diff options
author | Alex Deucher <alexdeucher@gmail.com> | 2009-06-12 12:09:34 -0400 |
---|---|---|
committer | Alex Deucher <alexdeucher@gmail.com> | 2009-06-12 12:09:34 -0400 |
commit | 1036ef2bf468611d37b5df06fc4424f2002e3837 (patch) | |
tree | f0859a6d903c2570a0a00c918da88139f8f7d065 /src/mesa | |
parent | 917f8bc1a85e61311cef6478127b387df70fba14 (diff) | |
parent | 1cd0afffc9edbcac690f8ab436aecfced26b0aba (diff) |
Merge master and fix conflicts
Diffstat (limited to 'src/mesa')
295 files changed, 15893 insertions, 11418 deletions
diff --git a/src/mesa/Makefile b/src/mesa/Makefile index 4ff28dae9b..8300b30144 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -103,7 +103,8 @@ gl_pcedit = sed \ -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \ -e 's,@GL_PC_REQ_PRIV@,$(GL_PC_REQ_PRIV),' \ -e 's,@GL_PC_LIB_PRIV@,$(GL_PC_LIB_PRIV),' \ - -e 's,@GL_PC_CFLAGS@,$(GL_PC_CFLAGS),' + -e 's,@GL_PC_CFLAGS@,$(GL_PC_CFLAGS),' \ + -e 's,@GL_LIB@,$(GL_LIB),' gl.pc: gl.pc.in $(gl_pcedit) $< > $@ @@ -128,14 +129,14 @@ install-headers: install-libgl: default gl.pc install-headers $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig - $(INSTALL) $(TOP)/$(LIB_DIR)/$(GL_LIB_GLOB) \ + $(MINSTALL) $(TOP)/$(LIB_DIR)/$(GL_LIB_GLOB) \ $(DESTDIR)$(INSTALL_LIB_DIR) $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig install-osmesa: default osmesa.pc $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig - $(INSTALL) $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_GLOB) \ + $(MINSTALL) $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_GLOB) \ $(DESTDIR)$(INSTALL_LIB_DIR) $(INSTALL) -m 644 osmesa.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index 276da41f4e..f31a2a25bf 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -231,12 +231,16 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->BeginQuery = _mesa_begin_query; driver->EndQuery = _mesa_end_query; driver->WaitQuery = _mesa_wait_query; + driver->CheckQuery = _mesa_check_query; /* APPLE_vertex_array_object */ driver->NewArrayObject = _mesa_new_array_object; driver->DeleteArrayObject = _mesa_delete_array_object; driver->BindArrayObject = NULL; + /* GL_ARB_copy_buffer */ + driver->CopyBufferSubData = _mesa_copy_buffer_subdata; + /* T&L stuff */ driver->NeedValidate = GL_FALSE; driver->ValidateTnlModule = NULL; diff --git a/src/mesa/drivers/dri/Makefile.template b/src/mesa/drivers/dri/Makefile.template index 2fa36bab3f..bd38e3be47 100644 --- a/src/mesa/drivers/dri/Makefile.template +++ b/src/mesa/drivers/dri/Makefile.template @@ -72,10 +72,11 @@ $(TOP)/$(LIB_DIR)/$(LIBNAME): $(LIBNAME) depend: $(C_SOURCES) $(ASM_SOURCES) $(SYMLINKS) - rm -f depend - touch depend - $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) $(C_SOURCES) \ - $(ASM_SOURCES) + @ echo "running $(MKDEP)" + @ rm -f depend + @ touch depend + @ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) $(C_SOURCES) \ + $(ASM_SOURCES) > /dev/null 2>/dev/null # Emacs tags @@ -91,7 +92,7 @@ clean: install: $(LIBNAME) $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR) - $(INSTALL) -m 755 $(LIBNAME) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR) + $(MINSTALL) -m 755 $(LIBNAME) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR) -include depend diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c index 38c2e7b00d..ae0e61e515 100644 --- a/src/mesa/drivers/dri/common/dri_util.c +++ b/src/mesa/drivers/dri/common/dri_util.c @@ -37,6 +37,9 @@ typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator); #endif +static void dri_get_drawable(__DRIdrawable *pdp); +static void dri_put_drawable(__DRIdrawable *pdp); + /** * This is just a token extension used to signal that the driver * supports setting a read drawable. @@ -59,7 +62,7 @@ __driUtilMessage(const char *f, ...) va_list args; if (getenv("LIBGL_DEBUG")) { - fprintf(stderr, "libGL error: \n"); + fprintf(stderr, "libGL: "); va_start(args, f); vfprintf(stderr, f, args); va_end(args); @@ -127,7 +130,7 @@ static int driUnbindContext(__DRIcontext *pcp) return GL_FALSE; } - pdp->refcount--; + dri_put_drawable(pdp); if (prp != pdp) { if (prp->refcount == 0) { @@ -135,7 +138,7 @@ static int driUnbindContext(__DRIcontext *pcp) return GL_FALSE; } - prp->refcount--; + dri_put_drawable(prp); } @@ -170,10 +173,10 @@ static int driBindContext(__DRIcontext *pcp, pcp->driReadablePriv = prp; if (pdp) { pdp->driContextPriv = pcp; - pdp->refcount++; + dri_get_drawable(pdp); } if ( prp && pdp != prp ) { - prp->refcount++; + dri_get_drawable(prp); } } @@ -311,12 +314,12 @@ static void driSwapBuffers(__DRIdrawable *dPriv) __DRIscreen *psp = dPriv->driScreenPriv; drm_clip_rect_t *rects; int i; - - if (!dPriv->numClipRects) - return; psp->DriverAPI.SwapBuffers(dPriv); + if (!dPriv->numClipRects) + return; + rects = _mesa_malloc(sizeof(*rects) * dPriv->numClipRects); if (!rects) @@ -430,7 +433,7 @@ driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config, pdp->loaderPrivate = data; pdp->hHWDrawable = hwDrawable; - pdp->refcount = 0; + pdp->refcount = 1; pdp->pStamp = NULL; pdp->lastStamp = 0; pdp->index = 0; @@ -483,12 +486,19 @@ dri2CreateNewDrawable(__DRIscreen *screen, return pdraw; } - -static void -driDestroyDrawable(__DRIdrawable *pdp) +static void dri_get_drawable(__DRIdrawable *pdp) +{ + pdp->refcount++; +} + +static void dri_put_drawable(__DRIdrawable *pdp) { __DRIscreenPrivate *psp; + pdp->refcount--; + if (pdp->refcount) + return; + if (pdp) { psp = pdp->driScreenPriv; (*psp->DriverAPI.DestroyBuffer)(pdp); @@ -504,6 +514,12 @@ driDestroyDrawable(__DRIdrawable *pdp) } } +static void +driDestroyDrawable(__DRIdrawable *pdp) +{ + dri_put_drawable(pdp); +} + /*@}*/ diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h index 8dcaaee307..f5e35e4161 100644 --- a/src/mesa/drivers/dri/common/extension_helper.h +++ b/src/mesa/drivers/dri/common/extension_helper.h @@ -1763,6 +1763,13 @@ static const char DeleteFencesNV_names[] = ""; #endif +#if defined(need_GL_SGIX_polynomial_ffd) +static const char DeformationMap3dSGIX_names[] = + "iddiiddiiddiip\0" /* Parameter signature */ + "glDeformationMap3dSGIX\0" + ""; +#endif + #if defined(need_GL_VERSION_2_0) static const char IsShader_names[] = "i\0" /* Parameter signature */ @@ -4396,6 +4403,13 @@ static const char WindowPos3ivMESA_names[] = ""; #endif +#if defined(need_GL_ARB_copy_buffer) +static const char CopyBufferSubData_names[] = + "iiiii\0" /* Parameter signature */ + "glCopyBufferSubData\0" + ""; +#endif + #if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_vertex_buffer_object) static const char IsBufferARB_names[] = "i\0" /* Parameter signature */ @@ -4560,13 +4574,6 @@ static const char Minmax_names[] = ""; #endif -#if defined(need_GL_SGIX_polynomial_ffd) -static const char DeformationMap3dSGIX_names[] = - "iddiiddiiddiip\0" /* Parameter signature */ - "glDeformationMap3dSGIX\0" - ""; -#endif - #if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord) static const char FogCoorddvEXT_names[] = "p\0" /* Parameter signature */ @@ -4939,6 +4946,13 @@ static const struct dri_extension_function GL_APPLE_vertex_array_object_function }; #endif +#if defined(need_GL_ARB_copy_buffer) +static const struct dri_extension_function GL_ARB_copy_buffer_functions[] = { + { CopyBufferSubData_names, CopyBufferSubData_remap_index, -1 }, + { NULL, 0, 0 } +}; +#endif + #if defined(need_GL_ARB_draw_buffers) static const struct dri_extension_function GL_ARB_draw_buffers_functions[] = { { DrawBuffersARB_names, DrawBuffersARB_remap_index, -1 }, @@ -6055,9 +6069,9 @@ static const struct dri_extension_function GL_SGIX_pixel_texture_functions[] = { #if defined(need_GL_SGIX_polynomial_ffd) static const struct dri_extension_function GL_SGIX_polynomial_ffd_functions[] = { { LoadIdentityDeformationMapSGIX_names, LoadIdentityDeformationMapSGIX_remap_index, -1 }, + { DeformationMap3dSGIX_names, DeformationMap3dSGIX_remap_index, -1 }, { DeformSGIX_names, DeformSGIX_remap_index, -1 }, { DeformationMap3fSGIX_names, DeformationMap3fSGIX_remap_index, -1 }, - { DeformationMap3dSGIX_names, DeformationMap3dSGIX_remap_index, -1 }, { NULL, 0, 0 } }; #endif diff --git a/src/mesa/drivers/dri/common/spantmp2.h b/src/mesa/drivers/dri/common/spantmp2.h index f2868cb58a..89c815722f 100644 --- a/src/mesa/drivers/dri/common/spantmp2.h +++ b/src/mesa/drivers/dri/common/spantmp2.h @@ -82,6 +82,71 @@ rgba[3] = 0xff; \ } while (0) +#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4_REV) + +/** + ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_4444(color[3], color[0], color[1], color[2]) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + PUT_VALUE(_x, _y, PACK_COLOR_4444(a, r, g, b)) \ + +#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLushort p = GET_VALUE(_x, _y); \ + rgba[0] = ((p >> 8) & 0xf) * 0x11; \ + rgba[1] = ((p >> 4) & 0xf) * 0x11; \ + rgba[2] = ((p >> 0) & 0xf) * 0x11; \ + rgba[3] = ((p >> 12) & 0xf) * 0x11; \ + } while (0) + + +#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5_REV) + +/** + ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_1555(color[3], color[0], color[1], color[2]) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + PUT_VALUE(_x, _y, PACK_COLOR_1555(a, r, g, b)) \ + +#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLushort p = GET_VALUE(_x, _y); \ + rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \ + rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \ + rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ + rgba[3] = ((p >> 15) & 0x1) * 0xff; \ + } while (0) + #elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) /** diff --git a/src/mesa/drivers/dri/i915/Makefile b/src/mesa/drivers/dri/i915/Makefile index 954a7e2af1..beaf9a4b12 100644 --- a/src/mesa/drivers/dri/i915/Makefile +++ b/src/mesa/drivers/dri/i915/Makefile @@ -11,7 +11,6 @@ DRIVER_SOURCES = \ i830_metaops.c \ i830_state.c \ i830_texblend.c \ - i830_tex.c \ i830_texstate.c \ i830_vtbl.c \ intel_render.c \ @@ -20,6 +19,7 @@ DRIVER_SOURCES = \ intel_batchbuffer.c \ intel_clear.c \ intel_extensions.c \ + intel_generatemipmap.c \ intel_mipmap_tree.c \ intel_tex_layout.c \ intel_tex_image.c \ @@ -36,7 +36,6 @@ DRIVER_SOURCES = \ intel_buffers.c \ intel_blit.c \ intel_swapbuffers.c \ - i915_tex.c \ i915_tex_layout.c \ i915_texstate.c \ i915_context.c \ diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c index 9c540cb2bb..840946f908 100644 --- a/src/mesa/drivers/dri/i915/i830_context.c +++ b/src/mesa/drivers/dri/i915/i830_context.c @@ -47,7 +47,6 @@ i830InitDriverFunctions(struct dd_function_table *functions) { intelInitDriverFunctions(functions); i830InitStateFuncs(functions); - i830InitTextureFuncs(functions); } extern const struct tnl_pipeline_stage *intel_pipeline[]; @@ -99,6 +98,8 @@ i830CreateContext(const __GLcontextModes * mesaVis, ctx->Const.MaxTextureRectSize = (1 << 11); ctx->Const.MaxTextureUnits = I830_TEX_UNITS; + ctx->Const.MaxTextureMaxAnisotropy = 2.0; + ctx->Const.MaxDrawBuffers = 1; _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12, diff --git a/src/mesa/drivers/dri/i915/i830_reg.h b/src/mesa/drivers/dri/i915/i830_reg.h index d210c2d08e..db16871001 100644 --- a/src/mesa/drivers/dri/i915/i830_reg.h +++ b/src/mesa/drivers/dri/i915/i830_reg.h @@ -48,19 +48,6 @@ #define AA_LINE_ENABLE ((1<<1) | 1) #define AA_LINE_DISABLE (1<<1) -#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1) -/* Dword 1 */ -#define BUF_3D_ID_COLOR_BACK (0x3<<24) -#define BUF_3D_ID_DEPTH (0x7<<24) -#define BUF_3D_USE_FENCE (1<<23) -#define BUF_3D_TILED_SURFACE (1<<22) -#define BUF_3D_TILE_WALK_X 0 -#define BUF_3D_TILE_WALK_Y (1<<21) -#define BUF_3D_PITCH(x) (((x)/4)<<2) -/* Dword 2 */ -#define BUF_3D_ADDR(x) ((x) & ~0x3) - - #define _3DSTATE_COLOR_FACTOR_CMD (CMD_3D | (0x1d<<24) | (0x1<<16)) #define _3DSTATE_COLOR_FACTOR_N_CMD(stage) (CMD_3D | (0x1d<<24) | \ diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c index d9cad0c4bf..8ef6c9144f 100644 --- a/src/mesa/drivers/dri/i915/i830_state.c +++ b/src/mesa/drivers/dri/i915/i830_state.c @@ -39,6 +39,7 @@ #include "intel_screen.h" #include "intel_batchbuffer.h" #include "intel_fbo.h" +#include "intel_buffers.h" #include "i830_context.h" #include "i830_reg.h" @@ -446,6 +447,24 @@ i830DepthMask(GLcontext * ctx, GLboolean flag) i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE; } +/** Called from ctx->Driver.Viewport() */ +static void +i830Viewport(GLcontext * ctx, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + intelCalcViewport(ctx); + + intel_viewport(ctx, x, y, width, height); +} + + +/** Called from ctx->Driver.DepthRange() */ +static void +i830DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) +{ + intelCalcViewport(ctx); +} + /* ============================================================= * Polygon stipple * @@ -1064,6 +1083,8 @@ i830InitStateFuncs(struct dd_function_table *functions) functions->StencilFuncSeparate = i830StencilFuncSeparate; functions->StencilMaskSeparate = i830StencilMaskSeparate; functions->StencilOpSeparate = i830StencilOpSeparate; + functions->DepthRange = i830DepthRange; + functions->Viewport = i830Viewport; } void diff --git a/src/mesa/drivers/dri/i915/i830_tex.c b/src/mesa/drivers/dri/i915/i830_tex.c deleted file mode 100644 index 34ac42a78e..0000000000 --- a/src/mesa/drivers/dri/i915/i830_tex.c +++ /dev/null @@ -1,100 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/imports.h" -#include "main/simple_list.h" -#include "main/enums.h" -#include "main/image.h" -#include "main/mm.h" -#include "main/texstore.h" -#include "main/texformat.h" -#include "swrast/swrast.h" - -#include "texmem.h" - -#include "i830_context.h" -#include "i830_reg.h" - - - -static void -i830TexEnv(GLcontext * ctx, GLenum target, - GLenum pname, const GLfloat * param) -{ - - switch (pname) { - case GL_TEXTURE_ENV_COLOR: - case GL_TEXTURE_ENV_MODE: - case GL_COMBINE_RGB: - case GL_COMBINE_ALPHA: - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - case GL_RGB_SCALE: - case GL_ALPHA_SCALE: - break; - - case GL_TEXTURE_LOD_BIAS:{ - struct i830_context *i830 = i830_context(ctx); - GLuint unit = ctx->Texture.CurrentUnit; - int b = (int) ((*param) * 16.0); - if (b > 63) - b = 63; - if (b < -64) - b = -64; - I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); - i830->lodbias_tm0s3[unit] = - ((b << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK); - break; - } - - default: - break; - } -} - - - - -void -i830InitTextureFuncs(struct dd_function_table *functions) -{ -/* - functions->TexEnv = i830TexEnv; -*/ -} diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c index 753c25b57e..6f998fa6f7 100644 --- a/src/mesa/drivers/dri/i915/i830_texstate.c +++ b/src/mesa/drivers/dri/i915/i830_texstate.c @@ -174,14 +174,16 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | (LOAD_TEXTURE_MAP0 << unit) | 4); -/* state[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | */ -/* t->intel.TextureOffset); */ - - state[I830_TEXREG_TM0S1] = (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) | ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format); + if (intelObj->mt->region->tiling != I915_TILING_NONE) { + state[I830_TEXREG_TM0S1] |= TM0S1_TILED_SURFACE; + if (intelObj->mt->region->tiling == I915_TILING_Y) + state[I830_TEXREG_TM0S1] |= TM0S1_TILE_WALK; + } + state[I830_TEXREG_TM0S2] = ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK); diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c index 1a94921078..cbee9f9efe 100644 --- a/src/mesa/drivers/dri/i915/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915/i830_vtbl.c @@ -26,12 +26,14 @@ **************************************************************************/ #include "glapi/glapi.h" +#include "main/texformat.h" #include "i830_context.h" #include "i830_reg.h" #include "intel_batchbuffer.h" #include "intel_regions.h" #include "intel_tris.h" +#include "intel_fbo.h" #include "tnl/t_context.h" #include "tnl/t_vertex.h" @@ -550,7 +552,7 @@ i830_emit_state(struct intel_context *intel) if (state->tex_buffer[i]) { OUT_RELOC(state->tex_buffer[i], I915_GEM_DOMAIN_SAMPLER, 0, - state->tex_offset[i] | TM0S0_USE_FENCE); + state->tex_offset[i]); } else if (state == &i830->meta) { assert(i == 0); @@ -614,6 +616,8 @@ i830_state_draw_region(struct intel_context *intel, { struct i830_context *i830 = i830_context(&intel->ctx); GLcontext *ctx = &intel->ctx; + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; + struct intel_renderbuffer *irb = intel_renderbuffer(rb); GLuint value; ASSERT(state == &i830->state || state == &i830->meta); @@ -630,34 +634,38 @@ i830_state_draw_region(struct intel_context *intel, /* * Set stride/cpp values */ - if (color_region) { - state->Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - state->Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | - BUF_3D_PITCH(color_region->pitch * color_region->cpp) | - BUF_3D_USE_FENCE); - } + i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_CBUFADDR0], + color_region, BUF_3D_ID_COLOR_BACK); - if (depth_region) { - state->Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - state->Buffer[I830_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | - BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) | - BUF_3D_USE_FENCE); - } + i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_DBUFADDR0], + depth_region, BUF_3D_ID_DEPTH); /* * Compute/set I830_DESTREG_DV1 value */ value = (DSTORG_HORT_BIAS(0x8) | /* .5 */ DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */ - - if (color_region && color_region->cpp == 4) { - value |= DV_PF_8888; - } - else { - value |= DV_PF_565; + + if (irb != NULL) { + switch (irb->texformat->MesaFormat) { + case MESA_FORMAT_ARGB8888: + value |= DV_PF_8888; + break; + case MESA_FORMAT_RGB565: + value |= DV_PF_565; + break; + case MESA_FORMAT_ARGB1555: + value |= DV_PF_1555; + break; + case MESA_FORMAT_ARGB4444: + value |= DV_PF_4444; + break; + default: + _mesa_problem(ctx, "Bad renderbuffer format: %d\n", + irb->texformat->MesaFormat); + } } + if (depth_region && depth_region->cpp == 4) { value |= DEPTH_FRMT_24_FIXED_8_OTHER; } @@ -700,26 +708,6 @@ i830_set_draw_region(struct intel_context *intel, i830_state_draw_region(intel, &i830->state, color_regions[0], depth_region); } -#if 0 -static void -i830_update_color_z_regions(intelContextPtr intel, - const intelRegion * colorRegion, - const intelRegion * depthRegion) -{ - i830ContextPtr i830 = I830_CONTEXT(intel); - - i830->state.Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | - BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset; - - i830->state.Buffer[I830_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset; -} -#endif - - /* This isn't really handled at the moment. */ static void diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 7549029a1b..367d2a3b64 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -73,7 +73,7 @@ i915InvalidateState(GLcontext * ctx, GLuint new_state) p->params_uptodate = 0; } - if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM)) + if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)) i915_update_fog(ctx); } @@ -83,7 +83,6 @@ i915InitDriverFunctions(struct dd_function_table *functions) { intelInitDriverFunctions(functions); i915InitStateFunctions(functions); - i915InitTextureFuncs(functions); i915InitFragProgFuncs(functions); functions->UpdateState = i915InvalidateState; } @@ -146,6 +145,8 @@ i915CreateContext(const __GLcontextModes * mesaVis, ctx->Const.MaxTextureRectSize = (1 << 11); ctx->Const.MaxTextureUnits = I915_TEX_UNITS; + ctx->Const.MaxTextureMaxAnisotropy = 4.0; + /* GL_ARB_fragment_program limits - don't think Mesa actually * validates programs against these, and in any case one ARB * instruction can translate to more than one HW instruction, so diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c index 52f09a4b1b..2db10c60e9 100644 --- a/src/mesa/drivers/dri/i915/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c @@ -162,12 +162,12 @@ src_vector(struct i915_fragment_program *p, GET_SWZ(source->Swizzle, 1), GET_SWZ(source->Swizzle, 2), GET_SWZ(source->Swizzle, 3)); - if (source->NegateBase) + if (source->Negate) src = negate(src, - GET_BIT(source->NegateBase, 0), - GET_BIT(source->NegateBase, 1), - GET_BIT(source->NegateBase, 2), - GET_BIT(source->NegateBase, 3)); + GET_BIT(source->Negate, 0), + GET_BIT(source->Negate, 1), + GET_BIT(source->Negate, 2), + GET_BIT(source->Negate, 3)); return src; } @@ -323,7 +323,8 @@ upload_program(struct i915_fragment_program *p) p->ctx->FragmentProgram._Current; const struct prog_instruction *inst = program->Base.Instructions; -/* _mesa_debug_fp_inst(program->Base.NumInstructions, inst); */ + if (INTEL_DEBUG & DEBUG_WM) + _mesa_print_program(&program->Base); /* Is this a parse-failed program? Ensure a valid program is * loaded, as the flagging of an error isn't sufficient to stop @@ -1049,9 +1050,6 @@ i915ProgramStringNotify(GLcontext * ctx, _mesa_append_fog_code(ctx, &p->FragProg); p->FragProg.FogOption = GL_NONE; } - - if (INTEL_DEBUG & DEBUG_STATE) - _mesa_print_program(prog); } _tnl_program_string(ctx, target, prog); diff --git a/src/mesa/drivers/dri/i915/i915_reg.h b/src/mesa/drivers/dri/i915/i915_reg.h index 8891e11c6f..84db58ea95 100644 --- a/src/mesa/drivers/dri/i915/i915_reg.h +++ b/src/mesa/drivers/dri/i915/i915_reg.h @@ -93,20 +93,6 @@ /* 3DSTATE_BIN_CONTROL p141 */ -/* p143 */ -#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1) -/* Dword 1 */ -#define BUF_3D_ID_COLOR_BACK (0x3<<24) -#define BUF_3D_ID_DEPTH (0x7<<24) -#define BUF_3D_USE_FENCE (1<<23) -#define BUF_3D_TILED_SURFACE (1<<22) -#define BUF_3D_TILE_WALK_X 0 -#define BUF_3D_TILE_WALK_Y (1<<21) -#define BUF_3D_PITCH(x) (((x)/4)<<2) -/* Dword 2 */ -#define BUF_3D_ADDR(x) ((x) & ~0x3) - - /* 3DSTATE_CHROMA_KEY */ /* 3DSTATE_CLEAR_PARAMETERS, p150 */ @@ -155,6 +141,7 @@ /* p161 */ #define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16)) /* Dword 1 */ +#define CLASSIC_EARLY_DEPTH (1<<31) #define TEX_DEFAULT_COLOR_OGL (0<<30) #define TEX_DEFAULT_COLOR_D3D (1<<30) #define ZR_EARLY_DEPTH (1<<29) diff --git a/src/mesa/drivers/dri/i915/i915_tex.c b/src/mesa/drivers/dri/i915/i915_tex.c deleted file mode 100644 index e38d8fe79d..0000000000 --- a/src/mesa/drivers/dri/i915/i915_tex.c +++ /dev/null @@ -1,78 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/imports.h" -#include "main/simple_list.h" -#include "main/enums.h" -#include "main/image.h" -#include "main/mm.h" -#include "main/texstore.h" -#include "main/texformat.h" -#include "swrast/swrast.h" - -#include "texmem.h" - -#include "i915_context.h" -#include "i915_reg.h" - - - -static void -i915TexEnv(GLcontext * ctx, GLenum target, - GLenum pname, const GLfloat * param) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - - switch (pname) { - case GL_TEXTURE_LOD_BIAS:{ - GLuint unit = ctx->Texture.CurrentUnit; - GLint b = (int) ((*param) * 16.0); - if (b > 255) - b = 255; - if (b < -256) - b = -256; - I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); - i915->lodbias_ss2[unit] = - ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK); - break; - } - - default: - break; - } -} - - -void -i915InitTextureFuncs(struct dd_function_table *functions) -{ -/* - functions->TexEnv = i915TexEnv; -*/ -} diff --git a/src/mesa/drivers/dri/i915/i915_tex_layout.c b/src/mesa/drivers/dri/i915/i915_tex_layout.c index d44a2f47b3..d9588e5b56 100644 --- a/src/mesa/drivers/dri/i915/i915_tex_layout.c +++ b/src/mesa/drivers/dri/i915/i915_tex_layout.c @@ -55,6 +55,17 @@ static GLint step_offsets[6][2] = { [FACE_NEG_Z] = {-1, 1}, }; + +static GLint bottom_offsets[6] = { + [FACE_POS_X] = 16 + 0 * 8, + [FACE_POS_Y] = 16 + 1 * 8, + [FACE_POS_Z] = 16 + 2 * 8, + [FACE_NEG_X] = 16 + 3 * 8, + [FACE_NEG_Y] = 16 + 4 * 8, + [FACE_NEG_Z] = 16 + 5 * 8, +}; + + /** * Cube texture map layout for i830M-GM915. * @@ -101,7 +112,8 @@ static GLint step_offsets[6][2] = { */ static void i915_miptree_layout_cube(struct intel_context *intel, - struct intel_mipmap_tree * mt) + struct intel_mipmap_tree * mt, + uint32_t tiling) { const GLuint dim = mt->width0; GLuint face; @@ -111,7 +123,7 @@ i915_miptree_layout_cube(struct intel_context *intel, assert(lvlWidth == lvlHeight); /* cubemap images are square */ /* double pitch for cube layouts */ - mt->pitch = intel_miptree_pitch_align (intel, mt, dim * 2); + mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, dim * 2); mt->total_height = dim * 4; for (level = mt->first_level; level <= mt->last_level; level++) { @@ -145,7 +157,8 @@ i915_miptree_layout_cube(struct intel_context *intel, static void i915_miptree_layout_3d(struct intel_context *intel, - struct intel_mipmap_tree * mt) + struct intel_mipmap_tree * mt, + uint32_t tiling) { GLuint width = mt->width0; GLuint height = mt->height0; @@ -154,7 +167,7 @@ i915_miptree_layout_3d(struct intel_context *intel, GLint level; /* Calculate the size of a single slice. */ - mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0); + mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->width0); /* XXX: hardware expects/requires 9 levels at minimum. */ for (level = mt->first_level; level <= MAX2(8, mt->last_level); level++) { @@ -189,14 +202,15 @@ i915_miptree_layout_3d(struct intel_context *intel, static void i915_miptree_layout_2d(struct intel_context *intel, - struct intel_mipmap_tree * mt) + struct intel_mipmap_tree * mt, + uint32_t tiling) { GLuint width = mt->width0; GLuint height = mt->height0; GLuint img_height; GLint level; - mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0); + mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->width0); mt->total_height = 0; for (level = mt->first_level; level <= mt->last_level; level++) { @@ -217,19 +231,20 @@ i915_miptree_layout_2d(struct intel_context *intel, } GLboolean -i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt) +i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt, + uint32_t tiling) { switch (mt->target) { case GL_TEXTURE_CUBE_MAP: - i915_miptree_layout_cube(intel, mt); + i915_miptree_layout_cube(intel, mt, tiling); break; case GL_TEXTURE_3D: - i915_miptree_layout_3d(intel, mt); + i915_miptree_layout_3d(intel, mt, tiling); break; case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_RECTANGLE_ARB: - i915_miptree_layout_2d(intel, mt); + i915_miptree_layout_2d(intel, mt, tiling); break; default: _mesa_problem(NULL, "Unexpected tex target in i915_miptree_layout()"); @@ -297,7 +312,7 @@ i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt) * +---+ +---+ +---+ +---+ +---+ +---+ * * The bottom row continues with the remaining 2x2 then the 1x1 mip contents - * in order, with each of them aligned to a 4x4 block boundary. Thus, for + * in order, with each of them aligned to a 8x8 block boundary. Thus, for * 32x32 cube maps and smaller, the bottom row layout is going to dictate the * pitch of the tree. For a tree with 4x4 images, the pitch is at least * 14 * 8 = 112 texels, for 2x2 it is at least 12 * 8 texels, and for 1x1 @@ -306,7 +321,8 @@ i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt) static void i945_miptree_layout_cube(struct intel_context *intel, - struct intel_mipmap_tree * mt) + struct intel_mipmap_tree * mt, + uint32_t tiling) { const GLuint dim = mt->width0; GLuint face; @@ -320,9 +336,9 @@ i945_miptree_layout_cube(struct intel_context *intel, * or the final row of 4x4, 2x2 and 1x1 faces below this. */ if (dim > 32) - mt->pitch = intel_miptree_pitch_align (intel, mt, dim * 2); + mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, dim * 2); else - mt->pitch = intel_miptree_pitch_align (intel, mt, 14 * 8); + mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, 14 * 8); if (dim >= 4) mt->total_height = dim * 4 + 4; @@ -375,10 +391,11 @@ i945_miptree_layout_cube(struct intel_context *intel, x = (face - 4) * 8; break; } + break; case 2: y = mt->total_height - 4; - x = 16 + face * 8; + x = bottom_offsets[face]; break; case 1: @@ -396,7 +413,8 @@ i945_miptree_layout_cube(struct intel_context *intel, static void i945_miptree_layout_3d(struct intel_context *intel, - struct intel_mipmap_tree * mt) + struct intel_mipmap_tree * mt, + uint32_t tiling) { GLuint width = mt->width0; GLuint height = mt->height0; @@ -405,7 +423,7 @@ i945_miptree_layout_3d(struct intel_context *intel, GLuint pack_y_pitch; GLuint level; - mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0); + mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->width0); mt->total_height = 0; pack_y_pitch = MAX2(mt->height0, 2); @@ -450,19 +468,23 @@ i945_miptree_layout_3d(struct intel_context *intel, } GLboolean -i945_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt) +i945_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt, + uint32_t tiling) { switch (mt->target) { case GL_TEXTURE_CUBE_MAP: - i945_miptree_layout_cube(intel, mt); + if (mt->compressed) + i945_miptree_layout_cube(intel, mt, tiling); + else + i915_miptree_layout_cube(intel, mt, tiling); break; case GL_TEXTURE_3D: - i945_miptree_layout_3d(intel, mt); + i945_miptree_layout_3d(intel, mt, tiling); break; case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_RECTANGLE_ARB: - i945_miptree_layout_2d(intel, mt); + i945_miptree_layout_2d(intel, mt, tiling); break; default: _mesa_problem(NULL, "Unexpected tex target in i945_miptree_layout()"); diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index 43f65392b5..32d4b30cf9 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -132,7 +132,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) struct intel_texture_object *intelObj = intel_texture_object(tObj); struct gl_texture_image *firstImage; GLuint *state = i915->state.Tex[unit], format, pitch; - GLint lodbias; + GLint lodbias, aniso = 0; GLubyte border[4]; memset(state, 0, sizeof(state)); @@ -185,8 +185,13 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) state[I915_TEXREG_MS3] = (((firstImage->Height - 1) << MS3_HEIGHT_SHIFT) | - ((firstImage->Width - 1) << MS3_WIDTH_SHIFT) | format | - MS3_USE_FENCE_REGS); + ((firstImage->Width - 1) << MS3_WIDTH_SHIFT) | format); + + if (intelObj->mt->region->tiling != I915_TILING_NONE) { + state[I915_TEXREG_MS3] |= MS3_TILED_SURFACE; + if (intelObj->mt->region->tiling == I915_TILING_Y) + state[I915_TEXREG_MS3] |= MS3_TILE_WALK; + } state[I915_TEXREG_MS4] = ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK | @@ -230,6 +235,10 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) if (tObj->MaxAnisotropy > 1.0) { minFilt = FILTER_ANISOTROPIC; magFilt = FILTER_ANISOTROPIC; + if (tObj->MaxAnisotropy > 2.0) + aniso = SS2_MAX_ANISO_4; + else + aniso = SS2_MAX_ANISO_2; } else { switch (tObj->MagFilter) { @@ -275,7 +284,8 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) state[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) | (mipFilt << SS2_MIP_FILTER_SHIFT) | - (magFilt << SS2_MAG_FILTER_SHIFT)); + (magFilt << SS2_MAG_FILTER_SHIFT) | + aniso); } { diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c index 3f6d282d34..2fca247af1 100644 --- a/src/mesa/drivers/dri/i915/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915/i915_vtbl.c @@ -32,6 +32,7 @@ #include "main/imports.h" #include "main/macros.h" #include "main/colormac.h" +#include "main/texformat.h" #include "tnl/t_context.h" #include "tnl/t_vertex.h" @@ -40,6 +41,8 @@ #include "intel_tex.h" #include "intel_regions.h" #include "intel_tris.h" +#include "intel_fbo.h" +#include "intel_chipset.h" #include "i915_reg.h" #include "i915_context.h" @@ -527,6 +530,23 @@ i915_destroy_context(struct intel_context *intel) _tnl_free_vertices(&intel->ctx); } +void +i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region, + uint32_t buffer_id) +{ + state[0] = _3DSTATE_BUF_INFO_CMD; + state[1] = buffer_id; + + if (region != NULL) { + state[1] |= BUF_3D_PITCH(region->pitch * region->cpp); + + if (region->tiling != I915_TILING_NONE) { + state[1] |= BUF_3D_TILED_SURFACE; + if (region->tiling == I915_TILING_Y) + state[1] |= BUF_3D_TILE_WALK_Y; + } + } +} /** * Set the drawing regions for the color and depth/stencil buffers. @@ -542,6 +562,8 @@ i915_state_draw_region(struct intel_context *intel, { struct i915_context *i915 = i915_context(&intel->ctx); GLcontext *ctx = &intel->ctx; + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; + struct intel_renderbuffer *irb = intel_renderbuffer(rb); GLuint value; ASSERT(state == &i915->state || state == &i915->meta); @@ -558,21 +580,11 @@ i915_state_draw_region(struct intel_context *intel, /* * Set stride/cpp values */ - if (color_region) { - state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - state->Buffer[I915_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | - BUF_3D_PITCH(color_region->pitch * color_region->cpp) | - BUF_3D_USE_FENCE); - } + i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0], + color_region, BUF_3D_ID_COLOR_BACK); - if (depth_region) { - state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - state->Buffer[I915_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | - BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) | - BUF_3D_USE_FENCE); - } + i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0], + depth_region, BUF_3D_ID_DEPTH); /* * Compute/set I915_DESTREG_DV1 value @@ -580,12 +592,34 @@ i915_state_draw_region(struct intel_context *intel, value = (DSTORG_HORT_BIAS(0x8) | /* .5 */ DSTORG_VERT_BIAS(0x8) | /* .5 */ LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL); - if (color_region && color_region->cpp == 4) { - value |= DV_PF_8888; - } - else { - value |= (DITHER_FULL_ALWAYS | DV_PF_565); + if (irb != NULL) { + switch (irb->texformat->MesaFormat) { + case MESA_FORMAT_ARGB8888: + value |= DV_PF_8888; + break; + case MESA_FORMAT_RGB565: + value |= DV_PF_565 | DITHER_FULL_ALWAYS; + break; + case MESA_FORMAT_ARGB1555: + value |= DV_PF_1555 | DITHER_FULL_ALWAYS; + break; + case MESA_FORMAT_ARGB4444: + value |= DV_PF_4444 | DITHER_FULL_ALWAYS; + break; + default: + _mesa_problem(ctx, "Bad renderbuffer format: %d\n", + irb->texformat->MesaFormat); + } } + + /* This isn't quite safe, thus being hidden behind an option. When changing + * the value of this bit, the pipeline needs to be MI_FLUSHed. And it + * can only be set when a depth buffer is already defined. + */ + if (IS_945(intel->intelScreen->deviceID) && intel->use_early_z && + depth_region->tiling != I915_TILING_NONE) + value |= CLASSIC_EARLY_DEPTH; + if (depth_region && depth_region->cpp == 4) { value |= DEPTH_FRMT_24_FIXED_8_OTHER; } diff --git a/src/mesa/drivers/dri/i915/intel_generatemipmap.c b/src/mesa/drivers/dri/i915/intel_generatemipmap.c new file mode 120000 index 0000000000..4c6b37ada0 --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_generatemipmap.c @@ -0,0 +1 @@ +../intel/intel_generatemipmap.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile index 2934414d99..9712c38725 100644 --- a/src/mesa/drivers/dri/i965/Makefile +++ b/src/mesa/drivers/dri/i965/Makefile @@ -14,6 +14,7 @@ DRIVER_SOURCES = \ intel_decode.c \ intel_extensions.c \ intel_fbo.c \ + intel_generatemipmap.c \ intel_mipmap_tree.c \ intel_regions.c \ intel_screen.c \ @@ -69,6 +70,7 @@ DRIVER_SOURCES = \ brw_vs_constval.c \ brw_vs_emit.c \ brw_vs_state.c \ + brw_vs_surface_state.c \ brw_vtbl.c \ brw_wm.c \ brw_wm_debug.c \ diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index d96ff29310..4dbe551d83 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -118,6 +118,8 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, ctx->Const.MaxCubeTextureLevels = 12; ctx->Const.MaxTextureRectSize = (1<<12); + ctx->Const.MaxTextureMaxAnisotropy = 16.0; + /* if conformance mode is set, swrast can handle any size AA point */ ctx->Const.MaxPointSizeAA = 255.0; diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 01e07c967f..873fc8ffff 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -131,6 +131,7 @@ struct brw_context; #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100 #define BRW_NEW_INPUT_VARYING 0x200 #define BRW_NEW_PSP 0x800 +#define BRW_NEW_WM_SURFACES 0x1000 #define BRW_NEW_FENCE 0x2000 #define BRW_NEW_INDICES 0x4000 #define BRW_NEW_VERTICES 0x8000 @@ -141,7 +142,8 @@ struct brw_context; #define BRW_NEW_BATCH 0x10000 /** brw->depth_region updated */ #define BRW_NEW_DEPTH_BUFFER 0x20000 -#define BRW_NEW_NR_SURFACES 0x40000 +#define BRW_NEW_NR_WM_SURFACES 0x40000 +#define BRW_NEW_NR_VS_SURFACES 0x80000 struct brw_state_flags { /** State update flags signalled by mesa internals */ @@ -159,6 +161,8 @@ struct brw_state_flags { struct brw_vertex_program { struct gl_vertex_program program; GLuint id; + dri_bo *const_buffer; /** Program constant buffer/surface */ + GLboolean use_const_buffer; }; @@ -168,8 +172,8 @@ struct brw_fragment_program { GLuint id; /**< serial no. to identify frag progs, never re-used */ GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */ - /** Program constant buffer/surface */ - dri_bo *const_buffer; + dri_bo *const_buffer; /** Program constant buffer/surface */ + GLboolean use_const_buffer; }; @@ -186,7 +190,7 @@ struct brw_wm_prog_data { GLuint total_grf; GLuint total_scratch; - GLuint nr_params; + GLuint nr_params; /**< number of float params/constants */ GLboolean error; /* Pointer to tracked values (only valid once @@ -225,6 +229,7 @@ struct brw_vs_prog_data { GLuint urb_read_length; GLuint total_grf; GLuint outputs_written; + GLuint nr_params; /**< number of float params/constants */ GLuint inputs_read; @@ -241,16 +246,38 @@ struct brw_vs_ouput_sizes { }; +/** Number of general purpose registers (VS, WM, etc) */ +#define BRW_MAX_GRF 128 + /** Number of texture sampler units */ #define BRW_MAX_TEX_UNIT 16 /** - * Size of our surface binding table. + * Size of our surface binding table for the WM. * This contains pointers to the drawing surfaces and current texture - * objects and shader constant buffer (+1). + * objects and shader constant buffers (+2). */ #define BRW_WM_MAX_SURF (MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1) +/** + * Helpers to convert drawing buffers, textures and constant buffers + * to surface binding table indexes, for WM. + */ +#define SURF_INDEX_DRAW(d) (d) +#define SURF_INDEX_FRAG_CONST_BUFFER (MAX_DRAW_BUFFERS) +#define SURF_INDEX_TEXTURE(t) (MAX_DRAW_BUFFERS + 1 + (t)) + +/** + * Size of surface binding table for the VS. + * Only one constant buffer for now. + */ +#define BRW_VS_MAX_SURF 1 + +/** + * Only a VS constant buffer + */ +#define SURF_INDEX_VERT_CONST_BUFFER 0 + enum brw_cache_id { BRW_CC_VP, @@ -427,8 +454,6 @@ struct brw_context struct { struct brw_state_flags dirty; - struct brw_tracked_state **atoms; - GLuint nr_atoms; GLuint nr_color_regions; struct intel_region *color_regions[MAX_DRAW_BUFFERS]; @@ -448,7 +473,8 @@ struct brw_context int validated_bo_count; } state; - struct brw_cache cache; + struct brw_cache cache; /** non-surface items */ + struct brw_cache surface_cache; /* surface items */ struct brw_cached_batch_item *cached_batch_items; struct { @@ -532,11 +558,6 @@ struct brw_context GLuint vs_size; GLuint total_size; - /* Dynamic tracker which changes to reflect the state referenced - * by active fp and vp program parameters: - */ - struct brw_tracked_state tracked_state; - dri_bo *curbe_bo; /** Offset within curbe_bo of space for current curbe entry */ GLuint curbe_offset; @@ -557,6 +578,11 @@ struct brw_context dri_bo *prog_bo; dri_bo *state_bo; + + /** Binding table of pointers to surf_bo entries */ + dri_bo *bind_bo; + dri_bo *surf_bo[BRW_VS_MAX_SURF]; + GLuint nr_surfaces; } vs; struct { diff --git a/src/mesa/drivers/dri/i965/brw_curbe.c b/src/mesa/drivers/dri/i965/brw_curbe.c index a6bfb7507e..a1a6c53d0e 100644 --- a/src/mesa/drivers/dri/i965/brw_curbe.c +++ b/src/mesa/drivers/dri/i965/brw_curbe.c @@ -36,6 +36,7 @@ #include "main/macros.h" #include "main/enums.h" #include "shader/prog_parameter.h" +#include "shader/prog_print.h" #include "shader/prog_statevars.h" #include "intel_batchbuffer.h" #include "intel_regions.h" @@ -45,17 +46,21 @@ #include "brw_util.h" -/* Partition the CURBE between the various users of constant values: +/** + * Partition the CURBE between the various users of constant values: + * Note that vertex and fragment shaders can now fetch constants out + * of constant buffers. We no longer allocatea block of the GRF for + * constants. That greatly reduces the demand for space in the CURBE. + * Some of the comments within are dated... */ static void calculate_curbe_offsets( struct brw_context *brw ) { GLcontext *ctx = &brw->intel.ctx; /* CACHE_NEW_WM_PROG */ - GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16; + const GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16; /* BRW_NEW_VERTEX_PROGRAM */ - const struct brw_vertex_program *vp = brw_vertex_program_const(brw->vertex_program); - GLuint nr_vp_regs = (vp->program.Base.Parameters->NumParameters * 4 + 15) / 16; + const GLuint nr_vp_regs = (brw->vs.prog_data->nr_params + 15) / 16; GLuint nr_clip_regs = 0; GLuint total_regs; @@ -184,13 +189,6 @@ static void prepare_constant_buffer(struct brw_context *brw) GLfloat *buf; GLuint i; - /* Update our own dependency flags. This works because this - * function will also be called whenever fp or vp changes. - */ - brw->curbe.tracked_state.dirty.mesa = (_NEW_TRANSFORM|_NEW_PROJECTION); - brw->curbe.tracked_state.dirty.mesa |= vp->program.Base.Parameters->StateFlags; - brw->curbe.tracked_state.dirty.mesa |= fp->program.Base.Parameters->StateFlags; - if (sz == 0) { if (brw->curbe.last_buf) { free(brw->curbe.last_buf); @@ -248,7 +246,7 @@ static void prepare_constant_buffer(struct brw_context *brw) /* vertex shader constants */ if (brw->curbe.vs_size) { GLuint offset = brw->curbe.vs_start * 16; - GLuint nr = vp->program.Base.Parameters->NumParameters; + GLuint nr = brw->vs.prog_data->nr_params / 4; _mesa_load_state_parameters(ctx, vp->program.Base.Parameters); @@ -331,40 +329,11 @@ static void prepare_constant_buffer(struct brw_context *brw) */ } - -/** - * Vertex/fragment shader constants are stored in a pseudo 1D texture. - * This function updates the constants in that buffer. - */ -static void -update_texture_constant_buffer(struct brw_context *brw) -{ - struct brw_fragment_program *fp = - (struct brw_fragment_program *) brw->fragment_program; - const struct gl_program_parameter_list *params = fp->program.Base.Parameters; - const int size = params->NumParameters * 4 * sizeof(GLfloat); - - assert(fp->const_buffer); - assert(fp->const_buffer->size >= size); - - /* copy constants into the buffer */ - if (size > 0) { - GLubyte *map; - dri_bo_map(fp->const_buffer, GL_TRUE); - map = fp->const_buffer->virtual; - memcpy(map, params->ParameterValues, size); - dri_bo_unmap(fp->const_buffer); - } -} - - static void emit_constant_buffer(struct brw_context *brw) { struct intel_context *intel = &brw->intel; GLuint sz = brw->curbe.total_size; - update_texture_constant_buffer(brw); - BEGIN_BATCH(2, IGNORE_CLIPRECTS); if (sz == 0) { OUT_BATCH((CMD_CONST_BUFFER << 16) | (2 - 2)); @@ -386,7 +355,7 @@ static void emit_constant_buffer(struct brw_context *brw) */ const struct brw_tracked_state brw_constant_buffer = { .dirty = { - .mesa = (_NEW_TRANSFORM|_NEW_PROJECTION), /* plus fp and vp flags */ + .mesa = _NEW_PROGRAM_CONSTANTS, .brw = (BRW_NEW_FRAGMENT_PROGRAM | BRW_NEW_VERTEX_PROGRAM | BRW_NEW_URB_FENCE | /* Implicit - hardware requires this, not used above */ diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c index b91b20bec6..1b8bcc14ec 100644 --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c @@ -343,7 +343,7 @@ static void brw_prepare_vertices(struct brw_context *brw) { GLcontext *ctx = &brw->intel.ctx; struct intel_context *intel = intel_context(ctx); - GLuint tmp = brw->vs.prog_data->inputs_read; + GLbitfield vs_inputs = brw->vs.prog_data->inputs_read; GLuint i; const unsigned char *ptr = NULL; GLuint interleave = 0; @@ -362,11 +362,11 @@ static void brw_prepare_vertices(struct brw_context *brw) _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); /* Accumulate the list of enabled arrays. */ - while (tmp) { - GLuint i = _mesa_ffsll(tmp)-1; + while (vs_inputs) { + GLuint i = _mesa_ffsll(vs_inputs) - 1; struct brw_vertex_element *input = &brw->vb.inputs[i]; - tmp &= ~(1<<i); + vs_inputs &= ~(1 << i); enabled[nr_enabled++] = input; } @@ -477,17 +477,17 @@ static void brw_emit_vertices(struct brw_context *brw) { GLcontext *ctx = &brw->intel.ctx; struct intel_context *intel = intel_context(ctx); - GLuint tmp = brw->vs.prog_data->inputs_read; + GLbitfield vs_inputs = brw->vs.prog_data->inputs_read; struct brw_vertex_element *enabled[VERT_ATTRIB_MAX]; GLuint i; GLuint nr_enabled = 0; /* Accumulate the list of enabled arrays. */ - while (tmp) { - i = _mesa_ffsll(tmp)-1; + while (vs_inputs) { + i = _mesa_ffsll(vs_inputs) - 1; struct brw_vertex_element *input = &brw->vb.inputs[i]; - tmp &= ~(1<<i); + vs_inputs &= ~(1 << i); enabled[nr_enabled++] = input; } diff --git a/src/mesa/drivers/dri/i965/brw_eu.h b/src/mesa/drivers/dri/i965/brw_eu.h index d05f2e6c41..bc7756ceab 100644 --- a/src/mesa/drivers/dri/i965/brw_eu.h +++ b/src/mesa/drivers/dri/i965/brw_eu.h @@ -97,7 +97,7 @@ struct brw_glsl_call; #define BRW_EU_MAX_INSN_STACK 5 -#define BRW_EU_MAX_INSN 4000 +#define BRW_EU_MAX_INSN 10000 struct brw_compile { struct brw_instruction store[BRW_EU_MAX_INSN]; @@ -862,9 +862,17 @@ void brw_dp_READ_4( struct brw_compile *p, struct brw_reg dest, GLuint msg_reg_nr, GLboolean relAddr, - GLuint scratch_offset, + GLuint location, GLuint bind_table_index ); +void brw_dp_READ_4_vs( struct brw_compile *p, + struct brw_reg dest, + GLuint oword, + GLboolean relAddr, + struct brw_reg addrReg, + GLuint location, + GLuint bind_table_index ); + void brw_dp_WRITE_16( struct brw_compile *p, struct brw_reg src, GLuint msg_reg_nr, diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c b/src/mesa/drivers/dri/i965/brw_eu_emit.c index 21ce8369db..60ea44f7a9 100644 --- a/src/mesa/drivers/dri/i965/brw_eu_emit.c +++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c @@ -952,7 +952,7 @@ void brw_dp_READ_16( struct brw_compile *p, /** * Read a float[4] vector from the data port Data Cache (const buffer). - * Scratch offset should be a multiple of 16. + * Location (in buffer) should be a multiple of 16. * Used for fetching shader constants. * If relAddr is true, we'll do an indirect fetch using the address register. */ @@ -960,7 +960,7 @@ void brw_dp_READ_4( struct brw_compile *p, struct brw_reg dest, GLuint msg_reg_nr, GLboolean relAddr, - GLuint scratch_offset, + GLuint location, GLuint bind_table_index ) { { @@ -969,18 +969,20 @@ void brw_dp_READ_4( struct brw_compile *p, brw_set_mask_control(p, BRW_MASK_DISABLE); /* set message header global offset field (reg 0, element 2) */ + /* Note that grf[0] will be copied to mrf[1] implicitly by the SEND instr */ brw_MOV(p, retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_UD), - brw_imm_d(scratch_offset)); + brw_imm_d(location)); brw_pop_insn_state(p); } { struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND); - insn->header.predicate_control = 0; /* XXX */ + insn->header.predicate_control = BRW_PREDICATE_NONE; insn->header.compression_control = BRW_COMPRESSION_NONE; insn->header.destreg__conditonalmod = msg_reg_nr; + insn->header.mask_control = BRW_MASK_DISABLE; /* cast dest to a uword[8] vector */ dest = retype(vec8(dest), BRW_REGISTER_TYPE_UW); @@ -989,7 +991,7 @@ void brw_dp_READ_4( struct brw_compile *p, brw_set_src0(insn, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW)); brw_set_dp_read_message(insn, - bind_table_index, /* binding table index (255=stateless) */ + bind_table_index, 0, /* msg_control (0 means 1 Oword) */ BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ, /* msg_type */ 0, /* source cache = data cache */ @@ -1000,6 +1002,78 @@ void brw_dp_READ_4( struct brw_compile *p, } +/** + * Read float[4] constant(s) from VS constant buffer. + * For relative addressing, two float[4] constants will be read into 'dest'. + * Otherwise, one float[4] constant will be read into the lower half of 'dest'. + */ +void brw_dp_READ_4_vs(struct brw_compile *p, + struct brw_reg dest, + GLuint oword, + GLboolean relAddr, + struct brw_reg addrReg, + GLuint location, + GLuint bind_table_index) +{ + GLuint msg_reg_nr = 1; + + assert(oword < 2); + /* + printf("vs const read msg, location %u, msg_reg_nr %d\n", + location, msg_reg_nr); + */ + + /* Setup MRF[1] with location/offset into const buffer */ + { + struct brw_reg b; + + brw_push_insn_state(p); + brw_set_compression_control(p, BRW_COMPRESSION_NONE); + brw_set_mask_control(p, BRW_MASK_DISABLE); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + /*brw_set_access_mode(p, BRW_ALIGN_16);*/ + + /* XXX I think we're setting all the dwords of MRF[1] to 'location'. + * when the docs say only dword[2] should be set. Hmmm. But it works. + */ + b = brw_message_reg(msg_reg_nr); + b = retype(b, BRW_REGISTER_TYPE_UD); + /*b = get_element_ud(b, 2);*/ + if (relAddr) { + brw_ADD(p, b, addrReg, brw_imm_ud(location)); + } + else { + brw_MOV(p, b, brw_imm_ud(location)); + } + + brw_pop_insn_state(p); + } + + { + struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND); + + insn->header.predicate_control = BRW_PREDICATE_NONE; + insn->header.compression_control = BRW_COMPRESSION_NONE; + insn->header.destreg__conditonalmod = msg_reg_nr; + insn->header.mask_control = BRW_MASK_DISABLE; + /*insn->header.access_mode = BRW_ALIGN_16;*/ + + brw_set_dest(insn, dest); + brw_set_src0(insn, brw_null_reg()); + + brw_set_dp_read_message(insn, + bind_table_index, + oword, /* 0 = lower Oword, 1 = upper Oword */ + BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ, /* msg_type */ + 0, /* source cache = data cache */ + 1, /* msg_length */ + 1, /* response_length (1 Oword) */ + 0); /* eot */ + } +} + + + void brw_fb_WRITE(struct brw_compile *p, struct brw_reg dest, GLuint msg_reg_nr, diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c index 5c94a49f60..4784254bc7 100644 --- a/src/mesa/drivers/dri/i965/brw_misc_state.c +++ b/src/mesa/drivers/dri/i965/brw_misc_state.c @@ -101,6 +101,7 @@ const struct brw_tracked_state brw_drawing_rect = { static void prepare_binding_table_pointers(struct brw_context *brw) { + brw_add_validated_bo(brw, brw->vs.bind_bo); brw_add_validated_bo(brw, brw->wm.bind_bo); } @@ -117,13 +118,14 @@ static void upload_binding_table_pointers(struct brw_context *brw) BEGIN_BATCH(6, IGNORE_CLIPRECTS); OUT_BATCH(CMD_BINDING_TABLE_PTRS << 16 | (6 - 2)); - OUT_BATCH(0); /* vs */ + if (brw->vs.bind_bo != NULL) + OUT_RELOC(brw->vs.bind_bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); /* vs */ + else + OUT_BATCH(0); OUT_BATCH(0); /* gs */ OUT_BATCH(0); /* clip */ OUT_BATCH(0); /* sf */ - OUT_RELOC(brw->wm.bind_bo, - I915_GEM_DOMAIN_SAMPLER, 0, - 0); + OUT_RELOC(brw->wm.bind_bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); /* wm/ps */ ADVANCE_BATCH(); } diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 457bc2fc7f..bac69187c1 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -95,6 +95,12 @@ static struct gl_program *brwNewProgram( GLcontext *ctx, static void brwDeleteProgram( GLcontext *ctx, struct gl_program *prog ) { + if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) { + struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog; + struct brw_fragment_program *brw_fprog = brw_fragment_program(fprog); + dri_bo_unreference(brw_fprog->const_buffer); + } + _mesa_delete_program( ctx, prog ); } @@ -111,7 +117,6 @@ static void brwProgramStringNotify( GLcontext *ctx, struct gl_program *prog ) { struct brw_context *brw = brw_context(ctx); - struct intel_context *intel = &brw->intel; if (target == GL_FRAGMENT_PROGRAM_ARB) { struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog; @@ -128,24 +133,6 @@ static void brwProgramStringNotify( GLcontext *ctx, brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM; newFP->id = brw->program_id++; newFP->isGLSL = brw_wm_is_glsl(fprog); - - /* alloc constant buffer/surface */ - { - const struct gl_program_parameter_list *params = prog->Parameters; - const int size = params->NumParameters * 4 * sizeof(GLfloat); - - /* free old const buffer if too small */ - if (newFP->const_buffer && newFP->const_buffer->size < size) { - dri_bo_unreference(newFP->const_buffer); - newFP->const_buffer = NULL; - } - - if (!newFP->const_buffer) { - newFP->const_buffer = drm_intel_bo_alloc(intel->bufmgr, - "fp_const_buffer", - size, 64); - } - } } else if (target == GL_VERTEX_PROGRAM_ARB) { struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog; diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c index fc4eddda0a..c99918724b 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_state.c +++ b/src/mesa/drivers/dri/i965/brw_sf_state.c @@ -66,7 +66,9 @@ static void upload_sf_vp(struct brw_context *brw) sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias; sfv.viewport.m32 = v[MAT_TZ] * depth_scale; - /* _NEW_SCISSOR */ + /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT + * for DrawBuffer->_[XY]{min,max} + */ /* The scissor only needs to handle the intersection of drawable and * scissor rect. Clipping to the boundaries of static shared buffers @@ -97,7 +99,8 @@ static void upload_sf_vp(struct brw_context *brw) const struct brw_tracked_state brw_sf_vp = { .dirty = { .mesa = (_NEW_VIEWPORT | - _NEW_SCISSOR), + _NEW_SCISSOR | + _NEW_BUFFERS), .brw = 0, .cache = 0 }, @@ -147,7 +150,7 @@ sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key) key->line_smooth = ctx->Line.SmoothFlag; key->point_sprite = ctx->Point.PointSprite; - key->point_size = ctx->Point.Size; + key->point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize); key->point_attenuated = ctx->Point._Attenuated; key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0; diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index 81b0a45998..bf9f6cae55 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -72,11 +72,13 @@ const struct brw_tracked_state brw_sf_vp; const struct brw_tracked_state brw_state_base_address; const struct brw_tracked_state brw_urb_fence; const struct brw_tracked_state brw_vertex_state; +const struct brw_tracked_state brw_vs_surfaces; const struct brw_tracked_state brw_vs_prog; const struct brw_tracked_state brw_vs_unit; const struct brw_tracked_state brw_wm_input_sizes; const struct brw_tracked_state brw_wm_prog; const struct brw_tracked_state brw_wm_samplers; +const struct brw_tracked_state brw_wm_constant_surface; const struct brw_tracked_state brw_wm_surfaces; const struct brw_tracked_state brw_wm_unit; @@ -91,6 +93,20 @@ const struct brw_tracked_state brw_drawing_rect; const struct brw_tracked_state brw_indices; const struct brw_tracked_state brw_vertices; +/** + * Use same key for WM and VS surfaces. + */ +struct brw_surface_key { + GLenum target, depthmode; + dri_bo *bo; + GLint format, internal_format; + GLint first_level, last_level; + GLint width, height, depth; + GLint pitch, cpp; + uint32_t tiling; + GLuint offset; +}; + /*********************************************************************** * brw_state.c */ @@ -135,8 +151,8 @@ dri_bo *brw_search_cache( struct brw_cache *cache, void *aux_return); void brw_state_cache_check_size( struct brw_context *brw ); -void brw_init_cache( struct brw_context *brw ); -void brw_destroy_cache( struct brw_context *brw ); +void brw_init_caches( struct brw_context *brw ); +void brw_destroy_caches( struct brw_context *brw ); /*********************************************************************** * brw_state_batch.c @@ -150,4 +166,9 @@ GLboolean brw_cached_batch_struct( struct brw_context *brw, void brw_destroy_batch_cache( struct brw_context *brw ); void brw_clear_batch_cache_flush( struct brw_context *brw ); +/* brw_wm_surface_state.c */ +dri_bo * +brw_create_constant_surface( struct brw_context *brw, + struct brw_surface_key *key ); + #endif diff --git a/src/mesa/drivers/dri/i965/brw_state_cache.c b/src/mesa/drivers/dri/i965/brw_state_cache.c index d5b5166406..e40d7a0416 100644 --- a/src/mesa/drivers/dri/i965/brw_state_cache.c +++ b/src/mesa/drivers/dri/i965/brw_state_cache.c @@ -56,9 +56,9 @@ * incorrect program is run for the other instance. */ +#include "main/imports.h" #include "brw_state.h" #include "intel_batchbuffer.h" -#include "main/imports.h" /* XXX: Fixme - have to include these to get the sizes of the prog_key * structs: @@ -69,8 +69,10 @@ #include "brw_sf.h" #include "brw_gs.h" -static GLuint hash_key( const void *key, GLuint key_size, - dri_bo **reloc_bufs, GLuint nr_reloc_bufs) + +static GLuint +hash_key(const void *key, GLuint key_size, + dri_bo **reloc_bufs, GLuint nr_reloc_bufs) { GLuint *ikey = (GLuint *)key; GLuint hash = 0, i; @@ -95,6 +97,7 @@ static GLuint hash_key( const void *key, GLuint key_size, return hash; } + /** * Marks a new buffer as being chosen for the given cache id. */ @@ -111,6 +114,7 @@ update_cache_last(struct brw_cache *cache, enum brw_cache_id cache_id, cache->brw->state.dirty.cache |= 1 << cache_id; } + static struct brw_cache_item * search_cache(struct brw_cache *cache, enum brw_cache_id cache_id, GLuint hash, const void *key, GLuint key_size, @@ -143,7 +147,8 @@ search_cache(struct brw_cache *cache, enum brw_cache_id cache_id, } -static void rehash( struct brw_cache *cache ) +static void +rehash(struct brw_cache *cache) { struct brw_cache_item **items; struct brw_cache_item *c, *next; @@ -164,15 +169,17 @@ static void rehash( struct brw_cache *cache ) cache->size = size; } + /** * Returns the buffer object matching cache_id and key, or NULL. */ -dri_bo *brw_search_cache( struct brw_cache *cache, - enum brw_cache_id cache_id, - const void *key, - GLuint key_size, - dri_bo **reloc_bufs, GLuint nr_reloc_bufs, - void *aux_return ) +dri_bo * +brw_search_cache(struct brw_cache *cache, + enum brw_cache_id cache_id, + const void *key, + GLuint key_size, + dri_bo **reloc_bufs, GLuint nr_reloc_bufs, + void *aux_return) { struct brw_cache_item *item; GLuint hash = hash_key(key, key_size, reloc_bufs, nr_reloc_bufs); @@ -192,6 +199,7 @@ dri_bo *brw_search_cache( struct brw_cache *cache, return item->bo; } + dri_bo * brw_upload_cache( struct brw_cache *cache, enum brw_cache_id cache_id, @@ -265,7 +273,9 @@ brw_upload_cache( struct brw_cache *cache, return bo; } -/* This doesn't really work with aux data. Use search/upload instead + +/** + * This doesn't really work with aux data. Use search/upload instead */ dri_bo * brw_cache_data_sz(struct brw_cache *cache, @@ -296,6 +306,7 @@ brw_cache_data_sz(struct brw_cache *cache, return bo; } + /** * Wrapper around brw_cache_data_sz using the cache_id's canonical key size. * @@ -319,21 +330,22 @@ enum pool_type { DW_GENERAL_STATE }; + static void -brw_init_cache_id( struct brw_context *brw, - const char *name, - enum brw_cache_id id, - GLuint key_size, - GLuint aux_size) +brw_init_cache_id(struct brw_cache *cache, + const char *name, + enum brw_cache_id id, + GLuint key_size, + GLuint aux_size) { - struct brw_cache *cache = &brw->cache; - cache->name[id] = strdup(name); cache->key_size[id] = key_size; cache->aux_size[id] = aux_size; } -void brw_init_cache( struct brw_context *brw ) + +static void +brw_init_non_surface_cache(struct brw_context *brw) { struct brw_cache *cache = &brw->cache; @@ -342,114 +354,136 @@ void brw_init_cache( struct brw_context *brw ) cache->size = 7; cache->n_items = 0; cache->items = (struct brw_cache_item **) - _mesa_calloc(cache->size * - sizeof(struct brw_cache_item)); + _mesa_calloc(cache->size * sizeof(struct brw_cache_item)); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "CC_VP", BRW_CC_VP, sizeof(struct brw_cc_viewport), 0); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "CC_UNIT", BRW_CC_UNIT, sizeof(struct brw_cc_unit_state), 0); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "WM_PROG", BRW_WM_PROG, sizeof(struct brw_wm_prog_key), sizeof(struct brw_wm_prog_data)); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "SAMPLER_DEFAULT_COLOR", BRW_SAMPLER_DEFAULT_COLOR, sizeof(struct brw_sampler_default_color), 0); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "SAMPLER", BRW_SAMPLER, 0, /* variable key/data size */ 0); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "WM_UNIT", BRW_WM_UNIT, sizeof(struct brw_wm_unit_state), 0); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "SF_PROG", BRW_SF_PROG, sizeof(struct brw_sf_prog_key), sizeof(struct brw_sf_prog_data)); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "SF_VP", BRW_SF_VP, sizeof(struct brw_sf_viewport), 0); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "SF_UNIT", BRW_SF_UNIT, sizeof(struct brw_sf_unit_state), 0); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "VS_UNIT", BRW_VS_UNIT, sizeof(struct brw_vs_unit_state), 0); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "VS_PROG", BRW_VS_PROG, sizeof(struct brw_vs_prog_key), sizeof(struct brw_vs_prog_data)); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "CLIP_UNIT", BRW_CLIP_UNIT, sizeof(struct brw_clip_unit_state), 0); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "CLIP_PROG", BRW_CLIP_PROG, sizeof(struct brw_clip_prog_key), sizeof(struct brw_clip_prog_data)); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "GS_UNIT", BRW_GS_UNIT, sizeof(struct brw_gs_unit_state), 0); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "GS_PROG", BRW_GS_PROG, sizeof(struct brw_gs_prog_key), sizeof(struct brw_gs_prog_data)); +} + + +static void +brw_init_surface_cache(struct brw_context *brw) +{ + struct brw_cache *cache = &brw->surface_cache; + + cache->brw = brw; - brw_init_cache_id(brw, + cache->size = 7; + cache->n_items = 0; + cache->items = (struct brw_cache_item **) + _mesa_calloc(cache->size * sizeof(struct brw_cache_item)); + + brw_init_cache_id(cache, "SS_SURFACE", BRW_SS_SURFACE, sizeof(struct brw_surface_state), 0); - brw_init_cache_id(brw, + brw_init_cache_id(cache, "SS_SURF_BIND", BRW_SS_SURF_BIND, 0, 0); } + +void +brw_init_caches(struct brw_context *brw) +{ + brw_init_non_surface_cache(brw); + brw_init_surface_cache(brw); +} + + static void -brw_clear_cache( struct brw_context *brw ) +brw_clear_cache(struct brw_context *brw, struct brw_cache *cache) { struct brw_cache_item *c, *next; GLuint i; @@ -457,8 +491,8 @@ brw_clear_cache( struct brw_context *brw ) if (INTEL_DEBUG & DEBUG_STATE) _mesa_printf("%s\n", __FUNCTION__); - for (i = 0; i < brw->cache.size; i++) { - for (c = brw->cache.items[i]; c; c = next) { + for (i = 0; i < cache->size; i++) { + for (c = cache->items[i]; c; c = next) { int j; next = c->next; @@ -468,10 +502,10 @@ brw_clear_cache( struct brw_context *brw ) free((void *)c->key); free(c); } - brw->cache.items[i] = NULL; + cache->items[i] = NULL; } - brw->cache.n_items = 0; + cache->n_items = 0; if (brw->curbe.last_buf) { _mesa_free(brw->curbe.last_buf); @@ -483,25 +517,46 @@ brw_clear_cache( struct brw_context *brw ) brw->state.dirty.cache |= ~0; } -void brw_state_cache_check_size( struct brw_context *brw ) + +void +brw_state_cache_check_size(struct brw_context *brw) { + if (INTEL_DEBUG & DEBUG_STATE) + _mesa_printf("%s (n_items=%d)\n", __FUNCTION__, brw->cache.n_items); + /* un-tuned guess. We've got around 20 state objects for a total of around * 32k, so 1000 of them is around 1.5MB. */ if (brw->cache.n_items > 1000) - brw_clear_cache(brw); + brw_clear_cache(brw, &brw->cache); + + if (brw->surface_cache.n_items > 1000) + brw_clear_cache(brw, &brw->surface_cache); } -void brw_destroy_cache( struct brw_context *brw ) + +static void +brw_destroy_cache(struct brw_context *brw, struct brw_cache *cache) { GLuint i; - brw_clear_cache(brw); + if (INTEL_DEBUG & DEBUG_STATE) + _mesa_printf("%s\n", __FUNCTION__); + + brw_clear_cache(brw, cache); for (i = 0; i < BRW_MAX_CACHE; i++) { - dri_bo_unreference(brw->cache.last_bo[i]); - free(brw->cache.name[i]); + dri_bo_unreference(cache->last_bo[i]); + free(cache->name[i]); } - free(brw->cache.items); - brw->cache.items = NULL; - brw->cache.size = 0; + free(cache->items); + cache->items = NULL; + cache->size = 0; +} + + +void +brw_destroy_caches(struct brw_context *brw) +{ + brw_destroy_cache(brw, &brw->cache); + brw_destroy_cache(brw, &brw->surface_cache); } diff --git a/src/mesa/drivers/dri/i965/brw_state_dump.c b/src/mesa/drivers/dri/i965/brw_state_dump.c index 5d332d010c..a713262269 100644 --- a/src/mesa/drivers/dri/i965/brw_state_dump.c +++ b/src/mesa/drivers/dri/i965/brw_state_dump.c @@ -84,6 +84,19 @@ get_965_surfacetype(unsigned int surfacetype) } } +static const char * +get_965_surface_format(unsigned int surface_format) +{ + switch (surface_format) { + case 0x000: return "r32g32b32a32_float"; + case 0x0c1: return "b8g8r8a8_unorm"; + case 0x100: return "b5g6r5_unorm"; + case 0x102: return "b5g5r5a1_unorm"; + case 0x104: return "b4g4r4a4_unorm"; + default: return "unknown"; + } +} + static void dump_wm_surface_state(struct brw_context *brw) { int i; @@ -95,7 +108,7 @@ static void dump_wm_surface_state(struct brw_context *brw) char name[20]; if (surf_bo == NULL) { - fprintf(stderr, "WM SS%d: NULL\n", i); + fprintf(stderr, " WM SS%d: NULL\n", i); continue; } dri_bo_map(surf_bo, GL_FALSE); @@ -103,8 +116,9 @@ static void dump_wm_surface_state(struct brw_context *brw) surf = (struct brw_surface_state *)(surf_bo->virtual); sprintf(name, "WM SS%d", i); - state_out(name, surf, surfoff, 0, "%s\n", - get_965_surfacetype(surf->ss0.surface_type)); + state_out(name, surf, surfoff, 0, "%s %s\n", + get_965_surfacetype(surf->ss0.surface_type), + get_965_surface_format(surf->ss0.surface_format)); state_out(name, surf, surfoff, 1, "offset\n"); state_out(name, surf, surfoff, 2, "%dx%d size, %d mips\n", surf->ss2.width + 1, surf->ss2.height + 1, surf->ss2.mip_count); diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c index 5de1450e61..c6dfea4743 100644 --- a/src/mesa/drivers/dri/i965/brw_state_upload.c +++ b/src/mesa/drivers/dri/i965/brw_state_upload.c @@ -59,11 +59,12 @@ const struct brw_tracked_state *atoms[] = &brw_curbe_offsets, &brw_recalculate_urb_fence, - &brw_cc_vp, &brw_cc_unit, - &brw_wm_surfaces, /* must do before samplers */ + &brw_vs_surfaces, /* must do before unit */ + &brw_wm_constant_surface, /* must do before wm surfaces/bind bo */ + &brw_wm_surfaces, /* must do before samplers and unit */ &brw_wm_samplers, &brw_wm_unit, @@ -88,54 +89,26 @@ const struct brw_tracked_state *atoms[] = &brw_line_stipple, &brw_aa_line_parameters, - /* Ordering of the commands below is documented as fixed. - */ -#if 0 - &brw_pipelined_state_pointers, - &brw_urb_fence, - &brw_constant_buffer_state, -#else + &brw_psp_urb_cbs, -#endif &brw_drawing_rect, &brw_indices, &brw_vertices, - NULL, /* brw_constant_buffer */ + &brw_constant_buffer }; void brw_init_state( struct brw_context *brw ) { - GLuint i; - - brw_init_cache(brw); - - brw->state.atoms = _mesa_malloc(sizeof(atoms)); - brw->state.nr_atoms = sizeof(atoms)/sizeof(*atoms); - _mesa_memcpy(brw->state.atoms, atoms, sizeof(atoms)); - - /* Patch in a pointer to the dynamic state atom: - */ - for (i = 0; i < brw->state.nr_atoms; i++) - if (brw->state.atoms[i] == NULL) - brw->state.atoms[i] = &brw->curbe.tracked_state; - - _mesa_memcpy(&brw->curbe.tracked_state, - &brw_constant_buffer, - sizeof(brw_constant_buffer)); + brw_init_caches(brw); } void brw_destroy_state( struct brw_context *brw ) { - if (brw->state.atoms) { - _mesa_free(brw->state.atoms); - brw->state.atoms = NULL; - } - - brw_destroy_cache(brw); + brw_destroy_caches(brw); brw_destroy_batch_cache(brw); } @@ -218,6 +191,7 @@ static struct dirty_bit_map mesa_bits[] = { DEFINE_BIT(_NEW_MULTISAMPLE), DEFINE_BIT(_NEW_TRACK_MATRIX), DEFINE_BIT(_NEW_PROGRAM), + DEFINE_BIT(_NEW_PROGRAM_CONSTANTS), {0, 0, 0} }; @@ -336,7 +310,7 @@ void brw_validate_state( struct brw_context *brw ) /* do prepare stage for all atoms */ for (i = 0; i < Elements(atoms); i++) { - const struct brw_tracked_state *atom = brw->state.atoms[i]; + const struct brw_tracked_state *atom = atoms[i]; if (brw->intel.Fallback) break; @@ -367,8 +341,8 @@ void brw_upload_state(struct brw_context *brw) _mesa_memset(&examined, 0, sizeof(examined)); prev = *state; - for (i = 0; i < brw->state.nr_atoms; i++) { - const struct brw_tracked_state *atom = brw->state.atoms[i]; + for (i = 0; i < Elements(atoms); i++) { + const struct brw_tracked_state *atom = atoms[i]; struct brw_state_flags generated; assert(atom->dirty.mesa || @@ -397,7 +371,7 @@ void brw_upload_state(struct brw_context *brw) } else { for (i = 0; i < Elements(atoms); i++) { - const struct brw_tracked_state *atom = brw->state.atoms[i]; + const struct brw_tracked_state *atom = atoms[i]; if (brw->intel.Fallback) break; diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index 51a617fcb4..5c5455813a 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -28,7 +28,6 @@ * Authors: * Keith Whitwell <keith@tungstengraphics.com> */ - /* Code to layout images in a mipmap tree for i965. */ @@ -40,14 +39,15 @@ #define FILE_DEBUG_FLAG DEBUG_MIPTREE -GLboolean brw_miptree_layout( struct intel_context *intel, struct intel_mipmap_tree *mt ) +GLboolean brw_miptree_layout(struct intel_context *intel, + struct intel_mipmap_tree *mt, + uint32_t tiling) { - /* XXX: these vary depending on image format: - */ -/* GLint align_w = 4; */ + /* XXX: these vary depending on image format: */ + /* GLint align_w = 4; */ switch (mt->target) { - case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_3D: { GLuint width = mt->width0; GLuint height = mt->height0; @@ -59,25 +59,25 @@ GLboolean brw_miptree_layout( struct intel_context *intel, struct intel_mipmap_t GLuint align_w = 4; mt->total_height = 0; - + if (mt->compressed) { align_w = intel_compressed_alignment(mt->internal_format); mt->pitch = ALIGN(width, align_w); pack_y_pitch = (height + 3) / 4; } else { - mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0); - pack_y_pitch = ALIGN(mt->height0, align_h); + mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->width0); + pack_y_pitch = ALIGN(mt->height0, align_h); } pack_x_pitch = mt->pitch; pack_x_nr = 1; - for ( level = mt->first_level ; level <= mt->last_level ; level++ ) { + for (level = mt->first_level ; level <= mt->last_level ; level++) { GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6; GLint x = 0; GLint y = 0; GLint q, j; - + intel_miptree_set_level_info(mt, level, nr_images, 0, mt->total_height, width, height, depth); @@ -89,7 +89,7 @@ GLboolean brw_miptree_layout( struct intel_context *intel, struct intel_mipmap_t } x = 0; - y += pack_y_pitch; + y += pack_y_pitch; } @@ -98,40 +98,40 @@ GLboolean brw_miptree_layout( struct intel_context *intel, struct intel_mipmap_t height = minify(height); depth = minify(depth); - if (mt->compressed) { - pack_y_pitch = (height + 3) / 4; - - if (pack_x_pitch > ALIGN(width, align_w)) { - pack_x_pitch = ALIGN(width, align_w); - pack_x_nr <<= 1; - } - } else { - if (pack_x_pitch > 4) { - pack_x_pitch >>= 1; - pack_x_nr <<= 1; - assert(pack_x_pitch * pack_x_nr <= mt->pitch); - } - - if (pack_y_pitch > 2) { - pack_y_pitch >>= 1; - pack_y_pitch = ALIGN(pack_y_pitch, align_h); - } - } + if (mt->compressed) { + pack_y_pitch = (height + 3) / 4; + + if (pack_x_pitch > ALIGN(width, align_w)) { + pack_x_pitch = ALIGN(width, align_w); + pack_x_nr <<= 1; + } + } else { + if (pack_x_pitch > 4) { + pack_x_pitch >>= 1; + pack_x_nr <<= 1; + assert(pack_x_pitch * pack_x_nr <= mt->pitch); + } + + if (pack_y_pitch > 2) { + pack_y_pitch >>= 1; + pack_y_pitch = ALIGN(pack_y_pitch, align_h); + } + } } break; } default: - i945_miptree_layout_2d(intel, mt); + i945_miptree_layout_2d(intel, mt, tiling); break; } - DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, - mt->pitch, + DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, + mt->pitch, mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp ); - + return GL_TRUE; } diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h index 99d0e93722..1e4f66091e 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.h +++ b/src/mesa/drivers/dri/i965/brw_vs.h @@ -75,6 +75,11 @@ struct brw_vs_compile { struct brw_reg userplane[6]; + /** we may need up to 3 constants per instruction (if use_const_buffer) */ + struct { + GLint index; + struct brw_reg reg; + } current_const[3]; }; void brw_vs_emit( struct brw_vs_compile *c ); diff --git a/src/mesa/drivers/dri/i965/brw_vs_constval.c b/src/mesa/drivers/dri/i965/brw_vs_constval.c index d29eb17f8c..2637344b48 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_constval.c +++ b/src/mesa/drivers/dri/i965/brw_vs_constval.c @@ -96,7 +96,7 @@ static GLubyte get_active( struct tracker *t, struct prog_src_register src ) { GLuint i; - GLubyte active = src.NegateBase; /* NOTE! */ + GLubyte active = src.Negate; /* NOTE! */ if (src.RelAddr) return 0xf; diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c index 0d6c6ab9a8..d7f75e3685 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c @@ -38,14 +38,49 @@ #include "brw_vs.h" +static struct brw_reg get_tmp( struct brw_vs_compile *c ) +{ + struct brw_reg tmp = brw_vec8_grf(c->last_tmp, 0); + + if (++c->last_tmp > c->prog_data.total_grf) + c->prog_data.total_grf = c->last_tmp; + + return tmp; +} -/* Do things as simply as possible. Allocate and populate all regs +static void release_tmp( struct brw_vs_compile *c, struct brw_reg tmp ) +{ + if (tmp.nr == c->last_tmp-1) + c->last_tmp--; +} + +static void release_tmps( struct brw_vs_compile *c ) +{ + c->last_tmp = c->first_tmp; +} + + +/** + * Preallocate GRF register before code emit. + * Do things as simply as possible. Allocate and populate all regs * ahead of time. */ static void brw_vs_alloc_regs( struct brw_vs_compile *c ) { GLuint i, reg = 0, mrf; - GLuint nr_params; + + /* Determine whether to use a real constant buffer or use a block + * of GRF registers for constants. The later is faster but only + * works if everything fits in the GRF. + * XXX this heuristic/check may need some fine tuning... + */ + if (c->vp->program.Base.Parameters->NumParameters + + c->vp->program.Base.NumTemporaries + 20 > BRW_MAX_GRF) + c->vp->use_const_buffer = GL_TRUE; + else + c->vp->use_const_buffer = GL_FALSE; + + /*printf("use_const_buffer = %d\n", c->vp->use_const_buffer);*/ /* r0 -- reserved as usual */ @@ -66,13 +101,22 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c ) /* Vertex program parameters from curbe: */ - nr_params = c->vp->program.Base.Parameters->NumParameters; - for (i = 0; i < nr_params; i++) { - c->regs[PROGRAM_STATE_VAR][i] = stride( brw_vec4_grf(reg+i/2, (i%2) * 4), 0, 4, 1); - } - reg += (nr_params + 1) / 2; + if (c->vp->use_const_buffer) { + /* get constants from a real constant buffer */ + c->prog_data.curb_read_length = 0; + c->prog_data.nr_params = 4; /* XXX 0 causes a bug elsewhere... */ + } + else { + /* use a section of the GRF for constants */ + GLuint nr_params = c->vp->program.Base.Parameters->NumParameters; + for (i = 0; i < nr_params; i++) { + c->regs[PROGRAM_STATE_VAR][i] = stride( brw_vec4_grf(reg+i/2, (i%2) * 4), 0, 4, 1); + } + reg += (nr_params + 1) / 2; + c->prog_data.curb_read_length = reg - 1; - c->prog_data.curb_read_length = reg - 1; + c->prog_data.nr_params = nr_params * 4; + } /* Allocate input regs: */ @@ -133,6 +177,14 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c ) reg++; } + if (c->vp->use_const_buffer) { + for (i = 0; i < 3; i++) { + c->current_const[i].index = -1; + c->current_const[i].reg = brw_vec8_grf(reg, 0); + reg++; + } + } + for (i = 0; i < 128; i++) { if (c->output_regs[i].used_in_src) { c->output_regs[i].reg = brw_vec8_grf(reg, 0); @@ -165,28 +217,6 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c ) } -static struct brw_reg get_tmp( struct brw_vs_compile *c ) -{ - struct brw_reg tmp = brw_vec8_grf(c->last_tmp, 0); - - if (++c->last_tmp > c->prog_data.total_grf) - c->prog_data.total_grf = c->last_tmp; - - return tmp; -} - -static void release_tmp( struct brw_vs_compile *c, struct brw_reg tmp ) -{ - if (tmp.nr == c->last_tmp-1) - c->last_tmp--; -} - -static void release_tmps( struct brw_vs_compile *c ) -{ - c->last_tmp = c->first_tmp; -} - - /** * If an instruction uses a temp reg both as a src and the dest, we * sometimes need to allocate an intermediate temporary. @@ -633,6 +663,8 @@ static void emit_lit_noalias( struct brw_vs_compile *c, } brw_ENDIF(p, if_insn); + + release_tmp(c, tmp); } static void emit_lrp_noalias(struct brw_vs_compile *c, @@ -673,13 +705,84 @@ static void emit_nrm( struct brw_vs_compile *c, } +static struct brw_reg +get_constant(struct brw_vs_compile *c, + const struct prog_instruction *inst, + GLuint argIndex) +{ + const struct prog_src_register *src = &inst->SrcReg[argIndex]; + struct brw_compile *p = &c->func; + struct brw_reg const_reg; + struct brw_reg const2_reg; + const GLboolean relAddr = src->RelAddr; + + assert(argIndex < 3); + + if (c->current_const[argIndex].index != src->Index || relAddr) { + struct brw_reg addrReg = c->regs[PROGRAM_ADDRESS][0]; + + c->current_const[argIndex].index = src->Index; + +#if 0 + printf(" fetch const[%d] for arg %d into reg %d\n", + src->Index, argIndex, c->current_const[argIndex].reg.nr); +#endif + /* need to fetch the constant now */ + brw_dp_READ_4_vs(p, + c->current_const[argIndex].reg,/* writeback dest */ + 0, /* oword */ + relAddr, /* relative indexing? */ + addrReg, /* address register */ + 16 * src->Index, /* byte offset */ + SURF_INDEX_VERT_CONST_BUFFER /* binding table index */ + ); + + if (relAddr) { + /* second read */ + const2_reg = get_tmp(c); + + /* use upper half of address reg for second read */ + addrReg = stride(addrReg, 0, 4, 0); + addrReg.subnr = 16; + + brw_dp_READ_4_vs(p, + const2_reg, /* writeback dest */ + 1, /* oword */ + relAddr, /* relative indexing? */ + addrReg, /* address register */ + 16 * src->Index, /* byte offset */ + SURF_INDEX_VERT_CONST_BUFFER + ); + } + } + + const_reg = c->current_const[argIndex].reg; + + if (relAddr) { + /* merge the two Owords into the constant register */ + /* const_reg[7..4] = const2_reg[7..4] */ + brw_MOV(p, + suboffset(stride(const_reg, 0, 4, 1), 4), + suboffset(stride(const2_reg, 0, 4, 1), 4)); + release_tmp(c, const2_reg); + } + else { + /* replicate lower four floats into upper half (to get XYZWXYZW) */ + const_reg = stride(const_reg, 0, 4, 0); + const_reg.subnr = 0; + } + + return const_reg; +} + + + /* TODO: relative addressing! */ static struct brw_reg get_reg( struct brw_vs_compile *c, gl_register_file file, GLuint index ) { - switch (file) { case PROGRAM_TEMPORARY: case PROGRAM_INPUT: @@ -708,13 +811,17 @@ static struct brw_reg get_reg( struct brw_vs_compile *c, } +/** + * Indirect addressing: get reg[[arg] + offset]. + */ static struct brw_reg deref( struct brw_vs_compile *c, struct brw_reg arg, GLint offset) { struct brw_compile *p = &c->func; struct brw_reg tmp = vec4(get_tmp(c)); - struct brw_reg vp_address = retype(vec1(get_reg(c, PROGRAM_ADDRESS, 0)), BRW_REGISTER_TYPE_UW); + struct brw_reg addr_reg = c->regs[PROGRAM_ADDRESS][0]; + struct brw_reg vp_address = retype(vec1(addr_reg), BRW_REGISTER_TYPE_UW); GLuint byte_offset = arg.nr * 32 + arg.subnr + offset * 16; struct brw_reg indirect = brw_vec4_indirect(0,0); @@ -735,10 +842,67 @@ static struct brw_reg deref( struct brw_vs_compile *c, brw_pop_insn_state(p); } + /* NOTE: tmp not released */ return vec8(tmp); } +/** + * Get brw reg corresponding to the instruction's [argIndex] src reg. + * TODO: relative addressing! + */ +static struct brw_reg +get_src_reg( struct brw_vs_compile *c, + const struct prog_instruction *inst, + GLuint argIndex ) +{ + const GLuint file = inst->SrcReg[argIndex].File; + const GLint index = inst->SrcReg[argIndex].Index; + const GLboolean relAddr = inst->SrcReg[argIndex].RelAddr; + + switch (file) { + case PROGRAM_TEMPORARY: + case PROGRAM_INPUT: + case PROGRAM_OUTPUT: + if (relAddr) { + return deref(c, c->regs[file][0], index); + } + else { + assert(c->regs[file][index].nr != 0); + return c->regs[file][index]; + } + + case PROGRAM_STATE_VAR: + case PROGRAM_CONSTANT: + case PROGRAM_UNIFORM: + if (c->vp->use_const_buffer) { + return get_constant(c, inst, argIndex); + } + else if (relAddr) { + return deref(c, c->regs[PROGRAM_STATE_VAR][0], index); + } + else { + assert(c->regs[PROGRAM_STATE_VAR][index].nr != 0); + return c->regs[PROGRAM_STATE_VAR][index]; + } + case PROGRAM_ADDRESS: + assert(index == 0); + return c->regs[file][index]; + + case PROGRAM_UNDEFINED: + /* this is a normal case since we loop over all three src args */ + return brw_null_reg(); + + case PROGRAM_LOCAL_PARAM: + case PROGRAM_ENV_PARAM: + case PROGRAM_WRITE_ONLY: + default: + assert(0); + return brw_null_reg(); + } +} + + static void emit_arl( struct brw_vs_compile *c, struct brw_reg dst, struct brw_reg arg0 ) @@ -750,30 +914,31 @@ static void emit_arl( struct brw_vs_compile *c, if (need_tmp) tmp = get_tmp(c); - brw_RNDD(p, tmp, arg0); - brw_MUL(p, dst, tmp, brw_imm_d(16)); + brw_RNDD(p, tmp, arg0); /* tmp = round(arg0) */ + brw_MUL(p, dst, tmp, brw_imm_d(16)); /* dst = tmp * 16 */ if (need_tmp) release_tmp(c, tmp); } -/* Will return mangled results for SWZ op. The emit_swz() function +/** + * Return the brw reg for the given instruction's src argument. + * Will return mangled results for SWZ op. The emit_swz() function * ignores this result and recalculates taking extended swizzles into * account. */ static struct brw_reg get_arg( struct brw_vs_compile *c, - struct prog_src_register *src ) + const struct prog_instruction *inst, + GLuint argIndex ) { + const struct prog_src_register *src = &inst->SrcReg[argIndex]; struct brw_reg reg; if (src->File == PROGRAM_UNDEFINED) return brw_null_reg(); - if (src->RelAddr) - reg = deref(c, c->regs[PROGRAM_STATE_VAR][0], src->Index); - else - reg = get_reg(c, src->File, src->Index); + reg = get_src_reg(c, inst, argIndex); /* Convert 3-bit swizzle to 2-bit. */ @@ -784,16 +949,38 @@ static struct brw_reg get_arg( struct brw_vs_compile *c, /* Note this is ok for non-swizzle instructions: */ - reg.negate = src->NegateBase ? 1 : 0; + reg.negate = src->Negate ? 1 : 0; return reg; } +/** + * Get brw register for the given program dest register. + */ static struct brw_reg get_dst( struct brw_vs_compile *c, struct prog_dst_register dst ) { - struct brw_reg reg = get_reg(c, dst.File, dst.Index); + struct brw_reg reg; + + switch (dst.File) { + case PROGRAM_TEMPORARY: + case PROGRAM_OUTPUT: + assert(c->regs[dst.File][dst.Index].nr != 0); + reg = c->regs[dst.File][dst.Index]; + break; + case PROGRAM_ADDRESS: + assert(dst.Index == 0); + reg = c->regs[dst.File][dst.Index]; + break; + case PROGRAM_UNDEFINED: + /* we may hit this for OPCODE_END, OPCODE_KIL, etc */ + reg = brw_null_reg(); + break; + default: + assert(0); + reg = brw_null_reg(); + } reg.dw1.bits.writemask = dst.WriteMask; @@ -803,14 +990,16 @@ static struct brw_reg get_dst( struct brw_vs_compile *c, static void emit_swz( struct brw_vs_compile *c, struct brw_reg dst, - struct prog_src_register src ) + const struct prog_instruction *inst) { + const GLuint argIndex = 0; + const struct prog_src_register src = inst->SrcReg[argIndex]; struct brw_compile *p = &c->func; GLuint zeros_mask = 0; GLuint ones_mask = 0; GLuint src_mask = 0; GLubyte src_swz[4]; - GLboolean need_tmp = (src.NegateBase && + GLboolean need_tmp = (src.Negate && dst.file != BRW_GENERAL_REGISTER_FILE); struct brw_reg tmp = dst; GLuint i; @@ -844,10 +1033,7 @@ static void emit_swz( struct brw_vs_compile *c, if (src_mask) { struct brw_reg arg0; - if (src.RelAddr) - arg0 = deref(c, c->regs[PROGRAM_STATE_VAR][0], src.Index); - else - arg0 = get_reg(c, src.File, src.Index); + arg0 = get_src_reg(c, inst, argIndex); arg0 = brw_swizzle(arg0, src_swz[0], src_swz[1], @@ -862,8 +1048,8 @@ static void emit_swz( struct brw_vs_compile *c, if (ones_mask) brw_MOV(p, brw_writemask(tmp, ones_mask), brw_imm_f(1)); - if (src.NegateBase) - brw_MOV(p, brw_writemask(tmp, src.NegateBase), negate(tmp)); + if (src.Negate) + brw_MOV(p, brw_writemask(tmp, src.Negate), negate(tmp)); if (need_tmp) { brw_MOV(p, dst, tmp); @@ -1039,21 +1225,26 @@ void brw_vs_emit(struct brw_vs_compile *c ) for (insn = 0; insn < nr_insns; insn++) { - struct prog_instruction *inst = &c->vp->program.Base.Instructions[insn]; + const struct prog_instruction *inst = &c->vp->program.Base.Instructions[insn]; struct brw_reg args[3], dst; GLuint i; +#if 0 + printf("%d: ", insn); + _mesa_print_instruction(inst); +#endif + /* Get argument regs. SWZ is special and does this itself. */ if (inst->Opcode != OPCODE_SWZ) for (i = 0; i < 3; i++) { - struct prog_src_register *src = &inst->SrcReg[i]; + const struct prog_src_register *src = &inst->SrcReg[i]; index = src->Index; file = src->File; if (file == PROGRAM_OUTPUT && c->output_regs[index].used_in_src) args[i] = c->output_regs[index].reg; else - args[i] = get_arg(c, src); + args[i] = get_arg(c, inst, i); } /* Get dest regs. Note that it is possible for a reg to be both @@ -1181,7 +1372,7 @@ void brw_vs_emit(struct brw_vs_compile *c ) /* The args[0] value can't be used here as it won't have * correctly encoded the full swizzle: */ - emit_swz(c, dst, inst->SrcReg[0] ); + emit_swz(c, dst, inst); break; case OPCODE_TRUNC: /* round toward zero */ diff --git a/src/mesa/drivers/dri/i965/brw_vs_state.c b/src/mesa/drivers/dri/i965/brw_vs_state.c index 1a63766ea1..3d29538843 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_state.c +++ b/src/mesa/drivers/dri/i965/brw_vs_state.c @@ -44,6 +44,8 @@ struct brw_vs_unit_key { unsigned int curbe_offset; unsigned int nr_urb_entries, urb_size; + + unsigned int nr_surfaces; }; static void @@ -62,6 +64,9 @@ vs_unit_populate_key(struct brw_context *brw, struct brw_vs_unit_key *key) key->nr_urb_entries = brw->urb.nr_vs_entries; key->urb_size = brw->urb.vsize; + /* BRW_NEW_NR_VS_SURFACES */ + key->nr_surfaces = brw->vs.nr_surfaces; + /* BRW_NEW_CURBE_OFFSETS, _NEW_TRANSFORM */ if (ctx->Transform.ClipPlanesEnabled) { /* Note that we read in the userclip planes as well, hence @@ -92,6 +97,8 @@ vs_unit_create_from_key(struct brw_context *brw, struct brw_vs_unit_key *key) * brw_urb_WRITE() results. */ vs.thread1.single_program_flow = 0; + vs.thread1.binding_table_entry_count = key->nr_surfaces; + vs.thread3.urb_entry_read_length = key->urb_entry_read_length; vs.thread3.const_urb_entry_read_length = key->curb_entry_read_length; vs.thread3.dispatch_grf_start_reg = 1; @@ -158,6 +165,7 @@ const struct brw_tracked_state brw_vs_unit = { .dirty = { .mesa = _NEW_TRANSFORM, .brw = (BRW_NEW_CURBE_OFFSETS | + BRW_NEW_NR_VS_SURFACES | BRW_NEW_URB_FENCE), .cache = CACHE_NEW_VS_PROG }, diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c new file mode 100644 index 0000000000..89f47522a1 --- /dev/null +++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c @@ -0,0 +1,226 @@ +/* + Copyright (C) Intel Corp. 2006. All Rights Reserved. + Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to + develop this 3D driver. + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice (including the + next paragraph) shall be included in all copies or substantial + portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + **********************************************************************/ + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + */ + +#include "main/mtypes.h" +#include "main/texformat.h" +#include "main/texstore.h" +#include "shader/prog_parameter.h" + +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" + +/* Creates a new VS constant buffer reflecting the current VS program's + * constants, if needed by the VS program. + * + * Otherwise, constants go through the CURBEs using the brw_constant_buffer + * state atom. + */ +static drm_intel_bo * +brw_vs_update_constant_buffer(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + struct brw_vertex_program *vp = + (struct brw_vertex_program *) brw->vertex_program; + const struct gl_program_parameter_list *params = vp->program.Base.Parameters; + const int size = params->NumParameters * 4 * sizeof(GLfloat); + drm_intel_bo *const_buffer; + + /* BRW_NEW_VERTEX_PROGRAM */ + if (!vp->use_const_buffer) + return NULL; + + const_buffer = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer", + size, 64); + + /* _NEW_PROGRAM_CONSTANTS */ + dri_bo_subdata(const_buffer, 0, size, params->ParameterValues); + + return const_buffer; +} + +/** + * Update the surface state for a VS constant buffer. + * + * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer. + */ +static void +brw_update_vs_constant_surface( GLcontext *ctx, + GLuint surf) +{ + struct brw_context *brw = brw_context(ctx); + struct brw_surface_key key; + struct brw_vertex_program *vp = + (struct brw_vertex_program *) brw->vertex_program; + const struct gl_program_parameter_list *params = vp->program.Base.Parameters; + + assert(surf == 0); + + /* If we're in this state update atom, we need to update VS constants, so + * free the old buffer and create a new one for the new contents. + */ + dri_bo_unreference(vp->const_buffer); + vp->const_buffer = brw_vs_update_constant_buffer(brw); + + /* If there's no constant buffer, then no surface BO is needed to point at + * it. + */ + if (vp->const_buffer == 0) { + drm_intel_bo_unreference(brw->vs.surf_bo[surf]); + brw->vs.surf_bo[surf] = NULL; + return; + } + + memset(&key, 0, sizeof(key)); + + key.format = MESA_FORMAT_RGBA_FLOAT32; + key.internal_format = GL_RGBA; + key.bo = vp->const_buffer; + key.depthmode = GL_NONE; + key.pitch = params->NumParameters; + key.width = params->NumParameters; + key.height = 1; + key.depth = 1; + key.cpp = 16; + + /* + printf("%s:\n", __FUNCTION__); + printf(" width %d height %d depth %d cpp %d pitch %d\n", + key.width, key.height, key.depth, key.cpp, key.pitch); + */ + + drm_intel_bo_unreference(brw->vs.surf_bo[surf]); + brw->vs.surf_bo[surf] = brw_search_cache(&brw->surface_cache, + BRW_SS_SURFACE, + &key, sizeof(key), + &key.bo, key.bo ? 1 : 0, + NULL); + if (brw->vs.surf_bo[surf] == NULL) { + brw->vs.surf_bo[surf] = brw_create_constant_surface(brw, &key); + } +} + + +/** + * Constructs the binding table for the VS surface state. + */ +static dri_bo * +brw_vs_get_binding_table(struct brw_context *brw) +{ + dri_bo *bind_bo; + + bind_bo = brw_search_cache(&brw->surface_cache, BRW_SS_SURF_BIND, + NULL, 0, + brw->vs.surf_bo, BRW_VS_MAX_SURF, + NULL); + + if (bind_bo == NULL) { + GLuint data_size = BRW_VS_MAX_SURF * sizeof(GLuint); + uint32_t *data = malloc(data_size); + int i; + + for (i = 0; i < BRW_VS_MAX_SURF; i++) + if (brw->vs.surf_bo[i]) + data[i] = brw->vs.surf_bo[i]->offset; + else + data[i] = 0; + + bind_bo = brw_upload_cache( &brw->surface_cache, BRW_SS_SURF_BIND, + NULL, 0, + brw->vs.surf_bo, BRW_VS_MAX_SURF, + data, data_size, + NULL, NULL); + + /* Emit binding table relocations to surface state */ + for (i = 0; i < BRW_VS_MAX_SURF; i++) { + if (brw->vs.surf_bo[i] != NULL) { + /* The presumed offsets were set in the data values for + * brw_upload_cache. + */ + drm_intel_bo_emit_reloc(bind_bo, i * 4, + brw->vs.surf_bo[i], 0, + I915_GEM_DOMAIN_INSTRUCTION, 0); + } + } + + free(data); + } + + return bind_bo; +} + +/** + * Vertex shader surfaces (constant buffer). + * + * This consumes the state updates for the constant buffer needing + * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and + * CACHE_NEW_SURF_BIND for the binding table upload. + */ +static void prepare_vs_surfaces(struct brw_context *brw ) +{ + GLcontext *ctx = &brw->intel.ctx; + int i; + int nr_surfaces = 0; + + brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER); + + for (i = 0; i < BRW_VS_MAX_SURF; i++) { + if (brw->vs.surf_bo[i] != NULL) { + nr_surfaces = i + 1; + } + } + + if (brw->vs.nr_surfaces != nr_surfaces) { + brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES; + brw->vs.nr_surfaces = nr_surfaces; + } + + /* Note that we don't end up updating the bind_bo if we don't have a + * surface to be pointing at. This should be relatively harmless, as it + * just slightly increases our working set size. + */ + if (brw->vs.nr_surfaces != 0) { + dri_bo_unreference(brw->vs.bind_bo); + brw->vs.bind_bo = brw_vs_get_binding_table(brw); + } +} + +const struct brw_tracked_state brw_vs_surfaces = { + .dirty = { + .mesa = (_NEW_PROGRAM_CONSTANTS), + .brw = (BRW_NEW_VERTEX_PROGRAM), + .cache = 0 + }, + .prepare = prepare_vs_surfaces, +}; + + + diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c index 960bbb311e..ba03afd6c1 100644 --- a/src/mesa/drivers/dri/i965/brw_vtbl.c +++ b/src/mesa/drivers/dri/i965/brw_vtbl.c @@ -79,6 +79,7 @@ static void brw_destroy_context( struct intel_context *intel ) dri_bo_release(&brw->curbe.curbe_bo); dri_bo_release(&brw->vs.prog_bo); dri_bo_release(&brw->vs.state_bo); + dri_bo_release(&brw->vs.bind_bo); dri_bo_release(&brw->gs.prog_bo); dri_bo_release(&brw->gs.state_bo); dri_bo_release(&brw->clip.prog_bo); diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 90d74c2885..3e476fd3be 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -146,6 +146,13 @@ static void do_wm_prog( struct brw_context *brw, if (c == NULL) { brw->wm.compile_data = calloc(1, sizeof(*brw->wm.compile_data)); c = brw->wm.compile_data; + if (c == NULL) { + /* Ouch - big out of memory problem. Can't continue + * without triggering a segfault, no way to signal, + * so just return. + */ + return; + } } else { memset(c, 0, sizeof(*brw->wm.compile_data)); } @@ -312,6 +319,9 @@ static void brw_wm_populate_key( struct brw_context *brw, key->drawable_height = brw->intel.driDrawable->h; } + /* CACHE_NEW_VS_PROG */ + key->vp_outputs_written = brw->vs.prog_data->outputs_written & DO_SETUP_BITS; + /* The unique fragment program ID */ key->program_string_id = fp->id; } @@ -350,7 +360,7 @@ const struct brw_tracked_state brw_wm_prog = { .brw = (BRW_NEW_FRAGMENT_PROGRAM | BRW_NEW_WM_INPUT_DIMENSIONS | BRW_NEW_REDUCED_PRIMITIVE), - .cache = 0 + .cache = CACHE_NEW_VS_PROG, }, .prepare = brw_prepare_wm_prog }; diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index d0ab3bdc65..fb15c03e83 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -75,6 +75,7 @@ struct brw_wm_prog_key { GLuint program_string_id:32; GLuint origin_x, origin_y; GLuint drawable_height; + GLuint vp_outputs_written; }; @@ -240,22 +241,25 @@ struct brw_wm_compile { GLuint max_wm_grf; GLuint last_scratch; + GLuint cur_inst; /**< index of current instruction */ + + GLboolean out_of_regs; /**< ran out of GRF registers? */ + /** Mapping from Mesa registers to hardware registers */ struct { GLboolean inited; struct brw_reg reg; } wm_regs[PROGRAM_PAYLOAD+1][256][4]; + GLboolean used_grf[BRW_WM_MAX_GRF]; + GLuint first_free_grf; struct brw_reg stack; struct brw_reg emit_mask_reg; - GLuint reg_index; /**< Index of next free GRF register */ GLuint tmp_regs[BRW_WM_MAX_GRF]; GLuint tmp_index; GLuint tmp_max; GLuint subroutines[BRW_WM_MAX_SUBROUTINE]; - /** using a real constant buffer? */ - GLboolean use_const_buffer; /** we may need up to 3 constants per instruction (if use_const_buffer) */ struct { GLint index; diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c index d65b1332c6..14ab9042de 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_emit.c +++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c @@ -353,6 +353,19 @@ static void emit_mad( struct brw_compile *p, } } +static void emit_trunc( struct brw_compile *p, + const struct brw_reg *dst, + GLuint mask, + const struct brw_reg *arg0) +{ + GLuint i; + + for (i = 0; i < 4; i++) { + if (mask & (1<<i)) { + brw_RNDZ(p, dst[i], arg0[i]); + } + } +} static void emit_lrp( struct brw_compile *p, const struct brw_reg *dst, @@ -742,7 +755,7 @@ static void emit_tex( struct brw_wm_compile *c, retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW), 1, retype(c->payload.depth[0].hw_reg, BRW_REGISTER_TYPE_UW), - inst->tex_unit + MAX_DRAW_BUFFERS, /* surface */ + SURF_INDEX_TEXTURE(inst->tex_unit), inst->tex_unit, /* sampler */ inst->writemask, (inst->tex_shadow ? @@ -791,7 +804,7 @@ static void emit_txb( struct brw_wm_compile *c, retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW), 1, retype(c->payload.depth[0].hw_reg, BRW_REGISTER_TYPE_UW), - inst->tex_unit + MAX_DRAW_BUFFERS, /* surface */ + SURF_INDEX_TEXTURE(inst->tex_unit), inst->tex_unit, /* sampler */ inst->writemask, BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS, @@ -1224,6 +1237,10 @@ void brw_wm_emit( struct brw_wm_compile *c ) emit_dph(p, dst, dst_flags, args[0], args[1]); break; + case OPCODE_TRUNC: + emit_trunc(p, dst, dst_flags, args[0]); + break; + case OPCODE_LRP: emit_lrp(p, dst, dst_flags, args[0], args[1], args[2]); break; diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index a7f5f1b9a2..1798d842c7 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -80,9 +80,8 @@ static struct prog_src_register src_reg(GLuint file, GLuint idx) reg.Index = idx; reg.Swizzle = SWIZZLE_NOOP; reg.RelAddr = 0; - reg.NegateBase = 0; + reg.Negate = NEGATE_NONE; reg.Abs = 0; - reg.NegateAbs = 0; return reg; } @@ -569,7 +568,7 @@ static void precalc_dst( struct brw_wm_compile *c, src_undef(), src_undef()); /* Avoid letting negation flag of src0 affect our 1 constant. */ - swz->SrcReg[0].NegateBase &= ~NEGATE_X; + swz->SrcReg[0].Negate &= ~NEGATE_X; } if (dst.WriteMask & WRITEMASK_W) { /* dst.w = mov src1.w @@ -604,7 +603,7 @@ static void precalc_lit( struct brw_wm_compile *c, src_undef(), src_undef()); /* Avoid letting the negation flag of src0 affect our 1 constant. */ - swz->SrcReg[0].NegateBase = 0; + swz->SrcReg[0].Negate = NEGATE_NONE; } if (dst.WriteMask & WRITEMASK_YZ) { @@ -651,7 +650,7 @@ static void precalc_tex( struct brw_wm_compile *c, src0, src_undef(), src_undef()); - out->SrcReg[0].NegateBase = 0; + out->SrcReg[0].Negate = NEGATE_NONE; out->SrcReg[0].Abs = 1; /* tmp0 = MAX(coord.X, coord.Y) */ @@ -1050,14 +1049,14 @@ void brw_wm_pass_fp( struct brw_wm_compile *c ) case OPCODE_ABS: out = emit_insn(c, inst); out->Opcode = OPCODE_MOV; - out->SrcReg[0].NegateBase = 0; + out->SrcReg[0].Negate = NEGATE_NONE; out->SrcReg[0].Abs = 1; break; case OPCODE_SUB: out = emit_insn(c, inst); out->Opcode = OPCODE_ADD; - out->SrcReg[1].NegateBase ^= 0xf; + out->SrcReg[1].Negate ^= NEGATE_XYZW; break; case OPCODE_SCS: diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c index 575cd45d57..0e6a2f8ef0 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c +++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c @@ -1,5 +1,7 @@ #include "main/macros.h" #include "shader/prog_parameter.h" +#include "shader/prog_print.h" +#include "shader/prog_optimize.h" #include "brw_context.h" #include "brw_eu.h" #include "brw_wm.h" @@ -21,7 +23,6 @@ GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp) const struct prog_instruction *inst = &fp->Base.Instructions[i]; switch (inst->Opcode) { case OPCODE_IF: - case OPCODE_TRUNC: case OPCODE_ENDIF: case OPCODE_CAL: case OPCODE_BRK: @@ -42,6 +43,83 @@ GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp) } + +static void +reclaim_temps(struct brw_wm_compile *c); + + +/** Mark GRF register as used. */ +static void +prealloc_grf(struct brw_wm_compile *c, int r) +{ + c->used_grf[r] = GL_TRUE; +} + + +/** Mark given GRF register as not in use. */ +static void +release_grf(struct brw_wm_compile *c, int r) +{ + /*assert(c->used_grf[r]);*/ + c->used_grf[r] = GL_FALSE; + c->first_free_grf = MIN2(c->first_free_grf, r); +} + + +/** Return index of a free GRF, mark it as used. */ +static int +alloc_grf(struct brw_wm_compile *c) +{ + GLuint r; + for (r = c->first_free_grf; r < BRW_WM_MAX_GRF; r++) { + if (!c->used_grf[r]) { + c->used_grf[r] = GL_TRUE; + c->first_free_grf = r + 1; /* a guess */ + return r; + } + } + + /* no free temps, try to reclaim some */ + reclaim_temps(c); + c->first_free_grf = 0; + + /* try alloc again */ + for (r = c->first_free_grf; r < BRW_WM_MAX_GRF; r++) { + if (!c->used_grf[r]) { + c->used_grf[r] = GL_TRUE; + c->first_free_grf = r + 1; /* a guess */ + return r; + } + } + + for (r = 0; r < BRW_WM_MAX_GRF; r++) { + assert(c->used_grf[r]); + } + + /* really, no free GRF regs found */ + if (!c->out_of_regs) { + /* print warning once per compilation */ + _mesa_warning(NULL, "i965: ran out of registers for fragment program"); + c->out_of_regs = GL_TRUE; + } + + return -1; +} + + +/** Return number of GRF registers used */ +static int +num_grf_used(const struct brw_wm_compile *c) +{ + int r; + for (r = BRW_WM_MAX_GRF - 1; r >= 0; r--) + if (c->used_grf[r]) + return r + 1; + return 0; +} + + + /** * Record the mapping of a Mesa register to a hardware register. */ @@ -56,7 +134,7 @@ static void set_reg(struct brw_wm_compile *c, int file, int index, * Examine instruction's write mask to find index of first component * enabled for writing. */ -static int get_scalar_dst_index(struct prog_instruction *inst) +static int get_scalar_dst_index(const struct prog_instruction *inst) { int i; for (i = 0; i < 4; i++) @@ -68,11 +146,23 @@ static int get_scalar_dst_index(struct prog_instruction *inst) static struct brw_reg alloc_tmp(struct brw_wm_compile *c) { struct brw_reg reg; - if(c->tmp_index == c->tmp_max) - c->tmp_regs[ c->tmp_max++ ] = c->reg_index++; - + + /* if we need to allocate another temp, grow the tmp_regs[] array */ + if (c->tmp_index == c->tmp_max) { + int r = alloc_grf(c); + if (r < 0) { + /*printf("Out of temps in %s\n", __FUNCTION__);*/ + r = 50; /* XXX random register! */ + } + c->tmp_regs[ c->tmp_max++ ] = r; + } + + /* form the GRF register */ reg = brw_vec8_grf(c->tmp_regs[ c->tmp_index++ ], 0); + /*printf("alloc_temp %d\n", reg.nr);*/ + assert(reg.nr < BRW_WM_MAX_GRF); return reg; + } /** @@ -130,35 +220,29 @@ get_reg(struct brw_wm_compile *c, int file, int index, int component, return brw_null_reg(); } + assert(index < 256); + assert(component < 4); + /* see if we've already allocated a HW register for this Mesa register */ if (c->wm_regs[file][index][component].inited) { - /* yes, re-use */ - reg = c->wm_regs[file][index][component].reg; + /* yes, re-use */ + reg = c->wm_regs[file][index][component].reg; } else { /* no, allocate new register */ - reg = brw_vec8_grf(c->reg_index, 0); - } + int grf = alloc_grf(c); + /*printf("alloc grf %d for reg %d:%d.%d\n", grf, file, index, component);*/ + if (grf < 0) { + /* totally out of temps */ + grf = 51; /* XXX random register! */ + } - /* if this is a new register allocation, record it in the table */ - if (!c->wm_regs[file][index][component].inited) { - set_reg(c, file, index, component, reg); - c->reg_index++; - } + reg = brw_vec8_grf(grf, 0); + /*printf("Alloc new grf %d for %d.%d\n", reg.nr, index, component);*/ - if (c->reg_index >= BRW_WM_MAX_GRF - 12) { - /* ran out of temporary registers! */ -#if 1 - /* This is a big hack for now. - * Return bad register index, just don't hang the GPU. - */ - _mesa_fprintf(stderr, "out of regs %d\n", c->reg_index); - c->reg_index = BRW_WM_MAX_GRF - 13; -#else - return brw_null_reg(); -#endif + set_reg(c, file, index, component, reg); } - + if (neg & (1 << component)) { reg = negate(reg); } @@ -168,6 +252,46 @@ get_reg(struct brw_wm_compile *c, int file, int index, int component, } + +/** + * This is called if we run out of GRF registers. Examine the live intervals + * of temp regs in the program and free those which won't be used again. + */ +static void +reclaim_temps(struct brw_wm_compile *c) +{ + GLint intBegin[MAX_PROGRAM_TEMPS]; + GLint intEnd[MAX_PROGRAM_TEMPS]; + int index; + + /*printf("Reclaim temps:\n");*/ + + _mesa_find_temp_intervals(c->prog_instructions, c->nr_fp_insns, + intBegin, intEnd); + + for (index = 0; index < MAX_PROGRAM_TEMPS; index++) { + if (intEnd[index] != -1 && intEnd[index] < c->cur_inst) { + /* program temp[i] can be freed */ + int component; + /*printf(" temp[%d] is dead\n", index);*/ + for (component = 0; component < 4; component++) { + if (c->wm_regs[PROGRAM_TEMPORARY][index][component].inited) { + int r = c->wm_regs[PROGRAM_TEMPORARY][index][component].reg.nr; + release_grf(c, r); + /* + printf(" Reclaim temp %d, reg %d at inst %d\n", + index, r, c->cur_inst); + */ + c->wm_regs[PROGRAM_TEMPORARY][index][component].inited = GL_FALSE; + } + } + } + } +} + + + + /** * Preallocate registers. This sets up the Mesa to hardware register * mapping for certain registers, such as constants (uniforms/state vars) @@ -177,8 +301,12 @@ static void prealloc_reg(struct brw_wm_compile *c) { int i, j; struct brw_reg reg; - int nr_interp_regs = 0; + int urb_read_length = 0; GLuint inputs = FRAG_BIT_WPOS | c->fp_interp_emitted | c->fp_deriv_emitted; + GLuint reg_index = 0; + + memset(c->used_grf, GL_FALSE, sizeof(c->used_grf)); + c->first_free_grf = 0; for (i = 0; i < 4; i++) { if (i < c->key.nr_depth_regs) @@ -187,16 +315,22 @@ static void prealloc_reg(struct brw_wm_compile *c) reg = brw_vec8_grf(0, 0); set_reg(c, PROGRAM_PAYLOAD, PAYLOAD_DEPTH, i, reg); } - c->reg_index += 2 * c->key.nr_depth_regs; + reg_index += 2 * c->key.nr_depth_regs; /* constants */ { - const int nr_params = c->fp->program.Base.Parameters->NumParameters; + const GLuint nr_params = c->fp->program.Base.Parameters->NumParameters; + const GLuint nr_temps = c->fp->program.Base.NumTemporaries; /* use a real constant buffer, or just use a section of the GRF? */ - c->use_const_buffer = GL_FALSE; /* (nr_params > 8);*/ + /* XXX this heuristic may need adjustment... */ + if ((nr_params + nr_temps) * 4 + reg_index > 80) + c->fp->use_const_buffer = GL_TRUE; + else + c->fp->use_const_buffer = GL_FALSE; + /*printf("WM use_const_buffer = %d\n", c->fp->use_const_buffer);*/ - if (c->use_const_buffer) { + if (c->fp->use_const_buffer) { /* We'll use a real constant buffer and fetch constants from * it with a dataport read message. */ @@ -216,7 +350,7 @@ static void prealloc_reg(struct brw_wm_compile *c) for (i = 0; i < nr_params; i++) { /* loop over XYZW channels */ for (j = 0; j < 4; j++, index++) { - reg = brw_vec1_grf(c->reg_index + index / 8, index % 8); + reg = brw_vec1_grf(reg_index + index / 8, index % 8); /* Save pointer to parameter/constant value. * Constants will be copied in prepare_constant_buffer() */ @@ -226,42 +360,62 @@ static void prealloc_reg(struct brw_wm_compile *c) } /* number of constant regs used (each reg is float[8]) */ c->nr_creg = 2 * ((4 * nr_params + 15) / 16); - c->reg_index += c->nr_creg; + reg_index += c->nr_creg; } } /* fragment shader inputs */ - for (i = 0; i < FRAG_ATTRIB_MAX; i++) { - if (inputs & (1<<i)) { - nr_interp_regs++; - reg = brw_vec8_grf(c->reg_index, 0); - for (j = 0; j < 4; j++) - set_reg(c, PROGRAM_PAYLOAD, i, j, reg); - c->reg_index += 2; - } + for (i = 0; i < VERT_RESULT_MAX; i++) { + int fp_input; + + if (i >= VERT_RESULT_VAR0) + fp_input = i - VERT_RESULT_VAR0 + FRAG_ATTRIB_VAR0; + else if (i <= VERT_RESULT_TEX7) + fp_input = i; + else + fp_input = -1; + + if (fp_input >= 0 && inputs & (1 << fp_input)) { + urb_read_length = reg_index; + reg = brw_vec8_grf(reg_index, 0); + for (j = 0; j < 4; j++) + set_reg(c, PROGRAM_PAYLOAD, fp_input, j, reg); + } + if (c->key.vp_outputs_written & (1 << i)) { + reg_index += 2; + } } c->prog_data.first_curbe_grf = c->key.nr_depth_regs * 2; - c->prog_data.urb_read_length = nr_interp_regs * 2; + c->prog_data.urb_read_length = urb_read_length; c->prog_data.curb_read_length = c->nr_creg; - c->emit_mask_reg = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, c->reg_index, 0); - c->reg_index++; - c->stack = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, c->reg_index, 0); - c->reg_index += 2; + c->emit_mask_reg = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, reg_index, 0); + reg_index++; + c->stack = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, reg_index, 0); + reg_index += 2; + + /* mark GRF regs [0..reg_index-1] as in-use */ + for (i = 0; i < reg_index; i++) + prealloc_grf(c, i); + + /* Don't use GRF 126, 127. Using them seems to lead to GPU lock-ups */ + prealloc_grf(c, 126); + prealloc_grf(c, 127); /* An instruction may reference up to three constants. * They'll be found in these registers. * XXX alloc these on demand! */ - if (c->use_const_buffer) { - c->current_const[0].reg = alloc_tmp(c); - c->current_const[1].reg = alloc_tmp(c); - c->current_const[2].reg = alloc_tmp(c); - } - /* - printf("USE CONST BUFFER? %d\n", c->use_const_buffer); - printf("AFTER PRE_ALLOC, reg_index = %d\n", c->reg_index); - */ + if (c->fp->use_const_buffer) { + for (i = 0; i < 3; i++) { + c->current_const[i].index = -1; + c->current_const[i].reg = brw_vec8_grf(alloc_grf(c), 0); + } + } +#if 0 + printf("USE CONST BUFFER? %d\n", c->fp->use_const_buffer); + printf("AFTER PRE_ALLOC, reg_index = %d\n", reg_index); +#endif } @@ -282,45 +436,21 @@ static void fetch_constants(struct brw_wm_compile *c, if (src->File == PROGRAM_STATE_VAR || src->File == PROGRAM_CONSTANT || src->File == PROGRAM_UNIFORM) { - if (c->current_const[i].index != src->Index) { - - c->current_const[i].index = src->Index; - /*c->current_const[i].reg = alloc_tmp(c);*/ - - /* - printf(" fetch const[%d] for arg %d into reg %d\n", - src->Index, i, c->current_const[i].reg.nr); - */ - - /* need to fetch the constant now */ - brw_dp_READ_4(p, - c->current_const[i].reg, /* writeback dest */ - 1, /* msg_reg */ - src->RelAddr, /* relative indexing? */ - 16 * src->Index, /* byte offset */ - BRW_WM_MAX_SURF - 1 /* binding table index */ - ); + c->current_const[i].index = src->Index; #if 0 - /* dependency stall */ - { - int response_length = 1; - int mark = mark_tmps( c ); - struct brw_reg src = c->current_const[i].reg; - struct brw_reg tmp = alloc_tmp(c); - - /* mov (8) r9.0<1>:f r9.0<8;8,1>:f { Align1 } - */ - brw_push_insn_state(p); - brw_set_compression_control(p, BRW_COMPRESSION_NONE); - brw_MOV(p, tmp, src); - brw_MOV(p, src, tmp); - brw_pop_insn_state(p); - - release_tmps( c, mark ); - } + printf(" fetch const[%d] for arg %d into reg %d\n", + src->Index, i, c->current_const[i].reg.nr); #endif - } + + /* need to fetch the constant now */ + brw_dp_READ_4(p, + c->current_const[i].reg, /* writeback dest */ + 1, /* msg_reg */ + src->RelAddr, /* relative indexing? */ + 16 * src->Index, /* byte offset */ + SURF_INDEX_FRAG_CONST_BUFFER/* binding table index */ + ); } } } @@ -361,18 +491,18 @@ get_src_reg_const(struct brw_wm_compile *c, const_reg = stride(const_reg, 0, 1, 0); const_reg.subnr = component * 4; - if (src->NegateBase) + if (src->Negate & (1 << component)) const_reg = negate(const_reg); if (src->Abs) const_reg = brw_abs(const_reg); - /* - printf(" form const[%d] for arg %d, comp %d, reg %d\n", +#if 0 + printf(" form const[%d].%d for arg %d, reg %d\n", c->current_const[srcRegIndex].index, - srcRegIndex, component, + srcRegIndex, const_reg.nr); - */ +#endif return const_reg; } @@ -389,7 +519,15 @@ static struct brw_reg get_src_reg(struct brw_wm_compile *c, const GLuint nr = 1; const GLuint component = GET_SWZ(src->Swizzle, channel); - if (c->use_const_buffer && + /* Extended swizzle terms */ + if (component == SWIZZLE_ZERO) { + return brw_imm_f(0.0F); + } + else if (component == SWIZZLE_ONE) { + return brw_imm_f(1.0F); + } + + if (c->fp->use_const_buffer && (src->File == PROGRAM_STATE_VAR || src->File == PROGRAM_CONSTANT || src->File == PROGRAM_UNIFORM)) { @@ -398,7 +536,7 @@ static struct brw_reg get_src_reg(struct brw_wm_compile *c, else { /* other type of source register */ return get_reg(c, src->File, src->Index, component, nr, - src->NegateBase, src->Abs); + src->Negate, src->Abs); } } @@ -423,11 +561,13 @@ static struct brw_reg get_src_reg_imm(struct brw_wm_compile *c, const GLfloat *param = c->fp->program.Base.Parameters->ParameterValues[src->Index]; GLfloat value = param[component]; - if (src->NegateBase) + if (src->Negate & (1 << channel)) value = -value; if (src->Abs) value = FABSF(value); - /*printf(" form imm reg %f\n", value);*/ +#if 0 + printf(" form immed value %f for chan %d\n", value, channel); +#endif return brw_imm_f(value); } else { @@ -501,7 +641,7 @@ static void invoke_subroutine( struct brw_wm_compile *c, } static void emit_abs( struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { int i; struct brw_compile *p = &c->func; @@ -518,7 +658,7 @@ static void emit_abs( struct brw_wm_compile *c, } static void emit_trunc( struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { int i; struct brw_compile *p = &c->func; @@ -536,7 +676,7 @@ static void emit_trunc( struct brw_wm_compile *c, } static void emit_mov( struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { int i; struct brw_compile *p = &c->func; @@ -546,7 +686,9 @@ static void emit_mov( struct brw_wm_compile *c, if (mask & (1<<i)) { struct brw_reg src, dst; dst = get_dst_reg(c, inst, i); - src = get_src_reg_imm(c, inst, 0, i); + /* XXX some moves from immediate value don't work reliably!!! */ + /*src = get_src_reg_imm(c, inst, 0, i);*/ + src = get_src_reg(c, inst, 0, i); brw_MOV(p, dst, src); } } @@ -554,7 +696,7 @@ static void emit_mov( struct brw_wm_compile *c, } static void emit_pixel_xy(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_reg r1 = brw_vec1_grf(1, 0); struct brw_reg r1_uw = retype(r1, BRW_REGISTER_TYPE_UW); @@ -584,7 +726,7 @@ static void emit_pixel_xy(struct brw_wm_compile *c, } static void emit_delta_xy(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_reg r1 = brw_vec1_grf(1, 0); struct brw_reg dst0, dst1, src0, src1; @@ -644,7 +786,7 @@ static void fire_fb_write( struct brw_wm_compile *c, } static void emit_fb_write(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; int nr = 2; @@ -682,27 +824,26 @@ static void emit_fb_write(struct brw_wm_compile *c, } if (c->key.dest_depth_reg) { - GLuint comp = c->key.dest_depth_reg / 2; - GLuint off = c->key.dest_depth_reg % 2; + const GLuint comp = c->key.dest_depth_reg / 2; + const GLuint off = c->key.dest_depth_reg % 2; - assert(comp == 1); - assert(off == 0); -#if 0 - /* XXX do we need this code? comp always 1, off always 0, it seems */ if (off != 0) { + /* XXX this code needs review/testing */ + struct brw_reg arg1_0 = get_src_reg(c, inst, 1, comp); + struct brw_reg arg1_1 = get_src_reg(c, inst, 1, comp+1); + brw_push_insn_state(p); brw_set_compression_control(p, BRW_COMPRESSION_NONE); - brw_MOV(p, brw_message_reg(nr), offset(arg1[comp],1)); + brw_MOV(p, brw_message_reg(nr), offset(arg1_0, 1)); /* 2nd half? */ - brw_MOV(p, brw_message_reg(nr+1), arg1[comp+1]); + brw_MOV(p, brw_message_reg(nr+1), arg1_1); brw_pop_insn_state(p); } else -#endif { - struct brw_reg src = get_src_reg(c, inst, 1, 1); - brw_MOV(p, brw_message_reg(nr), src); + struct brw_reg src = get_src_reg(c, inst, 1, 1); + brw_MOV(p, brw_message_reg(nr), src); } nr += 2; } @@ -713,7 +854,7 @@ static void emit_fb_write(struct brw_wm_compile *c, } static void emit_pixel_w( struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; GLuint mask = inst->DstReg.WriteMask; @@ -743,7 +884,7 @@ static void emit_pixel_w( struct brw_wm_compile *c, } static void emit_linterp(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; GLuint mask = inst->DstReg.WriteMask; @@ -772,7 +913,7 @@ static void emit_linterp(struct brw_wm_compile *c, } static void emit_cinterp(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; GLuint mask = inst->DstReg.WriteMask; @@ -798,7 +939,7 @@ static void emit_cinterp(struct brw_wm_compile *c, } static void emit_pinterp(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; GLuint mask = inst->DstReg.WriteMask; @@ -832,7 +973,7 @@ static void emit_pinterp(struct brw_wm_compile *c, /* Sets the destination channels to 1.0 or 0.0 according to glFrontFacing. */ static void emit_frontfacing(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD); @@ -861,7 +1002,7 @@ static void emit_frontfacing(struct brw_wm_compile *c, } static void emit_xpd(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { int i; struct brw_compile *p = &c->func; @@ -886,7 +1027,7 @@ static void emit_xpd(struct brw_wm_compile *c, } static void emit_dp3(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_reg src0[3], src1[3], dst; int i; @@ -905,7 +1046,7 @@ static void emit_dp3(struct brw_wm_compile *c, } static void emit_dp4(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_reg src0[4], src1[4], dst; int i; @@ -924,7 +1065,7 @@ static void emit_dp4(struct brw_wm_compile *c, } static void emit_dph(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_reg src0[4], src1[4], dst; int i; @@ -948,7 +1089,7 @@ static void emit_dph(struct brw_wm_compile *c, * register's X, Y, Z and W channels (subject to writemasking of course). */ static void emit_math1(struct brw_wm_compile *c, - struct prog_instruction *inst, GLuint func) + const struct prog_instruction *inst, GLuint func) { struct brw_compile *p = &c->func; struct brw_reg src0, dst, tmp; @@ -985,43 +1126,43 @@ static void emit_math1(struct brw_wm_compile *c, } static void emit_rcp(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { emit_math1(c, inst, BRW_MATH_FUNCTION_INV); } static void emit_rsq(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { emit_math1(c, inst, BRW_MATH_FUNCTION_RSQ); } static void emit_sin(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { emit_math1(c, inst, BRW_MATH_FUNCTION_SIN); } static void emit_cos(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { emit_math1(c, inst, BRW_MATH_FUNCTION_COS); } static void emit_ex2(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { emit_math1(c, inst, BRW_MATH_FUNCTION_EXP); } static void emit_lg2(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { emit_math1(c, inst, BRW_MATH_FUNCTION_LOG); } static void emit_add(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; struct brw_reg src0, src1, dst; @@ -1040,7 +1181,7 @@ static void emit_add(struct brw_wm_compile *c, } static void emit_arl(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; struct brw_reg src0, addr_reg; @@ -1053,7 +1194,7 @@ static void emit_arl(struct brw_wm_compile *c, } static void emit_sub(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; struct brw_reg src0, src1, dst; @@ -1072,7 +1213,7 @@ static void emit_sub(struct brw_wm_compile *c, } static void emit_mul(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; struct brw_reg src0, src1, dst; @@ -1091,7 +1232,7 @@ static void emit_mul(struct brw_wm_compile *c, } static void emit_frc(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; struct brw_reg src0, dst; @@ -1110,7 +1251,7 @@ static void emit_frc(struct brw_wm_compile *c, } static void emit_flr(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; struct brw_reg src0, dst; @@ -1177,7 +1318,7 @@ static void emit_min_max(struct brw_wm_compile *c, } static void emit_pow(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; struct brw_reg dst, src0, src1; @@ -1199,7 +1340,7 @@ static void emit_pow(struct brw_wm_compile *c, } static void emit_lrp(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; GLuint mask = inst->DstReg.WriteMask; @@ -1252,7 +1393,7 @@ static void emit_kil(struct brw_wm_compile *c) } static void emit_mad(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; GLuint mask = inst->DstReg.WriteMask; @@ -1275,7 +1416,7 @@ static void emit_mad(struct brw_wm_compile *c, } static void emit_sop(struct brw_wm_compile *c, - struct prog_instruction *inst, GLuint cond) + const struct prog_instruction *inst, GLuint cond) { struct brw_compile *p = &c->func; GLuint mask = inst->DstReg.WriteMask; @@ -1299,43 +1440,43 @@ static void emit_sop(struct brw_wm_compile *c, } static void emit_slt(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { emit_sop(c, inst, BRW_CONDITIONAL_L); } static void emit_sle(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { emit_sop(c, inst, BRW_CONDITIONAL_LE); } static void emit_sgt(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { emit_sop(c, inst, BRW_CONDITIONAL_G); } static void emit_sge(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { emit_sop(c, inst, BRW_CONDITIONAL_GE); } static void emit_seq(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { emit_sop(c, inst, BRW_CONDITIONAL_EQ); } static void emit_sne(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { emit_sop(c, inst, BRW_CONDITIONAL_NEQ); } static void emit_ddx(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; GLuint mask = inst->DstReg.WriteMask; @@ -1362,7 +1503,7 @@ static void emit_ddx(struct brw_wm_compile *c, } static void emit_ddy(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; GLuint mask = inst->DstReg.WriteMask; @@ -1505,7 +1646,7 @@ static void noise1_sub( struct brw_wm_compile *c ) { } static void emit_noise1( struct brw_wm_compile *c, - struct prog_instruction *inst ) + const struct prog_instruction *inst ) { struct brw_compile *p = &c->func; struct brw_reg src, param, dst; @@ -1675,7 +1816,7 @@ static void noise2_sub( struct brw_wm_compile *c ) { } static void emit_noise2( struct brw_wm_compile *c, - struct prog_instruction *inst ) + const struct prog_instruction *inst ) { struct brw_compile *p = &c->func; struct brw_reg src0, src1, param0, param1, dst; @@ -1978,7 +2119,7 @@ static void noise3_sub( struct brw_wm_compile *c ) { } static void emit_noise3( struct brw_wm_compile *c, - struct prog_instruction *inst ) + const struct prog_instruction *inst ) { struct brw_compile *p = &c->func; struct brw_reg src0, src1, src2, param0, param1, param2, dst; @@ -2401,7 +2542,7 @@ static void noise4_sub( struct brw_wm_compile *c ) } static void emit_noise4( struct brw_wm_compile *c, - struct prog_instruction *inst ) + const struct prog_instruction *inst ) { struct brw_compile *p = &c->func; struct brw_reg src0, src1, src2, src3, param0, param1, param2, param3, dst; @@ -2443,7 +2584,7 @@ static void emit_noise4( struct brw_wm_compile *c, } static void emit_wpos_xy(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; GLuint mask = inst->DstReg.WriteMask; @@ -2479,7 +2620,7 @@ static void emit_wpos_xy(struct brw_wm_compile *c, BIAS on SIMD8 not working yet... */ static void emit_txb(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; struct brw_reg dst[4], src[4], payload_reg; @@ -2517,7 +2658,7 @@ static void emit_txb(struct brw_wm_compile *c, retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW), /* dest */ 1, /* msg_reg_nr */ retype(payload_reg, BRW_REGISTER_TYPE_UW), /* src0 */ - unit + MAX_DRAW_BUFFERS, /* surface */ + SURF_INDEX_TEXTURE(unit), unit, /* sampler */ inst->DstReg.WriteMask, /* writemask */ BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS, /* msg_type */ @@ -2528,7 +2669,7 @@ static void emit_txb(struct brw_wm_compile *c, static void emit_tex(struct brw_wm_compile *c, - struct prog_instruction *inst) + const struct prog_instruction *inst) { struct brw_compile *p = &c->func; struct brw_reg dst[4], src[4], payload_reg; @@ -2581,7 +2722,7 @@ static void emit_tex(struct brw_wm_compile *c, retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW), /* dest */ 1, /* msg_reg_nr */ retype(payload_reg, BRW_REGISTER_TYPE_UW), /* src0 */ - unit + MAX_DRAW_BUFFERS, /* surface */ + SURF_INDEX_TEXTURE(unit), unit, /* sampler */ inst->DstReg.WriteMask, /* writemask */ BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE, /* msg_type */ @@ -2612,28 +2753,31 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c) struct brw_compile *p = &c->func; struct brw_indirect stack_index = brw_indirect(0, 0); - c->reg_index = 0; + c->out_of_regs = GL_FALSE; + prealloc_reg(c); brw_set_compression_control(p, BRW_COMPRESSION_NONE); brw_MOV(p, get_addr_reg(stack_index), brw_address(c->stack)); for (i = 0; i < c->nr_fp_insns; i++) { - struct prog_instruction *inst = &c->prog_instructions[i]; + const struct prog_instruction *inst = &c->prog_instructions[i]; - if (inst->CondUpdate) - brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); - else - brw_set_conditionalmod(p, BRW_CONDITIONAL_NONE); + c->cur_inst = i; - /* +#if 0 _mesa_printf("Inst %d: ", i); _mesa_print_instruction(inst); - */ +#endif /* fetch any constants that this instruction needs */ - if (c->use_const_buffer) + if (c->fp->use_const_buffer) fetch_constants(c, inst); + if (inst->CondUpdate) + brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); + else + brw_set_conditionalmod(p, BRW_CONDITIONAL_NONE); + switch (inst->Opcode) { case WM_PIXELXY: emit_pixel_xy(c, inst); @@ -2819,6 +2963,7 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c) break; case OPCODE_BGNLOOP: + /* XXX may need to invalidate the current_constant regs */ loop_inst[loop_insn++] = brw_DO(p, BRW_EXECUTE_8); break; case OPCODE_BRK: @@ -2849,17 +2994,13 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c) _mesa_printf("unsupported IR in fragment shader %d\n", inst->Opcode); } + if (inst->CondUpdate) brw_set_predicate_control(p, BRW_PREDICATE_NORMAL); else brw_set_predicate_control(p, BRW_PREDICATE_NONE); } post_wm_emit(c); - - if (c->reg_index >= BRW_WM_MAX_GRF) { - _mesa_problem(NULL, "Ran out of registers in brw_wm_emit_glsl()"); - /* XXX we need to do some proper error recovery here */ - } } @@ -2883,6 +3024,6 @@ void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c) brw_wm_print_program(c, "brw_wm_glsl_emit done"); } - c->prog_data.total_grf = c->reg_index; + c->prog_data.total_grf = num_grf_used(c); c->prog_data.total_scratch = 0; } diff --git a/src/mesa/drivers/dri/i965/brw_wm_iz.c b/src/mesa/drivers/dri/i965/brw_wm_iz.c index bd60ac9b31..8fd067abe7 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_iz.c +++ b/src/mesa/drivers/dri/i965/brw_wm_iz.c @@ -116,6 +116,10 @@ const struct { { C, 0, 1, 1, 1 } }; +/** + * \param line_aa AA_NEVER, AA_ALWAYS or AA_SOMETIMES + * \param lookup bitmask of IZ_* flags + */ void brw_wm_lookup_iz( GLuint line_aa, GLuint lookup, struct brw_wm_prog_key *key ) diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass0.c b/src/mesa/drivers/dri/i965/brw_wm_pass0.c index 2debd0678a..92142764f5 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_pass0.c +++ b/src/mesa/drivers/dri/i965/brw_wm_pass0.c @@ -322,7 +322,7 @@ static struct brw_wm_ref *get_new_ref( struct brw_wm_compile *c, newref->value->lastuse = newref; } - if (src.NegateBase & (1<<i)) + if (src.Negate & (1 << i)) newref->hw_reg.negate ^= 1; if (src.Abs) { diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass1.c b/src/mesa/drivers/dri/i965/brw_wm_pass1.c index ab9aa2f10d..3436a24717 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_pass1.c +++ b/src/mesa/drivers/dri/i965/brw_wm_pass1.c @@ -159,6 +159,7 @@ void brw_wm_pass1( struct brw_wm_compile *c ) case OPCODE_FRC: case OPCODE_MOV: case OPCODE_SWZ: + case OPCODE_TRUNC: read0 = writemask; break; diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass2.c b/src/mesa/drivers/dri/i965/brw_wm_pass2.c index 780edbc42e..6faea018fb 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_pass2.c +++ b/src/mesa/drivers/dri/i965/brw_wm_pass2.c @@ -69,8 +69,6 @@ static void prealloc_reg(struct brw_wm_compile *c, */ static void init_registers( struct brw_wm_compile *c ) { - struct brw_context *brw = c->func.brw; - GLuint inputs = (brw->vs.prog_data->outputs_written & DO_SETUP_BITS); GLuint nr_interp_regs = 0; GLuint i = 0; GLuint j; @@ -85,16 +83,19 @@ static void init_registers( struct brw_wm_compile *c ) prealloc_reg(c, &c->creg[j], i++); for (j = 0; j < FRAG_ATTRIB_MAX; j++) { - if (inputs & (1<<j)) { - /* index for vs output and ps input are not the same - in shader varying */ - GLuint index; - if (j > FRAG_ATTRIB_VAR0) - index = j - (VERT_RESULT_VAR0 - FRAG_ATTRIB_VAR0); + if (c->key.vp_outputs_written & (1<<j)) { + int fp_index; + + if (j >= VERT_RESULT_VAR0) + fp_index = j - (VERT_RESULT_VAR0 - FRAG_ATTRIB_VAR0); + else if (j <= VERT_RESULT_TEX7) + fp_index = j; else - index = j; + fp_index = -1; + nr_interp_regs++; - prealloc_reg(c, &c->payload.input_interp[index], i++); + if (fp_index >= 0) + prealloc_reg(c, &c->payload.input_interp[fp_index], i++); } } diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c index 1fc9f01372..3fc18ff1f3 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c @@ -152,7 +152,7 @@ static void brw_update_sampler_state(struct wm_sampler_entry *key, sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC; if (key->max_aniso > 2.0) { - sampler->ss3.max_aniso = MAX2((key->max_aniso - 2) / 2, + sampler->ss3.max_aniso = MIN2((key->max_aniso - 2) / 2, BRW_ANISORATIO_16); } } @@ -178,6 +178,16 @@ static void brw_update_sampler_state(struct wm_sampler_entry *key, sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE; sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE; } + else if (key->tex_target == GL_TEXTURE_1D) { + /* There's a bug in 1D texture sampling - it actually pays + * attention to the wrap_t value, though it should not. + * Override the wrap_t value here to GL_REPEAT to keep + * any nonexistent border pixels from floating in. + */ + sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r); + sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s); + sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP; + } else { sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r); sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s); diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c index 58fa6aaf8f..67b41173fb 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_state.c @@ -290,7 +290,7 @@ const struct brw_tracked_state brw_wm_unit = { .brw = (BRW_NEW_FRAGMENT_PROGRAM | BRW_NEW_CURBE_OFFSETS | - BRW_NEW_NR_SURFACES), + BRW_NEW_NR_WM_SURFACES), .cache = (CACHE_NEW_WM_PROG | CACHE_NEW_SAMPLER) diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index e7d55d5dbd..c49a5f6b4e 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -38,7 +38,7 @@ #include "intel_mipmap_tree.h" #include "intel_batchbuffer.h" #include "intel_tex.h" - +#include "intel_fbo.h" #include "brw_context.h" #include "brw_state.h" @@ -176,17 +176,6 @@ static GLuint translate_tex_format( GLuint mesa_format, GLenum internal_format, } } -struct brw_wm_surface_key { - GLenum target, depthmode; - dri_bo *bo; - GLint format, internal_format; - GLint first_level, last_level; - GLint width, height, depth; - GLint pitch, cpp; - uint32_t tiling; - GLuint offset; -}; - static void brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling) { @@ -208,7 +197,7 @@ brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling) static dri_bo * brw_create_texture_surface( struct brw_context *brw, - struct brw_wm_surface_key *key ) + struct brw_surface_key *key ) { struct brw_surface_state surf; dri_bo *bo; @@ -263,7 +252,7 @@ brw_create_texture_surface( struct brw_context *brw, surf.ss0.cube_neg_z = 1; } - bo = brw_upload_cache(&brw->cache, BRW_SS_SURFACE, + bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE, key, sizeof(*key), &key->bo, key->bo ? 1 : 0, &surf, sizeof(surf), @@ -287,8 +276,8 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit ) struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; struct intel_texture_object *intelObj = intel_texture_object(tObj); struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel]; - struct brw_wm_surface_key key; - const GLuint j = MAX_DRAW_BUFFERS + unit; + struct brw_surface_key key; + const GLuint surf = SURF_INDEX_TEXTURE(unit); memset(&key, 0, sizeof(key)); @@ -315,25 +304,26 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit ) key.cpp = intelObj->mt->cpp; key.tiling = intelObj->mt->region->tiling; - dri_bo_unreference(brw->wm.surf_bo[j]); - brw->wm.surf_bo[j] = brw_search_cache(&brw->cache, BRW_SS_SURFACE, - &key, sizeof(key), - &key.bo, key.bo ? 1 : 0, - NULL); - if (brw->wm.surf_bo[j] == NULL) { - brw->wm.surf_bo[j] = brw_create_texture_surface(brw, &key); + dri_bo_unreference(brw->wm.surf_bo[surf]); + brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache, + BRW_SS_SURFACE, + &key, sizeof(key), + &key.bo, key.bo ? 1 : 0, + NULL); + if (brw->wm.surf_bo[surf] == NULL) { + brw->wm.surf_bo[surf] = brw_create_texture_surface(brw, &key); } } /** - * Create the constant buffer surface. Fragment shader constanst will be + * Create the constant buffer surface. Vertex/fragment shader constants will be * read from this buffer with Data Port Read instructions/messages. */ -static dri_bo * +dri_bo * brw_create_constant_surface( struct brw_context *brw, - struct brw_wm_surface_key *key ) + struct brw_surface_key *key ) { const GLint w = key->width - 1; struct brw_surface_state surf; @@ -345,8 +335,6 @@ brw_create_constant_surface( struct brw_context *brw, surf.ss0.surface_type = BRW_SURFACE_BUFFER; surf.ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT; - /* This is ok for all textures with channel width 8bit or less: - */ assert(key->bo); if (key->bo) surf.ss1.base_addr = key->bo->offset; /* reloc */ @@ -356,10 +344,10 @@ brw_create_constant_surface( struct brw_context *brw, surf.ss2.width = w & 0x7f; /* bits 6:0 of size or width */ surf.ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */ surf.ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */ - surf.ss3.pitch = (key->pitch * key->cpp) - 1; - brw_set_surface_tiling(&surf, key->tiling); + surf.ss3.pitch = (key->pitch * key->cpp) - 1; /* ignored?? */ + brw_set_surface_tiling(&surf, key->tiling); /* tiling now allowed */ - bo = brw_upload_cache(&brw->cache, BRW_SS_SURFACE, + bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE, key, sizeof(*key), &key->bo, key->bo ? 1 : 0, &surf, sizeof(surf), @@ -377,28 +365,73 @@ brw_create_constant_surface( struct brw_context *brw, return bo; } +/* Creates a new WM constant buffer reflecting the current fragment program's + * constants, if needed by the fragment program. + * + * Otherwise, constants go through the CURBEs using the brw_constant_buffer + * state atom. + */ +static drm_intel_bo * +brw_wm_update_constant_buffer(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + struct brw_fragment_program *fp = + (struct brw_fragment_program *) brw->fragment_program; + const struct gl_program_parameter_list *params = fp->program.Base.Parameters; + const int size = params->NumParameters * 4 * sizeof(GLfloat); + drm_intel_bo *const_buffer; + + /* BRW_NEW_FRAGMENT_PROGRAM */ + if (!fp->use_const_buffer) + return NULL; + + const_buffer = drm_intel_bo_alloc(intel->bufmgr, "fp_const_buffer", + size, 64); + + /* _NEW_PROGRAM_CONSTANTS */ + dri_bo_subdata(const_buffer, 0, size, params->ParameterValues); + + return const_buffer; +} /** - * Update the constant buffer surface. + * Update the surface state for a WM constant buffer. + * The constant buffer will be (re)allocated here if needed. */ static void -brw_update_constant_surface( GLcontext *ctx, - const struct brw_fragment_program *fp ) +brw_update_wm_constant_surface( GLcontext *ctx, + GLuint surf) { struct brw_context *brw = brw_context(ctx); - struct brw_wm_surface_key key; - const GLuint j = BRW_WM_MAX_SURF - 1; - const GLuint numParams = fp->program.Base.Parameters->NumParameters; + struct brw_surface_key key; + struct brw_fragment_program *fp = + (struct brw_fragment_program *) brw->fragment_program; + const struct gl_program_parameter_list *params = + fp->program.Base.Parameters; + + /* If we're in this state update atom, we need to update WM constants, so + * free the old buffer and create a new one for the new contents. + */ + dri_bo_unreference(fp->const_buffer); + fp->const_buffer = brw_wm_update_constant_buffer(brw); + + /* If there's no constant buffer, then no surface BO is needed to point at + * it. + */ + if (fp->const_buffer == 0) { + drm_intel_bo_unreference(brw->wm.surf_bo[surf]); + brw->wm.surf_bo[surf] = NULL; + return; + } memset(&key, 0, sizeof(key)); key.format = MESA_FORMAT_RGBA_FLOAT32; key.internal_format = GL_RGBA; key.bo = fp->const_buffer; - key.depthmode = GL_NONE; - key.pitch = numParams; - key.width = numParams; + key.pitch = params->NumParameters; + key.width = params->NumParameters; key.height = 1; key.depth = 1; key.cpp = 16; @@ -409,16 +442,60 @@ brw_update_constant_surface( GLcontext *ctx, key.width, key.height, key.depth, key.cpp, key.pitch); */ - dri_bo_unreference(brw->wm.surf_bo[j]); - brw->wm.surf_bo[j] = brw_search_cache(&brw->cache, BRW_SS_SURFACE, - &key, sizeof(key), - &key.bo, key.bo ? 1 : 0, - NULL); - if (brw->wm.surf_bo[j] == NULL) { - brw->wm.surf_bo[j] = brw_create_constant_surface(brw, &key); + dri_bo_unreference(brw->wm.surf_bo[surf]); + brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache, + BRW_SS_SURFACE, + &key, sizeof(key), + &key.bo, key.bo ? 1 : 0, + NULL); + if (brw->wm.surf_bo[surf] == NULL) { + brw->wm.surf_bo[surf] = brw_create_constant_surface(brw, &key); } + brw->state.dirty.brw |= BRW_NEW_WM_SURFACES; } +/** + * Updates surface / buffer for fragment shader constant buffer, if + * one is required. + * + * This consumes the state updates for the constant buffer, and produces + * BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for + * inclusion in the binding table. + */ +static void prepare_wm_constant_surface(struct brw_context *brw ) +{ + GLcontext *ctx = &brw->intel.ctx; + struct brw_fragment_program *fp = + (struct brw_fragment_program *) brw->fragment_program; + GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER; + + drm_intel_bo_unreference(fp->const_buffer); + fp->const_buffer = brw_wm_update_constant_buffer(brw); + + /* If there's no constant buffer, then no surface BO is needed to point at + * it. + */ + if (fp->const_buffer == 0) { + if (brw->wm.surf_bo[surf] != NULL) { + drm_intel_bo_unreference(brw->wm.surf_bo[surf]); + brw->wm.surf_bo[surf] = NULL; + brw->state.dirty.brw |= BRW_NEW_WM_SURFACES; + } + return; + } + + brw_update_wm_constant_surface(ctx, surf); +} + +const struct brw_tracked_state brw_wm_constant_surface = { + .dirty = { + .mesa = (_NEW_PROGRAM_CONSTANTS), + .brw = (BRW_NEW_FRAGMENT_PROGRAM), + .cache = 0 + }, + .prepare = prepare_wm_constant_surface, +}; + /** * Sets up a surface state structure to point at the given region. @@ -426,18 +503,22 @@ brw_update_constant_surface( GLcontext *ctx, * usable for further buffers when doing ARB_draw_buffer support. */ static void -brw_update_region_surface(struct brw_context *brw, struct intel_region *region, - unsigned int unit, GLboolean cached) +brw_update_renderbuffer_surface(struct brw_context *brw, + struct gl_renderbuffer *rb, + unsigned int unit) { GLcontext *ctx = &brw->intel.ctx; dri_bo *region_bo = NULL; + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + struct intel_region *region = irb ? irb->region : NULL; struct { unsigned int surface_type; unsigned int surface_format; - unsigned int width, height, cpp; + unsigned int width, height, pitch, cpp; GLubyte color_mask[4]; GLboolean color_blend; uint32_t tiling; + uint32_t draw_offset; } key; memset(&key, 0, sizeof(key)); @@ -446,14 +527,29 @@ brw_update_region_surface(struct brw_context *brw, struct intel_region *region, region_bo = region->buffer; key.surface_type = BRW_SURFACE_2D; - if (region->cpp == 4) + switch (irb->texformat->MesaFormat) { + case MESA_FORMAT_ARGB8888: key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; - else + break; + case MESA_FORMAT_RGB565: key.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM; + break; + case MESA_FORMAT_ARGB1555: + key.surface_format = BRW_SURFACEFORMAT_B5G5R5A1_UNORM; + break; + case MESA_FORMAT_ARGB4444: + key.surface_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM; + break; + default: + _mesa_problem(ctx, "Bad renderbuffer format: %d\n", + irb->texformat->MesaFormat); + } key.tiling = region->tiling; - key.width = region->pitch; /* XXX: not really! */ + key.width = region->width; key.height = region->height; + key.pitch = region->pitch; key.cpp = region->cpp; + key.draw_offset = region->draw_offset; /* cur 3d or cube face offset */ } else { key.surface_type = BRW_SURFACE_NULL; key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; @@ -461,6 +557,7 @@ brw_update_region_surface(struct brw_context *brw, struct intel_region *region, key.width = 1; key.height = 1; key.cpp = 4; + key.draw_offset = 0; } memcpy(key.color_mask, ctx->Color.ColorMask, sizeof(key.color_mask)); @@ -468,12 +565,11 @@ brw_update_region_surface(struct brw_context *brw, struct intel_region *region, ctx->Color.BlendEnabled); dri_bo_unreference(brw->wm.surf_bo[unit]); - brw->wm.surf_bo[unit] = NULL; - if (cached) - brw->wm.surf_bo[unit] = brw_search_cache(&brw->cache, BRW_SS_SURFACE, - &key, sizeof(key), - ®ion_bo, 1, - NULL); + brw->wm.surf_bo[unit] = brw_search_cache(&brw->surface_cache, + BRW_SS_SURFACE, + &key, sizeof(key), + ®ion_bo, 1, + NULL); if (brw->wm.surf_bo[unit] == NULL) { struct brw_surface_state surf; @@ -482,13 +578,14 @@ brw_update_region_surface(struct brw_context *brw, struct intel_region *region, surf.ss0.surface_format = key.surface_format; surf.ss0.surface_type = key.surface_type; + surf.ss1.base_addr = key.draw_offset; if (region_bo != NULL) - surf.ss1.base_addr = region_bo->offset; /* reloc */ + surf.ss1.base_addr += region_bo->offset; /* reloc */ surf.ss2.width = key.width - 1; surf.ss2.height = key.height - 1; brw_set_surface_tiling(&surf, key.tiling); - surf.ss3.pitch = (key.width * key.cpp) - 1; + surf.ss3.pitch = (key.pitch * key.cpp) - 1; /* _NEW_COLOR */ surf.ss0.color_blend = key.color_blend; @@ -498,8 +595,9 @@ brw_update_region_surface(struct brw_context *brw, struct intel_region *region, surf.ss0.writedisable_alpha = !key.color_mask[3]; /* Key size will never match key size for textures, so we're safe. */ - brw->wm.surf_bo[unit] = brw_upload_cache(&brw->cache, BRW_SS_SURFACE, - &key, sizeof(key), + brw->wm.surf_bo[unit] = brw_upload_cache(&brw->surface_cache, + BRW_SS_SURFACE, + &key, sizeof(key), ®ion_bo, 1, &surf, sizeof(surf), NULL, NULL); @@ -508,12 +606,12 @@ brw_update_region_surface(struct brw_context *brw, struct intel_region *region, * them both. We might be able to figure out from other state * a more restrictive relocation to emit. */ - dri_bo_emit_reloc(brw->wm.surf_bo[unit], - I915_GEM_DOMAIN_RENDER, - I915_GEM_DOMAIN_RENDER, - 0, - offsetof(struct brw_surface_state, ss1), - region_bo); + drm_intel_bo_emit_reloc(brw->wm.surf_bo[unit], + offsetof(struct brw_surface_state, ss1), + region_bo, + key.draw_offset, + I915_GEM_DOMAIN_RENDER, + I915_GEM_DOMAIN_RENDER); } } } @@ -528,7 +626,9 @@ brw_wm_get_binding_table(struct brw_context *brw) { dri_bo *bind_bo; - bind_bo = brw_search_cache(&brw->cache, BRW_SS_SURF_BIND, + assert(brw->wm.nr_surfaces <= BRW_WM_MAX_SURF); + + bind_bo = brw_search_cache(&brw->surface_cache, BRW_SS_SURF_BIND, NULL, 0, brw->wm.surf_bo, brw->wm.nr_surfaces, NULL); @@ -544,7 +644,7 @@ brw_wm_get_binding_table(struct brw_context *brw) else data[i] = 0; - bind_bo = brw_upload_cache( &brw->cache, BRW_SS_SURF_BIND, + bind_bo = brw_upload_cache( &brw->surface_cache, BRW_SS_SURF_BIND, NULL, 0, brw->wm.surf_bo, brw->wm.nr_surfaces, data, data_size, @@ -574,66 +674,62 @@ static void prepare_wm_surfaces(struct brw_context *brw ) GLuint i; int old_nr_surfaces; + /* _NEW_BUFFERS */ /* Update surfaces for drawing buffers */ - if (brw->state.nr_color_regions > 1) { - for (i = 0; i < brw->state.nr_color_regions; i++) { - brw_update_region_surface(brw, brw->state.color_regions[i], i, - GL_FALSE); + if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) { + for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { + brw_update_renderbuffer_surface(brw, + ctx->DrawBuffer->_ColorDrawBuffers[i], + i); } } else { - brw_update_region_surface(brw, brw->state.color_regions[0], 0, GL_TRUE); + brw_update_renderbuffer_surface(brw, NULL, 0); } old_nr_surfaces = brw->wm.nr_surfaces; brw->wm.nr_surfaces = MAX_DRAW_BUFFERS; + if (brw->wm.surf_bo[SURF_INDEX_FRAG_CONST_BUFFER] != NULL) + brw->wm.nr_surfaces = SURF_INDEX_FRAG_CONST_BUFFER + 1; + /* Update surfaces for textures */ for (i = 0; i < BRW_MAX_TEX_UNIT; i++) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; - const GLuint j = MAX_DRAW_BUFFERS + i; + const GLuint surf = SURF_INDEX_TEXTURE(i); /* _NEW_TEXTURE, BRW_NEW_TEXDATA */ if (texUnit->_ReallyEnabled) { if (texUnit->_Current == intel->frame_buffer_texobj) { /* render to texture */ - dri_bo_unreference(brw->wm.surf_bo[j]); - brw->wm.surf_bo[j] = brw->wm.surf_bo[0]; - dri_bo_reference(brw->wm.surf_bo[j]); - brw->wm.nr_surfaces = j + 1; + dri_bo_unreference(brw->wm.surf_bo[surf]); + brw->wm.surf_bo[surf] = brw->wm.surf_bo[0]; + dri_bo_reference(brw->wm.surf_bo[surf]); + brw->wm.nr_surfaces = surf + 1; } else { /* regular texture */ brw_update_texture_surface(ctx, i); - brw->wm.nr_surfaces = j + 1; + brw->wm.nr_surfaces = surf + 1; } } else { - dri_bo_unreference(brw->wm.surf_bo[j]); - brw->wm.surf_bo[j] = NULL; + dri_bo_unreference(brw->wm.surf_bo[surf]); + brw->wm.surf_bo[surf] = NULL; } } - /* Update surface for fragment shader constant buffer */ - { - const GLuint j = BRW_WM_MAX_SURF - 1; - const struct brw_fragment_program *fp = - brw_fragment_program_const(brw->fragment_program); - - brw_update_constant_surface(ctx, fp); - brw->wm.nr_surfaces = j + 1; - } - - dri_bo_unreference(brw->wm.bind_bo); brw->wm.bind_bo = brw_wm_get_binding_table(brw); if (brw->wm.nr_surfaces != old_nr_surfaces) - brw->state.dirty.brw |= BRW_NEW_NR_SURFACES; + brw->state.dirty.brw |= BRW_NEW_NR_WM_SURFACES; } - const struct brw_tracked_state brw_wm_surfaces = { .dirty = { - .mesa = _NEW_COLOR | _NEW_TEXTURE | _NEW_BUFFERS, - .brw = BRW_NEW_CONTEXT, + .mesa = (_NEW_COLOR | + _NEW_TEXTURE | + _NEW_BUFFERS), + .brw = (BRW_NEW_CONTEXT | + BRW_NEW_WM_SURFACES), .cache = 0 }, .prepare = prepare_wm_surfaces, diff --git a/src/mesa/drivers/dri/i965/intel_generatemipmap.c b/src/mesa/drivers/dri/i965/intel_generatemipmap.c new file mode 120000 index 0000000000..4c6b37ada0 --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_generatemipmap.c @@ -0,0 +1 @@ +../intel/intel_generatemipmap.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c index 4ae9b118a3..4919828131 100644 --- a/src/mesa/drivers/dri/intel/intel_blit.c +++ b/src/mesa/drivers/dri/intel/intel_blit.c @@ -32,6 +32,8 @@ #include "main/mtypes.h" #include "main/context.h" #include "main/enums.h" +#include "main/texformat.h" +#include "main/colormac.h" #include "intel_blit.h" #include "intel_buffers.h" @@ -484,10 +486,9 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) const GLbitfield bufBit = 1 << buf; if ((clearMask & bufBit) && !(bufBit & skipBuffers)) { /* OK, clear this renderbuffer */ - struct intel_region *irb_region = - intel_get_rb_region(fb, buf); + struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, buf); dri_bo *write_buffer = - intel_region_buffer(intel, irb_region, + intel_region_buffer(intel, irb->region, all ? INTEL_WRITE_FULL : INTEL_WRITE_PART); @@ -495,15 +496,13 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) GLint pitch, cpp; GLuint BR13, CMD; - ASSERT(irb_region); - - pitch = irb_region->pitch; - cpp = irb_region->cpp; + pitch = irb->region->pitch; + cpp = irb->region->cpp; DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", __FUNCTION__, - irb_region->buffer, (pitch * cpp), - irb_region->draw_offset, + irb->region->buffer, (pitch * cpp), + irb->region->draw_offset, b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1); BR13 = 0xf0 << 16; @@ -529,7 +528,7 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) } #ifndef I915 - if (irb_region->tiling != I915_TILING_NONE) { + if (irb->region->tiling != I915_TILING_NONE) { CMD |= XY_DST_TILED; pitch /= 4; } @@ -540,9 +539,36 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) clearVal = clear_depth; } else { - clearVal = (cpp == 4) - ? intel->ClearColor8888 : intel->ClearColor565; - } + uint8_t clear[4]; + GLclampf *color = ctx->Color.ClearColor; + + CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]); + + switch (irb->texformat->MesaFormat) { + case MESA_FORMAT_ARGB8888: + clearVal = intel->ClearColor8888; + break; + case MESA_FORMAT_RGB565: + clearVal = intel->ClearColor565; + break; + case MESA_FORMAT_ARGB4444: + clearVal = PACK_COLOR_4444(clear[3], clear[0], + clear[1], clear[2]); + break; + case MESA_FORMAT_ARGB1555: + clearVal = PACK_COLOR_1555(clear[3], clear[0], + clear[1], clear[2]); + break; + default: + _mesa_problem(ctx, "Unexpected renderbuffer format: %d\n", + irb->texformat->MesaFormat); + clearVal = 0; + } + } + /* _mesa_debug(ctx, "hardware blit clear buf %d rb id %d\n", buf, irb->Base.Name); @@ -558,7 +584,7 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) OUT_BATCH((b.y2 << 16) | b.x2); OUT_RELOC(write_buffer, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, - irb_region->draw_offset); + irb->region->draw_offset); OUT_BATCH(clearVal); ADVANCE_BATCH(); clearMask &= ~bufBit; /* turn off bit, for faster loop exit */ diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c index b7c7eeb368..23ba3b9ef6 100644 --- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c +++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c @@ -35,6 +35,9 @@ #include "intel_batchbuffer.h" #include "intel_regions.h" +static GLboolean +intel_bufferobj_unmap(GLcontext * ctx, + GLenum target, struct gl_buffer_object *obj); /** Allocates a new dri_bo to store the data for the buffer object. */ static void @@ -100,8 +103,15 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj) struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); - assert(!obj->Pointer); /* Mesa should have unmapped it */ + /* Buffer objects are automatically unmapped when deleting according + * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy + * (though it does if you call glDeleteBuffers) + */ + if (obj->Pointer) + intel_bufferobj_unmap(ctx, 0, obj); + + _mesa_free(intel_obj->sys_buffer); if (intel_obj->region) { intel_bufferobj_release_region(intel, intel_obj); } @@ -142,7 +152,23 @@ intel_bufferobj_data(GLcontext * ctx, dri_bo_unreference(intel_obj->buffer); intel_obj->buffer = NULL; } + _mesa_free(intel_obj->sys_buffer); + intel_obj->sys_buffer = NULL; + if (size != 0) { +#ifdef I915 + /* On pre-965, stick VBOs in system memory, as we're always doing swtnl + * with their contents anyway. + */ + if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) { + intel_obj->sys_buffer = _mesa_malloc(size); + if (intel_obj->sys_buffer != NULL) { + if (data != NULL) + memcpy(intel_obj->sys_buffer, data, size); + return; + } + } +#endif intel_bufferobj_alloc_buffer(intel, intel_obj); if (data != NULL) @@ -172,7 +198,10 @@ intel_bufferobj_subdata(GLcontext * ctx, if (intel_obj->region) intel_bufferobj_cow(intel, intel_obj); - dri_bo_subdata(intel_obj->buffer, offset, size, data); + if (intel_obj->sys_buffer) + memcpy((char *)intel_obj->sys_buffer + offset, data, size); + else + dri_bo_subdata(intel_obj->buffer, offset, size, data); } @@ -204,11 +233,16 @@ intel_bufferobj_map(GLcontext * ctx, { struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); + GLboolean read_only = (access == GL_READ_ONLY_ARB); + GLboolean write_only = (access == GL_WRITE_ONLY_ARB); - /* XXX: Translate access to flags arg below: - */ assert(intel_obj); + if (intel_obj->sys_buffer) { + obj->Pointer = intel_obj->sys_buffer; + return obj->Pointer; + } + if (intel_obj->region) intel_bufferobj_cow(intel, intel_obj); @@ -217,7 +251,14 @@ intel_bufferobj_map(GLcontext * ctx, return NULL; } - dri_bo_map(intel_obj->buffer, GL_TRUE); + if (write_only && intel->intelScreen->kernel_exec_fencing) { + drm_intel_gem_bo_map_gtt(intel_obj->buffer); + intel_obj->mapped_gtt = GL_TRUE; + } else { + drm_intel_bo_map(intel_obj->buffer, !read_only); + intel_obj->mapped_gtt = GL_FALSE; + } + obj->Pointer = intel_obj->buffer->virtual; return obj->Pointer; } @@ -235,7 +276,11 @@ intel_bufferobj_unmap(GLcontext * ctx, assert(intel_obj); if (intel_obj->buffer != NULL) { assert(obj->Pointer); - dri_bo_unmap(intel_obj->buffer); + if (intel_obj->mapped_gtt) { + drm_intel_gem_bo_unmap_gtt(intel_obj->buffer); + } else { + drm_intel_bo_unmap(intel_obj->buffer); + } obj->Pointer = NULL; } return GL_TRUE; @@ -254,6 +299,18 @@ intel_bufferobj_buffer(struct intel_context *intel, } } + if (intel_obj->buffer == NULL) { + intel_bufferobj_alloc_buffer(intel, intel_obj); + intel_bufferobj_subdata(&intel->ctx, + GL_ARRAY_BUFFER_ARB, + 0, + intel_obj->Base.Size, + intel_obj->sys_buffer, + &intel_obj->Base); + _mesa_free(intel_obj->sys_buffer); + intel_obj->sys_buffer = NULL; + } + return intel_obj->buffer; } diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.h b/src/mesa/drivers/dri/intel/intel_buffer_objects.h index bf6dbd58f2..0431015631 100644 --- a/src/mesa/drivers/dri/intel/intel_buffer_objects.h +++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.h @@ -42,10 +42,13 @@ struct intel_buffer_object { struct gl_buffer_object Base; dri_bo *buffer; /* the low-level buffer manager's buffer handle */ + /** System memory buffer data, if not using a BO to store the data. */ + void *sys_buffer; struct intel_region *region; /* Is there a zero-copy texture associated with this (pixel) buffer object? */ + GLboolean mapped_gtt; }; diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index 0929a2c223..df5c3fc176 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -157,7 +157,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) /* Do this here, not core Mesa, since this function is called from * many places within the driver. */ - if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) { + if (ctx->NewState & _NEW_BUFFERS) { /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */ _mesa_update_framebuffer(ctx); /* this updates the DrawBuffer's Width/Height if it's a FBO */ @@ -202,6 +202,8 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) intel_batchbuffer_flush(intel->batch); intel->front_cliprects = GL_TRUE; colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT); + + intel->front_buffer_dirty = GL_TRUE; } else { if (!intel->constant_cliprect && intel->front_cliprects) @@ -274,7 +276,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) ctx->Driver.Enable(ctx, GL_DEPTH_TEST, (ctx->Depth.Test && fb->Visual.depthBits > 0)); ctx->Driver.Enable(ctx, GL_STENCIL_TEST, - (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0)); + (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0)); } else { /* Mesa's Stencil._Enabled field is updated when @@ -319,6 +321,23 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) static void intelDrawBuffer(GLcontext * ctx, GLenum mode) { + if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) { + struct intel_context *const intel = intel_context(ctx); + const GLboolean was_front_buffer_rendering = + intel->is_front_buffer_rendering; + + intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT) + || (mode == GL_FRONT); + + /* If we weren't front-buffer rendering before but we are now, make sure + * that the front-buffer has actually been allocated. + */ + if (!was_front_buffer_rendering && intel->is_front_buffer_rendering) { + intel_update_renderbuffers(intel->driContext, + intel->driContext->driDrawablePriv); + } + } + intel_draw_buffer(ctx, ctx->DrawBuffer); } diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c index 28281b3861..309ac1923b 100644 --- a/src/mesa/drivers/dri/intel/intel_clear.c +++ b/src/mesa/drivers/dri/intel/intel_clear.c @@ -30,6 +30,7 @@ #include "main/enums.h" #include "main/image.h" #include "main/mtypes.h" +#include "main/arrayobj.h" #include "main/attrib.h" #include "main/blend.h" #include "main/bufferobj.h" @@ -38,6 +39,7 @@ #include "main/enable.h" #include "main/macros.h" #include "main/matrix.h" +#include "main/polygon.h" #include "main/texstate.h" #include "main/shaders.h" #include "main/stencil.h" @@ -51,6 +53,7 @@ #include "intel_clear.h" #include "intel_fbo.h" #include "intel_pixel.h" +#include "intel_regions.h" #define FILE_DEBUG_FLAG DEBUG_BLIT @@ -65,6 +68,45 @@ BUFFER_BIT_COLOR6 | \ BUFFER_BIT_COLOR7) + +/** + * Per-context one-time init of things for intl_clear_tris(). + * Basically set up a private array object for vertex/color arrays. + */ +static void +init_clear(GLcontext *ctx) +{ + struct intel_context *intel = intel_context(ctx); + struct gl_array_object *arraySave = NULL; + const GLuint arrayBuffer = ctx->Array.ArrayBufferObj->Name; + const GLuint elementBuffer = ctx->Array.ElementArrayBufferObj->Name; + + /* create new array object */ + intel->clear.arrayObj = _mesa_new_array_object(ctx, ~0); + + /* save current array object, bind new one */ + _mesa_reference_array_object(ctx, &arraySave, ctx->Array.ArrayObj); + _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, intel->clear.arrayObj); + + /* one-time setup of vertex arrays (pos, color) */ + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0); + _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + _mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), intel->clear.color); + _mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), intel->clear.vertices); + _mesa_Enable(GL_COLOR_ARRAY); + _mesa_Enable(GL_VERTEX_ARRAY); + + /* restore original array object */ + _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, arraySave); + _mesa_reference_array_object(ctx, &arraySave, NULL); + + /* restore original buffer objects */ + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, arrayBuffer); + _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuffer); +} + + + /** * Perform glClear where mask contains only color, depth, and/or stencil. * @@ -77,14 +119,16 @@ void intel_clear_tris(GLcontext *ctx, GLbitfield mask) { struct intel_context *intel = intel_context(ctx); - GLfloat vertices[4][3]; - GLfloat color[4][4]; GLfloat dst_z; struct gl_framebuffer *fb = ctx->DrawBuffer; int i; GLboolean saved_fp_enable = GL_FALSE, saved_vp_enable = GL_FALSE; GLuint saved_shader_program = 0; unsigned int saved_active_texture; + struct gl_array_object *arraySave = NULL; + + if (!intel->clear.arrayObj) + init_clear(ctx); assert((mask & ~(TRI_CLEAR_COLOR_BITS | BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) == 0); @@ -93,10 +137,10 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask) GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT | + GL_POLYGON_BIT | GL_STENCIL_BUFFER_BIT | GL_TRANSFORM_BIT | GL_CURRENT_BIT); - _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); saved_active_texture = ctx->Texture.CurrentUnit; /* Disable existing GL state we don't want to apply to a clear. */ @@ -114,6 +158,7 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask) _mesa_Disable(GL_CLIP_PLANE3); _mesa_Disable(GL_CLIP_PLANE4); _mesa_Disable(GL_CLIP_PLANE5); + _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) { saved_fp_enable = GL_TRUE; _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB); @@ -146,13 +191,14 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask) } } + /* save current array object, bind our private one */ + _mesa_reference_array_object(ctx, &arraySave, ctx->Array.ArrayObj); + _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, intel->clear.arrayObj); + intel_meta_set_passthrough_transform(intel); for (i = 0; i < 4; i++) { - color[i][0] = ctx->Color.ClearColor[0]; - color[i][1] = ctx->Color.ClearColor[1]; - color[i][2] = ctx->Color.ClearColor[2]; - color[i][3] = ctx->Color.ClearColor[3]; + COPY_4FV(intel->clear.color[i], ctx->Color.ClearColor); } /* convert clear Z from [0,1] to NDC coord in [-1,1] */ @@ -161,23 +207,18 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask) /* Prepare the vertices, which are the same regardless of which buffer we're * drawing to. */ - vertices[0][0] = fb->_Xmin; - vertices[0][1] = fb->_Ymin; - vertices[0][2] = dst_z; - vertices[1][0] = fb->_Xmax; - vertices[1][1] = fb->_Ymin; - vertices[1][2] = dst_z; - vertices[2][0] = fb->_Xmax; - vertices[2][1] = fb->_Ymax; - vertices[2][2] = dst_z; - vertices[3][0] = fb->_Xmin; - vertices[3][1] = fb->_Ymax; - vertices[3][2] = dst_z; - - _mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &color); - _mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), &vertices); - _mesa_Enable(GL_COLOR_ARRAY); - _mesa_Enable(GL_VERTEX_ARRAY); + intel->clear.vertices[0][0] = fb->_Xmin; + intel->clear.vertices[0][1] = fb->_Ymin; + intel->clear.vertices[0][2] = dst_z; + intel->clear.vertices[1][0] = fb->_Xmax; + intel->clear.vertices[1][1] = fb->_Ymin; + intel->clear.vertices[1][2] = dst_z; + intel->clear.vertices[2][0] = fb->_Xmax; + intel->clear.vertices[2][1] = fb->_Ymax; + intel->clear.vertices[2][2] = dst_z; + intel->clear.vertices[3][0] = fb->_Xmin; + intel->clear.vertices[3][1] = fb->_Ymax; + intel->clear.vertices[3][2] = dst_z; while (mask != 0) { GLuint this_mask = 0; @@ -215,8 +256,10 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask) /* Control writing of the stencil clear value to stencil. */ if (this_mask & BUFFER_BIT_STENCIL) { _mesa_Enable(GL_STENCIL_TEST); - _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear, + _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, + GL_REPLACE, GL_REPLACE, GL_REPLACE); + _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, + ctx->Stencil.Clear, ctx->Stencil.WriteMask[0]); } else { _mesa_Disable(GL_STENCIL_TEST); @@ -238,8 +281,11 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask) if (saved_shader_program) _mesa_UseProgramObjectARB(saved_shader_program); - _mesa_PopClientAttrib(); _mesa_PopAttrib(); + + /* restore current array object */ + _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, arraySave); + _mesa_reference_array_object(ctx, &arraySave, NULL); } static const char *buffer_names[] = { @@ -267,7 +313,6 @@ static const char *buffer_names[] = { static void intelClear(GLcontext *ctx, GLbitfield mask) { - struct intel_context *intel = intel_context(ctx); const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask); GLbitfield tri_mask = 0; GLbitfield blit_mask = 0; @@ -295,7 +340,7 @@ intelClear(GLcontext *ctx, GLbitfield mask) = intel_get_rb_region(fb, BUFFER_STENCIL); if (stencilRegion) { /* have hw stencil */ - if (IS_965(intel->intelScreen->deviceID) || + if (stencilRegion->tiling == I915_TILING_Y || (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) { /* We have to use the 3D engine if we're clearing a partial mask * of the stencil buffer, or if we're on a 965 which has a tiled @@ -312,9 +357,10 @@ intelClear(GLcontext *ctx, GLbitfield mask) /* HW depth */ if (mask & BUFFER_BIT_DEPTH) { + const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH); + /* clear depth with whatever method is used for stencil (see above) */ - if (IS_965(intel->intelScreen->deviceID) || - tri_mask & BUFFER_BIT_STENCIL) + if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL) tri_mask |= BUFFER_BIT_DEPTH; else blit_mask |= BUFFER_BIT_DEPTH; diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index a664e74936..f88b37d0f3 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -28,6 +28,7 @@ #include "main/glheader.h" #include "main/context.h" +#include "main/arrayobj.h" #include "main/extensions.h" #include "main/framebuffer.h" #include "main/imports.h" @@ -173,6 +174,24 @@ intelGetString(GLcontext * ctx, GLenum name) } } +static unsigned +intel_bits_per_pixel(const struct intel_renderbuffer *rb) +{ + switch (rb->Base._ActualFormat) { + case GL_RGB5: + case GL_DEPTH_COMPONENT16: + return 16; + case GL_RGB8: + case GL_RGBA8: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH24_STENCIL8_EXT: + case GL_STENCIL_INDEX8_EXT: + return 32; + default: + return 0; + } +} + void intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) { @@ -180,7 +199,7 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) struct intel_renderbuffer *rb; struct intel_region *region, *depth_region; struct intel_context *intel = context->driverPrivate; - __DRIbuffer *buffers; + __DRIbuffer *buffers = NULL; __DRIscreen *screen; int i, count; unsigned int attachments[10]; @@ -192,22 +211,63 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) screen = intel->intelScreen->driScrnPriv; - i = 0; - if (intel_fb->color_rb[0]) - attachments[i++] = __DRI_BUFFER_FRONT_LEFT; - if (intel_fb->color_rb[1]) - attachments[i++] = __DRI_BUFFER_BACK_LEFT; - if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH)) - attachments[i++] = __DRI_BUFFER_DEPTH; - if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL)) - attachments[i++] = __DRI_BUFFER_STENCIL; - - buffers = (*screen->dri2.loader->getBuffers)(drawable, - &drawable->w, - &drawable->h, - attachments, i, - &count, - drawable->loaderPrivate); + if (screen->dri2.loader + && (screen->dri2.loader->base.version > 2) + && (screen->dri2.loader->getBuffersWithFormat != NULL)) { + struct intel_renderbuffer *depth_rb; + struct intel_renderbuffer *stencil_rb; + + i = 0; + if ((intel->is_front_buffer_rendering || !intel_fb->color_rb[1]) + && intel_fb->color_rb[0]) { + attachments[i++] = __DRI_BUFFER_FRONT_LEFT; + attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]); + } + + if (intel_fb->color_rb[1]) { + attachments[i++] = __DRI_BUFFER_BACK_LEFT; + attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]); + } + + depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); + stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); + + if ((depth_rb != NULL) && (stencil_rb != NULL)) { + attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL; + attachments[i++] = intel_bits_per_pixel(depth_rb); + } else if (depth_rb != NULL) { + attachments[i++] = __DRI_BUFFER_DEPTH; + attachments[i++] = intel_bits_per_pixel(depth_rb); + } else if (stencil_rb != NULL) { + attachments[i++] = __DRI_BUFFER_STENCIL; + attachments[i++] = intel_bits_per_pixel(stencil_rb); + } + + buffers = + (*screen->dri2.loader->getBuffersWithFormat)(drawable, + &drawable->w, + &drawable->h, + attachments, i / 2, + &count, + drawable->loaderPrivate); + } else if (screen->dri2.loader) { + i = 0; + if (intel_fb->color_rb[0]) + attachments[i++] = __DRI_BUFFER_FRONT_LEFT; + if (intel_fb->color_rb[1]) + attachments[i++] = __DRI_BUFFER_BACK_LEFT; + if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH)) + attachments[i++] = __DRI_BUFFER_DEPTH; + if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL)) + attachments[i++] = __DRI_BUFFER_STENCIL; + + buffers = (*screen->dri2.loader->getBuffers)(drawable, + &drawable->w, + &drawable->h, + attachments, i, + &count, + drawable->loaderPrivate); + } if (buffers == NULL) return; @@ -235,6 +295,11 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) region_name = "dri2 front buffer"; break; + case __DRI_BUFFER_FAKE_FRONT_LEFT: + rb = intel_fb->color_rb[0]; + region_name = "dri2 fake front buffer"; + break; + case __DRI_BUFFER_BACK_LEFT: rb = intel_fb->color_rb[1]; region_name = "dri2 back buffer"; @@ -245,6 +310,11 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) region_name = "dri2 depth buffer"; break; + case __DRI_BUFFER_DEPTH_STENCIL: + rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); + region_name = "dri2 depth / stencil buffer"; + break; + case __DRI_BUFFER_STENCIL: rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); region_name = "dri2 stencil buffer"; @@ -291,6 +361,23 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) intel_renderbuffer_set_region(rb, region); intel_region_release(®ion); + + if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) { + rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); + if (rb != NULL) { + struct intel_region *stencil_region = NULL; + + if (rb->region) { + dri_bo_flink(rb->region->buffer, &name); + if (name == buffers[i].name) + continue; + } + + intel_region_reference(&stencil_region, region); + intel_renderbuffer_set_region(rb, stencil_region); + intel_region_release(&stencil_region); + } + } } driUpdateFramebufferSize(&intel->ctx, drawable); @@ -307,7 +394,7 @@ intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) if (!driContext->driScreenPriv->dri2.enabled) return; - if (!intel->internal_viewport_call) { + if (!intel->internal_viewport_call && ctx->DrawBuffer->Name == 0) { intel_update_renderbuffers(driContext, driContext->driDrawablePriv); if (driContext->driDrawablePriv != driContext->driReadablePriv) intel_update_renderbuffers(driContext, driContext->driReadablePriv); @@ -391,6 +478,27 @@ intel_flush(GLcontext *ctx, GLboolean needs_mi_flush) if (intel->batch->map != intel->batch->ptr) intel_batchbuffer_flush(intel->batch); + + if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) { + __DRIscreen *const screen = intel->intelScreen->driScrnPriv; + + if (screen->dri2.loader && + (screen->dri2.loader->base.version >= 2) + && (screen->dri2.loader->flushFrontBuffer != NULL)) { + (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable, + intel->driDrawable->loaderPrivate); + + /* Only clear the dirty bit if front-buffer rendering is no longer + * enabled. This is done so that the dirty bit can only be set in + * glDrawBuffer. Otherwise the dirty bit would have to be set at + * each of N places that do rendering. This has worse performances, + * but it is much easier to get correct. + */ + if (intel->is_front_buffer_rendering) { + intel->front_buffer_dirty = GL_FALSE; + } + } + } } void @@ -442,6 +550,9 @@ intelInitDriverFunctions(struct dd_function_table *functions) functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; intelInitTextureFuncs(functions); + intelInitTextureImageFuncs(functions); + intelInitTextureSubImageFuncs(functions); + intelInitTextureCopyImageFuncs(functions); intelInitStateFuncs(functions); intelInitClearFuncs(functions); intelInitBufferFuncs(functions); @@ -502,8 +613,6 @@ intelInitContext(struct intel_context *intel, } } - ctx->Const.MaxTextureMaxAnisotropy = 2.0; - /* This doesn't yet catch all non-conformant rendering, but it's a * start. */ @@ -544,6 +653,13 @@ intelInitContext(struct intel_context *intel, _mesa_init_point(ctx); ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */ + if (IS_965(intelScreen->deviceID)) { + if (MAX_WIDTH > 8192) + ctx->Const.MaxRenderbufferSize = 8192; + } else { + if (MAX_WIDTH > 2048) + ctx->Const.MaxRenderbufferSize = 2048; + } /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext(ctx); @@ -611,6 +727,9 @@ intelInitContext(struct intel_context *intel, else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) { _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); } + intel->use_texture_tiling = driQueryOptionb(&intel->optionCache, + "texture_tiling"); + intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z"); intel->prim.primitive = ~0; @@ -650,6 +769,9 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv) INTEL_FIREVERTICES(intel); + if (intel->clear.arrayObj) + _mesa_delete_array_object(&intel->ctx, intel->clear.arrayObj); + intel->vtbl.destroy(intel); release_texture_heaps = (intel->ctx.Shared->RefCount == 1); @@ -669,13 +791,64 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv) intel->prim.vb_bo = NULL; if (release_texture_heaps) { - /* This share group is about to go away, free our private - * texture object data. + /* Nothing is currently done here to free texture heaps; + * but we're not using the texture heap utilities, so I + * rather think we shouldn't. I've taken a look, and can't + * find any private texture data hanging around anywhere, but + * I'm not yet certain there isn't any at all... */ - if (INTEL_DEBUG & DEBUG_TEXTURE) + /* if (INTEL_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "do something to free texture heaps\n"); + */ } + /* XXX In intelMakeCurrent() below, the context's static regions are + * referenced inside the frame buffer; it's listed as a hack, + * with a comment of "XXX FBO temporary fix-ups!", but + * as long as it's there, we should release the regions here. + * The do/while loop around the block is used to allow the + * "continue" statements inside the block to exit the block, + * to avoid many layers of "if" constructs. + */ + do { + __DRIdrawablePrivate * driDrawPriv = intel->driDrawable; + struct intel_framebuffer *intel_fb; + struct intel_renderbuffer *irbDepth, *irbStencil; + if (!driDrawPriv) { + /* We're already detached from the drawable; exit this block. */ + continue; + } + intel_fb = (struct intel_framebuffer *) driDrawPriv->driverPrivate; + if (!intel_fb) { + /* The frame buffer is already gone; exit this block. */ + continue; + } + irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); + irbStencil = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); + + /* If the regions of the frame buffer still match the regions + * of the context, release them. If they've changed somehow, + * leave them alone. + */ + if (intel_fb->color_rb[0] && intel_fb->color_rb[0]->region == intel->front_region) { + intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL); + } + if (intel_fb->color_rb[1] && intel_fb->color_rb[1]->region == intel->back_region) { + intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL); + } + + if (irbDepth && irbDepth->region == intel->depth_region) { + intel_renderbuffer_set_region(irbDepth, NULL); + } + /* Usually, the stencil buffer is the same as the depth buffer; + * but they're handled separately in MakeCurrent, so we'll + * handle them separately here. + */ + if (irbStencil && irbStencil->region == intel->depth_region) { + intel_renderbuffer_set_region(irbStencil, NULL); + } + } while (0); + intel_region_release(&intel->front_region); intel_region_release(&intel->back_region); intel_region_release(&intel->depth_region); @@ -684,6 +857,8 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv) /* free the Mesa context */ _mesa_free_context_data(&intel->ctx); + + } } @@ -712,7 +887,10 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv, if (driDrawPriv != driReadPriv) intel_update_renderbuffers(driContextPriv, driReadPriv); } else { - /* XXX FBO temporary fix-ups! */ + /* XXX FBO temporary fix-ups! These are released in + * intelDextroyContext(), above. Changes here should be + * reflected there. + */ /* if the renderbuffers don't have regions, init them from the context */ struct intel_renderbuffer *irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index d635f3f50d..7d3c80bb21 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -48,6 +48,8 @@ #define DV_PF_555 (1<<8) #define DV_PF_565 (2<<8) #define DV_PF_8888 (3<<8) +#define DV_PF_4444 (8<<8) +#define DV_PF_1555 (9<<8) struct intel_region; struct intel_context; @@ -159,12 +161,22 @@ struct intel_context struct { struct gl_fragment_program *bitmap_fp; struct gl_vertex_program *passthrough_vp; + struct gl_buffer_object *texcoord_vbo; struct gl_fragment_program *saved_fp; GLboolean saved_fp_enable; struct gl_vertex_program *saved_vp; GLboolean saved_vp_enable; + struct gl_fragment_program *tex2d_fp; + + GLboolean saved_texcoord_enable; + struct gl_buffer_object *saved_array_vbo, *saved_texcoord_vbo; + GLenum saved_texcoord_type; + GLsizei saved_texcoord_size, saved_texcoord_stride; + const void *saved_texcoord_ptr; + int saved_active_texture; + GLint saved_vp_x, saved_vp_y; GLsizei saved_vp_width, saved_vp_height; GLenum saved_matrix_mode; @@ -213,6 +225,14 @@ struct intel_context GLuint ClearColor565; GLuint ClearColor8888; + /* info for intel_clear_tris() */ + struct + { + struct gl_array_object *arrayObj; + GLfloat vertices[4][3]; + GLfloat color[4][4]; + } clear; + /* Offsets of fields within the current vertex: */ GLuint coloroffset; @@ -262,11 +282,32 @@ struct intel_context * flush time while the lock is held. */ GLboolean constant_cliprect; + /** * In !constant_cliprect mode, set to true if the front cliprects should be * used instead of back. */ GLboolean front_cliprects; + + /** + * Set if rendering has occured to the drawable's front buffer. + * + * This is used in the DRI2 case to detect that glFlush should also copy + * the contents of the fake front buffer to the real front buffer. + */ + GLboolean front_buffer_dirty; + + /** + * Track whether front-buffer rendering is currently enabled + * + * A separate flag is used to track this in order to support MRT more + * easily. + */ + GLboolean is_front_buffer_rendering; + + GLboolean use_texture_tiling; + GLboolean use_early_z; + drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */ int perf_boxes; @@ -319,6 +360,7 @@ extern char *__progname; #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0])) #define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1)) +#define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0) #define INTEL_FIREVERTICES(intel) \ do { \ @@ -520,6 +562,9 @@ void intel_viewport(GLcontext * ctx, GLint x, GLint y, void intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable); +void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region, + uint32_t buffer_id); + /*====================================================================== * Inline conversion functions. * These are better-typed than the macros used previously: @@ -530,4 +575,10 @@ intel_context(GLcontext * ctx) return (struct intel_context *) ctx; } +static INLINE GLboolean +is_power_of_two(uint32_t value) +{ + return (value & (value - 1)) == 0; +} + #endif diff --git a/src/mesa/drivers/dri/intel/intel_decode.c b/src/mesa/drivers/dri/intel/intel_decode.c index f04638206d..a9dfe281cb 100644 --- a/src/mesa/drivers/dri/intel/intel_decode.c +++ b/src/mesa/drivers/dri/intel/intel_decode.c @@ -800,6 +800,7 @@ static int decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i830) { unsigned int len, i, c, opcode, word, map, sampler, instr; + char *format; struct { uint32_t opcode; @@ -1001,6 +1002,35 @@ decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i (*failures)++; } return len; + case 0x85: + len = (data[0] & 0x0000000f) + 2; + + if (len != 2) + fprintf(out, "Bad count in 3DSTATE_DEST_BUFFER_VARIABLES\n"); + if (count < 2) + BUFFER_FAIL(count, len, "3DSTATE_DEST_BUFFER_VARIABLES"); + + instr_out(data, hw_offset, 0, + "3DSTATE_DEST_BUFFER_VARIABLES\n"); + + switch ((data[1] >> 8) & 0xf) { + case 0x0: format = "g8"; break; + case 0x1: format = "x1r5g5b5"; break; + case 0x2: format = "r5g6b5"; break; + case 0x3: format = "a8r8g8b8"; break; + case 0x4: format = "ycrcb_swapy"; break; + case 0x5: format = "ycrcb_normal"; break; + case 0x6: format = "ycrcb_swapuv"; break; + case 0x7: format = "ycrcb_swapuvy"; break; + case 0x8: format = "a4r4g4b4"; break; + case 0x9: format = "a1r5g5b5"; break; + case 0xa: format = "a2r10g10b10"; break; + default: format = "BAD"; break; + } + instr_out(data, hw_offset, 1, "%s format, early Z %sabled\n", + format, + (data[1] & (1 << 31)) ? "en" : "dis"); + return len; } for (opcode = 0; opcode < sizeof(opcodes_3d_1d) / sizeof(opcodes_3d_1d[0]); diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index 9ec1b4ec2f..1e8b1878ab 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -48,6 +48,7 @@ #define need_GL_EXT_point_parameters #define need_GL_EXT_secondary_color #define need_GL_EXT_stencil_two_side +#define need_GL_APPLE_vertex_array_object #define need_GL_ATI_separate_stencil #define need_GL_ATI_envmap_bumpmap #define need_GL_NV_point_sprite @@ -95,6 +96,7 @@ static const struct dri_extension card_extensions[] = { { "GL_EXT_texture_lod_bias", NULL }, { "GL_3DFX_texture_compression_FXT1", NULL }, { "GL_APPLE_client_storage", NULL }, + { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions}, { "GL_MESA_pack_invert", NULL }, { "GL_MESA_ycbcr_texture", NULL }, { "GL_NV_blend_square", NULL }, diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index a401f730ba..0ea413aee1 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -119,6 +119,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, rb->RedBits = 5; rb->GreenBits = 6; rb->BlueBits = 5; + irb->texformat = &_mesa_texformat_rgb565; cpp = 2; break; case GL_RGB: @@ -132,6 +133,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, rb->GreenBits = 8; rb->BlueBits = 8; rb->AlphaBits = 0; + irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */ cpp = 4; break; case GL_RGBA: @@ -148,6 +150,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, rb->GreenBits = 8; rb->BlueBits = 8; rb->AlphaBits = 8; + irb->texformat = &_mesa_texformat_argb8888; cpp = 4; break; case GL_STENCIL_INDEX: @@ -160,12 +163,14 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, rb->DataType = GL_UNSIGNED_INT_24_8_EXT; rb->StencilBits = 8; cpp = 4; + irb->texformat = &_mesa_texformat_s8_z24; break; case GL_DEPTH_COMPONENT16: rb->_ActualFormat = GL_DEPTH_COMPONENT16; rb->DataType = GL_UNSIGNED_SHORT; rb->DepthBits = 16; cpp = 2; + irb->texformat = &_mesa_texformat_z16; break; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: @@ -174,6 +179,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, rb->DataType = GL_UNSIGNED_INT_24_8_EXT; rb->DepthBits = 24; cpp = 4; + irb->texformat = &_mesa_texformat_s8_z24; break; case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: @@ -182,6 +188,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, rb->DepthBits = 24; rb->StencilBits = 8; cpp = 4; + irb->texformat = &_mesa_texformat_s8_z24; break; default: _mesa_problem(ctx, @@ -210,7 +217,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch); - irb->region = intel_region_alloc(intel, cpp, width, height, pitch, + irb->region = intel_region_alloc(intel, I915_TILING_NONE, + cpp, width, height, pitch, GL_TRUE); if (!irb->region) return GL_FALSE; /* out of memory? */ @@ -322,6 +330,7 @@ intel_create_renderbuffer(GLenum intFormat) irb->Base.GreenBits = 6; irb->Base.BlueBits = 5; irb->Base.DataType = GL_UNSIGNED_BYTE; + irb->texformat = &_mesa_texformat_rgb565; break; case GL_RGB8: irb->Base._ActualFormat = GL_RGB8; @@ -331,6 +340,7 @@ intel_create_renderbuffer(GLenum intFormat) irb->Base.BlueBits = 8; irb->Base.AlphaBits = 0; irb->Base.DataType = GL_UNSIGNED_BYTE; + irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */ break; case GL_RGBA8: irb->Base._ActualFormat = GL_RGBA8; @@ -340,24 +350,28 @@ intel_create_renderbuffer(GLenum intFormat) irb->Base.BlueBits = 8; irb->Base.AlphaBits = 8; irb->Base.DataType = GL_UNSIGNED_BYTE; + irb->texformat = &_mesa_texformat_argb8888; break; case GL_STENCIL_INDEX8_EXT: irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT; irb->Base._BaseFormat = GL_STENCIL_INDEX; irb->Base.StencilBits = 8; irb->Base.DataType = GL_UNSIGNED_BYTE; + irb->texformat = &_mesa_texformat_s8_z24; break; case GL_DEPTH_COMPONENT16: irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; irb->Base._BaseFormat = GL_DEPTH_COMPONENT; irb->Base.DepthBits = 16; irb->Base.DataType = GL_UNSIGNED_SHORT; + irb->texformat = &_mesa_texformat_z16; break; case GL_DEPTH_COMPONENT24: irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; irb->Base._BaseFormat = GL_DEPTH_COMPONENT; irb->Base.DepthBits = 24; irb->Base.DataType = GL_UNSIGNED_INT; + irb->texformat = &_mesa_texformat_s8_z24; break; case GL_DEPTH24_STENCIL8_EXT: irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; @@ -365,6 +379,7 @@ intel_create_renderbuffer(GLenum intFormat) irb->Base.DepthBits = 24; irb->Base.StencilBits = 8; irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; + irb->texformat = &_mesa_texformat_s8_z24; break; default: _mesa_problem(NULL, @@ -449,6 +464,8 @@ static GLboolean intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, struct gl_texture_image *texImage) { + irb->texformat = texImage->TexFormat; + if (texImage->TexFormat == &_mesa_texformat_argb8888) { irb->Base._ActualFormat = GL_RGBA8; irb->Base._BaseFormat = GL_RGBA; @@ -458,9 +475,21 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, else if (texImage->TexFormat == &_mesa_texformat_rgb565) { irb->Base._ActualFormat = GL_RGB5; irb->Base._BaseFormat = GL_RGB; - irb->Base.DataType = GL_UNSIGNED_SHORT; + irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGB5 texture OK\n"); } + else if (texImage->TexFormat == &_mesa_texformat_argb1555) { + irb->Base._ActualFormat = GL_RGB5_A1; + irb->Base._BaseFormat = GL_RGBA; + irb->Base.DataType = GL_UNSIGNED_BYTE; + DBG("Render to ARGB1555 texture OK\n"); + } + else if (texImage->TexFormat == &_mesa_texformat_argb4444) { + irb->Base._ActualFormat = GL_RGBA4; + irb->Base._BaseFormat = GL_RGBA; + irb->Base.DataType = GL_UNSIGNED_BYTE; + DBG("Render to ARGB4444 texture OK\n"); + } else if (texImage->TexFormat == &_mesa_texformat_z16) { irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; irb->Base._BaseFormat = GL_DEPTH_COMPONENT; @@ -546,9 +575,10 @@ intel_render_texture(GLcontext * ctx, ASSERT(newImage); - if (newImage->Border != 0) { - /* Fallback on drawing to a texture with a border, which won't have a - * miptree. + intel_image = intel_texture_image(newImage); + if (!intel_image->mt) { + /* Fallback on drawing to a texture that doesn't have a miptree + * (has a border, width/height 0, etc.) */ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); _mesa_render_texture(ctx, fb, att); @@ -579,7 +609,6 @@ intel_render_texture(GLcontext * ctx, irb->Base.RefCount); /* point the renderbufer's region to the texture image region */ - intel_image = intel_texture_image(newImage); if (irb->region != intel_image->mt->region) { if (irb->region) intel_region_release(&irb->region); @@ -631,11 +660,11 @@ intel_finish_render_texture(GLcontext * ctx, static void intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) { - struct intel_context *intel = intel_context(ctx); const struct intel_renderbuffer *depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH); const struct intel_renderbuffer *stencilRb = intel_get_renderbuffer(fb, BUFFER_STENCIL); + int i; if (stencilRb && stencilRb != depthRb) { /* we only support combined depth/stencil buffers, not separate @@ -644,32 +673,26 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; } - /* check that texture color buffers are a format we can render into */ - { - const struct gl_texture_format *supportedFormat; - GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; + struct intel_renderbuffer *irb = intel_renderbuffer(rb); - /* The texture format we can render into seems to depend on the - * screen depth. There currently seems to be a problem when - * rendering into a rgb565 texture when the screen is abgr8888. - */ + if (rb == NULL) + continue; + + if (irb == NULL) { + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; + continue; + } - if (intel->ctx.Visual.rgbBits >= 24) - supportedFormat = &_mesa_texformat_argb8888; - else - supportedFormat = &_mesa_texformat_rgb565; - - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - const struct gl_texture_object *texObj = - fb->Attachment[BUFFER_COLOR0 + i].Texture; - if (texObj) { - const struct gl_texture_image *texImg = - texObj->Image[0][texObj->BaseLevel]; - if (texImg && texImg->TexFormat != supportedFormat) { - fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; - break; - } - } + switch (irb->texformat->MesaFormat) { + case MESA_FORMAT_ARGB8888: + case MESA_FORMAT_RGB565: + case MESA_FORMAT_ARGB1555: + case MESA_FORMAT_ARGB4444: + break; + default: + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; } } } diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h index 7226ee026f..f0665af482 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.h +++ b/src/mesa/drivers/dri/intel/intel_fbo.h @@ -61,6 +61,8 @@ struct intel_renderbuffer struct gl_renderbuffer Base; struct intel_region *region; + const struct gl_texture_format *texformat; + GLuint vbl_pending; /**< vblank sequence number of pending flip */ uint8_t *span_cache; diff --git a/src/mesa/drivers/dri/intel/intel_generatemipmap.c b/src/mesa/drivers/dri/intel/intel_generatemipmap.c new file mode 100644 index 0000000000..1060fbd9e5 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_generatemipmap.c @@ -0,0 +1,283 @@ +/* + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +#include "main/glheader.h" +#include "main/enums.h" +#include "main/image.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/bufferobj.h" +#include "main/teximage.h" +#include "main/texenv.h" +#include "main/texobj.h" +#include "main/texstate.h" +#include "main/texparam.h" +#include "main/varray.h" +#include "main/attrib.h" +#include "main/enable.h" +#include "main/buffers.h" +#include "main/fbobject.