diff options
author | Michal Krol <michal@vmware.com> | 2009-11-25 14:52:21 +0100 |
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committer | Michal Krol <michal@vmware.com> | 2009-11-25 14:52:21 +0100 |
commit | 3371f7e5025e5288eaba78973a2c81ec5d5b1e4d (patch) | |
tree | 3ff08066644b2c23372b9ced4790d353b97e075a /src/mesa | |
parent | 03f0ebe3bd202b955a0e68bdad65a9a2d27bee2f (diff) |
scons: Autogenerate GLSL builtin library *_gc.h from *.gc files.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/SConscript | 4 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/SConscript | 44 |
2 files changed, 47 insertions, 1 deletions
diff --git a/src/mesa/SConscript b/src/mesa/SConscript index dde9bb08a9..d5a9031f40 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -335,7 +335,9 @@ if env['platform'] != 'winddk': # Add the dir containing the generated header (somewhere inside the # build dir) to the include path env.Append(CPPPATH = [matypes[0].dir]) - + + SConscript('shader/slang/library/SConscript') + # # Libraries # diff --git a/src/mesa/shader/slang/library/SConscript b/src/mesa/shader/slang/library/SConscript new file mode 100644 index 0000000000..8b3fd03b6b --- /dev/null +++ b/src/mesa/shader/slang/library/SConscript @@ -0,0 +1,44 @@ +####################################################################### +# SConscript for GLSL builtin library + +Import('*') + +env = env.Clone() + +bld_frag = Builder( + action = glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', + suffix = '.gc', + src_suffix = '_gc.h') + +bld_vert = Builder( + action = glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', + suffix = '.gc', + src_suffix = '_gc.h') + +env['BUILDERS']['bld_frag'] = bld_frag +env['BUILDERS']['bld_vert'] = bld_vert + +# Generate GLSL builtin library binaries +env.bld_frag( + '#src/mesa/shader/slang/library/slang_core_gc.h', + '#src/mesa/shader/slang/library/slang_core.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_common_builtin_gc.h', + '#src/mesa/shader/slang/library/slang_common_builtin.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_fragment_builtin_gc.h', + '#src/mesa/shader/slang/library/slang_fragment_builtin.gc') +env.bld_vert( + '#src/mesa/shader/slang/library/slang_vertex_builtin_gc.h', + '#src/mesa/shader/slang/library/slang_vertex_builtin.gc') + +# Generate GLSL 1.20 builtin library binaries +env.bld_frag( + '#src/mesa/shader/slang/library/slang_120_core_gc.h', + '#src/mesa/shader/slang/library/slang_120_core.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_builtin_120_common_gc.h', + '#src/mesa/shader/slang/library/slang_builtin_120_common.gc') +env.bld_frag( + '#src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h', + '#src/mesa/shader/slang/library/slang_builtin_120_fragment.gc') |