diff options
author | Luca Barbieri <luca@luca-barbieri.com> | 2010-08-06 07:39:21 +0200 |
---|---|---|
committer | Luca Barbieri <luca@luca-barbieri.com> | 2010-08-20 12:04:03 +0200 |
commit | 3070e0ea41ab4aa24804e8fd26895924a8583830 (patch) | |
tree | c9f0edec8e9a61a642f4d5068ea7a9047eb11ec5 /src/mesa | |
parent | 4a9bfb24eb907080b2e3e49215ad9912758d56c6 (diff) |
mesa/st: support using PIPE_TEXTURE_RECT internally
Currently Gallium internals always use PIPE_TEXTURE_2D and normalized
coordinates to access textures.
However, PIPE_TEXTURE_2D is not always supported for NPOT textures,
and PIPE_TEXTURE_RECT requires unnormalized coordinates.
Hence, this change adds support for both kinds of normalization.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.c | 23 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 42 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 5 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 3 |
5 files changed, 32 insertions, 43 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 91037ab223..d40e413296 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -275,7 +275,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, /** * Create texture to hold bitmap pattern. */ - pt = st_texture_create(st, PIPE_TEXTURE_2D, st->bitmap.tex_format, + pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format, 0, width, height, 1, PIPE_BIND_SAMPLER_VIEW); if (!pt) { @@ -304,7 +304,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, } static GLuint -setup_bitmap_vertex_data(struct st_context *st, +setup_bitmap_vertex_data(struct st_context *st, bool normalized, int x, int y, int width, int height, float z, const float color[4]) { @@ -316,13 +316,19 @@ setup_bitmap_vertex_data(struct st_context *st, const GLfloat x1 = (GLfloat)(x + width); const GLfloat y0 = (GLfloat)y; const GLfloat y1 = (GLfloat)(y + height); - const GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0; - const GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop; + GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0; + GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop; const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0); const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); + if(!normalized) + { + sRight = width; + tBot = height; + } + /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as * no_flush) updates to buffers where we know there is no conflict * with previous data. Currently using max_slots > 1 will cause @@ -462,7 +468,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, for (i = 0; i < st->state.num_samplers; i++) { samplers[i] = &st->state.samplers[i]; } - samplers[stfp->bitmap_sampler] = &st->bitmap.sampler; + samplers[stfp->bitmap_sampler] = &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT]; cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers); } @@ -499,7 +505,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, z = z * 2.0 - 1.0; /* draw textured quad */ - offset = setup_bitmap_vertex_data(st, x, y, width, height, z, color); + offset = setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT, x, y, width, height, z, color); util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset, PIPE_PRIM_TRIANGLE_FAN, @@ -789,7 +795,7 @@ st_init_bitmap_functions(struct dd_function_table *functions) void st_init_bitmap(struct st_context *st) { - struct pipe_sampler_state *sampler = &st->bitmap.sampler; + struct pipe_sampler_state *sampler = &st->bitmap.samplers[0]; struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; @@ -801,7 +807,8 @@ st_init_bitmap(struct st_context *st) sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST; sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST; - sampler->normalized_coords = 1; + st->bitmap.samplers[1] = *sampler; + st->bitmap.samplers[1].normalized_coords = 1; /* init baseline rasterizer state once */ memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer)); diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 69a3dd45e8..d934fdc170 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -304,34 +304,9 @@ alloc_texture(struct st_context *st, GLsizei width, GLsizei height, struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; struct pipe_resource *pt; - int ptw, pth; - ptw = width; - pth = height; - - /* Need to use POT texture? */ - if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) { - int l2pt, maxSize; - - l2pt = util_logbase2(width); - if (1 << l2pt != width) { - ptw = 1 << (l2pt + 1); - } - - l2pt = util_logbase2(height); - if (1 << l2pt != height) { - pth = 1 << (l2pt + 1); - } - - /* Check against maximum texture size */ - maxSize = 1 << (pipe->screen->get_param(pipe->screen, - PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); - assert(ptw <= maxSize); - assert(pth <= maxSize); - } - - pt = st_texture_create(st, PIPE_TEXTURE_2D, texFormat, 0, - ptw, pth, 1, PIPE_BIND_SAMPLER_VIEW); + pt = st_texture_create(st, st->internal_target, texFormat, 0, + width, height, 1, PIPE_BIND_SAMPLER_VIEW); return pt; } @@ -536,6 +511,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, struct cso_context *cso = st->cso_context; GLfloat x0, y0, x1, y1; GLsizei maxSize; + boolean normalized = sv->texture->target != PIPE_TEXTURE_RECT; /* limit checks */ /* XXX if DrawPixels image is larger than max texture size, break @@ -579,7 +555,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; - sampler.normalized_coords = 1; + sampler.normalized_coords = normalized; cso_single_sampler(cso, 0, &sampler); if (st->pixel_xfer.pixelmap_enabled) { @@ -635,8 +611,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, z = z * 2.0 - 1.0; draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex, - (GLfloat) width / sv->texture->width0, - (GLfloat) height / sv->texture->height0); + normalized ? ((GLfloat) width / sv->texture->width0) : (GLfloat)width, + normalized ? ((GLfloat) height / sv->texture->height0) : (GLfloat)height); /* restore state */ cso_restore_rasterizer(cso); @@ -1002,7 +978,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, srcFormat = rbRead->texture->format; - if (screen->is_format_supported(screen, srcFormat, PIPE_TEXTURE_2D, sample_count, + if (screen->is_format_supported(screen, srcFormat, st->internal_target, sample_count, PIPE_BIND_SAMPLER_VIEW, 0)) { texFormat = srcFormat; } @@ -1010,13 +986,13 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, /* srcFormat can't be used as a texture format */ if (type == GL_DEPTH) { texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT, - PIPE_TEXTURE_2D, sample_count, + st->internal_target, sample_count, PIPE_BIND_DEPTH_STENCIL); assert(texFormat != PIPE_FORMAT_NONE); } else { /* default color format */ - texFormat = st_choose_format(screen, GL_RGBA, PIPE_TEXTURE_2D, + texFormat = st_choose_format(screen, GL_RGBA, st->internal_target, sample_count, PIPE_BIND_SAMPLER_VIEW); assert(texFormat != PIPE_FORMAT_NONE); } diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 86bb788903..48d83ded55 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -108,7 +108,7 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, /* Setup new texture template. */ memset(&template, 0, sizeof(template)); - template.target = PIPE_TEXTURE_2D; + template.target = st->internal_target; template.format = format; template.width0 = width; template.height0 = height; diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 2ce5f08753..3b046962ef 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -125,6 +125,11 @@ st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) st_init_generate_mipmap(st); st_init_blit(st); + if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) + st->internal_target = PIPE_TEXTURE_2D; + else + st->internal_target = PIPE_TEXTURE_RECT; + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) st->state.sampler_list[i] = &st->state.samplers[i]; diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 60c25fb8f0..991feee300 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -149,7 +149,7 @@ struct st_context /** for glBitmap */ struct { struct pipe_rasterizer_state rasterizer; - struct pipe_sampler_state sampler; + struct pipe_sampler_state samplers[2]; enum pipe_format tex_format; void *vs; float vertices[4][3][4]; /**< vertex pos + color + texcoord */ @@ -182,6 +182,7 @@ struct st_context void *passthrough_fs; /**< simple pass-through frag shader */ + enum pipe_texture_target internal_target; struct gen_mipmap_state *gen_mipmap; struct blit_state *blit; |