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" +#include "main/depth.h" +#include "main/hash.h" +#include "main/mipmap.h" +#include "main/blend.h" +#include "glapi/dispatch.h" +#include "swrast/swrast.h" + +#include "intel_screen.h" +#include "intel_context.h" +#include "intel_batchbuffer.h" +#include "intel_pixel.h" +#include "intel_tex.h" +#include "intel_mipmap_tree.h" + +static const char *intel_fp_tex2d = + "!!ARBfp1.0\n" + "TEX result.color, fragment.texcoord[0], texture[0], 2D;\n" + "END\n"; + +static GLboolean +intel_generate_mipmap_level(GLcontext *ctx, GLuint tex_name, + int level, int width, int height) +{ + struct intel_context *intel = intel_context(ctx); + GLfloat vertices[4][2]; + GLint status; + + /* Set to source from the previous level */ + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, level - 1); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level - 1); + + /* Set to draw into the current level */ + _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + GL_TEXTURE_2D, + tex_name, + level); + /* Choose to render to the color attachment. */ + _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT); + + status = _mesa_CheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) + return GL_FALSE; + + intel_meta_set_passthrough_transform(intel); + + /* XXX: Doing it right would involve setting up the transformation to do + * 0-1 mapping or something, and not changing the vertex data. + */ + vertices[0][0] = 0; + vertices[0][1] = 0; + vertices[1][0] = width; + vertices[1][1] = 0; + vertices[2][0] = width; + vertices[2][1] = height; + vertices[3][0] = 0; + vertices[3][1] = height; + + _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices); + _mesa_Enable(GL_VERTEX_ARRAY); + intel_meta_set_default_texrect(intel); + + CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + + intel_meta_restore_texcoords(intel); + intel_meta_restore_transform(intel); + + return GL_TRUE; +} + +static GLboolean +intel_generate_mipmap_2d(GLcontext *ctx, + GLenum target, + struct gl_texture_object *texObj) +{ + struct intel_context *intel = intel_context(ctx); + GLint old_active_texture; + int level, max_levels, start_level, end_level; + GLuint fb_name; + GLboolean success = GL_FALSE; + struct gl_framebuffer *saved_fbo = NULL; + + _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | + GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT); + _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); + old_active_texture = ctx->Texture.CurrentUnit; + _mesa_reference_framebuffer(&saved_fbo, ctx->DrawBuffer); + + _mesa_Disable(GL_POLYGON_STIPPLE); + _mesa_Disable(GL_DEPTH_TEST); + _mesa_Disable(GL_STENCIL_TEST); + _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + _mesa_DepthMask(GL_FALSE); + + /* Bind the given texture to GL_TEXTURE_2D with linear filtering for our + * minification. + */ + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB); + _mesa_Enable(GL_TEXTURE_2D); + _mesa_BindTexture(GL_TEXTURE_2D, texObj->Name); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_LINEAR_MIPMAP_NEAREST); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + /* Bind the new renderbuffer to the color attachment point. */ + _mesa_GenFramebuffersEXT(1, &fb_name); + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name); + + intel_meta_set_fragment_program(intel, &intel->meta.tex2d_fp, + intel_fp_tex2d); + intel_meta_set_passthrough_vertex_program(intel); + + max_levels = _mesa_max_texture_levels(ctx, texObj->Target); + start_level = texObj->BaseLevel; + end_level = texObj->MaxLevel; + + /* Loop generating level+1 from level. */ + for (level = start_level; level < end_level && level < max_levels - 1; level++) { + const struct gl_texture_image *srcImage; + int width, height; + + srcImage = _mesa_select_tex_image(ctx, texObj, target, level); + if (srcImage->Border != 0) + goto fail; + + width = srcImage->Width / 2; + if (width < 1) + width = 1; + height = srcImage->Height / 2; + if (height < 1) + height = 1; + + if (width == srcImage->Width && + height == srcImage->Height) { + /* Neither _mesa_max_texture_levels nor texObj->MaxLevel are the + * maximum texture level for the object, so break out when we've gone + * over the edge. + */ + break; + } + + /* Make sure that there's space allocated for the target level. + * We could skip this if there's already space allocated and save some + * time. + */ + _mesa_TexImage2D(GL_TEXTURE_2D, level + 1, srcImage->InternalFormat, + width, height, 0, + GL_RGBA, GL_UNSIGNED_INT, NULL); + + if (!intel_generate_mipmap_level(ctx, texObj->Name, level + 1, + width, height)) + goto fail; + } + + success = GL_TRUE; + +fail: + intel_meta_restore_fragment_program(intel); + intel_meta_restore_vertex_program(intel); + + _mesa_DeleteFramebuffersEXT(1, &fb_name); + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); + if (saved_fbo) + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, saved_fbo->Name); + _mesa_reference_framebuffer(&saved_fbo, NULL); + _mesa_PopClientAttrib(); + _mesa_PopAttrib(); + + return success; +} + + +/** + * Generate new mipmap data from BASE+1 to BASE+p (the minimally-sized mipmap + * level). + * + * The texture object's miptree must be mapped. + * + * It would be really nice if this was just called by Mesa whenever mipmaps + * needed to be regenerated, rather than us having to remember to do so in + * each texture image modification path. + * + * This function should also include an accelerated path. + */ +void +intel_generate_mipmap(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); + GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + int face, i; + + /* HW path */ + if (target == GL_TEXTURE_2D && + ctx->Extensions.EXT_framebuffer_object && + ctx->Extensions.ARB_fragment_program && + ctx->Extensions.ARB_vertex_program) { + GLboolean success; + + /* We'll be accessing this texture using GL entrypoints, which should + * be resilient against other access to this texture. + */ + _mesa_unlock_texture(ctx, texObj); + success = intel_generate_mipmap_2d(ctx, target, texObj); + _mesa_lock_texture(ctx, texObj); + + if (success) + return; + } + + /* SW path */ + intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel); + _mesa_generate_mipmap(ctx, target, texObj); + intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel); + + /* Update the level information in our private data in the new images, since + * it didn't get set as part of a normal TexImage path. + */ + for (face = 0; face < nr_faces; face++) { + for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) { + struct intel_texture_image *intelImage; + + intelImage = intel_texture_image(texObj->Image[face][i]); + if (intelImage == NULL) + break; + + intelImage->level = i; + intelImage->face = face; + /* Unreference the miptree to signal that the new Data is a bare + * pointer from mesa. + */ + intel_miptree_release(intel, &intelImage->mt); + } + } +} diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index 6e1e034e53..0d34f28311 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -57,14 +57,16 @@ intel_miptree_create_internal(struct intel_context *intel, GLuint last_level, GLuint width0, GLuint height0, - GLuint depth0, GLuint cpp, GLuint compress_byte) + GLuint depth0, GLuint cpp, GLuint compress_byte, + uint32_t tiling) { GLboolean ok; struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1); - DBG("%s target %s format %s level %d..%d\n", __FUNCTION__, + DBG("%s target %s format %s level %d..%d <-- %p\n", __FUNCTION__, _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(internal_format), first_level, last_level); + _mesa_lookup_enum_by_nr(internal_format), + first_level, last_level, mt); mt->target = target_to_target(target); mt->internal_format = internal_format; @@ -80,15 +82,16 @@ intel_miptree_create_internal(struct intel_context *intel, #ifdef I915 if (IS_945(intel->intelScreen->deviceID)) - ok = i945_miptree_layout(intel, mt); + ok = i945_miptree_layout(intel, mt, tiling); else - ok = i915_miptree_layout(intel, mt); + ok = i915_miptree_layout(intel, mt, tiling); #else - ok = brw_miptree_layout(intel, mt); + ok = brw_miptree_layout(intel, mt, tiling); #endif if (!ok) { free(mt); + DBG("%s not okay - returning NULL\n", __FUNCTION__); return NULL; } @@ -107,10 +110,18 @@ intel_miptree_create(struct intel_context *intel, GLboolean expect_accelerated_upload) { struct intel_mipmap_tree *mt; + uint32_t tiling; + + if (intel->use_texture_tiling && compress_byte == 0 && + intel->intelScreen->kernel_exec_fencing) + tiling = I915_TILING_X; + else + tiling = I915_TILING_NONE; mt = intel_miptree_create_internal(intel, target, internal_format, first_level, last_level, width0, - height0, depth0, cpp, compress_byte); + height0, depth0, cpp, compress_byte, + tiling); /* * pitch == 0 || height == 0 indicates the null texture */ @@ -118,6 +129,7 @@ intel_miptree_create(struct intel_context *intel, return NULL; mt->region = intel_region_alloc(intel, + tiling, mt->cpp, mt->pitch, mt->total_height, @@ -147,7 +159,8 @@ intel_miptree_create_for_region(struct intel_context *intel, mt = intel_miptree_create_internal(intel, target, internal_format, first_level, last_level, region->width, region->height, 1, - region->cpp, compress_byte); + region->cpp, compress_byte, + I915_TILING_NONE); if (!mt) return mt; #if 0 @@ -185,6 +198,7 @@ intel_miptree_create_for_region(struct intel_context *intel, int intel_miptree_pitch_align (struct intel_context *intel, struct intel_mipmap_tree *mt, + uint32_t tiling, int pitch) { #ifdef I915 @@ -205,6 +219,11 @@ int intel_miptree_pitch_align (struct intel_context *intel, pitch_align = 4; } + if (tiling == I915_TILING_X) + pitch_align = 512; + else if (tiling == I915_TILING_Y) + pitch_align = 128; + pitch = ALIGN(pitch * mt->cpp, pitch_align); #ifdef I915 diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h index 4060b9df78..3af9966827 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h @@ -148,6 +148,7 @@ intel_miptree_create_for_region(struct intel_context *intel, int intel_miptree_pitch_align (struct intel_context *intel, struct intel_mipmap_tree *mt, + uint32_t tiling, int pitch); void intel_miptree_reference(struct intel_mipmap_tree **dst, @@ -218,10 +219,13 @@ void intel_miptree_image_copy(struct intel_context *intel, /* i915_mipmap_tree.c: */ GLboolean i915_miptree_layout(struct intel_context *intel, - struct intel_mipmap_tree *mt); + struct intel_mipmap_tree *mt, + uint32_t tiling); GLboolean i945_miptree_layout(struct intel_context *intel, - struct intel_mipmap_tree *mt); + struct intel_mipmap_tree *mt, + uint32_t tiling); GLboolean brw_miptree_layout(struct intel_context *intel, - struct intel_mipmap_tree *mt); + struct intel_mipmap_tree *mt, + uint32_t tiling); #endif diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c index fc0ac0b79c..36a684b3b8 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel.c +++ b/src/mesa/drivers/dri/intel/intel_pixel.c @@ -27,9 +27,12 @@ #include "main/enums.h" #include "main/state.h" +#include "main/bufferobj.h" #include "main/context.h" #include "main/enable.h" #include "main/matrix.h" +#include "main/texstate.h" +#include "main/varray.h" #include "main/viewport.h" #include "swrast/swrast.h" #include "shader/arbprogram.h" @@ -334,6 +337,85 @@ intel_meta_restore_fragment_program(struct intel_context *intel) _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB); } +static const float default_texcoords[4][2] = { { 0.0, 0.0 }, + { 1.0, 0.0 }, + { 1.0, 1.0 }, + { 0.0, 1.0 } }; + +void +intel_meta_set_default_texrect(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + struct gl_client_array *old_texcoord_array; + + intel->meta.saved_active_texture = ctx->Texture.CurrentUnit; + if (intel->meta.saved_array_vbo == NULL) { + _mesa_reference_buffer_object(ctx, &intel->meta.saved_array_vbo, + ctx->Array.ArrayBufferObj); + } + + old_texcoord_array = &ctx->Array.ArrayObj->TexCoord[0]; + intel->meta.saved_texcoord_type = old_texcoord_array->Type; + intel->meta.saved_texcoord_size = old_texcoord_array->Size; + intel->meta.saved_texcoord_stride = old_texcoord_array->Stride; + intel->meta.saved_texcoord_enable = old_texcoord_array->Enabled; + intel->meta.saved_texcoord_ptr = old_texcoord_array->Ptr; + _mesa_reference_buffer_object(ctx, &intel->meta.saved_texcoord_vbo, + old_texcoord_array->BufferObj); + + _mesa_ClientActiveTextureARB(GL_TEXTURE0); + + if (intel->meta.texcoord_vbo == NULL) { + GLuint vbo_name; + + _mesa_GenBuffersARB(1, &vbo_name); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo_name); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(default_texcoords), + default_texcoords, GL_STATIC_DRAW_ARB); + _mesa_reference_buffer_object(ctx, &intel->meta.texcoord_vbo, + ctx->Array.ArrayBufferObj); + } else { + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, + intel->meta.texcoord_vbo->Name); + } + _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), NULL); + + _mesa_Enable(GL_TEXTURE_COORD_ARRAY); +} + +void +intel_meta_restore_texcoords(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + + /* Restore the old TexCoordPointer */ + if (intel->meta.saved_texcoord_vbo) { + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, + intel->meta.saved_texcoord_vbo->Name); + _mesa_reference_buffer_object(ctx, &intel->meta.saved_texcoord_vbo, NULL); + } else { + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0); + } + + _mesa_TexCoordPointer(intel->meta.saved_texcoord_size, + intel->meta.saved_texcoord_type, + intel->meta.saved_texcoord_stride, + intel->meta.saved_texcoord_ptr); + if (!intel->meta.saved_texcoord_enable) + _mesa_Disable(GL_TEXTURE_COORD_ARRAY); + + _mesa_ClientActiveTextureARB(GL_TEXTURE0 + + intel->meta.saved_active_texture); + + if (intel->meta.saved_array_vbo) { + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, + intel->meta.saved_array_vbo->Name); + _mesa_reference_buffer_object(ctx, &intel->meta.saved_array_vbo, NULL); + } else { + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0); + } +} + void intelInitPixelFuncs(struct dd_function_table *functions) { @@ -355,5 +437,7 @@ intel_free_pixel_state(struct intel_context *intel) _mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp, NULL); _mesa_reference_fragprog(ctx, &intel->meta.bitmap_fp, NULL); + _mesa_reference_fragprog(ctx, &intel->meta.tex2d_fp, NULL); + _mesa_reference_buffer_object(ctx, &intel->meta.texcoord_vbo, NULL); } diff --git a/src/mesa/drivers/dri/intel/intel_pixel.h b/src/mesa/drivers/dri/intel/intel_pixel.h index cb41fa182c..6acf0813c8 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel.h +++ b/src/mesa/drivers/dri/intel/intel_pixel.h @@ -40,6 +40,9 @@ void intel_meta_set_fragment_program(struct intel_context *intel, const char *prog_string); void intel_meta_restore_fragment_program(struct intel_context *intel); void intel_free_pixel_state(struct intel_context *intel); +void intel_meta_set_default_texrect(struct intel_context *intel); +void intel_meta_set_default_texrect(struct intel_context *intel); +void intel_meta_restore_texcoords(struct intel_context *intel); GLboolean intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one); diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index 1db7f5594e..80d3239189 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -360,7 +360,6 @@ intel_texture_bitmap(GLcontext * ctx, "END\n"; GLuint texname; GLfloat vertices[4][4]; - GLfloat texcoords[4][2]; GLint old_active_texture; GLubyte *unpacked_bitmap; GLubyte *a8_bitmap; @@ -401,6 +400,14 @@ intel_texture_bitmap(GLcontext * ctx, return GL_FALSE; } + if (!ctx->Extensions.ARB_texture_non_power_of_two && + (!is_power_of_two(width) || !is_power_of_two(height))) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, + "glBitmap() fallback: NPOT texture\n"); + return GL_FALSE; + } + /* Check that we can load in a texture this big. */ if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) || height > (1 << (ctx->Const.MaxTextureLevels - 1))) { @@ -485,22 +492,12 @@ intel_texture_bitmap(GLcontext * ctx, vertices[3][2] = dst_z; vertices[3][3] = 1.0; - texcoords[0][0] = 0.0; - texcoords[0][1] = 0.0; - texcoords[1][0] = 1.0; - texcoords[1][1] = 0.0; - texcoords[2][0] = 1.0; - texcoords[2][1] = 1.0; - texcoords[3][0] = 0.0; - texcoords[3][1] = 1.0; - _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices); - _mesa_ClientActiveTextureARB(GL_TEXTURE0); - _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); _mesa_Enable(GL_VERTEX_ARRAY); - _mesa_Enable(GL_TEXTURE_COORD_ARRAY); + intel_meta_set_default_texrect(intel); CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + intel_meta_restore_texcoords(intel); intel_meta_restore_transform(intel); intel_meta_restore_fragment_program(intel); intel_meta_restore_vertex_program(intel); diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index e8d5ac8569..46d27f1a93 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -70,7 +70,6 @@ intel_texture_drawpixels(GLcontext * ctx, struct intel_context *intel = intel_context(ctx); GLuint texname; GLfloat vertices[4][4]; - GLfloat texcoords[4][2]; GLfloat z; GLint old_active_texture; GLenum internalFormat; @@ -97,7 +96,7 @@ intel_texture_drawpixels(GLcontext * ctx, /* We don't have a way to generate fragments with stencil values which * will set the resulting stencil value. */ - if (format == GL_STENCIL_INDEX) + if (format == GL_STENCIL_INDEX || format == GL_DEPTH_STENCIL) return GL_FALSE; /* Check that we can load in a texture this big. */ @@ -120,6 +119,14 @@ intel_texture_drawpixels(GLcontext * ctx, return GL_FALSE; } + if (!ctx->Extensions.ARB_texture_non_power_of_two && + (!is_power_of_two(width) || !is_power_of_two(height))) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, + "glDrawPixels() fallback: NPOT texture\n"); + return GL_FALSE; + } + _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_CURRENT_BIT); _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); @@ -169,22 +176,13 @@ intel_texture_drawpixels(GLcontext * ctx, vertices[3][2] = z; vertices[3][3] = 1.0; - texcoords[0][0] = 0.0; - texcoords[0][1] = 0.0; - texcoords[1][0] = 1.0; - texcoords[1][1] = 0.0; - texcoords[2][0] = 1.0; - texcoords[2][1] = 1.0; - texcoords[3][0] = 0.0; - texcoords[3][1] = 1.0; - _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices); - _mesa_ClientActiveTextureARB(GL_TEXTURE0); - _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); _mesa_Enable(GL_VERTEX_ARRAY); - _mesa_Enable(GL_TEXTURE_COORD_ARRAY); + intel_meta_set_default_texrect(intel); + CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + intel_meta_restore_texcoords(intel); intel_meta_restore_transform(intel); _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); @@ -208,7 +206,6 @@ intel_stencil_drawpixels(GLcontext * ctx, struct intel_context *intel = intel_context(ctx); GLuint texname, rb_name, fb_name, old_fb_name; GLfloat vertices[4][2]; - GLfloat texcoords[4][2]; struct intel_renderbuffer *irb; struct intel_renderbuffer *depth_irb; struct gl_renderbuffer *rb; @@ -273,6 +270,14 @@ intel_stencil_drawpixels(GLcontext * ctx, return GL_FALSE; } + if (!ctx->Extensions.ARB_texture_non_power_of_two && + (!is_power_of_two(width) || !is_power_of_two(height))) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, + "glDrawPixels(GL_STENCIL_INDEX) fallback: NPOT texture\n"); + return GL_FALSE; + } + _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); @@ -343,7 +348,6 @@ intel_stencil_drawpixels(GLcontext * ctx, _mesa_free(stencil_pixels); intel_meta_set_passthrough_transform(intel); - vertices[0][0] = x; vertices[0][1] = y; vertices[1][0] = x + width * ctx->Pixel.ZoomX; @@ -353,22 +357,13 @@ intel_stencil_drawpixels(GLcontext * ctx, vertices[3][0] = x; vertices[3][1] = y + height * ctx->Pixel.ZoomY; - texcoords[0][0] = 0.0; - texcoords[0][1] = 0.0; - texcoords[1][0] = 1.0; - texcoords[1][1] = 0.0; - texcoords[2][0] = 1.0; - texcoords[2][1] = 1.0; - texcoords[3][0] = 0.0; - texcoords[3][1] = 1.0; - _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices); - _mesa_ClientActiveTextureARB(GL_TEXTURE0); - _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); _mesa_Enable(GL_VERTEX_ARRAY); - _mesa_Enable(GL_TEXTURE_COORD_ARRAY); + intel_meta_set_default_texrect(intel); + CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + intel_meta_restore_texcoords(intel); intel_meta_restore_transform(intel); _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); diff --git a/src/mesa/drivers/dri/intel/intel_reg.h b/src/mesa/drivers/dri/intel/intel_reg.h index 57ac8f0cc1..d19f1bae34 100644 --- a/src/mesa/drivers/dri/intel/intel_reg.h +++ b/src/mesa/drivers/dri/intel/intel_reg.h @@ -189,6 +189,19 @@ #define S7_DEPTH_OFFSET_CONST_MASK ~0 +/* p143 */ +#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1) +/* Dword 1 */ +#define BUF_3D_ID_COLOR_BACK (0x3<<24) +#define BUF_3D_ID_DEPTH (0x7<<24) +#define BUF_3D_USE_FENCE (1<<23) +#define BUF_3D_TILED_SURFACE (1<<22) +#define BUF_3D_TILE_WALK_X 0 +#define BUF_3D_TILE_WALK_Y (1<<21) +#define BUF_3D_PITCH(x) (((x)/4)<<2) +/* Dword 2 */ +#define BUF_3D_ADDR(x) ((x) & ~0x3) + /* Primitive dispatch on 830-945 */ #define _3DPRIMITIVE (CMD_3D | (0x1f << 24)) #define PRIM_INDIRECT (1<<23) diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c index 0aa5b8c02c..49bcb3c1dd 100644 --- a/src/mesa/drivers/dri/intel/intel_regions.c +++ b/src/mesa/drivers/dri/intel/intel_regions.c @@ -52,17 +52,74 @@ #define FILE_DEBUG_FLAG DEBUG_REGION +/* This should be set to the maximum backtrace size desired. + * Set it to 0 to disable backtrace debugging. + */ +#define DEBUG_BACKTRACE_SIZE 0 + +#if DEBUG_BACKTRACE_SIZE == 0 +/* Use the standard debug output */ +#define _DBG(...) DBG(__VA_ARGS__) +#else +/* Use backtracing debug output */ +#define _DBG(...) {debug_backtrace(); DBG(__VA_ARGS__);} + +/* Backtracing debug support */ +#include <execinfo.h> + +static void +debug_backtrace(void) +{ + void *trace[DEBUG_BACKTRACE_SIZE]; + char **strings = NULL; + int traceSize; + register int i; + + traceSize = backtrace(trace, DEBUG_BACKTRACE_SIZE); + strings = backtrace_symbols(trace, traceSize); + if (strings == NULL) { + DBG("no backtrace:"); + return; + } + + /* Spit out all the strings with a colon separator. Ignore + * the first, since we don't really care about the call + * to debug_backtrace() itself. Skip until the final "/" in + * the trace to avoid really long lines. + */ + for (i = 1; i < traceSize; i++) { + char *p = strings[i], *slash = strings[i]; + while (*p) { + if (*p++ == '/') { + slash = p; + } + } + + DBG("%s:", slash); + } + + /* Free up the memory, and we're done */ + free(strings); +} + +#endif + + + /* XXX: Thread safety? */ GLubyte * intel_region_map(struct intel_context *intel, struct intel_region *region) { - DBG("%s\n", __FUNCTION__); + _DBG("%s %p\n", __FUNCTION__, region); if (!region->map_refcount++) { if (region->pbo) intel_region_cow(intel, region); - dri_bo_map(region->buffer, GL_TRUE); + if (intel->intelScreen->kernel_exec_fencing) + drm_intel_gem_bo_map_gtt(region->buffer); + else + dri_bo_map(region->buffer, GL_TRUE); region->map = region->buffer->virtual; } @@ -72,9 +129,12 @@ intel_region_map(struct intel_context *intel, struct intel_region *region) void intel_region_unmap(struct intel_context *intel, struct intel_region *region) { - DBG("%s\n", __FUNCTION__); + _DBG("%s %p\n", __FUNCTION__, region); if (!--region->map_refcount) { - dri_bo_unmap(region->buffer); + if (intel->intelScreen->kernel_exec_fencing) + drm_intel_gem_bo_unmap_gtt(region->buffer); + else + dri_bo_unmap(region->buffer); region->map = NULL; } } @@ -87,10 +147,10 @@ intel_region_alloc_internal(struct intel_context *intel, { struct intel_region *region; - DBG("%s\n", __FUNCTION__); - - if (buffer == NULL) + if (buffer == NULL) { + _DBG("%s <-- NULL\n", __FUNCTION__); return NULL; + } region = calloc(sizeof(*region), 1); region->cpp = cpp; @@ -104,15 +164,18 @@ intel_region_alloc_internal(struct intel_context *intel, region->tiling = I915_TILING_NONE; region->bit_6_swizzle = I915_BIT_6_SWIZZLE_NONE; + _DBG("%s <-- %p\n", __FUNCTION__, region); return region; } struct intel_region * intel_region_alloc(struct intel_context *intel, + uint32_t tiling, GLuint cpp, GLuint width, GLuint height, GLuint pitch, GLboolean expect_accelerated_upload) { dri_bo *buffer; + struct intel_region *region; if (expect_accelerated_upload) { buffer = drm_intel_bo_alloc_for_render(intel->bufmgr, "region", @@ -122,7 +185,16 @@ intel_region_alloc(struct intel_context *intel, pitch * cpp * height, 64); } - return intel_region_alloc_internal(intel, cpp, width, height, pitch, buffer); + region = intel_region_alloc_internal(intel, cpp, width, height, + pitch, buffer); + + if (tiling != I915_TILING_NONE) { + assert(((pitch * cpp) & 511) == 0); + drm_intel_bo_set_tiling(buffer, &tiling, pitch * cpp); + drm_intel_bo_get_tiling(buffer, ®ion->tiling, ®ion->bit_6_swizzle); + } + + return region; } struct intel_region * @@ -158,7 +230,7 @@ void intel_region_reference(struct intel_region **dst, struct intel_region *src) { if (src) - DBG("%s %p %d\n", __FUNCTION__, src, src->refcount); + _DBG("%s %p %d\n", __FUNCTION__, src, src->refcount); assert(*dst == NULL); if (src) { @@ -172,10 +244,12 @@ intel_region_release(struct intel_region **region_handle) { struct intel_region *region = *region_handle; - if (region == NULL) + if (region == NULL) { + _DBG("%s NULL\n", __FUNCTION__); return; + } - DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1); + _DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1); ASSERT(region->refcount > 0); region->refcount--; @@ -251,7 +325,7 @@ intel_region_data(struct intel_context *intel, { GLboolean locked = GL_FALSE; - DBG("%s\n", __FUNCTION__); + _DBG("%s\n", __FUNCTION__); if (intel == NULL) return; @@ -293,7 +367,7 @@ intel_region_copy(struct intel_context *intel, GLuint src_offset, GLuint srcx, GLuint srcy, GLuint width, GLuint height) { - DBG("%s\n", __FUNCTION__); + _DBG("%s\n", __FUNCTION__); if (intel == NULL) return; @@ -326,7 +400,7 @@ intel_region_fill(struct intel_context *intel, GLuint dstx, GLuint dsty, GLuint width, GLuint height, GLuint color) { - DBG("%s\n", __FUNCTION__); + _DBG("%s\n", __FUNCTION__); if (intel == NULL) return; @@ -356,6 +430,8 @@ intel_region_attach_pbo(struct intel_context *intel, if (region->pbo == pbo) return; + _DBG("%s %p %p\n", __FUNCTION__, region, pbo); + /* If there is already a pbo attached, break the cow tie now. * Don't call intel_region_release_pbo() as that would * unnecessarily allocate a new buffer we would have to immediately @@ -385,6 +461,7 @@ void intel_region_release_pbo(struct intel_context *intel, struct intel_region *region) { + _DBG("%s %p\n", __FUNCTION__, region); assert(region->buffer == region->pbo->buffer); region->pbo->region = NULL; region->pbo = NULL; @@ -412,7 +489,7 @@ intel_region_cow(struct intel_context *intel, struct intel_region *region) assert(region->cpp * region->pitch * region->height == pbo->Base.Size); - DBG("%s (%d bytes)\n", __FUNCTION__, pbo->Base.Size); + _DBG("%s %p (%d bytes)\n", __FUNCTION__, region, pbo->Base.Size); /* Now blit from the texture buffer to the new buffer: */ @@ -459,6 +536,10 @@ intel_recreate_static(struct intel_context *intel, if (region == NULL) { region = calloc(sizeof(*region), 1); region->refcount = 1; + _DBG("%s creating new region %p\n", __FUNCTION__, region); + } + else { + _DBG("%s %p\n", __FUNCTION__, region); } if (intel->ctx.Visual.rgbBits == 24) diff --git a/src/mesa/drivers/dri/intel/intel_regions.h b/src/mesa/drivers/dri/intel/intel_regions.h index 45e2bf4e77..bd3c8e7325 100644 --- a/src/mesa/drivers/dri/intel/intel_regions.h +++ b/src/mesa/drivers/dri/intel/intel_regions.h @@ -73,7 +73,8 @@ struct intel_region * copied by calling intel_reference_region(). */ struct intel_region *intel_region_alloc(struct intel_context *intel, - GLuint cpp, GLuint width, + uint32_t tiling, + GLuint cpp, GLuint width, GLuint height, GLuint pitch, GLboolean expect_accelerated_upload); diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 65e62947ef..8da96ede64 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -49,6 +49,10 @@ #include "i915_drm.h" #include "i830_dri.h" +#define DRI_CONF_TEXTURE_TILING(def) \ + DRI_CONF_OPT_BEGIN(texture_tiling, bool, def) \ + DRI_CONF_DESC(en, "Enable texture tiling") \ + DRI_CONF_OPT_END \ PUBLIC const char __driConfigOptions[] = DRI_CONF_BEGIN @@ -64,6 +68,17 @@ PUBLIC const char __driConfigOptions[] = DRI_CONF_ENUM(1, "Enable reuse of all sizes of buffer objects") DRI_CONF_DESC_END DRI_CONF_OPT_END + +#ifdef I915 + DRI_CONF_TEXTURE_TILING(false) +#else + DRI_CONF_TEXTURE_TILING(true) +#endif + + DRI_CONF_OPT_BEGIN(early_z, bool, false) + DRI_CONF_DESC(en, "Enable early Z in classic mode (unstable, 945-only).") + DRI_CONF_OPT_END + DRI_CONF_SECTION_END DRI_CONF_SECTION_QUALITY DRI_CONF_FORCE_S3TC_ENABLE(false) @@ -76,7 +91,7 @@ PUBLIC const char __driConfigOptions[] = DRI_CONF_SECTION_END DRI_CONF_END; -const GLuint __driNConfigOptions = 8; +const GLuint __driNConfigOptions = 10; #ifdef USE_NEW_INTERFACE static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; @@ -236,7 +251,7 @@ intel_get_param(__DRIscreenPrivate *psp, int param, int *value) ret = drmCommandWriteRead(psp->fd, DRM_I915_GETPARAM, &gp, sizeof(gp)); if (ret) { - fprintf(stderr, "drm_i915_getparam: %d\n", ret); + _mesa_warning(NULL, "drm_i915_getparam: %d", ret); return GL_FALSE; } diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index c3a873f1ab..34b78ebc1a 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -29,6 +29,7 @@ #include "main/macros.h" #include "main/mtypes.h" #include "main/colormac.h" +#include "main/texformat.h" #include "intel_buffers.h" #include "intel_fbo.h" @@ -313,6 +314,22 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, #define INTEL_TAG(x) x##_RGB565 #include "intel_spantmp.h" +/* a4r4g4b4 color span and pixel functions */ +#define INTEL_PIXEL_FMT GL_BGRA +#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_4_4_4_4_REV +#define INTEL_READ_VALUE(offset) pread_16(irb, offset) +#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v) +#define INTEL_TAG(x) x##_ARGB4444 +#include "intel_spantmp.h" + +/* a1r5g5b5 color span and pixel functions */ +#define INTEL_PIXEL_FMT GL_BGRA +#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_1_5_5_5_REV +#define INTEL_READ_VALUE(offset) pread_16(irb, offset) +#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v) +#define INTEL_TAG(x) x##_ARGB1555 +#include "intel_spantmp.h" + /* a8r8g8b8 color span and pixel functions */ #define INTEL_PIXEL_FMT GL_BGRA #define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV @@ -561,8 +578,8 @@ intel_set_span_functions(struct intel_context *intel, else tiling = I915_TILING_NONE; - if (rb->_ActualFormat == GL_RGB5) { - /* 565 RGB */ + switch (irb->texformat->MesaFormat) { + case MESA_FORMAT_RGB565: switch (tiling) { case I915_TILING_NONE: default: @@ -575,38 +592,67 @@ intel_set_span_functions(struct intel_context *intel, intel_YTile_InitPointers_RGB565(rb); break; } - } - else if (rb->_ActualFormat == GL_RGB8) { - /* 8888 RGBx */ + break; + case MESA_FORMAT_ARGB4444: switch (tiling) { case I915_TILING_NONE: default: - intelInitPointers_xRGB8888(rb); + intelInitPointers_ARGB4444(rb); break; case I915_TILING_X: - intel_XTile_InitPointers_xRGB8888(rb); + intel_XTile_InitPointers_ARGB4444(rb); break; case I915_TILING_Y: - intel_YTile_InitPointers_xRGB8888(rb); + intel_YTile_InitPointers_ARGB4444(rb); break; } - } - else if (rb->_ActualFormat == GL_RGBA8) { - /* 8888 RGBA */ + break; + case MESA_FORMAT_ARGB1555: switch (tiling) { case I915_TILING_NONE: default: - intelInitPointers_ARGB8888(rb); + intelInitPointers_ARGB1555(rb); break; case I915_TILING_X: - intel_XTile_InitPointers_ARGB8888(rb); + intel_XTile_InitPointers_ARGB1555(rb); break; case I915_TILING_Y: - intel_YTile_InitPointers_ARGB8888(rb); + intel_YTile_InitPointers_ARGB1555(rb); break; } - } - else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) { + break; + case MESA_FORMAT_ARGB8888: + if (rb->AlphaBits == 0) { /* XXX: Need xRGB8888 Mesa format */ + /* 8888 RGBx */ + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitPointers_xRGB8888(rb); + break; + case I915_TILING_X: + intel_XTile_InitPointers_xRGB8888(rb); + break; + case I915_TILING_Y: + intel_YTile_InitPointers_xRGB8888(rb); + break; + } + } else { + /* 8888 RGBA */ + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitPointers_ARGB8888(rb); + break; + case I915_TILING_X: + intel_XTile_InitPointers_ARGB8888(rb); + break; + case I915_TILING_Y: + intel_YTile_InitPointers_ARGB8888(rb); + break; + } + } + break; + case MESA_FORMAT_Z16: switch (tiling) { case I915_TILING_NONE: default: @@ -619,51 +665,57 @@ intel_set_span_functions(struct intel_context *intel, intel_YTile_InitDepthPointers_z16(rb); break; } - } - else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24) { - switch (tiling) { - case I915_TILING_NONE: - default: - intelInitDepthPointers_z24(rb); - break; - case I915_TILING_X: - intel_XTile_InitDepthPointers_z24(rb); - break; - case I915_TILING_Y: - intel_YTile_InitDepthPointers_z24(rb); - break; - } - } - else if (rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { - switch (tiling) { - case I915_TILING_NONE: - default: - intelInitDepthPointers_z24_s8(rb); - break; - case I915_TILING_X: - intel_XTile_InitDepthPointers_z24_s8(rb); - break; - case I915_TILING_Y: - intel_YTile_InitDepthPointers_z24_s8(rb); - break; - } - } - else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { - switch (tiling) { - case I915_TILING_NONE: - default: - intelInitStencilPointers_z24_s8(rb); - break; - case I915_TILING_X: - intel_XTile_InitStencilPointers_z24_s8(rb); - break; - case I915_TILING_Y: - intel_YTile_InitStencilPointers_z24_s8(rb); - break; + break; + case MESA_FORMAT_S8_Z24: + /* There are a few different ways SW asks us to access the S8Z24 data: + * Z24 depth-only depth reads + * S8Z24 depth reads + * S8Z24 stencil reads. + */ + if (rb->_ActualFormat == GL_DEPTH_COMPONENT24) { + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitDepthPointers_z24(rb); + break; + case I915_TILING_X: + intel_XTile_InitDepthPointers_z24(rb); + break; + case I915_TILING_Y: + intel_YTile_InitDepthPointers_z24(rb); + break; + } + } else if (rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitDepthPointers_z24_s8(rb); + break; + case I915_TILING_X: + intel_XTile_InitDepthPointers_z24_s8(rb); + break; + case I915_TILING_Y: + intel_YTile_InitDepthPointers_z24_s8(rb); + break; + } + } else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitStencilPointers_z24_s8(rb); + break; + case I915_TILING_X: + intel_XTile_InitStencilPointers_z24_s8(rb); + break; + case I915_TILING_Y: + intel_YTile_InitStencilPointers_z24_s8(rb); + break; + } } - } - else { + break; + default: _mesa_problem(NULL, - "Unexpected _ActualFormat in intelSetSpanFunctions"); + "Unexpected MesaFormat in intelSetSpanFunctions"); + break; } } diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index ae0994b183..df63f29a42 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -158,81 +158,11 @@ timed_memcpy(void *dest, const void *src, size_t n) } #endif /* DO_DEBUG */ -/** - * Generate new mipmap data from BASE+1 to BASE+p (the minimally-sized mipmap - * level). - * - * The texture object's miptree must be mapped. - * - * It would be really nice if this was just called by Mesa whenever mipmaps - * needed to be regenerated, rather than us having to remember to do so in - * each texture image modification path. - * - * This function should also include an accelerated path. - */ -void -intel_generate_mipmap(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - int face, i; - - _mesa_generate_mipmap(ctx, target, texObj); - - /* Update the level information in our private data in the new images, since - * it didn't get set as part of a normal TexImage path. - */ - for (face = 0; face < nr_faces; face++) { - for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) { - struct intel_texture_image *intelImage; - - intelImage = intel_texture_image(texObj->Image[face][i]); - if (intelImage == NULL) - break; - - intelImage->level = i; - intelImage->face = face; - /* Unreference the miptree to signal that the new Data is a bare - * pointer from mesa. - */ - intel_miptree_release(intel, &intelImage->mt); - } - } -} - -static void intelGenerateMipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel); - intel_generate_mipmap(ctx, target, texObj); - intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel); -} - void intelInitTextureFuncs(struct dd_function_table *functions) { functions->ChooseTextureFormat = intelChooseTextureFormat; - functions->TexImage1D = intelTexImage1D; - functions->TexImage2D = intelTexImage2D; - functions->TexImage3D = intelTexImage3D; - functions->TexSubImage1D = intelTexSubImage1D; - functions->TexSubImage2D = intelTexSubImage2D; - functions->TexSubImage3D = intelTexSubImage3D; - functions->CopyTexImage1D = intelCopyTexImage1D; - functions->CopyTexImage2D = intelCopyTexImage2D; - functions->CopyTexSubImage1D = intelCopyTexSubImage1D; - functions->CopyTexSubImage2D = intelCopyTexSubImage2D; - functions->GetTexImage = intelGetTexImage; - functions->GenerateMipmap = intelGenerateMipmap; - - /* compressed texture functions */ - functions->CompressedTexImage2D = intelCompressedTexImage2D; - functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D; - functions->GetCompressedTexImage = intelGetCompressedTexImage; + functions->GenerateMipmap = intel_generate_mipmap; functions->NewTextureObject = intelNewTextureObject; functions->NewTextureImage = intelNewTextureImage; diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h index f5372d82fb..471aa2a240 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.h +++ b/src/mesa/drivers/dri/intel/intel_tex.h @@ -35,116 +35,17 @@ void intelInitTextureFuncs(struct dd_function_table *functions); +void intelInitTextureImageFuncs(struct dd_function_table *functions); + +void intelInitTextureSubImageFuncs(struct dd_function_table *functions); + +void intelInitTextureCopyImageFuncs(struct dd_function_table *functions); + const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, GLenum format, GLenum type); - -void intelTexImage3D(GLcontext * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -void intelTexSubImage3D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -void intelTexImage2D(GLcontext * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -void intelTexSubImage2D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -void intelTexImage1D(GLcontext * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -void intelTexSubImage1D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -void intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLint border); - -void intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border); - -void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width); - -void intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height); - -void intelGetTexImage(GLcontext * ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid * pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - -void intelCompressedTexSubImage2D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLsizei imageSize, - const GLvoid * pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, - GLvoid *pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, unsigned long long offset, GLint depth, GLuint pitch); void intelSetTexBuffer(__DRIcontext *pDRICtx, diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c index 08437aa0e2..260235b1eb 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_copy.c +++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c @@ -118,8 +118,12 @@ do_copy_texsubimage(struct intel_context *intel, dstx += x - orig_x; dsty += y - orig_y; - /* image_offset may be non-page-aligned, but that's illegal for tiling. */ - assert(intelImage->mt->region->tiling == I915_TILING_NONE); + /* Can't blit to tiled buffers with non-tile-aligned offset. */ + if (intelImage->mt->region->tiling != I915_TILING_NONE && + (image_offset & 4095) != 0) { + UNLOCK_HARDWARE(intel); + return GL_FALSE; + } if (ctx->ReadBuffer->Name == 0) { /* reading from a window, adjust x, y */ @@ -158,17 +162,14 @@ do_copy_texsubimage(struct intel_context *intel, /* GL_SGIS_generate_mipmap */ if (intelImage->level == texObj->BaseLevel && texObj->GenerateMipmap) { - ctx->Driver.GenerateMipmap(ctx, target, texObj); + intel_generate_mipmap(ctx, target, texObj); } return GL_TRUE; } - - - -void +static void intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) @@ -214,7 +215,8 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, width, border); } -void + +static void intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, @@ -231,6 +233,14 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, if (border) goto fail; + /* Setup or redefine the texture object, mipmap tree and texture + * image. Don't populate yet. + */ + ctx->Driver.TexImage2D(ctx, target, level, internalFormat, + width, height, border, + GL_RGBA, CHAN_TYPE, NULL, + &ctx->DefaultPacking, texObj, texImage); + srcx = x; srcy = y; dstx = 0; @@ -241,15 +251,6 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, &width, &height)) return; - /* Setup or redefine the texture object, mipmap tree and texture - * image. Don't populate yet. - */ - ctx->Driver.TexImage2D(ctx, target, level, internalFormat, - width, height, border, - GL_RGBA, CHAN_TYPE, NULL, - &ctx->DefaultPacking, texObj, texImage); - - if (!do_copy_texsubimage(intel_context(ctx), target, intel_texture_image(texImage), internalFormat, 0, 0, x, y, width, height)) @@ -263,7 +264,7 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, } -void +static void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { @@ -288,8 +289,7 @@ intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, } - -void +static void intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) @@ -302,7 +302,6 @@ intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, _mesa_select_tex_image(ctx, texObj, target, level); GLenum internalFormat = texImage->InternalFormat; - /* Need to check texture is compatible with source format. */ @@ -317,3 +316,13 @@ intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, xoffset, yoffset, x, y, width, height); } } + + +void +intelInitTextureCopyImageFuncs(struct dd_function_table *functions) +{ + functions->CopyTexImage1D = intelCopyTexImage1D; + functions->CopyTexImage2D = intelCopyTexImage2D; + functions->CopyTexSubImage1D = intelCopyTexSubImage1D; + functions->CopyTexSubImage2D = intelCopyTexSubImage2D; +} diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 71561cf85c..e9a3823078 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -208,7 +208,7 @@ try_pbo_upload(struct intel_context *intel, if (!pbo || intel->ctx._ImageTransferState || unpack->SkipPixels || unpack->SkipRows) { - _mesa_printf("%s: failure 1\n", __FUNCTION__); + DBG("%s: failure 1\n", __FUNCTION__); return GL_FALSE; } @@ -248,7 +248,6 @@ try_pbo_upload(struct intel_context *intel, } - static GLboolean try_pbo_zcopy(struct intel_context *intel, struct intel_texture_image *intelImage, @@ -264,7 +263,7 @@ try_pbo_zcopy(struct intel_context *intel, if (!pbo || intel->ctx._ImageTransferState || unpack->SkipPixels || unpack->SkipRows) { - _mesa_printf("%s: failure 1\n", __FUNCTION__); + DBG("%s: failure 1\n", __FUNCTION__); return GL_FALSE; } @@ -283,7 +282,7 @@ try_pbo_zcopy(struct intel_context *intel, dst_stride = intelImage->mt->pitch; if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) { - _mesa_printf("%s: failure 2\n", __FUNCTION__); + DBG("%s: failure 2\n", __FUNCTION__); return GL_FALSE; } @@ -293,10 +292,6 @@ try_pbo_zcopy(struct intel_context *intel, } - - - - static void intelTexImage(GLcontext * ctx, GLint dims, @@ -307,7 +302,8 @@ intelTexImage(GLcontext * ctx, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *unpack, struct gl_texture_object *texObj, - struct gl_texture_image *texImage, GLsizei imageSize, int compressed) + struct gl_texture_image *texImage, GLsizei imageSize, + GLboolean compressed) { struct intel_context *intel = intel_context(ctx); struct intel_texture_object *intelObj = intel_texture_object(texObj); @@ -315,8 +311,7 @@ intelTexImage(GLcontext * ctx, GLint postConvWidth = width; GLint postConvHeight = height; GLint texelBytes, sizeInBytes; - GLuint dstRowStride, srcRowStride = texImage->RowStride; - + GLuint dstRowStride = 0, srcRowStride = texImage->RowStride; DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); @@ -464,8 +459,6 @@ intelTexImage(GLcontext * ctx, DBG("pbo upload failed\n"); } - - /* intelCopyTexImage calls this function with pixels == NULL, with * the expectation that the mipmap tree will be set up but nothing * more will be done. This is where those calls return: @@ -483,7 +476,7 @@ intelTexImage(GLcontext * ctx, LOCK_HARDWARE(intel); if (intelImage->mt) { - if (pixels) + if (pixels != NULL) texImage->Data = intel_miptree_image_map(intel, intelImage->mt, intelImage->face, @@ -509,8 +502,9 @@ intelTexImage(GLcontext * ctx, } DBG("Upload image %dx%dx%d row_len %d " - "pitch %d\n", - width, height, depth, width * texelBytes, dstRowStride); + "pitch %d pixels %d compressed %d\n", + width, height, depth, width * texelBytes, dstRowStride, + pixels ? 1 : 0, compressed); /* Copy data. Would like to know when it's ok for us to eg. use * the blitter to copy. Or, use the hardware to do the format @@ -523,7 +517,7 @@ intelTexImage(GLcontext * ctx, _mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch, 0, 0, intelImage->mt->level[level].width, - intelImage->mt->level[level].height/4, + (intelImage->mt->level[level].height+3)/4, pixels, srcRowStride, 0, 0); @@ -539,25 +533,26 @@ intelTexImage(GLcontext * ctx, format, type, pixels, unpack)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); } - - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - intel_generate_mipmap(ctx, target, texObj); - } } _mesa_unmap_teximage_pbo(ctx, unpack); if (intelImage->mt) { - if (pixels) + if (pixels != NULL) intel_miptree_image_unmap(intel, intelImage->mt); texImage->Data = NULL; } UNLOCK_HARDWARE(intel); + + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + intel_generate_mipmap(ctx, target, texObj); + } } -void + +static void intelTexImage3D(GLcontext * ctx, GLenum target, GLint level, GLint internalFormat, @@ -570,11 +565,11 @@ intelTexImage3D(GLcontext * ctx, { intelTexImage(ctx, 3, target, level, internalFormat, width, height, depth, border, - format, type, pixels, unpack, texObj, texImage, 0, 0); + format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); } -void +static void intelTexImage2D(GLcontext * ctx, GLenum target, GLint level, GLint internalFormat, @@ -586,10 +581,11 @@ intelTexImage2D(GLcontext * ctx, { intelTexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, 0); + format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); } -void + +static void intelTexImage1D(GLcontext * ctx, GLenum target, GLint level, GLint internalFormat, @@ -601,21 +597,24 @@ intelTexImage1D(GLcontext * ctx, { intelTexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, 0); + format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); } -void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) + +static void +intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) { intelTexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, - 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1); + 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE); } + /** * Need to map texture image into memory before copying image data, * then unmap it. @@ -624,11 +623,17 @@ static void intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, - struct gl_texture_image *texImage, int compressed) + struct gl_texture_image *texImage, GLboolean compressed) { struct intel_context *intel = intel_context(ctx); struct intel_texture_image *intelImage = intel_texture_image(texImage); + /* If we're reading from a texture that has been rendered to, need to + * make sure rendering is complete. + * We could probably predicate this on texObj->_RenderToTexture + */ + intelFlush(ctx); + /* Map */ if (intelImage->mt) { /* Image is stored in hardware format in a buffer managed by the @@ -672,28 +677,29 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level, } } -void + +static void intelGetTexImage(GLcontext * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { intel_get_tex_image(ctx, target, level, format, type, pixels, - texObj, texImage, 0); - - + texObj, texImage, GL_FALSE); } -void + +static void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, GLvoid *pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { intel_get_tex_image(ctx, target, level, 0, 0, pixels, - texObj, texImage, 1); + texObj, texImage, GL_TRUE); } + void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, unsigned long long offset, GLint depth, GLuint pitch) @@ -802,3 +808,16 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv) */ intelSetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv); } + + +void +intelInitTextureImageFuncs(struct dd_function_table *functions) +{ + functions->TexImage1D = intelTexImage1D; + functions->TexImage2D = intelTexImage2D; + functions->TexImage3D = intelTexImage3D; + functions->GetTexImage = intelGetTexImage; + + functions->CompressedTexImage2D = intelCompressedTexImage2D; + functions->GetCompressedTexImage = intelGetCompressedTexImage; +} diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c index e6f9a41779..2c1b722b7f 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_layout.c +++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c @@ -52,7 +52,9 @@ GLuint intel_compressed_alignment(GLenum internalFormat) return alignment; } -void i945_miptree_layout_2d( struct intel_context *intel, struct intel_mipmap_tree *mt ) +void i945_miptree_layout_2d( struct intel_context *intel, + struct intel_mipmap_tree *mt, + uint32_t tiling ) { GLint align_h = 2, align_w = 4; GLuint level; @@ -92,7 +94,7 @@ void i945_miptree_layout_2d( struct intel_context *intel, struct intel_mipmap_tr /* Pitch must be a whole number of dwords, even though we * express it in texels. */ - mt->pitch = intel_miptree_pitch_align (intel, mt, mt->pitch); + mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->pitch); mt->total_height = 0; for ( level = mt->first_level ; level <= mt->last_level ; level++ ) { diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.h b/src/mesa/drivers/dri/intel/intel_tex_layout.h index dbc90e6f9b..7bc25b6bcb 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_layout.h +++ b/src/mesa/drivers/dri/intel/intel_tex_layout.h @@ -38,5 +38,7 @@ static GLuint minify( GLuint d ) return MAX2(1, d>>1); } -extern void i945_miptree_layout_2d( struct intel_context *intel, struct intel_mipmap_tree *mt ); +extern void i945_miptree_layout_2d(struct intel_context *intel, + struct intel_mipmap_tree *mt, + uint32_t tiling); extern GLuint intel_compressed_alignment(GLenum); diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c index f86de56897..1f27131dac 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c @@ -101,11 +101,6 @@ intelTexSubimage(GLcontext * ctx, _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); } - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - intel_generate_mipmap(ctx, target, texObj); - } - _mesa_unmap_teximage_pbo(ctx, packing); if (intelImage->mt) { @@ -114,13 +109,15 @@ intelTexSubimage(GLcontext * ctx, } UNLOCK_HARDWARE(intel); -} - - + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + intel_generate_mipmap(ctx, target, texObj); + } +} -void +static void intelTexSubImage3D(GLcontext * ctx, GLenum target, GLint level, @@ -132,18 +129,15 @@ intelTexSubImage3D(GLcontext * ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - intelTexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, packing, texObj, texImage); - } - -void +static void intelTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, @@ -155,17 +149,15 @@ intelTexSubImage2D(GLcontext * ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - intelTexSubimage(ctx, 2, target, level, xoffset, yoffset, 0, width, height, 1, format, type, pixels, packing, texObj, texImage); - } -void +static void intelTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, @@ -182,10 +174,9 @@ intelTexSubImage1D(GLcontext * ctx, xoffset, 0, 0, width, 1, 1, format, type, pixels, packing, texObj, texImage); - } -void +static void intelCompressedTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, @@ -199,3 +190,14 @@ intelCompressedTexSubImage2D(GLcontext * ctx, fprintf(stderr, "stubbed CompressedTexSubImage2D: %dx%d@%dx%d\n", width, height, xoffset, yoffset); } + + + +void +intelInitTextureSubImageFuncs(struct dd_function_table *functions) +{ + functions->TexSubImage1D = intelTexSubImage1D; + functions->TexSubImage2D = intelTexSubImage2D; + functions->TexSubImage3D = intelTexSubImage3D; + functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D; +} diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index 05a375e1f3..b5cb7597d1 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -241,7 +241,7 @@ intel_tex_map_level_images(struct intel_context *intel, struct intel_texture_image *intelImage = intel_texture_image(intelObj->base.Image[face][level]); - if (intelImage->mt) { + if (intelImage && intelImage->mt) { intelImage->base.Data = intel_miptree_image_map(intel, intelImage->mt, @@ -268,7 +268,7 @@ intel_tex_unmap_level_images(struct intel_context *intel, struct intel_texture_image *intelImage = intel_texture_image(intelObj->base.Image[face][level]); - if (intelImage->mt) { + if (intelImage && intelImage->mt) { intel_miptree_image_unmap(intel, intelImage->mt); intelImage->base.Data = NULL; } diff --git a/src/mesa/drivers/dri/r200/r200_cmdbuf.c b/src/mesa/drivers/dri/r200/r200_cmdbuf.c index 3a11a448ec..df9dd83344 100644 --- a/src/mesa/drivers/dri/r200/r200_cmdbuf.c +++ b/src/mesa/drivers/dri/r200/r200_cmdbuf.c @@ -105,6 +105,35 @@ void r200SetUpAtomList( r200ContextPtr rmesa ) insert_at_tail( &rmesa->radeon.hw.atomlist, &rmesa->hw.vpi[1] ); } +void r200EmitScissor(r200ContextPtr rmesa) +{ + BATCH_LOCALS(&rmesa->radeon); + if (!rmesa->radeon.radeonScreen->kernel_mm) { + return; + } + if (rmesa->radeon.state.scissor.enabled) { + BEGIN_BATCH(8); + OUT_BATCH(CP_PACKET0(R200_RE_CNTL, 0)); + OUT_BATCH(R200_SCISSOR_ENABLE | rmesa->hw.set.cmd[SET_RE_CNTL]); + OUT_BATCH(CP_PACKET0(R200_RE_AUX_SCISSOR_CNTL, 0)); + OUT_BATCH(R200_SCISSOR_ENABLE_0); + OUT_BATCH(CP_PACKET0(R200_RE_SCISSOR_TL_0, 0)); + OUT_BATCH((rmesa->radeon.state.scissor.rect.y1 << 16) | + rmesa->radeon.state.scissor.rect.x1); + OUT_BATCH(CP_PACKET0(R200_RE_SCISSOR_BR_0, 0)); + OUT_BATCH(((rmesa->radeon.state.scissor.rect.y2 - 1) << 16) | + (rmesa->radeon.state.scissor.rect.x2 - 1)); + END_BATCH(); + } else { + BEGIN_BATCH(4); + OUT_BATCH(CP_PACKET0(R200_RE_CNTL, 0)); + OUT_BATCH(rmesa->hw.set.cmd[SET_RE_CNTL] & ~R200_SCISSOR_ENABLE); + OUT_BATCH(CP_PACKET0(R200_RE_AUX_SCISSOR_CNTL, 0)); + OUT_BATCH(0); + END_BATCH(); + } +} + /* Fire a section of the retained (indexed_verts) buffer as a regular * primtive. */ @@ -121,6 +150,7 @@ void r200EmitVbufPrim( r200ContextPtr rmesa, if (R200_DEBUG & (DEBUG_IOCTL|DEBUG_PRIMS)) fprintf(stderr, "%s cmd_used/4: %d prim %x nr %d\n", __FUNCTION__, rmesa->store.cmd_used/4, primitive, vertex_nr); + r200EmitScissor(rmesa); BEGIN_BATCH(3); OUT_BATCH_PACKET3_CLIP(R200_CP_CMD_3D_DRAW_VBUF_2, 0); @@ -134,9 +164,11 @@ static void r200FireEB(r200ContextPtr rmesa, int vertex_count, int type) BATCH_LOCALS(&rmesa->radeon); if (vertex_count > 0) { + r200EmitScissor(rmesa); BEGIN_BATCH(8+2); - OUT_BATCH_PACKET3(R200_CP_CMD_3D_DRAW_INDX_2, 0); + OUT_BATCH_PACKET3_CLIP(R200_CP_CMD_3D_DRAW_INDX_2, 0); OUT_BATCH(R200_VF_PRIM_WALK_IND | + R200_VF_COLOR_ORDER_RGBA | ((vertex_count + 0) << 16) | type); @@ -147,12 +179,12 @@ static void r200FireEB(r200ContextPtr rmesa, int vertex_count, int type) rmesa->radeon.tcl.elt_dma_bo, rmesa->radeon.tcl.elt_dma_offset, RADEON_GEM_DOMAIN_GTT, 0, 0); - OUT_BATCH(vertex_count/2); + OUT_BATCH((vertex_count + 1)/2); } else { OUT_BATCH_PACKET3(R200_CP_CMD_INDX_BUFFER, 2); OUT_BATCH((0x80 << 24) | (0 << 16) | 0x810); OUT_BATCH(rmesa->radeon.tcl.elt_dma_offset); - OUT_BATCH(vertex_count/2); + OUT_BATCH((vertex_count + 1)/2); radeon_cs_write_reloc(rmesa->radeon.cmdbuf.cs, rmesa->radeon.tcl.elt_dma_bo, RADEON_GEM_DOMAIN_GTT, 0, 0); @@ -172,8 +204,6 @@ void r200FlushElts(GLcontext *ctx) assert( rmesa->radeon.dma.flush == r200FlushElts ); rmesa->radeon.dma.flush = NULL; - elt_used = (elt_used + 2) & ~2; - nr = elt_used / 2; radeon_bo_unmap(rmesa->radeon.tcl.elt_dma_bo); @@ -209,6 +239,11 @@ GLushort *r200AllocEltsOpenEnded( r200ContextPtr rmesa, rmesa->radeon.tcl.elt_dma_offset = 0; rmesa->tcl.elt_used = min_nr * 2; + radeon_validate_bo(&rmesa->radeon, rmesa->radeon.tcl.elt_dma_bo, + RADEON_GEM_DOMAIN_GTT, 0); + if (radeon_revalidate_bos(rmesa->radeon.glCtx) == GL_FALSE) + fprintf(stderr,"failure to revalidate BOs - badness\n"); + radeon_bo_map(rmesa->radeon.tcl.elt_dma_bo, 1); retval = rmesa->radeon.tcl.elt_dma_bo->ptr + rmesa->radeon.tcl.elt_dma_offset; @@ -238,7 +273,7 @@ void r200EmitVertexAOS( r200ContextPtr rmesa, __FUNCTION__, vertex_size, offset); - BEGIN_BATCH(5); + BEGIN_BATCH(7); OUT_BATCH_PACKET3(R200_CP_CMD_3D_LOAD_VBPNTR, 2); OUT_BATCH(1); OUT_BATCH(vertex_size | (vertex_size << 8)); diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c index f80f0d8ac7..8924849d08 100644 --- a/src/mesa/drivers/dri/r200/r200_context.c +++ b/src/mesa/drivers/dri/r200/r200_context.c @@ -354,6 +354,10 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual, i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures"); + /* FIXME: When no memory manager is available we should set this + * to some reasonable value based on texture memory pool size */ + ctx->Const.MaxTextureLevels = 12; + ctx->Const.MaxTextureMaxAnisotropy = 16.0; /* No wide AA points. diff --git a/src/mesa/drivers/dri/r200/r200_ioctl.c b/src/mesa/drivers/dri/r200/r200_ioctl.c index 0262aea880..0b3398a730 100644 --- a/src/mesa/drivers/dri/r200/r200_ioctl.c +++ b/src/mesa/drivers/dri/r200/r200_ioctl.c @@ -31,7 +31,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Authors: * Keith Whitwell <keith@tungstengraphics.com> */ - + #include <sched.h> #include <errno.h> @@ -66,7 +66,7 @@ static void r200UserClear(GLcontext *ctx, GLuint mask) static void r200KernelClear(GLcontext *ctx, GLuint flags) { r200ContextPtr rmesa = R200_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon); GLint cx, cy, cw, ch, ret; GLuint i; @@ -94,7 +94,7 @@ static void r200KernelClear(GLcontext *ctx, GLuint flags) if ( rmesa->radeon.sarea->last_clear - clear <= 25 ) { break; } - + if (rmesa->radeon.do_usleeps) { UNLOCK_HARDWARE( &rmesa->radeon ); DO_USLEEP( 1 ); @@ -190,7 +190,7 @@ static void r200KernelClear(GLcontext *ctx, GLuint flags) static void r200Clear( GLcontext *ctx, GLbitfield mask ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon); GLuint flags = 0; GLuint color_mask = 0; GLuint orig_mask = mask; @@ -202,7 +202,7 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask ) { LOCK_HARDWARE( &rmesa->radeon ); UNLOCK_HARDWARE( &rmesa->radeon ); - if ( dPriv->numClipRects == 0 ) + if ( dPriv->numClipRects == 0 ) return; } @@ -236,7 +236,7 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask ) _swrast_Clear( ctx, mask ); } - if ( !flags ) + if ( !flags ) return; if (rmesa->using_hyperz) { @@ -267,7 +267,7 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask ) * device fd. */ void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size, - GLfloat readfreq, GLfloat writefreq, + GLfloat readfreq, GLfloat writefreq, GLfloat priority) { GET_CURRENT_CONTEXT(ctx); @@ -277,7 +277,7 @@ void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size, int ret; if (R200_DEBUG & DEBUG_IOCTL) - fprintf(stderr, "%s sz %d %f/%f/%f\n", __FUNCTION__, size, readfreq, + fprintf(stderr, "%s sz %d %f/%f/%f\n", __FUNCTION__, size, readfreq, writefreq, priority); if (!ctx || !(rmesa = R200_CONTEXT(ctx)) || !rmesa->radeon.radeonScreen->gartTextures.map) @@ -294,12 +294,12 @@ void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size, ret = drmCommandWriteRead( rmesa->radeon.radeonScreen->driScreen->fd, DRM_RADEON_ALLOC, &alloc, sizeof(alloc)); - + if (ret) { fprintf(stderr, "%s: DRM_RADEON_ALLOC ret %d\n", __FUNCTION__, ret); return NULL; } - + { char *region_start = (char *)rmesa->radeon.radeonScreen->gartTextures.map; return (void *)(region_start + region_offset); @@ -326,7 +326,7 @@ void r200FreeMemoryMESA(__DRIscreen *screen, GLvoid *pointer) region_offset = (char *)pointer - (char *)rmesa->radeon.radeonScreen->gartTextures.map; - if (region_offset < 0 || + if (region_offset < 0 || region_offset > rmesa->radeon.radeonScreen->gartTextures.size) { fprintf(stderr, "offset %d outside range 0..%d\n", region_offset, rmesa->radeon.radeonScreen->gartTextures.size); @@ -335,12 +335,12 @@ void r200FreeMemoryMESA(__DRIscreen *screen, GLvoid *pointer) memfree.region = RADEON_MEM_REGION_GART; memfree.region_offset = region_offset; - + ret = drmCommandWrite( rmesa->radeon.radeonScreen->driScreen->fd, DRM_RADEON_FREE, &memfree, sizeof(memfree)); - - if (ret) + + if (ret) fprintf(stderr, "%s: DRM_RADEON_FREE ret %d\n", __FUNCTION__, ret); } @@ -374,7 +374,7 @@ GLboolean r200IsGartMemory( r200ContextPtr rmesa, const GLvoid *pointer, if (R200_DEBUG & DEBUG_IOCTL) fprintf(stderr, "r200IsGartMemory( %p ) : %d\n", pointer, valid ); - + return valid; } diff --git a/src/mesa/drivers/dri/r200/r200_pixel.c b/src/mesa/drivers/dri/r200/r200_pixel.c index 354daef07f..654f2c6ae9 100644 --- a/src/mesa/drivers/dri/r200/r200_pixel.c +++ b/src/mesa/drivers/dri/r200/r200_pixel.c @@ -65,8 +65,8 @@ check_color( const GLcontext *ctx, GLenum type, GLenum format, return GL_FALSE; } - if ( type == GL_UNSIGNED_INT_8_8_8_8_REV && - cpp == 4 && + if ( type == GL_UNSIGNED_INT_8_8_8_8_REV && + cpp == 4 && format == GL_BGRA ) { if (R200_DEBUG & DEBUG_PIXEL) fprintf(stderr, "%s: passed 2\n", __FUNCTION__); @@ -83,7 +83,7 @@ static GLboolean check_color_per_fragment_ops( const GLcontext *ctx ) { int result; - result = (!( ctx->Color.AlphaEnabled || + result = (!( ctx->Color.AlphaEnabled || ctx->Depth.Test || ctx->Fog.Enabled || ctx->Scissor.Enabled || @@ -96,7 +96,7 @@ check_color_per_fragment_ops( const GLcontext *ctx ) ctx->Texture._EnabledUnits ) && ctx->Current.RasterPosValid); - + return result; } @@ -163,7 +163,7 @@ r200TryReadPixels( GLcontext *ctx, /* Only accelerate reading to GART buffers. */ - if ( !r200IsGartMemory(rmesa, pixels, + if ( !r200IsGartMemory(rmesa, pixels, pitch * height * rmesa->radeon.radeonScreen->cpp ) ) { if (R200_DEBUG & DEBUG_PIXEL) fprintf(stderr, "%s: dest not GART\n", __FUNCTION__); @@ -224,7 +224,7 @@ r200TryReadPixels( GLcontext *ctx, drm_clip_rect_t *box = dPriv->pClipRects; int i; - r200EmitWait( rmesa, RADEON_WAIT_3D ); + r200EmitWait( rmesa, RADEON_WAIT_3D ); y = dPriv->h - y - height; x += dPriv->x; @@ -241,7 +241,7 @@ r200TryReadPixels( GLcontext *ctx, GLint by = box[i].y1; GLint bw = box[i].x2 - bx; GLint bh = box[i].y2 - by; - + if (bx < x) bw -= x - bx, bx = x; if (by < y) bh -= y - by, by = y; if (bx + bw > x + width) bw = x + width - bx; @@ -277,9 +277,9 @@ r200ReadPixels( GLcontext *ctx, if (R200_DEBUG & DEBUG_PIXEL) fprintf(stderr, "%s\n", __FUNCTION__); - if (!r200TryReadPixels( ctx, x, y, width, height, format, type, pack, + if (!r200TryReadPixels( ctx, x, y, width, height, format, type, pack, pixels)) - _swrast_ReadPixels( ctx, x, y, width, height, format, type, pack, + _swrast_ReadPixels( ctx, x, y, width, height, format, type, pack, pixels); } @@ -293,7 +293,7 @@ static void do_draw_pix( GLcontext *ctx, GLuint planemask) { r200ContextPtr rmesa = R200_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon); drm_clip_rect_t *box = dPriv->pClipRects; struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorDrawBuffers[0]; driRenderbuffer *drb = (driRenderbuffer *) rb; @@ -325,7 +325,7 @@ static void do_draw_pix( GLcontext *ctx, rcommonFlushCmdBufLocked( &rmesa->radeon, __FUNCTION__ ); y -= height; /* cope with pixel zoom */ - + if (!clip_pixelrect(ctx, ctx->DrawBuffer, &x, &y, &width, &height, &size)) { @@ -409,7 +409,7 @@ r200TryDrawPixels( GLcontext *ctx, if (planemask != ~0) return GL_FALSE; /* fix me -- should be possible */ - /* Can't do conversions on GART reads/draws. + /* Can't do conversions on GART reads/draws. */ if ( !r200IsGartMemory( rmesa, pixels, size ) ) { if (R200_DEBUG & DEBUG_PIXEL) @@ -484,9 +484,9 @@ r200Bitmap( GLcontext *ctx, GLint px, GLint py, void r200InitPixelFuncs( GLcontext *ctx ) { if (!getenv("R200_NO_BLITS")) { - ctx->Driver.ReadPixels = r200ReadPixels; - ctx->Driver.DrawPixels = r200DrawPixels; - if (getenv("R200_HW_BITMAP")) + ctx->Driver.ReadPixels = r200ReadPixels; + ctx->Driver.DrawPixels = r200DrawPixels; + if (getenv("R200_HW_BITMAP")) ctx->Driver.Bitmap = r200Bitmap; } } diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index ebf389efe2..f8ebe0df57 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -79,7 +79,7 @@ static void r200AlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref ) switch ( func ) { case GL_NEVER: - pp_misc |= R200_ALPHA_TEST_FAIL; + pp_misc |= R200_ALPHA_TEST_FAIL; break; case GL_LESS: pp_misc |= R200_ALPHA_TEST_LESS; @@ -479,7 +479,7 @@ static void r200Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) } } break; - case GL_FOG_COLOR: + case GL_FOG_COLOR: R200_STATECHANGE( rmesa, ctx ); UNCLAMPED_FLOAT_TO_RGB_CHAN( col, ctx->Fog.Color ); i = radeonPackColor( 4, col[0], col[1], col[2], 0 ); @@ -507,7 +507,7 @@ static void r200Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) if (out_0 != rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0]) { R200_STATECHANGE( rmesa, vtx ); - rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] = out_0; + rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] = out_0; } break; @@ -696,7 +696,7 @@ static void r200LineStipple( GLcontext *ctx, GLint factor, GLushort pattern ) r200ContextPtr rmesa = R200_CONTEXT(ctx); R200_STATECHANGE( rmesa, lin ); - rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = + rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((((GLuint)factor & 0xff) << 16) | ((GLuint)pattern)); } @@ -720,10 +720,10 @@ static void r200ColorMask( GLcontext *ctx, if (!(r && g && b && a)) flag |= R200_PLANE_MASK_ENABLE; - if ( rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] != flag ) { - R200_STATECHANGE( rmesa, ctx ); - rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = flag; - } + if ( rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] != flag ) { + R200_STATECHANGE( rmesa, ctx ); + rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = flag; + } if ( rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] != mask ) { R200_STATECHANGE( rmesa, msk ); @@ -774,7 +774,7 @@ static void r200PolygonStipple( GLcontext *ctx, const GLubyte *mask ) /* FIXME: Use window x,y offsets into stipple RAM. */ stipple.mask = rmesa->state.stipple.mask; - drmCommandWrite( rmesa->radeon.dri.fd, DRM_RADEON_STIPPLE, + drmCommandWrite( rmesa->radeon.dri.fd, DRM_RADEON_STIPPLE, &stipple, sizeof(stipple) ); UNLOCK_HARDWARE( &rmesa->radeon ); } @@ -785,7 +785,7 @@ static void r200PolygonMode( GLcontext *ctx, GLenum face, GLenum mode ) GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0; /* Can't generally do unfilled via tcl, but some good special - * cases work. + * cases work. */ TCL_FALLBACK( ctx, R200_TCL_FALLBACK_UNFILLED, flag); if (rmesa->radeon.TclFallback) { @@ -827,34 +827,34 @@ static void r200UpdateSpecular( GLcontext *ctx ) if (ctx->Light.Enabled && ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) { - rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |= + rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |= ((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT) | - (R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT)); + (R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT)); rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] |= R200_OUTPUT_COLOR_0; rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] |= R200_OUTPUT_COLOR_1; rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_LIGHTING_ENABLE; p |= R200_SPECULAR_ENABLE; - rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= + rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~R200_DIFFUSE_SPECULAR_COMBINE; } else if (ctx->Light.Enabled) { - rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |= - ((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT)); + rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |= + ((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT)); rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] |= R200_OUTPUT_COLOR_0; rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] |= R200_LIGHTING_ENABLE; } else if (ctx->Fog.ColorSumEnabled ) { - rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |= + rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |= ((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT) | - (R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT)); + (R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT)); p |= R200_SPECULAR_ENABLE; } else { - rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |= - ((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT)); + rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |= + ((R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT)); } if (ctx->Fog.Enabled) { - rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |= - ((R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT)); + rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_0] |= + ((R200_VTX_FP_RGBA << R200_VTX_COLOR_1_SHIFT)); rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] |= R200_OUTPUT_COLOR_1; } @@ -865,7 +865,7 @@ static void r200UpdateSpecular( GLcontext *ctx ) /* Update vertex/render formats */ - if (rmesa->radeon.TclFallback) { + if (rmesa->radeon.TclFallback) { r200ChooseRenderState( ctx ); r200ChooseVertexState( ctx ); } @@ -877,7 +877,7 @@ static void r200UpdateSpecular( GLcontext *ctx ) */ -/* Update on colormaterial, material emmissive/ambient, +/* Update on colormaterial, material emmissive/ambient, * lightmodel.globalambient */ static void update_global_ambient( GLcontext *ctx ) @@ -891,23 +891,23 @@ static void update_global_ambient( GLcontext *ctx ) */ if ((rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] & ((3 << R200_FRONT_EMISSIVE_SOURCE_SHIFT) | - (3 << R200_FRONT_AMBIENT_SOURCE_SHIFT))) == 0) + (3 << R200_FRONT_AMBIENT_SOURCE_SHIFT))) == 0) { - COPY_3V( &fcmd[GLT_RED], + COPY_3V( &fcmd[GLT_RED], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]); ACC_SCALE_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]); - } + } else { COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient ); } - + R200_DB_STATECHANGE(rmesa, &rmesa->hw.glt); } -/* Update on change to +/* Update on change to * - light[p].colors * - light[p].enabled */ @@ -921,10 +921,10 @@ static void update_light_colors( GLcontext *ctx, GLuint p ) r200ContextPtr rmesa = R200_CONTEXT(ctx); float *fcmd = (float *)R200_DB_STATE( lit[p] ); - COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient ); + COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient ); COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse ); COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular ); - + R200_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] ); } } @@ -944,7 +944,7 @@ static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode ) if (ctx->Light.ColorMaterialEnabled) { GLuint mask = ctx->Light.ColorMaterialBitmask; - + if (mask & MAT_BIT_FRONT_EMISSION) { light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 << R200_FRONT_EMISSIVE_SOURCE_SHIFT); @@ -960,7 +960,7 @@ static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode ) else light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_AMBIENT_SOURCE_SHIFT); - + if (mask & MAT_BIT_FRONT_DIFFUSE) { light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 << R200_FRONT_DIFFUSE_SOURCE_SHIFT); @@ -968,7 +968,7 @@ static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode ) else light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_DIFFUSE_SOURCE_SHIFT); - + if (mask & MAT_BIT_FRONT_SPECULAR) { light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 << R200_FRONT_SPECULAR_SOURCE_SHIFT); @@ -977,7 +977,7 @@ static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode ) light_model_ctl1 |= (R200_LM1_SOURCE_MATERIAL_0 << R200_FRONT_SPECULAR_SOURCE_SHIFT); } - + if (mask & MAT_BIT_BACK_EMISSION) { light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 << R200_BACK_EMISSIVE_SOURCE_SHIFT); @@ -1027,8 +1027,8 @@ static void r200ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode ) R200_STATECHANGE( rmesa, tcl ); rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_1] = light_model_ctl1; } - - + + } void r200UpdateMaterial( GLcontext *ctx ) @@ -1038,7 +1038,7 @@ void r200UpdateMaterial( GLcontext *ctx ) GLfloat *fcmd = (GLfloat *)R200_DB_STATE( mtl[0] ); GLfloat *fcmd2 = (GLfloat *)R200_DB_STATE( mtl[1] ); GLuint mask = ~0; - + /* Might be possible and faster to update everything unconditionally? */ if (ctx->Light.ColorMaterialEnabled) mask &= ~ctx->Light.ColorMaterialBitmask; @@ -1124,7 +1124,7 @@ void r200UpdateMaterial( GLcontext *ctx ) * * which are calculated in light.c and are correct for the current * lighting space (model or eye), hence dependencies on _NEW_MODELVIEW - * and _MESA_NEW_NEED_EYE_COORDS. + * and _MESA_NEW_NEED_EYE_COORDS. */ static void update_light( GLcontext *ctx ) { @@ -1141,8 +1141,8 @@ static void update_light( GLcontext *ctx ) tmp &= ~R200_LIGHT_IN_MODELSPACE; else tmp |= R200_LIGHT_IN_MODELSPACE; - - if (tmp != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0]) + + if (tmp != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0]) { R200_STATECHANGE( rmesa, tcl ); rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] = tmp; @@ -1166,10 +1166,10 @@ static void update_light( GLcontext *ctx ) if (ctx->Light.Light[p].Enabled) { struct gl_light *l = &ctx->Light.Light[p]; GLfloat *fcmd = (GLfloat *)R200_DB_STATE( lit[p] ); - + if (l->EyePosition[3] == 0.0) { - COPY_3FV( &fcmd[LIT_POSITION_X], l->_VP_inf_norm ); - COPY_3FV( &fcmd[LIT_DIRECTION_X], l->_h_inf_norm ); + COPY_3FV( &fcmd[LIT_POSITION_X], l->_VP_inf_norm ); + COPY_3FV( &fcmd[LIT_DIRECTION_X], l->_h_inf_norm ); fcmd[LIT_POSITION_W] = 0; fcmd[LIT_DIRECTION_W] = 0; } else { @@ -1193,21 +1193,21 @@ static void r200Lightfv( GLcontext *ctx, GLenum light, GLint p = light - GL_LIGHT0; struct gl_light *l = &ctx->Light.Light[p]; GLfloat *fcmd = (GLfloat *)rmesa->hw.lit[p].cmd; - + switch (pname) { - case GL_AMBIENT: + case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: update_light_colors( ctx, p ); break; - case GL_SPOT_DIRECTION: - /* picked up in update_light */ + case GL_SPOT_DIRECTION: + /* picked up in update_light */ break; case GL_POSITION: { - /* positions picked up in update_light, but can do flag here */ + /* positions picked up in update_light, but can do flag here */ GLuint flag = (p&1)? R200_LIGHT_1_IS_LOCAL : R200_LIGHT_0_IS_LOCAL; GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2; @@ -1323,7 +1323,7 @@ static void r200LightModelfv( GLcontext *ctx, GLenum pname, r200ContextPtr rmesa = R200_CONTEXT(ctx); switch (pname) { - case GL_LIGHT_MODEL_AMBIENT: + case GL_LIGHT_MODEL_AMBIENT: update_global_ambient( ctx ); break; @@ -1582,7 +1582,7 @@ static void r200ClearStencil( GLcontext *ctx, GLint s ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); - rmesa->radeon.state.stencil.clear = + rmesa->radeon.state.stencil.clear = ((GLuint) (ctx->Stencil.Clear & 0xff) | (0xff << R200_STENCIL_MASK_SHIFT) | ((ctx->Stencil.WriteMask[0] & 0xff) << R200_STENCIL_WRITEMASK_SHIFT)); @@ -1607,7 +1607,7 @@ static void r200ClearStencil( GLcontext *ctx, GLint s ) void r200UpdateWindow( GLcontext *ctx ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon); GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0; GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0; const GLfloat *v = ctx->Viewport._WindowMap.m; @@ -1663,7 +1663,7 @@ static void r200DepthRange( GLcontext *ctx, GLclampd nearval, void r200UpdateViewportOffset( GLcontext *ctx ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon); GLfloat xoffset = (GLfloat)dPriv->x; GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h; const GLfloat *v = ctx->Viewport._WindowMap.m; @@ -1693,8 +1693,8 @@ void r200UpdateViewportOffset( GLcontext *ctx ) R200_STIPPLE_Y_OFFSET_MASK); /* add magic offsets, then invert */ - stx = 31 - ((rmesa->radeon.dri.drawable->x - 1) & R200_STIPPLE_COORD_MASK); - sty = 31 - ((rmesa->radeon.dri.drawable->y + rmesa->radeon.dri.drawable->h - 1) + stx = 31 - ((dPriv->x - 1) & R200_STIPPLE_COORD_MASK); + sty = 31 - ((dPriv->y + dPriv->h - 1) & R200_STIPPLE_COORD_MASK); m |= ((stx << R200_STIPPLE_X_OFFSET_SHIFT) | @@ -1808,7 +1808,7 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state ) case GL_CLIP_PLANE2: case GL_CLIP_PLANE3: case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: + case GL_CLIP_PLANE5: p = cap-GL_CLIP_PLANE0; R200_STATECHANGE( rmesa, tcl ); if (state) { @@ -1860,7 +1860,7 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state ) rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~R200_TCL_FOG_MASK; } r200UpdateSpecular( ctx ); /* for PK_SPEC */ - if (rmesa->radeon.TclFallback) + if (rmesa->radeon.TclFallback) r200ChooseVertexState( ctx ); _mesa_allow_light_in_model( ctx, !state ); break; @@ -1875,13 +1875,13 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state ) case GL_LIGHT7: R200_STATECHANGE(rmesa, tcl); p = cap - GL_LIGHT0; - if (p&1) + if (p&1) flag = (R200_LIGHT_1_ENABLE | - R200_LIGHT_1_ENABLE_AMBIENT | + R200_LIGHT_1_ENABLE_AMBIENT | R200_LIGHT_1_ENABLE_SPECULAR); else flag = (R200_LIGHT_0_ENABLE | - R200_LIGHT_0_ENABLE_AMBIENT | + R200_LIGHT_0_ENABLE_AMBIENT | R200_LIGHT_0_ENABLE_SPECULAR); if (state) @@ -1889,7 +1889,7 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state ) else rmesa->hw.tcl.cmd[p/2 + TCL_PER_LIGHT_CTL_0] &= ~flag; - /* + /* */ update_light_colors( ctx, p ); break; @@ -2043,7 +2043,7 @@ static void r200Enable( GLcontext *ctx, GLenum cap, GLboolean state ) case GL_TEXTURE_GEN_T: /* Picked up in r200UpdateTextureState. */ - rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE; + rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE; break; case GL_COLOR_SUM_EXT: @@ -2160,7 +2160,7 @@ void r200LightingSpaceChange( GLcontext *ctx ) r200ContextPtr rmesa = R200_CONTEXT(ctx); GLboolean tmp; - if (R200_DEBUG & DEBUG_STATE) + if (R200_DEBUG & DEBUG_STATE) fprintf(stderr, "%s %d BEFORE %x\n", __FUNCTION__, ctx->_NeedEyeCoords, rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0]); @@ -2176,7 +2176,7 @@ void r200LightingSpaceChange( GLcontext *ctx ) rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0] &= ~R200_RESCALE_NORMALS; } - if (R200_DEBUG & DEBUG_STATE) + if (R200_DEBUG & DEBUG_STATE) fprintf(stderr, "%s %d AFTER %x\n", __FUNCTION__, ctx->_NeedEyeCoords, rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL_0]); } @@ -2219,7 +2219,7 @@ static void update_texturematrix( GLcontext *ctx ) GLuint compsel = rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL]; int unit; - if (R200_DEBUG & DEBUG_STATE) + if (R200_DEBUG & DEBUG_STATE) fprintf(stderr, "%s before COMPSEL: %x\n", __FUNCTION__, rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL]); @@ -2227,7 +2227,7 @@ static void update_texturematrix( GLcontext *ctx ) rmesa->TexMatCompSel = 0; for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) { - if (!ctx->Texture.Unit[unit]._ReallyEnabled) + if (!ctx->Texture.Unit[unit]._ReallyEnabled) continue; if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) { @@ -2237,21 +2237,21 @@ static void update_texturematrix( GLcontext *ctx ) rmesa->TexMatCompSel |= R200_OUTPUT_TEX_0 << unit; if (rmesa->TexGenEnabled & (R200_TEXMAT_0_ENABLE << unit)) { - /* Need to preconcatenate any active texgen + /* Need to preconcatenate any active texgen * obj/eyeplane matrices: */ _math_matrix_mul_matrix( &rmesa->tmpmat, - ctx->TextureMatrixStack[unit].Top, + ctx->TextureMatrixStack[unit].Top, &rmesa->TexGenMatrix[unit] ); upload_matrix( rmesa, rmesa->tmpmat.m, R200_MTX_TEX0+unit ); - } + } else { - upload_matrix( rmesa, ctx->TextureMatrixStack[unit].Top->m, + upload_matrix( rmesa, ctx->TextureMatrixStack[unit].Top->m, R200_MTX_TEX0+unit ); } } else if (rmesa->TexGenEnabled & (R200_TEXMAT_0_ENABLE << unit)) { - upload_matrix( rmesa, rmesa->TexGenMatrix[unit].m, + upload_matrix( rmesa, rmesa->TexGenMatrix[unit].m, R200_MTX_TEX0+unit ); } } @@ -2277,7 +2277,7 @@ static GLboolean r200ValidateBuffers(GLcontext *ctx) int i; radeon_validate_reset_bos(&rmesa->radeon); - + rrb = radeon_get_colorbuffer(&rmesa->radeon); /* color buffer */ if (rrb && rrb->bo) { @@ -2295,7 +2295,7 @@ static GLboolean r200ValidateBuffers(GLcontext *ctx) for (i = 0; i < ctx->Const.MaxTextureImageUnits; ++i) { radeonTexObj *t; - + if (!ctx->Texture.Unit[i]._ReallyEnabled) continue; @@ -2319,15 +2319,15 @@ GLboolean r200ValidateState( GLcontext *ctx ) r200ContextPtr rmesa = R200_CONTEXT(ctx); GLuint new_state = rmesa->radeon.NewGLState; - if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) { + if (new_state & _NEW_BUFFERS) { _mesa_update_framebuffer(ctx); /* this updates the DrawBuffer's Width/Height if it's a FBO */ _mesa_update_draw_buffer_bounds(ctx); - + R200_STATECHANGE(rmesa, ctx); } - if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM)) { + if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)) { r200UpdateTextureState( ctx ); new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */ r200UpdateLocalViewer( ctx ); @@ -2341,7 +2341,7 @@ GLboolean r200ValidateState( GLcontext *ctx ) /* Need an event driven matrix update? */ - if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) + if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) upload_matrix( rmesa, ctx->_ModelProjectMatrix.m, R200_MTX_MVP ); /* Need these for lighting (shouldn't upload otherwise) @@ -2365,11 +2365,12 @@ GLboolean r200ValidateState( GLcontext *ctx ) /* emit all active clip planes if projection matrix changes. */ if (new_state & (_NEW_PROJECTION)) { - if (ctx->Transform.ClipPlanesEnabled) + if (ctx->Transform.ClipPlanesEnabled) r200UpdateClipPlanes( ctx ); } if (new_state & (_NEW_PROGRAM| + _NEW_PROGRAM_CONSTANTS | /* need to test for pretty much anything due to possible parameter bindings */ _NEW_MODELVIEW|_NEW_PROJECTION|_NEW_TRANSFORM| _NEW_LIGHT|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX| @@ -2436,7 +2437,7 @@ static void r200WrapRunPipeline( GLcontext *ctx ) } /* Run the pipeline. - */ + */ _tnl_run_pipeline( ctx ); if (has_material) { diff --git a/src/mesa/drivers/dri/r200/r200_state_init.c b/src/mesa/drivers/dri/r200/r200_state_init.c index 75262e46bd..8392009337 100644 --- a/src/mesa/drivers/dri/r200/r200_state_init.c +++ b/src/mesa/drivers/dri/r200/r200_state_init.c @@ -295,12 +295,16 @@ VP_CHECK( tcl_vpp_size, ctx->VertexProgram.Current->Base.NumNativeParameters > 9 h.i = hdr; \ _start = h.veclinear.addr_lo | (h.veclinear.addr_hi << 8); \ _sz = h.veclinear.count * 4; \ + if (r200->radeon.radeonScreen->kernel_mm && _sz) { \ + BEGIN_BATCH_NO_AUTOSTATE(dwords); \ OUT_BATCH(CP_PACKET0(RADEON_SE_TCL_STATE_FLUSH, 0)); \ OUT_BATCH(0); \ OUT_BATCH(CP_PACKET0(R200_SE_TCL_VECTOR_INDX_REG, 0)); \ OUT_BATCH(_start | (1 << RADEON_VEC_INDX_OCTWORD_STRIDE_SHIFT)); \ OUT_BATCH(CP_PACKET0_ONE(R200_SE_TCL_VECTOR_DATA_REG, _sz - 1)); \ OUT_BATCH_TABLE((data), _sz); \ + END_BATCH(); \ + } \ } while(0) #define OUT_SCL(hdr, data) do { \ @@ -367,9 +371,7 @@ static void veclinear_emit(GLcontext *ctx, struct radeon_state_atom *atom) uint32_t dwords = atom->cmd_size; dwords += 4; - BEGIN_BATCH_NO_AUTOSTATE(dwords); OUT_VECLINEAR(atom->cmd[0], atom->cmd+1); - END_BATCH(); } static void scl_emit(GLcontext *ctx, struct radeon_state_atom *atom) @@ -505,6 +507,8 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom) dwords += 6; if (rrb) dwords += 6; + if (atom->cmd_size == CTX_STATE_SIZE_NEWDRM) + dwords += 4; /* output the first 7 bytes of context */ BEGIN_BATCH_NO_AUTOSTATE(dwords); @@ -555,17 +559,12 @@ static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom) if (t && t->mt && !t->image_override) dwords += 2; BEGIN_BATCH_NO_AUTOSTATE(dwords); + /* is this ok even with drm older than 1.18? */ OUT_BATCH_TABLE(atom->cmd, 10); if (t && t->mt && !t->image_override) { - if ((ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT)) { - lvl = &t->mt->levels[0]; - OUT_BATCH_RELOC(lvl->faces[5].offset, t->mt->bo, lvl->faces[5].offset, - RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0); - } else { - OUT_BATCH_RELOC(t->tile_bits, t->mt->bo, 0, - RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0); - } + OUT_BATCH_RELOC(t->tile_bits, t->mt->bo, 0, + RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0); } else if (!t) { /* workaround for old CS mechanism */ OUT_BATCH(r200->radeon.radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]); @@ -593,27 +592,20 @@ static void tex_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom) hastexture = 0; } - dwords += 2; if (hastexture) dwords += 2; else dwords -= 2; BEGIN_BATCH_NO_AUTOSTATE(dwords); - OUT_BATCH(CP_PACKET0(R200_PP_TXFILTER_0 + (24 * i), 7)); + OUT_BATCH(CP_PACKET0(R200_PP_TXFILTER_0 + (32 * i), 7)); OUT_BATCH_TABLE((atom->cmd + 1), 8); if (hastexture) { OUT_BATCH(CP_PACKET0(R200_PP_TXOFFSET_0 + (24 * i), 0)); if (t->mt && !t->image_override) { - if ((ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT)) { - lvl = &t->mt->levels[0]; - OUT_BATCH_RELOC(lvl->faces[5].offset, t->mt->bo, lvl->faces[5].offset, - RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0); - } else { - OUT_BATCH_RELOC(t->tile_bits, t->mt->bo, 0, - RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0); - } + OUT_BATCH_RELOC(t->tile_bits, t->mt->bo, 0, + RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0); } else { if (t->bo) OUT_BATCH_RELOC(t->tile_bits, t->bo, 0, @@ -628,21 +620,21 @@ static void cube_emit(GLcontext *ctx, struct radeon_state_atom *atom) { r200ContextPtr r200 = R200_CONTEXT(ctx); BATCH_LOCALS(&r200->radeon); - uint32_t dwords = atom->cmd_size; - int i = atom->idx; + uint32_t dwords = 2; + int i = atom->idx, j; radeonTexObj *t = r200->state.texture.unit[i].texobj; - GLuint size; + radeon_mipmap_level *lvl; - BEGIN_BATCH_NO_AUTOSTATE(dwords + (2 * 5)); - OUT_BATCH_TABLE(atom->cmd, 3); + BEGIN_BATCH_NO_AUTOSTATE(dwords + (4 * 5)); + OUT_BATCH_TABLE(atom->cmd, 2); if (t && !t->image_override) { - size = t->mt->totalsize / 6; - OUT_BATCH_RELOC(0, t->mt->bo, size, RADEON_GEM_DOMAIN_VRAM, 0, 0); - OUT_BATCH_RELOC(0, t->mt->bo, size * 2, RADEON_GEM_DOMAIN_VRAM, 0, 0); - OUT_BATCH_RELOC(0, t->mt->bo, size * 3, RADEON_GEM_DOMAIN_VRAM, 0, 0); - OUT_BATCH_RELOC(0, t->mt->bo, size * 4, RADEON_GEM_DOMAIN_VRAM, 0, 0); - OUT_BATCH_RELOC(0, t->mt->bo, size * 5, RADEON_GEM_DOMAIN_VRAM, 0, 0); + lvl = &t->mt->levels[0]; + for (j = 1; j <= 5; j++) { + OUT_BATCH(CP_PACKET0(R200_PP_CUBIC_OFFSET_F1_0 + (24*i) + (4 * (j-1)), 0)); + OUT_BATCH_RELOC(lvl->faces[j].offset, t->mt->bo, lvl->faces[j].offset, + RADEON_GEM_DOMAIN_VRAM, 0, 0); + } } END_BATCH(); } diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.c b/src/mesa/drivers/dri/r200/r200_swtcl.c index 712da98077..83e70b586d 100644 --- a/src/mesa/drivers/dri/r200/r200_swtcl.c +++ b/src/mesa/drivers/dri/r200/r200_swtcl.c @@ -56,7 +56,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. /*********************************************************************** - * Initialization + * Initialization ***********************************************************************/ #define EMIT_ATTR( ATTR, STYLE, F0 ) \ @@ -118,7 +118,7 @@ static void r200SetVertexFormat( GLcontext *ctx ) } rmesa->swtcl.coloroffset = offset; -#if MESA_LITTLE_ENDIAN +#if MESA_LITTLE_ENDIAN EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) ); #else EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR, (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) ); @@ -129,7 +129,7 @@ static void r200SetVertexFormat( GLcontext *ctx ) if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) || RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { -#if MESA_LITTLE_ENDIAN +#if MESA_LITTLE_ENDIAN if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { rmesa->swtcl.specoffset = offset; EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) ); @@ -192,7 +192,7 @@ static void r200SetVertexFormat( GLcontext *ctx ) rmesa->radeon.swtcl.vertex_size = _tnl_install_attrs( ctx, - rmesa->radeon.swtcl.vertex_attrs, + rmesa->radeon.swtcl.vertex_attrs, rmesa->radeon.swtcl.vertex_attr_count, NULL, 0 ); rmesa->radeon.swtcl.vertex_size /= 4; @@ -278,7 +278,7 @@ void r200_swtcl_flush(GLcontext *ctx, uint32_t current_offset) rmesa->radeon.dma.current, current_offset); - + r200EmitVbufPrim( rmesa, rmesa->radeon.swtcl.hw_primitive, rmesa->radeon.swtcl.numverts); @@ -338,7 +338,7 @@ static void r200ResetLineStipple( GLcontext *ctx ); r200ContextPtr rmesa = R200_CONTEXT(ctx); \ const char *r200verts = (char *)rmesa->radeon.swtcl.verts; #define VERT(x) (radeonVertex *)(r200verts + ((x) * vertsize * sizeof(int))) -#define VERTEX radeonVertex +#define VERTEX radeonVertex #define DO_DEBUG_VERTS (1 && (R200_DEBUG & DEBUG_VERTS)) #undef TAG @@ -539,7 +539,7 @@ void r200ChooseRenderState( GLcontext *ctx ) GLuint index = 0; GLuint flags = ctx->_TriangleCaps; - if (!rmesa->radeon.TclFallback || rmesa->radeon.Fallback) + if (!rmesa->radeon.TclFallback || rmesa->radeon.Fallback) return; if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R200_TWOSIDE_BIT; @@ -597,7 +597,7 @@ static void r200RenderPrimitive( GLcontext *ctx, GLenum prim ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); rmesa->radeon.swtcl.render_primitive = prim; - if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED)) + if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED)) r200RasterPrimitive( ctx, reduced_hw_prim(ctx, prim) ); } @@ -695,7 +695,7 @@ void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ) /** * Cope with depth operations by drawing individual pixels as points. - * + * * \todo * The way the vertex state is set in this routine is hokey. It seems to * work, but it's very hackish. This whole routine is pretty hackish. If @@ -710,14 +710,14 @@ r200PointsBitmap( GLcontext *ctx, GLint px, GLint py, const GLubyte *bitmap ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); - const GLfloat *rc = ctx->Current.RasterColor; + const GLfloat *rc = ctx->Current.RasterColor; GLint row, col; radeonVertex vert; GLuint orig_vte; GLuint h; - /* Turn off tcl. + /* Turn off tcl. */ TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 1 ); @@ -768,7 +768,7 @@ r200PointsBitmap( GLcontext *ctx, GLint px, GLint py, R200_VPORT_Z_SCALE_ENA | R200_VPORT_X_OFFSET_ENA | R200_VPORT_Y_OFFSET_ENA | - R200_VPORT_Z_OFFSET_ENA); + R200_VPORT_Z_OFFSET_ENA); /* Turn off other stuff: Stipple?, texture?, blending?, etc. */ @@ -813,14 +813,14 @@ r200PointsBitmap( GLcontext *ctx, GLint px, GLint py, */ LOCK_HARDWARE( &rmesa->radeon ); UNLOCK_HARDWARE( &rmesa->radeon ); - h = rmesa->radeon.dri.drawable->h + rmesa->radeon.dri.drawable->y; - px += rmesa->radeon.dri.drawable->x; + h = radeon_get_drawable(&rmesa->radeon)->h + radeon_get_drawable(&rmesa->radeon)->y; + px += radeon_get_drawable(&rmesa->radeon)->x; /* Clipping handled by existing mechansims in r200_ioctl.c? */ for (row=0; row<height; row++) { - const GLubyte *src = (const GLubyte *) - _mesa_image_address2d(unpack, bitmap, width, height, + const GLubyte *src = (const GLubyte *) + _mesa_image_address2d(unpack, bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0 ); if (unpack->LsbFirst) { @@ -899,9 +899,9 @@ void r200InitSwtcl( GLcontext *ctx ) tnl->Driver.Render.Interp = _tnl_interp; /* FIXME: what are these numbers? */ - _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, + _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 36 * sizeof(GLfloat) ); - + rmesa->radeon.swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf; rmesa->radeon.swtcl.RenderIndex = ~0; rmesa->radeon.swtcl.render_primitive = GL_TRIANGLES; diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c index 9797f77ec4..ed1995e147 100644 --- a/src/mesa/drivers/dri/r200/r200_texstate.c +++ b/src/mesa/drivers/dri/r200/r200_texstate.c @@ -833,7 +833,6 @@ void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo radeon_miptree_unreference(rImage->mt); rImage->mt = NULL; } - fprintf(stderr,"settexbuf %d %dx%d@%d\n", rb->pitch, rb->width, rb->height, rb->cpp); _mesa_init_teximage_fields(radeon->glCtx, target, texImage, rb->width, rb->height, 1, 0, rb->cpp); texImage->RowStride = rb->pitch / rb->cpp; @@ -851,7 +850,10 @@ void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo pitch_val = rb->pitch; switch (rb->cpp) { case 4: - t->pp_txformat = tx_table_le[MESA_FORMAT_ARGB8888].format; + if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT) + t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format; + else + t->pp_txformat = tx_table_le[MESA_FORMAT_ARGB8888].format; t->pp_txfilter |= tx_table_le[MESA_FORMAT_ARGB8888].filter; break; case 3: @@ -1422,8 +1424,8 @@ void set_re_cntl_d3d( GLcontext *ctx, int unit, GLboolean use_d3d ) */ static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t) { - const struct gl_texture_image *firstImage = - t->base.Image[0][t->mt->firstLevel]; + int firstlevel = t->mt ? t->mt->firstLevel : 0; + const struct gl_texture_image *firstImage = t->base.Image[0][firstlevel]; GLint log2Width, log2Height, log2Depth, texelBytes; if ( t->bo ) { diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.c b/src/mesa/drivers/dri/r200/r200_vertprog.c index aadd1443ad..620f29b5c6 100644 --- a/src/mesa/drivers/dri/r200/r200_vertprog.c +++ b/src/mesa/drivers/dri/r200/r200_vertprog.c @@ -290,7 +290,7 @@ static unsigned long t_src(struct r200_vertex_program *vp, struct prog_src_regis t_swizzle(GET_SWZ(src->Swizzle, 2)), t_swizzle(GET_SWZ(src->Swizzle, 3)), t_src_class(src->File), - src->NegateBase) | (src->RelAddr << 4); + src->Negate) | (src->RelAddr << 4); } static unsigned long t_src_scalar(struct r200_vertex_program *vp, struct prog_src_register *src) @@ -302,7 +302,7 @@ static unsigned long t_src_scalar(struct r200_vertex_program *vp, struct prog_sr t_swizzle(GET_SWZ(src->Swizzle, 0)), t_swizzle(GET_SWZ(src->Swizzle, 0)), t_src_class(src->File), - src->NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src->RelAddr << 4); + src->Negate ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src->RelAddr << 4); } static unsigned long t_opcode(enum prog_opcode opcode) @@ -700,7 +700,7 @@ static GLboolean r200_translate_vertex_program(GLcontext *ctx, struct r200_verte t_swizzle(GET_SWZ(src[1].Swizzle, 0)), SWIZZLE_ZERO, t_src_class(src[0].File), - src[0].NegateBase) | (src[0].RelAddr << 4); + src[0].Negate) | (src[0].RelAddr << 4); o_inst->src1 = UNUSED_SRC_0; o_inst->src2 = UNUSED_SRC_0; } @@ -712,12 +712,12 @@ static GLboolean r200_translate_vertex_program(GLcontext *ctx, struct r200_verte t_swizzle(GET_SWZ(src[0].Swizzle, 0)), SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO, t_src_class(src[0].File), - src[0].NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4); + src[0].Negate ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4); o_inst->src1 = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), SWIZZLE_ZERO, SWIZZLE_ZERO, t_swizzle(GET_SWZ(src[1].Swizzle, 0)), SWIZZLE_ZERO, t_src_class(src[1].File), - src[1].NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4); + src[1].Negate ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4); o_inst->src2 = UNUSED_SRC_1; o_inst++; @@ -766,11 +766,11 @@ if ((o_inst - vp->instr) == 31) { o_inst->src1 = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, t_src_class(src[1].File), - src[1].NegateBase) | (src[1].RelAddr << 4); + src[1].Negate) | (src[1].RelAddr << 4); o_inst->src2 = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, t_src_class(src[1].File), - src[1].NegateBase) | (src[1].RelAddr << 4); + src[1].Negate) | (src[1].RelAddr << 4); } else { o_inst->src1 = t_src(vp, &src[1]); @@ -792,7 +792,7 @@ else { t_swizzle(GET_SWZ(src[0].Swizzle, 2)), SWIZZLE_ZERO, t_src_class(src[0].File), - src[0].NegateBase) | (src[0].RelAddr << 4); + src[0].Negate) | (src[0].RelAddr << 4); o_inst->src1 = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 0)), @@ -800,7 +800,7 @@ else { t_swizzle(GET_SWZ(src[1].Swizzle, 2)), SWIZZLE_ZERO, t_src_class(src[1].File), - src[1].NegateBase) | (src[1].RelAddr << 4); + src[1].Negate) | (src[1].RelAddr << 4); o_inst->src2 = UNUSED_SRC_1; goto next; @@ -815,7 +815,7 @@ else { t_swizzle(GET_SWZ(src[0].Swizzle, 2)), VSF_IN_COMPONENT_ONE, t_src_class(src[0].File), - src[0].NegateBase) | (src[0].RelAddr << 4); + src[0].Negate) | (src[0].RelAddr << 4); o_inst->src1 = t_src(vp, &src[1]); o_inst->src2 = UNUSED_SRC_1; goto next; @@ -831,7 +831,7 @@ else { t_swizzle(GET_SWZ(src[1].Swizzle, 2)), t_swizzle(GET_SWZ(src[1].Swizzle, 3)), t_src_class(src[1].File), - (!src[1].NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4); + (!src[1].Negate) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4); o_inst->src2 = UNUSED_SRC_1; goto next; @@ -846,7 +846,7 @@ else { t_swizzle(GET_SWZ(src[0].Swizzle, 2)), t_swizzle(GET_SWZ(src[0].Swizzle, 3)), t_src_class(src[0].File), - (!src[0].NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4); + (!src[0].Negate) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4); o_inst->src2 = UNUSED_SRC_1; goto next; @@ -874,7 +874,7 @@ else { VSF_IN_COMPONENT_W, VSF_IN_CLASS_TMP, /* Not 100% sure about this */ - (!src[0].NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE/*VSF_FLAG_ALL*/); + (!src[0].Negate) ? VSF_FLAG_ALL : VSF_FLAG_NONE/*VSF_FLAG_ALL*/); o_inst->src2 = UNUSED_SRC_0; u_temp_i--; @@ -899,7 +899,7 @@ else { t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w t_src_class(src[0].File), - src[0].NegateBase) | (src[0].RelAddr << 4); + src[0].Negate) | (src[0].RelAddr << 4); o_inst->src1 = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z @@ -907,7 +907,7 @@ else { t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w t_src_class(src[1].File), - src[1].NegateBase) | (src[1].RelAddr << 4); + src[1].Negate) | (src[1].RelAddr << 4); o_inst->src2 = UNUSED_SRC_1; o_inst++; @@ -922,7 +922,7 @@ else { t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w t_src_class(src[1].File), - (!src[1].NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4); + (!src[1].Negate) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4); o_inst->src1 = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z @@ -930,7 +930,7 @@ else { t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w t_src_class(src[0].File), - src[0].NegateBase) | (src[0].RelAddr << 4); + src[0].Negate) | (src[0].RelAddr << 4); o_inst->src2 = MAKE_VSF_SOURCE(u_temp_i+1, VSF_IN_COMPONENT_X, diff --git a/src/mesa/drivers/dri/r300/Makefile b/src/mesa/drivers/dri/r300/Makefile index 0dff9a1273..bdb09624be 100644 --- a/src/mesa/drivers/dri/r300/Makefile +++ b/src/mesa/drivers/dri/r300/Makefile @@ -37,6 +37,7 @@ RADEON_COMMON_SOURCES = \ DRIVER_SOURCES = \ radeon_screen.c \ r300_context.c \ + r300_draw.c \ r300_ioctl.c \ r300_cmdbuf.c \ r300_state.c \ @@ -48,6 +49,7 @@ DRIVER_SOURCES = \ radeon_program_pair.c \ radeon_nqssadce.c \ r300_vertprog.c \ + r300_fragprog_common.c \ r300_fragprog.c \ r300_fragprog_swizzle.c \ r300_fragprog_emit.c \ diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c index c575c9ac49..0261a5b1d8 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c @@ -55,9 +55,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_state.h" #include "radeon_reg.h" -#define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200 -# define RADEON_ONE_REG_WR (1 << 15) - /** # of dwords reserved for additional instructions that may need to be written * during flushing. */ @@ -71,7 +68,6 @@ static unsigned packet0_count(r300ContextPtr r300, uint32_t *pkt) drm_r300_cmd_header_t *t = (drm_r300_cmd_header_t*)pkt; return t->packet0.count; } - return 0; } #define vpu_count(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count) @@ -83,7 +79,7 @@ void emit_vpu(GLcontext *ctx, struct radeon_state_atom * atom) BATCH_LOCALS(&r300->radeon); drm_r300_cmd_header_t cmd; uint32_t addr, ndw, i; - + if (!r300->radeon.radeonScreen->kernel_mm) { uint32_t dwords; dwords = (*atom->check) (ctx, atom); @@ -92,7 +88,7 @@ void emit_vpu(GLcontext *ctx, struct radeon_state_atom * atom) END_BATCH(); return; } - + cmd.u = atom->cmd[0]; addr = (cmd.vpu.adrhi << 8) | cmd.vpu.adrlo; ndw = cmd.vpu.count * 4; @@ -111,7 +107,7 @@ void emit_vpu(GLcontext *ctx, struct radeon_state_atom * atom) } else { BEGIN_BATCH_NO_AUTOSTATE(5 + ndw); } - OUT_BATCH_REGVAL(R300_VAP_PVS_UPLOAD_ADDRESS, addr); + OUT_BATCH_REGVAL(R300_VAP_PVS_VECTOR_INDX_REG, addr); OUT_BATCH(CP_PACKET0(R300_VAP_PVS_UPLOAD_DATA, ndw-1) | RADEON_ONE_REG_WR); for (i = 0; i < ndw; i++) { OUT_BATCH(atom->cmd[i+1]); @@ -175,7 +171,7 @@ static void emit_tex_offsets(GLcontext *ctx, struct radeon_state_atom * atom) for(i = 0; i < numtmus; ++i) { radeonTexObj *t = r300->hw.textures[i]; - + if (!t) notexture = 1; } @@ -183,30 +179,75 @@ static void emit_tex_offsets(GLcontext *ctx, struct radeon_state_atom * atom) if (r300->radeon.radeonScreen->kernel_mm && notexture) { return; } - BEGIN_BATCH_NO_AUTOSTATE(4 * numtmus); for(i = 0; i < numtmus; ++i) { radeonTexObj *t = r300->hw.textures[i]; - OUT_BATCH_REGSEQ(R300_TX_OFFSET_0 + (i * 4), 1); if (t && !t->image_override) { + BEGIN_BATCH_NO_AUTOSTATE(4); + OUT_BATCH_REGSEQ(R300_TX_OFFSET_0 + (i * 4), 1); OUT_BATCH_RELOC(t->tile_bits, t->mt->bo, 0, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0); + END_BATCH(); } else if (!t) { - OUT_BATCH(r300->radeon.radeonScreen->texOffset[0]); + /* Texture unit hasn't a texture bound nothings to do */ } else { /* override cases */ if (t->bo) { + BEGIN_BATCH_NO_AUTOSTATE(4); + OUT_BATCH_REGSEQ(R300_TX_OFFSET_0 + (i * 4), 1); OUT_BATCH_RELOC(t->tile_bits, t->bo, 0, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0); + END_BATCH(); } else if (!r300->radeon.radeonScreen->kernel_mm) { + BEGIN_BATCH_NO_AUTOSTATE(2); + OUT_BATCH_REGSEQ(R300_TX_OFFSET_0 + (i * 4), 1); OUT_BATCH(t->override_offset); - } - else - OUT_BATCH(r300->radeon.radeonScreen->texOffset[0]); + END_BATCH(); + } else { + /* Texture unit hasn't a texture bound nothings to do */ + } } } - END_BATCH(); } } +void r300_emit_scissor(GLcontext *ctx) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + BATCH_LOCALS(&r300->radeon); + unsigned x1, y1, x2, y2; + struct radeon_renderbuffer *rrb; + + if (!r300->radeon.radeonScreen->driScreen->dri2.enabled) { + return; + } + rrb = radeon_get_colorbuffer(&r300->radeon); + if (!rrb || !rrb->bo) { + fprintf(stderr, "no rrb\n"); + return; + } + if (r300->radeon.state.scissor.enabled) { + x1 = r300->radeon.state.scissor.rect.x1; + y1 = r300->radeon.state.scissor.rect.y1; + x2 = r300->radeon.state.scissor.rect.x2 - 1; + y2 = r300->radeon.state.scissor.rect.y2 - 1; + } else { + x1 = 0; + y1 = 0; + x2 = rrb->width - 1; + y2 = rrb->height - 1; + } + if (r300->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV515) { + x1 += R300_SCISSORS_OFFSET; + y1 += R300_SCISSORS_OFFSET; + x2 += R300_SCISSORS_OFFSET; + y2 += R300_SCISSORS_OFFSET; + } + BEGIN_BATCH_NO_AUTOSTATE(3); + OUT_BATCH_REGSEQ(R300_SC_SCISSORS_TL, 2); + OUT_BATCH((x1 << R300_SCISSORS_X_SHIFT)|(y1 << R300_SCISSORS_Y_SHIFT)); + OUT_BATCH((x2 << R300_SCISSORS_X_SHIFT)|(y2 << R300_SCISSORS_Y_SHIFT)); + END_BATCH(); +} + static void emit_cb_offset(GLcontext *ctx, struct radeon_state_atom * atom) { r300ContextPtr r300 = R300_CONTEXT(ctx); @@ -215,6 +256,7 @@ static void emit_cb_offset(GLcontext *ctx, struct radeon_state_atom * atom) uint32_t cbpitch; uint32_t offset = r300->radeon.state.color.draw_offset; uint32_t dw = 6; + int i; rrb = radeon_get_colorbuffer(&r300->radeon); if (!rrb || !rrb->bo) { @@ -247,16 +289,39 @@ static void emit_cb_offset(GLcontext *ctx, struct radeon_state_atom * atom) BEGIN_BATCH_NO_AUTOSTATE(3); OUT_BATCH_REGSEQ(R300_SC_SCISSORS_TL, 2); OUT_BATCH(0); - OUT_BATCH((rrb->width << R300_SCISSORS_X_SHIFT) | - (rrb->height << R300_SCISSORS_Y_SHIFT)); + OUT_BATCH(((rrb->width - 1) << R300_SCISSORS_X_SHIFT) | + ((rrb->height - 1) << R300_SCISSORS_Y_SHIFT)); + END_BATCH(); + BEGIN_BATCH_NO_AUTOSTATE(16); + for (i = 0; i < 4; i++) { + OUT_BATCH_REGSEQ(R300_SC_CLIPRECT_TL_0 + (i * 8), 2); + OUT_BATCH((0 << R300_CLIPRECT_X_SHIFT) | (0 << R300_CLIPRECT_Y_SHIFT)); + OUT_BATCH(((rrb->width - 1) << R300_CLIPRECT_X_SHIFT) | ((rrb->height - 1) << R300_CLIPRECT_Y_SHIFT)); + } + OUT_BATCH_REGSEQ(R300_SC_CLIP_RULE, 1); + OUT_BATCH(0xAAAA); + OUT_BATCH_REGSEQ(R300_SC_SCREENDOOR, 1); + OUT_BATCH(0xffffff); END_BATCH(); } else { BEGIN_BATCH_NO_AUTOSTATE(3); OUT_BATCH_REGSEQ(R300_SC_SCISSORS_TL, 2); OUT_BATCH((R300_SCISSORS_OFFSET << R300_SCISSORS_X_SHIFT) | (R300_SCISSORS_OFFSET << R300_SCISSORS_Y_SHIFT)); - OUT_BATCH(((rrb->width + R300_SCISSORS_OFFSET) << R300_SCISSORS_X_SHIFT) | - ((rrb->height + R300_SCISSORS_OFFSET) << R300_SCISSORS_Y_SHIFT)); + OUT_BATCH(((rrb->width + R300_SCISSORS_OFFSET - 1) << R300_SCISSORS_X_SHIFT) | + ((rrb->height + R300_SCISSORS_OFFSET - 1) << R300_SCISSORS_Y_SHIFT)); + END_BATCH(); + BEGIN_BATCH_NO_AUTOSTATE(16); + for (i = 0; i < 4; i++) { + OUT_BATCH_REGSEQ(R300_SC_CLIPRECT_TL_0 + (i * 8), 2); + OUT_BATCH((R300_SCISSORS_OFFSET << R300_CLIPRECT_X_SHIFT) | (R300_SCISSORS_OFFSET << R300_CLIPRECT_Y_SHIFT)); + OUT_BATCH(((R300_SCISSORS_OFFSET + rrb->width - 1) << R300_CLIPRECT_X_SHIFT) | + ((R300_SCISSORS_OFFSET + rrb->height - 1) << R300_CLIPRECT_Y_SHIFT)); + } + OUT_BATCH_REGSEQ(R300_SC_CLIP_RULE, 1); + OUT_BATCH(0xAAAA); + OUT_BATCH_REGSEQ(R300_SC_SCREENDOOR, 1); + OUT_BATCH(0xffffff); END_BATCH(); } } @@ -280,7 +345,7 @@ static void emit_zb_offset(GLcontext *ctx, struct radeon_state_atom * atom) if (rrb->bo->flags & RADEON_BO_FLAGS_MICRO_TILE){ zbpitch |= R300_DEPTHMICROTILE_TILED; } - + BEGIN_BATCH_NO_AUTOSTATE(6); OUT_BATCH_REGSEQ(R300_ZB_DEPTHOFFSET, 1); OUT_BATCH_RELOC(0, rrb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); @@ -288,6 +353,46 @@ static void emit_zb_offset(GLcontext *ctx, struct radeon_state_atom * atom) END_BATCH(); } +static void emit_gb_misc(GLcontext *ctx, struct radeon_state_atom * atom) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + BATCH_LOCALS(&r300->radeon); + if (!r300->radeon.radeonScreen->driScreen->dri2.enabled) { + BEGIN_BATCH_NO_AUTOSTATE(4); + OUT_BATCH(atom->cmd[0]); + OUT_BATCH(atom->cmd[1]); + OUT_BATCH(atom->cmd[2]); + OUT_BATCH(atom->cmd[3]); + END_BATCH(); + } +} + +static void emit_threshold_misc(GLcontext *ctx, struct radeon_state_atom * atom) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + BATCH_LOCALS(&r300->radeon); + if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { + BEGIN_BATCH_NO_AUTOSTATE(3); + OUT_BATCH(atom->cmd[0]); + OUT_BATCH(atom->cmd[1]); + OUT_BATCH(atom->cmd[2]); + END_BATCH(); + } +} + +static void emit_shade_misc(GLcontext *ctx, struct radeon_state_atom * atom) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + BATCH_LOCALS(&r300->radeon); + + if (!r300->radeon.radeonScreen->driScreen->dri2.enabled) { + BEGIN_BATCH_NO_AUTOSTATE(2); + OUT_BATCH(atom->cmd[0]); + OUT_BATCH(atom->cmd[1]); + END_BATCH(); + } +} + static void emit_zstencil_format(GLcontext *ctx, struct radeon_state_atom * atom) { r300ContextPtr r300 = R300_CONTEXT(ctx); @@ -372,12 +477,10 @@ int check_r500fp_const(GLcontext *ctx, struct radeon_state_atom *atom) void r300InitCmdBuf(r300ContextPtr r300) { int mtu; - int has_tcl = 1; + int has_tcl; int is_r500 = 0; - int i; - if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) - has_tcl = 0; + has_tcl = r300->options.hw_tcl_enabled; if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) is_r500 = 1; @@ -444,7 +547,10 @@ void r300InitCmdBuf(r300ContextPtr r300) ALLOC_STATE(gb_enable, always, 2, 0); r300->hw.gb_enable.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, R300_GB_ENABLE, 1); ALLOC_STATE(gb_misc, always, R300_GB_MISC_CMDSIZE, 0); - r300->hw.gb_misc.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, R300_GB_MSPOS0, 5); + r300->hw.gb_misc.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, R300_GB_MSPOS0, 3); + r300->hw.gb_misc.emit = emit_gb_misc; + ALLOC_STATE(gb_misc2, always, R300_GB_MISC2_CMDSIZE, 0); + r300->hw.gb_misc2.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, 0x401C, 2); ALLOC_STATE(txe, always, R300_TXE_CMDSIZE, 0); r300->hw.txe.cmd[R300_TXE_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R300_TX_ENABLE, 1); ALLOC_STATE(ga_point_s0, always, 5, 0); @@ -459,8 +565,11 @@ void r300InitCmdBuf(r300ContextPtr r300) r300->hw.lcntl.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, R300_GA_LINE_CNTL, 1); ALLOC_STATE(ga_line_stipple, always, 4, 0); r300->hw.ga_line_stipple.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, R300_GA_LINE_STIPPLE_VALUE, 3); - ALLOC_STATE(shade, always, 5, 0); - r300->hw.shade.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, R300_GA_ENHANCE, 4); + ALLOC_STATE(shade, always, 2, 0); + r300->hw.shade.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, R300_GA_ENHANCE, 1); + r300->hw.shade.emit = emit_shade_misc; + ALLOC_STATE(shade2, always, 4, 0); + r300->hw.shade2.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, 0x4278, 3); ALLOC_STATE(polygon_mode, always, 4, 0); r300->hw.polygon_mode.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, R300_GA_POLY_MODE, 3); ALLOC_STATE(fogp, always, 3, 0); @@ -479,19 +588,12 @@ void r300InitCmdBuf(r300ContextPtr r300) ALLOC_STATE(rc, always, R300_RC_CMDSIZE, 0); r300->hw.rc.cmd[R300_RC_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R300_RS_COUNT, 2); if (is_r500) { - ALLOC_STATE(ri, always, R500_RI_CMDSIZE, 0); + ALLOC_STATE(ri, variable, R500_RI_CMDSIZE, 0); r300->hw.ri.cmd[R300_RI_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R500_RS_IP_0, 16); - for (i = 0; i < 8; i++) { - r300->hw.ri.cmd[R300_RI_CMD_0 + i +1] = - (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_S_SHIFT) | - (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT) | - (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) | - (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT); - } ALLOC_STATE(rr, variable, R300_RR_CMDSIZE, 0); r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R500_RS_INST_0, 1); } else { - ALLOC_STATE(ri, always, R300_RI_CMDSIZE, 0); + ALLOC_STATE(ri, variable, R300_RI_CMDSIZE, 0); r300->hw.ri.cmd[R300_RI_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R300_RS_IP_0, 8); ALLOC_STATE(rr, variable, R300_RR_CMDSIZE, 0); r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R300_RS_INST_0, 1); @@ -567,8 +669,9 @@ void r300InitCmdBuf(r300ContextPtr r300) r300->hw.rb3d_dither_ctl.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, R300_RB3D_DITHER_CTL, 9); ALLOC_STATE(rb3d_aaresolve_ctl, always, 2, 0); r300->hw.rb3d_aaresolve_ctl.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, R300_RB3D_AARESOLVE_CTL, 1); - ALLOC_STATE(rb3d_discard_src_pixel_lte_threshold, always, 3, 0); - r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 2); + ALLOC_STATE(rb3d_discard_src_pixel_lte_threshold, always, 3, 0); + r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 2); + r300->hw.rb3d_discard_src_pixel_lte_threshold.emit = emit_threshold_misc; ALLOC_STATE(zs, always, R300_ZS_CMDSIZE, 0); r300->hw.zs.cmd[R300_ZS_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R300_ZB_CNTL, 3); @@ -582,8 +685,8 @@ void r300InitCmdBuf(r300ContextPtr r300) r300->hw.zb.emit = emit_zb_offset; ALLOC_STATE(zb_depthclearvalue, always, 2, 0); r300->hw.zb_depthclearvalue.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, R300_ZB_DEPTHCLEARVALUE, 1); - ALLOC_STATE(unk4F30, always, 3, 0); - r300->hw.unk4F30.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, 0x4F30, 2); + ALLOC_STATE(zb_zmask, always, 3, 0); + r300->hw.zb_zmask.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, R300_ZB_ZMASK_OFFSET, 2); ALLOC_STATE(zb_hiz_offset, always, 2, 0); r300->hw.zb_hiz_offset.cmd[0] = cmdpacket0(r300->radeon.radeonScreen, R300_ZB_HIZ_OFFSET, 1); ALLOC_STATE(zb_hiz_pitch, always, 2, 0); diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.h b/src/mesa/drivers/dri/r300/r300_cmdbuf.h index 3786813de3..53bcc0eeb4 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.h +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.h @@ -39,6 +39,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_context.h" extern void r300InitCmdBuf(r300ContextPtr r300); +void r300_emit_scissor(GLcontext *ctx); void emit_vpu(GLcontext *ctx, struct radeon_state_atom * atom); int check_vpu(GLcontext *ctx, struct radeon_state_atom *atom); diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index 5f279d6629..394521a051 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -64,6 +64,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_ioctl.h" #include "r300_tex.h" #include "r300_emit.h" +#include "r300_render.h" #include "r300_swtcl.h" #include "radeon_bocs_wrapper.h" @@ -72,10 +73,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "utils.h" #include "xmlpool.h" /* for symbolic values of enum-type options */ -/* hw_tcl_on derives from future_hw_tcl_on when its safe to change it. */ -int future_hw_tcl_on = 1; -int hw_tcl_on = 1; - #define need_GL_VERSION_2_0 #define need_GL_ARB_point_parameters #define need_GL_ARB_vertex_program @@ -127,6 +124,7 @@ const struct dri_extension card_extensions[] = { {"GL_EXT_texture_lod_bias", NULL}, {"GL_EXT_texture_mirror_clamp", NULL}, {"GL_EXT_texture_rectangle", NULL}, + {"GL_EXT_vertex_array_bgra", NULL}, {"GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions}, {"GL_ATI_texture_env_combine3", NULL}, {"GL_ATI_texture_mirror_once", NULL}, @@ -154,16 +152,8 @@ const struct dri_extension gl_20_extension[] = { {"GL_VERSION_2_0", GL_VERSION_2_0_functions }, }; - -extern struct tnl_pipeline_stage _r300_render_stage; -extern const struct tnl_pipeline_stage _r300_tcl_stage; - static const struct tnl_pipeline_stage *r300_pipeline[] = { - /* Try and go straight to t&l - */ - &_r300_tcl_stage, - /* Catch any t&l fallbacks */ &_tnl_vertex_transform_stage, @@ -172,6 +162,7 @@ static const struct tnl_pipeline_stage *r300_pipeline[] = { &_tnl_fog_coordinate_stage, &_tnl_texgen_stage, &_tnl_texture_transform_stage, + &_tnl_point_attenuation_stage, &_tnl_vertex_program_stage, /* Try again to go to tcl? @@ -191,17 +182,6 @@ static const struct tnl_pipeline_stage *r300_pipeline[] = { 0, }; -static void r300RunPipeline(GLcontext * ctx) -{ - _mesa_lock_context_textures(ctx); - - if (ctx->NewState) - _mesa_update_state_locked(ctx); - - _tnl_run_pipeline(ctx); - _mesa_unlock_context_textures(ctx); -} - static void r300_get_lock(radeonContextPtr rmesa) { drm_radeon_sarea_t *sarea = rmesa->sarea; @@ -211,7 +191,7 @@ static void r300_get_lock(radeonContextPtr rmesa) if (!rmesa->radeonScreen->kernel_mm) radeon_bo_legacy_texture_age(rmesa->radeonScreen->bom); } -} +} static void r300_vtbl_emit_cs_header(struct radeon_cs *cs, radeonContextPtr rmesa) { @@ -246,9 +226,9 @@ static void r300_vtbl_pre_emit_atoms(radeonContextPtr radeon) { r300ContextPtr r300 = (r300ContextPtr)radeon; BATCH_LOCALS(radeon); - + r300->vap_flush_needed = GL_TRUE; - + cp_wait(radeon, R300_WAIT_3D | R300_WAIT_3D_CLEAN); BEGIN_BATCH_NO_AUTOSTATE(2); OUT_BATCH_REGVAL(R300_TX_INVALTAGS, R300_TX_FLUSH); @@ -275,6 +255,112 @@ static void r300_init_vtbl(radeonContextPtr radeon) radeon->vtbl.fallback = r300_fallback; } +static void r300InitConstValues(GLcontext *ctx, radeonScreenPtr screen) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + + ctx->Const.MaxTextureImageUnits = + driQueryOptioni(&r300->radeon.optionCache, "texture_image_units"); + ctx->Const.MaxTextureCoordUnits = + driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units"); + ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureImageUnits, + ctx->Const.MaxTextureCoordUnits); + + ctx->Const.MaxTextureMaxAnisotropy = 16.0; + ctx->Const.MaxTextureLodBias = 16.0; + + if (screen->chip_family >= CHIP_FAMILY_RV515) + ctx->Const.MaxTextureLevels = 13; + else + ctx->Const.MaxTextureLevels = 12; + + ctx->Const.MinPointSize = 1.0; + ctx->Const.MinPointSizeAA = 1.0; + ctx->Const.MaxPointSize = R300_POINTSIZE_MAX; + ctx->Const.MaxPointSizeAA = R300_POINTSIZE_MAX; + + ctx->Const.MinLineWidth = 1.0; + ctx->Const.MinLineWidthAA = 1.0; + ctx->Const.MaxLineWidth = R300_LINESIZE_MAX; + ctx->Const.MaxLineWidthAA = R300_LINESIZE_MAX; + + ctx->Const.MaxDrawBuffers = 1; + + /* currently bogus data */ + if (r300->options.hw_tcl_enabled) { + ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4; + ctx->Const.VertexProgram.MaxNativeInstructions = + VSF_MAX_FRAGMENT_LENGTH / 4; + ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */ + ctx->Const.VertexProgram.MaxTemps = 32; + ctx->Const.VertexProgram.MaxNativeTemps = + /*VSF_MAX_FRAGMENT_TEMPS */ 32; + ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */ + ctx->Const.VertexProgram.MaxNativeAddressRegs = 1; + } + + if (screen->chip_family >= CHIP_FAMILY_RV515) { + ctx->Const.FragmentProgram.MaxNativeTemps = R500_PFS_NUM_TEMP_REGS; + ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */ + ctx->Const.FragmentProgram.MaxNativeParameters = R500_PFS_NUM_CONST_REGS; + ctx->Const.FragmentProgram.MaxNativeAluInstructions = R500_PFS_MAX_INST; + ctx->Const.FragmentProgram.MaxNativeTexInstructions = R500_PFS_MAX_INST; + ctx->Const.FragmentProgram.MaxNativeInstructions = R500_PFS_MAX_INST; + ctx->Const.FragmentProgram.MaxNativeTexIndirections = R500_PFS_MAX_INST; + ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; + } else { + ctx->Const.FragmentProgram.MaxNativeTemps = R300_PFS_NUM_TEMP_REGS; + ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */ + ctx->Const.FragmentProgram.MaxNativeParameters = R300_PFS_NUM_CONST_REGS; + ctx->Const.FragmentProgram.MaxNativeAluInstructions = R300_PFS_MAX_ALU_INST; + ctx->Const.FragmentProgram.MaxNativeTexInstructions = R300_PFS_MAX_TEX_INST; + ctx->Const.FragmentProgram.MaxNativeInstructions = R300_PFS_MAX_ALU_INST + R300_PFS_MAX_TEX_INST; + ctx->Const.FragmentProgram.MaxNativeTexIndirections = R300_PFS_MAX_TEX_INDIRECT; + ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; + } +} + +static void r300ParseOptions(r300ContextPtr r300, radeonScreenPtr screen) +{ + struct r300_options options = { 0 }; + + driParseConfigFiles(&r300->radeon.optionCache, &screen->optionCache, + screen->driScreen->myNum, "r300"); + + r300->radeon.initialMaxAnisotropy = driQueryOptionf(&r300->radeon.optionCache, "def_max_anisotropy"); + + options.stencil_two_side_disabled = driQueryOptionb(&r300->radeon.optionCache, "disable_stencil_two_side"); + options.s3tc_force_enabled = driQueryOptionb(&r300->radeon.optionCache, "force_s3tc_enable"); + options.s3tc_force_disabled = driQueryOptionb(&r300->radeon.optionCache, "disable_s3tc"); + + if (!(screen->chip_flags & RADEON_CHIPSET_TCL) || driQueryOptioni(&r300->radeon.optionCache, "tcl_mode") == DRI_CONF_TCL_SW) + options.hw_tcl_enabled = 0; + else + options.hw_tcl_enabled = 1; + + options.conformance_mode = !driQueryOptionb(&r300->radeon.optionCache, "disable_lowimpact_fallback"); + + r300->options = options; +} + +static void r300InitGLExtensions(GLcontext *ctx) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + + driInitExtensions(ctx, card_extensions, GL_TRUE); + if (r300->radeon.radeonScreen->kernel_mm) + driInitExtensions(ctx, mm_extensions, GL_FALSE); + + if (r300->options.stencil_two_side_disabled) + _mesa_disable_extension(ctx, "GL_EXT_stencil_two_side"); + + if (ctx->Mesa_DXTn && !r300->options.s3tc_force_enabled) { + _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); + _mesa_enable_extension(ctx, "GL_S3_s3tc"); + } else if (r300->options.s3tc_force_disabled) { + _mesa_disable_extension(ctx, "GL_EXT_texture_compression_s3tc"); + } +} /* Create the device specific rendering context. */ @@ -287,33 +373,19 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, struct dd_function_table functions; r300ContextPtr r300; GLcontext *ctx; - int tcl_mode; assert(glVisual); assert(driContextPriv); assert(screen); - /* Allocate the R300 context */ r300 = (r300ContextPtr) CALLOC(sizeof(*r300)); if (!r300) return GL_FALSE; - if (!(screen->chip_flags & RADEON_CHIPSET_TCL)) - hw_tcl_on = future_hw_tcl_on = 0; + r300ParseOptions(r300, screen); r300_init_vtbl(&r300->radeon); - /* Parse configuration files. - * Do this here so that initialMaxAnisotropy is set before we create - * the default textures. - */ - driParseConfigFiles(&r300->radeon.optionCache, &screen->optionCache, - screen->driScreen->myNum, "r300"); - r300->radeon.initialMaxAnisotropy = driQueryOptionf(&r300->radeon.optionCache, - "def_max_anisotropy"); - /* Init default driver functions then plug in our R300-specific functions - * (the texture functions are especially important) - */ _mesa_init_driver_functions(&functions); r300InitIoctlFuncs(&functions); r300InitStateFuncs(&functions); @@ -327,46 +399,15 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, return GL_FALSE; } - /* Init r300 context data */ - /* Set the maximum texture size small enough that we can guarentee that - * all texture units can bind a maximal texture and have them both in - * texturable memory at once. - */ - ctx = r300->radeon.glCtx; - ctx->Const.MaxTextureImageUnits = - driQueryOptioni(&r300->radeon.optionCache, "texture_image_units"); - ctx->Const.MaxTextureCoordUnits = - driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units"); - ctx->Const.MaxTextureUnits = - MIN2(ctx->Const.MaxTextureImageUnits, - ctx->Const.MaxTextureCoordUnits); - ctx->Const.MaxTextureMaxAnisotropy = 16.0; - ctx->Const.MaxTextureLodBias = 16.0; - - if (screen->chip_family >= CHIP_FAMILY_RV515) - ctx->Const.MaxTextureLevels = 13; - else - ctx->Const.MaxTextureLevels = 12; - - ctx->Const.MinPointSize = 1.0; - ctx->Const.MinPointSizeAA = 1.0; - ctx->Const.MaxPointSize = R300_POINTSIZE_MAX; - ctx->Const.MaxPointSizeAA = R300_POINTSIZE_MAX; + r300->fallback = 0; + if (r300->options.hw_tcl_enabled) + ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; - ctx->Const.MinLineWidth = 1.0; - ctx->Const.MinLineWidthAA = 1.0; - ctx->Const.MaxLineWidth = R300_LINESIZE_MAX; - ctx->Const.MaxLineWidthAA = R300_LINESIZE_MAX; - - /* Needs further modifications */ -#if 0 - ctx->Const.MaxArrayLockSize = - ( /*512 */ RADEON_BUFFER_SIZE * 16 * 1024) / (4 * 4); -#endif + ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - ctx->Const.MaxDrawBuffers = 1; + r300InitConstValues(ctx, screen); /* Initialize the software rasterizer and helper modules. */ @@ -375,16 +416,12 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, _tnl_CreateContext(ctx); _swsetup_CreateContext(ctx); _swsetup_Wakeup(ctx); - _ae_create_context(ctx); /* Install the customized pipeline: */ _tnl_destroy_pipeline(ctx); _tnl_install_pipeline(ctx, r300_pipeline); - - /* Try and keep materials and vertices separate: - */ -/* _tnl_isolate_materials(ctx, GL_TRUE); */ + TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; /* Configure swrast and TNL to match hardware characteristics: */ @@ -393,80 +430,25 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, _tnl_allow_pixel_fog(ctx, GL_FALSE); _tnl_allow_vertex_fog(ctx, GL_TRUE); - /* currently bogus data */ - if (screen->chip_flags & RADEON_CHIPSET_TCL) { - ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4; - ctx->Const.VertexProgram.MaxNativeInstructions = - VSF_MAX_FRAGMENT_LENGTH / 4; - ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */ - ctx->Const.VertexProgram.MaxTemps = 32; - ctx->Const.VertexProgram.MaxNativeTemps = - /*VSF_MAX_FRAGMENT_TEMPS */ 32; - ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */ - ctx->Const.VertexProgram.MaxNativeAddressRegs = 1; - } - - ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS; - ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */ - ctx->Const.FragmentProgram.MaxNativeParameters = PFS_NUM_CONST_REGS; - ctx->Const.FragmentProgram.MaxNativeAluInstructions = PFS_MAX_ALU_INST; - ctx->Const.FragmentProgram.MaxNativeTexInstructions = PFS_MAX_TEX_INST; - ctx->Const.FragmentProgram.MaxNativeInstructions = - PFS_MAX_ALU_INST + PFS_MAX_TEX_INST; - ctx->Const.FragmentProgram.MaxNativeTexIndirections = - PFS_MAX_TEX_INDIRECT; - ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */ - ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; - ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - - driInitExtensions(ctx, card_extensions, GL_TRUE); - if (r300->radeon.radeonScreen->kernel_mm) - driInitExtensions(ctx, mm_extensions, GL_FALSE); - - if (driQueryOptionb - (&r300->radeon.optionCache, "disable_stencil_two_side")) - _mesa_disable_extension(ctx, "GL_EXT_stencil_two_side"); - - if (r300->radeon.glCtx->Mesa_DXTn - && !driQueryOptionb(&r300->radeon.optionCache, "disable_s3tc")) { - _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); - _mesa_enable_extension(ctx, "GL_S3_s3tc"); - } else - if (driQueryOptionb(&r300->radeon.optionCache, "force_s3tc_enable")) - { - _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); + if (r300->options.hw_tcl_enabled) { + r300InitDraw(ctx); + } else { + r300InitSwtcl(ctx); } - r300->disable_lowimpact_fallback = - driQueryOptionb(&r300->radeon.optionCache, - "disable_lowimpact_fallback"); radeon_fbo_init(&r300->radeon); - radeonInitSpanFuncs( ctx ); + radeonInitSpanFuncs( ctx ); r300InitCmdBuf(r300); r300InitState(r300); - if (!(screen->chip_flags & RADEON_CHIPSET_TCL)) - r300InitSwtcl(ctx); - - TNL_CONTEXT(ctx)->Driver.RunPipeline = r300RunPipeline; + r300InitShaderFunctions(r300); - tcl_mode = driQueryOptioni(&r300->radeon.optionCache, "tcl_mode"); - if (driQueryOptionb(&r300->radeon.optionCache, "no_rast")) { - fprintf(stderr, "disabling 3D acceleration\n"); -#if R200_MERGED - FALLBACK(&r300->radeon, RADEON_FALLBACK_DISABLE, 1); -#endif - } - if (tcl_mode == DRI_CONF_TCL_SW || - !(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) { - if (r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) { - r300->radeon.radeonScreen->chip_flags &= - ~RADEON_CHIPSET_TCL; - fprintf(stderr, "Disabling HW TCL support\n"); - } - TCL_FALLBACK(r300->radeon.glCtx, - RADEON_TCL_FALLBACK_TCL_DISABLE, 1); + if (screen->chip_family == CHIP_FAMILY_RS600 || screen->chip_family == CHIP_FAMILY_RS690 || + screen->chip_family == CHIP_FAMILY_RS740) { + r300->radeon.texture_row_align = 64; } + r300InitGLExtensions(ctx); + return GL_TRUE; } diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 602f86ba66..026c33c67c 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -37,24 +37,19 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __R300_CONTEXT_H__ #define __R300_CONTEXT_H__ -#include "tnl/t_vertex.h" #include "drm.h" #include "radeon_drm.h" #include "dri_util.h" -#include "texmem.h" #include "radeon_common.h" -#include "main/macros.h" #include "main/mtypes.h" -#include "main/colormac.h" +#include "shader/prog_instruction.h" struct r300_context; typedef struct r300_context r300ContextRec; typedef struct r300_context *r300ContextPtr; -#include "main/mm.h" - /* From http://gcc. gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html . I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble with other compilers ... GLUE! @@ -72,8 +67,6 @@ typedef struct r300_context *r300ContextPtr; } #include "r300_vertprog.h" -#include "r500_fragprog.h" - /* The blit width for texture uploads @@ -81,9 +74,6 @@ typedef struct r300_context *r300ContextPtr; #define R300_BLIT_WIDTH_BYTES 1024 #define R300_MAX_TEXTURE_UNITS 8 -struct r300_texture_state { - int tc_count; /* number of incoming texture coordinates from VAP */ -}; #define R300_VPT_CMD_0 0 @@ -126,9 +116,11 @@ struct r300_texture_state { #define R300_GB_MISC_MSPOS_0 1 #define R300_GB_MISC_MSPOS_1 2 #define R300_GB_MISC_TILE_CONFIG 3 -#define R300_GB_MISC_SELECT 4 -#define R300_GB_MISC_AA_CONFIG 5 -#define R300_GB_MISC_CMDSIZE 6 +#define R300_GB_MISC_CMDSIZE 4 +#define R300_GB_MISC2_CMD_0 0 +#define R300_GB_MISC2_SELECT 1 +#define R300_GB_MISC2_AA_CONFIG 2 +#define R300_GB_MISC2_CMDSIZE 3 #define R300_TXE_CMD_0 0 #define R300_TXE_ENABLE 1 @@ -303,7 +295,7 @@ struct r300_texture_state { struct r300_hw_state { struct radeon_state_atom vpt; /* viewport (1D98) */ struct radeon_state_atom vap_cntl; - struct radeon_state_atom vap_index_offset; /* 0x208c r5xx only */ + struct radeon_state_atom vap_index_offset; /* 0x208c r5xx only */ struct radeon_state_atom vof; /* VAP output format register 0x2090 */ struct radeon_state_atom vte; /* (20B0) */ struct radeon_state_atom vap_vf_max_vtx_indx; /* Maximum Vertex Indx Clamp (2134) */ @@ -317,6 +309,7 @@ struct r300_hw_state { struct radeon_state_atom pvs; /* pvs_cntl (22D0) */ struct radeon_state_atom gb_enable; /* (4008) */ struct radeon_state_atom gb_misc; /* Multisampling position shifts ? (4010) */ + struct radeon_state_atom gb_misc2; /* Multisampling position shifts ? (4010) */ struct radeon_state_atom ga_point_s0; /* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) (4200) */ struct radeon_state_atom ga_triangle_stipple; /* (4214) */ struct radeon_state_atom ps; /* pointsize (421C) */ @@ -324,6 +317,7 @@ struct r300_hw_state { struct radeon_state_atom lcntl; /* line control */ struct radeon_state_atom ga_line_stipple; /* (4260) */ struct radeon_state_atom shade; + struct radeon_state_atom shade2; struct radeon_state_atom polygon_mode; struct radeon_state_atom fogp; /* fog parameters (4294) */ struct radeon_state_atom ga_soft_reset; /* (429C) */ @@ -361,7 +355,7 @@ struct r300_hw_state { struct radeon_state_atom zstencil_format; struct radeon_state_atom zb; /* z buffer (4F20) */ struct radeon_state_atom zb_depthclearvalue; /* (4F28) */ - struct radeon_state_atom unk4F30; /* (4F30) */ + struct radeon_state_atom zb_zmask; /* (4F30) */ struct radeon_state_atom zb_hiz_offset; /* (4F44) */ struct radeon_state_atom zb_hiz_pitch; /* (4F54) */ @@ -405,73 +399,55 @@ struct r300_hw_state { #define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0) #define STATE_R300_TEXRECT_FACTOR (STATE_INTERNAL_DRIVER+1) -struct r300_vertex_shader_fragment { - int length; - union { - GLuint d[VSF_MAX_FRAGMENT_LENGTH]; - float f[VSF_MAX_FRAGMENT_LENGTH]; - GLuint i[VSF_MAX_FRAGMENT_LENGTH]; - } body; -}; - -struct r300_vertex_shader_state { - struct r300_vertex_shader_fragment program; -}; - -extern int hw_tcl_on; - #define COLOR_IS_RGBA #define TAG(x) r300##x #include "tnl_dd/t_dd_vertex.h" #undef TAG -//#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current) -#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp) - -/* Should but doesnt work */ -//#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->curr_vp) - -/* r300_vertex_shader_state and r300_vertex_program should probably be merged together someday. - * Keeping them them seperate for now should ensure fixed pipeline keeps functioning properly. - */ - -struct r300_vertex_program_key { - GLuint InputsRead; - GLuint OutputsWritten; - GLuint OutputsAdded; -}; - struct r300_vertex_program { struct r300_vertex_program *next; - struct r300_vertex_program_key key; - int translated; - struct r300_vertex_shader_fragment program; + struct r300_vertex_program_key { + GLuint InputsRead; + GLuint OutputsWritten; + GLuint OutputsAdded; + } key; + + struct r300_vertex_shader_hw_code { + int length; + union { + GLuint d[VSF_MAX_FRAGMENT_LENGTH]; + float f[VSF_MAX_FRAGMENT_LENGTH]; + } body; + } hw_code; + + GLboolean translated; + GLboolean error; int pos_end; int num_temporaries; /* Number of temp vars used by program */ int wpos_idx; int inputs[VERT_ATTRIB_MAX]; int outputs[VERT_RESULT_MAX]; - int native; - int ref_count; - int use_ref_count; }; struct r300_vertex_program_cont { struct gl_vertex_program mesa_program; /* Must be first */ - struct r300_vertex_shader_fragment params; struct r300_vertex_program *progs; }; -#define PFS_MAX_ALU_INST 64 -#define PFS_MAX_TEX_INST 64 -#define PFS_MAX_TEX_INDIRECT 4 -#define PFS_NUM_TEMP_REGS 32 -#define PFS_NUM_CONST_REGS 16 +#define R300_PFS_MAX_ALU_INST 64 +#define R300_PFS_MAX_TEX_INST 32 +#define R300_PFS_MAX_TEX_INDIRECT 4 +#define R300_PFS_NUM_TEMP_REGS 32 +#define R300_PFS_NUM_CONST_REGS 32 -struct r300_pfs_compile_state; +#define R500_PFS_MAX_INST 512 +#define R500_PFS_NUM_TEMP_REGS 128 +#define R500_PFS_NUM_CONST_REGS 256 +struct r300_pfs_compile_state; +struct r500_pfs_compile_state; /** * Stores state that influences the compilation of a fragment program. @@ -514,7 +490,7 @@ struct r300_fragment_program_node { struct r300_fragment_program_code { struct { int length; /**< total # of texture instructions used */ - GLuint inst[PFS_MAX_TEX_INST]; + GLuint inst[R300_PFS_MAX_TEX_INST]; } tex; struct { @@ -524,7 +500,7 @@ struct r300_fragment_program_code { GLuint inst1; GLuint inst2; GLuint inst3; - } inst[PFS_MAX_ALU_INST]; + } inst[R300_PFS_MAX_ALU_INST]; } alu; struct r300_fragment_program_node node[4]; @@ -535,53 +511,12 @@ struct r300_fragment_program_code { * Remember which program register a given hardware constant * belongs to. */ - struct prog_src_register constant[PFS_NUM_CONST_REGS]; + struct prog_src_register constant[R300_PFS_NUM_CONST_REGS]; int const_nr; int max_temp_idx; }; -/** - * Store everything about a fragment program that is needed - * to render with that program. - */ -struct r300_fragment_program { - struct gl_fragment_program mesa_program; - - GLboolean translated; - GLboolean error; - - struct r300_fragment_program_external_state state; - struct r300_fragment_program_code code; - - GLboolean WritesDepth; - GLuint optimization; -}; - -struct r500_pfs_compile_state; - -struct r500_fragment_program_external_state { - struct { - /** - * If the sampler is used as a shadow sampler, - * this field is: - * 0 - GL_LUMINANCE - * 1 - GL_INTENSITY - * 2 - GL_ALPHA - * depending on the depth texture mode. - */ - GLuint depth_texture_mode : 2; - - /** - * If the sampler is used as a shadow sampler, - * this field is (texture_compare_func - GL_NEVER). - * [e.g. if compare function is GL_LEQUAL, this field is 3] - * - * Otherwise, this field is 0. - */ - GLuint texture_compare_func : 3; - } unit[16]; -}; struct r500_fragment_program_code { struct { @@ -591,7 +526,7 @@ struct r500_fragment_program_code { GLuint inst3; GLuint inst4; GLuint inst5; - } inst[512]; + } inst[R500_PFS_MAX_INST]; int inst_offset; int inst_end; @@ -600,47 +535,41 @@ struct r500_fragment_program_code { * Remember which program register a given hardware constant * belongs to. */ - struct prog_src_register constant[PFS_NUM_CONST_REGS]; + struct prog_src_register constant[R500_PFS_NUM_CONST_REGS]; int const_nr; int max_temp_idx; }; -struct r500_fragment_program { - struct gl_fragment_program mesa_program; +/** +* Store everything about a fragment program that is needed +* to render with that program. +*/ +struct r300_fragment_program { + struct gl_fragment_program Base; - GLcontext *ctx; GLboolean translated; GLboolean error; - struct r500_fragment_program_external_state state; - struct r500_fragment_program_code code; + struct r300_fragment_program_external_state state; + union rX00_fragment_program_code { + struct r300_fragment_program_code r300; + struct r500_fragment_program_code r500; + } code; GLboolean writes_depth; - GLuint optimization; }; -#define R300_MAX_AOS_ARRAYS 16 - -#define REG_COORDS 0 -#define REG_COLOR0 1 -#define REG_TEX0 2 - -struct r300_state { - struct r300_texture_state texture; - int sw_tcl_inputs[VERT_ATTRIB_MAX]; - struct r300_vertex_shader_state vertex_shader; - - - DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for. - They are the same as tnl->render_inputs for fixed pipeline */ - +struct r300_fragment_program_compiler { + r300ContextPtr r300; + struct r300_fragment_program *fp; + union rX00_fragment_program_code *code; + struct gl_program *program; }; -#define R300_FALLBACK_NONE 0 -#define R300_FALLBACK_TCL 1 -#define R300_FALLBACK_RAST 2 +#define R300_MAX_AOS_ARRAYS 16 + /* r300_swtcl.c */ @@ -654,18 +583,44 @@ struct r300_swtcl_info { * Offset of the 3UB specular color data within a hardware (swtcl) vertex. */ GLuint specoffset; +}; - struct vertex_attribute{ - GLuint attr; - GLubyte format; - GLubyte dst_loc; - GLuint swizzle; - GLubyte write_mask; - } vert_attrs[VERT_ATTRIB_MAX]; +struct r300_vtable { + void (* SetupRSUnit)(GLcontext *ctx); + void (* SetupFragmentShaderTextures)(GLcontext *ctx, int *tmu_mappings); + GLboolean (* BuildFragmentProgramHwCode)(struct r300_fragment_program_compiler *compiler); + void (* FragmentProgramDump)(union rX00_fragment_program_code *code); + void (* SetupPixelShader)(GLcontext *ctx); +}; - GLubyte vertex_attr_count; +struct r300_vertex_buffer { + struct vertex_attribute { + /* generic */ + GLubyte element; + GLvoid *data; + GLboolean free_needed; + GLuint stride; + GLuint dwords; + GLubyte size; /* number of components */ + + /* hw specific */ + uint32_t data_type:4; + uint32_t dst_loc:5; + uint32_t _signed:1; + uint32_t normalize:1; + uint32_t swizzle:12; + uint32_t write_mask:4; + } attribs[VERT_ATTRIB_MAX]; + + GLubyte num_attribs; }; +struct r300_index_buffer { + GLvoid *ptr; + GLboolean is_32bit; + GLboolean free_needed; + GLuint count; +}; /** * \brief R300 context structure. @@ -673,10 +628,10 @@ struct r300_swtcl_info { struct r300_context { struct radeon_context radeon; /* parent class, must be first */ + struct r300_vtable vtbl; + struct r300_hw_state hw; - struct r300_state state; - struct gl_vertex_program *curr_vp; struct r300_vertex_program *selected_vp; /* Vertex buffers @@ -684,10 +639,22 @@ struct r300_context { GLvector4f dummy_attrib[_TNL_ATTRIB_MAX]; GLvector4f *temp_attrib[_TNL_ATTRIB_MAX]; - GLboolean disable_lowimpact_fallback; - + struct r300_options { + uint32_t conformance_mode:1; + uint32_t hw_tcl_enabled:1; + uint32_t s3tc_force_enabled:1; + uint32_t s3tc_force_disabled:1; + uint32_t stencil_two_side_disabled:1; + } options; + struct r300_swtcl_info swtcl; + struct r300_vertex_buffer vbuf; + struct r300_index_buffer ind_buf; GLboolean vap_flush_needed; + + uint32_t fallback; + + DECLARE_RENDERINPUTS(render_inputs_bitset); }; #define R300_CONTEXT(ctx) ((r300ContextPtr)(ctx->DriverCtx)) @@ -703,10 +670,9 @@ extern int r300VertexProgUpdateParams(GLcontext * ctx, struct r300_vertex_program_cont *vp, float *dst); -#define RADEON_D_CAPTURE 0 -#define RADEON_D_PLAYBACK 1 -#define RADEON_D_PLAYBACK_RAW 2 -#define RADEON_D_T 3 +extern void r300InitShaderFunctions(r300ContextPtr r300); + +extern void r300InitDraw(GLcontext *ctx); #define r300PackFloat32 radeonPackFloat32 #define r300PackFloat24 radeonPackFloat24 diff --git a/src/mesa/drivers/dri/r300/r300_draw.c b/src/mesa/drivers/dri/r300/r300_draw.c new file mode 100644 index 0000000000..cc5650fb7c --- /dev/null +++ b/src/mesa/drivers/dri/r300/r300_draw.c @@ -0,0 +1,475 @@ +/************************************************************************** + * + * Copyright 2009 Maciej Cencora + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL THE AUTHOR(S) AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include <stdlib.h> + +#include "main/glheader.h" +#include "main/context.h" +#include "main/state.h" +#include "main/api_validate.h" +#include "main/enums.h" + +#include "r300_reg.h" +#include "r300_context.h" +#include "r300_emit.h" +#include "r300_render.h" +#include "r300_state.h" +#include "r300_tex.h" + +#include "tnl/tnl.h" +#include "tnl/t_vp_build.h" +#include "vbo/vbo_context.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" + +static void r300FixupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer *mesa_ind_buf, struct gl_buffer_object **bo, GLuint *nr_bo) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + struct r300_index_buffer *ind_buf = &r300->ind_buf; + GLvoid *src_ptr; + + if (!mesa_ind_buf) { + ind_buf->ptr = NULL; + return; + } + + ind_buf->count = mesa_ind_buf->count; + if (mesa_ind_buf->obj->Name && !mesa_ind_buf->obj->Pointer) { + bo[*nr_bo] = mesa_ind_buf->obj; + (*nr_bo)++; + ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY_ARB, mesa_ind_buf->obj); + assert(mesa_ind_buf->obj->Pointer != NULL); + } + src_ptr = ADD_POINTERS(mesa_ind_buf->obj->Pointer, mesa_ind_buf->ptr); + + if (mesa_ind_buf->type == GL_UNSIGNED_BYTE) { + GLubyte *in = (GLubyte *)src_ptr; + GLuint *out = _mesa_malloc(sizeof(GLushort) * ((mesa_ind_buf->count + 1) & ~1)); + int i; + + ind_buf->ptr = out; + + for (i = 0; i + 1 < mesa_ind_buf->count; i += 2) { + *out++ = in[i] | in[i + 1] << 16; + } + + if (i < mesa_ind_buf->count) { + *out++ = in[i]; + } + + ind_buf->free_needed = GL_TRUE; + ind_buf->is_32bit = GL_FALSE; + } else if (mesa_ind_buf->type == GL_UNSIGNED_SHORT) { +#if MESA_BIG_ENDIAN + GLushort *in = (GLushort *)src_ptr; + GLuint *out = _mesa_malloc(sizeof(GLushort) * + ((mesa_ind_buf->count + 1) & ~1)); + int i; + + ind_buf->ptr = out; + + for (i = 0; i + 1 < mesa_ind_buf->count; i += 2) { + *out++ = in[i] | in[i + 1] << 16; + } + + if (i < mesa_ind_buf->count) { + *out++ = in[i]; + } + + ind_buf->free_needed = GL_TRUE; +#else + ind_buf->ptr = src_ptr; + ind_buf->free_needed = GL_FALSE; +#endif + ind_buf->is_32bit = GL_FALSE; + } else { + ind_buf->ptr = src_ptr; + ind_buf->free_needed = GL_FALSE; + ind_buf->is_32bit = GL_TRUE; + } +} + +static int getTypeSize(GLenum type) +{ + switch (type) { + case GL_DOUBLE: + return sizeof(GLdouble); + case GL_FLOAT: + return sizeof(GLfloat); + case GL_INT: + return sizeof(GLint); + case GL_UNSIGNED_INT: + return sizeof(GLuint); + case GL_SHORT: + return sizeof(GLshort); + case GL_UNSIGNED_SHORT: + return sizeof(GLushort); + case GL_BYTE: + return sizeof(GLbyte); + case GL_UNSIGNED_BYTE: + return sizeof(GLubyte); + default: + assert(0); + return 0; + } +} + +#define CONVERT( TYPE, MACRO ) do { \ + GLuint i, j, sz; \ + sz = input->Size; \ + if (input->Normalized) { \ + for (i = 0; i < count; i++) { \ + const TYPE *in = (TYPE *)src_ptr; \ + for (j = 0; j < sz; j++) { \ + *dst_ptr++ = MACRO(*in); \ + in++; \ + } \ + src_ptr += stride; \ + } \ + } else { \ + for (i = 0; i < count; i++) { \ + const TYPE *in = (TYPE *)src_ptr; \ + for (j = 0; j < sz; j++) { \ + *dst_ptr++ = (GLfloat)(*in); \ + in++; \ + } \ + src_ptr += stride; \ + } \ + } \ +} while (0) + +static void r300TranslateAttrib(GLcontext *ctx, GLuint attr, int count, const struct gl_client_array *input, struct gl_buffer_object **bo, GLuint *nr_bo) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + struct r300_vertex_buffer *vbuf = &r300->vbuf; + struct vertex_attribute r300_attr; + const void *src_ptr; + GLenum type; + GLuint stride; + + if (input->BufferObj->Name) { + if (!input->BufferObj->Pointer) { + bo[*nr_bo] = input->BufferObj; + (*nr_bo)++; + ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY_ARB, input->BufferObj); + assert(input->BufferObj->Pointer != NULL); + } + + src_ptr = ADD_POINTERS(input->BufferObj->Pointer, input->Ptr); + } else + src_ptr = input->Ptr; + + stride = (input->StrideB == 0) ? getTypeSize(input->Type) * input->Size : input->StrideB; + + if (input->Type == GL_DOUBLE || input->Type == GL_UNSIGNED_INT || input->Type == GL_INT || +#if MESA_BIG_ENDIAN + getTypeSize(input->Type) != 4 || +#endif + stride < 4) { + if (RADEON_DEBUG & DEBUG_FALLBACKS) { + fprintf(stderr, "%s: Converting vertex attributes, attribute data format %x,", __FUNCTION__, input->Type); + fprintf(stderr, "stride %d, components %d\n", stride, input->Size); + } + + GLfloat *dst_ptr, *tmp; + tmp = dst_ptr = _mesa_malloc(sizeof(GLfloat) * input->Size * count); + + switch (input->Type) { + case GL_DOUBLE: + CONVERT(GLdouble, (GLfloat)); + break; + case GL_UNSIGNED_INT: + CONVERT(GLuint, UINT_TO_FLOAT); + break; + case GL_INT: + CONVERT(GLint, INT_TO_FLOAT); + break; + case GL_UNSIGNED_SHORT: + CONVERT(GLushort, USHORT_TO_FLOAT); + break; + case GL_SHORT: + CONVERT(GLshort, SHORT_TO_FLOAT); + break; + case GL_UNSIGNED_BYTE: + assert(input->Format != GL_BGRA); + CONVERT(GLubyte, UBYTE_TO_FLOAT); + break; + case GL_BYTE: + CONVERT(GLbyte, BYTE_TO_FLOAT); + break; + default: + assert(0); + break; + } + + type = GL_FLOAT; + r300_attr.free_needed = GL_TRUE; + r300_attr.data = tmp; + r300_attr.stride = sizeof(GLfloat) * input->Size; + r300_attr.dwords = input->Size; + } else { + type = input->Type; + r300_attr.free_needed = GL_FALSE; + r300_attr.data = (GLvoid *)src_ptr; + r300_attr.stride = stride; + r300_attr.dwords = (getTypeSize(type) * input->Size + 3)/ 4; + } + + r300_attr.size = input->Size; + r300_attr.element = attr; + r300_attr.dst_loc = vbuf->num_attribs; + + switch (type) { + case GL_FLOAT: + switch (input->Size) { + case 1: r300_attr.data_type = R300_DATA_TYPE_FLOAT_1; break; + case 2: r300_attr.data_type = R300_DATA_TYPE_FLOAT_2; break; + case 3: r300_attr.data_type = R300_DATA_TYPE_FLOAT_3; break; + case 4: r300_attr.data_type = R300_DATA_TYPE_FLOAT_4; break; + } + r300_attr._signed = 0; + r300_attr.normalize = 0; + break; + case GL_SHORT: + r300_attr._signed = 1; + r300_attr.normalize = input->Normalized; + switch (input->Size) { + case 1: + case 2: + r300_attr.data_type = R300_DATA_TYPE_SHORT_2; + break; + case 3: + case 4: + r300_attr.data_type = R300_DATA_TYPE_SHORT_4; + break; + } + break; + case GL_BYTE: + r300_attr._signed = 1; + r300_attr.normalize = input->Normalized; + r300_attr.data_type = R300_DATA_TYPE_BYTE; + break; + case GL_UNSIGNED_SHORT: + r300_attr._signed = 0; + r300_attr.normalize = input->Normalized; + switch (input->Size) { + case 1: + case 2: + r300_attr.data_type = R300_DATA_TYPE_SHORT_2; + break; + case 3: + case 4: + r300_attr.data_type = R300_DATA_TYPE_SHORT_4; + break; + } + break; + case GL_UNSIGNED_BYTE: + r300_attr._signed = 0; + r300_attr.normalize = input->Normalized; + if (input->Format == GL_BGRA) + r300_attr.data_type = R300_DATA_TYPE_D3DCOLOR; + else + r300_attr.data_type = R300_DATA_TYPE_BYTE; + break; + + default: + case GL_DOUBLE: + case GL_INT: + case GL_UNSIGNED_INT: + assert(0); + break; + } + + switch (input->Size) { + case 4: + r300_attr.swizzle = SWIZZLE_XYZW; + break; + case 3: + r300_attr.swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE); + break; + case 2: + r300_attr.swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE); + break; + case 1: + r300_attr.swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ONE); + break; + } + + r300_attr.write_mask = MASK_XYZW; + + vbuf->attribs[vbuf->num_attribs] = r300_attr; + ++vbuf->num_attribs; +} + +static void r300SetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count, struct gl_buffer_object **bo, GLuint *nr_bo) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + struct r300_vertex_buffer *vbuf = &r300->vbuf; + + { + int i, tmp; + + tmp = r300->selected_vp->key.InputsRead; + i = 0; + vbuf->num_attribs = 0; + while (tmp) { + /* find first enabled bit */ + while (!(tmp & 1)) { + tmp >>= 1; + ++i; + } + + r300TranslateAttrib(ctx, i, count, arrays[i], bo, nr_bo); + + tmp >>= 1; + ++i; + } + } + + r300SwitchFallback(ctx, R300_FALLBACK_AOS_LIMIT, vbuf->num_attribs > R300_MAX_AOS_ARRAYS); + if (r300->fallback) + return; + + { + int i; + + for (i = 0; i < vbuf->num_attribs; i++) { + rcommon_emit_vector(ctx, &r300->radeon.tcl.aos[i], + vbuf->attribs[i].data, vbuf->attribs[i].dwords, + vbuf->attribs[i].stride, count); + } + + r300->radeon.tcl.aos_count = vbuf->num_attribs; + } +} + +static void r300FreeData(GLcontext *ctx, struct gl_buffer_object **bo, GLuint nr_bo) +{ + { + struct r300_vertex_buffer *vbuf = &R300_CONTEXT(ctx)->vbuf; + int i; + + for (i = 0; i < vbuf->num_attribs; i++) { + if (vbuf->attribs[i].free_needed) + _mesa_free(vbuf->attribs[i].data); + } + } + + { + struct r300_index_buffer *ind_buf = &R300_CONTEXT(ctx)->ind_buf; + if (ind_buf->free_needed) + _mesa_free(ind_buf->ptr); + } + + { + int i; + + for (i = 0; i < nr_bo; ++i) { + ctx->Driver.UnmapBuffer(ctx, 0, bo[i]); + } + } +} + +static GLboolean r300TryDrawPrims(GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index ) +{ + struct r300_context *r300 = R300_CONTEXT(ctx); + struct gl_buffer_object *bo[VERT_ATTRIB_MAX+1]; + GLuint i, nr_bo = 0; + + if (ctx->NewState) + _mesa_update_state( ctx ); + + if (r300->options.hw_tcl_enabled) + _tnl_UpdateFixedFunctionProgram(ctx); + + r300UpdateShaders(r300); + + r300SwitchFallback(ctx, R300_FALLBACK_INVALID_BUFFERS, !r300ValidateBuffers(ctx)); + + r300FixupIndexBuffer(ctx, ib, bo, &nr_bo); + + r300SetVertexFormat(ctx, arrays, max_index + 1, bo, &nr_bo); + + if (r300->fallback) + return GL_FALSE; + + r300SetupVAP(ctx, r300->selected_vp->key.InputsRead, r300->selected_vp->key.OutputsWritten); + + r300UpdateShaderStates(r300); + + r300EmitCacheFlush(r300); + radeonEmitState(&r300->radeon); + + for (i = 0; i < nr_prims; ++i) { + r300RunRenderPrimitive(ctx, prim[i].start, prim[i].start + prim[i].count, prim[i].mode); + } + + r300EmitCacheFlush(r300); + + radeonReleaseArrays(ctx, ~0); + + r300FreeData(ctx, bo, nr_bo); + + return GL_TRUE; +} + +/* TODO: rebase if number of indices in any of primitives is > 8192 for 32bit indices or 16384 for 16bit indices */ + +static void r300DrawPrims(GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index) +{ + GLboolean retval; + + if (min_index) { + vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib, min_index, max_index, r300DrawPrims ); + return; + } + + /* Make an attempt at drawing */ + retval = r300TryDrawPrims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); + + /* If failed run tnl pipeline - it should take care of fallbacks */ + if (!retval) + _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); +} + +void r300InitDraw(GLcontext *ctx) +{ + struct vbo_context *vbo = vbo_context(ctx); + + vbo->draw_prims = r300DrawPrims; +} diff --git a/src/mesa/drivers/dri/r300/r300_emit.c b/src/mesa/drivers/dri/r300/r300_emit.c index 4fd6ba9b91..c3817721dc 100644 --- a/src/mesa/drivers/dri/r300/r300_emit.c +++ b/src/mesa/drivers/dri/r300/r300_emit.c @@ -31,6 +31,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * \file * * \author Keith Whitwell <keith@tungstengraphics.com> + * \author Maciej Cencora <m.cencora@gmail.com> */ #include "main/glheader.h" @@ -49,74 +50,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_state.h" #include "r300_emit.h" #include "r300_ioctl.h" - - -#if SWIZZLE_X != R300_INPUT_ROUTE_SELECT_X || \ - SWIZZLE_Y != R300_INPUT_ROUTE_SELECT_Y || \ - SWIZZLE_Z != R300_INPUT_ROUTE_SELECT_Z || \ - SWIZZLE_W != R300_INPUT_ROUTE_SELECT_W || \ - SWIZZLE_ZERO != R300_INPUT_ROUTE_SELECT_ZERO || \ - SWIZZLE_ONE != R300_INPUT_ROUTE_SELECT_ONE -#error Cannot change these! -#endif - -#define DEBUG_ALL DEBUG_VERTS - -#define DW_SIZE(x) ((inputs[tab[(x)]] << R300_DST_VEC_LOC_SHIFT) | \ - (attribptr[tab[(x)]]->size - 1) << R300_DATA_TYPE_0_SHIFT) - -GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr, - int *inputs, GLint * tab, GLuint nr) -{ - GLuint i, dw; - - /* type, inputs, stop bit, size */ - for (i = 0; i < nr; i += 2) { - /* make sure input is valid, would lockup the gpu */ - assert(inputs[tab[i]] != -1); - dw = (R300_SIGNED | DW_SIZE(i)); - if (i + 1 == nr) { - dw |= R300_LAST_VEC << R300_DATA_TYPE_0_SHIFT; - } else { - assert(inputs[tab[i + 1]] != -1); - dw |= (R300_SIGNED | - DW_SIZE(i + 1)) << R300_DATA_TYPE_1_SHIFT; - if (i + 2 == nr) { - dw |= R300_LAST_VEC << R300_DATA_TYPE_1_SHIFT; - } - } - dst[i >> 1] = dw; - } - - return (nr + 1) >> 1; -} - -static GLuint r300VAPInputRoute1Swizzle(int swizzle[4]) -{ - return (swizzle[0] << R300_SWIZZLE_SELECT_X_SHIFT) | - (swizzle[1] << R300_SWIZZLE_SELECT_Y_SHIFT) | - (swizzle[2] << R300_SWIZZLE_SELECT_Z_SHIFT) | - (swizzle[3] << R300_SWIZZLE_SELECT_W_SHIFT); -} - -GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr) -{ - GLuint i, dw; - - for (i = 0; i < nr; i += 2) { - dw = (r300VAPInputRoute1Swizzle(swizzle[i]) | - ((R300_WRITE_ENA_X | R300_WRITE_ENA_Y | - R300_WRITE_ENA_Z | R300_WRITE_ENA_W) << R300_WRITE_ENA_SHIFT)) << R300_SWIZZLE0_SHIFT; - if (i + 1 < nr) { - dw |= (r300VAPInputRoute1Swizzle(swizzle[i + 1]) | - ((R300_WRITE_ENA_X | R300_WRITE_ENA_Y | - R300_WRITE_ENA_Z | R300_WRITE_ENA_W) << R300_WRITE_ENA_SHIFT)) << R300_SWIZZLE1_SHIFT; - } - dst[i >> 1] = dw; - } - - return (nr + 1) >> 1; -} +#include "r300_render.h" +#include "r300_swtcl.h" GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead) { @@ -127,7 +62,6 @@ GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead) GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead) { - r300ContextPtr rmesa = R300_CONTEXT(ctx); GLuint i, vic_1 = 0; if (InputsRead & (1 << VERT_ATTRIB_POS)) @@ -139,213 +73,99 @@ GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead) if (InputsRead & (1 << VERT_ATTRIB_COLOR0)) vic_1 |= R300_INPUT_CNTL_COLOR; - rmesa->state.texture.tc_count = 0; for (i = 0; i < ctx->Const.MaxTextureUnits; i++) if (InputsRead & (1 << (VERT_ATTRIB_TEX0 + i))) { - rmesa->state.texture.tc_count++; vic_1 |= R300_INPUT_CNTL_TC0 << i; } return vic_1; } -GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten) +GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint vp_writes, GLuint fp_reads) { GLuint ret = 0; - if (OutputsWritten & (1 << VERT_RESULT_HPOS)) + if (vp_writes & (1 << VERT_RESULT_HPOS)) ret |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; - if (OutputsWritten & (1 << VERT_RESULT_COL0)) + if (vp_writes & (1 << VERT_RESULT_COL0) && fp_reads & FRAG_BIT_COL0) ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT; - if (OutputsWritten & (1 << VERT_RESULT_COL1)) + if (vp_writes & (1 << VERT_RESULT_COL1) && fp_reads & FRAG_BIT_COL1) ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT; - if (OutputsWritten & (1 << VERT_RESULT_BFC0) - || OutputsWritten & (1 << VERT_RESULT_BFC1)) - ret |= - R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT | - R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT | - R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT; + /* Two sided lighting works only if all 4 colors are written */ + if (vp_writes & (1 << VERT_RESULT_BFC0) || vp_writes & (1 << VERT_RESULT_BFC1)) + ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT | + R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT; - if (OutputsWritten & (1 << VERT_RESULT_PSIZ)) + if (vp_writes & (1 << VERT_RESULT_PSIZ)) ret |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT; return ret; } -GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten) +GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint vp_writes, GLuint fp_reads) { GLuint i, ret = 0, first_free_texcoord = 0; for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (OutputsWritten & (1 << (VERT_RESULT_TEX0 + i))) { - ret |= (4 << (3 * i)); + if (vp_writes & (1 << (VERT_RESULT_TEX0 + i)) && fp_reads & FRAG_BIT_TEX(i)) { + ret |= (4 << (3 * first_free_texcoord)); ++first_free_texcoord; } } - if (OutputsWritten & (1 << VERT_RESULT_FOGC)) { - if (first_free_texcoord > 8) { - fprintf(stderr, "\tout of free texcoords to write fog coord\n"); - _mesa_exit(-1); - } - ret |= 1 << (3 * first_free_texcoord); + if (fp_reads & FRAG_BIT_WPOS) { + ret |= (4 << (3 * first_free_texcoord)); + ++first_free_texcoord; + } + + if (vp_writes & (1 << VERT_RESULT_FOGC) && fp_reads & FRAG_BIT_FOGC) { + ret |= 4 << (3 * first_free_texcoord); + } + + if (first_free_texcoord > 8) { + fprintf(stderr, "\tout of free texcoords\n"); + _mesa_exit(-1); } return ret; } -/* Emit vertex data to GART memory - * Route inputs to the vertex processor - * This function should never return R300_FALLBACK_TCL when using software tcl. - */ -int r300EmitArrays(GLcontext * ctx) +GLboolean r300EmitArrays(GLcontext * ctx) { - r300ContextPtr rmesa = R300_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *vb = &tnl->vb; - GLuint nr; - GLuint count = vb->Count; - GLuint i; - GLuint InputsRead = 0, OutputsWritten = 0; - int *inputs = NULL; - int vir_inputs[VERT_ATTRIB_MAX]; - GLint tab[VERT_ATTRIB_MAX]; - int swizzle[VERT_ATTRIB_MAX][4]; - struct r300_vertex_program *prog = - (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); - - if (hw_tcl_on) { - inputs = prog->inputs; - InputsRead = prog->key.InputsRead; - OutputsWritten = prog->key.OutputsWritten; - } else { - inputs = rmesa->state.sw_tcl_inputs; - - DECLARE_RENDERINPUTS(render_inputs_bitset); - RENDERINPUTS_COPY(render_inputs_bitset, tnl->render_inputs_bitset); - - vb->AttribPtr[VERT_ATTRIB_POS] = vb->ClipPtr; - - assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS)); - assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_NORMAL) == 0); - - if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS)) { - InputsRead |= 1 << VERT_ATTRIB_POS; - OutputsWritten |= 1 << VERT_RESULT_HPOS; - } + r300ContextPtr r300 = R300_CONTEXT(ctx); + struct r300_vertex_buffer *vbuf = &r300->vbuf; + GLuint InputsRead, OutputsWritten; - if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR0)) { - InputsRead |= 1 << VERT_ATTRIB_COLOR0; - OutputsWritten |= 1 << VERT_RESULT_COL0; - } + r300ChooseSwtclVertexFormat(ctx, &InputsRead, &OutputsWritten); - if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR1)) { - InputsRead |= 1 << VERT_ATTRIB_COLOR1; - OutputsWritten |= 1 << VERT_RESULT_COL1; - } + r300SwitchFallback(ctx, R300_FALLBACK_AOS_LIMIT, vbuf->num_attribs > R300_MAX_AOS_ARRAYS); + if (r300->fallback & R300_RASTER_FALLBACK_MASK) + return GL_FALSE; - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_TEX(i))) { - InputsRead |= 1 << (VERT_ATTRIB_TEX0 + i); - OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i); - } - } + { + struct vertex_buffer *mesa_vb = &TNL_CONTEXT(ctx)->vb; + GLuint attr, i; - for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) { - if (InputsRead & (1 << i)) { - inputs[i] = nr++; - } else { - inputs[i] = -1; - } + for (i = 0; i < vbuf->num_attribs; i++) { + attr = vbuf->attribs[i].element; + rcommon_emit_vector(ctx, &r300->radeon.tcl.aos[i], mesa_vb->AttribPtr[attr]->data, + mesa_vb->AttribPtr[attr]->size, mesa_vb->AttribPtr[attr]->stride, mesa_vb->Count); } - /* Fixed, apply to vir0 only */ - memcpy(vir_inputs, inputs, VERT_ATTRIB_MAX * sizeof(int)); - inputs = vir_inputs; - if (InputsRead & VERT_ATTRIB_POS) - inputs[VERT_ATTRIB_POS] = 0; - if (InputsRead & (1 << VERT_ATTRIB_COLOR0)) - inputs[VERT_ATTRIB_COLOR0] = 2; - if (InputsRead & (1 << VERT_ATTRIB_COLOR1)) - inputs[VERT_ATTRIB_COLOR1] = 3; - for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) - if (InputsRead & (1 << i)) - inputs[i] = 6 + (i - VERT_ATTRIB_TEX0); - - RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset, render_inputs_bitset); - } + r300->radeon.tcl.aos_count = vbuf->num_attribs; - assert(InputsRead); - assert(OutputsWritten); - - for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) { - if (InputsRead & (1 << i)) { - tab[nr++] = i; - } + /* Fill index buffer info */ + r300->ind_buf.ptr = mesa_vb->Elts; + r300->ind_buf.is_32bit = GL_TRUE; + r300->ind_buf.free_needed = GL_FALSE; } - if (nr > R300_MAX_AOS_ARRAYS) { - return R300_FALLBACK_TCL; - } - - for (i = 0; i < nr; i++) { - int ci; - - swizzle[i][0] = SWIZZLE_ZERO; - swizzle[i][1] = SWIZZLE_ZERO; - swizzle[i][2] = SWIZZLE_ZERO; - swizzle[i][3] = SWIZZLE_ONE; + r300SetupVAP(ctx, InputsRead, OutputsWritten); - for (ci = 0; ci < vb->AttribPtr[tab[i]]->size; ci++) { - swizzle[i][ci] = ci; - } - rcommon_emit_vector(ctx, &rmesa->radeon.tcl.aos[i], - vb->AttribPtr[tab[i]]->data, - vb->AttribPtr[tab[i]]->size, - vb->AttribPtr[tab[i]]->stride, count); - } - - /* Setup INPUT_ROUTE. */ - if (rmesa->radeon.radeonScreen->kernel_mm) { - R300_STATECHANGE(rmesa, vir[0]); - rmesa->hw.vir[0].cmd[0] &= 0xC000FFFF; - rmesa->hw.vir[1].cmd[0] &= 0xC000FFFF; - rmesa->hw.vir[0].cmd[0] |= - (r300VAPInputRoute0(&rmesa->hw.vir[0].cmd[R300_VIR_CNTL_0], - vb->AttribPtr, inputs, tab, nr) & 0x3FFF) << 16; - R300_STATECHANGE(rmesa, vir[1]); - rmesa->hw.vir[1].cmd[0] |= - (r300VAPInputRoute1(&rmesa->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle, - nr) & 0x3FFF) << 16; - } else { - R300_STATECHANGE(rmesa, vir[0]); - ((drm_r300_cmd_header_t *) rmesa->hw.vir[0].cmd)->packet0.count = - r300VAPInputRoute0(&rmesa->hw.vir[0].cmd[R300_VIR_CNTL_0], - vb->AttribPtr, inputs, tab, nr); - R300_STATECHANGE(rmesa, vir[1]); - ((drm_r300_cmd_header_t *) rmesa->hw.vir[1].cmd)->packet0.count = - r300VAPInputRoute1(&rmesa->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle, - nr); - } - - /* Setup INPUT_CNTL. */ - R300_STATECHANGE(rmesa, vic); - rmesa->hw.vic.cmd[R300_VIC_CNTL_0] = r300VAPInputCntl0(ctx, InputsRead); - rmesa->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead); - - /* Setup OUTPUT_VTX_FMT. */ - R300_STATECHANGE(rmesa, vof); - rmesa->hw.vof.cmd[R300_VOF_CNTL_0] = - r300VAPOutputCntl0(ctx, OutputsWritten); - rmesa->hw.vof.cmd[R300_VOF_CNTL_1] = - r300VAPOutputCntl1(ctx, OutputsWritten); - - rmesa->radeon.tcl.aos_count = nr; - - return R300_FALLBACK_NONE; + return GL_TRUE; } void r300EmitCacheFlush(r300ContextPtr rmesa) diff --git a/src/mesa/drivers/dri/r300/r300_emit.h b/src/mesa/drivers/dri/r300/r300_emit.h index 80c22d5e9a..2fb8b82d3a 100644 --- a/src/mesa/drivers/dri/r300/r300_emit.h +++ b/src/mesa/drivers/dri/r300/r300_emit.h @@ -216,19 +216,16 @@ void static INLINE cp_wait(radeonContextPtr radeon, unsigned char flags) } } -extern int r300EmitArrays(GLcontext * ctx); +extern GLboolean r300EmitArrays(GLcontext * ctx); extern int r300PrimitiveType(r300ContextPtr rmesa, int prim); extern int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim); extern void r300EmitCacheFlush(r300ContextPtr rmesa); -extern GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr, - int *inputs, GLint * tab, GLuint nr); -extern GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr); extern GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead); extern GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead); -extern GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten); -extern GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten); +extern GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint vp_writes, GLuint fp_reads); +extern GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint vp_writes, GLuint fp_reads); #endif diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c index 32182bb667..55c1cfe631 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog.c @@ -25,32 +25,12 @@ * */ -/** - * \file - * - * Fragment program compiler. Perform transformations on the intermediate - * representation until the program is in a form where we can translate - * it more or less directly into machine-readable form. - * - * \author Ben Skeggs <darktama@iinet.net.au> - * \author Jerome Glisse <j.glisse@gmail.com> - */ +#include "r300_fragprog.h" -#include "main/glheader.h" -#include "main/macros.h" -#include "main/enums.h" -#include "shader/prog_instruction.h" #include "shader/prog_parameter.h" -#include "shader/prog_print.h" #include "r300_context.h" -#include "r300_fragprog.h" #include "r300_fragprog_swizzle.h" -#include "r300_state.h" - -#include "radeon_nqssadce.h" -#include "radeon_program_alu.h" - static void reset_srcreg(struct prog_src_register* reg) { @@ -81,7 +61,7 @@ static struct prog_src_register shadow_ambient(struct gl_program *program, int t * \todo If/when r5xx uses the radeon_program architecture, this can probably * be reused. */ -static GLboolean transform_TEX( +GLboolean r300_transform_TEX( struct radeon_transform_context *t, struct prog_instruction* orig_inst, void* data) { @@ -160,6 +140,8 @@ static GLboolean transform_TEX( inst.DstReg.Index = tempreg; inst.DstReg.WriteMask = WRITEMASK_XYZW; destredirect = GL_TRUE; + } else if (inst.SaturateMode) { + destredirect = GL_TRUE; } } @@ -175,7 +157,7 @@ static GLboolean transform_TEX( inst.SrcReg[0].File = PROGRAM_TEMPORARY; inst.SrcReg[0].Index = tmpreg; } - + tgt = radeonAppendInstructions(t->Program, 1); _mesa_copy_instructions(tgt, &inst, 1); @@ -214,9 +196,9 @@ static GLboolean transform_TEX( * r < tex <=> -tex+r < 0 * r >= tex <=> not (-tex+r < 0 */ if (comparefunc == GL_LESS || comparefunc == GL_GEQUAL) - tgt[1].SrcReg[2].NegateBase = tgt[0].SrcReg[2].NegateBase ^ NEGATE_XYZW; + tgt[1].SrcReg[2].Negate = tgt[0].SrcReg[2].Negate ^ NEGATE_XYZW; else - tgt[1].SrcReg[0].NegateBase = tgt[0].SrcReg[0].NegateBase ^ NEGATE_XYZW; + tgt[1].SrcReg[0].Negate = tgt[0].SrcReg[0].Negate ^ NEGATE_XYZW; tgt[2].Opcode = OPCODE_CMP; tgt[2].DstReg = orig_inst->DstReg; @@ -239,6 +221,7 @@ static GLboolean transform_TEX( tgt->Opcode = OPCODE_MOV; tgt->DstReg = orig_inst->DstReg; + tgt->SaturateMode = inst.SaturateMode; tgt->SrcReg[0].File = PROGRAM_TEMPORARY; tgt->SrcReg[0].Index = inst.DstReg.Index; } @@ -246,241 +229,10 @@ static GLboolean transform_TEX( return GL_TRUE; } - -static void update_params(r300ContextPtr r300, struct r300_fragment_program *fp) -{ - struct gl_fragment_program *mp = &fp->mesa_program; - - /* Ask Mesa nicely to fill in ParameterValues for us */ - if (mp->Base.Parameters) - _mesa_load_state_parameters(r300->radeon.glCtx, mp->Base.Parameters); -} - - -/** - * Transform the program to support fragment.position. - * - * Introduce a small fragment at the start of the program that will be - * the only code that directly reads the FRAG_ATTRIB_WPOS input. - * All other code pieces that reference that input will be rewritten - * to read from a newly allocated temporary. - * - * \todo if/when r5xx supports the radeon_program architecture, this is a - * likely candidate for code sharing. - */ -static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler) -{ - GLuint InputsRead = compiler->fp->mesa_program.Base.InputsRead; - - if (!(InputsRead & FRAG_BIT_WPOS)) - return; - - static gl_state_index tokens[STATE_LENGTH] = { - STATE_INTERNAL, STATE_R300_WINDOW_DIMENSION, 0, 0, 0 - }; - struct prog_instruction *fpi; - GLuint window_index; - int i = 0; - GLuint tempregi = _mesa_find_free_register(compiler->program, PROGRAM_TEMPORARY); - - _mesa_insert_instructions(compiler->program, 0, 3); - fpi = compiler->program->Instructions; - - /* perspective divide */ - fpi[i].Opcode = OPCODE_RCP; - - fpi[i].DstReg.File = PROGRAM_TEMPORARY; - fpi[i].DstReg.Index = tempregi; - fpi[i].DstReg.WriteMask = WRITEMASK_W; - fpi[i].DstReg.CondMask = COND_TR; - - fpi[i].SrcReg[0].File = PROGRAM_INPUT; - fpi[i].SrcReg[0].Index = FRAG_ATTRIB_WPOS; - fpi[i].SrcReg[0].Swizzle = SWIZZLE_WWWW; - i++; - - fpi[i].Opcode = OPCODE_MUL; - - fpi[i].DstReg.File = PROGRAM_TEMPORARY; - fpi[i].DstReg.Index = tempregi; - fpi[i].DstReg.WriteMask = WRITEMASK_XYZ; - fpi[i].DstReg.CondMask = COND_TR; - - fpi[i].SrcReg[0].File = PROGRAM_INPUT; - fpi[i].SrcReg[0].Index = FRAG_ATTRIB_WPOS; - fpi[i].SrcReg[0].Swizzle = SWIZZLE_XYZW; - - fpi[i].SrcReg[1].File = PROGRAM_TEMPORARY; - fpi[i].SrcReg[1].Index = tempregi; - fpi[i].SrcReg[1].Swizzle = SWIZZLE_WWWW; - i++; - - /* viewport transformation */ - window_index = _mesa_add_state_reference(compiler->program->Parameters, tokens); - - fpi[i].Opcode = OPCODE_MAD; - - fpi[i].DstReg.File = PROGRAM_TEMPORARY; - fpi[i].DstReg.Index = tempregi; - fpi[i].DstReg.WriteMask = WRITEMASK_XYZ; - fpi[i].DstReg.CondMask = COND_TR; - - fpi[i].SrcReg[0].File = PROGRAM_TEMPORARY; - fpi[i].SrcReg[0].Index = tempregi; - fpi[i].SrcReg[0].Swizzle = - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); - - fpi[i].SrcReg[1].File = PROGRAM_STATE_VAR; - fpi[i].SrcReg[1].Index = window_index; - fpi[i].SrcReg[1].Swizzle = - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); - - fpi[i].SrcReg[2].File = PROGRAM_STATE_VAR; - fpi[i].SrcReg[2].Index = window_index; - fpi[i].SrcReg[2].Swizzle = - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); - i++; - - for (; i < compiler->program->NumInstructions; ++i) { - int reg; - for (reg = 0; reg < 3; reg++) { - if (fpi[i].SrcReg[reg].File == PROGRAM_INPUT && - fpi[i].SrcReg[reg].Index == FRAG_ATTRIB_WPOS) { - fpi[i].SrcReg[reg].File = PROGRAM_TEMPORARY; - fpi[i].SrcReg[reg].Index = tempregi; - } - } - } -} - - -static void nqssadce_init(struct nqssadce_state* s) -{ - s->Outputs[FRAG_RESULT_COLOR].Sourced = WRITEMASK_XYZW; - s->Outputs[FRAG_RESULT_DEPTH].Sourced = WRITEMASK_W; -} - - -static GLuint build_dtm(GLuint depthmode) -{ - switch(depthmode) { - default: - case GL_LUMINANCE: return 0; - case GL_INTENSITY: return 1; - case GL_ALPHA: return 2; - } -} - -static GLuint build_func(GLuint comparefunc) -{ - return comparefunc - GL_NEVER; -} - - -/** - * Collect all external state that is relevant for compiling the given - * fragment program. - */ -static void build_state( - r300ContextPtr r300, - struct r300_fragment_program *fp, - struct r300_fragment_program_external_state *state) -{ - int unit; - - _mesa_bzero(state, sizeof(*state)); - - for(unit = 0; unit < 16; ++unit) { - if (fp->mesa_program.Base.ShadowSamplers & (1 << unit)) { - struct gl_texture_object* tex = r300->radeon.glCtx->Texture.Unit[unit]._Current; - - state->unit[unit].depth_texture_mode = build_dtm(tex->DepthMode); - state->unit[unit].texture_compare_func = build_func(tex->CompareFunc); - } - } -} - - -void r300TranslateFragmentShader(r300ContextPtr r300, - struct r300_fragment_program *fp) -{ - struct r300_fragment_program_external_state state; - - build_state(r300, fp, &state); - if (_mesa_memcmp(&fp->state, &state, sizeof(state))) { - /* TODO: cache compiled programs */ - fp->translated = GL_FALSE; - _mesa_memcpy(&fp->state, &state, sizeof(state)); - } - - if (!fp->translated) { - struct r300_fragment_program_compiler compiler; - - compiler.r300 = r300; - compiler.fp = fp; - compiler.code = &fp->code; - compiler.program = _mesa_clone_program(r300->radeon.glCtx, &fp->mesa_program.Base); - - if (RADEON_DEBUG & DEBUG_PIXEL) { - _mesa_printf("Fragment Program: Initial program:\n"); - _mesa_print_program(compiler.program); - } - - insert_WPOS_trailer(&compiler); - - struct radeon_program_transformation transformations[] = { - { &transform_TEX, &compiler }, - { &radeonTransformALU, 0 }, - { &radeonTransformTrigSimple, 0 } - }; - radeonLocalTransform( - r300->radeon.glCtx, - compiler.program, - 3, transformations); - - if (RADEON_DEBUG & DEBUG_PIXEL) { - _mesa_printf("Fragment Program: After native rewrite:\n"); - _mesa_print_program(compiler.program); - } - - struct radeon_nqssadce_descr nqssadce = { - .Init = &nqssadce_init, - .IsNativeSwizzle = &r300FPIsNativeSwizzle, - .BuildSwizzle = &r300FPBuildSwizzle, - .RewriteDepthOut = GL_TRUE - }; - radeonNqssaDce(r300->radeon.glCtx, compiler.program, &nqssadce); - - if (RADEON_DEBUG & DEBUG_PIXEL) { - _mesa_printf("Compiler: after NqSSA-DCE:\n"); - _mesa_print_program(compiler.program); - } - - if (!r300FragmentProgramEmit(&compiler)) - fp->error = GL_TRUE; - - /* Subtle: Rescue any parameters that have been added during transformations */ - _mesa_free_parameter_list(fp->mesa_program.Base.Parameters); - fp->mesa_program.Base.Parameters = compiler.program->Parameters; - compiler.program->Parameters = 0; - - _mesa_reference_program(r300->radeon.glCtx, &compiler.program, NULL); - - if (!fp->error) - fp->translated = GL_TRUE; - if (fp->error || (RADEON_DEBUG & DEBUG_PIXEL)) - r300FragmentProgramDump(fp, &fp->code); - r300UpdateStateParameters(r300->radeon.glCtx, _NEW_PROGRAM); - } - - update_params(r300, fp); -} - /* just some random things... */ -void r300FragmentProgramDump( - struct r300_fragment_program *fp, - struct r300_fragment_program_code *code) +void r300FragmentProgramDump(union rX00_fragment_program_code *c) { + struct r300_fragment_program_code *code = &c->r300; int n, i, j; static int pc = 0; diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.h b/src/mesa/drivers/dri/r300/r300_fragprog.h index 94fb554fb3..5ce6f33cee 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.h +++ b/src/mesa/drivers/dri/r300/r300_fragprog.h @@ -33,9 +33,6 @@ #ifndef __R300_FRAGPROG_H_ #define __R300_FRAGPROG_H_ -#include "main/glheader.h" -#include "main/macros.h" -#include "main/enums.h" #include "shader/program.h" #include "shader/prog_instruction.h" @@ -105,28 +102,10 @@ #endif -struct r300_fragment_program; +extern GLboolean r300BuildFragmentProgramHwCode(struct r300_fragment_program_compiler *compiler); -extern void r300TranslateFragmentShader(r300ContextPtr r300, - struct r300_fragment_program *fp); +extern void r300FragmentProgramDump(union rX00_fragment_program_code *c); - -/** - * Used internally by the r300 fragment program code to store compile-time - * only data. - */ -struct r300_fragment_program_compiler { - r300ContextPtr r300; - struct r300_fragment_program *fp; - struct r300_fragment_program_code *code; - struct gl_program *program; -}; - -extern GLboolean r300FragmentProgramEmit(struct r300_fragment_program_compiler *compiler); - - -extern void r300FragmentProgramDump( - struct r300_fragment_program *fp, - struct r300_fragment_program_code *code); +extern GLboolean r300_transform_TEX(struct radeon_transform_context *t, struct prog_instruction* orig_inst, void* data); #endif diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_common.c b/src/mesa/drivers/dri/r300/r300_fragprog_common.c new file mode 100644 index 0000000000..abc8757ba1 --- /dev/null +++ b/src/mesa/drivers/dri/r300/r300_fragprog_common.c @@ -0,0 +1,291 @@ +/* + * Copyright (C) 2009 Maciej Cencora <m.cencora@gmail.com> + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +/** + * \file + * + * Fragment program compiler. Perform transformations on the intermediate + * representation until the program is in a form where we can translate + * it more or less directly into machine-readable form. + * + * \author Ben Skeggs <darktama@iinet.net.au> + * \author Jerome Glisse <j.glisse@gmail.com> + */ + +#include "r300_fragprog_common.h" + +#include "shader/program.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" + +#include "r300_state.h" +#include "r300_fragprog.h" +#include "r300_fragprog_swizzle.h" +#include "r500_fragprog.h" + +#include "radeon_program.h" +#include "radeon_program_alu.h" + +static void update_params(GLcontext *ctx, struct gl_fragment_program *fp) +{ + /* Ask Mesa nicely to fill in ParameterValues for us */ + if (fp->Base.Parameters) + _mesa_load_state_parameters(ctx, fp->Base.Parameters); +} + +static void nqssadce_init(struct nqssadce_state* s) +{ + s->Outputs[FRAG_RESULT_COLOR].Sourced = WRITEMASK_XYZW; + s->Outputs[FRAG_RESULT_DEPTH].Sourced = WRITEMASK_W; +} + +/** + * Transform the program to support fragment.position. + * + * Introduce a small fragment at the start of the program that will be + * the only code that directly reads the FRAG_ATTRIB_WPOS input. + * All other code pieces that reference that input will be rewritten + * to read from a newly allocated temporary. + * + */ +static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler) +{ + GLuint InputsRead = compiler->fp->Base.Base.InputsRead; + + if (!(InputsRead & FRAG_BIT_WPOS)) + return; + + static gl_state_index tokens[STATE_LENGTH] = { + STATE_INTERNAL, STATE_R300_WINDOW_DIMENSION, 0, 0, 0 + }; + struct prog_instruction *fpi; + GLuint window_index; + int i = 0; + GLuint tempregi = _mesa_find_free_register(compiler->program, PROGRAM_TEMPORARY); + + _mesa_insert_instructions(compiler->program, 0, 3); + fpi = compiler->program->Instructions; + + /* perspective divide */ + fpi[i].Opcode = OPCODE_RCP; + + fpi[i].DstReg.File = PROGRAM_TEMPORARY; + fpi[i].DstReg.Index = tempregi; + fpi[i].DstReg.WriteMask = WRITEMASK_W; + fpi[i].DstReg.CondMask = COND_TR; + + fpi[i].SrcReg[0].File = PROGRAM_INPUT; + fpi[i].SrcReg[0].Index = FRAG_ATTRIB_WPOS; + fpi[i].SrcReg[0].Swizzle = SWIZZLE_WWWW; + i++; + + fpi[i].Opcode = OPCODE_MUL; + + fpi[i].DstReg.File = PROGRAM_TEMPORARY; + fpi[i].DstReg.Index = tempregi; + fpi[i].DstReg.WriteMask = WRITEMASK_XYZ; + fpi[i].DstReg.CondMask = COND_TR; + + fpi[i].SrcReg[0].File = PROGRAM_INPUT; + fpi[i].SrcReg[0].Index = FRAG_ATTRIB_WPOS; + fpi[i].SrcReg[0].Swizzle = SWIZZLE_XYZW; + + fpi[i].SrcReg[1].File = PROGRAM_TEMPORARY; + fpi[i].SrcReg[1].Index = tempregi; + fpi[i].SrcReg[1].Swizzle = SWIZZLE_WWWW; + i++; + + /* viewport transformation */ + window_index = _mesa_add_state_reference(compiler->program->Parameters, tokens); + + fpi[i].Opcode = OPCODE_MAD; + + fpi[i].DstReg.File = PROGRAM_TEMPORARY; + fpi[i].DstReg.Index = tempregi; + fpi[i].DstReg.WriteMask = WRITEMASK_XYZ; + fpi[i].DstReg.CondMask = COND_TR; + + fpi[i].SrcReg[0].File = PROGRAM_TEMPORARY; + fpi[i].SrcReg[0].Index = tempregi; + fpi[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); + + fpi[i].SrcReg[1].File = PROGRAM_STATE_VAR; + fpi[i].SrcReg[1].Index = window_index; + fpi[i].SrcReg[1].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); + + fpi[i].SrcReg[2].File = PROGRAM_STATE_VAR; + fpi[i].SrcReg[2].Index = window_index; + fpi[i].SrcReg[2].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); + i++; + + for (; i < compiler->program->NumInstructions; ++i) { + int reg; + for (reg = 0; reg < 3; reg++) { + if (fpi[i].SrcReg[reg].File == PROGRAM_INPUT && + fpi[i].SrcReg[reg].Index == FRAG_ATTRIB_WPOS) { + fpi[i].SrcReg[reg].File = PROGRAM_TEMPORARY; + fpi[i].SrcReg[reg].Index = tempregi; + } + } + } +} + +static GLuint build_dtm(GLuint depthmode) +{ + switch(depthmode) { + default: + case GL_LUMINANCE: return 0; + case GL_INTENSITY: return 1; + case GL_ALPHA: return 2; + } +} + +static GLuint build_func(GLuint comparefunc) +{ + return comparefunc - GL_NEVER; +} + +/** + * Collect all external state that is relevant for compiling the given + * fragment program. + */ +static void build_state( + r300ContextPtr r300, + struct r300_fragment_program *fp, + struct r300_fragment_program_external_state *state) +{ + int unit; + + _mesa_bzero(state, sizeof(*state)); + + for(unit = 0; unit < 16; ++unit) { + if (fp->Base.Base.ShadowSamplers & (1 << unit)) { + struct gl_texture_object* tex = r300->radeon.glCtx->Texture.Unit[unit]._Current; + + state->unit[unit].depth_texture_mode = build_dtm(tex->DepthMode); + state->unit[unit].texture_compare_func = build_func(tex->CompareFunc); + } + } +} + +void r300TranslateFragmentShader(GLcontext *ctx, struct gl_fragment_program *fp) +{ + r300ContextPtr r300 = R300_CONTEXT(ctx); + struct r300_fragment_program *r300_fp = (struct r300_fragment_program *)fp; + struct r300_fragment_program_external_state state; + + build_state(r300, r300_fp, &state); + if (_mesa_memcmp(&r300_fp->state, &state, sizeof(state))) { + /* TODO: cache compiled programs */ + r300_fp->translated = GL_FALSE; + _mesa_memcpy(&r300_fp->state, &state, sizeof(state)); + } + + if (!r300_fp->translated) { + struct r300_fragment_program_compiler compiler; + + compiler.r300 = r300; + compiler.fp = r300_fp; + compiler.code = &r300_fp->code; + compiler.program = _mesa_clone_program(ctx, &fp->Base); + + if (RADEON_DEBUG & DEBUG_PIXEL) { + fflush(stdout); + _mesa_printf("Fragment Program: Initial program:\n"); + _mesa_print_program(compiler.program); + fflush(stdout); + } + + insert_WPOS_trailer(&compiler); + + if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { + struct radeon_program_transformation transformations[] = { + { &r500_transform_TEX, &compiler }, + { &radeonTransformALU, 0 }, + { &radeonTransformDeriv, 0 }, + { &radeonTransformTrigScale, 0 } + }; + radeonLocalTransform(ctx, compiler.program, 4, transformations); + } else { + struct radeon_program_transformation transformations[] = { + { &r300_transform_TEX, &compiler }, + { &radeonTransformALU, 0 }, + { &radeonTransformTrigSimple, 0 } + }; + radeonLocalTransform(ctx, compiler.program, 3, transformations); + } + + if (RADEON_DEBUG & DEBUG_PIXEL) { + _mesa_printf("Fragment Program: After native rewrite:\n"); + _mesa_print_program(compiler.program); + fflush(stdout); + } + + if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { + struct radeon_nqssadce_descr nqssadce = { + .Init = &nqssadce_init, + .IsNativeSwizzle = &r500FPIsNativeSwizzle, + .BuildSwizzle = &r500FPBuildSwizzle, + .RewriteDepthOut = GL_TRUE + }; + radeonNqssaDce(ctx, compiler.program, &nqssadce); + } else { + struct radeon_nqssadce_descr nqssadce = { + .Init = &nqssadce_init, + .IsNativeSwizzle = &r300FPIsNativeSwizzle, + .BuildSwizzle = &r300FPBuildSwizzle, + .RewriteDepthOut = GL_TRUE + }; + radeonNqssaDce(ctx, compiler.program, &nqssadce); + } + + if (RADEON_DEBUG & DEBUG_PIXEL) { + _mesa_printf("Compiler: after NqSSA-DCE:\n"); + _mesa_print_program(compiler.program); + fflush(stdout); + } + + if (!r300->vtbl.BuildFragmentProgramHwCode(&compiler)) + r300_fp->error = GL_TRUE; + + /* Subtle: Rescue any parameters that have been added during transformations */ + _mesa_free_parameter_list(fp->Base.Parameters); + fp->Base.Parameters = compiler.program->Parameters; + compiler.program->Parameters = 0; + + _mesa_reference_program(ctx, &compiler.program, NULL); + + r300_fp->translated = GL_TRUE; + + r300UpdateStateParameters(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); + + if (r300_fp->error || (RADEON_DEBUG & DEBUG_PIXEL)) + r300->vtbl.FragmentProgramDump(&r300_fp->code); + } + + update_params(ctx, fp); +} diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_common.h b/src/mesa/drivers/dri/r300/r300_fragprog_common.h new file mode 100644 index 0000000000..85ea86fecb --- /dev/null +++ b/src/mesa/drivers/dri/r300/r300_fragprog_common.h @@ -0,0 +1,35 @@ +/* + * Copyright (C) 2009 Maciej Cencora <m.cencora@gmail.com> + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#ifndef __R300_FRAGPROG_COMMON_H_ +#define __R300_FRAGPROG_COMMON_H_ + +#include "main/mtypes.h" + +extern void r300TranslateFragmentShader(GLcontext *ctx, struct gl_fragment_program *fp); + +#endif diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c index 9f0b7e3534..b75656e7ee 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c @@ -47,7 +47,7 @@ #define PROG_CODE \ struct r300_fragment_program_compiler *c = (struct r300_fragment_program_compiler*)data; \ - struct r300_fragment_program_code *code = c->code + struct r300_fragment_program_code *code = &c->code->r300 #define error(fmt, args...) do { \ fprintf(stderr, "%s::%s(): " fmt "\n", \ @@ -66,7 +66,7 @@ static GLboolean emit_const(void* data, GLuint file, GLuint index, GLuint *hwind } if (*hwindex >= code->const_nr) { - if (*hwindex >= PFS_NUM_CONST_REGS) { + if (*hwindex >= R300_PFS_NUM_CONST_REGS) { error("Out of hw constants!\n"); return GL_FALSE; } @@ -138,7 +138,7 @@ static GLboolean emit_alu(void* data, struct radeon_pair_instruction* inst) { PROG_CODE; - if (code->alu.length >= PFS_MAX_ALU_INST) { + if (code->alu.length >= R300_PFS_MAX_ALU_INST) { error("Too many ALU instructions"); return GL_FALSE; } @@ -201,7 +201,7 @@ static GLboolean emit_alu(void* data, struct radeon_pair_instruction* inst) if (inst->Alpha.DepthWriteMask) { code->alu.inst[ip].inst3 |= R300_ALU_DSTA_DEPTH; code->node[code->cur_node].flags |= R300_W_OUT; - c->fp->WritesDepth = GL_TRUE; + c->fp->writes_depth = GL_TRUE; } return GL_TRUE; @@ -213,7 +213,7 @@ static GLboolean emit_alu(void* data, struct radeon_pair_instruction* inst) */ static GLboolean finish_node(struct r300_fragment_program_compiler *c) { - struct r300_fragment_program_code *code = c->code; + struct r300_fragment_program_code *code = &c->code->r300; struct r300_fragment_program_node *node = &code->node[code->cur_node]; if (node->alu_end < 0) { @@ -275,7 +275,7 @@ static GLboolean emit_tex(void* data, struct prog_instruction* inst) { PROG_CODE; - if (code->tex.length >= PFS_MAX_TEX_INST) { + if (code->tex.length >= R300_PFS_MAX_TEX_INST) { error("Too many TEX instructions"); return GL_FALSE; } @@ -318,16 +318,16 @@ static const struct radeon_pair_handler pair_handler = { .EmitPaired = &emit_alu, .EmitTex = &emit_tex, .BeginTexBlock = &begin_tex, - .MaxHwTemps = PFS_NUM_TEMP_REGS + .MaxHwTemps = R300_PFS_NUM_TEMP_REGS }; /** * Final compilation step: Turn the intermediate radeon_program into * machine-readable instructions. */ -GLboolean r300FragmentProgramEmit(struct r300_fragment_program_compiler *compiler) +GLboolean r300BuildFragmentProgramHwCode(struct r300_fragment_program_compiler *compiler) { - struct r300_fragment_program_code *code = compiler->code; + struct r300_fragment_program_code *code = &compiler->code->r300; _mesa_bzero(code, sizeof(struct r300_fragment_program_code)); code->node[0].alu_end = -1; diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c b/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c index a86d2bd471..fc9d855bce 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c @@ -92,7 +92,7 @@ static const struct swizzle_data* lookup_native_swizzle(GLuint swizzle) GLboolean r300FPIsNativeSwizzle(GLuint opcode, struct prog_src_register reg) { if (reg.Abs) - reg.NegateBase = 0; + reg.Negate = NEGATE_NONE; if (opcode == OPCODE_KIL || opcode == OPCODE_TEX || @@ -100,7 +100,7 @@ GLboolean r300FPIsNativeSwizzle(GLuint opcode, struct prog_src_register reg) opcode == OPCODE_TXP) { int j; - if (reg.Abs || reg.NegateBase != (15*reg.NegateAbs)) + if (reg.Abs || reg.Negate) return GL_FALSE; for(j = 0; j < 4; ++j) { @@ -121,7 +121,7 @@ GLboolean r300FPIsNativeSwizzle(GLuint opcode, struct prog_src_register reg) if (GET_SWZ(reg.Swizzle, j) != SWIZZLE_NIL) relevant |= 1 << j; - if ((reg.NegateBase & relevant) && (reg.NegateBase & relevant) != relevant) + if ((reg.Negate & relevant) && ((reg.Negate & relevant) != relevant)) return GL_FALSE; if (!lookup_native_swizzle(reg.Swizzle)) @@ -137,13 +137,12 @@ GLboolean r300FPIsNativeSwizzle(GLuint opcode, struct prog_src_register reg) void r300FPBuildSwizzle(struct nqssadce_state *s, struct prog_dst_register dst, struct prog_src_register src) { if (src.Abs) - src.NegateBase = 0; + src.Negate = NEGATE_NONE; while(dst.WriteMask) { const struct swizzle_data *best_swizzle = 0; GLuint best_matchcount = 0; GLuint best_matchmask = 0; - GLboolean rgbnegate; int i, comp; for(i = 0; i < num_native_swizzles; ++i) { @@ -157,6 +156,11 @@ void r300FPBuildSwizzle(struct nqssadce_state *s, struct prog_dst_register dst, if (swz == SWIZZLE_NIL) continue; if (swz == GET_SWZ(sd->hash, comp)) { + /* check if the negate bit of current component + * is the same for already matched components */ + if (matchmask && (!!(src.Negate & matchmask) != !!(src.Negate & (1 << comp)))) + continue; + matchcount++; matchmask |= 1 << comp; } @@ -170,13 +174,6 @@ void r300FPBuildSwizzle(struct nqssadce_state *s, struct prog_dst_register dst, } } - if ((src.NegateBase & best_matchmask) != 0) { - best_matchmask &= src.NegateBase; - rgbnegate = !src.NegateAbs; - } else { - rgbnegate = src.NegateAbs; - } - struct prog_instruction *inst; _mesa_insert_instructions(s->Program, s->IP, 1); @@ -185,6 +182,7 @@ void r300FPBuildSwizzle(struct nqssadce_state *s, struct prog_dst_register dst, inst->DstReg = dst; inst->DstReg.WriteMask &= (best_matchmask | WRITEMASK_W); inst->SrcReg[0] = src; + inst->SrcReg[0].Negate = (best_matchmask & src.Negate) ? NEGATE_XYZW : NEGATE_NONE; /* Note: We rely on NqSSA/DCE to set unused swizzle components to NIL */ dst.WriteMask &= ~inst->DstReg.WriteMask; diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c index a7f5121da7..104079b4db 100644 --- a/src/mesa/drivers/dri/r300/r300_ioctl.c +++ b/src/mesa/drivers/dri/r300/r300_ioctl.c @@ -79,7 +79,7 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, { BATCH_LOCALS(&r300->radeon); GLcontext *ctx = r300->radeon.glCtx; - __DRIdrawablePrivate *dPriv = r300->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&r300->radeon); GLuint cbpitch = 0; r300ContextPtr rmesa = r300; @@ -200,7 +200,7 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, OUT_BATCH_FLOAT32(ctx->Color.ClearColor[2]); OUT_BATCH_FLOAT32(ctx->Color.ClearColor[3]); } - + r300EmitCacheFlush(rmesa); cp_wait(&r300->radeon, R300_WAIT_3D | R300_WAIT_3D_CLEAN); @@ -213,14 +213,13 @@ static void r300EmitClearState(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); BATCH_LOCALS(&r300->radeon); - __DRIdrawablePrivate *dPriv = r300->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&r300->radeon); int i; - int has_tcl = 1; + int has_tcl; int is_r500 = 0; GLuint vap_cntl; - if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) - has_tcl = 0; + has_tcl = r300->options.hw_tcl_enabled; if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) is_r500 = 1; @@ -448,7 +447,7 @@ static void r300EmitClearState(GLcontext * ctx) R500_ALU_RGBA_G_SWIZ_0 | R500_ALU_RGBA_B_SWIZ_0 | R500_ALU_RGBA_A_SWIZ_0; - + r500fp.cmd[7] = 0; emit_r500fp(ctx, &r500fp); } @@ -542,9 +541,9 @@ static void r300EmitClearState(GLcontext * ctx) } static void r300KernelClear(GLcontext *ctx, GLuint flags) -{ +{ r300ContextPtr r300 = R300_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = r300->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&r300->radeon); struct radeon_framebuffer *rfb = dPriv->driverPrivate; struct radeon_renderbuffer *rrb; struct radeon_renderbuffer *rrbd; @@ -566,7 +565,7 @@ static void r300KernelClear(GLcontext *ctx, GLuint flags) r300ClearBuffer(r300, CLEARBUFFER_COLOR, rrb, NULL); bits = 0; } - + if (flags & BUFFER_BIT_FRONT_LEFT) { rrb = radeon_get_renderbuffer(&rfb->base, BUFFER_FRONT_LEFT); r300ClearBuffer(r300, bits | CLEARBUFFER_COLOR, rrb, rrbd); @@ -591,7 +590,7 @@ static void r300KernelClear(GLcontext *ctx, GLuint flags) static void r300Clear(GLcontext * ctx, GLbitfield mask) { r300ContextPtr r300 = R300_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = r300->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&r300->radeon); const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask); GLbitfield swrast_mask = 0, tri_mask = 0; int i; diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h index ed552d09bb..c22616b95f 100644 --- a/src/mesa/drivers/dri/r300/r300_reg.h +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -2432,6 +2432,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* Z Buffer Clear Value */ #define R300_ZB_DEPTHCLEARVALUE 0x4f28 +#define R300_ZB_ZMASK_OFFSET 0x4f30 +#define R300_ZB_ZMASK_PITCH 0x4f34 +#define R300_ZB_ZMASK_WRINDEX 0x4f38 +#define R300_ZB_ZMASK_DWORD 0x4f3c +#define R300_ZB_ZMASK_RDINDEX 0x4f40 + /* Hierarchical Z Memory Offset */ #define R300_ZB_HIZ_OFFSET 0x4f44 @@ -3172,6 +3178,9 @@ enum { # define R300_W_SRC_RAS (1 << 2) +/* Packet0 field ordering to write all values to the same reg */ +#define RADEON_ONE_REG_WR (1 << 15) + /* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR. * Two parameter dwords: * 0. VAP_VTX_FMT: The first parameter is not written to hardware diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 924305dd12..1356305a21 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -50,6 +50,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * no bugs... */ +#include "r300_render.h" + #include "main/glheader.h" #include "main/state.h" #include "main/imports.h" @@ -72,8 +74,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_reg.h" #include "r300_tex.h" #include "r300_emit.h" -#include "r300_fragprog.h" -extern int future_hw_tcl_on; +#include "r300_fragprog_common.h" +#include "r300_swtcl.h" /** * \brief Convert a OpenGL primitive type into a R300 primitive type. @@ -170,16 +172,19 @@ int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim) return num_verts - verts_off; } -static void r300EmitElts(GLcontext * ctx, void *elts, unsigned long n_elts) +static void r300EmitElts(GLcontext * ctx, unsigned long n_elts) { r300ContextPtr rmesa = R300_CONTEXT(ctx); void *out; + GLuint size; + + size = ((rmesa->ind_buf.is_32bit ? 