diff options
author | Felix Kuehling <fxkuehl@gmx.de> | 2004-01-04 22:08:31 +0000 |
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committer | Felix Kuehling <fxkuehl@gmx.de> | 2004-01-04 22:08:31 +0000 |
commit | 22d1acf2ee25280c3294c2cfded232e612ffac2e (patch) | |
tree | 1456421fa572becbf33aa545181637393a934cce /src/mesa | |
parent | 9741dd6cf40d90cc10357ce06ad9c48dbc0c678c (diff) |
New, less expensive workaround for state-change lockups.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_context.h | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_ioctl.c | 74 |
2 files changed, 54 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.h b/src/mesa/drivers/dri/radeon/radeon_context.h index 64373e1b17..e5deadb41e 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.h +++ b/src/mesa/drivers/dri/radeon/radeon_context.h @@ -185,6 +185,7 @@ struct radeon_state_atom { GLuint is_tcl; int *cmd; /* one or more cmd's */ int *lastcmd; /* one or more cmd's */ + GLboolean dirty; /* dirty-mark in emit_state_list */ GLboolean (*check)( GLcontext * ); /* is this state active? */ }; diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.c b/src/mesa/drivers/dri/radeon/radeon_ioctl.c index d25a7d6e50..f387c10e54 100644 --- a/src/mesa/drivers/dri/radeon/radeon_ioctl.c +++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.c @@ -80,30 +80,21 @@ static void radeon_emit_state_list( radeonContextPtr rmesa, { struct radeon_state_atom *state, *tmp; char *dest; - - /* From Felix Kuhling: similar to some other lockups, glaxium will - * lock with what we believe to be a normal command stream, but - * sprinkling some magic waits arounds allows it to run - * uninterrupted. This has a slight effect on q3 framerates, but - * it might now be possible to remove the zbs hack, below. - * - * Felix reports that this can be narrowed down to just - * tcl,tex0,tex1 state, but that's pretty much every statechange, - * so let's just put the wait in always (unless Felix wants to - * narrow it down further...) + int i, size, texunits; + + /* It appears that some permutations of state atoms lock up the + * chip. Therefore we make sure that state atoms are emitted in a + * fixed order. First mark all dirty state atoms and then go + * through all state atoms in a well defined order and emit only + * the marked ones. + * FIXME: This requires knowledge of which state atoms exist. + * FIXME: Is the zbs hack below still needed? */ - if (1) { - drmRadeonCmdHeader *cmd; - cmd = (drmRadeonCmdHeader *)radeonAllocCmdBuf( rmesa, sizeof(*cmd), - __FUNCTION__ ); - cmd->wait.cmd_type = RADEON_CMD_WAIT; - cmd->wait.flags = RADEON_WAIT_3D; - } - + size = 0; foreach_s( state, tmp, list ) { if (state->check( rmesa->glCtx )) { - dest = radeonAllocCmdBuf( rmesa, state->cmd_size * 4, __FUNCTION__); - memcpy( dest, state->cmd, state->cmd_size * 4); + size += state->cmd_size; + state->dirty = GL_TRUE; move_to_head( &(rmesa->hw.clean), state ); if (RADEON_DEBUG & DEBUG_STATE) print_state_atom( state ); @@ -111,6 +102,47 @@ static void radeon_emit_state_list( radeonContextPtr rmesa, else if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "skip state %s\n", state->name); } + /* short cut */ + if (!size) + return; + + dest = radeonAllocCmdBuf( rmesa, size * 4, __FUNCTION__); + texunits = rmesa->glCtx->Const.MaxTextureUnits; + +#define EMIT_ATOM(ATOM) \ +do { \ + if (rmesa->hw.ATOM.dirty) { \ + rmesa->hw.ATOM.dirty = GL_FALSE; \ + memcpy( dest, rmesa->hw.ATOM.cmd, rmesa->hw.ATOM.cmd_size * 4); \ + dest += rmesa->hw.ATOM.cmd_size * 4; \ + } \ +} while (0) + + EMIT_ATOM (ctx); + EMIT_ATOM (set); + EMIT_ATOM (lin); + EMIT_ATOM (msk); + EMIT_ATOM (vpt); + EMIT_ATOM (tcl); + EMIT_ATOM (msc); + for (i = 0; i < texunits; ++i) { + EMIT_ATOM (tex[i]); + EMIT_ATOM (txr[i]); + } + EMIT_ATOM (zbs); + EMIT_ATOM (mtl); + for (i = 0; i < 3 + texunits; ++i) + EMIT_ATOM (mat[i]); + for (i = 0; i < 8; ++i) + EMIT_ATOM (lit[i]); + for (i = 0; i < 6; ++i) + EMIT_ATOM (ucp[i]); + EMIT_ATOM (eye); + EMIT_ATOM (grd); + EMIT_ATOM (fog); + EMIT_ATOM (glt); + +#undef EMIT_ATOM } |