diff options
author | Michel Dänzer <michel@tungstengraphics.com> | 2008-04-21 17:51:39 +0100 |
---|---|---|
committer | Michel Dänzer <michel@tungstengraphics.com> | 2008-04-21 17:51:39 +0100 |
commit | 65efe807b9067aa07b382e3c4d9cea6222c5fc6b (patch) | |
tree | 637ef0a2f4768167766c1c1ad7b5f818d2b58665 /src/mesa | |
parent | 0824fb1d6afc651c0ab814e96f08326c706de216 (diff) |
gallium: Use CSO cache for shaders.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_atom_shader.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.c | 11 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_blit.c | 5 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 12 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 12 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_gen_mipmap.c | 6 |
6 files changed, 20 insertions, 30 deletions
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index ec39026eb3..4a641a4a73 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -273,8 +273,8 @@ update_linkage( struct st_context *st ) st->vp = stvp; st->fp = stfp; - st->pipe->bind_vs_state(st->pipe, stvp->driver_shader); - st->pipe->bind_fs_state(st->pipe, stfp->driver_shader); + cso_set_vertex_shader(st->cso_context, stvp->driver_shader); + cso_set_fragment_shader(st->cso_context, stfp->driver_shader); st->vertex_result_to_slot = xvp->output_to_slot; } diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 505a13cc2b..1b863143e0 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -438,16 +438,18 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_save_samplers(cso); cso_save_sampler_textures(cso); cso_save_viewport(cso); + cso_save_fragment_shader(cso); + cso_save_vertex_shader(cso); /* rasterizer state: just scissor */ st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled; cso_set_rasterizer(cso, &st->bitmap.rasterizer); /* fragment shader state: TEX lookup program */ - pipe->bind_fs_state(pipe, stfp->driver_shader); + cso_set_fragment_shader(cso, stfp->driver_shader); /* vertex shader state: position + texcoord pass-through */ - pipe->bind_vs_state(pipe, st->bitmap.vs); + cso_set_vertex_shader(cso, st->bitmap.vs); /* sampler / texture state */ cso_single_sampler(cso, 0, &st->bitmap.sampler); @@ -488,9 +490,8 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_restore_samplers(cso); cso_restore_sampler_textures(cso); cso_restore_viewport(cso); - /* shaders don't go through cso yet */ - pipe->bind_fs_state(pipe, st->fp->driver_shader); - pipe->bind_vs_state(pipe, st->vp->driver_shader); + cso_save_fragment_shader(cso); + cso_save_vertex_shader(cso); } diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c index 63211d8b66..0533d9460f 100644 --- a/src/mesa/state_tracker/st_cb_blit.c +++ b/src/mesa/state_tracker/st_cb_blit.c @@ -71,7 +71,6 @@ st_BlitFramebuffer(GLcontext *ctx, GLbitfield mask, GLenum filter) { struct st_context *st = ctx->st; - struct pipe_context *pipe = st->pipe; const uint pFilter = ((filter == GL_NEAREST) ? PIPE_TEX_MIPFILTER_NEAREST @@ -100,10 +99,6 @@ st_BlitFramebuffer(GLcontext *ctx, 0.0, pFilter); } - - /* shaders don't go through CSO yet */ - pipe->bind_fs_state(pipe, st->fp->driver_shader); - pipe->bind_vs_state(pipe, st->vp->driver_shader); } diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 6469511c6f..bb27faad21 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -195,7 +195,6 @@ clear_with_quad(GLcontext *ctx, GLboolean color, GLboolean depth, GLboolean stencil) { struct st_context *st = ctx->st; - struct pipe_context *pipe = st->pipe; const GLfloat x0 = ctx->DrawBuffer->_Xmin; const GLfloat x1 = ctx->DrawBuffer->_Xmax; GLfloat y0, y1; @@ -222,6 +221,8 @@ clear_with_quad(GLcontext *ctx, cso_save_depth_stencil_alpha(st->cso_context); cso_save_rasterizer(st->cso_context); cso_save_viewport(st->cso_context); + cso_save_fragment_shader(st->cso_context); + cso_save_vertex_shader(st->cso_context); /* blend state: RGBA masking */ { @@ -273,8 +274,8 @@ clear_with_quad(GLcontext *ctx, cso_set_rasterizer(st->cso_context, &st->clear.raster); cso_set_viewport(st->cso_context, &st->clear.viewport); - pipe->bind_fs_state(pipe, st->clear.fs); - pipe->bind_vs_state(pipe, st->clear.vs); + cso_set_fragment_shader(st->cso_context, st->clear.fs); + cso_set_vertex_shader(st->cso_context, st->clear.vs); /* draw quad matching scissor rect (XXX verify coord round-off) */ draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor); @@ -284,9 +285,8 @@ clear_with_quad(GLcontext *ctx, cso_restore_depth_stencil_alpha(st->cso_context); cso_restore_rasterizer(st->cso_context); cso_restore_viewport(st->cso_context); - /* these don't go through cso yet */ - pipe->bind_fs_state(pipe, st->fp->driver_shader); - pipe->bind_vs_state(pipe, st->vp->driver_shader); + cso_restore_fragment_shader(st->cso_context); + cso_restore_vertex_shader(st->cso_context); } diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 5fb27857a7..75261c3350 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -532,6 +532,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_save_viewport(cso); cso_save_samplers(cso); cso_save_sampler_textures(cso); + cso_save_fragment_shader(cso); + cso_save_vertex_shader(cso); /* rasterizer state: just scissor */ { @@ -543,10 +545,10 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, } /* fragment shader state: TEX lookup program */ - pipe->bind_fs_state(pipe, stfp->driver_shader); + cso_set_fragment_shader(cso, stfp->driver_shader); /* vertex shader state: position + texcoord pass-through */ - pipe->bind_vs_state(pipe, stvp->driver_shader); + cso_set_vertex_shader(cso, stvp->driver_shader); /* texture sampling state: */ @@ -615,10 +617,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_restore_viewport(cso); cso_restore_samplers(cso); cso_restore_sampler_textures(cso); - - /* shaders don't go through cso yet */ - pipe->bind_fs_state(pipe, st->fp->driver_shader); - pipe->bind_vs_state(pipe, st->vp->driver_shader); + cso_restore_fragment_shader(cso); + cso_restore_vertex_shader(cso); } diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index a931911227..da9ec12a4d 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -95,12 +95,6 @@ st_render_mipmap(struct st_context *st, util_gen_mipmap(st->gen_mipmap, pt, face, baseLevel, lastLevel, PIPE_TEX_FILTER_LINEAR); - /* shaders don't go through CSO yet */ - if (st->fp) - pipe->bind_fs_state(pipe, st->fp->driver_shader); - if (st->vp) - pipe->bind_vs_state(pipe, st->vp->driver_shader); - return TRUE; } |