4 : 2) * n_elts + 3) & ~3; radeonAllocDmaRegion(&rmesa->radeon, &rmesa->radeon.tcl.elt_dma_bo, - &rmesa->radeon.tcl.elt_dma_offset, n_elts * 4, 4); + &rmesa->radeon.tcl.elt_dma_offset, size, 4); radeon_bo_map(rmesa->radeon.tcl.elt_dma_bo, 1); out = rmesa->radeon.tcl.elt_dma_bo->ptr + rmesa->radeon.tcl.elt_dma_offset; - memcpy(out, elts, n_elts * 4); + memcpy(out, rmesa->ind_buf.ptr, size); radeon_bo_unmap(rmesa->radeon.tcl.elt_dma_bo); } @@ -187,14 +192,23 @@ static void r300FireEB(r300ContextPtr rmesa, int vertex_count, int type) { BATCH_LOCALS(&rmesa->radeon); + r300_emit_scissor(rmesa->radeon.glCtx); if (vertex_count > 0) { + int size; + BEGIN_BATCH(10); OUT_BATCH_PACKET3(R300_PACKET3_3D_DRAW_INDX_2, 0); - OUT_BATCH(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | - ((vertex_count + 0) << 16) | - type | + if (rmesa->ind_buf.is_32bit) { + size = vertex_count; + OUT_BATCH(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | + ((vertex_count + 0) << 16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit); - + } else { + size = (vertex_count + 1) >> 1; + OUT_BATCH(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | + ((vertex_count + 0) << 16) | type); + } + if (!rmesa->radeon.radeonScreen->kernel_mm) { OUT_BATCH_PACKET3(R300_PACKET3_INDX_BUFFER, 2); OUT_BATCH(R300_INDX_BUFFER_ONE_REG_WR | (0 << R300_INDX_BUFFER_SKIP_SHIFT) | @@ -203,13 +217,13 @@ static void r300FireEB(r300ContextPtr rmesa, int vertex_count, int type) rmesa->radeon.tcl.elt_dma_bo, rmesa->radeon.tcl.elt_dma_offset, RADEON_GEM_DOMAIN_GTT, 0, 0); - OUT_BATCH(vertex_count); + OUT_BATCH(size); } else { OUT_BATCH_PACKET3(R300_PACKET3_INDX_BUFFER, 2); OUT_BATCH(R300_INDX_BUFFER_ONE_REG_WR | (0 << R300_INDX_BUFFER_SKIP_SHIFT) | (R300_VAP_PORT_IDX0 >> 2)); OUT_BATCH(rmesa->radeon.tcl.elt_dma_offset); - OUT_BATCH(vertex_count); + OUT_BATCH(size); radeon_cs_write_reloc(rmesa->radeon.cmdbuf.cs, rmesa->radeon.tcl.elt_dma_bo, RADEON_GEM_DOMAIN_GTT, 0, 0); @@ -224,12 +238,12 @@ static void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset) uint32_t voffset; int sz = 1 + (nr >> 1) * 3 + (nr & 1) * 2; int i; - + if (RADEON_DEBUG & DEBUG_VERTS) fprintf(stderr, "%s: nr=%d, ofs=0x%08x\n", __FUNCTION__, nr, offset); - + if (!rmesa->radeon.radeonScreen->kernel_mm) { BEGIN_BATCH(sz+2+(nr * 2)); OUT_BATCH_PACKET3(R300_PACKET3_3D_LOAD_VBPNTR, sz - 1); @@ -240,7 +254,7 @@ static void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset) (rmesa->radeon.tcl.aos[i].stride << 8) | (rmesa->radeon.tcl.aos[i + 1].components << 16) | (rmesa->radeon.tcl.aos[i + 1].stride << 24)); - + voffset = rmesa->radeon.tcl.aos[i + 0].offset + offset * 4 * rmesa->radeon.tcl.aos[i + 0].stride; OUT_BATCH_RELOC(voffset, @@ -256,7 +270,7 @@ static void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset) RADEON_GEM_DOMAIN_GTT, 0, 0); } - + if (nr & 1) { OUT_BATCH((rmesa->radeon.tcl.aos[nr - 1].components << 0) | (rmesa->radeon.tcl.aos[nr - 1].stride << 8)); @@ -280,7 +294,7 @@ static void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset) (rmesa->radeon.tcl.aos[i].stride << 8) | (rmesa->radeon.tcl.aos[i + 1].components << 16) | (rmesa->radeon.tcl.aos[i + 1].stride << 24)); - + voffset = rmesa->radeon.tcl.aos[i + 0].offset + offset * 4 * rmesa->radeon.tcl.aos[i + 0].stride; OUT_BATCH(voffset); @@ -288,7 +302,7 @@ static void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset) offset * 4 * rmesa->radeon.tcl.aos[i + 1].stride; OUT_BATCH(voffset); } - + if (nr & 1) { OUT_BATCH((rmesa->radeon.tcl.aos[nr - 1].components << 0) | (rmesa->radeon.tcl.aos[nr - 1].stride << 8)); @@ -327,18 +341,18 @@ static void r300FireAOS(r300ContextPtr rmesa, int vertex_count, int type) { BATCH_LOCALS(&rmesa->radeon); + r300_emit_scissor(rmesa->radeon.glCtx); BEGIN_BATCH(3); OUT_BATCH_PACKET3(R300_PACKET3_3D_DRAW_VBUF_2, 0); OUT_BATCH(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (vertex_count << 16) | type); END_BATCH(); } -static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx, - int start, int end, int prim) +void r300RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim) { + r300ContextPtr rmesa = R300_CONTEXT(ctx); + BATCH_LOCALS(&rmesa->radeon); int type, num_verts; - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *vb = &tnl->vb; type = r300PrimitiveType(rmesa, prim); num_verts = r300NumVerts(rmesa, end - start, prim); @@ -350,9 +364,9 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx, * This is supposed to ensure that we can get all rendering * commands into a single command buffer. */ - rcommonEnsureCmdBufSpace(&rmesa->radeon, 64, __FUNCTION__); + rcommonEnsureCmdBufSpace(&rmesa->radeon, 128, __FUNCTION__); - if (vb->Elts) { + if (rmesa->ind_buf.ptr) { if (num_verts > 65535) { /* not implemented yet */ WARN_ONCE("Too many elts\n"); @@ -369,8 +383,14 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx, * allocating the index array might actually evict the vertex * arrays. *sigh* */ - r300EmitElts(ctx, vb->Elts, num_verts); + r300EmitElts(ctx, num_verts); r300EmitAOS(rmesa, rmesa->radeon.tcl.aos_count, start); + if (rmesa->radeon.radeonScreen->kernel_mm) { + BEGIN_BATCH_NO_AUTOSTATE(2); + OUT_BATCH_REGSEQ(R300_VAP_VF_MAX_VTX_INDX, 1); + OUT_BATCH(rmesa->radeon.tcl.aos[0].count); + END_BATCH(); + } r300FireEB(rmesa, num_verts, type); } else { r300EmitAOS(rmesa, rmesa->radeon.tcl.aos_count, start); @@ -379,8 +399,7 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx, COMMIT_BATCH(); } -static GLboolean r300RunRender(GLcontext * ctx, - struct tnl_pipeline_stage *stage) +static void r300RunRender(GLcontext * ctx, struct tnl_pipeline_stage *stage) { r300ContextPtr rmesa = R300_CONTEXT(ctx); int i; @@ -391,8 +410,7 @@ static GLboolean r300RunRender(GLcontext * ctx, fprintf(stderr, "%s\n", __FUNCTION__); r300UpdateShaders(rmesa); - if (r300EmitArrays(ctx)) - return GL_TRUE; + r300EmitArrays(ctx); r300UpdateShaderStates(rmesa); @@ -403,77 +421,104 @@ static GLboolean r300RunRender(GLcontext * ctx, GLuint prim = _tnl_translate_prim(&vb->Primitive[i]); GLuint start = vb->Primitive[i].start; GLuint end = vb->Primitive[i].start + vb->Primitive[i].count; - r300RunRenderPrimitive(rmesa, ctx, start, end, prim); + r300RunRenderPrimitive(ctx, start, end, prim); } r300EmitCacheFlush(rmesa); radeonReleaseArrays(ctx, ~0); +} - return GL_FALSE; + +static const char *getFallbackString(uint32_t bit) +{ + switch (bit) { + case R300_FALLBACK_VERTEX_PROGRAM : + return "vertex program"; + case R300_FALLBACK_LINE_SMOOTH: + return "smooth lines"; + case R300_FALLBACK_POINT_SMOOTH: + return "smooth points"; + case R300_FALLBACK_POLYGON_SMOOTH: + return "smooth polygons"; + case R300_FALLBACK_LINE_STIPPLE: + return "line stipple"; + case R300_FALLBACK_POLYGON_STIPPLE: + return "polygon stipple"; + case R300_FALLBACK_STENCIL_TWOSIDE: + return "two-sided stencil"; + case R300_FALLBACK_RENDER_MODE: + return "render mode != GL_RENDER"; + case R300_FALLBACK_FRAGMENT_PROGRAM: + return "fragment program"; + case R300_FALLBACK_AOS_LIMIT: + return "aos limit"; + case R300_FALLBACK_INVALID_BUFFERS: + return "invalid buffers"; + default: + return "unknown"; + } } -#define FALLBACK_IF(expr) \ - do { \ - if (expr) { \ - if (1 || RADEON_DEBUG & DEBUG_FALLBACKS) \ - WARN_ONCE("Software fallback:%s\n", \ - #expr); \ - return R300_FALLBACK_RAST; \ - } \ - } while(0) - -static int r300Fallback(GLcontext * ctx) +void r300SwitchFallback(GLcontext *ctx, uint32_t bit, GLboolean mode) { - r300ContextPtr r300 = R300_CONTEXT(ctx); - const unsigned back = ctx->Stencil._BackFace; + TNLcontext *tnl = TNL_CONTEXT(ctx); + r300ContextPtr rmesa = R300_CONTEXT(ctx); + uint32_t old_fallback = rmesa->fallback; + static uint32_t fallback_warn = 0; - FALLBACK_IF(r300->radeon.Fallback); - /* Do we need to use new-style shaders? - * Also is there a better way to do this? */ - if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { - struct r500_fragment_program *fp = (struct r500_fragment_program *) - (char *)ctx->FragmentProgram._Current; - if (fp) { - if (!fp->translated) { - r500TranslateFragmentShader(r300, fp); - FALLBACK_IF(!fp->translated); + if (mode) { + if ((fallback_warn & bit) == 0) { + _mesa_fprintf(stderr, "WARNING! Falling back to software for %s\n", getFallbackString(bit)); + fallback_warn |= bit; + } + rmesa->fallback |= bit; + + /* update only if we change from no tcl fallbacks to some tcl fallbacks */ + if (rmesa->options.hw_tcl_enabled) { + if (((old_fallback & R300_TCL_FALLBACK_MASK) == 0) && + ((bit & R300_TCL_FALLBACK_MASK) > 0)) { + R300_STATECHANGE(rmesa, vap_cntl_status); + rmesa->hw.vap_cntl_status.cmd[1] |= R300_VAP_TCL_BYPASS; } } + + /* update only if we change from no raster fallbacks to some raster fallbacks */ + if (((old_fallback & R300_RASTER_FALLBACK_MASK) == 0) && + ((bit & R300_RASTER_FALLBACK_MASK) > 0)) { + + radeon_firevertices(&rmesa->radeon); + rmesa->radeon.swtcl.RenderIndex = ~0; + _swsetup_Wakeup( ctx ); + } } else { - struct r300_fragment_program *fp = (struct r300_fragment_program *) - (char *)ctx->FragmentProgram._Current; - if (fp) { - if (!fp->translated) { - r300TranslateFragmentShader(r300, fp); - FALLBACK_IF(!fp->translated); + rmesa->fallback &= ~bit; + + /* update only if we have disabled all tcl fallbacks */ + if (rmesa->options.hw_tcl_enabled) { + if ((old_fallback & R300_RASTER_FALLBACK_MASK) == bit) { + R300_STATECHANGE(rmesa, vap_cntl_status); + rmesa->hw.vap_cntl_status.cmd[1] &= ~R300_VAP_TCL_BYPASS; } } - } - FALLBACK_IF(ctx->RenderMode != GL_RENDER); - - /* If GL_EXT_stencil_two_side is disabled, this fallback check can - * be removed. - */ - FALLBACK_IF(ctx->Stencil.Ref[0] != ctx->Stencil.Ref[back] - || ctx->Stencil.ValueMask[0] != - ctx->Stencil.ValueMask[back] - || ctx->Stencil.WriteMask[0] != - ctx->Stencil.WriteMask[back]); - - if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) - FALLBACK_IF(ctx->Point.PointSprite); - - if (!r300->disable_lowimpact_fallback) { - FALLBACK_IF(ctx->Polygon.StippleFlag); - FALLBACK_IF(ctx->Multisample._Enabled); - FALLBACK_IF(ctx->Line.StippleFlag); - FALLBACK_IF(ctx->Line.SmoothFlag); - FALLBACK_IF(ctx->Point.SmoothFlag); + /* update only if we have disabled all raster fallbacks */ + if ((old_fallback & R300_RASTER_FALLBACK_MASK) == bit) { + _swrast_flush( ctx ); + + tnl->Driver.Render.Start = r300RenderStart; + tnl->Driver.Render.Finish = r300RenderFinish; + tnl->Driver.Render.PrimitiveNotify = r300RenderPrimitive; + tnl->Driver.Render.ResetLineStipple = r300ResetLineStipple; + tnl->Driver.Render.BuildVertices = _tnl_build_vertices; + tnl->Driver.Render.CopyPV = _tnl_copy_pv; + tnl->Driver.Render.Interp = _tnl_interp; + + _tnl_invalidate_vertex_state( ctx, ~0 ); + _tnl_invalidate_vertices( ctx, ~0 ); + } } - - return R300_FALLBACK_NONE; + } static GLboolean r300RunNonTCLRender(GLcontext * ctx, @@ -484,49 +529,15 @@ static GLboolean r300RunNonTCLRender(GLcontext * ctx, if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); - if (r300Fallback(ctx) >= R300_FALLBACK_RAST) + if (rmesa->fallback & R300_RASTER_FALLBACK_MASK) return GL_TRUE; - if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) - return GL_TRUE; - - if (!r300ValidateBuffers(ctx)) - return GL_TRUE; - - return r300RunRender(ctx, stage); -} - -static GLboolean r300RunTCLRender(GLcontext * ctx, - struct tnl_pipeline_stage *stage) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - struct r300_vertex_program *vp; - - hw_tcl_on = future_hw_tcl_on; - - if (RADEON_DEBUG & DEBUG_PRIMS) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (hw_tcl_on == GL_FALSE) - return GL_TRUE; - - if (r300Fallback(ctx) >= R300_FALLBACK_TCL) { - hw_tcl_on = GL_FALSE; + if (rmesa->options.hw_tcl_enabled == GL_FALSE) return GL_TRUE; - } - if (!r300ValidateBuffers(ctx)) - return GL_TRUE; - - r300UpdateShaders(rmesa); - - vp = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); - if (vp->native == GL_FALSE) { - hw_tcl_on = GL_FALSE; - return GL_TRUE; - } + r300RunRender(ctx, stage); - return r300RunRender(ctx, stage); + return GL_FALSE; } const struct tnl_pipeline_stage _r300_render_stage = { @@ -537,12 +548,3 @@ const struct tnl_pipeline_stage _r300_render_stage = { NULL, r300RunNonTCLRender }; - -const struct tnl_pipeline_stage _r300_tcl_stage = { - "r300 Hardware Transform, Clipping and Lighting", - NULL, - NULL, - NULL, - NULL, - r300RunTCLRender -}; diff --git a/src/mesa/drivers/dri/r300/r300_render.h b/src/mesa/drivers/dri/r300/r300_render.h new file mode 100644 index 0000000000..ec785474a6 --- /dev/null +++ b/src/mesa/drivers/dri/r300/r300_render.h @@ -0,0 +1,69 @@ +/* + * Copyright 2009 Maciej Cencora <m.cencora@gmail.com> + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#ifndef __R300_RENDER_H__ +#define __R300_RENDER_H__ + +#include "main/mtypes.h" + +#define R300_FALLBACK_VERTEX_PROGRAM (1 << 0) +#define R300_TCL_FALLBACK_MASK 0x0000ffff + +#define R300_FALLBACK_LINE_SMOOTH (1 << 16) +#define R300_FALLBACK_POINT_SMOOTH (1 << 17) +#define R300_FALLBACK_POLYGON_SMOOTH (1 << 18) +#define R300_FALLBACK_LINE_STIPPLE (1 << 19) +#define R300_FALLBACK_POLYGON_STIPPLE (1 << 20) +#define R300_FALLBACK_STENCIL_TWOSIDE (1 << 21) +#define R300_FALLBACK_RENDER_MODE (1 << 22) +#define R300_FALLBACK_FRAGMENT_PROGRAM (1 << 23) +#define R300_FALLBACK_AOS_LIMIT (1 << 30) +#define R300_FALLBACK_INVALID_BUFFERS (1 << 31) +#define R300_RASTER_FALLBACK_MASK 0xffff0000 + +#define MASK_XYZW (R300_WRITE_ENA_X | R300_WRITE_ENA_Y | R300_WRITE_ENA_Z | R300_WRITE_ENA_W) +#define MASK_X R300_WRITE_ENA_X +#define MASK_Y R300_WRITE_ENA_Y +#define MASK_Z R300_WRITE_ENA_Z +#define MASK_W R300_WRITE_ENA_W + +#if SWIZZLE_X != R300_INPUT_ROUTE_SELECT_X || \ + SWIZZLE_Y != R300_INPUT_ROUTE_SELECT_Y || \ + SWIZZLE_Z != R300_INPUT_ROUTE_SELECT_Z || \ + SWIZZLE_W != R300_INPUT_ROUTE_SELECT_W || \ + SWIZZLE_ZERO != R300_INPUT_ROUTE_SELECT_ZERO || \ + SWIZZLE_ONE != R300_INPUT_ROUTE_SELECT_ONE +#error Cannot change these! +#endif + +extern const struct tnl_pipeline_stage _r300_render_stage; + +extern void r300SwitchFallback(GLcontext *ctx, uint32_t bit, GLboolean mode); + +extern void r300RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim); + +#endif diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c index f30fd986e0..0133b83796 100644 --- a/src/mesa/drivers/dri/r300/r300_shader.c +++ b/src/mesa/drivers/dri/r300/r300_shader.c @@ -1,18 +1,42 @@ +/* + * Copyright 2009 Maciej Cencora <m.cencora@gmail.com> + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ #include "main/glheader.h" #include "shader/program.h" #include "tnl/tnl.h" #include "r300_context.h" -#include "r300_fragprog.h" +#include "r300_fragprog_common.h" static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target, GLuint id) { - r300ContextPtr rmesa = R300_CONTEXT(ctx); struct r300_vertex_program_cont *vp; - struct r300_fragment_program *r300_fp; - struct r500_fragment_program *r500_fp; + struct r300_fragment_program *fp; switch (target) { case GL_VERTEX_STATE_PROGRAM_NV: @@ -20,28 +44,12 @@ static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target, vp = CALLOC_STRUCT(r300_vertex_program_cont); return _mesa_init_vertex_program(ctx, &vp->mesa_program, target, id); - case GL_FRAGMENT_PROGRAM_ARB: - if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { - r500_fp = CALLOC_STRUCT(r500_fragment_program); - r500_fp->ctx = ctx; - return _mesa_init_fragment_program(ctx, &r500_fp->mesa_program, - target, id); - } else { - r300_fp = CALLOC_STRUCT(r300_fragment_program); - return _mesa_init_fragment_program(ctx, &r300_fp->mesa_program, - target, id); - } case GL_FRAGMENT_PROGRAM_NV: - if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { - r500_fp = CALLOC_STRUCT(r500_fragment_program); - return _mesa_init_fragment_program(ctx, &r500_fp->mesa_program, - target, id); - } else { - r300_fp = CALLOC_STRUCT(r300_fragment_program); - return _mesa_init_fragment_program(ctx, &r300_fp->mesa_program, - target, id); - } + case GL_FRAGMENT_PROGRAM_ARB: + fp = CALLOC_STRUCT(r300_fragment_program); + return _mesa_init_fragment_program(ctx, &fp->Base, target, id); + default: _mesa_problem(ctx, "Bad target in r300NewProgram"); } @@ -57,20 +65,15 @@ static void r300DeleteProgram(GLcontext * ctx, struct gl_program *prog) static void r300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog) { - r300ContextPtr rmesa = R300_CONTEXT(ctx); struct r300_vertex_program_cont *vp = (void *)prog; struct r300_fragment_program *r300_fp = (struct r300_fragment_program *)prog; - struct r500_fragment_program *r500_fp = (struct r500_fragment_program *)prog; switch (target) { case GL_VERTEX_PROGRAM_ARB: vp->progs = NULL; break; case GL_FRAGMENT_PROGRAM_ARB: - if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) - r500_fp->translated = GL_FALSE; - else - r300_fp->translated = GL_FALSE; + r300_fp->translated = GL_FALSE; break; } @@ -81,7 +84,14 @@ r300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog) static GLboolean r300IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog) { - return GL_TRUE; + if (target == GL_FRAGMENT_PROGRAM_ARB) { + struct r300_fragment_program *fp = (struct r300_fragment_program *)prog; + if (!fp->translated) + r300TranslateFragmentShader(ctx, &fp->Base); + + return !fp->error; + } else + return GL_TRUE; } void r300InitShaderFuncs(struct dd_function_table *functions) diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 46c3df7099..c0eda977db 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -53,20 +53,22 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "shader/prog_statevars.h" #include "vbo/vbo.h" #include "tnl/tnl.h" +#include "tnl/t_vp_build.h" #include "r300_context.h" #include "r300_ioctl.h" #include "r300_state.h" #include "r300_reg.h" #include "r300_emit.h" -#include "r300_fragprog.h" #include "r300_tex.h" +#include "r300_fragprog_common.h" +#include "r300_fragprog.h" +#include "r500_fragprog.h" +#include "r300_render.h" +#include "r300_vertprog.h" #include "drirenderbuffer.h" -extern int future_hw_tcl_on; -extern void _tnl_UpdateFixedFunctionProgram(GLcontext * ctx); - static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4]) { r300ContextPtr rmesa = R300_CONTEXT(ctx); @@ -365,7 +367,7 @@ static void r300ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq ) GLint *ip; /* no VAP UCP on non-TCL chipsets */ - if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) + if (!rmesa->options.hw_tcl_enabled) return; p = (GLint) plane - (GLint) GL_CLIP_PLANE0; @@ -384,7 +386,7 @@ static void r300SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state) GLuint p; /* no VAP UCP on non-TCL chipsets */ - if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) + if (!r300->options.hw_tcl_enabled) return; p = cap - GL_CLIP_PLANE0; @@ -450,28 +452,22 @@ static void r300SetPolygonOffsetState(GLcontext * ctx, GLboolean state) static GLboolean current_fragment_program_writes_depth(GLcontext* ctx) { - r300ContextPtr r300 = R300_CONTEXT(ctx); + struct r300_fragment_program *fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; - if (r300->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV515) { - struct r300_fragment_program *fp = (struct r300_fragment_program *) - (char *)ctx->FragmentProgram._Current; - return (fp && fp->WritesDepth); - } else { - struct r500_fragment_program* fp = - (struct r500_fragment_program*)(char*) - ctx->FragmentProgram._Current; - return (fp && fp->writes_depth); - } + return (fp && fp->writes_depth); } static void r300SetEarlyZState(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); GLuint topZ = R300_ZTOP_ENABLE; + GLuint w_fmt, fgdepthsrc; if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS) topZ = R300_ZTOP_DISABLE; - if (current_fragment_program_writes_depth(ctx)) + else if (current_fragment_program_writes_depth(ctx)) + topZ = R300_ZTOP_DISABLE; + else if (ctx->FragmentProgram._Current && ctx->FragmentProgram._Current->UsesKill) topZ = R300_ZTOP_DISABLE; if (topZ != r300->hw.zstencil_format.cmd[2]) { @@ -482,6 +478,26 @@ static void r300SetEarlyZState(GLcontext * ctx) R300_STATECHANGE(r300, zstencil_format); r300->hw.zstencil_format.cmd[2] = topZ; } + + /* w_fmt value is set to get best performance + * see p.130 R5xx 3D acceleration guide v1.3 */ + if (current_fragment_program_writes_depth(ctx)) { + fgdepthsrc = R300_FG_DEPTH_SRC_SHADER; + w_fmt = R300_W_FMT_W24 | R300_W_SRC_US; + } else { + fgdepthsrc = R300_FG_DEPTH_SRC_SCAN; + w_fmt = R300_W_FMT_W0 | R300_W_SRC_US; + } + + if (w_fmt != r300->hw.us_out_fmt.cmd[5]) { + R300_STATECHANGE(r300, us_out_fmt); + r300->hw.us_out_fmt.cmd[5] = w_fmt; + } + + if (fgdepthsrc != r300->hw.fg_depth_src.cmd[1]) { + R300_STATECHANGE(r300, fg_depth_src); + r300->hw.fg_depth_src.cmd[1] = fgdepthsrc; + } } static void r300SetAlphaState(GLcontext * ctx) @@ -532,8 +548,6 @@ static void r300SetAlphaState(GLcontext * ctx) R300_STATECHANGE(r300, at); r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc; r300->hw.at.cmd[R300_AT_UNKNOWN] = 0; - - r300SetEarlyZState(ctx); } static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) @@ -581,14 +595,28 @@ static void r300SetDepthState(GLcontext * ctx) r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(ctx->Depth.Func) << R300_Z_FUNC_SHIFT; } +} - r300SetEarlyZState(ctx); +static void r300CatchStencilFallback(GLcontext *ctx) +{ + const unsigned back = ctx->Stencil._BackFace; + + if (ctx->Stencil._Enabled && (ctx->Stencil.Ref[0] != ctx->Stencil.Ref[back] + || ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[back] + || ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[back])) { + r300SwitchFallback(ctx, R300_FALLBACK_STENCIL_TWOSIDE, GL_TRUE); + } else { + r300SwitchFallback(ctx, R300_FALLBACK_STENCIL_TWOSIDE, GL_FALSE); + } } static void r300SetStencilState(GLcontext * ctx, GLboolean state) { r300ContextPtr r300 = R300_CONTEXT(ctx); GLboolean hw_stencil = GL_FALSE; + + r300CatchStencilFallback(ctx); + if (ctx->DrawBuffer) { struct radeon_renderbuffer *rrbStencil = radeon_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); @@ -604,10 +632,6 @@ static void r300SetStencilState(GLcontext * ctx, GLboolean state) r300->hw.zs.cmd[R300_ZS_CNTL_0] &= ~R300_STENCIL_ENABLE; } - } else { -#if R200_MERGED - FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state); -#endif } } @@ -740,7 +764,12 @@ static void r300ColorMask(GLcontext * ctx, static void r300PointSize(GLcontext * ctx, GLfloat size) { r300ContextPtr r300 = R300_CONTEXT(ctx); - /* same size limits for AA, non-AA points */ + + /* We need to clamp to user defined range here, because + * the HW clamping happens only for per vertex point size. */ + size = CLAMP(size, ctx->Point.MinSize, ctx->Point.MaxSize); + + /* same size limits for AA, non-AA points */ size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); R300_STATECHANGE(r300, ps); @@ -833,29 +862,33 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode) R300_STATECHANGE(rmesa, shade); rmesa->hw.shade.cmd[1] = 0x00000002; + R300_STATECHANGE(rmesa, shade2); switch (mode) { case GL_FLAT: - rmesa->hw.shade.cmd[2] = R300_RE_SHADE_MODEL_FLAT; + rmesa->hw.shade2.cmd[1] = R300_RE_SHADE_MODEL_FLAT; break; case GL_SMOOTH: - rmesa->hw.shade.cmd[2] = R300_RE_SHADE_MODEL_SMOOTH; + rmesa->hw.shade2.cmd[1] = R300_RE_SHADE_MODEL_SMOOTH; break; default: return; } - rmesa->hw.shade.cmd[3] = 0x00000000; - rmesa->hw.shade.cmd[4] = 0x00000000; + rmesa->hw.shade2.cmd[2] = 0x00000000; + rmesa->hw.shade2.cmd[3] = 0x00000000; } static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, GLuint mask) { r300ContextPtr rmesa = R300_CONTEXT(ctx); - GLuint refmask = - ((ctx->Stencil.Ref[0] & 0xff) << R300_STENCILREF_SHIFT) - | ((ctx->Stencil.ValueMask[0] & 0xff) << R300_STENCILMASK_SHIFT); - const unsigned back = ctx->Stencil._BackFace; + GLuint refmask; GLuint flag; + const unsigned back = ctx->Stencil._BackFace; + + r300CatchStencilFallback(ctx); + + refmask = ((ctx->Stencil.Ref[0] & 0xff) << R300_STENCILREF_SHIFT) + | ((ctx->Stencil.ValueMask[0] & 0xff) << R300_STENCILMASK_SHIFT); R300_STATECHANGE(rmesa, zs); rmesa->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_STENCIL_FRONT_BACK; @@ -883,6 +916,8 @@ static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) { r300ContextPtr rmesa = R300_CONTEXT(ctx); + r300CatchStencilFallback(ctx); + R300_STATECHANGE(rmesa, zs); rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &= ~(R300_STENCILREF_MASK << @@ -899,6 +934,8 @@ static void r300StencilOpSeparate(GLcontext * ctx, GLenum face, r300ContextPtr rmesa = R300_CONTEXT(ctx); const unsigned back = ctx->Stencil._BackFace; + r300CatchStencilFallback(ctx); + R300_STATECHANGE(rmesa, zs); /* It is easier to mask what's left.. */ rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= @@ -927,16 +964,10 @@ static void r300StencilOpSeparate(GLcontext * ctx, GLenum face, * Window position and viewport transformation */ -/* - * To correctly position primitives: - */ -#define SUBPIXEL_X 0.125 -#define SUBPIXEL_Y 0.125 - static void r300UpdateWindow(GLcontext * ctx) { r300ContextPtr rmesa = R300_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon); GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0; GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0; const GLfloat *v = ctx->Viewport._WindowMap.m; @@ -953,9 +984,9 @@ static void r300UpdateWindow(GLcontext * ctx) } GLfloat sx = v[MAT_SX]; - GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X; + GLfloat tx = v[MAT_TX] + xoffset; GLfloat sy = v[MAT_SY] * y_scale; - GLfloat ty = (v[MAT_TY] * y_scale) + y_bias + SUBPIXEL_Y; + GLfloat ty = (v[MAT_TY] * y_scale) + y_bias; GLfloat sz = v[MAT_SZ] * depthScale; GLfloat tz = v[MAT_TZ] * depthScale; @@ -989,13 +1020,13 @@ static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) void r300UpdateViewportOffset(GLcontext * ctx) { r300ContextPtr rmesa = R300_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = ((radeonContextPtr) rmesa)->dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon); GLfloat xoffset = (GLfloat) dPriv->x; GLfloat yoffset = (GLfloat) dPriv->y + dPriv->h; const GLfloat *v = ctx->Viewport._WindowMap.m; - GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X; - GLfloat ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y; + GLfloat tx = v[MAT_TX] + xoffset; + GLfloat ty = (-v[MAT_TY]) + yoffset; if (rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] != r300PackFloat32(tx) || rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] != r300PackFloat32(ty)) { @@ -1021,12 +1052,14 @@ r300FetchStateParameter(GLcontext * ctx, switch (state[0]) { case STATE_INTERNAL: switch (state[1]) { - case STATE_R300_WINDOW_DIMENSION: - value[0] = r300->radeon.dri.drawable->w * 0.5f; /* width*0.5 */ - value[1] = r300->radeon.dri.drawable->h * 0.5f; /* height*0.5 */ - value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */ - value[3] = 1.0F; /* not used */ - break; + case STATE_R300_WINDOW_DIMENSION: { + __DRIdrawablePrivate * drawable = radeon_get_drawable(&r300->radeon); + value[0] = drawable->w * 0.5f; /* width*0.5 */ + value[1] = drawable->h * 0.5f; /* height*0.5 */ + value[2] = 0.5F; /* for moving range [-1 1] -> [0 1] */ + value[3] = 1.0F; /* not used */ + break; + } case STATE_R300_TEXRECT_FACTOR:{ struct gl_texture_object *t = @@ -1066,14 +1099,14 @@ void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state) struct gl_program_parameter_list *paramList; GLuint i; - if (!(new_state & (_NEW_BUFFERS | _NEW_PROGRAM))) + if (!(new_state & (_NEW_BUFFERS | _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS))) return; fp = (struct r300_fragment_program *)ctx->FragmentProgram._Current; if (!fp) return; - paramList = fp->mesa_program.Base.Parameters; + paramList = fp->Base.Base.Parameters; if (!paramList) return; @@ -1192,9 +1225,8 @@ static void r300SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings) { r300ContextPtr r300 = R300_CONTEXT(ctx); int i; - struct r300_fragment_program *fp = (struct r300_fragment_program *) - (char *)ctx->FragmentProgram._Current; - struct r300_fragment_program_code *code = &fp->code; + struct r300_fragment_program *fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; + struct r300_fragment_program_code *code = &fp->code.r300; R300_STATECHANGE(r300, fpt); @@ -1235,9 +1267,8 @@ static void r300SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings) static void r500SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings) { int i; - struct r500_fragment_program *fp = (struct r500_fragment_program *) - (char *)ctx->FragmentProgram._Current; - struct r500_fragment_program_code *code = &fp->code; + struct r300_fragment_program *fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; + struct r500_fragment_program_code *code = &fp->code.r500; /* find all the texture instructions and relocate the texture units */ for (i = 0; i < code->inst_end + 1; i++) { @@ -1388,11 +1419,8 @@ static void r300SetupTextures(GLcontext * ctx) r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R300_TX_BORDER_COLOR_0, last_hw_tmu + 1); - if (!fp) /* should only happenen once, just after context is created */ - return; - if (r300->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV515) { - if (fp->mesa_program.UsesKill && last_hw_tmu < 0) { + if (fp->Base.UsesKill && last_hw_tmu < 0) { // The KILL operation requires the first texture unit // to be enabled. r300->hw.txe.cmd[R300_TXE_ENABLE] |= 1; @@ -1400,9 +1428,8 @@ static void r300SetupTextures(GLcontext * ctx) r300->hw.tex.filter.cmd[R300_TEX_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R300_TX_FILTER0_0, 1); } - r300SetupFragmentShaderTextures(ctx, tmu_mappings); - } else - r500SetupFragmentShaderTextures(ctx, tmu_mappings); + } + r300->vtbl.SetupFragmentShaderTextures(ctx, tmu_mappings); if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "TX_ENABLE: %08x last_hw_tmu=%d\n", @@ -1421,26 +1448,21 @@ union r300_outputs_written { static void r300SetupRSUnit(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; union r300_outputs_written OutputsWritten; GLuint InputsRead; int fp_reg, high_rr; int col_ip, tex_ip; int rs_tex_count = 0; - int i, count, col_fmt; + int i, col_fmt, hw_tcl_on; + + hw_tcl_on = r300->options.hw_tcl_enabled; if (hw_tcl_on) - OutputsWritten.vp_outputs = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten; + OutputsWritten.vp_outputs = r300->selected_vp->key.OutputsWritten; else - RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->state.render_inputs_bitset); + RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->render_inputs_bitset); - if (ctx->FragmentProgram._Current) - InputsRead = ctx->FragmentProgram._Current->Base.InputsRead; - else { - fprintf(stderr, "No ctx->FragmentProgram._Current!!\n"); - return; /* This should only ever happen once.. */ - } + InputsRead = ctx->FragmentProgram._Current->Base.InputsRead; R300_STATECHANGE(r300, ri); R300_STATECHANGE(r300, rc); @@ -1459,15 +1481,7 @@ static void r300SetupRSUnit(GLcontext * ctx) if (InputsRead & FRAG_BIT_COL0) { if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0)) { - count = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->size; - if (count == 4) - col_fmt = R300_RS_COL_FMT_RGBA; - else if (count == 3) - col_fmt = R300_RS_COL_FMT_RGB1; - else - col_fmt = R300_RS_COL_FMT_0001; - - r300->hw.ri.cmd[R300_RI_INTERP_0 + col_ip] = R300_RS_COL_PTR(col_ip) | R300_RS_COL_FMT(col_fmt); + r300->hw.ri.cmd[R300_RI_INTERP_0 + col_ip] = R300_RS_COL_PTR(col_ip) | R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA); r300->hw.rr.cmd[R300_RR_INST_0 + col_ip] = R300_RS_INST_COL_ID(col_ip) | R300_RS_INST_COL_CN_WRITE | R300_RS_INST_COL_ADDR(fp_reg); InputsRead &= ~FRAG_BIT_COL0; ++col_ip; @@ -1479,15 +1493,7 @@ static void r300SetupRSUnit(GLcontext * ctx) if (InputsRead & FRAG_BIT_COL1) { if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1)) { - count = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->size; - if (count == 4) - col_fmt = R300_RS_COL_FMT_RGBA; - else if (count == 3) - col_fmt = R300_RS_COL_FMT_RGB1; - else - col_fmt = R300_RS_COL_FMT_0001; - - r300->hw.ri.cmd[R300_RI_INTERP_0 + col_ip] = R300_RS_COL_PTR(col_ip) | R300_RS_COL_FMT(col_fmt); + r300->hw.ri.cmd[R300_RI_INTERP_0 + col_ip] = R300_RS_COL_PTR(col_ip) | R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA); r300->hw.rr.cmd[R300_RR_INST_0 + col_ip] = R300_RS_INST_COL_ID(col_ip) | R300_RS_INST_COL_CN_WRITE | R300_RS_INST_COL_ADDR(fp_reg); InputsRead &= ~FRAG_BIT_COL1; ++col_ip; @@ -1497,6 +1503,7 @@ static void r300SetupRSUnit(GLcontext * ctx) } } + /* We always route 4 texcoord components */ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { if (! ( InputsRead & FRAG_BIT_TEX(i) ) ) continue; @@ -1506,26 +1513,10 @@ static void r300SetupRSUnit(GLcontext * ctx) continue; } - int swiz; - - /* with TCL we always seem to route 4 components */ - if (hw_tcl_on) - count = 4; - else - count = VB->AttribPtr[_TNL_ATTRIB_TEX(i)]->size; - - switch(count) { - case 4: swiz = R300_RS_SEL_S(0) | R300_RS_SEL_T(1) | R300_RS_SEL_R(2) | R300_RS_SEL_Q(3); break; - case 3: swiz = R300_RS_SEL_S(0) | R300_RS_SEL_T(1) | R300_RS_SEL_R(2) | R300_RS_SEL_Q(R300_RS_SEL_K1); break; - default: - case 1: - case 2: swiz = R300_RS_SEL_S(0) | R300_RS_SEL_T(1) | R300_RS_SEL_R(R300_RS_SEL_K0) | R300_RS_SEL_Q(R300_RS_SEL_K1); break; - }; - - r300->hw.ri.cmd[R300_RI_INTERP_0 + tex_ip] |= swiz | R300_RS_TEX_PTR(rs_tex_count); + r300->hw.ri.cmd[R300_RI_INTERP_0 + tex_ip] |= R300_RS_SEL_S(0) | R300_RS_SEL_T(1) | R300_RS_SEL_R(2) | R300_RS_SEL_Q(3) | R300_RS_TEX_PTR(rs_tex_count); r300->hw.rr.cmd[R300_RR_INST_0 + tex_ip] |= R300_RS_INST_TEX_ID(tex_ip) | R300_RS_INST_TEX_CN_WRITE | R300_RS_INST_TEX_ADDR(fp_reg); InputsRead &= ~(FRAG_BIT_TEX0 << i); - rs_tex_count += count; + rs_tex_count += 4; ++tex_ip; ++fp_reg; } @@ -1545,7 +1536,7 @@ static void r300SetupRSUnit(GLcontext * ctx) r300->hw.ri.cmd[R300_RI_INTERP_0 + tex_ip] |= R300_RS_SEL_Q(R300_RS_SEL_K1) | R300_RS_TEX_PTR(rs_tex_count); r300->hw.rr.cmd[R300_RR_INST_0 + tex_ip] |= R300_RS_INST_TEX_ID(tex_ip) | R300_RS_INST_TEX_CN_WRITE | R300_RS_INST_TEX_ADDR(fp_reg); InputsRead &= ~FRAG_BIT_FOGC; - rs_tex_count += 1; + rs_tex_count += 4; ++tex_ip; ++fp_reg; } else { @@ -1555,7 +1546,8 @@ static void r300SetupRSUnit(GLcontext * ctx) /* Setup default color if no color or tex was set */ if (rs_tex_count == 0 && col_ip == 0) { - r300->hw.rr.cmd[R300_RR_INST_0] = R300_RS_INST_COL_ID(0) | R300_RS_INST_COL_CN_WRITE | R300_RS_INST_COL_ADDR(0) | R300_RS_COL_FMT(R300_RS_COL_FMT_0001); + r300->hw.rr.cmd[R300_RR_INST_0] = R300_RS_INST_COL_ID(0) | R300_RS_INST_COL_ADDR(0); + r300->hw.ri.cmd[R300_RI_INTERP_0] = R300_RS_COL_PTR(0) | R300_RS_COL_FMT(R300_RS_COL_FMT_0001); ++col_ip; } @@ -1564,6 +1556,7 @@ static void r300SetupRSUnit(GLcontext * ctx) r300->hw.rc.cmd[2] |= high_rr - 1; r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R300_RS_INST_0, high_rr); + r300->hw.ri.cmd[R300_RI_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R300_RS_IP_0, high_rr); if (InputsRead) WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead); @@ -1572,26 +1565,21 @@ static void r300SetupRSUnit(GLcontext * ctx) static void r500SetupRSUnit(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; union r300_outputs_written OutputsWritten; GLuint InputsRead; int fp_reg, high_rr; int col_ip, tex_ip; int rs_tex_count = 0; - int i, count, col_fmt; + int i, col_fmt, hw_tcl_on; + + hw_tcl_on = r300->options.hw_tcl_enabled; if (hw_tcl_on) - OutputsWritten.vp_outputs = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten; + OutputsWritten.vp_outputs = r300->selected_vp->key.OutputsWritten; else - RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->state.render_inputs_bitset); + RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->render_inputs_bitset); - if (ctx->FragmentProgram._Current) - InputsRead = ctx->FragmentProgram._Current->Base.InputsRead; - else { - fprintf(stderr, "No ctx->FragmentProgram._Current!!\n"); - return; /* This should only ever happen once.. */ - } + InputsRead = ctx->FragmentProgram._Current->Base.InputsRead; R300_STATECHANGE(r300, ri); R300_STATECHANGE(r300, rc); @@ -1610,15 +1598,7 @@ static void r500SetupRSUnit(GLcontext * ctx) if (InputsRead & FRAG_BIT_COL0) { if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0)) { - count = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->size; - if (count == 4) - col_fmt = R300_RS_COL_FMT_RGBA; - else if (count == 3) - col_fmt = R300_RS_COL_FMT_RGB1; - else - col_fmt = R300_RS_COL_FMT_0001; - - r300->hw.ri.cmd[R300_RI_INTERP_0 + col_ip] = R500_RS_COL_PTR(col_ip) | R500_RS_COL_FMT(col_fmt); + r300->hw.ri.cmd[R300_RI_INTERP_0 + col_ip] = R500_RS_COL_PTR(col_ip) | R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA); r300->hw.rr.cmd[R300_RR_INST_0 + col_ip] = R500_RS_INST_COL_ID(col_ip) | R500_RS_INST_COL_CN_WRITE | R500_RS_INST_COL_ADDR(fp_reg); InputsRead &= ~FRAG_BIT_COL0; ++col_ip; @@ -1630,15 +1610,7 @@ static void r500SetupRSUnit(GLcontext * ctx) if (InputsRead & FRAG_BIT_COL1) { if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1)) { - count = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->size; - if (count == 4) - col_fmt = R300_RS_COL_FMT_RGBA; - else if (count == 3) - col_fmt = R300_RS_COL_FMT_RGB1; - else - col_fmt = R300_RS_COL_FMT_0001; - - r300->hw.ri.cmd[R300_RI_INTERP_0 + col_ip] = R500_RS_COL_PTR(col_ip) | R500_RS_COL_FMT(col_fmt); + r300->hw.ri.cmd[R300_RI_INTERP_0 + col_ip] = R500_RS_COL_PTR(col_ip) | R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA); r300->hw.rr.cmd[R300_RR_INST_0 + col_ip] = R500_RS_INST_COL_ID(col_ip) | R500_RS_INST_COL_CN_WRITE | R500_RS_INST_COL_ADDR(fp_reg); InputsRead &= ~FRAG_BIT_COL1; ++col_ip; @@ -1648,7 +1620,7 @@ static void r500SetupRSUnit(GLcontext * ctx) } } - + /* We always route 4 texcoord components */ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { if (! ( InputsRead & FRAG_BIT_TEX(i) ) ) continue; @@ -1658,55 +1630,37 @@ static void r500SetupRSUnit(GLcontext * ctx) continue; } - int swiz = 0; - - /* with TCL we always seem to route 4 components */ - if (hw_tcl_on) - count = 4; - else - count = VB->AttribPtr[_TNL_ATTRIB_TEX(i)]->size; - - if (count == 4) { - swiz |= (rs_tex_count + 0) << R500_RS_IP_TEX_PTR_S_SHIFT; - swiz |= (rs_tex_count + 1) << R500_RS_IP_TEX_PTR_T_SHIFT; - swiz |= (rs_tex_count + 2) << R500_RS_IP_TEX_PTR_R_SHIFT; - swiz |= (rs_tex_count + 3) << R500_RS_IP_TEX_PTR_Q_SHIFT; - } else if (count == 3) { - swiz |= (rs_tex_count + 0) << R500_RS_IP_TEX_PTR_S_SHIFT; - swiz |= (rs_tex_count + 1) << R500_RS_IP_TEX_PTR_T_SHIFT; - swiz |= (rs_tex_count + 2) << R500_RS_IP_TEX_PTR_R_SHIFT; - swiz |= R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT; - } else if (count == 2) { - swiz |= (rs_tex_count + 0) << R500_RS_IP_TEX_PTR_S_SHIFT; - swiz |= (rs_tex_count + 1) << R500_RS_IP_TEX_PTR_T_SHIFT; - swiz |= R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT; - swiz |= R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT; - } else if (count == 1) { - swiz |= (rs_tex_count + 0) << R500_RS_IP_TEX_PTR_S_SHIFT; - swiz |= R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT; - swiz |= R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT; - swiz |= R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT; - } else { - swiz |= R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_S_SHIFT; - swiz |= R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT; - swiz |= R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT; - swiz |= R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT; - } + r300->hw.ri.cmd[R300_RI_INTERP_0 + tex_ip] |= ((rs_tex_count + 0) << R500_RS_IP_TEX_PTR_S_SHIFT) | + ((rs_tex_count + 1) << R500_RS_IP_TEX_PTR_T_SHIFT) | + ((rs_tex_count + 2) << R500_RS_IP_TEX_PTR_R_SHIFT) | + ((rs_tex_count + 3) << R500_RS_IP_TEX_PTR_Q_SHIFT); - r300->hw.ri.cmd[R300_RI_INTERP_0 + tex_ip] |= swiz; r300->hw.rr.cmd[R300_RR_INST_0 + tex_ip] |= R500_RS_INST_TEX_ID(tex_ip) | R500_RS_INST_TEX_CN_WRITE | R500_RS_INST_TEX_ADDR(fp_reg); InputsRead &= ~(FRAG_BIT_TEX0 << i); - rs_tex_count += count; + rs_tex_count += 4; + ++tex_ip; + ++fp_reg; + } + + if (InputsRead & FRAG_BIT_WPOS) { + r300->hw.ri.cmd[R300_RI_INTERP_0 + tex_ip] |= ((rs_tex_count + 0) << R500_RS_IP_TEX_PTR_S_SHIFT) | + ((rs_tex_count + 1) << R500_RS_IP_TEX_PTR_T_SHIFT) | + ((rs_tex_count + 2) << R500_RS_IP_TEX_PTR_R_SHIFT) | + ((rs_tex_count + 3) << R500_RS_IP_TEX_PTR_Q_SHIFT); + + r300->hw.rr.cmd[R300_RR_INST_0 + tex_ip] |= R500_RS_INST_TEX_ID(tex_ip) | R500_RS_INST_TEX_CN_WRITE | R500_RS_INST_TEX_ADDR(fp_reg); + InputsRead &= ~FRAG_BIT_WPOS; + rs_tex_count += 4; ++tex_ip; ++fp_reg; } if (InputsRead & FRAG_BIT_FOGC) { if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_FOGC, _TNL_ATTRIB_FOG)) { - r300->hw.ri.cmd[R300_RI_INTERP_0 + tex_ip] |= ((rs_tex_count + 0) << R500_RS_IP_TEX_PTR_S_SHIFT) | - ((rs_tex_count + 1) << R500_RS_IP_TEX_PTR_T_SHIFT) | - ((rs_tex_count + 2) << R500_RS_IP_TEX_PTR_R_SHIFT) | - ((rs_tex_count + 3) << R500_RS_IP_TEX_PTR_Q_SHIFT); + r300->hw.ri.cmd[R300_RI_INTERP_0 + tex_ip] |= (rs_tex_count << R500_RS_IP_TEX_PTR_S_SHIFT) | + (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT) | + (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) | + (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT); r300->hw.rr.cmd[R300_RR_INST_0 + tex_ip] |= R500_RS_INST_TEX_ID(tex_ip) | R500_RS_INST_TEX_CN_WRITE | R500_RS_INST_TEX_ADDR(fp_reg); InputsRead &= ~FRAG_BIT_FOGC; @@ -1718,87 +1672,27 @@ static void r500SetupRSUnit(GLcontext * ctx) } } - if (InputsRead & FRAG_BIT_WPOS) { - r300->hw.ri.cmd[R300_RI_INTERP_0 + tex_ip] |= ((rs_tex_count + 0) << R500_RS_IP_TEX_PTR_S_SHIFT) | - ((rs_tex_count + 1) << R500_RS_IP_TEX_PTR_T_SHIFT) | - ((rs_tex_count + 2) << R500_RS_IP_TEX_PTR_R_SHIFT) | - ((rs_tex_count + 3) << R500_RS_IP_TEX_PTR_Q_SHIFT); - - r300->hw.rr.cmd[R300_RR_INST_0 + tex_ip] |= R500_RS_INST_TEX_ID(tex_ip) | R500_RS_INST_TEX_CN_WRITE | R500_RS_INST_TEX_ADDR(fp_reg); - InputsRead &= ~FRAG_BIT_WPOS; - rs_tex_count += 4; - ++tex_ip; - ++fp_reg; - } - /* Setup default color if no color or tex was set */ if (rs_tex_count == 0 && col_ip == 0) { - r300->hw.rr.cmd[R300_RR_INST_0] |= R500_RS_INST_COL_ID(0) | R500_RS_INST_COL_CN_WRITE | R500_RS_INST_COL_ADDR(0) | R500_RS_COL_FMT(R300_RS_COL_FMT_0001); + r300->hw.rr.cmd[R300_RR_INST_0] = R500_RS_INST_COL_ID(0) | R500_RS_INST_COL_ADDR(0); + r300->hw.ri.cmd[R300_RI_INTERP_0] = R500_RS_COL_PTR(0) | R500_RS_COL_FMT(R300_RS_COL_FMT_0001); ++col_ip; } high_rr = (col_ip > tex_ip) ? col_ip : tex_ip; - r300->hw.rc.cmd[1] |= (rs_tex_count << R300_IT_COUNT_SHIFT) | (col_ip << R300_IC_COUNT_SHIFT) | R300_HIRES_EN; - r300->hw.rc.cmd[2] |= 0xC0 | (high_rr - 1); + r300->hw.rc.cmd[1] = (rs_tex_count << R300_IT_COUNT_SHIFT) | (col_ip << R300_IC_COUNT_SHIFT) | R300_HIRES_EN; + r300->hw.rc.cmd[2] = 0xC0 | (high_rr - 1); r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R500_RS_INST_0, high_rr); + r300->hw.ri.cmd[R300_RI_CMD_0] = cmdpacket0(r300->radeon.radeonScreen, R500_RS_IP_0, high_rr); if (InputsRead) WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead); } - - - -#define bump_vpu_count(ptr, new_count) do{\ - drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\ - int _nc=(new_count)/4; \ - assert(_nc < 256); \ - if(_nc>_p->vpu.count)_p->vpu.count=_nc;\ - }while(0) - -static INLINE void r300SetupVertexProgramFragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf) -{ - int i; - - if (vsf->length == 0) - return; - - if (vsf->length & 0x3) { - fprintf(stderr, "VERTEX_SHADER_FRAGMENT must have length divisible by 4\n"); - _mesa_exit(-1); - } - - switch ((dest >> 8) & 0xf) { - case 0: - R300_STATECHANGE(r300, vpi); - for (i = 0; i < vsf->length; i++) - r300->hw.vpi.cmd[R300_VPI_INSTR_0 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]); - bump_vpu_count(r300->hw.vpi.cmd, vsf->length + 4 * (dest & 0xff)); - break; - - case 2: - R300_STATECHANGE(r300, vpp); - for (i = 0; i < vsf->length; i++) - r300->hw.vpp.cmd[R300_VPP_PARAM_0 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]); - bump_vpu_count(r300->hw.vpp.cmd, vsf->length + 4 * (dest & 0xff)); - break; - case 4: - R300_STATECHANGE(r300, vps); - for (i = 0; i < vsf->length; i++) - r300->hw.vps.cmd[1 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]); - bump_vpu_count(r300->hw.vps.cmd, vsf->length + 4 * (dest & 0xff)); - break; - default: - fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest); - _mesa_exit(-1); - } -} - #define MIN3(a, b, c) ((a) < (b) ? MIN2(a, c) : MIN2(b, c)) - -static void r300VapCntl(r300ContextPtr rmesa, GLuint input_count, +void r300VapCntl(r300ContextPtr rmesa, GLuint input_count, GLuint output_count, GLuint temp_count) { int vtx_mem_size; @@ -1822,7 +1716,7 @@ static void r300VapCntl(r300ContextPtr rmesa, GLuint input_count, pvs_num_cntrls = MIN2(6, vtx_mem_size/temp_count); R300_STATECHANGE(rmesa, vap_cntl); - if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) { + if (rmesa->options.hw_tcl_enabled) { rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] = (pvs_num_slots << R300_PVS_NUM_SLOTS_SHIFT) | (pvs_num_cntrls << R300_PVS_NUM_CNTLRS_SHIFT) | @@ -1852,115 +1746,6 @@ static void r300VapCntl(r300ContextPtr rmesa, GLuint input_count, } -static void r300SetupDefaultVertexProgram(r300ContextPtr rmesa) -{ - struct r300_vertex_shader_state *prog = &(rmesa->state.vertex_shader); - GLuint o_reg = 0; - GLuint i_reg = 0; - int i; - int inst_count = 0; - int param_count = 0; - int program_end = 0; - - for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_MAX; i++) { - if (rmesa->state.sw_tcl_inputs[i] != -1) { - prog->program.body.i[program_end + 0] = PVS_OP_DST_OPERAND(VE_MULTIPLY, GL_FALSE, GL_FALSE, o_reg++, VSF_FLAG_ALL, PVS_DST_REG_OUT); - prog->program.body.i[program_end + 1] = PVS_SRC_OPERAND(rmesa->state.sw_tcl_inputs[i], PVS_SRC_SELECT_X, PVS_SRC_SELECT_Y, PVS_SRC_SELECT_Z, PVS_SRC_SELECT_W, PVS_SRC_REG_INPUT, VSF_FLAG_NONE); - prog->program.body.i[program_end + 2] = PVS_SRC_OPERAND(rmesa->state.sw_tcl_inputs[i], PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_REG_INPUT, VSF_FLAG_NONE); - prog->program.body.i[program_end + 3] = PVS_SRC_OPERAND(rmesa->state.sw_tcl_inputs[i], PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_SELECT_FORCE_1, PVS_SRC_REG_INPUT, VSF_FLAG_NONE); - program_end += 4; - i_reg++; - } - } - - prog->program.length = program_end; - - r300SetupVertexProgramFragment(rmesa, R300_PVS_CODE_START, - &(prog->program)); - inst_count = (prog->program.length / 4) - 1; - - r300VapCntl(rmesa, i_reg, o_reg, 0); - - R300_STATECHANGE(rmesa, pvs); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] = - (0 << R300_PVS_FIRST_INST_SHIFT) | - (inst_count << R300_PVS_XYZW_VALID_INST_SHIFT) | - (inst_count << R300_PVS_LAST_INST_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] = - (0 << R300_PVS_CONST_BASE_OFFSET_SHIFT) | - (param_count << R300_PVS_MAX_CONST_ADDR_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] = - (inst_count << R300_PVS_LAST_VTX_SRC_INST_SHIFT); -} - -static int bit_count (int x) -{ - x = ((x & 0xaaaaaaaaU) >> 1) + (x & 0x55555555U); - x = ((x & 0xccccccccU) >> 2) + (x & 0x33333333U); - x = (x >> 16) + (x & 0xffff); - x = ((x & 0xf0f0) >> 4) + (x & 0x0f0f); - return (x >> 8) + (x & 0x00ff); -} - -static void r300SetupRealVertexProgram(r300ContextPtr rmesa) -{ - GLcontext *ctx = rmesa->radeon.glCtx; - struct r300_vertex_program *prog = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); - int inst_count = 0; - int param_count = 0; - - /* FIXME: r300SetupVertexProgramFragment */ - R300_STATECHANGE(rmesa, vpp); - param_count = - r300VertexProgUpdateParams(ctx, - (struct r300_vertex_program_cont *) - ctx->VertexProgram._Current, - (float *)&rmesa->hw.vpp. - cmd[R300_VPP_PARAM_0]); - bump_vpu_count(rmesa->hw.vpp.cmd, param_count); - param_count /= 4; - - r300SetupVertexProgramFragment(rmesa, R300_PVS_CODE_START, &(prog->program)); - inst_count = (prog->program.length / 4) - 1; - - r300VapCntl(rmesa, bit_count(prog->key.InputsRead), - bit_count(prog->key.OutputsWritten), prog->num_temporaries); - - R300_STATECHANGE(rmesa, pvs); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] = - (0 << R300_PVS_FIRST_INST_SHIFT) | - (inst_count << R300_PVS_XYZW_VALID_INST_SHIFT) | - (inst_count << R300_PVS_LAST_INST_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] = - (0 << R300_PVS_CONST_BASE_OFFSET_SHIFT) | - (param_count << R300_PVS_MAX_CONST_ADDR_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] = - (inst_count << R300_PVS_LAST_VTX_SRC_INST_SHIFT); -} - - -static void r300SetupVertexProgram(r300ContextPtr rmesa) -{ - GLcontext *ctx = rmesa->radeon.glCtx; - - /* Reset state, in case we don't use something */ - ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0; - ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0; - ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0; - - /* Not sure why this doesnt work... - 0x400 area might have something to do with pixel shaders as it appears right after pfs programming. - 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */ - //setup_vertex_shader_fragment(rmesa, 0x406, &unk4); - if (hw_tcl_on && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->translated) { - r300SetupRealVertexProgram(rmesa); - } else { - /* FIXME: This needs to be replaced by vertex shader generation code. */ - r300SetupDefaultVertexProgram(rmesa); - } - -} - /** * Enable/Disable states. * @@ -1975,14 +1760,6 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state) state ? "GL_TRUE" : "GL_FALSE"); switch (cap) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - /* empty */ - break; - case GL_FOG: - /* empty */ - break; case GL_ALPHA_TEST: r300SetAlphaState(ctx); break; @@ -2000,14 +1777,31 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state) case GL_CLIP_PLANE5: r300SetClipPlaneState(ctx, cap, state); break; + case GL_CULL_FACE: + r300UpdateCulling(ctx); + break; case GL_DEPTH_TEST: r300SetDepthState(ctx); break; - case GL_STENCIL_TEST: - r300SetStencilState(ctx, state); + case GL_LINE_SMOOTH: + if (rmesa->options.conformance_mode) + r300SwitchFallback(ctx, R300_FALLBACK_LINE_SMOOTH, ctx->Line.SmoothFlag); break; - case GL_CULL_FACE: - r300UpdateCulling(ctx); + case GL_LINE_STIPPLE: + if (rmesa->options.conformance_mode) + r300SwitchFallback(ctx, R300_FALLBACK_LINE_STIPPLE, ctx->Line.StippleFlag); + break; + case GL_POINT_SMOOTH: + if (rmesa->options.conformance_mode) + r300SwitchFallback(ctx, R300_FALLBACK_POINT_SMOOTH, ctx->Point.SmoothFlag); + break; + case GL_POLYGON_SMOOTH: + if (rmesa->options.conformance_mode) + r300SwitchFallback(ctx, R300_FALLBACK_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag); + break; + case GL_POLYGON_STIPPLE: + if (rmesa->options.conformance_mode) + r300SwitchFallback(ctx, R300_FALLBACK_POLYGON_STIPPLE, ctx->Polygon.StippleFlag); break; case GL_POLYGON_OFFSET_POINT: case GL_POLYGON_OFFSET_LINE: @@ -2019,6 +1813,9 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state) rmesa->radeon.state.scissor.enabled = state; radeonUpdateScissor( ctx ); break; + case GL_STENCIL_TEST: + r300SetStencilState(ctx, state); + break; default: break; } @@ -2030,10 +1827,9 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state) static void r300ResetHwState(r300ContextPtr r300) { GLcontext *ctx = r300->radeon.glCtx; - int has_tcl = 1; + int has_tcl; - if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) - has_tcl = 0; + has_tcl = r300->options.hw_tcl_enabled; if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "%s\n", __FUNCTION__); @@ -2138,8 +1934,8 @@ static void r300ResetHwState(r300ContextPtr r300) } /* XXX: Enable anti-aliasing? */ - r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = GB_AA_CONFIG_AA_DISABLE; - r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = 0; + r300->hw.gb_misc2.cmd[R300_GB_MISC2_AA_CONFIG] = GB_AA_CONFIG_AA_DISABLE; + r300->hw.gb_misc2.cmd[R300_GB_MISC2_SELECT] = 0; r300->hw.ga_point_s0.cmd[1] = r300PackFloat32(0.0); r300->hw.ga_point_s0.cmd[2] = r300PackFloat32(0.0); @@ -2210,8 +2006,8 @@ static void r300ResetHwState(r300ContextPtr r300) r300->hw.rb3d_aaresolve_ctl.cmd[1] = 0; - r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[1] = 0x00000000; - r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[2] = 0xffffffff; + r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[1] = 0x00000000; + r300->hw.rb3d_discard_src_pixel_lte_threshold.cmd[2] = 0xffffffff; r300->hw.zb_depthclearvalue.cmd[1] = 0; @@ -2220,8 +2016,8 @@ static void r300ResetHwState(r300ContextPtr r300) r300->hw.zstencil_format.cmd[4] = 0x00000000; r300SetEarlyZState(ctx); - r300->hw.unk4F30.cmd[1] = 0; - r300->hw.unk4F30.cmd[2] = 0; + r300->hw.zb_zmask.cmd[1] = 0; + r300->hw.zb_zmask.cmd[2] = 0; r300->hw.zb_hiz_offset.cmd[1] = 0; @@ -2241,14 +2037,20 @@ static void r300ResetHwState(r300ContextPtr r300) void r300UpdateShaders(r300ContextPtr rmesa) { GLcontext *ctx; - struct r300_vertex_program *vp; + struct r300_fragment_program *fp; int i; ctx = rmesa->radeon.glCtx; + fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; - if (rmesa->radeon.NewGLState && hw_tcl_on) { - rmesa->radeon.NewGLState = 0; + /* should only happenen once, just after context is created */ + /* TODO: shouldn't we fallback to sw here? */ + if (!fp) { + _mesa_fprintf(stderr, "No ctx->FragmentProgram._Current!!\n"); + return; + } + if (rmesa->radeon.NewGLState && rmesa->options.hw_tcl_enabled) { for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { rmesa->temp_attrib[i] = TNL_CONTEXT(ctx)->vb.AttribPtr[i]; @@ -2264,20 +2066,16 @@ void r300UpdateShaders(r300ContextPtr rmesa) } r300SelectVertexShader(rmesa); - vp = (struct r300_vertex_program *) - CURRENT_VERTEX_SHADER(ctx); - /*if (vp->translated == GL_FALSE) - r300TranslateVertexShader(vp); */ - if (vp->translated == GL_FALSE) { - fprintf(stderr, "Failing back to sw-tcl\n"); - hw_tcl_on = future_hw_tcl_on = 0; - r300ResetHwState(rmesa); - - r300UpdateStateParameters(ctx, _NEW_PROGRAM); - return; - } + r300SwitchFallback(ctx, R300_FALLBACK_VERTEX_PROGRAM, rmesa->selected_vp->error); } - r300UpdateStateParameters(ctx, _NEW_PROGRAM); + + if (!fp->translated || rmesa->radeon.NewGLState) + r300TranslateFragmentShader(ctx, ctx->FragmentProgram._Current); + + r300SwitchFallback(ctx, R300_FALLBACK_FRAGMENT_PROGRAM, fp->error); + + r300UpdateStateParameters(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); + rmesa->radeon.NewGLState = 0; } static const GLfloat *get_fragmentprogram_constant(GLcontext *ctx, @@ -2301,26 +2099,14 @@ static const GLfloat *get_fragmentprogram_constant(GLcontext *ctx, } -static void r300SetupPixelShader(r300ContextPtr rmesa) +static void r300SetupPixelShader(GLcontext *ctx) { - GLcontext *ctx = rmesa->radeon.glCtx; - struct r300_fragment_program *fp = (struct r300_fragment_program *) - (char *)ctx->FragmentProgram._Current; + r300ContextPtr rmesa = R300_CONTEXT(ctx); + struct r300_fragment_program *fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; struct r300_fragment_program_code *code; int i, k; - if (!fp) /* should only happenen once, just after context is created */ - return; - - r300TranslateFragmentShader(rmesa, fp); - if (!fp->translated) { - fprintf(stderr, "%s: No valid fragment shader, exiting\n", - __FUNCTION__); - return; - } - code = &fp->code; - - r300SetupTextures(ctx); + code = &fp->code.r300; R300_STATECHANGE(rmesa, fpi[0]); R300_STATECHANGE(rmesa, fpi[1]); @@ -2363,7 +2149,7 @@ static void r300SetupPixelShader(r300ContextPtr rmesa) rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(rmesa->radeon.radeonScreen, R300_PFS_PARAM_0_X, code->const_nr * 4); for (i = 0; i < code->const_nr; i++) { const GLfloat *constant = get_fragmentprogram_constant(ctx, - &fp->mesa_program.Base, code->constant[i]); + &fp->Base.Base, code->constant[i]); rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat24(constant[0]); rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat24(constant[1]); rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat24(constant[2]); @@ -2385,29 +2171,17 @@ static void r300SetupPixelShader(r300ContextPtr rmesa) if(_nc>_p->r500fp.count)_p->r500fp.count=_nc;\ } while(0) -static void r500SetupPixelShader(r300ContextPtr rmesa) +static void r500SetupPixelShader(GLcontext *ctx) { - GLcontext *ctx = rmesa->radeon.glCtx; - struct r500_fragment_program *fp = (struct r500_fragment_program *) - (char *)ctx->FragmentProgram._Current; + r300ContextPtr rmesa = R300_CONTEXT(ctx); + struct r300_fragment_program *fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; int i; struct r500_fragment_program_code *code; - if (!fp) /* should only happenen once, just after context is created */ - return; - ((drm_r300_cmd_header_t *) rmesa->hw.r500fp.cmd)->r500fp.count = 0; ((drm_r300_cmd_header_t *) rmesa->hw.r500fp_const.cmd)->r500fp.count = 0; - r500TranslateFragmentShader(rmesa, fp); - if (!fp->translated) { - fprintf(stderr, "%s: No valid fragment shader, exiting\n", - __FUNCTION__); - return; - } - code = &fp->code; - - r300SetupTextures(ctx); + code = &fp->code.r500; R300_STATECHANGE(rmesa, fp); rmesa->hw.fp.cmd[R500_FP_PIXSIZE] = code->max_temp_idx; @@ -2437,57 +2211,96 @@ static void r500SetupPixelShader(r300ContextPtr rmesa) R300_STATECHANGE(rmesa, r500fp_const); for (i = 0; i < code->const_nr; i++) { const GLfloat *constant = get_fragmentprogram_constant(ctx, - &fp->mesa_program.Base, code->constant[i]); + &fp->Base.Base, code->constant[i]); rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat32(constant[0]); rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat32(constant[1]); rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat32(constant[2]); rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat32(constant[3]); } bump_r500fp_const_count(rmesa->hw.r500fp_const.cmd, code->const_nr * 4); +} + +void r300SetupVAP(GLcontext *ctx, GLuint InputsRead, GLuint OutputsWritten) +{ + r300ContextPtr rmesa = R300_CONTEXT( ctx ); + struct vertex_attribute *attrs = rmesa->vbuf.attribs; + int i, j, reg_count; + uint32_t *vir0 = &rmesa->hw.vir[0].cmd[1]; + uint32_t *vir1 = &rmesa->hw.vir[1].cmd[1]; + + for (i = 0; i < R300_VIR_CMDSIZE-1; ++i) + vir0[i] = vir1[i] = 0; + + for (i = 0, j = 0; i < rmesa->vbuf.num_attribs; ++i) { + int tmp; + + tmp = attrs[i].data_type | (attrs[i].dst_loc << R300_DST_VEC_LOC_SHIFT); + if (attrs[i]._signed) + tmp |= R300_SIGNED; + if (attrs[i].normalize) + tmp |= R300_NORMALIZE; + + if (i % 2 == 0) { + vir0[j] = tmp << R300_DATA_TYPE_0_SHIFT; + vir1[j] = attrs[i].swizzle | (attrs[i].write_mask << R300_WRITE_ENA_SHIFT); + } else { + vir0[j] |= tmp << R300_DATA_TYPE_1_SHIFT; + vir1[j] |= (attrs[i].swizzle | (attrs[i].write_mask << R300_WRITE_ENA_SHIFT)) << R300_SWIZZLE1_SHIFT; + ++j; + } + } + reg_count = (rmesa->vbuf.num_attribs + 1) >> 1; + if (rmesa->vbuf.num_attribs % 2 != 0) { + vir0[reg_count-1] |= R300_LAST_VEC << R300_DATA_TYPE_0_SHIFT; + } else { + vir0[reg_count-1] |= R300_LAST_VEC << R300_DATA_TYPE_1_SHIFT; + } + + R300_STATECHANGE(rmesa, vir[0]); + R300_STATECHANGE(rmesa, vir[1]); + R300_STATECHANGE(rmesa, vof); + R300_STATECHANGE(rmesa, vic); + + if (rmesa->radeon.radeonScreen->kernel_mm) { + rmesa->hw.vir[0].cmd[0] &= 0xC000FFFF; + rmesa->hw.vir[1].cmd[0] &= 0xC000FFFF; + rmesa->hw.vir[0].cmd[0] |= (reg_count & 0x3FFF) << 16; + rmesa->hw.vir[1].cmd[0] |= (reg_count & 0x3FFF) << 16; + } else { + ((drm_r300_cmd_header_t *) rmesa->hw.vir[0].cmd)->packet0.count = reg_count; + ((drm_r300_cmd_header_t *) rmesa->hw.vir[1].cmd)->packet0.count = reg_count; + } + + rmesa->hw.vic.cmd[R300_VIC_CNTL_0] = r300VAPInputCntl0(ctx, InputsRead); + rmesa->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead); + rmesa->hw.vof.cmd[R300_VOF_CNTL_0] = r300VAPOutputCntl0(ctx, OutputsWritten, ctx->FragmentProgram._Current->Base.InputsRead); + rmesa->hw.vof.cmd[R300_VOF_CNTL_1] = r300VAPOutputCntl1(ctx, OutputsWritten, ctx->FragmentProgram._Current->Base.InputsRead); } void r300UpdateShaderStates(r300ContextPtr rmesa) { GLcontext *ctx; ctx = rmesa->radeon.glCtx; + struct r300_fragment_program *r300_fp; - r300SetEarlyZState(ctx); + r300_fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; - /* w_fmt value is set to get best performance - * see p.130 R5xx 3D acceleration guide v1.3 */ - GLuint w_fmt, fgdepthsrc; - if (current_fragment_program_writes_depth(ctx)) { - fgdepthsrc = R300_FG_DEPTH_SRC_SHADER; - w_fmt = R300_W_FMT_W24 | R300_W_SRC_US; - } else { - fgdepthsrc = R300_FG_DEPTH_SRC_SCAN; - w_fmt = R300_W_FMT_W0 | R300_W_SRC_US; - } + /* should only happenen once, just after context is created */ + if (!r300_fp) + return; - if (w_fmt != rmesa->hw.us_out_fmt.cmd[5]) { - R300_STATECHANGE(rmesa, us_out_fmt); - rmesa->hw.us_out_fmt.cmd[5] = w_fmt; - } + r300SetEarlyZState(ctx); - if (fgdepthsrc != rmesa->hw.fg_depth_src.cmd[1]) { - R300_STATECHANGE(rmesa, fg_depth_src); - rmesa->hw.fg_depth_src.cmd[1] = fgdepthsrc; - } + r300SetupTextures(ctx); - if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) - r500SetupPixelShader(rmesa); - else - r300SetupPixelShader(rmesa); + rmesa->vtbl.SetupPixelShader(ctx); - if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) - r500SetupRSUnit(ctx); - else - r300SetupRSUnit(ctx); + rmesa->vtbl.SetupRSUnit(ctx); - if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) + if (rmesa->options.hw_tcl_enabled) { r300SetupVertexProgram(rmesa); - + } } /** @@ -2501,9 +2314,8 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state) _swsetup_InvalidateState(ctx, new_state); _vbo_InvalidateState(ctx, new_state); _tnl_InvalidateState(ctx, new_state); - _ae_invalidate_state(ctx, new_state); - if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) { + if (new_state & _NEW_BUFFERS) { _mesa_update_framebuffer(ctx); /* this updates the DrawBuffer's Width/Height if it's a FBO */ _mesa_update_draw_buffer_bounds(ctx); @@ -2523,34 +2335,12 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state) */ void r300InitState(r300ContextPtr r300) { - memset(&(r300->state.texture), 0, sizeof(r300->state.texture)); - r300ResetHwState(r300); } static void r300RenderMode(GLcontext * ctx, GLenum mode) { - r300ContextPtr rmesa = R300_CONTEXT(ctx); - (void)rmesa; - (void)mode; -} - -void r300UpdateClipPlanes( GLcontext *ctx ) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - GLuint p; - - for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { - if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { - GLint *ip = (GLint *)ctx->Transform._ClipUserPlane[p]; - - R300_STATECHANGE( rmesa, vpucp[p] ); - rmesa->hw.vpucp[p].cmd[R300_VPUCP_X] = ip[0]; - rmesa->hw.vpucp[p].cmd[R300_VPUCP_Y] = ip[1]; - rmesa->hw.vpucp[p].cmd[R300_VPUCP_Z] = ip[2]; - rmesa->hw.vpucp[p].cmd[R300_VPUCP_W] = ip[3]; - } - } + r300SwitchFallback(ctx, R300_FALLBACK_RENDER_MODE, ctx->RenderMode != GL_RENDER); } /** @@ -2598,3 +2388,20 @@ void r300InitStateFuncs(struct dd_function_table *functions) functions->DrawBuffer = radeonDrawBuffer; functions->ReadBuffer = radeonReadBuffer; } + +void r300InitShaderFunctions(r300ContextPtr r300) +{ + if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { + r300->vtbl.SetupRSUnit = r500SetupRSUnit; + r300->vtbl.SetupPixelShader = r500SetupPixelShader; + r300->vtbl.SetupFragmentShaderTextures = r500SetupFragmentShaderTextures; + r300->vtbl.BuildFragmentProgramHwCode = r500BuildFragmentProgramHwCode; + r300->vtbl.FragmentProgramDump = r500FragmentProgramDump; + } else { + r300->vtbl.SetupRSUnit = r300SetupRSUnit; + r300->vtbl.SetupPixelShader = r300SetupPixelShader; + r300->vtbl.SetupFragmentShaderTextures = r300SetupFragmentShaderTextures; + r300->vtbl.BuildFragmentProgramHwCode = r300BuildFragmentProgramHwCode; + r300->vtbl.FragmentProgramDump = r300FragmentProgramDump; + } +} diff --git a/src/mesa/drivers/dri/r300/r300_state.h b/src/mesa/drivers/dri/r300/r300_state.h index 247a20ee51..2328289420 100644 --- a/src/mesa/drivers/dri/r300/r300_state.h +++ b/src/mesa/drivers/dri/r300/r300_state.h @@ -50,16 +50,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. r300->radeon.hw.is_dirty = GL_TRUE; \ } while(0) -// r300_state.c -extern int future_hw_tcl_on; -void _tnl_UpdateFixedFunctionProgram (GLcontext * ctx); void r300UpdateViewportOffset (GLcontext * ctx); void r300UpdateDrawBuffer (GLcontext * ctx); void r300UpdateStateParameters (GLcontext * ctx, GLuint new_state); void r300UpdateShaders (r300ContextPtr rmesa); void r300UpdateShaderStates (r300ContextPtr rmesa); void r300InitState (r300ContextPtr r300); -void r300UpdateClipPlanes (GLcontext * ctx); void r300InitStateFuncs (struct dd_function_table *functions); +void r300VapCntl(r300ContextPtr rmesa, GLuint input_count, GLuint output_count, GLuint temp_count); +void r300SetupVAP(GLcontext *ctx, GLuint InputsRead, GLuint OutputsWritten); #endif /* __R300_STATE_H__ */ diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.c b/src/mesa/drivers/dri/r300/r300_swtcl.c index 03c1521de7..ce4179208e 100644 --- a/src/mesa/drivers/dri/r300/r300_swtcl.c +++ b/src/mesa/drivers/dri/r300/r300_swtcl.c @@ -34,9 +34,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "tnl/tnl.h" #include "tnl/t_pipeline.h" +#include "r300_state.h" #include "r300_swtcl.h" #include "r300_emit.h" #include "r300_tex.h" +#include "r300_render.h" #define EMIT_ATTR( ATTR, STYLE ) \ do { \ @@ -53,199 +55,130 @@ do { \ rmesa->radeon.swtcl.vertex_attr_count++; \ } while (0) -#define ADD_ATTR(_attr, _format, _dst_loc, _swizzle, _write_mask) \ +#define ADD_ATTR(_attr, _format, _dst_loc, _swizzle, _write_mask, _normalize) \ do { \ - attrs[num_attrs].attr = (_attr); \ - attrs[num_attrs].format = (_format); \ + attrs[num_attrs].element = (_attr); \ + attrs[num_attrs].data_type = (_format); \ attrs[num_attrs].dst_loc = (_dst_loc); \ attrs[num_attrs].swizzle = (_swizzle); \ attrs[num_attrs].write_mask = (_write_mask); \ + attrs[num_attrs]._signed = 0; \ + attrs[num_attrs].normalize = (_normalize); \ ++num_attrs; \ } while (0) -static void r300SwtclVAPSetup(GLcontext *ctx, GLuint InputsRead, GLuint OutputsWritten, GLuint vap_out_fmt_1) +void r300ChooseSwtclVertexFormat(GLcontext *ctx, GLuint *_InputsRead, GLuint *_OutputsWritten) { r300ContextPtr rmesa = R300_CONTEXT( ctx ); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; - struct vertex_attribute *attrs = rmesa->swtcl.vert_attrs; - int vte = 0; - int i, j, reg_count; - uint32_t *vir0 = &rmesa->hw.vir[0].cmd[1]; - uint32_t *vir1 = &rmesa->hw.vir[1].cmd[1]; - - for (i = 0; i < R300_VIR_CMDSIZE-1; ++i) - vir0[i] = vir1[i] = 0; - - for (i = 0, j = 0; i < rmesa->radeon.swtcl.vertex_attr_count; ++i) { - int tmp, data_format; - switch (attrs[i].format) { - case EMIT_1F: - data_format = R300_DATA_TYPE_FLOAT_1; - break; - case EMIT_2F: - data_format = R300_DATA_TYPE_FLOAT_2; - break; - case EMIT_3F: - data_format = R300_DATA_TYPE_FLOAT_3; - break; - case EMIT_4F: - data_format = R300_DATA_TYPE_FLOAT_4; - break; - case EMIT_4UB_4F_RGBA: - case EMIT_4UB_4F_ABGR: - data_format = R300_DATA_TYPE_BYTE | R300_NORMALIZE; - break; - default: - fprintf(stderr, "%s: Invalid data format type", __FUNCTION__); - _mesa_exit(-1); - break; - } - - tmp = data_format | (attrs[i].dst_loc << R300_DST_VEC_LOC_SHIFT); - if (i % 2 == 0) { - vir0[j] = tmp << R300_DATA_TYPE_0_SHIFT; - vir1[j] = attrs[i].swizzle | (attrs[i].write_mask << R300_WRITE_ENA_SHIFT); - } else { - vir0[j] |= tmp << R300_DATA_TYPE_1_SHIFT; - vir1[j] |= (attrs[i].swizzle | (attrs[i].write_mask << R300_WRITE_ENA_SHIFT)) << R300_SWIZZLE1_SHIFT; - ++j; - } - } - - reg_count = (rmesa->radeon.swtcl.vertex_attr_count + 1) >> 1; - if (rmesa->radeon.swtcl.vertex_attr_count % 2 != 0) { - vir0[reg_count-1] |= R300_LAST_VEC << R300_DATA_TYPE_0_SHIFT; - } else { - vir0[reg_count-1] |= R300_LAST_VEC << R300_DATA_TYPE_1_SHIFT; - } - - R300_STATECHANGE(rmesa, vir[0]); - R300_STATECHANGE(rmesa, vir[1]); - R300_STATECHANGE(rmesa, vof); - R300_STATECHANGE(rmesa, vte); - R300_STATECHANGE(rmesa, vic); - - if (rmesa->radeon.radeonScreen->kernel_mm) { - rmesa->hw.vir[0].cmd[0] &= 0xC000FFFF; - rmesa->hw.vir[1].cmd[0] &= 0xC000FFFF; - rmesa->hw.vir[0].cmd[0] |= (reg_count & 0x3FFF) << 16; - rmesa->hw.vir[1].cmd[0] |= (reg_count & 0x3FFF) << 16; - } else { - ((drm_r300_cmd_header_t *) rmesa->hw.vir[0].cmd)->packet0.count = reg_count; - ((drm_r300_cmd_header_t *) rmesa->hw.vir[1].cmd)->packet0.count = reg_count; - } - - rmesa->hw.vic.cmd[R300_VIC_CNTL_0] = r300VAPInputCntl0(ctx, InputsRead); - rmesa->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead); - rmesa->hw.vof.cmd[R300_VOF_CNTL_0] = r300VAPOutputCntl0(ctx, OutputsWritten); - /** - * Can't use r300VAPOutputCntl1 function because it assumes - * that all texture coords have 4 components and that's the case - * for HW TCL path, but not for SW TCL. - */ - rmesa->hw.vof.cmd[R300_VOF_CNTL_1] = vap_out_fmt_1; - - vte = rmesa->hw.vte.cmd[1]; - vte &= ~(R300_VTX_XY_FMT | R300_VTX_Z_FMT | R300_VTX_W0_FMT); - /* Important: - */ - if ( VB->NdcPtr != NULL ) { - VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; - vte |= R300_VTX_XY_FMT | R300_VTX_Z_FMT; - } - else { - VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr; - vte |= R300_VTX_W0_FMT; - } - - assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL ); - - rmesa->hw.vte.cmd[1] = vte; - rmesa->hw.vte.cmd[2] = rmesa->radeon.swtcl.vertex_size; -} - - -static void r300SetVertexFormat( GLcontext *ctx ) -{ - r300ContextPtr rmesa = R300_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - int first_free_tex = 0, vap_out_fmt_1 = 0; + int first_free_tex = 0; GLuint InputsRead = 0; GLuint OutputsWritten = 0; int num_attrs = 0; - struct vertex_attribute *attrs = rmesa->swtcl.vert_attrs; + GLuint fp_reads = ctx->FragmentProgram._Current->Base.InputsRead; + struct vertex_attribute *attrs = rmesa->vbuf.attribs; rmesa->swtcl.coloroffset = rmesa->swtcl.specoffset = 0; rmesa->radeon.swtcl.vertex_attr_count = 0; - if (RENDERINPUTS_TEST(tnl->render_inputs_bitset, _TNL_ATTRIB_POS)) { - InputsRead |= 1 << VERT_ATTRIB_POS; - OutputsWritten |= 1 << VERT_RESULT_HPOS; - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F ); - ADD_ATTR(VERT_ATTRIB_POS, EMIT_4F, SWTCL_OVM_POS, SWIZZLE_XYZW, MASK_XYZW); - rmesa->swtcl.coloroffset = 4; - } + /* We always want non Ndc coords format */ + VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr; + + /* Always write position vector */ + InputsRead |= 1 << VERT_ATTRIB_POS; + OutputsWritten |= 1 << VERT_RESULT_HPOS; + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F ); + ADD_ATTR(VERT_ATTRIB_POS, R300_DATA_TYPE_FLOAT_4, SWTCL_OVM_POS, SWIZZLE_XYZW, MASK_XYZW, 0); + rmesa->swtcl.coloroffset = 4; - if (RENDERINPUTS_TEST(tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0)) { + if (fp_reads & FRAG_BIT_COL0) { InputsRead |= 1 << VERT_ATTRIB_COLOR0; OutputsWritten |= 1 << VERT_RESULT_COL0; #if MESA_LITTLE_ENDIAN EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA ); - ADD_ATTR(VERT_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, SWTCL_OVM_COLOR0, SWIZZLE_XYZW, MASK_XYZW); + ADD_ATTR(VERT_ATTRIB_COLOR0, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR0, SWIZZLE_XYZW, MASK_XYZW, 1); #else EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR ); - ADD_ATTR(VERT_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR, SWTCL_OVM_COLOR0, SWIZZLE_XYZW, MASK_XYZW); + ADD_ATTR(VERT_ATTRIB_COLOR0, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR0, SWIZZLE_XYZW, MASK_XYZW, 1); #endif } - if (RENDERINPUTS_TEST(tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 )) { + if (fp_reads & FRAG_BIT_COL1) { GLuint swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE); InputsRead |= 1 << VERT_ATTRIB_COLOR1; OutputsWritten |= 1 << VERT_RESULT_COL1; #if MESA_LITTLE_ENDIAN EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4UB_4F_RGBA ); - ADD_ATTR(VERT_ATTRIB_COLOR1, EMIT_4UB_4F_RGBA, SWTCL_OVM_COLOR1, swiz, MASK_XYZW); + ADD_ATTR(VERT_ATTRIB_COLOR1, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR1, swiz, MASK_XYZW, 1); #else EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4UB_4F_ABGR ); - ADD_ATTR(VERT_ATTRIB_COLOR1, EMIT_4UB_4F_ABGR, SWTCL_OVM_COLOR1, swiz, MASK_XYZW); + ADD_ATTR(VERT_ATTRIB_COLOR1, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR1, swiz, MASK_XYZW, 1); #endif rmesa->swtcl.specoffset = rmesa->swtcl.coloroffset + 1; } + if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) { + VB->AttribPtr[VERT_ATTRIB_GENERIC0] = VB->ColorPtr[1]; + OutputsWritten |= 1 << VERT_RESULT_BFC0; +#if MESA_LITTLE_ENDIAN + EMIT_ATTR( _TNL_ATTRIB_GENERIC0, EMIT_4UB_4F_RGBA ); + ADD_ATTR(VERT_ATTRIB_GENERIC0, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR2, SWIZZLE_XYZW, MASK_XYZW, 1); +#else + EMIT_ATTR( _TNL_ATTRIB_GENERIC0, EMIT_4UB_4F_ABGR ); + ADD_ATTR(VERT_ATTRIB_GENERIC0, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR2, SWIZZLE_XYZW, MASK_XYZW, 1); +#endif + if (fp_reads & FRAG_BIT_COL1) { + VB->AttribPtr[VERT_ATTRIB_GENERIC1] = VB->SecondaryColorPtr[1]; + GLuint swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE); + OutputsWritten |= 1 << VERT_RESULT_BFC1; +#if MESA_LITTLE_ENDIAN + EMIT_ATTR( _TNL_ATTRIB_GENERIC1, EMIT_4UB_4F_RGBA ); + ADD_ATTR(VERT_ATTRIB_GENERIC1, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR3, swiz, MASK_XYZW, 1); +#else + EMIT_ATTR( _TNL_ATTRIB_GENERIC1, EMIT_4UB_4F_ABGR ); + ADD_ATTR(VERT_ATTRIB_GENERIC1, R300_DATA_TYPE_BYTE, SWTCL_OVM_COLOR3, swiz, MASK_XYZW, 1); +#endif + } + } + if (RENDERINPUTS_TEST(tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE )) { GLuint swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO); InputsRead |= 1 << VERT_ATTRIB_POINT_SIZE; OutputsWritten |= 1 << VERT_RESULT_PSIZ; EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F ); - ADD_ATTR(VERT_ATTRIB_POINT_SIZE, EMIT_1F, SWTCL_OVM_POINT_SIZE, swiz, MASK_X); + ADD_ATTR(VERT_ATTRIB_POINT_SIZE, R300_DATA_TYPE_FLOAT_1, SWTCL_OVM_POINT_SIZE, swiz, MASK_X, 0); } - if (RENDERINPUTS_TEST_RANGE(tnl->render_inputs_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { - int i, size; - GLuint swiz, mask, format; + /** + * Sending only one texcoord component may lead to lock up, + * so for all textures always output 4 texcoord components to RS. + */ + { + int i; + GLuint swiz, format, hw_format; for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (RENDERINPUTS_TEST(tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) )) { + if (fp_reads & FRAG_BIT_TEX(i)) { switch (VB->TexCoordPtr[i]->size) { case 1: + format = EMIT_1F; + hw_format = R300_DATA_TYPE_FLOAT_1; + swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ONE); + break; case 2: format = EMIT_2F; - swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ZERO); - mask = MASK_X | MASK_Y; - size = 2; + hw_format = R300_DATA_TYPE_FLOAT_2; + swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE); break; case 3: format = EMIT_3F; - swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); - mask = MASK_X | MASK_Y | MASK_Z; - size = 3; + hw_format = R300_DATA_TYPE_FLOAT_3; + swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE); break; case 4: format = EMIT_4F; + hw_format = R300_DATA_TYPE_FLOAT_4; swiz = SWIZZLE_XYZW; - mask = MASK_XYZW; - size = 4; break; default: continue; @@ -253,15 +186,14 @@ static void r300SetVertexFormat( GLcontext *ctx ) InputsRead |= 1 << (VERT_ATTRIB_TEX0 + i); OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i); EMIT_ATTR(_TNL_ATTRIB_TEX(i), format); - ADD_ATTR(VERT_ATTRIB_TEX0 + i, format, SWTCL_OVM_TEX(i), swiz, mask); - vap_out_fmt_1 |= size << (i * 3); + ADD_ATTR(VERT_ATTRIB_TEX0 + i, hw_format, SWTCL_OVM_TEX(first_free_tex), swiz, MASK_XYZW, 0); ++first_free_tex; } } } /* RS can't put fragment position on the pixel stack, so stuff it in texcoord if needed */ - if (RENDERINPUTS_TEST(tnl->render_inputs_bitset, _TNL_ATTRIB_POS) && (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_WPOS)) { + if (fp_reads & FRAG_BIT_WPOS) { if (first_free_tex >= ctx->Const.MaxTextureUnits) { fprintf(stderr, "\tout of free texcoords to write w pos\n"); _mesa_exit(-1); @@ -270,12 +202,11 @@ static void r300SetVertexFormat( GLcontext *ctx ) InputsRead |= 1 << (VERT_ATTRIB_TEX0 + first_free_tex); OutputsWritten |= 1 << (VERT_RESULT_TEX0 + first_free_tex); EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F ); - ADD_ATTR(VERT_ATTRIB_POS, EMIT_4F, SWTCL_OVM_TEX(first_free_tex), SWIZZLE_XYZW, MASK_XYZW); - vap_out_fmt_1 |= 4 << (first_free_tex * 3); + ADD_ATTR(VERT_ATTRIB_POS, R300_DATA_TYPE_FLOAT_4, SWTCL_OVM_TEX(first_free_tex), SWIZZLE_XYZW, MASK_XYZW, 0); ++first_free_tex; } - if (RENDERINPUTS_TEST(tnl->render_inputs_bitset, _TNL_ATTRIB_FOG)) { + if (fp_reads & FRAG_BIT_FOGC) { if (first_free_tex >= ctx->Const.MaxTextureUnits) { fprintf(stderr, "\tout of free texcoords to write fog coordinate\n"); _mesa_exit(-1); @@ -285,12 +216,24 @@ static void r300SetVertexFormat( GLcontext *ctx ) OutputsWritten |= 1 << VERT_RESULT_FOGC; GLuint swiz = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO); EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1F ); - ADD_ATTR(VERT_ATTRIB_FOG, EMIT_1F, SWTCL_OVM_TEX(first_free_tex), swiz, MASK_X); - vap_out_fmt_1 |= 1 << (first_free_tex * 3); + ADD_ATTR(VERT_ATTRIB_FOG, R300_DATA_TYPE_FLOAT_1, SWTCL_OVM_TEX(first_free_tex), swiz, MASK_XYZW, 0); } R300_NEWPRIM(rmesa); - r300SwtclVAPSetup(ctx, InputsRead, OutputsWritten, vap_out_fmt_1); + rmesa->vbuf.num_attribs = num_attrs; + *_InputsRead = InputsRead; + *_OutputsWritten = OutputsWritten; + + RENDERINPUTS_COPY(rmesa->render_inputs_bitset, tnl->render_inputs_bitset); +} + +static void r300PrepareVertices(GLcontext *ctx) +{ + r300ContextPtr rmesa = R300_CONTEXT(ctx); + GLuint InputsRead, OutputsWritten; + + r300ChooseSwtclVertexFormat(ctx, &InputsRead, &OutputsWritten); + r300SetupVAP(ctx, InputsRead, OutputsWritten); rmesa->radeon.swtcl.vertex_size = _tnl_install_attrs( ctx, @@ -299,8 +242,6 @@ static void r300SetVertexFormat( GLcontext *ctx ) NULL, 0 ); rmesa->radeon.swtcl.vertex_size /= 4; - - RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset, tnl->render_inputs_bitset); } @@ -318,7 +259,6 @@ static GLuint reduced_prim[] = { }; static void r300RasterPrimitive( GLcontext *ctx, GLuint prim ); -static void r300RenderPrimitive( GLcontext *ctx, GLenum prim ); /*********************************************************************** * Emit primitives as inline vertices * @@ -366,9 +306,8 @@ static void r300RenderPrimitive( GLcontext *ctx, GLenum prim ); * Build render functions from dd templates * ***********************************************************************/ -#define R300_TWOSIDE_BIT 0x01 -#define R300_UNFILLED_BIT 0x02 -#define R300_MAX_TRIFUNC 0x04 +#define R300_UNFILLED_BIT 0x01 +#define R300_MAX_TRIFUNC 0x02 static struct { tnl_points_func points; @@ -379,9 +318,9 @@ static struct { #define DO_FALLBACK 0 #define DO_UNFILLED (IND & R300_UNFILLED_BIT) -#define DO_TWOSIDE (IND & R300_TWOSIDE_BIT) +#define DO_TWOSIDE 0 #define DO_FLAT 0 -#define DO_OFFSET 0 +#define DO_OFFSET 0 #define DO_TRI 1 #define DO_QUAD 1 #define DO_LINE 1 @@ -469,26 +408,15 @@ do { \ #define TAG(x) x #include "tnl_dd/t_dd_tritmp.h" -#define IND (R300_TWOSIDE_BIT) -#define TAG(x) x##_twoside -#include "tnl_dd/t_dd_tritmp.h" - #define IND (R300_UNFILLED_BIT) #define TAG(x) x##_unfilled #include "tnl_dd/t_dd_tritmp.h" -#define IND (R300_TWOSIDE_BIT|R300_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled -#include "tnl_dd/t_dd_tritmp.h" - - static void init_rast_tab( void ) { init(); - init_twoside(); init_unfilled(); - init_twoside_unfilled(); } /**********************************************************************/ @@ -540,7 +468,6 @@ static void r300ChooseRenderState( GLcontext *ctx ) GLuint index = 0; GLuint flags = ctx->_TriangleCaps; - if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R300_TWOSIDE_BIT; if (flags & DD_TRI_UNFILLED) index |= R300_UNFILLED_BIT; if (index != rmesa->radeon.swtcl.RenderIndex) { @@ -565,12 +492,12 @@ static void r300ChooseRenderState( GLcontext *ctx ) } -static void r300RenderStart(GLcontext *ctx) +void r300RenderStart(GLcontext *ctx) { r300ContextPtr rmesa = R300_CONTEXT( ctx ); r300ChooseRenderState(ctx); - r300SetVertexFormat(ctx); + r300PrepareVertices(ctx); r300ValidateBuffers(ctx); @@ -585,7 +512,7 @@ static void r300RenderStart(GLcontext *ctx) } } -static void r300RenderFinish(GLcontext *ctx) +void r300RenderFinish(GLcontext *ctx) { } @@ -599,7 +526,7 @@ static void r300RasterPrimitive( GLcontext *ctx, GLuint hwprim ) } } -static void r300RenderPrimitive(GLcontext *ctx, GLenum prim) +void r300RenderPrimitive(GLcontext *ctx, GLenum prim) { r300ContextPtr rmesa = R300_CONTEXT(ctx); @@ -611,7 +538,7 @@ static void r300RenderPrimitive(GLcontext *ctx, GLenum prim) r300RasterPrimitive( ctx, reduced_prim[prim] ); } -static void r300ResetLineStipple(GLcontext *ctx) +void r300ResetLineStipple(GLcontext *ctx) { } @@ -647,7 +574,6 @@ void r300InitSwtcl(GLcontext *ctx) _tnl_invalidate_vertices( ctx, ~0 ); _tnl_need_projected_coords( ctx, GL_FALSE ); - r300ChooseRenderState(ctx); } void r300DestroySwtcl(GLcontext *ctx) @@ -692,6 +618,7 @@ void r300_swtcl_flush(GLcontext *ctx, uint32_t current_offset) rmesa->radeon.hw.max_state_size + (12*sizeof(int)), __FUNCTION__); radeonEmitState(&rmesa->radeon); + r300_emit_scissor(ctx); r300EmitVertexAOS(rmesa, rmesa->radeon.swtcl.vertex_size, rmesa->radeon.dma.current, diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.h b/src/mesa/drivers/dri/r300/r300_swtcl.h index ebc99c9e8a..c271d26546 100644 --- a/src/mesa/drivers/dri/r300/r300_swtcl.h +++ b/src/mesa/drivers/dri/r300/r300_swtcl.h @@ -39,24 +39,27 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "swrast/swrast.h" #include "r300_context.h" -#define MASK_XYZW (R300_WRITE_ENA_X | R300_WRITE_ENA_Y | R300_WRITE_ENA_Z | R300_WRITE_ENA_W) -#define MASK_X R300_WRITE_ENA_X -#define MASK_Y R300_WRITE_ENA_Y -#define MASK_Z R300_WRITE_ENA_Z -#define MASK_W R300_WRITE_ENA_W - /* * Here are definitions of OVM locations of vertex attributes for non TCL hw */ #define SWTCL_OVM_POS 0 #define SWTCL_OVM_COLOR0 2 #define SWTCL_OVM_COLOR1 3 +#define SWTCL_OVM_COLOR2 4 +#define SWTCL_OVM_COLOR3 5 #define SWTCL_OVM_TEX(n) ((n) + 6) #define SWTCL_OVM_POINT_SIZE 15 +extern void r300ChooseSwtclVertexFormat(GLcontext *ctx, GLuint *InputsRead, GLuint *OutputsWritten); extern void r300InitSwtcl( GLcontext *ctx ); extern void r300DestroySwtcl( GLcontext *ctx ); +extern void r300RenderStart(GLcontext *ctx); +extern void r300RenderFinish(GLcontext *ctx); +extern void r300RenderPrimitive(GLcontext *ctx, GLenum prim); +extern void r300ResetLineStipple(GLcontext *ctx); + extern void r300_swtcl_flush(GLcontext *ctx, uint32_t current_offset); + #endif diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c index cf4cad73d2..6d6a90aa88 100644 --- a/src/mesa/drivers/dri/r300/r300_texstate.c +++ b/src/mesa/drivers/dri/r300/r300_texstate.c @@ -117,6 +117,7 @@ static const struct tx_table { _ASSIGN(INTENSITY_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, X, FL_I16)), _ASSIGN(Z16, R300_EASY_TX_FORMAT(X, X, X, X, X16)), _ASSIGN(Z24_S8, R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8)), + _ASSIGN(S8_Z24, R300_EASY_TX_FORMAT(Y, Y, Y, Y, X24_Y8)), _ASSIGN(Z32, R300_EASY_TX_FORMAT(X, X, X, X, X32)), /* *INDENT-ON* */ }; @@ -431,7 +432,6 @@ void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo radeon_miptree_unreference(rImage->mt); rImage->mt = NULL; } - fprintf(stderr,"settexbuf %dx%d@%d %d targ %x format %x\n", rb->width, rb->height, rb->cpp, rb->pitch, target, format); _mesa_init_teximage_fields(radeon->glCtx, target, texImage, rb->width, rb->height, 1, 0, rb->cpp); texImage->RowStride = rb->pitch / rb->cpp; @@ -449,7 +449,10 @@ void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo pitch_val = rb->pitch; switch (rb->cpp) { case 4: - t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8); + if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT) + t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8); + else + t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8); t->pp_txfilter |= tx_table[2].filter; pitch_val /= 4; break; diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c index 50806575ce..c41a8fdd62 100644 --- a/src/mesa/drivers/dri/r300/r300_vertprog.c +++ b/src/mesa/drivers/dri/r300/r300_vertprog.c @@ -34,10 +34,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "shader/program.h" #include "shader/prog_instruction.h" #include "shader/prog_parameter.h" +#include "shader/prog_print.h" #include "shader/prog_statevars.h" #include "tnl/tnl.h" #include "r300_context.h" +#include "r300_state.h" /* TODO: Get rid of t_src_class call */ #define CMP_SRCS(a, b) ((a.RelAddr != b.RelAddr) || (a.Index != b.Index && \ @@ -64,7 +66,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. int u_temp_used = (VSF_MAX_FRAGMENT_TEMPS - 1) - u_temp_i; \ if((vp->num_temporaries + u_temp_used) > VSF_MAX_FRAGMENT_TEMPS) { \ WARN_ONCE("Ran out of temps, num temps %d, us %d\n", vp->num_temporaries, u_temp_used); \ - vp->native = GL_FALSE; \ + vp->error = GL_TRUE; \ } \ u_temp_i=VSF_MAX_FRAGMENT_TEMPS-1; \ } while (0) @@ -214,21 +216,8 @@ static void vp_dump_inputs(struct r300_vertex_program *vp, char *caller) static unsigned long t_src_index(struct r300_vertex_program *vp, struct prog_src_register *src) { - int i; - int max_reg = -1; - if (src->File == PROGRAM_INPUT) { - if (vp->inputs[src->Index] != -1) - return vp->inputs[src->Index]; - - for (i = 0; i < VERT_ATTRIB_MAX; i++) - if (vp->inputs[i] > max_reg) - max_reg = vp->inputs[i]; - - vp->inputs[src->Index] = max_reg + 1; - - //vp_dump_inputs(vp, __FUNCTION__); - + assert(vp->inputs[src->Index] != -1); return vp->inputs[src->Index]; } else { if (src->Index < 0) { @@ -245,7 +234,7 @@ static unsigned long t_src_index(struct r300_vertex_program *vp, static unsigned long t_src(struct r300_vertex_program *vp, struct prog_src_register *src) { - /* src->NegateBase uses the NEGATE_ flags from program_instruction.h, + /* src->Negate uses the NEGATE_ flags from program_instruction.h, * which equal our VSF_FLAGS_ values, so it's safe to just pass it here. */ return PVS_SRC_OPERAND(t_src_index(vp, src), @@ -254,13 +243,13 @@ static unsigned long t_src(struct r300_vertex_program *vp, t_swizzle(GET_SWZ(src->Swizzle, 2)), t_swizzle(GET_SWZ(src->Swizzle, 3)), t_src_class(src->File), - src->NegateBase) | (src->RelAddr << 4); + src->Negate) | (src->RelAddr << 4); } static unsigned long t_src_scalar(struct r300_vertex_program *vp, struct prog_src_register *src) { - /* src->NegateBase uses the NEGATE_ flags from program_instruction.h, + /* src->Negate uses the NEGATE_ flags from program_instruction.h, * which equal our VSF_FLAGS_ values, so it's safe to just pass it here. */ return PVS_SRC_OPERAND(t_src_index(vp, src), @@ -269,8 +258,7 @@ static unsigned long t_src_scalar(struct r300_vertex_program *vp, t_swizzle(GET_SWZ(src->Swizzle, 0)), t_swizzle(GET_SWZ(src->Swizzle, 0)), t_src_class(src->File), - src-> - NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + src->Negate ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src->RelAddr << 4); } @@ -307,7 +295,7 @@ static GLuint *r300TranslateOpcodeABS(struct r300_vertex_program *vp, t_swizzle(GET_SWZ(src[0].Swizzle, 3)), t_src_class(src[0].File), (!src[0]. - NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + Negate) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4); inst[3] = 0; @@ -369,8 +357,7 @@ static GLuint *r300TranslateOpcodeDP3(struct r300_vertex_program *vp, t_swizzle(GET_SWZ(src[0].Swizzle, 2)), SWIZZLE_ZERO, t_src_class(src[0].File), - src[0]. - NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | + src[0].Negate ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | (src[0].RelAddr << 4); inst[2] = PVS_SRC_OPERAND(t_src_index(vp, &src[1]), @@ -378,8 +365,7 @@ static GLuint *r300TranslateOpcodeDP3(struct r300_vertex_program *vp, t_swizzle(GET_SWZ(src[1].Swizzle, 1)), t_swizzle(GET_SWZ(src[1].Swizzle, 2)), SWIZZLE_ZERO, t_src_class(src[1].File), - src[1]. - NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | + src[1].Negate ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | (src[1].RelAddr << 4); inst[3] = __CONST(1, SWIZZLE_ZERO); @@ -422,8 +408,7 @@ static GLuint *r300TranslateOpcodeDPH(struct r300_vertex_program *vp, t_swizzle(GET_SWZ(src[0].Swizzle, 2)), PVS_SRC_SELECT_FORCE_1, t_src_class(src[0].File), - src[0]. - NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | + src[0].Negate ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | (src[0].RelAddr << 4); inst[2] = t_src(vp, &src[1]); inst[3] = __CONST(1, SWIZZLE_ZERO); @@ -519,7 +504,7 @@ static GLuint *r300TranslateOpcodeFLR(struct r300_vertex_program *vp, PVS_SRC_SELECT_W, PVS_SRC_REG_TEMPORARY, /* Not 100% sure about this */ (!src[0]. - NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE + Negate) ? VSF_FLAG_ALL : VSF_FLAG_NONE /*VSF_FLAG_ALL */ ); inst[3] = __CONST(0, SWIZZLE_ZERO); (*u_temp_i)--; @@ -564,8 +549,7 @@ static GLuint *r300TranslateOpcodeLG2(struct r300_vertex_program *vp, t_swizzle(GET_SWZ(src[0].Swizzle, 0)), t_swizzle(GET_SWZ(src[0].Swizzle, 0)), t_src_class(src[0].File), - src[0]. - NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + src[0].Negate ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4); inst[2] = __CONST(0, SWIZZLE_ZERO); inst[3] = __CONST(0, SWIZZLE_ZERO); @@ -592,24 +576,21 @@ static GLuint *r300TranslateOpcodeLIT(struct r300_vertex_program *vp, PVS_SRC_SELECT_FORCE_0, // Z t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // Y t_src_class(src[0].File), - src[0]. - NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + src[0].Negate ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4); inst[2] = PVS_SRC_OPERAND(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // Y t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // W PVS_SRC_SELECT_FORCE_0, // Z t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // X t_src_class(src[0].File), - src[0]. - NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + src[0].Negate ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4); inst[3] = PVS_SRC_OPERAND(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // Y t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // X PVS_SRC_SELECT_FORCE_0, // Z t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // W t_src_class(src[0].File), - src[0]. - NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + src[0].Negate ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4); return inst; @@ -837,7 +818,7 @@ static GLuint *r300TranslateOpcodeSUB(struct r300_vertex_program *vp, t_swizzle(GET_SWZ(src[1].Swizzle, 3)), t_src_class(src[1].File), (!src[1]. - NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + Negate) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4); inst[3] = 0; #else @@ -857,7 +838,7 @@ static GLuint *r300TranslateOpcodeSUB(struct r300_vertex_program *vp, t_swizzle(GET_SWZ(src[1].Swizzle, 3)), t_src_class(src[1].File), (!src[1]. - NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + Negate) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4); #endif @@ -905,16 +886,14 @@ static GLuint *r300TranslateOpcodeXPD(struct r300_vertex_program *vp, t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // X t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // W t_src_class(src[0].File), - src[0]. - NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + src[0].Negate ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4); inst[2] = PVS_SRC_OPERAND(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // Z t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // X t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // Y t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // W t_src_class(src[1].File), - src[1]. - NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + src[1].Negate ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4); inst[3] = __CONST(1, SWIZZLE_ZERO); inst += 4; @@ -931,15 +910,14 @@ static GLuint *r300TranslateOpcodeXPD(struct r300_vertex_program *vp, t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // W t_src_class(src[1].File), (!src[1]. - NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + Negate) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[1].RelAddr << 4); inst[2] = PVS_SRC_OPERAND(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // Z t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // X t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // Y t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // W t_src_class(src[0].File), - src[0]. - NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + src[0].Negate ? VSF_FLAG_ALL : VSF_FLAG_NONE) | (src[0].RelAddr << 4); inst[3] = PVS_SRC_OPERAND(*u_temp_i, PVS_SRC_SELECT_X, PVS_SRC_SELECT_Y, @@ -954,11 +932,17 @@ static GLuint *r300TranslateOpcodeXPD(struct r300_vertex_program *vp, static void t_inputs_outputs(struct r300_vertex_program *vp) { int i; - int cur_reg = 0; + int cur_reg; - for (i = 0; i < VERT_ATTRIB_MAX; i++) - vp->inputs[i] = -1; + cur_reg = -1; + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + if (vp->key.InputsRead & (1 << i)) + vp->inputs[i] = ++cur_reg; + else + vp->inputs[i] = -1; + } + cur_reg = 0; for (i = 0; i < VERT_RESULT_MAX; i++) vp->outputs[i] = -1; @@ -972,26 +956,36 @@ static void t_inputs_outputs(struct r300_vertex_program *vp) vp->outputs[VERT_RESULT_PSIZ] = cur_reg++; } + /* If we're writing back facing colors we need to send + * four colors to make front/back face colors selection work. + * If the vertex program doesn't write all 4 colors, lets + * pretend it does by skipping output index reg so the colors + * get written into appropriate output vectors. + */ if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL0)) { vp->outputs[VERT_RESULT_COL0] = cur_reg++; + } else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0) || + vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) { + cur_reg++; } if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL1)) { - vp->outputs[VERT_RESULT_COL1] = - vp->outputs[VERT_RESULT_COL0] + 1; - cur_reg = vp->outputs[VERT_RESULT_COL1] + 1; + vp->outputs[VERT_RESULT_COL1] = cur_reg++; + } else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0) || + vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) { + cur_reg++; } if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0)) { - vp->outputs[VERT_RESULT_BFC0] = - vp->outputs[VERT_RESULT_COL0] + 2; - cur_reg = vp->outputs[VERT_RESULT_BFC0] + 2; + vp->outputs[VERT_RESULT_BFC0] = cur_reg++; + } else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) { + cur_reg++; } if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) { - vp->outputs[VERT_RESULT_BFC1] = - vp->outputs[VERT_RESULT_COL0] + 3; - cur_reg = vp->outputs[VERT_RESULT_BFC1] + 1; + vp->outputs[VERT_RESULT_BFC1] = cur_reg++; + } else if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0)) { + cur_reg++; } for (i = VERT_RESULT_TEX0; i <= VERT_RESULT_TEX7; i++) { @@ -1018,14 +1012,13 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp, struct prog_src_register src[3]; vp->pos_end = 0; /* Not supported yet */ - vp->program.length = 0; - /*vp->num_temporaries=mesa_vp->Base.NumTemporaries; */ + vp->hw_code.length = 0; vp->translated = GL_TRUE; - vp->native = GL_TRUE; + vp->error = GL_FALSE; t_inputs_outputs(vp); - for (inst = vp->program.body.i; vpi->Opcode != OPCODE_END; + for (inst = vp->hw_code.body.d; vpi->Opcode != OPCODE_END; vpi++, inst += 4) { FREE_TEMPS(); @@ -1187,38 +1180,15 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp, &u_temp_i); break; default: - assert(0); + vp->error = GL_TRUE; break; } } - /* Some outputs may be artificially added, to match the inputs - of the fragment program. Blank the outputs here. */ - for (i = 0; i < VERT_RESULT_MAX; i++) { - if (vp->key.OutputsAdded & (1 << i)) { - inst[0] = PVS_OP_DST_OPERAND(VE_ADD, - GL_FALSE, - GL_FALSE, - vp->outputs[i], - VSF_FLAG_ALL, - PVS_DST_REG_OUT); - inst[1] = __CONST(0, SWIZZLE_ZERO); - inst[2] = __CONST(0, SWIZZLE_ZERO); - inst[3] = __CONST(0, SWIZZLE_ZERO); - inst += 4; - } + vp->hw_code.length = (inst - vp->hw_code.body.d); + if (vp->hw_code.length >= VSF_MAX_FRAGMENT_LENGTH) { + vp->error = GL_TRUE; } - - vp->program.length = (inst - vp->program.body.i); - if (vp->program.length >= VSF_MAX_FRAGMENT_LENGTH) { - vp->program.length = 0; - vp->native = GL_FALSE; - } -#if 0 - fprintf(stderr, "hw program:\n"); - for (i = 0; i < vp->program.length; i++) - fprintf(stderr, "%08x\n", vp->program.body.d[i]); -#endif } /* DP4 version seems to trigger some hw peculiarity */ @@ -1397,6 +1367,49 @@ static struct r300_vertex_program *build_program(struct r300_vertex_program_key pos_as_texcoord(vp, &mesa_vp->Base); } + if (RADEON_DEBUG & DEBUG_VERTS) { + fprintf(stderr, "Vertex program after native rewrite:\n"); + _mesa_print_program(&mesa_vp->Base); + fflush(stdout); + } + + /* Some outputs may be artificially added, to match the inputs of the fragment program. + * Issue 16 of vertex program spec says that all vertex attributes that are unwritten by + * vertex program are undefined, so just use MOV [vertex_result], CONST[0] + */ + { + int i, count = 0; + for (i = 0; i < VERT_RESULT_MAX; ++i) { + if (vp->key.OutputsAdded & (1 << i)) { + ++count; + } + } + + if (count > 0) { + struct prog_instruction *inst; + + _mesa_insert_instructions(&mesa_vp->Base, mesa_vp->Base.NumInstructions - 1, count); + inst = &mesa_vp->Base.Instructions[mesa_vp->Base.NumInstructions - 1 - count]; + + for (i = 0; i < VERT_RESULT_MAX; ++i) { + if (vp->key.OutputsAdded & (1 << i)) { + inst->Opcode = OPCODE_MOV; + + inst->DstReg.File = PROGRAM_OUTPUT; + inst->DstReg.Index = i; + inst->DstReg.WriteMask = WRITEMASK_XYZW; + inst->DstReg.CondMask = COND_TR; + + inst->SrcReg[0].File = PROGRAM_CONSTANT; + inst->SrcReg[0].Index = 0; + inst->SrcReg[0].Swizzle = SWIZZLE_XYZW; + + ++inst; + } + } + } + } + assert(mesa_vp->Base.NumInstructions); vp->num_temporaries = mesa_vp->Base.NumTemporaries; r300TranslateVertexShader(vp, mesa_vp->Base.Instructions); @@ -1443,7 +1456,12 @@ void r300SelectVertexShader(r300ContextPtr r300) wpos_idx = i; } - add_outputs(&wanted_key, VERT_RESULT_HPOS); + if (vpc->mesa_program.IsPositionInvariant) { + wanted_key.InputsRead |= (1 << VERT_ATTRIB_POS); + wanted_key.OutputsWritten |= (1 << VERT_RESULT_HPOS); + } else { + add_outputs(&wanted_key, VERT_RESULT_HPOS); + } if (InputsRead & FRAG_BIT_COL0) { add_outputs(&wanted_key, VERT_RESULT_COL0); @@ -1453,27 +1471,103 @@ void r300SelectVertexShader(r300ContextPtr r300) add_outputs(&wanted_key, VERT_RESULT_COL1); } + if (InputsRead & FRAG_BIT_FOGC) { + add_outputs(&wanted_key, VERT_RESULT_FOGC); + } + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { if (InputsRead & (FRAG_BIT_TEX0 << i)) { add_outputs(&wanted_key, VERT_RESULT_TEX0 + i); } } - if (vpc->mesa_program.IsPositionInvariant) { - /* we wan't position don't we ? */ - wanted_key.InputsRead |= (1 << VERT_ATTRIB_POS); - } - for (vp = vpc->progs; vp; vp = vp->next) if (_mesa_memcmp(&vp->key, &wanted_key, sizeof(wanted_key)) == 0) { r300->selected_vp = vp; return; } - //_mesa_print_program(&vpc->mesa_program.Base); + + if (RADEON_DEBUG & DEBUG_VERTS) { + fprintf(stderr, "Initial vertex program:\n"); + _mesa_print_program(&vpc->mesa_program.Base); + fflush(stdout); + } vp = build_program(&wanted_key, &vpc->mesa_program, wpos_idx); vp->next = vpc->progs; vpc->progs = vp; r300->selected_vp = vp; } + +#define bump_vpu_count(ptr, new_count) do { \ + drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr)); \ + int _nc=(new_count)/4; \ + assert(_nc < 256); \ + if(_nc>_p->vpu.count)_p->vpu.count=_nc; \ + } while(0) + +static void r300EmitVertexProgram(r300ContextPtr r300, int dest, struct r300_vertex_shader_hw_code *code) +{ + int i; + + assert((code->length > 0) && (code->length % 4 == 0)); + + switch ((dest >> 8) & 0xf) { + case 0: + R300_STATECHANGE(r300, vpi); + for (i = 0; i < code->length; i++) + r300->hw.vpi.cmd[R300_VPI_INSTR_0 + i + 4 * (dest & 0xff)] = (code->body.d[i]); + bump_vpu_count(r300->hw.vpi.cmd, code->length + 4 * (dest & 0xff)); + break; + case 2: + R300_STATECHANGE(r300, vpp); + for (i = 0; i < code->length; i++) + r300->hw.vpp.cmd[R300_VPP_PARAM_0 + i + 4 * (dest & 0xff)] = (code->body.d[i]); + bump_vpu_count(r300->hw.vpp.cmd, code->length + 4 * (dest & 0xff)); + break; + case 4: + R300_STATECHANGE(r300, vps); + for (i = 0; i < code->length; i++) + r300->hw.vps.cmd[1 + i + 4 * (dest & 0xff)] = (code->body.d[i]); + bump_vpu_count(r300->hw.vps.cmd, code->length + 4 * (dest & 0xff)); + break; + default: + fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest); + _mesa_exit(-1); + } +} + +void r300SetupVertexProgram(r300ContextPtr rmesa) +{ + GLcontext *ctx = rmesa->radeon.glCtx; + struct r300_vertex_program *prog = rmesa->selected_vp; + int inst_count = 0; + int param_count = 0; + + /* Reset state, in case we don't use something */ + ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0; + ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0; + ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0; + + R300_STATECHANGE(rmesa, vpp); + param_count = r300VertexProgUpdateParams(ctx, + (struct r300_vertex_program_cont *) + ctx->VertexProgram._Current, + (float *)&rmesa->hw.vpp.cmd[R300_VPP_PARAM_0]); + bump_vpu_count(rmesa->hw.vpp.cmd, param_count); + param_count /= 4; + + r300EmitVertexProgram(rmesa, R300_PVS_CODE_START, &(prog->hw_code)); + inst_count = (prog->hw_code.length / 4) - 1; + + r300VapCntl(rmesa, _mesa_bitcount(prog->key.InputsRead), + _mesa_bitcount(prog->key.OutputsWritten), prog->num_temporaries); + + R300_STATECHANGE(rmesa, pvs); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] = (0 << R300_PVS_FIRST_INST_SHIFT) | (inst_count << R300_PVS_XYZW_VALID_INST_SHIFT) | + (inst_count << R300_PVS_LAST_INST_SHIFT); + + rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] = (0 << R300_PVS_CONST_BASE_OFFSET_SHIFT) | (param_count << R300_PVS_MAX_CONST_ADDR_SHIFT); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] = (inst_count << R300_PVS_LAST_VTX_SRC_INST_SHIFT); +} diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.h b/src/mesa/drivers/dri/r300/r300_vertprog.h index 2f35f02bc8..b552e3fb1b 100644 --- a/src/mesa/drivers/dri/r300/r300_vertprog.h +++ b/src/mesa/drivers/dri/r300/r300_vertprog.h @@ -32,4 +32,6 @@ #endif +void r300SetupVertexProgram(r300ContextPtr rmesa); + #endif diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c index 07a2a7b17c..4d58cf2162 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog.c @@ -27,10 +27,6 @@ #include "r500_fragprog.h" -#include "radeon_nqssadce.h" -#include "radeon_program_alu.h" - - static void reset_srcreg(struct prog_src_register* reg) { _mesa_bzero(reg, sizeof(*reg)); @@ -58,12 +54,12 @@ static struct prog_src_register shadow_ambient(struct gl_program *program, int t * - introduce a temporary register when write masks are needed * */ -static GLboolean transform_TEX( +GLboolean r500_transform_TEX( struct radeon_transform_context *t, struct prog_instruction* orig_inst, void* data) { - struct r500_fragment_program_compiler *compiler = - (struct r500_fragment_program_compiler*)data; + struct r300_fragment_program_compiler *compiler = + (struct r300_fragment_program_compiler*)data; struct prog_instruction inst = *orig_inst; struct prog_instruction* tgt; GLboolean destredirect = GL_FALSE; @@ -156,9 +152,9 @@ static GLboolean transform_TEX( * r < tex <=> -tex+r < 0 * r >= tex <=> not (-tex+r < 0 */ if (comparefunc == GL_LESS || comparefunc == GL_GEQUAL) - tgt[1].SrcReg[2].NegateBase = tgt[0].SrcReg[2].NegateBase ^ NEGATE_XYZW; + tgt[1].SrcReg[2].Negate = tgt[0].SrcReg[2].Negate ^ NEGATE_XYZW; else - tgt[1].SrcReg[0].NegateBase = tgt[0].SrcReg[0].NegateBase ^ NEGATE_XYZW; + tgt[1].SrcReg[0].Negate = tgt[0].SrcReg[0].Negate ^ NEGATE_XYZW; tgt[2].Opcode = OPCODE_CMP; tgt[2].DstReg = orig_inst->DstReg; @@ -188,121 +184,7 @@ static GLboolean transform_TEX( return GL_TRUE; } - -static void update_params(r300ContextPtr r300, struct r500_fragment_program *fp) -{ - struct gl_fragment_program *mp = &fp->mesa_program; - - /* Ask Mesa nicely to fill in ParameterValues for us */ - if (mp->Base.Parameters) - _mesa_load_state_parameters(r300->radeon.glCtx, mp->Base.Parameters); -} - - -/** - * Transform the program to support fragment.position. - * - * Introduce a small fragment at the start of the program that will be - * the only code that directly reads the FRAG_ATTRIB_WPOS input. - * All other code pieces that reference that input will be rewritten - * to read from a newly allocated temporary. - * - * \todo if/when r5xx supports the radeon_program architecture, this is a - * likely candidate for code sharing. - */ -static void insert_WPOS_trailer(struct r500_fragment_program_compiler *compiler) -{ - GLuint InputsRead = compiler->fp->mesa_program.Base.InputsRead; - - if (!(InputsRead & FRAG_BIT_WPOS)) - return; - - static gl_state_index tokens[STATE_LENGTH] = { - STATE_INTERNAL, STATE_R300_WINDOW_DIMENSION, 0, 0, 0 - }; - struct prog_instruction *fpi; - GLuint window_index; - int i = 0; - GLuint tempregi = _mesa_find_free_register(compiler->program, PROGRAM_TEMPORARY); - - _mesa_insert_instructions(compiler->program, 0, 3); - fpi = compiler->program->Instructions; - - /* perspective divide */ - fpi[i].Opcode = OPCODE_RCP; - - fpi[i].DstReg.File = PROGRAM_TEMPORARY; - fpi[i].DstReg.Index = tempregi; - fpi[i].DstReg.WriteMask = WRITEMASK_W; - fpi[i].DstReg.CondMask = COND_TR; - - fpi[i].SrcReg[0].File = PROGRAM_INPUT; - fpi[i].SrcReg[0].Index = FRAG_ATTRIB_WPOS; - fpi[i].SrcReg[0].Swizzle = SWIZZLE_WWWW; - i++; - - fpi[i].Opcode = OPCODE_MUL; - - fpi[i].DstReg.File = PROGRAM_TEMPORARY; - fpi[i].DstReg.Index = tempregi; - fpi[i].DstReg.WriteMask = WRITEMASK_XYZ; - fpi[i].DstReg.CondMask = COND_TR; - - fpi[i].SrcReg[0].File = PROGRAM_INPUT; - fpi[i].SrcReg[0].Index = FRAG_ATTRIB_WPOS; - fpi[i].SrcReg[0].Swizzle = SWIZZLE_XYZW; - - fpi[i].SrcReg[1].File = PROGRAM_TEMPORARY; - fpi[i].SrcReg[1].Index = tempregi; - fpi[i].SrcReg[1].Swizzle = SWIZZLE_WWWW; - i++; - - /* viewport transformation */ - window_index = _mesa_add_state_reference(compiler->program->Parameters, tokens); - - fpi[i].Opcode = OPCODE_MAD; - - fpi[i].DstReg.File = PROGRAM_TEMPORARY; - fpi[i].DstReg.Index = tempregi; - fpi[i].DstReg.WriteMask = WRITEMASK_XYZ; - fpi[i].DstReg.CondMask = COND_TR; - - fpi[i].SrcReg[0].File = PROGRAM_TEMPORARY; - fpi[i].SrcReg[0].Index = tempregi; - fpi[i].SrcReg[0].Swizzle = - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); - - fpi[i].SrcReg[1].File = PROGRAM_STATE_VAR; - fpi[i].SrcReg[1].Index = window_index; - fpi[i].SrcReg[1].Swizzle = - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); - - fpi[i].SrcReg[2].File = PROGRAM_STATE_VAR; - fpi[i].SrcReg[2].Index = window_index; - fpi[i].SrcReg[2].Swizzle = - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO); - i++; - - for (; i < compiler->program->NumInstructions; ++i) { - int reg; - for (reg = 0; reg < 3; reg++) { - if (fpi[i].SrcReg[reg].File == PROGRAM_INPUT && - fpi[i].SrcReg[reg].Index == FRAG_ATTRIB_WPOS) { - fpi[i].SrcReg[reg].File = PROGRAM_TEMPORARY; - fpi[i].SrcReg[reg].Index = tempregi; - } - } - } -} - - -static void nqssadce_init(struct nqssadce_state* s) -{ - s->Outputs[FRAG_RESULT_COLOR].Sourced = WRITEMASK_XYZW; - s->Outputs[FRAG_RESULT_DEPTH].Sourced = WRITEMASK_W; -} - -static GLboolean is_native_swizzle(GLuint opcode, struct prog_src_register reg) +GLboolean r500FPIsNativeSwizzle(GLuint opcode, struct prog_src_register reg) { GLuint relevant; int i; @@ -314,33 +196,30 @@ static GLboolean is_native_swizzle(GLuint opcode, struct prog_src_register reg) if (reg.Abs) return GL_FALSE; - if (reg.NegateAbs) - reg.NegateBase ^= 15; + if (opcode == OPCODE_KIL && (reg.Swizzle != SWIZZLE_NOOP || reg.Negate != NEGATE_NONE)) + return GL_FALSE; - if (opcode == OPCODE_KIL) { - if (reg.Swizzle != SWIZZLE_NOOP) - return GL_FALSE; - } else { - for(i = 0; i < 4; ++i) { - GLuint swz = GET_SWZ(reg.Swizzle, i); - if (swz == SWIZZLE_NIL) { - reg.NegateBase &= ~(1 << i); - continue; - } - if (swz >= 4) - return GL_FALSE; + if (reg.Negate) + reg.Negate ^= NEGATE_XYZW; + + for(i = 0; i < 4; ++i) { + GLuint swz = GET_SWZ(reg.Swizzle, i); + if (swz == SWIZZLE_NIL) { + reg.Negate &= ~(1 << i); + continue; } + if (swz >= 4) + return GL_FALSE; } - if (reg.NegateBase) + if (reg.Negate) return GL_FALSE; return GL_TRUE; } else if (opcode == OPCODE_DDX || opcode == OPCODE_DDY) { /* DDX/MDH and DDY/MDV explicitly ignore incoming swizzles; * if it doesn't fit perfectly into a .xyzw case... */ - if (reg.Swizzle == SWIZZLE_NOOP && !reg.Abs - && !reg.NegateBase && !reg.NegateAbs) + if (reg.Swizzle == SWIZZLE_NOOP && !reg.Abs && !reg.Negate) return GL_TRUE; return GL_FALSE; @@ -355,7 +234,7 @@ static GLboolean is_native_swizzle(GLuint opcode, struct prog_src_register reg) if (swz != SWIZZLE_NIL && swz != SWIZZLE_ZERO) relevant |= 1 << i; } - if ((reg.NegateBase & relevant) && ((reg.NegateBase & relevant) != relevant)) + if ((reg.Negate & relevant) && ((reg.Negate & relevant) != relevant)) return GL_FALSE; return GL_TRUE; @@ -368,8 +247,7 @@ static GLboolean is_native_swizzle(GLuint opcode, struct prog_src_register reg) * The only thing we *cannot* do in an ALU instruction is per-component * negation. Therefore, we split the MOV into two instructions when necessary. */ -static void nqssadce_build_swizzle(struct nqssadce_state *s, - struct prog_dst_register dst, struct prog_src_register src) +void r500FPBuildSwizzle(struct nqssadce_state *s, struct prog_dst_register dst, struct prog_src_register src) { struct prog_instruction *inst; GLuint negatebase[2] = { 0, 0 }; @@ -379,7 +257,7 @@ static void nqssadce_build_swizzle(struct nqssadce_state *s, GLuint swz = GET_SWZ(src.Swizzle, i); if (swz == SWIZZLE_NIL) continue; - negatebase[GET_BIT(src.NegateBase, i)] |= 1 << i; + negatebase[GET_BIT(src.Negate, i)] |= 1 << i; } _mesa_insert_instructions(s->Program, s->IP, (negatebase[0] ? 1 : 0) + (negatebase[1] ? 1 : 0)); @@ -393,129 +271,12 @@ static void nqssadce_build_swizzle(struct nqssadce_state *s, inst->DstReg = dst; inst->DstReg.WriteMask = negatebase[i]; inst->SrcReg[0] = src; + inst->SrcReg[0].Negate = (i == 0) ? NEGATE_NONE : NEGATE_XYZW; inst++; s->IP++; } } -static GLuint build_dtm(GLuint depthmode) -{ - switch(depthmode) { - default: - case GL_LUMINANCE: return 0; - case GL_INTENSITY: return 1; - case GL_ALPHA: return 2; - } -} - -static GLuint build_func(GLuint comparefunc) -{ - return comparefunc - GL_NEVER; -} - - -/** - * Collect all external state that is relevant for compiling the given - * fragment program. - */ -static void build_state( - r300ContextPtr r300, - struct r500_fragment_program *fp, - struct r500_fragment_program_external_state *state) -{ - int unit; - - _mesa_bzero(state, sizeof(*state)); - - for(unit = 0; unit < 16; ++unit) { - if (fp->mesa_program.Base.ShadowSamplers & (1 << unit)) { - struct gl_texture_object* tex = r300->radeon.glCtx->Texture.Unit[unit]._Current; - - state->unit[unit].depth_texture_mode = build_dtm(tex->DepthMode); - state->unit[unit].texture_compare_func = build_func(tex->CompareFunc); - } - } -} - -static void dump_program(struct r500_fragment_program_code *code); - -void r500TranslateFragmentShader(r300ContextPtr r300, - struct r500_fragment_program *fp) -{ - struct r500_fragment_program_external_state state; - - build_state(r300, fp, &state); - if (_mesa_memcmp(&fp->state, &state, sizeof(state))) { - /* TODO: cache compiled programs */ - fp->translated = GL_FALSE; - _mesa_memcpy(&fp->state, &state, sizeof(state)); - } - - if (!fp->translated) { - struct r500_fragment_program_compiler compiler; - - compiler.r300 = r300; - compiler.fp = fp; - compiler.code = &fp->code; - compiler.program = _mesa_clone_program(r300->radeon.glCtx, &fp->mesa_program.Base); - - if (RADEON_DEBUG & DEBUG_PIXEL) { - _mesa_printf("Compiler: Initial program:\n"); - _mesa_print_program(compiler.program); - } - - insert_WPOS_trailer(&compiler); - - struct radeon_program_transformation transformations[] = { - { &transform_TEX, &compiler }, - { &radeonTransformALU, 0 }, - { &radeonTransformDeriv, 0 }, - { &radeonTransformTrigScale, 0 } - }; - radeonLocalTransform(r300->radeon.glCtx, compiler.program, - 4, transformations); - - if (RADEON_DEBUG & DEBUG_PIXEL) { - _mesa_printf("Compiler: after native rewrite:\n"); - _mesa_print_program(compiler.program); - } - - struct radeon_nqssadce_descr nqssadce = { - .Init = &nqssadce_init, - .IsNativeSwizzle = &is_native_swizzle, - .BuildSwizzle = &nqssadce_build_swizzle, - .RewriteDepthOut = GL_TRUE - }; - radeonNqssaDce(r300->radeon.glCtx, compiler.program, &nqssadce); - - if (RADEON_DEBUG & DEBUG_PIXEL) { - _mesa_printf("Compiler: after NqSSA-DCE:\n"); - _mesa_print_program(compiler.program); - } - - fp->translated = r500FragmentProgramEmit(&compiler); - - /* Subtle: Rescue any parameters that have been added during transformations */ - _mesa_free_parameter_list(fp->mesa_program.Base.Parameters); - fp->mesa_program.Base.Parameters = compiler.program->Parameters; - compiler.program->Parameters = 0; - - _mesa_reference_program(r300->radeon.glCtx, &compiler.program, 0); - - r300UpdateStateParameters(r300->radeon.glCtx, _NEW_PROGRAM); - - if (RADEON_DEBUG & DEBUG_PIXEL) { - if (fp->translated) { - _mesa_printf("Machine-readable code:\n"); - dump_program(&fp->code); - } - } - - } - - update_params(r300, fp); - -} static char *toswiz(int swiz_val) { switch(swiz_val) { @@ -614,9 +375,9 @@ static char *to_texop(int val) return NULL; } -static void dump_program(struct r500_fragment_program_code *code) +void r500FragmentProgramDump(union rX00_fragment_program_code *c) { - + struct r500_fragment_program_code *code = &c->r500; fprintf(stderr, "R500 Fragment Program:\n--------\n"); int n; diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.h b/src/mesa/drivers/dri/r300/r500_fragprog.h index 1e45538f80..1179bf6607 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog.h +++ b/src/mesa/drivers/dri/r300/r500_fragprog.h @@ -33,30 +33,20 @@ #ifndef __R500_FRAGPROG_H_ #define __R500_FRAGPROG_H_ -#include "main/glheader.h" -#include "main/macros.h" -#include "main/enums.h" #include "shader/prog_parameter.h" -#include "shader/prog_print.h" -#include "shader/program.h" #include "shader/prog_instruction.h" #include "r300_context.h" -#include "r300_state.h" -#include "radeon_program.h" +#include "radeon_nqssadce.h" -struct r500_fragment_program; +extern GLboolean r500BuildFragmentProgramHwCode(struct r300_fragment_program_compiler *compiler); -extern void r500TranslateFragmentShader(r300ContextPtr r300, - struct r500_fragment_program *fp); +extern void r500FragmentProgramDump(union rX00_fragment_program_code *c); -struct r500_fragment_program_compiler { - r300ContextPtr r300; - struct r500_fragment_program *fp; - struct r500_fragment_program_code *code; - struct gl_program *program; -}; +extern GLboolean r500FPIsNativeSwizzle(GLuint opcode, struct prog_src_register reg); -extern GLboolean r500FragmentProgramEmit(struct r500_fragment_program_compiler *compiler); +extern void r500FPBuildSwizzle(struct nqssadce_state *s, struct prog_dst_register dst, struct prog_src_register src); + +extern GLboolean r500_transform_TEX(struct radeon_transform_context *t, struct prog_instruction* orig_inst, void* data); #endif diff --git a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c index 4631235f0d..30f4514897 100644 --- a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c @@ -49,8 +49,8 @@ #define PROG_CODE \ - struct r500_fragment_program_compiler *c = (struct r500_fragment_program_compiler*)data; \ - struct r500_fragment_program_code *code = c->code + struct r300_fragment_program_compiler *c = (struct r300_fragment_program_compiler*)data; \ + struct r500_fragment_program_code *code = &c->code->r500 #define error(fmt, args...) do { \ fprintf(stderr, "%s::%s(): " fmt "\n", \ @@ -72,7 +72,7 @@ static GLboolean emit_const(void *data, GLuint file, GLuint idx, GLuint *hwindex } if (*hwindex >= code->const_nr) { - if (*hwindex >= PFS_NUM_CONST_REGS) { + if (*hwindex >= R500_PFS_NUM_CONST_REGS) { error("Out of hw constants!\n"); return GL_FALSE; } @@ -299,9 +299,9 @@ static const struct radeon_pair_handler pair_handler = { .MaxHwTemps = 128 }; -GLboolean r500FragmentProgramEmit(struct r500_fragment_program_compiler *compiler) +GLboolean r500BuildFragmentProgramHwCode(struct r300_fragment_program_compiler *compiler) { - struct r500_fragment_program_code *code = compiler->code; + struct r500_fragment_program_code *code = &compiler->code->r500; _mesa_bzero(code, sizeof(*code)); code->max_temp_idx = 1; diff --git a/src/mesa/drivers/dri/r300/radeon_nqssadce.c b/src/mesa/drivers/dri/r300/radeon_nqssadce.c index a083c3d243..4a2e1cba40 100644 --- a/src/mesa/drivers/dri/r300/radeon_nqssadce.c +++ b/src/mesa/drivers/dri/r300/radeon_nqssadce.c @@ -61,12 +61,12 @@ static struct prog_src_register lmul_swizzle(GLuint swizzle, struct prog_src_reg struct prog_src_register tmp = srcreg; int i; tmp.Swizzle = 0; - tmp.NegateBase = 0; + tmp.Negate = NEGATE_NONE; for(i = 0; i < 4; ++i) { GLuint swz = GET_SWZ(swizzle, i); if (swz < 4) { tmp.Swizzle |= GET_SWZ(srcreg.Swizzle, swz) << (i*3); - tmp.NegateBase |= GET_BIT(srcreg.NegateBase, swz) << i; + tmp.Negate |= GET_BIT(srcreg.Negate, swz) << i; } else { tmp.Swizzle |= swz << (i*3); } @@ -103,9 +103,8 @@ static struct prog_instruction* track_used_srcreg(struct nqssadce_state* s, inst->SrcReg[src].File = PROGRAM_TEMPORARY; inst->SrcReg[src].Index = dstreg.Index; inst->SrcReg[src].Swizzle = 0; - inst->SrcReg[src].NegateBase = 0; + inst->SrcReg[src].Negate = NEGATE_NONE; inst->SrcReg[src].Abs = 0; - inst->SrcReg[src].NegateAbs = 0; for(i = 0; i < 4; ++i) { if (GET_BIT(sourced, i)) inst->SrcReg[src].Swizzle |= i << (3*i); diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.c b/src/mesa/drivers/dri/r300/radeon_program_alu.c index 1ef71e74dc..8283723bad 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_alu.c +++ b/src/mesa/drivers/dri/r300/radeon_program_alu.c @@ -81,18 +81,6 @@ static struct prog_instruction *emit3(struct gl_program* p, return fpi; } -static void set_swizzle(struct prog_src_register *SrcReg, int coordinate, int swz) -{ - SrcReg->Swizzle &= ~(7 << (3*coordinate)); - SrcReg->Swizzle |= swz << (3*coordinate); -} - -static void set_negate_base(struct prog_src_register *SrcReg, int coordinate, int negate) -{ - SrcReg->NegateBase &= ~(1 << coordinate); - SrcReg->NegateBase |= (negate << coordinate); -} - static struct prog_dst_register dstreg(int file, int index) { struct prog_dst_register dst; @@ -156,15 +144,14 @@ static struct prog_src_register absolute(struct prog_src_register reg) { struct prog_src_register newreg = reg; newreg.Abs = 1; - newreg.NegateBase = 0; - newreg.NegateAbs = 0; + newreg.Negate = NEGATE_NONE; return newreg; } static struct prog_src_register negate(struct prog_src_register reg) { struct prog_src_register newreg = reg; - newreg.NegateAbs = !newreg.NegateAbs; + newreg.Negate = newreg.Negate ^ NEGATE_XYZW; return newreg; } @@ -189,8 +176,7 @@ static void transform_ABS(struct radeon_transform_context* t, { struct prog_src_register src = inst->SrcReg[0]; src.Abs = 1; - src.NegateBase = 0; - src.NegateAbs = 0; + src.Negate = NEGATE_NONE; emit1(t->Program, OPCODE_MOV, inst->SaturateMode, inst->DstReg, src); } @@ -198,18 +184,9 @@ static void transform_DPH(struct radeon_transform_context* t, struct prog_instruction* inst) { struct prog_src_register src0 = inst->SrcReg[0]; - if (src0.NegateAbs) { - if (src0.Abs) { - int tempreg = radeonFindFreeTemporary(t); - emit1(t->Program, OPCODE_MOV, 0, dstreg(PROGRAM_TEMPORARY, tempreg), src0); - src0 = srcreg(src0.File, src0.Index); - } else { - src0.NegateAbs = 0; - src0.NegateBase ^= NEGATE_XYZW; - } - } - set_swizzle(&src0, 3, SWIZZLE_ONE); - set_negate_base(&src0, 3, 0); + src0.Negate &= ~NEGATE_W; + src0.Swizzle &= ~(7 << (3 * 3)); + src0.Swizzle |= SWIZZLE_ONE << (3 * 3); emit2(t->Program, OPCODE_DP4, inst->SaturateMode, inst->DstReg, src0, inst->SrcReg[1]); } @@ -649,7 +626,7 @@ GLboolean radeonTransformDeriv(struct radeon_transform_context* t, B.Swizzle = MAKE_SWIZZLE4(SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE); - B.NegateBase = NEGATE_XYZW; + B.Negate = NEGATE_XYZW; emit2(t->Program, inst->Opcode, inst->SaturateMode, inst->DstReg, inst->SrcReg[0], B); diff --git a/src/mesa/drivers/dri/r300/radeon_program_pair.c b/src/mesa/drivers/dri/r300/radeon_program_pair.c index 49aa90dd94..906d36e522 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_pair.c +++ b/src/mesa/drivers/dri/r300/radeon_program_pair.c @@ -255,8 +255,7 @@ static void final_rewrite(struct pair_state *s, struct prog_instruction *inst) inst->SrcReg[2] = inst->SrcReg[1]; inst->SrcReg[1].File = PROGRAM_BUILTIN; inst->SrcReg[1].Swizzle = SWIZZLE_1111; - inst->SrcReg[1].NegateBase = 0; - inst->SrcReg[1].NegateAbs = 0; + inst->SrcReg[1].Negate = NEGATE_NONE; inst->Opcode = OPCODE_MAD; break; case OPCODE_CMP: @@ -610,6 +609,7 @@ static void emit_all_tex(struct pair_state *s) if (s->Debug) { _mesa_printf(" "); _mesa_print_instruction(inst); + fflush(stdout); } s->Error = s->Error || !s->Handler->EmitTex(s->UserData, inst); } @@ -722,7 +722,6 @@ static GLboolean fill_instruction_into_pair(struct pair_state *s, struct radeon_ if (pairinst->NeedRGB && !pairinst->IsTranscendent) { GLboolean srcrgb = GL_FALSE; GLboolean srcalpha = GL_FALSE; - GLuint negatebase = 0; int j; for(j = 0; j < 3; ++j) { GLuint swz = GET_SWZ(inst->SrcReg[i].Swizzle, j); @@ -730,8 +729,6 @@ static GLboolean fill_instruction_into_pair(struct pair_state *s, struct radeon_ srcrgb = GL_TRUE; else if (swz < 4) srcalpha = GL_TRUE; - if (swz != SWIZZLE_NIL && GET_BIT(inst->SrcReg[i].NegateBase, j)) - negatebase = 1; } source = alloc_pair_source(s, pair, inst->SrcReg[i], srcrgb, srcalpha); if (source < 0) @@ -739,12 +736,11 @@ static GLboolean fill_instruction_into_pair(struct pair_state *s, struct radeon_ pair->RGB.Arg[i].Source = source; pair->RGB.Arg[i].Swizzle = inst->SrcReg[i].Swizzle & 0x1ff; pair->RGB.Arg[i].Abs = inst->SrcReg[i].Abs; - pair->RGB.Arg[i].Negate = (negatebase & ~pair->RGB.Arg[i].Abs) ^ inst->SrcReg[i].NegateAbs; + pair->RGB.Arg[i].Negate = !!(inst->SrcReg[i].Negate & (NEGATE_X | NEGATE_Y | NEGATE_Z)); } if (pairinst->NeedAlpha) { GLboolean srcrgb = GL_FALSE; GLboolean srcalpha = GL_FALSE; - GLuint negatebase = GET_BIT(inst->SrcReg[i].NegateBase, pairinst->IsTranscendent ? 0 : 3); GLuint swz = GET_SWZ(inst->SrcReg[i].Swizzle, pairinst->IsTranscendent ? 0 : 3); if (swz < 3) srcrgb = GL_TRUE; @@ -756,7 +752,7 @@ static GLboolean fill_instruction_into_pair(struct pair_state *s, struct radeon_ pair->Alpha.Arg[i].Source = source; pair->Alpha.Arg[i].Swizzle = swz; pair->Alpha.Arg[i].Abs = inst->SrcReg[i].Abs; - pair->Alpha.Arg[i].Negate = (negatebase & ~pair->RGB.Arg[i].Abs) ^ inst->SrcReg[i].NegateAbs; + pair->Alpha.Arg[i].Negate = !!(inst->SrcReg[i].Negate & NEGATE_W); } } diff --git a/src/mesa/drivers/dri/r600/r700_assembler.c b/src/mesa/drivers/dri/r600/r700_assembler.c index 9f1d1a3a44..4666518824 100644 --- a/src/mesa/drivers/dri/r600/r700_assembler.c +++ b/src/mesa/drivers/dri/r600/r700_assembler.c @@ -1057,10 +1057,10 @@ GLboolean assemble_src(r700_AssemblerBase *pAsm, pAsm->S[fld].src.swizzlez = (pILInst->SrcReg[src].Swizzle >> 6) & 0x7; pAsm->S[fld].src.swizzlew = (pILInst->SrcReg[src].Swizzle >> 9) & 0x7; - pAsm->S[fld].src.negx = pILInst->SrcReg[src].NegateBase & 0x1; - pAsm->S[fld].src.negy = (pILInst->SrcReg[src].NegateBase >> 1) & 0x1; - pAsm->S[fld].src.negz = (pILInst->SrcReg[src].NegateBase >> 2) & 0x1; - pAsm->S[fld].src.negw = (pILInst->SrcReg[src].NegateBase >> 3) & 0x1; + pAsm->S[fld].src.negx = pILInst->SrcReg[src].Negate & 0x1; + pAsm->S[fld].src.negy = (pILInst->SrcReg[src].Negate >> 1) & 0x1; + pAsm->S[fld].src.negz = (pILInst->SrcReg[src].Negate >> 2) & 0x1; + pAsm->S[fld].src.negw = (pILInst->SrcReg[src].Negate >> 3) & 0x1; return GL_TRUE; } @@ -1197,10 +1197,10 @@ GLboolean tex_src(r700_AssemblerBase *pAsm) pAsm->S[0].src.swizzlez = (pILInst->SrcReg[0].Swizzle >> 6) & 0x7; pAsm->S[0].src.swizzlew = (pILInst->SrcReg[0].Swizzle >> 9) & 0x7; - pAsm->S[0].src.negx = pILInst->SrcReg[0].NegateBase & 0x1; - pAsm->S[0].src.negy = (pILInst->SrcReg[0].NegateBase >> 1) & 0x1; - pAsm->S[0].src.negz = (pILInst->SrcReg[0].NegateBase >> 2) & 0x1; - pAsm->S[0].src.negw = (pILInst->SrcReg[0].NegateBase >> 3) & 0x1; + pAsm->S[0].src.negx = pILInst->SrcReg[0].Negate & 0x1; + pAsm->S[0].src.negy = (pILInst->SrcReg[0].Negate >> 1) & 0x1; + pAsm->S[0].src.negz = (pILInst->SrcReg[0].Negate >> 2) & 0x1; + pAsm->S[0].src.negw = (pILInst->SrcReg[0].Negate >> 3) & 0x1; return GL_TRUE; } diff --git a/src/mesa/drivers/dri/r600/r700_clear.c b/src/mesa/drivers/dri/r600/r700_clear.c index b62aa66eb2..f142aafd03 100644 --- a/src/mesa/drivers/dri/r600/r700_clear.c +++ b/src/mesa/drivers/dri/r600/r700_clear.c @@ -57,7 +57,7 @@ static void r700UserClear(GLcontext *ctx, GLuint mask) void r700Clear(GLcontext * ctx, GLbitfield mask) { context_t *context = R700_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = context->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&context->radeon); const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask); GLbitfield swrast_mask = 0, tri_mask = 0; int i; diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c index 404e946f7c..329a4aa179 100644 --- a/src/mesa/drivers/dri/r600/r700_state.c +++ b/src/mesa/drivers/dri/r600/r700_state.c @@ -527,7 +527,7 @@ static void r700UpdateWindow(GLcontext * ctx, int id) //-------------------- context_t *context = R700_CONTEXT(ctx); R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw); - __DRIdrawablePrivate *dPriv = context->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&context->radeon); GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0; GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0; const GLfloat *v = ctx->Viewport._WindowMap.m; diff --git a/src/mesa/drivers/dri/radeon/radeon_bo_legacy.c b/src/mesa/drivers/dri/radeon/radeon_bo_legacy.c index 670fa5b604..0b0a2aa2c4 100644 --- a/src/mesa/drivers/dri/radeon/radeon_bo_legacy.c +++ b/src/mesa/drivers/dri/radeon/radeon_bo_legacy.c @@ -48,6 +48,7 @@ #include "radeon_drm.h" #include "radeon_common.h" #include "radeon_bocs_wrapper.h" +#include "radeon_macros.h" /* no seriously texmem.c is this screwed up */ struct bo_legacy_texture_object { @@ -167,6 +168,7 @@ static int legacy_free_handle(struct bo_manager_legacy *bom, uint32_t handle) static void legacy_get_current_age(struct bo_manager_legacy *boml) { drm_radeon_getparam_t gp; + unsigned char *RADEONMMIO = NULL; int r; if (IS_R300_CLASS(boml->screen)) { @@ -178,8 +180,11 @@ static void legacy_get_current_age(struct bo_manager_legacy *boml) fprintf(stderr, "%s: drmRadeonGetParam: %d\n", __FUNCTION__, r); exit(1); } - } else - boml->current_age = boml->screen->scratch[3]; + } else { + RADEONMMIO = boml->screen->mmio.map; + boml->current_age = boml->screen->scratch[3]; + boml->current_age = INREG(RADEON_GUI_SCRATCH_REG3); + } } static int legacy_is_pending(struct radeon_bo *bo) diff --git a/src/mesa/drivers/dri/radeon/radeon_common.c b/src/mesa/drivers/dri/radeon/radeon_common.c index 691615938f..60d6bbb5af 100644 --- a/src/mesa/drivers/dri/radeon/radeon_common.c +++ b/src/mesa/drivers/dri/radeon/radeon_common.c @@ -62,6 +62,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/bufferobj.h" #include "main/buffers.h" #include "main/depth.h" +#include "main/polygon.h" #include "main/shaders.h" #include "main/texstate.h" #include "main/varray.h" @@ -152,7 +153,7 @@ void radeon_get_cliprects(radeonContextPtr radeon, unsigned int *num_cliprects, int *x_off, int *y_off) { - __DRIdrawablePrivate *dPriv = radeon->dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(radeon); struct radeon_framebuffer *rfb = dPriv->driverPrivate; if (radeon->constant_cliprect) { @@ -184,15 +185,15 @@ void radeon_get_cliprects(radeonContextPtr radeon, */ void radeonSetCliprects(radeonContextPtr radeon) { - __DRIdrawablePrivate *const drawable = radeon->dri.drawable; - __DRIdrawablePrivate *const readable = radeon->dri.readable; + __DRIdrawablePrivate *const drawable = radeon_get_drawable(radeon); + __DRIdrawablePrivate *const readable = radeon_get_readable(radeon); struct radeon_framebuffer *const draw_rfb = drawable->driverPrivate; struct radeon_framebuffer *const read_rfb = readable->driverPrivate; int x_off, y_off; radeon_get_cliprects(radeon, &radeon->pClipRects, &radeon->numClipRects, &x_off, &y_off); - + if ((draw_rfb->base.Width != drawable->w) || (draw_rfb->base.Height != drawable->h)) { _mesa_resize_framebuffer(radeon->glCtx, &draw_rfb->base, @@ -220,9 +221,9 @@ void radeonUpdateScissor( GLcontext *ctx ) { radeonContextPtr rmesa = RADEON_CONTEXT(ctx); - if ( rmesa->dri.drawable ) { - __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; - + if ( radeon_get_drawable(rmesa) ) { + __DRIdrawablePrivate *dPriv = radeon_get_drawable(rmesa); + int x = ctx->Scissor.X; int y = dPriv->h - ctx->Scissor.Y - ctx->Scissor.Height; int w = ctx->Scissor.X + ctx->Scissor.Width - 1; @@ -424,11 +425,11 @@ void radeonCopyBuffer( __DRIdrawablePrivate *dPriv, radeonContextPtr rmesa; struct radeon_framebuffer *rfb; GLint nbox, i, ret; - + assert(dPriv); assert(dPriv->driContextPriv); assert(dPriv->driContextPriv->driverPrivate); - + rmesa = (radeonContextPtr) dPriv->driContextPriv->driverPrivate; LOCK_HARDWARE(rmesa); @@ -505,7 +506,7 @@ static int radeonScheduleSwap(__DRIdrawablePrivate *dPriv, GLboolean *missed_tar UNLOCK_HARDWARE(rmesa); driWaitForVBlank(dPriv, missed_target); - + return 0; } @@ -539,7 +540,7 @@ static GLboolean radeonPageFlip( __DRIdrawablePrivate *dPriv ) radeon->sarea->nbox = 1; ret = drmCommandNone( radeon->dri.fd, DRM_RADEON_FLIP ); - + UNLOCK_HARDWARE(radeon); if ( ret ) { @@ -637,7 +638,7 @@ void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb) struct radeon_renderbuffer *rrbDepth = NULL, *rrbStencil = NULL, *rrbColor = NULL; uint32_t offset = 0; - + if (!fb) { /* this can happen during the initial context initialization */ @@ -649,7 +650,7 @@ void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb) radeon->vtbl.fallback(ctx, RADEON_FALLBACK_DRAW_BUFFER, GL_TRUE); return; } - + /* Do this here, note core Mesa, since this function is called from * many places within the driver. */ @@ -677,6 +678,7 @@ void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb) if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { rrbColor = radeon_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); radeon->front_cliprects = GL_TRUE; + radeon->front_buffer_dirty = GL_TRUE; } else { rrbColor = radeon_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); radeon->front_cliprects = GL_FALSE; @@ -735,21 +737,23 @@ void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb) ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); else ctx->NewState |= _NEW_POLYGON; - + /* * Update depth test state */ if (ctx->Driver.Enable) { ctx->Driver.Enable(ctx, GL_DEPTH_TEST, (ctx->Depth.Test && fb->Visual.depthBits > 0)); + /* Need to update the derived ctx->Stencil._Enabled first */ + _mesa_update_stencil(ctx); ctx->Driver.Enable(ctx, GL_STENCIL_TEST, (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0)); } else { ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL); } - - radeon->state.depth.rrb = rrbDepth; - radeon->state.color.rrb = rrbColor; + + _mesa_reference_renderbuffer(&radeon->state.depth.rb, &rrbDepth->base); + _mesa_reference_renderbuffer(&radeon->state.color.rb, &rrbColor->base); radeon->state.color.draw_offset = offset; #if 0 @@ -758,16 +762,14 @@ void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb) ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, ctx->Viewport.Width, ctx->Viewport.Height); } else { - + } #endif ctx->NewState |= _NEW_VIEWPORT; /* Set state we know depends on drawable parameters: */ - if (ctx->Driver.Scissor) - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); + radeonUpdateScissor(ctx); radeon->NewGLState |= _NEW_SCISSOR; if (ctx->Driver.DepthRange) @@ -792,7 +794,25 @@ void radeonDrawBuffer( GLcontext *ctx, GLenum mode ) if (RADEON_DEBUG & DEBUG_DRI) fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr( mode )); - + + if (ctx->DrawBuffer->Name == 0) { + radeonContextPtr radeon = RADEON_CONTEXT(ctx); + + const GLboolean was_front_buffer_rendering = + radeon->is_front_buffer_rendering; + + radeon->is_front_buffer_rendering = (mode == GL_FRONT_LEFT) || + (mode == GL_FRONT); + + /* If we weren't front-buffer rendering before but we are now, make sure + * that the front-buffer has actually been allocated. + */ + if (!was_front_buffer_rendering && radeon->is_front_buffer_rendering) { + radeon_update_renderbuffers(radeon->dri.context, + radeon->dri.context->driDrawablePriv); + } + } + radeon_draw_buffer(ctx, ctx->DrawBuffer); } @@ -814,7 +834,7 @@ void radeonReadBuffer( GLcontext *ctx, GLenum mode ) */ void radeonUpdatePageFlipping(radeonContextPtr radeon) { - struct radeon_framebuffer *rfb = radeon->dri.drawable->driverPrivate; + struct radeon_framebuffer *rfb = radeon_get_drawable(radeon)->driverPrivate; rfb->pf_active = radeon->sarea->pfState; rfb->pf_current_page = radeon->sarea->pfCurrentPage; @@ -847,24 +867,60 @@ void radeon_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei he old_viewport = ctx->Driver.Viewport; ctx->Driver.Viewport = NULL; - radeon->dri.drawable = driContext->driDrawablePriv; radeon_window_moved(radeon); radeon_draw_buffer(ctx, radeon->glCtx->DrawBuffer); ctx->Driver.Viewport = old_viewport; - - } -static void radeon_print_state_atom(radeonContextPtr radeon, struct radeon_state_atom *state ) -{ - int i; - int dwords = (*state->check)(radeon->glCtx, state); - - fprintf(stderr, "emit %s %d/%d\n", state->name, state->cmd_size, dwords); - if (RADEON_DEBUG & DEBUG_VERBOSE) - for (i = 0 ; i < dwords; i++) - fprintf(stderr, "\t%s[%d]: %x\n", state->name, i, state->cmd[i]); +static void radeon_print_state_atom(radeonContextPtr radeon, struct radeon_state_atom *state) +{ + int i, j, reg; + int dwords = (*state->check) (radeon->glCtx, state); + drm_r300_cmd_header_t cmd; + + fprintf(stderr, " emit %s %d/%d\n", state->name, dwords, state->cmd_size); + + if (RADEON_DEBUG & DEBUG_VERBOSE) { + for (i = 0; i < dwords;) { + cmd = *((drm_r300_cmd_header_t *) &state->cmd[i]); + reg = (cmd.packet0.reghi << 8) | cmd.packet0.reglo; + fprintf(stderr, " %s[%d]: cmdpacket0 (first reg=0x%04x, count=%d)\n", + state->name, i, reg, cmd.packet0.count); + ++i; + for (j = 0; j < cmd.packet0.count && i < dwords; j++) { + fprintf(stderr, " %s[%d]: 0x%04x = %08x\n", + state->name, i, reg, state->cmd[i]); + reg += 4; + ++i; + } + } + } +} +static void radeon_print_state_atom_kmm(radeonContextPtr radeon, struct radeon_state_atom *state) +{ + int i, j, reg, count; + int dwords = (*state->check) (radeon->glCtx, state); + uint32_t packet0; + + fprintf(stderr, " emit %s %d/%d\n", state->name, dwords, state->cmd_size); + + if (RADEON_DEBUG & DEBUG_VERBOSE) { + for (i = 0; i < dwords;) { + packet0 = state->cmd[i]; + reg = (packet0 & 0x1FFF) << 2; + count = ((packet0 & 0x3FFF0000) >> 16) + 1; + fprintf(stderr, " %s[%d]: cmdpacket0 (first reg=0x%04x, count=%d)\n", + state->name, i, reg, count); + ++i; + for (j = 0; j < count && i < dwords; j++) { + fprintf(stderr, " %s[%d]: 0x%04x = %08x\n", + state->name, i, reg, state->cmd[i]); + reg += 4; + ++i; + } + } + } } static INLINE void radeonEmitAtoms(radeonContextPtr radeon, GLboolean dirty) @@ -882,7 +938,10 @@ static INLINE void radeonEmitAtoms(radeonContextPtr radeon, GLboolean dirty) dwords = (*atom->check) (radeon->glCtx, atom); if (dwords) { if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) { - radeon_print_state_atom(radeon, atom); + if (radeon->radeonScreen->kernel_mm) + radeon_print_state_atom_kmm(radeon, atom); + else + radeon_print_state_atom(radeon, atom); } if (atom->emit) { (*atom->emit)(radeon->glCtx, atom); @@ -900,7 +959,7 @@ static INLINE void radeonEmitAtoms(radeonContextPtr radeon, GLboolean dirty) } } } - + COMMIT_BATCH(); } @@ -928,6 +987,7 @@ void radeon_validate_reset_bos(radeonContextPtr radeon) int i; for (i = 0; i < radeon->state.validated_bo_count; i++) { + radeon_bo_unref(radeon->state.bos[i].bo); radeon->state.bos[i].bo = NULL; radeon->state.bos[i].read_domains = 0; radeon->state.bos[i].write_domain = 0; @@ -938,6 +998,7 @@ void radeon_validate_reset_bos(radeonContextPtr radeon) void radeon_validate_bo(radeonContextPtr radeon, struct radeon_bo *bo, uint32_t read_domains, uint32_t write_domain) { + radeon_bo_ref(bo); radeon->state.bos[radeon->state.validated_bo_count].bo = bo; radeon->state.bos[radeon->state.validated_bo_count].read_domains = read_domains; radeon->state.bos[radeon->state.validated_bo_count].write_domain = write_domain; @@ -968,7 +1029,7 @@ void radeonEmitState(radeonContextPtr radeon) if (!radeon->cmdbuf.cs->cdw) { if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "Begin reemit state\n"); - + radeonEmitAtoms(radeon, GL_FALSE); } @@ -1000,9 +1061,29 @@ void radeonFlush(GLcontext *ctx) radeon->dma.flush( ctx ); radeonEmitState(radeon); - + if (radeon->cmdbuf.cs->cdw) rcommonFlushCmdBuf(radeon, __FUNCTION__); + + if ((ctx->DrawBuffer->Name == 0) && radeon->front_buffer_dirty) { + __DRIscreen *const screen = radeon->radeonScreen->driScreen; + + if (screen->dri2.loader && (screen->dri2.loader->base.version >= 2) + && (screen->dri2.loader->flushFrontBuffer != NULL)) { + __DRIdrawablePrivate * drawable = radeon_get_drawable(radeon); + (*screen->dri2.loader->flushFrontBuffer)(drawable, drawable->loaderPrivate); + + /* Only clear the dirty bit if front-buffer rendering is no longer + * enabled. This is done so that the dirty bit can only be set in + * glDrawBuffer. Otherwise the dirty bit would have to be set at + * each of N places that do rendering. This has worse performances, + * but it is much easier to get correct. + */ + if (radeon->is_front_buffer_rendering) { + radeon->front_buffer_dirty = GL_FALSE; + } + } + } } /* Make sure all commands have been sent to the hardware and have @@ -1077,7 +1158,7 @@ int rcommonFlushCmdBuf(radeonContextPtr rmesa, const char *caller) int ret; radeonReleaseDmaRegion(rmesa); - + LOCK_HARDWARE(rmesa); ret = rcommonFlushCmdBufLocked(rmesa, caller); UNLOCK_HARDWARE(rmesa); @@ -1139,12 +1220,12 @@ void rcommonInitCmdBuf(radeonContextPtr rmesa) rmesa->cmdbuf.cs = radeon_cs_create(rmesa->cmdbuf.csm, size); assert(rmesa->cmdbuf.cs != NULL); rmesa->cmdbuf.size = size; - + if (!rmesa->radeonScreen->kernel_mm) { radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_VRAM, rmesa->radeonScreen->texSize[0]); radeon_cs_set_limit(rmesa->cmdbuf.cs, RADEON_GEM_DOMAIN_GTT, rmesa->radeonScreen->gartTextures.size); } else { - struct drm_radeon_gem_info mminfo; + struct drm_radeon_gem_info mminfo = { 0 }; if (!drmCommandWriteRead(rmesa->dri.fd, DRM_RADEON_GEM_INFO, &mminfo, sizeof(mminfo))) { @@ -1250,18 +1331,19 @@ void radeon_clear_tris(GLcontext *ctx, GLbitfield mask) unsigned int saved_active_texture; assert((mask & ~(TRI_CLEAR_COLOR_BITS | BUFFER_BIT_DEPTH | - BUFFER_BIT_STENCIL)) == 0); + BUFFER_BIT_STENCIL)) == 0); _mesa_PushAttrib(GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT | + GL_POLYGON_BIT | GL_STENCIL_BUFFER_BIT | GL_TRANSFORM_BIT | GL_CURRENT_BIT); _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); saved_active_texture = ctx->Texture.CurrentUnit; - + /* Disable existing GL state we don't want to apply to a clear. */ _mesa_Disable(GL_ALPHA_TEST); _mesa_Disable(GL_BLEND); @@ -1277,6 +1359,7 @@ void radeon_clear_tris(GLcontext *ctx, GLbitfield mask) _mesa_Disable(GL_CLIP_PLANE3); _mesa_Disable(GL_CLIP_PLANE4); _mesa_Disable(GL_CLIP_PLANE5); + _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) { saved_fp_enable = GL_TRUE; _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB); @@ -1289,10 +1372,10 @@ void radeon_clear_tris(GLcontext *ctx, GLbitfield mask) saved_shader_program = ctx->Shader.CurrentProgram->Name; _mesa_UseProgramObjectARB(0); } - + if (ctx->Texture._EnabledUnits != 0) { int i; - + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { _mesa_ActiveTextureARB(GL_TEXTURE0 + i); _mesa_Disable(GL_TEXTURE_1D); @@ -1308,9 +1391,14 @@ void radeon_clear_tris(GLcontext *ctx, GLbitfield mask) } } } - + +#if FEATURE_ARB_vertex_buffer_object + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0); + _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); +#endif + radeon_meta_set_passthrough_transform(rmesa); - + for (i = 0; i < 4; i++) { color[i][0] = ctx->Color.ClearColor[0]; color[i][1] = ctx->Color.ClearColor[1]; @@ -1380,7 +1468,7 @@ void radeon_clear_tris(GLcontext *ctx, GLbitfield mask) if (this_mask & BUFFER_BIT_STENCIL) { _mesa_Enable(GL_STENCIL_TEST); _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear, + _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, ctx->Stencil.Clear, ctx->Stencil.WriteMask[0]); } else { _mesa_Disable(GL_STENCIL_TEST); diff --git a/src/mesa/drivers/dri/radeon/radeon_common.h b/src/mesa/drivers/dri/radeon/radeon_common.h index aa6058c684..2cefb53fe0 100644 --- a/src/mesa/drivers/dri/radeon/radeon_common.h +++ b/src/mesa/drivers/dri/radeon/radeon_common.h @@ -82,7 +82,7 @@ static inline struct radeon_renderbuffer *radeon_get_renderbuffer(struct gl_fram static inline struct radeon_renderbuffer *radeon_get_depthbuffer(radeonContextPtr rmesa) { struct radeon_renderbuffer *rrb; - rrb = rmesa->state.depth.rrb; + rrb = radeon_renderbuffer(rmesa->state.depth.rb); if (!rrb) return NULL; @@ -93,7 +93,7 @@ static inline struct radeon_renderbuffer *radeon_get_colorbuffer(radeonContextPt { struct radeon_renderbuffer *rrb; - rrb = rmesa->state.color.rrb; + rrb = radeon_renderbuffer(rmesa->state.color.rb); if (!rrb) return NULL; return rrb; diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.c b/src/mesa/drivers/dri/radeon/radeon_common_context.c index 1e900865f0..4bf006c7a5 100644 --- a/src/mesa/drivers/dri/radeon/radeon_common_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_common_context.c @@ -39,6 +39,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "drirenderbuffer.h" #include "main/context.h" #include "main/framebuffer.h" +#include "main/renderbuffer.h" #include "main/state.h" #include "main/simple_list.h" #include "swrast/swrast.h" @@ -51,6 +52,40 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. int RADEON_DEBUG = (0); #endif + +static const char* get_chip_family_name(int chip_family) +{ + switch(chip_family) { + case CHIP_FAMILY_R100: return "R100"; + case CHIP_FAMILY_RV100: return "RV100"; + case CHIP_FAMILY_RS100: return "RS100"; + case CHIP_FAMILY_RV200: return "RV200"; + case CHIP_FAMILY_RS200: return "RS200"; + case CHIP_FAMILY_R200: return "R200"; + case CHIP_FAMILY_RV250: return "RV250"; + case CHIP_FAMILY_RS300: return "RS300"; + case CHIP_FAMILY_RV280: return "RV280"; + case CHIP_FAMILY_R300: return "R300"; + case CHIP_FAMILY_R350: return "R350"; + case CHIP_FAMILY_RV350: return "RV350"; + case CHIP_FAMILY_RV380: return "RV380"; + case CHIP_FAMILY_R420: return "R420"; + case CHIP_FAMILY_RV410: return "RV410"; + case CHIP_FAMILY_RS400: return "RS400"; + case CHIP_FAMILY_RS600: return "RS600"; + case CHIP_FAMILY_RS690: return "RS690"; + case CHIP_FAMILY_RS740: return "RS740"; + case CHIP_FAMILY_RV515: return "RV515"; + case CHIP_FAMILY_R520: return "R520"; + case CHIP_FAMILY_RV530: return "RV530"; + case CHIP_FAMILY_R580: return "R580"; + case CHIP_FAMILY_RV560: return "RV560"; + case CHIP_FAMILY_RV570: return "RV570"; + default: return "unknown"; + } +} + + /* Return various strings for glGetString(). */ static const GLubyte *radeonGetString(GLcontext * ctx, GLenum name) @@ -72,18 +107,24 @@ static const GLubyte *radeonGetString(GLcontext * ctx, GLenum name) unsigned offset; GLuint agp_mode = (radeon->radeonScreen->card_type==RADEON_CARD_PCI) ? 0 : radeon->radeonScreen->AGPMode; - const char* chipname; + const char* chipclass; + char hardwarename[32]; if (IS_R600_CLASS(radeon->radeonScreen)) - chipname = "R600"; + chipclass = "R600"; else if (IS_R300_CLASS(radeon->radeonScreen)) - chipname = "R300"; + chipclass = "R300"; else if (IS_R200_CLASS(radeon->radeonScreen)) - chipname = "R200"; + chipclass = "R200"; else - chipname = "R100"; + chipclass = "R100"; - offset = driGetRendererString(buffer, chipname, DRIVER_DATE, + sprintf(hardwarename, "%s (%s %04X)", + chipclass, + get_chip_family_name(radeon->radeonScreen->chip_family), + radeon->radeonScreen->device_id); + + offset = driGetRendererString(buffer, hardwarename, DRIVER_DATE, agp_mode); if (IS_R600_CLASS(radeon->radeonScreen)) { @@ -152,8 +193,6 @@ GLboolean radeonInitContext(radeonContextPtr radeon, /* DRI fields */ radeon->dri.context = driContextPriv; radeon->dri.screen = sPriv; - radeon->dri.drawable = NULL; - radeon->dri.readable = NULL; radeon->dri.hwContext = driContextPriv->hHWContext; radeon->dri.hwLock = &sPriv->pSAREA->lock; radeon->dri.fd = sPriv->fd; @@ -176,13 +215,15 @@ GLboolean radeonInitContext(radeonContextPtr radeon, "IRQ's not enabled, falling back to %s: %d %d\n", radeon->do_usleeps ? "usleeps" : "busy waits", fthrottle_mode, radeon->radeonScreen->irq); - + radeon->texture_depth = driQueryOptioni (&radeon->optionCache, "texture_depth"); if (radeon->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB) radeon->texture_depth = ( glVisual->rgbBits > 16 ) ? DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16; + radeon->texture_row_align = 32; + return GL_TRUE; } @@ -225,7 +266,7 @@ void radeonDestroyContext(__DRIcontextPrivate *driContextPriv ) radeon_firevertices(radeon); _mesa_make_current(NULL, NULL, NULL); } - + assert(radeon); if (radeon) { @@ -249,14 +290,11 @@ void radeonDestroyContext(__DRIcontextPrivate *driContextPriv ) _tnl_DestroyContext( radeon->glCtx ); _vbo_DestroyContext( radeon->glCtx ); _swrast_DestroyContext( radeon->glCtx ); - - radeonDestroyBuffer(radeon->dri.drawable); - radeonDestroyBuffer(radeon->dri.readable); /* free atom list */ /* free the Mesa context */ _mesa_destroy_context(radeon->glCtx); - + /* _mesa_destroy_context() might result in calls to functions that * depend on the DriverCtx, so don't set it to NULL before. * @@ -264,7 +302,7 @@ void radeonDestroyContext(__DRIcontextPrivate *driContextPriv ) */ /* free the option cache */ driDestroyOptionCache(&radeon->optionCache); - + rcommonDestroyCmdBuf(radeon); #if RADEON_COMMON && defined(RADEON_COMMON_FOR_R600) /* +r6/r7 */ @@ -405,12 +443,12 @@ radeon_make_renderbuffer_current(radeonContextPtr radeon, int size = 4096*4096*4; /* if radeon->fake */ struct radeon_renderbuffer *rb; - + if (radeon->radeonScreen->kernel_mm) { radeon_make_kernel_renderbuffer_current(radeon, draw); return; } - + if ((rb = (void *)draw->base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer)) { if (!rb->bo) { @@ -510,12 +548,29 @@ radeon_make_renderbuffer_current(radeonContextPtr radeon, } } +static unsigned +radeon_bits_per_pixel(const struct radeon_renderbuffer *rb) +{ + switch (rb->base._ActualFormat) { + case GL_RGB5: + case GL_DEPTH_COMPONENT16: + return 16; + case GL_RGB8: + case GL_RGBA8: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH24_STENCIL8_EXT: + case GL_STENCIL_INDEX8_EXT: + return 32; + default: + return 0; + } +} void radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) { unsigned int attachments[10]; - __DRIbuffer *buffers; + __DRIbuffer *buffers = NULL; __DRIscreen *screen; struct radeon_renderbuffer *rb; int i, count; @@ -526,26 +581,68 @@ radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) if (RADEON_DEBUG & DEBUG_DRI) fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); - + draw = drawable->driverPrivate; screen = context->driScreenPriv; radeon = (radeonContextPtr) context->driverPrivate; - i = 0; - if (draw->color_rb[0]) - attachments[i++] = __DRI_BUFFER_FRONT_LEFT; - if (draw->color_rb[1]) - attachments[i++] = __DRI_BUFFER_BACK_LEFT; - if (radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH)) - attachments[i++] = __DRI_BUFFER_DEPTH; - if (radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL)) - attachments[i++] = __DRI_BUFFER_STENCIL; - - buffers = (*screen->dri2.loader->getBuffers)(drawable, - &drawable->w, - &drawable->h, - attachments, i, - &count, - drawable->loaderPrivate); + + if (screen->dri2.loader + && (screen->dri2.loader->base.version > 2) + && (screen->dri2.loader->getBuffersWithFormat != NULL)) { + struct radeon_renderbuffer *depth_rb; + struct radeon_renderbuffer *stencil_rb; + + i = 0; + if ((radeon->is_front_buffer_rendering || !draw->color_rb[1]) + && draw->color_rb[0]) { + attachments[i++] = __DRI_BUFFER_FRONT_LEFT; + attachments[i++] = radeon_bits_per_pixel(draw->color_rb[0]); + } + + if (draw->color_rb[1]) { + attachments[i++] = __DRI_BUFFER_BACK_LEFT; + attachments[i++] = radeon_bits_per_pixel(draw->color_rb[1]); + } + + depth_rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); + stencil_rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL); + + if ((depth_rb != NULL) && (stencil_rb != NULL)) { + attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL; + attachments[i++] = radeon_bits_per_pixel(depth_rb); + } else if (depth_rb != NULL) { + attachments[i++] = __DRI_BUFFER_DEPTH; + attachments[i++] = radeon_bits_per_pixel(depth_rb); + } else if (stencil_rb != NULL) { + attachments[i++] = __DRI_BUFFER_STENCIL; + attachments[i++] = radeon_bits_per_pixel(stencil_rb); + } + + buffers = (*screen->dri2.loader->getBuffersWithFormat)(drawable, + &drawable->w, + &drawable->h, + attachments, i / 2, + &count, + drawable->loaderPrivate); + } else if (screen->dri2.loader) { + i = 0; + if (draw->color_rb[0]) + attachments[i++] = __DRI_BUFFER_FRONT_LEFT; + if (draw->color_rb[1]) + attachments[i++] = __DRI_BUFFER_BACK_LEFT; + if (radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH)) + attachments[i++] = __DRI_BUFFER_DEPTH; + if (radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL)) + attachments[i++] = __DRI_BUFFER_STENCIL; + + buffers = (*screen->dri2.loader->getBuffers)(drawable, + &drawable->w, + &drawable->h, + attachments, i, + &count, + drawable->loaderPrivate); + } + if (buffers == NULL) return; @@ -570,6 +667,10 @@ radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) rb = draw->color_rb[0]; regname = "dri2 front buffer"; break; + case __DRI_BUFFER_FAKE_FRONT_LEFT: + rb = draw->color_rb[0]; + regname = "dri2 fake front buffer"; + break; case __DRI_BUFFER_BACK_LEFT: rb = draw->color_rb[1]; regname = "dri2 back buffer"; @@ -578,6 +679,10 @@ radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); regname = "dri2 depth buffer"; break; + case __DRI_BUFFER_DEPTH_STENCIL: + rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); + regname = "dri2 depth / stencil buffer"; + break; case __DRI_BUFFER_STENCIL: rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL); regname = "dri2 stencil buffer"; @@ -637,7 +742,7 @@ radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) fprintf(stderr, "failed to attach %s %d\n", regname, buffers[i].name); - + } } @@ -649,7 +754,24 @@ radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) radeon_renderbuffer_set_bo(rb, bo); radeon_bo_unref(bo); - + + if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) { + rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL); + if (rb != NULL) { + struct radeon_bo *stencil_bo = NULL; + + if (rb->bo) { + uint32_t name = radeon_gem_name_bo(rb->bo); + if (name == buffers[i].name) + continue; + } + + stencil_bo = bo; + radeon_bo_ref(stencil_bo); + radeon_renderbuffer_set_bo(rb, stencil_bo); + radeon_bo_unref(stencil_bo); + } + } } driUpdateFramebufferSize(radeon->glCtx, drawable); @@ -677,14 +799,14 @@ GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv, drfb = driDrawPriv->driverPrivate; readfb = driReadPriv->driverPrivate; - if (driContextPriv->driScreenPriv->dri2.enabled) { + if (driContextPriv->driScreenPriv->dri2.enabled) { radeon_update_renderbuffers(driContextPriv, driDrawPriv); if (driDrawPriv != driReadPriv) radeon_update_renderbuffers(driContextPriv, driReadPriv); - radeon->state.color.rrb = - radeon_get_renderbuffer(&drfb->base, BUFFER_BACK_LEFT); - radeon->state.depth.rrb = - radeon_get_renderbuffer(&drfb->base, BUFFER_DEPTH); + _mesa_reference_renderbuffer(&radeon->state.color.rb, + &(radeon_get_renderbuffer(&drfb->base, BUFFER_BACK_LEFT)->base)); + _mesa_reference_renderbuffer(&radeon->state.depth.rb, + &(radeon_get_renderbuffer(&drfb->base, BUFFER_DEPTH)->base)); } else { radeon_make_renderbuffer_current(radeon, drfb); } @@ -692,9 +814,6 @@ GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv, if (RADEON_DEBUG & DEBUG_DRI) fprintf(stderr, "%s ctx %p dfb %p rfb %p\n", __FUNCTION__, radeon->glCtx, drfb, readfb); - if (radeon->dri.readable != driReadPriv) - radeon->dri.readable = driReadPriv; - driUpdateFramebufferSize(radeon->glCtx, driDrawPriv); if (driReadPriv != driDrawPriv) driUpdateFramebufferSize(radeon->glCtx, driReadPriv); @@ -704,29 +823,25 @@ GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv, _mesa_update_state(radeon->glCtx); if (radeon->glCtx->DrawBuffer == &drfb->base) { - - if (radeon->dri.drawable != driDrawPriv) { - if (driDrawPriv->swap_interval == (unsigned)-1) { - int i; - driDrawPriv->vblFlags = - (radeon->radeonScreen->irq != 0) - ? driGetDefaultVBlankFlags(&radeon-> - optionCache) - : VBLANK_FLAG_NO_IRQ; - - driDrawableInitVBlank(driDrawPriv); - drfb->vbl_waited = driDrawPriv->vblSeq; - - for (i = 0; i < 2; i++) { - if (drfb->color_rb[i]) - drfb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq; - } - + if (driDrawPriv->swap_interval == (unsigned)-1) { + int i; + driDrawPriv->vblFlags = + (radeon->radeonScreen->irq != 0) + ? driGetDefaultVBlankFlags(&radeon-> + optionCache) + : VBLANK_FLAG_NO_IRQ; + + driDrawableInitVBlank(driDrawPriv); + drfb->vbl_waited = driDrawPriv->vblSeq; + + for (i = 0; i < 2; i++) { + if (drfb->color_rb[i]) + drfb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq; } - radeon->dri.drawable = driDrawPriv; - - radeon_window_moved(radeon); + } + + radeon_window_moved(radeon); radeon_draw_buffer(radeon->glCtx, &drfb->base); } diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.h b/src/mesa/drivers/dri/radeon/radeon_common_context.h index 07e60a28a4..96bc685876 100644 --- a/src/mesa/drivers/dri/radeon/radeon_common_context.h +++ b/src/mesa/drivers/dri/radeon/radeon_common_context.h @@ -117,17 +117,17 @@ struct radeon_framebuffer }; - + struct radeon_colorbuffer_state { GLuint clear; int roundEnable; - struct radeon_renderbuffer *rrb; + struct gl_renderbuffer *rb; uint32_t draw_offset; /* offset into color renderbuffer - FBOs */ }; struct radeon_depthbuffer_state { GLuint clear; - struct radeon_renderbuffer *rrb; + struct gl_renderbuffer *rb; }; struct radeon_scissor_state { @@ -346,16 +346,6 @@ struct radeon_dri_mirror { __DRIcontextPrivate *context; /* DRI context */ __DRIscreenPrivate *screen; /* DRI screen */ - /** - * DRI drawable bound to this context for drawing. - */ - __DRIdrawablePrivate *drawable; - - /** - * DRI drawable bound to this context for reading. - */ - __DRIdrawablePrivate *readable; - drm_context_t hwContext; drm_hw_lock_t *hwLock; int fd; @@ -388,7 +378,7 @@ typedef void (*radeon_line_func) (radeonContextPtr, typedef void (*radeon_point_func) (radeonContextPtr, radeonVertex *); -#define RADEON_MAX_BOS 24 +#define RADEON_MAX_BOS 32 struct radeon_state { struct radeon_colorbuffer_state color; struct radeon_depthbuffer_state depth; @@ -416,11 +406,12 @@ struct radeon_cmdbuf { struct radeon_context { GLcontext *glCtx; radeonScreenPtr radeonScreen; /* Screen private DRI data */ - + /* Texture object bookkeeping */ int texture_depth; float initialMaxAnisotropy; + uint32_t texture_row_align; struct radeon_dma dma; struct radeon_hw_state hw; @@ -457,11 +448,27 @@ struct radeon_context { driOptionCache optionCache; struct radeon_cmdbuf cmdbuf; - + drm_clip_rect_t fboRect; GLboolean constant_cliprect; /* use for FBO or DRI2 rendering */ GLboolean front_cliprects; + /** + * Set if rendering has occured to the drawable's front buffer. + * + * This is used in the DRI2 case to detect that glFlush should also copy + * the contents of the fake front buffer to the real front buffer. + */ + GLboolean front_buffer_dirty; + + /** + * Track whether front-buffer rendering is currently enabled + * + * A separate flag is used to track this in order to support MRT more + * easily. + */ + GLboolean is_front_buffer_rendering; + struct { struct gl_fragment_program *bitmap_fp; struct gl_vertex_program *passthrough_vp; @@ -490,6 +497,17 @@ struct radeon_context { #define RADEON_CONTEXT(glctx) ((radeonContextPtr)(ctx->DriverCtx)) +static inline __DRIdrawablePrivate* radeon_get_drawable(radeonContextPtr radeon) +{ + return radeon->dri.context->driDrawablePriv; +} + +static inline __DRIdrawablePrivate* radeon_get_readable(radeonContextPtr radeon) +{ + return radeon->dri.context->driReadablePriv; +} + + /** * This function takes a float and packs it into a uint32_t */ diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c index 2600c78df3..8f780c443c 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_context.c @@ -283,6 +283,11 @@ r100CreateContext( const __GLcontextModes *glVisual, i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures"); + /* FIXME: When no memory manager is available we should set this + * to some reasonable value based on texture memory pool size */ + /* FIXME: does r100 support 2048x2048 texture ? */ + ctx->Const.MaxTextureLevels = 12; + ctx->Const.MaxTextureMaxAnisotropy = 16.0; /* No wide points. diff --git a/src/mesa/drivers/dri/radeon/radeon_cs_legacy.c b/src/mesa/drivers/dri/radeon/radeon_cs_legacy.c index b33417e93e..a2727ef6f7 100644 --- a/src/mesa/drivers/dri/radeon/radeon_cs_legacy.c +++ b/src/mesa/drivers/dri/radeon/radeon_cs_legacy.c @@ -267,14 +267,6 @@ static int cs_set_age(struct radeon_cs *cs) return 0; } -static void dump_cmdbuf(struct radeon_cs *cs) -{ - int i; - for (i = 0; i < cs->cdw; i++){ - fprintf(stderr,"%x: %08x\n", i, cs->packets[i]); - } - -} static int cs_emit(struct radeon_cs *cs) { struct cs_manager_legacy *csm = (struct cs_manager_legacy*)cs->csm; diff --git a/src/mesa/drivers/dri/radeon/radeon_dma.c b/src/mesa/drivers/dri/radeon/radeon_dma.c index db96269337..2fbf89bf6d 100644 --- a/src/mesa/drivers/dri/radeon/radeon_dma.c +++ b/src/mesa/drivers/dri/radeon/radeon_dma.c @@ -164,7 +164,7 @@ void rcommon_emit_vector(GLcontext * ctx, struct radeon_aos *aos, void radeonRefillCurrentDmaRegion(radeonContextPtr rmesa, int size) { - size = MAX2(size, MAX_DMA_BUF_SZ * 16); + size = MAX2(size, MAX_DMA_BUF_SZ); if (RADEON_DEBUG & (DEBUG_IOCTL | DEBUG_DMA)) fprintf(stderr, "%s\n", __FUNCTION__); @@ -208,7 +208,13 @@ again_alloc: if (radeon_revalidate_bos(rmesa->glCtx) == GL_FALSE) fprintf(stderr,"failure to revalidate BOs - badness\n"); - + + if (!rmesa->dma.current) { + /* Cmd buff have been flushed in radeon_revalidate_bos */ + rmesa->dma.nr_released_bufs = 0; + goto again_alloc; + } + radeon_bo_map(rmesa->dma.current, 1); } @@ -325,6 +331,9 @@ void radeonReleaseArrays( GLcontext *ctx, GLuint newinputs ) radeonContextPtr radeon = RADEON_CONTEXT( ctx ); int i; + if (radeon->dma.flush) { + radeon->dma.flush(radeon->glCtx); + } if (radeon->tcl.elt_dma_bo) { radeon_bo_unref(radeon->tcl.elt_dma_bo); radeon->tcl.elt_dma_bo = NULL; diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.c b/src/mesa/drivers/dri/radeon/radeon_ioctl.c index b5fde6d3de..01c45df2df 100644 --- a/src/mesa/drivers/dri/radeon/radeon_ioctl.c +++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.c @@ -35,7 +35,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include <sched.h> -#include <errno.h> +#include <errno.h> #include "main/attrib.h" #include "main/enable.h" @@ -113,8 +113,33 @@ void radeonSetUpAtomList( r100ContextPtr rmesa ) insert_at_tail(&rmesa->radeon.hw.atomlist, &rmesa->hw.glt); } +void radeonEmitScissor(r100ContextPtr rmesa) +{ + BATCH_LOCALS(&rmesa->radeon); + if (!rmesa->radeon.radeonScreen->kernel_mm) { + return; + } + if (rmesa->radeon.state.scissor.enabled) { + BEGIN_BATCH(6); + OUT_BATCH(CP_PACKET0(RADEON_PP_CNTL, 0)); + OUT_BATCH(rmesa->hw.ctx.cmd[CTX_PP_CNTL] | RADEON_SCISSOR_ENABLE); + OUT_BATCH(CP_PACKET0(RADEON_RE_TOP_LEFT, 0)); + OUT_BATCH((rmesa->radeon.state.scissor.rect.y1 << 16) | + rmesa->radeon.state.scissor.rect.x1); + OUT_BATCH(CP_PACKET0(RADEON_RE_WIDTH_HEIGHT, 0)); + OUT_BATCH(((rmesa->radeon.state.scissor.rect.y2 - 1) << 16) | + (rmesa->radeon.state.scissor.rect.x2 - 1)); + END_BATCH(); + } else { + BEGIN_BATCH(2); + OUT_BATCH(CP_PACKET0(RADEON_PP_CNTL, 0)); + OUT_BATCH(rmesa->hw.ctx.cmd[CTX_PP_CNTL] & ~RADEON_SCISSOR_ENABLE); + END_BATCH(); + } +} + /* Fire a section of the retained (indexed_verts) buffer as a regular - * primtive. + * primtive. */ extern void radeonEmitVbufPrim( r100ContextPtr rmesa, GLuint vertex_format, @@ -124,8 +149,9 @@ extern void radeonEmitVbufPrim( r100ContextPtr rmesa, BATCH_LOCALS(&rmesa->radeon); assert(!(primitive & RADEON_CP_VC_CNTL_PRIM_WALK_IND)); - + radeonEmitState(&rmesa->radeon); + radeonEmitScissor(rmesa); #if RADEON_OLD_PACKETS BEGIN_BATCH(8); @@ -135,7 +161,7 @@ extern void radeonEmitVbufPrim( r100ContextPtr rmesa, } else { OUT_BATCH(rmesa->ioctl.vertex_offset); } - + OUT_BATCH(vertex_nr); OUT_BATCH(vertex_format); OUT_BATCH(primitive | RADEON_CP_VC_CNTL_PRIM_WALK_LIST | @@ -149,10 +175,10 @@ extern void radeonEmitVbufPrim( r100ContextPtr rmesa, RADEON_GEM_DOMAIN_GTT, 0, 0); } - + END_BATCH(); - -#else + +#else BEGIN_BATCH(4); OUT_BATCH_PACKET3_CLIP(RADEON_CP_PACKET3_3D_DRAW_VBUF, 1); OUT_BATCH(vertex_format); @@ -173,7 +199,7 @@ void radeonFlushElts( GLcontext *ctx ) int nr; uint32_t *cmd = (uint32_t *)(rmesa->radeon.cmdbuf.cs->packets + rmesa->tcl.elt_cmd_start); int dwords = (rmesa->radeon.cmdbuf.cs->section_ndw - rmesa->radeon.cmdbuf.cs->section_cdw); - + if (RADEON_DEBUG & DEBUG_IOCTL) fprintf(stderr, "%s\n", __FUNCTION__); @@ -230,9 +256,10 @@ GLushort *radeonAllocEltsOpenEnded( r100ContextPtr rmesa, fprintf(stderr, "%s %d prim %x\n", __FUNCTION__, min_nr, primitive); assert((primitive & RADEON_CP_VC_CNTL_PRIM_WALK_IND)); - + radeonEmitState(&rmesa->radeon); - + radeonEmitScissor(rmesa); + rmesa->tcl.elt_cmd_start = rmesa->radeon.cmdbuf.cs->cdw; /* round up min_nr to align the state */ @@ -248,16 +275,15 @@ GLushort *radeonAllocEltsOpenEnded( r100ContextPtr rmesa, } OUT_BATCH(0xffff); OUT_BATCH(vertex_format); - OUT_BATCH(primitive | + OUT_BATCH(primitive | RADEON_CP_VC_CNTL_PRIM_WALK_IND | RADEON_CP_VC_CNTL_COLOR_ORDER_RGBA | RADEON_CP_VC_CNTL_VTX_FMT_RADEON_MODE); - #else BEGIN_BATCH_NO_AUTOSTATE(ELTS_BUFSZ(align_min_nr)/4); OUT_BATCH_PACKET3_CLIP(RADEON_CP_PACKET3_DRAW_INDX, 0); OUT_BATCH(vertex_format); - OUT_BATCH(primitive | + OUT_BATCH(primitive | RADEON_CP_VC_CNTL_PRIM_WALK_IND | RADEON_CP_VC_CNTL_COLOR_ORDER_RGBA | RADEON_CP_VC_CNTL_MAOS_ENABLE | @@ -269,7 +295,7 @@ GLushort *radeonAllocEltsOpenEnded( r100ContextPtr rmesa, rmesa->tcl.elt_used = min_nr; retval = (GLushort *)(rmesa->radeon.cmdbuf.cs->packets + rmesa->tcl.elt_cmd_offset); - + if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s: header prim %x \n", __FUNCTION__, primitive); @@ -305,7 +331,7 @@ void radeonEmitVertexAOS( r100ContextPtr rmesa, #endif } - + void radeonEmitAOS( r100ContextPtr rmesa, GLuint nr, @@ -314,7 +340,7 @@ void radeonEmitAOS( r100ContextPtr rmesa, #if RADEON_OLD_PACKETS assert( nr == 1 ); rmesa->ioctl.bo = rmesa->radeon.tcl.aos[0].bo; - rmesa->ioctl.vertex_offset = + rmesa->ioctl.vertex_offset = (rmesa->radeon.tcl.aos[0].offset + offset * rmesa->radeon.tcl.aos[0].stride * 4); #else BATCH_LOCALS(&rmesa->radeon); @@ -336,7 +362,7 @@ void radeonEmitAOS( r100ContextPtr rmesa, (rmesa->radeon.tcl.aos[i].stride << 8) | (rmesa->radeon.tcl.aos[i + 1].components << 16) | (rmesa->radeon.tcl.aos[i + 1].stride << 24)); - + voffset = rmesa->radeon.tcl.aos[i + 0].offset + offset * 4 * rmesa->radeon.tcl.aos[i + 0].stride; OUT_BATCH_RELOC(voffset, @@ -352,7 +378,7 @@ void radeonEmitAOS( r100ContextPtr rmesa, RADEON_GEM_DOMAIN_GTT, 0, 0); } - + if (nr & 1) { OUT_BATCH((rmesa->radeon.tcl.aos[nr - 1].components << 0) | (rmesa->radeon.tcl.aos[nr - 1].stride << 8)); @@ -370,7 +396,7 @@ void radeonEmitAOS( r100ContextPtr rmesa, (rmesa->radeon.tcl.aos[i].stride << 8) | (rmesa->radeon.tcl.aos[i + 1].components << 16) | (rmesa->radeon.tcl.aos[i + 1].stride << 24)); - + voffset = rmesa->radeon.tcl.aos[i + 0].offset + offset * 4 * rmesa->radeon.tcl.aos[i + 0].stride; OUT_BATCH(voffset); @@ -378,7 +404,7 @@ void radeonEmitAOS( r100ContextPtr rmesa, offset * 4 * rmesa->radeon.tcl.aos[i + 1].stride; OUT_BATCH(voffset); } - + if (nr & 1) { OUT_BATCH((rmesa->radeon.tcl.aos[nr - 1].components << 0) | (rmesa->radeon.tcl.aos[nr - 1].stride << 8)); @@ -427,7 +453,7 @@ static void radeonUserClear(GLcontext *ctx, GLuint mask) static void radeonKernelClear(GLcontext *ctx, GLuint flags) { r100ContextPtr rmesa = R100_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon); drm_radeon_sarea_t *sarea = rmesa->radeon.sarea; uint32_t clear; GLint ret, i; @@ -529,7 +555,7 @@ static void radeonKernelClear(GLcontext *ctx, GLuint flags) depth_boxes[n].f[CLEAR_Y1] = (float)b[n].y1; depth_boxes[n].f[CLEAR_X2] = (float)b[n].x2; depth_boxes[n].f[CLEAR_Y2] = (float)b[n].y2; - depth_boxes[n].f[CLEAR_DEPTH] = + depth_boxes[n].f[CLEAR_DEPTH] = (float)rmesa->radeon.state.depth.clear; } @@ -548,7 +574,7 @@ static void radeonKernelClear(GLcontext *ctx, GLuint flags) static void radeonClear( GLcontext *ctx, GLbitfield mask ) { r100ContextPtr rmesa = R100_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon); GLuint flags = 0; GLuint color_mask = 0; GLuint orig_mask = mask; @@ -560,11 +586,11 @@ static void radeonClear( GLcontext *ctx, GLbitfield mask ) { LOCK_HARDWARE( &rmesa->radeon ); UNLOCK_HARDWARE( &rmesa->radeon ); - if ( dPriv->numClipRects == 0 ) + if ( dPriv->numClipRects == 0 ) return; } - - radeon_firevertices(&rmesa->radeon); + + radeon_firevertices(&rmesa->radeon); if ( mask & BUFFER_BIT_FRONT_LEFT ) { flags |= RADEON_FRONT; @@ -594,12 +620,12 @@ static void radeonClear( GLcontext *ctx, GLbitfield mask ) _swrast_Clear( ctx, mask ); } - if ( !flags ) + if ( !flags ) return; if (rmesa->using_hyperz) { flags |= RADEON_USE_COMP_ZBUF; -/* if (rmesa->radeon.radeonScreen->chipset & RADEON_CHIPSET_TCL) +/* if (rmesa->radeon.radeonScreen->chipset & RADEON_CHIPSET_TCL) flags |= RADEON_USE_HIERZ; */ if (((flags & RADEON_DEPTH) && (flags & RADEON_STENCIL) && ((rmesa->radeon.state.stencil.clear & RADEON_STENCIL_WRITE_MASK) == RADEON_STENCIL_WRITE_MASK))) { diff --git a/src/mesa/drivers/dri/radeon/radeon_lock.c b/src/mesa/drivers/dri/radeon/radeon_lock.c index fe19218d7a..5774f7ebcf 100644 --- a/src/mesa/drivers/dri/radeon/radeon_lock.c +++ b/src/mesa/drivers/dri/radeon/radeon_lock.c @@ -58,8 +58,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ void radeonGetLock(radeonContextPtr rmesa, GLuint flags) { - __DRIdrawablePrivate *const drawable = rmesa->dri.drawable; - __DRIdrawablePrivate *const readable = rmesa->dri.readable; + __DRIdrawablePrivate *const drawable = radeon_get_drawable(rmesa); + __DRIdrawablePrivate *const readable = radeon_get_readable(rmesa); __DRIscreenPrivate *sPriv = rmesa->dri.screen; assert(drawable != NULL); @@ -95,8 +95,8 @@ void radeon_lock_hardware(radeonContextPtr radeon) struct radeon_framebuffer *rfb = NULL; struct radeon_renderbuffer *rrb = NULL; - if (radeon->dri.drawable) { - rfb = radeon->dri.drawable->driverPrivate; + if (radeon_get_drawable(radeon)) { + rfb = radeon_get_drawable(radeon)->driverPrivate; if (rfb) rrb = radeon_get_renderbuffer(&rfb->base, diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c index 0a33fe4afa..f04a07fecd 100644 --- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c +++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c @@ -86,10 +86,11 @@ static int radeon_compressed_num_bytes(GLuint mesaFormat) * \param curOffset points to the offset at which the image is to be stored * and is updated by this function according to the size of the image. */ -static void compute_tex_image_offset(radeon_mipmap_tree *mt, +static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree *mt, GLuint face, GLuint level, GLuint* curOffset) { radeon_mipmap_level *lvl = &mt->levels[level]; + uint32_t row_align = rmesa->texture_row_align - 1; /* Find image size in bytes */ if (mt->compressed) { @@ -107,7 +108,7 @@ static void compute_tex_image_offset(radeon_mipmap_tree *mt, lvl->rowstride = (lvl->width * mt->bpp * 2 + 31) & ~31; lvl->size = lvl->rowstride * ((lvl->height + 1) / 2) * lvl->depth; } else { - lvl->rowstride = (lvl->width * mt->bpp + 31) & ~31; + lvl->rowstride = (lvl->width * mt->bpp + row_align) & ~row_align; lvl->size = lvl->rowstride * lvl->height * lvl->depth; } assert(lvl->size > 0); @@ -131,14 +132,40 @@ static GLuint minify(GLuint size, GLuint levels) return size; } -static void calculate_miptree_layout(radeon_mipmap_tree *mt) + +static void calculate_miptree_layout_r100(radeonContextPtr rmesa, radeon_mipmap_tree *mt) +{ + GLuint curOffset; + GLuint numLevels; + GLuint i; + GLuint face; + + numLevels = mt->lastLevel - mt->firstLevel + 1; + assert(numLevels <= rmesa->glCtx->Const.MaxTextureLevels); + + curOffset = 0; + for(face = 0; face < mt->faces; face++) { + + for(i = 0; i < numLevels; i++) { + mt->levels[i].width = minify(mt->width0, i); + mt->levels[i].height = minify(mt->height0, i); + mt->levels[i].depth = minify(mt->depth0, i); + compute_tex_image_offset(rmesa, mt, face, i, &curOffset); + } + } + + /* Note the required size in memory */ + mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK; +} + +static void calculate_miptree_layout_r300(radeonContextPtr rmesa, radeon_mipmap_tree *mt) { GLuint curOffset; GLuint numLevels; GLuint i; numLevels = mt->lastLevel - mt->firstLevel + 1; - assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS); + assert(numLevels <= rmesa->glCtx->Const.MaxTextureLevels); curOffset = 0; for(i = 0; i < numLevels; i++) { @@ -149,14 +176,13 @@ static void calculate_miptree_layout(radeon_mipmap_tree *mt) mt->levels[i].depth = minify(mt->depth0, i); for(face = 0; face < mt->faces; face++) - compute_tex_image_offset(mt, face, i, &curOffset); + compute_tex_image_offset(rmesa, mt, face, i, &curOffset); } /* Note the required size in memory */ mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK; } - /** * Create a new mipmap tree, calculate its layout and allocate memory. */ @@ -181,7 +207,10 @@ radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa, radeonTexObj * mt->tilebits = tilebits; mt->compressed = compressed; - calculate_miptree_layout(mt); + if (rmesa->radeonScreen->chip_family >= CHIP_FAMILY_R300) + calculate_miptree_layout_r300(rmesa, mt); + else + calculate_miptree_layout_r100(rmesa, mt); #ifdef RADEON_DEBUG_BO mt->bo = radeon_bo_open(rmesa->radeonScreen->bom, diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h index 697010bc02..7ece688493 100644 --- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h +++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h @@ -47,6 +47,8 @@ struct _radeon_mipmap_level { radeon_mipmap_image faces[6]; }; +/* store the max possible in the miptree */ +#define RADEON_MIPTREE_MAX_TEXTURE_LEVELS 13 /** * A mipmap tree contains texture images in the layout that the hardware @@ -77,7 +79,7 @@ struct _radeon_mipmap_tree { GLuint tilebits; /** RADEON_TXO_xxx_TILE */ GLuint compressed; /** MESA_FORMAT_xxx indicating a compressed format, or 0 if uncompressed */ - radeon_mipmap_level levels[RADEON_MAX_TEXTURE_LEVELS]; + radeon_mipmap_level levels[RADEON_MIPTREE_MAX_TEXTURE_LEVELS]; }; radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa, radeonTexObj *t, diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c index a0e1b13178..e23d53c7a1 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.c +++ b/src/mesa/drivers/dri/radeon/radeon_screen.c @@ -253,8 +253,8 @@ static int radeonGetParam(__DRIscreenPrivate *sPriv, int param, void *value) { int ret; - drm_radeon_getparam_t gp; - struct drm_radeon_info info; + drm_radeon_getparam_t gp = { 0 }; + struct drm_radeon_info info = { 0 }; if (sPriv->drm_version.major >= 2) { info.value = (uint64_t)value; @@ -417,6 +417,7 @@ static const __DRItexBufferExtension r600TexBufferExtension = { static int radeon_set_screen_flags(radeonScreenPtr screen, int device_id) { + screen->device_id = device_id; screen->chip_flags = 0; switch ( device_id ) { case PCI_CHIP_RADEON_LY: @@ -493,11 +494,7 @@ static int radeon_set_screen_flags(radeonScreenPtr screen, int device_id) screen->chip_family = CHIP_FAMILY_RS300; break; - /* 9500 with 1 pipe verified by: Reid Linnemann <lreid@cs.okstate.edu> */ case PCI_CHIP_R300_AD: - screen->chip_family = CHIP_FAMILY_RV350; - screen->chip_flags = RADEON_CHIPSET_TCL; - break; case PCI_CHIP_R300_AE: case PCI_CHIP_R300_AF: case PCI_CHIP_R300_AG: @@ -962,19 +959,6 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) { int ret; -#ifdef RADEON_PARAM_KERNEL_MM - ret = radeonGetParam(sPriv, RADEON_PARAM_KERNEL_MM, &screen->kernel_mm); - - if (ret && ret != -EINVAL) { - FREE( screen ); - fprintf(stderr, "drm_radeon_getparam_t (RADEON_OFFSET): %d\n", ret); - return NULL; - } - - if (ret == -EINVAL) - screen->kernel_mm = 0; -#endif - ret = radeonGetParam(sPriv, RADEON_PARAM_GART_BUFFER_OFFSET, &screen->gart_buffer_offset); @@ -1012,66 +996,63 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) if (ret == -1) return NULL; - if (!screen->kernel_mm) { - screen->mmio.handle = dri_priv->registerHandle; - screen->mmio.size = dri_priv->registerSize; - if ( drmMap( sPriv->fd, - screen->mmio.handle, - screen->mmio.size, - &screen->mmio.map ) ) { - FREE( screen ); - __driUtilMessage("%s: drmMap failed\n", __FUNCTION__ ); - return NULL; - } + screen->mmio.handle = dri_priv->registerHandle; + screen->mmio.size = dri_priv->registerSize; + if ( drmMap( sPriv->fd, + screen->mmio.handle, + screen->mmio.size, + &screen->mmio.map ) ) { + FREE( screen ); + __driUtilMessage("%s: drmMap failed\n", __FUNCTION__ ); + return NULL; + } + + RADEONMMIO = screen->mmio.map; + + screen->status.handle = dri_priv->statusHandle; + screen->status.size = dri_priv->statusSize; + if ( drmMap( sPriv->fd, + screen->status.handle, + screen->status.size, + &screen->status.map ) ) { + drmUnmap( screen->mmio.map, screen->mmio.size ); + FREE( screen ); + __driUtilMessage("%s: drmMap (2) failed\n", __FUNCTION__ ); + return NULL; + } + if (screen->chip_family < CHIP_FAMILY_R600) + screen->scratch = (__volatile__ uint32_t *) + ((GLubyte *)screen->status.map + RADEON_SCRATCH_REG_OFFSET); + else + screen->scratch = (__volatile__ uint32_t *) + ((GLubyte *)screen->status.map + RADEON_SCRATCH_REG_OFFSET); - RADEONMMIO = screen->mmio.map; + screen->buffers = drmMapBufs( sPriv->fd ); + if ( !screen->buffers ) { + drmUnmap( screen->status.map, screen->status.size ); + drmUnmap( screen->mmio.map, screen->mmio.size ); + FREE( screen ); + __driUtilMessage("%s: drmMapBufs failed\n", __FUNCTION__ ); + return NULL; + } - screen->status.handle = dri_priv->statusHandle; - screen->status.size = dri_priv->statusSize; + if ( dri_priv->gartTexHandle && dri_priv->gartTexMapSize ) { + screen->gartTextures.handle = dri_priv->gartTexHandle; + screen->gartTextures.size = dri_priv->gartTexMapSize; if ( drmMap( sPriv->fd, - screen->status.handle, - screen->status.size, - &screen->status.map ) ) { - drmUnmap( screen->mmio.map, screen->mmio.size ); - FREE( screen ); - __driUtilMessage("%s: drmMap (2) failed\n", __FUNCTION__ ); - return NULL; - } - if (screen->chip_family < CHIP_FAMILY_R600) - screen->scratch = (__volatile__ uint32_t *) - ((GLubyte *)screen->status.map + RADEON_SCRATCH_REG_OFFSET); - else - screen->scratch = (__volatile__ uint32_t *) - ((GLubyte *)screen->status.map + R600_SCRATCH_REG_OFFSET); - - screen->buffers = drmMapBufs( sPriv->fd ); - if ( !screen->buffers ) { + screen->gartTextures.handle, + screen->gartTextures.size, + (drmAddressPtr)&screen->gartTextures.map ) ) { + drmUnmapBufs( screen->buffers ); drmUnmap( screen->status.map, screen->status.size ); drmUnmap( screen->mmio.map, screen->mmio.size ); FREE( screen ); - __driUtilMessage("%s: drmMapBufs failed\n", __FUNCTION__ ); + __driUtilMessage("%s: drmMap failed for GART texture area\n", __FUNCTION__); return NULL; - } - - if ( dri_priv->gartTexHandle && dri_priv->gartTexMapSize ) { - screen->gartTextures.handle = dri_priv->gartTexHandle; - screen->gartTextures.size = dri_priv->gartTexMapSize; - if ( drmMap( sPriv->fd, - screen->gartTextures.handle, - screen->gartTextures.size, - (drmAddressPtr)&screen->gartTextures.map ) ) { - drmUnmapBufs( screen->buffers ); - drmUnmap( screen->status.map, screen->status.size ); - drmUnmap( screen->mmio.map, screen->mmio.size ); - FREE( screen ); - __driUtilMessage("%s: drmMap failed for GART texture area\n", __FUNCTION__); - return NULL; - } - - screen->gart_texture_offset = dri_priv->gartTexOffset + screen->gart_base; - } - } + } + screen->gart_texture_offset = dri_priv->gartTexOffset + screen->gart_base; + } if ((screen->chip_family == CHIP_FAMILY_R350 || screen->chip_family == CHIP_FAMILY_R300) && sPriv->ddx_version.minor < 2) { @@ -1161,6 +1142,17 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) } else { screen->num_gb_pipes = temp; } + + /* pipe overrides */ + switch (dri_priv->deviceID) { + case PCI_CHIP_R300_AD: /* 9500 with 1 quadpipe verified by: Reid Linnemann <lreid@cs.okstate.edu> */ + case PCI_CHIP_RV410_5E4C: /* RV410 SE only have 1 quadpipe */ + case PCI_CHIP_RV410_5E4F: /* RV410 SE only have 1 quadpipe */ + screen->num_gb_pipes = 1; + break; + default: + break; + } } if ( sPriv->drm_version.minor >= 10 ) { @@ -1224,26 +1216,24 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) screen->extensions[i++] = &driMediaStreamCounterExtension.base; } - if (!screen->kernel_mm) { #if !RADEON_COMMON - screen->extensions[i++] = &radeonTexOffsetExtension.base; + screen->extensions[i++] = &radeonTexOffsetExtension.base; #endif #if RADEON_COMMON && defined(RADEON_COMMON_FOR_R200) - if (IS_R200_CLASS(screen)) - screen->extensions[i++] = &r200AllocateExtension.base; + if (IS_R200_CLASS(screen)) + screen->extensions[i++] = &r200AllocateExtension.base; - screen->extensions[i++] = &r200texOffsetExtension.base; + screen->extensions[i++] = &r200texOffsetExtension.base; #endif #if RADEON_COMMON && defined(RADEON_COMMON_FOR_R300) - screen->extensions[i++] = &r300texOffsetExtension.base; + screen->extensions[i++] = &r300texOffsetExtension.base; #endif #if RADEON_COMMON && defined(RADEON_COMMON_FOR_R600) - screen->extensions[i++] = &r600texOffsetExtension.base; + screen->extensions[i++] = &r600texOffsetExtension.base; #endif - } screen->extensions[i++] = NULL; sPriv->extensions = screen->extensions; @@ -1253,10 +1243,7 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv ) screen->sarea = (drm_radeon_sarea_t *) ((GLubyte *) sPriv->pSAREA + screen->sarea_priv_offset); - if (screen->kernel_mm) - screen->bom = radeon_bo_manager_gem_ctor(sPriv->fd); - else - screen->bom = radeon_bo_manager_legacy_ctor(screen); + screen->bom = radeon_bo_manager_legacy_ctor(screen); if (screen->bom == NULL) { free(screen); return NULL; @@ -1271,7 +1258,7 @@ radeonCreateScreen2(__DRIscreenPrivate *sPriv) radeonScreenPtr screen; int i; int ret; - uint32_t device_id; + uint32_t device_id = 0; uint32_t temp = 0; /* Allocate the private area */ @@ -1294,7 +1281,15 @@ radeonCreateScreen2(__DRIscreenPrivate *sPriv) screen->kernel_mm = 1; screen->chip_flags = 0; - ret = radeonGetParam(sPriv, RADEON_PARAM_IRQ_NR, &screen->irq); + /* if we have kms we can support all of these */ + screen->drmSupportsCubeMapsR200 = 1; + screen->drmSupportsBlendColor = 1; + screen->drmSupportsTriPerf = 1; + screen->drmSupportsFragShader = 1; + screen->drmSupportsPointSprites = 1; + screen->drmSupportsCubeMapsR100 = 1; + screen->drmSupportsVertexProgram = 1; + screen->irq = 1; ret = radeonGetParam(sPriv, RADEON_PARAM_DEVICE_ID, &device_id); if (ret) { @@ -1346,6 +1341,18 @@ radeonCreateScreen2(__DRIscreenPrivate *sPriv) } else { screen->num_gb_pipes = temp; } + + /* pipe overrides */ + switch (device_id) { + case PCI_CHIP_R300_AD: /* 9500 with 1 quadpipe verified by: Reid Linnemann <lreid@cs.okstate.edu> */ + case PCI_CHIP_RV410_5E4C: /* RV410 SE only have 1 quadpipe */ + case PCI_CHIP_RV410_5E4F: /* RV410 SE only have 1 quadpipe */ + screen->num_gb_pipes = 1; + break; + default: + break; + } + } i = 0; @@ -1586,6 +1593,7 @@ static GLboolean radeonCreateContext(const __GLcontextModes * glVisual, #endif #if !RADEON_COMMON + (void)screen; return r100CreateContext(glVisual, driContextPriv, sharedContextPriv); #endif return GL_FALSE; diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.h b/src/mesa/drivers/dri/radeon/radeon_screen.h index 5194224acb..2a2f6b1b0b 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.h +++ b/src/mesa/drivers/dri/radeon/radeon_screen.h @@ -59,6 +59,7 @@ typedef struct radeon_screen { int chip_flags; int cpp; int card_type; + int device_id; /* PCI ID */ int AGPMode; unsigned int irq; /* IRQ number (0 means none) */ diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index d9a7ef6061..06b8c29936 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -149,7 +149,7 @@ static void radeonBlendFuncSeparate( GLcontext *ctx, GLenum sfactorA, GLenum dfactorA ) { r100ContextPtr rmesa = R100_CONTEXT(ctx); - GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] & + GLuint b = rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] & ~(RADEON_SRC_BLEND_MASK | RADEON_DST_BLEND_MASK); GLboolean fallback = GL_FALSE; @@ -392,7 +392,7 @@ static void radeonFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) rmesa->hw.fog.cmd[FOG_D] = d.i; } break; - case GL_FOG_COLOR: + case GL_FOG_COLOR: RADEON_STATECHANGE( rmesa, ctx ); UNCLAMPED_FLOAT_TO_RGB_CHAN( col, ctx->Fog.Color ); rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] &= ~RADEON_FOG_COLOR_MASK; @@ -495,7 +495,7 @@ static void radeonLineStipple( GLcontext *ctx, GLint factor, GLushort pattern ) r100ContextPtr rmesa = R100_CONTEXT(ctx); RADEON_STATECHANGE( rmesa, lin ); - rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = + rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((((GLuint)factor & 0xff) << 16) | ((GLuint)pattern)); } @@ -558,7 +558,7 @@ static void radeonPolygonStipple( GLcontext *ctx, const GLubyte *mask ) /* FIXME: Use window x,y offsets into stipple RAM. */ stipple.mask = rmesa->state.stipple.mask; - drmCommandWrite( rmesa->radeon.dri.fd, DRM_RADEON_STIPPLE, + drmCommandWrite( rmesa->radeon.dri.fd, DRM_RADEON_STIPPLE, &stipple, sizeof(drm_radeon_stipple_t) ); UNLOCK_HARDWARE( &rmesa->radeon ); } @@ -569,7 +569,7 @@ static void radeonPolygonMode( GLcontext *ctx, GLenum face, GLenum mode ) GLboolean flag = (ctx->_TriangleCaps & DD_TRI_UNFILLED) != 0; /* Can't generally do unfilled via tcl, but some good special - * cases work. + * cases work. */ TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_UNFILLED, flag); if (rmesa->radeon.TclFallback) { @@ -617,7 +617,7 @@ static void radeonUpdateSpecular( GLcontext *ctx ) rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE; rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE; p |= RADEON_SPECULAR_ENABLE; - rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= + rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_DIFFUSE_SPECULAR_COMBINE; } else if (ctx->Light.Enabled) { @@ -647,7 +647,7 @@ static void radeonUpdateSpecular( GLcontext *ctx ) RADEON_TCL_COMPUTE_SPECULAR) != 0; } } - + TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_FOGCOORDSPEC, flag); if (NEED_SECONDARY_COLOR(ctx)) { @@ -663,7 +663,7 @@ static void radeonUpdateSpecular( GLcontext *ctx ) /* Update vertex/render formats */ - if (rmesa->radeon.TclFallback) { + if (rmesa->radeon.TclFallback) { radeonChooseRenderState( ctx ); radeonChooseVertexState( ctx ); } @@ -675,7 +675,7 @@ static void radeonUpdateSpecular( GLcontext *ctx ) */ -/* Update on colormaterial, material emmissive/ambient, +/* Update on colormaterial, material emmissive/ambient, * lightmodel.globalambient */ static void update_global_ambient( GLcontext *ctx ) @@ -688,23 +688,23 @@ static void update_global_ambient( GLcontext *ctx ) */ if ((rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] & ((3 << RADEON_EMISSIVE_SOURCE_SHIFT) | - (3 << RADEON_AMBIENT_SOURCE_SHIFT))) == 0) + (3 << RADEON_AMBIENT_SOURCE_SHIFT))) == 0) { - COPY_3V( &fcmd[GLT_RED], + COPY_3V( &fcmd[GLT_RED], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION]); ACC_SCALE_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient, ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT]); - } + } else { COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient ); } - + RADEON_DB_STATECHANGE(rmesa, &rmesa->hw.glt); } -/* Update on change to +/* Update on change to * - light[p].colors * - light[p].enabled */ @@ -718,10 +718,10 @@ static void update_light_colors( GLcontext *ctx, GLuint p ) r100ContextPtr rmesa = R100_CONTEXT(ctx); float *fcmd = (float *)RADEON_DB_STATE( lit[p] ); - COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient ); + COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient ); COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse ); COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular ); - + RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] ); } } @@ -735,7 +735,7 @@ static void check_twoside_fallback( GLcontext *ctx ) if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) { if (ctx->Light.ColorMaterialEnabled && - (ctx->Light.ColorMaterialBitmask & BACK_MATERIAL_BITS) != + (ctx->Light.ColorMaterialBitmask & BACK_MATERIAL_BITS) != ((ctx->Light.ColorMaterialBitmask & FRONT_MATERIAL_BITS)<<1)) fallback = GL_TRUE; else { @@ -743,7 +743,7 @@ static void check_twoside_fallback( GLcontext *ctx ) if (memcmp( ctx->Light.Material.Attrib[i], ctx->Light.Material.Attrib[i+1], sizeof(GLfloat)*4) != 0) { - fallback = GL_TRUE; + fallback = GL_TRUE; break; } } @@ -761,8 +761,8 @@ static void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode ) light_model_ctl1 &= ~((3 << RADEON_EMISSIVE_SOURCE_SHIFT) | (3 << RADEON_AMBIENT_SOURCE_SHIFT) | (3 << RADEON_DIFFUSE_SOURCE_SHIFT) | - (3 << RADEON_SPECULAR_SOURCE_SHIFT)); - + (3 << RADEON_SPECULAR_SOURCE_SHIFT)); + if (ctx->Light.ColorMaterialEnabled) { GLuint mask = ctx->Light.ColorMaterialBitmask; @@ -783,7 +783,7 @@ static void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode ) light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT); } - + if (mask & MAT_BIT_FRONT_DIFFUSE) { light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE << RADEON_DIFFUSE_SOURCE_SHIFT); @@ -792,7 +792,7 @@ static void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode ) light_model_ctl1 |= (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT); } - + if (mask & MAT_BIT_FRONT_SPECULAR) { light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE << RADEON_SPECULAR_SOURCE_SHIFT); @@ -810,10 +810,10 @@ static void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode ) (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) | (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT); } - + if (light_model_ctl1 != