diff options
author | Nicolai Haehnle <nhaehnle@gmail.com> | 2008-06-07 21:07:28 +0200 |
---|---|---|
committer | Nicolai Haehnle <nhaehnle@gmail.com> | 2008-06-07 21:08:43 +0200 |
commit | cb1687660844d42f929e11a2261c0eeb3fe859be (patch) | |
tree | e493ede97a1019adf66574c6ced06683cb14cce7 /src/mesa | |
parent | 7cb63a25de47bd941efd04c39d2758c2e91a313a (diff) |
r300: Some cleanups in depth and stencil state handling
This also fixes a bug with Zfunc set to GL_NEVER in glean/paths.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_context.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_ioctl.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_state.c | 37 |
3 files changed, 8 insertions, 33 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index b33dfeafdd..3ac87d173b 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -574,9 +574,7 @@ struct r300_depthbuffer_state { }; struct r300_stencilbuffer_state { - GLuint clear; GLboolean hw_stencil; - }; /* Vertex shader state */ diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c index fbe6920745..6af23300f2 100644 --- a/src/mesa/drivers/dri/r300/r300_ioctl.c +++ b/src/mesa/drivers/dri/r300/r300_ioctl.c @@ -148,7 +148,7 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer) e32(t1); e32(t2); e32(((ctx->Stencil.WriteMask[0] & R300_STENCILREF_MASK) << R300_STENCILWRITEMASK_SHIFT) | - (r300->state.stencil.clear & R300_STENCILREF_MASK)); + (ctx->Stencil.Clear & R300_STENCILREF_MASK)); } cmd2 = (drm_r300_cmd_header_t *) r300AllocCmdBuf(r300, 9, __FUNCTION__); diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 7602f12d81..b36ca7aef8 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -525,24 +525,15 @@ static void r300SetDepthState(GLcontext * ctx) r300ContextPtr r300 = R300_CONTEXT(ctx); R300_STATECHANGE(r300, zs); - r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_STENCIL_ENABLE; // XXX - r300->hw.zs.cmd[R300_ZS_CNTL_1] &= - ~(R300_ZS_MASK << R300_Z_FUNC_SHIFT); + r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_STENCIL_ENABLE|R300_STENCIL_FRONT_BACK; + r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_Z_FUNC_SHIFT); - if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER) { + if (ctx->Depth.Test) { + r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_Z_ENABLE; if (ctx->Depth.Mask) - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= - R300_Z_ENABLE | R300_Z_WRITE_ENABLE | R300_STENCIL_FRONT_BACK; // XXX - else - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_Z_ENABLE | R300_STENCIL_FRONT_BACK; // XXX - + r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_Z_WRITE_ENABLE; r300->hw.zs.cmd[R300_ZS_CNTL_1] |= - translate_func(ctx->Depth. - Func) << R300_Z_FUNC_SHIFT; - } else { - r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_STENCIL_FRONT_BACK; // XXX - r300->hw.zs.cmd[R300_ZS_CNTL_1] |= - translate_func(GL_NEVER) << R300_Z_FUNC_SHIFT; + translate_func(ctx->Depth.Func) << R300_Z_FUNC_SHIFT; } r300SetEarlyZState(ctx); @@ -925,7 +916,7 @@ static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face, GLuint flag; R300_STATECHANGE(rmesa, zs); - + rmesa->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_STENCIL_FRONT_BACK; rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~((R300_ZS_MASK << R300_S_FRONT_FUNC_SHIFT) | (R300_ZS_MASK << @@ -1000,17 +991,6 @@ static void r300StencilOpSeparate(GLcontext * ctx, GLenum face, } } -static void r300ClearStencil(GLcontext * ctx, GLint s) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - - rmesa->state.stencil.clear = - ((GLuint) (ctx->Stencil.Clear & R300_STENCILREF_MASK) | - (R300_STENCILREF_MASK << R300_STENCILMASK_SHIFT) | - ((ctx->Stencil.WriteMask[0] & R300_STENCILREF_MASK) << - R300_STENCILMASK_SHIFT)); -} - /* ============================================================= * Window position and viewport transformation */ @@ -2637,12 +2617,10 @@ void r300InitState(r300ContextPtr r300) case 16: r300->state.depth.scale = 1.0 / (GLfloat) 0xffff; depth_fmt = R300_DEPTHFORMAT_16BIT_INT_Z; - r300->state.stencil.clear = 0x00000000; break; case 24: r300->state.depth.scale = 1.0 / (GLfloat) 0xffffff; depth_fmt = R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL; - r300->state.stencil.clear = 0x00ff0000; break; default: fprintf(stderr, "Error: Unsupported depth %d... exiting\n", @@ -2706,7 +2684,6 @@ void r300InitStateFuncs(struct dd_function_table *functions) functions->ShadeModel = r300ShadeModel; /* Stencil related */ - functions->ClearStencil = r300ClearStencil; functions->StencilFuncSeparate = r300StencilFuncSeparate; functions->StencilMaskSeparate = r300StencilMaskSeparate; functions->StencilOpSeparate = r300StencilOpSeparate; |