diff options
author | Brian Paul <brianp@vmware.com> | 2009-11-03 09:26:32 -0700 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2009-11-03 09:48:04 -0700 |
commit | 0197348641614188c400d7c616573bb7f1eea781 (patch) | |
tree | 5ac93259086fe5a8794b6e4c560616a9b3884fcc /src/mesa | |
parent | e0556657526a7fe53d6e17cf70ffa6a8ee35e0a9 (diff) |
st/mesa: fix tests for depth and depth/stencil texture formats
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 50675b5896..e8e81ede00 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1313,7 +1313,8 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, srcX, srcY, width, height); - if (baseFormat == GL_DEPTH_COMPONENT && + if ((baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL) && pf_is_depth_and_stencil(stImage->pt->format)) transfer_usage = PIPE_TRANSFER_READ_WRITE; else @@ -1326,7 +1327,7 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, destX, destY, width, height); if (baseFormat == GL_DEPTH_COMPONENT || - baseFormat == GL_DEPTH24_STENCIL8) { + baseFormat == GL_DEPTH_STENCIL) { const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F || ctx->Pixel.DepthBias != 0.0F); GLint row, yStep; @@ -1453,7 +1454,7 @@ st_copy_texsubimage(GLcontext *ctx, struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texObj, target, level); struct st_texture_image *stImage = st_texture_image(texImage); - const GLenum texBaseFormat = texImage->InternalFormat; + const GLenum texBaseFormat = texImage->_BaseFormat; struct gl_framebuffer *fb = ctx->ReadBuffer; struct st_renderbuffer *strb; struct pipe_context *pipe = ctx->st->pipe; @@ -1474,12 +1475,9 @@ st_copy_texsubimage(GLcontext *ctx, /* determine if copying depth or color data */ if (texBaseFormat == GL_DEPTH_COMPONENT || - texBaseFormat == GL_DEPTH24_STENCIL8) { + texBaseFormat == GL_DEPTH_STENCIL) { strb = st_renderbuffer(fb->_DepthBuffer); } - else if (texBaseFormat == GL_DEPTH_STENCIL_EXT) { - strb = st_renderbuffer(fb->_StencilBuffer); - } else { /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */ strb = st_renderbuffer(fb->_ColorReadBuffer); |