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]) { RADEON_STATECHANGE( rmesa, tcl ); - rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = light_model_ctl1; + rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = light_model_ctl1; } } @@ -823,14 +823,14 @@ void radeonUpdateMaterial( GLcontext *ctx ) GLfloat (*mat)[4] = ctx->Light.Material.Attrib; GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( mtl ); GLuint mask = ~0; - + if (ctx->Light.ColorMaterialEnabled) mask &= ~ctx->Light.ColorMaterialBitmask; if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "%s\n", __FUNCTION__); - + if (mask & MAT_BIT_FRONT_EMISSION) { fcmd[MTL_EMMISSIVE_RED] = mat[MAT_ATTRIB_FRONT_EMISSION][0]; fcmd[MTL_EMMISSIVE_GREEN] = mat[MAT_ATTRIB_FRONT_EMISSION][1]; @@ -880,7 +880,7 @@ void radeonUpdateMaterial( GLcontext *ctx ) * * which are calculated in light.c and are correct for the current * lighting space (model or eye), hence dependencies on _NEW_MODELVIEW - * and _MESA_NEW_NEED_EYE_COORDS. + * and _MESA_NEW_NEED_EYE_COORDS. */ static void update_light( GLcontext *ctx ) { @@ -897,12 +897,12 @@ static void update_light( GLcontext *ctx ) tmp &= ~RADEON_LIGHT_IN_MODELSPACE; else tmp |= RADEON_LIGHT_IN_MODELSPACE; - + /* Leave this test disabled: (unexplained q3 lockup) (even with new packets) */ - if (tmp != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]) + if (tmp != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]) { RADEON_STATECHANGE( rmesa, tcl ); rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = tmp; @@ -926,10 +926,10 @@ static void update_light( GLcontext *ctx ) if (ctx->Light.Light[p].Enabled) { struct gl_light *l = &ctx->Light.Light[p]; GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( lit[p] ); - + if (l->EyePosition[3] == 0.0) { - COPY_3FV( &fcmd[LIT_POSITION_X], l->_VP_inf_norm ); - COPY_3FV( &fcmd[LIT_DIRECTION_X], l->_h_inf_norm ); + COPY_3FV( &fcmd[LIT_POSITION_X], l->_VP_inf_norm ); + COPY_3FV( &fcmd[LIT_DIRECTION_X], l->_h_inf_norm ); fcmd[LIT_POSITION_W] = 0; fcmd[LIT_DIRECTION_W] = 0; } else { @@ -953,26 +953,26 @@ static void radeonLightfv( GLcontext *ctx, GLenum light, GLint p = light - GL_LIGHT0; struct gl_light *l = &ctx->Light.Light[p]; GLfloat *fcmd = (GLfloat *)rmesa->hw.lit[p].cmd; - + switch (pname) { - case GL_AMBIENT: + case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: update_light_colors( ctx, p ); break; - case GL_SPOT_DIRECTION: - /* picked up in update_light */ + case GL_SPOT_DIRECTION: + /* picked up in update_light */ break; case GL_POSITION: { - /* positions picked up in update_light, but can do flag here */ + /* positions picked up in update_light, but can do flag here */ GLuint flag; GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2; /* FIXME: Set RANGE_ATTEN only when needed */ - if (p&1) + if (p&1) flag = RADEON_LIGHT_1_IS_LOCAL; else flag = RADEON_LIGHT_0_IS_LOCAL; @@ -1064,7 +1064,7 @@ static void radeonLightfv( GLcontext *ctx, GLenum light, } } - + static void radeonLightModelfv( GLcontext *ctx, GLenum pname, @@ -1073,7 +1073,7 @@ static void radeonLightModelfv( GLcontext *ctx, GLenum pname, r100ContextPtr rmesa = R100_CONTEXT(ctx); switch (pname) { - case GL_LIGHT_MODEL_AMBIENT: + case GL_LIGHT_MODEL_AMBIENT: update_global_ambient( ctx ); break; @@ -1247,14 +1247,14 @@ static void radeonStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail, /* radeon 7200 have stencil bug, DEC and INC_WRAP will actually both do DEC_WRAP, and DEC_WRAP (and INVERT) will do INVERT. No way to get correct INC_WRAP and DEC, but DEC_WRAP can be fixed by using DEC and INC_WRAP at least use INC. */ - + GLuint tempRADEON_STENCIL_FAIL_DEC_WRAP; GLuint tempRADEON_STENCIL_FAIL_INC_WRAP; GLuint tempRADEON_STENCIL_ZFAIL_DEC_WRAP; GLuint tempRADEON_STENCIL_ZFAIL_INC_WRAP; GLuint tempRADEON_STENCIL_ZPASS_DEC_WRAP; GLuint tempRADEON_STENCIL_ZPASS_INC_WRAP; - + if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_BROKEN_STENCIL) { tempRADEON_STENCIL_FAIL_DEC_WRAP = RADEON_STENCIL_FAIL_DEC; tempRADEON_STENCIL_FAIL_INC_WRAP = RADEON_STENCIL_FAIL_INC; @@ -1271,7 +1271,7 @@ static void radeonStencilOpSeparate( GLcontext *ctx, GLenum face, GLenum fail, tempRADEON_STENCIL_ZPASS_DEC_WRAP = RADEON_STENCIL_ZPASS_DEC_WRAP; tempRADEON_STENCIL_ZPASS_INC_WRAP = RADEON_STENCIL_ZPASS_INC_WRAP; } - + RADEON_STATECHANGE( rmesa, ctx ); rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] &= ~(RADEON_STENCIL_FAIL_MASK | RADEON_STENCIL_ZFAIL_MASK | @@ -1363,7 +1363,7 @@ static void radeonClearStencil( GLcontext *ctx, GLint s ) { r100ContextPtr rmesa = R100_CONTEXT(ctx); - rmesa->radeon.state.stencil.clear = + rmesa->radeon.state.stencil.clear = ((GLuint) (ctx->Stencil.Clear & 0xff) | (0xff << RADEON_STENCIL_MASK_SHIFT) | ((ctx->Stencil.WriteMask[0] & 0xff) << RADEON_STENCIL_WRITEMASK_SHIFT)); @@ -1388,7 +1388,7 @@ static void radeonClearStencil( GLcontext *ctx, GLint s ) void radeonUpdateWindow( GLcontext *ctx ) { r100ContextPtr rmesa = R100_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon); GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0; GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0; const GLfloat *v = ctx->Viewport._WindowMap.m; @@ -1443,7 +1443,7 @@ static void radeonDepthRange( GLcontext *ctx, GLclampd nearval, void radeonUpdateViewportOffset( GLcontext *ctx ) { r100ContextPtr rmesa = R100_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable; + __DRIdrawablePrivate *dPriv = radeon_get_drawable(&rmesa->radeon); GLfloat xoffset = (GLfloat)dPriv->x; GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h; const GLfloat *v = ctx->Viewport._WindowMap.m; @@ -1473,8 +1473,8 @@ void radeonUpdateViewportOffset( GLcontext *ctx ) RADEON_STIPPLE_Y_OFFSET_MASK); /* add magic offsets, then invert */ - stx = 31 - ((rmesa->radeon.dri.drawable->x - 1) & RADEON_STIPPLE_COORD_MASK); - sty = 31 - ((rmesa->radeon.dri.drawable->y + rmesa->radeon.dri.drawable->h - 1) + stx = 31 - ((dPriv->x - 1) & RADEON_STIPPLE_COORD_MASK); + sty = 31 - ((dPriv->y + dPriv->h - 1) & RADEON_STIPPLE_COORD_MASK); m |= ((stx << RADEON_STIPPLE_X_OFFSET_SHIFT) | @@ -1613,7 +1613,7 @@ static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state ) case GL_CLIP_PLANE2: case GL_CLIP_PLANE3: case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: + case GL_CLIP_PLANE5: p = cap-GL_CLIP_PLANE0; RADEON_STATECHANGE( rmesa, tcl ); if (state) { @@ -1678,13 +1678,13 @@ static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state ) case GL_LIGHT7: RADEON_STATECHANGE(rmesa, tcl); p = cap - GL_LIGHT0; - if (p&1) + if (p&1) flag = (RADEON_LIGHT_1_ENABLE | - RADEON_LIGHT_1_ENABLE_AMBIENT | + RADEON_LIGHT_1_ENABLE_AMBIENT | RADEON_LIGHT_1_ENABLE_SPECULAR); else flag = (RADEON_LIGHT_0_ENABLE | - RADEON_LIGHT_0_ENABLE_AMBIENT | + RADEON_LIGHT_0_ENABLE_AMBIENT | RADEON_LIGHT_0_ENABLE_SPECULAR); if (state) @@ -1692,7 +1692,7 @@ static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state ) else rmesa->hw.tcl.cmd[p/2 + TCL_PER_LIGHT_CTL_0] &= ~flag; - /* + /* */ update_light_colors( ctx, p ); break; @@ -1730,7 +1730,7 @@ static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state ) rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &= ~RADEON_ROP_ENABLE; } break; - + case GL_NORMALIZE: RADEON_STATECHANGE( rmesa, tcl ); if ( state ) { @@ -1830,7 +1830,7 @@ static void radeonEnable( GLcontext *ctx, GLenum cap, GLboolean state ) case GL_TEXTURE_GEN_T: /* Picked up in radeonUpdateTextureState. */ - rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE; + rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE; break; case GL_COLOR_SUM_EXT: @@ -1864,7 +1864,7 @@ static void radeonLightingSpaceChange( GLcontext *ctx ) rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_RESCALE_NORMALS; } - if (RADEON_DEBUG & DEBUG_STATE) + if (RADEON_DEBUG & DEBUG_STATE) fprintf(stderr, "%s %d AFTER %x\n", __FUNCTION__, ctx->_NeedEyeCoords, rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]); } @@ -2051,7 +2051,7 @@ static GLboolean r100ValidateBuffers(GLcontext *ctx) int i; radeon_validate_reset_bos(&rmesa->radeon); - + rrb = radeon_get_colorbuffer(&rmesa->radeon); /* color buffer */ if (rrb && rrb->bo) { @@ -2069,7 +2069,7 @@ static GLboolean r100ValidateBuffers(GLcontext *ctx) for (i = 0; i < ctx->Const.MaxTextureImageUnits; ++i) { radeonTexObj *t; - + if (!ctx->Texture.Unit[i]._ReallyEnabled) continue; @@ -2094,7 +2094,7 @@ GLboolean radeonValidateState( GLcontext *ctx ) r100ContextPtr rmesa = R100_CONTEXT(ctx); GLuint new_state = rmesa->radeon.NewGLState; - if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) { + if (new_state & _NEW_BUFFERS) { _mesa_update_framebuffer(ctx); /* this updates the DrawBuffer's Width/Height if it's a FBO */ _mesa_update_draw_buffer_bounds(ctx); @@ -2112,7 +2112,7 @@ GLboolean radeonValidateState( GLcontext *ctx ) /* Need an event driven matrix update? */ - if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) + if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) upload_matrix( rmesa, ctx->_ModelProjectMatrix.m, MODEL_PROJ ); /* Need these for lighting (shouldn't upload otherwise) @@ -2136,7 +2136,7 @@ GLboolean radeonValidateState( GLcontext *ctx ) /* emit all active clip planes if projection matrix changes. */ if (new_state & (_NEW_PROJECTION)) { - if (ctx->Transform.ClipPlanesEnabled) + if (ctx->Transform.ClipPlanesEnabled) radeonUpdateClipPlanes( ctx ); } @@ -2165,8 +2165,8 @@ static GLboolean check_material( GLcontext *ctx ) TNLcontext *tnl = TNL_CONTEXT(ctx); GLint i; - for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; - i < _TNL_ATTRIB_MAT_BACK_INDEXES; + for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; + i < _TNL_ATTRIB_MAT_BACK_INDEXES; i++) if (tnl->vb.AttribPtr[i] && tnl->vb.AttribPtr[i]->stride) @@ -2174,7 +2174,7 @@ static GLboolean check_material( GLcontext *ctx ) return GL_FALSE; } - + static void radeonWrapRunPipeline( GLcontext *ctx ) { @@ -2197,7 +2197,7 @@ static void radeonWrapRunPipeline( GLcontext *ctx ) } /* Run the pipeline. - */ + */ _tnl_run_pipeline( ctx ); if (has_material) { diff --git a/src/mesa/drivers/dri/radeon/radeon_state_init.c b/src/mesa/drivers/dri/radeon/radeon_state_init.c index 174a7e1862..f5d4189d66 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state_init.c +++ b/src/mesa/drivers/dri/radeon/radeon_state_init.c @@ -448,16 +448,28 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom) // } END_BATCH(); + BEGIN_BATCH_NO_AUTOSTATE(4); + OUT_BATCH(CP_PACKET0(RADEON_RE_TOP_LEFT, 0)); + OUT_BATCH(0); + OUT_BATCH(CP_PACKET0(RADEON_RE_WIDTH_HEIGHT, 0)); + if (rrb) { + OUT_BATCH(((rrb->width - 1) << RADEON_RE_WIDTH_SHIFT) | + ((rrb->height - 1) << RADEON_RE_HEIGHT_SHIFT)); + } else { + OUT_BATCH(0); + } + END_BATCH(); } static void cube_emit(GLcontext *ctx, struct radeon_state_atom *atom) { r100ContextPtr r100 = R100_CONTEXT(ctx); BATCH_LOCALS(&r100->radeon); - uint32_t dwords = atom->cmd_size; + uint32_t dwords = 2; int i = atom->idx, j; radeonTexObj *t = r100->state.texture.unit[i].texobj; radeon_mipmap_level *lvl; + uint32_t base_reg; if (!(ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT)) return; @@ -468,10 +480,17 @@ static void cube_emit(GLcontext *ctx, struct radeon_state_atom *atom) if (!t->mt) return; - BEGIN_BATCH_NO_AUTOSTATE(dwords + 10); - OUT_BATCH_TABLE(atom->cmd, 3); + switch(i) { + case 1: base_reg = RADEON_PP_CUBIC_OFFSET_T1_0; break; + case 2: base_reg = RADEON_PP_CUBIC_OFFSET_T2_0; break; + default: + case 0: base_reg = RADEON_PP_CUBIC_OFFSET_T0_0; break; + }; + BEGIN_BATCH_NO_AUTOSTATE(dwords + (5 * 4)); + OUT_BATCH_TABLE(atom->cmd, 2); lvl = &t->mt->levels[0]; for (j = 0; j < 5; j++) { + OUT_BATCH(CP_PACKET0(base_reg + (4 * (j-1)), 0)); OUT_BATCH_RELOC(lvl->faces[j].offset, t->mt->bo, lvl->faces[j].offset, RADEON_GEM_DOMAIN_VRAM, 0, 0); } diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c index e4df33766e..279bcd4df6 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texstate.c +++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c @@ -722,7 +722,10 @@ void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_ pitch_val = rb->pitch; switch (rb->cpp) { case 4: - t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format; + if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT) + t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format; + else + t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format; t->pp_txfilter |= tx_table[MESA_FORMAT_ARGB8888].filter; break; case 3: diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c index 64029eeb91..ee66fc2ea0 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.c +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c @@ -38,6 +38,7 @@ #include "main/texstore.h" #include "main/teximage.h" #include "main/texobj.h" +#include "main/texgetimage.h" #include "xmlpool.h" /* for symbolic values of enum-type options */ @@ -611,11 +612,10 @@ static void radeon_teximage( _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); } - } - - /* SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - radeon_generate_mipmap(ctx, texObj->Target, texObj); + /* SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + radeon_generate_mipmap(ctx, texObj->Target, texObj); + } } _mesa_unmap_teximage_pbo(ctx, packing); @@ -740,12 +740,12 @@ static void radeon_texsubimage(GLcontext* ctx, int dims, int level, _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); } + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + radeon_generate_mipmap(ctx, texObj->Target, texObj); + } } - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - radeon_generate_mipmap(ctx, texObj->Target, texObj); - } radeon_teximage_unmap(image); _mesa_unmap_teximage_pbo(ctx, packing); @@ -830,7 +830,7 @@ static void migrate_image_to_miptree(radeon_mipmap_tree *mt, radeon_texture_imag * In fact, that memcpy() could be done by the hardware in many * cases, provided that we have a proper memory manager. */ - radeon_mipmap_level *srclvl = &image->mt->levels[image->mtlevel]; + radeon_mipmap_level *srclvl = &image->mt->levels[image->mtlevel-image->mt->firstLevel]; assert(srclvl->size == dstlvl->size); assert(srclvl->rowstride == dstlvl->rowstride); diff --git a/src/mesa/drivers/osmesa/Makefile b/src/mesa/drivers/osmesa/Makefile index 3b3984200a..92d4149466 100644 --- a/src/mesa/drivers/osmesa/Makefile +++ b/src/mesa/drivers/osmesa/Makefile @@ -19,11 +19,12 @@ INCLUDE_DIRS = \ -I$(TOP)/src/mesa \ -I$(TOP)/src/mesa/main +# Standalone osmesa needs to be linked with core Mesa APIs +ifeq ($(DRIVER_DIRS), osmesa) CORE_MESA = $(TOP)/src/mesa/libmesa.a $(TOP)/src/mesa/libglapi.a - - -.PHONY: osmesa8 -.PHONY: osmesa16 +else +CORE_MESA = +endif .c.o: @@ -31,31 +32,12 @@ CORE_MESA = $(TOP)/src/mesa/libmesa.a $(TOP)/src/mesa/libglapi.a default: $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME) - @ if [ "${DRIVER_DIRS}" = "osmesa" ] ; then \ - $(MAKE) osmesa16 ; \ - else \ - $(MAKE) osmesa8 ; \ - fi - - - - -# The normal libOSMesa is used in conjuction with libGL -osmesa8: $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME) - -$(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OBJECTS) - $(MKLIB) -o $(OSMESA_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ - -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ - -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ - -id $(INSTALL_LIB_DIR)/lib$(OSMESA_LIB).$(MESA_MAJOR).dylib \ - $(OSMESA_LIB_DEPS) $(OBJECTS) - - -# The libOSMesa16/libOSMesa32 libraries do not use libGL but rather are built -# with all the other Mesa sources (compiled with -DCHAN_BITS=16/32 -osmesa16: $(OBJECTS) $(CORE_MESA) +# libOSMesa can be used in conjuction with libGL or with all other Mesa +# sources. We can also build libOSMesa16/libOSMesa32 by setting +# -DCHAN_BITS=16/32. +$(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OBJECTS) $(CORE_MESA) $(MKLIB) -o $(OSMESA_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c index d1103f3167..e1971db693 100644 --- a/src/mesa/drivers/windows/gdi/wmesa.c +++ b/src/mesa/drivers/windows/gdi/wmesa.c @@ -1679,80 +1679,3 @@ void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx) _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx); } -/* This is hopefully a temporary hack to define some needed dispatch - * table entries. Hopefully, I'll find a better solution. The - * dispatch table generation scripts ought to be making these dummy - * stubs as well. */ -#if !defined(__MINGW32__) || !defined(GL_NO_STDCALL) -void gl_dispatch_stub_543(void){} -void gl_dispatch_stub_544(void){} -void gl_dispatch_stub_545(void){} -void gl_dispatch_stub_546(void){} -void gl_dispatch_stub_547(void){} -void gl_dispatch_stub_548(void){} -void gl_dispatch_stub_549(void){} -void gl_dispatch_stub_550(void){} -void gl_dispatch_stub_551(void){} -void gl_dispatch_stub_552(void){} -void gl_dispatch_stub_553(void){} -void gl_dispatch_stub_554(void){} -void gl_dispatch_stub_555(void){} -void gl_dispatch_stub_556(void){} -void gl_dispatch_stub_557(void){} -void gl_dispatch_stub_558(void){} -void gl_dispatch_stub_559(void){} -void gl_dispatch_stub_560(void){} -void gl_dispatch_stub_561(void){} -void gl_dispatch_stub_565(void){} -void gl_dispatch_stub_566(void){} -void gl_dispatch_stub_577(void){} -void gl_dispatch_stub_578(void){} -void gl_dispatch_stub_603(void){} -void gl_dispatch_stub_645(void){} -void gl_dispatch_stub_646(void){} -void gl_dispatch_stub_647(void){} -void gl_dispatch_stub_648(void){} -void gl_dispatch_stub_649(void){} -void gl_dispatch_stub_650(void){} -void gl_dispatch_stub_651(void){} -void gl_dispatch_stub_652(void){} -void gl_dispatch_stub_653(void){} -void gl_dispatch_stub_733(void){} -void gl_dispatch_stub_734(void){} -void gl_dispatch_stub_735(void){} -void gl_dispatch_stub_736(void){} -void gl_dispatch_stub_737(void){} -void gl_dispatch_stub_738(void){} -void gl_dispatch_stub_744(void){} -void gl_dispatch_stub_745(void){} -void gl_dispatch_stub_746(void){} -void gl_dispatch_stub_760(void){} -void gl_dispatch_stub_761(void){} -void gl_dispatch_stub_763(void){} -void gl_dispatch_stub_765(void){} -void gl_dispatch_stub_766(void){} -void gl_dispatch_stub_767(void){} -void gl_dispatch_stub_768(void){} - -void gl_dispatch_stub_562(void){} -void gl_dispatch_stub_563(void){} -void gl_dispatch_stub_564(void){} -void gl_dispatch_stub_567(void){} -void gl_dispatch_stub_568(void){} -void gl_dispatch_stub_569(void){} -void gl_dispatch_stub_580(void){} -void gl_dispatch_stub_581(void){} -void gl_dispatch_stub_606(void){} -void gl_dispatch_stub_654(void){} -void gl_dispatch_stub_655(void){} -void gl_dispatch_stub_656(void){} -void gl_dispatch_stub_739(void){} -void gl_dispatch_stub_740(void){} -void gl_dispatch_stub_741(void){} -void gl_dispatch_stub_748(void){} -void gl_dispatch_stub_749(void){} -void gl_dispatch_stub_769(void){} -void gl_dispatch_stub_770(void){} -void gl_dispatch_stub_771(void){} - -#endif diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index 305df548fa..9a01465bdf 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -912,8 +912,9 @@ xmesa_update_state( GLcontext *ctx, GLbitfield new_state ) /* * GL_DITHER, GL_READ/DRAW_BUFFER, buffer binding state, etc. effect * renderbuffer span/clear funcs. + * Check _NEW_COLOR to detect dither enable/disable. */ - if (new_state & (_NEW_COLOR | _NEW_PIXEL | _NEW_BUFFERS)) { + if (new_state & (_NEW_COLOR | _NEW_BUFFERS)) { XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); struct xmesa_renderbuffer *front_xrb, *back_xrb; diff --git a/src/mesa/gl.pc.in b/src/mesa/gl.pc.in index 0462b9fca2..97b86596fc 100644 --- a/src/mesa/gl.pc.in +++ b/src/mesa/gl.pc.in @@ -7,6 +7,6 @@ Name: gl Description: Mesa OpenGL library Requires.private: @GL_PC_REQ_PRIV@ Version: @VERSION@ -Libs: -L${libdir} -lGL +Libs: -L${libdir} -l@GL_LIB@ Libs.private: @GL_PC_LIB_PRIV@ Cflags: -I${includedir} @GL_PC_CFLAGS@ diff --git a/src/mesa/glapi/ARB_copy_buffer.xml b/src/mesa/glapi/ARB_copy_buffer.xml new file mode 100644 index 0000000000..719816d817 --- /dev/null +++ b/src/mesa/glapi/ARB_copy_buffer.xml @@ -0,0 +1,24 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<!-- Note: no GLX protocol info yet. --> + + +<OpenGLAPI> + +<category name="GL_ARB_copy_buffer" number="59"> + + <enum name="COPY_READ_BUFFER" value="0x8F36"/> + <enum name="COPY_WRITE_BUFFER" value="0x8F37"/> + + <function name="CopyBufferSubData" offset="assign"> + <param name="readTarget" type="GLenum"/> + <param name="writeTarget" type="GLenum"/> + <param name="readOffset" type="GLintptr"/> + <param name="writeOffset" type="GLintptr"/> + <param name="size" type="GLsizeiptr"/> + </function> + +</category> + +</OpenGLAPI> diff --git a/src/mesa/glapi/Makefile b/src/mesa/glapi/Makefile index f524167a47..a0c1f9aa8a 100644 --- a/src/mesa/glapi/Makefile +++ b/src/mesa/glapi/Makefile @@ -47,6 +47,7 @@ SERVER_OUTPUTS = \ API_XML = gl_API.xml \ EXT_framebuffer_object.xml \ + ARB_copy_buffer.xml \ ARB_framebuffer_object.xml \ APPLE_vertex_array_object.xml diff --git a/src/mesa/glapi/dispatch.h b/src/mesa/glapi/dispatch.h index 45b2fa077a..39ccf62f23 100644 --- a/src/mesa/glapi/dispatch.h +++ b/src/mesa/glapi/dispatch.h @@ -1746,6 +1746,9 @@ #define CALL_RenderbufferStorageMultisample(disp, parameters) (*((disp)->RenderbufferStorageMultisample)) parameters #define GET_RenderbufferStorageMultisample(disp) ((disp)->RenderbufferStorageMultisample) #define SET_RenderbufferStorageMultisample(disp, fn) ((disp)->RenderbufferStorageMultisample = fn) +#define CALL_CopyBufferSubData(disp, parameters) (*((disp)->CopyBufferSubData)) parameters +#define GET_CopyBufferSubData(disp) ((disp)->CopyBufferSubData) +#define SET_CopyBufferSubData(disp, fn) ((disp)->CopyBufferSubData = fn) #define CALL_PolygonOffsetEXT(disp, parameters) (*((disp)->PolygonOffsetEXT)) parameters #define GET_PolygonOffsetEXT(disp) ((disp)->PolygonOffsetEXT) #define SET_PolygonOffsetEXT(disp, fn) ((disp)->PolygonOffsetEXT = fn) @@ -2388,7 +2391,7 @@ #else -#define driDispatchRemapTable_size 367 +#define driDispatchRemapTable_size 368 extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define AttachShader_remap_index 0 @@ -2545,219 +2548,220 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define GetAttribLocationARB_remap_index 151 #define DrawBuffersARB_remap_index 152 #define RenderbufferStorageMultisample_remap_index 153 -#define PolygonOffsetEXT_remap_index 154 -#define GetPixelTexGenParameterfvSGIS_remap_index 155 -#define GetPixelTexGenParameterivSGIS_remap_index 156 -#define PixelTexGenParameterfSGIS_remap_index 157 -#define PixelTexGenParameterfvSGIS_remap_index 158 -#define PixelTexGenParameteriSGIS_remap_index 159 -#define PixelTexGenParameterivSGIS_remap_index 160 -#define SampleMaskSGIS_remap_index 161 -#define SamplePatternSGIS_remap_index 162 -#define ColorPointerEXT_remap_index 163 -#define EdgeFlagPointerEXT_remap_index 164 -#define IndexPointerEXT_remap_index 165 -#define NormalPointerEXT_remap_index 166 -#define TexCoordPointerEXT_remap_index 167 -#define VertexPointerEXT_remap_index 168 -#define PointParameterfEXT_remap_index 169 -#define PointParameterfvEXT_remap_index 170 -#define LockArraysEXT_remap_index 171 -#define UnlockArraysEXT_remap_index 172 -#define CullParameterdvEXT_remap_index 173 -#define CullParameterfvEXT_remap_index 174 -#define SecondaryColor3bEXT_remap_index 175 -#define SecondaryColor3bvEXT_remap_index 176 -#define SecondaryColor3dEXT_remap_index 177 -#define SecondaryColor3dvEXT_remap_index 178 -#define SecondaryColor3fEXT_remap_index 179 -#define SecondaryColor3fvEXT_remap_index 180 -#define SecondaryColor3iEXT_remap_index 181 -#define SecondaryColor3ivEXT_remap_index 182 -#define SecondaryColor3sEXT_remap_index 183 -#define SecondaryColor3svEXT_remap_index 184 -#define SecondaryColor3ubEXT_remap_index 185 -#define SecondaryColor3ubvEXT_remap_index 186 -#define SecondaryColor3uiEXT_remap_index 187 -#define SecondaryColor3uivEXT_remap_index 188 -#define SecondaryColor3usEXT_remap_index 189 -#define SecondaryColor3usvEXT_remap_index 190 -#define SecondaryColorPointerEXT_remap_index 191 -#define MultiDrawArraysEXT_remap_index 192 -#define MultiDrawElementsEXT_remap_index 193 -#define FogCoordPointerEXT_remap_index 194 -#define FogCoorddEXT_remap_index 195 -#define FogCoorddvEXT_remap_index 196 -#define FogCoordfEXT_remap_index 197 -#define FogCoordfvEXT_remap_index 198 -#define PixelTexGenSGIX_remap_index 199 -#define BlendFuncSeparateEXT_remap_index 200 -#define FlushVertexArrayRangeNV_remap_index 201 -#define VertexArrayRangeNV_remap_index 202 -#define CombinerInputNV_remap_index 203 -#define CombinerOutputNV_remap_index 204 -#define CombinerParameterfNV_remap_index 205 -#define CombinerParameterfvNV_remap_index 206 -#define CombinerParameteriNV_remap_index 207 -#define CombinerParameterivNV_remap_index 208 -#define FinalCombinerInputNV_remap_index 209 -#define GetCombinerInputParameterfvNV_remap_index 210 -#define GetCombinerInputParameterivNV_remap_index 211 -#define GetCombinerOutputParameterfvNV_remap_index 212 -#define GetCombinerOutputParameterivNV_remap_index 213 -#define GetFinalCombinerInputParameterfvNV_remap_index 214 -#define GetFinalCombinerInputParameterivNV_remap_index 215 -#define ResizeBuffersMESA_remap_index 216 -#define WindowPos2dMESA_remap_index 217 -#define WindowPos2dvMESA_remap_index 218 -#define WindowPos2fMESA_remap_index 219 -#define WindowPos2fvMESA_remap_index 220 -#define WindowPos2iMESA_remap_index 221 -#define WindowPos2ivMESA_remap_index 222 -#define WindowPos2sMESA_remap_index 223 -#define WindowPos2svMESA_remap_index 224 -#define WindowPos3dMESA_remap_index 225 -#define WindowPos3dvMESA_remap_index 226 -#define WindowPos3fMESA_remap_index 227 -#define WindowPos3fvMESA_remap_index 228 -#define WindowPos3iMESA_remap_index 229 -#define WindowPos3ivMESA_remap_index 230 -#define WindowPos3sMESA_remap_index 231 -#define WindowPos3svMESA_remap_index 232 -#define WindowPos4dMESA_remap_index 233 -#define WindowPos4dvMESA_remap_index 234 -#define WindowPos4fMESA_remap_index 235 -#define WindowPos4fvMESA_remap_index 236 -#define WindowPos4iMESA_remap_index 237 -#define WindowPos4ivMESA_remap_index 238 -#define WindowPos4sMESA_remap_index 239 -#define WindowPos4svMESA_remap_index 240 -#define MultiModeDrawArraysIBM_remap_index 241 -#define MultiModeDrawElementsIBM_remap_index 242 -#define DeleteFencesNV_remap_index 243 -#define FinishFenceNV_remap_index 244 -#define GenFencesNV_remap_index 245 -#define GetFenceivNV_remap_index 246 -#define IsFenceNV_remap_index 247 -#define SetFenceNV_remap_index 248 -#define TestFenceNV_remap_index 249 -#define AreProgramsResidentNV_remap_index 250 -#define BindProgramNV_remap_index 251 -#define DeleteProgramsNV_remap_index 252 -#define ExecuteProgramNV_remap_index 253 -#define GenProgramsNV_remap_index 254 -#define GetProgramParameterdvNV_remap_index 255 -#define GetProgramParameterfvNV_remap_index 256 -#define GetProgramStringNV_remap_index 257 -#define GetProgramivNV_remap_index 258 -#define GetTrackMatrixivNV_remap_index 259 -#define GetVertexAttribPointervNV_remap_index 260 -#define GetVertexAttribdvNV_remap_index 261 -#define GetVertexAttribfvNV_remap_index 262 -#define GetVertexAttribivNV_remap_index 263 -#define IsProgramNV_remap_index 264 -#define LoadProgramNV_remap_index 265 -#define ProgramParameters4dvNV_remap_index 266 -#define ProgramParameters4fvNV_remap_index 267 -#define RequestResidentProgramsNV_remap_index 268 -#define TrackMatrixNV_remap_index 269 -#define VertexAttrib1dNV_remap_index 270 -#define VertexAttrib1dvNV_remap_index 271 -#define VertexAttrib1fNV_remap_index 272 -#define VertexAttrib1fvNV_remap_index 273 -#define VertexAttrib1sNV_remap_index 274 -#define VertexAttrib1svNV_remap_index 275 -#define VertexAttrib2dNV_remap_index 276 -#define VertexAttrib2dvNV_remap_index 277 -#define VertexAttrib2fNV_remap_index 278 -#define VertexAttrib2fvNV_remap_index 279 -#define VertexAttrib2sNV_remap_index 280 -#define VertexAttrib2svNV_remap_index 281 -#define VertexAttrib3dNV_remap_index 282 -#define VertexAttrib3dvNV_remap_index 283 -#define VertexAttrib3fNV_remap_index 284 -#define VertexAttrib3fvNV_remap_index 285 -#define VertexAttrib3sNV_remap_index 286 -#define VertexAttrib3svNV_remap_index 287 -#define VertexAttrib4dNV_remap_index 288 -#define VertexAttrib4dvNV_remap_index 289 -#define VertexAttrib4fNV_remap_index 290 -#define VertexAttrib4fvNV_remap_index 291 -#define VertexAttrib4sNV_remap_index 292 -#define VertexAttrib4svNV_remap_index 293 -#define VertexAttrib4ubNV_remap_index 294 -#define VertexAttrib4ubvNV_remap_index 295 -#define VertexAttribPointerNV_remap_index 296 -#define VertexAttribs1dvNV_remap_index 297 -#define VertexAttribs1fvNV_remap_index 298 -#define VertexAttribs1svNV_remap_index 299 -#define VertexAttribs2dvNV_remap_index 300 -#define VertexAttribs2fvNV_remap_index 301 -#define VertexAttribs2svNV_remap_index 302 -#define VertexAttribs3dvNV_remap_index 303 -#define VertexAttribs3fvNV_remap_index 304 -#define VertexAttribs3svNV_remap_index 305 -#define VertexAttribs4dvNV_remap_index 306 -#define VertexAttribs4fvNV_remap_index 307 -#define VertexAttribs4svNV_remap_index 308 -#define VertexAttribs4ubvNV_remap_index 309 -#define GetTexBumpParameterfvATI_remap_index 310 -#define GetTexBumpParameterivATI_remap_index 311 -#define TexBumpParameterfvATI_remap_index 312 -#define TexBumpParameterivATI_remap_index 313 -#define AlphaFragmentOp1ATI_remap_index 314 -#define AlphaFragmentOp2ATI_remap_index 315 -#define AlphaFragmentOp3ATI_remap_index 316 -#define BeginFragmentShaderATI_remap_index 317 -#define BindFragmentShaderATI_remap_index 318 -#define ColorFragmentOp1ATI_remap_index 319 -#define ColorFragmentOp2ATI_remap_index 320 -#define ColorFragmentOp3ATI_remap_index 321 -#define DeleteFragmentShaderATI_remap_index 322 -#define EndFragmentShaderATI_remap_index 323 -#define GenFragmentShadersATI_remap_index 324 -#define PassTexCoordATI_remap_index 325 -#define SampleMapATI_remap_index 326 -#define SetFragmentShaderConstantATI_remap_index 327 -#define PointParameteriNV_remap_index 328 -#define PointParameterivNV_remap_index 329 -#define ActiveStencilFaceEXT_remap_index 330 -#define BindVertexArrayAPPLE_remap_index 331 -#define DeleteVertexArraysAPPLE_remap_index 332 -#define GenVertexArraysAPPLE_remap_index 333 -#define IsVertexArrayAPPLE_remap_index 334 -#define GetProgramNamedParameterdvNV_remap_index 335 -#define GetProgramNamedParameterfvNV_remap_index 336 -#define ProgramNamedParameter4dNV_remap_index 337 -#define ProgramNamedParameter4dvNV_remap_index 338 -#define ProgramNamedParameter4fNV_remap_index 339 -#define ProgramNamedParameter4fvNV_remap_index 340 -#define DepthBoundsEXT_remap_index 341 -#define BlendEquationSeparateEXT_remap_index 342 -#define BindFramebufferEXT_remap_index 343 -#define BindRenderbufferEXT_remap_index 344 -#define CheckFramebufferStatusEXT_remap_index 345 -#define DeleteFramebuffersEXT_remap_index 346 -#define DeleteRenderbuffersEXT_remap_index 347 -#define FramebufferRenderbufferEXT_remap_index 348 -#define FramebufferTexture1DEXT_remap_index 349 -#define FramebufferTexture2DEXT_remap_index 350 -#define FramebufferTexture3DEXT_remap_index 351 -#define GenFramebuffersEXT_remap_index 352 -#define GenRenderbuffersEXT_remap_index 353 -#define GenerateMipmapEXT_remap_index 354 -#define GetFramebufferAttachmentParameterivEXT_remap_index 355 -#define GetRenderbufferParameterivEXT_remap_index 356 -#define IsFramebufferEXT_remap_index 357 -#define IsRenderbufferEXT_remap_index 358 -#define RenderbufferStorageEXT_remap_index 359 -#define BlitFramebufferEXT_remap_index 360 -#define FramebufferTextureLayerEXT_remap_index 361 -#define StencilFuncSeparateATI_remap_index 362 -#define ProgramEnvParameters4fvEXT_remap_index 363 -#define ProgramLocalParameters4fvEXT_remap_index 364 -#define GetQueryObjecti64vEXT_remap_index 365 -#define GetQueryObjectui64vEXT_remap_index 366 +#define CopyBufferSubData_remap_index 154 +#define PolygonOffsetEXT_remap_index 155 +#define GetPixelTexGenParameterfvSGIS_remap_index 156 +#define GetPixelTexGenParameterivSGIS_remap_index 157 +#define PixelTexGenParameterfSGIS_remap_index 158 +#define PixelTexGenParameterfvSGIS_remap_index 159 +#define PixelTexGenParameteriSGIS_remap_index 160 +#define PixelTexGenParameterivSGIS_remap_index 161 +#define SampleMaskSGIS_remap_index 162 +#define SamplePatternSGIS_remap_index 163 +#define ColorPointerEXT_remap_index 164 +#define EdgeFlagPointerEXT_remap_index 165 +#define IndexPointerEXT_remap_index 166 +#define NormalPointerEXT_remap_index 167 +#define TexCoordPointerEXT_remap_index 168 +#define VertexPointerEXT_remap_index 169 +#define PointParameterfEXT_remap_index 170 +#define PointParameterfvEXT_remap_index 171 +#define LockArraysEXT_remap_index 172 +#define UnlockArraysEXT_remap_index 173 +#define CullParameterdvEXT_remap_index 174 +#define CullParameterfvEXT_remap_index 175 +#define SecondaryColor3bEXT_remap_index 176 +#define SecondaryColor3bvEXT_remap_index 177 +#define SecondaryColor3dEXT_remap_index 178 +#define SecondaryColor3dvEXT_remap_index 179 +#define SecondaryColor3fEXT_remap_index 180 +#define SecondaryColor3fvEXT_remap_index 181 +#define SecondaryColor3iEXT_remap_index 182 +#define SecondaryColor3ivEXT_remap_index 183 +#define SecondaryColor3sEXT_remap_index 184 +#define SecondaryColor3svEXT_remap_index 185 +#define SecondaryColor3ubEXT_remap_index 186 +#define SecondaryColor3ubvEXT_remap_index 187 +#define SecondaryColor3uiEXT_remap_index 188 +#define SecondaryColor3uivEXT_remap_index 189 +#define SecondaryColor3usEXT_remap_index 190 +#define SecondaryColor3usvEXT_remap_index 191 +#define SecondaryColorPointerEXT_remap_index 192 +#define MultiDrawArraysEXT_remap_index 193 +#define MultiDrawElementsEXT_remap_index 194 +#define FogCoordPointerEXT_remap_index 195 +#define FogCoorddEXT_remap_index 196 +#define FogCoorddvEXT_remap_index 197 +#define FogCoordfEXT_remap_index 198 +#define FogCoordfvEXT_remap_index 199 +#define PixelTexGenSGIX_remap_index 200 +#define BlendFuncSeparateEXT_remap_index 201 +#define FlushVertexArrayRangeNV_remap_index 202 +#define VertexArrayRangeNV_remap_index 203 +#define CombinerInputNV_remap_index 204 +#define CombinerOutputNV_remap_index 205 +#define CombinerParameterfNV_remap_index 206 +#define CombinerParameterfvNV_remap_index 207 +#define CombinerParameteriNV_remap_index 208 +#define CombinerParameterivNV_remap_index 209 +#define FinalCombinerInputNV_remap_index 210 +#define GetCombinerInputParameterfvNV_remap_index 211 +#define GetCombinerInputParameterivNV_remap_index 212 +#define GetCombinerOutputParameterfvNV_remap_index 213 +#define GetCombinerOutputParameterivNV_remap_index 214 +#define GetFinalCombinerInputParameterfvNV_remap_index 215 +#define GetFinalCombinerInputParameterivNV_remap_index 216 +#define ResizeBuffersMESA_remap_index 217 +#define WindowPos2dMESA_remap_index 218 +#define WindowPos2dvMESA_remap_index 219 +#define WindowPos2fMESA_remap_index 220 +#define WindowPos2fvMESA_remap_index 221 +#define WindowPos2iMESA_remap_index 222 +#define WindowPos2ivMESA_remap_index 223 +#define WindowPos2sMESA_remap_index 224 +#define WindowPos2svMESA_remap_index 225 +#define WindowPos3dMESA_remap_index 226 +#define WindowPos3dvMESA_remap_index 227 +#define WindowPos3fMESA_remap_index 228 +#define WindowPos3fvMESA_remap_index 229 +#define WindowPos3iMESA_remap_index 230 +#define WindowPos3ivMESA_remap_index 231 +#define WindowPos3sMESA_remap_index 232 +#define WindowPos3svMESA_remap_index 233 +#define WindowPos4dMESA_remap_index 234 +#define WindowPos4dvMESA_remap_index 235 +#define WindowPos4fMESA_remap_index 236 +#define WindowPos4fvMESA_remap_index 237 +#define WindowPos4iMESA_remap_index 238 +#define WindowPos4ivMESA_remap_index 239 +#define WindowPos4sMESA_remap_index 240 +#define WindowPos4svMESA_remap_index 241 +#define MultiModeDrawArraysIBM_remap_index 242 +#define MultiModeDrawElementsIBM_remap_index 243 +#define DeleteFencesNV_remap_index 244 +#define FinishFenceNV_remap_index 245 +#define GenFencesNV_remap_index 246 +#define GetFenceivNV_remap_index 247 +#define IsFenceNV_remap_index 248 +#define SetFenceNV_remap_index 249 +#define TestFenceNV_remap_index 250 +#define AreProgramsResidentNV_remap_index 251 +#define BindProgramNV_remap_index 252 +#define DeleteProgramsNV_remap_index 253 +#define ExecuteProgramNV_remap_index 254 +#define GenProgramsNV_remap_index 255 +#define GetProgramParameterdvNV_remap_index 256 +#define GetProgramParameterfvNV_remap_index 257 +#define GetProgramStringNV_remap_index 258 +#define GetProgramivNV_remap_index 259 +#define GetTrackMatrixivNV_remap_index 260 +#define GetVertexAttribPointervNV_remap_index 261 +#define GetVertexAttribdvNV_remap_index 262 +#define GetVertexAttribfvNV_remap_index 263 +#define GetVertexAttribivNV_remap_index 264 +#define IsProgramNV_remap_index 265 +#define LoadProgramNV_remap_index 266 +#define ProgramParameters4dvNV_remap_index 267 +#define ProgramParameters4fvNV_remap_index 268 +#define RequestResidentProgramsNV_remap_index 269 +#define TrackMatrixNV_remap_index 270 +#define VertexAttrib1dNV_remap_index 271 +#define VertexAttrib1dvNV_remap_index 272 +#define VertexAttrib1fNV_remap_index 273 +#define VertexAttrib1fvNV_remap_index 274 +#define VertexAttrib1sNV_remap_index 275 +#define VertexAttrib1svNV_remap_index 276 +#define VertexAttrib2dNV_remap_index 277 +#define VertexAttrib2dvNV_remap_index 278 +#define VertexAttrib2fNV_remap_index 279 +#define VertexAttrib2fvNV_remap_index 280 +#define VertexAttrib2sNV_remap_index 281 +#define VertexAttrib2svNV_remap_index 282 +#define VertexAttrib3dNV_remap_index 283 +#define VertexAttrib3dvNV_remap_index 284 +#define VertexAttrib3fNV_remap_index 285 +#define VertexAttrib3fvNV_remap_index 286 +#define VertexAttrib3sNV_remap_index 287 +#define VertexAttrib3svNV_remap_index 288 +#define VertexAttrib4dNV_remap_index 289 +#define VertexAttrib4dvNV_remap_index 290 +#define VertexAttrib4fNV_remap_index 291 +#define VertexAttrib4fvNV_remap_index 292 +#define VertexAttrib4sNV_remap_index 293 +#define VertexAttrib4svNV_remap_index 294 +#define VertexAttrib4ubNV_remap_index 295 +#define VertexAttrib4ubvNV_remap_index 296 +#define VertexAttribPointerNV_remap_index 297 +#define VertexAttribs1dvNV_remap_index 298 +#define VertexAttribs1fvNV_remap_index 299 +#define VertexAttribs1svNV_remap_index 300 +#define VertexAttribs2dvNV_remap_index 301 +#define VertexAttribs2fvNV_remap_index 302 +#define VertexAttribs2svNV_remap_index 303 +#define VertexAttribs3dvNV_remap_index 304 +#define VertexAttribs3fvNV_remap_index 305 +#define VertexAttribs3svNV_remap_index 306 +#define VertexAttribs4dvNV_remap_index 307 +#define VertexAttribs4fvNV_remap_index 308 +#define VertexAttribs4svNV_remap_index 309 +#define VertexAttribs4ubvNV_remap_index 310 +#define GetTexBumpParameterfvATI_remap_index 311 +#define GetTexBumpParameterivATI_remap_index 312 +#define TexBumpParameterfvATI_remap_index 313 +#define TexBumpParameterivATI_remap_index 314 +#define AlphaFragmentOp1ATI_remap_index 315 +#define AlphaFragmentOp2ATI_remap_index 316 +#define AlphaFragmentOp3ATI_remap_index 317 +#define BeginFragmentShaderATI_remap_index 318 +#define BindFragmentShaderATI_remap_index 319 +#define ColorFragmentOp1ATI_remap_index 320 +#define ColorFragmentOp2ATI_remap_index 321 +#define ColorFragmentOp3ATI_remap_index 322 +#define DeleteFragmentShaderATI_remap_index 323 +#define EndFragmentShaderATI_remap_index 324 +#define GenFragmentShadersATI_remap_index 325 +#define PassTexCoordATI_remap_index 326 +#define SampleMapATI_remap_index 327 +#define SetFragmentShaderConstantATI_remap_index 328 +#define PointParameteriNV_remap_index 329 +#define PointParameterivNV_remap_index 330 +#define ActiveStencilFaceEXT_remap_index 331 +#define BindVertexArrayAPPLE_remap_index 332 +#define DeleteVertexArraysAPPLE_remap_index 333 +#define GenVertexArraysAPPLE_remap_index 334 +#define IsVertexArrayAPPLE_remap_index 335 +#define GetProgramNamedParameterdvNV_remap_index 336 +#define GetProgramNamedParameterfvNV_remap_index 337 +#define ProgramNamedParameter4dNV_remap_index 338 +#define ProgramNamedParameter4dvNV_remap_index 339 +#define ProgramNamedParameter4fNV_remap_index 340 +#define ProgramNamedParameter4fvNV_remap_index 341 +#define DepthBoundsEXT_remap_index 342 +#define BlendEquationSeparateEXT_remap_index 343 +#define BindFramebufferEXT_remap_index 344 +#define BindRenderbufferEXT_remap_index 345 +#define CheckFramebufferStatusEXT_remap_index 346 +#define DeleteFramebuffersEXT_remap_index 347 +#define DeleteRenderbuffersEXT_remap_index 348 +#define FramebufferRenderbufferEXT_remap_index 349 +#define FramebufferTexture1DEXT_remap_index 350 +#define FramebufferTexture2DEXT_remap_index 351 +#define FramebufferTexture3DEXT_remap_index 352 +#define GenFramebuffersEXT_remap_index 353 +#define GenRenderbuffersEXT_remap_index 354 +#define GenerateMipmapEXT_remap_index 355 +#define GetFramebufferAttachmentParameterivEXT_remap_index 356 +#define GetRenderbufferParameterivEXT_remap_index 357 +#define IsFramebufferEXT_remap_index 358 +#define IsRenderbufferEXT_remap_index 359 +#define RenderbufferStorageEXT_remap_index 360 +#define BlitFramebufferEXT_remap_index 361 +#define FramebufferTextureLayerEXT_remap_index 362 +#define StencilFuncSeparateATI_remap_index 363 +#define ProgramEnvParameters4fvEXT_remap_index 364 +#define ProgramLocalParameters4fvEXT_remap_index 365 +#define GetQueryObjecti64vEXT_remap_index 366 +#define GetQueryObjectui64vEXT_remap_index 367 #define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), driDispatchRemapTable[AttachShader_remap_index], parameters) #define GET_AttachShader(disp) GET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index]) @@ -3221,6 +3225,9 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define CALL_RenderbufferStorageMultisample(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)), driDispatchRemapTable[RenderbufferStorageMultisample_remap_index], parameters) #define GET_RenderbufferStorageMultisample(disp) GET_by_offset(disp, driDispatchRemapTable[RenderbufferStorageMultisample_remap_index]) #define SET_RenderbufferStorageMultisample(disp, fn) SET_by_offset(disp, driDispatchRemapTable[RenderbufferStorageMultisample_remap_index], fn) +#define CALL_CopyBufferSubData(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)), driDispatchRemapTable[CopyBufferSubData_remap_index], parameters) +#define GET_CopyBufferSubData(disp) GET_by_offset(disp, driDispatchRemapTable[CopyBufferSubData_remap_index]) +#define SET_CopyBufferSubData(disp, fn) SET_by_offset(disp, driDispatchRemapTable[CopyBufferSubData_remap_index], fn) #define CALL_PolygonOffsetEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLfloat, GLfloat)), driDispatchRemapTable[PolygonOffsetEXT_remap_index], parameters) #define GET_PolygonOffsetEXT(disp) GET_by_offset(disp, driDispatchRemapTable[PolygonOffsetEXT_remap_index]) #define SET_PolygonOffsetEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[PolygonOffsetEXT_remap_index], fn) diff --git a/src/mesa/glapi/glX_proto_send.py b/src/mesa/glapi/glX_proto_send.py index 501706acc7..daca1b767a 100644 --- a/src/mesa/glapi/glX_proto_send.py +++ b/src/mesa/glapi/glX_proto_send.py @@ -373,9 +373,13 @@ const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 }; print '{' print ' __GLXcontext * const gc = __glXGetCurrentContext();' print '' + print '#ifdef GLX_DIRECT_RENDERING' print ' if (gc->driContext) {' print ' %sCALL_%s(GET_DISPATCH(), (%s));' % (ret_string, func.name, func.get_called_parameter_string()) - print ' } else {' + print ' } else' + print '#endif' + print ' {' + footer = '}\n}\n' else: print '#define %s %d' % (func.opcode_name(), func.opcode_value()) diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index 4b66793e1c..aa893b1e02 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -7948,6 +7948,8 @@ <xi:include href="ARB_framebuffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> +<xi:include href="ARB_copy_buffer.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> + <!-- Non-ARB extensions sorted by extension number. --> diff --git a/src/mesa/glapi/gl_procs.py b/src/mesa/glapi/gl_procs.py index 96e59a58ca..cd1a68cee1 100644 --- a/src/mesa/glapi/gl_procs.py +++ b/src/mesa/glapi/gl_procs.py @@ -134,12 +134,11 @@ typedef struct { print "#endif /* USE_MGL_NAMESPACE */" print '' print '' - print '/* FIXME: Having these (incorrect) prototypes here is ugly. */' print '#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)' for func in api.functionIterateByOffset(): for n in func.entry_points: if (not func.is_static_entry_point(func.name)) or (func.has_different_protocol(n) and not func.is_static_entry_point(n)): - print 'extern void gl_dispatch_stub_%u(void);' % (func.offset) + print '%s GLAPIENTRY gl_dispatch_stub_%u(%s);' % (func.return_type, func.offset, func.get_parameter_string()) break print '#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */' diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h index 14f305f025..e29e2e3bfa 100644 --- a/src/mesa/glapi/glapioffsets.h +++ b/src/mesa/glapi/glapioffsets.h @@ -594,220 +594,221 @@ #define _gloffset_GetAttribLocationARB 559 #define _gloffset_DrawBuffersARB 560 #define _gloffset_RenderbufferStorageMultisample 561 -#define _gloffset_PolygonOffsetEXT 562 -#define _gloffset_GetPixelTexGenParameterfvSGIS 563 -#define _gloffset_GetPixelTexGenParameterivSGIS 564 -#define _gloffset_PixelTexGenParameterfSGIS 565 -#define _gloffset_PixelTexGenParameterfvSGIS 566 -#define _gloffset_PixelTexGenParameteriSGIS 567 -#define _gloffset_PixelTexGenParameterivSGIS 568 -#define _gloffset_SampleMaskSGIS 569 -#define _gloffset_SamplePatternSGIS 570 -#define _gloffset_ColorPointerEXT 571 -#define _gloffset_EdgeFlagPointerEXT 572 -#define _gloffset_IndexPointerEXT 573 -#define _gloffset_NormalPointerEXT 574 -#define _gloffset_TexCoordPointerEXT 575 -#define _gloffset_VertexPointerEXT 576 -#define _gloffset_PointParameterfEXT 577 -#define _gloffset_PointParameterfvEXT 578 -#define _gloffset_LockArraysEXT 579 -#define _gloffset_UnlockArraysEXT 580 -#define _gloffset_CullParameterdvEXT 581 -#define _gloffset_CullParameterfvEXT 582 -#define _gloffset_SecondaryColor3bEXT 583 -#define _gloffset_SecondaryColor3bvEXT 584 -#define _gloffset_SecondaryColor3dEXT 585 -#define _gloffset_SecondaryColor3dvEXT 586 -#define _gloffset_SecondaryColor3fEXT 587 -#define _gloffset_SecondaryColor3fvEXT 588 -#define _gloffset_SecondaryColor3iEXT 589 -#define _gloffset_SecondaryColor3ivEXT 590 -#define _gloffset_SecondaryColor3sEXT 591 -#define _gloffset_SecondaryColor3svEXT 592 -#define _gloffset_SecondaryColor3ubEXT 593 -#define _gloffset_SecondaryColor3ubvEXT 594 -#define _gloffset_SecondaryColor3uiEXT 595 -#define _gloffset_SecondaryColor3uivEXT 596 -#define _gloffset_SecondaryColor3usEXT 597 -#define _gloffset_SecondaryColor3usvEXT 598 -#define _gloffset_SecondaryColorPointerEXT 599 -#define _gloffset_MultiDrawArraysEXT 600 -#define _gloffset_MultiDrawElementsEXT 601 -#define _gloffset_FogCoordPointerEXT 602 -#define _gloffset_FogCoorddEXT 603 -#define _gloffset_FogCoorddvEXT 604 -#define _gloffset_FogCoordfEXT 605 -#define _gloffset_FogCoordfvEXT 606 -#define _gloffset_PixelTexGenSGIX 607 -#define _gloffset_BlendFuncSeparateEXT 608 -#define _gloffset_FlushVertexArrayRangeNV 609 -#define _gloffset_VertexArrayRangeNV 610 -#define _gloffset_CombinerInputNV 611 -#define _gloffset_CombinerOutputNV 612 -#define _gloffset_CombinerParameterfNV 613 -#define _gloffset_CombinerParameterfvNV 614 -#define _gloffset_CombinerParameteriNV 615 -#define _gloffset_CombinerParameterivNV 616 -#define _gloffset_FinalCombinerInputNV 617 -#define _gloffset_GetCombinerInputParameterfvNV 618 -#define _gloffset_GetCombinerInputParameterivNV 619 -#define _gloffset_GetCombinerOutputParameterfvNV 620 -#define _gloffset_GetCombinerOutputParameterivNV 621 -#define _gloffset_GetFinalCombinerInputParameterfvNV 622 -#define _gloffset_GetFinalCombinerInputParameterivNV 623 -#define _gloffset_ResizeBuffersMESA 624 -#define _gloffset_WindowPos2dMESA 625 -#define _gloffset_WindowPos2dvMESA 626 -#define _gloffset_WindowPos2fMESA 627 -#define _gloffset_WindowPos2fvMESA 628 -#define _gloffset_WindowPos2iMESA 629 -#define _gloffset_WindowPos2ivMESA 630 -#define _gloffset_WindowPos2sMESA 631 -#define _gloffset_WindowPos2svMESA 632 -#define _gloffset_WindowPos3dMESA 633 -#define _gloffset_WindowPos3dvMESA 634 -#define _gloffset_WindowPos3fMESA 635 -#define _gloffset_WindowPos3fvMESA 636 -#define _gloffset_WindowPos3iMESA 637 -#define _gloffset_WindowPos3ivMESA 638 -#define _gloffset_WindowPos3sMESA 639 -#define _gloffset_WindowPos3svMESA 640 -#define _gloffset_WindowPos4dMESA 641 -#define _gloffset_WindowPos4dvMESA 642 -#define _gloffset_WindowPos4fMESA 643 -#define _gloffset_WindowPos4fvMESA 644 -#define _gloffset_WindowPos4iMESA 645 -#define _gloffset_WindowPos4ivMESA 646 -#define _gloffset_WindowPos4sMESA 647 -#define _gloffset_WindowPos4svMESA 648 -#define _gloffset_MultiModeDrawArraysIBM 649 -#define _gloffset_MultiModeDrawElementsIBM 650 -#define _gloffset_DeleteFencesNV 651 -#define _gloffset_FinishFenceNV 652 -#define _gloffset_GenFencesNV 653 -#define _gloffset_GetFenceivNV 654 -#define _gloffset_IsFenceNV 655 -#define _gloffset_SetFenceNV 656 -#define _gloffset_TestFenceNV 657 -#define _gloffset_AreProgramsResidentNV 658 -#define _gloffset_BindProgramNV 659 -#define _gloffset_DeleteProgramsNV 660 -#define _gloffset_ExecuteProgramNV 661 -#define _gloffset_GenProgramsNV 662 -#define _gloffset_GetProgramParameterdvNV 663 -#define _gloffset_GetProgramParameterfvNV 664 -#define _gloffset_GetProgramStringNV 665 -#define _gloffset_GetProgramivNV 666 -#define _gloffset_GetTrackMatrixivNV 667 -#define _gloffset_GetVertexAttribPointervNV 668 -#define _gloffset_GetVertexAttribdvNV 669 -#define _gloffset_GetVertexAttribfvNV 670 -#define _gloffset_GetVertexAttribivNV 671 -#define _gloffset_IsProgramNV 672 -#define _gloffset_LoadProgramNV 673 -#define _gloffset_ProgramParameters4dvNV 674 -#define _gloffset_ProgramParameters4fvNV 675 -#define _gloffset_RequestResidentProgramsNV 676 -#define _gloffset_TrackMatrixNV 677 -#define _gloffset_VertexAttrib1dNV 678 -#define _gloffset_VertexAttrib1dvNV 679 -#define _gloffset_VertexAttrib1fNV 680 -#define _gloffset_VertexAttrib1fvNV 681 -#define _gloffset_VertexAttrib1sNV 682 -#define _gloffset_VertexAttrib1svNV 683 -#define _gloffset_VertexAttrib2dNV 684 -#define _gloffset_VertexAttrib2dvNV 685 -#define _gloffset_VertexAttrib2fNV 686 -#define _gloffset_VertexAttrib2fvNV 687 -#define _gloffset_VertexAttrib2sNV 688 -#define _gloffset_VertexAttrib2svNV 689 -#define _gloffset_VertexAttrib3dNV 690 -#define _gloffset_VertexAttrib3dvNV 691 -#define _gloffset_VertexAttrib3fNV 692 -#define _gloffset_VertexAttrib3fvNV 693 -#define _gloffset_VertexAttrib3sNV 694 -#define _gloffset_VertexAttrib3svNV 695 -#define _gloffset_VertexAttrib4dNV 696 -#define _gloffset_VertexAttrib4dvNV 697 -#define _gloffset_VertexAttrib4fNV 698 -#define _gloffset_VertexAttrib4fvNV 699 -#define _gloffset_VertexAttrib4sNV 700 -#define _gloffset_VertexAttrib4svNV 701 -#define _gloffset_VertexAttrib4ubNV 702 -#define _gloffset_VertexAttrib4ubvNV 703 -#define _gloffset_VertexAttribPointerNV 704 -#define _gloffset_VertexAttribs1dvNV 705 -#define _gloffset_VertexAttribs1fvNV 706 -#define _gloffset_VertexAttribs1svNV 707 -#define _gloffset_VertexAttribs2dvNV 708 -#define _gloffset_VertexAttribs2fvNV 709 -#define _gloffset_VertexAttribs2svNV 710 -#define _gloffset_VertexAttribs3dvNV 711 -#define _gloffset_VertexAttribs3fvNV 712 -#define _gloffset_VertexAttribs3svNV 713 -#define _gloffset_VertexAttribs4dvNV 714 -#define _gloffset_VertexAttribs4fvNV 715 -#define _gloffset_VertexAttribs4svNV 716 -#define _gloffset_VertexAttribs4ubvNV 717 -#define _gloffset_GetTexBumpParameterfvATI 718 -#define _gloffset_GetTexBumpParameterivATI 719 -#define _gloffset_TexBumpParameterfvATI 720 -#define _gloffset_TexBumpParameterivATI 721 -#define _gloffset_AlphaFragmentOp1ATI 722 -#define _gloffset_AlphaFragmentOp2ATI 723 -#define _gloffset_AlphaFragmentOp3ATI 724 -#define _gloffset_BeginFragmentShaderATI 725 -#define _gloffset_BindFragmentShaderATI 726 -#define _gloffset_ColorFragmentOp1ATI 727 -#define _gloffset_ColorFragmentOp2ATI 728 -#define _gloffset_ColorFragmentOp3ATI 729 -#define _gloffset_DeleteFragmentShaderATI 730 -#define _gloffset_EndFragmentShaderATI 731 -#define _gloffset_GenFragmentShadersATI 732 -#define _gloffset_PassTexCoordATI 733 -#define _gloffset_SampleMapATI 734 -#define _gloffset_SetFragmentShaderConstantATI 735 -#define _gloffset_PointParameteriNV 736 -#define _gloffset_PointParameterivNV 737 -#define _gloffset_ActiveStencilFaceEXT 738 -#define _gloffset_BindVertexArrayAPPLE 739 -#define _gloffset_DeleteVertexArraysAPPLE 740 -#define _gloffset_GenVertexArraysAPPLE 741 -#define _gloffset_IsVertexArrayAPPLE 742 -#define _gloffset_GetProgramNamedParameterdvNV 743 -#define _gloffset_GetProgramNamedParameterfvNV 744 -#define _gloffset_ProgramNamedParameter4dNV 745 -#define _gloffset_ProgramNamedParameter4dvNV 746 -#define _gloffset_ProgramNamedParameter4fNV 747 -#define _gloffset_ProgramNamedParameter4fvNV 748 -#define _gloffset_DepthBoundsEXT 749 -#define _gloffset_BlendEquationSeparateEXT 750 -#define _gloffset_BindFramebufferEXT 751 -#define _gloffset_BindRenderbufferEXT 752 -#define _gloffset_CheckFramebufferStatusEXT 753 -#define _gloffset_DeleteFramebuffersEXT 754 -#define _gloffset_DeleteRenderbuffersEXT 755 -#define _gloffset_FramebufferRenderbufferEXT 756 -#define _gloffset_FramebufferTexture1DEXT 757 -#define _gloffset_FramebufferTexture2DEXT 758 -#define _gloffset_FramebufferTexture3DEXT 759 -#define _gloffset_GenFramebuffersEXT 760 -#define _gloffset_GenRenderbuffersEXT 761 -#define _gloffset_GenerateMipmapEXT 762 -#define _gloffset_GetFramebufferAttachmentParameterivEXT 763 -#define _gloffset_GetRenderbufferParameterivEXT 764 -#define _gloffset_IsFramebufferEXT 765 -#define _gloffset_IsRenderbufferEXT 766 -#define _gloffset_RenderbufferStorageEXT 767 -#define _gloffset_BlitFramebufferEXT 768 -#define _gloffset_FramebufferTextureLayerEXT 769 -#define _gloffset_StencilFuncSeparateATI 770 -#define _gloffset_ProgramEnvParameters4fvEXT 771 -#define _gloffset_ProgramLocalParameters4fvEXT 772 -#define _gloffset_GetQueryObjecti64vEXT 773 -#define _gloffset_GetQueryObjectui64vEXT 774 -#define _gloffset_FIRST_DYNAMIC 775 +#define _gloffset_CopyBufferSubData 562 +#define _gloffset_PolygonOffsetEXT 563 +#define _gloffset_GetPixelTexGenParameterfvSGIS 564 +#define _gloffset_GetPixelTexGenParameterivSGIS 565 +#define _gloffset_PixelTexGenParameterfSGIS 566 +#define _gloffset_PixelTexGenParameterfvSGIS 567 +#define _gloffset_PixelTexGenParameteriSGIS 568 +#define _gloffset_PixelTexGenParameterivSGIS 569 +#define _gloffset_SampleMaskSGIS 570 +#define _gloffset_SamplePatternSGIS 571 +#define _gloffset_ColorPointerEXT 572 +#define _gloffset_EdgeFlagPointerEXT 573 +#define _gloffset_IndexPointerEXT 574 +#define _gloffset_NormalPointerEXT 575 +#define _gloffset_TexCoordPointerEXT 576 +#define _gloffset_VertexPointerEXT 577 +#define _gloffset_PointParameterfEXT 578 +#define _gloffset_PointParameterfvEXT 579 +#define _gloffset_LockArraysEXT 580 +#define _gloffset_UnlockArraysEXT 581 +#define _gloffset_CullParameterdvEXT 582 +#define _gloffset_CullParameterfvEXT 583 +#define _gloffset_SecondaryColor3bEXT 584 +#define _gloffset_SecondaryColor3bvEXT 585 +#define _gloffset_SecondaryColor3dEXT 586 +#define _gloffset_SecondaryColor3dvEXT 587 +#define _gloffset_SecondaryColor3fEXT 588 +#define _gloffset_SecondaryColor3fvEXT 589 +#define _gloffset_SecondaryColor3iEXT 590 +#define _gloffset_SecondaryColor3ivEXT 591 +#define _gloffset_SecondaryColor3sEXT 592 +#define _gloffset_SecondaryColor3svEXT 593 +#define _gloffset_SecondaryColor3ubEXT 594 +#define _gloffset_SecondaryColor3ubvEXT 595 +#define _gloffset_SecondaryColor3uiEXT 596 +#define _gloffset_SecondaryColor3uivEXT 597 +#define _gloffset_SecondaryColor3usEXT 598 +#define _gloffset_SecondaryColor3usvEXT 599 +#define _gloffset_SecondaryColorPointerEXT 600 +#define _gloffset_MultiDrawArraysEXT 601 +#define _gloffset_MultiDrawElementsEXT 602 +#define _gloffset_FogCoordPointerEXT 603 +#define _gloffset_FogCoorddEXT 604 +#define _gloffset_FogCoorddvEXT 605 +#define _gloffset_FogCoordfEXT 606 +#define _gloffset_FogCoordfvEXT 607 +#define _gloffset_PixelTexGenSGIX 608 +#define _gloffset_BlendFuncSeparateEXT 609 +#define _gloffset_FlushVertexArrayRangeNV 610 +#define _gloffset_VertexArrayRangeNV 611 +#define _gloffset_CombinerInputNV 612 +#define _gloffset_CombinerOutputNV 613 +#define _gloffset_CombinerParameterfNV 614 +#define _gloffset_CombinerParameterfvNV 615 +#define _gloffset_CombinerParameteriNV 616 +#define _gloffset_CombinerParameterivNV 617 +#define _gloffset_FinalCombinerInputNV 618 +#define _gloffset_GetCombinerInputParameterfvNV 619 +#define _gloffset_GetCombinerInputParameterivNV 620 +#define _gloffset_GetCombinerOutputParameterfvNV 621 +#define _gloffset_GetCombinerOutputParameterivNV 622 +#define _gloffset_GetFinalCombinerInputParameterfvNV 623 +#define _gloffset_GetFinalCombinerInputParameterivNV 624 +#define _gloffset_ResizeBuffersMESA 625 +#define _gloffset_WindowPos2dMESA 626 +#define _gloffset_WindowPos2dvMESA 627 +#define _gloffset_WindowPos2fMESA 628 +#define _gloffset_WindowPos2fvMESA 629 +#define _gloffset_WindowPos2iMESA 630 +#define _gloffset_WindowPos2ivMESA 631 +#define _gloffset_WindowPos2sMESA 632 +#define _gloffset_WindowPos2svMESA 633 +#define _gloffset_WindowPos3dMESA 634 +#define _gloffset_WindowPos3dvMESA 635 +#define _gloffset_WindowPos3fMESA 636 +#define _gloffset_WindowPos3fvMESA 637 +#define _gloffset_WindowPos3iMESA 638 +#define _gloffset_WindowPos3ivMESA 639 +#define _gloffset_WindowPos3sMESA 640 +#define _gloffset_WindowPos3svMESA 641 +#define _gloffset_WindowPos4dMESA 642 +#define _gloffset_WindowPos4dvMESA 643 +#define _gloffset_WindowPos4fMESA 644 +#define _gloffset_WindowPos4fvMESA 645 +#define _gloffset_WindowPos4iMESA 646 +#define _gloffset_WindowPos4ivMESA 647 +#define _gloffset_WindowPos4sMESA 648 +#define _gloffset_WindowPos4svMESA 649 +#define _gloffset_MultiModeDrawArraysIBM 650 +#define _gloffset_MultiModeDrawElementsIBM 651 +#define _gloffset_DeleteFencesNV 652 +#define _gloffset_FinishFenceNV 653 +#define _gloffset_GenFencesNV 654 +#define _gloffset_GetFenceivNV 655 +#define _gloffset_IsFenceNV 656 +#define _gloffset_SetFenceNV 657 +#define _gloffset_TestFenceNV 658 +#define _gloffset_AreProgramsResidentNV 659 +#define _gloffset_BindProgramNV 660 +#define _gloffset_DeleteProgramsNV 661 +#define _gloffset_ExecuteProgramNV 662 +#define _gloffset_GenProgramsNV 663 +#define _gloffset_GetProgramParameterdvNV 664 +#define _gloffset_GetProgramParameterfvNV 665 +#define _gloffset_GetProgramStringNV 666 +#define _gloffset_GetProgramivNV 667 +#define _gloffset_GetTrackMatrixivNV 668 +#define _gloffset_GetVertexAttribPointervNV 669 +#define _gloffset_GetVertexAttribdvNV 670 +#define _gloffset_GetVertexAttribfvNV 671 +#define _gloffset_GetVertexAttribivNV 672 +#define _gloffset_IsProgramNV 673 +#define _gloffset_LoadProgramNV 674 +#define _gloffset_ProgramParameters4dvNV 675 +#define _gloffset_ProgramParameters4fvNV 676 +#define _gloffset_RequestResidentProgramsNV 677 +#define _gloffset_TrackMatrixNV 678 +#define _gloffset_VertexAttrib1dNV 679 +#define _gloffset_VertexAttrib1dvNV 680 +#define _gloffset_VertexAttrib1fNV 681 +#define _gloffset_VertexAttrib1fvNV 682 +#define _gloffset_VertexAttrib1sNV 683 +#define _gloffset_VertexAttrib1svNV 684 +#define _gloffset_VertexAttrib2dNV 685 +#define _gloffset_VertexAttrib2dvNV 686 +#define _gloffset_VertexAttrib2fNV 687 +#define _gloffset_VertexAttrib2fvNV 688 +#define _gloffset_VertexAttrib2sNV 689 +#define _gloffset_VertexAttrib2svNV 690 +#define _gloffset_VertexAttrib3dNV 691 +#define _gloffset_VertexAttrib3dvNV 692 +#define _gloffset_VertexAttrib3fNV 693 +#define _gloffset_VertexAttrib3fvNV 694 +#define _gloffset_VertexAttrib3sNV 695 +#define _gloffset_VertexAttrib3svNV 696 +#define _gloffset_VertexAttrib4dNV 697 +#define _gloffset_VertexAttrib4dvNV 698 +#define _gloffset_VertexAttrib4fNV 699 +#define _gloffset_VertexAttrib4fvNV 700 +#define _gloffset_VertexAttrib4sNV 701 +#define _gloffset_VertexAttrib4svNV 702 +#define _gloffset_VertexAttrib4ubNV 703 +#define _gloffset_VertexAttrib4ubvNV 704 +#define _gloffset_VertexAttribPointerNV 705 +#define _gloffset_VertexAttribs1dvNV 706 +#define _gloffset_VertexAttribs1fvNV 707 +#define _gloffset_VertexAttribs1svNV 708 +#define _gloffset_VertexAttribs2dvNV 709 +#define _gloffset_VertexAttribs2fvNV 710 +#define _gloffset_VertexAttribs2svNV 711 +#define _gloffset_VertexAttribs3dvNV 712 +#define _gloffset_VertexAttribs3fvNV 713 +#define _gloffset_VertexAttribs3svNV 714 +#define _gloffset_VertexAttribs4dvNV 715 +#define _gloffset_VertexAttribs4fvNV 716 +#define _gloffset_VertexAttribs4svNV 717 +#define _gloffset_VertexAttribs4ubvNV 718 +#define _gloffset_GetTexBumpParameterfvATI 719 +#define _gloffset_GetTexBumpParameterivATI 720 +#define _gloffset_TexBumpParameterfvATI 721 +#define _gloffset_TexBumpParameterivATI 722 +#define _gloffset_AlphaFragmentOp1ATI 723 +#define _gloffset_AlphaFragmentOp2ATI 724 +#define _gloffset_AlphaFragmentOp3ATI 725 +#define _gloffset_BeginFragmentShaderATI 726 +#define _gloffset_BindFragmentShaderATI 727 +#define _gloffset_ColorFragmentOp1ATI 728 +#define _gloffset_ColorFragmentOp2ATI 729 +#define _gloffset_ColorFragmentOp3ATI 730 +#define _gloffset_DeleteFragmentShaderATI 731 +#define _gloffset_EndFragmentShaderATI 732 +#define _gloffset_GenFragmentShadersATI 733 +#define _gloffset_PassTexCoordATI 734 +#define _gloffset_SampleMapATI 735 +#define _gloffset_SetFragmentShaderConstantATI 736 +#define _gloffset_PointParameteriNV 737 +#define _gloffset_PointParameterivNV 738 +#define _gloffset_ActiveStencilFaceEXT 739 +#define _gloffset_BindVertexArrayAPPLE 740 +#define _gloffset_DeleteVertexArraysAPPLE 741 +#define _gloffset_GenVertexArraysAPPLE 742 +#define _gloffset_IsVertexArrayAPPLE 743 +#define _gloffset_GetProgramNamedParameterdvNV 744 +#define _gloffset_GetProgramNamedParameterfvNV 745 +#define _gloffset_ProgramNamedParameter4dNV 746 +#define _gloffset_ProgramNamedParameter4dvNV 747 +#define _gloffset_ProgramNamedParameter4fNV 748 +#define _gloffset_ProgramNamedParameter4fvNV 749 +#define _gloffset_DepthBoundsEXT 750 +#define _gloffset_BlendEquationSeparateEXT 751 +#define _gloffset_BindFramebufferEXT 752 +#define _gloffset_BindRenderbufferEXT 753 +#define _gloffset_CheckFramebufferStatusEXT 754 +#define _gloffset_DeleteFramebuffersEXT 755 +#define _gloffset_DeleteRenderbuffersEXT 756 +#define _gloffset_FramebufferRenderbufferEXT 757 +#define _gloffset_FramebufferTexture1DEXT 758 +#define _gloffset_FramebufferTexture2DEXT 759 +#define _gloffset_FramebufferTexture3DEXT 760 +#define _gloffset_GenFramebuffersEXT 761 +#define _gloffset_GenRenderbuffersEXT 762 +#define _gloffset_GenerateMipmapEXT 763 +#define _gloffset_GetFramebufferAttachmentParameterivEXT 764 +#define _gloffset_GetRenderbufferParameterivEXT 765 +#define _gloffset_IsFramebufferEXT 766 +#define _gloffset_IsRenderbufferEXT 767 +#define _gloffset_RenderbufferStorageEXT 768 +#define _gloffset_BlitFramebufferEXT 769 +#define _gloffset_FramebufferTextureLayerEXT 770 +#define _gloffset_StencilFuncSeparateATI 771 +#define _gloffset_ProgramEnvParameters4fvEXT 772 +#define _gloffset_ProgramLocalParameters4fvEXT 773 +#define _gloffset_GetQueryObjecti64vEXT 774 +#define _gloffset_GetQueryObjectui64vEXT 775 +#define _gloffset_FIRST_DYNAMIC 776 #else @@ -965,6 +966,7 @@ #define _gloffset_GetAttribLocationARB driDispatchRemapTable[GetAttribLocationARB_remap_index] #define _gloffset_DrawBuffersARB driDispatchRemapTable[DrawBuffersARB_remap_index] #define _gloffset_RenderbufferStorageMultisample driDispatchRemapTable[RenderbufferStorageMultisample_remap_index] +#define _gloffset_CopyBufferSubData driDispatchRemapTable[CopyBufferSubData_remap_index] #define _gloffset_PolygonOffsetEXT driDispatchRemapTable[PolygonOffsetEXT_remap_index] #define _gloffset_GetPixelTexGenParameterfvSGIS driDispatchRemapTable[GetPixelTexGenParameterfvSGIS_remap_index] #define _gloffset_GetPixelTexGenParameterivSGIS driDispatchRemapTable[GetPixelTexGenParameterivSGIS_remap_index] diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h index 9ecb036461..c782c90087 100644 --- a/src/mesa/glapi/glapitable.h +++ b/src/mesa/glapi/glapitable.h @@ -602,219 +602,220 @@ struct _glapi_table GLint (GLAPIENTRYP GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name); /* 559 */ void (GLAPIENTRYP DrawBuffersARB)(GLsizei n, const GLenum * bufs); /* 560 */ void (GLAPIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); /* 561 */ - void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 562 */ - void (GLAPIENTRYP GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 563 */ - void (GLAPIENTRYP GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 564 */ - void (GLAPIENTRYP PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 565 */ - void (GLAPIENTRYP PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 566 */ - void (GLAPIENTRYP PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 567 */ - void (GLAPIENTRYP PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 568 */ - void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 569 */ - void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 570 */ - void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 571 */ - void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 572 */ - void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 573 */ - void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 574 */ - void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 575 */ - void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 576 */ - void (GLAPIENTRYP PointParameterfEXT)(GLenum pname, GLfloat param); /* 577 */ - void (GLAPIENTRYP PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 578 */ - void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 579 */ - void (GLAPIENTRYP UnlockArraysEXT)(void); /* 580 */ - void (GLAPIENTRYP CullParameterdvEXT)(GLenum pname, GLdouble * params); /* 581 */ - void (GLAPIENTRYP CullParameterfvEXT)(GLenum pname, GLfloat * params); /* 582 */ - void (GLAPIENTRYP SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 583 */ - void (GLAPIENTRYP SecondaryColor3bvEXT)(const GLbyte * v); /* 584 */ - void (GLAPIENTRYP SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 585 */ - void (GLAPIENTRYP SecondaryColor3dvEXT)(const GLdouble * v); /* 586 */ - void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 587 */ - void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 588 */ - void (GLAPIENTRYP SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); /* 589 */ - void (GLAPIENTRYP SecondaryColor3ivEXT)(const GLint * v); /* 590 */ - void (GLAPIENTRYP SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); /* 591 */ - void (GLAPIENTRYP SecondaryColor3svEXT)(const GLshort * v); /* 592 */ - void (GLAPIENTRYP SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); /* 593 */ - void (GLAPIENTRYP SecondaryColor3ubvEXT)(const GLubyte * v); /* 594 */ - void (GLAPIENTRYP SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); /* 595 */ - void (GLAPIENTRYP SecondaryColor3uivEXT)(const GLuint * v); /* 596 */ - void (GLAPIENTRYP SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 597 */ - void (GLAPIENTRYP SecondaryColor3usvEXT)(const GLushort * v); /* 598 */ - void (GLAPIENTRYP SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 599 */ - void (GLAPIENTRYP MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); /* 600 */ - void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); /* 601 */ - void (GLAPIENTRYP FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 602 */ - void (GLAPIENTRYP FogCoorddEXT)(GLdouble coord); /* 603 */ - void (GLAPIENTRYP FogCoorddvEXT)(const GLdouble * coord); /* 604 */ - void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 605 */ - void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 606 */ - void (GLAPIENTRYP PixelTexGenSGIX)(GLenum mode); /* 607 */ - void (GLAPIENTRYP BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 608 */ - void (GLAPIENTRYP FlushVertexArrayRangeNV)(void); /* 609 */ - void (GLAPIENTRYP VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer); /* 610 */ - void (GLAPIENTRYP CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 611 */ - void (GLAPIENTRYP CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 612 */ - void (GLAPIENTRYP CombinerParameterfNV)(GLenum pname, GLfloat param); /* 613 */ - void (GLAPIENTRYP CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 614 */ - void (GLAPIENTRYP CombinerParameteriNV)(GLenum pname, GLint param); /* 615 */ - void (GLAPIENTRYP CombinerParameterivNV)(GLenum pname, const GLint * params); /* 616 */ - void (GLAPIENTRYP FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 617 */ - void (GLAPIENTRYP GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 618 */ - void (GLAPIENTRYP GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 619 */ - void (GLAPIENTRYP GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 620 */ - void (GLAPIENTRYP GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 621 */ - void (GLAPIENTRYP GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 622 */ - void (GLAPIENTRYP GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 623 */ - void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 624 */ - void (GLAPIENTRYP WindowPos2dMESA)(GLdouble x, GLdouble y); /* 625 */ - void (GLAPIENTRYP WindowPos2dvMESA)(const GLdouble * v); /* 626 */ - void (GLAPIENTRYP WindowPos2fMESA)(GLfloat x, GLfloat y); /* 627 */ - void (GLAPIENTRYP WindowPos2fvMESA)(const GLfloat * v); /* 628 */ - void (GLAPIENTRYP WindowPos2iMESA)(GLint x, GLint y); /* 629 */ - void (GLAPIENTRYP WindowPos2ivMESA)(const GLint * v); /* 630 */ - void (GLAPIENTRYP WindowPos2sMESA)(GLshort x, GLshort y); /* 631 */ - void (GLAPIENTRYP WindowPos2svMESA)(const GLshort * v); /* 632 */ - void (GLAPIENTRYP WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 633 */ - void (GLAPIENTRYP WindowPos3dvMESA)(const GLdouble * v); /* 634 */ - void (GLAPIENTRYP WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 635 */ - void (GLAPIENTRYP WindowPos3fvMESA)(const GLfloat * v); /* 636 */ - void (GLAPIENTRYP WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 637 */ - void (GLAPIENTRYP WindowPos3ivMESA)(const GLint * v); /* 638 */ - void (GLAPIENTRYP WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 639 */ - void (GLAPIENTRYP WindowPos3svMESA)(const GLshort * v); /* 640 */ - void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 641 */ - void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 642 */ - void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 643 */ - void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 644 */ - void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 645 */ - void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 646 */ - void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 647 */ - void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 648 */ - void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 649 */ - void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 650 */ - void (GLAPIENTRYP DeleteFencesNV)(GLsizei n, const GLuint * fences); /* 651 */ - void (GLAPIENTRYP FinishFenceNV)(GLuint fence); /* 652 */ - void (GLAPIENTRYP GenFencesNV)(GLsizei n, GLuint * fences); /* 653 */ - void (GLAPIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint * params); /* 654 */ - GLboolean (GLAPIENTRYP IsFenceNV)(GLuint fence); /* 655 */ - void (GLAPIENTRYP SetFenceNV)(GLuint fence, GLenum condition); /* 656 */ - GLboolean (GLAPIENTRYP TestFenceNV)(GLuint fence); /* 657 */ - GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 658 */ - void (GLAPIENTRYP BindProgramNV)(GLenum target, GLuint program); /* 659 */ - void (GLAPIENTRYP DeleteProgramsNV)(GLsizei n, const GLuint * programs); /* 660 */ - void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 661 */ - void (GLAPIENTRYP GenProgramsNV)(GLsizei n, GLuint * programs); /* 662 */ - void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 663 */ - void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 664 */ - void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 665 */ - void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 666 */ - void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 667 */ - void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 668 */ - void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 669 */ - void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 670 */ - void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 671 */ - GLboolean (GLAPIENTRYP IsProgramNV)(GLuint program); /* 672 */ - void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 673 */ - void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params); /* 674 */ - void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params); /* 675 */ - void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 676 */ - void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 677 */ - void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 678 */ - void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 679 */ - void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 680 */ - void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 681 */ - void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 682 */ - void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 683 */ - void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 684 */ - void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 685 */ - void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 686 */ - void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 687 */ - void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 688 */ - void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 689 */ - void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 690 */ - void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 691 */ - void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 692 */ - void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 693 */ - void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 694 */ - void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 695 */ - void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 696 */ - void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 697 */ - void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 698 */ - void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 699 */ - void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 700 */ - void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 701 */ - void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 702 */ - void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 703 */ - void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 704 */ - void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 705 */ - void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 706 */ - void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 707 */ - void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 708 */ - void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 709 */ - void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 710 */ - void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 711 */ - void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 712 */ - void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 713 */ - void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 714 */ - void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 715 */ - void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 716 */ - void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 717 */ - void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 718 */ - void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 719 */ - void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 720 */ - void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 721 */ - void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 722 */ - void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 723 */ - void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 724 */ - void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 725 */ - void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 726 */ - void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 727 */ - void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 728 */ - void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 729 */ - void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 730 */ - void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 731 */ - GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 732 */ - void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 733 */ - void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 734 */ - void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 735 */ - void (GLAPIENTRYP PointParameteriNV)(GLenum pname, GLint param); /* 736 */ - void (GLAPIENTRYP PointParameterivNV)(GLenum pname, const GLint * params); /* 737 */ - void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 738 */ - void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 739 */ - void (GLAPIENTRYP DeleteVertexArraysAPPLE)(GLsizei n, const GLuint * arrays); /* 740 */ - void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 741 */ - GLboolean (GLAPIENTRYP IsVertexArrayAPPLE)(GLuint array); /* 742 */ - void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 743 */ - void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 744 */ - void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 745 */ - void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 746 */ - void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 747 */ - void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 748 */ - void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 749 */ - void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 750 */ - void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 751 */ - void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 752 */ - GLenum (GLAPIENTRYP CheckFramebufferStatusEXT)(GLenum target); /* 753 */ - void (GLAPIENTRYP DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers); /* 754 */ - void (GLAPIENTRYP DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers); /* 755 */ - void (GLAPIENTRYP FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 756 */ - void (GLAPIENTRYP FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 757 */ - void (GLAPIENTRYP FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 758 */ - void (GLAPIENTRYP FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 759 */ - void (GLAPIENTRYP GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers); /* 760 */ - void (GLAPIENTRYP GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers); /* 761 */ - void (GLAPIENTRYP GenerateMipmapEXT)(GLenum target); /* 762 */ - void (GLAPIENTRYP GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 763 */ - void (GLAPIENTRYP GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 764 */ - GLboolean (GLAPIENTRYP IsFramebufferEXT)(GLuint framebuffer); /* 765 */ - GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 766 */ - void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 767 */ - void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 768 */ - void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 769 */ - void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 770 */ - void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 771 */ - void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 772 */ - void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 773 */ - void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 774 */ + void (GLAPIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 562 */ + void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 563 */ + void (GLAPIENTRYP GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 564 */ + void (GLAPIENTRYP GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 565 */ + void (GLAPIENTRYP PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 566 */ + void (GLAPIENTRYP PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 567 */ + void (GLAPIENTRYP PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 568 */ + void (GLAPIENTRYP PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 569 */ + void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 570 */ + void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 571 */ + void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 572 */ + void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 573 */ + void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 574 */ + void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 575 */ + void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 576 */ + void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 577 */ + void (GLAPIENTRYP PointParameterfEXT)(GLenum pname, GLfloat param); /* 578 */ + void (GLAPIENTRYP PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 579 */ + void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 580 */ + void (GLAPIENTRYP UnlockArraysEXT)(void); /* 581 */ + void (GLAPIENTRYP CullParameterdvEXT)(GLenum pname, GLdouble * params); /* 582 */ + void (GLAPIENTRYP CullParameterfvEXT)(GLenum pname, GLfloat * params); /* 583 */ + void (GLAPIENTRYP SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 584 */ + void (GLAPIENTRYP SecondaryColor3bvEXT)(const GLbyte * v); /* 585 */ + void (GLAPIENTRYP SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 586 */ + void (GLAPIENTRYP SecondaryColor3dvEXT)(const GLdouble * v); /* 587 */ + void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 588 */ + void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 589 */ + void (GLAPIENTRYP SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); /* 590 */ + void (GLAPIENTRYP SecondaryColor3ivEXT)(const GLint * v); /* 591 */ + void (GLAPIENTRYP SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); /* 592 */ + void (GLAPIENTRYP SecondaryColor3svEXT)(const GLshort * v); /* 593 */ + void (GLAPIENTRYP SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); /* 594 */ + void (GLAPIENTRYP SecondaryColor3ubvEXT)(const GLubyte * v); /* 595 */ + void (GLAPIENTRYP SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); /* 596 */ + void (GLAPIENTRYP SecondaryColor3uivEXT)(const GLuint * v); /* 597 */ + void (GLAPIENTRYP SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 598 */ + void (GLAPIENTRYP SecondaryColor3usvEXT)(const GLushort * v); /* 599 */ + void (GLAPIENTRYP SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 600 */ + void (GLAPIENTRYP MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); /* 601 */ + void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); /* 602 */ + void (GLAPIENTRYP FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 603 */ + void (GLAPIENTRYP FogCoorddEXT)(GLdouble coord); /* 604 */ + void (GLAPIENTRYP FogCoorddvEXT)(const GLdouble * coord); /* 605 */ + void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 606 */ + void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 607 */ + void (GLAPIENTRYP PixelTexGenSGIX)(GLenum mode); /* 608 */ + void (GLAPIENTRYP BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 609 */ + void (GLAPIENTRYP FlushVertexArrayRangeNV)(void); /* 610 */ + void (GLAPIENTRYP VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer); /* 611 */ + void (GLAPIENTRYP CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 612 */ + void (GLAPIENTRYP CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 613 */ + void (GLAPIENTRYP CombinerParameterfNV)(GLenum pname, GLfloat param); /* 614 */ + void (GLAPIENTRYP CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 615 */ + void (GLAPIENTRYP CombinerParameteriNV)(GLenum pname, GLint param); /* 616 */ + void (GLAPIENTRYP CombinerParameterivNV)(GLenum pname, const GLint * params); /* 617 */ + void (GLAPIENTRYP FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 618 */ + void (GLAPIENTRYP GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 619 */ + void (GLAPIENTRYP GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 620 */ + void (GLAPIENTRYP GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 621 */ + void (GLAPIENTRYP GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 622 */ + void (GLAPIENTRYP GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 623 */ + void (GLAPIENTRYP GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 624 */ + void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 625 */ + void (GLAPIENTRYP WindowPos2dMESA)(GLdouble x, GLdouble y); /* 626 */ + void (GLAPIENTRYP WindowPos2dvMESA)(const GLdouble * v); /* 627 */ + void (GLAPIENTRYP WindowPos2fMESA)(GLfloat x, GLfloat y); /* 628 */ + void (GLAPIENTRYP WindowPos2fvMESA)(const GLfloat * v); /* 629 */ + void (GLAPIENTRYP WindowPos2iMESA)(GLint x, GLint y); /* 630 */ + void (GLAPIENTRYP WindowPos2ivMESA)(const GLint * v); /* 631 */ + void (GLAPIENTRYP WindowPos2sMESA)(GLshort x, GLshort y); /* 632 */ + void (GLAPIENTRYP WindowPos2svMESA)(const GLshort * v); /* 633 */ + void (GLAPIENTRYP WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 634 */ + void (GLAPIENTRYP WindowPos3dvMESA)(const GLdouble * v); /* 635 */ + void (GLAPIENTRYP WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 636 */ + void (GLAPIENTRYP WindowPos3fvMESA)(const GLfloat * v); /* 637 */ + void (GLAPIENTRYP WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 638 */ + void (GLAPIENTRYP WindowPos3ivMESA)(const GLint * v); /* 639 */ + void (GLAPIENTRYP WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 640 */ + void (GLAPIENTRYP WindowPos3svMESA)(const GLshort * v); /* 641 */ + void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 642 */ + void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 643 */ + void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 644 */ + void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 645 */ + void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 646 */ + void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 647 */ + void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 648 */ + void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 649 */ + void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 650 */ + void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 651 */ + void (GLAPIENTRYP DeleteFencesNV)(GLsizei n, const GLuint * fences); /* 652 */ + void (GLAPIENTRYP FinishFenceNV)(GLuint fence); /* 653 */ + void (GLAPIENTRYP GenFencesNV)(GLsizei n, GLuint * fences); /* 654 */ + void (GLAPIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint * params); /* 655 */ + GLboolean (GLAPIENTRYP IsFenceNV)(GLuint fence); /* 656 */ + void (GLAPIENTRYP SetFenceNV)(GLuint fence, GLenum condition); /* 657 */ + GLboolean (GLAPIENTRYP TestFenceNV)(GLuint fence); /* 658 */ + GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 659 */ + void (GLAPIENTRYP BindProgramNV)(GLenum target, GLuint program); /* 660 */ + void (GLAPIENTRYP DeleteProgramsNV)(GLsizei n, const GLuint * programs); /* 661 */ + void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 662 */ + void (GLAPIENTRYP GenProgramsNV)(GLsizei n, GLuint * programs); /* 663 */ + void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 664 */ + void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 665 */ + void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 666 */ + void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 667 */ + void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 668 */ + void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 669 */ + void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 670 */ + void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 671 */ + void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 672 */ + GLboolean (GLAPIENTRYP IsProgramNV)(GLuint program); /* 673 */ + void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 674 */ + void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params); /* 675 */ + void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params); /* 676 */ + void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 677 */ + void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 678 */ + void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 679 */ + void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 680 */ + void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 681 */ + void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 682 */ + void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 683 */ + void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 684 */ + void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 685 */ + void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 686 */ + void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 687 */ + void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 688 */ + void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 689 */ + void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 690 */ + void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 691 */ + void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 692 */ + void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 693 */ + void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 694 */ + void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 695 */ + void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 696 */ + void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 697 */ + void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 698 */ + void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 699 */ + void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 700 */ + void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 701 */ + void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 702 */ + void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 703 */ + void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 704 */ + void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 705 */ + void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 706 */ + void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 707 */ + void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 708 */ + void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 709 */ + void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 710 */ + void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 711 */ + void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 712 */ + void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 713 */ + void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 714 */ + void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 715 */ + void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 716 */ + void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 717 */ + void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 718 */ + void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 719 */ + void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 720 */ + void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 721 */ + void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 722 */ + void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 723 */ + void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 724 */ + void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 725 */ + void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 726 */ + void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 727 */ + void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 728 */ + void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 729 */ + void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 730 */ + void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 731 */ + void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 732 */ + GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 733 */ + void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 734 */ + void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 735 */ + void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 736 */ + void (GLAPIENTRYP PointParameteriNV)(GLenum pname, GLint param); /* 737 */ + void (GLAPIENTRYP PointParameterivNV)(GLenum pname, const GLint * params); /* 738 */ + void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 739 */ + void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 740 */ + void (GLAPIENTRYP DeleteVertexArraysAPPLE)(GLsizei n, const GLuint * arrays); /* 741 */ + void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 742 */ + GLboolean (GLAPIENTRYP IsVertexArrayAPPLE)(GLuint array); /* 743 */ + void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 744 */ + void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 745 */ + void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 746 */ + void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 747 */ + void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 748 */ + void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 749 */ + void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 750 */ + void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 751 */ + void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 752 */ + void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 753 */ + GLenum (GLAPIENTRYP CheckFramebufferStatusEXT)(GLenum target); /* 754 */ + void (GLAPIENTRYP DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers); /* 755 */ + void (GLAPIENTRYP DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers); /* 756 */ + void (GLAPIENTRYP FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 757 */ + void (GLAPIENTRYP FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 758 */ + void (GLAPIENTRYP FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 759 */ + void (GLAPIENTRYP FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 760 */ + void (GLAPIENTRYP GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers); /* 761 */ + void (GLAPIENTRYP GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers); /* 762 */ + void (GLAPIENTRYP GenerateMipmapEXT)(GLenum target); /* 763 */ + void (GLAPIENTRYP GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 764 */ + void (GLAPIENTRYP GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 765 */ + GLboolean (GLAPIENTRYP IsFramebufferEXT)(GLuint framebuffer); /* 766 */ + GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 767 */ + void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 768 */ + void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 769 */ + void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 770 */ + void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 771 */ + void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 772 */ + void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 773 */ + void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 774 */ + void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 775 */ }; #endif /* !defined( _GLAPI_TABLE_H_ ) */ diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index 7ccd9707c3..c37aed7bcd 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -4011,63 +4011,68 @@ KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisample)(GLenum target, GLsiz DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisample(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height)); } +KEYWORD1 void KEYWORD2 NAME(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) +{ + DISPATCH(CopyBufferSubData, (readTarget, writeTarget, readOffset, writeOffset, size), (F, "glCopyBufferSubData(0x%x, 0x%x, %d, %d, %d);\n", readTarget, writeTarget, readOffset, writeOffset, size)); +} + KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) { DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_563)(GLenum pname, GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_564)(GLenum pname, GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_563)(GLenum pname, GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_564)(GLenum pname, GLfloat * params) { DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_564)(GLenum pname, GLint * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_565)(GLenum pname, GLint * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_564)(GLenum pname, GLint * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_565)(GLenum pname, GLint * params) { DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_565)(GLenum pname, GLfloat param); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_566)(GLenum pname, GLfloat param); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_565)(GLenum pname, GLfloat param) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_566)(GLenum pname, GLfloat param) { DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_566)(GLenum pname, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_567)(GLenum pname, const GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_566)(GLenum pname, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_567)(GLenum pname, const GLfloat * params) { DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_567)(GLenum pname, GLint param); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_568)(GLenum pname, GLint param); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_567)(GLenum pname, GLint param) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_568)(GLenum pname, GLint param) { DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_568)(GLenum pname, const GLint * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_569)(GLenum pname, const GLint * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_568)(GLenum pname, const GLint * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_569)(GLenum pname, const GLint * params) { DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_569)(GLclampf value, GLboolean invert); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_570)(GLclampf value, GLboolean invert); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_569)(GLclampf value, GLboolean invert) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_570)(GLclampf value, GLboolean invert) { DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_570)(GLenum pattern); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_571)(GLenum pattern); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_570)(GLenum pattern) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_571)(GLenum pattern) { DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern)); } @@ -4117,9 +4122,9 @@ KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_577)(GLenum pname, GLfloat param); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_578)(GLenum pname, GLfloat param); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_577)(GLenum pname, GLfloat param) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_578)(GLenum pname, GLfloat param) { DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param)); } @@ -4139,9 +4144,9 @@ KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * p DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_578)(GLenum pname, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_579)(GLenum pname, const GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_578)(GLenum pname, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_579)(GLenum pname, const GLfloat * params) { DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); } @@ -4156,16 +4161,16 @@ KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void) DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n")); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_581)(GLenum pname, GLdouble * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_582)(GLenum pname, GLdouble * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_581)(GLenum pname, GLdouble * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_582)(GLenum pname, GLdouble * params) { DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_582)(GLenum pname, GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_583)(GLenum pname, GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_582)(GLenum pname, GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_583)(GLenum pname, GLfloat * params) { DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); } @@ -4410,9 +4415,9 @@ KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_607)(GLenum mode); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum mode); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_607)(GLenum mode) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum mode) { DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode)); } @@ -4427,9 +4432,9 @@ KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfac DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_609)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_609)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); } @@ -4794,65 +4799,65 @@ KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_649)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_650)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_649)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_650)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) { DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_650)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_651)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_650)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_651)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride) { DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_651)(GLsizei n, const GLuint * fences); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_652)(GLsizei n, const GLuint * fences); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_651)(GLsizei n, const GLuint * fences) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_652)(GLsizei n, const GLuint * fences) { DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_652)(GLuint fence); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_653)(GLuint fence); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_652)(GLuint fence) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_653)(GLuint fence) { DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_653)(GLsizei n, GLuint * fences); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_654)(GLsizei n, GLuint * fences); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_653)(GLsizei n, GLuint * fences) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_654)(GLsizei n, GLuint * fences) { DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_654)(GLuint fence, GLenum pname, GLint * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_655)(GLuint fence, GLenum pname, GLint * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_654)(GLuint fence, GLenum pname, GLint * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_655)(GLuint fence, GLenum pname, GLint * params) { DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params)); } -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_655)(GLuint fence); +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_656)(GLuint fence); -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_655)(GLuint fence) +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_656)(GLuint fence) { RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_656)(GLuint fence, GLenum condition); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_657)(GLuint fence, GLenum condition); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_656)(GLuint fence, GLenum condition) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_657)(GLuint fence, GLenum condition) { DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition)); } -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_657)(GLuint fence); +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_658)(GLuint fence); -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_657)(GLuint fence) +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_658)(GLuint fence) { RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence)); } @@ -5297,37 +5302,37 @@ KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * para DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_738)(GLenum face); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_739)(GLenum face); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_738)(GLenum face) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_739)(GLenum face) { DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_739)(GLuint array); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_740)(GLuint array); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_739)(GLuint array) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_740)(GLuint array) { DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_740)(GLsizei n, const GLuint * arrays); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_741)(GLsizei n, const GLuint * arrays); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_740)(GLsizei n, const GLuint * arrays) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_741)(GLsizei n, const GLuint * arrays) { DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_741)(GLsizei n, GLuint * arrays); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_742)(GLsizei n, GLuint * arrays); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_741)(GLsizei n, GLuint * arrays) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_742)(GLsizei n, GLuint * arrays) { DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); } -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_742)(GLuint array); +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_743)(GLuint array); -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_742)(GLuint array) +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_743)(GLuint array) { RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array)); } @@ -5362,9 +5367,9 @@ KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_749)(GLclampd zmin, GLclampd zmax); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_750)(GLclampd zmin, GLclampd zmax); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_749)(GLclampd zmin, GLclampd zmax) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_750)(GLclampd zmin, GLclampd zmax) { DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax)); } @@ -5374,9 +5379,9 @@ KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA) DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_750)(GLenum modeRGB, GLenum modeA); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_751)(GLenum modeRGB, GLenum modeA); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_750)(GLenum modeRGB, GLenum modeA) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_751)(GLenum modeRGB, GLenum modeA) { DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA)); } @@ -5556,9 +5561,9 @@ KEYWORD1 void KEYWORD2 NAME(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint src DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_768)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_768)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); } @@ -5573,37 +5578,37 @@ KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum at DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) { DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint id, GLenum pname, GLint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLuint id, GLenum pname, GLint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint id, GLenum pname, GLint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLuint id, GLenum pname, GLint64EXT * params) { DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLuint id, GLenum pname, GLuint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_775)(GLuint id, GLenum pname, GLuint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLuint id, GLenum pname, GLuint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_775)(GLuint id, GLenum pname, GLuint64EXT * params) { DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } @@ -6184,8 +6189,8 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(GetAttribLocationARB), TABLE_ENTRY(DrawBuffersARB), TABLE_ENTRY(RenderbufferStorageMultisample), + TABLE_ENTRY(CopyBufferSubData), TABLE_ENTRY(PolygonOffsetEXT), - TABLE_ENTRY(_dispatch_stub_563), TABLE_ENTRY(_dispatch_stub_564), TABLE_ENTRY(_dispatch_stub_565), TABLE_ENTRY(_dispatch_stub_566), @@ -6193,6 +6198,7 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(_dispatch_stub_568), TABLE_ENTRY(_dispatch_stub_569), TABLE_ENTRY(_dispatch_stub_570), + TABLE_ENTRY(_dispatch_stub_571), TABLE_ENTRY(ColorPointerEXT), TABLE_ENTRY(EdgeFlagPointerEXT), TABLE_ENTRY(IndexPointerEXT), @@ -6203,8 +6209,8 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(PointParameterfvEXT), TABLE_ENTRY(LockArraysEXT), TABLE_ENTRY(UnlockArraysEXT), - TABLE_ENTRY(_dispatch_stub_581), TABLE_ENTRY(_dispatch_stub_582), + TABLE_ENTRY(_dispatch_stub_583), TABLE_ENTRY(SecondaryColor3bEXT), TABLE_ENTRY(SecondaryColor3bvEXT), TABLE_ENTRY(SecondaryColor3dEXT), @@ -6229,7 +6235,7 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(FogCoorddvEXT), TABLE_ENTRY(FogCoordfEXT), TABLE_ENTRY(FogCoordfvEXT), - TABLE_ENTRY(_dispatch_stub_607), + TABLE_ENTRY(_dispatch_stub_608), TABLE_ENTRY(BlendFuncSeparateEXT), TABLE_ENTRY(FlushVertexArrayRangeNV), TABLE_ENTRY(VertexArrayRangeNV), @@ -6271,7 +6277,6 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(WindowPos4ivMESA), TABLE_ENTRY(WindowPos4sMESA), TABLE_ENTRY(WindowPos4svMESA), - TABLE_ENTRY(_dispatch_stub_649), TABLE_ENTRY(_dispatch_stub_650), TABLE_ENTRY(_dispatch_stub_651), TABLE_ENTRY(_dispatch_stub_652), @@ -6280,6 +6285,7 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(_dispatch_stub_655), TABLE_ENTRY(_dispatch_stub_656), TABLE_ENTRY(_dispatch_stub_657), + TABLE_ENTRY(_dispatch_stub_658), TABLE_ENTRY(AreProgramsResidentNV), TABLE_ENTRY(BindProgramNV), TABLE_ENTRY(DeleteProgramsNV), @@ -6360,19 +6366,19 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(SetFragmentShaderConstantATI), TABLE_ENTRY(PointParameteriNV), TABLE_ENTRY(PointParameterivNV), - TABLE_ENTRY(_dispatch_stub_738), TABLE_ENTRY(_dispatch_stub_739), TABLE_ENTRY(_dispatch_stub_740), TABLE_ENTRY(_dispatch_stub_741), TABLE_ENTRY(_dispatch_stub_742), + TABLE_ENTRY(_dispatch_stub_743), TABLE_ENTRY(GetProgramNamedParameterdvNV), TABLE_ENTRY(GetProgramNamedParameterfvNV), TABLE_ENTRY(ProgramNamedParameter4dNV), TABLE_ENTRY(ProgramNamedParameter4dvNV), TABLE_ENTRY(ProgramNamedParameter4fNV), TABLE_ENTRY(ProgramNamedParameter4fvNV), - TABLE_ENTRY(_dispatch_stub_749), TABLE_ENTRY(_dispatch_stub_750), + TABLE_ENTRY(_dispatch_stub_751), TABLE_ENTRY(BindFramebufferEXT), TABLE_ENTRY(BindRenderbufferEXT), TABLE_ENTRY(CheckFramebufferStatusEXT), @@ -6390,13 +6396,13 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(IsFramebufferEXT), TABLE_ENTRY(IsRenderbufferEXT), TABLE_ENTRY(RenderbufferStorageEXT), - TABLE_ENTRY(_dispatch_stub_768), + TABLE_ENTRY(_dispatch_stub_769), TABLE_ENTRY(FramebufferTextureLayerEXT), - TABLE_ENTRY(_dispatch_stub_770), TABLE_ENTRY(_dispatch_stub_771), TABLE_ENTRY(_dispatch_stub_772), TABLE_ENTRY(_dispatch_stub_773), TABLE_ENTRY(_dispatch_stub_774), + TABLE_ENTRY(_dispatch_stub_775), /* A whole bunch of no-op functions. These might be called * when someone tries to call a dynamically-registered * extension function without a current rendering context. diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h index 021a64efcd..648609a35d 100644 --- a/src/mesa/glapi/glprocs.h +++ b/src/mesa/glapi/glprocs.h @@ -614,6 +614,7 @@ static const char gl_string_table[] = "glGetAttribLocationARB\0" "glDrawBuffersARB\0" "glRenderbufferStorageMultisample\0" + "glCopyBufferSubData\0" "glPolygonOffsetEXT\0" "glGetPixelTexGenParameterfvSGIS\0" "glGetPixelTexGenParameterivSGIS\0" @@ -1142,7 +1143,6 @@ static const char gl_string_table[] = #define gl_dispatch_stub_364 mgl_dispatch_stub_364 #define gl_dispatch_stub_365 mgl_dispatch_stub_365 #define gl_dispatch_stub_366 mgl_dispatch_stub_366 -#define gl_dispatch_stub_563 mgl_dispatch_stub_563 #define gl_dispatch_stub_564 mgl_dispatch_stub_564 #define gl_dispatch_stub_565 mgl_dispatch_stub_565 #define gl_dispatch_stub_566 mgl_dispatch_stub_566 @@ -1150,10 +1150,10 @@ static const char gl_string_table[] = #define gl_dispatch_stub_568 mgl_dispatch_stub_568 #define gl_dispatch_stub_569 mgl_dispatch_stub_569 #define gl_dispatch_stub_570 mgl_dispatch_stub_570 -#define gl_dispatch_stub_581 mgl_dispatch_stub_581 +#define gl_dispatch_stub_571 mgl_dispatch_stub_571 #define gl_dispatch_stub_582 mgl_dispatch_stub_582 -#define gl_dispatch_stub_607 mgl_dispatch_stub_607 -#define gl_dispatch_stub_649 mgl_dispatch_stub_649 +#define gl_dispatch_stub_583 mgl_dispatch_stub_583 +#define gl_dispatch_stub_608 mgl_dispatch_stub_608 #define gl_dispatch_stub_650 mgl_dispatch_stub_650 #define gl_dispatch_stub_651 mgl_dispatch_stub_651 #define gl_dispatch_stub_652 mgl_dispatch_stub_652 @@ -1162,70 +1162,70 @@ static const char gl_string_table[] = #define gl_dispatch_stub_655 mgl_dispatch_stub_655 #define gl_dispatch_stub_656 mgl_dispatch_stub_656 #define gl_dispatch_stub_657 mgl_dispatch_stub_657 -#define gl_dispatch_stub_738 mgl_dispatch_stub_738 +#define gl_dispatch_stub_658 mgl_dispatch_stub_658 #define gl_dispatch_stub_739 mgl_dispatch_stub_739 #define gl_dispatch_stub_740 mgl_dispatch_stub_740 #define gl_dispatch_stub_741 mgl_dispatch_stub_741 #define gl_dispatch_stub_742 mgl_dispatch_stub_742 -#define gl_dispatch_stub_749 mgl_dispatch_stub_749 +#define gl_dispatch_stub_743 mgl_dispatch_stub_743 #define gl_dispatch_stub_750 mgl_dispatch_stub_750 -#define gl_dispatch_stub_768 mgl_dispatch_stub_768 -#define gl_dispatch_stub_770 mgl_dispatch_stub_770 +#define gl_dispatch_stub_751 mgl_dispatch_stub_751 +#define gl_dispatch_stub_769 mgl_dispatch_stub_769 #define gl_dispatch_stub_771 mgl_dispatch_stub_771 #define gl_dispatch_stub_772 mgl_dispatch_stub_772 #define gl_dispatch_stub_773 mgl_dispatch_stub_773 #define gl_dispatch_stub_774 mgl_dispatch_stub_774 +#define gl_dispatch_stub_775 mgl_dispatch_stub_775 #endif /* USE_MGL_NAMESPACE */ -/* FIXME: Having these (incorrect) prototypes here is ugly. */ #if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) -extern void gl_dispatch_stub_343(void); -extern void gl_dispatch_stub_344(void); -extern void gl_dispatch_stub_345(void); -extern void gl_dispatch_stub_356(void); -extern void gl_dispatch_stub_357(void); -extern void gl_dispatch_stub_358(void); -extern void gl_dispatch_stub_359(void); -extern void gl_dispatch_stub_361(void); -extern void gl_dispatch_stub_362(void); -extern void gl_dispatch_stub_363(void); -extern void gl_dispatch_stub_364(void); -extern void gl_dispatch_stub_365(void); -extern void gl_dispatch_stub_366(void); -extern void gl_dispatch_stub_563(void); -extern void gl_dispatch_stub_564(void); -extern void gl_dispatch_stub_565(void); -extern void gl_dispatch_stub_566(void); -extern void gl_dispatch_stub_567(void); -extern void gl_dispatch_stub_568(void); -extern void gl_dispatch_stub_569(void); -extern void gl_dispatch_stub_570(void); -extern void gl_dispatch_stub_581(void); -extern void gl_dispatch_stub_582(void); -extern void gl_dispatch_stub_607(void); -extern void gl_dispatch_stub_649(void); -extern void gl_dispatch_stub_650(void); -extern void gl_dispatch_stub_651(void); -extern void gl_dispatch_stub_652(void); -extern void gl_dispatch_stub_653(void); -extern void gl_dispatch_stub_654(void); -extern void gl_dispatch_stub_655(void); -extern void gl_dispatch_stub_656(void); -extern void gl_dispatch_stub_657(void); -extern void gl_dispatch_stub_738(void); -extern void gl_dispatch_stub_739(void); -extern void gl_dispatch_stub_740(void); -extern void gl_dispatch_stub_741(void); -extern void gl_dispatch_stub_742(void); -extern void gl_dispatch_stub_749(void); -extern void gl_dispatch_stub_750(void); -extern void gl_dispatch_stub_768(void); -extern void gl_dispatch_stub_770(void); -extern void gl_dispatch_stub_771(void); -extern void gl_dispatch_stub_772(void); -extern void gl_dispatch_stub_773(void); -extern void gl_dispatch_stub_774(void); +void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_564(GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_565(GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_566(GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_567(GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_568(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_569(GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_570(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_571(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_582(GLenum pname, GLdouble * params); +void GLAPIENTRY gl_dispatch_stub_583(GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_608(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_650(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_651(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_652(GLsizei n, const GLuint * fences); +void GLAPIENTRY gl_dispatch_stub_653(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_654(GLsizei n, GLuint * fences); +void GLAPIENTRY gl_dispatch_stub_655(GLuint fence, GLenum pname, GLint * params); +GLboolean GLAPIENTRY gl_dispatch_stub_656(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_657(GLuint fence, GLenum condition); +GLboolean GLAPIENTRY gl_dispatch_stub_658(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_739(GLenum face); +void GLAPIENTRY gl_dispatch_stub_740(GLuint array); +void GLAPIENTRY gl_dispatch_stub_741(GLsizei n, const GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_742(GLsizei n, GLuint * arrays); +GLboolean GLAPIENTRY gl_dispatch_stub_743(GLuint array); +void GLAPIENTRY gl_dispatch_stub_750(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_751(GLenum modeRGB, GLenum modeA); +void GLAPIENTRY gl_dispatch_stub_769(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void GLAPIENTRY gl_dispatch_stub_771(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY gl_dispatch_stub_772(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_773(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_774(GLuint id, GLenum pname, GLint64EXT * params); +void GLAPIENTRY gl_dispatch_stub_775(GLuint id, GLenum pname, GLuint64EXT * params); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { @@ -1791,517 +1791,518 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET( 8911, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), NAME_FUNC_OFFSET( 8934, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), NAME_FUNC_OFFSET( 8951, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, _gloffset_RenderbufferStorageMultisample), - NAME_FUNC_OFFSET( 8984, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, _gloffset_PolygonOffsetEXT), - NAME_FUNC_OFFSET( 9003, gl_dispatch_stub_563, gl_dispatch_stub_563, NULL, _gloffset_GetPixelTexGenParameterfvSGIS), - NAME_FUNC_OFFSET( 9035, gl_dispatch_stub_564, gl_dispatch_stub_564, NULL, _gloffset_GetPixelTexGenParameterivSGIS), - NAME_FUNC_OFFSET( 9067, gl_dispatch_stub_565, gl_dispatch_stub_565, NULL, _gloffset_PixelTexGenParameterfSGIS), - NAME_FUNC_OFFSET( 9095, gl_dispatch_stub_566, gl_dispatch_stub_566, NULL, _gloffset_PixelTexGenParameterfvSGIS), - NAME_FUNC_OFFSET( 9124, gl_dispatch_stub_567, gl_dispatch_stub_567, NULL, _gloffset_PixelTexGenParameteriSGIS), - NAME_FUNC_OFFSET( 9152, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_PixelTexGenParameterivSGIS), - NAME_FUNC_OFFSET( 9181, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SampleMaskSGIS), - NAME_FUNC_OFFSET( 9198, gl_dispatch_stub_570, gl_dispatch_stub_570, NULL, _gloffset_SamplePatternSGIS), - NAME_FUNC_OFFSET( 9218, glColorPointerEXT, glColorPointerEXT, NULL, _gloffset_ColorPointerEXT), - NAME_FUNC_OFFSET( 9236, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, _gloffset_EdgeFlagPointerEXT), - NAME_FUNC_OFFSET( 9257, glIndexPointerEXT, glIndexPointerEXT, NULL, _gloffset_IndexPointerEXT), - NAME_FUNC_OFFSET( 9275, glNormalPointerEXT, glNormalPointerEXT, NULL, _gloffset_NormalPointerEXT), - NAME_FUNC_OFFSET( 9294, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, _gloffset_TexCoordPointerEXT), - NAME_FUNC_OFFSET( 9315, glVertexPointerEXT, glVertexPointerEXT, NULL, _gloffset_VertexPointerEXT), - NAME_FUNC_OFFSET( 9334, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET( 9355, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET( 9377, glLockArraysEXT, glLockArraysEXT, NULL, _gloffset_LockArraysEXT), - NAME_FUNC_OFFSET( 9393, glUnlockArraysEXT, glUnlockArraysEXT, NULL, _gloffset_UnlockArraysEXT), - NAME_FUNC_OFFSET( 9411, gl_dispatch_stub_581, gl_dispatch_stub_581, NULL, _gloffset_CullParameterdvEXT), - NAME_FUNC_OFFSET( 9432, gl_dispatch_stub_582, gl_dispatch_stub_582, NULL, _gloffset_CullParameterfvEXT), - NAME_FUNC_OFFSET( 9453, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), - NAME_FUNC_OFFSET( 9475, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), - NAME_FUNC_OFFSET( 9498, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), - NAME_FUNC_OFFSET( 9520, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), - NAME_FUNC_OFFSET( 9543, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), - NAME_FUNC_OFFSET( 9565, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), - NAME_FUNC_OFFSET( 9588, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), - NAME_FUNC_OFFSET( 9610, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), - NAME_FUNC_OFFSET( 9633, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), - NAME_FUNC_OFFSET( 9655, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), - NAME_FUNC_OFFSET( 9678, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), - NAME_FUNC_OFFSET( 9701, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), - NAME_FUNC_OFFSET( 9725, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), - NAME_FUNC_OFFSET( 9748, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), - NAME_FUNC_OFFSET( 9772, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), - NAME_FUNC_OFFSET( 9795, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), - NAME_FUNC_OFFSET( 9819, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), - NAME_FUNC_OFFSET( 9846, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), - NAME_FUNC_OFFSET( 9867, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), - NAME_FUNC_OFFSET( 9890, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), - NAME_FUNC_OFFSET( 9911, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), - NAME_FUNC_OFFSET( 9926, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), - NAME_FUNC_OFFSET( 9942, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), - NAME_FUNC_OFFSET( 9957, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), - NAME_FUNC_OFFSET( 9973, gl_dispatch_stub_607, gl_dispatch_stub_607, NULL, _gloffset_PixelTexGenSGIX), - NAME_FUNC_OFFSET( 9991, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(10014, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, _gloffset_FlushVertexArrayRangeNV), - NAME_FUNC_OFFSET(10040, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, _gloffset_VertexArrayRangeNV), - NAME_FUNC_OFFSET(10061, glCombinerInputNV, glCombinerInputNV, NULL, _gloffset_CombinerInputNV), - NAME_FUNC_OFFSET(10079, glCombinerOutputNV, glCombinerOutputNV, NULL, _gloffset_CombinerOutputNV), - NAME_FUNC_OFFSET(10098, glCombinerParameterfNV, glCombinerParameterfNV, NULL, _gloffset_CombinerParameterfNV), - NAME_FUNC_OFFSET(10121, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, _gloffset_CombinerParameterfvNV), - NAME_FUNC_OFFSET(10145, glCombinerParameteriNV, glCombinerParameteriNV, NULL, _gloffset_CombinerParameteriNV), - NAME_FUNC_OFFSET(10168, glCombinerParameterivNV, glCombinerParameterivNV, NULL, _gloffset_CombinerParameterivNV), - NAME_FUNC_OFFSET(10192, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, _gloffset_FinalCombinerInputNV), - NAME_FUNC_OFFSET(10215, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, _gloffset_GetCombinerInputParameterfvNV), - NAME_FUNC_OFFSET(10247, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, _gloffset_GetCombinerInputParameterivNV), - NAME_FUNC_OFFSET(10279, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, _gloffset_GetCombinerOutputParameterfvNV), - NAME_FUNC_OFFSET(10312, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, _gloffset_GetCombinerOutputParameterivNV), - NAME_FUNC_OFFSET(10345, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, _gloffset_GetFinalCombinerInputParameterfvNV), - NAME_FUNC_OFFSET(10382, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, _gloffset_GetFinalCombinerInputParameterivNV), - NAME_FUNC_OFFSET(10419, glResizeBuffersMESA, glResizeBuffersMESA, NULL, _gloffset_ResizeBuffersMESA), - NAME_FUNC_OFFSET(10439, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(10457, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(10476, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(10494, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(10513, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(10531, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(10550, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(10568, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(10587, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(10605, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(10624, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(10642, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(10661, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(10679, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(10698, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(10716, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(10735, glWindowPos4dMESA, glWindowPos4dMESA, NULL, _gloffset_WindowPos4dMESA), - NAME_FUNC_OFFSET(10753, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, _gloffset_WindowPos4dvMESA), - NAME_FUNC_OFFSET(10772, glWindowPos4fMESA, glWindowPos4fMESA, NULL, _gloffset_WindowPos4fMESA), - NAME_FUNC_OFFSET(10790, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, _gloffset_WindowPos4fvMESA), - NAME_FUNC_OFFSET(10809, glWindowPos4iMESA, glWindowPos4iMESA, NULL, _gloffset_WindowPos4iMESA), - NAME_FUNC_OFFSET(10827, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, _gloffset_WindowPos4ivMESA), - NAME_FUNC_OFFSET(10846, glWindowPos4sMESA, glWindowPos4sMESA, NULL, _gloffset_WindowPos4sMESA), - NAME_FUNC_OFFSET(10864, glWindowPos4svMESA, glWindowPos4svMESA, NULL, _gloffset_WindowPos4svMESA), - NAME_FUNC_OFFSET(10883, gl_dispatch_stub_649, gl_dispatch_stub_649, NULL, _gloffset_MultiModeDrawArraysIBM), - NAME_FUNC_OFFSET(10908, gl_dispatch_stub_650, gl_dispatch_stub_650, NULL, _gloffset_MultiModeDrawElementsIBM), - NAME_FUNC_OFFSET(10935, gl_dispatch_stub_651, gl_dispatch_stub_651, NULL, _gloffset_DeleteFencesNV), - NAME_FUNC_OFFSET(10952, gl_dispatch_stub_652, gl_dispatch_stub_652, NULL, _gloffset_FinishFenceNV), - NAME_FUNC_OFFSET(10968, gl_dispatch_stub_653, gl_dispatch_stub_653, NULL, _gloffset_GenFencesNV), - NAME_FUNC_OFFSET(10982, gl_dispatch_stub_654, gl_dispatch_stub_654, NULL, _gloffset_GetFenceivNV), - NAME_FUNC_OFFSET(10997, gl_dispatch_stub_655, gl_dispatch_stub_655, NULL, _gloffset_IsFenceNV), - NAME_FUNC_OFFSET(11009, gl_dispatch_stub_656, gl_dispatch_stub_656, NULL, _gloffset_SetFenceNV), - NAME_FUNC_OFFSET(11022, gl_dispatch_stub_657, gl_dispatch_stub_657, NULL, _gloffset_TestFenceNV), - NAME_FUNC_OFFSET(11036, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, _gloffset_AreProgramsResidentNV), - NAME_FUNC_OFFSET(11060, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), - NAME_FUNC_OFFSET(11076, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), - NAME_FUNC_OFFSET(11095, glExecuteProgramNV, glExecuteProgramNV, NULL, _gloffset_ExecuteProgramNV), - NAME_FUNC_OFFSET(11114, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), - NAME_FUNC_OFFSET(11130, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, _gloffset_GetProgramParameterdvNV), - NAME_FUNC_OFFSET(11156, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, _gloffset_GetProgramParameterfvNV), - NAME_FUNC_OFFSET(11182, glGetProgramStringNV, glGetProgramStringNV, NULL, _gloffset_GetProgramStringNV), - NAME_FUNC_OFFSET(11203, glGetProgramivNV, glGetProgramivNV, NULL, _gloffset_GetProgramivNV), - NAME_FUNC_OFFSET(11220, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, _gloffset_GetTrackMatrixivNV), - NAME_FUNC_OFFSET(11241, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(11269, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, _gloffset_GetVertexAttribdvNV), - NAME_FUNC_OFFSET(11291, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, _gloffset_GetVertexAttribfvNV), - NAME_FUNC_OFFSET(11313, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, _gloffset_GetVertexAttribivNV), - NAME_FUNC_OFFSET(11335, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(11349, glLoadProgramNV, glLoadProgramNV, NULL, _gloffset_LoadProgramNV), - NAME_FUNC_OFFSET(11365, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, _gloffset_ProgramParameters4dvNV), - NAME_FUNC_OFFSET(11390, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, _gloffset_ProgramParameters4fvNV), - NAME_FUNC_OFFSET(11415, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, _gloffset_RequestResidentProgramsNV), - NAME_FUNC_OFFSET(11443, glTrackMatrixNV, glTrackMatrixNV, NULL, _gloffset_TrackMatrixNV), - NAME_FUNC_OFFSET(11459, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, _gloffset_VertexAttrib1dNV), - NAME_FUNC_OFFSET(11478, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, _gloffset_VertexAttrib1dvNV), - NAME_FUNC_OFFSET(11498, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, _gloffset_VertexAttrib1fNV), - NAME_FUNC_OFFSET(11517, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, _gloffset_VertexAttrib1fvNV), - NAME_FUNC_OFFSET(11537, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, _gloffset_VertexAttrib1sNV), - NAME_FUNC_OFFSET(11556, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, _gloffset_VertexAttrib1svNV), - NAME_FUNC_OFFSET(11576, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, _gloffset_VertexAttrib2dNV), - NAME_FUNC_OFFSET(11595, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, _gloffset_VertexAttrib2dvNV), - NAME_FUNC_OFFSET(11615, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, _gloffset_VertexAttrib2fNV), - NAME_FUNC_OFFSET(11634, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, _gloffset_VertexAttrib2fvNV), - NAME_FUNC_OFFSET(11654, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, _gloffset_VertexAttrib2sNV), - NAME_FUNC_OFFSET(11673, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, _gloffset_VertexAttrib2svNV), - NAME_FUNC_OFFSET(11693, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, _gloffset_VertexAttrib3dNV), - NAME_FUNC_OFFSET(11712, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, _gloffset_VertexAttrib3dvNV), - NAME_FUNC_OFFSET(11732, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, _gloffset_VertexAttrib3fNV), - NAME_FUNC_OFFSET(11751, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, _gloffset_VertexAttrib3fvNV), - NAME_FUNC_OFFSET(11771, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, _gloffset_VertexAttrib3sNV), - NAME_FUNC_OFFSET(11790, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, _gloffset_VertexAttrib3svNV), - NAME_FUNC_OFFSET(11810, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, _gloffset_VertexAttrib4dNV), - NAME_FUNC_OFFSET(11829, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, _gloffset_VertexAttrib4dvNV), - NAME_FUNC_OFFSET(11849, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, _gloffset_VertexAttrib4fNV), - NAME_FUNC_OFFSET(11868, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, _gloffset_VertexAttrib4fvNV), - NAME_FUNC_OFFSET(11888, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, _gloffset_VertexAttrib4sNV), - NAME_FUNC_OFFSET(11907, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, _gloffset_VertexAttrib4svNV), - NAME_FUNC_OFFSET(11927, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, _gloffset_VertexAttrib4ubNV), - NAME_FUNC_OFFSET(11947, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, _gloffset_VertexAttrib4ubvNV), - NAME_FUNC_OFFSET(11968, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, _gloffset_VertexAttribPointerNV), - NAME_FUNC_OFFSET(11992, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, _gloffset_VertexAttribs1dvNV), - NAME_FUNC_OFFSET(12013, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, _gloffset_VertexAttribs1fvNV), - NAME_FUNC_OFFSET(12034, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, _gloffset_VertexAttribs1svNV), - NAME_FUNC_OFFSET(12055, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, _gloffset_VertexAttribs2dvNV), - NAME_FUNC_OFFSET(12076, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, _gloffset_VertexAttribs2fvNV), - NAME_FUNC_OFFSET(12097, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, _gloffset_VertexAttribs2svNV), - NAME_FUNC_OFFSET(12118, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, _gloffset_VertexAttribs3dvNV), - NAME_FUNC_OFFSET(12139, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, _gloffset_VertexAttribs3fvNV), - NAME_FUNC_OFFSET(12160, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, _gloffset_VertexAttribs3svNV), - NAME_FUNC_OFFSET(12181, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, _gloffset_VertexAttribs4dvNV), - NAME_FUNC_OFFSET(12202, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, _gloffset_VertexAttribs4fvNV), - NAME_FUNC_OFFSET(12223, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, _gloffset_VertexAttribs4svNV), - NAME_FUNC_OFFSET(12244, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, _gloffset_VertexAttribs4ubvNV), - NAME_FUNC_OFFSET(12266, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, _gloffset_GetTexBumpParameterfvATI), - NAME_FUNC_OFFSET(12293, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, _gloffset_GetTexBumpParameterivATI), - NAME_FUNC_OFFSET(12320, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, _gloffset_TexBumpParameterfvATI), - NAME_FUNC_OFFSET(12344, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, _gloffset_TexBumpParameterivATI), - NAME_FUNC_OFFSET(12368, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, _gloffset_AlphaFragmentOp1ATI), - NAME_FUNC_OFFSET(12390, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, _gloffset_AlphaFragmentOp2ATI), - NAME_FUNC_OFFSET(12412, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, _gloffset_AlphaFragmentOp3ATI), - NAME_FUNC_OFFSET(12434, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, _gloffset_BeginFragmentShaderATI), - NAME_FUNC_OFFSET(12459, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, _gloffset_BindFragmentShaderATI), - NAME_FUNC_OFFSET(12483, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, _gloffset_ColorFragmentOp1ATI), - NAME_FUNC_OFFSET(12505, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, _gloffset_ColorFragmentOp2ATI), - NAME_FUNC_OFFSET(12527, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, _gloffset_ColorFragmentOp3ATI), - NAME_FUNC_OFFSET(12549, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, _gloffset_DeleteFragmentShaderATI), - NAME_FUNC_OFFSET(12575, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, _gloffset_EndFragmentShaderATI), - NAME_FUNC_OFFSET(12598, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, _gloffset_GenFragmentShadersATI), - NAME_FUNC_OFFSET(12622, glPassTexCoordATI, glPassTexCoordATI, NULL, _gloffset_PassTexCoordATI), - NAME_FUNC_OFFSET(12640, glSampleMapATI, glSampleMapATI, NULL, _gloffset_SampleMapATI), - NAME_FUNC_OFFSET(12655, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, _gloffset_SetFragmentShaderConstantATI), - NAME_FUNC_OFFSET(12686, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(12706, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(12727, gl_dispatch_stub_738, gl_dispatch_stub_738, NULL, _gloffset_ActiveStencilFaceEXT), - NAME_FUNC_OFFSET(12750, gl_dispatch_stub_739, gl_dispatch_stub_739, NULL, _gloffset_BindVertexArrayAPPLE), - NAME_FUNC_OFFSET(12773, gl_dispatch_stub_740, gl_dispatch_stub_740, NULL, _gloffset_DeleteVertexArraysAPPLE), - NAME_FUNC_OFFSET(12799, gl_dispatch_stub_741, gl_dispatch_stub_741, NULL, _gloffset_GenVertexArraysAPPLE), - NAME_FUNC_OFFSET(12822, gl_dispatch_stub_742, gl_dispatch_stub_742, NULL, _gloffset_IsVertexArrayAPPLE), - NAME_FUNC_OFFSET(12843, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, _gloffset_GetProgramNamedParameterdvNV), - NAME_FUNC_OFFSET(12874, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, _gloffset_GetProgramNamedParameterfvNV), - NAME_FUNC_OFFSET(12905, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, _gloffset_ProgramNamedParameter4dNV), - NAME_FUNC_OFFSET(12933, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, _gloffset_ProgramNamedParameter4dvNV), - NAME_FUNC_OFFSET(12962, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, _gloffset_ProgramNamedParameter4fNV), - NAME_FUNC_OFFSET(12990, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, _gloffset_ProgramNamedParameter4fvNV), - NAME_FUNC_OFFSET(13019, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_DepthBoundsEXT), - NAME_FUNC_OFFSET(13036, gl_dispatch_stub_750, gl_dispatch_stub_750, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(13063, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT), - NAME_FUNC_OFFSET(13084, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT), - NAME_FUNC_OFFSET(13106, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT), - NAME_FUNC_OFFSET(13134, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT), - NAME_FUNC_OFFSET(13158, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT), - NAME_FUNC_OFFSET(13183, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT), - NAME_FUNC_OFFSET(13212, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT), - NAME_FUNC_OFFSET(13238, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT), - NAME_FUNC_OFFSET(13264, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT), - NAME_FUNC_OFFSET(13290, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT), - NAME_FUNC_OFFSET(13311, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT), - NAME_FUNC_OFFSET(13333, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT), - NAME_FUNC_OFFSET(13353, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT), - NAME_FUNC_OFFSET(13394, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT), - NAME_FUNC_OFFSET(13426, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT), - NAME_FUNC_OFFSET(13445, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), - NAME_FUNC_OFFSET(13465, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), - NAME_FUNC_OFFSET(13490, gl_dispatch_stub_768, gl_dispatch_stub_768, NULL, _gloffset_BlitFramebufferEXT), - NAME_FUNC_OFFSET(13511, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), - NAME_FUNC_OFFSET(13540, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, _gloffset_StencilFuncSeparateATI), - NAME_FUNC_OFFSET(13565, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_ProgramEnvParameters4fvEXT), - NAME_FUNC_OFFSET(13594, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, _gloffset_ProgramLocalParameters4fvEXT), - NAME_FUNC_OFFSET(13625, gl_dispatch_stub_773, gl_dispatch_stub_773, NULL, _gloffset_GetQueryObjecti64vEXT), - NAME_FUNC_OFFSET(13649, gl_dispatch_stub_774, gl_dispatch_stub_774, NULL, _gloffset_GetQueryObjectui64vEXT), - NAME_FUNC_OFFSET(13674, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), - NAME_FUNC_OFFSET(13692, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), - NAME_FUNC_OFFSET(13709, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), - NAME_FUNC_OFFSET(13725, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), - NAME_FUNC_OFFSET(13750, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), - NAME_FUNC_OFFSET(13770, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), - NAME_FUNC_OFFSET(13790, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), - NAME_FUNC_OFFSET(13813, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), - NAME_FUNC_OFFSET(13836, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), - NAME_FUNC_OFFSET(13856, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), - NAME_FUNC_OFFSET(13873, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), - NAME_FUNC_OFFSET(13890, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), - NAME_FUNC_OFFSET(13905, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), - NAME_FUNC_OFFSET(13929, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), - NAME_FUNC_OFFSET(13948, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), - NAME_FUNC_OFFSET(13967, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), - NAME_FUNC_OFFSET(13983, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), - NAME_FUNC_OFFSET(14002, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), - NAME_FUNC_OFFSET(14025, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(14041, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(14057, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), - NAME_FUNC_OFFSET(14084, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), - NAME_FUNC_OFFSET(14111, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), - NAME_FUNC_OFFSET(14131, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14150, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14169, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14199, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14229, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14259, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14289, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), - NAME_FUNC_OFFSET(14308, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), - NAME_FUNC_OFFSET(14331, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), - NAME_FUNC_OFFSET(14356, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), - NAME_FUNC_OFFSET(14381, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), - NAME_FUNC_OFFSET(14408, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), - NAME_FUNC_OFFSET(14436, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), - NAME_FUNC_OFFSET(14463, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), - NAME_FUNC_OFFSET(14491, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), - NAME_FUNC_OFFSET(14520, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), - NAME_FUNC_OFFSET(14549, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), - NAME_FUNC_OFFSET(14575, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), - NAME_FUNC_OFFSET(14606, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), - NAME_FUNC_OFFSET(14637, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), - NAME_FUNC_OFFSET(14661, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), - NAME_FUNC_OFFSET(14684, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), - NAME_FUNC_OFFSET(14702, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), - NAME_FUNC_OFFSET(14731, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), - NAME_FUNC_OFFSET(14760, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), - NAME_FUNC_OFFSET(14775, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), - NAME_FUNC_OFFSET(14801, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), - NAME_FUNC_OFFSET(14827, glHistogram, glHistogram, NULL, _gloffset_Histogram), - NAME_FUNC_OFFSET(14842, glMinmax, glMinmax, NULL, _gloffset_Minmax), - NAME_FUNC_OFFSET(14854, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), - NAME_FUNC_OFFSET(14874, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), - NAME_FUNC_OFFSET(14891, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), - NAME_FUNC_OFFSET(14907, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), - NAME_FUNC_OFFSET(14926, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), - NAME_FUNC_OFFSET(14949, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), - NAME_FUNC_OFFSET(14965, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), - NAME_FUNC_OFFSET(14987, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), - NAME_FUNC_OFFSET(15005, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), - NAME_FUNC_OFFSET(15024, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), - NAME_FUNC_OFFSET(15042, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), - NAME_FUNC_OFFSET(15061, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), - NAME_FUNC_OFFSET(15079, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), - NAME_FUNC_OFFSET(15098, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), - NAME_FUNC_OFFSET(15116, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), - NAME_FUNC_OFFSET(15135, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), - NAME_FUNC_OFFSET(15153, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), - NAME_FUNC_OFFSET(15172, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), - NAME_FUNC_OFFSET(15190, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), - NAME_FUNC_OFFSET(15209, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), - NAME_FUNC_OFFSET(15227, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), - NAME_FUNC_OFFSET(15246, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), - NAME_FUNC_OFFSET(15264, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), - NAME_FUNC_OFFSET(15283, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), - NAME_FUNC_OFFSET(15301, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), - NAME_FUNC_OFFSET(15320, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), - NAME_FUNC_OFFSET(15338, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), - NAME_FUNC_OFFSET(15357, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), - NAME_FUNC_OFFSET(15375, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), - NAME_FUNC_OFFSET(15394, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), - NAME_FUNC_OFFSET(15412, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), - NAME_FUNC_OFFSET(15431, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), - NAME_FUNC_OFFSET(15449, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), - NAME_FUNC_OFFSET(15468, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), - NAME_FUNC_OFFSET(15486, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), - NAME_FUNC_OFFSET(15505, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), - NAME_FUNC_OFFSET(15523, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), - NAME_FUNC_OFFSET(15542, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), - NAME_FUNC_OFFSET(15560, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), - NAME_FUNC_OFFSET(15579, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate), - NAME_FUNC_OFFSET(15602, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), - NAME_FUNC_OFFSET(15625, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), - NAME_FUNC_OFFSET(15648, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), - NAME_FUNC_OFFSET(15671, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), - NAME_FUNC_OFFSET(15694, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), - NAME_FUNC_OFFSET(15711, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), - NAME_FUNC_OFFSET(15734, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), - NAME_FUNC_OFFSET(15757, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), - NAME_FUNC_OFFSET(15780, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), - NAME_FUNC_OFFSET(15806, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), - NAME_FUNC_OFFSET(15832, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), - NAME_FUNC_OFFSET(15858, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), - NAME_FUNC_OFFSET(15882, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), - NAME_FUNC_OFFSET(15909, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), - NAME_FUNC_OFFSET(15935, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), - NAME_FUNC_OFFSET(15955, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), - NAME_FUNC_OFFSET(15975, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), - NAME_FUNC_OFFSET(15995, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB), - NAME_FUNC_OFFSET(16018, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB), - NAME_FUNC_OFFSET(16042, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB), - NAME_FUNC_OFFSET(16065, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB), - NAME_FUNC_OFFSET(16089, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), - NAME_FUNC_OFFSET(16106, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), - NAME_FUNC_OFFSET(16124, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), - NAME_FUNC_OFFSET(16141, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), - NAME_FUNC_OFFSET(16159, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), - NAME_FUNC_OFFSET(16176, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), - NAME_FUNC_OFFSET(16194, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), - NAME_FUNC_OFFSET(16211, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), - NAME_FUNC_OFFSET(16229, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), - NAME_FUNC_OFFSET(16246, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), - NAME_FUNC_OFFSET(16264, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), - NAME_FUNC_OFFSET(16281, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), - NAME_FUNC_OFFSET(16299, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), - NAME_FUNC_OFFSET(16316, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), - NAME_FUNC_OFFSET(16334, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), - NAME_FUNC_OFFSET(16351, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), - NAME_FUNC_OFFSET(16369, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), - NAME_FUNC_OFFSET(16386, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), - NAME_FUNC_OFFSET(16404, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), - NAME_FUNC_OFFSET(16423, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), - NAME_FUNC_OFFSET(16442, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), - NAME_FUNC_OFFSET(16461, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), - NAME_FUNC_OFFSET(16480, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), - NAME_FUNC_OFFSET(16500, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), - NAME_FUNC_OFFSET(16520, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), - NAME_FUNC_OFFSET(16540, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), - NAME_FUNC_OFFSET(16558, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), - NAME_FUNC_OFFSET(16575, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), - NAME_FUNC_OFFSET(16593, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), - NAME_FUNC_OFFSET(16610, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), - NAME_FUNC_OFFSET(16628, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), - NAME_FUNC_OFFSET(16646, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), - NAME_FUNC_OFFSET(16663, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), - NAME_FUNC_OFFSET(16681, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), - NAME_FUNC_OFFSET(16700, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), - NAME_FUNC_OFFSET(16719, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), - NAME_FUNC_OFFSET(16738, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), - NAME_FUNC_OFFSET(16760, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), - NAME_FUNC_OFFSET(16773, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), - NAME_FUNC_OFFSET(16786, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), - NAME_FUNC_OFFSET(16802, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), - NAME_FUNC_OFFSET(16818, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), - NAME_FUNC_OFFSET(16831, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), - NAME_FUNC_OFFSET(16854, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), - NAME_FUNC_OFFSET(16874, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), - NAME_FUNC_OFFSET(16893, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), - NAME_FUNC_OFFSET(16904, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), - NAME_FUNC_OFFSET(16916, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), - NAME_FUNC_OFFSET(16930, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), - NAME_FUNC_OFFSET(16943, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), - NAME_FUNC_OFFSET(16959, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), - NAME_FUNC_OFFSET(16970, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), - NAME_FUNC_OFFSET(16983, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), - NAME_FUNC_OFFSET(17002, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), - NAME_FUNC_OFFSET(17022, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), - NAME_FUNC_OFFSET(17035, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), - NAME_FUNC_OFFSET(17045, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), - NAME_FUNC_OFFSET(17061, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), - NAME_FUNC_OFFSET(17080, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), - NAME_FUNC_OFFSET(17098, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), - NAME_FUNC_OFFSET(17119, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), - NAME_FUNC_OFFSET(17134, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), - NAME_FUNC_OFFSET(17149, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), - NAME_FUNC_OFFSET(17163, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), - NAME_FUNC_OFFSET(17178, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), - NAME_FUNC_OFFSET(17190, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), - NAME_FUNC_OFFSET(17203, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), - NAME_FUNC_OFFSET(17215, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), - NAME_FUNC_OFFSET(17228, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), - NAME_FUNC_OFFSET(17240, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), - NAME_FUNC_OFFSET(17253, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), - NAME_FUNC_OFFSET(17265, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), - NAME_FUNC_OFFSET(17278, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), - NAME_FUNC_OFFSET(17290, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), - NAME_FUNC_OFFSET(17303, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), - NAME_FUNC_OFFSET(17315, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), - NAME_FUNC_OFFSET(17328, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), - NAME_FUNC_OFFSET(17340, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), - NAME_FUNC_OFFSET(17353, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), - NAME_FUNC_OFFSET(17365, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), - NAME_FUNC_OFFSET(17378, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), - NAME_FUNC_OFFSET(17397, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), - NAME_FUNC_OFFSET(17416, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), - NAME_FUNC_OFFSET(17435, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), - NAME_FUNC_OFFSET(17448, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), - NAME_FUNC_OFFSET(17466, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), - NAME_FUNC_OFFSET(17487, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), - NAME_FUNC_OFFSET(17505, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), - NAME_FUNC_OFFSET(17525, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17539, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17556, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SampleMaskSGIS), - NAME_FUNC_OFFSET(17572, gl_dispatch_stub_570, gl_dispatch_stub_570, NULL, _gloffset_SamplePatternSGIS), - NAME_FUNC_OFFSET(17591, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17609, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17630, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17652, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17671, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17693, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17716, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), - NAME_FUNC_OFFSET(17735, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), - NAME_FUNC_OFFSET(17755, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), - NAME_FUNC_OFFSET(17774, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), - NAME_FUNC_OFFSET(17794, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), - NAME_FUNC_OFFSET(17813, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), - NAME_FUNC_OFFSET(17833, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), - NAME_FUNC_OFFSET(17852, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), - NAME_FUNC_OFFSET(17872, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), - NAME_FUNC_OFFSET(17891, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), - NAME_FUNC_OFFSET(17911, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), - NAME_FUNC_OFFSET(17931, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), - NAME_FUNC_OFFSET(17952, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), - NAME_FUNC_OFFSET(17972, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), - NAME_FUNC_OFFSET(17993, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), - NAME_FUNC_OFFSET(18013, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), - NAME_FUNC_OFFSET(18034, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), - NAME_FUNC_OFFSET(18058, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), - NAME_FUNC_OFFSET(18076, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), - NAME_FUNC_OFFSET(18096, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), - NAME_FUNC_OFFSET(18114, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), - NAME_FUNC_OFFSET(18126, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), - NAME_FUNC_OFFSET(18139, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), - NAME_FUNC_OFFSET(18151, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), - NAME_FUNC_OFFSET(18164, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET( 8984, glCopyBufferSubData, glCopyBufferSubData, NULL, _gloffset_CopyBufferSubData), + NAME_FUNC_OFFSET( 9004, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, _gloffset_PolygonOffsetEXT), + NAME_FUNC_OFFSET( 9023, gl_dispatch_stub_564, gl_dispatch_stub_564, NULL, _gloffset_GetPixelTexGenParameterfvSGIS), + NAME_FUNC_OFFSET( 9055, gl_dispatch_stub_565, gl_dispatch_stub_565, NULL, _gloffset_GetPixelTexGenParameterivSGIS), + NAME_FUNC_OFFSET( 9087, gl_dispatch_stub_566, gl_dispatch_stub_566, NULL, _gloffset_PixelTexGenParameterfSGIS), + NAME_FUNC_OFFSET( 9115, gl_dispatch_stub_567, gl_dispatch_stub_567, NULL, _gloffset_PixelTexGenParameterfvSGIS), + NAME_FUNC_OFFSET( 9144, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_PixelTexGenParameteriSGIS), + NAME_FUNC_OFFSET( 9172, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_PixelTexGenParameterivSGIS), + NAME_FUNC_OFFSET( 9201, gl_dispatch_stub_570, gl_dispatch_stub_570, NULL, _gloffset_SampleMaskSGIS), + NAME_FUNC_OFFSET( 9218, gl_dispatch_stub_571, gl_dispatch_stub_571, NULL, _gloffset_SamplePatternSGIS), + NAME_FUNC_OFFSET( 9238, glColorPointerEXT, glColorPointerEXT, NULL, _gloffset_ColorPointerEXT), + NAME_FUNC_OFFSET( 9256, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, _gloffset_EdgeFlagPointerEXT), + NAME_FUNC_OFFSET( 9277, glIndexPointerEXT, glIndexPointerEXT, NULL, _gloffset_IndexPointerEXT), + NAME_FUNC_OFFSET( 9295, glNormalPointerEXT, glNormalPointerEXT, NULL, _gloffset_NormalPointerEXT), + NAME_FUNC_OFFSET( 9314, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, _gloffset_TexCoordPointerEXT), + NAME_FUNC_OFFSET( 9335, glVertexPointerEXT, glVertexPointerEXT, NULL, _gloffset_VertexPointerEXT), + NAME_FUNC_OFFSET( 9354, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET( 9375, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET( 9397, glLockArraysEXT, glLockArraysEXT, NULL, _gloffset_LockArraysEXT), + NAME_FUNC_OFFSET( 9413, glUnlockArraysEXT, glUnlockArraysEXT, NULL, _gloffset_UnlockArraysEXT), + NAME_FUNC_OFFSET( 9431, gl_dispatch_stub_582, gl_dispatch_stub_582, NULL, _gloffset_CullParameterdvEXT), + NAME_FUNC_OFFSET( 9452, gl_dispatch_stub_583, gl_dispatch_stub_583, NULL, _gloffset_CullParameterfvEXT), + NAME_FUNC_OFFSET( 9473, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), + NAME_FUNC_OFFSET( 9495, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), + NAME_FUNC_OFFSET( 9518, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), + NAME_FUNC_OFFSET( 9540, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), + NAME_FUNC_OFFSET( 9563, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), + NAME_FUNC_OFFSET( 9585, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), + NAME_FUNC_OFFSET( 9608, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), + NAME_FUNC_OFFSET( 9630, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), + NAME_FUNC_OFFSET( 9653, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), + NAME_FUNC_OFFSET( 9675, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), + NAME_FUNC_OFFSET( 9698, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), + NAME_FUNC_OFFSET( 9721, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), + NAME_FUNC_OFFSET( 9745, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), + NAME_FUNC_OFFSET( 9768, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), + NAME_FUNC_OFFSET( 9792, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), + NAME_FUNC_OFFSET( 9815, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), + NAME_FUNC_OFFSET( 9839, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), + NAME_FUNC_OFFSET( 9866, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), + NAME_FUNC_OFFSET( 9887, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), + NAME_FUNC_OFFSET( 9910, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), + NAME_FUNC_OFFSET( 9931, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), + NAME_FUNC_OFFSET( 9946, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), + NAME_FUNC_OFFSET( 9962, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), + NAME_FUNC_OFFSET( 9977, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), + NAME_FUNC_OFFSET( 9993, gl_dispatch_stub_608, gl_dispatch_stub_608, NULL, _gloffset_PixelTexGenSGIX), + NAME_FUNC_OFFSET(10011, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(10034, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, _gloffset_FlushVertexArrayRangeNV), + NAME_FUNC_OFFSET(10060, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, _gloffset_VertexArrayRangeNV), + NAME_FUNC_OFFSET(10081, glCombinerInputNV, glCombinerInputNV, NULL, _gloffset_CombinerInputNV), + NAME_FUNC_OFFSET(10099, glCombinerOutputNV, glCombinerOutputNV, NULL, _gloffset_CombinerOutputNV), + NAME_FUNC_OFFSET(10118, glCombinerParameterfNV, glCombinerParameterfNV, NULL, _gloffset_CombinerParameterfNV), + NAME_FUNC_OFFSET(10141, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, _gloffset_CombinerParameterfvNV), + NAME_FUNC_OFFSET(10165, glCombinerParameteriNV, glCombinerParameteriNV, NULL, _gloffset_CombinerParameteriNV), + NAME_FUNC_OFFSET(10188, glCombinerParameterivNV, glCombinerParameterivNV, NULL, _gloffset_CombinerParameterivNV), + NAME_FUNC_OFFSET(10212, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, _gloffset_FinalCombinerInputNV), + NAME_FUNC_OFFSET(10235, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, _gloffset_GetCombinerInputParameterfvNV), + NAME_FUNC_OFFSET(10267, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, _gloffset_GetCombinerInputParameterivNV), + NAME_FUNC_OFFSET(10299, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, _gloffset_GetCombinerOutputParameterfvNV), + NAME_FUNC_OFFSET(10332, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, _gloffset_GetCombinerOutputParameterivNV), + NAME_FUNC_OFFSET(10365, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, _gloffset_GetFinalCombinerInputParameterfvNV), + NAME_FUNC_OFFSET(10402, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, _gloffset_GetFinalCombinerInputParameterivNV), + NAME_FUNC_OFFSET(10439, glResizeBuffersMESA, glResizeBuffersMESA, NULL, _gloffset_ResizeBuffersMESA), + NAME_FUNC_OFFSET(10459, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(10477, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(10496, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(10514, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(10533, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(10551, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(10570, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(10588, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(10607, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(10625, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(10644, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(10662, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(10681, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(10699, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(10718, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(10736, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(10755, glWindowPos4dMESA, glWindowPos4dMESA, NULL, _gloffset_WindowPos4dMESA), + NAME_FUNC_OFFSET(10773, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, _gloffset_WindowPos4dvMESA), + NAME_FUNC_OFFSET(10792, glWindowPos4fMESA, glWindowPos4fMESA, NULL, _gloffset_WindowPos4fMESA), + NAME_FUNC_OFFSET(10810, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, _gloffset_WindowPos4fvMESA), + NAME_FUNC_OFFSET(10829, glWindowPos4iMESA, glWindowPos4iMESA, NULL, _gloffset_WindowPos4iMESA), + NAME_FUNC_OFFSET(10847, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, _gloffset_WindowPos4ivMESA), + NAME_FUNC_OFFSET(10866, glWindowPos4sMESA, glWindowPos4sMESA, NULL, _gloffset_WindowPos4sMESA), + NAME_FUNC_OFFSET(10884, glWindowPos4svMESA, glWindowPos4svMESA, NULL, _gloffset_WindowPos4svMESA), + NAME_FUNC_OFFSET(10903, gl_dispatch_stub_650, gl_dispatch_stub_650, NULL, _gloffset_MultiModeDrawArraysIBM), + NAME_FUNC_OFFSET(10928, gl_dispatch_stub_651, gl_dispatch_stub_651, NULL, _gloffset_MultiModeDrawElementsIBM), + NAME_FUNC_OFFSET(10955, gl_dispatch_stub_652, gl_dispatch_stub_652, NULL, _gloffset_DeleteFencesNV), + NAME_FUNC_OFFSET(10972, gl_dispatch_stub_653, gl_dispatch_stub_653, NULL, _gloffset_FinishFenceNV), + NAME_FUNC_OFFSET(10988, gl_dispatch_stub_654, gl_dispatch_stub_654, NULL, _gloffset_GenFencesNV), + NAME_FUNC_OFFSET(11002, gl_dispatch_stub_655, gl_dispatch_stub_655, NULL, _gloffset_GetFenceivNV), + NAME_FUNC_OFFSET(11017, gl_dispatch_stub_656, gl_dispatch_stub_656, NULL, _gloffset_IsFenceNV), + NAME_FUNC_OFFSET(11029, gl_dispatch_stub_657, gl_dispatch_stub_657, NULL, _gloffset_SetFenceNV), + NAME_FUNC_OFFSET(11042, gl_dispatch_stub_658, gl_dispatch_stub_658, NULL, _gloffset_TestFenceNV), + NAME_FUNC_OFFSET(11056, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, _gloffset_AreProgramsResidentNV), + NAME_FUNC_OFFSET(11080, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), + NAME_FUNC_OFFSET(11096, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), + NAME_FUNC_OFFSET(11115, glExecuteProgramNV, glExecuteProgramNV, NULL, _gloffset_ExecuteProgramNV), + NAME_FUNC_OFFSET(11134, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), + NAME_FUNC_OFFSET(11150, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, _gloffset_GetProgramParameterdvNV), + NAME_FUNC_OFFSET(11176, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, _gloffset_GetProgramParameterfvNV), + NAME_FUNC_OFFSET(11202, glGetProgramStringNV, glGetProgramStringNV, NULL, _gloffset_GetProgramStringNV), + NAME_FUNC_OFFSET(11223, glGetProgramivNV, glGetProgramivNV, NULL, _gloffset_GetProgramivNV), + NAME_FUNC_OFFSET(11240, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, _gloffset_GetTrackMatrixivNV), + NAME_FUNC_OFFSET(11261, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(11289, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, _gloffset_GetVertexAttribdvNV), + NAME_FUNC_OFFSET(11311, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, _gloffset_GetVertexAttribfvNV), + NAME_FUNC_OFFSET(11333, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, _gloffset_GetVertexAttribivNV), + NAME_FUNC_OFFSET(11355, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), + NAME_FUNC_OFFSET(11369, glLoadProgramNV, glLoadProgramNV, NULL, _gloffset_LoadProgramNV), + NAME_FUNC_OFFSET(11385, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, _gloffset_ProgramParameters4dvNV), + NAME_FUNC_OFFSET(11410, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, _gloffset_ProgramParameters4fvNV), + NAME_FUNC_OFFSET(11435, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, _gloffset_RequestResidentProgramsNV), + NAME_FUNC_OFFSET(11463, glTrackMatrixNV, glTrackMatrixNV, NULL, _gloffset_TrackMatrixNV), + NAME_FUNC_OFFSET(11479, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, _gloffset_VertexAttrib1dNV), + NAME_FUNC_OFFSET(11498, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, _gloffset_VertexAttrib1dvNV), + NAME_FUNC_OFFSET(11518, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, _gloffset_VertexAttrib1fNV), + NAME_FUNC_OFFSET(11537, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, _gloffset_VertexAttrib1fvNV), + NAME_FUNC_OFFSET(11557, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, _gloffset_VertexAttrib1sNV), + NAME_FUNC_OFFSET(11576, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, _gloffset_VertexAttrib1svNV), + NAME_FUNC_OFFSET(11596, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, _gloffset_VertexAttrib2dNV), + NAME_FUNC_OFFSET(11615, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, _gloffset_VertexAttrib2dvNV), + NAME_FUNC_OFFSET(11635, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, _gloffset_VertexAttrib2fNV), + NAME_FUNC_OFFSET(11654, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, _gloffset_VertexAttrib2fvNV), + NAME_FUNC_OFFSET(11674, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, _gloffset_VertexAttrib2sNV), + NAME_FUNC_OFFSET(11693, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, _gloffset_VertexAttrib2svNV), + NAME_FUNC_OFFSET(11713, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, _gloffset_VertexAttrib3dNV), + NAME_FUNC_OFFSET(11732, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, _gloffset_VertexAttrib3dvNV), + NAME_FUNC_OFFSET(11752, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, _gloffset_VertexAttrib3fNV), + NAME_FUNC_OFFSET(11771, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, _gloffset_VertexAttrib3fvNV), + NAME_FUNC_OFFSET(11791, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, _gloffset_VertexAttrib3sNV), + NAME_FUNC_OFFSET(11810, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, _gloffset_VertexAttrib3svNV), + NAME_FUNC_OFFSET(11830, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, _gloffset_VertexAttrib4dNV), + NAME_FUNC_OFFSET(11849, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, _gloffset_VertexAttrib4dvNV), + NAME_FUNC_OFFSET(11869, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, _gloffset_VertexAttrib4fNV), + NAME_FUNC_OFFSET(11888, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, _gloffset_VertexAttrib4fvNV), + NAME_FUNC_OFFSET(11908, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, _gloffset_VertexAttrib4sNV), + NAME_FUNC_OFFSET(11927, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, _gloffset_VertexAttrib4svNV), + NAME_FUNC_OFFSET(11947, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, _gloffset_VertexAttrib4ubNV), + NAME_FUNC_OFFSET(11967, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, _gloffset_VertexAttrib4ubvNV), + NAME_FUNC_OFFSET(11988, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, _gloffset_VertexAttribPointerNV), + NAME_FUNC_OFFSET(12012, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, _gloffset_VertexAttribs1dvNV), + NAME_FUNC_OFFSET(12033, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, _gloffset_VertexAttribs1fvNV), + NAME_FUNC_OFFSET(12054, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, _gloffset_VertexAttribs1svNV), + NAME_FUNC_OFFSET(12075, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, _gloffset_VertexAttribs2dvNV), + NAME_FUNC_OFFSET(12096, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, _gloffset_VertexAttribs2fvNV), + NAME_FUNC_OFFSET(12117, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, _gloffset_VertexAttribs2svNV), + NAME_FUNC_OFFSET(12138, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, _gloffset_VertexAttribs3dvNV), + NAME_FUNC_OFFSET(12159, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, _gloffset_VertexAttribs3fvNV), + NAME_FUNC_OFFSET(12180, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, _gloffset_VertexAttribs3svNV), + NAME_FUNC_OFFSET(12201, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, _gloffset_VertexAttribs4dvNV), + NAME_FUNC_OFFSET(12222, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, _gloffset_VertexAttribs4fvNV), + NAME_FUNC_OFFSET(12243, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, _gloffset_VertexAttribs4svNV), + NAME_FUNC_OFFSET(12264, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, _gloffset_VertexAttribs4ubvNV), + NAME_FUNC_OFFSET(12286, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, _gloffset_GetTexBumpParameterfvATI), + NAME_FUNC_OFFSET(12313, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, _gloffset_GetTexBumpParameterivATI), + NAME_FUNC_OFFSET(12340, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, _gloffset_TexBumpParameterfvATI), + NAME_FUNC_OFFSET(12364, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, _gloffset_TexBumpParameterivATI), + NAME_FUNC_OFFSET(12388, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, _gloffset_AlphaFragmentOp1ATI), + NAME_FUNC_OFFSET(12410, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, _gloffset_AlphaFragmentOp2ATI), + NAME_FUNC_OFFSET(12432, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, _gloffset_AlphaFragmentOp3ATI), + NAME_FUNC_OFFSET(12454, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, _gloffset_BeginFragmentShaderATI), + NAME_FUNC_OFFSET(12479, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, _gloffset_BindFragmentShaderATI), + NAME_FUNC_OFFSET(12503, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, _gloffset_ColorFragmentOp1ATI), + NAME_FUNC_OFFSET(12525, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, _gloffset_ColorFragmentOp2ATI), + NAME_FUNC_OFFSET(12547, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, _gloffset_ColorFragmentOp3ATI), + NAME_FUNC_OFFSET(12569, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, _gloffset_DeleteFragmentShaderATI), + NAME_FUNC_OFFSET(12595, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, _gloffset_EndFragmentShaderATI), + NAME_FUNC_OFFSET(12618, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, _gloffset_GenFragmentShadersATI), + NAME_FUNC_OFFSET(12642, glPassTexCoordATI, glPassTexCoordATI, NULL, _gloffset_PassTexCoordATI), + NAME_FUNC_OFFSET(12660, glSampleMapATI, glSampleMapATI, NULL, _gloffset_SampleMapATI), + NAME_FUNC_OFFSET(12675, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, _gloffset_SetFragmentShaderConstantATI), + NAME_FUNC_OFFSET(12706, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), + NAME_FUNC_OFFSET(12726, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), + NAME_FUNC_OFFSET(12747, gl_dispatch_stub_739, gl_dispatch_stub_739, NULL, _gloffset_ActiveStencilFaceEXT), + NAME_FUNC_OFFSET(12770, gl_dispatch_stub_740, gl_dispatch_stub_740, NULL, _gloffset_BindVertexArrayAPPLE), + NAME_FUNC_OFFSET(12793, gl_dispatch_stub_741, gl_dispatch_stub_741, NULL, _gloffset_DeleteVertexArraysAPPLE), + NAME_FUNC_OFFSET(12819, gl_dispatch_stub_742, gl_dispatch_stub_742, NULL, _gloffset_GenVertexArraysAPPLE), + NAME_FUNC_OFFSET(12842, gl_dispatch_stub_743, gl_dispatch_stub_743, NULL, _gloffset_IsVertexArrayAPPLE), + NAME_FUNC_OFFSET(12863, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, _gloffset_GetProgramNamedParameterdvNV), + NAME_FUNC_OFFSET(12894, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, _gloffset_GetProgramNamedParameterfvNV), + NAME_FUNC_OFFSET(12925, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, _gloffset_ProgramNamedParameter4dNV), + NAME_FUNC_OFFSET(12953, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, _gloffset_ProgramNamedParameter4dvNV), + NAME_FUNC_OFFSET(12982, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, _gloffset_ProgramNamedParameter4fNV), + NAME_FUNC_OFFSET(13010, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, _gloffset_ProgramNamedParameter4fvNV), + NAME_FUNC_OFFSET(13039, gl_dispatch_stub_750, gl_dispatch_stub_750, NULL, _gloffset_DepthBoundsEXT), + NAME_FUNC_OFFSET(13056, gl_dispatch_stub_751, gl_dispatch_stub_751, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(13083, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT), + NAME_FUNC_OFFSET(13104, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT), + NAME_FUNC_OFFSET(13126, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT), + NAME_FUNC_OFFSET(13154, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT), + NAME_FUNC_OFFSET(13178, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT), + NAME_FUNC_OFFSET(13203, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT), + NAME_FUNC_OFFSET(13232, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT), + NAME_FUNC_OFFSET(13258, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT), + NAME_FUNC_OFFSET(13284, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT), + NAME_FUNC_OFFSET(13310, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT), + NAME_FUNC_OFFSET(13331, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT), + NAME_FUNC_OFFSET(13353, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT), + NAME_FUNC_OFFSET(13373, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT), + NAME_FUNC_OFFSET(13414, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT), + NAME_FUNC_OFFSET(13446, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT), + NAME_FUNC_OFFSET(13465, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), + NAME_FUNC_OFFSET(13485, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), + NAME_FUNC_OFFSET(13510, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_BlitFramebufferEXT), + NAME_FUNC_OFFSET(13531, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), + NAME_FUNC_OFFSET(13560, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_StencilFuncSeparateATI), + NAME_FUNC_OFFSET(13585, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, _gloffset_ProgramEnvParameters4fvEXT), + NAME_FUNC_OFFSET(13614, gl_dispatch_stub_773, gl_dispatch_stub_773, NULL, _gloffset_ProgramLocalParameters4fvEXT), + NAME_FUNC_OFFSET(13645, gl_dispatch_stub_774, gl_dispatch_stub_774, NULL, _gloffset_GetQueryObjecti64vEXT), + NAME_FUNC_OFFSET(13669, gl_dispatch_stub_775, gl_dispatch_stub_775, NULL, _gloffset_GetQueryObjectui64vEXT), + NAME_FUNC_OFFSET(13694, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), + NAME_FUNC_OFFSET(13712, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), + NAME_FUNC_OFFSET(13729, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), + NAME_FUNC_OFFSET(13745, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), + NAME_FUNC_OFFSET(13770, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), + NAME_FUNC_OFFSET(13790, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), + NAME_FUNC_OFFSET(13810, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), + NAME_FUNC_OFFSET(13833, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), + NAME_FUNC_OFFSET(13856, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), + NAME_FUNC_OFFSET(13876, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), + NAME_FUNC_OFFSET(13893, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), + NAME_FUNC_OFFSET(13910, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), + NAME_FUNC_OFFSET(13925, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), + NAME_FUNC_OFFSET(13949, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), + NAME_FUNC_OFFSET(13968, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), + NAME_FUNC_OFFSET(13987, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), + NAME_FUNC_OFFSET(14003, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), + NAME_FUNC_OFFSET(14022, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), + NAME_FUNC_OFFSET(14045, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(14061, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(14077, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), + NAME_FUNC_OFFSET(14104, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), + NAME_FUNC_OFFSET(14131, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), + NAME_FUNC_OFFSET(14151, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14170, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14189, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14219, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14249, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14279, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14309, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), + NAME_FUNC_OFFSET(14328, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), + NAME_FUNC_OFFSET(14351, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), + NAME_FUNC_OFFSET(14376, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), + NAME_FUNC_OFFSET(14401, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), + NAME_FUNC_OFFSET(14428, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), + NAME_FUNC_OFFSET(14456, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), + NAME_FUNC_OFFSET(14483, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), + NAME_FUNC_OFFSET(14511, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), + NAME_FUNC_OFFSET(14540, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), + NAME_FUNC_OFFSET(14569, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), + NAME_FUNC_OFFSET(14595, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), + NAME_FUNC_OFFSET(14626, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), + NAME_FUNC_OFFSET(14657, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), + NAME_FUNC_OFFSET(14681, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), + NAME_FUNC_OFFSET(14704, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), + NAME_FUNC_OFFSET(14722, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), + NAME_FUNC_OFFSET(14751, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), + NAME_FUNC_OFFSET(14780, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), + NAME_FUNC_OFFSET(14795, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), + NAME_FUNC_OFFSET(14821, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), + NAME_FUNC_OFFSET(14847, glHistogram, glHistogram, NULL, _gloffset_Histogram), + NAME_FUNC_OFFSET(14862, glMinmax, glMinmax, NULL, _gloffset_Minmax), + NAME_FUNC_OFFSET(14874, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), + NAME_FUNC_OFFSET(14894, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), + NAME_FUNC_OFFSET(14911, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), + NAME_FUNC_OFFSET(14927, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), + NAME_FUNC_OFFSET(14946, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), + NAME_FUNC_OFFSET(14969, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), + NAME_FUNC_OFFSET(14985, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), + NAME_FUNC_OFFSET(15007, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), + NAME_FUNC_OFFSET(15025, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), + NAME_FUNC_OFFSET(15044, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), + NAME_FUNC_OFFSET(15062, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), + NAME_FUNC_OFFSET(15081, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), + NAME_FUNC_OFFSET(15099, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), + NAME_FUNC_OFFSET(15118, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), + NAME_FUNC_OFFSET(15136, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), + NAME_FUNC_OFFSET(15155, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), + NAME_FUNC_OFFSET(15173, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), + NAME_FUNC_OFFSET(15192, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), + NAME_FUNC_OFFSET(15210, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), + NAME_FUNC_OFFSET(15229, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), + NAME_FUNC_OFFSET(15247, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), + NAME_FUNC_OFFSET(15266, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), + NAME_FUNC_OFFSET(15284, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), + NAME_FUNC_OFFSET(15303, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), + NAME_FUNC_OFFSET(15321, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), + NAME_FUNC_OFFSET(15340, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), + NAME_FUNC_OFFSET(15358, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), + NAME_FUNC_OFFSET(15377, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), + NAME_FUNC_OFFSET(15395, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), + NAME_FUNC_OFFSET(15414, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), + NAME_FUNC_OFFSET(15432, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), + NAME_FUNC_OFFSET(15451, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), + NAME_FUNC_OFFSET(15469, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), + NAME_FUNC_OFFSET(15488, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), + NAME_FUNC_OFFSET(15506, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), + NAME_FUNC_OFFSET(15525, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), + NAME_FUNC_OFFSET(15543, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), + NAME_FUNC_OFFSET(15562, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), + NAME_FUNC_OFFSET(15580, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), + NAME_FUNC_OFFSET(15599, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate), + NAME_FUNC_OFFSET(15622, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), + NAME_FUNC_OFFSET(15645, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), + NAME_FUNC_OFFSET(15668, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), + NAME_FUNC_OFFSET(15691, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), + NAME_FUNC_OFFSET(15714, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), + NAME_FUNC_OFFSET(15731, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), + NAME_FUNC_OFFSET(15754, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), + NAME_FUNC_OFFSET(15777, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), + NAME_FUNC_OFFSET(15800, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), + NAME_FUNC_OFFSET(15826, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), + NAME_FUNC_OFFSET(15852, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), + NAME_FUNC_OFFSET(15878, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), + NAME_FUNC_OFFSET(15902, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), + NAME_FUNC_OFFSET(15929, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), + NAME_FUNC_OFFSET(15955, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), + NAME_FUNC_OFFSET(15975, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), + NAME_FUNC_OFFSET(15995, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), + NAME_FUNC_OFFSET(16015, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB), + NAME_FUNC_OFFSET(16038, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB), + NAME_FUNC_OFFSET(16062, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB), + NAME_FUNC_OFFSET(16085, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB), + NAME_FUNC_OFFSET(16109, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), + NAME_FUNC_OFFSET(16126, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), + NAME_FUNC_OFFSET(16144, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), + NAME_FUNC_OFFSET(16161, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), + NAME_FUNC_OFFSET(16179, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), + NAME_FUNC_OFFSET(16196, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), + NAME_FUNC_OFFSET(16214, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), + NAME_FUNC_OFFSET(16231, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), + NAME_FUNC_OFFSET(16249, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), + NAME_FUNC_OFFSET(16266, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), + NAME_FUNC_OFFSET(16284, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), + NAME_FUNC_OFFSET(16301, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), + NAME_FUNC_OFFSET(16319, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), + NAME_FUNC_OFFSET(16336, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), + NAME_FUNC_OFFSET(16354, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), + NAME_FUNC_OFFSET(16371, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), + NAME_FUNC_OFFSET(16389, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), + NAME_FUNC_OFFSET(16406, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), + NAME_FUNC_OFFSET(16424, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), + NAME_FUNC_OFFSET(16443, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), + NAME_FUNC_OFFSET(16462, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), + NAME_FUNC_OFFSET(16481, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), + NAME_FUNC_OFFSET(16500, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), + NAME_FUNC_OFFSET(16520, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), + NAME_FUNC_OFFSET(16540, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), + NAME_FUNC_OFFSET(16560, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), + NAME_FUNC_OFFSET(16578, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), + NAME_FUNC_OFFSET(16595, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), + NAME_FUNC_OFFSET(16613, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), + NAME_FUNC_OFFSET(16630, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), + NAME_FUNC_OFFSET(16648, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), + NAME_FUNC_OFFSET(16666, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), + NAME_FUNC_OFFSET(16683, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), + NAME_FUNC_OFFSET(16701, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), + NAME_FUNC_OFFSET(16720, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), + NAME_FUNC_OFFSET(16739, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), + NAME_FUNC_OFFSET(16758, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), + NAME_FUNC_OFFSET(16780, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), + NAME_FUNC_OFFSET(16793, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), + NAME_FUNC_OFFSET(16806, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), + NAME_FUNC_OFFSET(16822, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), + NAME_FUNC_OFFSET(16838, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), + NAME_FUNC_OFFSET(16851, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), + NAME_FUNC_OFFSET(16874, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), + NAME_FUNC_OFFSET(16894, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), + NAME_FUNC_OFFSET(16913, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), + NAME_FUNC_OFFSET(16924, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), + NAME_FUNC_OFFSET(16936, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), + NAME_FUNC_OFFSET(16950, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), + NAME_FUNC_OFFSET(16963, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), + NAME_FUNC_OFFSET(16979, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), + NAME_FUNC_OFFSET(16990, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), + NAME_FUNC_OFFSET(17003, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), + NAME_FUNC_OFFSET(17022, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), + NAME_FUNC_OFFSET(17042, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), + NAME_FUNC_OFFSET(17055, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), + NAME_FUNC_OFFSET(17065, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), + NAME_FUNC_OFFSET(17081, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), + NAME_FUNC_OFFSET(17100, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), + NAME_FUNC_OFFSET(17118, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), + NAME_FUNC_OFFSET(17139, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), + NAME_FUNC_OFFSET(17154, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), + NAME_FUNC_OFFSET(17169, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), + NAME_FUNC_OFFSET(17183, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), + NAME_FUNC_OFFSET(17198, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), + NAME_FUNC_OFFSET(17210, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), + NAME_FUNC_OFFSET(17223, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), + NAME_FUNC_OFFSET(17235, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), + NAME_FUNC_OFFSET(17248, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), + NAME_FUNC_OFFSET(17260, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), + NAME_FUNC_OFFSET(17273, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), + NAME_FUNC_OFFSET(17285, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), + NAME_FUNC_OFFSET(17298, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), + NAME_FUNC_OFFSET(17310, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), + NAME_FUNC_OFFSET(17323, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), + NAME_FUNC_OFFSET(17335, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), + NAME_FUNC_OFFSET(17348, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), + NAME_FUNC_OFFSET(17360, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), + NAME_FUNC_OFFSET(17373, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), + NAME_FUNC_OFFSET(17385, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), + NAME_FUNC_OFFSET(17398, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), + NAME_FUNC_OFFSET(17417, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), + NAME_FUNC_OFFSET(17436, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), + NAME_FUNC_OFFSET(17455, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), + NAME_FUNC_OFFSET(17468, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), + NAME_FUNC_OFFSET(17486, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), + NAME_FUNC_OFFSET(17507, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), + NAME_FUNC_OFFSET(17525, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), + NAME_FUNC_OFFSET(17545, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(17559, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(17576, gl_dispatch_stub_570, gl_dispatch_stub_570, NULL, _gloffset_SampleMaskSGIS), + NAME_FUNC_OFFSET(17592, gl_dispatch_stub_571, gl_dispatch_stub_571, NULL, _gloffset_SamplePatternSGIS), + NAME_FUNC_OFFSET(17611, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17629, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17650, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17672, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17691, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17713, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17736, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), + NAME_FUNC_OFFSET(17755, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), + NAME_FUNC_OFFSET(17775, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), + NAME_FUNC_OFFSET(17794, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), + NAME_FUNC_OFFSET(17814, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), + NAME_FUNC_OFFSET(17833, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), + NAME_FUNC_OFFSET(17853, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), + NAME_FUNC_OFFSET(17872, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), + NAME_FUNC_OFFSET(17892, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), + NAME_FUNC_OFFSET(17911, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), + NAME_FUNC_OFFSET(17931, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), + NAME_FUNC_OFFSET(17951, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), + NAME_FUNC_OFFSET(17972, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), + NAME_FUNC_OFFSET(17992, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), + NAME_FUNC_OFFSET(18013, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), + NAME_FUNC_OFFSET(18033, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), + NAME_FUNC_OFFSET(18054, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), + NAME_FUNC_OFFSET(18078, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), + NAME_FUNC_OFFSET(18096, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), + NAME_FUNC_OFFSET(18116, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), + NAME_FUNC_OFFSET(18134, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), + NAME_FUNC_OFFSET(18146, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), + NAME_FUNC_OFFSET(18159, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), + NAME_FUNC_OFFSET(18171, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), NAME_FUNC_OFFSET(18184, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(18208, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(18222, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(18239, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(18254, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(18272, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18286, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18303, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18318, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18336, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18350, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18367, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18382, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18400, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18414, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18431, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18446, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18464, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18478, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18495, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18510, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18528, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18542, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18559, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18574, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18592, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18606, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18623, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18638, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18656, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18670, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18687, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18702, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18720, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), - NAME_FUNC_OFFSET(18737, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), - NAME_FUNC_OFFSET(18757, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), - NAME_FUNC_OFFSET(18774, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18800, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18829, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(18844, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(18862, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(18881, gl_dispatch_stub_750, gl_dispatch_stub_750, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(18905, gl_dispatch_stub_750, gl_dispatch_stub_750, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(18932, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT), - NAME_FUNC_OFFSET(18950, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT), - NAME_FUNC_OFFSET(18969, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT), - NAME_FUNC_OFFSET(18994, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT), - NAME_FUNC_OFFSET(19015, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT), - NAME_FUNC_OFFSET(19037, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT), - NAME_FUNC_OFFSET(19063, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT), - NAME_FUNC_OFFSET(19086, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT), - NAME_FUNC_OFFSET(19109, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT), - NAME_FUNC_OFFSET(19132, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT), - NAME_FUNC_OFFSET(19150, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT), - NAME_FUNC_OFFSET(19169, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT), - NAME_FUNC_OFFSET(19186, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT), - NAME_FUNC_OFFSET(19224, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT), - NAME_FUNC_OFFSET(19253, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT), - NAME_FUNC_OFFSET(19269, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), - NAME_FUNC_OFFSET(19286, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), - NAME_FUNC_OFFSET(19308, gl_dispatch_stub_768, gl_dispatch_stub_768, NULL, _gloffset_BlitFramebufferEXT), - NAME_FUNC_OFFSET(19326, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), + NAME_FUNC_OFFSET(18204, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(18228, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(18242, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(18259, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(18274, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(18292, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18306, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18323, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(18338, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(18356, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(18370, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(18387, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(18402, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(18420, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(18434, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(18451, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(18466, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(18484, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(18498, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(18515, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(18530, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(18548, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(18562, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(18579, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(18594, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(18612, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(18626, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(18643, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(18658, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(18676, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(18690, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(18707, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(18722, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(18740, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), + NAME_FUNC_OFFSET(18757, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), + NAME_FUNC_OFFSET(18777, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), + NAME_FUNC_OFFSET(18794, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(18820, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(18849, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), + NAME_FUNC_OFFSET(18864, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), + NAME_FUNC_OFFSET(18882, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), + NAME_FUNC_OFFSET(18901, gl_dispatch_stub_751, gl_dispatch_stub_751, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(18925, gl_dispatch_stub_751, gl_dispatch_stub_751, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(18952, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT), + NAME_FUNC_OFFSET(18970, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT), + NAME_FUNC_OFFSET(18989, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT), + NAME_FUNC_OFFSET(19014, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT), + NAME_FUNC_OFFSET(19035, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT), + NAME_FUNC_OFFSET(19057, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT), + NAME_FUNC_OFFSET(19083, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT), + NAME_FUNC_OFFSET(19106, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT), + NAME_FUNC_OFFSET(19129, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT), + NAME_FUNC_OFFSET(19152, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT), + NAME_FUNC_OFFSET(19170, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT), + NAME_FUNC_OFFSET(19189, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT), + NAME_FUNC_OFFSET(19206, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT), + NAME_FUNC_OFFSET(19244, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT), + NAME_FUNC_OFFSET(19273, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT), + NAME_FUNC_OFFSET(19289, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), + NAME_FUNC_OFFSET(19306, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), + NAME_FUNC_OFFSET(19328, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_BlitFramebufferEXT), + NAME_FUNC_OFFSET(19346, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index d124c724c9..f5b7d1e138 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -1094,48 +1094,49 @@ static void _ae_update_state( GLcontext *ctx ) AEarray *aa = actx->arrays; AEattrib *at = actx->attribs; GLuint i; + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; actx->nr_vbos = 0; /* conventional vertex arrays */ - if (ctx->Array.ArrayObj->Index.Enabled) { - aa->array = &ctx->Array.ArrayObj->Index; + if (arrayObj->Index.Enabled) { + aa->array = &arrayObj->Index; aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (ctx->Array.ArrayObj->EdgeFlag.Enabled) { - aa->array = &ctx->Array.ArrayObj->EdgeFlag; + if (arrayObj->EdgeFlag.Enabled) { + aa->array = &arrayObj->EdgeFlag; aa->offset = _gloffset_EdgeFlagv; check_vbo(actx, aa->array->BufferObj); aa++; } - if (ctx->Array.ArrayObj->Normal.Enabled) { - aa->array = &ctx->Array.ArrayObj->Normal; + if (arrayObj->Normal.Enabled) { + aa->array = &arrayObj->Normal; aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (ctx->Array.ArrayObj->Color.Enabled) { - aa->array = &ctx->Array.ArrayObj->Color; + if (arrayObj->Color.Enabled) { + aa->array = &arrayObj->Color; aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (ctx->Array.ArrayObj->SecondaryColor.Enabled) { - aa->array = &ctx->Array.ArrayObj->SecondaryColor; + if (arrayObj->SecondaryColor.Enabled) { + aa->array = &arrayObj->SecondaryColor; aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - if (ctx->Array.ArrayObj->FogCoord.Enabled) { - aa->array = &ctx->Array.ArrayObj->FogCoord; + if (arrayObj->FogCoord.Enabled) { + aa->array = &arrayObj->FogCoord; aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - struct gl_client_array *attribArray = &ctx->Array.ArrayObj->TexCoord[i]; + struct gl_client_array *attribArray = &arrayObj->TexCoord[i]; if (attribArray->Enabled) { /* NOTE: we use generic glVertexAttribNV functions here. * If we ever remove GL_NV_vertex_program this will have to change. @@ -1152,8 +1153,8 @@ static void _ae_update_state( GLcontext *ctx ) } /* generic vertex attribute arrays */ - for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */ - struct gl_client_array *attribArray = &ctx->Array.ArrayObj->VertexAttrib[i]; + for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */ + struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i]; if (attribArray->Enabled) { at->array = attribArray; /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV @@ -1179,18 +1180,18 @@ static void _ae_update_state( GLcontext *ctx ) } /* finally, vertex position */ - if (ctx->Array.ArrayObj->VertexAttrib[0].Enabled) { + if (arrayObj->VertexAttrib[0].Enabled) { /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's * issued as the last (provoking) attribute). */ - aa->array = &ctx->Array.ArrayObj->VertexAttrib[0]; + aa->array = &arrayObj->VertexAttrib[0]; assert(aa->array->Size >= 2); /* XXX fix someday? */ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; } - else if (ctx->Array.ArrayObj->Vertex.Enabled) { - aa->array = &ctx->Array.ArrayObj->Vertex; + else if (arrayObj->Vertex.Enabled) { + aa->array = &arrayObj->Vertex; aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; check_vbo(actx, aa->array->BufferObj); aa++; diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index 6f66ff47a0..c714d177a2 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -894,5 +894,8 @@ _mesa_init_exec_table(struct _glapi_table *exec) */ SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample); #endif + + /* GL_ARB_copy_buffer */ + SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData); } diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index a1cc3a2a4b..66f9c4e6bd 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -477,7 +477,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat static void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, 0, 0, 1); } else @@ -487,7 +487,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x ) static void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], 0, 0, 1); } else @@ -497,7 +497,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloa static void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, 0, 1); } else @@ -507,7 +507,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GL static void GLAPIENTRY _mesa_noop_VertexAttrib2fvARB( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], 0, 1); } else @@ -518,7 +518,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, 1); } else @@ -528,7 +528,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x, static void GLAPIENTRY _mesa_noop_VertexAttrib3fvARB( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], 1); } else @@ -539,7 +539,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, w); } else @@ -549,7 +549,7 @@ static void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x, static void GLAPIENTRY _mesa_noop_VertexAttrib4fvARB( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - if (index < MAX_VERTEX_ATTRIBS) { + if (index < MAX_VERTEX_GENERIC_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], v[3]); } else diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 42d1e579e0..1507671250 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -30,6 +30,26 @@ #include "state.h" + +/** + * \return number of bytes in array [count] of type. + */ +static GLsizei +index_bytes(GLenum type, GLsizei count) +{ + if (type == GL_UNSIGNED_INT) { + return count * sizeof(GLuint); + } + else if (type == GL_UNSIGNED_BYTE) { + return count * sizeof(GLubyte); + } + else { + ASSERT(type == GL_UNSIGNED_SHORT); + return count * sizeof(GLushort); + } +} + + /** * Find the max index in the given element/index buffer */ @@ -44,10 +64,8 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, if (elementBuf->Name) { /* elements are in a user-defined buffer object. need to map it */ - map = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_READ_ONLY, - elementBuf); + map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, + GL_READ_ONLY, elementBuf); /* Actual address is the sum of pointers */ indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices); } @@ -70,14 +88,16 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, } if (map) { - ctx->Driver.UnmapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - ctx->Array.ElementArrayBufferObj); + ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf); } return max; } + +/** + * Check if OK to render by examining framebuffer status and vertex arrays. + */ static GLboolean check_valid_to_render(GLcontext *ctx, char *function) { @@ -105,6 +125,12 @@ check_valid_to_render(GLcontext *ctx, char *function) return GL_TRUE; } + +/** + * Error checking for glDrawElements(). Includes parameter checking + * and VBO bounds checking. + * \return GL_TRUE if OK to render, GL_FALSE if error found + */ GLboolean _mesa_validate_DrawElements(GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, @@ -140,27 +166,8 @@ _mesa_validate_DrawElements(GLcontext *ctx, /* Vertex buffer object tests */ if (ctx->Array.ElementArrayBufferObj->Name) { /* use indices in the buffer object */ - GLuint indexBytes; - - if (!ctx->Array.ElementArrayBufferObj->Size) { - _mesa_warning(ctx, - "glDrawElements called with empty array elements buffer"); - return GL_FALSE; - } - - if (type == GL_UNSIGNED_INT) { - indexBytes = count * sizeof(GLuint); - } - else if (type == GL_UNSIGNED_BYTE) { - indexBytes = count * sizeof(GLubyte); - } - else { - ASSERT(type == GL_UNSIGNED_SHORT); - indexBytes = count * sizeof(GLushort); - } - /* make sure count doesn't go outside buffer bounds */ - if (indexBytes > (GLuint) ctx->Array.ElementArrayBufferObj->Size) { + if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); return GL_FALSE; } @@ -175,8 +182,10 @@ _mesa_validate_DrawElements(GLcontext *ctx, /* find max array index */ GLuint max = max_buffer_index(ctx, count, type, indices, ctx->Array.ElementArrayBufferObj); - if (max >= ctx->Array._MaxElement) { + if (max >= ctx->Array.ArrayObj->_MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ + _mesa_warning(ctx, "glDrawElements() index=%u is " + "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement); return GL_FALSE; } } @@ -184,6 +193,12 @@ _mesa_validate_DrawElements(GLcontext *ctx, return GL_TRUE; } + +/** + * Error checking for glDrawRangeElements(). Includes parameter checking + * and VBO bounds checking. + * \return GL_TRUE if OK to render, GL_FALSE if error found + */ GLboolean _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, GLuint start, GLuint end, @@ -224,21 +239,8 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, /* Vertex buffer object tests */ if (ctx->Array.ElementArrayBufferObj->Name) { /* use indices in the buffer object */ - GLuint indexBytes; - - if (type == GL_UNSIGNED_INT) { - indexBytes = count * sizeof(GLuint); - } - else if (type == GL_UNSIGNED_BYTE) { - indexBytes = count * sizeof(GLubyte); - } - else { - ASSERT(type == GL_UNSIGNED_SHORT); - indexBytes = count * sizeof(GLushort); - } - /* make sure count doesn't go outside buffer bounds */ - if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) { + if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds"); return GL_FALSE; } @@ -252,7 +254,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, if (ctx->Const.CheckArrayBounds) { GLuint max = max_buffer_index(ctx, count, type, indices, ctx->Array.ElementArrayBufferObj); - if (max >= ctx->Array._MaxElement) { + if (max >= ctx->Array.ArrayObj->_MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ return GL_FALSE; } @@ -265,6 +267,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, /** * Called from the tnl module to error check the function parameters and * verify that we really can draw something. + * \return GL_TRUE if OK to render, GL_FALSE if error found */ GLboolean _mesa_validate_DrawArrays(GLcontext *ctx, @@ -290,7 +293,7 @@ _mesa_validate_DrawArrays(GLcontext *ctx, return GL_FALSE; if (ctx->Const.CheckArrayBounds) { - if (start + count > (GLint) ctx->Array._MaxElement) + if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement) return GL_FALSE; } diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index b04095fd16..c03353b78f 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -1,9 +1,10 @@ /* * Mesa 3-D graphics library - * Version: 7.2 + * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * (C) Copyright IBM Corporation 2006 + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -46,6 +47,7 @@ #include "bufferobj.h" #endif #include "arrayobj.h" +#include "macros.h" #include "glapi/dispatch.h" @@ -69,6 +71,33 @@ lookup_arrayobj(GLcontext *ctx, GLuint id) /** + * For all the vertex arrays in the array object, unbind any pointers + * to any buffer objects (VBOs). + * This is done just prior to array object destruction. + */ +static void +unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj) +{ + GLuint i; + + _mesa_reference_buffer_object(ctx, &obj->Vertex.BufferObj, NULL); + _mesa_reference_buffer_object(ctx, &obj->Weight.BufferObj, NULL); + _mesa_reference_buffer_object(ctx, &obj->Normal.BufferObj, NULL); + _mesa_reference_buffer_object(ctx, &obj->Color.BufferObj, NULL); + _mesa_reference_buffer_object(ctx, &obj->SecondaryColor.BufferObj, NULL); + _mesa_reference_buffer_object(ctx, &obj->FogCoord.BufferObj, NULL); + _mesa_reference_buffer_object(ctx, &obj->Index.BufferObj, NULL); + _mesa_reference_buffer_object(ctx, &obj->EdgeFlag.BufferObj, NULL); + + for (i = 0; i < Elements(obj->TexCoord); i++) + _mesa_reference_buffer_object(ctx, &obj->TexCoord[i].BufferObj, NULL); + + for (i = 0; i < Elements(obj->VertexAttrib); i++) + _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL); +} + + +/** * Allocate and initialize a new vertex array object. * * This function is intended to be called via @@ -94,10 +123,70 @@ void _mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj ) { (void) ctx; + unbind_array_object_vbos(ctx, obj); + _glthread_DESTROY_MUTEX(obj->Mutex); _mesa_free(obj); } +/** + * Set ptr to arrayObj w/ reference counting. + */ +void +_mesa_reference_array_object(GLcontext *ctx, + struct gl_array_object **ptr, + struct gl_array_object *arrayObj) +{ + if (*ptr == arrayObj) + return; + + if (*ptr) { + /* Unreference the old array object */ + GLboolean deleteFlag = GL_FALSE; + struct gl_array_object *oldObj = *ptr; + + _glthread_LOCK_MUTEX(oldObj->Mutex); + ASSERT(oldObj->RefCount > 0); + oldObj->RefCount--; +#if 0 + printf("ArrayObj %p %d DECR to %d\n", + (void *) oldObj, oldObj->Name, oldObj->RefCount); +#endif + deleteFlag = (oldObj->RefCount == 0); + _glthread_UNLOCK_MUTEX(oldObj->Mutex); + + if (deleteFlag) { + ASSERT(ctx->Driver.DeleteArrayObject); + ctx->Driver.DeleteArrayObject(ctx, oldObj); + } + + *ptr = NULL; + } + ASSERT(!*ptr); + + if (arrayObj) { + /* reference new array object */ + _glthread_LOCK_MUTEX(arrayObj->Mutex); + if (arrayObj->RefCount == 0) { + /* this array's being deleted (look just above) */ + /* Not sure this can every really happen. Warn if it does. */ + _mesa_problem(NULL, "referencing deleted array object"); + *ptr = NULL; + } + else { + arrayObj->RefCount++; +#if 0 + printf("ArrayObj %p %d INCR to %d\n", + (void *) arrayObj, arrayObj->Name, arrayObj->RefCount); +#endif + *ptr = arrayObj; + } + _glthread_UNLOCK_MUTEX(arrayObj->Mutex); + } +} + + + static void init_array(GLcontext *ctx, struct gl_client_array *array, GLint size, GLint type) @@ -112,7 +201,8 @@ init_array(GLcontext *ctx, array->Normalized = GL_FALSE; #if FEATURE_ARB_vertex_buffer_object /* Vertex array buffers */ - array->BufferObj = ctx->Array.NullBufferObj; + _mesa_reference_buffer_object(ctx, &array->BufferObj, + ctx->Shared->NullBufferObj); #endif } @@ -129,18 +219,22 @@ _mesa_initialize_array_object( GLcontext *ctx, obj->Name = name; + _glthread_INIT_MUTEX(obj->Mutex); + obj->RefCount = 1; + /* Init the individual arrays */ init_array(ctx, &obj->Vertex, 4, GL_FLOAT); + init_array(ctx, &obj->Weight, 1, GL_FLOAT); init_array(ctx, &obj->Normal, 3, GL_FLOAT); init_array(ctx, &obj->Color, 4, GL_FLOAT); init_array(ctx, &obj->SecondaryColor, 4, GL_FLOAT); init_array(ctx, &obj->FogCoord, 1, GL_FLOAT); init_array(ctx, &obj->Index, 1, GL_FLOAT); - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + for (i = 0; i < Elements(obj->TexCoord); i++) { init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT); } init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL); - for (i = 0; i < VERT_ATTRIB_MAX; i++) { + for (i = 0; i < Elements(obj->VertexAttrib); i++) { init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT); } @@ -153,8 +247,8 @@ _mesa_initialize_array_object( GLcontext *ctx, /** * Add the given array object to the array object pool. */ -void -_mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj ) +static void +save_array_object( GLcontext *ctx, struct gl_array_object *obj ) { if (obj->Name > 0) { /* insert into hash table */ @@ -167,8 +261,8 @@ _mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj ) * Remove the given array object from the array object pool. * Do not deallocate the array object though. */ -void -_mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj ) +static void +remove_array_object( GLcontext *ctx, struct gl_array_object *obj ) { if (obj->Name > 0) { /* remove from hash table */ @@ -177,12 +271,80 @@ _mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj ) } + +/** + * Compute the index of the last array element that can be safely accessed + * in a vertex array. We can really only do this when the array lives in + * a VBO. + * The array->_MaxElement field will be updated. + * Later in glDrawArrays/Elements/etc we can do some bounds checking. + */ static void -unbind_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj ) +compute_max_element(struct gl_client_array *array) { - if (bufObj != ctx->Array.NullBufferObj) { - _mesa_reference_buffer_object(ctx, &bufObj, NULL); + if (array->BufferObj->Name) { + /* Compute the max element we can access in the VBO without going + * out of bounds. + */ + array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size + - (GLsizeiptrARB) array->Ptr + array->StrideB + - array->_ElementSize) / array->StrideB; + if (0) + _mesa_printf("%s Object %u Size %u MaxElement %u\n", + __FUNCTION__, + array->BufferObj->Name, + (GLuint) array->BufferObj->Size, + array->_MaxElement); } + else { + /* user-space array, no idea how big it is */ + array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ + } +} + + +/** + * Helper for update_arrays(). + * \return min(current min, array->_MaxElement). + */ +static GLuint +update_min(GLuint min, struct gl_client_array *array) +{ + compute_max_element(array); + if (array->Enabled) + return MIN2(min, array->_MaxElement); + else + return min; +} + + +/** + * Examine vertex arrays to update the gl_array_object::_MaxElement field. + */ +void +_mesa_update_array_object_max_element(GLcontext *ctx, + struct gl_array_object *arrayObj) +{ + GLuint i, min = ~0; + + min = update_min(min, &arrayObj->Vertex); + min = update_min(min, &arrayObj->Weight); + min = update_min(min, &arrayObj->Normal); + min = update_min(min, &arrayObj->Color); + min = update_min(min, &arrayObj->SecondaryColor); + min = update_min(min, &arrayObj->FogCoord); + min = update_min(min, &arrayObj->Index); + min = update_min(min, &arrayObj->EdgeFlag); +#if FEATURE_point_size_array + min = update_min(min, &arrayObj->PointSize); +#endif + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) + min = update_min(min, &arrayObj->TexCoord[i]); + for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) + min = update_min(min, &arrayObj->VertexAttrib[i]); + + /* _MaxElement is one past the last legal array element */ + arrayObj->_MaxElement = min; } @@ -212,7 +374,7 @@ _mesa_BindVertexArrayAPPLE( GLuint id ) return; /* rebinding the same array object- no change */ /* - * Get pointer to new array object (newBufObj) + * Get pointer to new array object (newObj) */ if (id == 0) { /* The spec says there is no array object named 0, but we use @@ -226,21 +388,18 @@ _mesa_BindVertexArrayAPPLE( GLuint id ) if (!newObj) { /* If this is a new array object id, allocate an array object now. */ - newObj = (*ctx->Driver.NewArrayObject)(ctx, id); if (!newObj) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE"); return; } - _mesa_save_array_object(ctx, newObj); + save_array_object(ctx, newObj); } } - ctx->NewState |= _NEW_ARRAY; ctx->Array.NewState |= _NEW_ARRAY_ALL; - ctx->Array.ArrayObj = newObj; - + _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj); /* Pass BindVertexArray call to device driver */ if (ctx->Driver.BindArrayObject && newObj) @@ -274,7 +433,6 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids) if ( obj != NULL ) { ASSERT( obj->Name == ids[i] ); - /* If the array object is currently bound, the spec says "the binding * for that object reverts to zero and the default vertex array * becomes current." @@ -283,28 +441,13 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids) CALL_BindVertexArrayAPPLE( ctx->Exec, (0) ); } -#if FEATURE_ARB_vertex_buffer_object - /* Unbind any buffer objects that might be bound to arrays in - * this array object. - */ - unbind_buffer_object( ctx, obj->Vertex.BufferObj ); - unbind_buffer_object( ctx, obj->Normal.BufferObj ); - unbind_buffer_object( ctx, obj->Color.BufferObj ); - unbind_buffer_object( ctx, obj->SecondaryColor.BufferObj ); - unbind_buffer_object( ctx, obj->FogCoord.BufferObj ); - unbind_buffer_object( ctx, obj->Index.BufferObj ); - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { - unbind_buffer_object( ctx, obj->TexCoord[i].BufferObj ); - } - unbind_buffer_object( ctx, obj->EdgeFlag.BufferObj ); - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - unbind_buffer_object( ctx, obj->VertexAttrib[i].BufferObj ); - } -#endif - /* The ID is immediately freed for re-use */ - _mesa_remove_array_object(ctx, obj); - ctx->Driver.DeleteArrayObject(ctx, obj); + remove_array_object(ctx, obj); + + /* Unreference the array object. + * If refcount hits zero, the object will be deleted. + */ + _mesa_reference_array_object(ctx, &obj, NULL); } } @@ -353,7 +496,7 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE"); return; } - _mesa_save_array_object(ctx, obj); + save_array_object(ctx, obj); arrays[i] = first + i; } diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h index c7d66ec166..abca5ab9b4 100644 --- a/src/mesa/main/arrayobj.h +++ b/src/mesa/main/arrayobj.h @@ -1,9 +1,10 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.6 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * (C) Copyright IBM Corporation 2006 + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -41,18 +42,25 @@ * Internal functions */ -struct gl_array_object * _mesa_new_array_object( GLcontext *ctx, - GLuint name ); +extern struct gl_array_object * +_mesa_new_array_object( GLcontext *ctx, GLuint name ); -void _mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj ); +extern void +_mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj ); -void _mesa_initialize_array_object( GLcontext *ctx, - struct gl_array_object *obj, GLuint name ); +extern void +_mesa_reference_array_object(GLcontext *ctx, + struct gl_array_object **ptr, + struct gl_array_object *arrayObj); -void _mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj ); +extern void +_mesa_initialize_array_object( GLcontext *ctx, + struct gl_array_object *obj, GLuint name ); -void _mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj ); +extern void +_mesa_update_array_object_max_element(GLcontext *ctx, + struct gl_array_object *arrayObj); /* diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index d5d0a552db..476a24434c 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.3 + * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -541,6 +541,7 @@ end: static void pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) { + const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; GLuint i; #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \ @@ -685,59 +686,51 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) /* texture unit enables */ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i].Enabled != enable->Texture[i]) { - ctx->Texture.Unit[i].Enabled = enable->Texture[i]; - if (ctx->Driver.Enable) { - if (ctx->Driver.ActiveTexture) { - (*ctx->Driver.ActiveTexture)(ctx, i); - } - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, - (GLboolean) (enable->Texture[i] & TEXTURE_1D_BIT) ); - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, - (GLboolean) (enable->Texture[i] & TEXTURE_2D_BIT) ); - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, - (GLboolean) (enable->Texture[i] & TEXTURE_3D_BIT) ); - if (ctx->Extensions.ARB_texture_cube_map) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_CUBE_MAP_ARB, - (GLboolean) (enable->Texture[i] & TEXTURE_CUBE_BIT) ); - if (ctx->Extensions.NV_texture_rectangle) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_RECTANGLE_NV, - (GLboolean) (enable->Texture[i] & TEXTURE_RECT_BIT) ); + const GLbitfield enabled = enable->Texture[i]; + const GLbitfield genEnabled = enable->TexGen[i]; + + if (ctx->Texture.Unit[i].Enabled != enabled) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + i); + + _mesa_set_enable(ctx, GL_TEXTURE_1D, + (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D, + (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_3D, + (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); + if (ctx->Extensions.NV_texture_rectangle) { + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB, + (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.ARB_texture_cube_map) { + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, + (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.MESA_texture_array) { + _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, + (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, + (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); } } - if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) { - ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i]; - if (ctx->Driver.Enable) { - if (ctx->Driver.ActiveTexture) { - (*ctx->Driver.ActiveTexture)(ctx, i); - } - if (enable->TexGen[i] & S_BIT) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE); - else - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE); - if (enable->TexGen[i] & T_BIT) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE); - else - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE); - if (enable->TexGen[i] & R_BIT) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE); - else - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE); - if (enable->TexGen[i] & Q_BIT) - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE); - else - (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE); - } + if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + i); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, + (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, + (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, + (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, + (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE); } /* GL_SGI_texture_color_table */ ctx->Texture.Unit[i].ColorTableEnabled = enable->TextureColorTable[i]; } - if (ctx->Driver.ActiveTexture) { - (*ctx->Driver.ActiveTexture)(ctx, ctx->Texture.CurrentUnit); - } + _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave); } @@ -770,6 +763,13 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate) _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV, (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); } + if (ctx->Extensions.MESA_texture_array) { + _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, + (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, + (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.SGI_texture_color_table) { _mesa_set_enable(ctx, GL_TEXTURE_COLOR_TABLE_SGI, unit->ColorTableEnabled); @@ -1265,7 +1265,7 @@ _mesa_PopAttrib(void) /* restore clip planes */ for (i = 0; i < MAX_CLIP_PLANES; i++) { - const GLuint mask = 1 << 1; + const GLuint mask = 1 << i; const GLfloat *eyePlane = xform->EyeUserPlane[i]; COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane); if (xform->ClipPlanesEnabled & mask) { @@ -1330,20 +1330,22 @@ _mesa_PopAttrib(void) * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group. */ static void -adjust_buffer_object_ref_counts(struct gl_array_attrib *array, GLint step) +adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step) { GLuint i; - array->ArrayObj->Vertex.BufferObj->RefCount += step; - array->ArrayObj->Normal.BufferObj->RefCount += step; - array->ArrayObj->Color.BufferObj->RefCount += step; - array->ArrayObj->SecondaryColor.BufferObj->RefCount += step; - array->ArrayObj->FogCoord.BufferObj->RefCount += step; - array->ArrayObj->Index.BufferObj->RefCount += step; - array->ArrayObj->EdgeFlag.BufferObj->RefCount += step; - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) - array->ArrayObj->TexCoord[i].BufferObj->RefCount += step; - for (i = 0; i < VERT_ATTRIB_MAX; i++) - array->ArrayObj->VertexAttrib[i].BufferObj->RefCount += step; + + arrayObj->Vertex.BufferObj->RefCount += step; + arrayObj->Weight.BufferObj->RefCount += step; + arrayObj->Normal.BufferObj->RefCount += step; + arrayObj->Color.BufferObj->RefCount += step; + arrayObj->SecondaryColor.BufferObj->RefCount += step; + arrayObj->FogCoord.BufferObj->RefCount += step; + arrayObj->Index.BufferObj->RefCount += step; + arrayObj->EdgeFlag.BufferObj->RefCount += step; + for (i = 0; i < Elements(arrayObj->TexCoord); i++) + arrayObj->TexCoord[i].BufferObj->RefCount += step; + for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) + arrayObj->VertexAttrib[i].BufferObj->RefCount += step; } @@ -1434,7 +1436,7 @@ _mesa_PushClientAttrib(GLbitfield mask) newnode->next = head; head = newnode; /* bump reference counts on buffer objects */ - adjust_buffer_object_ref_counts(&ctx->Array, 1); + adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1); } ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; @@ -1484,7 +1486,7 @@ _mesa_PopClientAttrib(void) struct gl_array_attrib * data = (struct gl_array_attrib *) node->data; - adjust_buffer_object_ref_counts(&ctx->Array, -1); + adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1); ctx->Array.ActiveTexture = data->ActiveTexture; if (data->LockCount != 0) diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index c8d160baa9..a49da3d3b5 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -1,9 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.5 + * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -39,6 +39,11 @@ #include "bufferobj.h" +/* Debug flags */ +/*#define VBO_DEBUG*/ +/*#define BOUNDS_CHECK*/ + + #ifdef FEATURE_OES_mapbuffer #define DEFAULT_ACCESS GL_WRITE_ONLY; #else @@ -73,6 +78,16 @@ get_buffer(GLcontext *ctx, GLenum target) case GL_PIXEL_UNPACK_BUFFER_EXT: bufObj = ctx->Unpack.BufferObj; break; + case GL_COPY_READ_BUFFER: + if (ctx->Extensions.ARB_copy_buffer) { + bufObj = ctx->CopyReadBuffer; + } + break; + case GL_COPY_WRITE_BUFFER: + if (ctx->Extensions.ARB_copy_buffer) { + bufObj = ctx->CopyWriteBuffer; + } + break; default: /* error must be recorded by caller */ return NULL; @@ -194,7 +209,7 @@ _mesa_reference_buffer_object(GLcontext *ctx, return; if (*ptr) { - /* Unreference the old texture */ + /* Unreference the old buffer */ GLboolean deleteFlag = GL_FALSE; struct gl_buffer_object *oldObj = *ptr; @@ -227,7 +242,7 @@ _mesa_reference_buffer_object(GLcontext *ctx, ASSERT(!*ptr); if (bufObj) { - /* reference new texture */ + /* reference new buffer */ /*_glthread_LOCK_MUTEX(tex->Mutex);*/ if (bufObj->RefCount == 0) { /* this buffer's being deleted (look just above) */ @@ -389,7 +404,6 @@ _mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access, (void) ctx; (void) target; (void) access; - ASSERT(!bufObj->OnCard); /* Just return a direct pointer to the data */ if (bufObj->Pointer) { /* already mapped! */ @@ -413,7 +427,6 @@ _mesa_buffer_unmap( GLcontext *ctx, GLenum target, { (void) ctx; (void) target; - ASSERT(!bufObj->OnCard); /* XXX we might assert here that bufObj->Pointer is non-null */ bufObj->Pointer = NULL; return GL_TRUE; @@ -421,21 +434,47 @@ _mesa_buffer_unmap( GLcontext *ctx, GLenum target, /** + * Default fallback for \c dd_function_table::CopyBufferSubData(). + * Called via glCopyBuffserSubData(). + */ +void +_mesa_copy_buffer_subdata(GLcontext *ctx, + struct gl_buffer_object *src, + struct gl_buffer_object *dst, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size) +{ + GLubyte *srcPtr, *dstPtr; + + /* buffer should not already be mapped */ + assert(!src->Pointer); + assert(!dst->Pointer); + + srcPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_READ_BUFFER, + GL_READ_ONLY, src); + dstPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_WRITE_BUFFER, + GL_WRITE_ONLY, dst); + + if (srcPtr && dstPtr) + _mesa_memcpy(dstPtr + writeOffset, srcPtr + readOffset, size); + + ctx->Driver.UnmapBuffer(ctx, GL_COPY_READ_BUFFER, src); + ctx->Driver.UnmapBuffer(ctx, GL_COPY_WRITE_BUFFER, dst); +} + + + +/** * Initialize the state associated with buffer objects */ void _mesa_init_buffer_objects( GLcontext *ctx ) { - /* Allocate the default buffer object and set refcount so high that - * it never gets deleted. - * XXX with recent/improved refcounting this may not longer be needed. - */ - ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0); - if (ctx->Array.NullBufferObj) - ctx->Array.NullBufferObj->RefCount = 1000; + ctx->Array.ArrayBufferObj = ctx->Shared->NullBufferObj; + ctx->Array.ElementArrayBufferObj = ctx->Shared->NullBufferObj; - ctx->Array.ArrayBufferObj = ctx->Array.NullBufferObj; - ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj; + ctx->CopyReadBuffer = ctx->Shared->NullBufferObj; + ctx->CopyWriteBuffer = ctx->Shared->NullBufferObj; } @@ -462,8 +501,22 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer) case GL_PIXEL_UNPACK_BUFFER_EXT: bindTarget = &ctx->Unpack.BufferObj; break; + case GL_COPY_READ_BUFFER: + if (ctx->Extensions.ARB_copy_buffer) { + bindTarget = &ctx->CopyReadBuffer; + } + break; + case GL_COPY_WRITE_BUFFER: + if (ctx->Extensions.ARB_copy_buffer) { + bindTarget = &ctx->CopyWriteBuffer; + } + break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target)"); + ; /* no-op / we'll hit the follow error test next */ + } + + if (!bindTarget) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)"); return; } @@ -479,7 +532,7 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer) /* The spec says there's not a buffer object named 0, but we use * one internally because it simplifies things. */ - newBufObj = ctx->Array.NullBufferObj; + newBufObj = ctx->Shared->NullBufferObj; } else { /* non-default buffer object */ @@ -500,7 +553,7 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer) _mesa_reference_buffer_object(ctx, bindTarget, newBufObj); /* Pass BindBuffer call to device driver */ - if (ctx->Driver.BindBuffer && newBufObj) + if (ctx->Driver.BindBuffer) ctx->Driver.BindBuffer( ctx, target, newBufObj ); } @@ -746,7 +799,7 @@ unbind(GLcontext *ctx, struct gl_buffer_object *obj) { if (*ptr == obj) { - _mesa_reference_buffer_object(ctx, ptr, ctx->Array.NullBufferObj); + _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj); } } @@ -789,6 +842,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) for (i = 0; i < n; i++) { struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]); if (bufObj) { + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; GLuint j; ASSERT(bufObj->Name == ids[i]); @@ -801,18 +855,19 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) } /* unbind any vertex pointers bound to this buffer */ - unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj); - unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj); - unbind(ctx, &ctx->Array.ArrayObj->Color.BufferObj, bufObj); - unbind(ctx, &ctx->Array.ArrayObj->SecondaryColor.BufferObj, bufObj); - unbind(ctx, &ctx->Array.ArrayObj->FogCoord.BufferObj, bufObj); - unbind(ctx, &ctx->Array.ArrayObj->Index.BufferObj, bufObj); - unbind(ctx, &ctx->Array.ArrayObj->EdgeFlag.BufferObj, bufObj); - for (j = 0; j < MAX_TEXTURE_COORD_UNITS; j++) { - unbind(ctx, &ctx->Array.ArrayObj->TexCoord[j].BufferObj, bufObj); + unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj); + unbind(ctx, &arrayObj->Weight.BufferObj, bufObj); + unbind(ctx, &arrayObj->Normal.BufferObj, bufObj); + unbind(ctx, &arrayObj->Color.BufferObj, bufObj); + unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj); + unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj); + unbind(ctx, &arrayObj->Index.BufferObj, bufObj); + unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj); + for (j = 0; j < Elements(arrayObj->TexCoord); j++) { + unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj); } - for (j = 0; j < VERT_ATTRIB_MAX; j++) { - unbind(ctx, &ctx->Array.ArrayObj->VertexAttrib[j].BufferObj, bufObj); + for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) { + unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj); } if (ctx->Array.ArrayBufferObj == bufObj) { @@ -947,7 +1002,7 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, return; } if (bufObj->Name == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB" ); + _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer 0)" ); return; } @@ -958,8 +1013,20 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, bufObj->Pointer = NULL; } + FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT); + ASSERT(ctx->Driver.BufferData); + bufObj->Written = GL_TRUE; + +#ifdef VBO_DEBUG + _mesa_printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n", + bufObj->Name, size, data, usage); +#endif + +#ifdef BOUNDS_CHECK + size += 100; +#endif /* Give the buffer object to the driver! <data> may be null! */ ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj ); } @@ -980,6 +1047,8 @@ _mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, return; } + bufObj->Written = GL_TRUE; + ASSERT(ctx->Driver.BufferSubData); ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj ); } @@ -1029,7 +1098,7 @@ _mesa_MapBufferARB(GLenum target, GLenum access) return NULL; } if (bufObj->Name == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB" ); + _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" ); return NULL; } if (bufObj->Pointer) { @@ -1044,6 +1113,30 @@ _mesa_MapBufferARB(GLenum target, GLenum access) } bufObj->Access = access; + if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB) + bufObj->Written = GL_TRUE; + +#ifdef VBO_DEBUG + _mesa_printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n", + bufObj->Name, bufObj->Size, access); + if (access == GL_WRITE_ONLY_ARB) { + GLuint i; + GLubyte *b = (GLubyte *) bufObj->Pointer; + for (i = 0; i < bufObj->Size; i++) + b[i] = i & 0xff; + } +#endif + +#ifdef BOUNDS_CHECK + { + GLubyte *buf = (GLubyte *) bufObj->Pointer; + GLuint i; + /* buffer is 100 bytes larger than requested, fill with magic value */ + for (i = 0; i < 100; i++) { + buf[bufObj->Size - i - 1] = 123; + } + } +#endif return bufObj->Pointer; } @@ -1071,6 +1164,42 @@ _mesa_UnmapBufferARB(GLenum target) return GL_FALSE; } +#ifdef BOUNDS_CHECK + if (bufObj->Access != GL_READ_ONLY_ARB) { + GLubyte *buf = (GLubyte *) bufObj->Pointer; + GLuint i; + /* check that last 100 bytes are still = magic value */ + for (i = 0; i < 100; i++) { + GLuint pos = bufObj->Size - i - 1; + if (buf[pos] != 123) { + _mesa_warning(ctx, "Out of bounds buffer object write detected" + " at position %d (value = %u)\n", + pos, buf[pos]); + } + } + } +#endif + +#ifdef VBO_DEBUG + if (bufObj->Access == GL_WRITE_ONLY_ARB) { + GLuint i, unchanged = 0; + GLubyte *b = (GLubyte *) bufObj->Pointer; + GLint pos = -1; + /* check which bytes changed */ + for (i = 0; i < bufObj->Size - 1; i++) { + if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) { + unchanged++; + if (pos == -1) + pos = i; + } + } + if (unchanged) { + _mesa_printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n", + bufObj->Name, unchanged, bufObj->Size, pos); + } + } +#endif + status = ctx->Driver.UnmapBuffer( ctx, target, bufObj ); bufObj->Access = DEFAULT_ACCESS; bufObj->Pointer = NULL; @@ -1140,3 +1269,84 @@ _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params) *params = bufObj->Pointer; } + + +void GLAPIENTRY +_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_buffer_object *src, *dst; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + src = get_buffer(ctx, readTarget); + if (!src || src->Name == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glCopyBuffserSubData(readTarget = 0x%x)", readTarget); + return; + } + + dst = get_buffer(ctx, writeTarget); + if (!dst || dst->Name == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glCopyBuffserSubData(writeTarget = 0x%x)", writeTarget); + return; + } + + if (src->Pointer) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyBuffserSubData(readBuffer is mapped)"); + return; + } + + if (dst->Pointer) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyBuffserSubData(writeBuffer is mapped)"); + return; + } + + if (readOffset < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyBuffserSubData(readOffset = %d)", readOffset); + return; + } + + if (writeOffset < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyBuffserSubData(writeOffset = %d)", writeOffset); + return; + } + + if (readOffset + size > src->Size) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyBuffserSubData(readOffset + size = %d)", + readOffset, size); + return; + } + + if (writeOffset + size > dst->Size) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyBuffserSubData(writeOffset + size = %d)", + writeOffset, size); + return; + } + + if (src == dst) { + if (readOffset + size <= writeOffset) { + /* OK */ + } + else if (writeOffset + size <= readOffset) { + /* OK */ + } + else { + /* overlapping src/dst is illegal */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyBuffserSubData(overlapping src/dst)"); + return; + } + } + + ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size); +} + diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h index 3c08f0083c..79c027aa4d 100644 --- a/src/mesa/main/bufferobj.h +++ b/src/mesa/main/bufferobj.h @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.2 + * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -82,6 +83,13 @@ extern GLboolean _mesa_buffer_unmap( GLcontext *ctx, GLenum target, struct gl_buffer_object * bufObj ); +extern void +_mesa_copy_buffer_subdata(GLcontext *ctx, + struct gl_buffer_object *src, + struct gl_buffer_object *dst, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size); + extern GLboolean _mesa_validate_pbo_access(GLuint dimensions, const struct gl_pixelstore_attrib *pack, @@ -154,4 +162,9 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params); extern void GLAPIENTRY _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params); +extern void GLAPIENTRY +_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size); + #endif diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index c5f13345f0..d8b5f3b1f4 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -443,7 +443,7 @@ _mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex) fb->ColorReadBuffer = buffer; fb->_ColorReadBufferIndex = bufferIndex; - ctx->NewState |= _NEW_PIXEL; + ctx->NewState |= _NEW_BUFFERS; } diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 2a9fdf9ca0..f77a29a43e 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -168,7 +168,6 @@ /** For GL_ARB_vertex_program */ /*@{*/ #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 -#define MAX_VERTEX_PROGRAM_ATTRIBS 16 /*@}*/ /** For GL_ARB_fragment_program */ @@ -180,14 +179,14 @@ /*@{*/ #define MAX_PROGRAM_INSTRUCTIONS (16 * 1024) #define MAX_PROGRAM_LOCAL_PARAMS 256 /**< per-program constants (power of two) */ -#define MAX_PROGRAM_ENV_PARAMS 128 +#define MAX_PROGRAM_ENV_PARAMS 256 /**< per-context constants (power of two) */ #define MAX_PROGRAM_MATRICES 8 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 #define MAX_PROGRAM_CALL_DEPTH 8 #define MAX_PROGRAM_TEMPS 256 #define MAX_PROGRAM_ADDRESS_REGS 2 #define MAX_UNIFORMS 1024 /**< number of vec4 uniforms */ -#define MAX_VARYING 8 /**< number of float[4] vectors */ +#define MAX_VARYING 16 /**< number of float[4] vectors */ #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS #define MAX_PROGRAM_INPUTS 32 #define MAX_PROGRAM_OUTPUTS 32 @@ -197,7 +196,7 @@ /*@{*/ #define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128 #define MAX_NV_VERTEX_PROGRAM_TEMPS 12 -#define MAX_NV_VERTEX_PROGRAM_PARAMS MAX_PROGRAM_ENV_PARAMS +#define MAX_NV_VERTEX_PROGRAM_PARAMS 96 #define MAX_NV_VERTEX_PROGRAM_INPUTS 16 #define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15 /*@}*/ @@ -215,7 +214,7 @@ /** For GL_ARB_vertex_shader */ /*@{*/ -#define MAX_VERTEX_ATTRIBS 16 +#define MAX_VERTEX_GENERIC_ATTRIBS 16 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS #define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS /*@}*/ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index b24a3b4409..bf53bd3467 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -187,7 +187,7 @@ GLfloat _mesa_ubyte_to_float_color_tab[256]; void _mesa_notifySwapBuffers(__GLcontext *ctx) { - FLUSH_VERTICES( ctx, 0 ); + FLUSH_CURRENT( ctx, 0 ); if (ctx->Driver.Flush) { ctx->Driver.Flush(ctx); } @@ -455,7 +455,7 @@ _mesa_init_current(GLcontext *ctx) GLuint i; /* Init all to (0,0,0,1) */ - for (i = 0; i < VERT_ATTRIB_MAX; i++) { + for (i = 0; i < Elements(ctx->Current.Attrib); i++) { ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 ); } @@ -602,6 +602,10 @@ _mesa_init_constants(GLcontext *ctx) ASSERT(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); ASSERT(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX); ASSERT(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX); + + /* check that we don't exceed various 32-bit bitfields */ + ASSERT(VERT_RESULT_MAX <= 32); + ASSERT(FRAG_ATTRIB_MAX <= 32); } @@ -1005,10 +1009,17 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_free_query_data(ctx); #endif + _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj); + +#if FEATURE_ARB_pixel_buffer_object + _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL); + _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL); +#endif + #if FEATURE_ARB_vertex_buffer_object - _mesa_delete_buffer_object(ctx, ctx->Array.NullBufferObj); + _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL); + _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL); #endif - _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj); /* free dispatch tables */ _mesa_free(ctx->Exec); @@ -1258,7 +1269,7 @@ initialize_framebuffer_size(GLcontext *ctx, GLframebuffer *fb) * \param drawBuffer the drawing framebuffer * \param readBuffer the reading framebuffer */ -void +GLboolean _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, GLframebuffer *readBuffer ) { @@ -1271,14 +1282,14 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, if (!check_compatible(newCtx, drawBuffer)) { _mesa_warning(newCtx, "MakeCurrent: incompatible visuals for context and drawbuffer"); - return; + return GL_FALSE; } } if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) { if (!check_compatible(newCtx, readBuffer)) { _mesa_warning(newCtx, "MakeCurrent: incompatible visuals for context and readbuffer"); - return; + return GL_FALSE; } } @@ -1383,6 +1394,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, newCtx->FirstTimeCurrent = GL_FALSE; } } + + return GL_TRUE; } @@ -1397,14 +1410,21 @@ _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare) { if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { struct gl_shared_state *oldSharedState = ctx->Shared; + GLint RefCount; ctx->Shared = ctxToShare->Shared; + + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); ctx->Shared->RefCount++; + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); update_default_objects(ctx); - oldSharedState->RefCount--; - if (oldSharedState->RefCount == 0) { + _glthread_LOCK_MUTEX(oldSharedState->Mutex); + RefCount = --oldSharedState->RefCount; + _glthread_UNLOCK_MUTEX(oldSharedState->Mutex); + + if (RefCount == 0) { _mesa_free_shared_state(ctx, oldSharedState); } @@ -1497,6 +1517,7 @@ _mesa_Finish(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + FLUSH_CURRENT( ctx, 0 ); if (ctx->Driver.Finish) { ctx->Driver.Finish(ctx); } @@ -1514,10 +1535,24 @@ _mesa_Flush(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + FLUSH_CURRENT( ctx, 0 ); if (ctx->Driver.Flush) { ctx->Driver.Flush(ctx); } } +/** + * Set mvp_with_dp4 flag. If a driver has a preference for DP4 over + * MUL/MAD, or vice versa, call this function to register that. + * Otherwise we default to MUL/MAD. + */ +void +_mesa_set_mvp_with_dp4( GLcontext *ctx, + GLboolean flag ) +{ + ctx->mvp_with_dp4 = flag; +} + + /*@}*/ diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index ecc1cec779..6b3e1b2b97 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -130,7 +130,7 @@ extern void _mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask); -extern void +extern GLboolean _mesa_make_current( GLcontext *ctx, GLframebuffer *drawBuffer, GLframebuffer *readBuffer ); @@ -151,6 +151,10 @@ extern struct _glapi_table * _mesa_get_dispatch(GLcontext *ctx); +void +_mesa_set_mvp_with_dp4( GLcontext *ctx, + GLboolean flag ); + /** \name Miscellaneous */ /*@{*/ diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index d994401e55..1d92e510a4 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -798,6 +798,12 @@ struct dd_function_table { void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access, struct gl_buffer_object *obj ); + void (*CopyBufferSubData)( GLcontext *ctx, + struct gl_buffer_object *src, + struct gl_buffer_object *dst, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size ); + /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: */ void * (*MapBufferRange)( GLcontext *ctx, GLenum target, @@ -911,7 +917,7 @@ struct dd_function_table { void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count, const GLvoid *values, GLenum type); void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows, - GLenum matrixType, GLint location, GLsizei count, + GLint location, GLsizei count, GLboolean transpose, const GLfloat *values); void (*UseProgram)(GLcontext *ctx, GLuint program); void (*ValidateProgram)(GLcontext *ctx, GLuint program); diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index fdd10dd307..1c8c44fcb9 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -3,6 +3,7 @@ * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -23,12 +24,15 @@ */ #include "mtypes.h" +#include "attrib.h" #include "colormac.h" #include "context.h" #include "hash.h" #include "imports.h" #include "debug.h" #include "get.h" +#include "pixelstore.h" +#include "readpix.h" #include "texobj.h" #include "texformat.h" @@ -262,7 +266,7 @@ static void write_texture_image(struct gl_texture_object *texObj) { const struct gl_texture_image *img = texObj->Image[0][0]; - if (img) { + if (img && img->Data) { char s[100]; /* make filename */ @@ -281,7 +285,7 @@ write_texture_image(struct gl_texture_object *texObj) case MESA_FORMAT_RGB565: { GLubyte *buf2 = (GLubyte *) _mesa_malloc(img->Width * img->Height * 3); - GLint i; + GLuint i; for (i = 0; i < img->Width * img->Height; i++) { GLint r, g, b; GLushort s = ((GLushort *) img->Data)[i]; @@ -338,5 +342,106 @@ _mesa_dump_textures(GLboolean dumpImages) { GET_CURRENT_CONTEXT(ctx); DumpImages = dumpImages; - _mesa_HashDeleteAll(ctx->Shared->TexObjects, dump_texture_cb, ctx); + _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); +} + + +void +_mesa_dump_color_buffer(const char *filename) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint w = ctx->DrawBuffer->Width; + const GLuint h = ctx->DrawBuffer->Height; + GLubyte *buf; + + buf = (GLubyte *) _mesa_malloc(w * h * 4); + + _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); + _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); + _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); + + _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); + + _mesa_printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n", + ctx->ReadBuffer->_ColorReadBuffer, + ctx->ReadBuffer->ColorReadBuffer, + ctx->DrawBuffer->_ColorDrawBuffers[0], + ctx->DrawBuffer->ColorDrawBuffer[0]); + _mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename); + write_ppm(filename, buf, w, h, 4, 0, 1, 2); + + _mesa_PopClientAttrib(); + + _mesa_free(buf); +} + + +void +_mesa_dump_depth_buffer(const char *filename) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint w = ctx->DrawBuffer->Width; + const GLuint h = ctx->DrawBuffer->Height; + GLuint *buf; + GLubyte *buf2; + GLuint i; + + buf = (GLuint *) _mesa_malloc(w * h * 4); /* 4 bpp */ + buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */ + + _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); + _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); + _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); + + _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf); + + /* spread 24 bits of Z across R, G, B */ + for (i = 0; i < w * h; i++) { + buf2[i*3+0] = (buf[i] >> 24) & 0xff; + buf2[i*3+1] = (buf[i] >> 16) & 0xff; + buf2[i*3+2] = (buf[i] >> 8) & 0xff; + } + + _mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename); + write_ppm(filename, buf2, w, h, 3, 0, 1, 2); + + _mesa_PopClientAttrib(); + + _mesa_free(buf); + _mesa_free(buf2); +} + + +void +_mesa_dump_stencil_buffer(const char *filename) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint w = ctx->DrawBuffer->Width; + const GLuint h = ctx->DrawBuffer->Height; + GLubyte *buf; + GLubyte *buf2; + GLuint i; + + buf = (GLubyte *) _mesa_malloc(w * h); /* 1 bpp */ + buf2 = (GLubyte *) _mesa_malloc(w * h * 3); /* 3 bpp */ + + _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); + _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); + _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); + + _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); + + for (i = 0; i < w * h; i++) { + buf2[i*3+0] = buf[i]; + buf2[i*3+1] = (buf[i] & 127) * 2; + buf2[i*3+2] = (buf[i] - 128) * 2; + } + + _mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); + write_ppm(filename, buf2, w, h, 3, 0, 1, 2); + + _mesa_PopClientAttrib(); + + _mesa_free(buf); + _mesa_free(buf2); } diff --git a/src/mesa/main/debug.h b/src/mesa/main/debug.h index 1862ec75b7..bb384c4324 100644 --- a/src/mesa/main/debug.h +++ b/src/mesa/main/debug.h @@ -60,4 +60,13 @@ extern void _mesa_init_debug( GLcontext *ctx ); extern void _mesa_dump_textures(GLboolean dumpImages); +extern void +_mesa_dump_color_buffer(const char *filename); + +extern void +_mesa_dump_depth_buffer(const char *filename); + +extern void +_mesa_dump_stencil_buffer(const char *filename); + #endif diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 537ff5881f..d3c1717a50 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -4883,7 +4883,7 @@ save_Attr1fNV(GLenum attr, GLfloat x) n[2].f = x; } - ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 1; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); @@ -4905,7 +4905,7 @@ save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y) n[3].f = y; } - ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 2; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); @@ -4928,7 +4928,7 @@ save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z) n[4].f = z; } - ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 3; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); @@ -4952,7 +4952,7 @@ save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) n[5].f = w; } - ASSERT(attr < MAX_VERTEX_PROGRAM_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 4; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); @@ -4974,7 +4974,7 @@ save_Attr1fARB(GLenum attr, GLfloat x) n[2].f = x; } - ASSERT(attr < MAX_VERTEX_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 1; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); @@ -4996,7 +4996,7 @@ save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y) n[3].f = y; } - ASSERT(attr < MAX_VERTEX_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 2; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); @@ -5019,7 +5019,7 @@ save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z) n[4].f = z; } - ASSERT(attr < MAX_VERTEX_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 3; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); @@ -5043,7 +5043,7 @@ save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) n[5].f = w; } - ASSERT(attr < MAX_VERTEX_ATTRIBS); + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); ctx->ListState.ActiveAttribSize[attr] = 4; ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); @@ -5506,7 +5506,7 @@ index_error(void) static void GLAPIENTRY save_VertexAttrib1fNV(GLuint index, GLfloat x) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr1fNV(index, x); else index_error(); @@ -5515,7 +5515,7 @@ save_VertexAttrib1fNV(GLuint index, GLfloat x) static void GLAPIENTRY save_VertexAttrib1fvNV(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr1fNV(index, v[0]); else index_error(); @@ -5524,7 +5524,7 @@ save_VertexAttrib1fvNV(GLuint index, const GLfloat * v) static void GLAPIENTRY save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr2fNV(index, x, y); else index_error(); @@ -5533,7 +5533,7 @@ save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) static void GLAPIENTRY save_VertexAttrib2fvNV(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr2fNV(index, v[0], v[1]); else index_error(); @@ -5542,7 +5542,7 @@ save_VertexAttrib2fvNV(GLuint index, const GLfloat * v) static void GLAPIENTRY save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr3fNV(index, x, y, z); else index_error(); @@ -5551,7 +5551,7 @@ save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) static void GLAPIENTRY save_VertexAttrib3fvNV(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr3fNV(index, v[0], v[1], v[2]); else index_error(); @@ -5561,7 +5561,7 @@ static void GLAPIENTRY save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr4fNV(index, x, y, z, w); else index_error(); @@ -5570,7 +5570,7 @@ save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, static void GLAPIENTRY save_VertexAttrib4fvNV(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) save_Attr4fNV(index, v[0], v[1], v[2], v[3]); else index_error(); @@ -5582,7 +5582,7 @@ save_VertexAttrib4fvNV(GLuint index, const GLfloat * v) static void GLAPIENTRY save_VertexAttrib1fARB(GLuint index, GLfloat x) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr1fARB(index, x); else index_error(); @@ -5591,7 +5591,7 @@ save_VertexAttrib1fARB(GLuint index, GLfloat x) static void GLAPIENTRY save_VertexAttrib1fvARB(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr1fARB(index, v[0]); else index_error(); @@ -5600,7 +5600,7 @@ save_VertexAttrib1fvARB(GLuint index, const GLfloat * v) static void GLAPIENTRY save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr2fARB(index, x, y); else index_error(); @@ -5609,7 +5609,7 @@ save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) static void GLAPIENTRY save_VertexAttrib2fvARB(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr2fARB(index, v[0], v[1]); else index_error(); @@ -5618,7 +5618,7 @@ save_VertexAttrib2fvARB(GLuint index, const GLfloat * v) static void GLAPIENTRY save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr3fARB(index, x, y, z); else index_error(); @@ -5627,7 +5627,7 @@ save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) static void GLAPIENTRY save_VertexAttrib3fvARB(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr3fARB(index, v[0], v[1], v[2]); else index_error(); @@ -5637,7 +5637,7 @@ static void GLAPIENTRY save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr4fARB(index, x, y, z, w); else index_error(); @@ -5646,7 +5646,7 @@ save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, static void GLAPIENTRY save_VertexAttrib4fvARB(GLuint index, const GLfloat * v) { - if (index < MAX_VERTEX_ATTRIBS) + if (index < MAX_VERTEX_GENERIC_ATTRIBS) save_Attr4fARB(index, v[0], v[1], v[2], v[3]); else index_error(); @@ -6806,10 +6806,10 @@ _mesa_NewList(GLuint name, GLenum mode) /* Reset acumulated list state: */ - for (i = 0; i < VERT_ATTRIB_MAX; i++) + for (i = 0; i < Elements(ctx->ListState.ActiveAttribSize); i++) ctx->ListState.ActiveAttribSize[i] = 0; - for (i = 0; i < MAT_ATTRIB_MAX; i++) + for (i = 0; i < Elements(ctx->ListState.ActiveMaterialSize); i++) ctx->ListState.ActiveMaterialSize[i] = 0; ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; @@ -8238,6 +8238,9 @@ _mesa_init_dlist_table(struct _glapi_table *table) SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT); SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT); #endif + + /* ARB 59. GL_ARB_copy_buffer */ + SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */ } diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index f432be183c..48268fcd27 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -119,6 +119,7 @@ client_state(GLcontext *ctx, GLenum cap, GLboolean state) CHECK_EXTENSION(NV_vertex_program, cap); { GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; + ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled; flag = _NEW_ARRAY_ATTRIB(n); } @@ -222,14 +223,16 @@ get_texcoord_unit(GLcontext *ctx) /** * Helper function to enable or disable a texture target. + * \param bit one of the TEXTURE_x_BIT values + * \return GL_TRUE if state is changing or GL_FALSE if no change */ static GLboolean -enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit) +enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit) { const GLuint curr = ctx->Texture.CurrentUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - const GLuint newenabled = (!state) - ? (texUnit->Enabled & ~bit) : (texUnit->Enabled | bit); + const GLbitfield newenabled = state + ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit); if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled) return GL_FALSE; @@ -1314,6 +1317,7 @@ _mesa_IsEnabled( GLenum cap ) CHECK_EXTENSION(NV_vertex_program); { GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; + ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0); } case GL_MAP1_VERTEX_ATTRIB0_4_NV: diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index c077bc0a89..4339e3ba4e 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -334,6 +334,8 @@ LONGSTRING static const char enum_string_table[] = "GL_COPY\0" "GL_COPY_INVERTED\0" "GL_COPY_PIXEL_TOKEN\0" + "GL_COPY_READ_BUFFER\0" + "GL_COPY_WRITE_BUFFER\0" "GL_CULL_FACE\0" "GL_CULL_FACE_MODE\0" "GL_CULL_VERTEX_EXT\0" @@ -1858,7 +1860,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1820] = +static const enum_elt all_enums[1822] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -2158,2131 +2160,2133 @@ static const enum_elt all_enums[1820] = { 6027, 0x00001503 }, /* GL_COPY */ { 6035, 0x0000150C }, /* GL_COPY_INVERTED */ { 6052, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ - { 6072, 0x00000B44 }, /* GL_CULL_FACE */ - { 6085, 0x00000B45 }, /* GL_CULL_FACE_MODE */ - { 6103, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ - { 6122, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - { 6154, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - { 6189, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ - { 6210, 0x00000001 }, /* GL_CURRENT_BIT */ - { 6225, 0x00000B00 }, /* GL_CURRENT_COLOR */ - { 6242, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ - { 6263, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ - { 6289, 0x00000B01 }, /* GL_CURRENT_INDEX */ - { 6306, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ - { 6328, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ - { 6356, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ - { 6377, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - { 6411, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - { 6444, 0x00000B02 }, /* GL_CURRENT_NORMAL */ - { 6462, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - { 6492, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ - { 6511, 0x00008865 }, /* GL_CURRENT_QUERY */ - { 6528, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ - { 6549, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ - { 6573, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ - { 6600, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ - { 6624, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ - { 6651, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ - { 6684, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ - { 6718, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - { 6751, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ - { 6778, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ - { 6804, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ - { 6829, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ - { 6858, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ - { 6880, 0x00000900 }, /* GL_CW */ - { 6886, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ - { 6907, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ - { 6928, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ - { 6948, 0x00002101 }, /* GL_DECAL */ - { 6957, 0x00001E03 }, /* GL_DECR */ - { 6965, 0x00008508 }, /* GL_DECR_WRAP */ - { 6978, 0x00008508 }, /* GL_DECR_WRAP_EXT */ - { 6995, 0x00008B80 }, /* GL_DELETE_STATUS */ - { 7012, 0x00001801 }, /* GL_DEPTH */ - { 7021, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ - { 7041, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ - { 7061, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ - { 7085, 0x00000D1F }, /* GL_DEPTH_BIAS */ - { 7099, 0x00000D56 }, /* GL_DEPTH_BITS */ - { 7113, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ - { 7133, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ - { 7158, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 7178, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 7196, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 7217, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 7236, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 7257, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 7282, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 7308, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 7329, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 7354, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 7380, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 7401, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 7426, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 7452, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 7466, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 7481, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 7496, 0x000084F9 }, /* GL_DEPTH_STENCIL */ - { 7513, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ - { 7541, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 7561, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 7589, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 7617, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 7631, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 7653, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 7679, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 7698, 0x00001201 }, /* GL_DIFFUSE */ - { 7709, 0x00000BD0 }, /* GL_DITHER */ - { 7719, 0x00000A02 }, /* GL_DOMAIN */ - { 7729, 0x00001100 }, /* GL_DONT_CARE */ - { 7742, 0x000086AE }, /* GL_DOT3_RGB */ - { 7754, 0x000086AF }, /* GL_DOT3_RGBA */ - { 7767, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 7784, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 7801, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 7817, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 7833, 0x0000140A }, /* GL_DOUBLE */ - { 7843, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 7859, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 7874, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 7890, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 7910, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 7930, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 7946, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 7963, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 7984, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 8005, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 8022, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 8043, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 8064, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 8081, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 8102, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 8123, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 8140, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 8161, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 8182, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 8199, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 8220, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 8241, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 8258, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 8279, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 8300, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 8320, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 8340, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 8356, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 8376, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 8396, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 8412, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 8432, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 8452, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 8468, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 8488, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 8508, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 8524, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 8544, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 8564, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 8580, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 8600, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 8620, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 8636, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 8656, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 8676, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 8692, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 8712, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 8732, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 8748, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 8768, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 8788, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ - { 8808, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 8840, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 8864, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 8884, 0x00000304 }, /* GL_DST_ALPHA */ - { 8897, 0x00000306 }, /* GL_DST_COLOR */ - { 8910, 0x0000877A }, /* GL_DU8DV8_ATI */ - { 8924, 0x00008779 }, /* GL_DUDV_ATI */ - { 8936, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 8952, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 8972, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 8988, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 9008, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 9024, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 9044, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 9057, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 9076, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 9110, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 9148, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 9175, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 9201, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 9225, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 9257, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 9293, 0x00001600 }, /* GL_EMISSION */ - { 9305, 0x00002000 }, /* GL_ENABLE_BIT */ - { 9319, 0x00000202 }, /* GL_EQUAL */ - { 9328, 0x00001509 }, /* GL_EQUIV */ - { 9337, 0x00010000 }, /* GL_EVAL_BIT */ - { 9349, 0x00000800 }, /* GL_EXP */ - { 9356, 0x00000801 }, /* GL_EXP2 */ - { 9364, 0x00001F03 }, /* GL_EXTENSIONS */ - { 9378, 0x00002400 }, /* GL_EYE_LINEAR */ - { 9392, 0x00002502 }, /* GL_EYE_PLANE */ - { 9405, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 9430, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 9447, 0x00000000 }, /* GL_FALSE */ - { 9456, 0x00001101 }, /* GL_FASTEST */ - { 9467, 0x00001C01 }, /* GL_FEEDBACK */ - { 9479, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 9506, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 9530, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 9554, 0x00001B02 }, /* GL_FILL */ - { 9562, 0x00001D00 }, /* GL_FLAT */ - { 9570, 0x00001406 }, /* GL_FLOAT */ - { 9579, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 9593, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 9611, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ - { 9627, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ - { 9643, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 9657, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 9675, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ - { 9691, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ - { 9707, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 9721, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 9739, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ - { 9755, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ - { 9771, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 9785, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 9803, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 9817, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 9835, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 9849, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 9867, 0x00000B60 }, /* GL_FOG */ - { 9874, 0x00000080 }, /* GL_FOG_BIT */ - { 9885, 0x00000B66 }, /* GL_FOG_COLOR */ - { 9898, 0x00008451 }, /* GL_FOG_COORD */ - { 9911, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 9929, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 9953, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 9992, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 10035, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 10067, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 10098, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 10127, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 10152, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 10171, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 10205, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 10232, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 10258, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 10282, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 10299, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 10314, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 10338, 0x00000B64 }, /* GL_FOG_END */ - { 10349, 0x00000C54 }, /* GL_FOG_HINT */ - { 10361, 0x00000B61 }, /* GL_FOG_INDEX */ - { 10374, 0x00000B65 }, /* GL_FOG_MODE */ - { 10386, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 10405, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 10430, 0x00000B63 }, /* GL_FOG_START */ - { 10443, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 10461, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 10485, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 10504, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 10527, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 10562, 0x00008D40 }, /* GL_FRAMEBUFFER */ - { 10577, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - { 10614, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - { 10650, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - { 10691, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - { 10732, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - { 10769, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - { 10806, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - { 10844, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 10886, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - { 10924, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 10966, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - { 11001, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - { 11040, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 11089, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - { 11137, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 11189, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - { 11229, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ - { 11273, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - { 11313, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 11357, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 11384, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ - { 11408, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 11436, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ - { 11459, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 11478, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - { 11515, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 11556, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 11597, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 11639, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 11690, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 11728, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - { 11773, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 11822, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - { 11860, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 11902, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 11934, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ - { 11959, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ - { 11986, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 12017, 0x00000404 }, /* GL_FRONT */ - { 12026, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 12044, 0x00000B46 }, /* GL_FRONT_FACE */ - { 12058, 0x00000400 }, /* GL_FRONT_LEFT */ - { 12072, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 12087, 0x00008006 }, /* GL_FUNC_ADD */ - { 12099, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 12115, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 12140, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 12169, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 12186, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 12207, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 12226, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 12250, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 12279, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 12303, 0x00000206 }, /* GL_GEQUAL */ - { 12313, 0x00000204 }, /* GL_GREATER */ - { 12324, 0x00001904 }, /* GL_GREEN */ - { 12333, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 12347, 0x00000D53 }, /* GL_GREEN_BITS */ - { 12361, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 12376, 0x00008000 }, /* GL_HINT_BIT */ - { 12388, 0x00008024 }, /* GL_HISTOGRAM */ - { 12401, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 12425, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 12453, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 12476, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 12503, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 12520, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 12540, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 12564, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 12588, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 12616, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 12644, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 12676, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 12698, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 12724, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 12742, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 12764, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 12783, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 12806, 0x0000862A }, /* GL_IDENTITY_NV */ - { 12821, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 12841, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 12881, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 12919, 0x00001E02 }, /* GL_INCR */ - { 12927, 0x00008507 }, /* GL_INCR_WRAP */ - { 12940, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 12957, 0x00008222 }, /* GL_INDEX */ - { 12966, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 12981, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 13011, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 13045, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 13068, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 13090, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 13110, 0x00000D51 }, /* GL_INDEX_BITS */ - { 13124, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 13145, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 13163, 0x00000C30 }, /* GL_INDEX_MODE */ - { 13177, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 13193, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 13208, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 13227, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 13246, 0x00001404 }, /* GL_INT */ - { 13253, 0x00008049 }, /* GL_INTENSITY */ - { 13266, 0x0000804C }, /* GL_INTENSITY12 */ - { 13281, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 13300, 0x0000804D }, /* GL_INTENSITY16 */ - { 13315, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 13334, 0x0000804A }, /* GL_INTENSITY4 */ - { 13348, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 13366, 0x0000804B }, /* GL_INTENSITY8 */ - { 13380, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 13398, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 13415, 0x00008575 }, /* GL_INTERPOLATE */ - { 13430, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 13449, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 13468, 0x00008B53 }, /* GL_INT_VEC2 */ - { 13480, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 13496, 0x00008B54 }, /* GL_INT_VEC3 */ - { 13508, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 13524, 0x00008B55 }, /* GL_INT_VEC4 */ - { 13536, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 13552, 0x00000500 }, /* GL_INVALID_ENUM */ - { 13568, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - { 13601, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 13638, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 13659, 0x00000501 }, /* GL_INVALID_VALUE */ - { 13676, 0x0000862B }, /* GL_INVERSE_NV */ - { 13690, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 13714, 0x0000150A }, /* GL_INVERT */ - { 13724, 0x00001E00 }, /* GL_KEEP */ - { 13732, 0x00000406 }, /* GL_LEFT */ - { 13740, 0x00000203 }, /* GL_LEQUAL */ - { 13750, 0x00000201 }, /* GL_LESS */ - { 13758, 0x00004000 }, /* GL_LIGHT0 */ - { 13768, 0x00004001 }, /* GL_LIGHT1 */ - { 13778, 0x00004002 }, /* GL_LIGHT2 */ - { 13788, 0x00004003 }, /* GL_LIGHT3 */ - { 13798, 0x00004004 }, /* GL_LIGHT4 */ - { 13808, 0x00004005 }, /* GL_LIGHT5 */ - { 13818, 0x00004006 }, /* GL_LIGHT6 */ - { 13828, 0x00004007 }, /* GL_LIGHT7 */ - { 13838, 0x00000B50 }, /* GL_LIGHTING */ - { 13850, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 13866, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 13889, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 13918, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 13951, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 13979, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 14003, 0x00001B01 }, /* GL_LINE */ - { 14011, 0x00002601 }, /* GL_LINEAR */ - { 14021, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 14043, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 14073, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 14104, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 14128, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 14153, 0x00000001 }, /* GL_LINES */ - { 14162, 0x00000004 }, /* GL_LINE_BIT */ - { 14174, 0x00000002 }, /* GL_LINE_LOOP */ - { 14187, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 14207, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 14222, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 14242, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 14258, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 14282, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 14305, 0x00000003 }, /* GL_LINE_STRIP */ - { 14319, 0x00000702 }, /* GL_LINE_TOKEN */ - { 14333, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 14347, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 14373, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 14393, 0x00008B82 }, /* GL_LINK_STATUS */ - { 14408, 0x00000B32 }, /* GL_LIST_BASE */ - { 14421, 0x00020000 }, /* GL_LIST_BIT */ - { 14433, 0x00000B33 }, /* GL_LIST_INDEX */ - { 14447, 0x00000B30 }, /* GL_LIST_MODE */ - { 14460, 0x00000101 }, /* GL_LOAD */ - { 14468, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 14480, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 14497, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 14511, 0x00001909 }, /* GL_LUMINANCE */ - { 14524, 0x00008041 }, /* GL_LUMINANCE12 */ - { 14539, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 14562, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 14589, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 14611, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 14637, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 14656, 0x00008042 }, /* GL_LUMINANCE16 */ - { 14671, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 14694, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 14721, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 14740, 0x0000803F }, /* GL_LUMINANCE4 */ - { 14754, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 14775, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 14800, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 14818, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 14839, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 14864, 0x00008040 }, /* GL_LUMINANCE8 */ - { 14878, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 14899, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 14924, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 14942, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 14961, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 14977, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 14997, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 15019, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 15033, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 15048, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 15072, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 15096, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 15120, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 15144, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 15161, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 15178, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 15206, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 15235, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 15264, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 15293, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 15322, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 15351, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 15380, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 15408, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 15436, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 15464, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 15492, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 15520, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 15548, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 15576, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 15604, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 15632, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 15648, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 15668, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 15690, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 15704, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 15719, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 15743, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 15767, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 15791, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 15815, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 15832, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 15849, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 15877, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 15906, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 15935, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 15964, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 15993, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 16022, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 16051, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 16079, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 16107, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 16135, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 16163, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 16191, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 16219, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 16247, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 16275, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 16303, 0x00000D10 }, /* GL_MAP_COLOR */ - { 16316, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 16331, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 16346, 0x00008630 }, /* GL_MATRIX0_NV */ - { 16360, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 16376, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 16392, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 16408, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 16424, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 16440, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 16456, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 16472, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 16488, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 16504, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 16520, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 16535, 0x00008631 }, /* GL_MATRIX1_NV */ - { 16549, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 16565, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 16581, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 16597, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 16613, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 16629, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 16645, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 16661, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 16677, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 16693, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 16709, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 16724, 0x00008632 }, /* GL_MATRIX2_NV */ - { 16738, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 16754, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 16770, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 16785, 0x00008633 }, /* GL_MATRIX3_NV */ - { 16799, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 16814, 0x00008634 }, /* GL_MATRIX4_NV */ - { 16828, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 16843, 0x00008635 }, /* GL_MATRIX5_NV */ - { 16857, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 16872, 0x00008636 }, /* GL_MATRIX6_NV */ - { 16886, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 16901, 0x00008637 }, /* GL_MATRIX7_NV */ - { 16915, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 16930, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 16945, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 16971, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 17005, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 17036, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 17069, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 17100, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 17115, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 17137, 0x00008008 }, /* GL_MAX */ - { 17144, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 17167, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - { 17199, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 17225, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 17258, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 17284, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 17318, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 17337, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 17366, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 17398, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 17434, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 17470, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 17510, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 17536, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 17566, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 17591, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 17620, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 17649, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 17682, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 17702, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 17726, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 17750, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 17774, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 17799, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 17817, 0x00008008 }, /* GL_MAX_EXT */ - { 17828, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 17863, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 17902, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 17916, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 17936, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 17974, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 18003, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 18027, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 18055, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 18078, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 18115, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 18151, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 18178, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 18207, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 18241, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 18277, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 18304, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 18336, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 18372, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 18401, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 18430, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 18458, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 18496, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 18540, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 18583, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 18617, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 18656, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 18693, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 18731, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 18774, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 18817, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 18847, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 18878, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 18914, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 18950, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 18980, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 19014, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 19047, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 19076, 0x00008D57 }, /* GL_MAX_SAMPLES */ - { 19091, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 19111, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 19135, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 19157, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 19183, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 19210, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 19241, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 19265, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 19299, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 19319, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 19346, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 19367, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 19392, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 19417, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 19452, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 19474, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 19500, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 19522, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 19548, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 19582, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 19620, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 19653, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 19690, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 19714, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 19735, 0x00008007 }, /* GL_MIN */ - { 19742, 0x0000802E }, /* GL_MINMAX */ - { 19752, 0x0000802E }, /* GL_MINMAX_EXT */ - { 19766, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 19783, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 19804, 0x00008030 }, /* GL_MINMAX_SINK */ - { 19819, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 19838, 0x00008007 }, /* GL_MIN_EXT */ - { 19849, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 19868, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 19891, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 19914, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 19934, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 19954, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 19984, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 20012, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 20040, 0x00001700 }, /* GL_MODELVIEW */ - { 20053, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 20071, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 20090, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 20109, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 20128, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 20147, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 20166, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 20185, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 20204, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 20223, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 20242, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 20261, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 20279, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 20298, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 20317, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 20336, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 20355, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 20374, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 20393, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 20412, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 20431, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 20450, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 20469, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 20487, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 20506, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 20525, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 20543, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 20561, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 20579, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 20597, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 20615, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 20633, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 20651, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 20671, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 20698, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 20723, 0x00002100 }, /* GL_MODULATE */ - { 20735, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 20755, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 20782, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 20807, 0x00000103 }, /* GL_MULT */ - { 20815, 0x0000809D }, /* GL_MULTISAMPLE */ - { 20830, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 20850, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 20869, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 20888, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 20912, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 20935, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 20965, 0x00002A25 }, /* GL_N3F_V3F */ - { 20976, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 20996, 0x0000150E }, /* GL_NAND */ - { 21004, 0x00002600 }, /* GL_NEAREST */ - { 21015, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 21046, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 21078, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 21103, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 21129, 0x00000200 }, /* GL_NEVER */ - { 21138, 0x00001102 }, /* GL_NICEST */ - { 21148, 0x00000000 }, /* GL_NONE */ - { 21156, 0x00001505 }, /* GL_NOOP */ - { 21164, 0x00001508 }, /* GL_NOR */ - { 21171, 0x00000BA1 }, /* GL_NORMALIZE */ - { 21184, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 21200, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 21231, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 21266, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 21290, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 21313, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 21334, 0x00008511 }, /* GL_NORMAL_MAP */ - { 21348, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 21366, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 21383, 0x00000205 }, /* GL_NOTEQUAL */ - { 21395, 0x00000000 }, /* GL_NO_ERROR */ - { 21407, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 21441, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 21479, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 21511, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 21553, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 21583, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 21623, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 21654, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 21683, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 21711, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 21741, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 21758, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 21784, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 21800, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 21835, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 21857, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 21876, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 21906, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 21927, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 21955, 0x00000001 }, /* GL_ONE */ - { 21962, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 21990, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 22022, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 22050, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 22082, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 22105, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 22128, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 22151, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 22174, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 22192, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 22214, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 22236, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 22252, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 22272, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 22292, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 22310, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 22332, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 22354, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 22370, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 22390, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 22410, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 22428, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 22450, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 22472, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 22488, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 22508, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 22528, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 22549, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 22568, 0x00001507 }, /* GL_OR */ - { 22574, 0x00000A01 }, /* GL_ORDER */ - { 22583, 0x0000150D }, /* GL_OR_INVERTED */ - { 22598, 0x0000150B }, /* GL_OR_REVERSE */ - { 22612, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 22629, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 22647, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 22668, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 22688, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 22706, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 22725, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 22745, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 22765, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 22783, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 22802, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 22827, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 22851, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 22872, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 22894, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 22916, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 22941, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 22965, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 22986, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 23008, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 23030, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 23052, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 23083, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 23103, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 23128, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 23148, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 23173, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 23193, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 23218, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 23238, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 23263, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 23283, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 23308, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 23328, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 23353, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 23373, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 23398, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 23418, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 23443, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 23463, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 23488, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 23508, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 23533, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 23551, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ - { 23572, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ - { 23601, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 23634, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 23659, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ - { 23682, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 23713, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 23748, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 23775, 0x00001B00 }, /* GL_POINT */ - { 23784, 0x00000000 }, /* GL_POINTS */ - { 23794, 0x00000002 }, /* GL_POINT_BIT */ - { 23807, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 23837, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 23871, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 23905, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 23940, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 23969, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 24002, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 24035, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 24069, 0x00000B11 }, /* GL_POINT_SIZE */ - { 24083, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 24109, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 24127, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 24149, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 24171, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 24194, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 24212, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 24234, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 24256, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 24279, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 24299, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 24315, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 24336, 0x00008861 }, /* GL_POINT_SPRITE */ - { 24352, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 24372, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 24401, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 24420, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 24446, 0x00000701 }, /* GL_POINT_TOKEN */ - { 24461, 0x00000009 }, /* GL_POLYGON */ - { 24472, 0x00000008 }, /* GL_POLYGON_BIT */ - { 24487, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 24503, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 24526, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 24551, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 24574, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 24597, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 24621, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 24645, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 24663, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 24686, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 24705, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 24728, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 24745, 0x00001203 }, /* GL_POSITION */ - { 24757, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 24789, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 24825, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 24858, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 24895, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 24926, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 24961, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 24993, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 25029, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 25062, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 25094, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 25130, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 25163, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 25200, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 25230, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 25264, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 25295, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 25330, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 25361, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 25396, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 25428, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 25464, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 25494, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 25528, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 25559, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 25594, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 25626, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 25657, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 25692, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 25724, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 25760, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 25789, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 25822, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 25852, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 25886, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 25925, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 25958, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 25998, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 26032, 0x00008578 }, /* GL_PREVIOUS */ - { 26044, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 26060, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 26076, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 26093, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 26114, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 26135, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 26168, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 26200, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 26223, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 26246, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 26276, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 26305, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 26333, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 26355, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 26383, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 26411, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 26433, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 26454, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 26494, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 26533, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 26563, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 26598, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 26631, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 26665, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 26704, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 26743, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 26765, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 26791, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 26815, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 26838, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 26860, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 26881, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 26902, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 26929, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 26961, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 26993, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 27028, 0x00001701 }, /* GL_PROJECTION */ - { 27042, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 27063, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 27089, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 27110, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 27129, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 27152, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 27191, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 27229, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 27249, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 27279, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 27303, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 27323, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 27353, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 27377, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 27397, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 27430, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 27456, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 27486, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 27517, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 27547, 0x00002003 }, /* GL_Q */ - { 27552, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 27577, 0x00000007 }, /* GL_QUADS */ - { 27586, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 27603, 0x00000008 }, /* GL_QUAD_STRIP */ - { 27617, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 27639, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 27665, 0x00008866 }, /* GL_QUERY_RESULT */ - { 27681, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 27701, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 27727, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 27757, 0x00002002 }, /* GL_R */ - { 27762, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 27774, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 27807, 0x00000C02 }, /* GL_READ_BUFFER */ - { 27822, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ - { 27842, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 27874, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 27898, 0x000088B8 }, /* GL_READ_ONLY */ - { 27911, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 27928, 0x000088BA }, /* GL_READ_WRITE */ - { 27942, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 27960, 0x00001903 }, /* GL_RED */ - { 27967, 0x00008016 }, /* GL_REDUCE */ - { 27977, 0x00008016 }, /* GL_REDUCE_EXT */ - { 27991, 0x00000D15 }, /* GL_RED_BIAS */ - { 28003, 0x00000D52 }, /* GL_RED_BITS */ - { 28015, 0x00000D14 }, /* GL_RED_SCALE */ - { 28028, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 28046, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 28068, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 28089, 0x00001C00 }, /* GL_RENDER */ - { 28099, 0x00008D41 }, /* GL_RENDERBUFFER */ - { 28115, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ - { 28142, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 28170, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ - { 28196, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ - { 28223, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 28243, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ - { 28270, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ - { 28293, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 28320, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - { 28352, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 28388, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ - { 28413, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ - { 28437, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ - { 28466, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ - { 28488, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 28514, 0x00001F01 }, /* GL_RENDERER */ - { 28526, 0x00000C40 }, /* GL_RENDER_MODE */ - { 28541, 0x00002901 }, /* GL_REPEAT */ - { 28551, 0x00001E01 }, /* GL_REPLACE */ - { 28562, 0x00008062 }, /* GL_REPLACE_EXT */ - { 28577, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 28600, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 28618, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 28640, 0x00000102 }, /* GL_RETURN */ - { 28650, 0x00001907 }, /* GL_RGB */ - { 28657, 0x00008052 }, /* GL_RGB10 */ - { 28666, 0x00008059 }, /* GL_RGB10_A2 */ - { 28678, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 28694, 0x00008052 }, /* GL_RGB10_EXT */ - { 28707, 0x00008053 }, /* GL_RGB12 */ - { 28716, 0x00008053 }, /* GL_RGB12_EXT */ - { 28729, 0x00008054 }, /* GL_RGB16 */ - { 28738, 0x00008054 }, /* GL_RGB16_EXT */ - { 28751, 0x0000804E }, /* GL_RGB2_EXT */ - { 28763, 0x0000804F }, /* GL_RGB4 */ - { 28771, 0x0000804F }, /* GL_RGB4_EXT */ - { 28783, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 28796, 0x00008050 }, /* GL_RGB5 */ - { 28804, 0x00008057 }, /* GL_RGB5_A1 */ - { 28815, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 28830, 0x00008050 }, /* GL_RGB5_EXT */ - { 28842, 0x00008051 }, /* GL_RGB8 */ - { 28850, 0x00008051 }, /* GL_RGB8_EXT */ - { 28862, 0x00001908 }, /* GL_RGBA */ - { 28870, 0x0000805A }, /* GL_RGBA12 */ - { 28880, 0x0000805A }, /* GL_RGBA12_EXT */ - { 28894, 0x0000805B }, /* GL_RGBA16 */ - { 28904, 0x0000805B }, /* GL_RGBA16_EXT */ - { 28918, 0x00008055 }, /* GL_RGBA2 */ - { 28927, 0x00008055 }, /* GL_RGBA2_EXT */ - { 28940, 0x00008056 }, /* GL_RGBA4 */ - { 28949, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 28968, 0x00008056 }, /* GL_RGBA4_EXT */ - { 28981, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 28995, 0x00008058 }, /* GL_RGBA8 */ - { 29004, 0x00008058 }, /* GL_RGBA8_EXT */ - { 29017, 0x00008F97 }, /* GL_RGBA8_SNORM */ - { 29032, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 29050, 0x00000C31 }, /* GL_RGBA_MODE */ - { 29063, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 29076, 0x00008F93 }, /* GL_RGBA_SNORM */ - { 29090, 0x000083A0 }, /* GL_RGB_S3TC */ - { 29102, 0x00008573 }, /* GL_RGB_SCALE */ - { 29115, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 29132, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 29149, 0x00000407 }, /* GL_RIGHT */ - { 29158, 0x00002000 }, /* GL_S */ - { 29163, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 29177, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 29198, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 29212, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 29233, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 29247, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 29263, 0x000080A9 }, /* GL_SAMPLES */ - { 29274, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 29290, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 29305, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 29323, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 29345, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 29373, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 29405, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 29428, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 29455, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 29473, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 29496, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 29518, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 29537, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 29560, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 29586, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 29616, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 29641, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 29670, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 29685, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 29700, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 29716, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 29741, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 29781, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 29825, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 29858, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 29888, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 29920, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 29950, 0x00001C02 }, /* GL_SELECT */ - { 29960, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 29988, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 30013, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 30029, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 30056, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 30087, 0x0000150F }, /* GL_SET */ - { 30094, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 30115, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 30139, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 30154, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 30169, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 30197, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 30220, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 30250, 0x00001601 }, /* GL_SHININESS */ - { 30263, 0x00001402 }, /* GL_SHORT */ - { 30272, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ - { 30293, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 30309, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 30329, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 30348, 0x00008C46 }, /* GL_SLUMINANCE */ - { 30362, 0x00008C47 }, /* GL_SLUMINANCE8 */ - { 30377, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ - { 30399, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ - { 30419, 0x00001D01 }, /* GL_SMOOTH */ - { 30429, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 30462, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 30489, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 30522, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 30549, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 30566, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 30587, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 30608, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 30623, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 30642, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 30661, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 30678, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 30699, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 30720, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 30735, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 30754, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 30773, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 30790, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 30811, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 30832, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 30847, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 30866, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 30885, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 30905, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 30923, 0x00001202 }, /* GL_SPECULAR */ - { 30935, 0x00002402 }, /* GL_SPHERE_MAP */ - { 30949, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 30964, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 30982, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 30999, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 31013, 0x00008580 }, /* GL_SRC0_RGB */ - { 31025, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 31039, 0x00008581 }, /* GL_SRC1_RGB */ - { 31051, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 31065, 0x00008582 }, /* GL_SRC2_RGB */ - { 31077, 0x00000302 }, /* GL_SRC_ALPHA */ - { 31090, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 31112, 0x00000300 }, /* GL_SRC_COLOR */ - { 31125, 0x00008C40 }, /* GL_SRGB */ - { 31133, 0x00008C41 }, /* GL_SRGB8 */ - { 31142, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ - { 31158, 0x00008C42 }, /* GL_SRGB_ALPHA */ - { 31172, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 31190, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 31209, 0x000088E6 }, /* GL_STATIC_COPY */ - { 31224, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 31243, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 31258, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 31277, 0x000088E5 }, /* GL_STATIC_READ */ - { 31292, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 31311, 0x00001802 }, /* GL_STENCIL */ - { 31322, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ - { 31344, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 31370, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 31391, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 31416, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 31437, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 31462, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 31494, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 31530, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 31562, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 31598, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 31618, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 31645, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 31671, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 31687, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 31709, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 31732, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 31748, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 31764, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 31781, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 31804, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 31826, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 31848, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 31870, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 31891, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 31918, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 31945, 0x00000B97 }, /* GL_STENCIL_REF */ - { 31960, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 31976, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 32005, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 32027, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 32048, 0x00000C33 }, /* GL_STEREO */ - { 32058, 0x000088E2 }, /* GL_STREAM_COPY */ - { 32073, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 32092, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 32107, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 32126, 0x000088E1 }, /* GL_STREAM_READ */ - { 32141, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 32160, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 32177, 0x000084E7 }, /* GL_SUBTRACT */ - { 32189, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 32205, 0x00002001 }, /* GL_T */ - { 32210, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 32225, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 32244, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 32260, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 32275, 0x00002A27 }, /* GL_T2F_V3F */ - { 32286, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 32305, 0x00002A28 }, /* GL_T4F_V4F */ - { 32316, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 32339, 0x00001702 }, /* GL_TEXTURE */ - { 32350, 0x000084C0 }, /* GL_TEXTURE0 */ - { 32362, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 32378, 0x000084C1 }, /* GL_TEXTURE1 */ - { 32390, 0x000084CA }, /* GL_TEXTURE10 */ - { 32403, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 32420, 0x000084CB }, /* GL_TEXTURE11 */ - { 32433, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 32450, 0x000084CC }, /* GL_TEXTURE12 */ - { 32463, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 32480, 0x000084CD }, /* GL_TEXTURE13 */ - { 32493, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 32510, 0x000084CE }, /* GL_TEXTURE14 */ - { 32523, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 32540, 0x000084CF }, /* GL_TEXTURE15 */ - { 32553, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 32570, 0x000084D0 }, /* GL_TEXTURE16 */ - { 32583, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 32600, 0x000084D1 }, /* GL_TEXTURE17 */ - { 32613, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 32630, 0x000084D2 }, /* GL_TEXTURE18 */ - { 32643, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 32660, 0x000084D3 }, /* GL_TEXTURE19 */ - { 32673, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 32690, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 32706, 0x000084C2 }, /* GL_TEXTURE2 */ - { 32718, 0x000084D4 }, /* GL_TEXTURE20 */ - { 32731, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 32748, 0x000084D5 }, /* GL_TEXTURE21 */ - { 32761, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 32778, 0x000084D6 }, /* GL_TEXTURE22 */ - { 32791, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 32808, 0x000084D7 }, /* GL_TEXTURE23 */ - { 32821, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 32838, 0x000084D8 }, /* GL_TEXTURE24 */ - { 32851, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 32868, 0x000084D9 }, /* GL_TEXTURE25 */ - { 32881, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 32898, 0x000084DA }, /* GL_TEXTURE26 */ - { 32911, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 32928, 0x000084DB }, /* GL_TEXTURE27 */ - { 32941, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 32958, 0x000084DC }, /* GL_TEXTURE28 */ - { 32971, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 32988, 0x000084DD }, /* GL_TEXTURE29 */ - { 33001, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 33018, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 33034, 0x000084C3 }, /* GL_TEXTURE3 */ - { 33046, 0x000084DE }, /* GL_TEXTURE30 */ - { 33059, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 33076, 0x000084DF }, /* GL_TEXTURE31 */ - { 33089, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 33106, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 33122, 0x000084C4 }, /* GL_TEXTURE4 */ - { 33134, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 33150, 0x000084C5 }, /* GL_TEXTURE5 */ - { 33162, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 33178, 0x000084C6 }, /* GL_TEXTURE6 */ - { 33190, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 33206, 0x000084C7 }, /* GL_TEXTURE7 */ - { 33218, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 33234, 0x000084C8 }, /* GL_TEXTURE8 */ - { 33246, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 33262, 0x000084C9 }, /* GL_TEXTURE9 */ - { 33274, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 33290, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 33304, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 33328, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 33342, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 33366, 0x0000806F }, /* GL_TEXTURE_3D */ - { 33380, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 33402, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 33428, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 33450, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 33472, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 33504, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 33526, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 33558, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 33580, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 33608, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 33640, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 33673, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 33705, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 33720, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 33741, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 33766, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 33784, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 33808, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 33839, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 33869, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 33899, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 33934, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 33965, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 34003, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 34030, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 34062, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 34096, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 34120, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 34148, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 34172, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 34200, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 34233, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 34257, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 34279, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 34301, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 34327, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 34361, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 34394, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 34431, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 34459, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 34491, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 34514, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 34552, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 34594, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 34625, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 34653, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 34683, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 34711, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 34731, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 34755, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 34786, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 34821, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 34852, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 34887, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 34918, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 34953, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 34984, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 35019, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 35050, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 35085, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 35116, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 35151, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 35168, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 35190, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 35216, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 35231, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 35252, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 35272, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 35298, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 35318, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 35335, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 35352, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 35369, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 35386, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 35411, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 35433, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 35459, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 35477, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 35503, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 35529, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 35559, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 35586, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 35611, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 35631, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 35655, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 35682, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 35709, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 35736, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 35762, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 35792, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 35814, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 35832, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 35862, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 35890, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 35918, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 35946, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 35967, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 35986, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 36008, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 36027, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 36047, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 36072, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 36096, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 36116, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 36140, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 36160, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 36183, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 36207, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 36232, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 36266, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 36283, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 36301, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 36319, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 36337, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 36357, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 36376, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 36405, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 36422, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 36448, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 36478, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 36510, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 36540, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 36574, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 36590, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 36621, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 36656, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 36684, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 36716, 0x00000004 }, /* GL_TRIANGLES */ - { 36729, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 36745, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 36766, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 36784, 0x00000001 }, /* GL_TRUE */ - { 36792, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 36812, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 36835, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 36855, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 36876, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 36898, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 36920, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 36940, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 36961, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 36978, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 37005, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 37028, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 37044, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 37071, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 37092, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 37116, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 37147, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 37171, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 37199, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 37222, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 37240, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 37270, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 37296, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 37326, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 37352, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 37376, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 37404, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 37432, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 37459, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 37491, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 37522, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 37536, 0x00002A20 }, /* GL_V2F */ - { 37543, 0x00002A21 }, /* GL_V3F */ - { 37550, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 37569, 0x00001F00 }, /* GL_VENDOR */ - { 37579, 0x00001F02 }, /* GL_VERSION */ - { 37590, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 37606, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 37636, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 37667, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 37702, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 37726, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 37747, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 37770, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 37791, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 37818, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 37846, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 37874, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 37902, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 37930, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 37958, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 37986, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 38013, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 38040, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 38067, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 38094, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 38121, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 38148, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 38175, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 38202, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 38229, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 38267, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 38309, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 38340, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 38375, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 38409, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 38447, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 38478, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 38513, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 38541, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 38573, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 38603, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 38637, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 38665, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 38697, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 38717, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 38739, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 38768, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 38789, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 38818, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 38851, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 38883, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 38910, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 38941, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 38971, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 38988, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 39009, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 39036, 0x00000BA2 }, /* GL_VIEWPORT */ - { 39048, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 39064, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 39084, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 39115, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 39150, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 39178, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 39203, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 39230, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 39255, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 39279, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 39298, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 39312, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 39330, 0x00001506 }, /* GL_XOR */ - { 39337, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 39356, 0x00008757 }, /* GL_YCBCR_MESA */ - { 39370, 0x00000000 }, /* GL_ZERO */ - { 39378, 0x00000D16 }, /* GL_ZOOM_X */ - { 39388, 0x00000D17 }, /* GL_ZOOM_Y */ + { 6072, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ + { 6092, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ + { 6113, 0x00000B44 }, /* GL_CULL_FACE */ + { 6126, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 6144, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 6163, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 6195, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 6230, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 6251, 0x00000001 }, /* GL_CURRENT_BIT */ + { 6266, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 6283, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 6304, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 6330, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 6347, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 6369, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 6397, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 6418, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 6452, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 6485, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 6503, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 6533, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 6552, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 6569, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 6590, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 6614, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 6641, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 6665, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 6692, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 6725, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 6759, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 6792, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 6819, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 6845, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 6870, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 6899, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 6921, 0x00000900 }, /* GL_CW */ + { 6927, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 6948, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 6969, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 6989, 0x00002101 }, /* GL_DECAL */ + { 6998, 0x00001E03 }, /* GL_DECR */ + { 7006, 0x00008508 }, /* GL_DECR_WRAP */ + { 7019, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 7036, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 7053, 0x00001801 }, /* GL_DEPTH */ + { 7062, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ + { 7082, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ + { 7102, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 7126, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 7140, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 7154, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 7174, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 7199, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 7219, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 7237, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 7258, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 7277, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 7298, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 7323, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 7349, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 7370, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 7395, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 7421, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 7442, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 7467, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 7493, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 7507, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 7522, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 7537, 0x000084F9 }, /* GL_DEPTH_STENCIL */ + { 7554, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ + { 7582, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 7602, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 7630, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 7658, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 7672, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 7694, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 7720, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 7739, 0x00001201 }, /* GL_DIFFUSE */ + { 7750, 0x00000BD0 }, /* GL_DITHER */ + { 7760, 0x00000A02 }, /* GL_DOMAIN */ + { 7770, 0x00001100 }, /* GL_DONT_CARE */ + { 7783, 0x000086AE }, /* GL_DOT3_RGB */ + { 7795, 0x000086AF }, /* GL_DOT3_RGBA */ + { 7808, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 7825, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 7842, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 7858, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 7874, 0x0000140A }, /* GL_DOUBLE */ + { 7884, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 7900, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 7915, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 7931, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 7951, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 7971, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 7987, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 8004, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 8025, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 8046, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 8063, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 8084, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 8105, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 8122, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 8143, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 8164, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 8181, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 8202, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 8223, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 8240, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 8261, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 8282, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 8299, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 8320, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 8341, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 8361, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 8381, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 8397, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 8417, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 8437, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 8453, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 8473, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 8493, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 8509, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 8529, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 8549, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 8565, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 8585, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 8605, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 8621, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 8641, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 8661, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 8677, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 8697, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 8717, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 8733, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 8753, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 8773, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 8789, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 8809, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 8829, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ + { 8849, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 8881, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 8905, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 8925, 0x00000304 }, /* GL_DST_ALPHA */ + { 8938, 0x00000306 }, /* GL_DST_COLOR */ + { 8951, 0x0000877A }, /* GL_DU8DV8_ATI */ + { 8965, 0x00008779 }, /* GL_DUDV_ATI */ + { 8977, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 8993, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 9013, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 9029, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 9049, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 9065, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 9085, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 9098, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 9117, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 9151, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 9189, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 9216, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 9242, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 9266, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 9298, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 9334, 0x00001600 }, /* GL_EMISSION */ + { 9346, 0x00002000 }, /* GL_ENABLE_BIT */ + { 9360, 0x00000202 }, /* GL_EQUAL */ + { 9369, 0x00001509 }, /* GL_EQUIV */ + { 9378, 0x00010000 }, /* GL_EVAL_BIT */ + { 9390, 0x00000800 }, /* GL_EXP */ + { 9397, 0x00000801 }, /* GL_EXP2 */ + { 9405, 0x00001F03 }, /* GL_EXTENSIONS */ + { 9419, 0x00002400 }, /* GL_EYE_LINEAR */ + { 9433, 0x00002502 }, /* GL_EYE_PLANE */ + { 9446, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 9471, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 9488, 0x00000000 }, /* GL_FALSE */ + { 9497, 0x00001101 }, /* GL_FASTEST */ + { 9508, 0x00001C01 }, /* GL_FEEDBACK */ + { 9520, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 9547, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 9571, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 9595, 0x00001B02 }, /* GL_FILL */ + { 9603, 0x00001D00 }, /* GL_FLAT */ + { 9611, 0x00001406 }, /* GL_FLOAT */ + { 9620, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 9634, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 9652, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ + { 9668, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ + { 9684, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 9698, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 9716, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ + { 9732, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ + { 9748, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 9762, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 9780, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ + { 9796, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ + { 9812, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 9826, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 9844, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 9858, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 9876, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 9890, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 9908, 0x00000B60 }, /* GL_FOG */ + { 9915, 0x00000080 }, /* GL_FOG_BIT */ + { 9926, 0x00000B66 }, /* GL_FOG_COLOR */ + { 9939, 0x00008451 }, /* GL_FOG_COORD */ + { 9952, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 9970, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 9994, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 10033, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 10076, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 10108, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 10139, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 10168, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 10193, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 10212, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 10246, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 10273, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 10299, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 10323, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 10340, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 10355, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 10379, 0x00000B64 }, /* GL_FOG_END */ + { 10390, 0x00000C54 }, /* GL_FOG_HINT */ + { 10402, 0x00000B61 }, /* GL_FOG_INDEX */ + { 10415, 0x00000B65 }, /* GL_FOG_MODE */ + { 10427, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 10446, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 10471, 0x00000B63 }, /* GL_FOG_START */ + { 10484, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 10502, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 10526, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 10545, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 10568, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 10603, 0x00008D40 }, /* GL_FRAMEBUFFER */ + { 10618, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + { 10655, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + { 10691, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + { 10732, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + { 10773, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + { 10810, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + { 10847, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + { 10885, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 10927, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + { 10965, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 11007, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + { 11042, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + { 11081, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 11130, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + { 11178, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 11230, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + { 11270, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 11314, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + { 11354, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 11398, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 11425, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ + { 11449, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 11477, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ + { 11500, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 11519, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + { 11556, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 11597, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 11638, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 11680, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 11731, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 11769, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + { 11814, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 11863, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + { 11901, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 11943, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 11975, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ + { 12000, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ + { 12027, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 12058, 0x00000404 }, /* GL_FRONT */ + { 12067, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 12085, 0x00000B46 }, /* GL_FRONT_FACE */ + { 12099, 0x00000400 }, /* GL_FRONT_LEFT */ + { 12113, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 12128, 0x00008006 }, /* GL_FUNC_ADD */ + { 12140, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 12156, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 12181, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 12210, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 12227, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 12248, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 12267, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 12291, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 12320, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 12344, 0x00000206 }, /* GL_GEQUAL */ + { 12354, 0x00000204 }, /* GL_GREATER */ + { 12365, 0x00001904 }, /* GL_GREEN */ + { 12374, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 12388, 0x00000D53 }, /* GL_GREEN_BITS */ + { 12402, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 12417, 0x00008000 }, /* GL_HINT_BIT */ + { 12429, 0x00008024 }, /* GL_HISTOGRAM */ + { 12442, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 12466, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 12494, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 12517, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 12544, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 12561, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 12581, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 12605, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 12629, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 12657, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 12685, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 12717, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 12739, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 12765, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 12783, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 12805, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 12824, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 12847, 0x0000862A }, /* GL_IDENTITY_NV */ + { 12862, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 12882, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 12922, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 12960, 0x00001E02 }, /* GL_INCR */ + { 12968, 0x00008507 }, /* GL_INCR_WRAP */ + { 12981, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 12998, 0x00008222 }, /* GL_INDEX */ + { 13007, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 13022, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 13052, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 13086, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 13109, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 13131, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 13151, 0x00000D51 }, /* GL_INDEX_BITS */ + { 13165, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 13186, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 13204, 0x00000C30 }, /* GL_INDEX_MODE */ + { 13218, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 13234, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 13249, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 13268, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 13287, 0x00001404 }, /* GL_INT */ + { 13294, 0x00008049 }, /* GL_INTENSITY */ + { 13307, 0x0000804C }, /* GL_INTENSITY12 */ + { 13322, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 13341, 0x0000804D }, /* GL_INTENSITY16 */ + { 13356, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 13375, 0x0000804A }, /* GL_INTENSITY4 */ + { 13389, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 13407, 0x0000804B }, /* GL_INTENSITY8 */ + { 13421, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 13439, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 13456, 0x00008575 }, /* GL_INTERPOLATE */ + { 13471, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 13490, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 13509, 0x00008B53 }, /* GL_INT_VEC2 */ + { 13521, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 13537, 0x00008B54 }, /* GL_INT_VEC3 */ + { 13549, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 13565, 0x00008B55 }, /* GL_INT_VEC4 */ + { 13577, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 13593, 0x00000500 }, /* GL_INVALID_ENUM */ + { 13609, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + { 13642, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 13679, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 13700, 0x00000501 }, /* GL_INVALID_VALUE */ + { 13717, 0x0000862B }, /* GL_INVERSE_NV */ + { 13731, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 13755, 0x0000150A }, /* GL_INVERT */ + { 13765, 0x00001E00 }, /* GL_KEEP */ + { 13773, 0x00000406 }, /* GL_LEFT */ + { 13781, 0x00000203 }, /* GL_LEQUAL */ + { 13791, 0x00000201 }, /* GL_LESS */ + { 13799, 0x00004000 }, /* GL_LIGHT0 */ + { 13809, 0x00004001 }, /* GL_LIGHT1 */ + { 13819, 0x00004002 }, /* GL_LIGHT2 */ + { 13829, 0x00004003 }, /* GL_LIGHT3 */ + { 13839, 0x00004004 }, /* GL_LIGHT4 */ + { 13849, 0x00004005 }, /* GL_LIGHT5 */ + { 13859, 0x00004006 }, /* GL_LIGHT6 */ + { 13869, 0x00004007 }, /* GL_LIGHT7 */ + { 13879, 0x00000B50 }, /* GL_LIGHTING */ + { 13891, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 13907, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 13930, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 13959, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 13992, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 14020, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 14044, 0x00001B01 }, /* GL_LINE */ + { 14052, 0x00002601 }, /* GL_LINEAR */ + { 14062, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 14084, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 14114, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 14145, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 14169, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 14194, 0x00000001 }, /* GL_LINES */ + { 14203, 0x00000004 }, /* GL_LINE_BIT */ + { 14215, 0x00000002 }, /* GL_LINE_LOOP */ + { 14228, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 14248, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 14263, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 14283, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 14299, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 14323, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 14346, 0x00000003 }, /* GL_LINE_STRIP */ + { 14360, 0x00000702 }, /* GL_LINE_TOKEN */ + { 14374, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 14388, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 14414, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 14434, 0x00008B82 }, /* GL_LINK_STATUS */ + { 14449, 0x00000B32 }, /* GL_LIST_BASE */ + { 14462, 0x00020000 }, /* GL_LIST_BIT */ + { 14474, 0x00000B33 }, /* GL_LIST_INDEX */ + { 14488, 0x00000B30 }, /* GL_LIST_MODE */ + { 14501, 0x00000101 }, /* GL_LOAD */ + { 14509, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 14521, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 14538, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 14552, 0x00001909 }, /* GL_LUMINANCE */ + { 14565, 0x00008041 }, /* GL_LUMINANCE12 */ + { 14580, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 14603, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 14630, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 14652, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 14678, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 14697, 0x00008042 }, /* GL_LUMINANCE16 */ + { 14712, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 14735, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 14762, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 14781, 0x0000803F }, /* GL_LUMINANCE4 */ + { 14795, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 14816, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 14841, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 14859, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 14880, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 14905, 0x00008040 }, /* GL_LUMINANCE8 */ + { 14919, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 14940, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 14965, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 14983, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 15002, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 15018, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 15038, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 15060, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 15074, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 15089, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 15113, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 15137, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 15161, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 15185, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 15202, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 15219, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 15247, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 15276, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 15305, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 15334, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 15363, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 15392, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 15421, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 15449, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 15477, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 15505, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 15533, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 15561, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 15589, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 15617, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 15645, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 15673, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 15689, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 15709, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 15731, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 15745, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 15760, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 15784, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 15808, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 15832, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 15856, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 15873, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 15890, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 15918, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 15947, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 15976, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 16005, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 16034, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 16063, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 16092, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 16120, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 16148, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 16176, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 16204, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 16232, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 16260, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 16288, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 16316, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 16344, 0x00000D10 }, /* GL_MAP_COLOR */ + { 16357, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 16372, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 16387, 0x00008630 }, /* GL_MATRIX0_NV */ + { 16401, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 16417, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 16433, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 16449, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 16465, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 16481, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 16497, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 16513, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 16529, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 16545, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 16561, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 16576, 0x00008631 }, /* GL_MATRIX1_NV */ + { 16590, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 16606, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 16622, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 16638, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 16654, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 16670, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 16686, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 16702, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 16718, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 16734, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 16750, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 16765, 0x00008632 }, /* GL_MATRIX2_NV */ + { 16779, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 16795, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 16811, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 16826, 0x00008633 }, /* GL_MATRIX3_NV */ + { 16840, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 16855, 0x00008634 }, /* GL_MATRIX4_NV */ + { 16869, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 16884, 0x00008635 }, /* GL_MATRIX5_NV */ + { 16898, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 16913, 0x00008636 }, /* GL_MATRIX6_NV */ + { 16927, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 16942, 0x00008637 }, /* GL_MATRIX7_NV */ + { 16956, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 16971, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 16986, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 17012, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 17046, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 17077, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 17110, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 17141, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 17156, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 17178, 0x00008008 }, /* GL_MAX */ + { 17185, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 17208, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 17240, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 17266, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 17299, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 17325, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 17359, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 17378, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 17407, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 17439, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 17475, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 17511, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 17551, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 17577, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 17607, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 17632, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 17661, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 17690, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 17723, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 17743, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 17767, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 17791, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 17815, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 17840, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 17858, 0x00008008 }, /* GL_MAX_EXT */ + { 17869, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 17904, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 17943, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 17957, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 17977, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 18015, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 18044, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 18068, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 18096, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 18119, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 18156, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 18192, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 18219, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 18248, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 18282, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 18318, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 18345, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 18377, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 18413, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 18442, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 18471, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 18499, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 18537, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 18581, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 18624, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 18658, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 18697, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 18734, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 18772, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 18815, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 18858, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 18888, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 18919, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 18955, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 18991, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 19021, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 19055, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 19088, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 19117, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 19132, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 19152, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 19176, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 19198, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 19224, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 19251, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 19282, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 19306, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 19340, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 19360, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 19387, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 19408, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 19433, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 19458, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 19493, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 19515, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 19541, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 19563, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 19589, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 19623, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 19661, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 19694, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 19731, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 19755, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 19776, 0x00008007 }, /* GL_MIN */ + { 19783, 0x0000802E }, /* GL_MINMAX */ + { 19793, 0x0000802E }, /* GL_MINMAX_EXT */ + { 19807, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 19824, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 19845, 0x00008030 }, /* GL_MINMAX_SINK */ + { 19860, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 19879, 0x00008007 }, /* GL_MIN_EXT */ + { 19890, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 19909, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 19932, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 19955, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 19975, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 19995, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 20025, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 20053, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 20081, 0x00001700 }, /* GL_MODELVIEW */ + { 20094, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 20112, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 20131, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 20150, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 20169, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 20188, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 20207, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 20226, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 20245, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 20264, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 20283, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 20302, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 20320, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 20339, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 20358, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 20377, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 20396, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 20415, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 20434, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 20453, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 20472, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 20491, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 20510, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 20528, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 20547, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 20566, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 20584, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 20602, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 20620, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 20638, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 20656, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 20674, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 20692, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 20712, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 20739, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 20764, 0x00002100 }, /* GL_MODULATE */ + { 20776, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 20796, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 20823, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 20848, 0x00000103 }, /* GL_MULT */ + { 20856, 0x0000809D }, /* GL_MULTISAMPLE */ + { 20871, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 20891, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 20910, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 20929, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 20953, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 20976, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 21006, 0x00002A25 }, /* GL_N3F_V3F */ + { 21017, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 21037, 0x0000150E }, /* GL_NAND */ + { 21045, 0x00002600 }, /* GL_NEAREST */ + { 21056, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 21087, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 21119, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 21144, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 21170, 0x00000200 }, /* GL_NEVER */ + { 21179, 0x00001102 }, /* GL_NICEST */ + { 21189, 0x00000000 }, /* GL_NONE */ + { 21197, 0x00001505 }, /* GL_NOOP */ + { 21205, 0x00001508 }, /* GL_NOR */ + { 21212, 0x00000BA1 }, /* GL_NORMALIZE */ + { 21225, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 21241, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 21272, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 21307, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 21331, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 21354, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 21375, 0x00008511 }, /* GL_NORMAL_MAP */ + { 21389, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 21407, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 21424, 0x00000205 }, /* GL_NOTEQUAL */ + { 21436, 0x00000000 }, /* GL_NO_ERROR */ + { 21448, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 21482, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 21520, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 21552, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 21594, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 21624, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 21664, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 21695, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 21724, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 21752, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 21782, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 21799, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 21825, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 21841, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 21876, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 21898, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 21917, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 21947, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 21968, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 21996, 0x00000001 }, /* GL_ONE */ + { 22003, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 22031, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 22063, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 22091, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 22123, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 22146, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 22169, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 22192, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 22215, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 22233, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 22255, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 22277, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 22293, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 22313, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 22333, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 22351, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 22373, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 22395, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 22411, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 22431, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 22451, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 22469, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 22491, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 22513, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 22529, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 22549, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 22569, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 22590, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 22609, 0x00001507 }, /* GL_OR */ + { 22615, 0x00000A01 }, /* GL_ORDER */ + { 22624, 0x0000150D }, /* GL_OR_INVERTED */ + { 22639, 0x0000150B }, /* GL_OR_REVERSE */ + { 22653, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 22670, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 22688, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 22709, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 22729, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 22747, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 22766, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 22786, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 22806, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 22824, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 22843, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 22868, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 22892, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 22913, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 22935, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 22957, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 22982, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 23006, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 23027, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 23049, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 23071, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 23093, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 23124, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 23144, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 23169, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 23189, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 23214, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 23234, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 23259, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 23279, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 23304, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 23324, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 23349, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 23369, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 23394, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 23414, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 23439, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 23459, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 23484, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 23504, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 23529, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 23549, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 23574, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 23592, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 23613, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 23642, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 23675, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 23700, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 23723, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 23754, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 23789, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 23816, 0x00001B00 }, /* GL_POINT */ + { 23825, 0x00000000 }, /* GL_POINTS */ + { 23835, 0x00000002 }, /* GL_POINT_BIT */ + { 23848, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 23878, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 23912, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 23946, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 23981, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 24010, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 24043, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 24076, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 24110, 0x00000B11 }, /* GL_POINT_SIZE */ + { 24124, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 24150, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 24168, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 24190, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 24212, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 24235, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 24253, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 24275, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 24297, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 24320, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 24340, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 24356, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 24377, 0x00008861 }, /* GL_POINT_SPRITE */ + { 24393, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 24413, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 24442, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 24461, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 24487, 0x00000701 }, /* GL_POINT_TOKEN */ + { 24502, 0x00000009 }, /* GL_POLYGON */ + { 24513, 0x00000008 }, /* GL_POLYGON_BIT */ + { 24528, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 24544, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 24567, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 24592, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 24615, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 24638, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 24662, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 24686, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 24704, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 24727, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 24746, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 24769, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 24786, 0x00001203 }, /* GL_POSITION */ + { 24798, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 24830, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 24866, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 24899, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 24936, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 24967, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 25002, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 25034, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 25070, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 25103, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 25135, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 25171, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 25204, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 25241, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 25271, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 25305, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 25336, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 25371, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 25402, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 25437, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 25469, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 25505, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 25535, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 25569, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 25600, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 25635, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 25667, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 25698, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 25733, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 25765, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 25801, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 25830, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 25863, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 25893, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 25927, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 25966, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 25999, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 26039, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 26073, 0x00008578 }, /* GL_PREVIOUS */ + { 26085, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 26101, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 26117, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 26134, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 26155, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 26176, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 26209, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 26241, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 26264, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 26287, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 26317, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 26346, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 26374, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 26396, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 26424, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 26452, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 26474, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 26495, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 26535, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 26574, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 26604, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 26639, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 26672, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 26706, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 26745, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 26784, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 26806, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 26832, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 26856, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 26879, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 26901, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 26922, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 26943, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 26970, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 27002, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 27034, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 27069, 0x00001701 }, /* GL_PROJECTION */ + { 27083, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 27104, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 27130, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 27151, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 27170, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 27193, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 27232, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 27270, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 27290, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 27320, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 27344, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 27364, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 27394, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 27418, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 27438, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 27471, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 27497, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 27527, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 27558, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 27588, 0x00002003 }, /* GL_Q */ + { 27593, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 27618, 0x00000007 }, /* GL_QUADS */ + { 27627, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 27644, 0x00000008 }, /* GL_QUAD_STRIP */ + { 27658, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 27680, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 27706, 0x00008866 }, /* GL_QUERY_RESULT */ + { 27722, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 27742, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 27768, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 27798, 0x00002002 }, /* GL_R */ + { 27803, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 27815, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 27848, 0x00000C02 }, /* GL_READ_BUFFER */ + { 27863, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 27883, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 27915, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 27939, 0x000088B8 }, /* GL_READ_ONLY */ + { 27952, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 27969, 0x000088BA }, /* GL_READ_WRITE */ + { 27983, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 28001, 0x00001903 }, /* GL_RED */ + { 28008, 0x00008016 }, /* GL_REDUCE */ + { 28018, 0x00008016 }, /* GL_REDUCE_EXT */ + { 28032, 0x00000D15 }, /* GL_RED_BIAS */ + { 28044, 0x00000D52 }, /* GL_RED_BITS */ + { 28056, 0x00000D14 }, /* GL_RED_SCALE */ + { 28069, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 28087, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 28109, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 28130, 0x00001C00 }, /* GL_RENDER */ + { 28140, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 28156, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 28183, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 28211, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 28237, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 28264, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 28284, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 28311, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 28334, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 28361, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 28393, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 28429, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 28454, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 28478, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 28507, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 28529, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 28555, 0x00001F01 }, /* GL_RENDERER */ + { 28567, 0x00000C40 }, /* GL_RENDER_MODE */ + { 28582, 0x00002901 }, /* GL_REPEAT */ + { 28592, 0x00001E01 }, /* GL_REPLACE */ + { 28603, 0x00008062 }, /* GL_REPLACE_EXT */ + { 28618, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 28641, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 28659, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 28681, 0x00000102 }, /* GL_RETURN */ + { 28691, 0x00001907 }, /* GL_RGB */ + { 28698, 0x00008052 }, /* GL_RGB10 */ + { 28707, 0x00008059 }, /* GL_RGB10_A2 */ + { 28719, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 28735, 0x00008052 }, /* GL_RGB10_EXT */ + { 28748, 0x00008053 }, /* GL_RGB12 */ + { 28757, 0x00008053 }, /* GL_RGB12_EXT */ + { 28770, 0x00008054 }, /* GL_RGB16 */ + { 28779, 0x00008054 }, /* GL_RGB16_EXT */ + { 28792, 0x0000804E }, /* GL_RGB2_EXT */ + { 28804, 0x0000804F }, /* GL_RGB4 */ + { 28812, 0x0000804F }, /* GL_RGB4_EXT */ + { 28824, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 28837, 0x00008050 }, /* GL_RGB5 */ + { 28845, 0x00008057 }, /* GL_RGB5_A1 */ + { 28856, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 28871, 0x00008050 }, /* GL_RGB5_EXT */ + { 28883, 0x00008051 }, /* GL_RGB8 */ + { 28891, 0x00008051 }, /* GL_RGB8_EXT */ + { 28903, 0x00001908 }, /* GL_RGBA */ + { 28911, 0x0000805A }, /* GL_RGBA12 */ + { 28921, 0x0000805A }, /* GL_RGBA12_EXT */ + { 28935, 0x0000805B }, /* GL_RGBA16 */ + { 28945, 0x0000805B }, /* GL_RGBA16_EXT */ + { 28959, 0x00008055 }, /* GL_RGBA2 */ + { 28968, 0x00008055 }, /* GL_RGBA2_EXT */ + { 28981, 0x00008056 }, /* GL_RGBA4 */ + { 28990, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 29009, 0x00008056 }, /* GL_RGBA4_EXT */ + { 29022, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 29036, 0x00008058 }, /* GL_RGBA8 */ + { 29045, 0x00008058 }, /* GL_RGBA8_EXT */ + { 29058, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 29073, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 29091, 0x00000C31 }, /* GL_RGBA_MODE */ + { 29104, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 29117, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 29131, 0x000083A0 }, /* GL_RGB_S3TC */ + { 29143, 0x00008573 }, /* GL_RGB_SCALE */ + { 29156, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 29173, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 29190, 0x00000407 }, /* GL_RIGHT */ + { 29199, 0x00002000 }, /* GL_S */ + { 29204, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 29218, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 29239, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 29253, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 29274, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 29288, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 29304, 0x000080A9 }, /* GL_SAMPLES */ + { 29315, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 29331, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 29346, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 29364, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 29386, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 29414, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 29446, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 29469, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 29496, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 29514, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 29537, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 29559, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 29578, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 29601, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 29627, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 29657, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 29682, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 29711, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 29726, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 29741, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 29757, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 29782, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 29822, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 29866, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 29899, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 29929, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 29961, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 29991, 0x00001C02 }, /* GL_SELECT */ + { 30001, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 30029, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 30054, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 30070, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 30097, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 30128, 0x0000150F }, /* GL_SET */ + { 30135, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 30156, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 30180, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 30195, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 30210, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 30238, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 30261, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 30291, 0x00001601 }, /* GL_SHININESS */ + { 30304, 0x00001402 }, /* GL_SHORT */ + { 30313, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 30334, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 30350, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 30370, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 30389, 0x00008C46 }, /* GL_SLUMINANCE */ + { 30403, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 30418, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 30440, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 30460, 0x00001D01 }, /* GL_SMOOTH */ + { 30470, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 30503, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 30530, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 30563, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 30590, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 30607, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 30628, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 30649, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 30664, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 30683, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 30702, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 30719, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 30740, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 30761, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 30776, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 30795, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 30814, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 30831, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 30852, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 30873, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 30888, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 30907, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 30926, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 30946, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 30964, 0x00001202 }, /* GL_SPECULAR */ + { 30976, 0x00002402 }, /* GL_SPHERE_MAP */ + { 30990, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 31005, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 31023, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 31040, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 31054, 0x00008580 }, /* GL_SRC0_RGB */ + { 31066, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 31080, 0x00008581 }, /* GL_SRC1_RGB */ + { 31092, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 31106, 0x00008582 }, /* GL_SRC2_RGB */ + { 31118, 0x00000302 }, /* GL_SRC_ALPHA */ + { 31131, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 31153, 0x00000300 }, /* GL_SRC_COLOR */ + { 31166, 0x00008C40 }, /* GL_SRGB */ + { 31174, 0x00008C41 }, /* GL_SRGB8 */ + { 31183, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 31199, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 31213, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 31231, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 31250, 0x000088E6 }, /* GL_STATIC_COPY */ + { 31265, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 31284, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 31299, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 31318, 0x000088E5 }, /* GL_STATIC_READ */ + { 31333, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 31352, 0x00001802 }, /* GL_STENCIL */ + { 31363, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 31385, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 31411, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 31432, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 31457, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 31478, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 31503, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 31535, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 31571, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 31603, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 31639, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 31659, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 31686, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 31712, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 31728, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 31750, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 31773, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 31789, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 31805, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 31822, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 31845, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 31867, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 31889, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 31911, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 31932, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 31959, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 31986, 0x00000B97 }, /* GL_STENCIL_REF */ + { 32001, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 32017, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 32046, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 32068, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 32089, 0x00000C33 }, /* GL_STEREO */ + { 32099, 0x000088E2 }, /* GL_STREAM_COPY */ + { 32114, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 32133, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 32148, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 32167, 0x000088E1 }, /* GL_STREAM_READ */ + { 32182, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 32201, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 32218, 0x000084E7 }, /* GL_SUBTRACT */ + { 32230, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 32246, 0x00002001 }, /* GL_T */ + { 32251, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 32266, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 32285, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 32301, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 32316, 0x00002A27 }, /* GL_T2F_V3F */ + { 32327, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 32346, 0x00002A28 }, /* GL_T4F_V4F */ + { 32357, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 32380, 0x00001702 }, /* GL_TEXTURE */ + { 32391, 0x000084C0 }, /* GL_TEXTURE0 */ + { 32403, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 32419, 0x000084C1 }, /* GL_TEXTURE1 */ + { 32431, 0x000084CA }, /* GL_TEXTURE10 */ + { 32444, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 32461, 0x000084CB }, /* GL_TEXTURE11 */ + { 32474, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 32491, 0x000084CC }, /* GL_TEXTURE12 */ + { 32504, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 32521, 0x000084CD }, /* GL_TEXTURE13 */ + { 32534, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 32551, 0x000084CE }, /* GL_TEXTURE14 */ + { 32564, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 32581, 0x000084CF }, /* GL_TEXTURE15 */ + { 32594, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 32611, 0x000084D0 }, /* GL_TEXTURE16 */ + { 32624, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 32641, 0x000084D1 }, /* GL_TEXTURE17 */ + { 32654, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 32671, 0x000084D2 }, /* GL_TEXTURE18 */ + { 32684, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 32701, 0x000084D3 }, /* GL_TEXTURE19 */ + { 32714, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 32731, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 32747, 0x000084C2 }, /* GL_TEXTURE2 */ + { 32759, 0x000084D4 }, /* GL_TEXTURE20 */ + { 32772, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 32789, 0x000084D5 }, /* GL_TEXTURE21 */ + { 32802, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 32819, 0x000084D6 }, /* GL_TEXTURE22 */ + { 32832, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 32849, 0x000084D7 }, /* GL_TEXTURE23 */ + { 32862, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 32879, 0x000084D8 }, /* GL_TEXTURE24 */ + { 32892, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 32909, 0x000084D9 }, /* GL_TEXTURE25 */ + { 32922, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 32939, 0x000084DA }, /* GL_TEXTURE26 */ + { 32952, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 32969, 0x000084DB }, /* GL_TEXTURE27 */ + { 32982, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 32999, 0x000084DC }, /* GL_TEXTURE28 */ + { 33012, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 33029, 0x000084DD }, /* GL_TEXTURE29 */ + { 33042, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 33059, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 33075, 0x000084C3 }, /* GL_TEXTURE3 */ + { 33087, 0x000084DE }, /* GL_TEXTURE30 */ + { 33100, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 33117, 0x000084DF }, /* GL_TEXTURE31 */ + { 33130, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 33147, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 33163, 0x000084C4 }, /* GL_TEXTURE4 */ + { 33175, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 33191, 0x000084C5 }, /* GL_TEXTURE5 */ + { 33203, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 33219, 0x000084C6 }, /* GL_TEXTURE6 */ + { 33231, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 33247, 0x000084C7 }, /* GL_TEXTURE7 */ + { 33259, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 33275, 0x000084C8 }, /* GL_TEXTURE8 */ + { 33287, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 33303, 0x000084C9 }, /* GL_TEXTURE9 */ + { 33315, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 33331, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 33345, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 33369, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 33383, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 33407, 0x0000806F }, /* GL_TEXTURE_3D */ + { 33421, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 33443, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 33469, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 33491, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 33513, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 33545, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 33567, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 33599, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 33621, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 33649, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 33681, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 33714, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 33746, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 33761, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 33782, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 33807, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 33825, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 33849, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 33880, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 33910, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 33940, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 33975, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 34006, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 34044, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 34071, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 34103, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 34137, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 34161, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 34189, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 34213, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 34241, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 34274, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 34298, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 34320, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 34342, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 34368, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 34402, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 34435, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 34472, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 34500, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 34532, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 34555, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 34593, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 34635, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 34666, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 34694, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 34724, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 34752, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 34772, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 34796, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 34827, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 34862, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 34893, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 34928, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 34959, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 34994, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 35025, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 35060, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 35091, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 35126, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 35157, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 35192, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 35209, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 35231, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 35257, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 35272, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 35293, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 35313, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 35339, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 35359, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 35376, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 35393, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 35410, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 35427, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 35452, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 35474, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 35500, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 35518, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 35544, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 35570, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 35600, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 35627, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 35652, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 35672, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 35696, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 35723, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 35750, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 35777, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 35803, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 35833, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 35855, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 35873, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 35903, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 35931, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 35959, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 35987, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 36008, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 36027, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 36049, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 36068, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 36088, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 36113, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 36137, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 36157, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 36181, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 36201, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 36224, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 36248, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 36273, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 36307, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 36324, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 36342, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 36360, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 36378, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 36398, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 36417, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 36446, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 36463, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 36489, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 36519, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 36551, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 36581, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 36615, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 36631, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 36662, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 36697, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 36725, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 36757, 0x00000004 }, /* GL_TRIANGLES */ + { 36770, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 36786, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 36807, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 36825, 0x00000001 }, /* GL_TRUE */ + { 36833, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 36853, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 36876, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 36896, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 36917, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 36939, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 36961, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 36981, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 37002, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 37019, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 37046, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 37069, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 37085, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 37112, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 37133, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 37157, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 37188, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 37212, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 37240, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 37263, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 37281, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 37311, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 37337, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 37367, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 37393, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 37417, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 37445, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 37473, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 37500, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 37532, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 37563, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 37577, 0x00002A20 }, /* GL_V2F */ + { 37584, 0x00002A21 }, /* GL_V3F */ + { 37591, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 37610, 0x00001F00 }, /* GL_VENDOR */ + { 37620, 0x00001F02 }, /* GL_VERSION */ + { 37631, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 37647, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 37677, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 37708, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 37743, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 37767, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 37788, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 37811, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 37832, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 37859, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 37887, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 37915, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 37943, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 37971, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 37999, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 38027, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 38054, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 38081, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 38108, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 38135, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 38162, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 38189, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 38216, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 38243, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 38270, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 38308, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 38350, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 38381, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 38416, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 38450, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 38488, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 38519, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 38554, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 38582, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 38614, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 38644, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 38678, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 38706, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 38738, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 38758, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 38780, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 38809, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 38830, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 38859, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 38892, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 38924, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 38951, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 38982, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 39012, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 39029, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 39050, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 39077, 0x00000BA2 }, /* GL_VIEWPORT */ + { 39089, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 39105, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 39125, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 39156, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 39191, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 39219, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 39244, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 39271, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 39296, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 39320, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 39339, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 39353, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 39371, 0x00001506 }, /* GL_XOR */ + { 39378, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 39397, 0x00008757 }, /* GL_YCBCR_MESA */ + { 39411, 0x00000000 }, /* GL_ZERO */ + { 39419, 0x00000D16 }, /* GL_ZOOM_X */ + { 39429, 0x00000D17 }, /* GL_ZOOM_Y */ }; -static const unsigned reduced_enums[1319] = +static const unsigned reduced_enums[1321] = { - 469, /* GL_FALSE */ - 683, /* GL_LINES */ - 685, /* GL_LINE_LOOP */ - 692, /* GL_LINE_STRIP */ - 1709, /* GL_TRIANGLES */ - 1712, /* GL_TRIANGLE_STRIP */ - 1710, /* GL_TRIANGLE_FAN */ - 1254, /* GL_QUADS */ - 1256, /* GL_QUAD_STRIP */ - 1142, /* GL_POLYGON */ - 1154, /* GL_POLYGON_STIPPLE_BIT */ - 1103, /* GL_PIXEL_MODE_BIT */ - 670, /* GL_LIGHTING_BIT */ - 497, /* GL_FOG_BIT */ + 471, /* GL_FALSE */ + 685, /* GL_LINES */ + 687, /* GL_LINE_LOOP */ + 694, /* GL_LINE_STRIP */ + 1711, /* GL_TRIANGLES */ + 1714, /* GL_TRIANGLE_STRIP */ + 1712, /* GL_TRIANGLE_FAN */ + 1256, /* GL_QUADS */ + 1258, /* GL_QUAD_STRIP */ + 1144, /* GL_POLYGON */ + 1156, /* GL_POLYGON_STIPPLE_BIT */ + 1105, /* GL_PIXEL_MODE_BIT */ + 672, /* GL_LIGHTING_BIT */ + 499, /* GL_FOG_BIT */ 8, /* GL_ACCUM */ - 702, /* GL_LOAD */ - 1308, /* GL_RETURN */ - 976, /* GL_MULT */ + 704, /* GL_LOAD */ + 1310, /* GL_RETURN */ + 978, /* GL_MULT */ 23, /* GL_ADD */ - 992, /* GL_NEVER */ - 660, /* GL_LESS */ - 459, /* GL_EQUAL */ - 659, /* GL_LEQUAL */ - 583, /* GL_GREATER */ - 1007, /* GL_NOTEQUAL */ - 582, /* GL_GEQUAL */ + 994, /* GL_NEVER */ + 662, /* GL_LESS */ + 461, /* GL_EQUAL */ + 661, /* GL_LEQUAL */ + 585, /* GL_GREATER */ + 1009, /* GL_NOTEQUAL */ + 584, /* GL_GEQUAL */ 46, /* GL_ALWAYS */ - 1448, /* GL_SRC_COLOR */ - 1036, /* GL_ONE_MINUS_SRC_COLOR */ - 1446, /* GL_SRC_ALPHA */ - 1035, /* GL_ONE_MINUS_SRC_ALPHA */ - 438, /* GL_DST_ALPHA */ - 1033, /* GL_ONE_MINUS_DST_ALPHA */ - 439, /* GL_DST_COLOR */ - 1034, /* GL_ONE_MINUS_DST_COLOR */ - 1447, /* GL_SRC_ALPHA_SATURATE */ - 570, /* GL_FRONT_LEFT */ - 571, /* GL_FRONT_RIGHT */ + 1450, /* GL_SRC_COLOR */ + 1038, /* GL_ONE_MINUS_SRC_COLOR */ + 1448, /* GL_SRC_ALPHA */ + 1037, /* GL_ONE_MINUS_SRC_ALPHA */ + 440, /* GL_DST_ALPHA */ + 1035, /* GL_ONE_MINUS_DST_ALPHA */ + 441, /* GL_DST_COLOR */ + 1036, /* GL_ONE_MINUS_DST_COLOR */ + 1449, /* GL_SRC_ALPHA_SATURATE */ + 572, /* GL_FRONT_LEFT */ + 573, /* GL_FRONT_RIGHT */ 68, /* GL_BACK_LEFT */ 69, /* GL_BACK_RIGHT */ - 567, /* GL_FRONT */ + 569, /* GL_FRONT */ 67, /* GL_BACK */ - 658, /* GL_LEFT */ - 1350, /* GL_RIGHT */ - 568, /* GL_FRONT_AND_BACK */ + 660, /* GL_LEFT */ + 1352, /* GL_RIGHT */ + 570, /* GL_FRONT_AND_BACK */ 62, /* GL_AUX0 */ 63, /* GL_AUX1 */ 64, /* GL_AUX2 */ 65, /* GL_AUX3 */ - 649, /* GL_INVALID_ENUM */ - 653, /* GL_INVALID_VALUE */ - 652, /* GL_INVALID_OPERATION */ - 1453, /* GL_STACK_OVERFLOW */ - 1454, /* GL_STACK_UNDERFLOW */ - 1061, /* GL_OUT_OF_MEMORY */ - 650, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + 651, /* GL_INVALID_ENUM */ + 655, /* GL_INVALID_VALUE */ + 654, /* GL_INVALID_OPERATION */ + 1455, /* GL_STACK_OVERFLOW */ + 1456, /* GL_STACK_UNDERFLOW */ + 1063, /* GL_OUT_OF_MEMORY */ + 652, /* GL_INVALID_FRAMEBUFFER_OPERATION */ 0, /* GL_2D */ 2, /* GL_3D */ 3, /* GL_3D_COLOR */ 4, /* GL_3D_COLOR_TEXTURE */ 6, /* GL_4D_COLOR_TEXTURE */ - 1081, /* GL_PASS_THROUGH_TOKEN */ - 1141, /* GL_POINT_TOKEN */ - 693, /* GL_LINE_TOKEN */ - 1155, /* GL_POLYGON_TOKEN */ + 1083, /* GL_PASS_THROUGH_TOKEN */ + 1143, /* GL_POINT_TOKEN */ + 695, /* GL_LINE_TOKEN */ + 1157, /* GL_POLYGON_TOKEN */ 73, /* GL_BITMAP_TOKEN */ - 437, /* GL_DRAW_PIXEL_TOKEN */ + 439, /* GL_DRAW_PIXEL_TOKEN */ 297, /* GL_COPY_PIXEL_TOKEN */ - 686, /* GL_LINE_RESET_TOKEN */ - 462, /* GL_EXP */ - 463, /* GL_EXP2 */ - 331, /* GL_CW */ + 688, /* GL_LINE_RESET_TOKEN */ + 464, /* GL_EXP */ + 465, /* GL_EXP2 */ + 333, /* GL_CW */ 122, /* GL_CCW */ 143, /* GL_COEFF */ - 1058, /* GL_ORDER */ - 375, /* GL_DOMAIN */ - 305, /* GL_CURRENT_COLOR */ - 308, /* GL_CURRENT_INDEX */ - 314, /* GL_CURRENT_NORMAL */ - 327, /* GL_CURRENT_TEXTURE_COORDS */ - 319, /* GL_CURRENT_RASTER_COLOR */ - 321, /* GL_CURRENT_RASTER_INDEX */ - 325, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - 322, /* GL_CURRENT_RASTER_POSITION */ - 323, /* GL_CURRENT_RASTER_POSITION_VALID */ - 320, /* GL_CURRENT_RASTER_DISTANCE */ - 1134, /* GL_POINT_SMOOTH */ - 1123, /* GL_POINT_SIZE */ - 1133, /* GL_POINT_SIZE_RANGE */ - 1124, /* GL_POINT_SIZE_GRANULARITY */ - 687, /* GL_LINE_SMOOTH */ - 694, /* GL_LINE_WIDTH */ - 696, /* GL_LINE_WIDTH_RANGE */ - 695, /* GL_LINE_WIDTH_GRANULARITY */ - 689, /* GL_LINE_STIPPLE */ - 690, /* GL_LINE_STIPPLE_PATTERN */ - 691, /* GL_LINE_STIPPLE_REPEAT */ - 701, /* GL_LIST_MODE */ - 860, /* GL_MAX_LIST_NESTING */ - 698, /* GL_LIST_BASE */ - 700, /* GL_LIST_INDEX */ - 1144, /* GL_POLYGON_MODE */ - 1151, /* GL_POLYGON_SMOOTH */ - 1153, /* GL_POLYGON_STIPPLE */ - 448, /* GL_EDGE_FLAG */ - 298, /* GL_CULL_FACE */ - 299, /* GL_CULL_FACE_MODE */ - 569, /* GL_FRONT_FACE */ - 669, /* GL_LIGHTING */ - 674, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 675, /* GL_LIGHT_MODEL_TWO_SIDE */ - 671, /* GL_LIGHT_MODEL_AMBIENT */ - 1396, /* GL_SHADE_MODEL */ + 1060, /* GL_ORDER */ + 377, /* GL_DOMAIN */ + 307, /* GL_CURRENT_COLOR */ + 310, /* GL_CURRENT_INDEX */ + 316, /* GL_CURRENT_NORMAL */ + 329, /* GL_CURRENT_TEXTURE_COORDS */ + 321, /* GL_CURRENT_RASTER_COLOR */ + 323, /* GL_CURRENT_RASTER_INDEX */ + 327, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 324, /* GL_CURRENT_RASTER_POSITION */ + 325, /* GL_CURRENT_RASTER_POSITION_VALID */ + 322, /* GL_CURRENT_RASTER_DISTANCE */ + 1136, /* GL_POINT_SMOOTH */ + 1125, /* GL_POINT_SIZE */ + 1135, /* GL_POINT_SIZE_RANGE */ + 1126, /* GL_POINT_SIZE_GRANULARITY */ + 689, /* GL_LINE_SMOOTH */ + 696, /* GL_LINE_WIDTH */ + 698, /* GL_LINE_WIDTH_RANGE */ + 697, /* GL_LINE_WIDTH_GRANULARITY */ + 691, /* GL_LINE_STIPPLE */ + 692, /* GL_LINE_STIPPLE_PATTERN */ + 693, /* GL_LINE_STIPPLE_REPEAT */ + 703, /* GL_LIST_MODE */ + 862, /* GL_MAX_LIST_NESTING */ + 700, /* GL_LIST_BASE */ + 702, /* GL_LIST_INDEX */ + 1146, /* GL_POLYGON_MODE */ + 1153, /* GL_POLYGON_SMOOTH */ + 1155, /* GL_POLYGON_STIPPLE */ + 450, /* GL_EDGE_FLAG */ + 300, /* GL_CULL_FACE */ + 301, /* GL_CULL_FACE_MODE */ + 571, /* GL_FRONT_FACE */ + 671, /* GL_LIGHTING */ + 676, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 677, /* GL_LIGHT_MODEL_TWO_SIDE */ + 673, /* GL_LIGHT_MODEL_AMBIENT */ + 1398, /* GL_SHADE_MODEL */ 190, /* GL_COLOR_MATERIAL_FACE */ 191, /* GL_COLOR_MATERIAL_PARAMETER */ 189, /* GL_COLOR_MATERIAL */ - 496, /* GL_FOG */ - 518, /* GL_FOG_INDEX */ - 514, /* GL_FOG_DENSITY */ - 522, /* GL_FOG_START */ - 516, /* GL_FOG_END */ - 519, /* GL_FOG_MODE */ - 498, /* GL_FOG_COLOR */ - 362, /* GL_DEPTH_RANGE */ - 369, /* GL_DEPTH_TEST */ - 372, /* GL_DEPTH_WRITEMASK */ - 350, /* GL_DEPTH_CLEAR_VALUE */ - 361, /* GL_DEPTH_FUNC */ + 498, /* GL_FOG */ + 520, /* GL_FOG_INDEX */ + 516, /* GL_FOG_DENSITY */ + 524, /* GL_FOG_START */ + 518, /* GL_FOG_END */ + 521, /* GL_FOG_MODE */ + 500, /* GL_FOG_COLOR */ + 364, /* GL_DEPTH_RANGE */ + 371, /* GL_DEPTH_TEST */ + 374, /* GL_DEPTH_WRITEMASK */ + 352, /* GL_DEPTH_CLEAR_VALUE */ + 363, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1489, /* GL_STENCIL_TEST */ - 1477, /* GL_STENCIL_CLEAR_VALUE */ - 1479, /* GL_STENCIL_FUNC */ - 1491, /* GL_STENCIL_VALUE_MASK */ - 1478, /* GL_STENCIL_FAIL */ - 1486, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1487, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1488, /* GL_STENCIL_REF */ - 1492, /* GL_STENCIL_WRITEMASK */ - 829, /* GL_MATRIX_MODE */ - 997, /* GL_NORMALIZE */ - 1801, /* GL_VIEWPORT */ - 971, /* GL_MODELVIEW_STACK_DEPTH */ - 1234, /* GL_PROJECTION_STACK_DEPTH */ - 1687, /* GL_TEXTURE_STACK_DEPTH */ - 969, /* GL_MODELVIEW_MATRIX */ - 1233, /* GL_PROJECTION_MATRIX */ - 1672, /* GL_TEXTURE_MATRIX */ + 1491, /* GL_STENCIL_TEST */ + 1479, /* GL_STENCIL_CLEAR_VALUE */ + 1481, /* GL_STENCIL_FUNC */ + 1493, /* GL_STENCIL_VALUE_MASK */ + 1480, /* GL_STENCIL_FAIL */ + 1488, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1489, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1490, /* GL_STENCIL_REF */ + 1494, /* GL_STENCIL_WRITEMASK */ + 831, /* GL_MATRIX_MODE */ + 999, /* GL_NORMALIZE */ + 1803, /* GL_VIEWPORT */ + 973, /* GL_MODELVIEW_STACK_DEPTH */ + 1236, /* GL_PROJECTION_STACK_DEPTH */ + 1689, /* GL_TEXTURE_STACK_DEPTH */ + 971, /* GL_MODELVIEW_MATRIX */ + 1235, /* GL_PROJECTION_MATRIX */ + 1674, /* GL_TEXTURE_MATRIX */ 60, /* GL_ATTRIB_STACK_DEPTH */ 133, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ 44, /* GL_ALPHA_TEST_FUNC */ 45, /* GL_ALPHA_TEST_REF */ - 374, /* GL_DITHER */ + 376, /* GL_DITHER */ 77, /* GL_BLEND_DST */ 86, /* GL_BLEND_SRC */ 74, /* GL_BLEND */ - 704, /* GL_LOGIC_OP_MODE */ - 623, /* GL_INDEX_LOGIC_OP */ + 706, /* GL_LOGIC_OP_MODE */ + 625, /* GL_INDEX_LOGIC_OP */ 188, /* GL_COLOR_LOGIC_OP */ 66, /* GL_AUX_BUFFERS */ - 385, /* GL_DRAW_BUFFER */ - 1266, /* GL_READ_BUFFER */ - 1377, /* GL_SCISSOR_BOX */ - 1378, /* GL_SCISSOR_TEST */ - 622, /* GL_INDEX_CLEAR_VALUE */ - 627, /* GL_INDEX_WRITEMASK */ + 387, /* GL_DRAW_BUFFER */ + 1268, /* GL_READ_BUFFER */ + 1379, /* GL_SCISSOR_BOX */ + 1380, /* GL_SCISSOR_TEST */ + 624, /* GL_INDEX_CLEAR_VALUE */ + 629, /* GL_INDEX_WRITEMASK */ 185, /* GL_COLOR_CLEAR_VALUE */ 227, /* GL_COLOR_WRITEMASK */ - 624, /* GL_INDEX_MODE */ - 1343, /* GL_RGBA_MODE */ - 384, /* GL_DOUBLEBUFFER */ - 1493, /* GL_STEREO */ - 1301, /* GL_RENDER_MODE */ - 1082, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1135, /* GL_POINT_SMOOTH_HINT */ - 688, /* GL_LINE_SMOOTH_HINT */ - 1152, /* GL_POLYGON_SMOOTH_HINT */ - 517, /* GL_FOG_HINT */ - 1653, /* GL_TEXTURE_GEN_S */ - 1654, /* GL_TEXTURE_GEN_T */ - 1652, /* GL_TEXTURE_GEN_R */ - 1651, /* GL_TEXTURE_GEN_Q */ - 1095, /* GL_PIXEL_MAP_I_TO_I */ - 1101, /* GL_PIXEL_MAP_S_TO_S */ - 1097, /* GL_PIXEL_MAP_I_TO_R */ - 1093, /* GL_PIXEL_MAP_I_TO_G */ - 1091, /* GL_PIXEL_MAP_I_TO_B */ - 1089, /* GL_PIXEL_MAP_I_TO_A */ - 1099, /* GL_PIXEL_MAP_R_TO_R */ - 1087, /* GL_PIXEL_MAP_G_TO_G */ - 1085, /* GL_PIXEL_MAP_B_TO_B */ - 1083, /* GL_PIXEL_MAP_A_TO_A */ - 1096, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1102, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1098, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1094, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1092, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1090, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1100, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1088, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1086, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1084, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1721, /* GL_UNPACK_SWAP_BYTES */ - 1716, /* GL_UNPACK_LSB_FIRST */ - 1717, /* GL_UNPACK_ROW_LENGTH */ - 1720, /* GL_UNPACK_SKIP_ROWS */ - 1719, /* GL_UNPACK_SKIP_PIXELS */ - 1714, /* GL_UNPACK_ALIGNMENT */ - 1070, /* GL_PACK_SWAP_BYTES */ - 1065, /* GL_PACK_LSB_FIRST */ - 1066, /* GL_PACK_ROW_LENGTH */ - 1069, /* GL_PACK_SKIP_ROWS */ - 1068, /* GL_PACK_SKIP_PIXELS */ - 1062, /* GL_PACK_ALIGNMENT */ - 782, /* GL_MAP_COLOR */ - 783, /* GL_MAP_STENCIL */ - 626, /* GL_INDEX_SHIFT */ - 625, /* GL_INDEX_OFFSET */ - 1279, /* GL_RED_SCALE */ - 1277, /* GL_RED_BIAS */ - 1818, /* GL_ZOOM_X */ - 1819, /* GL_ZOOM_Y */ - 587, /* GL_GREEN_SCALE */ - 585, /* GL_GREEN_BIAS */ + 626, /* GL_INDEX_MODE */ + 1345, /* GL_RGBA_MODE */ + 386, /* GL_DOUBLEBUFFER */ + 1495, /* GL_STEREO */ + 1303, /* GL_RENDER_MODE */ + 1084, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1137, /* GL_POINT_SMOOTH_HINT */ + 690, /* GL_LINE_SMOOTH_HINT */ + 1154, /* GL_POLYGON_SMOOTH_HINT */ + 519, /* GL_FOG_HINT */ + 1655, /* GL_TEXTURE_GEN_S */ + 1656, /* GL_TEXTURE_GEN_T */ + 1654, /* GL_TEXTURE_GEN_R */ + 1653, /* GL_TEXTURE_GEN_Q */ + 1097, /* GL_PIXEL_MAP_I_TO_I */ + 1103, /* GL_PIXEL_MAP_S_TO_S */ + 1099, /* GL_PIXEL_MAP_I_TO_R */ + 1095, /* GL_PIXEL_MAP_I_TO_G */ + 1093, /* GL_PIXEL_MAP_I_TO_B */ + 1091, /* GL_PIXEL_MAP_I_TO_A */ + 1101, /* GL_PIXEL_MAP_R_TO_R */ + 1089, /* GL_PIXEL_MAP_G_TO_G */ + 1087, /* GL_PIXEL_MAP_B_TO_B */ + 1085, /* GL_PIXEL_MAP_A_TO_A */ + 1098, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1104, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1100, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1096, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1094, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1092, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1102, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1090, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1088, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1086, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 1723, /* GL_UNPACK_SWAP_BYTES */ + 1718, /* GL_UNPACK_LSB_FIRST */ + 1719, /* GL_UNPACK_ROW_LENGTH */ + 1722, /* GL_UNPACK_SKIP_ROWS */ + 1721, /* GL_UNPACK_SKIP_PIXELS */ + 1716, /* GL_UNPACK_ALIGNMENT */ + 1072, /* GL_PACK_SWAP_BYTES */ + 1067, /* GL_PACK_LSB_FIRST */ + 1068, /* GL_PACK_ROW_LENGTH */ + 1071, /* GL_PACK_SKIP_ROWS */ + 1070, /* GL_PACK_SKIP_PIXELS */ + 1064, /* GL_PACK_ALIGNMENT */ + 784, /* GL_MAP_COLOR */ + 785, /* GL_MAP_STENCIL */ + 628, /* GL_INDEX_SHIFT */ + 627, /* GL_INDEX_OFFSET */ + 1281, /* GL_RED_SCALE */ + 1279, /* GL_RED_BIAS */ + 1820, /* GL_ZOOM_X */ + 1821, /* GL_ZOOM_Y */ + 589, /* GL_GREEN_SCALE */ + 587, /* GL_GREEN_BIAS */ 92, /* GL_BLUE_SCALE */ 90, /* GL_BLUE_BIAS */ 42, /* GL_ALPHA_SCALE */ 40, /* GL_ALPHA_BIAS */ - 363, /* GL_DEPTH_SCALE */ - 344, /* GL_DEPTH_BIAS */ - 855, /* GL_MAX_EVAL_ORDER */ - 859, /* GL_MAX_LIGHTS */ - 838, /* GL_MAX_CLIP_PLANES */ - 904, /* GL_MAX_TEXTURE_SIZE */ - 865, /* GL_MAX_PIXEL_MAP_TABLE */ - 834, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 862, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 863, /* GL_MAX_NAME_STACK_DEPTH */ - 891, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 905, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 919, /* GL_MAX_VIEWPORT_DIMS */ - 835, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1500, /* GL_SUBPIXEL_BITS */ - 621, /* GL_INDEX_BITS */ - 1278, /* GL_RED_BITS */ - 586, /* GL_GREEN_BITS */ + 365, /* GL_DEPTH_SCALE */ + 346, /* GL_DEPTH_BIAS */ + 857, /* GL_MAX_EVAL_ORDER */ + 861, /* GL_MAX_LIGHTS */ + 840, /* GL_MAX_CLIP_PLANES */ + 906, /* GL_MAX_TEXTURE_SIZE */ + 867, /* GL_MAX_PIXEL_MAP_TABLE */ + 836, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 864, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 865, /* GL_MAX_NAME_STACK_DEPTH */ + 893, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 907, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 921, /* GL_MAX_VIEWPORT_DIMS */ + 837, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1502, /* GL_SUBPIXEL_BITS */ + 623, /* GL_INDEX_BITS */ + 1280, /* GL_RED_BITS */ + 588, /* GL_GREEN_BITS */ 91, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ - 345, /* GL_DEPTH_BITS */ - 1475, /* GL_STENCIL_BITS */ + 347, /* GL_DEPTH_BITS */ + 1477, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ 9, /* GL_ACCUM_ALPHA_BITS */ - 985, /* GL_NAME_STACK_DEPTH */ + 987, /* GL_NAME_STACK_DEPTH */ 61, /* GL_AUTO_NORMAL */ - 728, /* GL_MAP1_COLOR_4 */ - 731, /* GL_MAP1_INDEX */ - 732, /* GL_MAP1_NORMAL */ - 733, /* GL_MAP1_TEXTURE_COORD_1 */ - 734, /* GL_MAP1_TEXTURE_COORD_2 */ - 735, /* GL_MAP1_TEXTURE_COORD_3 */ - 736, /* GL_MAP1_TEXTURE_COORD_4 */ - 737, /* GL_MAP1_VERTEX_3 */ - 738, /* GL_MAP1_VERTEX_4 */ - 755, /* GL_MAP2_COLOR_4 */ - 758, /* GL_MAP2_INDEX */ - 759, /* GL_MAP2_NORMAL */ - 760, /* GL_MAP2_TEXTURE_COORD_1 */ - 761, /* GL_MAP2_TEXTURE_COORD_2 */ - 762, /* GL_MAP2_TEXTURE_COORD_3 */ - 763, /* GL_MAP2_TEXTURE_COORD_4 */ - 764, /* GL_MAP2_VERTEX_3 */ - 765, /* GL_MAP2_VERTEX_4 */ - 729, /* GL_MAP1_GRID_DOMAIN */ - 730, /* GL_MAP1_GRID_SEGMENTS */ - 756, /* GL_MAP2_GRID_DOMAIN */ - 757, /* GL_MAP2_GRID_SEGMENTS */ - 1577, /* GL_TEXTURE_1D */ - 1579, /* GL_TEXTURE_2D */ - 472, /* GL_FEEDBACK_BUFFER_POINTER */ - 473, /* GL_FEEDBACK_BUFFER_SIZE */ - 474, /* GL_FEEDBACK_BUFFER_TYPE */ - 1387, /* GL_SELECTION_BUFFER_POINTER */ - 1388, /* GL_SELECTION_BUFFER_SIZE */ - 1691, /* GL_TEXTURE_WIDTH */ - 1658, /* GL_TEXTURE_HEIGHT */ - 1614, /* GL_TEXTURE_COMPONENTS */ - 1598, /* GL_TEXTURE_BORDER_COLOR */ - 1597, /* GL_TEXTURE_BORDER */ - 376, /* GL_DONT_CARE */ - 470, /* GL_FASTEST */ - 993, /* GL_NICEST */ + 730, /* GL_MAP1_COLOR_4 */ + 733, /* GL_MAP1_INDEX */ + 734, /* GL_MAP1_NORMAL */ + 735, /* GL_MAP1_TEXTURE_COORD_1 */ + 736, /* GL_MAP1_TEXTURE_COORD_2 */ + 737, /* GL_MAP1_TEXTURE_COORD_3 */ + 738, /* GL_MAP1_TEXTURE_COORD_4 */ + 739, /* GL_MAP1_VERTEX_3 */ + 740, /* GL_MAP1_VERTEX_4 */ + 757, /* GL_MAP2_COLOR_4 */ + 760, /* GL_MAP2_INDEX */ + 761, /* GL_MAP2_NORMAL */ + 762, /* GL_MAP2_TEXTURE_COORD_1 */ + 763, /* GL_MAP2_TEXTURE_COORD_2 */ + 764, /* GL_MAP2_TEXTURE_COORD_3 */ + 765, /* GL_MAP2_TEXTURE_COORD_4 */ + 766, /* GL_MAP2_VERTEX_3 */ + 767, /* GL_MAP2_VERTEX_4 */ + 731, /* GL_MAP1_GRID_DOMAIN */ + 732, /* GL_MAP1_GRID_SEGMENTS */ + 758, /* GL_MAP2_GRID_DOMAIN */ + 759, /* GL_MAP2_GRID_SEGMENTS */ + 1579, /* GL_TEXTURE_1D */ + 1581, /* GL_TEXTURE_2D */ + 474, /* GL_FEEDBACK_BUFFER_POINTER */ + 475, /* GL_FEEDBACK_BUFFER_SIZE */ + 476, /* GL_FEEDBACK_BUFFER_TYPE */ + 1389, /* GL_SELECTION_BUFFER_POINTER */ + 1390, /* GL_SELECTION_BUFFER_SIZE */ + 1693, /* GL_TEXTURE_WIDTH */ + 1660, /* GL_TEXTURE_HEIGHT */ + 1616, /* GL_TEXTURE_COMPONENTS */ + 1600, /* GL_TEXTURE_BORDER_COLOR */ + 1599, /* GL_TEXTURE_BORDER */ + 378, /* GL_DONT_CARE */ + 472, /* GL_FASTEST */ + 995, /* GL_NICEST */ 47, /* GL_AMBIENT */ - 373, /* GL_DIFFUSE */ - 1435, /* GL_SPECULAR */ - 1156, /* GL_POSITION */ - 1438, /* GL_SPOT_DIRECTION */ - 1439, /* GL_SPOT_EXPONENT */ - 1437, /* GL_SPOT_CUTOFF */ + 375, /* GL_DIFFUSE */ + 1437, /* GL_SPECULAR */ + 1158, /* GL_POSITION */ + 1440, /* GL_SPOT_DIRECTION */ + 1441, /* GL_SPOT_EXPONENT */ + 1439, /* GL_SPOT_CUTOFF */ 271, /* GL_CONSTANT_ATTENUATION */ - 678, /* GL_LINEAR_ATTENUATION */ - 1253, /* GL_QUADRATIC_ATTENUATION */ + 680, /* GL_LINEAR_ATTENUATION */ + 1255, /* GL_QUADRATIC_ATTENUATION */ 241, /* GL_COMPILE */ 242, /* GL_COMPILE_AND_EXECUTE */ 117, /* GL_BYTE */ - 1722, /* GL_UNSIGNED_BYTE */ - 1401, /* GL_SHORT */ - 1733, /* GL_UNSIGNED_SHORT */ - 629, /* GL_INT */ - 1725, /* GL_UNSIGNED_INT */ - 477, /* GL_FLOAT */ + 1724, /* GL_UNSIGNED_BYTE */ + 1403, /* GL_SHORT */ + 1735, /* GL_UNSIGNED_SHORT */ + 631, /* GL_INT */ + 1727, /* GL_UNSIGNED_INT */ + 479, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ 7, /* GL_4_BYTES */ - 383, /* GL_DOUBLE */ + 385, /* GL_DOUBLE */ 129, /* GL_CLEAR */ 49, /* GL_AND */ 51, /* GL_AND_REVERSE */ 295, /* GL_COPY */ 50, /* GL_AND_INVERTED */ - 995, /* GL_NOOP */ - 1814, /* GL_XOR */ - 1057, /* GL_OR */ - 996, /* GL_NOR */ - 460, /* GL_EQUIV */ - 656, /* GL_INVERT */ - 1060, /* GL_OR_REVERSE */ + 997, /* GL_NOOP */ + 1816, /* GL_XOR */ + 1059, /* GL_OR */ + 998, /* GL_NOR */ + 462, /* GL_EQUIV */ + 658, /* GL_INVERT */ + 1062, /* GL_OR_REVERSE */ 296, /* GL_COPY_INVERTED */ - 1059, /* GL_OR_INVERTED */ - 986, /* GL_NAND */ - 1392, /* GL_SET */ - 457, /* GL_EMISSION */ - 1400, /* GL_SHININESS */ + 1061, /* GL_OR_INVERTED */ + 988, /* GL_NAND */ + 1394, /* GL_SET */ + 459, /* GL_EMISSION */ + 1402, /* GL_SHININESS */ 48, /* GL_AMBIENT_AND_DIFFUSE */ 187, /* GL_COLOR_INDEXES */ - 936, /* GL_MODELVIEW */ - 1232, /* GL_PROJECTION */ - 1512, /* GL_TEXTURE */ + 938, /* GL_MODELVIEW */ + 1234, /* GL_PROJECTION */ + 1514, /* GL_TEXTURE */ 144, /* GL_COLOR */ - 340, /* GL_DEPTH */ - 1461, /* GL_STENCIL */ + 342, /* GL_DEPTH */ + 1463, /* GL_STENCIL */ 186, /* GL_COLOR_INDEX */ - 1480, /* GL_STENCIL_INDEX */ - 351, /* GL_DEPTH_COMPONENT */ - 1274, /* GL_RED */ - 584, /* GL_GREEN */ + 1482, /* GL_STENCIL_INDEX */ + 353, /* GL_DEPTH_COMPONENT */ + 1276, /* GL_RED */ + 586, /* GL_GREEN */ 89, /* GL_BLUE */ 31, /* GL_ALPHA */ - 1309, /* GL_RGB */ - 1328, /* GL_RGBA */ - 706, /* GL_LUMINANCE */ - 727, /* GL_LUMINANCE_ALPHA */ + 1311, /* GL_RGB */ + 1330, /* GL_RGBA */ + 708, /* GL_LUMINANCE */ + 729, /* GL_LUMINANCE_ALPHA */ 72, /* GL_BITMAP */ - 1112, /* GL_POINT */ - 676, /* GL_LINE */ - 475, /* GL_FILL */ - 1283, /* GL_RENDER */ - 471, /* GL_FEEDBACK */ - 1386, /* GL_SELECT */ - 476, /* GL_FLAT */ - 1410, /* GL_SMOOTH */ - 657, /* GL_KEEP */ - 1303, /* GL_REPLACE */ - 611, /* GL_INCR */ - 336, /* GL_DECR */ - 1748, /* GL_VENDOR */ - 1300, /* GL_RENDERER */ - 1749, /* GL_VERSION */ - 464, /* GL_EXTENSIONS */ - 1351, /* GL_S */ - 1503, /* GL_T */ - 1263, /* GL_R */ - 1252, /* GL_Q */ - 972, /* GL_MODULATE */ - 335, /* GL_DECAL */ - 1648, /* GL_TEXTURE_ENV_MODE */ - 1647, /* GL_TEXTURE_ENV_COLOR */ - 1646, /* GL_TEXTURE_ENV */ - 465, /* GL_EYE_LINEAR */ - 1019, /* GL_OBJECT_LINEAR */ - 1436, /* GL_SPHERE_MAP */ - 1650, /* GL_TEXTURE_GEN_MODE */ - 1021, /* GL_OBJECT_PLANE */ - 466, /* GL_EYE_PLANE */ - 987, /* GL_NEAREST */ - 677, /* GL_LINEAR */ - 991, /* GL_NEAREST_MIPMAP_NEAREST */ - 682, /* GL_LINEAR_MIPMAP_NEAREST */ - 990, /* GL_NEAREST_MIPMAP_LINEAR */ - 681, /* GL_LINEAR_MIPMAP_LINEAR */ - 1671, /* GL_TEXTURE_MAG_FILTER */ - 1679, /* GL_TEXTURE_MIN_FILTER */ - 1693, /* GL_TEXTURE_WRAP_S */ - 1694, /* GL_TEXTURE_WRAP_T */ + 1114, /* GL_POINT */ + 678, /* GL_LINE */ + 477, /* GL_FILL */ + 1285, /* GL_RENDER */ + 473, /* GL_FEEDBACK */ + 1388, /* GL_SELECT */ + 478, /* GL_FLAT */ + 1412, /* GL_SMOOTH */ + 659, /* GL_KEEP */ + 1305, /* GL_REPLACE */ + 613, /* GL_INCR */ + 338, /* GL_DECR */ + 1750, /* GL_VENDOR */ + 1302, /* GL_RENDERER */ + 1751, /* GL_VERSION */ + 466, /* GL_EXTENSIONS */ + 1353, /* GL_S */ + 1505, /* GL_T */ + 1265, /* GL_R */ + 1254, /* GL_Q */ + 974, /* GL_MODULATE */ + 337, /* GL_DECAL */ + 1650, /* GL_TEXTURE_ENV_MODE */ + 1649, /* GL_TEXTURE_ENV_COLOR */ + 1648, /* GL_TEXTURE_ENV */ + 467, /* GL_EYE_LINEAR */ + 1021, /* GL_OBJECT_LINEAR */ + 1438, /* GL_SPHERE_MAP */ + 1652, /* GL_TEXTURE_GEN_MODE */ + 1023, /* GL_OBJECT_PLANE */ + 468, /* GL_EYE_PLANE */ + 989, /* GL_NEAREST */ + 679, /* GL_LINEAR */ + 993, /* GL_NEAREST_MIPMAP_NEAREST */ + 684, /* GL_LINEAR_MIPMAP_NEAREST */ + 992, /* GL_NEAREST_MIPMAP_LINEAR */ + 683, /* GL_LINEAR_MIPMAP_LINEAR */ + 1673, /* GL_TEXTURE_MAG_FILTER */ + 1681, /* GL_TEXTURE_MIN_FILTER */ + 1695, /* GL_TEXTURE_WRAP_S */ + 1696, /* GL_TEXTURE_WRAP_T */ 123, /* GL_CLAMP */ - 1302, /* GL_REPEAT */ - 1150, /* GL_POLYGON_OFFSET_UNITS */ - 1149, /* GL_POLYGON_OFFSET_POINT */ - 1148, /* GL_POLYGON_OFFSET_LINE */ - 1264, /* GL_R3_G3_B2 */ - 1745, /* GL_V2F */ - 1746, /* GL_V3F */ + 1304, /* GL_REPEAT */ + 1152, /* GL_POLYGON_OFFSET_UNITS */ + 1151, /* GL_POLYGON_OFFSET_POINT */ + 1150, /* GL_POLYGON_OFFSET_LINE */ + 1266, /* GL_R3_G3_B2 */ + 1747, /* GL_V2F */ + 1748, /* GL_V3F */ 120, /* GL_C4UB_V2F */ 121, /* GL_C4UB_V3F */ 118, /* GL_C3F_V3F */ - 984, /* GL_N3F_V3F */ + 986, /* GL_N3F_V3F */ 119, /* GL_C4F_N3F_V3F */ - 1508, /* GL_T2F_V3F */ - 1510, /* GL_T4F_V4F */ - 1506, /* GL_T2F_C4UB_V3F */ - 1504, /* GL_T2F_C3F_V3F */ - 1507, /* GL_T2F_N3F_V3F */ - 1505, /* GL_T2F_C4F_N3F_V3F */ - 1509, /* GL_T4F_C4F_N3F_V4F */ + 1510, /* GL_T2F_V3F */ + 1512, /* GL_T4F_V4F */ + 1508, /* GL_T2F_C4UB_V3F */ + 1506, /* GL_T2F_C3F_V3F */ + 1509, /* GL_T2F_N3F_V3F */ + 1507, /* GL_T2F_C4F_N3F_V3F */ + 1511, /* GL_T4F_C4F_N3F_V4F */ 136, /* GL_CLIP_PLANE0 */ 137, /* GL_CLIP_PLANE1 */ 138, /* GL_CLIP_PLANE2 */ 139, /* GL_CLIP_PLANE3 */ 140, /* GL_CLIP_PLANE4 */ 141, /* GL_CLIP_PLANE5 */ - 661, /* GL_LIGHT0 */ - 662, /* GL_LIGHT1 */ - 663, /* GL_LIGHT2 */ - 664, /* GL_LIGHT3 */ - 665, /* GL_LIGHT4 */ - 666, /* GL_LIGHT5 */ - 667, /* GL_LIGHT6 */ - 668, /* GL_LIGHT7 */ - 588, /* GL_HINT_BIT */ + 663, /* GL_LIGHT0 */ + 664, /* GL_LIGHT1 */ + 665, /* GL_LIGHT2 */ + 666, /* GL_LIGHT3 */ + 667, /* GL_LIGHT4 */ + 668, /* GL_LIGHT5 */ + 669, /* GL_LIGHT6 */ + 670, /* GL_LIGHT7 */ + 590, /* GL_HINT_BIT */ 273, /* GL_CONSTANT_COLOR */ - 1031, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 1033, /* GL_ONE_MINUS_CONSTANT_COLOR */ 268, /* GL_CONSTANT_ALPHA */ - 1029, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 1031, /* GL_ONE_MINUS_CONSTANT_ALPHA */ 75, /* GL_BLEND_COLOR */ - 572, /* GL_FUNC_ADD */ - 920, /* GL_MIN */ - 831, /* GL_MAX */ + 574, /* GL_FUNC_ADD */ + 922, /* GL_MIN */ + 833, /* GL_MAX */ 80, /* GL_BLEND_EQUATION */ - 576, /* GL_FUNC_SUBTRACT */ - 574, /* GL_FUNC_REVERSE_SUBTRACT */ + 578, /* GL_FUNC_SUBTRACT */ + 576, /* GL_FUNC_REVERSE_SUBTRACT */ 276, /* GL_CONVOLUTION_1D */ 277, /* GL_CONVOLUTION_2D */ - 1389, /* GL_SEPARABLE_2D */ + 1391, /* GL_SEPARABLE_2D */ 280, /* GL_CONVOLUTION_BORDER_MODE */ 284, /* GL_CONVOLUTION_FILTER_SCALE */ 282, /* GL_CONVOLUTION_FILTER_BIAS */ - 1275, /* GL_REDUCE */ + 1277, /* GL_REDUCE */ 286, /* GL_CONVOLUTION_FORMAT */ 290, /* GL_CONVOLUTION_WIDTH */ 288, /* GL_CONVOLUTION_HEIGHT */ - 846, /* GL_MAX_CONVOLUTION_WIDTH */ - 844, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1189, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1185, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1180, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1176, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1187, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1183, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1178, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1174, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 589, /* GL_HISTOGRAM */ - 1236, /* GL_PROXY_HISTOGRAM */ - 605, /* GL_HISTOGRAM_WIDTH */ - 595, /* GL_HISTOGRAM_FORMAT */ - 601, /* GL_HISTOGRAM_RED_SIZE */ - 597, /* GL_HISTOGRAM_GREEN_SIZE */ - 592, /* GL_HISTOGRAM_BLUE_SIZE */ - 590, /* GL_HISTOGRAM_ALPHA_SIZE */ - 599, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 603, /* GL_HISTOGRAM_SINK */ - 921, /* GL_MINMAX */ - 923, /* GL_MINMAX_FORMAT */ - 925, /* GL_MINMAX_SINK */ - 1511, /* GL_TABLE_TOO_LARGE_EXT */ - 1724, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1735, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1737, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1730, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1726, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1147, /* GL_POLYGON_OFFSET_FILL */ - 1146, /* GL_POLYGON_OFFSET_FACTOR */ - 1145, /* GL_POLYGON_OFFSET_BIAS */ - 1306, /* GL_RESCALE_NORMAL */ + 848, /* GL_MAX_CONVOLUTION_WIDTH */ + 846, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1191, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1187, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1182, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1178, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1189, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1185, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1180, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1176, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 591, /* GL_HISTOGRAM */ + 1238, /* GL_PROXY_HISTOGRAM */ + 607, /* GL_HISTOGRAM_WIDTH */ + 597, /* GL_HISTOGRAM_FORMAT */ + 603, /* GL_HISTOGRAM_RED_SIZE */ + 599, /* GL_HISTOGRAM_GREEN_SIZE */ + 594, /* GL_HISTOGRAM_BLUE_SIZE */ + 592, /* GL_HISTOGRAM_ALPHA_SIZE */ + 601, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 605, /* GL_HISTOGRAM_SINK */ + 923, /* GL_MINMAX */ + 925, /* GL_MINMAX_FORMAT */ + 927, /* GL_MINMAX_SINK */ + 1513, /* GL_TABLE_TOO_LARGE_EXT */ + 1726, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1737, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1739, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1732, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1728, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1149, /* GL_POLYGON_OFFSET_FILL */ + 1148, /* GL_POLYGON_OFFSET_FACTOR */ + 1147, /* GL_POLYGON_OFFSET_BIAS */ + 1308, /* GL_RESCALE_NORMAL */ 36, /* GL_ALPHA4 */ 38, /* GL_ALPHA8 */ 32, /* GL_ALPHA12 */ 34, /* GL_ALPHA16 */ - 717, /* GL_LUMINANCE4 */ - 723, /* GL_LUMINANCE8 */ - 707, /* GL_LUMINANCE12 */ - 713, /* GL_LUMINANCE16 */ - 718, /* GL_LUMINANCE4_ALPHA4 */ - 721, /* GL_LUMINANCE6_ALPHA2 */ - 724, /* GL_LUMINANCE8_ALPHA8 */ - 710, /* GL_LUMINANCE12_ALPHA4 */ - 708, /* GL_LUMINANCE12_ALPHA12 */ - 714, /* GL_LUMINANCE16_ALPHA16 */ - 630, /* GL_INTENSITY */ - 635, /* GL_INTENSITY4 */ - 637, /* GL_INTENSITY8 */ - 631, /* GL_INTENSITY12 */ - 633, /* GL_INTENSITY16 */ - 1318, /* GL_RGB2_EXT */ - 1319, /* GL_RGB4 */ - 1322, /* GL_RGB5 */ - 1326, /* GL_RGB8 */ - 1310, /* GL_RGB10 */ - 1314, /* GL_RGB12 */ - 1316, /* GL_RGB16 */ - 1333, /* GL_RGBA2 */ - 1335, /* GL_RGBA4 */ - 1323, /* GL_RGB5_A1 */ - 1339, /* GL_RGBA8 */ - 1311, /* GL_RGB10_A2 */ - 1329, /* GL_RGBA12 */ - 1331, /* GL_RGBA16 */ - 1684, /* GL_TEXTURE_RED_SIZE */ - 1656, /* GL_TEXTURE_GREEN_SIZE */ - 1595, /* GL_TEXTURE_BLUE_SIZE */ - 1582, /* GL_TEXTURE_ALPHA_SIZE */ - 1669, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1660, /* GL_TEXTURE_INTENSITY_SIZE */ - 1304, /* GL_REPLACE_EXT */ - 1240, /* GL_PROXY_TEXTURE_1D */ - 1243, /* GL_PROXY_TEXTURE_2D */ - 1689, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1681, /* GL_TEXTURE_PRIORITY */ - 1686, /* GL_TEXTURE_RESIDENT */ - 1585, /* GL_TEXTURE_BINDING_1D */ - 1587, /* GL_TEXTURE_BINDING_2D */ - 1589, /* GL_TEXTURE_BINDING_3D */ - 1067, /* GL_PACK_SKIP_IMAGES */ - 1063, /* GL_PACK_IMAGE_HEIGHT */ - 1718, /* GL_UNPACK_SKIP_IMAGES */ - 1715, /* GL_UNPACK_IMAGE_HEIGHT */ - 1581, /* GL_TEXTURE_3D */ - 1246, /* GL_PROXY_TEXTURE_3D */ - 1643, /* GL_TEXTURE_DEPTH */ - 1692, /* GL_TEXTURE_WRAP_R */ - 832, /* GL_MAX_3D_TEXTURE_SIZE */ - 1750, /* GL_VERTEX_ARRAY */ - 998, /* GL_NORMAL_ARRAY */ + 719, /* GL_LUMINANCE4 */ + 725, /* GL_LUMINANCE8 */ + 709, /* GL_LUMINANCE12 */ + 715, /* GL_LUMINANCE16 */ + 720, /* GL_LUMINANCE4_ALPHA4 */ + 723, /* GL_LUMINANCE6_ALPHA2 */ + 726, /* GL_LUMINANCE8_ALPHA8 */ + 712, /* GL_LUMINANCE12_ALPHA4 */ + 710, /* GL_LUMINANCE12_ALPHA12 */ + 716, /* GL_LUMINANCE16_ALPHA16 */ + 632, /* GL_INTENSITY */ + 637, /* GL_INTENSITY4 */ + 639, /* GL_INTENSITY8 */ + 633, /* GL_INTENSITY12 */ + 635, /* GL_INTENSITY16 */ + 1320, /* GL_RGB2_EXT */ + 1321, /* GL_RGB4 */ + 1324, /* GL_RGB5 */ + 1328, /* GL_RGB8 */ + 1312, /* GL_RGB10 */ + 1316, /* GL_RGB12 */ + 1318, /* GL_RGB16 */ + 1335, /* GL_RGBA2 */ + 1337, /* GL_RGBA4 */ + 1325, /* GL_RGB5_A1 */ + 1341, /* GL_RGBA8 */ + 1313, /* GL_RGB10_A2 */ + 1331, /* GL_RGBA12 */ + 1333, /* GL_RGBA16 */ + 1686, /* GL_TEXTURE_RED_SIZE */ + 1658, /* GL_TEXTURE_GREEN_SIZE */ + 1597, /* GL_TEXTURE_BLUE_SIZE */ + 1584, /* GL_TEXTURE_ALPHA_SIZE */ + 1671, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1662, /* GL_TEXTURE_INTENSITY_SIZE */ + 1306, /* GL_REPLACE_EXT */ + 1242, /* GL_PROXY_TEXTURE_1D */ + 1245, /* GL_PROXY_TEXTURE_2D */ + 1691, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1683, /* GL_TEXTURE_PRIORITY */ + 1688, /* GL_TEXTURE_RESIDENT */ + 1587, /* GL_TEXTURE_BINDING_1D */ + 1589, /* GL_TEXTURE_BINDING_2D */ + 1591, /* GL_TEXTURE_BINDING_3D */ + 1069, /* GL_PACK_SKIP_IMAGES */ + 1065, /* GL_PACK_IMAGE_HEIGHT */ + 1720, /* GL_UNPACK_SKIP_IMAGES */ + 1717, /* GL_UNPACK_IMAGE_HEIGHT */ + 1583, /* GL_TEXTURE_3D */ + 1248, /* GL_PROXY_TEXTURE_3D */ + 1645, /* GL_TEXTURE_DEPTH */ + 1694, /* GL_TEXTURE_WRAP_R */ + 834, /* GL_MAX_3D_TEXTURE_SIZE */ + 1752, /* GL_VERTEX_ARRAY */ + 1000, /* GL_NORMAL_ARRAY */ 145, /* GL_COLOR_ARRAY */ - 615, /* GL_INDEX_ARRAY */ - 1622, /* GL_TEXTURE_COORD_ARRAY */ - 449, /* GL_EDGE_FLAG_ARRAY */ - 1755, /* GL_VERTEX_ARRAY_SIZE */ - 1757, /* GL_VERTEX_ARRAY_TYPE */ - 1756, /* GL_VERTEX_ARRAY_STRIDE */ - 1003, /* GL_NORMAL_ARRAY_TYPE */ - 1002, /* GL_NORMAL_ARRAY_STRIDE */ + 617, /* GL_INDEX_ARRAY */ + 1624, /* GL_TEXTURE_COORD_ARRAY */ + 451, /* GL_EDGE_FLAG_ARRAY */ + 1757, /* GL_VERTEX_ARRAY_SIZE */ + 1759, /* GL_VERTEX_ARRAY_TYPE */ + 1758, /* GL_VERTEX_ARRAY_STRIDE */ + 1005, /* GL_NORMAL_ARRAY_TYPE */ + 1004, /* GL_NORMAL_ARRAY_STRIDE */ 149, /* GL_COLOR_ARRAY_SIZE */ 151, /* GL_COLOR_ARRAY_TYPE */ 150, /* GL_COLOR_ARRAY_STRIDE */ - 620, /* GL_INDEX_ARRAY_TYPE */ - 619, /* GL_INDEX_ARRAY_STRIDE */ - 1626, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1628, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1627, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 453, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1754, /* GL_VERTEX_ARRAY_POINTER */ - 1001, /* GL_NORMAL_ARRAY_POINTER */ + 622, /* GL_INDEX_ARRAY_TYPE */ + 621, /* GL_INDEX_ARRAY_STRIDE */ + 1628, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1630, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1629, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 455, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 1756, /* GL_VERTEX_ARRAY_POINTER */ + 1003, /* GL_NORMAL_ARRAY_POINTER */ 148, /* GL_COLOR_ARRAY_POINTER */ - 618, /* GL_INDEX_ARRAY_POINTER */ - 1625, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 452, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 977, /* GL_MULTISAMPLE */ - 1363, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1365, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1370, /* GL_SAMPLE_COVERAGE */ - 1367, /* GL_SAMPLE_BUFFERS */ - 1358, /* GL_SAMPLES */ - 1374, /* GL_SAMPLE_COVERAGE_VALUE */ - 1372, /* GL_SAMPLE_COVERAGE_INVERT */ + 620, /* GL_INDEX_ARRAY_POINTER */ + 1627, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 454, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 979, /* GL_MULTISAMPLE */ + 1365, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1367, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1372, /* GL_SAMPLE_COVERAGE */ + 1369, /* GL_SAMPLE_BUFFERS */ + 1360, /* GL_SAMPLES */ + 1376, /* GL_SAMPLE_COVERAGE_VALUE */ + 1374, /* GL_SAMPLE_COVERAGE_INVERT */ 192, /* GL_COLOR_MATRIX */ 194, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 840, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1172, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1168, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1163, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1159, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1170, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1166, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1161, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1157, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1605, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1247, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1607, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 842, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1174, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1170, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1165, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1161, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1172, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1168, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1163, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1159, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1607, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1249, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1609, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ 79, /* GL_BLEND_DST_RGB */ 88, /* GL_BLEND_SRC_RGB */ 78, /* GL_BLEND_DST_ALPHA */ 87, /* GL_BLEND_SRC_ALPHA */ 198, /* GL_COLOR_TABLE */ - 1182, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1165, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1235, /* GL_PROXY_COLOR_TABLE */ - 1239, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1238, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 1184, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1167, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1237, /* GL_PROXY_COLOR_TABLE */ + 1241, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1240, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ 222, /* GL_COLOR_TABLE_SCALE */ 202, /* GL_COLOR_TABLE_BIAS */ 207, /* GL_COLOR_TABLE_FORMAT */ @@ -4295,667 +4299,667 @@ static const unsigned reduced_enums[1319] = 213, /* GL_COLOR_TABLE_INTENSITY_SIZE */ 70, /* GL_BGR */ 71, /* GL_BGRA */ - 854, /* GL_MAX_ELEMENTS_VERTICES */ - 853, /* GL_MAX_ELEMENTS_INDICES */ - 1659, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 856, /* GL_MAX_ELEMENTS_VERTICES */ + 855, /* GL_MAX_ELEMENTS_INDICES */ + 1661, /* GL_TEXTURE_INDEX_SIZE_EXT */ 142, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1129, /* GL_POINT_SIZE_MIN */ - 1125, /* GL_POINT_SIZE_MAX */ - 1119, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1115, /* GL_POINT_DISTANCE_ATTENUATION */ + 1131, /* GL_POINT_SIZE_MIN */ + 1127, /* GL_POINT_SIZE_MAX */ + 1121, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1117, /* GL_POINT_DISTANCE_ATTENUATION */ 124, /* GL_CLAMP_TO_BORDER */ 127, /* GL_CLAMP_TO_EDGE */ - 1680, /* GL_TEXTURE_MIN_LOD */ - 1678, /* GL_TEXTURE_MAX_LOD */ - 1584, /* GL_TEXTURE_BASE_LEVEL */ - 1677, /* GL_TEXTURE_MAX_LEVEL */ - 608, /* GL_IGNORE_BORDER_HP */ + 1682, /* GL_TEXTURE_MIN_LOD */ + 1680, /* GL_TEXTURE_MAX_LOD */ + 1586, /* GL_TEXTURE_BASE_LEVEL */ + 1679, /* GL_TEXTURE_MAX_LEVEL */ + 610, /* GL_IGNORE_BORDER_HP */ 272, /* GL_CONSTANT_BORDER_HP */ - 1305, /* GL_REPLICATE_BORDER_HP */ + 1307, /* GL_REPLICATE_BORDER_HP */ 278, /* GL_CONVOLUTION_BORDER_COLOR */ - 1026, /* GL_OCCLUSION_TEST_HP */ - 1027, /* GL_OCCLUSION_TEST_RESULT_HP */ - 679, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1599, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1601, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1603, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1604, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1602, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1600, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 836, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 837, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1192, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1194, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1191, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1193, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1667, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1668, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1666, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 578, /* GL_GENERATE_MIPMAP */ - 579, /* GL_GENERATE_MIPMAP_HINT */ - 520, /* GL_FOG_OFFSET_SGIX */ - 521, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1613, /* GL_TEXTURE_COMPARE_SGIX */ - 1612, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1663, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1655, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 352, /* GL_DEPTH_COMPONENT16 */ - 355, /* GL_DEPTH_COMPONENT24 */ - 358, /* GL_DEPTH_COMPONENT32 */ - 300, /* GL_CULL_VERTEX_EXT */ - 302, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - 301, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1811, /* GL_WRAP_BORDER_SUN */ - 1606, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 672, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1403, /* GL_SINGLE_COLOR */ - 1390, /* GL_SEPARATE_SPECULAR_COLOR */ - 1399, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 531, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - 532, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - 539, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - 534, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - 530, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - 529, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - 533, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - 540, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - 551, /* GL_FRAMEBUFFER_DEFAULT */ - 564, /* GL_FRAMEBUFFER_UNDEFINED */ - 365, /* GL_DEPTH_STENCIL_ATTACHMENT */ - 614, /* GL_INDEX */ - 1723, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1738, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1739, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1736, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1734, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1731, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1729, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1675, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1676, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1674, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 928, /* GL_MIRRORED_REPEAT */ - 1346, /* GL_RGB_S3TC */ - 1321, /* GL_RGB4_S3TC */ - 1344, /* GL_RGBA_S3TC */ - 1338, /* GL_RGBA4_S3TC */ - 1342, /* GL_RGBA_DXT5_S3TC */ - 1336, /* GL_RGBA4_DXT5_S3TC */ + 1028, /* GL_OCCLUSION_TEST_HP */ + 1029, /* GL_OCCLUSION_TEST_RESULT_HP */ + 681, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1601, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1603, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1605, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1606, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1604, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1602, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 838, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 839, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1194, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1196, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1193, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1195, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 1669, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1670, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1668, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 580, /* GL_GENERATE_MIPMAP */ + 581, /* GL_GENERATE_MIPMAP_HINT */ + 522, /* GL_FOG_OFFSET_SGIX */ + 523, /* GL_FOG_OFFSET_VALUE_SGIX */ + 1615, /* GL_TEXTURE_COMPARE_SGIX */ + 1614, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1665, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1657, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 354, /* GL_DEPTH_COMPONENT16 */ + 357, /* GL_DEPTH_COMPONENT24 */ + 360, /* GL_DEPTH_COMPONENT32 */ + 302, /* GL_CULL_VERTEX_EXT */ + 304, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 303, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 1813, /* GL_WRAP_BORDER_SUN */ + 1608, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 674, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1405, /* GL_SINGLE_COLOR */ + 1392, /* GL_SEPARATE_SPECULAR_COLOR */ + 1401, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 533, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + 534, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + 541, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + 536, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + 532, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + 531, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + 535, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + 542, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + 553, /* GL_FRAMEBUFFER_DEFAULT */ + 566, /* GL_FRAMEBUFFER_UNDEFINED */ + 367, /* GL_DEPTH_STENCIL_ATTACHMENT */ + 616, /* GL_INDEX */ + 1725, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1740, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1741, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1738, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1736, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1733, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1731, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1677, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1678, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1676, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 930, /* GL_MIRRORED_REPEAT */ + 1348, /* GL_RGB_S3TC */ + 1323, /* GL_RGB4_S3TC */ + 1346, /* GL_RGBA_S3TC */ + 1340, /* GL_RGBA4_S3TC */ + 1344, /* GL_RGBA_DXT5_S3TC */ + 1338, /* GL_RGBA4_DXT5_S3TC */ 261, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ 256, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ 257, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ 258, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 989, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 988, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 680, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 507, /* GL_FOG_COORDINATE_SOURCE */ - 499, /* GL_FOG_COORD */ - 523, /* GL_FRAGMENT_DEPTH */ - 306, /* GL_CURRENT_FOG_COORD */ - 506, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 505, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 504, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 501, /* GL_FOG_COORDINATE_ARRAY */ + 991, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 990, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 682, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 509, /* GL_FOG_COORDINATE_SOURCE */ + 501, /* GL_FOG_COORD */ + 525, /* GL_FRAGMENT_DEPTH */ + 308, /* GL_CURRENT_FOG_COORD */ + 508, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 507, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 506, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 503, /* GL_FOG_COORDINATE_ARRAY */ 196, /* GL_COLOR_SUM */ - 326, /* GL_CURRENT_SECONDARY_COLOR */ - 1383, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1385, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1384, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1382, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1379, /* GL_SECONDARY_COLOR_ARRAY */ - 324, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + 328, /* GL_CURRENT_SECONDARY_COLOR */ + 1385, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1387, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1386, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1384, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1381, /* GL_SECONDARY_COLOR_ARRAY */ + 326, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1513, /* GL_TEXTURE0 */ - 1515, /* GL_TEXTURE1 */ - 1537, /* GL_TEXTURE2 */ - 1559, /* GL_TEXTURE3 */ - 1565, /* GL_TEXTURE4 */ - 1567, /* GL_TEXTURE5 */ - 1569, /* GL_TEXTURE6 */ - 1571, /* GL_TEXTURE7 */ - 1573, /* GL_TEXTURE8 */ - 1575, /* GL_TEXTURE9 */ - 1516, /* GL_TEXTURE10 */ - 1518, /* GL_TEXTURE11 */ - 1520, /* GL_TEXTURE12 */ - 1522, /* GL_TEXTURE13 */ - 1524, /* GL_TEXTURE14 */ - 1526, /* GL_TEXTURE15 */ - 1528, /* GL_TEXTURE16 */ - 1530, /* GL_TEXTURE17 */ - 1532, /* GL_TEXTURE18 */ - 1534, /* GL_TEXTURE19 */ - 1538, /* GL_TEXTURE20 */ - 1540, /* GL_TEXTURE21 */ - 1542, /* GL_TEXTURE22 */ - 1544, /* GL_TEXTURE23 */ - 1546, /* GL_TEXTURE24 */ - 1548, /* GL_TEXTURE25 */ - 1550, /* GL_TEXTURE26 */ - 1552, /* GL_TEXTURE27 */ - 1554, /* GL_TEXTURE28 */ - 1556, /* GL_TEXTURE29 */ - 1560, /* GL_TEXTURE30 */ - 1562, /* GL_TEXTURE31 */ + 1515, /* GL_TEXTURE0 */ + 1517, /* GL_TEXTURE1 */ + 1539, /* GL_TEXTURE2 */ + 1561, /* GL_TEXTURE3 */ + 1567, /* GL_TEXTURE4 */ + 1569, /* GL_TEXTURE5 */ + 1571, /* GL_TEXTURE6 */ + 1573, /* GL_TEXTURE7 */ + 1575, /* GL_TEXTURE8 */ + 1577, /* GL_TEXTURE9 */ + 1518, /* GL_TEXTURE10 */ + 1520, /* GL_TEXTURE11 */ + 1522, /* GL_TEXTURE12 */ + 1524, /* GL_TEXTURE13 */ + 1526, /* GL_TEXTURE14 */ + 1528, /* GL_TEXTURE15 */ + 1530, /* GL_TEXTURE16 */ + 1532, /* GL_TEXTURE17 */ + 1534, /* GL_TEXTURE18 */ + 1536, /* GL_TEXTURE19 */ + 1540, /* GL_TEXTURE20 */ + 1542, /* GL_TEXTURE21 */ + 1544, /* GL_TEXTURE22 */ + 1546, /* GL_TEXTURE23 */ + 1548, /* GL_TEXTURE24 */ + 1550, /* GL_TEXTURE25 */ + 1552, /* GL_TEXTURE26 */ + 1554, /* GL_TEXTURE27 */ + 1556, /* GL_TEXTURE28 */ + 1558, /* GL_TEXTURE29 */ + 1562, /* GL_TEXTURE30 */ + 1564, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ 130, /* GL_CLIENT_ACTIVE_TEXTURE */ - 906, /* GL_MAX_TEXTURE_UNITS */ - 1702, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1705, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1707, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1699, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1501, /* GL_SUBTRACT */ - 894, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + 908, /* GL_MAX_TEXTURE_UNITS */ + 1704, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1707, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1709, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1701, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1503, /* GL_SUBTRACT */ + 896, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ 244, /* GL_COMPRESSED_ALPHA */ 248, /* GL_COMPRESSED_LUMINANCE */ 249, /* GL_COMPRESSED_LUMINANCE_ALPHA */ 246, /* GL_COMPRESSED_INTENSITY */ 252, /* GL_COMPRESSED_RGB */ 253, /* GL_COMPRESSED_RGBA */ - 1620, /* GL_TEXTURE_COMPRESSION_HINT */ - 1682, /* GL_TEXTURE_RECTANGLE_ARB */ - 1592, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - 1250, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - 892, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - 364, /* GL_DEPTH_STENCIL */ - 1727, /* GL_UNSIGNED_INT_24_8 */ - 902, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1673, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 903, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1649, /* GL_TEXTURE_FILTER_CONTROL */ - 1664, /* GL_TEXTURE_LOD_BIAS */ + 1622, /* GL_TEXTURE_COMPRESSION_HINT */ + 1684, /* GL_TEXTURE_RECTANGLE_ARB */ + 1594, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1252, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + 894, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + 366, /* GL_DEPTH_STENCIL */ + 1729, /* GL_UNSIGNED_INT_24_8 */ + 904, /* GL_MAX_TEXTURE_LOD_BIAS */ + 1675, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 905, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 1651, /* GL_TEXTURE_FILTER_CONTROL */ + 1666, /* GL_TEXTURE_LOD_BIAS */ 229, /* GL_COMBINE4 */ - 896, /* GL_MAX_SHININESS_NV */ - 897, /* GL_MAX_SPOT_EXPONENT_NV */ - 612, /* GL_INCR_WRAP */ - 337, /* GL_DECR_WRAP */ - 948, /* GL_MODELVIEW1_ARB */ - 1004, /* GL_NORMAL_MAP */ - 1280, /* GL_REFLECTION_MAP */ - 1629, /* GL_TEXTURE_CUBE_MAP */ - 1590, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1637, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1631, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1639, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1633, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1641, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1635, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1248, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 848, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 983, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 515, /* GL_FOG_DISTANCE_MODE_NV */ - 468, /* GL_EYE_RADIAL_NV */ - 467, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 898, /* GL_MAX_SHININESS_NV */ + 899, /* GL_MAX_SPOT_EXPONENT_NV */ + 614, /* GL_INCR_WRAP */ + 339, /* GL_DECR_WRAP */ + 950, /* GL_MODELVIEW1_ARB */ + 1006, /* GL_NORMAL_MAP */ + 1282, /* GL_REFLECTION_MAP */ + 1631, /* GL_TEXTURE_CUBE_MAP */ + 1592, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1639, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1633, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1641, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1635, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1643, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1637, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1250, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 850, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 985, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 517, /* GL_FOG_DISTANCE_MODE_NV */ + 470, /* GL_EYE_RADIAL_NV */ + 469, /* GL_EYE_PLANE_ABSOLUTE_NV */ 228, /* GL_COMBINE */ 235, /* GL_COMBINE_RGB */ 230, /* GL_COMBINE_ALPHA */ - 1347, /* GL_RGB_SCALE */ + 1349, /* GL_RGB_SCALE */ 24, /* GL_ADD_SIGNED */ - 640, /* GL_INTERPOLATE */ + 642, /* GL_INTERPOLATE */ 267, /* GL_CONSTANT */ - 1198, /* GL_PRIMARY_COLOR */ - 1195, /* GL_PREVIOUS */ - 1418, /* GL_SOURCE0_RGB */ - 1424, /* GL_SOURCE1_RGB */ - 1430, /* GL_SOURCE2_RGB */ - 1434, /* GL_SOURCE3_RGB_NV */ - 1415, /* GL_SOURCE0_ALPHA */ - 1421, /* GL_SOURCE1_ALPHA */ - 1427, /* GL_SOURCE2_ALPHA */ - 1433, /* GL_SOURCE3_ALPHA_NV */ - 1040, /* GL_OPERAND0_RGB */ - 1046, /* GL_OPERAND1_RGB */ - 1052, /* GL_OPERAND2_RGB */ - 1056, /* GL_OPERAND3_RGB_NV */ - 1037, /* GL_OPERAND0_ALPHA */ - 1043, /* GL_OPERAND1_ALPHA */ - 1049, /* GL_OPERAND2_ALPHA */ - 1055, /* GL_OPERAND3_ALPHA_NV */ - 1751, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - 1815, /* GL_YCBCR_422_APPLE */ - 1740, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1742, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 1405, /* GL_SLICE_ACCUM_SUN */ - 1255, /* GL_QUAD_MESH_SUN */ - 1711, /* GL_TRIANGLE_MESH_SUN */ - 1789, /* GL_VERTEX_PROGRAM_ARB */ - 1800, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1776, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1782, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1784, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1786, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - 328, /* GL_CURRENT_VERTEX_ATTRIB */ - 1211, /* GL_PROGRAM_LENGTH_ARB */ - 1225, /* GL_PROGRAM_STRING_ARB */ - 970, /* GL_MODELVIEW_PROJECTION_NV */ - 607, /* GL_IDENTITY_NV */ - 654, /* GL_INVERSE_NV */ - 1704, /* GL_TRANSPOSE_NV */ - 655, /* GL_INVERSE_TRANSPOSE_NV */ - 878, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 877, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 785, /* GL_MATRIX0_NV */ - 797, /* GL_MATRIX1_NV */ - 809, /* GL_MATRIX2_NV */ - 813, /* GL_MATRIX3_NV */ - 815, /* GL_MATRIX4_NV */ - 817, /* GL_MATRIX5_NV */ - 819, /* GL_MATRIX6_NV */ - 821, /* GL_MATRIX7_NV */ - 312, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - 309, /* GL_CURRENT_MATRIX_ARB */ - 1792, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1795, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1223, /* GL_PROGRAM_PARAMETER_NV */ - 1780, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1227, /* GL_PROGRAM_TARGET_NV */ - 1224, /* GL_PROGRAM_RESIDENT_NV */ - 1696, /* GL_TRACK_MATRIX_NV */ - 1697, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1790, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1205, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 349, /* GL_DEPTH_CLAMP_NV */ - 1758, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1765, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1766, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1767, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1768, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1769, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1770, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1771, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1772, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1773, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1759, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1760, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1761, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1762, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1763, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1764, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 739, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 746, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 747, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 748, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 749, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 750, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 751, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 752, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 753, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 754, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 740, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 741, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 742, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 743, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 744, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 745, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 766, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 773, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 774, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 775, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 776, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 777, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 778, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1204, /* GL_PROGRAM_BINDING_ARB */ - 780, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 781, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 767, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 768, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 769, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 770, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 771, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 772, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1618, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1615, /* GL_TEXTURE_COMPRESSED */ - 1009, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 1200, /* GL_PRIMARY_COLOR */ + 1197, /* GL_PREVIOUS */ + 1420, /* GL_SOURCE0_RGB */ + 1426, /* GL_SOURCE1_RGB */ + 1432, /* GL_SOURCE2_RGB */ + 1436, /* GL_SOURCE3_RGB_NV */ + 1417, /* GL_SOURCE0_ALPHA */ + 1423, /* GL_SOURCE1_ALPHA */ + 1429, /* GL_SOURCE2_ALPHA */ + 1435, /* GL_SOURCE3_ALPHA_NV */ + 1042, /* GL_OPERAND0_RGB */ + 1048, /* GL_OPERAND1_RGB */ + 1054, /* GL_OPERAND2_RGB */ + 1058, /* GL_OPERAND3_RGB_NV */ + 1039, /* GL_OPERAND0_ALPHA */ + 1045, /* GL_OPERAND1_ALPHA */ + 1051, /* GL_OPERAND2_ALPHA */ + 1057, /* GL_OPERAND3_ALPHA_NV */ + 1753, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + 1817, /* GL_YCBCR_422_APPLE */ + 1742, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1744, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1407, /* GL_SLICE_ACCUM_SUN */ + 1257, /* GL_QUAD_MESH_SUN */ + 1713, /* GL_TRIANGLE_MESH_SUN */ + 1791, /* GL_VERTEX_PROGRAM_ARB */ + 1802, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1778, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1784, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1786, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1788, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 330, /* GL_CURRENT_VERTEX_ATTRIB */ + 1213, /* GL_PROGRAM_LENGTH_ARB */ + 1227, /* GL_PROGRAM_STRING_ARB */ + 972, /* GL_MODELVIEW_PROJECTION_NV */ + 609, /* GL_IDENTITY_NV */ + 656, /* GL_INVERSE_NV */ + 1706, /* GL_TRANSPOSE_NV */ + 657, /* GL_INVERSE_TRANSPOSE_NV */ + 880, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 879, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 787, /* GL_MATRIX0_NV */ + 799, /* GL_MATRIX1_NV */ + 811, /* GL_MATRIX2_NV */ + 815, /* GL_MATRIX3_NV */ + 817, /* GL_MATRIX4_NV */ + 819, /* GL_MATRIX5_NV */ + 821, /* GL_MATRIX6_NV */ + 823, /* GL_MATRIX7_NV */ + 314, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 311, /* GL_CURRENT_MATRIX_ARB */ + 1794, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1797, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1225, /* GL_PROGRAM_PARAMETER_NV */ + 1782, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1229, /* GL_PROGRAM_TARGET_NV */ + 1226, /* GL_PROGRAM_RESIDENT_NV */ + 1698, /* GL_TRACK_MATRIX_NV */ + 1699, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1792, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1207, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 351, /* GL_DEPTH_CLAMP_NV */ + 1760, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1767, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1768, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1769, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1770, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1771, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1772, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1773, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1774, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1775, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1761, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1762, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1763, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1764, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1765, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1766, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 741, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 748, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 749, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 750, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 751, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 752, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 753, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 754, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 755, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 756, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 742, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 743, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 744, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 745, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 746, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 747, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 768, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 775, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 776, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 777, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 778, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 779, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 780, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1206, /* GL_PROGRAM_BINDING_ARB */ + 782, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 783, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 769, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 770, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 771, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 772, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 773, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 774, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 1620, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1617, /* GL_TEXTURE_COMPRESSED */ + 1011, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ 266, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 918, /* GL_MAX_VERTEX_UNITS_ARB */ + 920, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1810, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1788, /* GL_VERTEX_BLEND_ARB */ - 330, /* GL_CURRENT_WEIGHT_ARB */ - 1809, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1808, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1807, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1806, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1803, /* GL_WEIGHT_ARRAY_ARB */ - 377, /* GL_DOT3_RGB */ - 378, /* GL_DOT3_RGBA */ + 1812, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1790, /* GL_VERTEX_BLEND_ARB */ + 332, /* GL_CURRENT_WEIGHT_ARB */ + 1811, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1810, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1809, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1808, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1805, /* GL_WEIGHT_ARRAY_ARB */ + 379, /* GL_DOT3_RGB */ + 380, /* GL_DOT3_RGBA */ 260, /* GL_COMPRESSED_RGB_FXT1_3DFX */ 255, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 978, /* GL_MULTISAMPLE_3DFX */ - 1368, /* GL_SAMPLE_BUFFERS_3DFX */ - 1359, /* GL_SAMPLES_3DFX */ - 959, /* GL_MODELVIEW2_ARB */ - 962, /* GL_MODELVIEW3_ARB */ - 963, /* GL_MODELVIEW4_ARB */ - 964, /* GL_MODELVIEW5_ARB */ - 965, /* GL_MODELVIEW6_ARB */ - 966, /* GL_MODELVIEW7_ARB */ - 967, /* GL_MODELVIEW8_ARB */ - 968, /* GL_MODELVIEW9_ARB */ - 938, /* GL_MODELVIEW10_ARB */ - 939, /* GL_MODELVIEW11_ARB */ - 940, /* GL_MODELVIEW12_ARB */ - 941, /* GL_MODELVIEW13_ARB */ - 942, /* GL_MODELVIEW14_ARB */ - 943, /* GL_MODELVIEW15_ARB */ - 944, /* GL_MODELVIEW16_ARB */ - 945, /* GL_MODELVIEW17_ARB */ - 946, /* GL_MODELVIEW18_ARB */ - 947, /* GL_MODELVIEW19_ARB */ - 949, /* GL_MODELVIEW20_ARB */ - 950, /* GL_MODELVIEW21_ARB */ - 951, /* GL_MODELVIEW22_ARB */ - 952, /* GL_MODELVIEW23_ARB */ - 953, /* GL_MODELVIEW24_ARB */ - 954, /* GL_MODELVIEW25_ARB */ - 955, /* GL_MODELVIEW26_ARB */ - 956, /* GL_MODELVIEW27_ARB */ - 957, /* GL_MODELVIEW28_ARB */ - 958, /* GL_MODELVIEW29_ARB */ - 960, /* GL_MODELVIEW30_ARB */ - 961, /* GL_MODELVIEW31_ARB */ - 382, /* GL_DOT3_RGB_EXT */ - 380, /* GL_DOT3_RGBA_EXT */ - 932, /* GL_MIRROR_CLAMP_EXT */ - 935, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 973, /* GL_MODULATE_ADD_ATI */ - 974, /* GL_MODULATE_SIGNED_ADD_ATI */ - 975, /* GL_MODULATE_SUBTRACT_ATI */ - 1816, /* GL_YCBCR_MESA */ - 1064, /* GL_PACK_INVERT_MESA */ - 333, /* GL_DEBUG_OBJECT_MESA */ - 334, /* GL_DEBUG_PRINT_MESA */ - 332, /* GL_DEBUG_ASSERT_MESA */ + 980, /* GL_MULTISAMPLE_3DFX */ + 1370, /* GL_SAMPLE_BUFFERS_3DFX */ + 1361, /* GL_SAMPLES_3DFX */ + 961, /* GL_MODELVIEW2_ARB */ + 964, /* GL_MODELVIEW3_ARB */ + 965, /* GL_MODELVIEW4_ARB */ + 966, /* GL_MODELVIEW5_ARB */ + 967, /* GL_MODELVIEW6_ARB */ + 968, /* GL_MODELVIEW7_ARB */ + 969, /* GL_MODELVIEW8_ARB */ + 970, /* GL_MODELVIEW9_ARB */ + 940, /* GL_MODELVIEW10_ARB */ + 941, /* GL_MODELVIEW11_ARB */ + 942, /* GL_MODELVIEW12_ARB */ + 943, /* GL_MODELVIEW13_ARB */ + 944, /* GL_MODELVIEW14_ARB */ + 945, /* GL_MODELVIEW15_ARB */ + 946, /* GL_MODELVIEW16_ARB */ + 947, /* GL_MODELVIEW17_ARB */ + 948, /* GL_MODELVIEW18_ARB */ + 949, /* GL_MODELVIEW19_ARB */ + 951, /* GL_MODELVIEW20_ARB */ + 952, /* GL_MODELVIEW21_ARB */ + 953, /* GL_MODELVIEW22_ARB */ + 954, /* GL_MODELVIEW23_ARB */ + 955, /* GL_MODELVIEW24_ARB */ + 956, /* GL_MODELVIEW25_ARB */ + 957, /* GL_MODELVIEW26_ARB */ + 958, /* GL_MODELVIEW27_ARB */ + 959, /* GL_MODELVIEW28_ARB */ + 960, /* GL_MODELVIEW29_ARB */ + 962, /* GL_MODELVIEW30_ARB */ + 963, /* GL_MODELVIEW31_ARB */ + 384, /* GL_DOT3_RGB_EXT */ + 382, /* GL_DOT3_RGBA_EXT */ + 934, /* GL_MIRROR_CLAMP_EXT */ + 937, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 975, /* GL_MODULATE_ADD_ATI */ + 976, /* GL_MODULATE_SIGNED_ADD_ATI */ + 977, /* GL_MODULATE_SUBTRACT_ATI */ + 1818, /* GL_YCBCR_MESA */ + 1066, /* GL_PACK_INVERT_MESA */ + 335, /* GL_DEBUG_OBJECT_MESA */ + 336, /* GL_DEBUG_PRINT_MESA */ + 334, /* GL_DEBUG_ASSERT_MESA */ 107, /* GL_BUFFER_SIZE */ 109, /* GL_BUFFER_USAGE */ 113, /* GL_BUMP_ROT_MATRIX_ATI */ 114, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ 112, /* GL_BUMP_NUM_TEX_UNITS_ATI */ 116, /* GL_BUMP_TEX_UNITS_ATI */ - 441, /* GL_DUDV_ATI */ - 440, /* GL_DU8DV8_ATI */ + 443, /* GL_DUDV_ATI */ + 442, /* GL_DU8DV8_ATI */ 111, /* GL_BUMP_ENVMAP_ATI */ 115, /* GL_BUMP_TARGET_ATI */ - 1466, /* GL_STENCIL_BACK_FUNC */ - 1464, /* GL_STENCIL_BACK_FAIL */ - 1468, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1470, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 524, /* GL_FRAGMENT_PROGRAM_ARB */ - 1202, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1230, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1229, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1214, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1220, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1219, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 867, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 890, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 889, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 880, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 886, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 885, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 850, /* GL_MAX_DRAW_BUFFERS */ - 386, /* GL_DRAW_BUFFER0 */ - 389, /* GL_DRAW_BUFFER1 */ - 410, /* GL_DRAW_BUFFER2 */ - 413, /* GL_DRAW_BUFFER3 */ - 416, /* GL_DRAW_BUFFER4 */ - 419, /* GL_DRAW_BUFFER5 */ - 422, /* GL_DRAW_BUFFER6 */ - 425, /* GL_DRAW_BUFFER7 */ - 428, /* GL_DRAW_BUFFER8 */ - 431, /* GL_DRAW_BUFFER9 */ - 390, /* GL_DRAW_BUFFER10 */ - 393, /* GL_DRAW_BUFFER11 */ - 396, /* GL_DRAW_BUFFER12 */ - 399, /* GL_DRAW_BUFFER13 */ - 402, /* GL_DRAW_BUFFER14 */ - 405, /* GL_DRAW_BUFFER15 */ + 1468, /* GL_STENCIL_BACK_FUNC */ + 1466, /* GL_STENCIL_BACK_FAIL */ + 1470, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1472, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 526, /* GL_FRAGMENT_PROGRAM_ARB */ + 1204, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1232, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1231, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1216, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1222, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1221, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 869, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 892, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 891, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 882, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 888, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 887, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 852, /* GL_MAX_DRAW_BUFFERS */ + 388, /* GL_DRAW_BUFFER0 */ + 391, /* GL_DRAW_BUFFER1 */ + 412, /* GL_DRAW_BUFFER2 */ + 415, /* GL_DRAW_BUFFER3 */ + 418, /* GL_DRAW_BUFFER4 */ + 421, /* GL_DRAW_BUFFER5 */ + 424, /* GL_DRAW_BUFFER6 */ + 427, /* GL_DRAW_BUFFER7 */ + 430, /* GL_DRAW_BUFFER8 */ + 433, /* GL_DRAW_BUFFER9 */ + 392, /* GL_DRAW_BUFFER10 */ + 395, /* GL_DRAW_BUFFER11 */ + 398, /* GL_DRAW_BUFFER12 */ + 401, /* GL_DRAW_BUFFER13 */ + 404, /* GL_DRAW_BUFFER14 */ + 407, /* GL_DRAW_BUFFER15 */ 81, /* GL_BLEND_EQUATION_ALPHA */ - 830, /* GL_MATRIX_PALETTE_ARB */ - 861, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 864, /* GL_MAX_PALETTE_MATRICES_ARB */ - 315, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 824, /* GL_MATRIX_INDEX_ARRAY_ARB */ - 310, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 826, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 828, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 827, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 825, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1644, /* GL_TEXTURE_DEPTH_SIZE */ - 370, /* GL_DEPTH_TEXTURE_MODE */ - 1610, /* GL_TEXTURE_COMPARE_MODE */ - 1608, /* GL_TEXTURE_COMPARE_FUNC */ + 832, /* GL_MATRIX_PALETTE_ARB */ + 863, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 866, /* GL_MAX_PALETTE_MATRICES_ARB */ + 317, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 826, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 312, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 828, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 830, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 829, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 827, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 1646, /* GL_TEXTURE_DEPTH_SIZE */ + 372, /* GL_DEPTH_TEXTURE_MODE */ + 1612, /* GL_TEXTURE_COMPARE_MODE */ + 1610, /* GL_TEXTURE_COMPARE_FUNC */ 239, /* GL_COMPARE_R_TO_TEXTURE */ - 1136, /* GL_POINT_SPRITE */ + 1138, /* GL_POINT_SPRITE */ 292, /* GL_COORD_REPLACE */ - 1140, /* GL_POINT_SPRITE_R_MODE_NV */ - 1257, /* GL_QUERY_COUNTER_BITS */ - 317, /* GL_CURRENT_QUERY */ - 1259, /* GL_QUERY_RESULT */ - 1261, /* GL_QUERY_RESULT_AVAILABLE */ - 912, /* GL_MAX_VERTEX_ATTRIBS */ - 1778, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 368, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 367, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 898, /* GL_MAX_TEXTURE_COORDS */ - 900, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1207, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1209, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1208, /* GL_PROGRAM_FORMAT_ARB */ - 1690, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - 347, /* GL_DEPTH_BOUNDS_TEST_EXT */ - 346, /* GL_DEPTH_BOUNDS_EXT */ + 1142, /* GL_POINT_SPRITE_R_MODE_NV */ + 1259, /* GL_QUERY_COUNTER_BITS */ + 319, /* GL_CURRENT_QUERY */ + 1261, /* GL_QUERY_RESULT */ + 1263, /* GL_QUERY_RESULT_AVAILABLE */ + 914, /* GL_MAX_VERTEX_ATTRIBS */ + 1780, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 370, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 369, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 900, /* GL_MAX_TEXTURE_COORDS */ + 902, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1209, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1211, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1210, /* GL_PROGRAM_FORMAT_ARB */ + 1692, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 349, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 348, /* GL_DEPTH_BOUNDS_EXT */ 52, /* GL_ARRAY_BUFFER */ - 454, /* GL_ELEMENT_ARRAY_BUFFER */ + 456, /* GL_ELEMENT_ARRAY_BUFFER */ 53, /* GL_ARRAY_BUFFER_BINDING */ - 455, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1752, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 999, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 457, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 1754, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1001, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ 146, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 616, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1623, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 450, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1380, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 502, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1804, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1774, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1210, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 873, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1216, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 882, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1228, /* GL_PROGRAM_TEMPORARIES_ARB */ - 888, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1218, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 884, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1222, /* GL_PROGRAM_PARAMETERS_ARB */ - 887, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1217, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 883, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1203, /* GL_PROGRAM_ATTRIBS_ARB */ - 868, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1215, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 881, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1201, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 866, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1213, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 879, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 874, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 870, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1231, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1701, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1270, /* GL_READ_ONLY */ - 1812, /* GL_WRITE_ONLY */ - 1272, /* GL_READ_WRITE */ + 618, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 1625, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 452, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1382, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 504, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 1806, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1776, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1212, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 875, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1218, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 884, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1230, /* GL_PROGRAM_TEMPORARIES_ARB */ + 890, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1220, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 886, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1224, /* GL_PROGRAM_PARAMETERS_ARB */ + 889, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1219, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 885, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1205, /* GL_PROGRAM_ATTRIBS_ARB */ + 870, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1217, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 883, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1203, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 868, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1215, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 881, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 876, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 872, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1233, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 1703, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1272, /* GL_READ_ONLY */ + 1814, /* GL_WRITE_ONLY */ + 1274, /* GL_READ_WRITE */ 101, /* GL_BUFFER_ACCESS */ 103, /* GL_BUFFER_MAPPED */ 105, /* GL_BUFFER_MAP_POINTER */ - 1695, /* GL_TIME_ELAPSED_EXT */ - 784, /* GL_MATRIX0_ARB */ - 796, /* GL_MATRIX1_ARB */ - 808, /* GL_MATRIX2_ARB */ - 812, /* GL_MATRIX3_ARB */ - 814, /* GL_MATRIX4_ARB */ - 816, /* GL_MATRIX5_ARB */ - 818, /* GL_MATRIX6_ARB */ - 820, /* GL_MATRIX7_ARB */ - 822, /* GL_MATRIX8_ARB */ - 823, /* GL_MATRIX9_ARB */ - 786, /* GL_MATRIX10_ARB */ - 787, /* GL_MATRIX11_ARB */ - 788, /* GL_MATRIX12_ARB */ - 789, /* GL_MATRIX13_ARB */ - 790, /* GL_MATRIX14_ARB */ - 791, /* GL_MATRIX15_ARB */ - 792, /* GL_MATRIX16_ARB */ - 793, /* GL_MATRIX17_ARB */ - 794, /* GL_MATRIX18_ARB */ - 795, /* GL_MATRIX19_ARB */ - 798, /* GL_MATRIX20_ARB */ - 799, /* GL_MATRIX21_ARB */ - 800, /* GL_MATRIX22_ARB */ - 801, /* GL_MATRIX23_ARB */ - 802, /* GL_MATRIX24_ARB */ - 803, /* GL_MATRIX25_ARB */ - 804, /* GL_MATRIX26_ARB */ - 805, /* GL_MATRIX27_ARB */ - 806, /* GL_MATRIX28_ARB */ - 807, /* GL_MATRIX29_ARB */ - 810, /* GL_MATRIX30_ARB */ - 811, /* GL_MATRIX31_ARB */ - 1496, /* GL_STREAM_DRAW */ - 1498, /* GL_STREAM_READ */ - 1494, /* GL_STREAM_COPY */ - 1457, /* GL_STATIC_DRAW */ - 1459, /* GL_STATIC_READ */ - 1455, /* GL_STATIC_COPY */ - 444, /* GL_DYNAMIC_DRAW */ - 446, /* GL_DYNAMIC_READ */ - 442, /* GL_DYNAMIC_COPY */ - 1104, /* GL_PIXEL_PACK_BUFFER */ - 1108, /* GL_PIXEL_UNPACK_BUFFER */ - 1105, /* GL_PIXEL_PACK_BUFFER_BINDING */ - 1109, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - 341, /* GL_DEPTH24_STENCIL8 */ - 1688, /* GL_TEXTURE_STENCIL_SIZE */ - 871, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - 869, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 872, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 876, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 875, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 833, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - 1490, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 1697, /* GL_TIME_ELAPSED_EXT */ + 786, /* GL_MATRIX0_ARB */ + 798, /* GL_MATRIX1_ARB */ + 810, /* GL_MATRIX2_ARB */ + 814, /* GL_MATRIX3_ARB */ + 816, /* GL_MATRIX4_ARB */ + 818, /* GL_MATRIX5_ARB */ + 820, /* GL_MATRIX6_ARB */ + 822, /* GL_MATRIX7_ARB */ + 824, /* GL_MATRIX8_ARB */ + 825, /* GL_MATRIX9_ARB */ + 788, /* GL_MATRIX10_ARB */ + 789, /* GL_MATRIX11_ARB */ + 790, /* GL_MATRIX12_ARB */ + 791, /* GL_MATRIX13_ARB */ + 792, /* GL_MATRIX14_ARB */ + 793, /* GL_MATRIX15_ARB */ + 794, /* GL_MATRIX16_ARB */ + 795, /* GL_MATRIX17_ARB */ + 796, /* GL_MATRIX18_ARB */ + 797, /* GL_MATRIX19_ARB */ + 800, /* GL_MATRIX20_ARB */ + 801, /* GL_MATRIX21_ARB */ + 802, /* GL_MATRIX22_ARB */ + 803, /* GL_MATRIX23_ARB */ + 804, /* GL_MATRIX24_ARB */ + 805, /* GL_MATRIX25_ARB */ + 806, /* GL_MATRIX26_ARB */ + 807, /* GL_MATRIX27_ARB */ + 808, /* GL_MATRIX28_ARB */ + 809, /* GL_MATRIX29_ARB */ + 812, /* GL_MATRIX30_ARB */ + 813, /* GL_MATRIX31_ARB */ + 1498, /* GL_STREAM_DRAW */ + 1500, /* GL_STREAM_READ */ + 1496, /* GL_STREAM_COPY */ + 1459, /* GL_STATIC_DRAW */ + 1461, /* GL_STATIC_READ */ + 1457, /* GL_STATIC_COPY */ + 446, /* GL_DYNAMIC_DRAW */ + 448, /* GL_DYNAMIC_READ */ + 444, /* GL_DYNAMIC_COPY */ + 1106, /* GL_PIXEL_PACK_BUFFER */ + 1110, /* GL_PIXEL_UNPACK_BUFFER */ + 1107, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1111, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 343, /* GL_DEPTH24_STENCIL8 */ + 1690, /* GL_TEXTURE_STENCIL_SIZE */ + 873, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + 871, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 874, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 878, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 877, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 835, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + 1492, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 933, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1361, /* GL_SAMPLES_PASSED */ - 525, /* GL_FRAGMENT_SHADER */ - 1798, /* GL_VERTEX_SHADER */ - 1221, /* GL_PROGRAM_OBJECT_ARB */ - 1393, /* GL_SHADER_OBJECT_ARB */ - 857, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 916, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 910, /* GL_MAX_VARYING_FLOATS */ - 914, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 842, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 1024, /* GL_OBJECT_TYPE_ARB */ - 1395, /* GL_SHADER_TYPE */ - 490, /* GL_FLOAT_VEC2 */ - 492, /* GL_FLOAT_VEC3 */ - 494, /* GL_FLOAT_VEC4 */ - 643, /* GL_INT_VEC2 */ - 645, /* GL_INT_VEC3 */ - 647, /* GL_INT_VEC4 */ + 935, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1363, /* GL_SAMPLES_PASSED */ + 527, /* GL_FRAGMENT_SHADER */ + 1800, /* GL_VERTEX_SHADER */ + 1223, /* GL_PROGRAM_OBJECT_ARB */ + 1395, /* GL_SHADER_OBJECT_ARB */ + 859, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 918, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 912, /* GL_MAX_VARYING_FLOATS */ + 916, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 844, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 1026, /* GL_OBJECT_TYPE_ARB */ + 1397, /* GL_SHADER_TYPE */ + 492, /* GL_FLOAT_VEC2 */ + 494, /* GL_FLOAT_VEC3 */ + 496, /* GL_FLOAT_VEC4 */ + 645, /* GL_INT_VEC2 */ + 647, /* GL_INT_VEC3 */ + 649, /* GL_INT_VEC4 */ 93, /* GL_BOOL */ 95, /* GL_BOOL_VEC2 */ 97, /* GL_BOOL_VEC3 */ 99, /* GL_BOOL_VEC4 */ - 478, /* GL_FLOAT_MAT2 */ - 482, /* GL_FLOAT_MAT3 */ - 486, /* GL_FLOAT_MAT4 */ - 1352, /* GL_SAMPLER_1D */ - 1354, /* GL_SAMPLER_2D */ - 1356, /* GL_SAMPLER_3D */ - 1357, /* GL_SAMPLER_CUBE */ - 1353, /* GL_SAMPLER_1D_SHADOW */ - 1355, /* GL_SAMPLER_2D_SHADOW */ - 480, /* GL_FLOAT_MAT2x3 */ - 481, /* GL_FLOAT_MAT2x4 */ - 484, /* GL_FLOAT_MAT3x2 */ - 485, /* GL_FLOAT_MAT3x4 */ - 488, /* GL_FLOAT_MAT4x2 */ - 489, /* GL_FLOAT_MAT4x3 */ - 339, /* GL_DELETE_STATUS */ + 480, /* GL_FLOAT_MAT2 */ + 484, /* GL_FLOAT_MAT3 */ + 488, /* GL_FLOAT_MAT4 */ + 1354, /* GL_SAMPLER_1D */ + 1356, /* GL_SAMPLER_2D */ + 1358, /* GL_SAMPLER_3D */ + 1359, /* GL_SAMPLER_CUBE */ + 1355, /* GL_SAMPLER_1D_SHADOW */ + 1357, /* GL_SAMPLER_2D_SHADOW */ + 482, /* GL_FLOAT_MAT2x3 */ + 483, /* GL_FLOAT_MAT2x4 */ + 486, /* GL_FLOAT_MAT3x2 */ + 487, /* GL_FLOAT_MAT3x4 */ + 490, /* GL_FLOAT_MAT4x2 */ + 491, /* GL_FLOAT_MAT4x3 */ + 341, /* GL_DELETE_STATUS */ 243, /* GL_COMPILE_STATUS */ - 697, /* GL_LINK_STATUS */ - 1747, /* GL_VALIDATE_STATUS */ - 628, /* GL_INFO_LOG_LENGTH */ + 699, /* GL_LINK_STATUS */ + 1749, /* GL_VALIDATE_STATUS */ + 630, /* GL_INFO_LOG_LENGTH */ 55, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ 21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1394, /* GL_SHADER_SOURCE_LENGTH */ + 1396, /* GL_SHADER_SOURCE_LENGTH */ 15, /* GL_ACTIVE_ATTRIBUTES */ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 527, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1397, /* GL_SHADING_LANGUAGE_VERSION */ - 316, /* GL_CURRENT_PROGRAM */ - 1073, /* GL_PALETTE4_RGB8_OES */ - 1075, /* GL_PALETTE4_RGBA8_OES */ - 1071, /* GL_PALETTE4_R5_G6_B5_OES */ - 1074, /* GL_PALETTE4_RGBA4_OES */ - 1072, /* GL_PALETTE4_RGB5_A1_OES */ - 1078, /* GL_PALETTE8_RGB8_OES */ - 1080, /* GL_PALETTE8_RGBA8_OES */ - 1076, /* GL_PALETTE8_R5_G6_B5_OES */ - 1079, /* GL_PALETTE8_RGBA4_OES */ - 1077, /* GL_PALETTE8_RGB5_A1_OES */ - 610, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - 609, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 1732, /* GL_UNSIGNED_NORMALIZED */ - 1578, /* GL_TEXTURE_1D_ARRAY_EXT */ - 1241, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - 1580, /* GL_TEXTURE_2D_ARRAY_EXT */ - 1244, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - 1586, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - 1588, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - 1449, /* GL_SRGB */ - 1450, /* GL_SRGB8 */ - 1452, /* GL_SRGB_ALPHA */ - 1451, /* GL_SRGB8_ALPHA8 */ - 1409, /* GL_SLUMINANCE_ALPHA */ - 1408, /* GL_SLUMINANCE8_ALPHA8 */ - 1406, /* GL_SLUMINANCE */ - 1407, /* GL_SLUMINANCE8 */ + 529, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1399, /* GL_SHADING_LANGUAGE_VERSION */ + 318, /* GL_CURRENT_PROGRAM */ + 1075, /* GL_PALETTE4_RGB8_OES */ + 1077, /* GL_PALETTE4_RGBA8_OES */ + 1073, /* GL_PALETTE4_R5_G6_B5_OES */ + 1076, /* GL_PALETTE4_RGBA4_OES */ + 1074, /* GL_PALETTE4_RGB5_A1_OES */ + 1080, /* GL_PALETTE8_RGB8_OES */ + 1082, /* GL_PALETTE8_RGBA8_OES */ + 1078, /* GL_PALETTE8_R5_G6_B5_OES */ + 1081, /* GL_PALETTE8_RGBA4_OES */ + 1079, /* GL_PALETTE8_RGB5_A1_OES */ + 612, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + 611, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + 1734, /* GL_UNSIGNED_NORMALIZED */ + 1580, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1243, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + 1582, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1246, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + 1588, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1590, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 1451, /* GL_SRGB */ + 1452, /* GL_SRGB8 */ + 1454, /* GL_SRGB_ALPHA */ + 1453, /* GL_SRGB8_ALPHA8 */ + 1411, /* GL_SLUMINANCE_ALPHA */ + 1410, /* GL_SLUMINANCE8_ALPHA8 */ + 1408, /* GL_SLUMINANCE */ + 1409, /* GL_SLUMINANCE8 */ 264, /* GL_COMPRESSED_SRGB */ 265, /* GL_COMPRESSED_SRGB_ALPHA */ 262, /* GL_COMPRESSED_SLUMINANCE */ 263, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - 1138, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 705, /* GL_LOWER_LEFT */ - 1744, /* GL_UPPER_LEFT */ - 1472, /* GL_STENCIL_BACK_REF */ - 1473, /* GL_STENCIL_BACK_VALUE_MASK */ - 1474, /* GL_STENCIL_BACK_WRITEMASK */ - 435, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - 1286, /* GL_RENDERBUFFER_BINDING_EXT */ - 1267, /* GL_READ_FRAMEBUFFER */ - 434, /* GL_DRAW_FRAMEBUFFER */ - 1268, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - 1296, /* GL_RENDERBUFFER_SAMPLES */ - 537, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - 535, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - 546, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - 542, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - 544, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - 549, /* GL_FRAMEBUFFER_COMPLETE */ - 553, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - 559, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - 557, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 555, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 558, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 556, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - 562, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - 565, /* GL_FRAMEBUFFER_UNSUPPORTED */ - 563, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 839, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + 1140, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 707, /* GL_LOWER_LEFT */ + 1746, /* GL_UPPER_LEFT */ + 1474, /* GL_STENCIL_BACK_REF */ + 1475, /* GL_STENCIL_BACK_VALUE_MASK */ + 1476, /* GL_STENCIL_BACK_WRITEMASK */ + 437, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + 1288, /* GL_RENDERBUFFER_BINDING_EXT */ + 1269, /* GL_READ_FRAMEBUFFER */ + 436, /* GL_DRAW_FRAMEBUFFER */ + 1270, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + 1298, /* GL_RENDERBUFFER_SAMPLES */ + 539, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + 537, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + 548, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + 544, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + 546, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + 551, /* GL_FRAMEBUFFER_COMPLETE */ + 555, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + 561, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + 559, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 557, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 560, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 558, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + 564, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + 567, /* GL_FRAMEBUFFER_UNSUPPORTED */ + 565, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 841, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ 152, /* GL_COLOR_ATTACHMENT0 */ 154, /* GL_COLOR_ATTACHMENT1 */ 168, /* GL_COLOR_ATTACHMENT2 */ @@ -4972,36 +4976,38 @@ static const unsigned reduced_enums[1319] = 161, /* GL_COLOR_ATTACHMENT13 */ 163, /* GL_COLOR_ATTACHMENT14 */ 165, /* GL_COLOR_ATTACHMENT15 */ - 342, /* GL_DEPTH_ATTACHMENT */ - 1462, /* GL_STENCIL_ATTACHMENT */ - 528, /* GL_FRAMEBUFFER */ - 1284, /* GL_RENDERBUFFER */ - 1298, /* GL_RENDERBUFFER_WIDTH */ - 1291, /* GL_RENDERBUFFER_HEIGHT */ - 1293, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - 1485, /* GL_STENCIL_INDEX_EXT */ - 1482, /* GL_STENCIL_INDEX1_EXT */ - 1483, /* GL_STENCIL_INDEX4_EXT */ - 1484, /* GL_STENCIL_INDEX8_EXT */ - 1481, /* GL_STENCIL_INDEX16_EXT */ - 1295, /* GL_RENDERBUFFER_RED_SIZE */ - 1290, /* GL_RENDERBUFFER_GREEN_SIZE */ - 1287, /* GL_RENDERBUFFER_BLUE_SIZE */ - 1285, /* GL_RENDERBUFFER_ALPHA_SIZE */ - 1288, /* GL_RENDERBUFFER_DEPTH_SIZE */ - 1297, /* GL_RENDERBUFFER_STENCIL_SIZE */ - 561, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - 895, /* GL_MAX_SAMPLES */ - 1345, /* GL_RGBA_SNORM */ - 1341, /* GL_RGBA8_SNORM */ - 1402, /* GL_SIGNED_NORMALIZED */ - 461, /* GL_EVAL_BIT */ - 1265, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 699, /* GL_LIST_BIT */ - 1594, /* GL_TEXTURE_BIT */ - 1376, /* GL_SCISSOR_BIT */ + 344, /* GL_DEPTH_ATTACHMENT */ + 1464, /* GL_STENCIL_ATTACHMENT */ + 530, /* GL_FRAMEBUFFER */ + 1286, /* GL_RENDERBUFFER */ + 1300, /* GL_RENDERBUFFER_WIDTH */ + 1293, /* GL_RENDERBUFFER_HEIGHT */ + 1295, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1487, /* GL_STENCIL_INDEX_EXT */ + 1484, /* GL_STENCIL_INDEX1_EXT */ + 1485, /* GL_STENCIL_INDEX4_EXT */ + 1486, /* GL_STENCIL_INDEX8_EXT */ + 1483, /* GL_STENCIL_INDEX16_EXT */ + 1297, /* GL_RENDERBUFFER_RED_SIZE */ + 1292, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1289, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1287, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1290, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1299, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 563, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + 897, /* GL_MAX_SAMPLES */ + 298, /* GL_COPY_READ_BUFFER */ + 299, /* GL_COPY_WRITE_BUFFER */ + 1347, /* GL_RGBA_SNORM */ + 1343, /* GL_RGBA8_SNORM */ + 1404, /* GL_SIGNED_NORMALIZED */ + 463, /* GL_EVAL_BIT */ + 1267, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 701, /* GL_LIST_BIT */ + 1596, /* GL_TEXTURE_BIT */ + 1378, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ - 980, /* GL_MULTISAMPLE_BIT */ + 982, /* GL_MULTISAMPLE_BIT */ 30, /* GL_ALL_CLIENT_ATTRIB_BITS */ }; diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 147d923e64..490110a6d2 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -31,7 +31,7 @@ #include "mtypes.h" -#define F(x) (int)(uintptr_t)&(((struct gl_extensions *)0)->x) +#define F(x) offsetof(struct gl_extensions, x) #define ON GL_TRUE #define OFF GL_FALSE @@ -44,6 +44,7 @@ static const struct { const char *name; int flag_offset; } default_extensions[] = { + { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) }, { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) }, { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) }, @@ -183,6 +184,7 @@ static const struct { void _mesa_enable_sw_extensions(GLcontext *ctx) { + ctx->Extensions.ARB_copy_buffer = GL_TRUE; ctx->Extensions.ARB_depth_texture = GL_TRUE; /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ #if FEATURE_ARB_fragment_program @@ -440,8 +442,9 @@ _mesa_enable_2_1_extensions(GLcontext *ctx) /** * Either enable or disable the named extension. + * \return GL_TRUE for success, GL_FALSE if invalid extension name */ -static void +static GLboolean set_extension( GLcontext *ctx, const char *name, GLboolean state ) { GLboolean *base = (GLboolean *) &ctx->Extensions; @@ -450,7 +453,7 @@ set_extension( GLcontext *ctx, const char *name, GLboolean state ) if (ctx->Extensions.String) { /* The string was already queried - can't change it now! */ _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name); - return; + return GL_FALSE; } for (i = 0 ; i < Elements(default_extensions) ; i++) { @@ -459,10 +462,10 @@ set_extension( GLcontext *ctx, const char *name, GLboolean state ) GLboolean *enabled = base + default_extensions[i].flag_offset; *enabled = state; } - return; + return GL_TRUE; } } - _mesa_problem(ctx, "Trying to enable unknown extension: %s", name); + return GL_FALSE; } @@ -473,7 +476,8 @@ set_extension( GLcontext *ctx, const char *name, GLboolean state ) void _mesa_enable_extension( GLcontext *ctx, const char *name ) { - set_extension(ctx, name, GL_TRUE); + if (!set_extension(ctx, name, GL_TRUE)) + _mesa_problem(ctx, "Trying to enable unknown extension: %s", name); } @@ -484,7 +488,8 @@ _mesa_enable_extension( GLcontext *ctx, const char *name ) void _mesa_disable_extension( GLcontext *ctx, const char *name ) { - set_extension(ctx, name, GL_FALSE); + if (!set_extension(ctx, name, GL_FALSE)) + _mesa_problem(ctx, "Trying to disable unknown extension: %s", name); } @@ -509,6 +514,80 @@ _mesa_extension_is_enabled( GLcontext *ctx, const char *name ) /** + * Append string 'b' onto string 'a'. Free 'a' and return new string. + */ +static char * +append(const char *a, const char *b) +{ + const GLuint aLen = a ? _mesa_strlen(a) : 0; + const GLuint bLen = b ? _mesa_strlen(b) : 0; + char *s = _mesa_calloc(aLen + bLen + 1); + if (s) { + if (a) + _mesa_memcpy(s, a, aLen); + if (b) + _mesa_memcpy(s + aLen, b, bLen); + s[aLen + bLen] = '\0'; + } + if (a) + _mesa_free((void *) a); + return s; +} + + +/** + * Check the MESA_EXTENSION_OVERRIDE env var. + * For extension names that are recognized, turn them on. For extension + * names that are recognized and prefixed with '-', turn them off. + * Return a string of the unknown/leftover names. + */ +static const char * +get_extension_override( GLcontext *ctx ) +{ + const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE"); + char *extraExt = NULL; + char ext[1000]; + GLuint extLen = 0; + GLuint i; + GLboolean disableExt = GL_FALSE; + + if (!envExt) + return NULL; + + for (i = 0; ; i++) { + if (envExt[i] == '\0' || envExt[i] == ' ') { + /* terminate/process 'ext' if extLen > 0 */ + if (extLen > 0) { + assert(extLen < sizeof(ext)); + /* enable extension named by 'ext' */ + ext[extLen] = 0; + if (!set_extension(ctx, ext, !disableExt)) { + /* unknown extension name, append it to extraExt */ + if (extraExt) { + extraExt = append(extraExt, " "); + } + extraExt = append(extraExt, ext); + } + extLen = 0; + disableExt = GL_FALSE; + } + if (envExt[i] == '\0') + break; + } + else if (envExt[i] == '-') { + disableExt = GL_TRUE; + } + else { + /* accumulate this non-space character */ + ext[extLen++] = envExt[i]; + } + } + + return extraExt; +} + + +/** * Run through the default_extensions array above and set the * ctx->Extensions.ARB/EXT_* flags accordingly. * To be called during context initialization. @@ -536,8 +615,9 @@ GLubyte * _mesa_make_extension_string( GLcontext *ctx ) { const GLboolean *base = (const GLboolean *) &ctx->Extensions; + const char *extraExt = get_extension_override(ctx); GLuint extStrLen = 0; - GLubyte *s; + char *s; GLuint i; /* first, compute length of the extension string */ @@ -547,7 +627,14 @@ _mesa_make_extension_string( GLcontext *ctx ) extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1; } } - s = (GLubyte *) _mesa_malloc(extStrLen); + + if (extraExt) + extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */ + + /* allocate the extension string */ + s = (char *) _mesa_malloc(extStrLen); + if (!s) + return NULL; /* second, build the extension string */ extStrLen = 0; @@ -557,13 +644,18 @@ _mesa_make_extension_string( GLcontext *ctx ) GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name); _mesa_memcpy(s + extStrLen, default_extensions[i].name, len); extStrLen += len; - s[extStrLen] = (GLubyte) ' '; + s[extStrLen] = ' '; extStrLen++; } } ASSERT(extStrLen > 0); - s[extStrLen - 1] = 0; + s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */ - return s; + if (extraExt) { + s = append(s, " "); + s = append(s, extraExt); + } + + return (GLubyte *) s; } diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 151e29053a..83301f1e62 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -368,12 +368,18 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, att->Complete = GL_FALSE; return; } + if (texImage->TexFormat->TexelBytes == 0) { + att_incomplete("compressed internalformat"); + att->Complete = GL_FALSE; + return; + } } else if (format == GL_DEPTH) { if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) { /* OK */ } else if (ctx->Extensions.EXT_packed_depth_stencil && + ctx->Extensions.ARB_depth_texture && texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) { /* OK */ } @@ -384,10 +390,19 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, } } else { - /* no such thing as stencil textures */ - att_incomplete("illegal stencil texture"); - att->Complete = GL_FALSE; - return; + ASSERT(format == GL_STENCIL); + ASSERT(att->Renderbuffer->StencilBits); + if (ctx->Extensions.EXT_packed_depth_stencil && + ctx->Extensions.ARB_depth_texture && + att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) { + /* OK */ + } + else { + /* no such thing as stencil-only textures */ + att_incomplete("illegal stencil texture"); + att->Complete = GL_FALSE; + return; + } } } else if (att->Type == GL_RENDERBUFFER_EXT) { @@ -692,7 +707,7 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) return; } - FLUSH_VERTICES(ctx, _NEW_BUFFERS); + FLUSH_CURRENT(ctx, _NEW_BUFFERS); /* The above doesn't fully flush the drivers in the way that a * glFlush does, but that is required here: */ @@ -1187,8 +1202,7 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) return; } - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - + FLUSH_CURRENT(ctx, _NEW_BUFFERS); if (ctx->Driver.Flush) { ctx->Driver.Flush(ctx); } @@ -1269,7 +1283,7 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); + FLUSH_CURRENT(ctx, _NEW_BUFFERS); /* The above doesn't fully flush the drivers in the way that a * glFlush does, but that is required here: */ @@ -1507,7 +1521,7 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target, } } - FLUSH_VERTICES(ctx, _NEW_BUFFERS); + FLUSH_CURRENT(ctx, _NEW_BUFFERS); /* The above doesn't fully flush the drivers in the way that a * glFlush does, but that is required here: */ @@ -1688,7 +1702,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, } - FLUSH_VERTICES(ctx, _NEW_BUFFERS); + FLUSH_CURRENT(ctx, _NEW_BUFFERS); /* The above doesn't fully flush the drivers in the way that a * glFlush does, but that is required here: */ @@ -1769,7 +1783,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, } } - FLUSH_VERTICES(ctx, _NEW_BUFFERS); + FLUSH_CURRENT(ctx, _NEW_BUFFERS); /* The above doesn't fully flush the drivers in the way that a * glFlush does, but that is required here: */ diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 03f42704a7..43325b1352 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -315,12 +315,6 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) */ #define DISASSEM 0 -/* Should be tunable by the driver - do we want to do matrix - * multiplications with DP4's or with MUL/MAD's? SSE works better - * with the latter, drivers may differ. - */ -#define PREFER_DP4 0 - /* Use uregs to represent registers internally, translate to Mesa's * expected formats on emit. @@ -348,6 +342,7 @@ struct tnl_program { const struct state_key *state; struct gl_vertex_program *program; GLint max_inst; /** number of instructions allocated for program */ + GLboolean mvp_with_dp4; GLuint temp_in_use; GLuint temp_reserved; @@ -570,9 +565,8 @@ static void emit_arg( struct prog_src_register *src, src->File = reg.file; src->Index = reg.idx; src->Swizzle = reg.swz; - src->NegateBase = reg.negate ? NEGATE_XYZW : 0; + src->Negate = reg.negate ? NEGATE_XYZW : NEGATE_NONE; src->Abs = 0; - src->NegateAbs = 0; src->RelAddr = 0; /* Check that bitfield sizes aren't exceeded */ ASSERT(src->Index == reg.idx); @@ -776,7 +770,7 @@ static struct ureg get_eye_position( struct tnl_program *p ) p->eye_position = reserve_temp(p); - if (PREFER_DP4) { + if (p->mvp_with_dp4) { register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, 0, modelview ); @@ -882,7 +876,7 @@ static void build_hpos( struct tnl_program *p ) struct ureg hpos = register_output( p, VERT_RESULT_HPOS ); struct ureg mvp[4]; - if (PREFER_DP4) { + if (p->mvp_with_dp4) { register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, 0, mvp ); emit_matrix_transform_vec4( p, hpos, mvp, pos ); @@ -1575,7 +1569,7 @@ static void build_texture_transform( struct tnl_program *p ) struct ureg in = (!is_undef(out_texgen) ? out_texgen : register_input(p, VERT_ATTRIB_TEX0+i)); - if (PREFER_DP4) { + if (p->mvp_with_dp4) { register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, 0, texmat ); emit_matrix_transform_vec4( p, out, texmat, in ); @@ -1709,6 +1703,7 @@ static void build_tnl_program( struct tnl_program *p ) static void create_new_program( const struct state_key *key, struct gl_vertex_program *program, + GLboolean mvp_with_dp4, GLuint max_temps) { struct tnl_program p; @@ -1722,6 +1717,7 @@ create_new_program( const struct state_key *key, p.transformed_normal = undef; p.identity = undef; p.temp_in_use = 0; + p.mvp_with_dp4 = mvp_with_dp4; if (max_temps >= sizeof(int) * 8) p.temp_reserved = 0; @@ -1777,6 +1773,7 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx) return NULL; create_new_program( &key, prog, + ctx->mvp_with_dp4, ctx->Const.VertexProgram.MaxTemps ); #if 0 diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 0937fd053c..1ed6fc3383 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1867,6 +1867,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(ARB_framebuffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxSamples); break; + case GL_VERTEX_ARRAY_BINDING_APPLE: + CHECK_EXT1(APPLE_vertex_array_object, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Name); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); } @@ -3677,6 +3681,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(ARB_framebuffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxSamples); break; + case GL_VERTEX_ARRAY_BINDING_APPLE: + CHECK_EXT1(APPLE_vertex_array_object, "GetFloatv"); + params[0] = (GLfloat)(ctx->Array.ArrayObj->Name); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); } @@ -5487,6 +5495,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(ARB_framebuffer_object, "GetIntegerv"); params[0] = ctx->Const.MaxSamples; break; + case GL_VERTEX_ARRAY_BINDING_APPLE: + CHECK_EXT1(APPLE_vertex_array_object, "GetIntegerv"); + params[0] = ctx->Array.ArrayObj->Name; + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); } diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index fa695c48f1..43ee5fff10 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -1003,7 +1003,11 @@ StateVars = [ # GL_ARB_framebuffer_object ( "GL_MAX_SAMPLES", GLint, ["ctx->Const.MaxSamples"], "", - ["ARB_framebuffer_object"] ) + ["ARB_framebuffer_object"] ), + + # GL_APPLE_vertex_array_object + ( "GL_VERTEX_ARRAY_BINDING_APPLE", GLint, ["ctx->Array.ArrayObj->Name"], "", + ["APPLE_vertex_array_object"] ), ] diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index ad095321e3..81d4ccf919 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -74,6 +74,11 @@ #endif +#ifndef GL_PROGRAM_BINARY_LENGTH_OES +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#endif + + /** * Special, internal token */ diff --git a/src/mesa/main/hash.c b/src/mesa/main/hash.c index 976f9d999b..08c64568c8 100644 --- a/src/mesa/main/hash.c +++ b/src/mesa/main/hash.c @@ -63,6 +63,7 @@ struct _mesa_HashTable { struct HashEntry *Table[TABLE_SIZE]; /**< the lookup table */ GLuint MaxKey; /**< highest key inserted so far */ _glthread_Mutex Mutex; /**< mutual exclusion lock */ + _glthread_Mutex WalkMutex; /**< for _mesa_HashWalk() */ GLboolean InDeleteAll; /**< Debug check */ }; @@ -79,6 +80,7 @@ _mesa_NewHashTable(void) struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable); if (table) { _glthread_INIT_MUTEX(table->Mutex); + _glthread_INIT_MUTEX(table->WalkMutex); } return table; } @@ -111,6 +113,7 @@ _mesa_DeleteHashTable(struct _mesa_HashTable *table) } } _glthread_DESTROY_MUTEX(table->Mutex); + _glthread_DESTROY_MUTEX(table->WalkMutex); _mesa_free(table); } @@ -285,6 +288,11 @@ _mesa_HashDeleteAll(struct _mesa_HashTable *table, /** * Walk over all entries in a hash table, calling callback function for each. + * Note: we use a separate mutex in this function to avoid a recursive + * locking deadlock (in case the callback calls _mesa_HashRemove()) and to + * prevent multiple threads/contexts from getting tangled up. + * A lock-less version of this function could be used when the table will + * not be modified. * \param table the hash table to walk * \param callback the callback function * \param userData arbitrary pointer to pass along to the callback @@ -300,14 +308,16 @@ _mesa_HashWalk(const struct _mesa_HashTable *table, GLuint pos; ASSERT(table); ASSERT(callback); - _glthread_LOCK_MUTEX(table2->Mutex); + _glthread_LOCK_MUTEX(table2->WalkMutex); for (pos = 0; pos < TABLE_SIZE; pos++) { - struct HashEntry *entry; - for (entry = table->Table[pos]; entry; entry = entry->Next) { + struct HashEntry *entry, *next; + for (entry = table->Table[pos]; entry; entry = next) { + /* save 'next' pointer now in case the callback deletes the entry */ + next = entry->Next; callback(entry->Key, entry->Data, userData); } } - _glthread_UNLOCK_MUTEX(table2->Mutex); + _glthread_UNLOCK_MUTEX(table2->WalkMutex); } diff --git a/src/mesa/main/histogram.c b/src/mesa/main/histogram.c index 905c1ad830..5fee4fd0e3 100644 --- a/src/mesa/main/histogram.c +++ b/src/mesa/main/histogram.c @@ -975,6 +975,8 @@ _mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean s } } + FLUSH_VERTICES(ctx, _NEW_PIXEL); + /* reset histograms */ for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) { ctx->Histogram.Count[i][0] = 0; @@ -1002,8 +1004,6 @@ _mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean s ctx->Histogram.AlphaSize = 8 * sizeof(GLuint); ctx->Histogram.LuminanceSize = 8 * sizeof(GLuint); } - - ctx->NewState |= _NEW_PIXEL; } @@ -1058,8 +1058,6 @@ _mesa_ResetHistogram(GLenum target) ctx->Histogram.Count[i][2] = 0; ctx->Histogram.Count[i][3] = 0; } - - ctx->NewState |= _NEW_PIXEL; } @@ -1083,7 +1081,6 @@ _mesa_ResetMinmax(GLenum target) ctx->MinMax.Min[GCOMP] = 1000; ctx->MinMax.Max[GCOMP] = -1000; ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000; ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000; - ctx->NewState |= _NEW_PIXEL; } diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index ddae456fa1..090e5eb330 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.5 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -181,6 +182,8 @@ _mesa_sizeof_type( GLenum type ) return sizeof(GLint); case GL_FLOAT: return sizeof(GLfloat); + case GL_DOUBLE: + return sizeof(GLdouble); case GL_HALF_FLOAT_ARB: return sizeof(GLhalfARB); default: @@ -755,12 +758,20 @@ _mesa_image_image_stride( const struct gl_pixelstore_attrib *packing, GLint width, GLint height, GLenum format, GLenum type ) { + GLint bytesPerRow, bytesPerImage, remainder; + ASSERT(packing); - ASSERT(type != GL_BITMAP); - { + if (type == GL_BITMAP) { + if (packing->RowLength == 0) { + bytesPerRow = (width + 7) / 8; + } + else { + bytesPerRow = (packing->RowLength + 7) / 8; + } + } + else { const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); - GLint bytesPerRow, bytesPerImage, remainder; if (bytesPerPixel <= 0) return -1; /* error */ @@ -770,17 +781,18 @@ _mesa_image_image_stride( const struct gl_pixelstore_attrib *packing, else { bytesPerRow = bytesPerPixel * packing->RowLength; } - remainder = bytesPerRow % packing->Alignment; - if (remainder > 0) - bytesPerRow += (packing->Alignment - remainder); + } - if (packing->ImageHeight == 0) - bytesPerImage = bytesPerRow * height; - else - bytesPerImage = bytesPerRow * packing->ImageHeight; + remainder = bytesPerRow % packing->Alignment; + if (remainder > 0) + bytesPerRow += (packing->Alignment - remainder); - return bytesPerImage; - } + if (packing->ImageHeight == 0) + bytesPerImage = bytesPerRow * height; + else + bytesPerImage = bytesPerRow * packing->ImageHeight; + + return bytesPerImage; } @@ -2862,7 +2874,7 @@ extract_uint_indexes(GLuint n, GLuint indexes[], } else { for (i = 0; i < n; i++) - indexes[i] = s[i] & 0xfff; /* lower 8 bits */ + indexes[i] = s[i] & 0xff; /* lower 8 bits */ } } break; diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index 2ac93a5237..3fb67083a2 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -980,7 +980,8 @@ _mesa_vsprintf( char *str, const char *fmt, va_list args ) /*@{*/ static void -output_if_debug(const char *prefixString, const char *outputString) +output_if_debug(const char *prefixString, const char *outputString, + GLboolean newline) { static int debug = -1; @@ -1004,16 +1005,29 @@ output_if_debug(const char *prefixString, const char *outputString) /* Now only print the string if we're required to do so. */ if (debug) { - fprintf(stderr, "%s: %s\n", prefixString, outputString); + fprintf(stderr, "%s: %s", prefixString, outputString); + if (newline) + fprintf(stderr, "\n"); + +#if defined(_WIN32) && !defined(_WIN32_WCE) + /* stderr from windows applications without console is not usually + * visible, so communicate with the debugger instead */ + { + char buf[4096]; + _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : ""); + OutputDebugStringA(buf); + } +#endif } } + /** * Report a warning (a recoverable error condition) to stderr if * either DEBUG is defined or the MESA_DEBUG env var is set. * * \param ctx GL context. - * \param fmtString printf() alike format string. + * \param fmtString printf()-like format string. */ void _mesa_warning( GLcontext *ctx, const char *fmtString, ... ) @@ -1025,11 +1039,12 @@ _mesa_warning( GLcontext *ctx, const char *fmtString, ... ) (void) vsnprintf( str, MAXSTRING, fmtString, args ); va_end( args ); - output_if_debug("Mesa warning", str); + output_if_debug("Mesa warning", str, GL_TRUE); } + /** - * Report an internla implementation problem. + * Report an internal implementation problem. * Prints the message to stderr via fprintf(). * * \param ctx GL context. @@ -1050,8 +1065,9 @@ _mesa_problem( const GLcontext *ctx, const char *fmtString, ... ) fprintf(stderr, "Please report at bugzilla.freedesktop.org\n"); } + /** - * Record an OpenGL state error. These usually occur when the users + * Record an OpenGL state error. These usually occur when the user * passes invalid parameters to a GL function. * * If debugging is enabled (either at compile-time via the DEBUG macro, or @@ -1123,11 +1139,22 @@ _mesa_error( GLcontext *ctx, GLenum error, const char *fmtString, ... ) errstr = "unknown"; break; } - _mesa_debug(ctx, "User error: %s in %s\n", errstr, where); + + { + char s[MAXSTRING], s2[MAXSTRING]; + va_list args; + va_start(args, fmtString); + vsnprintf(s, MAXSTRING, fmtString, args); + va_end(args); + + _mesa_snprintf(s2, MAXSTRING, "%s in %s", errstr, s); + output_if_debug("Mesa: User error", s2, GL_TRUE); + } } _mesa_record_error(ctx, error); -} +} + /** * Report debug information. Print error message to stderr via fprintf(). @@ -1145,7 +1172,7 @@ _mesa_debug( const GLcontext *ctx, const char *fmtString, ... ) va_start(args, fmtString); vsnprintf(s, MAXSTRING, fmtString, args); va_end(args); - output_if_debug("Mesa", s); + output_if_debug("Mesa", s, GL_FALSE); #endif /* DEBUG */ (void) ctx; (void) fmtString; diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 7388276c45..ebc3cbd59c 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -160,11 +160,21 @@ _mesa_MatrixMode( GLenum mode ) ctx->CurrentStack = &ctx->ProjectionMatrixStack; break; case GL_TEXTURE: + /* This error check is disabled because if we're called from + * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits + * we'll generate an unexpected error. + * From the GL_ARB_vertex_shader spec it sounds like we should instead + * do error checking in other places when we actually try to access + * texture matrices beyond MaxTextureCoordUnits. + */ +#if 0 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glMatrixMode(invalid unit %d)", + _mesa_error(ctx, GL_INVALID_OPERATION, "glMatrixMode(invalid tex unit %d)", ctx->Texture.CurrentUnit); return; } +#endif + ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack)); ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit]; break; case GL_COLOR: diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h index f570647942..62c3ead3e1 100644 --- a/src/mesa/main/mfeatures.h +++ b/src/mesa/main/mfeatures.h @@ -61,6 +61,7 @@ #define FEATURE_ARB_occlusion_query _HAVE_FULL_GL #define FEATURE_ARB_fragment_program _HAVE_FULL_GL #define FEATURE_ARB_framebuffer_object _HAVE_FULL_GL +#define FEATURE_ARB_pixel_buffer_object _HAVE_FULL_GL #define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL #define FEATURE_ARB_vertex_program _HAVE_FULL_GL #define FEATURE_ARB_vertex_shader _HAVE_FULL_GL diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index bc8658beff..872982fa43 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1370,6 +1370,9 @@ make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, /** * Down-sample a texture image to produce the next lower mipmap level. + * \param comps components per texel (1, 2, 3 or 4) + * \param srcRowStride stride between source rows, in texels + * \param dstRowStride stride between destination rows, in texels */ void _mesa_generate_mipmap_level(GLenum target, @@ -1478,9 +1481,12 @@ next_mipmap_level_size(GLenum target, GLint border, /** - * For GL_SGIX_generate_mipmap: - * Generate a complete set of mipmaps from texObj's base-level image. + * Automatic mipmap generation. + * This is the fallback/default function for ctx->Driver.GenerateMipmap(). + * Generate a complete set of mipmaps from texObj's BaseLevel image. * Stop at texObj's MaxLevel or when we get to the 1x1 texture. + * For cube maps, target will be one of + * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z; never GL_TEXTURE_CUBE_MAP. */ void _mesa_generate_mipmap(GLcontext *ctx, GLenum target, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 3f31590000..46020eb210 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1028,7 +1028,7 @@ struct gl_stencil_attrib /** * An index for each type of texture object. These correspond to the GL - * target target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. + * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. * Note: the order is from highest priority to lowest priority. */ typedef enum @@ -1498,14 +1498,17 @@ struct gl_buffer_object { GLint RefCount; GLuint Name; - GLenum Usage; - GLenum Access; - GLvoid *Pointer; /**< Only valid while buffer is mapped */ - GLintptr Offset; /**< mapped offset */ - GLsizeiptr Length; /**< mapped length */ - GLsizeiptrARB Size; /**< Size of storage in bytes */ - GLubyte *Data; /**< Location of storage either in RAM or VRAM. */ - GLboolean OnCard; /**< Is buffer in VRAM? (hardware drivers) */ + GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */ + GLsizeiptrARB Size; /**< Size of buffer storage in bytes */ + GLubyte *Data; /**< Location of storage either in RAM or VRAM. */ + /** Fields describing a mapped buffer */ + /*@{*/ + GLenum Access; /**< GL_READ_ONLY_ARB, GL_WRITE_ONLY_ARB, etc. */ + GLvoid *Pointer; /**< User-space address of mapping */ + GLintptr Offset; /**< Mapped offset */ + GLsizeiptr Length; /**< Mapped length */ + /*@}*/ + GLboolean Written; /**< Ever written to? (for debugging) */ }; @@ -1541,10 +1544,10 @@ struct gl_client_array const GLubyte *Ptr; /**< Points to array data */ GLboolean Enabled; /**< Enabled flag is a boolean */ GLboolean Normalized; /**< GL_ARB_vertex_program */ + GLuint _ElementSize; /**< size of each element in bytes */ - /**< GL_ARB_vertex_buffer_object */ - struct gl_buffer_object *BufferObj; - GLuint _MaxElement; + struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */ + GLuint _MaxElement; /**< max element index into array buffer + 1 */ }; @@ -1557,9 +1560,13 @@ struct gl_array_object /** Name of the array object as received from glGenVertexArrayAPPLE. */ GLuint Name; + GLint RefCount; + _glthread_Mutex Mutex; + /** Conventional vertex arrays */ /*@{*/ struct gl_client_array Vertex; + struct gl_client_array Weight; struct gl_client_array Normal; struct gl_client_array Color; struct gl_client_array SecondaryColor; @@ -1570,11 +1577,22 @@ struct gl_array_object struct gl_client_array PointSize; /*@}*/ - /** Generic arrays for vertex programs/shaders */ - struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; + /** + * Generic arrays for vertex programs/shaders. + * For NV vertex programs, these attributes alias and take priority + * over the conventional attribs above. For ARB vertex programs and + * GLSL vertex shaders, these attributes are separate. + */ + struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS]; /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */ GLbitfield _Enabled; + + /** + * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs + * we can determine the max legal (in bounds) glDrawElements array index. + */ + GLuint _MaxElement; }; @@ -1583,7 +1601,10 @@ struct gl_array_object */ struct gl_array_attrib { + /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */ struct gl_array_object *ArrayObj; + + /** The default vertex array object */ struct gl_array_object *DefaultArrayObj; GLint ActiveTexture; /**< Client Active Texture */ @@ -1593,11 +1614,9 @@ struct gl_array_attrib GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */ #if FEATURE_ARB_vertex_buffer_object - struct gl_buffer_object *NullBufferObj; struct gl_buffer_object *ArrayBufferObj; struct gl_buffer_object *ElementArrayBufferObj; #endif - GLuint _MaxElement; /* Min of all enabled array's maxes */ }; @@ -2050,6 +2069,9 @@ struct gl_shared_state /** Default texture objects (shared by all texture units) */ struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS]; + /** Fallback texture used when a bound texture is incomplete */ + struct gl_texture_object *FallbackTex; + /** * \name Thread safety and statechange notification for texture * objects. @@ -2061,6 +2083,8 @@ struct gl_shared_state GLuint TextureStateStamp; /**< state notification for shared tex */ /*@}*/ + /** Default buffer object for vertex arrays that aren't in VBOs */ + struct gl_buffer_object *NullBufferObj; /** * \name Vertex/fragment programs @@ -2410,6 +2434,7 @@ struct gl_constants struct gl_extensions { GLboolean dummy; /* don't remove this! */ + GLboolean ARB_copy_buffer; GLboolean ARB_depth_texture; GLboolean ARB_draw_buffers; GLboolean ARB_fragment_program; @@ -2615,6 +2640,8 @@ struct gl_matrix_stack #define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */ #define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */ #define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */ +#define _NEW_PROGRAM_CONSTANTS 0x20000000 +#define _NEW_BUFFER_OBJECT 0x40000000 #define _NEW_ALL ~0 /*@}*/ @@ -2933,6 +2960,9 @@ struct __GLcontextRec struct gl_shader_state Shader; /**< GLSL shader object state */ struct gl_query_state Query; /**< occlusion, timer queries */ + + struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */ + struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */ /*@}*/ #if FEATURE_EXT_framebuffer_object @@ -2976,6 +3006,12 @@ struct __GLcontextRec /** software compression/decompression supported or not */ GLboolean Mesa_DXTn; + /** + * Use dp4 (rather than mul/mad) instructions for position + * transformation? + */ + GLboolean mvp_with_dp4; + /** Core tnl module support */ struct gl_tnl_module TnlModule; diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index 52781e048e..d9f3e476e8 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -170,7 +170,7 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) return; } /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, GL_READ_ONLY_ARB, ctx->Unpack.BufferObj); @@ -229,7 +229,7 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ) return; } /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, GL_READ_ONLY_ARB, ctx->Unpack.BufferObj); @@ -303,7 +303,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ) return; } /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, GL_READ_ONLY_ARB, ctx->Unpack.BufferObj); @@ -371,7 +371,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values ) return; } /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); @@ -432,7 +432,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values ) return; } /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); @@ -494,7 +494,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values ) return; } /* restore */ - ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + ctx->DefaultPacking.BufferObj = ctx->Shared->NullBufferObj; buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj); @@ -819,7 +819,7 @@ update_image_transfer_state(GLcontext *ctx) /** - * Update meas pixel transfer derived state. + * Update mesa pixel transfer derived state. */ void _mesa_update_pixel( GLcontext *ctx, GLuint new_state ) { diff --git a/src/mesa/main/pixelstore.c b/src/mesa/main/pixelstore.c index ff1a6344cc..6a641f83f2 100644 --- a/src/mesa/main/pixelstore.c +++ b/src/mesa/main/pixelstore.c @@ -245,7 +245,8 @@ _mesa_init_pixelstore( GLcontext *ctx ) ctx->Pack.ClientStorage = GL_FALSE; ctx->Pack.Invert = GL_FALSE; #if FEATURE_EXT_pixel_buffer_object - ctx->Pack.BufferObj = ctx->Array.NullBufferObj; + _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, + ctx->Shared->NullBufferObj); #endif ctx->Unpack.Alignment = 4; ctx->Unpack.RowLength = 0; @@ -258,7 +259,8 @@ _mesa_init_pixelstore( GLcontext *ctx ) ctx->Unpack.ClientStorage = GL_FALSE; ctx->Unpack.Invert = GL_FALSE; #if FEATURE_EXT_pixel_buffer_object - ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; + _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, + ctx->Shared->NullBufferObj); #endif /* @@ -278,6 +280,7 @@ _mesa_init_pixelstore( GLcontext *ctx ) ctx->DefaultPacking.ClientStorage = GL_FALSE; ctx->DefaultPacking.Invert = GL_FALSE; #if FEATURE_EXT_pixel_buffer_object - ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj; + _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, + ctx->Shared->NullBufferObj); #endif } diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index 554e0b0d18..c25b31af02 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -83,13 +83,27 @@ void _mesa_wait_query(GLcontext *ctx, struct gl_query_object *q) { /* For software drivers, _mesa_end_query() should have completed the query. - * For real hardware, implement a proper WaitQuery() driver function. + * For real hardware, implement a proper WaitQuery() driver function, + * which may require issuing a flush. */ assert(q->Ready); } /** + * Check if a query results are ready. Software driver fallback. + * Called via ctx->Driver.CheckQuery(). + */ +void +_mesa_check_query(GLcontext *ctx, struct gl_query_object *q) +{ + /* No-op for sw rendering. + * HW drivers may need to flush at this time. + */ +} + + +/** * Delete a query object. Called via ctx->Driver.DeleteQuery(). * Not removed from hash table here. */ diff --git a/src/mesa/main/queryobj.h b/src/mesa/main/queryobj.h index 9a9774641b..bc02b65b54 100644 --- a/src/mesa/main/queryobj.h +++ b/src/mesa/main/queryobj.h @@ -48,6 +48,9 @@ _mesa_end_query(GLcontext *ctx, struct gl_query_object *q); extern void _mesa_wait_query(GLcontext *ctx, struct gl_query_object *q); +extern void +_mesa_check_query(GLcontext *ctx, struct gl_query_object *q); + extern void GLAPIENTRY _mesa_GenQueriesARB(GLsizei n, GLuint *ids); diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index be93b45a7d..bc76b91291 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -638,8 +638,7 @@ _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 2, 2, GL_FLOAT_MAT2, - location, count, transpose, value); + ctx->Driver.UniformMatrix(ctx, 2, 2, location, count, transpose, value); } void GLAPIENTRY @@ -647,8 +646,7 @@ _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 3, 3, GL_FLOAT_MAT3, - location, count, transpose, value); + ctx->Driver.UniformMatrix(ctx, 3, 3, location, count, transpose, value); } void GLAPIENTRY @@ -656,8 +654,7 @@ _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 4, 4, GL_FLOAT_MAT4, - location, count, transpose, value); + ctx->Driver.UniformMatrix(ctx, 4, 4, location, count, transpose, value); } @@ -669,8 +666,7 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 2, 3, GL_FLOAT_MAT2x3, - location, count, transpose, value); + ctx->Driver.UniformMatrix(ctx, 2, 3, location, count, transpose, value); } void GLAPIENTRY @@ -678,8 +674,7 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 3, 2, GL_FLOAT_MAT3x2, - location, count, transpose, value); + ctx->Driver.UniformMatrix(ctx, 3, 2, location, count, transpose, value); } void GLAPIENTRY @@ -687,8 +682,7 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 2, 4, GL_FLOAT_MAT2x4, - location, count, transpose, value); + ctx->Driver.UniformMatrix(ctx, 2, 4, location, count, transpose, value); } void GLAPIENTRY @@ -696,8 +690,7 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 4, 2, GL_FLOAT_MAT4x2, - location, count, transpose, value); + ctx->Driver.UniformMatrix(ctx, 4, 2, location, count, transpose, value); } void GLAPIENTRY @@ -705,8 +698,7 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 3, 4, GL_FLOAT_MAT3x4, - location, count, transpose, value); + ctx->Driver.UniformMatrix(ctx, 3, 4, location, count, transpose, value); } void GLAPIENTRY @@ -714,8 +706,7 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - ctx->Driver.UniformMatrix(ctx, 4, 3, GL_FLOAT_MAT4x3, - location, count, transpose, value); + ctx->Driver.UniformMatrix(ctx, 4, 3, location, count, transpose, value); } diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index 193ac8970c..759883743d 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -33,6 +33,7 @@ #include "mtypes.h" #include "hash.h" #include "arrayobj.h" +#include "bufferobj.h" #include "shared.h" #include "shader/program.h" #include "shader/shader_api.h" @@ -92,6 +93,13 @@ _mesa_alloc_shared_state(GLcontext *ctx) shared->BufferObjects = _mesa_NewHashTable(); #endif + /* Allocate the default buffer object and set refcount so high that + * it never gets deleted. + * XXX with recent/improved refcounting this may not longer be needed. + */ + shared->NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0); + shared->NullBufferObj->RefCount = 1000; + shared->ArrayObjects = _mesa_NewHashTable(); /* Create default texture objects */ @@ -190,6 +198,10 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData) { struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data; GLcontext *ctx = (GLcontext *) userData; + if (bufObj->Pointer) { + ctx->Driver.UnmapBuffer(ctx, 0, bufObj); + bufObj->Pointer = NULL; + } ctx->Driver.DeleteBuffer(ctx, bufObj); } @@ -337,6 +349,10 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared) _mesa_DeleteHashTable(shared->RenderBuffers); #endif +#if FEATURE_ARB_vertex_buffer_object + _mesa_delete_buffer_object(ctx, shared->NullBufferObj); +#endif + /* * Free texture objects (after FBOs since some textures might have * been bound to FBOs). diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index cc37d63636..7b41b8f4da 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -44,6 +44,7 @@ #include "pixel.h" #endif #include "shader/program.h" +#include "shader/prog_parameter.h" #include "state.h" #include "stencil.h" #include "texenvprogram.h" @@ -63,114 +64,149 @@ update_separate_specular(GLcontext *ctx) /** - * Update state dependent on vertex arrays. + * Compute the index of the last array element that can be safely accessed + * in a vertex array. We can really only do this when the array lives in + * a VBO. + * The array->_MaxElement field will be updated. + * Later in glDrawArrays/Elements/etc we can do some bounds checking. + */ +static void +compute_max_element(struct gl_client_array *array) +{ + assert(array->Enabled); + if (array->BufferObj->Name) { + /* Compute the max element we can access in the VBO without going + * out of bounds. + */ + array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size + - (GLsizeiptrARB) array->Ptr + array->StrideB + - array->_ElementSize) / array->StrideB; + } + else { + /* user-space array, no idea how big it is */ + array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ + } +} + + +/** + * Helper for update_arrays(). + * \return min(current min, array->_MaxElement). + */ +static GLuint +update_min(GLuint min, struct gl_client_array *array) +{ + compute_max_element(array); + return MIN2(min, array->_MaxElement); +} + + +/** + * Update ctx->Array._MaxElement (the max legal index into all enabled arrays). + * Need to do this upon new array state or new buffer object state. */ static void update_arrays( GLcontext *ctx ) { - GLuint i, min; + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; + GLuint i, min = ~0; /* find min of _MaxElement values for all enabled arrays */ /* 0 */ if (ctx->VertexProgram._Current - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { - min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement; + && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]); } - else if (ctx->Array.ArrayObj->Vertex.Enabled) { - min = ctx->Array.ArrayObj->Vertex._MaxElement; - } - else { - /* can't draw anything without vertex positions! */ - min = 0; + else if (arrayObj->Vertex.Enabled) { + min = update_min(min, &arrayObj->Vertex); } /* 1 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement); + && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]); } /* no conventional vertex weight array */ /* 2 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement); + && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]); } - else if (ctx->Array.ArrayObj->Normal.Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement); + else if (arrayObj->Normal.Enabled) { + min = update_min(min, &arrayObj->Normal); } /* 3 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement); + && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]); } - else if (ctx->Array.ArrayObj->Color.Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement); + else if (arrayObj->Color.Enabled) { + min = update_min(min, &arrayObj->Color); } /* 4 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement); + && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]); } - else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement); + else if (arrayObj->SecondaryColor.Enabled) { + min = update_min(min, &arrayObj->SecondaryColor); } /* 5 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement); + && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]); } - else if (ctx->Array.ArrayObj->FogCoord.Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement); + else if (arrayObj->FogCoord.Enabled) { + min = update_min(min, &arrayObj->FogCoord); } /* 6 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement); + && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]); } - else if (ctx->Array.ArrayObj->Index.Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement); + else if (arrayObj->Index.Enabled) { + min = update_min(min, &arrayObj->Index); } - /* 7 */ if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]._MaxElement); + && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]); } /* 8..15 */ for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) { if (ctx->VertexProgram._Enabled - && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement); + && arrayObj->VertexAttrib[i].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[i]); } else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits - && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement); + && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { + min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]); } } /* 16..31 */ if (ctx->VertexProgram._Current) { - for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) { - if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement); + for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { + if (arrayObj->VertexAttrib[i].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[i]); } } } - if (ctx->Array.ArrayObj->EdgeFlag.Enabled) { - min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement); + if (arrayObj->EdgeFlag.Enabled) { + min = update_min(min, &arrayObj->EdgeFlag); } /* _MaxElement is one past the last legal array element */ - ctx->Array._MaxElement = min; + arrayObj->_MaxElement = min; } @@ -303,6 +339,36 @@ update_program(GLcontext *ctx) } +/** + * Examine shader constants and return either _NEW_PROGRAM_CONSTANTS or 0. + */ +static GLbitfield +update_program_constants(GLcontext *ctx) +{ + GLbitfield new_state = 0x0; + + if (ctx->FragmentProgram._Current) { + const struct gl_program_parameter_list *params = + ctx->FragmentProgram._Current->Base.Parameters; + if (params && params->StateFlags & ctx->NewState) { + new_state |= _NEW_PROGRAM_CONSTANTS; + } + } + + if (ctx->VertexProgram._Current) { + const struct gl_program_parameter_list *params = + ctx->VertexProgram._Current->Base.Parameters; + if (params && params->StateFlags & ctx->NewState) { + new_state |= _NEW_PROGRAM_CONSTANTS; + } + } + + return new_state; +} + + + + static void update_viewport_matrix(GLcontext *ctx) { @@ -470,7 +536,8 @@ _mesa_update_state_locked( GLcontext *ctx ) /* Determine which state flags effect vertex/fragment program state */ if (ctx->FragmentProgram._MaintainTexEnvProgram) { - prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR); + prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR | + _NEW_ARRAY); } if (ctx->VertexProgram._MaintainTnlProgram) { prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | @@ -515,7 +582,7 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _DD_NEW_SEPARATE_SPECULAR) update_separate_specular( ctx ); - if (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) + if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) update_arrays( ctx ); if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) @@ -553,6 +620,10 @@ _mesa_update_state_locked( GLcontext *ctx ) new_prog_state |= update_program( ctx ); } + + out: + new_prog_state |= update_program_constants(ctx); + /* * Give the driver a chance to act upon the new_state flags. * The driver might plug in different span functions, for example. @@ -562,7 +633,6 @@ _mesa_update_state_locked( GLcontext *ctx ) * Set ctx->NewState to zero to avoid recursion if * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) */ - out: new_state = ctx->NewState | new_prog_state; ctx->NewState = 0; ctx->Driver.UpdateState(ctx, new_state); diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index d17e18da6b..a1c0f18f36 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -205,7 +205,7 @@ texstore_rgb_dxt1(TEXSTORE_PARAMS) dst, dstRowStride); } else { - _mesa_warning(ctx, "external dxt library not available"); + _mesa_warning(ctx, "external dxt library not available: texstore_rgb_dxt1"); } if (tempImage) @@ -267,7 +267,7 @@ texstore_rgba_dxt1(TEXSTORE_PARAMS) dst, dstRowStride); } else { - _mesa_warning(ctx, "external dxt library not available"); + _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt1"); } if (tempImage) @@ -328,7 +328,7 @@ texstore_rgba_dxt3(TEXSTORE_PARAMS) dst, dstRowStride); } else { - _mesa_warning(ctx, "external dxt library not available"); + _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt3"); } if (tempImage) @@ -389,7 +389,7 @@ texstore_rgba_dxt5(TEXSTORE_PARAMS) dst, dstRowStride); } else { - _mesa_warning(ctx, "external dxt library not available"); + _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt5"); } if (tempImage) @@ -410,7 +410,7 @@ fetch_texel_2d_rgb_dxt1( const struct gl_texture_image *texImage, (GLubyte *)(texImage)->Data, i, j, texel); } else - _mesa_debug(NULL, "attempted to decode s3tc texture without library available\n"); + _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgb_dxt1"); } @@ -438,7 +438,7 @@ fetch_texel_2d_rgba_dxt1( const struct gl_texture_image *texImage, (GLubyte *)(texImage)->Data, i, j, texel); } else - _mesa_debug(NULL, "attempted to decode s3tc texture without library available\n"); + _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt1\n"); } @@ -467,7 +467,7 @@ fetch_texel_2d_rgba_dxt3( const struct gl_texture_image *texImage, i, j, texel); } else - _mesa_debug(NULL, "attempted to decode s3tc texture without library available\n"); + _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt3\n"); } @@ -495,7 +495,7 @@ fetch_texel_2d_rgba_dxt5( const struct gl_texture_image *texImage, i, j, texel); } else - _mesa_debug(NULL, "attempted to decode s3tc texture without library available\n"); + _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt5\n"); } diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 4a124bf27e..a70d069bd9 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -663,9 +663,8 @@ static void emit_arg( struct prog_src_register *reg, reg->File = ureg.file; reg->Index = ureg.idx; reg->Swizzle = ureg.swz; - reg->NegateBase = ureg.negatebase ? 0xf : 0x0; + reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE; reg->Abs = ureg.abs; - reg->NegateAbs = ureg.negateabs; } static void emit_dst( struct prog_dst_register *dst, diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 8c03c36c75..76b46d700b 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -52,6 +52,17 @@ /** + * State changes which we care about for glCopyTex[Sub]Image() calls. + * In particular, we care about pixel transfer state and buffer state + * (such as glReadBuffer to make sure we read from the right renderbuffer). + */ +#define NEW_COPY_TEX_STATE (_MESA_NEW_TRANSFER_STATE | \ + _NEW_BUFFERS | \ + _NEW_PIXEL) + + + +/** * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE * elsewhere. */ @@ -3008,7 +3019,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) + if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); #if FEATURE_convolve @@ -3073,7 +3084,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) + if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); #if FEATURE_convolve @@ -3141,7 +3152,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) + if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); if (copytexsubimage_error_check1(ctx, 1, target, level)) @@ -3196,7 +3207,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) + if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); if (copytexsubimage_error_check1(ctx, 2, target, level)) @@ -3251,7 +3262,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) + if (ctx->NewState & NEW_COPY_TEX_STATE) _mesa_update_state(ctx); if (copytexsubimage_error_check1(ctx, 3, target, level)) diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index b63f747fe8..2082f945f1 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -281,7 +281,8 @@ valid_texture_object(const struct gl_texture_object *tex) _mesa_problem(NULL, "invalid reference to a deleted texture object"); return GL_FALSE; default: - _mesa_problem(NULL, "invalid texture object Target value"); + _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u", + tex->Target, tex->Name); return GL_FALSE; } } @@ -662,6 +663,59 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } } + +/** + * Return pointer to a default/fallback texture. + * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1). + * That's the value a sampler should get when sampling from an + * incomplete texture. + */ +struct gl_texture_object * +_mesa_get_fallback_texture(GLcontext *ctx) +{ + if (!ctx->Shared->FallbackTex) { + /* create fallback texture now */ + static GLubyte texels[8 * 8][4]; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GLuint i; + + for (i = 0; i < 8 * 8; i++) { + texels[i][0] = + texels[i][1] = + texels[i][2] = 0x0; + texels[i][3] = 0xff; + } + + /* create texture object */ + texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D); + assert(texObj->RefCount == 1); + texObj->MinFilter = GL_NEAREST; + texObj->MagFilter = GL_NEAREST; + + /* create level[0] texture image */ + texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0); + + /* init the image fields */ + _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, + 8, 8, 1, 0, GL_RGBA); + + /* set image data */ + ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA, + 8, 8, 0, + GL_RGBA, GL_UNSIGNED_BYTE, texels, + &ctx->DefaultPacking, texObj, texImage); + + _mesa_test_texobj_completeness(ctx, texObj); + assert(texObj->_Complete); + + ctx->Shared->FallbackTex = texObj; + } + return ctx->Shared->FallbackTex; +} + + + /*@}*/ @@ -891,6 +945,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; struct gl_texture_object *newTexObj = NULL, *defaultTexObj = NULL; GLint targetIndex; + GLboolean early_out = GL_FALSE; ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) @@ -944,6 +999,17 @@ _mesa_BindTexture( GLenum target, GLuint texName ) assert(valid_texture_object(newTexObj)); + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + if ((ctx->Shared->RefCount == 1) + && (newTexObj == texUnit->CurrentTex[targetIndex])) { + early_out = GL_TRUE; + } + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + if (early_out) { + return; + } + /* flush before changing binding */ FLUSH_VERTICES(ctx, _NEW_TEXTURE); diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index d5374c5d6c..2599c0816a 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -65,6 +65,9 @@ extern void _mesa_test_texobj_completeness( const GLcontext *ctx, struct gl_texture_object *obj ); +extern struct gl_texture_object * +_mesa_get_fallback_texture(GLcontext *ctx); + extern void _mesa_unlock_context_textures( GLcontext *ctx ); diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index 515a35cdfc..2195a334d3 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -69,7 +69,7 @@ validate_texture_wrap_mode(GLcontext * ctx, GLenum target, GLenum wrap) return GL_TRUE; } - _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param=0x%x)", wrap ); return GL_FALSE; } @@ -209,7 +209,8 @@ set_tex_parameteri(GLcontext *ctx, } /* fall-through */ default: - _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param=0x%x)", + params[0] ); } return GL_FALSE; @@ -223,7 +224,8 @@ set_tex_parameteri(GLcontext *ctx, texObj->MagFilter = params[0]; return GL_TRUE; default: - _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glTexParameter(param=0x%x)", + params[0]); } return GL_FALSE; @@ -262,7 +264,8 @@ set_tex_parameteri(GLcontext *ctx, return GL_FALSE; if (params[0] < 0 || (texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] != 0)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)"); + _mesa_error(ctx, GL_INVALID_VALUE, + "glTexParameter(param=%d)", params[0]); return GL_FALSE; } flush(ctx, texObj); @@ -273,7 +276,8 @@ set_tex_parameteri(GLcontext *ctx, if (texObj->MaxLevel == params[0]) return GL_FALSE; if (params[0] < 0 || texObj->Target == GL_TEXTURE_RECTANGLE_ARB) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexParameter(param)"); + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTexParameter(param=%d)", params[0]); return GL_FALSE; } flush(ctx, texObj); @@ -340,7 +344,7 @@ set_tex_parameteri(GLcontext *ctx, } } else { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param)"); + _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname); } return GL_FALSE; @@ -465,8 +469,10 @@ set_tex_parameterf(GLcontext *ctx, return GL_TRUE; } else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)"); + static GLuint count = 0; + if (count++ < 10) + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)"); } return GL_FALSE; diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index 49de6f5b8a..cc74d58fbd 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -507,6 +507,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) trb->Base.BlueBits = trb->TexImage->TexFormat->BlueBits; trb->Base.AlphaBits = trb->TexImage->TexFormat->AlphaBits; trb->Base.DepthBits = trb->TexImage->TexFormat->DepthBits; + trb->Base.StencilBits = trb->TexImage->TexFormat->StencilBits; } diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 73f8a5339e..6e0c0c688a 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -561,8 +561,19 @@ update_texture_state( GLcontext *ctx ) } if (!texUnit->_ReallyEnabled) { - _mesa_reference_texobj(&texUnit->_Current, NULL); - continue; + if (fprog) { + /* If we get here it means the shader is expecting a texture + * object, but there isn't one (or it's incomplete). Use the + * fallback texture. + */ + struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); + texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; + _mesa_reference_texobj(&texUnit->_Current, texObj); + } + else { + /* fixed-function: texture unit is really disabled */ + continue; + } } /* if we get here, we know this texture unit is enabled */ @@ -780,6 +791,9 @@ _mesa_free_texture_data(GLcontext *ctx) /* unreference current textures */ for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) { + /* The _Current texture could account for another reference */ + _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL); } diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index f3739f950b..bfced1b3f4 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -2689,12 +2689,45 @@ GLboolean _mesa_texstore_z24_s8(TEXSTORE_PARAMS) { const GLfloat depthScale = (GLfloat) 0xffffff; + const GLint srcRowStride + = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) + / sizeof(GLuint); + GLint img, row; ASSERT(dstFormat == &_mesa_texformat_z24_s8); - ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT); - ASSERT(srcType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); + ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); - if (ctx->Pixel.DepthScale == 1.0f && + /* In case we only upload depth we need to preserve the stencil */ + if (srcFormat == GL_DEPTH_COMPONENT) { + for (img = 0; img < srcDepth; img++) { + GLuint *dstRow = (GLuint *) dstAddr + + dstImageOffsets[dstZoffset + img] + + dstYoffset * dstRowStride / sizeof(GLuint) + + dstXoffset; + const GLuint *src + = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + GLuint depth[MAX_WIDTH]; + GLint i; + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, /* dst type */ + depth, /* dst addr */ + depthScale, + srcType, src, srcPacking); + + for (i = 0; i < srcWidth; i++) + dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); + + src += srcRowStride; + dstRow += dstRowStride / sizeof(GLuint); + } + } + } + else if (ctx->Pixel.DepthScale == 1.0f && ctx->Pixel.DepthBias == 0.0f && !srcPacking->SwapBytes) { /* simple path */ diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 106252e460..f04c137c6d 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.2 + * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -36,15 +37,14 @@ /** - * Update the fields of a vertex array object. - * We need to do a few special things for arrays that live in - * vertex buffer objects. + * Set the fields of a vertex array. * * \param array the array to update * \param dirtyBit which bit to set in ctx->Array.NewState for this array * \param elementSize size of each array element, in bytes * \param size components per element (1, 2, 3 or 4) * \param type datatype of each component (GL_FLOAT, GL_INT, etc) + * \param format either GL_RGBA or GL_BGRA * \param stride stride between elements, in elements * \param normalized are integer types converted to floats in [-1, 1]? * \param ptr the address (or offset inside VBO) of the array data @@ -63,22 +63,11 @@ update_array(GLcontext *ctx, struct gl_client_array *array, array->StrideB = stride ? stride : elementSize; array->Normalized = normalized; array->Ptr = (const GLubyte *) ptr; -#if FEATURE_ARB_vertex_buffer_object + array->_ElementSize = elementSize; + _mesa_reference_buffer_object(ctx, &array->BufferObj, ctx->Array.ArrayBufferObj); - /* Compute the index of the last array element that's inside the buffer. - * Later in glDrawArrays we'll check if start + count > _MaxElement to - * be sure we won't go out of bounds. - */ - if (ctx->Array.ArrayBufferObj->Name) - array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size - - (GLsizeiptrARB) array->Ptr + array->StrideB - - elementSize) / array->StrideB; - else -#endif - array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ - ctx->NewState |= _NEW_ARRAY; ctx->Array.NewState |= dirtyBit; } @@ -528,16 +517,23 @@ _mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr) #if FEATURE_NV_vertex_program +/** + * Set a vertex attribute array. + * Note that these arrays DO alias the conventional GL vertex arrays + * (position, normal, color, fog, texcoord, etc). + * The generic attribute slots at #16 and above are not touched. + */ void GLAPIENTRY _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { GLboolean normalized = GL_FALSE; GLsizei elementSize; + GLenum format; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) { + if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(index)"); return; } @@ -557,6 +553,21 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, return; } + if (size == GL_BGRA) { + if (type != GL_UNSIGNED_BYTE) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glVertexAttribPointerNV(GL_BGRA/type)"); + return; + } + + format = GL_BGRA; + size = 4; + normalized = GL_TRUE; + } + else { + format = GL_RGBA; + } + /* check for valid 'type' and compute StrideB right away */ switch (type) { case GL_UNSIGNED_BYTE: @@ -579,7 +590,7 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], _NEW_ARRAY_ATTRIB(index), - elementSize, size, type, GL_RGBA, stride, normalized, ptr); + elementSize, size, type, format, stride, normalized, ptr); if (ctx->Driver.VertexAttribPointer) ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr ); @@ -588,6 +599,11 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, #if FEATURE_ARB_vertex_program +/** + * Set a generic vertex attribute array. + * Note that these arrays DO NOT alias the conventional GL vertex arrays + * (position, normal, color, fog, texcoord, etc). + */ void GLAPIENTRY _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, @@ -621,9 +637,14 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, "glVertexAttribPointerARB(GL_BGRA/type)"); return; } + if (normalized != GL_TRUE) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glVertexAttribPointerARB(GL_BGRA/normalized)"); + return; + } + format = GL_BGRA; size = 4; - normalized = GL_TRUE; } else { format = GL_RGBA; @@ -668,7 +689,7 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], _NEW_ARRAY_ATTRIB(index), - elementSize, size, type, GL_RGBA, stride, normalized, ptr); + elementSize, size, type, format, stride, normalized, ptr); if (ctx->Driver.VertexAttribPointer) ctx->Driver.VertexAttribPointer(ctx, index, size, type, stride, ptr); @@ -1044,13 +1065,59 @@ _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count, /** + * Print vertex array's fields. + */ +static void +print_array(const char *name, GLint index, const struct gl_client_array *array) +{ + if (index >= 0) + _mesa_printf(" %s[%d]: ", name, index); + else + _mesa_printf(" %s: ", name); + _mesa_printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %u), MaxElem=%u\n", + array->Ptr, array->Type, array->Size, + array->_ElementSize, array->StrideB, + array->BufferObj->Name, array->BufferObj->Size, + array->_MaxElement); +} + + +/** + * Print current vertex object/array info. For debug. + */ +void +_mesa_print_arrays(GLcontext *ctx) +{ + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; + GLuint i; + + _mesa_update_array_object_max_element(ctx, arrayObj); + + _mesa_printf("Array Object %u\n", arrayObj->Name); + if (arrayObj->Vertex.Enabled) + print_array("Vertex", -1, &arrayObj->Vertex); + if (arrayObj->Normal.Enabled) + print_array("Normal", -1, &arrayObj->Normal); + if (arrayObj->Color.Enabled) + print_array("Color", -1, &arrayObj->Color); + for (i = 0; i < Elements(arrayObj->TexCoord); i++) + if (arrayObj->TexCoord[i].Enabled) + print_array("TexCoord", i, &arrayObj->TexCoord[i]); + for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) + if (arrayObj->VertexAttrib[i].Enabled) + print_array("Attrib", i, &arrayObj->VertexAttrib[i]); + _mesa_printf(" _MaxElement = %u\n", arrayObj->_MaxElement); +} + + +/** * Initialize vertex array state for given context. */ void _mesa_init_varray(GLcontext *ctx) { ctx->Array.DefaultArrayObj = _mesa_new_array_object(ctx, 0); - ctx->Array.ArrayObj = ctx->Array.DefaultArrayObj; - + _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, + ctx->Array.DefaultArrayObj); ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ } diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h index 97d5c8219d..46cc3ee342 100644 --- a/src/mesa/main/varray.h +++ b/src/mesa/main/varray.h @@ -1,18 +1,9 @@ -/** - * \file varray.h - * Vertex arrays. - * - * \if subset - * (No-op) - * - * \endif - */ - /* * Mesa 3-D graphics library - * Version: 4.1 + * Version: 7.6 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -169,6 +160,8 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +extern void +_mesa_print_arrays(GLcontext *ctx); extern void _mesa_init_varray( GLcontext * ctx ); diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index f5bf6e2c85..d4d3dd1a94 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.5 + * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -29,9 +30,9 @@ /* Mesa version */ #define MESA_MAJOR 7 -#define MESA_MINOR 5 +#define MESA_MINOR 6 #define MESA_PATCH 0 -#define MESA_VERSION_STRING "7.5-devel" +#define MESA_VERSION_STRING "7.6-devel" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) diff --git a/src/mesa/math/m_vector.c b/src/mesa/math/m_vector.c index c5e2fd1de1..4cbab11a35 100644 --- a/src/mesa/math/m_vector.c +++ b/src/mesa/math/m_vector.c @@ -1,4 +1,3 @@ - /* * Mesa 3-D graphics library * Version: 3.5 @@ -37,11 +36,12 @@ -/* +/** * Given a vector [count][4] of floats, set all the [][elt] values * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3). */ -void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt ) +void +_mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt ) { static const GLubyte elem_bits[4] = { VEC_DIRTY_0, @@ -54,12 +54,13 @@ void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt ) GLfloat (*data)[4] = (GLfloat (*)[4])vec->start; GLuint i; - for (i = 0 ; i < count ; i++) + for (i = 0; i < count; i++) data[i][elt] = v; vec->flags &= ~elem_bits[elt]; } + static const GLubyte size_bits[5] = { 0, VEC_SIZE_1, @@ -69,61 +70,53 @@ static const GLubyte size_bits[5] = { }; - -/* +/** * Initialize GLvector objects. - * Input: v - the vector object to initialize. - * flags - bitwise-OR of VEC_* flags - * storage - pointer to storage for the vector's data + * \param v the vector object to initialize. + * \param flags bitwise-OR of VEC_* flags + * \param storage pointer to storage for the vector's data */ - - -void _mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] ) +void +_mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] ) { v->stride = 4 * sizeof(GLfloat); v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */ v->data = storage; v->start = (GLfloat *) storage; v->count = 0; - v->flags = size_bits[4] | flags ; + v->flags = size_bits[4] | flags; } - - -/* +/** * Initialize GLvector objects and allocate storage. - * Input: v - the vector object - * sz - unused???? - * flags - bitwise-OR of VEC_* flags - * count - number of elements to allocate in vector - * alignment - desired memory alignment for the data (in bytes) + * \param v the vector object + * \param flags bitwise-OR of VEC_* flags + * \param count number of elements to allocate in vector + * \param alignment desired memory alignment for the data (in bytes) */ - - -void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count, - GLuint alignment ) +void +_mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count, + GLuint alignment ) { v->stride = 4 * sizeof(GLfloat); v->size = 2; v->storage = ALIGN_MALLOC( count * 4 * sizeof(GLfloat), alignment ); + v->storage_count = count; v->start = (GLfloat *) v->storage; v->data = (GLfloat (*)[4]) v->storage; v->count = 0; - v->flags = size_bits[4] | flags | VEC_MALLOC ; + v->flags = size_bits[4] | flags | VEC_MALLOC; } - - -/* +/** * Vector deallocation. Free whatever memory is pointed to by the * vector's storage field if the VEC_MALLOC flag is set. * DO NOT free the GLvector object itself, though. */ - - -void _mesa_vector4f_free( GLvector4f *v ) +void +_mesa_vector4f_free( GLvector4f *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -135,13 +128,15 @@ void _mesa_vector4f_free( GLvector4f *v ) } -/* +/** * For debugging */ -void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling ) +void +_mesa_vector4f_print( const GLvector4f *v, const GLubyte *cullmask, + GLboolean culling ) { - GLfloat c[4] = { 0, 0, 0, 1 }; - const char *templates[5] = { + static const GLfloat c[4] = { 0, 0, 0, 1 }; + static const char *templates[5] = { "%d:\t0, 0, 0, 1\n", "%d:\t%f, 0, 0, 1\n", "%d:\t%f, %f, 0, 1\n", @@ -154,30 +149,32 @@ void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling ) GLuint j, i = 0, count; _mesa_printf("data-start\n"); - for ( ; d != v->start ; STRIDE_F(d, v->stride), i++) + for (; d != v->start; STRIDE_F(d, v->stride), i++) _mesa_printf(t, i, d[0], d[1], d[2], d[3]); _mesa_printf("start-count(%u)\n", v->count); count = i + v->count; if (culling) { - for ( ; i < count ; STRIDE_F(d, v->stride), i++) + for (; i < count; STRIDE_F(d, v->stride), i++) if (cullmask[i]) _mesa_printf(t, i, d[0], d[1], d[2], d[3]); } else { - for ( ; i < count ; STRIDE_F(d, v->stride), i++) + for (; i < count; STRIDE_F(d, v->stride), i++) _mesa_printf(t, i, d[0], d[1], d[2], d[3]); } - for (j = v->size ; j < 4; j++) { + for (j = v->size; j < 4; j++) { if ((v->flags & (1<<j)) == 0) { _mesa_printf("checking col %u is clean as advertised ", j); - for (i = 0, d = (GLfloat *) v->data ; - i < count && d[j] == c[j] ; - i++, STRIDE_F(d, v->stride)) {}; + for (i = 0, d = (GLfloat *) v->data; + i < count && d[j] == c[j]; + i++, STRIDE_F(d, v->stride)) { + /* no-op */ + } if (i == count) _mesa_printf(" --> ok\n"); @@ -186,5 +183,3 @@ void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling ) } } } - - diff --git a/src/mesa/math/m_vector.h b/src/mesa/math/m_vector.h index 647388ac7d..71281d5758 100644 --- a/src/mesa/math/m_vector.h +++ b/src/mesa/math/m_vector.h @@ -31,7 +31,6 @@ #define _M_VECTOR_H_ #include "main/glheader.h" -#include "main/mtypes.h" /* hack for GLchan */ #define VEC_DIRTY_0 0x1 @@ -50,7 +49,8 @@ -/* Wrap all the information about vectors up in a struct. Has +/** + * Wrap all the information about vectors up in a struct. Has * additional fields compared to the other vectors to help us track of * different vertex sizes, and whether we need to clean columns out * because they contain non-(0,0,0,1) values. @@ -60,29 +60,27 @@ * the transformation routines. */ typedef struct { - GLfloat (*data)[4]; /* may be malloc'd or point to client data */ - GLfloat *start; /* points somewhere inside of <data> */ - GLuint count; /* size of the vector (in elements) */ - GLuint stride; /* stride from one element to the next (in bytes) */ - GLuint size; /* 2-4 for vertices and 1-4 for texcoords */ - GLuint flags; /* which columns are dirty */ - void *storage; /* self-allocated storage */ + GLfloat (*data)[4]; /**< may be malloc'd or point to client data */ + GLfloat *start; /**< points somewhere inside of <data> */ + GLuint count; /**< size of the vector (in elements) */ + GLuint stride; /**< stride from one element to the next (in bytes) */ + GLuint size; /**< 2-4 for vertices and 1-4 for texcoords */ + GLbitfield flags; /**< bitmask of VEC_x flags */ + void *storage; /**< self-allocated storage */ + GLuint storage_count; /**< storage size in elements */ } GLvector4f; -extern void _mesa_vector4f_init( GLvector4f *v, GLuint flags, +extern void _mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] ); -extern void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, +extern void _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count, GLuint alignment ); extern void _mesa_vector4f_free( GLvector4f *v ); -extern void _mesa_vector4f_print( GLvector4f *v, GLubyte *, GLboolean ); +extern void _mesa_vector4f_print( const GLvector4f *v, const GLubyte *, GLboolean ); extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt ); - - - -/* +/** * Given vector <v>, return a pointer (cast to <type *> to the <i>-th element. * * End up doing a lot of slow imuls if not careful. diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 35253daa2e..7e166830fd 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -563,6 +563,7 @@ struct var_cache * we take up with our state tokens or constants. Note that * this is _not_ the same as the number of param registers * we eventually use */ + GLuint swizzle; /**< swizzle to access this variable */ struct var_cache *next; }; @@ -581,6 +582,7 @@ var_cache_create (struct var_cache **va) (**va).param_binding_begin = ~0; (**va).param_binding_length = ~0; (**va).alias_binding = NULL; + (**va).swizzle = SWIZZLE_XYZW; (**va).next = NULL; } } @@ -872,15 +874,16 @@ parse_signed_float (const GLubyte ** inst, struct arb_program *Program) * This picks out a constant value from the parsed array. The constant vector is r * returned in the *values array, which should be of length 4. * - * \param values - The 4 component vector with the constant value in it + * \param values - return the vector constant values. + * \param size - returns the number elements in valuesOut [1..4] */ static GLvoid -parse_constant (const GLubyte ** inst, GLfloat *values, struct arb_program *Program, - GLboolean use) +parse_constant(const GLubyte ** inst, GLfloat *values, GLint *size, + struct arb_program *Program, + GLboolean use) { GLuint components, i; - switch (*(*inst)++) { case CONSTANT_SCALAR: if (use == GL_TRUE) { @@ -893,7 +896,7 @@ parse_constant (const GLubyte ** inst, GLfloat *values, struct arb_program *Prog values[1] = values[2] = values[3] = parse_signed_float (inst, Program); } - + *size = 1; break; case CONSTANT_VECTOR: values[0] = values[1] = values[2] = 0; @@ -902,7 +905,12 @@ parse_constant (const GLubyte ** inst, GLfloat *values, struct arb_program *Prog for (i = 0; i < components; i++) { values[i] = parse_signed_float (inst, Program); } + *size = 4; break; + default: + _mesa_problem(NULL, "unexpected case in parse_constant()"); + values[0] = 0.0F; + *size = 0; } } @@ -945,7 +953,7 @@ parse_generic_attrib_num(GLcontext *ctx, const GLubyte ** inst, { GLint i = parse_integer(inst, Program); - if ((i < 0) || (i >= MAX_VERTEX_PROGRAM_ATTRIBS)) + if ((i < 0) || (i >= MAX_VERTEX_GENERIC_ATTRIBS)) { program_error(ctx, Program->Position, "Invalid generic vertex attribute index"); @@ -1014,7 +1022,10 @@ parse_teximage_num (GLcontext * ctx, const GLubyte ** inst, GLint i = parse_integer (inst, Program); if ((i < 0) || (i >= (int)ctx->Const.MaxTextureImageUnits)) { - program_error(ctx, Program->Position, "Invalid texture image index"); + char s[100]; + _mesa_snprintf(s, sizeof(s), "Invalid texture image index %d (%u is max)", + i, ctx->Const.MaxTextureImageUnits); + program_error(ctx, Program->Position, s); return 1; } @@ -1502,10 +1513,10 @@ generic_attrib_check(struct var_cache *vc_head) { int a; struct var_cache *curr; - GLboolean explicitAttrib[MAX_VERTEX_PROGRAM_ATTRIBS], - genericAttrib[MAX_VERTEX_PROGRAM_ATTRIBS]; + GLboolean explicitAttrib[MAX_VERTEX_GENERIC_ATTRIBS], + genericAttrib[MAX_VERTEX_GENERIC_ATTRIBS]; - for (a=0; a<MAX_VERTEX_PROGRAM_ATTRIBS; a++) { + for (a=0; a<MAX_VERTEX_GENERIC_ATTRIBS; a++) { explicitAttrib[a] = GL_FALSE; genericAttrib[a] = GL_FALSE; } @@ -1513,16 +1524,22 @@ generic_attrib_check(struct var_cache *vc_head) curr = vc_head; while (curr) { if (curr->type == vt_attrib) { - if (curr->attrib_is_generic) - genericAttrib[ curr->attrib_binding ] = GL_TRUE; - else + if (curr->attrib_is_generic) { + GLuint attr = (curr->attrib_binding == 0) + ? 0 : (curr->attrib_binding - VERT_ATTRIB_GENERIC0); + assert(attr < MAX_VERTEX_GENERIC_ATTRIBS); + genericAttrib[attr] = GL_TRUE; + } + else { + assert(curr->attrib_binding < MAX_VERTEX_GENERIC_ATTRIBS); explicitAttrib[ curr->attrib_binding ] = GL_TRUE; + } } curr = curr->next; } - for (a=0; a<MAX_VERTEX_PROGRAM_ATTRIBS; a++) { + for (a=0; a<MAX_VERTEX_GENERIC_ATTRIBS; a++) { if ((explicitAttrib[a]) && (genericAttrib[a])) return 1; } @@ -1810,7 +1827,6 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst, GLint idx; GLuint err = 0; gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0}; - GLfloat const_values[4]; GLubyte token = *(*inst)++; @@ -1902,18 +1918,31 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst, case PARAM_CONSTANT: /* parsing something like {1.0, 2.0, 3.0, 4.0} */ - parse_constant (inst, const_values, Program, use); - idx = _mesa_add_named_constant(Program->Base.Parameters, - (char *) param_var->name, - const_values, 4); - if (param_var->param_binding_begin == ~0U) - param_var->param_binding_begin = idx; - param_var->param_binding_type = PROGRAM_STATE_VAR; - /* Note: when we reference this parameter in an instruction later, - * we'll check if it's really a constant/immediate and set the - * instruction register type appropriately. - */ - param_var->param_binding_length++; + { + GLfloat const_values[4]; + GLint size; + parse_constant(inst, const_values, &size, Program, use); + if (param_var->name[0] == ' ') { + /* this is an unnamed constant */ + idx = _mesa_add_unnamed_constant(Program->Base.Parameters, + const_values, size, + ¶m_var->swizzle); + } + else { + /* named parameter/constant */ + idx = _mesa_add_named_constant(Program->Base.Parameters, + (char *) param_var->name, + const_values, size); + } + if (param_var->param_binding_begin == ~0U) + param_var->param_binding_begin = idx; + param_var->param_binding_type = PROGRAM_STATE_VAR; + /* Note: when we reference this parameter in an instruction later, + * we'll check if it's really a constant/immediate and set the + * instruction register type appropriately. + */ + param_var->param_binding_length++; + } break; default: @@ -2422,6 +2451,9 @@ parse_swizzle_mask(const GLubyte ** inst, GLubyte *swizzle, GLint len) return; } } + + if (len == 1) + swizzle[1] = swizzle[2] = swizzle[3] = swizzle[0]; } @@ -2476,7 +2508,7 @@ static GLuint parse_src_reg (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, struct arb_program *Program, - gl_register_file * File, GLint * Index, + gl_register_file * File, GLint * Index, GLuint *swizzle, GLboolean *IsRelOffset ) { struct var_cache *src; @@ -2485,6 +2517,8 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst, *IsRelOffset = 0; + *swizzle = SWIZZLE_XYZW; /* default */ + /* And the binding for the src */ switch (*(*inst)++) { case REGISTER_ATTRIB: @@ -2540,6 +2574,7 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst, } *Index = src->param_binding_begin + offset; + *swizzle = src->swizzle; break; case ARRAY_INDEX_RELATIVE: @@ -2562,6 +2597,7 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst, /* And store it properly */ *Index = src->param_binding_begin + rel_off; *IsRelOffset = 1; + *swizzle = src->swizzle; } break; } @@ -2573,6 +2609,7 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst, *File = (gl_register_file) src->param_binding_type; *Index = src->param_binding_begin; + *swizzle = src->swizzle; break; } break; @@ -2641,6 +2678,21 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst, } +static GLuint +swizzle_swizzle(GLuint baseSwizzle, const GLubyte swizzle[4]) +{ + GLuint i, swz, s[4]; + for (i = 0; i < 4; i++) { + GLuint c = swizzle[i]; + if (c <= SWIZZLE_W) + s[i] = GET_SWZ(baseSwizzle, c); + else + s[i] = c; + } + swz = MAKE_SWIZZLE4(s[0], s[1], s[2], s[3]); + return swz; +} + /** * Parse vertex/fragment program vector source register. */ @@ -2655,12 +2707,14 @@ parse_vector_src_reg(GLcontext *ctx, const GLubyte **inst, GLubyte negateMask; GLubyte swizzle[4]; GLboolean isRelOffset; + GLuint baseSwizzle; /* Grab the sign */ negateMask = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE; /* And the src reg */ - if (parse_src_reg(ctx, inst, vc_head, program, &file, &index, &isRelOffset)) + if (parse_src_reg(ctx, inst, vc_head, program, &file, &index, &baseSwizzle, + &isRelOffset)) return 1; /* finally, the swizzle */ @@ -2668,8 +2722,8 @@ parse_vector_src_reg(GLcontext *ctx, const GLubyte **inst, reg->File = file; reg->Index = index; - reg->Swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]); - reg->NegateBase = negateMask; + reg->Swizzle = swizzle_swizzle(baseSwizzle, swizzle); + reg->Negate = negateMask; reg->RelAddr = isRelOffset; return 0; } @@ -2689,12 +2743,14 @@ parse_scalar_src_reg(GLcontext *ctx, const GLubyte **inst, GLubyte negateMask; GLubyte swizzle[4]; GLboolean isRelOffset; + GLuint baseSwizzle; /* Grab the sign */ negateMask = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE; /* And the src reg */ - if (parse_src_reg(ctx, inst, vc_head, program, &file, &index, &isRelOffset)) + if (parse_src_reg(ctx, inst, vc_head, program, &file, &index, &baseSwizzle, + &isRelOffset)) return 1; /* finally, the swizzle */ @@ -2702,8 +2758,8 @@ parse_scalar_src_reg(GLcontext *ctx, const GLubyte **inst, reg->File = file; reg->Index = index; - reg->Swizzle = (swizzle[0] << 0); - reg->NegateBase = negateMask; + reg->Swizzle = swizzle_swizzle(baseSwizzle, swizzle); + reg->Negate = negateMask; reg->RelAddr = isRelOffset; return 0; } @@ -3013,13 +3069,15 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, GLubyte negateMask; gl_register_file file; GLint index; + GLuint baseSwizzle; - if (parse_src_reg(ctx, inst, vc_head, Program, &file, &index, &rel)) + if (parse_src_reg(ctx, inst, vc_head, Program, &file, &index, + &baseSwizzle, &rel)) return 1; parse_extended_swizzle_mask(inst, swizzle, &negateMask); fp->SrcReg[0].File = file; fp->SrcReg[0].Index = index; - fp->SrcReg[0].NegateBase = negateMask; + fp->SrcReg[0].Negate = negateMask; fp->SrcReg[0].Swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], @@ -3354,16 +3412,18 @@ parse_vp_instruction (GLcontext * ctx, const GLubyte ** inst, GLboolean relAddr; gl_register_file file; GLint index; + GLuint baseSwizzle; if (parse_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg)) return 1; - if (parse_src_reg(ctx, inst, vc_head, Program, &file, &index, &relAddr)) + if (parse_src_reg(ctx, inst, vc_head, Program, &file, &index, + &baseSwizzle, &relAddr)) return 1; parse_extended_swizzle_mask (inst, swizzle, &negateMask); vp->SrcReg[0].File = file; vp->SrcReg[0].Index = index; - vp->SrcReg[0].NegateBase = negateMask; + vp->SrcReg[0].Negate = negateMask; vp->SrcReg[0].Swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c index 329c0ea0b0..39136efada 100644 --- a/src/mesa/shader/arbprogram.c +++ b/src/mesa/shader/arbprogram.c @@ -74,8 +74,6 @@ _mesa_BindProgram(GLenum target, GLuint id) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - /* Error-check target and get curProg */ if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */ (ctx->Extensions.NV_vertex_program || @@ -132,6 +130,9 @@ _mesa_BindProgram(GLenum target, GLuint id) return; } + /* signal new program (and its new constants) */ + FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); + /* bind newProg */ if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, @@ -253,6 +254,8 @@ _mesa_EnableVertexAttribArrayARB(GLuint index) return; } + ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib)); + FLUSH_VERTICES(ctx, _NEW_ARRAY); ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_TRUE; ctx->Array.ArrayObj->_Enabled |= _NEW_ARRAY_ATTRIB(index); @@ -272,6 +275,8 @@ _mesa_DisableVertexAttribArrayARB(GLuint index) return; } + ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib)); + FLUSH_VERTICES(ctx, _NEW_ARRAY); ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_FALSE; ctx->Array.ArrayObj->_Enabled &= ~_NEW_ARRAY_ATTRIB(index); @@ -298,32 +303,41 @@ _mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params) } +/** + * Return info for a generic vertex attribute array (no alias with + * legacy vertex attributes (pos, normal, color, etc)). + */ void GLAPIENTRY _mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params) { + const struct gl_client_array *array; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) { + if (index >= MAX_VERTEX_GENERIC_ATTRIBS) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribfvARB(index)"); return; } + ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib)); + + array = &ctx->Array.ArrayObj->VertexAttrib[index]; + switch (pname) { case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB: - params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Enabled; + params[0] = (GLfloat) array->Enabled; break; case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB: - params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Size; + params[0] = (GLfloat) array->Size; break; case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB: - params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Stride; + params[0] = (GLfloat) array->Stride; break; case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB: - params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Type; + params[0] = (GLfloat) array->Type; break; case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB: - params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Normalized; + params[0] = array->Normalized; break; case GL_CURRENT_VERTEX_ATTRIB_ARB: if (index == 0) { @@ -335,7 +349,7 @@ _mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params) COPY_4V(params, ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index]); break; case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: - params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].BufferObj->Name; + params[0] = (GLfloat) array->BufferObj->Name; break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribfvARB(pname)"); @@ -379,6 +393,8 @@ _mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer) return; } + ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib)); + *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr; } @@ -489,7 +505,7 @@ _mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_PROGRAM); + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); if (target == GL_FRAGMENT_PROGRAM_ARB && ctx->Extensions.ARB_fragment_program) { @@ -537,7 +553,7 @@ _mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, GLfloat * dest; ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_PROGRAM); + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); if (count <= 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(count)"); @@ -595,8 +611,6 @@ _mesa_GetProgramEnvParameterfvARB(GLenum target, GLuint index, { GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - ASSERT_OUTSIDE_BEGIN_END(ctx); if (target == GL_FRAGMENT_PROGRAM_ARB @@ -633,7 +647,7 @@ _mesa_ProgramLocalParameter4fARB(GLenum target, GLuint index, struct gl_program *prog; ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_PROGRAM); + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); if ((target == GL_FRAGMENT_PROGRAM_NV && ctx->Extensions.NV_fragment_program) || @@ -687,7 +701,7 @@ _mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, GLint i; ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_PROGRAM); + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); if (count <= 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fv(count)"); diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c index b935cb562a..0fd55524ab 100644 --- a/src/mesa/shader/nvfragparse.c +++ b/src/mesa/shader/nvfragparse.c @@ -43,6 +43,7 @@ #include "main/macros.h" #include "program.h" #include "prog_parameter.h" +#include "prog_print.h" #include "prog_instruction.h" #include "nvfragparse.h" @@ -385,10 +386,6 @@ static const char *InputRegisters[MAX_NV_FRAGMENT_PROGRAM_INPUTS + 1] = { }; -static const char *OutputRegisters[MAX_NV_FRAGMENT_PROGRAM_OUTPUTS + 1] = { - "DEPR", "COLR", "DATA0", NULL -}; - /**********************************************************************/ @@ -960,6 +957,7 @@ Parse_VectorSrc(struct parse_state *parseState, GLfloat sign = 1.0F; GLubyte token[100]; GLint idx; + GLuint negateBase, negateAbs; /* * First, take care of +/- and absolute value stuff. @@ -971,21 +969,23 @@ Parse_VectorSrc(struct parse_state *parseState, if (Parse_String(parseState, "|")) { srcReg->Abs = GL_TRUE; - srcReg->NegateAbs = (sign < 0.0F) ? GL_TRUE : GL_FALSE; + negateAbs = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; if (Parse_String(parseState, "-")) - srcReg->NegateBase = NEGATE_XYZW; + negateBase = NEGATE_XYZW; else if (Parse_String(parseState, "+")) - srcReg->NegateBase = NEGATE_NONE; + negateBase = NEGATE_NONE; else - srcReg->NegateBase = NEGATE_NONE; + negateBase = NEGATE_NONE; } else { srcReg->Abs = GL_FALSE; - srcReg->NegateAbs = GL_FALSE; - srcReg->NegateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; + negateAbs = NEGATE_NONE; + negateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; } + srcReg->Negate = srcReg->Abs ? negateAbs : negateBase; + /* This should be the real src vector/register name */ if (!Peek_Token(parseState, token)) RETURN_ERROR; @@ -1086,6 +1086,7 @@ Parse_ScalarSrcReg(struct parse_state *parseState, GLfloat sign = 1.0F; GLboolean needSuffix = GL_TRUE; GLint idx; + GLuint negateBase, negateAbs; /* * First, take care of +/- and absolute value stuff. @@ -1097,21 +1098,23 @@ Parse_ScalarSrcReg(struct parse_state *parseState, if (Parse_String(parseState, "|")) { srcReg->Abs = GL_TRUE; - srcReg->NegateAbs = (sign < 0.0F) ? GL_TRUE : GL_FALSE; + negateAbs = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; if (Parse_String(parseState, "-")) - srcReg->NegateBase = NEGATE_XYZW; + negateBase = NEGATE_XYZW; else if (Parse_String(parseState, "+")) - srcReg->NegateBase = NEGATE_NONE; + negateBase = NEGATE_NONE; else - srcReg->NegateBase = NEGATE_NONE; + negateBase = NEGATE_NONE; } else { srcReg->Abs = GL_FALSE; - srcReg->NegateAbs = GL_FALSE; - srcReg->NegateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; + negateAbs = NEGATE_NONE; + negateBase = (sign < 0.0F) ? NEGATE_XYZW : NEGATE_NONE; } + srcReg->Negate = srcReg->Abs ? negateAbs : negateBase; + if (!Peek_Token(parseState, token)) RETURN_ERROR; @@ -1250,9 +1253,8 @@ Parse_PrintInstruction(struct parse_state *parseState, } inst->SrcReg[0].Swizzle = SWIZZLE_NOOP; - inst->SrcReg[0].NegateBase = NEGATE_NONE; inst->SrcReg[0].Abs = GL_FALSE; - inst->SrcReg[0].NegateAbs = GL_FALSE; + inst->SrcReg[0].Negate = NEGATE_NONE; return GL_TRUE; } @@ -1559,7 +1561,7 @@ _mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget, #ifdef DEBUG_foo _mesa_printf("--- glLoadProgramNV(%d) result ---\n", program->Base.Id); - _mesa_print_nv_fragment_program(program); + _mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0); _mesa_printf("----------------------------------\n"); #endif } @@ -1571,243 +1573,6 @@ _mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget, } -static void -PrintSrcReg(const struct gl_fragment_program *program, - const struct prog_src_register *src) -{ - static const char comps[5] = "xyzw"; - - if (src->NegateAbs) { - _mesa_printf("-"); - } - if (src->Abs) { - _mesa_printf("|"); - } - if (src->NegateBase) { - _mesa_printf("-"); - } - if (src->File == PROGRAM_NAMED_PARAM) { - if (program->Base.Parameters->Parameters[src->Index].Type - == PROGRAM_CONSTANT) { - const GLfloat *v; - v = program->Base.Parameters->ParameterValues[src->Index]; - _mesa_printf("{%g, %g, %g, %g}", v[0], v[1], v[2], v[3]); - } - else { - ASSERT(program->Base.Parameters->Parameters[src->Index].Type - == PROGRAM_NAMED_PARAM); - _mesa_printf("%s", program->Base.Parameters->Parameters[src->Index].Name); - } - } - else if (src->File == PROGRAM_OUTPUT) { - _mesa_printf("o[%s]", OutputRegisters[src->Index]); - } - else if (src->File == PROGRAM_INPUT) { - _mesa_printf("f[%s]", InputRegisters[src->Index]); - } - else if (src->File == PROGRAM_LOCAL_PARAM) { - _mesa_printf("p[%d]", src->Index); - } - else if (src->File == PROGRAM_TEMPORARY) { - if (src->Index >= 32) - _mesa_printf("H%d", src->Index); - else - _mesa_printf("R%d", src->Index); - } - else if (src->File == PROGRAM_WRITE_ONLY) { - _mesa_printf("%cC", "HR"[src->Index]); - } - else { - _mesa_problem(NULL, "Invalid fragment register %d", src->Index); - return; - } - if (GET_SWZ(src->Swizzle, 0) == GET_SWZ(src->Swizzle, 1) && - GET_SWZ(src->Swizzle, 0) == GET_SWZ(src->Swizzle, 2) && - GET_SWZ(src->Swizzle, 0) == GET_SWZ(src->Swizzle, 3)) { - _mesa_printf(".%c", comps[GET_SWZ(src->Swizzle, 0)]); - } - else if (src->Swizzle != SWIZZLE_NOOP) { - _mesa_printf(".%c%c%c%c", - comps[GET_SWZ(src->Swizzle, 0)], - comps[GET_SWZ(src->Swizzle, 1)], - comps[GET_SWZ(src->Swizzle, 2)], - comps[GET_SWZ(src->Swizzle, 3)]); - } - if (src->Abs) { - _mesa_printf("|"); - } -} - -static void -PrintTextureSrc(const struct prog_instruction *inst) -{ - _mesa_printf("TEX%d, ", inst->TexSrcUnit); - switch (inst->TexSrcTarget) { - case TEXTURE_1D_INDEX: - _mesa_printf("1D"); - break; - case TEXTURE_2D_INDEX: - _mesa_printf("2D"); - break; - case TEXTURE_3D_INDEX: - _mesa_printf("3D"); - break; - case TEXTURE_RECT_INDEX: - _mesa_printf("RECT"); - break; - case TEXTURE_CUBE_INDEX: - _mesa_printf("CUBE"); - break; - default: - _mesa_problem(NULL, "Invalid textue target in PrintTextureSrc"); - } -} - -static void -PrintCondCode(const struct prog_dst_register *dst) -{ - static const char *comps = "xyzw"; - static const char *ccString[] = { - "??", "GT", "EQ", "LT", "UN", "GE", "LE", "NE", "TR", "FL", "??" - }; - - _mesa_printf("%s", ccString[dst->CondMask]); - if (GET_SWZ(dst->CondSwizzle, 0) == GET_SWZ(dst->CondSwizzle, 1) && - GET_SWZ(dst->CondSwizzle, 0) == GET_SWZ(dst->CondSwizzle, 2) && - GET_SWZ(dst->CondSwizzle, 0) == GET_SWZ(dst->CondSwizzle, 3)) { - _mesa_printf(".%c", comps[GET_SWZ(dst->CondSwizzle, 0)]); - } - else if (dst->CondSwizzle != SWIZZLE_NOOP) { - _mesa_printf(".%c%c%c%c", - comps[GET_SWZ(dst->CondSwizzle, 0)], - comps[GET_SWZ(dst->CondSwizzle, 1)], - comps[GET_SWZ(dst->CondSwizzle, 2)], - comps[GET_SWZ(dst->CondSwizzle, 3)]); - } -} - - -static void -PrintDstReg(const struct prog_dst_register *dst) -{ - if (dst->File == PROGRAM_OUTPUT) { - _mesa_printf("o[%s]", OutputRegisters[dst->Index]); - } - else if (dst->File == PROGRAM_TEMPORARY) { - if (dst->Index >= 32) - _mesa_printf("H%d", dst->Index); - else - _mesa_printf("R%d", dst->Index); - } - else if (dst->File == PROGRAM_LOCAL_PARAM) { - _mesa_printf("p[%d]", dst->Index); - } - else if (dst->File == PROGRAM_WRITE_ONLY) { - _mesa_printf("%cC", "HR"[dst->Index]); - } - else { - _mesa_printf("???"); - } - - if (dst->WriteMask != 0 && dst->WriteMask != WRITEMASK_XYZW) { - _mesa_printf("."); - if (dst->WriteMask & WRITEMASK_X) - _mesa_printf("x"); - if (dst->WriteMask & WRITEMASK_Y) - _mesa_printf("y"); - if (dst->WriteMask & WRITEMASK_Z) - _mesa_printf("z"); - if (dst->WriteMask & WRITEMASK_W) - _mesa_printf("w"); - } - - if (dst->CondMask != COND_TR || - dst->CondSwizzle != SWIZZLE_NOOP) { - _mesa_printf(" ("); - PrintCondCode(dst); - _mesa_printf(")"); - } -} - - -/** - * Print (unparse) the given vertex program. Just for debugging. - */ -void -_mesa_print_nv_fragment_program(const struct gl_fragment_program *program) -{ - const struct prog_instruction *inst; - - for (inst = program->Base.Instructions; inst->Opcode != OPCODE_END; inst++) { - int i; - for (i = 0; Instructions[i].name; i++) { - if (inst->Opcode == Instructions[i].opcode) { - /* print instruction name */ - _mesa_printf("%s", Instructions[i].name); - if (inst->Precision == FLOAT16) - _mesa_printf("H"); - else if (inst->Precision == FIXED12) - _mesa_printf("X"); - if (inst->CondUpdate) - _mesa_printf("C"); - if (inst->SaturateMode == SATURATE_ZERO_ONE) - _mesa_printf("_SAT"); - _mesa_printf(" "); - - if (Instructions[i].inputs == INPUT_CC) { - PrintCondCode(&inst->DstReg); - } - else if (Instructions[i].outputs == OUTPUT_V || - Instructions[i].outputs == OUTPUT_S) { - /* print dest register */ - PrintDstReg(&inst->DstReg); - _mesa_printf(", "); - } - - /* print source register(s) */ - if (Instructions[i].inputs == INPUT_1V || - Instructions[i].inputs == INPUT_1S) { - PrintSrcReg(program, &inst->SrcReg[0]); - } - else if (Instructions[i].inputs == INPUT_2V || - Instructions[i].inputs == INPUT_2S) { - PrintSrcReg(program, &inst->SrcReg[0]); - _mesa_printf(", "); - PrintSrcReg(program, &inst->SrcReg[1]); - } - else if (Instructions[i].inputs == INPUT_3V) { - PrintSrcReg(program, &inst->SrcReg[0]); - _mesa_printf(", "); - PrintSrcReg(program, &inst->SrcReg[1]); - _mesa_printf(", "); - PrintSrcReg(program, &inst->SrcReg[2]); - } - else if (Instructions[i].inputs == INPUT_1V_T) { - PrintSrcReg(program, &inst->SrcReg[0]); - _mesa_printf(", "); - PrintTextureSrc(inst); - } - else if (Instructions[i].inputs == INPUT_3V_T) { - PrintSrcReg(program, &inst->SrcReg[0]); - _mesa_printf(", "); - PrintSrcReg(program, &inst->SrcReg[1]); - _mesa_printf(", "); - PrintSrcReg(program, &inst->SrcReg[2]); - _mesa_printf(", "); - PrintTextureSrc(inst); - } - _mesa_printf(";\n"); - break; - } - } - if (!Instructions[i].name) { - _mesa_printf("Invalid opcode %d\n", inst->Opcode); - } - } - _mesa_printf("END\n"); -} - - const char * _mesa_nv_fragment_input_register_name(GLuint i) { diff --git a/src/mesa/shader/nvfragparse.h b/src/mesa/shader/nvfragparse.h index ac97921080..544ab80c56 100644 --- a/src/mesa/shader/nvfragparse.h +++ b/src/mesa/shader/nvfragparse.h @@ -37,10 +37,6 @@ _mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum target, struct gl_fragment_program *program); -extern void -_mesa_print_nv_fragment_program(const struct gl_fragment_program *program); - - extern const char * _mesa_nv_fragment_input_register_name(GLuint i); diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c index 50358cf107..d6469b17be 100644 --- a/src/mesa/shader/nvprogram.c +++ b/src/mesa/shader/nvprogram.c @@ -354,6 +354,7 @@ _mesa_GetTrackMatrixivNV(GLenum target, GLuint address, void GLAPIENTRY _mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params) { + const struct gl_client_array *array; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -362,15 +363,17 @@ _mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params) return; } + array = &ctx->Array.ArrayObj->VertexAttrib[index]; + switch (pname) { case GL_ATTRIB_ARRAY_SIZE_NV: - params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Size; + params[0] = array->Size; break; case GL_ATTRIB_ARRAY_STRIDE_NV: - params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Stride; + params[0] = array->Stride; break; case GL_ATTRIB_ARRAY_TYPE_NV: - params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Type; + params[0] = array->Type; break; case GL_CURRENT_ATTRIB_NV: if (index == 0) { @@ -395,6 +398,7 @@ _mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params) void GLAPIENTRY _mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params) { + const struct gl_client_array *array; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -403,15 +407,17 @@ _mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params) return; } + array = &ctx->Array.ArrayObj->VertexAttrib[index]; + switch (pname) { case GL_ATTRIB_ARRAY_SIZE_NV: - params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Size; + params[0] = (GLfloat) array->Size; break; case GL_ATTRIB_ARRAY_STRIDE_NV: - params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Stride; + params[0] = (GLfloat) array->Stride; break; case GL_ATTRIB_ARRAY_TYPE_NV: - params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Type; + params[0] = (GLfloat) array->Type; break; case GL_CURRENT_ATTRIB_NV: if (index == 0) { @@ -436,6 +442,7 @@ _mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params) void GLAPIENTRY _mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params) { + const struct gl_client_array *array; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -444,15 +451,17 @@ _mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params) return; } + array = &ctx->Array.ArrayObj->VertexAttrib[index]; + switch (pname) { case GL_ATTRIB_ARRAY_SIZE_NV: - params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Size; + params[0] = array->Size; break; case GL_ATTRIB_ARRAY_STRIDE_NV: - params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Stride; + params[0] = array->Stride; break; case GL_ATTRIB_ARRAY_TYPE_NV: - params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Type; + params[0] = array->Type; break; case GL_CURRENT_ATTRIB_NV: if (index == 0) { @@ -467,7 +476,7 @@ _mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params) params[3] = (GLint) ctx->Current.Attrib[index][3]; break; case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: - params[0] = ctx->Array.ArrayObj->VertexAttrib[index].BufferObj->Name; + params[0] = array->BufferObj->Name; break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV"); @@ -706,7 +715,7 @@ _mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_PROGRAM); + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); prog = _mesa_lookup_program(ctx, id); if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) { diff --git a/src/mesa/shader/nvvertparse.c b/src/mesa/shader/nvvertparse.c index 268b577aec..f5e2df2670 100644 --- a/src/mesa/shader/nvvertparse.c +++ b/src/mesa/shader/nvvertparse.c @@ -44,6 +44,7 @@ #include "nvprogram.h" #include "nvvertparse.h" #include "prog_instruction.h" +#include "prog_print.h" #include "program.h" @@ -640,12 +641,12 @@ Parse_SwizzleSrcReg(struct parse_state *parseState, struct prog_src_register *sr RETURN_ERROR; if (token[0] == '-') { (void) Parse_String(parseState, "-"); - srcReg->NegateBase = NEGATE_XYZW; + srcReg->Negate = NEGATE_XYZW; if (!Peek_Token(parseState, token)) RETURN_ERROR; } else { - srcReg->NegateBase = NEGATE_NONE; + srcReg->Negate = NEGATE_NONE; } /* Src reg can be R<n>, c[n], c[n +/- offset], or a named vertex attrib */ @@ -733,13 +734,13 @@ Parse_ScalarSrcReg(struct parse_state *parseState, struct prog_src_register *src if (!Peek_Token(parseState, token)) RETURN_ERROR; if (token[0] == '-') { - srcReg->NegateBase = NEGATE_XYZW; + srcReg->Negate = NEGATE_XYZW; (void) Parse_String(parseState, "-"); /* consume '-' */ if (!Peek_Token(parseState, token)) RETURN_ERROR; } else { - srcReg->NegateBase = NEGATE_NONE; + srcReg->Negate = NEGATE_NONE; } /* Src reg can be R<n>, c[n], c[n +/- offset], or a named vertex attrib */ @@ -1061,7 +1062,7 @@ Parse_PrintInstruction(struct parse_state *parseState, struct prog_instruction * RETURN_ERROR; srcReg->RelAddr = GL_FALSE; - srcReg->NegateBase = NEGATE_NONE; + srcReg->Negate = NEGATE_NONE; srcReg->Swizzle = SWIZZLE_NOOP; /* Register can be R<n>, c[n], c[n +/- offset], a named vertex attrib, @@ -1394,7 +1395,7 @@ _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget, #ifdef DEBUG_foo _mesa_printf("--- glLoadProgramNV result ---\n"); - _mesa_print_nv_vertex_program(program); + _mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0); _mesa_printf("------------------------------\n"); #endif } @@ -1410,161 +1411,6 @@ _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget, } -static void -PrintSrcReg(const struct prog_src_register *src) -{ - static const char comps[5] = "xyzw"; - if (src->NegateBase) - _mesa_printf("-"); - if (src->RelAddr) { - if (src->Index > 0) - _mesa_printf("c[A0.x + %d]", src->Index); - else if (src->Index < 0) - _mesa_printf("c[A0.x - %d]", -src->Index); - else - _mesa_printf("c[A0.x]"); - } - else if (src->File == PROGRAM_OUTPUT) { - _mesa_printf("o[%s]", OutputRegisters[src->Index]); - } - else if (src->File == PROGRAM_INPUT) { - _mesa_printf("v[%s]", InputRegisters[src->Index]); - } - else if (src->File == PROGRAM_ENV_PARAM) { - _mesa_printf("c[%d]", src->Index); - } - else { - ASSERT(src->File == PROGRAM_TEMPORARY); - _mesa_printf("R%d", src->Index); - } - - if (GET_SWZ(src->Swizzle, 0) == GET_SWZ(src->Swizzle, 1) && - GET_SWZ(src->Swizzle, 0) == GET_SWZ(src->Swizzle, 2) && - GET_SWZ(src->Swizzle, 0) == GET_SWZ(src->Swizzle, 3)) { - _mesa_printf(".%c", comps[GET_SWZ(src->Swizzle, 0)]); - } - else if (src->Swizzle != SWIZZLE_NOOP) { - _mesa_printf(".%c%c%c%c", - comps[GET_SWZ(src->Swizzle, 0)], - comps[GET_SWZ(src->Swizzle, 1)], - comps[GET_SWZ(src->Swizzle, 2)], - comps[GET_SWZ(src->Swizzle, 3)]); - } -} - - -static void -PrintDstReg(const struct prog_dst_register *dst) -{ - if (dst->File == PROGRAM_OUTPUT) { - _mesa_printf("o[%s]", OutputRegisters[dst->Index]); - } - else if (dst->File == PROGRAM_INPUT) { - _mesa_printf("v[%s]", InputRegisters[dst->Index]); - } - else if (dst->File == PROGRAM_ENV_PARAM) { - _mesa_printf("c[%d]", dst->Index); - } - else { - ASSERT(dst->File == PROGRAM_TEMPORARY); - _mesa_printf("R%d", dst->Index); - } - - if (dst->WriteMask != 0 && dst->WriteMask != WRITEMASK_XYZW) { - _mesa_printf("."); - if (dst->WriteMask & WRITEMASK_X) - _mesa_printf("x"); - if (dst->WriteMask & WRITEMASK_Y) - _mesa_printf("y"); - if (dst->WriteMask & WRITEMASK_Z) - _mesa_printf("z"); - if (dst->WriteMask & WRITEMASK_W) - _mesa_printf("w"); - } -} - - -/** - * Print a single NVIDIA vertex program instruction. - */ -void -_mesa_print_nv_vertex_instruction(const struct prog_instruction *inst) -{ - GLuint i, n; - - switch (inst->Opcode) { - case OPCODE_MOV: - case OPCODE_LIT: - case OPCODE_RCP: - case OPCODE_RSQ: - case OPCODE_EXP: - case OPCODE_LOG: - case OPCODE_RCC: - case OPCODE_ABS: - case OPCODE_MUL: - case OPCODE_ADD: - case OPCODE_DP3: - case OPCODE_DP4: - case OPCODE_DST: - case OPCODE_MIN: - case OPCODE_MAX: - case OPCODE_SLT: - case OPCODE_SGE: - case OPCODE_DPH: - case OPCODE_SUB: - case OPCODE_MAD: - _mesa_printf("%s ", _mesa_opcode_string(inst->Opcode)); - PrintDstReg(&inst->DstReg); - _mesa_printf(", "); - n = _mesa_num_inst_src_regs(inst->Opcode); - for (i = 0; i < n; i++) { - PrintSrcReg(&inst->SrcReg[i]); - if (i + 1 < n) - _mesa_printf(", "); - } - _mesa_printf(";\n"); - break; - case OPCODE_ARL: - _mesa_printf("ARL A0.x, "); - PrintSrcReg(&inst->SrcReg[0]); - _mesa_printf(";\n"); - break; - case OPCODE_PRINT: - _mesa_printf("PRINT '%s'", inst->Data); - if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { - _mesa_printf(", "); - PrintSrcReg(&inst->SrcReg[0]); - _mesa_printf(";\n"); - } - else { - _mesa_printf("\n"); - } - break; - case OPCODE_END: - _mesa_printf("END\n"); - break; - default: - _mesa_printf("BAD INSTRUCTION\n"); - } -} - - -/** - * Print (unparse) the given vertex program. Just for debugging. - */ -void -_mesa_print_nv_vertex_program(const struct gl_vertex_program *program) -{ - const struct prog_instruction *inst; - - for (inst = program->Base.Instructions; ; inst++) { - _mesa_print_nv_vertex_instruction(inst); - if (inst->Opcode == OPCODE_END) - return; - } -} - - const char * _mesa_nv_vertex_input_register_name(GLuint i) { diff --git a/src/mesa/shader/nvvertparse.h b/src/mesa/shader/nvvertparse.h index 15fb03cd4e..9919e22388 100644 --- a/src/mesa/shader/nvvertparse.h +++ b/src/mesa/shader/nvvertparse.h @@ -35,11 +35,6 @@ _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum target, const GLubyte *str, GLsizei len, struct gl_vertex_program *program); -extern void -_mesa_print_nv_vertex_instruction(const struct prog_instruction *inst); - -extern void -_mesa_print_nv_vertex_program(const struct gl_vertex_program *program); extern const char * _mesa_nv_vertex_input_register_name(GLuint i); diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index bdac1d4f8a..f4beb9a78b 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -212,24 +212,26 @@ fetch_vector4(const struct prog_src_register *source, result[3] = src[GET_SWZ(source->Swizzle, 3)]; } - if (source->NegateBase) { - result[0] = -result[0]; - result[1] = -result[1]; - result[2] = -result[2]; - result[3] = -result[3]; - } if (source->Abs) { result[0] = FABSF(result[0]); result[1] = FABSF(result[1]); result[2] = FABSF(result[2]); result[3] = FABSF(result[3]); } - if (source->NegateAbs) { + if (source->Negate) { + ASSERT(source->Negate == NEGATE_XYZW); result[0] = -result[0]; result[1] = -result[1]; result[2] = -result[2]; result[3] = -result[3]; } + +#ifdef NAN_CHECK + assert(!IS_INF_OR_NAN(result[0])); + assert(!IS_INF_OR_NAN(result[0])); + assert(!IS_INF_OR_NAN(result[0])); + assert(!IS_INF_OR_NAN(result[0])); +#endif } @@ -259,7 +261,7 @@ fetch_vector4ui(const struct prog_src_register *source, result[3] = src[GET_SWZ(source->Swizzle, 3)]; } - /* Note: no NegateBase, Abs, NegateAbs here */ + /* Note: no Negate or Abs here */ } @@ -299,19 +301,14 @@ fetch_vector4_deriv(GLcontext * ctx, result[2] = deriv[GET_SWZ(source->Swizzle, 2)]; result[3] = deriv[GET_SWZ(source->Swizzle, 3)]; - if (source->NegateBase) { - result[0] = -result[0]; - result[1] = -result[1]; - result[2] = -result[2]; - result[3] = -result[3]; - } if (source->Abs) { result[0] = FABSF(result[0]); result[1] = FABSF(result[1]); result[2] = FABSF(result[2]); result[3] = FABSF(result[3]); } - if (source->NegateAbs) { + if (source->Negate) { + ASSERT(source->Negate == NEGATE_XYZW); result[0] = -result[0]; result[1] = -result[1]; result[2] = -result[2]; @@ -336,13 +333,10 @@ fetch_vector1(const struct prog_src_register *source, result[0] = src[GET_SWZ(source->Swizzle, 0)]; - if (source->NegateBase) { - result[0] = -result[0]; - } if (source->Abs) { result[0] = FABSF(result[0]); } - if (source->NegateAbs) { + if (source->Negate) { result[0] = -result[0]; } } @@ -492,6 +486,13 @@ store_vector4(const struct prog_instruction *inst, } } +#ifdef NAN_CHECK + assert(!IS_INF_OR_NAN(value[0])); + assert(!IS_INF_OR_NAN(value[0])); + assert(!IS_INF_OR_NAN(value[0])); + assert(!IS_INF_OR_NAN(value[0])); +#endif + if (writeMask & WRITEMASK_X) dst[0] = value[0]; if (writeMask & WRITEMASK_Y) @@ -845,10 +846,14 @@ _mesa_execute_program(GLcontext * ctx, break; case OPCODE_EX2: /* Exponential base 2 */ { - GLfloat a[4], result[4]; + GLfloat a[4], result[4], val; fetch_vector1(&inst->SrcReg[0], machine, a); - result[0] = result[1] = result[2] = result[3] = - (GLfloat) _mesa_pow(2.0, a[0]); + val = (GLfloat) _mesa_pow(2.0, a[0]); + /* + if (IS_INF_OR_NAN(val)) + val = 1.0e10; + */ + result[0] = result[1] = result[2] = result[3] = val; store_vector4(inst, machine, result); } break; @@ -924,12 +929,17 @@ _mesa_execute_program(GLcontext * ctx, break; case OPCODE_LG2: /* log base 2 */ { - GLfloat a[4], result[4]; + GLfloat a[4], result[4], val; fetch_vector1(&inst->SrcReg[0], machine, a); /* The fast LOG2 macro doesn't meet the precision requirements. */ - result[0] = result[1] = result[2] = result[3] = - (log(a[0]) * 1.442695F); + if (a[0] == 0.0F) { + val = 0.0F; + } + else { + val = log(a[0]) * 1.442695F; + } + result[0] = result[1] = result[2] = result[3] = val; store_vector4(inst, machine, result); } break; @@ -1514,7 +1524,7 @@ _mesa_execute_program(GLcontext * ctx, ASSERT(swz <= 3); result[i] = src[swz]; } - if (source->NegateBase & (1 << i)) + if (source->Negate & (1 << i)) result[i] = -result[i]; } store_vector4(inst, machine, result); diff --git a/src/mesa/shader/prog_instruction.c b/src/mesa/shader/prog_instruction.c index ca7565c091..44c961927a 100644 --- a/src/mesa/shader/prog_instruction.c +++ b/src/mesa/shader/prog_instruction.c @@ -286,6 +286,56 @@ _mesa_is_tex_instruction(gl_inst_opcode opcode) /** + * Check if there's a potential src/dst register data dependency when + * using SOA execution. + * Example: + * MOV T, T.yxwz; + * This would expand into: + * MOV t0, t1; + * MOV t1, t0; + * MOV t2, t3; + * MOV t3, t2; + * The second instruction will have the wrong value for t0 if executed as-is. + */ +GLboolean +_mesa_check_soa_dependencies(const struct prog_instruction *inst) +{ + GLuint i, chan; + + if (inst->DstReg.WriteMask == WRITEMASK_X || + inst->DstReg.WriteMask == WRITEMASK_Y || + inst->DstReg.WriteMask == WRITEMASK_Z || + inst->DstReg.WriteMask == WRITEMASK_W || + inst->DstReg.WriteMask == 0x0) { + /* no chance of data dependency */ + return GL_FALSE; + } + + /* loop over src regs */ + for (i = 0; i < 3; i++) { + if (inst->SrcReg[i].File == inst->DstReg.File && + inst->SrcReg[i].Index == inst->DstReg.Index) { + /* loop over dest channels */ + GLuint channelsWritten = 0x0; + for (chan = 0; chan < 4; chan++) { + if (inst->DstReg.WriteMask & (1 << chan)) { + /* check if we're reading a channel that's been written */ + GLuint swizzle = GET_SWZ(inst->SrcReg[i].Swizzle, chan); + if (swizzle <= SWIZZLE_W && + (channelsWritten & (1 << swizzle))) { + return GL_TRUE; + } + + channelsWritten |= (1 << chan); + } + } + } + } + return GL_FALSE; +} + + +/** * Return string name for given program opcode. */ const char * @@ -293,7 +343,10 @@ _mesa_opcode_string(gl_inst_opcode opcode) { if (opcode < MAX_OPCODE) return InstInfo[opcode].Name; - else - return "OP?"; + else { + static char s[20]; + _mesa_snprintf(s, sizeof(s), "OP%u", opcode); + return s; + } } diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h index 4adce11f95..40ad998f79 100644 --- a/src/mesa/shader/prog_instruction.h +++ b/src/mesa/shader/prog_instruction.h @@ -261,37 +261,15 @@ struct prog_src_register GLuint Swizzle:12; GLuint RelAddr:1; - /** - * \name Source register "sign" control. - * - * The ARB and NV extensions allow varrying degrees of control over the - * sign of the source vector components. These values allow enough control - * for all flavors of the extensions. - */ - /*@{*/ - /** - * Per-component negation for the SWZ instruction. For non-SWZ - * instructions the only possible values are NEGATE_XYZW and NEGATE_NONE. - * - * \since - * ARB_vertex_program, ARB_fragment_program - */ - GLuint NegateBase:4; - - /** - * Take the component-wise absolute value. - * - * \since - * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, - * NV_vertex_program2_option. - */ + /** Take the component-wise absolute value */ GLuint Abs:1; /** - * Post-absolute value negation (all components). + * Post-Abs negation. + * This will either be NEGATE_NONE or NEGATE_XYZW, except for the SWZ + * instruction which allows per-component negation. */ - GLuint NegateAbs:1; - /*@}*/ + GLuint Negate:4; }; @@ -450,6 +428,9 @@ _mesa_num_inst_dst_regs(gl_inst_opcode opcode); extern GLboolean _mesa_is_tex_instruction(gl_inst_opcode opcode); +extern GLboolean +_mesa_check_soa_dependencies(const struct prog_instruction *inst); + extern const char * _mesa_opcode_string(gl_inst_opcode opcode); diff --git a/src/mesa/shader/prog_optimize.c b/src/mesa/shader/prog_optimize.c index 5f35dbf128..be903106a0 100644 --- a/src/mesa/shader/prog_optimize.c +++ b/src/mesa/shader/prog_optimize.c @@ -547,15 +547,13 @@ update_interval(GLint intBegin[], GLint intEnd[], GLuint index, GLuint ic) /** - * Find the live intervals for each temporary register in the program. - * For register R, the interval [A,B] indicates that R is referenced - * from instruction A through instruction B. - * Special consideration is needed for loops and subroutines. - * \return GL_TRUE if success, GL_FALSE if we cannot proceed for some reason + * Find first/last instruction that references each temporary register. */ -static GLboolean -find_live_intervals(struct gl_program *prog, - struct interval_list *liveIntervals) +GLboolean +_mesa_find_temp_intervals(const struct prog_instruction *instructions, + GLuint numInstructions, + GLint intBegin[MAX_PROGRAM_TEMPS], + GLint intEnd[MAX_PROGRAM_TEMPS]) { struct loop_info { @@ -563,26 +561,15 @@ find_live_intervals(struct gl_program *prog, }; struct loop_info loopStack[MAX_LOOP_NESTING]; GLuint loopStackDepth = 0; - GLint intBegin[MAX_PROGRAM_TEMPS], intEnd[MAX_PROGRAM_TEMPS]; GLuint i; - /* - * Note: we'll return GL_FALSE below if we find relative indexing - * into the TEMP register file. We can't handle that yet. - * We also give up on subroutines for now. - */ - - if (dbg) { - _mesa_printf("Optimize: Begin find intervals\n"); - } - for (i = 0; i < MAX_PROGRAM_TEMPS; i++){ intBegin[i] = intEnd[i] = -1; } /* Scan instructions looking for temporary registers */ - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; + for (i = 0; i < numInstructions; i++) { + const struct prog_instruction *inst = instructions + i; if (inst->Opcode == OPCODE_BGNLOOP) { loopStack[loopStackDepth].Start = i; loopStack[loopStackDepth].End = inst->BranchTarget; @@ -595,7 +582,7 @@ find_live_intervals(struct gl_program *prog, return GL_FALSE; } else { - const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + const GLuint numSrc = 3;/*_mesa_num_inst_src_regs(inst->Opcode);*/ GLuint j; for (j = 0; j < numSrc; j++) { if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { @@ -624,6 +611,39 @@ find_live_intervals(struct gl_program *prog, } } + return GL_TRUE; +} + + +/** + * Find the live intervals for each temporary register in the program. + * For register R, the interval [A,B] indicates that R is referenced + * from instruction A through instruction B. + * Special consideration is needed for loops and subroutines. + * \return GL_TRUE if success, GL_FALSE if we cannot proceed for some reason + */ +static GLboolean +find_live_intervals(struct gl_program *prog, + struct interval_list *liveIntervals) +{ + GLint intBegin[MAX_PROGRAM_TEMPS], intEnd[MAX_PROGRAM_TEMPS]; + GLuint i; + + /* + * Note: we'll return GL_FALSE below if we find relative indexing + * into the TEMP register file. We can't handle that yet. + * We also give up on subroutines for now. + */ + + if (dbg) { + _mesa_printf("Optimize: Begin find intervals\n"); + } + + /* build intermediate arrays */ + if (!_mesa_find_temp_intervals(prog->Instructions, prog->NumInstructions, + intBegin, intEnd)) + return GL_FALSE; + /* Build live intervals list from intermediate arrays */ liveIntervals->Num = 0; for (i = 0; i < MAX_PROGRAM_TEMPS; i++) { @@ -660,7 +680,8 @@ find_live_intervals(struct gl_program *prog, } -static GLuint +/** Scan the array of used register flags to find free entry */ +static GLint alloc_register(GLboolean usedRegs[MAX_PROGRAM_TEMPS]) { GLuint k; @@ -670,7 +691,7 @@ alloc_register(GLboolean usedRegs[MAX_PROGRAM_TEMPS]) return k; } } - return MAX_PROGRAM_TEMPS; + return -1; } @@ -689,7 +710,7 @@ _mesa_reallocate_registers(struct gl_program *prog) GLint registerMap[MAX_PROGRAM_TEMPS]; GLboolean usedRegs[MAX_PROGRAM_TEMPS]; GLuint i; - GLuint maxTemp = 0; + GLint maxTemp = -1; if (dbg) { _mesa_printf("Optimize: Begin live-interval register reallocation\n"); @@ -754,15 +775,15 @@ _mesa_reallocate_registers(struct gl_program *prog) /* find a free register for this live interval */ { - const GLuint k = alloc_register(usedRegs); - if (k == MAX_PROGRAM_TEMPS) { + const GLint k = alloc_register(usedRegs); + if (k < 0) { /* out of registers, give up */ return; } registerMap[live->Reg] = k; maxTemp = MAX2(maxTemp, k); if (dbg) - _mesa_printf(" remap register %d -> %d\n", live->Reg, k); + _mesa_printf(" remap register %u -> %d\n", live->Reg, k); } /* Insert this live interval into the active list which is sorted @@ -791,8 +812,6 @@ _mesa_reallocate_registers(struct gl_program *prog) } - - /** * Apply optimizations to the given program to eliminate unnecessary * instructions, temp regs, etc. diff --git a/src/mesa/shader/prog_optimize.h b/src/mesa/shader/prog_optimize.h index d102cfd9fc..43894a2723 100644 --- a/src/mesa/shader/prog_optimize.h +++ b/src/mesa/shader/prog_optimize.h @@ -25,7 +25,19 @@ #ifndef PROG_OPT_H #define PROG_OPT_H + +#include "main/config.h" + + struct gl_program; +struct prog_instruction; + + +extern GLboolean +_mesa_find_temp_intervals(const struct prog_instruction *instructions, + GLuint numInstructions, + GLint intBegin[MAX_PROGRAM_TEMPS], + GLint intEnd[MAX_PROGRAM_TEMPS]); extern void _mesa_optimize_program(GLcontext *ctx, struct gl_program *program); diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index e9ed3985ee..bcd8c5d9dc 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -327,15 +327,16 @@ _mesa_add_sampler(struct gl_program_parameter_list *paramList, else { GLuint i; const GLint size = 1; /* a sampler is basically a texture unit number */ - GLfloat value; + GLfloat value[4]; GLint numSamplers = 0; for (i = 0; i < paramList->NumParameters; i++) { if (paramList->Parameters[i].Type == PROGRAM_SAMPLER) numSamplers++; } - value = (GLfloat) numSamplers; + value[0] = (GLfloat) numSamplers; + value[1] = value[2] = value[3] = 0.0F; (void) _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name, - size, datatype, &value, NULL, 0x0); + size, datatype, value, NULL, 0x0); return numSamplers; } } diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index b832ddb477..de7fef1f86 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -75,7 +75,11 @@ file_string(gl_register_file f, gl_prog_print_mode mode) case PROGRAM_UNDEFINED: return "UNDEFINED"; default: - return "Unknown program file!"; + { + static char s[20]; + _mesa_snprintf(s, sizeof(s), "FILE%u", f); + return s; + } } } @@ -325,19 +329,19 @@ reg_string(gl_register_file f, GLint index, gl_prog_print_mode mode, * \param extended if true, also allow 0, 1 values */ const char * -_mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended) +_mesa_swizzle_string(GLuint swizzle, GLuint negateMask, GLboolean extended) { static const char swz[] = "xyzw01!?"; /* See SWIZZLE_x definitions */ static char s[20]; GLuint i = 0; - if (!extended && swizzle == SWIZZLE_NOOP && negateBase == 0) + if (!extended && swizzle == SWIZZLE_NOOP && negateMask == 0) return ""; /* no swizzle/negation */ if (!extended) s[i++] = '.'; - if (negateBase & NEGATE_X) + if (negateMask & NEGATE_X) s[i++] = '-'; s[i++] = swz[GET_SWZ(swizzle, 0)]; @@ -345,7 +349,7 @@ _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended) s[i++] = ','; } - if (negateBase & NEGATE_Y) + if (negateMask & NEGATE_Y) s[i++] = '-'; s[i++] = swz[GET_SWZ(swizzle, 1)]; @@ -353,7 +357,7 @@ _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended) s[i++] = ','; } - if (negateBase & NEGATE_Z) + if (negateMask & NEGATE_Z) s[i++] = '-'; s[i++] = swz[GET_SWZ(swizzle, 2)]; @@ -361,7 +365,7 @@ _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended) s[i++] = ','; } - if (negateBase & NEGATE_W) + if (negateMask & NEGATE_W) s[i++] = '-'; s[i++] = swz[GET_SWZ(swizzle, 3)]; @@ -465,14 +469,14 @@ fprint_src_reg(FILE *f, reg_string((gl_register_file) srcReg->File, srcReg->Index, mode, srcReg->RelAddr, prog), _mesa_swizzle_string(srcReg->Swizzle, - srcReg->NegateBase, GL_FALSE), + srcReg->Negate, GL_FALSE), abs); #if 0 _mesa_fprintf(f, "%s[%d]%s", file_string((gl_register_file) srcReg->File, mode), srcReg->Index, _mesa_swizzle_string(srcReg->Swizzle, - srcReg->NegateBase, GL_FALSE)); + srcReg->Negate, GL_FALSE)); #endif } @@ -566,7 +570,7 @@ _mesa_fprint_instruction_opt(FILE *f, mode), inst->SrcReg[0].Index, _mesa_swizzle_string(inst->SrcReg[0].Swizzle, - inst->SrcReg[0].NegateBase, GL_FALSE)); + inst->SrcReg[0].Negate, GL_FALSE)); } if (inst->Comment) _mesa_fprintf(f, " # %s", inst->Comment); @@ -583,7 +587,7 @@ _mesa_fprint_instruction_opt(FILE *f, mode), inst->SrcReg[0].Index, _mesa_swizzle_string(inst->SrcReg[0].Swizzle, - inst->SrcReg[0].NegateBase, GL_TRUE)); + inst->SrcReg[0].Negate, GL_TRUE)); fprint_comment(f, inst); break; case OPCODE_TEX: @@ -736,7 +740,10 @@ _mesa_fprint_instruction_opt(FILE *f, mode, prog); } else { - _mesa_fprintf(f, "Other opcode %d\n", inst->Opcode); + fprint_alu_instruction(f, inst, + _mesa_opcode_string(inst->Opcode), + 3/*_mesa_num_inst_src_regs(inst->Opcode)*/, + mode, prog); } break; } @@ -873,6 +880,7 @@ _mesa_fprint_parameter_list(FILE *f, return; _mesa_fprintf(f, "param list %p\n", (void *) list); + _mesa_fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags); for (i = 0; i < list->NumParameters; i++){ struct gl_program_parameter *param = list->Parameters + i; const GLfloat *v = list->ParameterValues[i]; @@ -940,6 +948,10 @@ _mesa_write_shader_to_file(const struct gl_shader *shader) fprintf(f, "/*\n"); _mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE); fprintf(f, "*/\n"); + fprintf(f, "/* Parameters / constants */\n"); + fprintf(f, "/*\n"); + _mesa_fprint_parameter_list(f, shader->Program->Parameters); + fprintf(f, "*/\n"); } fclose(f); diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 37a3f1fc8c..058d4bbafb 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -816,7 +816,10 @@ append_token(char *dst, gl_state_index k) break; /* BEGIN internal state vars */ case STATE_INTERNAL: - append(dst, "(internal)"); + append(dst, ".internal."); + break; + case STATE_CURRENT_ATTRIB: + append(dst, "current"); break; case STATE_NORMAL_SCALE: append(dst, "normalScale"); @@ -986,7 +989,9 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) break; case STATE_INTERNAL: append_token(str, state[1]); - break; + if (state[1] == STATE_CURRENT_ATTRIB) + append_index(str, state[2]); + break; default: _mesa_problem(NULL, "Invalid state in _mesa_program_state_string"); break; diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 2e5632710e..d270bf9e1c 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -296,6 +296,7 @@ _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id) struct gl_program *prog; switch (target) { case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ + case GL_VERTEX_STATE_PROGRAM_NV: prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program), target, id ); break; diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index e283f8933b..f70c75cec8 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -45,8 +45,8 @@ * into a vertex program. * May be used to implement the position_invariant option. */ -void -_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog) +static void +_mesa_insert_mvp_dp4_code(GLcontext *ctx, struct gl_vertex_program *vprog) { struct prog_instruction *newInst; const GLuint origLen = vprog->Base.NumInstructions; @@ -113,6 +113,121 @@ _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog) } +static void +_mesa_insert_mvp_mad_code(GLcontext *ctx, struct gl_vertex_program *vprog) +{ + struct prog_instruction *newInst; + const GLuint origLen = vprog->Base.NumInstructions; + const GLuint newLen = origLen + 4; + GLuint hposTemp; + GLuint i; + + /* + * Setup state references for the modelview/projection matrix. + * XXX we should check if these state vars are already declared. + */ + static const gl_state_index mvpState[4][STATE_LENGTH] = { + { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE }, + { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE }, + { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE }, + { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE }, + }; + GLint mvpRef[4]; + + for (i = 0; i < 4; i++) { + mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters, + mvpState[i]); + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glProgramString(inserting position_invariant code)"); + return; + } + + /* TEMP hposTemp; */ + hposTemp = vprog->Base.NumTemporaries++; + + /* + * Generated instructions: + * emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]); + * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); + * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); + * emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); + */ + _mesa_init_instructions(newInst, 4); + + newInst[0].Opcode = OPCODE_MUL; + newInst[0].DstReg.File = PROGRAM_TEMPORARY; + newInst[0].DstReg.Index = hposTemp; + newInst[0].DstReg.WriteMask = WRITEMASK_XYZW; + newInst[0].SrcReg[0].File = PROGRAM_INPUT; + newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS; + newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX; + newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR; + newInst[0].SrcReg[1].Index = mvpRef[0]; + newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP; + + for (i = 1; i <= 2; i++) { + newInst[i].Opcode = OPCODE_MAD; + newInst[i].DstReg.File = PROGRAM_TEMPORARY; + newInst[i].DstReg.Index = hposTemp; + newInst[i].DstReg.WriteMask = WRITEMASK_XYZW; + newInst[i].SrcReg[0].File = PROGRAM_INPUT; + newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS; + newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i); + newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR; + newInst[i].SrcReg[1].Index = mvpRef[i]; + newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; + newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY; + newInst[i].SrcReg[2].Index = hposTemp; + newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP; + } + + newInst[3].Opcode = OPCODE_MAD; + newInst[3].DstReg.File = PROGRAM_OUTPUT; + newInst[3].DstReg.Index = VERT_RESULT_HPOS; + newInst[3].DstReg.WriteMask = WRITEMASK_XYZW; + newInst[3].SrcReg[0].File = PROGRAM_INPUT; + newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS; + newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW; + newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR; + newInst[3].SrcReg[1].Index = mvpRef[3]; + newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP; + newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY; + newInst[3].SrcReg[2].Index = hposTemp; + newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP; + + + /* Append original instructions after new instructions */ + _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen); + + /* free old instructions */ + _mesa_free_instructions(vprog->Base.Instructions, origLen); + + /* install new instructions */ + vprog->Base.Instructions = newInst; + vprog->Base.NumInstructions = newLen; + vprog->Base.InputsRead |= VERT_BIT_POS; + vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS); +} + + +void +_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog) +{ + if (ctx->mvp_with_dp4) + _mesa_insert_mvp_dp4_code( ctx, vprog ); + else + _mesa_insert_mvp_mad_code( ctx, vprog ); +} + + + + + /** * Append extra instructions onto the given fragment program to implement @@ -241,7 +356,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) inst->DstReg.WriteMask = WRITEMASK_X; inst->SrcReg[0].File = PROGRAM_TEMPORARY; inst->SrcReg[0].Index = fogFactorTemp; - inst->SrcReg[0].NegateBase = NEGATE_XYZW; + inst->SrcReg[0].Negate = NEGATE_XYZW; inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; inst->SaturateMode = SATURATE_ZERO_ONE; inst++; diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 61289db2d2..a8390d3094 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -51,11 +51,6 @@ #include "glapi/dispatch.h" -#ifndef GL_PROGRAM_BINARY_LENGTH_OES -#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 -#endif - - /** * Allocate a new gl_shader_program object, initialize it. */ @@ -1492,7 +1487,7 @@ _mesa_use_program(GLcontext *ctx, GLuint program) return; } - FLUSH_VERTICES(ctx, _NEW_PROGRAM); + FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); if (program) { shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram"); @@ -1514,6 +1509,10 @@ _mesa_use_program(GLcontext *ctx, GLuint program) shProg->Shaders[i]->Name, shProg->Shaders[i]->Type); } + if (shProg->VertexProgram) + printf(" vert prog %u\n", shProg->VertexProgram->Base.Id); + if (shProg->FragmentProgram) + printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id); } } else { @@ -1794,7 +1793,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, return; } - FLUSH_VERTICES(ctx, _NEW_PROGRAM); + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); uniform = &shProg->Uniforms->Uniforms[location]; @@ -1902,7 +1901,7 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, */ static void _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, - GLenum matrixType, GLint location, GLsizei count, + GLint location, GLsizei count, GLboolean transpose, const GLfloat *values) { struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; @@ -1934,7 +1933,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, return; } - FLUSH_VERTICES(ctx, _NEW_PROGRAM); + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); uniform = &shProg->Uniforms->Uniforms[location]; diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index ba2fc4f85c..d7ad879e97 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -2161,6 +2161,12 @@ parse_function(slang_parse_ctx * C, slang_output_ctx * O, int definition, (O->funs->num_functions + 1) * sizeof(slang_function)); if (O->funs->functions == NULL) { + /* Make sure that there are no functions marked, as the + * allocation is currently NULL, in order to avoid + * a potental segfault as we clean up later. + */ + O->funs->num_functions = 0; + slang_info_log_memory(C->L); slang_function_destruct(&parsed_func); return GL_FALSE; diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 8493c490fb..3f455e0640 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -1135,7 +1135,7 @@ emit_negation(slang_emit_info *emitInfo, slang_ir_node *n) n->Children[0]->Store, NULL, NULL); - inst->SrcReg[0].NegateBase = NEGATE_XYZW; + inst->SrcReg[0].Negate = NEGATE_XYZW; return inst; } diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 1fdf4db054..5ea89d2ff3 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -97,7 +97,8 @@ bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit) * which inputs are centroid-sampled, invariant, etc. */ static GLboolean -link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) +link_varying_vars(GLcontext *ctx, + struct gl_shader_program *shProg, struct gl_program *prog) { GLuint *map, i, firstVarying, newFile; GLbitfield *inOutFlags; @@ -156,8 +157,12 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) var->Flags); } + if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) { + link_error(shProg, "Too many varying variables"); + return GL_FALSE; + } + /* Map varying[i] to varying[j]. - * Plus, set prog->Input/OutputFlags[] as described above. * Note: the loop here takes care of arrays or large (sz>4) vars. */ { @@ -319,7 +324,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, const struct gl_program *origProg, struct gl_program *linkedProg) { - GLint attribMap[MAX_VERTEX_ATTRIBS]; + GLint attribMap[MAX_VERTEX_GENERIC_ATTRIBS]; GLuint i, j; GLbitfield usedAttributes; /* generics only, not legacy attributes */ @@ -355,7 +360,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, } /* initialize the generic attribute map entries to -1 */ - for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) { + for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { attribMap[i] = -1; } @@ -396,11 +401,11 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, * Start at 1 since generic attribute 0 always aliases * glVertex/position. */ - for (attr = 0; attr < MAX_VERTEX_ATTRIBS; attr++) { + for (attr = 0; attr < MAX_VERTEX_GENERIC_ATTRIBS; attr++) { if (((1 << attr) & usedAttributes) == 0) break; } - if (attr == MAX_VERTEX_ATTRIBS) { + if (attr == MAX_VERTEX_GENERIC_ATTRIBS) { link_error(shProg, "Too many vertex attributes"); return GL_FALSE; } @@ -712,6 +717,8 @@ _slang_link(GLcontext *ctx, struct gl_vertex_program *linked_vprog = vertex_program(_mesa_clone_program(ctx, &vertProg->Base)); shProg->VertexProgram = linked_vprog; /* refcount OK */ + /* vertex program ID not significant; just set Id for debugging purposes */ + shProg->VertexProgram->Base.Id = shProg->Name; ASSERT(shProg->VertexProgram->Base.RefCount == 1); } @@ -720,16 +727,18 @@ _slang_link(GLcontext *ctx, struct gl_fragment_program *linked_fprog = fragment_program(_mesa_clone_program(ctx, &fragProg->Base)); shProg->FragmentProgram = linked_fprog; /* refcount OK */ + /* vertex program ID not significant; just set Id for debugging purposes */ + shProg->FragmentProgram->Base.Id = shProg->Name; ASSERT(shProg->FragmentProgram->Base.RefCount == 1); } /* link varying vars */ if (shProg->VertexProgram) { - if (!link_varying_vars(shProg, &shProg->VertexProgram->Base)) + if (!link_varying_vars(ctx, shProg, &shProg->VertexProgram->Base)) return; } if (shProg->FragmentProgram) { - if (!link_varying_vars(shProg, &shProg->FragmentProgram->Base)) + if (!link_varying_vars(ctx, shProg, &shProg->FragmentProgram->Base)) return; } diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c index ff913ad883..e9a24cc009 100644 --- a/src/mesa/shader/slang/slang_preprocess.c +++ b/src/mesa/shader/slang/slang_preprocess.c @@ -1035,11 +1035,11 @@ preprocess_source (slang_string *output, const char *source, /* Parse optional macro parameters. */ while (prod[i++] != PARAM_END) { - if (state.cond.top->effective) { - pp_symbol *param; + pp_symbol *param; - id = (const char *) (&prod[i]); - idlen = _mesa_strlen (id); + id = (const char *) (&prod[i]); + idlen = _mesa_strlen (id); + if (state.cond.top->effective) { pp_annotate (output, "%s, ", id); param = pp_symbols_push (&symbol->parameters); if (param == NULL) @@ -1053,8 +1053,23 @@ preprocess_source (slang_string *output, const char *source, id = (const char *) (&prod[i]); idlen = _mesa_strlen (id); if (state.cond.top->effective) { + slang_string replacement; + expand_state es; + pp_annotate (output, ") %s", id); - slang_string_pushs (&symbol->replacement, id, idlen); + + slang_string_init(&replacement); + slang_string_pushs(&replacement, id, idlen); + + /* Expand macro replacement. */ + es.output = &symbol->replacement; + es.input = slang_string_cstr(&replacement); + es.state = &state; + if (!expand(&es, &state.symbols)) { + slang_string_free(&replacement); + goto error; + } + slang_string_free(&replacement); } i += idlen + 1; } @@ -1286,6 +1301,45 @@ error: /** + * Remove the continuation characters from the input string. + * This is the very first step in preprocessing and is effective + * even inside comment blocks. + * If there is a whitespace between a backslash and a newline, + * this is not considered as a line continuation. + * \return GL_TRUE for success, GL_FALSE otherwise. + */ +static GLboolean +_slang_preprocess_backslashes(slang_string *output, + const char *input) +{ + while (*input) { + if (input[0] == '\\') { + /* If a newline follows, eat the backslash and the newline. */ + if (input[1] == '\r') { + if (input[2] == '\n') { + input += 3; + } else { + input += 2; + } + } else if (input[1] == '\n') { + if (input[2] == '\r') { + input += 3; + } else { + input += 2; + } + } else { + /* Leave the backslash alone. */ + slang_string_pushc(output, *input++); + } + } else { + slang_string_pushc(output, *input++); + } + } + return GL_TRUE; +} + + +/** * Run preprocessor on source code. * \param extensions indicates which GL extensions are enabled * \param output the post-process results @@ -1304,6 +1358,7 @@ _slang_preprocess_directives(slang_string *output, { grammar pid, eid; GLboolean success; + slang_string without_backslashes; pid = grammar_load_from_text ((const byte *) (slang_pp_directives_syn)); if (pid == 0) { @@ -1316,9 +1371,36 @@ _slang_preprocess_directives(slang_string *output, grammar_destroy (pid); return GL_FALSE; } - success = preprocess_source (output, input, pid, eid, elog, extensions, pragmas); + + slang_string_init(&without_backslashes); + success = _slang_preprocess_backslashes(&without_backslashes, input); + + if (0) { + _mesa_printf("Pre-processed shader:\n"); + _mesa_printf("%s", slang_string_cstr(&without_backslashes)); + _mesa_printf("----------------------\n"); + } + + if (success) { + success = preprocess_source(output, + slang_string_cstr(&without_backslashes), + pid, + eid, + elog, + extensions, + pragmas); + } + + slang_string_free(&without_backslashes); grammar_destroy (eid); grammar_destroy (pid); + + if (0) { + _mesa_printf("Post-processed shader:\n"); + _mesa_printf("%s", slang_string_cstr(output)); + _mesa_printf("----------------------\n"); + } + return success; } diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S index 493e094cde..bbc6f6e0ca 100644 --- a/src/mesa/sparc/glapi_sparc.S +++ b/src/mesa/sparc/glapi_sparc.S @@ -759,23 +759,24 @@ gl_dispatch_functions_start: GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB) GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB) GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample) + GL_STUB(glCopyBufferSubData, _gloffset_CopyBufferSubData) GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT) - GL_STUB(gl_dispatch_stub_563, _gloffset_GetPixelTexGenParameterfvSGIS) - HIDDEN(gl_dispatch_stub_563) - GL_STUB(gl_dispatch_stub_564, _gloffset_GetPixelTexGenParameterivSGIS) + GL_STUB(gl_dispatch_stub_564, _gloffset_GetPixelTexGenParameterfvSGIS) HIDDEN(gl_dispatch_stub_564) - GL_STUB(gl_dispatch_stub_565, _gloffset_PixelTexGenParameterfSGIS) + GL_STUB(gl_dispatch_stub_565, _gloffset_GetPixelTexGenParameterivSGIS) HIDDEN(gl_dispatch_stub_565) - GL_STUB(gl_dispatch_stub_566, _gloffset_PixelTexGenParameterfvSGIS) + GL_STUB(gl_dispatch_stub_566, _gloffset_PixelTexGenParameterfSGIS) HIDDEN(gl_dispatch_stub_566) - GL_STUB(gl_dispatch_stub_567, _gloffset_PixelTexGenParameteriSGIS) + GL_STUB(gl_dispatch_stub_567, _gloffset_PixelTexGenParameterfvSGIS) HIDDEN(gl_dispatch_stub_567) - GL_STUB(gl_dispatch_stub_568, _gloffset_PixelTexGenParameterivSGIS) + GL_STUB(gl_dispatch_stub_568, _gloffset_PixelTexGenParameteriSGIS) HIDDEN(gl_dispatch_stub_568) - GL_STUB(gl_dispatch_stub_569, _gloffset_SampleMaskSGIS) + GL_STUB(gl_dispatch_stub_569, _gloffset_PixelTexGenParameterivSGIS) HIDDEN(gl_dispatch_stub_569) - GL_STUB(gl_dispatch_stub_570, _gloffset_SamplePatternSGIS) + GL_STUB(gl_dispatch_stub_570, _gloffset_SampleMaskSGIS) HIDDEN(gl_dispatch_stub_570) + GL_STUB(gl_dispatch_stub_571, _gloffset_SamplePatternSGIS) + HIDDEN(gl_dispatch_stub_571) GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT) GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT) GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT) @@ -786,10 +787,10 @@ gl_dispatch_functions_start: GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT) GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT) GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT) - GL_STUB(gl_dispatch_stub_581, _gloffset_CullParameterdvEXT) - HIDDEN(gl_dispatch_stub_581) - GL_STUB(gl_dispatch_stub_582, _gloffset_CullParameterfvEXT) + GL_STUB(gl_dispatch_stub_582, _gloffset_CullParameterdvEXT) HIDDEN(gl_dispatch_stub_582) + GL_STUB(gl_dispatch_stub_583, _gloffset_CullParameterfvEXT) + HIDDEN(gl_dispatch_stub_583) GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT) GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT) GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT) @@ -814,8 +815,8 @@ gl_dispatch_functions_start: GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT) GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT) GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT) - GL_STUB(gl_dispatch_stub_607, _gloffset_PixelTexGenSGIX) - HIDDEN(gl_dispatch_stub_607) + GL_STUB(gl_dispatch_stub_608, _gloffset_PixelTexGenSGIX) + HIDDEN(gl_dispatch_stub_608) GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT) GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV) GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV) @@ -857,24 +858,24 @@ gl_dispatch_functions_start: GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA) GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA) GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA) - GL_STUB(gl_dispatch_stub_649, _gloffset_MultiModeDrawArraysIBM) - HIDDEN(gl_dispatch_stub_649) - GL_STUB(gl_dispatch_stub_650, _gloffset_MultiModeDrawElementsIBM) + GL_STUB(gl_dispatch_stub_650, _gloffset_MultiModeDrawArraysIBM) HIDDEN(gl_dispatch_stub_650) - GL_STUB(gl_dispatch_stub_651, _gloffset_DeleteFencesNV) + GL_STUB(gl_dispatch_stub_651, _gloffset_MultiModeDrawElementsIBM) HIDDEN(gl_dispatch_stub_651) - GL_STUB(gl_dispatch_stub_652, _gloffset_FinishFenceNV) + GL_STUB(gl_dispatch_stub_652, _gloffset_DeleteFencesNV) HIDDEN(gl_dispatch_stub_652) - GL_STUB(gl_dispatch_stub_653, _gloffset_GenFencesNV) + GL_STUB(gl_dispatch_stub_653, _gloffset_FinishFenceNV) HIDDEN(gl_dispatch_stub_653) - GL_STUB(gl_dispatch_stub_654, _gloffset_GetFenceivNV) + GL_STUB(gl_dispatch_stub_654, _gloffset_GenFencesNV) HIDDEN(gl_dispatch_stub_654) - GL_STUB(gl_dispatch_stub_655, _gloffset_IsFenceNV) + GL_STUB(gl_dispatch_stub_655, _gloffset_GetFenceivNV) HIDDEN(gl_dispatch_stub_655) - GL_STUB(gl_dispatch_stub_656, _gloffset_SetFenceNV) + GL_STUB(gl_dispatch_stub_656, _gloffset_IsFenceNV) HIDDEN(gl_dispatch_stub_656) - GL_STUB(gl_dispatch_stub_657, _gloffset_TestFenceNV) + GL_STUB(gl_dispatch_stub_657, _gloffset_SetFenceNV) HIDDEN(gl_dispatch_stub_657) + GL_STUB(gl_dispatch_stub_658, _gloffset_TestFenceNV) + HIDDEN(gl_dispatch_stub_658) GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV) GL_STUB(glBindProgramNV, _gloffset_BindProgramNV) GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV) @@ -955,26 +956,26 @@ gl_dispatch_functions_start: GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI) GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV) GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV) - GL_STUB(gl_dispatch_stub_738, _gloffset_ActiveStencilFaceEXT) - HIDDEN(gl_dispatch_stub_738) - GL_STUB(gl_dispatch_stub_739, _gloffset_BindVertexArrayAPPLE) + GL_STUB(gl_dispatch_stub_739, _gloffset_ActiveStencilFaceEXT) HIDDEN(gl_dispatch_stub_739) - GL_STUB(gl_dispatch_stub_740, _gloffset_DeleteVertexArraysAPPLE) + GL_STUB(gl_dispatch_stub_740, _gloffset_BindVertexArrayAPPLE) HIDDEN(gl_dispatch_stub_740) - GL_STUB(gl_dispatch_stub_741, _gloffset_GenVertexArraysAPPLE) + GL_STUB(gl_dispatch_stub_741, _gloffset_DeleteVertexArraysAPPLE) HIDDEN(gl_dispatch_stub_741) - GL_STUB(gl_dispatch_stub_742, _gloffset_IsVertexArrayAPPLE) + GL_STUB(gl_dispatch_stub_742, _gloffset_GenVertexArraysAPPLE) HIDDEN(gl_dispatch_stub_742) + GL_STUB(gl_dispatch_stub_743, _gloffset_IsVertexArrayAPPLE) + HIDDEN(gl_dispatch_stub_743) GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV) GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV) GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV) GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV) GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV) GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV) - GL_STUB(gl_dispatch_stub_749, _gloffset_DepthBoundsEXT) - HIDDEN(gl_dispatch_stub_749) - GL_STUB(gl_dispatch_stub_750, _gloffset_BlendEquationSeparateEXT) + GL_STUB(gl_dispatch_stub_750, _gloffset_DepthBoundsEXT) HIDDEN(gl_dispatch_stub_750) + GL_STUB(gl_dispatch_stub_751, _gloffset_BlendEquationSeparateEXT) + HIDDEN(gl_dispatch_stub_751) GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT) GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT) GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT) @@ -992,19 +993,19 @@ gl_dispatch_functions_start: GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT) GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT) GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT) - GL_STUB(gl_dispatch_stub_768, _gloffset_BlitFramebufferEXT) - HIDDEN(gl_dispatch_stub_768) + GL_STUB(gl_dispatch_stub_769, _gloffset_BlitFramebufferEXT) + HIDDEN(gl_dispatch_stub_769) GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT) - GL_STUB(gl_dispatch_stub_770, _gloffset_StencilFuncSeparateATI) - HIDDEN(gl_dispatch_stub_770) - GL_STUB(gl_dispatch_stub_771, _gloffset_ProgramEnvParameters4fvEXT) + GL_STUB(gl_dispatch_stub_771, _gloffset_StencilFuncSeparateATI) HIDDEN(gl_dispatch_stub_771) - GL_STUB(gl_dispatch_stub_772, _gloffset_ProgramLocalParameters4fvEXT) + GL_STUB(gl_dispatch_stub_772, _gloffset_ProgramEnvParameters4fvEXT) HIDDEN(gl_dispatch_stub_772) - GL_STUB(gl_dispatch_stub_773, _gloffset_GetQueryObjecti64vEXT) + GL_STUB(gl_dispatch_stub_773, _gloffset_ProgramLocalParameters4fvEXT) HIDDEN(gl_dispatch_stub_773) - GL_STUB(gl_dispatch_stub_774, _gloffset_GetQueryObjectui64vEXT) + GL_STUB(gl_dispatch_stub_774, _gloffset_GetQueryObjecti64vEXT) HIDDEN(gl_dispatch_stub_774) + GL_STUB(gl_dispatch_stub_775, _gloffset_GetQueryObjectui64vEXT) + HIDDEN(gl_dispatch_stub_775) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c index f79092291b..ca15ce1b47 100644 --- a/src/mesa/state_tracker/st_atom.c +++ b/src/mesa/state_tracker/st_atom.c @@ -37,11 +37,8 @@ -/* This is used to initialize st->atoms[]. We could use this list - * directly except for a single atom, st_update_constants, which has a - * .dirty value which changes according to the parameters of the - * current fragment and vertex programs, and so cannot be a static - * value. +/** + * This is used to initialize st->atoms[]. */ static const struct st_tracked_state *atoms[] = { @@ -67,34 +64,13 @@ static const struct st_tracked_state *atoms[] = void st_init_atoms( struct st_context *st ) { - GLuint i; - - st->atoms = _mesa_malloc(sizeof(atoms)); - st->nr_atoms = sizeof(atoms)/sizeof(*atoms); - memcpy(st->atoms, atoms, sizeof(atoms)); - - /* Patch in a pointer to the dynamic state atom: - */ - for (i = 0; i < st->nr_atoms; i++) { - if (st->atoms[i] == &st_update_vs_constants) { - st->atoms[i] = &st->constants.tracked_state[PIPE_SHADER_VERTEX]; - st->atoms[i][0] = st_update_vs_constants; - } - - if (st->atoms[i] == &st_update_fs_constants) { - st->atoms[i] = &st->constants.tracked_state[PIPE_SHADER_FRAGMENT]; - st->atoms[i][0] = st_update_fs_constants; - } - } + /* no-op */ } void st_destroy_atoms( struct st_context *st ) { - if (st->atoms) { - _mesa_free(st->atoms); - st->atoms = NULL; - } + /* no-op */ } @@ -172,8 +148,8 @@ void st_validate_state( struct st_context *st ) memset(&examined, 0, sizeof(examined)); prev = *state; - for (i = 0; i < st->nr_atoms; i++) { - const struct st_tracked_state *atom = st->atoms[i]; + for (i = 0; i < Elements(atoms); i++) { + const struct st_tracked_state *atom = atoms[i]; struct st_state_flags generated; // _mesa_printf("atom %s %x/%x\n", atom->name, atom->dirty.mesa, atom->dirty.st); @@ -185,7 +161,7 @@ void st_validate_state( struct st_context *st ) } if (check_state(state, &atom->dirty)) { - st->atoms[i]->update( st ); + atoms[i]->update( st ); // _mesa_printf("after: %x\n", atom->dirty.mesa); } @@ -203,11 +179,9 @@ void st_validate_state( struct st_context *st ) } else { - const GLuint nr = st->nr_atoms; - - for (i = 0; i < nr; i++) { - if (check_state(state, &st->atoms[i]->dirty)) - st->atoms[i]->update( st ); + for (i = 0; i < Elements(atoms); i++) { + if (check_state(state, &atoms[i]->dirty)) + atoms[i]->update( st ); } } diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c index fd81ac36d2..5d4d8eee02 100644 --- a/src/mesa/state_tracker/st_atom_constbuf.c +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -24,11 +24,12 @@ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ - /* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - * Brian Paul - */ + +/* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Brian Paul + */ #include "main/imports.h" #include "shader/prog_parameter.h" @@ -42,63 +43,61 @@ #include "st_atom.h" #include "st_atom_constbuf.h" #include "st_program.h" +#include "st_inlines.h" /** * Pass the given program parameters to the graphics pipe as a * constant buffer. - * \param id either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT + * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT */ void st_upload_constants( struct st_context *st, struct gl_program_parameter_list *params, - unsigned id) + unsigned shader_type) { struct pipe_context *pipe = st->pipe; - struct pipe_constant_buffer *cbuf = &st->state.constants[id]; + struct pipe_constant_buffer *cbuf = &st->state.constants[shader_type]; - assert(id == PIPE_SHADER_VERTEX || id == PIPE_SHADER_FRAGMENT); + assert(shader_type == PIPE_SHADER_VERTEX || + shader_type == PIPE_SHADER_FRAGMENT); /* update constants */ if (params && params->NumParameters) { const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4; - /* Update our own dependency flags. This works because this - * function will also be called whenever the program changes. - */ - st->constants.tracked_state[id].dirty.mesa = - (params->StateFlags | _NEW_PROGRAM); - _mesa_load_state_parameters(st->ctx, params); /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ pipe_buffer_reference(&cbuf->buffer, NULL ); - cbuf->buffer = pipe_buffer_create(pipe->screen, 16, PIPE_BUFFER_USAGE_CONSTANT, + cbuf->buffer = pipe_buffer_create(pipe->screen, 16, + PIPE_BUFFER_USAGE_CONSTANT, paramBytes ); - if (0) - { - printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n", - __FUNCTION__, id, params->NumParameters, params->StateFlags); + if (0) { + debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n", + __FUNCTION__, shader_type, params->NumParameters, + params->StateFlags); _mesa_print_parameter_list(params); } /* load Mesa constants into the constant buffer */ if (cbuf->buffer) - pipe_buffer_write(pipe->screen, cbuf->buffer, - 0, paramBytes, - params->ParameterValues); + st_no_flush_pipe_buffer_write(st, cbuf->buffer, + 0, paramBytes, + params->ParameterValues); - st->pipe->set_constant_buffer(st->pipe, id, 0, cbuf); + st->pipe->set_constant_buffer(st->pipe, shader_type, 0, cbuf); } else { - st->constants.tracked_state[id].dirty.mesa = 0; - // st->pipe->set_constant_buffer(st->pipe, id, 0, NULL); + st->constants.tracked_state[shader_type].dirty.mesa = 0x0; } } -/* Vertex shader: + +/** + * Vertex shader: */ static void update_vs_constants(struct st_context *st ) { @@ -108,16 +107,20 @@ static void update_vs_constants(struct st_context *st ) st_upload_constants( st, params, PIPE_SHADER_VERTEX ); } + const struct st_tracked_state st_update_vs_constants = { "st_update_vs_constants", /* name */ { /* dirty */ - 0, /* set dynamically above */ /* mesa */ + (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */ ST_NEW_VERTEX_PROGRAM, /* st */ }, update_vs_constants /* update */ }; -/* Fragment shader: + + +/** + * Fragment shader: */ static void update_fs_constants(struct st_context *st ) { @@ -127,10 +130,11 @@ static void update_fs_constants(struct st_context *st ) st_upload_constants( st, params, PIPE_SHADER_FRAGMENT ); } + const struct st_tracked_state st_update_fs_constants = { "st_update_fs_constants", /* name */ { /* dirty */ - 0, /* set dynamically above */ /* mesa */ + (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */ ST_NEW_FRAGMENT_PROGRAM, /* st */ }, update_fs_constants /* update */ diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c index df0f0931ea..4d897b677e 100644 --- a/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/src/mesa/state_tracker/st_atom_framebuffer.c @@ -98,8 +98,6 @@ update_framebuffer_state( struct st_context *st ) struct st_renderbuffer *strb; GLuint i; - memset(framebuffer, 0, sizeof(*framebuffer)); - framebuffer->width = fb->Width; framebuffer->height = fb->Height; @@ -120,12 +118,20 @@ update_framebuffer_state( struct st_context *st ) } if (strb->surface) { - framebuffer->cbufs[framebuffer->nr_cbufs] = strb->surface; + pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs], + strb->surface); framebuffer->nr_cbufs++; } + strb->defined = GL_TRUE; /* we'll be drawing something */ } } + for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { + pipe_surface_reference(&framebuffer->cbufs[i], NULL); + } + /* + * Depth/Stencil renderbuffer/surface. + */ strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); if (strb) { strb = st_renderbuffer(strb->Base.Wrapped); @@ -133,15 +139,14 @@ update_framebuffer_state( struct st_context *st ) /* rendering to a GL texture, may have to update surface */ update_renderbuffer_surface(st, strb); } - - framebuffer->zsbuf = strb->surface; + pipe_surface_reference(&framebuffer->zsbuf, strb->surface); } else { strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); if (strb) { strb = st_renderbuffer(strb->Base.Wrapped); assert(strb->surface); - framebuffer->zsbuf = strb->surface; + pipe_surface_reference(&framebuffer->zsbuf, strb->surface); } } diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c index 8d0029dde5..eff3666ca8 100644 --- a/src/mesa/state_tracker/st_atom_pixeltransfer.c +++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c @@ -45,6 +45,7 @@ #include "st_format.h" #include "st_program.h" #include "st_texture.h" +#include "st_inlines.h" #include "pipe/p_screen.h" #include "pipe/p_context.h" @@ -125,8 +126,7 @@ create_color_map_texture(GLcontext *ctx) /* create texture for color map/table */ pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0, - texSize, texSize, 1, 0, - PIPE_TEXTURE_USAGE_SAMPLER); + texSize, texSize, 1, PIPE_TEXTURE_USAGE_SAMPLER); return pt; } @@ -148,8 +148,9 @@ load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt) uint *dest; uint i, j; - transfer = screen->get_tex_transfer(screen, pt, 0, 0, 0, PIPE_TRANSFER_WRITE, - 0, 0, texSize, texSize); + transfer = st_cond_flush_get_tex_transfer(st_context(ctx), + pt, 0, 0, 0, PIPE_TRANSFER_WRITE, + 0, 0, texSize, texSize); dest = (uint *) screen->transfer_map(screen, transfer); /* Pack four 1D maps into a 2D texture: diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c index 61687fbc3e..5c7206409c 100644 --- a/src/mesa/state_tracker/st_atom_rasterizer.c +++ b/src/mesa/state_tracker/st_atom_rasterizer.c @@ -180,22 +180,7 @@ static void update_raster_state( struct st_context *st ) if (ctx->Polygon.StippleFlag) raster->poly_stipple_enable = 1; - - - /* _NEW_BUFFERS, _NEW_POLYGON - */ - if (raster->fill_cw != PIPE_POLYGON_MODE_FILL || - raster->fill_ccw != PIPE_POLYGON_MODE_FILL) - { - GLfloat mrd = (ctx->DrawBuffer ? - ctx->DrawBuffer->_MRD : - 1.0f); - - raster->offset_units = ctx->Polygon.OffsetFactor * mrd; - raster->offset_scale = (ctx->Polygon.OffsetUnits * mrd * - st->polygon_offset_scale); - } - + /* _NEW_POINT */ raster->point_size = ctx->Point.Size; @@ -207,7 +192,8 @@ static void update_raster_state( struct st_context *st ) raster->point_sprite = ctx->Point.PointSprite; for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { if (ctx->Point.CoordReplace[i]) { - if (ctx->Point.SpriteOrigin == GL_UPPER_LEFT) + if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^ + (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM)) raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT; else raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT; diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index fc1ff5be04..ee649be885 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -175,11 +175,12 @@ find_translated_vp(struct st_context *st, /* See if we need to translate vertex program to TGSI form */ if (xvp->serialNo != stvp->serialNo) { - GLuint outAttr, dummySlot; + GLuint outAttr; const GLbitfield outputsWritten = stvp->Base.Base.OutputsWritten; GLuint numVpOuts = 0; GLboolean emitPntSize = GL_FALSE, emitBFC0 = GL_FALSE, emitBFC1 = GL_FALSE; - GLint maxGeneric; + GLbitfield usedGenerics = 0x0; + GLbitfield usedOutputSlots = 0x0; /* Compute mapping of vertex program outputs to slots, which depends * on the fragment program's input->slot mapping. @@ -192,10 +193,12 @@ find_translated_vp(struct st_context *st, if (outAttr == VERT_RESULT_HPOS) { /* always put xformed position into slot zero */ - xvp->output_to_slot[VERT_RESULT_HPOS] = 0; + GLuint slot = 0; + xvp->output_to_slot[VERT_RESULT_HPOS] = slot; xvp->output_to_semantic_name[outAttr] = TGSI_SEMANTIC_POSITION; xvp->output_to_semantic_index[outAttr] = 0; numVpOuts++; + usedOutputSlots |= (1 << slot); } else if (outputsWritten & (1 << outAttr)) { /* see if the frag prog wants this vert output */ @@ -209,6 +212,12 @@ find_translated_vp(struct st_context *st, xvp->output_to_semantic_name[outAttr] = stfp->input_semantic_name[fpInSlot]; xvp->output_to_semantic_index[outAttr] = stfp->input_semantic_index[fpInSlot]; numVpOuts++; + usedOutputSlots |= (1 << vpOutSlot); + } + else { +#if 0 /*debug*/ + printf("VP output %d not used by FP\n", outAttr); +#endif } } else if (outAttr == VERT_RESULT_PSIZ) @@ -226,45 +235,49 @@ find_translated_vp(struct st_context *st, /* must do these last */ if (emitPntSize) { - xvp->output_to_slot[VERT_RESULT_PSIZ] = numVpOuts++; + GLuint slot = numVpOuts++; + xvp->output_to_slot[VERT_RESULT_PSIZ] = slot; xvp->output_to_semantic_name[VERT_RESULT_PSIZ] = TGSI_SEMANTIC_PSIZE; xvp->output_to_semantic_index[VERT_RESULT_PSIZ] = 0; + usedOutputSlots |= (1 << slot); } if (emitBFC0) { - xvp->output_to_slot[VERT_RESULT_BFC0] = numVpOuts++; + GLuint slot = numVpOuts++; + xvp->output_to_slot[VERT_RESULT_BFC0] = slot; xvp->output_to_semantic_name[VERT_RESULT_BFC0] = TGSI_SEMANTIC_COLOR; xvp->output_to_semantic_index[VERT_RESULT_BFC0] = 0; + usedOutputSlots |= (1 << slot); } if (emitBFC1) { - xvp->output_to_slot[VERT_RESULT_BFC1] = numVpOuts++; - xvp->output_to_semantic_name[VERT_RESULT_BFC0] = TGSI_SEMANTIC_COLOR; - xvp->output_to_semantic_index[VERT_RESULT_BFC0] = 1; + GLuint slot = numVpOuts++; + xvp->output_to_slot[VERT_RESULT_BFC1] = slot; + xvp->output_to_semantic_name[VERT_RESULT_BFC1] = TGSI_SEMANTIC_COLOR; + xvp->output_to_semantic_index[VERT_RESULT_BFC1] = 1; + usedOutputSlots |= (1 << slot); } - /* Unneeded vertex program outputs will go to this slot. - * We could use this info to do dead code elimination in the - * vertex program. - */ - dummySlot = numVpOuts; - - /* find max GENERIC slot index */ - maxGeneric = -1; + /* build usedGenerics mask */ + usedGenerics = 0x0; for (outAttr = 0; outAttr < VERT_RESULT_MAX; outAttr++) { if (xvp->output_to_semantic_name[outAttr] == TGSI_SEMANTIC_GENERIC) { - maxGeneric = MAX2(maxGeneric, - xvp->output_to_semantic_index[outAttr]); + usedGenerics |= (1 << xvp->output_to_semantic_index[outAttr]); } } - /* Map vert program outputs that aren't used to the dummy slot - * (and an unused generic attribute slot). + /* For each vertex program output that doesn't match up to a fragment + * program input, map the vertex program output to a free slot and + * free generic attribute. */ for (outAttr = 0; outAttr < VERT_RESULT_MAX; outAttr++) { if (outputsWritten & (1 << outAttr)) { if (xvp->output_to_slot[outAttr] == UNUSED) { - xvp->output_to_slot[outAttr] = dummySlot; + GLint freeGeneric = _mesa_ffs(~usedGenerics) - 1; + GLint freeSlot = _mesa_ffs(~usedOutputSlots) - 1; + usedGenerics |= (1 << freeGeneric); + usedOutputSlots |= (1 << freeSlot); + xvp->output_to_slot[outAttr] = freeSlot; xvp->output_to_semantic_name[outAttr] = TGSI_SEMANTIC_GENERIC; - xvp->output_to_semantic_index[outAttr] = maxGeneric + 1; + xvp->output_to_semantic_index[outAttr] = freeGeneric; } } diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c index 3f9a825a15..95181578f6 100644 --- a/src/mesa/state_tracker/st_cb_accum.c +++ b/src/mesa/state_tracker/st_cb_accum.c @@ -40,16 +40,14 @@ #include "st_draw.h" #include "st_public.h" #include "st_format.h" +#include "st_texture.h" +#include "st_inlines.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "util/u_tile.h" -#define UNCLAMPED_FLOAT_TO_SHORT(us, f) \ - us = ( (short) ( CLAMP((f), -1.0, 1.0) * 32767.0F) ) - - /** * For hardware that supports deep color buffers, we could accelerate * most/all the accum operations with blending/texturing. @@ -57,73 +55,20 @@ */ -/** - * Wrapper for pipe_get_tile_rgba(). Do format/cpp override to make the - * tile util function think the surface is 16bit/channel, even if it's not. - * See also: st_renderbuffer_alloc_storage() - */ -static void -acc_get_tile_rgba(struct pipe_context *pipe, struct pipe_transfer *acc_pt, - uint x, uint y, uint w, uint h, float *p) -{ - const enum pipe_format f = acc_pt->format; - const struct pipe_format_block b = acc_pt->block; - - acc_pt->format = DEFAULT_ACCUM_PIPE_FORMAT; - acc_pt->block.size = 8; - acc_pt->block.width = 1; - acc_pt->block.height = 1; - - pipe_get_tile_rgba(acc_pt, x, y, w, h, p); - - acc_pt->format = f; - acc_pt->block = b; -} - - -/** - * Wrapper for pipe_put_tile_rgba(). Do format/cpp override to make the - * tile util function think the surface is 16bit/channel, even if it's not. - * See also: st_renderbuffer_alloc_storage() - */ -static void -acc_put_tile_rgba(struct pipe_context *pipe, struct pipe_transfer *acc_pt, - uint x, uint y, uint w, uint h, const float *p) -{ - enum pipe_format f = acc_pt->format; - const struct pipe_format_block b = acc_pt->block; - - acc_pt->format = DEFAULT_ACCUM_PIPE_FORMAT; - acc_pt->block.size = 8; - acc_pt->block.width = 1; - acc_pt->block.height = 1; - - pipe_put_tile_rgba(acc_pt, x, y, w, h, p); - - acc_pt->format = f; - acc_pt->block = b; -} - - - void st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { struct st_renderbuffer *acc_strb = st_renderbuffer(rb); - struct pipe_transfer *acc_pt; - struct pipe_screen *screen = ctx->st->pipe->screen; const GLint xpos = ctx->DrawBuffer->_Xmin; const GLint ypos = ctx->DrawBuffer->_Ymin; const GLint width = ctx->DrawBuffer->_Xmax - xpos; const GLint height = ctx->DrawBuffer->_Ymax - ypos; - GLubyte *map; + size_t stride = acc_strb->stride; + GLubyte *data = acc_strb->data; - acc_pt = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0, - PIPE_TRANSFER_WRITE, xpos, ypos, - width, height); - map = screen->transfer_map(screen, acc_pt); - - /* note acc_strb->format might not equal acc_pt->format */ + if(!data) + return; + switch (acc_strb->format) { case PIPE_FORMAT_R16G16B16A16_SNORM: { @@ -133,7 +78,7 @@ st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) GLshort a = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]); int i, j; for (i = 0; i < height; i++) { - GLshort *dst = (GLshort *) (map + i * acc_pt->stride + xpos * 8); + GLshort *dst = (GLshort *) (data + (ypos + i) * stride + xpos * 8); for (j = 0; j < width; j++) { dst[0] = r; dst[1] = g; @@ -147,9 +92,6 @@ st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) default: _mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()"); } - - screen->transfer_unmap(screen, acc_pt); - screen->tex_transfer_destroy(acc_pt); } @@ -159,25 +101,18 @@ accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias, GLint xpos, GLint ypos, GLint width, GLint height, struct st_renderbuffer *acc_strb) { - struct pipe_screen *screen = ctx->st->pipe->screen; - struct pipe_transfer *acc_pt; - GLubyte *map; + size_t stride = acc_strb->stride; + GLubyte *data = acc_strb->data; - acc_pt = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0, - PIPE_TRANSFER_READ_WRITE, xpos, ypos, - width, height); - map = screen->transfer_map(screen, acc_pt); - - /* note acc_strb->format might not equal acc_pt->format */ switch (acc_strb->format) { case PIPE_FORMAT_R16G16B16A16_SNORM: { int i, j; for (i = 0; i < height; i++) { - GLshort *acc = (GLshort *) (map + (ypos + i) * acc_pt->stride + xpos * 8); + GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8); for (j = 0; j < width * 4; j++) { - float val = SHORT_TO_FLOAT(acc[j]) * scale + bias; - acc[j] = FLOAT_TO_SHORT(val); + float val = SHORT_TO_FLOAT(*acc) * scale + bias; + *acc++ = FLOAT_TO_SHORT(val); } } } @@ -185,86 +120,95 @@ accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias, default: _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()"); } - - screen->transfer_unmap(screen, acc_pt); - screen->tex_transfer_destroy(acc_pt); } static void -accum_accum(struct pipe_context *pipe, GLfloat value, +accum_accum(struct st_context *st, GLfloat value, GLint xpos, GLint ypos, GLint width, GLint height, struct st_renderbuffer *acc_strb, struct st_renderbuffer *color_strb) { + struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; - struct pipe_transfer *acc_trans, *color_trans; - GLfloat *colorBuf, *accBuf; - GLint i; - - acc_trans = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0, - PIPE_TRANSFER_READ, xpos, ypos, - width, height); + struct pipe_transfer *color_trans; + size_t stride = acc_strb->stride; + GLubyte *data = acc_strb->data; + GLfloat *buf; - color_trans = screen->get_tex_transfer(screen, color_strb->texture, 0, 0, 0, - PIPE_TRANSFER_READ, xpos, ypos, - width, height); + color_trans = st_cond_flush_get_tex_transfer(st, color_strb->texture, + 0, 0, 0, + PIPE_TRANSFER_READ, xpos, ypos, + width, height); - colorBuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); - accBuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); + buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); - pipe_get_tile_rgba(color_trans, 0, 0, width, height, colorBuf); - acc_get_tile_rgba(pipe, acc_trans, 0, 0, width, height, accBuf); + pipe_get_tile_rgba(color_trans, 0, 0, width, height, buf); - for (i = 0; i < 4 * width * height; i++) { - accBuf[i] = accBuf[i] + colorBuf[i] * value; + switch (acc_strb->format) { + case PIPE_FORMAT_R16G16B16A16_SNORM: + { + const GLfloat *color = buf; + int i, j; + for (i = 0; i < height; i++) { + GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8); + for (j = 0; j < width * 4; j++) { + float val = *color++ * value; + *acc++ += FLOAT_TO_SHORT(val); + } + } + } + break; + default: + _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()"); } - screen->tex_transfer_destroy(acc_trans); - acc_trans = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0, - PIPE_TRANSFER_WRITE, xpos, ypos, - width, height); - - acc_put_tile_rgba(pipe, acc_trans, 0, 0, width, height, accBuf); - - _mesa_free(colorBuf); - _mesa_free(accBuf); - screen->tex_transfer_destroy(acc_trans); + _mesa_free(buf); screen->tex_transfer_destroy(color_trans); } static void -accum_load(struct pipe_context *pipe, GLfloat value, +accum_load(struct st_context *st, GLfloat value, GLint xpos, GLint ypos, GLint width, GLint height, struct st_renderbuffer *acc_strb, struct st_renderbuffer *color_strb) { + struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; - struct pipe_transfer *acc_trans, *color_trans; + struct pipe_transfer *color_trans; + size_t stride = acc_strb->stride; + GLubyte *data = acc_strb->data; GLfloat *buf; - GLint i; - acc_trans = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0, - PIPE_TRANSFER_WRITE, xpos, ypos, - width, height); - - color_trans = screen->get_tex_transfer(screen, color_strb->texture, 0, 0, 0, - PIPE_TRANSFER_READ, xpos, ypos, - width, height); + color_trans = st_cond_flush_get_tex_transfer(st, color_strb->texture, + 0, 0, 0, + PIPE_TRANSFER_READ, xpos, ypos, + width, height); buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); pipe_get_tile_rgba(color_trans, 0, 0, width, height, buf); - for (i = 0; i < 4 * width * height; i++) { - buf[i] = buf[i] * value; + switch (acc_strb->format) { + case PIPE_FORMAT_R16G16B16A16_SNORM: + { + const GLfloat *color = buf; + int i, j; + for (i = 0; i < height; i++) { + GLshort *acc = (GLshort *) (data + (ypos + i) * stride + xpos * 8); + for (j = 0; j < width * 4; j++) { + float val = *color++ * value; + *acc++ = FLOAT_TO_SHORT(val); + } + } + } + break; + default: + _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()"); } - acc_put_tile_rgba(pipe, acc_trans, 0, 0, width, height, buf); - _mesa_free(buf); - screen->tex_transfer_destroy(acc_trans); screen->tex_transfer_destroy(color_trans); } @@ -278,45 +222,58 @@ accum_return(GLcontext *ctx, GLfloat value, struct pipe_context *pipe = ctx->st->pipe; struct pipe_screen *screen = pipe->screen; const GLubyte *colormask = ctx->Color.ColorMask; - struct pipe_transfer *acc_trans, *color_trans; - GLfloat *abuf, *cbuf = NULL; - GLint i, ch; - - abuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); - - acc_trans = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0, - PIPE_TRANSFER_READ, xpos, ypos, - width, height); + enum pipe_transfer_usage usage; + struct pipe_transfer *color_trans; + size_t stride = acc_strb->stride; + const GLubyte *data = acc_strb->data; + GLfloat *buf; - color_trans = screen->get_tex_transfer(screen, color_strb->texture, 0, 0, 0, - PIPE_TRANSFER_READ_WRITE, xpos, ypos, - width, height); + buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); - acc_get_tile_rgba(pipe, acc_trans, 0, 0, width, height, abuf); + if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3]) + usage = PIPE_TRANSFER_READ_WRITE; + else + usage = PIPE_TRANSFER_WRITE; + + color_trans = st_cond_flush_get_tex_transfer(st_context(ctx), + color_strb->texture, 0, 0, 0, + usage, + xpos, ypos, + width, height); - if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3]) { - cbuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); - pipe_get_tile_rgba(color_trans, 0, 0, width, height, cbuf); - } + if (usage != PIPE_TRANSFER_WRITE) + pipe_get_tile_rgba(color_trans, 0, 0, width, height, buf); - for (i = 0; i < width * height; i++) { - for (ch = 0; ch < 4; ch++) { - if (colormask[ch]) { - GLfloat val = abuf[i * 4 + ch] * value; - abuf[i * 4 + ch] = CLAMP(val, 0.0f, 1.0f); - } - else { - abuf[i * 4 + ch] = cbuf[i * 4 + ch]; + switch (acc_strb->format) { + case PIPE_FORMAT_R16G16B16A16_SNORM: + { + GLfloat *color = buf; + int i, j, ch; + for (i = 0; i < height; i++) { + const GLshort *acc = (const GLshort *) (data + (ypos + i) * stride + xpos * 8); + for (j = 0; j < width; j++) { + for (ch = 0; ch < 4; ch++) { + if (colormask[ch]) { + GLfloat val = SHORT_TO_FLOAT(*acc * value); + *color = CLAMP(val, 0.0f, 1.0f); + } + else { + /* No change */ + } + ++acc; + ++color; + } + } } } + break; + default: + _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()"); } - pipe_put_tile_rgba(color_trans, 0, 0, width, height, abuf); + pipe_put_tile_rgba(color_trans, 0, 0, width, height, buf); - _mesa_free(abuf); - if (cbuf) - _mesa_free(cbuf); - screen->tex_transfer_destroy(acc_trans); + _mesa_free(buf); screen->tex_transfer_destroy(color_trans); } @@ -325,7 +282,6 @@ static void st_Accum(GLcontext *ctx, GLenum op, GLfloat value) { struct st_context *st = ctx->st; - struct pipe_context *pipe = st->pipe; struct st_renderbuffer *acc_strb = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); struct st_renderbuffer *color_strb @@ -336,6 +292,9 @@ st_Accum(GLcontext *ctx, GLenum op, GLfloat value) const GLint width = ctx->DrawBuffer->_Xmax - xpos; const GLint height = ctx->DrawBuffer->_Ymax - ypos; + if(!acc_strb->data) + return; + /* make sure color bufs aren't cached */ st_flush( st, PIPE_FLUSH_RENDER_CACHE, NULL ); @@ -352,11 +311,11 @@ st_Accum(GLcontext *ctx, GLenum op, GLfloat value) break; case GL_ACCUM: if (value != 0.0F) { - accum_accum(pipe, value, xpos, ypos, width, height, acc_strb, color_strb); + accum_accum(st, value, xpos, ypos, width, height, acc_strb, color_strb); } break; case GL_LOAD: - accum_load(pipe, value, xpos, ypos, width, height, acc_strb, color_strb); + accum_load(st, value, xpos, ypos, width, height, acc_strb, color_strb); break; case GL_RETURN: accum_return(ctx, value, xpos, ypos, width, height, acc_strb, color_strb); diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 2d547dd072..8709633557 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -47,6 +47,8 @@ #include "st_cb_program.h" #include "st_mesa_to_tgsi.h" #include "st_texture.h" +#include "st_inlines.h" + #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" @@ -147,7 +149,7 @@ make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex) p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX; p->Instructions[ic].SrcReg[0].Index = 0; - p->Instructions[ic].SrcReg[0].NegateBase = NEGATE_XYZW; + p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW; ic++; /* END; */ @@ -330,15 +332,16 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, * Create texture to hold bitmap pattern. */ pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format, - 0, width, height, 1, 0, + 0, width, height, 1, PIPE_TEXTURE_USAGE_SAMPLER); if (!pt) { _mesa_unmap_bitmap_pbo(ctx, unpack); return NULL; } - transfer = screen->get_tex_transfer(screen, pt, 0, 0, 0, PIPE_TRANSFER_WRITE, - 0, 0, width, height); + transfer = st_no_flush_get_tex_transfer(st_context(ctx), pt, 0, 0, 0, + PIPE_TRANSFER_WRITE, + 0, 0, width, height); dest = screen->transfer_map(screen, transfer); @@ -425,11 +428,11 @@ setup_bitmap_vertex_data(struct st_context *st, } /* put vertex data into vbuf */ - pipe_buffer_write(pipe->screen, - st->bitmap.vbuf, - st->bitmap.vbuf_slot * sizeof st->bitmap.vertices, - sizeof st->bitmap.vertices, - st->bitmap.vertices); + st_no_flush_pipe_buffer_write(st, + st->bitmap.vbuf, + st->bitmap.vbuf_slot * sizeof st->bitmap.vertices, + sizeof st->bitmap.vertices, + st->bitmap.vertices); return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices; } @@ -570,8 +573,10 @@ reset_cache(struct st_context *st) cache->ymin = 1000000; cache->ymax = -1000000; - if (cache->trans) + if (cache->trans) { screen->tex_transfer_destroy(cache->trans); + cache->trans = NULL; + } assert(!cache->texture); @@ -579,16 +584,27 @@ reset_cache(struct st_context *st) cache->texture = st_texture_create(st, PIPE_TEXTURE_2D, st->bitmap.tex_format, 0, BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, - 1, 0, - PIPE_TEXTURE_USAGE_SAMPLER); + 1, PIPE_TEXTURE_USAGE_SAMPLER); + +} + +static void +create_cache_trans(struct st_context *st) +{ + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; + struct bitmap_cache *cache = st->bitmap.cache; + + if (cache->trans) + return; /* Map the texture transfer. * Subsequent glBitmap calls will write into the texture image. */ - cache->trans = screen->get_tex_transfer(screen, cache->texture, 0, 0, 0, - PIPE_TRANSFER_WRITE, 0, 0, - BITMAP_CACHE_WIDTH, - BITMAP_CACHE_HEIGHT); + cache->trans = st_no_flush_get_tex_transfer(st, cache->texture, 0, 0, 0, + PIPE_TRANSFER_WRITE, 0, 0, + BITMAP_CACHE_WIDTH, + BITMAP_CACHE_HEIGHT); cache->buffer = screen->transfer_map(screen, cache->trans); /* init image to all 0xff */ @@ -620,11 +636,13 @@ st_flush_bitmap_cache(struct st_context *st) /* The texture transfer has been mapped until now. * So unmap and release the texture transfer before drawing. */ - screen->transfer_unmap(screen, cache->trans); - cache->buffer = NULL; + if (cache->trans) { + screen->transfer_unmap(screen, cache->trans); + cache->buffer = NULL; - screen->tex_transfer_destroy(cache->trans); - cache->trans = NULL; + screen->tex_transfer_destroy(cache->trans); + cache->trans = NULL; + } draw_bitmap_quad(st->ctx, cache->xpos, @@ -709,6 +727,9 @@ accum_bitmap(struct st_context *st, if (y + height > cache->ymax) cache->ymax = y + height; + /* create the transfer if needed */ + create_cache_trans(st); + unpack_bitmap(st, px, py, width, height, unpack, bitmap, cache->buffer, BITMAP_CACHE_WIDTH); @@ -821,8 +842,7 @@ st_destroy_bitmap(struct st_context *st) struct pipe_screen *screen = pipe->screen; struct bitmap_cache *cache = st->bitmap.cache; - screen->transfer_unmap(screen, cache->trans); - screen->tex_transfer_destroy(cache->trans); + if (st->bitmap.vs) { cso_delete_vertex_shader(st->cso_context, st->bitmap.vs); @@ -834,7 +854,11 @@ st_destroy_bitmap(struct st_context *st) st->bitmap.vbuf = NULL; } - if (st->bitmap.cache) { + if (cache) { + if (cache->trans) { + screen->transfer_unmap(screen, cache->trans); + screen->tex_transfer_destroy(cache->trans); + } pipe_texture_reference(&st->bitmap.cache->texture, NULL); _mesa_free(st->bitmap.cache); st->bitmap.cache = NULL; diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c index 3651e4ae7d..7021d73208 100644 --- a/src/mesa/state_tracker/st_cb_bufferobjects.c +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c @@ -26,10 +26,17 @@ **************************************************************************/ +/** + * Functions for pixel buffer objects and vertex/element buffer objects. + */ + + #include "main/imports.h" #include "main/mtypes.h" +#include "main/arrayobj.h" #include "main/bufferobj.h" +#include "st_inlines.h" #include "st_context.h" #include "st_cb_bufferobjects.h" @@ -38,14 +45,6 @@ #include "pipe/p_inlines.h" - -/* Pixel buffers and Vertex/index buffers are handled through these - * mesa callbacks. Framebuffer/Renderbuffer objects are - * created/managed elsewhere. - */ - - - /** * There is some duplication between mesa's bufferobjects and our * bufmgr buffers. Both have an integer handle and a hashtable to @@ -97,13 +96,13 @@ st_bufferobj_subdata(GLcontext *ctx, GLsizeiptrARB size, const GLvoid * data, struct gl_buffer_object *obj) { - struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); if (offset >= st_obj->size || size > (st_obj->size - offset)) return; - pipe_buffer_write(pipe->screen, st_obj->buffer, offset, size, data); + st_cond_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer, + offset, size, data); } @@ -117,13 +116,13 @@ st_bufferobj_get_subdata(GLcontext *ctx, GLsizeiptrARB size, GLvoid * data, struct gl_buffer_object *obj) { - struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); if (offset >= st_obj->size || size > (st_obj->size - offset)) return; - pipe_buffer_read(pipe->screen, st_obj->buffer, offset, size, data); + st_cond_flush_pipe_buffer_read(st_context(ctx), st_obj->buffer, + offset, size, data); } @@ -168,10 +167,16 @@ st_bufferobj_data(GLcontext *ctx, st_obj->buffer = pipe_buffer_create( pipe->screen, 32, buffer_usage, size ); + if (!st_obj->buffer) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB"); + return; + } + st_obj->size = size; if (data) - st_bufferobj_subdata(ctx, target, 0, size, data, obj); + st_no_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer, 0, + size, data); } @@ -182,9 +187,8 @@ static void * st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access, struct gl_buffer_object *obj) { - struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); - GLuint flags; + uint flags; switch (access) { case GL_WRITE_ONLY: @@ -200,8 +204,10 @@ st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access, break; } - obj->Pointer = pipe_buffer_map(pipe->screen, st_obj->buffer, flags); - if(obj->Pointer) { + obj->Pointer = st_cond_flush_pipe_buffer_map(st_context(ctx), + st_obj->buffer, + flags); + if (obj->Pointer) { obj->Offset = 0; obj->Length = obj->Size; } @@ -209,7 +215,6 @@ st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access, } - /** * Called via glMapBufferRange(). */ @@ -220,7 +225,7 @@ st_bufferobj_map_range(GLcontext *ctx, GLenum target, { struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); - GLuint flags = 0; + uint flags = 0x0; char *map; if (access & GL_MAP_WRITE_BIT) @@ -242,8 +247,8 @@ st_bufferobj_map_range(GLcontext *ctx, GLenum target, map = obj->Pointer = pipe_buffer_map_range(pipe->screen, st_obj->buffer, offset, length, flags); if(obj->Pointer) { - obj->Offset = 0; - obj->Length = obj->Size; + obj->Offset = offset; + obj->Length = length; map += offset; } @@ -262,7 +267,6 @@ st_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target, /* Subrange is relative to mapped range */ assert(offset >= 0); assert(length >= 0); - assert(offset < obj->Length); assert(offset + length <= obj->Length); pipe_buffer_flush_mapped_range(pipe->screen, st_obj->buffer, @@ -287,6 +291,43 @@ st_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj) } +/** + * Called via glCopyBufferSubData(). + */ +static void +st_copy_buffer_subdata(GLcontext *ctx, + struct gl_buffer_object *src, + struct gl_buffer_object *dst, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size) +{ + struct pipe_context *pipe = st_context(ctx)->pipe; + struct st_buffer_object *srcObj = st_buffer_object(src); + struct st_buffer_object *dstObj = st_buffer_object(dst); + ubyte *srcPtr, *dstPtr; + + /* buffer should not already be mapped */ + assert(!src->Pointer); + assert(!dst->Pointer); + + srcPtr = (ubyte *) pipe_buffer_map_range(pipe->screen, + srcObj->buffer, + readOffset, size, + PIPE_BUFFER_USAGE_CPU_READ); + + dstPtr = (ubyte *) pipe_buffer_map_range(pipe->screen, + dstObj->buffer, + writeOffset, size, + PIPE_BUFFER_USAGE_CPU_WRITE); + + if (srcPtr && dstPtr) + _mesa_memcpy(dstPtr + writeOffset, srcPtr + readOffset, size); + + pipe_buffer_unmap(pipe->screen, srcObj->buffer); + pipe_buffer_unmap(pipe->screen, dstObj->buffer); +} + + void st_init_bufferobject_functions(struct dd_function_table *functions) { @@ -299,4 +340,9 @@ st_init_bufferobject_functions(struct dd_function_table *functions) functions->MapBufferRange = st_bufferobj_map_range; functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range; functions->UnmapBuffer = st_bufferobj_unmap; + functions->CopyBufferSubData = st_copy_buffer_subdata; + + /* For GL_APPLE_vertex_array_object */ + functions->NewArrayObject = _mesa_new_array_object; + functions->DeleteArrayObject = _mesa_delete_array_object; } diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 5bdc6a1330..668acbccb8 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -45,6 +45,7 @@ #include "st_program.h" #include "st_public.h" #include "st_mesa_to_tgsi.h" +#include "st_inlines.h" #include "pipe/p_context.h" #include "pipe/p_inlines.h" @@ -102,20 +103,6 @@ st_destroy_clear(struct st_context *st) } -static GLboolean -is_depth_stencil_format(enum pipe_format pipeFormat) -{ - switch (pipeFormat) { - case PIPE_FORMAT_S8Z24_UNORM: - case PIPE_FORMAT_Z24S8_UNORM: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - - /** * Draw a screen-aligned quadrilateral. * Coords are window coords with y=0=bottom. These will be passed @@ -166,10 +153,10 @@ draw_quad(GLcontext *ctx, } /* put vertex data into vbuf */ - pipe_buffer_write(pipe->screen, st->clear.vbuf, - st->clear.vbuf_slot * sizeof(st->clear.vertices), - sizeof(st->clear.vertices), - st->clear.vertices); + st_no_flush_pipe_buffer_write(st, st->clear.vbuf, + st->clear.vbuf_slot * sizeof(st->clear.vertices), + sizeof(st->clear.vertices), + st->clear.vertices); /* draw */ util_draw_vertex_buffer(pipe, @@ -330,7 +317,7 @@ static INLINE GLboolean check_clear_depth_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) { const struct st_renderbuffer *strb = st_renderbuffer(rb); - const GLboolean isDS = is_depth_stencil_format(strb->surface->format); + const GLboolean isDS = pf_is_depth_and_stencil(strb->surface->format); if (ctx->Scissor.Enabled) return TRUE; @@ -350,7 +337,7 @@ static INLINE GLboolean check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) { const struct st_renderbuffer *strb = st_renderbuffer(rb); - const GLboolean isDS = is_depth_stencil_format(strb->surface->format); + const GLboolean isDS = pf_is_depth_and_stencil(strb->surface->format); const GLuint stencilMax = (1 << rb->StencilBits) - 1; const GLboolean maskStencil = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index ebb1d1142a..2027b713ce 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -53,6 +53,8 @@ #include "st_format.h" #include "st_mesa_to_tgsi.h" #include "st_texture.h" +#include "st_inlines.h" + #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" @@ -144,6 +146,8 @@ combined_drawpix_fragment_program(GLcontext *ctx) st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo; st->pixel_xfer.user_prog_sn = st->fp->serialNo; st->pixel_xfer.combined_prog_sn = stfp->serialNo; + /* can't reference new program directly, already have a reference on it */ + st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL); st->pixel_xfer.combined_prog = stfp; } @@ -351,8 +355,7 @@ make_texture(struct st_context *st, if (!pixels) return NULL; - pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height, - 1, 0, + pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height, 1, PIPE_TEXTURE_USAGE_SAMPLER); if (!pt) { _mesa_unmap_drawpix_pbo(ctx, unpack); @@ -369,9 +372,9 @@ make_texture(struct st_context *st, /* we'll do pixel transfer in a fragment shader */ ctx->_ImageTransferState = 0x0; - transfer = screen->get_tex_transfer(screen, pt, 0, 0, 0, - PIPE_TRANSFER_WRITE, 0, 0, - width, height); + transfer = st_no_flush_get_tex_transfer(st, pt, 0, 0, 0, + PIPE_TRANSFER_WRITE, 0, 0, + width, height); /* map texture transfer */ dest = screen->transfer_map(screen, transfer); @@ -491,7 +494,7 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, /* allocate/load buffer object with vertex data */ buf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX, sizeof(verts)); - pipe_buffer_write(pipe->screen, buf, 0, sizeof(verts), verts); + st_no_flush_pipe_buffer_write(st, buf, 0, sizeof(verts), verts); util_draw_vertex_buffer(pipe, buf, 0, PIPE_PRIM_QUADS, @@ -627,13 +630,12 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; struct st_renderbuffer *strb; + enum pipe_transfer_usage usage; struct pipe_transfer *pt; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; GLint skipPixels; ubyte *stmap; - pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); - strb = st_renderbuffer(ctx->DrawBuffer-> Attachment[BUFFER_STENCIL].Renderbuffer); @@ -641,9 +643,15 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, y = ctx->DrawBuffer->Height - y - height; } - pt = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0, - PIPE_TRANSFER_WRITE, x, y, - width, height); + if(format != GL_DEPTH_STENCIL && + pf_get_component_bits( strb->format, PIPE_FORMAT_COMP_Z ) != 0) + usage = PIPE_TRANSFER_READ_WRITE; + else + usage = PIPE_TRANSFER_WRITE; + + pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, 0, 0, 0, + usage, x, y, + width, height); stmap = screen->transfer_map(screen, pt); @@ -693,6 +701,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, case PIPE_FORMAT_S8_UNORM: { ubyte *dest = stmap + spanY * pt->stride + spanX; + assert(usage == PIPE_TRANSFER_WRITE); memcpy(dest, sValues, spanWidth); } break; @@ -700,6 +709,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, if (format == GL_DEPTH_STENCIL) { uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); GLint k; + assert(usage == PIPE_TRANSFER_WRITE); for (k = 0; k < spanWidth; k++) { dest[k] = zValues[k] | (sValues[k] << 24); } @@ -707,6 +717,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, else { uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); GLint k; + assert(usage == PIPE_TRANSFER_READ_WRITE); for (k = 0; k < spanWidth; k++) { dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24); } @@ -716,13 +727,15 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, if (format == GL_DEPTH_STENCIL) { uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); GLint k; + assert(usage == PIPE_TRANSFER_WRITE); for (k = 0; k < spanWidth; k++) { - dest[k] = zValues[k] | (sValues[k] << 24); + dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff); } } else { uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); GLint k; + assert(usage == PIPE_TRANSFER_READ_WRITE); for (k = 0; k < spanWidth; k++) { dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff); } @@ -756,7 +769,6 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, struct st_vertex_program *stvp; struct st_context *st = ctx->st; struct pipe_surface *ps; - GLuint bufferFormat; const GLfloat *color; if (format == GL_STENCIL_INDEX || @@ -784,8 +796,6 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, color = NULL; } - bufferFormat = ps->format; - /* draw with textured quad */ { struct pipe_texture *pt @@ -810,6 +820,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, { struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer); struct pipe_screen *screen = ctx->st->pipe->screen; + enum pipe_transfer_usage usage; struct pipe_transfer *ptDraw; ubyte *drawMap; ubyte *buffer; @@ -826,9 +837,15 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &ctx->DefaultPacking, buffer); - ptDraw = screen->get_tex_transfer(screen, rbDraw->texture, 0, 0, 0, - PIPE_TRANSFER_WRITE, dstx, dsty, - width, height); + if(pf_get_component_bits( rbDraw->format, PIPE_FORMAT_COMP_Z ) != 0) + usage = PIPE_TRANSFER_READ_WRITE; + else + usage = PIPE_TRANSFER_WRITE; + + ptDraw = st_cond_flush_get_tex_transfer(st_context(ctx), + rbDraw->texture, 0, 0, 0, + usage, dstx, dsty, + width, height); assert(ptDraw->block.width == 1); assert(ptDraw->block.height == 1); @@ -857,6 +874,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, { uint *dst4 = (uint *) dst; int j; + assert(usage == PIPE_TRANSFER_READ_WRITE); for (j = 0; j < width; j++) { *dst4 = (*dst4 & 0xffffff) | (src[j] << 24); dst4++; @@ -867,6 +885,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, { uint *dst4 = (uint *) dst; int j; + assert(usage == PIPE_TRANSFER_READ_WRITE); for (j = 0; j < width; j++) { *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff); dst4++; @@ -874,6 +893,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, } break; case PIPE_FORMAT_S8_UNORM: + assert(usage == PIPE_TRANSFER_WRITE); memcpy(dst, src, width); break; default: @@ -904,11 +924,38 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, GLfloat *color; enum pipe_format srcFormat, texFormat; - /* make sure rendering has completed */ pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); st_validate_state(st); + if (srcx < 0) { + width -= -srcx; + dstx += -srcx; + srcx = 0; + } + + if (srcy < 0) { + height -= -srcy; + dsty += -srcy; + srcy = 0; + } + + if (dstx < 0) { + width -= -dstx; + srcx += -dstx; + dstx = 0; + } + + if (dsty < 0) { + height -= -dsty; + srcy += -dsty; + dsty = 0; + } + + if (width < 0 || height < 0) + return; + + if (type == GL_STENCIL) { /* can't use texturing to do stencil */ copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty); @@ -950,15 +997,24 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, } } + if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { + srcy = ctx->DrawBuffer->Height - srcy - height; + + if (srcy < 0) { + height -= -srcy; + srcy = 0; + } + + if (height < 0) + return; + } + pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0, - width, height, 1, 0, + width, height, 1, PIPE_TEXTURE_USAGE_SAMPLER); if (!pt) return; - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - srcy = ctx->DrawBuffer->Height - srcy - height; - } if (srcFormat == texFormat) { /* copy source framebuffer surface into mipmap/texture */ @@ -978,13 +1034,13 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, else { /* CPU-based fallback/conversion */ struct pipe_transfer *ptRead = - screen->get_tex_transfer(screen, rbRead->texture, 0, 0, 0, - PIPE_TRANSFER_READ, srcx, srcy, width, - height); + st_cond_flush_get_tex_transfer(st, rbRead->texture, 0, 0, 0, + PIPE_TRANSFER_READ, srcx, srcy, width, + height); struct pipe_transfer *ptTex = - screen->get_tex_transfer(screen, pt, 0, 0, 0, PIPE_TRANSFER_WRITE, - 0, 0, width, height); + st_cond_flush_get_tex_transfer(st, pt, 0, 0, 0, PIPE_TRANSFER_WRITE, + 0, 0, width, height); if (type == GL_COLOR) { /* alternate path using get/put_tile() */ diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index f74d0d46d0..ecdb988033 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -88,94 +88,92 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, { struct pipe_context *pipe = ctx->st->pipe; struct st_renderbuffer *strb = st_renderbuffer(rb); - struct pipe_texture template; - unsigned surface_usage; - - /* Free the old surface and texture - */ - pipe_surface_reference( &strb->surface, NULL ); - pipe_texture_reference( &strb->texture, NULL ); - - - memset(&template, 0, sizeof(template)); - - if (strb->format != PIPE_FORMAT_NONE) { - template.format = strb->format; - } - else { - template.format = st_choose_renderbuffer_format(pipe, internalFormat); - } - + enum pipe_format format; + + if (strb->format != PIPE_FORMAT_NONE) + format = strb->format; + else + format = st_choose_renderbuffer_format(pipe, internalFormat); + + /* init renderbuffer fields */ strb->Base.Width = width; strb->Base.Height = height; - init_renderbuffer_bits(strb, template.format); - - template.target = PIPE_TEXTURE_2D; - template.compressed = 0; - pf_get_block(template.format, &template.block); - template.width[0] = width; - template.height[0] = height; - template.depth[0] = 1; - template.last_level = 0; - template.nr_samples = rb->NumSamples; - - if (pf_is_depth_stencil(template.format)) { - template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; + init_renderbuffer_bits(strb, format); + + strb->defined = GL_FALSE; /* undefined contents now */ + + if(strb->software) { + struct pipe_format_block block; + size_t size; + + _mesa_free(strb->data); + + assert(strb->format != PIPE_FORMAT_NONE); + pf_get_block(strb->format, &block); + + strb->stride = pf_get_stride(&block, width); + size = pf_get_2d_size(&block, strb->stride, height); + + strb->data = _mesa_malloc(size); + + return strb->data != NULL; } else { - template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | - PIPE_TEXTURE_USAGE_RENDER_TARGET); - } - - - /* Probably need dedicated flags for surface usage too: - */ - surface_usage = (PIPE_BUFFER_USAGE_GPU_READ | - PIPE_BUFFER_USAGE_GPU_WRITE); -#if 0 - PIPE_BUFFER_USAGE_CPU_READ | - PIPE_BUFFER_USAGE_CPU_WRITE); -#endif - - strb->texture = pipe->screen->texture_create( pipe->screen, - &template ); + struct pipe_texture template; + unsigned surface_usage; + + /* Free the old surface and texture + */ + pipe_surface_reference( &strb->surface, NULL ); + pipe_texture_reference( &strb->texture, NULL ); - /* Special path for accum buffers. - * - * Try a different surface format. Since accum buffers are s/w - * only for now, the surface pixel format doesn't really matter, - * only that the buffer is large enough. - */ - if (!strb->texture && template.format == DEFAULT_ACCUM_PIPE_FORMAT) - { - /* Actually, just setting this usage value should be sufficient - * to tell the driver to go ahead and allocate the buffer, even - * if HW doesn't support the format. + /* Setup new texture template. */ - template.tex_usage = 0; - surface_usage = (PIPE_BUFFER_USAGE_CPU_READ | + memset(&template, 0, sizeof(template)); + template.target = PIPE_TEXTURE_2D; + template.format = format; + pf_get_block(format, &template.block); + template.width[0] = width; + template.height[0] = height; + template.depth[0] = 1; + template.last_level = 0; + template.nr_samples = rb->NumSamples; + if (pf_is_depth_stencil(format)) { + template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; + } + else { + template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | + PIPE_TEXTURE_USAGE_RENDER_TARGET); + } + + /* Probably need dedicated flags for surface usage too: + */ + surface_usage = (PIPE_BUFFER_USAGE_GPU_READ | + PIPE_BUFFER_USAGE_GPU_WRITE); +#if 0 + PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE); +#endif strb->texture = pipe->screen->texture_create( pipe->screen, &template ); - } - - if (!strb->texture) - return FALSE; + if (!strb->texture) + return FALSE; - strb->surface = pipe->screen->get_tex_surface( pipe->screen, - strb->texture, - 0, 0, 0, - surface_usage ); + strb->surface = pipe->screen->get_tex_surface( pipe->screen, + strb->texture, + 0, 0, 0, + surface_usage ); - assert(strb->surface->texture); - assert(strb->surface->format); - assert(strb->surface->width == width); - assert(strb->surface->height == height); + assert(strb->surface->texture); + assert(strb->surface->format); + assert(strb->surface->width == width); + assert(strb->surface->height == height); - return strb->surface != NULL; + return strb->surface != NULL; + } } @@ -189,6 +187,7 @@ st_renderbuffer_delete(struct gl_renderbuffer *rb) ASSERT(strb); pipe_surface_reference(&strb->surface, NULL); pipe_texture_reference(&strb->texture, NULL); + _mesa_free(strb->data); _mesa_free(strb); } @@ -245,7 +244,7 @@ st_new_renderbuffer(GLcontext *ctx, GLuint name) * renderbuffer). The window system code determines the format. */ struct gl_renderbuffer * -st_new_renderbuffer_fb(enum pipe_format format, int samples) +st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) { struct st_renderbuffer *strb; @@ -259,7 +258,8 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples) strb->Base.ClassID = 0x4242; /* just a unique value */ strb->Base.NumSamples = samples; strb->format = format; - + strb->software = sw; + switch (format) { case PIPE_FORMAT_A8R8G8B8_UNORM: case PIPE_FORMAT_B8G8R8A8_UNORM: @@ -290,7 +290,7 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples) strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT; strb->Base._BaseFormat = GL_STENCIL_INDEX; break; - case DEFAULT_ACCUM_PIPE_FORMAT: /*PIPE_FORMAT_R16G16B16A16_SNORM*/ + case PIPE_FORMAT_R16G16B16A16_SNORM: strb->Base.InternalFormat = GL_RGBA16; strb->Base._BaseFormat = GL_RGBA; break; @@ -346,6 +346,7 @@ st_render_texture(GLcontext *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) { + struct pipe_screen *screen = ctx->st->pipe->screen; struct st_renderbuffer *strb; struct gl_renderbuffer *rb; struct pipe_texture *pt = st_get_texobj_texture(att->Texture); @@ -368,6 +369,8 @@ st_render_texture(GLcontext *ctx, rb->AllocStorage = NULL; /* should not get called */ strb = st_renderbuffer(rb); + assert(strb->Base.RefCount > 0); + /* get the texture for the texture object */ stObj = st_texture_object(att->Texture); @@ -387,7 +390,14 @@ st_render_texture(GLcontext *ctx, pipe_surface_reference(&strb->surface, NULL); - /* the new surface will be created during framebuffer validation */ + /* new surface for rendering into the texture */ + strb->surface = screen->get_tex_surface(screen, + strb->texture, + strb->rtt_face, + strb->rtt_level, + strb->rtt_slice, + PIPE_BUFFER_USAGE_GPU_READ | + PIPE_BUFFER_USAGE_GPU_WRITE); init_renderbuffer_bits(strb, pt->format); @@ -455,6 +465,134 @@ st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) } +/** + * Copy back color buffer to front color buffer. + */ +static void +copy_back_to_front(struct st_context *st, + struct gl_framebuffer *fb, + gl_buffer_index frontIndex, + gl_buffer_index backIndex) + +{ + struct st_framebuffer *stfb = (struct st_framebuffer *) fb; + struct pipe_surface *surf_front, *surf_back; + + (void) st_get_framebuffer_surface(stfb, frontIndex, &surf_front); + (void) st_get_framebuffer_surface(stfb, backIndex, &surf_back); + + if (surf_front && surf_back) { + st->pipe->surface_copy(st->pipe, + surf_front, 0, 0, /* dest */ + surf_back, 0, 0, /* src */ + fb->Width, fb->Height); + } +} + + +/** + * Check if we're drawing into, or read from, a front color buffer. If the + * front buffer is missing, create it now. + * + * The back color buffer must exist since we'll use its format/samples info + * for creating the front buffer. + * + * \param frontIndex either BUFFER_FRONT_LEFT or BUFFER_FRONT_RIGHT + * \param backIndex either BUFFER_BACK_LEFT or BUFFER_BACK_RIGHT + */ +static void +check_create_front_buffer(GLcontext *ctx, struct gl_framebuffer *fb, + gl_buffer_index frontIndex, + gl_buffer_index backIndex) +{ + if (fb->Attachment[frontIndex].Renderbuffer == NULL) { + GLboolean create = GL_FALSE; + + /* check if drawing to or reading from front buffer */ + if (fb->_ColorReadBufferIndex == frontIndex) { + create = GL_TRUE; + } + else { + GLuint b; + for (b = 0; b < fb->_NumColorDrawBuffers; b++) { + if (fb->_ColorDrawBufferIndexes[b] == frontIndex) { + create = GL_TRUE; + break; + } + } + } + + if (create) { + struct st_renderbuffer *back; + struct gl_renderbuffer *front; + enum pipe_format colorFormat; + uint samples; + + if (0) + _mesa_debug(ctx, "Allocate new front buffer\n"); + + /* get back renderbuffer info */ + back = st_renderbuffer(fb->Attachment[backIndex].Renderbuffer); + colorFormat = back->format; + samples = back->Base.NumSamples; + + /* create front renderbuffer */ + front = st_new_renderbuffer_fb(colorFormat, samples, FALSE); + _mesa_add_renderbuffer(fb, frontIndex, front); + + /* alloc texture/surface for new front buffer */ + front->AllocStorage(ctx, front, front->InternalFormat, + fb->Width, fb->Height); + + /* initialize the front color buffer contents by copying + * the back buffer. + */ + copy_back_to_front(ctx->st, fb, frontIndex, backIndex); + } + } +} + + +/** + * If front left/right color buffers are missing, create them now. + */ +static void +check_create_front_buffers(GLcontext *ctx, struct gl_framebuffer *fb) +{ + /* check if we need to create the front left buffer now */ + check_create_front_buffer(ctx, fb, BUFFER_FRONT_LEFT, BUFFER_BACK_LEFT); + + if (fb->Visual.stereoMode) { + check_create_front_buffer(ctx, fb, BUFFER_FRONT_RIGHT, BUFFER_BACK_RIGHT); + } + + st_invalidate_state(ctx, _NEW_BUFFERS); +} + + +/** + * Called via glDrawBuffer. + */ +static void +st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers) +{ + (void) count; + (void) buffers; + check_create_front_buffers(ctx, ctx->DrawBuffer); +} + + +/** + * Called via glReadBuffer. + */ +static void +st_ReadBuffer(GLcontext *ctx, GLenum buffer) +{ + (void) buffer; + check_create_front_buffers(ctx, ctx->ReadBuffer); +} + + void st_init_fbo_functions(struct dd_function_table *functions) { functions->NewFramebuffer = st_new_framebuffer; @@ -467,4 +605,7 @@ void st_init_fbo_functions(struct dd_function_table *functions) /* no longer needed by core Mesa, drivers handle resizes... functions->ResizeBuffers = st_resize_buffers; */ + + functions->DrawBuffers = st_DrawBuffers; + functions->ReadBuffer = st_ReadBuffer; } diff --git a/src/mesa/state_tracker/st_cb_fbo.h b/src/mesa/state_tracker/st_cb_fbo.h index 44fa9fe9a4..bea6eb89c3 100644 --- a/src/mesa/state_tracker/st_cb_fbo.h +++ b/src/mesa/state_tracker/st_cb_fbo.h @@ -30,10 +30,6 @@ #define ST_CB_FBO_H -#define DEFAULT_ACCUM_PIPE_FORMAT PIPE_FORMAT_R16G16B16A16_SNORM - - - /** * Derived renderbuffer class. Just need to add a pointer to the * pipe surface. @@ -44,7 +40,15 @@ struct st_renderbuffer struct pipe_texture *texture; struct pipe_surface *surface; /* temporary view into texture */ enum pipe_format format; /** preferred format, or PIPE_FORMAT_NONE */ - + GLboolean defined; /**< defined contents? */ + + /** + * Used only when hardware accumulation buffers are not supported. + */ + boolean software; + size_t stride; + void *data; + struct st_texture_object *rtt; /**< GL render to texture's texture */ int rtt_level, rtt_face, rtt_slice; @@ -62,7 +66,7 @@ st_renderbuffer(struct gl_renderbuffer *rb) extern struct gl_renderbuffer * -st_new_renderbuffer_fb(enum pipe_format format, int samples); +st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw); extern void st_init_fbo_functions(struct dd_function_table *functions); diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c index 7d7d3823c9..8ceeeabcd3 100644 --- a/src/mesa/state_tracker/st_cb_flush.c +++ b/src/mesa/state_tracker/st_cb_flush.c @@ -47,10 +47,19 @@ #include "util/u_blit.h" +/** Check if we have a front color buffer and if it's been drawn to. */ static INLINE GLboolean is_front_buffer_dirty(struct st_context *st) { - return st->frontbuffer_status == FRONT_STATUS_DIRTY; + if (st->frontbuffer_status == FRONT_STATUS_DIRTY) { + return GL_TRUE; + } + else { + GLframebuffer *fb = st->ctx->DrawBuffer; + struct st_renderbuffer *strb + = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + return strb && strb->defined; + } } @@ -82,7 +91,7 @@ display_front_buffer(struct st_context *st) void st_flush( struct st_context *st, uint pipeFlushFlags, struct pipe_fence_handle **fence ) { - FLUSH_VERTICES(st->ctx, 0); + FLUSH_CURRENT(st->ctx, 0); /* Release any vertex buffers that might potentially be accessed in * successive frames: diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c index 7dd2352739..3bcccd0df4 100644 --- a/src/mesa/state_tracker/st_cb_rasterpos.c +++ b/src/mesa/state_tracker/st_cb_rasterpos.c @@ -194,9 +194,10 @@ new_draw_rastpos_stage(GLcontext *ctx, struct draw_context *draw) rs->stage.destroy = rastpos_destroy; rs->ctx = ctx; - for (i = 0; i < VERT_ATTRIB_MAX; i++) { + for (i = 0; i < Elements(rs->array); i++) { rs->array[i].Size = 4; rs->array[i].Type = GL_FLOAT; + rs->array[i].Format = GL_RGBA; rs->array[i].Stride = 0; rs->array[i].StrideB = 0; rs->array[i].Ptr = (GLubyte *) ctx->Current.Attrib[i]; diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c index 9ce5f3fe84..ccf1a0b563 100644 --- a/src/mesa/state_tracker/st_cb_readpixels.c +++ b/src/mesa/state_tracker/st_cb_readpixels.c @@ -42,13 +42,15 @@ #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "util/u_tile.h" + #include "st_context.h" #include "st_cb_bitmap.h" #include "st_cb_readpixels.h" #include "st_cb_fbo.h" #include "st_format.h" #include "st_public.h" - +#include "st_texture.h" +#include "st_inlines.h" /** * Special case for reading stencil buffer. @@ -73,8 +75,11 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, } /* Create a read transfer from the renderbuffer's texture */ - pt = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0, - PIPE_TRANSFER_READ, x, y, width, height); + + pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, + 0, 0, 0, + PIPE_TRANSFER_READ, x, y, + width, height); /* map the stencil buffer */ stmap = screen->transfer_map(screen, pt); @@ -107,7 +112,7 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, case PIPE_FORMAT_S8Z24_UNORM: if (format == GL_DEPTH_STENCIL) { const uint *src = (uint *) (stmap + srcY * pt->stride); - const GLfloat scale = 1.0 / (0xffffff); + const GLfloat scale = 1.0f / (0xffffff); GLint k; for (k = 0; k < width; k++) { sValues[k] = src[k] >> 24; @@ -125,7 +130,7 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, case PIPE_FORMAT_Z24S8_UNORM: if (format == GL_DEPTH_STENCIL) { const uint *src = (uint *) (stmap + srcY * pt->stride); - const GLfloat scale = 1.0 / (0xffffff); + const GLfloat scale = 1.0f / (0xffffff); GLint k; for (k = 0; k < width; k++) { sValues[k] = src[k] & 0xff; @@ -240,8 +245,10 @@ st_fast_readpixels(GLcontext *ctx, struct st_renderbuffer *strb, y = strb->texture->height[0] - y - height; } - trans = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0, - PIPE_TRANSFER_READ, x, y, width, height); + trans = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, + 0, 0, 0, + PIPE_TRANSFER_READ, x, y, + width, height); if (!trans) { return GL_FALSE; } @@ -350,7 +357,6 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, if (!dest) return; - /* make sure rendering has completed */ st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL); if (format == GL_STENCIL_INDEX || @@ -395,8 +401,10 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, } /* Create a read transfer from the renderbuffer's texture */ - trans = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0, - PIPE_TRANSFER_READ, x, y, width, height); + trans = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, + 0, 0, 0, + PIPE_TRANSFER_READ, x, y, + width, height); /* determine bottom-to-top vs. top-to-bottom order */ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { @@ -437,11 +445,16 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, } } else { - /* untested, but simple: */ + /* XXX: unreachable code -- should be before st_read_stencil_pixels */ assert(format == GL_DEPTH_STENCIL_EXT); for (i = 0; i < height; i++) { + GLuint *zshort = (GLuint *)dst; pipe_get_tile_raw(trans, 0, y, width, 1, dst, 0); y += yStep; + /* Reverse into 24/8 */ + for (j = 0; j < width; j++) { + zshort[j] = (zshort[j] << 8) | (zshort[j] >> 24); + } dst += dstStride; } } @@ -464,7 +477,7 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, } } else { - /* untested, but simple: */ + /* XXX: unreachable code -- should be before st_read_stencil_pixels */ assert(format == GL_DEPTH_STENCIL_EXT); for (i = 0; i < height; i++) { pipe_get_tile_raw(trans, 0, y, width, 1, dst, 0); diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 8013e69e8e..14b78d1253 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -26,6 +26,7 @@ **************************************************************************/ #include "main/mfeatures.h" +#include "main/bufferobj.h" #if FEATURE_convolve #include "main/convolve.h" #endif @@ -49,12 +50,15 @@ #include "state_tracker/st_public.h" #include "state_tracker/st_texture.h" #include "state_tracker/st_gen_mipmap.h" +#include "state_tracker/st_inlines.h" +#include "state_tracker/st_atom.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "util/u_tile.h" #include "util/u_blit.h" +#include "util/u_surface.h" #define DBG if (0) printf @@ -88,7 +92,7 @@ gl_target_to_pipe(GLenum target) * Return nominal bytes per texel for a compressed format, 0 for non-compressed * format. */ -static int +static GLuint compressed_num_bytes(GLuint mesaFormat) { switch(mesaFormat) { @@ -110,6 +114,25 @@ compressed_num_bytes(GLuint mesaFormat) } +static GLboolean +is_compressed_mesa_format(const struct gl_texture_format *format) +{ + switch (format->MesaFormat) { + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_RGBA_DXT5: + case MESA_FORMAT_SRGB_DXT1: + case MESA_FORMAT_SRGBA_DXT1: + case MESA_FORMAT_SRGBA_DXT3: + case MESA_FORMAT_SRGBA_DXT5: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + /** called via ctx->Driver.NewTextureImage() */ static struct gl_texture_image * st_NewTextureImage(GLcontext * ctx) @@ -169,7 +192,7 @@ st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) * than COPY_DWORDS would: * XXX Put this in src/mesa/main/imports.h ??? */ -#if defined(i386) || defined(__i386__) +#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86) static INLINE void * __memcpy(void *to, const void *from, size_t n) { @@ -227,6 +250,21 @@ logbase2(int n) /** + * Return default texture usage bitmask for the given texture format. + */ +static GLuint +default_usage(enum pipe_format fmt) +{ + GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER; + if (pf_is_depth_stencil(fmt)) + usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL; + else + usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET; + return usage; +} + + +/** * Allocate a pipe_texture object for the given st_texture_object using * the given st_texture_image to guess the mipmap size/levels. * @@ -250,7 +288,7 @@ guess_and_alloc_texture(struct st_context *st, GLuint width = stImage->base.Width2; /* size w/out border */ GLuint height = stImage->base.Height2; GLuint depth = stImage->base.Depth2; - GLuint i, comp_byte = 0; + GLuint i, usage; enum pipe_format fmt; DBG("%s\n", __FUNCTION__); @@ -308,10 +346,10 @@ guess_and_alloc_texture(struct st_context *st, lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth); } - if (stImage->base.IsCompressed) - comp_byte = compressed_num_bytes(stImage->base.TexFormat->MesaFormat); - fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat); + + usage = default_usage(fmt); + stObj->pt = st_texture_create(st, gl_target_to_pipe(stObj->base.Target), fmt, @@ -319,11 +357,7 @@ guess_and_alloc_texture(struct st_context *st, width, height, depth, - comp_byte, - ( (pf_is_depth_stencil(fmt) ? - PIPE_TEXTURE_USAGE_DEPTH_STENCIL : - PIPE_TEXTURE_USAGE_RENDER_TARGET) | - PIPE_TEXTURE_USAGE_SAMPLER )); + usage); DBG("%s - success\n", __FUNCTION__); } @@ -368,6 +402,109 @@ strip_texture_border(GLint border, /** + * Try to do texture compression via rendering. If the Gallium driver + * can render into a compressed surface this will allow us to do texture + * compression. + * \return GL_TRUE for success, GL_FALSE for failure + */ +static GLboolean +compress_with_blit(GLcontext * ctx, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_image *texImage) +{ + const GLuint dstImageOffsets[1] = {0}; + struct st_texture_image *stImage = st_texture_image(texImage); + struct pipe_screen *screen = ctx->st->pipe->screen; + const struct gl_texture_format *mesa_format; + struct pipe_texture templ; + struct pipe_texture *src_tex; + struct pipe_surface *dst_surface; + struct pipe_transfer *tex_xfer; + void *map; + + + if (!stImage->pt) { + /* XXX: Can this happen? Should we assert? */ + return GL_FALSE; + } + + /* get destination surface (in the compressed texture) */ + dst_surface = screen->get_tex_surface(screen, stImage->pt, + stImage->face, stImage->level, 0, + PIPE_BUFFER_USAGE_GPU_WRITE); + if (!dst_surface) { + /* can't render into this format (or other problem) */ + return GL_FALSE; + } + + /* Choose format for the temporary RGBA texture image. + */ + mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type); + assert(mesa_format); + if (!mesa_format) + return GL_FALSE; + + /* Create the temporary source texture + */ + memset(&templ, 0, sizeof(templ)); + templ.target = PIPE_TEXTURE_2D; + templ.format = st_mesa_format_to_pipe_format(mesa_format->MesaFormat); + pf_get_block(templ.format, &templ.block); + templ.width[0] = width; + templ.height[0] = height; + templ.depth[0] = 1; + templ.last_level = 0; + templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER; + src_tex = screen->texture_create(screen, &templ); + + if (!src_tex) + return GL_FALSE; + + /* Put user's tex data into the temporary texture + */ + tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx), src_tex, + 0, 0, 0, /* face, level are zero */ + PIPE_TRANSFER_WRITE, + 0, 0, width, height); /* x, y, w, h */ + map = screen->transfer_map(screen, tex_xfer); + + mesa_format->StoreImage(ctx, 2, GL_RGBA, mesa_format, + map, /* dest ptr */ + 0, 0, 0, /* dest x/y/z offset */ + tex_xfer->stride, /* dest row stride (bytes) */ + dstImageOffsets, /* image offsets (for 3D only) */ + width, height, 1, /* size */ + format, type, /* source format/type */ + pixels, /* source data */ + unpack); /* source data packing */ + + screen->transfer_unmap(screen, tex_xfer); + screen->tex_transfer_destroy(tex_xfer); + + /* copy / compress image */ + util_blit_pixels_tex(ctx->st->blit, + src_tex, /* pipe_texture (src) */ + 0, 0, /* src x0, y0 */ + width, height, /* src x1, y1 */ + dst_surface, /* pipe_surface (dst) */ + xoffset, yoffset, /* dst x0, y0 */ + xoffset + width, /* dst x1 */ + yoffset + height, /* dst y1 */ + 0.0, /* z */ + PIPE_TEX_MIPFILTER_NEAREST); + + pipe_surface_reference(&dst_surface, NULL); + pipe_texture_reference(&src_tex, NULL); + + return GL_TRUE; +} + + +/** * Do glTexImage1/2/3D(). */ static void @@ -381,8 +518,9 @@ st_TexImage(GLcontext * ctx, const struct gl_pixelstore_attrib *unpack, struct gl_texture_object *texObj, struct gl_texture_image *texImage, - GLsizei imageSize, int compressed) + GLsizei imageSize, GLboolean compressed_src) { + struct pipe_screen *screen = ctx->st->pipe->screen; struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); GLint postConvWidth, postConvHeight; @@ -395,8 +533,7 @@ st_TexImage(GLcontext * ctx, /* gallium does not support texture borders, strip it off */ if (border) { - strip_texture_border(border, &width, &height, &depth, - unpack, &unpackNB); + strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB); unpack = &unpackNB; texImage->Width = width; texImage->Height = height; @@ -512,11 +649,12 @@ st_TexImage(GLcontext * ctx, * the expectation that the texture will be set up but nothing * more will be done. This is where those calls return: */ - if (compressed) { + if (compressed_src) { pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels, unpack, "glCompressedTexImage"); - } else { + } + else { pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, format, type, pixels, unpack, "glTexImage"); @@ -524,12 +662,28 @@ st_TexImage(GLcontext * ctx, if (!pixels) return; + /* See if we can do texture compression with a blit/render. + */ + if (!compressed_src && + !ctx->Mesa_DXTn && + is_compressed_mesa_format(texImage->TexFormat) && + screen->is_format_supported(screen, + stImage->pt->format, + stImage->pt->target, + PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) { + if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth, + format, type, pixels, unpack, texImage)) { + goto done; + } + } + if (stImage->pt) { texImage->Data = st_texture_image_map(ctx->st, stImage, 0, PIPE_TRANSFER_WRITE, 0, 0, stImage->base.Width, stImage->base.Height); - dstRowStride = stImage->transfer->stride; + if(stImage->transfer) + dstRowStride = stImage->transfer->stride; } else { /* Allocate regular memory and store the image there temporarily. */ @@ -559,16 +713,16 @@ st_TexImage(GLcontext * ctx, * the blitter to copy. Or, use the hardware to do the format * conversion and copy: */ - if (compressed) { + if (compressed_src) { memcpy(texImage->Data, pixels, imageSize); } else { - GLuint srcImageStride = _mesa_image_image_stride(unpack, width, height, - format, type); - int i; + const GLuint srcImageStride = + _mesa_image_image_stride(unpack, width, height, format, type); + GLint i; const GLubyte *src = (const GLubyte *) pixels; - for (i = 0; i++ < depth;) { + for (i = 0; i < depth; i++) { if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat, texImage->TexFormat, @@ -581,9 +735,11 @@ st_TexImage(GLcontext * ctx, _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); } - if (stImage->pt && i < depth) { + if (stImage->pt && i + 1 < depth) { + /* unmap this slice */ st_texture_image_unmap(ctx->st, stImage); - texImage->Data = st_texture_image_map(ctx->st, stImage, i, + /* map next slice of 3D texture */ + texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1, PIPE_TRANSFER_WRITE, 0, 0, stImage->base.Width, stImage->base.Height); @@ -594,7 +750,8 @@ st_TexImage(GLcontext * ctx, _mesa_unmap_teximage_pbo(ctx, unpack); - if (stImage->pt) { +done: + if (stImage->pt && texImage->Data) { st_texture_image_unmap(ctx->st, stImage); texImage->Data = NULL; } @@ -616,9 +773,9 @@ st_TexImage3D(GLcontext * ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - st_TexImage(ctx, 3, target, level, - internalFormat, width, height, depth, border, - format, type, pixels, unpack, texObj, texImage, 0, 0); + st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth, + border, format, type, pixels, unpack, texObj, texImage, + 0, GL_FALSE); } @@ -632,9 +789,8 @@ st_TexImage2D(GLcontext * ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - st_TexImage(ctx, 2, target, level, - internalFormat, width, height, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, 0); + st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, + format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); } @@ -648,9 +804,8 @@ st_TexImage1D(GLcontext * ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - st_TexImage(ctx, 1, target, level, - internalFormat, width, 1, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, 0); + st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border, + format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); } @@ -662,12 +817,96 @@ st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - st_TexImage(ctx, 2, target, level, - internalFormat, width, height, 1, border, - 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1); + st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, + 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE); } + +/** + * glGetTexImage() helper: decompress a compressed texture by rendering + * a textured quad. Store the results in the user's buffer. + */ +static void +decompress_with_blit(GLcontext * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + struct pipe_screen *screen = ctx->st->pipe->screen; + struct st_texture_image *stImage = st_texture_image(texImage); + const GLuint width = texImage->Width; + const GLuint height = texImage->Height; + struct pipe_surface *dst_surface; + struct pipe_texture *dst_texture; + struct pipe_transfer *tex_xfer; + + /* create temp / dest surface */ + if (!util_create_rgba_surface(screen, width, height, + &dst_texture, &dst_surface)) { + _mesa_problem(ctx, "util_create_rgba_surface() failed " + "in decompress_with_blit()"); + return; + } + + /* blit/render/decompress */ + util_blit_pixels_tex(ctx->st->blit, + stImage->pt, /* pipe_texture (src) */ + 0, 0, /* src x0, y0 */ + width, height, /* src x1, y1 */ + dst_surface, /* pipe_surface (dst) */ + 0, 0, /* dst x0, y0 */ + width, height, /* dst x1, y1 */ + 0.0, /* z */ + PIPE_TEX_MIPFILTER_NEAREST); + + /* map the dst_surface so we can read from it */ + tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx), + dst_texture, 0, 0, 0, + PIPE_TRANSFER_READ, + 0, 0, width, height); + + pixels = _mesa_map_readpix_pbo(ctx, &ctx->Pack, pixels); + + /* copy/pack data into user buffer */ + if (st_equal_formats(stImage->pt->format, format, type)) { + /* memcpy */ + const uint bytesPerRow = width * pf_get_size(stImage->pt->format); + ubyte *map = screen->transfer_map(screen, tex_xfer); + GLuint row; + for (row = 0; row < height; row++) { + GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, + height, format, type, row, 0); + memcpy(dest, map, bytesPerRow); + map += tex_xfer->stride; + } + screen->transfer_unmap(screen, tex_xfer); + } + else { + /* format translation via floats */ + GLuint row; + for (row = 0; row < height; row++) { + const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */ + GLfloat rgba[4 * MAX_WIDTH]; + GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, + height, format, type, row, 0); + + /* get float[4] rgba row from surface */ + pipe_get_tile_rgba(tex_xfer, 0, row, width, 1, rgba); + + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, + type, dest, &ctx->Pack, transferOps); + } + } + + _mesa_unmap_readpix_pbo(ctx, &ctx->Pack); + + /* destroy the temp / dest surface */ + util_destroy_rgba_surface(dst_texture, dst_surface); +} + + + /** * Need to map texture image into memory before copying image data, * then unmap it. @@ -676,22 +915,36 @@ static void st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, - struct gl_texture_image *texImage, int compressed) + struct gl_texture_image *texImage, GLboolean compressed_dst) { struct st_texture_image *stImage = st_texture_image(texImage); - GLuint dstImageStride = _mesa_image_image_stride(&ctx->Pack, - texImage->Width, - texImage->Height, - format, type); - GLuint depth; - GLuint i; + const GLuint dstImageStride = + _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height, + format, type); + GLuint depth, i; GLubyte *dest; + if (stImage->pt && + pf_is_compressed(stImage->pt->format) && + !compressed_dst) { + /* Need to decompress the texture. + * We'll do this by rendering a textured quad. + * Note that we only expect RGBA formats (no Z/depth formats). + */ + decompress_with_blit(ctx, target, level, format, type, pixels, + texObj, texImage); + return; + } + /* Map */ if (stImage->pt) { /* Image is stored in hardware format in a buffer managed by the * kernel. Need to explicitly map and unmap it. */ + + st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level, + PIPE_TRANSFER_READ); + texImage->Data = st_texture_image_map(ctx->st, stImage, 0, PIPE_TRANSFER_READ, 0, 0, stImage->base.Width, @@ -715,18 +968,21 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, dest = (GLubyte *) pixels; - for (i = 0; i++ < depth;) { - if (compressed) { + for (i = 0; i < depth; i++) { + if (compressed_dst) { _mesa_get_compressed_teximage(ctx, target, level, dest, texObj, texImage); - } else { + } + else { _mesa_get_teximage(ctx, target, level, format, type, dest, texObj, texImage); } - if (stImage->pt && i < depth) { + if (stImage->pt && i + 1 < depth) { + /* unmap this slice */ st_texture_image_unmap(ctx->st, stImage); - texImage->Data = st_texture_image_map(ctx->st, stImage, i, + /* map next slice of 3D texture */ + texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1, PIPE_TRANSFER_READ, 0, 0, stImage->base.Width, stImage->base.Height); @@ -750,8 +1006,8 @@ st_GetTexImage(GLcontext * ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - st_get_tex_image(ctx, target, level, format, type, pixels, - texObj, texImage, 0); + st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage, + GL_FALSE); } @@ -761,17 +1017,14 @@ st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - st_get_tex_image(ctx, target, level, 0, 0, pixels, - (struct gl_texture_object *) texObj, - (struct gl_texture_image *) texImage, 1); + st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage, + GL_TRUE); } static void -st_TexSubimage(GLcontext * ctx, - GLint dims, - GLenum target, GLint level, +st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const void *pixels, @@ -779,11 +1032,12 @@ st_TexSubimage(GLcontext * ctx, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { + struct pipe_screen *screen = ctx->st->pipe->screen; struct st_texture_image *stImage = st_texture_image(texImage); GLuint dstRowStride; - GLuint srcImageStride = _mesa_image_image_stride(packing, width, height, - format, type); - int i; + const GLuint srcImageStride = + _mesa_image_image_stride(packing, width, height, format, type); + GLint i; const GLubyte *src; DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, @@ -796,10 +1050,28 @@ st_TexSubimage(GLcontext * ctx, if (!pixels) return; + /* See if we can do texture compression with a blit/render. + */ + if (!ctx->Mesa_DXTn && + is_compressed_mesa_format(texImage->TexFormat) && + screen->is_format_supported(screen, + stImage->pt->format, + stImage->pt->target, + PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) { + if (compress_with_blit(ctx, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels, packing, texImage)) { + goto done; + } + } + /* Map buffer if necessary. Need to lock to prevent other contexts * from uploading the buffer under us. */ if (stImage->pt) { + st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level, + PIPE_TRANSFER_WRITE); texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset, PIPE_TRANSFER_WRITE, xoffset, yoffset, @@ -814,7 +1086,7 @@ st_TexSubimage(GLcontext * ctx, src = (const GLubyte *) pixels; dstRowStride = stImage->transfer->stride; - for (i = 0; i++ < depth;) { + for (i = 0; i < depth; i++) { if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat, texImage->TexFormat, texImage->Data, @@ -826,10 +1098,12 @@ st_TexSubimage(GLcontext * ctx, _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); } - if (stImage->pt && i < depth) { - /* map next slice of 3D texture */ + if (stImage->pt && i + 1 < depth) { + /* unmap this slice */ st_texture_image_unmap(ctx->st, stImage); - texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i, + /* map next slice of 3D texture */ + texImage->Data = st_texture_image_map(ctx->st, stImage, + zoffset + i + 1, PIPE_TRANSFER_WRITE, xoffset, yoffset, width, height); @@ -837,88 +1111,74 @@ st_TexSubimage(GLcontext * ctx, } } - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } - _mesa_unmap_teximage_pbo(ctx, packing); +done: if (stImage->pt) { st_texture_image_unmap(ctx->st, stImage); texImage->Data = NULL; } + + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + ctx->Driver.GenerateMipmap(ctx, target, texObj); + } } static void -st_TexSubImage3D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) +st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) { - st_TexSubimage(ctx, 3, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels, packing, texObj, texImage); + st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, + width, height, depth, format, type, + pixels, packing, texObj, texImage); } static void -st_TexSubImage2D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) +st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) { - st_TexSubimage(ctx, 2, target, level, - xoffset, yoffset, 0, - width, height, 1, - format, type, pixels, packing, texObj, texImage); + st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0, + width, height, 1, format, type, + pixels, packing, texObj, texImage); } static void -st_TexSubImage1D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) +st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) { - st_TexSubimage(ctx, 1, target, level, - xoffset, 0, 0, - width, 1, 1, + st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, format, type, pixels, packing, texObj, texImage); } /** - * Do a CopyTexSubImage operation using a read transfer from the source, a write - * transfer to the destination and get_tile()/put_tile() to access the pixels/texels. + * Do a CopyTexSubImage operation using a read transfer from the source, + * a write transfer to the destination and get_tile()/put_tile() to access + * the pixels/texels. * * Note: srcY=0=TOP of renderbuffer */ static void -fallback_copy_texsubimage(GLcontext *ctx, - GLenum target, - GLint level, +fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, struct st_renderbuffer *strb, struct st_texture_image *stImage, GLenum baseFormat, @@ -937,12 +1197,15 @@ fallback_copy_texsubimage(GLcontext *ctx, srcY = strb->Base.Height - srcY - height; } - src_trans = screen->get_tex_transfer( screen, - strb->texture, - 0, 0, 0, - PIPE_TRANSFER_READ, - srcX, srcY, - width, height); + src_trans = st_cond_flush_get_tex_transfer( st_context(ctx), + strb->texture, + 0, 0, 0, + PIPE_TRANSFER_READ, + srcX, srcY, + width, height); + + st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0, + PIPE_TRANSFER_WRITE); texDest = st_texture_image_map(ctx->st, stImage, 0, PIPE_TRANSFER_WRITE, destX, destY, width, height); @@ -980,8 +1243,8 @@ fallback_copy_texsubimage(GLcontext *ctx, if (tempSrc && texDest) { const GLint dims = 2; + const GLint dstRowStride = stImage->transfer->stride; struct gl_texture_image *texImage = &stImage->base; - GLint dstRowStride = stImage->transfer->stride; struct gl_pixelstore_attrib unpack = ctx->DefaultPacking; if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { @@ -1054,8 +1317,12 @@ st_copy_texsubimage(GLcontext *ctx, GLboolean use_fallback = GL_TRUE; GLboolean matching_base_formats; - /* any rendering in progress must complete before we grab the fb image */ - st_finish(ctx->st); + /* any rendering in progress must flushed before we grab the fb image */ + st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL); + + /* make sure finalize_textures has been called? + */ + if (0) st_validate_state(ctx->st); /* determine if copying depth or color data */ if (texBaseFormat == GL_DEPTH_COMPONENT || @@ -1070,6 +1337,39 @@ st_copy_texsubimage(GLcontext *ctx, strb = st_renderbuffer(fb->_ColorReadBuffer); } + if (!strb || !strb->surface || !stImage->pt) { + debug_printf("%s: null strb or stImage\n", __FUNCTION__); + return; + } + + if (srcX < 0) { + width -= -srcX; + destX += -srcX; + srcX = 0; + } + + if (srcY < 0) { + height -= -srcY; + destY += -srcY; + srcY = 0; + } + + if (destX < 0) { + width -= -destX; + srcX += -destX; + destX = 0; + } + + if (destY < 0) { + height -= -destY; + srcY += -destY; + destY = 0; + } + + if (width < 0 || height < 0) + return; + + assert(strb); assert(strb->surface); assert(stImage->pt); @@ -1095,7 +1395,6 @@ st_copy_texsubimage(GLcontext *ctx, if (src_format == dest_format && !do_flip) { /* use surface_copy() / blit */ - dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face, stImage->level, destZ, @@ -1122,7 +1421,7 @@ st_copy_texsubimage(GLcontext *ctx, PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) { /* draw textured quad to do the copy */ - int srcY0, srcY1; + GLint srcY0, srcY1; dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face, stImage->level, @@ -1179,11 +1478,6 @@ st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texObj, target, level); -#if 0 - if (border) - goto fail; -#endif - /* Setup or redefine the texture object, texture and texture * image. Don't populate yet. */ @@ -1274,8 +1568,8 @@ calculate_first_last_level(struct st_texture_object *stObj) * and having firstLevel and lastLevel as signed prevents the need for * extra sign checks. */ - int firstLevel; - int lastLevel; + GLint firstLevel; + GLint lastLevel; /* Yes, this looks overly complicated, but it's all needed. */ @@ -1329,16 +1623,21 @@ copy_image_data_to_texture(struct st_context *st, /* More straightforward upload. */ - st_texture_image_data(st->pipe, - stObj->pt, - stImage->face, - dstLevel, - stImage->base.Data, - stImage->base.RowStride * - stObj->pt->block.size, - stImage->base.RowStride * - stImage->base.Height * - stObj->pt->block.size); + + st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel, + PIPE_TRANSFER_WRITE); + + + st_texture_image_data(st, + stObj->pt, + stImage->face, + dstLevel, + stImage->base.Data, + stImage->base.RowStride * + stObj->pt->block.size, + stImage->base.RowStride * + stImage->base.Height * + stObj->pt->block.size); _mesa_align_free(stImage->base.Data); stImage->base.Data = NULL; } @@ -1360,9 +1659,7 @@ st_finalize_texture(GLcontext *ctx, { struct st_texture_object *stObj = st_texture_object(tObj); const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - int comp_byte = 0; - int cpp; - GLuint face; + GLuint cpp, face; struct st_texture_image *firstImage; *needFlush = GL_FALSE; @@ -1384,14 +1681,12 @@ st_finalize_texture(GLcontext *ctx, if (firstImage->pt && firstImage->pt != stObj->pt && firstImage->pt->last_level >= stObj->lastLevel) { - pipe_texture_reference(&stObj->pt, firstImage->pt); } /* FIXME: determine format block instead of cpp */ if (firstImage->base.IsCompressed) { - comp_byte = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat); - cpp = comp_byte; + cpp = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat); } else { cpp = firstImage->base.TexFormat->TexelBytes; @@ -1409,8 +1704,9 @@ st_finalize_texture(GLcontext *ctx, stObj->pt->width[0] != firstImage->base.Width2 || stObj->pt->height[0] != firstImage->base.Height2 || stObj->pt->depth[0] != firstImage->base.Depth2 || - stObj->pt->block.size/stObj->pt->block.width != cpp || /* Nominal bytes per pixel */ - stObj->pt->compressed != firstImage->base.IsCompressed) { + /* Nominal bytes per pixel: */ + stObj->pt->block.size / stObj->pt->block.width != cpp) + { pipe_texture_reference(&stObj->pt, NULL); ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER; } @@ -1421,6 +1717,8 @@ st_finalize_texture(GLcontext *ctx, if (!stObj->pt) { const enum pipe_format fmt = st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat); + GLuint usage = default_usage(fmt); + stObj->pt = st_texture_create(ctx->st, gl_target_to_pipe(stObj->base.Target), fmt, @@ -1428,11 +1726,7 @@ st_finalize_texture(GLcontext *ctx, firstImage->base.Width2, firstImage->base.Height2, firstImage->base.Depth2, - comp_byte, - ( (pf_is_depth_stencil(fmt) ? - PIPE_TEXTURE_USAGE_DEPTH_STENCIL : - PIPE_TEXTURE_USAGE_RENDER_TARGET) | - PIPE_TEXTURE_USAGE_SAMPLER )); + usage); if (!stObj->pt) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index b27274725f..92ddffc014 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -177,6 +177,12 @@ struct st_context *st_create_context(struct pipe_context *pipe, ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL); + /* XXX: need a capability bit in gallium to query if the pipe + * driver prefers DP4 or MUL/MAD for vertex transformation. + */ + if (debug_get_bool_option("MESA_MVP_DP4", FALSE)) + _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); + return st_create_context_priv(ctx, pipe); } @@ -227,6 +233,7 @@ void st_destroy_context( struct st_context *st ) struct pipe_context *pipe = st->pipe; struct cso_context *cso = st->cso_context; GLcontext *ctx = st->ctx; + GLuint i; /* need to unbind and destroy CSO objects before anything else */ cso_release_all(st->cso_context); @@ -234,6 +241,12 @@ void st_destroy_context( struct st_context *st ) st_reference_fragprog(st, &st->fp, NULL); st_reference_vertprog(st, &st->vp, NULL); + /* release framebuffer surfaces */ + for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { + pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL); + } + pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL); + _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); _vbo_DestroyContext(st->ctx); @@ -250,9 +263,10 @@ void st_destroy_context( struct st_context *st ) } -void st_make_current(struct st_context *st, - struct st_framebuffer *draw, - struct st_framebuffer *read) +GLboolean +st_make_current(struct st_context *st, + struct st_framebuffer *draw, + struct st_framebuffer *read) { /* Call this periodically to detect when the user has begun using * GL rendering from multiple threads. @@ -261,7 +275,8 @@ void st_make_current(struct st_context *st, if (st) { GLboolean firstTime = st->ctx->FirstTimeCurrent; - _mesa_make_current(st->ctx, &draw->Base, &read->Base); + if(!_mesa_make_current(st->ctx, &draw->Base, &read->Base)) + return GL_FALSE; /* Need to initialize viewport here since draw->Base->Width/Height * will still be zero at this point. * This could be improved, but would require rather extensive work @@ -273,12 +288,19 @@ void st_make_current(struct st_context *st, _mesa_set_scissor(st->ctx, 0, 0, w, h); } + return GL_TRUE; } else { - _mesa_make_current(NULL, NULL, NULL); + return _mesa_make_current(NULL, NULL, NULL); } } +struct st_context *st_get_current(void) +{ + GET_CURRENT_CONTEXT(ctx); + + return (ctx == NULL) ? NULL : ctx->st; +} void st_copy_context_state(struct st_context *dst, struct st_context *src, diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index ae8c2978bf..18adb35e87 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -45,6 +45,7 @@ struct blit_state; struct bitmap_cache; +/** XXX we'd like to get rid of these */ #define FRONT_STATUS_UNDEFINED 0 #define FRONT_STATUS_DIRTY 1 #define FRONT_STATUS_COPY_OF_BACK 2 @@ -111,22 +112,15 @@ struct st_context struct gl_fragment_program *fragment_program; } cb; - GLuint frontbuffer_status; /**< one of FRONT_STATUS_ */ + GLuint frontbuffer_status; /**< one of FRONT_STATUS_ (XXX to be removed) */ char vendor[100]; char renderer[100]; - /* State to be validated: - */ - struct st_tracked_state **atoms; - GLuint nr_atoms; - struct st_state_flags dirty; GLboolean missing_textures; - GLfloat polygon_offset_scale; /* ?? */ - /** Mapping from VERT_RESULT_x to post-transformed vertex slot */ const GLuint *vertex_result_to_slot; diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 225541a30b..8e036223c6 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -159,12 +159,21 @@ static GLuint fixed_types[4] = { * Return a PIPE_FORMAT_x for the given GL datatype and size. */ GLuint -st_pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized) +st_pipe_vertex_format(GLenum type, GLuint size, GLenum format, + GLboolean normalized) { assert((type >= GL_BYTE && type <= GL_DOUBLE) || type == GL_FIXED); assert(size >= 1); assert(size <= 4); + assert(format == GL_RGBA || format == GL_BGRA); + + if (format == GL_BGRA) { + /* this is an odd-ball case */ + assert(type == GL_UNSIGNED_BYTE); + assert(normalized); + return PIPE_FORMAT_B8G8R8A8_UNORM; + } if (normalized) { switch (type) { @@ -392,6 +401,7 @@ setup_interleaved_attribs(GLcontext *ctx, velements[attr].src_format = st_pipe_vertex_format(arrays[mesaAttr]->Type, arrays[mesaAttr]->Size, + arrays[mesaAttr]->Format, arrays[mesaAttr]->Normalized); assert(velements[attr].src_format); } @@ -479,6 +489,7 @@ setup_non_interleaved_attribs(GLcontext *ctx, velements[attr].src_format = st_pipe_vertex_format(arrays[mesaAttr]->Type, arrays[mesaAttr]->Size, + arrays[mesaAttr]->Format, arrays[mesaAttr]->Normalized); assert(velements[attr].src_format); } diff --git a/src/mesa/state_tracker/st_draw.h b/src/mesa/state_tracker/st_draw.h index da04fce8e2..dcfe7e1536 100644 --- a/src/mesa/state_tracker/st_draw.h +++ b/src/mesa/state_tracker/st_draw.h @@ -62,7 +62,8 @@ st_feedback_draw_vbo(GLcontext *ctx, /* Internal function: */ extern GLuint -st_pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized); +st_pipe_vertex_format(GLenum type, GLuint size, GLenum format, + GLboolean normalized); /** diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c index e533afd051..2712c131c0 100644 --- a/src/mesa/state_tracker/st_draw_feedback.c +++ b/src/mesa/state_tracker/st_draw_feedback.c @@ -178,6 +178,7 @@ st_feedback_draw_vbo(GLcontext *ctx, velements[attr].src_format = st_pipe_vertex_format(arrays[mesaAttr]->Type, arrays[mesaAttr]->Size, + arrays[mesaAttr]->Format, arrays[mesaAttr]->Normalized); assert(velements[attr].src_format); @@ -196,13 +197,10 @@ st_feedback_draw_vbo(GLcontext *ctx, draw_set_vertex_elements(draw, vp->num_inputs, velements); if (ib) { - unsigned indexSize; struct gl_buffer_object *bufobj = ib->obj; - struct st_buffer_object *stobj = st_buffer_object(bufobj); + unsigned indexSize; void *map; - index_buffer_handle = stobj->buffer; - switch (ib->type) { case GL_UNSIGNED_INT: indexSize = 4; @@ -215,9 +213,19 @@ st_feedback_draw_vbo(GLcontext *ctx, return; } - map = pipe_buffer_map(pipe->screen, index_buffer_handle, - PIPE_BUFFER_USAGE_CPU_READ); - draw_set_mapped_element_buffer(draw, indexSize, map); + if (bufobj && bufobj->Name) { + struct st_buffer_object *stobj = st_buffer_object(bufobj); + + index_buffer_handle = stobj->buffer; + + map = pipe_buffer_map(pipe->screen, index_buffer_handle, + PIPE_BUFFER_USAGE_CPU_READ); + + draw_set_mapped_element_buffer(draw, indexSize, map); + } + else { + draw_set_mapped_element_buffer(draw, indexSize, (void *) ib->ptr); + } } else { /* no index/element buffer */ @@ -252,7 +260,7 @@ st_feedback_draw_vbo(GLcontext *ctx, draw_set_mapped_vertex_buffer(draw, i, NULL); } } - if (ib) { + if (index_buffer_handle) { pipe_buffer_unmap(pipe->screen, index_buffer_handle); draw_set_mapped_element_buffer(draw, 0, NULL); } diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 8f6be50774..8ed1211db6 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -138,6 +138,7 @@ void st_init_extensions(struct st_context *st) /* * Extensions that are supported by all Gallium drivers: */ + ctx->Extensions.ARB_copy_buffer = GL_TRUE; ctx->Extensions.ARB_multisample = GL_TRUE; ctx->Extensions.ARB_fragment_program = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ @@ -167,6 +168,9 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.EXT_texture_env_combine = GL_TRUE; ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; + ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; + + ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; ctx->Extensions.NV_blend_square = GL_TRUE; ctx->Extensions.NV_texgen_reflection = GL_TRUE; diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index 9e2d60c926..b243c249e3 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -392,7 +392,7 @@ default_depth_format(struct pipe_screen *screen, * or PIPE_TEXTURE_USAGE_SAMPLER */ enum pipe_format -st_choose_format(struct pipe_context *pipe, GLint internalFormat, +st_choose_format(struct pipe_context *pipe, GLenum internalFormat, enum pipe_texture_target target, unsigned tex_usage) { struct pipe_screen *screen = pipe->screen; @@ -594,9 +594,13 @@ st_choose_format(struct pipe_context *pipe, GLint internalFormat, static GLboolean -is_stencil_format(GLenum format) +is_depth_or_stencil_format(GLenum internalFormat) { - switch (format) { + switch (internalFormat) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: case GL_STENCIL_INDEX: case GL_STENCIL_INDEX1_EXT: case GL_STENCIL_INDEX4_EXT: @@ -614,10 +618,10 @@ is_stencil_format(GLenum format) * Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces. */ enum pipe_format -st_choose_renderbuffer_format(struct pipe_context *pipe, GLint internalFormat) +st_choose_renderbuffer_format(struct pipe_context *pipe, GLenum internalFormat) { uint usage; - if (is_stencil_format(internalFormat)) + if (is_depth_or_stencil_format(internalFormat)) usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; else usage = PIPE_TEXTURE_USAGE_RENDER_TARGET; @@ -716,3 +720,23 @@ st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat, return translate_gallium_format_to_mesa_format(pFormat); } + + +/** + * Test if a gallium format is equivalent to a GL format/type. + */ +GLboolean +st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type) +{ + switch (pFormat) { + case PIPE_FORMAT_R8G8B8A8_UNORM: + return format == GL_RGBA && type == GL_UNSIGNED_BYTE; + case PIPE_FORMAT_B8G8R8A8_UNORM: + return format == GL_BGRA && type == GL_UNSIGNED_BYTE; + case PIPE_FORMAT_R5G6B5_UNORM: + return format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5; + /* XXX more combos... */ + default: + return GL_FALSE; + } +} diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h index 3f5ac3201b..9d9e02fe9b 100644 --- a/src/mesa/state_tracker/st_format.h +++ b/src/mesa/state_tracker/st_format.h @@ -64,11 +64,11 @@ st_mesa_format_to_pipe_format(GLuint mesaFormat); extern enum pipe_format -st_choose_format(struct pipe_context *pipe, GLint internalFormat, +st_choose_format(struct pipe_context *pipe, GLenum internalFormat, enum pipe_texture_target target, unsigned tex_usage); extern enum pipe_format -st_choose_renderbuffer_format(struct pipe_context *pipe, GLint internalFormat); +st_choose_renderbuffer_format(struct pipe_context *pipe, GLenum internalFormat); extern const struct gl_texture_format * @@ -76,4 +76,8 @@ st_ChooseTextureFormat(GLcontext * ctx, GLint internalFormat, GLenum format, GLenum type); +extern GLboolean +st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type); + + #endif /* ST_CB_TEXIMAGE_H */ diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index daaad65cca..7072cbe62c 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -58,25 +58,25 @@ st_create_framebuffer( const __GLcontextModes *visual, _mesa_initialize_framebuffer(&stfb->Base, visual); - { - /* fake frontbuffer */ - /* XXX allocation should only happen in the unusual case - it's actually needed */ - struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(colorFormat, samples); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb); - } - if (visual->doubleBufferMode) { struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(colorFormat, samples); + = st_new_renderbuffer_fb(colorFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb); } + else { + /* Only allocate front buffer right now if we're single buffered. + * If double-buffered, allocate front buffer on demand later. + * See check_create_front_buffers(). + */ + struct gl_renderbuffer *rb + = st_new_renderbuffer_fb(colorFormat, samples, FALSE); + _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb); + } if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) { /* combined depth/stencil buffer */ struct gl_renderbuffer *depthStencilRb - = st_new_renderbuffer_fb(depthFormat, samples); + = st_new_renderbuffer_fb(depthFormat, samples, FALSE); /* note: bind RB to two attachment points */ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb); _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb); @@ -87,34 +87,35 @@ st_create_framebuffer( const __GLcontextModes *visual, if (visual->depthBits == 32) { /* 32-bit depth buffer */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat, samples); + = st_new_renderbuffer_fb(depthFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } else if (visual->depthBits == 24) { /* 24-bit depth buffer, ignore stencil bits */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat, samples); + = st_new_renderbuffer_fb(depthFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } else if (visual->depthBits > 0) { /* 16-bit depth buffer */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat, samples); + = st_new_renderbuffer_fb(depthFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } if (visual->stencilBits > 0) { /* 8-bit stencil */ struct gl_renderbuffer *stencilRb - = st_new_renderbuffer_fb(stencilFormat, samples); + = st_new_renderbuffer_fb(stencilFormat, samples, FALSE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb); } } if (visual->accumRedBits > 0) { /* 16-bit/channel accum */ + /* TODO: query the pipe screen for accumulation buffer format support */ struct gl_renderbuffer *accumRb - = st_new_renderbuffer_fb(DEFAULT_ACCUM_PIPE_FORMAT, 0); /* XXX accum isn't multisampled right? */ + = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM, 0, TRUE); _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb); } @@ -293,6 +294,115 @@ st_notify_swapbuffers(struct st_framebuffer *stfb) } +/** + * Swap the front/back color buffers. Exchange the front/back pointers + * and update some derived state. + * No need to call st_notify_swapbuffers() first. + * + * For a single-buffered framebuffer, no swap occurs, but we still return + * the pointer(s) to the front color buffer(s). + * + * \param front_left returns pointer to front-left renderbuffer after swap + * \param front_right returns pointer to front-right renderbuffer after swap + */ +void +st_swapbuffers(struct st_framebuffer *stfb, + struct pipe_surface **front_left, + struct pipe_surface **front_right) +{ + struct gl_framebuffer *fb = &stfb->Base; + + GET_CURRENT_CONTEXT(ctx); + + if (ctx && ctx->DrawBuffer == &stfb->Base) { + st_flush( ctx->st, + PIPE_FLUSH_RENDER_CACHE | + PIPE_FLUSH_SWAPBUFFERS | + PIPE_FLUSH_FRAME, + NULL ); + } + + if (!fb->Visual.doubleBufferMode) { + /* single buffer mode - return pointers to front surfaces */ + if (front_left) { + struct st_renderbuffer *strb = + st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + *front_left = strb->surface; + } + if (front_right) { + struct st_renderbuffer *strb = + st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer); + *front_right = strb ? strb->surface : NULL; + } + return; + } + + /* swap left buffers */ + if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer && + fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) { + struct gl_renderbuffer *rbTemp; + rbTemp = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; + fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer = + fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; + fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer = rbTemp; + if (front_left) { + struct st_renderbuffer *strb = + st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + *front_left = strb->surface; + } + /* mark back buffer contents as undefined */ + { + struct st_renderbuffer *back = + st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); + back->defined = GL_FALSE; + } + } + else { + /* no front buffer, display the back buffer */ + if (front_left) { + struct st_renderbuffer *strb = + st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); + *front_left = strb->surface; + } + } + + /* swap right buffers (for stereo) */ + if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer && + fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) { + struct gl_renderbuffer *rbTemp; + rbTemp = fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer; + fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer = + fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer; + fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer = rbTemp; + if (front_right) { + struct st_renderbuffer *strb = + st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer); + *front_right = strb->surface; + } + /* mark back buffer contents as undefined */ + { + struct st_renderbuffer *back = + st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer); + back->defined = GL_FALSE; + } + } + else { + /* no front right buffer, display back right buffer (if exists) */ + if (front_right) { + struct st_renderbuffer *strb = + st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer); + *front_right = strb ? strb->surface : NULL; + } + } + + /* Update the _ColorDrawBuffers[] array and _ColorReadBuffer pointer */ + _mesa_update_framebuffer(ctx); + + /* Make sure we draw into the new back surface */ + st_invalidate_state(ctx, _NEW_BUFFERS); +} + + void *st_framebuffer_private( struct st_framebuffer *stfb ) { return stfb->Private; diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 9cc2176d5e..dc6d77825f 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -47,6 +47,7 @@ #include "st_program.h" #include "st_texture.h" #include "st_cb_texture.h" +#include "st_inlines.h" /** @@ -86,7 +87,7 @@ st_render_mipmap(struct st_context *st, assert(target != GL_TEXTURE_3D); /* not done yet */ /* check if we can render in the texture's format */ - if (!screen->is_format_supported(screen, pt->format, target, + if (!screen->is_format_supported(screen, pt->format, pt->target, PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) { return FALSE; } @@ -122,27 +123,34 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target, struct pipe_transfer *srcTrans, *dstTrans; const ubyte *srcData; ubyte *dstData; + int srcStride, dstStride; - srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice, - PIPE_TRANSFER_READ, 0, 0, - pt->width[srcLevel], - pt->height[srcLevel]); - dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice, - PIPE_TRANSFER_WRITE, 0, 0, - pt->width[dstLevel], - pt->height[dstLevel]); + srcTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face, + srcLevel, zslice, + PIPE_TRANSFER_READ, 0, 0, + pt->width[srcLevel], + pt->height[srcLevel]); + + dstTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face, + dstLevel, zslice, + PIPE_TRANSFER_WRITE, 0, 0, + pt->width[dstLevel], + pt->height[dstLevel]); srcData = (ubyte *) screen->transfer_map(screen, srcTrans); dstData = (ubyte *) screen->transfer_map(screen, dstTrans); + srcStride = srcTrans->stride / srcTrans->block.size; + dstStride = dstTrans->stride / dstTrans->block.size; + _mesa_generate_mipmap_level(target, datatype, comps, 0 /*border*/, pt->width[srcLevel], pt->height[srcLevel], pt->depth[srcLevel], srcData, - srcTrans->stride, /* stride in bytes */ + srcStride, /* stride in texels */ pt->width[dstLevel], pt->height[dstLevel], pt->depth[dstLevel], dstData, - dstTrans->stride); /* stride in bytes */ + dstStride); /* stride in texels */ screen->transfer_unmap(screen, srcTrans); screen->transfer_unmap(screen, dstTrans); diff --git a/src/mesa/state_tracker/st_inlines.h b/src/mesa/state_tracker/st_inlines.h new file mode 100644 index 0000000000..a41cfeb96f --- /dev/null +++ b/src/mesa/state_tracker/st_inlines.h @@ -0,0 +1,154 @@ +/************************************************************************** + * + * Copyright 2009 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * Functions for checking if buffers/textures are referenced when we need + * to read/write from/to them. Flush when needed. + */ + +#ifndef ST_INLINES_H +#define ST_INLINES_H + +#include "pipe/p_context.h" +#include "pipe/p_screen.h" +#include "pipe/p_defines.h" +#include "pipe/p_inlines.h" +#include "pipe/p_state.h" + +#include "st_context.h" +#include "st_texture.h" +#include "st_public.h" + +static INLINE struct pipe_transfer * +st_cond_flush_get_tex_transfer(struct st_context *st, + struct pipe_texture *pt, + unsigned int face, + unsigned int level, + unsigned int zslice, + enum pipe_transfer_usage usage, + unsigned int x, unsigned int y, + unsigned int w, unsigned int h) +{ + struct pipe_screen *screen = st->pipe->screen; + + st_teximage_flush_before_map(st, pt, face, level, usage); + return screen->get_tex_transfer(screen, pt, face, level, zslice, usage, + x, y, w, h); +} + +static INLINE struct pipe_transfer * +st_no_flush_get_tex_transfer(struct st_context *st, + struct pipe_texture *pt, + unsigned int face, + unsigned int level, + unsigned int zslice, + enum pipe_transfer_usage usage, + unsigned int x, unsigned int y, + unsigned int w, unsigned int h) +{ + struct pipe_screen *screen = st->pipe->screen; + + return screen->get_tex_transfer(screen, pt, face, level, + zslice, usage, x, y, w, h); +} + +static INLINE void * +st_cond_flush_pipe_buffer_map(struct st_context *st, + struct pipe_buffer *buf, + unsigned int map_flags) +{ + struct pipe_context *pipe = st->pipe; + unsigned int referenced = pipe->is_buffer_referenced(pipe, buf); + + if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) || + (map_flags & PIPE_BUFFER_USAGE_CPU_WRITE))) + st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL); + + return pipe_buffer_map(pipe->screen, buf, map_flags); +} + +static INLINE void * +st_no_flush_pipe_buffer_map(struct st_context *st, + struct pipe_buffer *buf, + unsigned int map_flags) +{ + return pipe_buffer_map(st->pipe->screen, buf, map_flags); +} + + +static INLINE void +st_cond_flush_pipe_buffer_write(struct st_context *st, + struct pipe_buffer *buf, + unsigned int offset, + unsigned int size, + const void * data) +{ + struct pipe_context *pipe = st->pipe; + + if (pipe->is_buffer_referenced(pipe, buf)) + st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL); + + pipe_buffer_write(pipe->screen, buf, offset, size, data); +} + +static INLINE void +st_no_flush_pipe_buffer_write(struct st_context *st, + struct pipe_buffer *buf, + unsigned int offset, + unsigned int size, + const void * data) +{ + pipe_buffer_write(st->pipe->screen, buf, offset, size, data); +} + +static INLINE void +st_cond_flush_pipe_buffer_read(struct st_context *st, + struct pipe_buffer *buf, + unsigned int offset, + unsigned int size, + void * data) +{ + struct pipe_context *pipe = st->pipe; + + if (pipe->is_buffer_referenced(pipe, buf) & PIPE_REFERENCED_FOR_WRITE) + st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL); + + pipe_buffer_read(pipe->screen, buf, offset, size, data); +} + +static INLINE void +st_no_flush_pipe_buffer_read(struct st_context *st, + struct pipe_buffer *buf, + unsigned int offset, + unsigned int size, + void * data) +{ + pipe_buffer_read(st->pipe->screen, buf, offset, size, data); +} + +#endif + diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index ffa607dd87..43c9afccc3 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -275,8 +275,8 @@ compile_instruction( /* swizzle (ext swizzle also depends on negation) */ { GLuint swz[4]; - GLboolean extended = (inst->SrcReg[i].NegateBase != NEGATE_NONE && - inst->SrcReg[i].NegateBase != NEGATE_XYZW); + GLboolean extended = (inst->SrcReg[i].Negate != NEGATE_NONE && + inst->SrcReg[i].Negate != NEGATE_XYZW); for( j = 0; j < 4; j++ ) { swz[j] = GET_SWZ( inst->SrcReg[i].Swizzle, j ); if (swz[j] > SWIZZLE_W) @@ -296,20 +296,20 @@ compile_instruction( } } - if( inst->SrcReg[i].NegateBase == NEGATE_XYZW ) { + if( inst->SrcReg[i].Negate == NEGATE_XYZW ) { fullsrc->SrcRegister.Negate = 1; } - else if( inst->SrcReg[i].NegateBase != NEGATE_NONE ) { - if( inst->SrcReg[i].NegateBase & NEGATE_X ) { + else if( inst->SrcReg[i].Negate != NEGATE_NONE ) { + if( inst->SrcReg[i].Negate & NEGATE_X ) { fullsrc->SrcRegisterExtSwz.NegateX = 1; } - if( inst->SrcReg[i].NegateBase & NEGATE_Y ) { + if( inst->SrcReg[i].Negate & NEGATE_Y ) { fullsrc->SrcRegisterExtSwz.NegateY = 1; } - if( inst->SrcReg[i].NegateBase & NEGATE_Z ) { + if( inst->SrcReg[i].Negate & NEGATE_Z ) { fullsrc->SrcRegisterExtSwz.NegateZ = 1; } - if( inst->SrcReg[i].NegateBase & NEGATE_W ) { + if( inst->SrcReg[i].Negate & NEGATE_W ) { fullsrc->SrcRegisterExtSwz.NegateW = 1; } } @@ -318,10 +318,6 @@ compile_instruction( fullsrc->SrcRegisterExtMod.Absolute = 1; } - if( inst->SrcReg[i].NegateAbs ) { - fullsrc->SrcRegisterExtMod.Negate = 1; - } - if( inst->SrcReg[i].RelAddr ) { fullsrc->SrcRegister.Indirect = 1; diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 6348e83d8a..72ca852458 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -49,26 +49,12 @@ #include "cso_cache/cso_context.h" -#define ST_MAX_SHADER_TOKENS 4096 +#define ST_MAX_SHADER_TOKENS (8 * 1024) #define TGSI_DEBUG 0 -/** XXX we should use the version of this from u_memory.h but including - * that header causes symbol collisions. - */ -static INLINE void * -mem_dup(const void *src, uint size) -{ - void *dup = _mesa_malloc(size); - if (dup) - _mesa_memcpy(dup, src, size); - return dup; -} - - - /** * Translate a Mesa vertex shader into a TGSI shader. * \param outputMapping to map vertex program output registers (VERT_RESULT_x) @@ -84,7 +70,7 @@ st_translate_vertex_program(struct st_context *st, const ubyte *outputSemanticIndex) { struct pipe_context *pipe = st->pipe; - struct tgsi_token tokens[ST_MAX_SHADER_TOKENS]; + struct tgsi_token *tokens; GLuint defaultOutputMapping[VERT_RESULT_MAX]; struct pipe_shader_state vs; GLuint attr, i; @@ -102,6 +88,13 @@ st_translate_vertex_program(struct st_context *st, GLbitfield input_flags[MAX_PROGRAM_INPUTS]; GLbitfield output_flags[MAX_PROGRAM_OUTPUTS]; + tokens = (struct tgsi_token *)MALLOC(ST_MAX_SHADER_TOKENS * sizeof *tokens); + if(!tokens) { + /* FIXME: propagate error to the caller */ + assert(0); + return; + } + memset(&vs, 0, sizeof(vs)); memset(input_flags, 0, sizeof(input_flags)); memset(output_flags, 0, sizeof(output_flags)); @@ -169,6 +162,14 @@ st_translate_vertex_program(struct st_context *st, case VERT_ATTRIB_GENERIC5: case VERT_ATTRIB_GENERIC6: case VERT_ATTRIB_GENERIC7: + case VERT_ATTRIB_GENERIC8: + case VERT_ATTRIB_GENERIC9: + case VERT_ATTRIB_GENERIC10: + case VERT_ATTRIB_GENERIC11: + case VERT_ATTRIB_GENERIC12: + case VERT_ATTRIB_GENERIC13: + case VERT_ATTRIB_GENERIC14: + case VERT_ATTRIB_GENERIC15: assert(attr < VERT_ATTRIB_MAX); vs_input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; vs_input_semantic_index[slot] = num_generic++; @@ -289,9 +290,6 @@ st_translate_vertex_program(struct st_context *st, } } - assert(vs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION); - - if (outputMapping) { /* find max output slot referenced to compute vs_num_outputs */ GLuint maxSlot = 0; @@ -339,7 +337,9 @@ st_translate_vertex_program(struct st_context *st, assert(num_tokens < ST_MAX_SHADER_TOKENS); vs.tokens = (struct tgsi_token *) - mem_dup(tokens, num_tokens * sizeof(tokens[0])); + _mesa_realloc(tokens, + ST_MAX_SHADER_TOKENS * sizeof *tokens, + num_tokens * sizeof *tokens); stvp->num_inputs = vs_num_inputs; stvp->state = vs; /* struct copy */ @@ -367,7 +367,7 @@ st_translate_fragment_program(struct st_context *st, const GLuint inputMapping[]) { struct pipe_context *pipe = st->pipe; - struct tgsi_token tokens[ST_MAX_SHADER_TOKENS]; + struct tgsi_token *tokens; GLuint outputMapping[FRAG_RESULT_MAX]; GLuint defaultInputMapping[FRAG_ATTRIB_MAX]; struct pipe_shader_state fs; @@ -387,6 +387,13 @@ st_translate_fragment_program(struct st_context *st, GLbitfield input_flags[MAX_PROGRAM_INPUTS]; GLbitfield output_flags[MAX_PROGRAM_OUTPUTS]; + tokens = (struct tgsi_token *)MALLOC(ST_MAX_SHADER_TOKENS * sizeof *tokens); + if(!tokens) { + /* FIXME: propagate error to the caller */ + assert(0); + return; + } + memset(&fs, 0, sizeof(fs)); memset(input_flags, 0, sizeof(input_flags)); memset(output_flags, 0, sizeof(output_flags)); @@ -484,14 +491,14 @@ st_translate_fragment_program(struct st_context *st, /* handled above */ assert(0); break; - case FRAG_RESULT_COLOR: + default: + assert(attr == FRAG_RESULT_COLOR || + (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX)); fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR; fs_output_semantic_index[fs_num_outputs] = numColors; outputMapping[attr] = fs_num_outputs; numColors++; break; - default: - assert(0); } output_flags[fs_num_outputs] = stfp->Base.Base.OutputFlags[attr]; @@ -528,7 +535,9 @@ st_translate_fragment_program(struct st_context *st, assert(num_tokens < ST_MAX_SHADER_TOKENS); fs.tokens = (struct tgsi_token *) - mem_dup(tokens, num_tokens * sizeof(tokens[0])); + _mesa_realloc(tokens, + ST_MAX_SHADER_TOKENS * sizeof *tokens, + num_tokens * sizeof *tokens); stfp->state = fs; /* struct copy */ stfp->driver_shader = pipe->create_fs_state(pipe, &fs); diff --git a/src/mesa/state_tracker/st_public.h b/src/mesa/state_tracker/st_public.h index 030314372f..04d3a3d7c2 100644 --- a/src/mesa/state_tracker/st_public.h +++ b/src/mesa/state_tracker/st_public.h @@ -91,9 +91,11 @@ void *st_framebuffer_private( struct st_framebuffer *stfb ); void st_unreference_framebuffer( struct st_framebuffer *stfb ); -void st_make_current(struct st_context *st, - struct st_framebuffer *draw, - struct st_framebuffer *read); +GLboolean st_make_current(struct st_context *st, + struct st_framebuffer *draw, + struct st_framebuffer *read); + +struct st_context *st_get_current(void); void st_flush( struct st_context *st, uint pipeFlushFlags, struct pipe_fence_handle **fence ); @@ -101,6 +103,10 @@ void st_finish( struct st_context *st ); void st_notify_swapbuffers(struct st_framebuffer *stfb); +void st_swapbuffers(struct st_framebuffer *stfb, + struct pipe_surface **front_left, + struct pipe_surface **front_right); + int st_set_teximage(struct pipe_texture *pt, int target); /** Redirect rendering into stfb's surface to a texture image */ diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 3f90ad502c..10faa633ea 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -30,6 +30,7 @@ #include "st_public.h" #include "st_texture.h" #include "st_cb_fbo.h" +#include "st_inlines.h" #include "main/enums.h" #include "main/teximage.h" #include "main/texstore.h" @@ -78,7 +79,6 @@ st_texture_create(struct st_context *st, GLuint width0, GLuint height0, GLuint depth0, - GLuint compress_byte, GLuint usage ) { struct pipe_texture pt, *newtex; @@ -101,7 +101,6 @@ st_texture_create(struct st_context *st, pt.width[0] = width0; pt.height[0] = height0; pt.depth[0] = depth0; - pt.compressed = compress_byte ? 1 : 0; pf_get_block(format, &pt.block); pt.tex_usage = usage; @@ -128,8 +127,7 @@ st_texture_match_image(const struct pipe_texture *pt, /* Check if this image's format matches the established texture's format. */ - if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format || - image->IsCompressed != pt->compressed) + if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format) return GL_FALSE; /* Test if this image's size matches what's expected in the @@ -191,13 +189,15 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, GLuint zoffset, enum pipe_transfer_usage usage, GLuint x, GLuint y, GLuint w, GLuint h) { - struct pipe_screen *screen = st->pipe->screen; + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; struct pipe_texture *pt = stImage->pt; + DBG("%s \n", __FUNCTION__); - stImage->transfer = screen->get_tex_transfer(screen, pt, stImage->face, - stImage->level, zoffset, - usage, x, y, w, h); + stImage->transfer = st_no_flush_get_tex_transfer(st, pt, stImage->face, + stImage->level, zoffset, + usage, x, y, w, h); if (stImage->transfer) return screen->transfer_map(screen, stImage->transfer); @@ -254,13 +254,14 @@ st_surface_data(struct pipe_context *pipe, /* Upload data for a particular image. */ void -st_texture_image_data(struct pipe_context *pipe, +st_texture_image_data(struct st_context *st, struct pipe_texture *dst, GLuint face, GLuint level, void *src, GLuint src_row_stride, GLuint src_image_stride) { + struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; GLuint depth = dst->depth[level]; GLuint i; @@ -268,11 +269,12 @@ st_texture_image_data(struct pipe_context *pipe, struct pipe_transfer *dst_transfer; DBG("%s\n", __FUNCTION__); + for (i = 0; i < depth; i++) { - dst_transfer = screen->get_tex_transfer(screen, dst, face, level, i, - PIPE_TRANSFER_WRITE, 0, 0, - dst->width[level], - dst->height[level]); + dst_transfer = st_no_flush_get_tex_transfer(st, dst, face, level, i, + PIPE_TRANSFER_WRITE, 0, 0, + dst->width[level], + dst->height[level]); st_surface_data(pipe, dst_transfer, 0, 0, /* dstx, dsty */ @@ -484,3 +486,20 @@ st_release_teximage(struct st_framebuffer *stfb, uint surfIndex, return 1; } + +void +st_teximage_flush_before_map(struct st_context *st, + struct pipe_texture *pt, + unsigned int face, + unsigned int level, + enum pipe_transfer_usage usage) +{ + struct pipe_context *pipe = st->pipe; + unsigned referenced = + pipe->is_texture_referenced(pipe, pt, face, level); + + if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) || + usage == PIPE_TRANSFER_WRITE || + usage == PIPE_TRANSFER_READ_WRITE)) + st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL); +} diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index 28c2f580f6..b9d447cb56 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -108,7 +108,6 @@ st_texture_create(struct st_context *st, GLuint width0, GLuint height0, GLuint depth0, - GLuint compress_byte, GLuint tex_usage ); @@ -157,7 +156,7 @@ st_texture_texel_offset(const struct pipe_texture * pt, /* Upload an image into a texture */ extern void -st_texture_image_data(struct pipe_context *pipe, +st_texture_image_data(struct st_context *st, struct pipe_texture *dst, GLuint face, GLuint level, void *src, GLuint src_row_pitch, GLuint src_image_pitch); @@ -171,5 +170,10 @@ st_texture_image_copy(struct pipe_context *pipe, struct pipe_texture *src, GLuint face); - +extern void +st_teximage_flush_before_map(struct st_context *st, + struct pipe_texture *pt, + unsigned int face, + unsigned int level, + enum pipe_transfer_usage usage); #endif diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index a7eaf76a0a..e7c2ace32c 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -264,13 +264,7 @@ _swrast_update_fragment_program(GLcontext *ctx, GLbitfield newState) { const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; if (fp) { -#if 0 - /* XXX Need a way to trigger the initial loading of parameters - * even when there's no recent state changes. - */ - if (fp->Base.Parameters->StateFlags & newState) -#endif - _mesa_load_state_parameters(ctx, fp->Base.Parameters); + _mesa_load_state_parameters(ctx, fp->Base.Parameters); } } @@ -295,6 +289,7 @@ _swrast_update_specular_vertex_add(GLcontext *ctx) #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \ + _NEW_PROGRAM_CONSTANTS | \ _NEW_TEXTURE | \ _NEW_HINT | \ _NEW_POLYGON ) @@ -524,13 +519,6 @@ _swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state ) new_state = ~0; } - { - const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; - if (fp && (fp->Base.Parameters->StateFlags & new_state)) { - _mesa_load_state_parameters(ctx, fp->Base.Parameters); - } - } - if (new_state & swrast->InvalidateTriangleMask) swrast->Triangle = _swrast_validate_triangle; @@ -647,17 +635,7 @@ _swrast_validate_derived( GLcontext *ctx ) if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM)) _swrast_update_fog_state( ctx ); - if (swrast->NewState & (_NEW_MODELVIEW | - _NEW_PROJECTION | - _NEW_TEXTURE_MATRIX | - _NEW_FOG | - _NEW_LIGHT | - _NEW_LINE | - _NEW_TEXTURE | - _NEW_TRANSFORM | - _NEW_POINT | - _NEW_VIEWPORT | - _NEW_PROGRAM)) + if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM)) _swrast_update_fragment_program( ctx, swrast->NewState ); if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) { diff --git a/src/mesa/swrast/s_imaging.c b/src/mesa/swrast/s_imaging.c index d6be3aa022..3578b713f6 100644 --- a/src/mesa/swrast/s_imaging.c +++ b/src/mesa/swrast/s_imaging.c @@ -60,7 +60,7 @@ _swrast_CopyColorTable( GLcontext *ctx, /* save PBO binding */ bufferSave = ctx->Unpack.BufferObj; - ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; + ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj; _mesa_ColorTable(target, internalformat, width, GL_RGBA, CHAN_TYPE, data); @@ -94,7 +94,7 @@ _swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start, /* save PBO binding */ bufferSave = ctx->Unpack.BufferObj; - ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; + ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj; _mesa_ColorSubTable(target, start, width, GL_RGBA, CHAN_TYPE, data); @@ -126,7 +126,7 @@ _swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target, /* save PBO binding */ bufferSave = ctx->Unpack.BufferObj; - ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; + ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj; /* store as convolution filter */ _mesa_ConvolutionFilter1D(target, internalFormat, width, @@ -178,12 +178,12 @@ _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target, ctx->Unpack.SkipImages = 0; ctx->Unpack.SwapBytes = GL_FALSE; ctx->Unpack.LsbFirst = GL_FALSE; - ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; + ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj; ctx->NewState |= _NEW_PACKUNPACK; /* save PBO binding */ bufferSave = ctx->Unpack.BufferObj; - ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; + ctx->Unpack.BufferObj = ctx->Shared->NullBufferObj; _mesa_ConvolutionFilter2D(target, internalFormat, width, height, GL_RGBA, CHAN_TYPE, rgba); diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index cfff82b051..0e2793b474 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.5 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -188,10 +189,10 @@ interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask) const GLfloat dv1dx = span->attrStepX[attr][1]; const GLfloat dv2dx = span->attrStepX[attr][2]; const GLfloat dv3dx = span->attrStepX[attr][3]; - GLfloat v0 = span->attrStart[attr][0]; - GLfloat v1 = span->attrStart[attr][1]; - GLfloat v2 = span->attrStart[attr][2]; - GLfloat v3 = span->attrStart[attr][3]; + GLfloat v0 = span->attrStart[attr][0] + span->leftClip * dv0dx; + GLfloat v1 = span->attrStart[attr][1] + span->leftClip * dv1dx; + GLfloat v2 = span->attrStart[attr][2] + span->leftClip * dv2dx; + GLfloat v3 = span->attrStart[attr][3] + span->leftClip * dv3dx; GLuint k; for (k = 0; k < span->end; k++) { const GLfloat invW = 1.0f / w; @@ -521,10 +522,10 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span) const GLfloat drdx = span->attrStepX[attr][2]; const GLfloat dqdx = span->attrStepX[attr][3]; const GLfloat dqdy = span->attrStepY[attr][3]; - GLfloat s = span->attrStart[attr][0]; - GLfloat t = span->attrStart[attr][1]; - GLfloat r = span->attrStart[attr][2]; - GLfloat q = span->attrStart[attr][3]; + GLfloat s = span->attrStart[attr][0] + span->leftClip * dsdx; + GLfloat t = span->attrStart[attr][1] + span->leftClip * dtdx; + GLfloat r = span->attrStart[attr][2] + span->leftClip * drdx; + GLfloat q = span->attrStart[attr][3] + span->leftClip * dqdx; if (obj) { const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel]; @@ -546,7 +547,7 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span) || ctx->ATIFragmentShader._Enabled) { /* do perspective correction but don't divide s, t, r by q */ const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; - GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; + GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx; for (i = 0; i < span->end; i++) { const GLfloat invW = 1.0F / w; texcoord[i][0] = s * invW; @@ -587,7 +588,7 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span) ctx->ATIFragmentShader._Enabled) { /* do perspective correction but don't divide s, t, r by q */ const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; - GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; + GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx; for (i = 0; i < span->end; i++) { const GLfloat invW = 1.0F / w; texcoord[i][0] = s * invW; @@ -660,8 +661,8 @@ interpolate_wpos(GLcontext *ctx, SWspan *span) } } - w = span->attrStart[FRAG_ATTRIB_WPOS][3]; dw = span->attrStepX[FRAG_ATTRIB_WPOS][3]; + w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dw; for (i = 0; i < span->end; i++) { wpos[i][2] = (GLfloat) span->array->z[i] * zScale; wpos[i][3] = w; @@ -726,6 +727,8 @@ clip_span( GLcontext *ctx, SWspan *span ) const GLint ymin = ctx->DrawBuffer->_Ymin; const GLint ymax = ctx->DrawBuffer->_Ymax; + span->leftClip = 0; + if (span->arrayMask & SPAN_XY) { /* arrays of x/y pixel coords */ const GLint *x = span->array->x; @@ -753,7 +756,7 @@ clip_span( GLcontext *ctx, SWspan *span ) /* horizontal span of pixels */ const GLint x = span->x; const GLint y = span->y; - const GLint n = span->end; + GLint n = span->end; /* Trivial rejection tests */ if (y < ymin || y >= ymax || x + n <= xmin || x >= xmax) { @@ -761,18 +764,44 @@ clip_span( GLcontext *ctx, SWspan *span ) return GL_FALSE; /* all pixels clipped */ } + /* Clip to right */ + if (x + n > xmax) { + ASSERT(x < xmax); + n = span->end = xmax - x; + } + /* Clip to the left */ if (x < xmin) { + const GLint leftClip = xmin - x; + GLuint i; + + ASSERT(leftClip > 0); ASSERT(x + n > xmin); + + /* Clip 'leftClip' pixels from the left side. + * The span->leftClip field will be applied when we interpolate + * fragment attributes. + * For arrays of values, shift them left. + */ + for (i = 0; i < FRAG_ATTRIB_MAX; i++) { + if (span->arrayAttribs & (1 << i)) { + /* shift array elements left by 'leftClip' */ + _mesa_memcpy(span->array->attribs[i], + span->array->attribs[i] + leftClip, + (n - leftClip) * 4 * sizeof(GLfloat)); + } + } + + span->leftClip = leftClip; + span->x = xmin; + span->end -= leftClip; span->writeAll = GL_FALSE; - _mesa_bzero(span->array->mask, (xmin - x) * sizeof(GLubyte)); } - /* Clip to right */ - if (x + n > xmax) { - ASSERT(x < xmax); - span->end = xmax - x; - } + ASSERT(span->x >= xmin); + ASSERT(span->x + span->end <= xmax); + ASSERT(span->y >= ymin); + ASSERT(span->y < ymax); return GL_TRUE; /* some pixels visible */ } @@ -818,6 +847,12 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span) } } + if (!(span->arrayMask & SPAN_MASK)) { + /* post-clip sanity check */ + assert(span->x >= 0); + assert(span->y >= 0); + } + /* Depth bounds test */ if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) { if (!_swrast_depth_bounds_test(ctx, span)) { @@ -1262,7 +1297,6 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) span->primitive == GL_LINE || span->primitive == GL_POLYGON || span->primitive == GL_BITMAP); - ASSERT(span->end <= MAX_WIDTH); /* Fragment write masks */ if (span->arrayMask & SPAN_MASK) { @@ -1275,15 +1309,16 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) } /* Clip to window/scissor box */ - if ((swrast->_RasterMask & CLIP_BIT) || (span->primitive != GL_POLYGON)) { - if (!clip_span(ctx, span)) { - return; - } + if (!clip_span(ctx, span)) { + return; } + ASSERT(span->end <= MAX_WIDTH); + #ifdef DEBUG /* Make sure all fragments are within window bounds */ if (span->arrayMask & SPAN_XY) { + /* array of pixel locations */ GLuint i; for (i = 0; i < span->end; i++) { if (span->array->mask[i]) { @@ -1320,7 +1355,6 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) if (ctx->Stencil._Enabled || ctx->Depth.Test) { if (!(span->arrayMask & SPAN_Z)) _swrast_span_interpolate_z(ctx, span); - if (ctx->Stencil._Enabled) { /* Combined Z/stencil tests */ if (!_swrast_stencil_and_ztest_span(ctx, span)) { diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h index c4b47df58f..0eabae20e0 100644 --- a/src/mesa/swrast/s_span.h +++ b/src/mesa/swrast/s_span.h @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.5 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -106,6 +107,9 @@ typedef struct sw_span /** Number of fragments in the span */ GLuint end; + /** for clipping left edge of spans */ + GLuint leftClip; + /** This flag indicates that mask[] array is effectively filled with ones */ GLboolean writeAll; @@ -165,6 +169,7 @@ do { \ (S).arrayMask = 0x0; \ (S).arrayAttribs = 0x0; \ (S).end = 0; \ + (S).leftClip = 0; \ (S).facing = 0; \ (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \ } while (0) diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index fae7280efb..889164b986 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -49,8 +49,7 @@ typedef float (*float4_array)[4]; static INLINE float4_array get_texel_array(SWcontext *swrast, GLuint unit) { - return (float4_array) - (swrast->TexelBuffer + unit * MAX_WIDTH * 4 * sizeof(GLfloat)); + return (float4_array) (swrast->TexelBuffer + unit * MAX_WIDTH * 4); } @@ -408,17 +407,10 @@ texture_combine( GLcontext *ctx, GLuint unit, GLuint n, /* this produces a fixed rgba color, and the coord calc is done elsewhere */ for (i = 0; i < n; i++) { /* rgba result is 0,0,0,1 */ -#if CHAN_TYPE == GL_FLOAT rgba[i][RCOMP] = 0.0; rgba[i][GCOMP] = 0.0; rgba[i][BCOMP] = 0.0; rgba[i][ACOMP] = 1.0; -#else - rgba[i][RCOMP] = 0; - rgba[i][GCOMP] = 0; - rgba[i][BCOMP] = 0; - rgba[i][ACOMP] = CHAN_MAX; -#endif } return; /* no alpha processing */ default: diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index a483023a50..0067d3eeb7 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -462,6 +462,7 @@ clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max, fcol -= 0.5F; i0 = IFLOOR(fcol); i1 = i0 + 1; + break; default: _mesa_problem(NULL, "bad wrapMode in clamp_rect_coord_linear"); i0 = i1 = 0; @@ -1328,7 +1329,7 @@ static void opt_sample_rgb_2d(GLcontext *ctx, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], - const GLfloat lambda[], GLchan rgba[][4]) + const GLfloat lambda[], GLfloat rgba[][4]) { const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; const GLfloat width = (GLfloat) img->Width; @@ -1350,9 +1351,9 @@ opt_sample_rgb_2d(GLcontext *ctx, GLint j = IFLOOR(texcoords[k][1] * height) & rowMask; GLint pos = (j << shift) | i; GLchan *texel = ((GLchan *) img->Data) + 3*pos; - rgba[k][RCOMP] = texel[0]; - rgba[k][GCOMP] = texel[1]; - rgba[k][BCOMP] = texel[2]; + rgba[k][RCOMP] = CHAN_TO_FLOAT(texel[0]); + rgba[k][GCOMP] = CHAN_TO_FLOAT(texel[1]); + rgba[k][BCOMP] = CHAN_TO_FLOAT(texel[2]); } } @@ -1369,7 +1370,7 @@ static void opt_sample_rgba_2d(GLcontext *ctx, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], - const GLfloat lambda[], GLchan rgba[][4]) + const GLfloat lambda[], GLfloat rgba[][4]) { const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; const GLfloat width = (GLfloat) img->Width; @@ -1391,7 +1392,10 @@ opt_sample_rgba_2d(GLcontext *ctx, const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask; const GLint pos = (row << shift) | col; const GLchan *texel = ((GLchan *) img->Data) + (pos << 2); /* pos*4 */ - COPY_4V(rgba[i], texel); + rgba[i][RCOMP] = CHAN_TO_FLOAT(texel[0]); + rgba[i][GCOMP] = CHAN_TO_FLOAT(texel[1]); + rgba[i][BCOMP] = CHAN_TO_FLOAT(texel[2]); + rgba[i][ACOMP] = CHAN_TO_FLOAT(texel[3]); } } @@ -1424,7 +1428,6 @@ sample_lambda_2d(GLcontext *ctx, case GL_NEAREST: if (repeatNoBorderPOT) { switch (tImg->TexFormat->MesaFormat) { -#if 0 case MESA_FORMAT_RGB: opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart, NULL, rgba + minStart); @@ -1433,7 +1436,6 @@ sample_lambda_2d(GLcontext *ctx, opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; -#endif default: sample_nearest_2d(ctx, tObj, m, texcoords + minStart, NULL, rgba + minStart ); @@ -1483,7 +1485,6 @@ sample_lambda_2d(GLcontext *ctx, case GL_NEAREST: if (repeatNoBorderPOT) { switch (tImg->TexFormat->MesaFormat) { -#if 0 case MESA_FORMAT_RGB: opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart, NULL, rgba + magStart); @@ -1492,7 +1493,6 @@ sample_lambda_2d(GLcontext *ctx, opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart, NULL, rgba + magStart); break; -#endif default: sample_nearest_2d(ctx, tObj, m, texcoords + magStart, NULL, rgba + magStart ); @@ -3179,7 +3179,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, } else { /* check for a few optimized cases */ -#if 0 const struct gl_texture_image *img = t->Image[0][t->BaseLevel]; ASSERT(t->MinFilter == GL_NEAREST); if (t->WrapS == GL_REPEAT && @@ -3196,10 +3195,6 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, img->TexFormat->MesaFormat == MESA_FORMAT_RGBA) { return &opt_sample_rgba_2d; } -#else - if (0) - ; -#endif else { return &sample_nearest_2d; } diff --git a/src/mesa/tnl/t_vb_cliptmp.h b/src/mesa/tnl/t_vb_cliptmp.h index 788fe329ed..618b8b3130 100644 --- a/src/mesa/tnl/t_vb_cliptmp.h +++ b/src/mesa/tnl/t_vb_cliptmp.h @@ -127,7 +127,7 @@ TAG(clip_line)( GLcontext *ctx, GLuint v0, GLuint v1, GLubyte mask ) GLuint p; const GLuint v0_orig = v0; - if (mask & 0x3f) { + if (mask & CLIP_FRUSTUM_BITS) { LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); @@ -199,7 +199,24 @@ TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask ) ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */ - if (mask & 0x3f) { + if (0) { + /* print pre-clip vertex coords */ + GLuint i, j; + _mesa_printf("pre clip:\n"); + for (i = 0; i < n; i++) { + j = inlist[i]; + _mesa_printf(" %u: %u: %f, %f, %f, %f\n", + i, j, + coord[j][0], coord[j][1], coord[j][2], coord[j][3]); + assert(!IS_INF_OR_NAN(coord[j][0])); + assert(!IS_INF_OR_NAN(coord[j][1])); + assert(!IS_INF_OR_NAN(coord[j][2])); + assert(!IS_INF_OR_NAN(coord[j][3])); + } + } + + + if (mask & CLIP_FRUSTUM_BITS) { POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); @@ -227,6 +244,18 @@ TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask ) } } + if (0) { + /* print post-clip vertex coords */ + GLuint i, j; + _mesa_printf("post clip:\n"); + for (i = 0; i < n; i++) { + j = inlist[i]; + _mesa_printf(" %u: %u: %f, %f, %f, %f\n", + i, j, + coord[j][0], coord[j][1], coord[j][2], coord[j][3]); + } + } + tnl->Driver.Render.ClippedPolygon( ctx, inlist, n ); } @@ -250,7 +279,7 @@ TAG(clip_quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3, ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */ - if (mask & 0x3f) { + if (mask & CLIP_FRUSTUM_BITS) { POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 ); POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 ); POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 ); diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index 1795f62c32..66c5e13729 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.6 * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -46,6 +47,16 @@ #include "tnl/t_pipeline.h" +#ifdef NAN_CHECK +/** Check for NaNs and very large values */ +static INLINE void +check_float(float x) +{ + assert(!IS_INF_OR_NAN(x)); + assert(1.0e-15 <= x && x <= 1.0e15); +} +#endif + /*! * Private storage for the vertex program pipeline stage. @@ -207,7 +218,7 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine) { /* Input registers get initialized from the current vertex attribs */ MEMCPY(machine->VertAttribs, ctx->Current.Attrib, - MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat)); + MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat)); if (ctx->VertexProgram._Current->IsNVProgram) { GLuint i; @@ -351,6 +362,12 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) const GLuint size = VB->AttribPtr[attr]->size; const GLuint stride = VB->AttribPtr[attr]->stride; const GLfloat *data = (GLfloat *) (ptr + stride * i); +#ifdef NAN_CHECK + check_float(data[0]); + check_float(data[1]); + check_float(data[2]); + check_float(data[3]); +#endif COPY_CLEAN_4V(machine.VertAttribs[attr], size, data); } } @@ -361,6 +378,12 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) /* copy the output registers into the VB->attribs arrays */ for (j = 0; j < numOutputs; j++) { const GLuint attr = outputs[j]; +#ifdef NAN_CHECK + check_float(machine.Outputs[attr][0]); + check_float(machine.Outputs[attr][1]); + check_float(machine.Outputs[attr][2]); + check_float(machine.Outputs[attr][3]); +#endif COPY_4V(store->results[attr].data[i], machine.Outputs[attr]); } #if 0 diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h index ff11c7d59a..7a889b8e2f 100644 --- a/src/mesa/vbo/vbo_attrib_tmp.h +++ b/src/mesa/vbo/vbo_attrib_tmp.h @@ -265,7 +265,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x ) GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR1F(0, x); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR1F(VBO_ATTRIB_GENERIC0 + index, x); else ERROR(); @@ -277,7 +277,7 @@ static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index, GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR1FV(0, v); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); @@ -289,7 +289,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x, GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR2F(0, x, y); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y); else ERROR(); @@ -301,7 +301,7 @@ static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index, GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR2FV(0, v); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); @@ -313,7 +313,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x, GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR3F(0, x, y, z); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z); else ERROR(); @@ -325,7 +325,7 @@ static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index, GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR3FV(0, v); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); @@ -338,7 +338,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x, GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR4F(0, x, y, z, w); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); else ERROR(); @@ -350,7 +350,7 @@ static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index, GET_CURRENT_CONTEXT( ctx ); if (index == 0) ATTR4FV(0, v); - else if (index < MAX_VERTEX_ATTRIBS) + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v); else ERROR(); diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index ca8190fd05..90025f62fc 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -28,6 +28,7 @@ #include "main/imports.h" #include "main/mtypes.h" #include "main/api_arrayelt.h" +#include "main/bufferobj.h" #include "math/m_eval.h" #include "vbo.h" #include "vbo_context.h" @@ -81,7 +82,8 @@ static void init_legacy_currval(GLcontext *ctx) cl->Type = GL_FLOAT; cl->Format = GL_RGBA; cl->Ptr = (const void *)ctx->Current.Attrib[i]; - cl->BufferObj = ctx->Array.NullBufferObj; + _mesa_reference_buffer_object(ctx, &cl->BufferObj, + ctx->Shared->NullBufferObj); } } @@ -106,7 +108,8 @@ static void init_generic_currval(GLcontext *ctx) cl->Stride = 0; cl->StrideB = 0; cl->Enabled = 1; - cl->BufferObj = ctx->Array.NullBufferObj; + _mesa_reference_buffer_object(ctx, &cl->BufferObj, + ctx->Shared->NullBufferObj); } } @@ -150,7 +153,7 @@ static void init_mat_currval(GLcontext *ctx) cl->Stride = 0; cl->StrideB = 0; cl->Enabled = 1; - cl->BufferObj = ctx->Array.NullBufferObj; + cl->BufferObj = ctx->Shared->NullBufferObj; } } @@ -211,7 +214,7 @@ GLboolean _vbo_CreateContext( GLcontext *ctx ) for (i = 0; i < 4; i++) vbo->map_vp_none[28+i] = i; - for (i = 0; i < VERT_ATTRIB_MAX; i++) + for (i = 0; i < Elements(vbo->map_vp_arb); i++) vbo->map_vp_arb[i] = i; } diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h index bf405eb693..8b726dc8ac 100644 --- a/src/mesa/vbo/vbo_context.h +++ b/src/mesa/vbo/vbo_context.h @@ -68,8 +68,8 @@ struct vbo_context { struct gl_client_array *generic_currval; struct gl_client_array *mat_currval; - GLuint map_vp_none[32]; - GLuint map_vp_arb[32]; + GLuint map_vp_none[VERT_ATTRIB_MAX]; + GLuint map_vp_arb[VERT_ATTRIB_MAX]; GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */ GLfloat CurrentFloatEdgeFlag; @@ -92,16 +92,18 @@ static INLINE struct vbo_context *vbo_context(GLcontext *ctx) return (struct vbo_context *)(ctx->swtnl_im); } -enum { - VP_NONE = 1, - VP_NV, - VP_ARB -}; -static INLINE GLuint get_program_mode( GLcontext *ctx ) +/** + * Return VP_x token to indicate whether we're running fixed-function + * vertex transformation, an NV vertex program or ARB vertex program/shader. + */ +static INLINE enum vp_mode +get_program_mode( GLcontext *ctx ) { if (!ctx->VertexProgram._Current) return VP_NONE; + else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) + return VP_NONE; else if (ctx->VertexProgram._Current->IsNVProgram) return VP_NV; else diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h index 100bb8a5de..e0f44892cf 100644 --- a/src/mesa/vbo/vbo_exec.h +++ b/src/mesa/vbo/vbo_exec.h @@ -48,6 +48,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define ERROR_ATTRIB 16 +/** Current vertex program mode */ +enum vp_mode { + VP_NONE, /**< fixed function */ + VP_NV, /**< NV vertex program */ + VP_ARB /**< ARB vertex program or GLSL vertex shader */ +}; struct vbo_exec_eval1_map { @@ -103,7 +109,7 @@ struct vbo_exec_context * values are squashed down to the 32 attributes passed to the * vertex program below: */ - GLuint program_mode; + enum vp_mode program_mode; GLuint enabled_flags; const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; } vtx; @@ -116,7 +122,7 @@ struct vbo_exec_context } eval; struct { - GLuint program_mode; + enum vp_mode program_mode; GLuint enabled_flags; GLuint array_obj; diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 5d35ec9c11..b746a77bc1 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -51,6 +51,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #endif +/** ID/name for immediate-mode VBO */ +#define IMM_BUFFER_NAME 0xaabbccdd + + static void reset_attrfv( struct vbo_exec_context *exec ); @@ -665,13 +669,13 @@ void vbo_use_buffer_objects(GLcontext *ctx) /* Any buffer name but 0 can be used here since this bufferobj won't * go into the bufferobj hashtable. */ - GLuint bufName = 0xaabbccdd; + GLuint bufName = IMM_BUFFER_NAME; GLenum target = GL_ARRAY_BUFFER_ARB; GLenum usage = GL_STREAM_DRAW_ARB; GLsizei size = VBO_VERT_BUFFER_SIZE; /* Make sure this func is only used once */ - assert(exec->vtx.bufferobj == ctx->Array.NullBufferObj); + assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj); if (exec->vtx.buffer_map) { _mesa_align_free(exec->vtx.buffer_map); exec->vtx.buffer_map = NULL; @@ -697,7 +701,7 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) */ _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, - ctx->Array.NullBufferObj); + ctx->Shared->NullBufferObj); ASSERT(!exec->vtx.buffer_map); exec->vtx.buffer_map = (GLfloat *)ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE, 64); @@ -727,19 +731,33 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ) { - if (exec->vtx.bufferobj->Name) { - /* using a real VBO for vertex data */ - GLcontext *ctx = exec->ctx; - _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); - } - else { - /* just using malloc'd space for vertex data */ - if (exec->vtx.buffer_map) { + /* using a real VBO for vertex data */ + GLcontext *ctx = exec->ctx; + unsigned i; + + /* True VBOs should already be unmapped + */ + if (exec->vtx.buffer_map) { + ASSERT(exec->vtx.bufferobj->Name == 0 || + exec->vtx.bufferobj->Name == IMM_BUFFER_NAME); + if (exec->vtx.bufferobj->Name == 0) { ALIGN_FREE(exec->vtx.buffer_map); exec->vtx.buffer_map = NULL; exec->vtx.buffer_ptr = NULL; } } + + /* Drop any outstanding reference to the vertex buffer + */ + for (i = 0; i < Elements(exec->vtx.arrays); i++) { + _mesa_reference_buffer_object(ctx, + &exec->vtx.arrays[i].BufferObj, + NULL); + } + + /* Free the vertex buffer: + */ + _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL); } void vbo_exec_BeginVertices( GLcontext *ctx ) diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 0d4cbe9a1e..f4b9b2f744 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -1,6 +1,7 @@ /************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -36,12 +37,13 @@ #include "vbo_context.h" -/* Compute min and max elements for drawelements calls. + +/** + * Compute min and max elements for glDraw[Range]Elements() calls. */ -static void get_minmax_index( GLuint count, GLuint type, - const GLvoid *indices, - GLuint *min_index, - GLuint *max_index) +static void +get_minmax_index(GLuint count, GLuint type, const GLvoid *indices, + GLuint *min_index, GLuint *max_index) { GLuint i; @@ -89,9 +91,199 @@ static void get_minmax_index( GLuint count, GLuint type, } -/* Just translate the arrayobj into a sane layout. +/** + * Check that element 'j' of the array has reasonable data. + * Map VBO if needed. + */ +static void +check_array_data(GLcontext *ctx, struct gl_client_array *array, + GLuint attrib, GLuint j) +{ + if (array->Enabled) { + const void *data = array->Ptr; + if (array->BufferObj->Name) { + if (!array->BufferObj->Pointer) { + /* need to map now */ + array->BufferObj->Pointer = ctx->Driver.MapBuffer(ctx, + GL_ARRAY_BUFFER_ARB, + GL_READ_ONLY, + array->BufferObj); + } + data = ADD_POINTERS(data, array->BufferObj->Pointer); + } + switch (array->Type) { + case GL_FLOAT: + { + GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j); + GLuint k; + for (k = 0; k < array->Size; k++) { + if (IS_INF_OR_NAN(f[k]) || + f[k] >= 1.0e20 || f[k] <= -1.0e10) { + _mesa_printf("Bad array data:\n"); + _mesa_printf(" Element[%u].%u = %f\n", j, k, f[k]); + _mesa_printf(" Array %u at %p\n", attrib, (void* ) array); + _mesa_printf(" Type 0x%x, Size %d, Stride %d\n", + array->Type, array->Size, array->Stride); + _mesa_printf(" Address/offset %p in Buffer Object %u\n", + array->Ptr, array->BufferObj->Name); + f[k] = 1.0; /* XXX replace the bad value! */ + } + //assert(!IS_INF_OR_NAN(f[k])); + } + } + break; + default: + ; + } + } +} + + +/** + * Unmap the buffer object referenced by given array, if mapped. + */ +static void +unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array) +{ + if (array->Enabled && + array->BufferObj->Name && + array->BufferObj->Pointer) { + ctx->Driver.UnmapBuffer(ctx, + GL_ARRAY_BUFFER_ARB, + array->BufferObj); + } +} + + +/** + * Examine the array's data for NaNs, etc. */ -static void bind_array_obj( GLcontext *ctx ) +static void +check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType, + const void *elements) +{ + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; + const void *elemMap; + GLint i, k; + + if (ctx->Array.ElementArrayBufferObj->Name) { + elemMap = ctx->Driver.MapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + GL_READ_ONLY, + ctx->Array.ElementArrayBufferObj); + elements = ADD_POINTERS(elements, elemMap); + } + + for (i = 0; i < count; i++) { + GLuint j; + + /* j = element[i] */ + switch (elemType) { + case GL_UNSIGNED_BYTE: + j = ((const GLubyte *) elements)[i]; + break; + case GL_UNSIGNED_SHORT: + j = ((const GLushort *) elements)[i]; + break; + case GL_UNSIGNED_INT: + j = ((const GLuint *) elements)[i]; + break; + default: + assert(0); + } + + /* check element j of each enabled array */ + check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j); + check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j); + check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j); + check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j); + for (k = 0; k < Elements(arrayObj->TexCoord); k++) { + check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j); + } + for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { + check_array_data(ctx, &arrayObj->VertexAttrib[k], VERT_ATTRIB_GENERIC0 + k, j); + } + } + + if (ctx->Array.ElementArrayBufferObj->Name) { + ctx->Driver.UnmapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + ctx->Array.ElementArrayBufferObj); + } + + unmap_array_buffer(ctx, &arrayObj->Vertex); + unmap_array_buffer(ctx, &arrayObj->Normal); + unmap_array_buffer(ctx, &arrayObj->Color); + for (k = 0; k < Elements(arrayObj->TexCoord); k++) { + unmap_array_buffer(ctx, &arrayObj->TexCoord[k]); + } + for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { + unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]); + } +} + + +/** + * Check array data, looking for NaNs, etc. + */ +static void +check_draw_arrays_data(GLcontext *ctx, GLint start, GLsizei count) +{ + /* TO DO */ +} + + +/** + * Print info/data for glDrawArrays(). + */ +static void +print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec, + GLenum mode, GLint start, GLsizei count) +{ + int i; + + _mesa_printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n", + mode, start, count); + + for (i = 0; i < 32; i++) { + GLuint bufName = exec->array.inputs[i]->BufferObj->Name; + GLint stride = exec->array.inputs[i]->Stride; + _mesa_printf("attr %2d: size %d stride %d enabled %d " + "ptr %p Bufobj %u\n", + i, + exec->array.inputs[i]->Size, + stride, + /*exec->array.inputs[i]->Enabled,*/ + exec->array.legacy_array[i]->Enabled, + exec->array.inputs[i]->Ptr, + bufName); + + if (bufName) { + struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName); + GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, + GL_READ_ONLY_ARB, buf); + int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr; + float *f = (float *) (p + offset); + int *k = (int *) f; + int i; + int n = (count * stride) / 4; + if (n > 32) + n = 32; + _mesa_printf(" Data at offset %d:\n", offset); + for (i = 0; i < n; i++) { + _mesa_printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); + } + ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf); + } + } +} + + +/** + * Just translate the arrayobj into a sane layout. + */ +static void +bind_array_obj(GLcontext *ctx) { struct vbo_context *vbo = vbo_context(ctx); struct vbo_exec_context *exec = &vbo->exec; @@ -103,7 +295,7 @@ static void bind_array_obj( GLcontext *ctx ) * go away. */ exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex; - exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &vbo->legacy_currval[VERT_ATTRIB_WEIGHT]; + exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight; exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal; exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color; exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor; @@ -115,16 +307,20 @@ static void bind_array_obj( GLcontext *ctx ) } exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag; - for (i = 0; i < 8; i++) + for (i = 0; i < Elements(arrayObj->TexCoord); i++) exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i]; - for (i = 0; i < VERT_ATTRIB_MAX; i++) + for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { + assert(i < Elements(exec->array.generic_array)); exec->array.generic_array[i] = &arrayObj->VertexAttrib[i]; + } exec->array.array_obj = arrayObj->Name; } -static void recalculate_input_bindings( GLcontext *ctx ) + +static void +recalculate_input_bindings(GLcontext *ctx) { struct vbo_context *vbo = vbo_context(ctx); struct vbo_exec_context *exec = &vbo->exec; @@ -137,9 +333,10 @@ static void recalculate_input_bindings( GLcontext *ctx ) switch (exec->array.program_mode) { case VP_NONE: - /* When no vertex program is active, we put the material values - * into the generic slots. This is the only situation where - * material values are available as per-vertex attributes. + /* When no vertex program is active (or the vertex program is generated + * from fixed-function state). We put the material values into the + * generic slots. This is the only situation where material values + * are available as per-vertex attributes. */ for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { if (exec->array.legacy_array[i]->Enabled) @@ -162,8 +359,8 @@ static void recalculate_input_bindings( GLcontext *ctx ) inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); } - break; + case VP_NV: /* NV_vertex_program - attribute arrays alias and override * conventional, legacy arrays. No materials, and the generic @@ -187,11 +384,11 @@ static void recalculate_input_bindings( GLcontext *ctx ) inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0]; const_inputs |= 1 << i; } - break; + case VP_ARB: - /* ARB_vertex_program - Only the attribute zero (position) array - * aliases and overrides the legacy position array. + /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0] + * attribute array aliases and overrides the legacy position array. * * Otherwise, legacy attributes available in the legacy slots, * generic attributes in the generic slots and materials are not @@ -206,7 +403,6 @@ static void recalculate_input_bindings( GLcontext *ctx ) const_inputs |= 1 << 0; } - for (i = 1; i <= VERT_ATTRIB_TEX7; i++) { if (exec->array.legacy_array[i]->Enabled) inputs[i] = exec->array.legacy_array[i]; @@ -216,7 +412,7 @@ static void recalculate_input_bindings( GLcontext *ctx ) } } - for (i = 0; i < 16; i++) { + for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { if (exec->array.generic_array[i]->Enabled) inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i]; else { @@ -231,7 +427,9 @@ static void recalculate_input_bindings( GLcontext *ctx ) _mesa_set_varying_vp_inputs( ctx, ~const_inputs ); } -static void bind_arrays( GLcontext *ctx ) + +static void +bind_arrays(GLcontext *ctx) { #if 0 if (ctx->Array.ArrayObj.Name != exec->array.array_obj) { @@ -276,9 +474,18 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) return; } +#if 0 + check_draw_arrays_data(ctx, start, count); +#else + (void) check_draw_arrays_data; +#endif + bind_arrays( ctx ); - /* Again... + /* Again... because we may have changed the bitmask of per-vertex varying + * attributes. If we regenerate the fixed-function vertex program now + * we may be able to prune down the number of vertex attributes which we + * need in the shader. */ if (ctx->NewState) _mesa_update_state( ctx ); @@ -292,50 +499,72 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) prim[0].count = count; prim[0].indexed = 0; - vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count - 1 ); + vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, + start, start + count - 1 ); #if 0 - { - int i; - - _mesa_printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n", - mode, start, count); - - for (i = 0; i < 32; i++) { - GLuint bufName = exec->array.inputs[i]->BufferObj->Name; - GLint stride = exec->array.inputs[i]->Stride; - _mesa_printf("attr %2d: size %d stride %d enabled %d " - "ptr %p Bufobj %u\n", - i, - exec->array.inputs[i]->Size, - stride, - /*exec->array.inputs[i]->Enabled,*/ - exec->array.legacy_array[i]->Enabled, - exec->array.inputs[i]->Ptr, - bufName); - - if (bufName) { - struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName); - GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB, - GL_READ_ONLY_ARB, buf); - int offset = (int) exec->array.inputs[i]->Ptr; - float *f = (float *) (p + offset); - int *k = (int *) f; - int i; - int n = (count * stride) / 4; - if (n > 32) - n = 32; - _mesa_printf(" Data at offset %d:\n", offset); - for (i = 0; i < n; i++) { - _mesa_printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); - } - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf); + print_draw_arrays(ctx, exec, mode, start, count); +#else + (void) print_draw_arrays; +#endif +} + + +/** + * Map GL_ELEMENT_ARRAY_BUFFER and print contents. + */ +static void +dump_element_buffer(GLcontext *ctx, GLenum type) +{ + const GLvoid *map = ctx->Driver.MapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + GL_READ_ONLY, + ctx->Array.ElementArrayBufferObj); + switch (type) { + case GL_UNSIGNED_BYTE: + { + const GLubyte *us = (const GLubyte *) map; + GLuint i; + for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) { + _mesa_printf("%02x ", us[i]); + if (i % 32 == 31) + _mesa_printf("\n"); } + _mesa_printf("\n"); } + break; + case GL_UNSIGNED_SHORT: + { + const GLushort *us = (const GLushort *) map; + GLuint i; + for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) { + _mesa_printf("%04x ", us[i]); + if (i % 16 == 15) + _mesa_printf("\n"); + } + _mesa_printf("\n"); + } + break; + case GL_UNSIGNED_INT: + { + const GLuint *us = (const GLuint *) map; + GLuint i; + for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) { + _mesa_printf("%08x ", us[i]); + if (i % 8 == 7) + _mesa_printf("\n"); + } + _mesa_printf("\n"); + } + break; + default: + ; } -#endif -} + ctx->Driver.UnmapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + ctx->Array.ElementArrayBufferObj); +} static void GLAPIENTRY @@ -349,9 +578,41 @@ vbo_exec_DrawRangeElements(GLenum mode, struct _mesa_index_buffer ib; struct _mesa_prim prim[1]; - if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices )) + if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, + type, indices )) return; + if (end >= ctx->Array.ArrayObj->_MaxElement) { + /* the max element is out of bounds of one or more enabled arrays */ + _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, " + "type 0x%x, indices=%p)\n" + "\tindex=%u is out of bounds (max=%u) " + "Element Buffer %u (size %d)", + start, end, count, type, indices, end, + ctx->Array.ArrayObj->_MaxElement - 1, + ctx->Array.ElementArrayBufferObj->Name, + ctx->Array.ElementArrayBufferObj->Size); + + if (0) + dump_element_buffer(ctx, type); + + if (0) + _mesa_print_arrays(ctx); + return; + } + else if (0) { + _mesa_printf("glDraw[Range]Elements" + "(start %u, end %u, type 0x%x, count %d) ElemBuf %u\n", + start, end, type, count, + ctx->Array.ElementArrayBufferObj->Name); + } + +#if 0 + check_draw_elements_data(ctx, count, type, indices); +#else + (void) check_draw_elements_data; +#endif + FLUSH_CURRENT( ctx, 0 ); if (ctx->NewState) @@ -415,8 +676,10 @@ vbo_exec_DrawRangeElements(GLenum mode, vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, start, end ); } + static void GLAPIENTRY -vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) +vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices) { GET_CURRENT_CONTEXT(ctx); GLuint min_index = 0; @@ -432,11 +695,12 @@ vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *ind if (ctx->Array.ElementArrayBufferObj->Name) { const GLvoid *map = ctx->Driver.MapBuffer(ctx, - GL_ELEMENT_ARRAY_BUFFER_ARB, - GL_READ_ONLY, - ctx->Array.ElementArrayBufferObj); + GL_ELEMENT_ARRAY_BUFFER_ARB, + GL_READ_ONLY, + ctx->Array.ElementArrayBufferObj); - get_minmax_index(count, type, ADD_POINTERS(map, indices), &min_index, &max_index); + get_minmax_index(count, type, ADD_POINTERS(map, indices), + &min_index, &max_index); ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, @@ -454,10 +718,8 @@ vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *ind * Initialization */ - - - -void vbo_exec_array_init( struct vbo_exec_context *exec ) +void +vbo_exec_array_init( struct vbo_exec_context *exec ) { #if 1 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays; @@ -471,7 +733,8 @@ void vbo_exec_array_init( struct vbo_exec_context *exec ) } -void vbo_exec_array_destroy( struct vbo_exec_context *exec ) +void +vbo_exec_array_destroy( struct vbo_exec_context *exec ) { /* nothing to do */ } diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 5381cc4d92..c939b7b633 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -35,7 +35,8 @@ #include "vbo_context.h" -static void vbo_exec_debug_verts( struct vbo_exec_context *exec ) +static void +vbo_exec_debug_verts( struct vbo_exec_context *exec ) { GLuint count = exec->vtx.vert_count; GLuint i; @@ -64,19 +65,19 @@ static void vbo_exec_debug_verts( struct vbo_exec_context *exec ) * NOTE: Need to have calculated primitives by this point -- do it on the fly. * NOTE: Old 'parity' issue is gone. */ -static GLuint vbo_copy_vertices( struct vbo_exec_context *exec ) +static GLuint +vbo_copy_vertices( struct vbo_exec_context *exec ) { GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count; GLuint ovf, i; GLuint sz = exec->vtx.vertex_size; GLfloat *dst = exec->vtx.copied.buffer; - GLfloat *src = (exec->vtx.buffer_map + - exec->vtx.prim[exec->vtx.prim_count-1].start * - exec->vtx.vertex_size); + const GLfloat *src = (exec->vtx.buffer_map + + exec->vtx.prim[exec->vtx.prim_count-1].start * + exec->vtx.vertex_size); - switch( exec->ctx->Driver.CurrentExecPrimitive ) - { + switch (exec->ctx->Driver.CurrentExecPrimitive) { case GL_POINTS: return 0; case GL_LINES: @@ -95,8 +96,9 @@ static GLuint vbo_copy_vertices( struct vbo_exec_context *exec ) _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); return i; case GL_LINE_STRIP: - if (nr == 0) + if (nr == 0) { return 0; + } else { _mesa_memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) ); return 1; @@ -104,12 +106,14 @@ static GLuint vbo_copy_vertices( struct vbo_exec_context *exec ) case GL_LINE_LOOP: case GL_TRIANGLE_FAN: case GL_POLYGON: - if (nr == 0) + if (nr == 0) { return 0; + } else if (nr == 1) { _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) ); return 1; - } else { + } + else { _mesa_memcpy( dst, src+0, sz * sizeof(GLfloat) ); _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) ); return 2; @@ -122,9 +126,15 @@ static GLuint vbo_copy_vertices( struct vbo_exec_context *exec ) /* fallthrough */ case GL_QUAD_STRIP: switch (nr) { - case 0: ovf = 0; break; - case 1: ovf = 1; break; - default: ovf = 2 + (nr&1); break; + case 0: + ovf = 0; + break; + case 1: + ovf = 1; + break; + default: + ovf = 2 + (nr & 1); + break; } for (i = 0 ; i < ovf ; i++) _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) ); @@ -141,13 +151,14 @@ static GLuint vbo_copy_vertices( struct vbo_exec_context *exec ) /* TODO: populate these as the vertex is defined: */ -static void vbo_exec_bind_arrays( GLcontext *ctx ) +static void +vbo_exec_bind_arrays( GLcontext *ctx ) { struct vbo_context *vbo = vbo_context(ctx); struct vbo_exec_context *exec = &vbo->exec; struct gl_client_array *arrays = exec->vtx.arrays; - GLuint count = exec->vtx.vert_count; - GLubyte *data = (GLubyte *)exec->vtx.buffer_map; + const GLuint count = exec->vtx.vert_count; + const GLubyte *data = (GLubyte *) exec->vtx.buffer_map; const GLuint *map; GLuint attr; GLbitfield varying_inputs = 0x0; @@ -185,6 +196,7 @@ static void vbo_exec_bind_arrays( GLcontext *ctx ) (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) { exec->vtx.inputs[16] = exec->vtx.inputs[0]; exec->vtx.attrsz[16] = exec->vtx.attrsz[0]; + exec->vtx.attrptr[16] = exec->vtx.attrptr[0]; exec->vtx.attrsz[0] = 0; } break; @@ -226,7 +238,7 @@ static void vbo_exec_bind_arrays( GLcontext *ctx ) arrays[attr]._MaxElement = count; /* ??? */ data += exec->vtx.attrsz[src] * sizeof(GLfloat); - varying_inputs |= 1<<attr; + varying_inputs |= 1 << attr; } } @@ -234,18 +246,19 @@ static void vbo_exec_bind_arrays( GLcontext *ctx ) } -static void vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) +static void +vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) { GLenum target = GL_ARRAY_BUFFER_ARB; if (exec->vtx.bufferobj->Name) { GLcontext *ctx = exec->ctx; - if(ctx->Driver.FlushMappedBufferRange) { + if (ctx->Driver.FlushMappedBufferRange) { GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset; GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float); - if(length) + if (length) ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, exec->vtx.bufferobj); @@ -264,7 +277,9 @@ static void vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) } } -void vbo_exec_vtx_map( struct vbo_exec_context *exec ) + +void +vbo_exec_vtx_map( struct vbo_exec_context *exec ) { GLcontext *ctx = exec->ctx; GLenum target = GL_ARRAY_BUFFER_ARB; @@ -281,8 +296,7 @@ void vbo_exec_vtx_map( struct vbo_exec_context *exec ) } if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 && - ctx->Driver.MapBufferRange) - { + ctx->Driver.MapBufferRange) { exec->vtx.buffer_map = (GLfloat *)ctx->Driver.MapBufferRange(ctx, target, @@ -304,12 +318,13 @@ void vbo_exec_vtx_map( struct vbo_exec_context *exec ) VBO_VERT_BUFFER_SIZE, NULL, usage, exec->vtx.bufferobj); - exec->vtx.buffer_map = - (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj); + exec->vtx.buffer_map = (GLfloat *) + ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj); exec->vtx.buffer_ptr = exec->vtx.buffer_map; } - if (0) _mesa_printf("map %d..\n", exec->vtx.buffer_used); + if (0) + _mesa_printf("map %d..\n", exec->vtx.buffer_used); } @@ -317,13 +332,12 @@ void vbo_exec_vtx_map( struct vbo_exec_context *exec ) /** * Execute the buffer and save copied verts. */ -void vbo_exec_vtx_flush( struct vbo_exec_context *exec, - GLboolean unmap ) +void +vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) { if (0) vbo_exec_debug_verts( exec ); - if (exec->vtx.prim_count && exec->vtx.vert_count) { @@ -344,8 +358,9 @@ void vbo_exec_vtx_flush( struct vbo_exec_context *exec, vbo_exec_vtx_unmap( exec ); } - if (0) _mesa_printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count, - exec->vtx.vert_count); + if (0) + _mesa_printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count, + exec->vtx.vert_count); vbo_context(ctx)->draw_prims( ctx, exec->vtx.inputs, @@ -359,7 +374,7 @@ void vbo_exec_vtx_flush( struct vbo_exec_context *exec, */ if (exec->vtx.bufferobj->Name && !unmap) { vbo_exec_vtx_map( exec ); - } + } } } @@ -371,14 +386,12 @@ void vbo_exec_vtx_flush( struct vbo_exec_context *exec, vbo_exec_vtx_unmap( exec ); } - if (unmap) exec->vtx.max_vert = 0; else exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / (exec->vtx.vertex_size * sizeof(GLfloat))); - exec->vtx.buffer_ptr = exec->vtx.buffer_map; exec->vtx.prim_count = 0; exec->vtx.vert_count = 0; diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c index dae778e741..ea87dede64 100644 --- a/src/mesa/vbo/vbo_rebase.c +++ b/src/mesa/vbo/vbo_rebase.c @@ -161,7 +161,7 @@ void vbo_rebase_prims( GLcontext *ctx, GL_ELEMENT_ARRAY_BUFFER, ib->obj); - tmp_ib.obj = ctx->Array.NullBufferObj; + tmp_ib.obj = ctx->Shared->NullBufferObj; tmp_ib.ptr = tmp_indices; tmp_ib.count = ib->count; tmp_ib.type = ib->type; diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index 9558f83883..86bbd24f7b 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -64,6 +64,13 @@ struct vbo_save_vertex_list { GLubyte attrsz[VBO_ATTRIB_MAX]; GLuint vertex_size; + /* Copy of the final vertex from node->vertex_store->bufferobj. + * Keep this in regular (non-VBO) memory to avoid repeated + * map/unmap of the VBO when updating GL current data. + */ + GLfloat *current_data; + GLuint current_size; + GLuint buffer_offset; GLuint count; GLuint wrap_count; /* number of copied vertices at start */ diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 52b6f1884e..868226075a 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -289,6 +289,31 @@ static void _save_compile_vertex_list( GLcontext *ctx ) node->vertex_store->refcount++; node->prim_store->refcount++; + + node->current_size = node->vertex_size - node->attrsz[0]; + node->current_data = NULL; + + if (node->current_size) { + /* If the malloc fails, we just pull the data out of the VBO + * later instead. + */ + node->current_data = MALLOC( node->current_size * sizeof(GLfloat) ); + if (node->current_data) { + const char *buffer = (const char *)save->vertex_store->buffer; + unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat); + unsigned vertex_offset = 0; + + if (node->count) + vertex_offset = (node->count-1) * node->vertex_size * sizeof(GLfloat); + + memcpy( node->current_data, + buffer + node->buffer_offset + vertex_offset + attr_offset, + node->current_size * sizeof(GLfloat) ); + } + } + + + assert(node->attrsz[VBO_ATTRIB_POS] != 0 || node->count == 0); diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index f59e1036d0..5110648c28 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -46,20 +46,31 @@ static void _playback_copy_to_current( GLcontext *ctx, const struct vbo_save_vertex_list *node ) { struct vbo_context *vbo = vbo_context(ctx); - GLfloat vertex[VBO_ATTRIB_MAX * 4], *data = vertex; + GLfloat vertex[VBO_ATTRIB_MAX * 4]; + GLfloat *data; GLuint i, offset; - if (node->count) - offset = (node->buffer_offset + - (node->count-1) * node->vertex_size * sizeof(GLfloat)); - else - offset = node->buffer_offset; + if (node->current_size == 0) + return; - ctx->Driver.GetBufferSubData( ctx, 0, offset, - node->vertex_size * sizeof(GLfloat), - data, node->vertex_store->bufferobj ); + if (node->current_data) { + data = node->current_data; + } + else { + data = vertex; + + if (node->count) + offset = (node->buffer_offset + + (node->count-1) * node->vertex_size * sizeof(GLfloat)); + else + offset = node->buffer_offset; - data += node->attrsz[0]; /* skip vertex position */ + ctx->Driver.GetBufferSubData( ctx, 0, offset, + node->vertex_size * sizeof(GLfloat), + data, node->vertex_store->bufferobj ); + + data += node->attrsz[0]; /* skip vertex position */ + } for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { if (node->attrsz[i]) { diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c index 5fb66d3318..dcb14c868b 100644 --- a/src/mesa/vbo/vbo_split_copy.c +++ b/src/mesa/vbo/vbo_split_copy.c @@ -31,6 +31,7 @@ #include "main/glheader.h" #include "main/imports.h" +#include "main/image.h" #include "main/macros.h" #include "main/enums.h" #include "main/mtypes.h" @@ -41,7 +42,8 @@ #define ELT_TABLE_SIZE 16 -/* Used for vertex-level splitting of indexed buffers. Note that +/** + * Used for vertex-level splitting of indexed buffers. Note that * non-indexed primitives may be converted to indexed in some cases * (eg loops, fans) in order to use this splitting path. */ @@ -73,23 +75,21 @@ struct copy_context { GLuint *translated_elt_buf; const GLuint *srcelt; - /* A baby hash table to avoid re-emitting (some) duplicate + /** A baby hash table to avoid re-emitting (some) duplicate * vertices when splitting indexed primitives. */ struct { GLuint in; GLuint out; } vert_cache[ELT_TABLE_SIZE]; - GLuint vertex_size; GLubyte *dstbuf; - GLubyte *dstptr; /* dstptr == dstbuf + dstelt_max * vertsize */ - GLuint dstbuf_size; /* in vertices */ - GLuint dstbuf_nr; /* count of emitted vertices, also the - * largest value in dstelt. Our - * MaxIndex. - */ + GLubyte *dstptr; /**< dstptr == dstbuf + dstelt_max * vertsize */ + GLuint dstbuf_size; /**< in vertices */ + GLuint dstbuf_nr; /**< count of emitted vertices, also the largest value + * in dstelt. Our MaxIndex. + */ GLuint *dstelt; GLuint dstelt_nr; @@ -102,32 +102,19 @@ struct copy_context { }; -static GLuint type_size( GLenum type ) -{ - switch(type) { - case GL_BYTE: return sizeof(GLbyte); - case GL_UNSIGNED_BYTE: return sizeof(GLubyte); - case GL_SHORT: return sizeof(GLshort); - case GL_UNSIGNED_SHORT: return sizeof(GLushort); - case GL_INT: return sizeof(GLint); - case GL_UNSIGNED_INT: return sizeof(GLuint); - case GL_FLOAT: return sizeof(GLfloat); - case GL_DOUBLE: return sizeof(GLdouble); - default: return 0; - } -} - static GLuint attr_size( const struct gl_client_array *array ) { - return array->Size * type_size(array->Type); + return array->Size * _mesa_sizeof_type(array->Type); } -/* Starts returning true slightly before the buffer fills, to ensure +/** + * Starts returning true slightly before the buffer fills, to ensure * that there is sufficient room for any remaining vertices to finish * off the prim: */ -static GLboolean check_flush( struct copy_context *copy ) +static GLboolean +check_flush( struct copy_context *copy ) { GLenum mode = copy->dstprim[copy->dstprim_nr].mode; @@ -145,7 +132,44 @@ static GLboolean check_flush( struct copy_context *copy ) return GL_FALSE; } -static void flush( struct copy_context *copy ) + +/** + * Dump the parameters/info for a vbo->draw() call. + */ +static void +dump_draw_info(GLcontext *ctx, + const struct gl_client_array **arrays, + const struct _mesa_prim *prims, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index) +{ + GLuint i, j; + + _mesa_printf("VBO Draw:\n"); + for (i = 0; i < nr_prims; i++) { + _mesa_printf("Prim %u of %u\n", i, nr_prims); + _mesa_printf(" Prim mode 0x%x\n", prims[i].mode); + _mesa_printf(" IB: %p\n", (void*) ib); + for (j = 0; j < VERT_ATTRIB_MAX; j++) { + _mesa_printf(" array %d at %p:\n", j, (void*) arrays[j]); + _mesa_printf(" enabled %d, ptr %p, size %d, type 0x%x, stride %d\n", + arrays[j]->Enabled, arrays[j]->Ptr, + arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB); + if (0) { + GLint k = prims[i].start + prims[i].count - 1; + GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->Stride * k); + _mesa_printf(" last: %f %f %f\n", + last[0], last[1], last[2]); + } + } + } +} + + +static void +flush( struct copy_context *copy ) { GLuint i; @@ -153,6 +177,18 @@ static void flush( struct copy_context *copy ) */ copy->dstib.count = copy->dstelt_nr; +#if 0 + dump_draw_info(copy->ctx, + copy->dstarray_ptr, + copy->dstprim, + copy->dstprim_nr, + ©->dstib, + 0, + copy->dstbuf_nr); +#else + (void) dump_draw_info; +#endif + copy->draw( copy->ctx, copy->dstarray_ptr, copy->dstprim, @@ -175,8 +211,11 @@ static void flush( struct copy_context *copy ) } - -static void begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag ) +/** + * Called at begin of each primitive during replay. + */ +static void +begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag ) { struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr]; @@ -187,10 +226,12 @@ static void begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag } -/* Use a hashtable to attempt to identify recently-emitted vertices +/** + * Use a hashtable to attempt to identify recently-emitted vertices * and avoid re-emitting them. */ -static GLuint elt(struct copy_context *copy, GLuint elt_idx) +static GLuint +elt(struct copy_context *copy, GLuint elt_idx) { GLuint elt = copy->srcelt[elt_idx]; GLuint slot = elt & (ELT_TABLE_SIZE-1); @@ -213,6 +254,17 @@ static GLuint elt(struct copy_context *copy, GLuint elt_idx) memcpy(csr, srcptr, copy->varying[i].size); csr += copy->varying[i].size; +#ifdef NAN_CHECK + if (srcarray->Type == GL_FLOAT) { + GLuint k; + GLfloat *f = (GLfloat *) srcptr; + for (k = 0; k < srcarray->Size; k++) { + assert(!IS_INF_OR_NAN(f[k])); + assert(f[k] <= 1.0e20 && f[k] >= -1.0e20); + } + } +#endif + if (0) { const GLuint *f = (const GLuint *)srcptr; @@ -222,7 +274,6 @@ static GLuint elt(struct copy_context *copy, GLuint elt_idx) _mesa_printf("%x ", f[j]); _mesa_printf("\n"); } - } copy->vert_cache[slot].in = elt; @@ -230,9 +281,8 @@ static GLuint elt(struct copy_context *copy, GLuint elt_idx) copy->dstptr += copy->vertex_size; assert(csr == copy->dstptr); - assert(copy->dstptr == (copy->dstbuf + - copy->dstbuf_nr * - copy->vertex_size)); + assert(copy->dstptr == (copy->dstbuf + + copy->dstbuf_nr * copy->vertex_size)); } /* else */ /* _mesa_printf(" --> reuse vertex\n"); */ @@ -242,7 +292,12 @@ static GLuint elt(struct copy_context *copy, GLuint elt_idx) return check_flush(copy); } -static void end( struct copy_context *copy, GLboolean end_flag ) + +/** + * Called at end of each primitive during replay. + */ +static void +end( struct copy_context *copy, GLboolean end_flag ) { struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr]; @@ -257,8 +312,8 @@ static void end( struct copy_context *copy, GLboolean end_flag ) } - -static void replay_elts( struct copy_context *copy ) +static void +replay_elts( struct copy_context *copy ) { GLuint i, j, k; GLboolean split; @@ -362,7 +417,8 @@ static void replay_elts( struct copy_context *copy ) } -static void replay_init( struct copy_context *copy ) +static void +replay_init( struct copy_context *copy ) { GLcontext *ctx = copy->ctx; GLuint i; @@ -388,10 +444,7 @@ static void replay_init( struct copy_context *copy ) copy->vertex_size += attr_size(copy->array[i]); if (vbo->Name && !vbo->Pointer) - ctx->Driver.MapBuffer(ctx, - GL_ARRAY_BUFFER_ARB, - GL_WRITE_ONLY, /* XXX */ - vbo); + ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY, vbo); copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer, copy->array[i]->Ptr); @@ -405,12 +458,11 @@ static void replay_init( struct copy_context *copy ) * do it internally. */ if (copy->ib->obj->Name && !copy->ib->obj->Pointer) - ctx->Driver.MapBuffer(ctx, - GL_ARRAY_BUFFER_ARB, /* XXX */ - GL_WRITE_ONLY, /* XXX */ + ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY, copy->ib->obj); - srcptr = (const GLubyte *)ADD_POINTERS(copy->ib->obj->Pointer, copy->ib->ptr); + srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer, + copy->ib->ptr); switch (copy->ib->type) { case GL_UNSIGNED_BYTE: @@ -434,7 +486,6 @@ static void replay_init( struct copy_context *copy ) copy->srcelt = (const GLuint *)srcptr; break; } - /* Figure out the maximum allowed vertex buffer size: */ @@ -449,8 +500,7 @@ static void replay_init( struct copy_context *copy ) * * XXX: This should be a VBO! */ - copy->dstbuf = _mesa_malloc(copy->dstbuf_size * - copy->vertex_size); + copy->dstbuf = _mesa_malloc(copy->dstbuf_size * copy->vertex_size); copy->dstptr = copy->dstbuf; /* Setup new vertex arrays to point into the output buffer: @@ -467,7 +517,7 @@ static void replay_init( struct copy_context *copy ) dst->Ptr = copy->dstbuf + offset; dst->Enabled = GL_TRUE; dst->Normalized = src->Normalized; - dst->BufferObj = ctx->Array.NullBufferObj; + dst->BufferObj = ctx->Shared->NullBufferObj; dst->_MaxElement = copy->dstbuf_size; /* may be less! */ offset += copy->varying[i].size; @@ -487,12 +537,16 @@ static void replay_init( struct copy_context *copy ) */ copy->dstib.count = 0; /* duplicates dstelt_nr */ copy->dstib.type = GL_UNSIGNED_INT; - copy->dstib.obj = ctx->Array.NullBufferObj; + copy->dstib.obj = ctx->Shared->NullBufferObj; copy->dstib.ptr = copy->dstelt; } -static void replay_finish( struct copy_context *copy ) +/** + * Free up everything allocated during split/replay. + */ +static void +replay_finish( struct copy_context *copy ) { GLcontext *ctx = copy->ctx; GLuint i; @@ -502,25 +556,26 @@ static void replay_finish( struct copy_context *copy ) _mesa_free(copy->translated_elt_buf); _mesa_free(copy->dstbuf); _mesa_free(copy->dstelt); - + /* Unmap VBO's */ for (i = 0; i < copy->nr_varying; i++) { struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj; - if (vbo->Name && vbo->Pointer) - ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, vbo); + ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, vbo); } /* Unmap index buffer: */ if (copy->ib->obj->Name && copy->ib->obj->Pointer) { - ctx->Driver.UnmapBuffer(ctx, - GL_ARRAY_BUFFER_ARB, /* XXX */ - copy->ib->obj); + ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, copy->ib->obj); } } + +/** + * Split VBO into smaller pieces, draw the pieces. + */ void vbo_split_copy( GLcontext *ctx, const struct gl_client_array *arrays[], const struct _mesa_prim *prim, @@ -546,13 +601,11 @@ void vbo_split_copy( GLcontext *ctx, copy.draw = draw; copy.limits = limits; - /* Clear the vertex cache: */ for (i = 0; i < ELT_TABLE_SIZE; i++) copy.vert_cache[i].in = ~0; - replay_init(©); replay_elts(©); replay_finish(©); diff --git a/src/mesa/vbo/vbo_split_inplace.c b/src/mesa/vbo/vbo_split_inplace.c index fbc856e93b..3ed6b34fbf 100644 --- a/src/mesa/vbo/vbo_split_inplace.c +++ b/src/mesa/vbo/vbo_split_inplace.c @@ -221,7 +221,7 @@ static void split_prims( struct split_context *split) ib.count = count; ib.type = GL_UNSIGNED_INT; - ib.obj = split->ctx->Array.NullBufferObj; + ib.obj = split->ctx->Shared->NullBufferObj; ib.ptr = elts; tmpprim = *prim; diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S index fe05549c1d..8f66ef96e6 100644 --- a/src/mesa/x86-64/glapi_x86-64.S +++ b/src/mesa/x86-64/glapi_x86-64.S @@ -21157,21 +21157,25 @@ GL_PREFIX(RenderbufferStorageMultisample): .size GL_PREFIX(RenderbufferStorageMultisample), .-GL_PREFIX(RenderbufferStorageMultisample) .p2align 4,,15 - .globl GL_PREFIX(PolygonOffsetEXT) - .type GL_PREFIX(PolygonOffsetEXT), @function -GL_PREFIX(PolygonOffsetEXT): + .globl GL_PREFIX(CopyBufferSubData) + .type GL_PREFIX(CopyBufferSubData), @function +GL_PREFIX(CopyBufferSubData): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT movq 4496(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi movq 4496(%rax), %r11 jmp *%r11 #else @@ -21181,35 +21185,38 @@ GL_PREFIX(PolygonOffsetEXT): movq 4496(%rax), %r11 jmp *%r11 1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 call _glapi_get_dispatch - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi movq 4496(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PolygonOffsetEXT), .-GL_PREFIX(PolygonOffsetEXT) + .size GL_PREFIX(CopyBufferSubData), .-GL_PREFIX(CopyBufferSubData) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_563) - .type GL_PREFIX(_dispatch_stub_563), @function - HIDDEN(GL_PREFIX(_dispatch_stub_563)) -GL_PREFIX(_dispatch_stub_563): + .globl GL_PREFIX(PolygonOffsetEXT) + .type GL_PREFIX(PolygonOffsetEXT), @function +GL_PREFIX(PolygonOffsetEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT movq 4504(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp movq 4504(%rax), %r11 jmp *%r11 #else @@ -21219,17 +21226,17 @@ GL_PREFIX(_dispatch_stub_563): movq 4504(%rax), %r11 jmp *%r11 1: - pushq %rdi - pushq %rsi - pushq %rbp + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp movq 4504(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_563), .-GL_PREFIX(_dispatch_stub_563) + .size GL_PREFIX(PolygonOffsetEXT), .-GL_PREFIX(PolygonOffsetEXT) .p2align 4,,15 .globl GL_PREFIX(_dispatch_stub_564) @@ -21279,13 +21286,13 @@ GL_PREFIX(_dispatch_stub_565): movq 4520(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) + pushq %rdi + pushq %rsi + pushq %rbp call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp + popq %rbp + popq %rsi + popq %rdi movq 4520(%rax), %r11 jmp *%r11 #else @@ -21295,13 +21302,13 @@ GL_PREFIX(_dispatch_stub_565): movq 4520(%rax), %r11 jmp *%r11 1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) + pushq %rdi + pushq %rsi + pushq %rbp call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp + popq %rbp + popq %rsi + popq %rdi movq 4520(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ @@ -21317,13 +21324,13 @@ GL_PREFIX(_dispatch_stub_566): movq 4528(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp movq 4528(%rax), %r11 jmp *%r11 #else @@ -21333,13 +21340,13 @@ GL_PREFIX(_dispatch_stub_566): movq 4528(%rax), %r11 jmp *%r11 1: - pushq %rdi - pushq %rsi - pushq %rbp + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp movq 4528(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ @@ -21470,7 +21477,11 @@ GL_PREFIX(_dispatch_stub_570): jmp *%r11 #elif defined(PTHREADS) pushq %rdi + pushq %rsi + pushq %rbp call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi popq %rdi movq 4560(%rax), %r11 jmp *%r11 @@ -21482,7 +21493,11 @@ GL_PREFIX(_dispatch_stub_570): jmp *%r11 1: pushq %rdi + pushq %rsi + pushq %rbp call _glapi_get_dispatch + popq %rbp + popq %rsi popq %rdi movq 4560(%rax), %r11 jmp *%r11 @@ -21490,12 +21505,42 @@ GL_PREFIX(_dispatch_stub_570): .size GL_PREFIX(_dispatch_stub_570), .-GL_PREFIX(_dispatch_stub_570) .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_571) + .type GL_PREFIX(_dispatch_stub_571), @function + HIDDEN(GL_PREFIX(_dispatch_stub_571)) +GL_PREFIX(_dispatch_stub_571): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_571), .-GL_PREFIX(_dispatch_stub_571) + + .p2align 4,,15 .globl GL_PREFIX(ColorPointerEXT) .type GL_PREFIX(ColorPointerEXT), @function GL_PREFIX(ColorPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4568(%rax), %r11 + movq 4576(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21509,13 +21554,13 @@ GL_PREFIX(ColorPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4568(%rax), %r11 + movq 4576(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4568(%rax), %r11 + movq 4576(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21529,7 +21574,7 @@ GL_PREFIX(ColorPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4568(%rax), %r11 + movq 4576(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ColorPointerEXT), .-GL_PREFIX(ColorPointerEXT) @@ -21540,7 +21585,7 @@ GL_PREFIX(ColorPointerEXT): GL_PREFIX(EdgeFlagPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4576(%rax), %r11 + movq 4584(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21550,13 +21595,13 @@ GL_PREFIX(EdgeFlagPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4576(%rax), %r11 + movq 4584(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4576(%rax), %r11 + movq 4584(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21566,7 +21611,7 @@ GL_PREFIX(EdgeFlagPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4576(%rax), %r11 + movq 4584(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(EdgeFlagPointerEXT), .-GL_PREFIX(EdgeFlagPointerEXT) @@ -21577,7 +21622,7 @@ GL_PREFIX(EdgeFlagPointerEXT): GL_PREFIX(IndexPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4584(%rax), %r11 + movq 4592(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21591,13 +21636,13 @@ GL_PREFIX(IndexPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4584(%rax), %r11 + movq 4592(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4584(%rax), %r11 + movq 4592(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21611,7 +21656,7 @@ GL_PREFIX(IndexPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4584(%rax), %r11 + movq 4592(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(IndexPointerEXT), .-GL_PREFIX(IndexPointerEXT) @@ -21622,7 +21667,7 @@ GL_PREFIX(IndexPointerEXT): GL_PREFIX(NormalPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4592(%rax), %r11 + movq 4600(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21636,13 +21681,13 @@ GL_PREFIX(NormalPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4592(%rax), %r11 + movq 4600(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4592(%rax), %r11 + movq 4600(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21656,7 +21701,7 @@ GL_PREFIX(NormalPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4592(%rax), %r11 + movq 4600(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(NormalPointerEXT), .-GL_PREFIX(NormalPointerEXT) @@ -21667,7 +21712,7 @@ GL_PREFIX(NormalPointerEXT): GL_PREFIX(TexCoordPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4600(%rax), %r11 + movq 4608(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21681,13 +21726,13 @@ GL_PREFIX(TexCoordPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4600(%rax), %r11 + movq 4608(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4600(%rax), %r11 + movq 4608(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21701,7 +21746,7 @@ GL_PREFIX(TexCoordPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4600(%rax), %r11 + movq 4608(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(TexCoordPointerEXT), .-GL_PREFIX(TexCoordPointerEXT) @@ -21712,7 +21757,7 @@ GL_PREFIX(TexCoordPointerEXT): GL_PREFIX(VertexPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4608(%rax), %r11 + movq 4616(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21726,13 +21771,13 @@ GL_PREFIX(VertexPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4608(%rax), %r11 + movq 4616(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4608(%rax), %r11 + movq 4616(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21746,7 +21791,7 @@ GL_PREFIX(VertexPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4608(%rax), %r11 + movq 4616(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexPointerEXT), .-GL_PREFIX(VertexPointerEXT) @@ -21757,7 +21802,7 @@ GL_PREFIX(VertexPointerEXT): GL_PREFIX(PointParameterfEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4616(%rax), %r11 + movq 4624(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -21767,13 +21812,13 @@ GL_PREFIX(PointParameterfEXT): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 4616(%rax), %r11 + movq 4624(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4616(%rax), %r11 + movq 4624(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -21783,7 +21828,7 @@ GL_PREFIX(PointParameterfEXT): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 4616(%rax), %r11 + movq 4624(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(PointParameterfEXT), .-GL_PREFIX(PointParameterfEXT) @@ -21794,7 +21839,7 @@ GL_PREFIX(PointParameterfEXT): GL_PREFIX(PointParameterfvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4624(%rax), %r11 + movq 4632(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21804,13 +21849,13 @@ GL_PREFIX(PointParameterfvEXT): popq %rbp popq %rsi popq %rdi - movq 4624(%rax), %r11 + movq 4632(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4624(%rax), %r11 + movq 4632(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21820,7 +21865,7 @@ GL_PREFIX(PointParameterfvEXT): popq %rbp popq %rsi popq %rdi - movq 4624(%rax), %r11 + movq 4632(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(PointParameterfvEXT), .-GL_PREFIX(PointParameterfvEXT) @@ -21831,7 +21876,7 @@ GL_PREFIX(PointParameterfvEXT): GL_PREFIX(LockArraysEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4632(%rax), %r11 + movq 4640(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21841,13 +21886,13 @@ GL_PREFIX(LockArraysEXT): popq %rbp popq %rsi popq %rdi - movq 4632(%rax), %r11 + movq 4640(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4632(%rax), %r11 + movq 4640(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21857,7 +21902,7 @@ GL_PREFIX(LockArraysEXT): popq %rbp popq %rsi popq %rdi - movq 4632(%rax), %r11 + movq 4640(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(LockArraysEXT), .-GL_PREFIX(LockArraysEXT) @@ -21868,37 +21913,37 @@ GL_PREFIX(LockArraysEXT): GL_PREFIX(UnlockArraysEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4640(%rax), %r11 + movq 4648(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rbp call _x86_64_get_dispatch@PLT popq %rbp - movq 4640(%rax), %r11 + movq 4648(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4640(%rax), %r11 + movq 4648(%rax), %r11 jmp *%r11 1: pushq %rbp call _glapi_get_dispatch popq %rbp - movq 4640(%rax), %r11 + movq 4648(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(UnlockArraysEXT), .-GL_PREFIX(UnlockArraysEXT) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_581) - .type GL_PREFIX(_dispatch_stub_581), @function - HIDDEN(GL_PREFIX(_dispatch_stub_581)) -GL_PREFIX(_dispatch_stub_581): + .globl GL_PREFIX(_dispatch_stub_582) + .type GL_PREFIX(_dispatch_stub_582), @function + HIDDEN(GL_PREFIX(_dispatch_stub_582)) +GL_PREFIX(_dispatch_stub_582): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4648(%rax), %r11 + movq 4656(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21908,13 +21953,13 @@ GL_PREFIX(_dispatch_stub_581): popq %rbp popq %rsi popq %rdi - movq 4648(%rax), %r11 + movq 4656(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4648(%rax), %r11 + movq 4656(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21924,19 +21969,19 @@ GL_PREFIX(_dispatch_stub_581): popq %rbp popq %rsi popq %rdi - movq 4648(%rax), %r11 + movq 4656(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_581), .-GL_PREFIX(_dispatch_stub_581) + .size GL_PREFIX(_dispatch_stub_582), .-GL_PREFIX(_dispatch_stub_582) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_582) - .type GL_PREFIX(_dispatch_stub_582), @function - HIDDEN(GL_PREFIX(_dispatch_stub_582)) -GL_PREFIX(_dispatch_stub_582): + .globl GL_PREFIX(_dispatch_stub_583) + .type GL_PREFIX(_dispatch_stub_583), @function + HIDDEN(GL_PREFIX(_dispatch_stub_583)) +GL_PREFIX(_dispatch_stub_583): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4656(%rax), %r11 + movq 4664(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21946,13 +21991,13 @@ GL_PREFIX(_dispatch_stub_582): popq %rbp popq %rsi popq %rdi - movq 4656(%rax), %r11 + movq 4664(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4656(%rax), %r11 + movq 4664(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21962,10 +22007,10 @@ GL_PREFIX(_dispatch_stub_582): popq %rbp popq %rsi popq %rdi - movq 4656(%rax), %r11 + movq 4664(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_582), .-GL_PREFIX(_dispatch_stub_582) + .size GL_PREFIX(_dispatch_stub_583), .-GL_PREFIX(_dispatch_stub_583) .p2align 4,,15 .globl GL_PREFIX(SecondaryColor3bEXT) @@ -21973,7 +22018,7 @@ GL_PREFIX(_dispatch_stub_582): GL_PREFIX(SecondaryColor3bEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4664(%rax), %r11 + movq 4672(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -21983,13 +22028,13 @@ GL_PREFIX(SecondaryColor3bEXT): popq %rdx popq %rsi popq %rdi - movq 4664(%rax), %r11 + movq 4672(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4664(%rax), %r11 + movq 4672(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -21999,7 +22044,7 @@ GL_PREFIX(SecondaryColor3bEXT): popq %rdx popq %rsi popq %rdi - movq 4664(%rax), %r11 + movq 4672(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3bEXT), .-GL_PREFIX(SecondaryColor3bEXT) @@ -22010,25 +22055,25 @@ GL_PREFIX(SecondaryColor3bEXT): GL_PREFIX(SecondaryColor3bvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4672(%rax), %r11 + movq 4680(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4672(%rax), %r11 + movq 4680(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4672(%rax), %r11 + movq 4680(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4672(%rax), %r11 + movq 4680(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3bvEXT), .-GL_PREFIX(SecondaryColor3bvEXT) @@ -22039,7 +22084,7 @@ GL_PREFIX(SecondaryColor3bvEXT): GL_PREFIX(SecondaryColor3dEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4680(%rax), %r11 + movq 4688(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -22051,13 +22096,13 @@ GL_PREFIX(SecondaryColor3dEXT): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 4680(%rax), %r11 + movq 4688(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4680(%rax), %r11 + movq 4688(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -22069,7 +22114,7 @@ GL_PREFIX(SecondaryColor3dEXT): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 4680(%rax), %r11 + movq 4688(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3dEXT), .-GL_PREFIX(SecondaryColor3dEXT) @@ -22080,25 +22125,25 @@ GL_PREFIX(SecondaryColor3dEXT): GL_PREFIX(SecondaryColor3dvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4688(%rax), %r11 + movq 4696(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4688(%rax), %r11 + movq 4696(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4688(%rax), %r11 + movq 4696(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4688(%rax), %r11 + movq 4696(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3dvEXT), .-GL_PREFIX(SecondaryColor3dvEXT) @@ -22109,7 +22154,7 @@ GL_PREFIX(SecondaryColor3dvEXT): GL_PREFIX(SecondaryColor3fEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4696(%rax), %r11 + movq 4704(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -22121,13 +22166,13 @@ GL_PREFIX(SecondaryColor3fEXT): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 4696(%rax), %r11 + movq 4704(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4696(%rax), %r11 + movq 4704(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -22139,7 +22184,7 @@ GL_PREFIX(SecondaryColor3fEXT): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 4696(%rax), %r11 + movq 4704(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3fEXT), .-GL_PREFIX(SecondaryColor3fEXT) @@ -22150,25 +22195,25 @@ GL_PREFIX(SecondaryColor3fEXT): GL_PREFIX(SecondaryColor3fvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4704(%rax), %r11 + movq 4712(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4704(%rax), %r11 + movq 4712(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4704(%rax), %r11 + movq 4712(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4704(%rax), %r11 + movq 4712(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3fvEXT), .-GL_PREFIX(SecondaryColor3fvEXT) @@ -22179,7 +22224,7 @@ GL_PREFIX(SecondaryColor3fvEXT): GL_PREFIX(SecondaryColor3iEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4712(%rax), %r11 + movq 4720(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22189,13 +22234,13 @@ GL_PREFIX(SecondaryColor3iEXT): popq %rdx popq %rsi popq %rdi - movq 4712(%rax), %r11 + movq 4720(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4712(%rax), %r11 + movq 4720(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22205,7 +22250,7 @@ GL_PREFIX(SecondaryColor3iEXT): popq %rdx popq %rsi popq %rdi - movq 4712(%rax), %r11 + movq 4720(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3iEXT), .-GL_PREFIX(SecondaryColor3iEXT) @@ -22216,25 +22261,25 @@ GL_PREFIX(SecondaryColor3iEXT): GL_PREFIX(SecondaryColor3ivEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4720(%rax), %r11 + movq 4728(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4720(%rax), %r11 + movq 4728(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4720(%rax), %r11 + movq 4728(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4720(%rax), %r11 + movq 4728(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3ivEXT), .-GL_PREFIX(SecondaryColor3ivEXT) @@ -22245,7 +22290,7 @@ GL_PREFIX(SecondaryColor3ivEXT): GL_PREFIX(SecondaryColor3sEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4728(%rax), %r11 + movq 4736(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22255,13 +22300,13 @@ GL_PREFIX(SecondaryColor3sEXT): popq %rdx popq %rsi popq %rdi - movq 4728(%rax), %r11 + movq 4736(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4728(%rax), %r11 + movq 4736(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22271,7 +22316,7 @@ GL_PREFIX(SecondaryColor3sEXT): popq %rdx popq %rsi popq %rdi - movq 4728(%rax), %r11 + movq 4736(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3sEXT), .-GL_PREFIX(SecondaryColor3sEXT) @@ -22282,25 +22327,25 @@ GL_PREFIX(SecondaryColor3sEXT): GL_PREFIX(SecondaryColor3svEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4736(%rax), %r11 + movq 4744(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4736(%rax), %r11 + movq 4744(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4736(%rax), %r11 + movq 4744(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4736(%rax), %r11 + movq 4744(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3svEXT), .-GL_PREFIX(SecondaryColor3svEXT) @@ -22311,7 +22356,7 @@ GL_PREFIX(SecondaryColor3svEXT): GL_PREFIX(SecondaryColor3ubEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4744(%rax), %r11 + movq 4752(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22321,13 +22366,13 @@ GL_PREFIX(SecondaryColor3ubEXT): popq %rdx popq %rsi popq %rdi - movq 4744(%rax), %r11 + movq 4752(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4744(%rax), %r11 + movq 4752(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22337,7 +22382,7 @@ GL_PREFIX(SecondaryColor3ubEXT): popq %rdx popq %rsi popq %rdi - movq 4744(%rax), %r11 + movq 4752(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3ubEXT), .-GL_PREFIX(SecondaryColor3ubEXT) @@ -22348,25 +22393,25 @@ GL_PREFIX(SecondaryColor3ubEXT): GL_PREFIX(SecondaryColor3ubvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4752(%rax), %r11 + movq 4760(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4752(%rax), %r11 + movq 4760(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4752(%rax), %r11 + movq 4760(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4752(%rax), %r11 + movq 4760(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3ubvEXT), .-GL_PREFIX(SecondaryColor3ubvEXT) @@ -22377,7 +22422,7 @@ GL_PREFIX(SecondaryColor3ubvEXT): GL_PREFIX(SecondaryColor3uiEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4760(%rax), %r11 + movq 4768(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22387,13 +22432,13 @@ GL_PREFIX(SecondaryColor3uiEXT): popq %rdx popq %rsi popq %rdi - movq 4760(%rax), %r11 + movq 4768(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4760(%rax), %r11 + movq 4768(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22403,7 +22448,7 @@ GL_PREFIX(SecondaryColor3uiEXT): popq %rdx popq %rsi popq %rdi - movq 4760(%rax), %r11 + movq 4768(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3uiEXT), .-GL_PREFIX(SecondaryColor3uiEXT) @@ -22414,25 +22459,25 @@ GL_PREFIX(SecondaryColor3uiEXT): GL_PREFIX(SecondaryColor3uivEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4768(%rax), %r11 + movq 4776(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4768(%rax), %r11 + movq 4776(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4768(%rax), %r11 + movq 4776(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4768(%rax), %r11 + movq 4776(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3uivEXT), .-GL_PREFIX(SecondaryColor3uivEXT) @@ -22443,7 +22488,7 @@ GL_PREFIX(SecondaryColor3uivEXT): GL_PREFIX(SecondaryColor3usEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4776(%rax), %r11 + movq 4784(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22453,13 +22498,13 @@ GL_PREFIX(SecondaryColor3usEXT): popq %rdx popq %rsi popq %rdi - movq 4776(%rax), %r11 + movq 4784(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4776(%rax), %r11 + movq 4784(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22469,7 +22514,7 @@ GL_PREFIX(SecondaryColor3usEXT): popq %rdx popq %rsi popq %rdi - movq 4776(%rax), %r11 + movq 4784(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3usEXT), .-GL_PREFIX(SecondaryColor3usEXT) @@ -22480,25 +22525,25 @@ GL_PREFIX(SecondaryColor3usEXT): GL_PREFIX(SecondaryColor3usvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4784(%rax), %r11 + movq 4792(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4784(%rax), %r11 + movq 4792(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4784(%rax), %r11 + movq 4792(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4784(%rax), %r11 + movq 4792(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColor3usvEXT), .-GL_PREFIX(SecondaryColor3usvEXT) @@ -22509,7 +22554,7 @@ GL_PREFIX(SecondaryColor3usvEXT): GL_PREFIX(SecondaryColorPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4792(%rax), %r11 + movq 4800(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22523,13 +22568,13 @@ GL_PREFIX(SecondaryColorPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4792(%rax), %r11 + movq 4800(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4792(%rax), %r11 + movq 4800(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22543,7 +22588,7 @@ GL_PREFIX(SecondaryColorPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4792(%rax), %r11 + movq 4800(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SecondaryColorPointerEXT), .-GL_PREFIX(SecondaryColorPointerEXT) @@ -22554,7 +22599,7 @@ GL_PREFIX(SecondaryColorPointerEXT): GL_PREFIX(MultiDrawArraysEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4800(%rax), %r11 + movq 4808(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22568,13 +22613,13 @@ GL_PREFIX(MultiDrawArraysEXT): popq %rdx popq %rsi popq %rdi - movq 4800(%rax), %r11 + movq 4808(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4800(%rax), %r11 + movq 4808(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22588,7 +22633,7 @@ GL_PREFIX(MultiDrawArraysEXT): popq %rdx popq %rsi popq %rdi - movq 4800(%rax), %r11 + movq 4808(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(MultiDrawArraysEXT), .-GL_PREFIX(MultiDrawArraysEXT) @@ -22599,7 +22644,7 @@ GL_PREFIX(MultiDrawArraysEXT): GL_PREFIX(MultiDrawElementsEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4808(%rax), %r11 + movq 4816(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22613,13 +22658,13 @@ GL_PREFIX(MultiDrawElementsEXT): popq %rdx popq %rsi popq %rdi - movq 4808(%rax), %r11 + movq 4816(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4808(%rax), %r11 + movq 4816(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22633,7 +22678,7 @@ GL_PREFIX(MultiDrawElementsEXT): popq %rdx popq %rsi popq %rdi - movq 4808(%rax), %r11 + movq 4816(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(MultiDrawElementsEXT), .-GL_PREFIX(MultiDrawElementsEXT) @@ -22644,7 +22689,7 @@ GL_PREFIX(MultiDrawElementsEXT): GL_PREFIX(FogCoordPointerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4816(%rax), %r11 + movq 4824(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22654,13 +22699,13 @@ GL_PREFIX(FogCoordPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4816(%rax), %r11 + movq 4824(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4816(%rax), %r11 + movq 4824(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22670,7 +22715,7 @@ GL_PREFIX(FogCoordPointerEXT): popq %rdx popq %rsi popq %rdi - movq 4816(%rax), %r11 + movq 4824(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FogCoordPointerEXT), .-GL_PREFIX(FogCoordPointerEXT) @@ -22681,7 +22726,7 @@ GL_PREFIX(FogCoordPointerEXT): GL_PREFIX(FogCoorddEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4824(%rax), %r11 + movq 4832(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $8, %rsp @@ -22689,13 +22734,13 @@ GL_PREFIX(FogCoorddEXT): call _x86_64_get_dispatch@PLT movq (%rsp), %xmm0 addq $8, %rsp - movq 4824(%rax), %r11 + movq 4832(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4824(%rax), %r11 + movq 4832(%rax), %r11 jmp *%r11 1: subq $8, %rsp @@ -22703,7 +22748,7 @@ GL_PREFIX(FogCoorddEXT): call _glapi_get_dispatch movq (%rsp), %xmm0 addq $8, %rsp - movq 4824(%rax), %r11 + movq 4832(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FogCoorddEXT), .-GL_PREFIX(FogCoorddEXT) @@ -22714,25 +22759,25 @@ GL_PREFIX(FogCoorddEXT): GL_PREFIX(FogCoorddvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4832(%rax), %r11 + movq 4840(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4832(%rax), %r11 + movq 4840(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4832(%rax), %r11 + movq 4840(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4832(%rax), %r11 + movq 4840(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FogCoorddvEXT), .-GL_PREFIX(FogCoorddvEXT) @@ -22743,7 +22788,7 @@ GL_PREFIX(FogCoorddvEXT): GL_PREFIX(FogCoordfEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4840(%rax), %r11 + movq 4848(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $8, %rsp @@ -22751,13 +22796,13 @@ GL_PREFIX(FogCoordfEXT): call _x86_64_get_dispatch@PLT movq (%rsp), %xmm0 addq $8, %rsp - movq 4840(%rax), %r11 + movq 4848(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4840(%rax), %r11 + movq 4848(%rax), %r11 jmp *%r11 1: subq $8, %rsp @@ -22765,7 +22810,7 @@ GL_PREFIX(FogCoordfEXT): call _glapi_get_dispatch movq (%rsp), %xmm0 addq $8, %rsp - movq 4840(%rax), %r11 + movq 4848(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FogCoordfEXT), .-GL_PREFIX(FogCoordfEXT) @@ -22776,58 +22821,58 @@ GL_PREFIX(FogCoordfEXT): GL_PREFIX(FogCoordfvEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4848(%rax), %r11 + movq 4856(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4848(%rax), %r11 + movq 4856(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4848(%rax), %r11 + movq 4856(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4848(%rax), %r11 + movq 4856(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FogCoordfvEXT), .-GL_PREFIX(FogCoordfvEXT) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_607) - .type GL_PREFIX(_dispatch_stub_607), @function - HIDDEN(GL_PREFIX(_dispatch_stub_607)) -GL_PREFIX(_dispatch_stub_607): + .globl GL_PREFIX(_dispatch_stub_608) + .type GL_PREFIX(_dispatch_stub_608), @function + HIDDEN(GL_PREFIX(_dispatch_stub_608)) +GL_PREFIX(_dispatch_stub_608): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4856(%rax), %r11 + movq 4864(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 4856(%rax), %r11 + movq 4864(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4856(%rax), %r11 + movq 4864(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 4856(%rax), %r11 + movq 4864(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_607), .-GL_PREFIX(_dispatch_stub_607) + .size GL_PREFIX(_dispatch_stub_608), .-GL_PREFIX(_dispatch_stub_608) .p2align 4,,15 .globl GL_PREFIX(BlendFuncSeparateEXT) @@ -22835,7 +22880,7 @@ GL_PREFIX(_dispatch_stub_607): GL_PREFIX(BlendFuncSeparateEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4864(%rax), %r11 + movq 4872(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22849,13 +22894,13 @@ GL_PREFIX(BlendFuncSeparateEXT): popq %rdx popq %rsi popq %rdi - movq 4864(%rax), %r11 + movq 4872(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4864(%rax), %r11 + movq 4872(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22869,7 +22914,7 @@ GL_PREFIX(BlendFuncSeparateEXT): popq %rdx popq %rsi popq %rdi - movq 4864(%rax), %r11 + movq 4872(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BlendFuncSeparateEXT), .-GL_PREFIX(BlendFuncSeparateEXT) @@ -22880,25 +22925,25 @@ GL_PREFIX(BlendFuncSeparateEXT): GL_PREFIX(FlushVertexArrayRangeNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4872(%rax), %r11 + movq 4880(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rbp call _x86_64_get_dispatch@PLT popq %rbp - movq 4872(%rax), %r11 + movq 4880(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4872(%rax), %r11 + movq 4880(%rax), %r11 jmp *%r11 1: pushq %rbp call _glapi_get_dispatch popq %rbp - movq 4872(%rax), %r11 + movq 4880(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FlushVertexArrayRangeNV), .-GL_PREFIX(FlushVertexArrayRangeNV) @@ -22909,7 +22954,7 @@ GL_PREFIX(FlushVertexArrayRangeNV): GL_PREFIX(VertexArrayRangeNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4880(%rax), %r11 + movq 4888(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22919,13 +22964,13 @@ GL_PREFIX(VertexArrayRangeNV): popq %rbp popq %rsi popq %rdi - movq 4880(%rax), %r11 + movq 4888(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4880(%rax), %r11 + movq 4888(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22935,7 +22980,7 @@ GL_PREFIX(VertexArrayRangeNV): popq %rbp popq %rsi popq %rdi - movq 4880(%rax), %r11 + movq 4888(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexArrayRangeNV), .-GL_PREFIX(VertexArrayRangeNV) @@ -22946,7 +22991,7 @@ GL_PREFIX(VertexArrayRangeNV): GL_PREFIX(CombinerInputNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4888(%rax), %r11 + movq 4896(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -22964,13 +23009,13 @@ GL_PREFIX(CombinerInputNV): popq %rdx popq %rsi popq %rdi - movq 4888(%rax), %r11 + movq 4896(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4888(%rax), %r11 + movq 4896(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -22988,7 +23033,7 @@ GL_PREFIX(CombinerInputNV): popq %rdx popq %rsi popq %rdi - movq 4888(%rax), %r11 + movq 4896(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(CombinerInputNV), .-GL_PREFIX(CombinerInputNV) @@ -22999,7 +23044,7 @@ GL_PREFIX(CombinerInputNV): GL_PREFIX(CombinerOutputNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4896(%rax), %r11 + movq 4904(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23017,13 +23062,13 @@ GL_PREFIX(CombinerOutputNV): popq %rdx popq %rsi popq %rdi - movq 4896(%rax), %r11 + movq 4904(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4896(%rax), %r11 + movq 4904(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23041,7 +23086,7 @@ GL_PREFIX(CombinerOutputNV): popq %rdx popq %rsi popq %rdi - movq 4896(%rax), %r11 + movq 4904(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(CombinerOutputNV), .-GL_PREFIX(CombinerOutputNV) @@ -23052,7 +23097,7 @@ GL_PREFIX(CombinerOutputNV): GL_PREFIX(CombinerParameterfNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4904(%rax), %r11 + movq 4912(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -23062,13 +23107,13 @@ GL_PREFIX(CombinerParameterfNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 4904(%rax), %r11 + movq 4912(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4904(%rax), %r11 + movq 4912(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -23078,7 +23123,7 @@ GL_PREFIX(CombinerParameterfNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 4904(%rax), %r11 + movq 4912(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(CombinerParameterfNV), .-GL_PREFIX(CombinerParameterfNV) @@ -23089,7 +23134,7 @@ GL_PREFIX(CombinerParameterfNV): GL_PREFIX(CombinerParameterfvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4912(%rax), %r11 + movq 4920(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23099,13 +23144,13 @@ GL_PREFIX(CombinerParameterfvNV): popq %rbp popq %rsi popq %rdi - movq 4912(%rax), %r11 + movq 4920(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4912(%rax), %r11 + movq 4920(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23115,7 +23160,7 @@ GL_PREFIX(CombinerParameterfvNV): popq %rbp popq %rsi popq %rdi - movq 4912(%rax), %r11 + movq 4920(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(CombinerParameterfvNV), .-GL_PREFIX(CombinerParameterfvNV) @@ -23126,7 +23171,7 @@ GL_PREFIX(CombinerParameterfvNV): GL_PREFIX(CombinerParameteriNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4920(%rax), %r11 + movq 4928(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23136,13 +23181,13 @@ GL_PREFIX(CombinerParameteriNV): popq %rbp popq %rsi popq %rdi - movq 4920(%rax), %r11 + movq 4928(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4920(%rax), %r11 + movq 4928(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23152,7 +23197,7 @@ GL_PREFIX(CombinerParameteriNV): popq %rbp popq %rsi popq %rdi - movq 4920(%rax), %r11 + movq 4928(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(CombinerParameteriNV), .-GL_PREFIX(CombinerParameteriNV) @@ -23163,7 +23208,7 @@ GL_PREFIX(CombinerParameteriNV): GL_PREFIX(CombinerParameterivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4928(%rax), %r11 + movq 4936(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23173,13 +23218,13 @@ GL_PREFIX(CombinerParameterivNV): popq %rbp popq %rsi popq %rdi - movq 4928(%rax), %r11 + movq 4936(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4928(%rax), %r11 + movq 4936(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23189,7 +23234,7 @@ GL_PREFIX(CombinerParameterivNV): popq %rbp popq %rsi popq %rdi - movq 4928(%rax), %r11 + movq 4936(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(CombinerParameterivNV), .-GL_PREFIX(CombinerParameterivNV) @@ -23200,7 +23245,7 @@ GL_PREFIX(CombinerParameterivNV): GL_PREFIX(FinalCombinerInputNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4936(%rax), %r11 + movq 4944(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23214,13 +23259,13 @@ GL_PREFIX(FinalCombinerInputNV): popq %rdx popq %rsi popq %rdi - movq 4936(%rax), %r11 + movq 4944(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4936(%rax), %r11 + movq 4944(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23234,7 +23279,7 @@ GL_PREFIX(FinalCombinerInputNV): popq %rdx popq %rsi popq %rdi - movq 4936(%rax), %r11 + movq 4944(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FinalCombinerInputNV), .-GL_PREFIX(FinalCombinerInputNV) @@ -23245,7 +23290,7 @@ GL_PREFIX(FinalCombinerInputNV): GL_PREFIX(GetCombinerInputParameterfvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4944(%rax), %r11 + movq 4952(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23259,13 +23304,13 @@ GL_PREFIX(GetCombinerInputParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 4944(%rax), %r11 + movq 4952(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4944(%rax), %r11 + movq 4952(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23279,7 +23324,7 @@ GL_PREFIX(GetCombinerInputParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 4944(%rax), %r11 + movq 4952(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetCombinerInputParameterfvNV), .-GL_PREFIX(GetCombinerInputParameterfvNV) @@ -23290,7 +23335,7 @@ GL_PREFIX(GetCombinerInputParameterfvNV): GL_PREFIX(GetCombinerInputParameterivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4952(%rax), %r11 + movq 4960(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23304,13 +23349,13 @@ GL_PREFIX(GetCombinerInputParameterivNV): popq %rdx popq %rsi popq %rdi - movq 4952(%rax), %r11 + movq 4960(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4952(%rax), %r11 + movq 4960(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23324,7 +23369,7 @@ GL_PREFIX(GetCombinerInputParameterivNV): popq %rdx popq %rsi popq %rdi - movq 4952(%rax), %r11 + movq 4960(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetCombinerInputParameterivNV), .-GL_PREFIX(GetCombinerInputParameterivNV) @@ -23335,7 +23380,7 @@ GL_PREFIX(GetCombinerInputParameterivNV): GL_PREFIX(GetCombinerOutputParameterfvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4960(%rax), %r11 + movq 4968(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23349,13 +23394,13 @@ GL_PREFIX(GetCombinerOutputParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 4960(%rax), %r11 + movq 4968(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4960(%rax), %r11 + movq 4968(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23369,7 +23414,7 @@ GL_PREFIX(GetCombinerOutputParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 4960(%rax), %r11 + movq 4968(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetCombinerOutputParameterfvNV), .-GL_PREFIX(GetCombinerOutputParameterfvNV) @@ -23380,7 +23425,7 @@ GL_PREFIX(GetCombinerOutputParameterfvNV): GL_PREFIX(GetCombinerOutputParameterivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4968(%rax), %r11 + movq 4976(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23394,13 +23439,13 @@ GL_PREFIX(GetCombinerOutputParameterivNV): popq %rdx popq %rsi popq %rdi - movq 4968(%rax), %r11 + movq 4976(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4968(%rax), %r11 + movq 4976(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23414,7 +23459,7 @@ GL_PREFIX(GetCombinerOutputParameterivNV): popq %rdx popq %rsi popq %rdi - movq 4968(%rax), %r11 + movq 4976(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetCombinerOutputParameterivNV), .-GL_PREFIX(GetCombinerOutputParameterivNV) @@ -23425,7 +23470,7 @@ GL_PREFIX(GetCombinerOutputParameterivNV): GL_PREFIX(GetFinalCombinerInputParameterfvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4976(%rax), %r11 + movq 4984(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23435,13 +23480,13 @@ GL_PREFIX(GetFinalCombinerInputParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 4976(%rax), %r11 + movq 4984(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4976(%rax), %r11 + movq 4984(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23451,7 +23496,7 @@ GL_PREFIX(GetFinalCombinerInputParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 4976(%rax), %r11 + movq 4984(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetFinalCombinerInputParameterfvNV), .-GL_PREFIX(GetFinalCombinerInputParameterfvNV) @@ -23462,7 +23507,7 @@ GL_PREFIX(GetFinalCombinerInputParameterfvNV): GL_PREFIX(GetFinalCombinerInputParameterivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4984(%rax), %r11 + movq 4992(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23472,13 +23517,13 @@ GL_PREFIX(GetFinalCombinerInputParameterivNV): popq %rdx popq %rsi popq %rdi - movq 4984(%rax), %r11 + movq 4992(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4984(%rax), %r11 + movq 4992(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23488,7 +23533,7 @@ GL_PREFIX(GetFinalCombinerInputParameterivNV): popq %rdx popq %rsi popq %rdi - movq 4984(%rax), %r11 + movq 4992(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetFinalCombinerInputParameterivNV), .-GL_PREFIX(GetFinalCombinerInputParameterivNV) @@ -23499,25 +23544,25 @@ GL_PREFIX(GetFinalCombinerInputParameterivNV): GL_PREFIX(ResizeBuffersMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 4992(%rax), %r11 + movq 5000(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rbp call _x86_64_get_dispatch@PLT popq %rbp - movq 4992(%rax), %r11 + movq 5000(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 4992(%rax), %r11 + movq 5000(%rax), %r11 jmp *%r11 1: pushq %rbp call _glapi_get_dispatch popq %rbp - movq 4992(%rax), %r11 + movq 5000(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ResizeBuffersMESA), .-GL_PREFIX(ResizeBuffersMESA) @@ -23528,7 +23573,7 @@ GL_PREFIX(ResizeBuffersMESA): GL_PREFIX(WindowPos2dMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5000(%rax), %r11 + movq 5008(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -23538,13 +23583,13 @@ GL_PREFIX(WindowPos2dMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5000(%rax), %r11 + movq 5008(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5000(%rax), %r11 + movq 5008(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -23554,7 +23599,7 @@ GL_PREFIX(WindowPos2dMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5000(%rax), %r11 + movq 5008(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2dMESA), .-GL_PREFIX(WindowPos2dMESA) @@ -23565,25 +23610,25 @@ GL_PREFIX(WindowPos2dMESA): GL_PREFIX(WindowPos2dvMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5008(%rax), %r11 + movq 5016(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5008(%rax), %r11 + movq 5016(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5008(%rax), %r11 + movq 5016(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5008(%rax), %r11 + movq 5016(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2dvMESA), .-GL_PREFIX(WindowPos2dvMESA) @@ -23594,7 +23639,7 @@ GL_PREFIX(WindowPos2dvMESA): GL_PREFIX(WindowPos2fMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5016(%rax), %r11 + movq 5024(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -23604,13 +23649,13 @@ GL_PREFIX(WindowPos2fMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5016(%rax), %r11 + movq 5024(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5016(%rax), %r11 + movq 5024(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -23620,7 +23665,7 @@ GL_PREFIX(WindowPos2fMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5016(%rax), %r11 + movq 5024(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2fMESA), .-GL_PREFIX(WindowPos2fMESA) @@ -23631,25 +23676,25 @@ GL_PREFIX(WindowPos2fMESA): GL_PREFIX(WindowPos2fvMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5024(%rax), %r11 + movq 5032(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5024(%rax), %r11 + movq 5032(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5024(%rax), %r11 + movq 5032(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5024(%rax), %r11 + movq 5032(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2fvMESA), .-GL_PREFIX(WindowPos2fvMESA) @@ -23660,7 +23705,7 @@ GL_PREFIX(WindowPos2fvMESA): GL_PREFIX(WindowPos2iMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5032(%rax), %r11 + movq 5040(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23670,13 +23715,13 @@ GL_PREFIX(WindowPos2iMESA): popq %rbp popq %rsi popq %rdi - movq 5032(%rax), %r11 + movq 5040(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5032(%rax), %r11 + movq 5040(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23686,7 +23731,7 @@ GL_PREFIX(WindowPos2iMESA): popq %rbp popq %rsi popq %rdi - movq 5032(%rax), %r11 + movq 5040(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2iMESA), .-GL_PREFIX(WindowPos2iMESA) @@ -23697,25 +23742,25 @@ GL_PREFIX(WindowPos2iMESA): GL_PREFIX(WindowPos2ivMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5040(%rax), %r11 + movq 5048(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5040(%rax), %r11 + movq 5048(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5040(%rax), %r11 + movq 5048(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5040(%rax), %r11 + movq 5048(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2ivMESA), .-GL_PREFIX(WindowPos2ivMESA) @@ -23726,7 +23771,7 @@ GL_PREFIX(WindowPos2ivMESA): GL_PREFIX(WindowPos2sMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5048(%rax), %r11 + movq 5056(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23736,13 +23781,13 @@ GL_PREFIX(WindowPos2sMESA): popq %rbp popq %rsi popq %rdi - movq 5048(%rax), %r11 + movq 5056(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5048(%rax), %r11 + movq 5056(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23752,7 +23797,7 @@ GL_PREFIX(WindowPos2sMESA): popq %rbp popq %rsi popq %rdi - movq 5048(%rax), %r11 + movq 5056(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2sMESA), .-GL_PREFIX(WindowPos2sMESA) @@ -23763,25 +23808,25 @@ GL_PREFIX(WindowPos2sMESA): GL_PREFIX(WindowPos2svMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5056(%rax), %r11 + movq 5064(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5056(%rax), %r11 + movq 5064(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5056(%rax), %r11 + movq 5064(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5056(%rax), %r11 + movq 5064(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos2svMESA), .-GL_PREFIX(WindowPos2svMESA) @@ -23792,7 +23837,7 @@ GL_PREFIX(WindowPos2svMESA): GL_PREFIX(WindowPos3dMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5064(%rax), %r11 + movq 5072(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -23804,13 +23849,13 @@ GL_PREFIX(WindowPos3dMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5064(%rax), %r11 + movq 5072(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5064(%rax), %r11 + movq 5072(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -23822,7 +23867,7 @@ GL_PREFIX(WindowPos3dMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5064(%rax), %r11 + movq 5072(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3dMESA), .-GL_PREFIX(WindowPos3dMESA) @@ -23833,25 +23878,25 @@ GL_PREFIX(WindowPos3dMESA): GL_PREFIX(WindowPos3dvMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5072(%rax), %r11 + movq 5080(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5072(%rax), %r11 + movq 5080(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5072(%rax), %r11 + movq 5080(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5072(%rax), %r11 + movq 5080(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3dvMESA), .-GL_PREFIX(WindowPos3dvMESA) @@ -23862,7 +23907,7 @@ GL_PREFIX(WindowPos3dvMESA): GL_PREFIX(WindowPos3fMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5080(%rax), %r11 + movq 5088(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -23874,13 +23919,13 @@ GL_PREFIX(WindowPos3fMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5080(%rax), %r11 + movq 5088(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5080(%rax), %r11 + movq 5088(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -23892,7 +23937,7 @@ GL_PREFIX(WindowPos3fMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $24, %rsp - movq 5080(%rax), %r11 + movq 5088(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3fMESA), .-GL_PREFIX(WindowPos3fMESA) @@ -23903,25 +23948,25 @@ GL_PREFIX(WindowPos3fMESA): GL_PREFIX(WindowPos3fvMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5088(%rax), %r11 + movq 5096(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5088(%rax), %r11 + movq 5096(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5088(%rax), %r11 + movq 5096(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5088(%rax), %r11 + movq 5096(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3fvMESA), .-GL_PREFIX(WindowPos3fvMESA) @@ -23932,7 +23977,7 @@ GL_PREFIX(WindowPos3fvMESA): GL_PREFIX(WindowPos3iMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5096(%rax), %r11 + movq 5104(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -23942,13 +23987,13 @@ GL_PREFIX(WindowPos3iMESA): popq %rdx popq %rsi popq %rdi - movq 5096(%rax), %r11 + movq 5104(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5096(%rax), %r11 + movq 5104(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -23958,7 +24003,7 @@ GL_PREFIX(WindowPos3iMESA): popq %rdx popq %rsi popq %rdi - movq 5096(%rax), %r11 + movq 5104(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3iMESA), .-GL_PREFIX(WindowPos3iMESA) @@ -23969,25 +24014,25 @@ GL_PREFIX(WindowPos3iMESA): GL_PREFIX(WindowPos3ivMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5104(%rax), %r11 + movq 5112(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5104(%rax), %r11 + movq 5112(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5104(%rax), %r11 + movq 5112(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5104(%rax), %r11 + movq 5112(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3ivMESA), .-GL_PREFIX(WindowPos3ivMESA) @@ -23998,7 +24043,7 @@ GL_PREFIX(WindowPos3ivMESA): GL_PREFIX(WindowPos3sMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5112(%rax), %r11 + movq 5120(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24008,13 +24053,13 @@ GL_PREFIX(WindowPos3sMESA): popq %rdx popq %rsi popq %rdi - movq 5112(%rax), %r11 + movq 5120(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5112(%rax), %r11 + movq 5120(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24024,7 +24069,7 @@ GL_PREFIX(WindowPos3sMESA): popq %rdx popq %rsi popq %rdi - movq 5112(%rax), %r11 + movq 5120(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3sMESA), .-GL_PREFIX(WindowPos3sMESA) @@ -24035,25 +24080,25 @@ GL_PREFIX(WindowPos3sMESA): GL_PREFIX(WindowPos3svMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5120(%rax), %r11 + movq 5128(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5120(%rax), %r11 + movq 5128(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5120(%rax), %r11 + movq 5128(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5120(%rax), %r11 + movq 5128(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos3svMESA), .-GL_PREFIX(WindowPos3svMESA) @@ -24064,7 +24109,7 @@ GL_PREFIX(WindowPos3svMESA): GL_PREFIX(WindowPos4dMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5128(%rax), %r11 + movq 5136(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $40, %rsp @@ -24078,13 +24123,13 @@ GL_PREFIX(WindowPos4dMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $40, %rsp - movq 5128(%rax), %r11 + movq 5136(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5128(%rax), %r11 + movq 5136(%rax), %r11 jmp *%r11 1: subq $40, %rsp @@ -24098,7 +24143,7 @@ GL_PREFIX(WindowPos4dMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $40, %rsp - movq 5128(%rax), %r11 + movq 5136(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos4dMESA), .-GL_PREFIX(WindowPos4dMESA) @@ -24109,25 +24154,25 @@ GL_PREFIX(WindowPos4dMESA): GL_PREFIX(WindowPos4dvMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5136(%rax), %r11 + movq 5144(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5136(%rax), %r11 + movq 5144(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5136(%rax), %r11 + movq 5144(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5136(%rax), %r11 + movq 5144(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos4dvMESA), .-GL_PREFIX(WindowPos4dvMESA) @@ -24138,7 +24183,7 @@ GL_PREFIX(WindowPos4dvMESA): GL_PREFIX(WindowPos4fMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5144(%rax), %r11 + movq 5152(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $40, %rsp @@ -24152,13 +24197,13 @@ GL_PREFIX(WindowPos4fMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $40, %rsp - movq 5144(%rax), %r11 + movq 5152(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5144(%rax), %r11 + movq 5152(%rax), %r11 jmp *%r11 1: subq $40, %rsp @@ -24172,7 +24217,7 @@ GL_PREFIX(WindowPos4fMESA): movq 8(%rsp), %xmm1 movq (%rsp), %xmm0 addq $40, %rsp - movq 5144(%rax), %r11 + movq 5152(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos4fMESA), .-GL_PREFIX(WindowPos4fMESA) @@ -24183,25 +24228,25 @@ GL_PREFIX(WindowPos4fMESA): GL_PREFIX(WindowPos4fvMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5152(%rax), %r11 + movq 5160(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5152(%rax), %r11 + movq 5160(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5152(%rax), %r11 + movq 5160(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5152(%rax), %r11 + movq 5160(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos4fvMESA), .-GL_PREFIX(WindowPos4fvMESA) @@ -24212,7 +24257,7 @@ GL_PREFIX(WindowPos4fvMESA): GL_PREFIX(WindowPos4iMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5160(%rax), %r11 + movq 5168(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24226,13 +24271,13 @@ GL_PREFIX(WindowPos4iMESA): popq %rdx popq %rsi popq %rdi - movq 5160(%rax), %r11 + movq 5168(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5160(%rax), %r11 + movq 5168(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24246,7 +24291,7 @@ GL_PREFIX(WindowPos4iMESA): popq %rdx popq %rsi popq %rdi - movq 5160(%rax), %r11 + movq 5168(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos4iMESA), .-GL_PREFIX(WindowPos4iMESA) @@ -24257,25 +24302,25 @@ GL_PREFIX(WindowPos4iMESA): GL_PREFIX(WindowPos4ivMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5168(%rax), %r11 + movq 5176(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5168(%rax), %r11 + movq 5176(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5168(%rax), %r11 + movq 5176(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5168(%rax), %r11 + movq 5176(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos4ivMESA), .-GL_PREFIX(WindowPos4ivMESA) @@ -24286,7 +24331,7 @@ GL_PREFIX(WindowPos4ivMESA): GL_PREFIX(WindowPos4sMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5176(%rax), %r11 + movq 5184(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24300,13 +24345,13 @@ GL_PREFIX(WindowPos4sMESA): popq %rdx popq %rsi popq %rdi - movq 5176(%rax), %r11 + movq 5184(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5176(%rax), %r11 + movq 5184(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24320,7 +24365,7 @@ GL_PREFIX(WindowPos4sMESA): popq %rdx popq %rsi popq %rdi - movq 5176(%rax), %r11 + movq 5184(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(WindowPos4sMESA), .-GL_PREFIX(WindowPos4sMESA) @@ -24331,49 +24376,11 @@ GL_PREFIX(WindowPos4sMESA): GL_PREFIX(WindowPos4svMESA): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5184(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5184(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5184(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5184(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos4svMESA), .-GL_PREFIX(WindowPos4svMESA) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_649) - .type GL_PREFIX(_dispatch_stub_649), @function - HIDDEN(GL_PREFIX(_dispatch_stub_649)) -GL_PREFIX(_dispatch_stub_649): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT movq 5192(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi popq %rdi movq 5192(%rax), %r11 jmp *%r11 @@ -24385,20 +24392,12 @@ GL_PREFIX(_dispatch_stub_649): jmp *%r11 1: pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi popq %rdi movq 5192(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_649), .-GL_PREFIX(_dispatch_stub_649) + .size GL_PREFIX(WindowPos4svMESA), .-GL_PREFIX(WindowPos4svMESA) .p2align 4,,15 .globl GL_PREFIX(_dispatch_stub_650) @@ -24415,11 +24414,7 @@ GL_PREFIX(_dispatch_stub_650): pushq %rdx pushq %rcx pushq %r8 - pushq %r9 - pushq %rbp call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 popq %r8 popq %rcx popq %rdx @@ -24439,11 +24434,7 @@ GL_PREFIX(_dispatch_stub_650): pushq %rdx pushq %rcx pushq %r8 - pushq %r9 - pushq %rbp call _glapi_get_dispatch - popq %rbp - popq %r9 popq %r8 popq %rcx popq %rdx @@ -24466,9 +24457,17 @@ GL_PREFIX(_dispatch_stub_651): #elif defined(PTHREADS) pushq %rdi pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 pushq %rbp call _x86_64_get_dispatch@PLT popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx popq %rsi popq %rdi movq 5208(%rax), %r11 @@ -24482,9 +24481,17 @@ GL_PREFIX(_dispatch_stub_651): 1: pushq %rdi pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 pushq %rbp call _glapi_get_dispatch popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx popq %rsi popq %rdi movq 5208(%rax), %r11 @@ -24503,7 +24510,11 @@ GL_PREFIX(_dispatch_stub_652): jmp *%r11 #elif defined(PTHREADS) pushq %rdi + pushq %rsi + pushq %rbp call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi popq %rdi movq 5216(%rax), %r11 jmp *%r11 @@ -24515,7 +24526,11 @@ GL_PREFIX(_dispatch_stub_652): jmp *%r11 1: pushq %rdi + pushq %rsi + pushq %rbp call _glapi_get_dispatch + popq %rbp + popq %rsi popq %rdi movq 5216(%rax), %r11 jmp *%r11 @@ -24533,11 +24548,7 @@ GL_PREFIX(_dispatch_stub_653): jmp *%r11 #elif defined(PTHREADS) pushq %rdi - pushq %rsi - pushq %rbp call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi popq %rdi movq 5224(%rax), %r11 jmp *%r11 @@ -24549,11 +24560,7 @@ GL_PREFIX(_dispatch_stub_653): jmp *%r11 1: pushq %rdi - pushq %rsi - pushq %rbp call _glapi_get_dispatch - popq %rbp - popq %rsi popq %rdi movq 5224(%rax), %r11 jmp *%r11 @@ -24572,9 +24579,9 @@ GL_PREFIX(_dispatch_stub_654): #elif defined(PTHREADS) pushq %rdi pushq %rsi - pushq %rdx + pushq %rbp call _x86_64_get_dispatch@PLT - popq %rdx + popq %rbp popq %rsi popq %rdi movq 5232(%rax), %r11 @@ -24588,9 +24595,9 @@ GL_PREFIX(_dispatch_stub_654): 1: pushq %rdi pushq %rsi - pushq %rdx + pushq %rbp call _glapi_get_dispatch - popq %rdx + popq %rbp popq %rsi popq %rdi movq 5232(%rax), %r11 @@ -24609,7 +24616,11 @@ GL_PREFIX(_dispatch_stub_655): jmp *%r11 #elif defined(PTHREADS) pushq %rdi + pushq %rsi + pushq %rdx call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi popq %rdi movq 5240(%rax), %r11 jmp *%r11 @@ -24621,7 +24632,11 @@ GL_PREFIX(_dispatch_stub_655): jmp *%r11 1: pushq %rdi + pushq %rsi + pushq %rdx call _glapi_get_dispatch + popq %rdx + popq %rsi popq %rdi movq 5240(%rax), %r11 jmp *%r11 @@ -24639,11 +24654,7 @@ GL_PREFIX(_dispatch_stub_656): jmp *%r11 #elif defined(PTHREADS) pushq %rdi - pushq %rsi - pushq %rbp call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi popq %rdi movq 5248(%rax), %r11 jmp *%r11 @@ -24655,11 +24666,7 @@ GL_PREFIX(_dispatch_stub_656): jmp *%r11 1: pushq %rdi - pushq %rsi - pushq %rbp call _glapi_get_dispatch - popq %rbp - popq %rsi popq %rdi movq 5248(%rax), %r11 jmp *%r11 @@ -24677,7 +24684,11 @@ GL_PREFIX(_dispatch_stub_657): jmp *%r11 #elif defined(PTHREADS) pushq %rdi + pushq %rsi + pushq %rbp call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi popq %rdi movq 5256(%rax), %r11 jmp *%r11 @@ -24689,7 +24700,11 @@ GL_PREFIX(_dispatch_stub_657): jmp *%r11 1: pushq %rdi + pushq %rsi + pushq %rbp call _glapi_get_dispatch + popq %rbp + popq %rsi popq %rdi movq 5256(%rax), %r11 jmp *%r11 @@ -24697,12 +24712,42 @@ GL_PREFIX(_dispatch_stub_657): .size GL_PREFIX(_dispatch_stub_657), .-GL_PREFIX(_dispatch_stub_657) .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_658) + .type GL_PREFIX(_dispatch_stub_658), @function + HIDDEN(GL_PREFIX(_dispatch_stub_658)) +GL_PREFIX(_dispatch_stub_658): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5264(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_658), .-GL_PREFIX(_dispatch_stub_658) + + .p2align 4,,15 .globl GL_PREFIX(AreProgramsResidentNV) .type GL_PREFIX(AreProgramsResidentNV), @function GL_PREFIX(AreProgramsResidentNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5264(%rax), %r11 + movq 5272(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24712,13 +24757,13 @@ GL_PREFIX(AreProgramsResidentNV): popq %rdx popq %rsi popq %rdi - movq 5264(%rax), %r11 + movq 5272(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5264(%rax), %r11 + movq 5272(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24728,7 +24773,7 @@ GL_PREFIX(AreProgramsResidentNV): popq %rdx popq %rsi popq %rdi - movq 5264(%rax), %r11 + movq 5272(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(AreProgramsResidentNV), .-GL_PREFIX(AreProgramsResidentNV) @@ -24739,7 +24784,7 @@ GL_PREFIX(AreProgramsResidentNV): GL_PREFIX(BindProgramNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5272(%rax), %r11 + movq 5280(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24749,13 +24794,13 @@ GL_PREFIX(BindProgramNV): popq %rbp popq %rsi popq %rdi - movq 5272(%rax), %r11 + movq 5280(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5272(%rax), %r11 + movq 5280(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24765,7 +24810,7 @@ GL_PREFIX(BindProgramNV): popq %rbp popq %rsi popq %rdi - movq 5272(%rax), %r11 + movq 5280(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BindProgramNV), .-GL_PREFIX(BindProgramNV) @@ -24776,7 +24821,7 @@ GL_PREFIX(BindProgramNV): GL_PREFIX(DeleteProgramsNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5280(%rax), %r11 + movq 5288(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24786,13 +24831,13 @@ GL_PREFIX(DeleteProgramsNV): popq %rbp popq %rsi popq %rdi - movq 5280(%rax), %r11 + movq 5288(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5280(%rax), %r11 + movq 5288(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24802,7 +24847,7 @@ GL_PREFIX(DeleteProgramsNV): popq %rbp popq %rsi popq %rdi - movq 5280(%rax), %r11 + movq 5288(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(DeleteProgramsNV), .-GL_PREFIX(DeleteProgramsNV) @@ -24813,7 +24858,7 @@ GL_PREFIX(DeleteProgramsNV): GL_PREFIX(ExecuteProgramNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5288(%rax), %r11 + movq 5296(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24823,13 +24868,13 @@ GL_PREFIX(ExecuteProgramNV): popq %rdx popq %rsi popq %rdi - movq 5288(%rax), %r11 + movq 5296(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5288(%rax), %r11 + movq 5296(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24839,7 +24884,7 @@ GL_PREFIX(ExecuteProgramNV): popq %rdx popq %rsi popq %rdi - movq 5288(%rax), %r11 + movq 5296(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ExecuteProgramNV), .-GL_PREFIX(ExecuteProgramNV) @@ -24850,7 +24895,7 @@ GL_PREFIX(ExecuteProgramNV): GL_PREFIX(GenProgramsNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5296(%rax), %r11 + movq 5304(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24860,13 +24905,13 @@ GL_PREFIX(GenProgramsNV): popq %rbp popq %rsi popq %rdi - movq 5296(%rax), %r11 + movq 5304(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5296(%rax), %r11 + movq 5304(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24876,7 +24921,7 @@ GL_PREFIX(GenProgramsNV): popq %rbp popq %rsi popq %rdi - movq 5296(%rax), %r11 + movq 5304(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GenProgramsNV), .-GL_PREFIX(GenProgramsNV) @@ -24887,7 +24932,7 @@ GL_PREFIX(GenProgramsNV): GL_PREFIX(GetProgramParameterdvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5304(%rax), %r11 + movq 5312(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24901,13 +24946,13 @@ GL_PREFIX(GetProgramParameterdvNV): popq %rdx popq %rsi popq %rdi - movq 5304(%rax), %r11 + movq 5312(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5304(%rax), %r11 + movq 5312(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24921,7 +24966,7 @@ GL_PREFIX(GetProgramParameterdvNV): popq %rdx popq %rsi popq %rdi - movq 5304(%rax), %r11 + movq 5312(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetProgramParameterdvNV), .-GL_PREFIX(GetProgramParameterdvNV) @@ -24932,7 +24977,7 @@ GL_PREFIX(GetProgramParameterdvNV): GL_PREFIX(GetProgramParameterfvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5312(%rax), %r11 + movq 5320(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24946,13 +24991,13 @@ GL_PREFIX(GetProgramParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 5312(%rax), %r11 + movq 5320(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5312(%rax), %r11 + movq 5320(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -24966,7 +25011,7 @@ GL_PREFIX(GetProgramParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 5312(%rax), %r11 + movq 5320(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetProgramParameterfvNV), .-GL_PREFIX(GetProgramParameterfvNV) @@ -24977,7 +25022,7 @@ GL_PREFIX(GetProgramParameterfvNV): GL_PREFIX(GetProgramStringNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5320(%rax), %r11 + movq 5328(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -24987,13 +25032,13 @@ GL_PREFIX(GetProgramStringNV): popq %rdx popq %rsi popq %rdi - movq 5320(%rax), %r11 + movq 5328(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5320(%rax), %r11 + movq 5328(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25003,7 +25048,7 @@ GL_PREFIX(GetProgramStringNV): popq %rdx popq %rsi popq %rdi - movq 5320(%rax), %r11 + movq 5328(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetProgramStringNV), .-GL_PREFIX(GetProgramStringNV) @@ -25014,7 +25059,7 @@ GL_PREFIX(GetProgramStringNV): GL_PREFIX(GetProgramivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5328(%rax), %r11 + movq 5336(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25024,13 +25069,13 @@ GL_PREFIX(GetProgramivNV): popq %rdx popq %rsi popq %rdi - movq 5328(%rax), %r11 + movq 5336(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5328(%rax), %r11 + movq 5336(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25040,7 +25085,7 @@ GL_PREFIX(GetProgramivNV): popq %rdx popq %rsi popq %rdi - movq 5328(%rax), %r11 + movq 5336(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetProgramivNV), .-GL_PREFIX(GetProgramivNV) @@ -25051,7 +25096,7 @@ GL_PREFIX(GetProgramivNV): GL_PREFIX(GetTrackMatrixivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5336(%rax), %r11 + movq 5344(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25065,13 +25110,13 @@ GL_PREFIX(GetTrackMatrixivNV): popq %rdx popq %rsi popq %rdi - movq 5336(%rax), %r11 + movq 5344(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5336(%rax), %r11 + movq 5344(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25085,7 +25130,7 @@ GL_PREFIX(GetTrackMatrixivNV): popq %rdx popq %rsi popq %rdi - movq 5336(%rax), %r11 + movq 5344(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetTrackMatrixivNV), .-GL_PREFIX(GetTrackMatrixivNV) @@ -25096,7 +25141,7 @@ GL_PREFIX(GetTrackMatrixivNV): GL_PREFIX(GetVertexAttribPointervNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5344(%rax), %r11 + movq 5352(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25106,13 +25151,13 @@ GL_PREFIX(GetVertexAttribPointervNV): popq %rdx popq %rsi popq %rdi - movq 5344(%rax), %r11 + movq 5352(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5344(%rax), %r11 + movq 5352(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25122,7 +25167,7 @@ GL_PREFIX(GetVertexAttribPointervNV): popq %rdx popq %rsi popq %rdi - movq 5344(%rax), %r11 + movq 5352(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetVertexAttribPointervNV), .-GL_PREFIX(GetVertexAttribPointervNV) @@ -25133,7 +25178,7 @@ GL_PREFIX(GetVertexAttribPointervNV): GL_PREFIX(GetVertexAttribdvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5352(%rax), %r11 + movq 5360(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25143,13 +25188,13 @@ GL_PREFIX(GetVertexAttribdvNV): popq %rdx popq %rsi popq %rdi - movq 5352(%rax), %r11 + movq 5360(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5352(%rax), %r11 + movq 5360(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25159,7 +25204,7 @@ GL_PREFIX(GetVertexAttribdvNV): popq %rdx popq %rsi popq %rdi - movq 5352(%rax), %r11 + movq 5360(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetVertexAttribdvNV), .-GL_PREFIX(GetVertexAttribdvNV) @@ -25170,7 +25215,7 @@ GL_PREFIX(GetVertexAttribdvNV): GL_PREFIX(GetVertexAttribfvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5360(%rax), %r11 + movq 5368(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25180,13 +25225,13 @@ GL_PREFIX(GetVertexAttribfvNV): popq %rdx popq %rsi popq %rdi - movq 5360(%rax), %r11 + movq 5368(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5360(%rax), %r11 + movq 5368(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25196,7 +25241,7 @@ GL_PREFIX(GetVertexAttribfvNV): popq %rdx popq %rsi popq %rdi - movq 5360(%rax), %r11 + movq 5368(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetVertexAttribfvNV), .-GL_PREFIX(GetVertexAttribfvNV) @@ -25207,7 +25252,7 @@ GL_PREFIX(GetVertexAttribfvNV): GL_PREFIX(GetVertexAttribivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5368(%rax), %r11 + movq 5376(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25217,13 +25262,13 @@ GL_PREFIX(GetVertexAttribivNV): popq %rdx popq %rsi popq %rdi - movq 5368(%rax), %r11 + movq 5376(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5368(%rax), %r11 + movq 5376(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25233,7 +25278,7 @@ GL_PREFIX(GetVertexAttribivNV): popq %rdx popq %rsi popq %rdi - movq 5368(%rax), %r11 + movq 5376(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetVertexAttribivNV), .-GL_PREFIX(GetVertexAttribivNV) @@ -25244,25 +25289,25 @@ GL_PREFIX(GetVertexAttribivNV): GL_PREFIX(IsProgramNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5376(%rax), %r11 + movq 5384(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5376(%rax), %r11 + movq 5384(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5376(%rax), %r11 + movq 5384(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5376(%rax), %r11 + movq 5384(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(IsProgramNV), .-GL_PREFIX(IsProgramNV) @@ -25273,7 +25318,7 @@ GL_PREFIX(IsProgramNV): GL_PREFIX(LoadProgramNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5384(%rax), %r11 + movq 5392(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25287,13 +25332,13 @@ GL_PREFIX(LoadProgramNV): popq %rdx popq %rsi popq %rdi - movq 5384(%rax), %r11 + movq 5392(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5384(%rax), %r11 + movq 5392(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25307,7 +25352,7 @@ GL_PREFIX(LoadProgramNV): popq %rdx popq %rsi popq %rdi - movq 5384(%rax), %r11 + movq 5392(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(LoadProgramNV), .-GL_PREFIX(LoadProgramNV) @@ -25318,7 +25363,7 @@ GL_PREFIX(LoadProgramNV): GL_PREFIX(ProgramParameters4dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5392(%rax), %r11 + movq 5400(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25332,13 +25377,13 @@ GL_PREFIX(ProgramParameters4dvNV): popq %rdx popq %rsi popq %rdi - movq 5392(%rax), %r11 + movq 5400(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5392(%rax), %r11 + movq 5400(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25352,7 +25397,7 @@ GL_PREFIX(ProgramParameters4dvNV): popq %rdx popq %rsi popq %rdi - movq 5392(%rax), %r11 + movq 5400(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ProgramParameters4dvNV), .-GL_PREFIX(ProgramParameters4dvNV) @@ -25363,7 +25408,7 @@ GL_PREFIX(ProgramParameters4dvNV): GL_PREFIX(ProgramParameters4fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5400(%rax), %r11 + movq 5408(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25377,13 +25422,13 @@ GL_PREFIX(ProgramParameters4fvNV): popq %rdx popq %rsi popq %rdi - movq 5400(%rax), %r11 + movq 5408(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5400(%rax), %r11 + movq 5408(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25397,7 +25442,7 @@ GL_PREFIX(ProgramParameters4fvNV): popq %rdx popq %rsi popq %rdi - movq 5400(%rax), %r11 + movq 5408(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ProgramParameters4fvNV), .-GL_PREFIX(ProgramParameters4fvNV) @@ -25408,7 +25453,7 @@ GL_PREFIX(ProgramParameters4fvNV): GL_PREFIX(RequestResidentProgramsNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5408(%rax), %r11 + movq 5416(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25418,13 +25463,13 @@ GL_PREFIX(RequestResidentProgramsNV): popq %rbp popq %rsi popq %rdi - movq 5408(%rax), %r11 + movq 5416(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5408(%rax), %r11 + movq 5416(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25434,7 +25479,7 @@ GL_PREFIX(RequestResidentProgramsNV): popq %rbp popq %rsi popq %rdi - movq 5408(%rax), %r11 + movq 5416(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(RequestResidentProgramsNV), .-GL_PREFIX(RequestResidentProgramsNV) @@ -25445,7 +25490,7 @@ GL_PREFIX(RequestResidentProgramsNV): GL_PREFIX(TrackMatrixNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5416(%rax), %r11 + movq 5424(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25459,13 +25504,13 @@ GL_PREFIX(TrackMatrixNV): popq %rdx popq %rsi popq %rdi - movq 5416(%rax), %r11 + movq 5424(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5416(%rax), %r11 + movq 5424(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25479,7 +25524,7 @@ GL_PREFIX(TrackMatrixNV): popq %rdx popq %rsi popq %rdi - movq 5416(%rax), %r11 + movq 5424(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(TrackMatrixNV), .-GL_PREFIX(TrackMatrixNV) @@ -25490,7 +25535,7 @@ GL_PREFIX(TrackMatrixNV): GL_PREFIX(VertexAttrib1dNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5424(%rax), %r11 + movq 5432(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -25500,13 +25545,13 @@ GL_PREFIX(VertexAttrib1dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5424(%rax), %r11 + movq 5432(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5424(%rax), %r11 + movq 5432(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -25516,7 +25561,7 @@ GL_PREFIX(VertexAttrib1dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5424(%rax), %r11 + movq 5432(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib1dNV), .-GL_PREFIX(VertexAttrib1dNV) @@ -25527,7 +25572,7 @@ GL_PREFIX(VertexAttrib1dNV): GL_PREFIX(VertexAttrib1dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5432(%rax), %r11 + movq 5440(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25537,13 +25582,13 @@ GL_PREFIX(VertexAttrib1dvNV): popq %rbp popq %rsi popq %rdi - movq 5432(%rax), %r11 + movq 5440(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5432(%rax), %r11 + movq 5440(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25553,7 +25598,7 @@ GL_PREFIX(VertexAttrib1dvNV): popq %rbp popq %rsi popq %rdi - movq 5432(%rax), %r11 + movq 5440(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib1dvNV), .-GL_PREFIX(VertexAttrib1dvNV) @@ -25564,7 +25609,7 @@ GL_PREFIX(VertexAttrib1dvNV): GL_PREFIX(VertexAttrib1fNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5440(%rax), %r11 + movq 5448(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -25574,13 +25619,13 @@ GL_PREFIX(VertexAttrib1fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5440(%rax), %r11 + movq 5448(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5440(%rax), %r11 + movq 5448(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -25590,7 +25635,7 @@ GL_PREFIX(VertexAttrib1fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5440(%rax), %r11 + movq 5448(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib1fNV), .-GL_PREFIX(VertexAttrib1fNV) @@ -25601,7 +25646,7 @@ GL_PREFIX(VertexAttrib1fNV): GL_PREFIX(VertexAttrib1fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5448(%rax), %r11 + movq 5456(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25611,13 +25656,13 @@ GL_PREFIX(VertexAttrib1fvNV): popq %rbp popq %rsi popq %rdi - movq 5448(%rax), %r11 + movq 5456(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5448(%rax), %r11 + movq 5456(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25627,7 +25672,7 @@ GL_PREFIX(VertexAttrib1fvNV): popq %rbp popq %rsi popq %rdi - movq 5448(%rax), %r11 + movq 5456(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib1fvNV), .-GL_PREFIX(VertexAttrib1fvNV) @@ -25638,7 +25683,7 @@ GL_PREFIX(VertexAttrib1fvNV): GL_PREFIX(VertexAttrib1sNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5456(%rax), %r11 + movq 5464(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25648,13 +25693,13 @@ GL_PREFIX(VertexAttrib1sNV): popq %rbp popq %rsi popq %rdi - movq 5456(%rax), %r11 + movq 5464(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5456(%rax), %r11 + movq 5464(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25664,7 +25709,7 @@ GL_PREFIX(VertexAttrib1sNV): popq %rbp popq %rsi popq %rdi - movq 5456(%rax), %r11 + movq 5464(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib1sNV), .-GL_PREFIX(VertexAttrib1sNV) @@ -25675,7 +25720,7 @@ GL_PREFIX(VertexAttrib1sNV): GL_PREFIX(VertexAttrib1svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5464(%rax), %r11 + movq 5472(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25685,13 +25730,13 @@ GL_PREFIX(VertexAttrib1svNV): popq %rbp popq %rsi popq %rdi - movq 5464(%rax), %r11 + movq 5472(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5464(%rax), %r11 + movq 5472(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25701,7 +25746,7 @@ GL_PREFIX(VertexAttrib1svNV): popq %rbp popq %rsi popq %rdi - movq 5464(%rax), %r11 + movq 5472(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib1svNV), .-GL_PREFIX(VertexAttrib1svNV) @@ -25712,7 +25757,7 @@ GL_PREFIX(VertexAttrib1svNV): GL_PREFIX(VertexAttrib2dNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5472(%rax), %r11 + movq 5480(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -25724,13 +25769,13 @@ GL_PREFIX(VertexAttrib2dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5472(%rax), %r11 + movq 5480(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5472(%rax), %r11 + movq 5480(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -25742,7 +25787,7 @@ GL_PREFIX(VertexAttrib2dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5472(%rax), %r11 + movq 5480(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib2dNV), .-GL_PREFIX(VertexAttrib2dNV) @@ -25753,7 +25798,7 @@ GL_PREFIX(VertexAttrib2dNV): GL_PREFIX(VertexAttrib2dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5480(%rax), %r11 + movq 5488(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25763,13 +25808,13 @@ GL_PREFIX(VertexAttrib2dvNV): popq %rbp popq %rsi popq %rdi - movq 5480(%rax), %r11 + movq 5488(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5480(%rax), %r11 + movq 5488(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25779,7 +25824,7 @@ GL_PREFIX(VertexAttrib2dvNV): popq %rbp popq %rsi popq %rdi - movq 5480(%rax), %r11 + movq 5488(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib2dvNV), .-GL_PREFIX(VertexAttrib2dvNV) @@ -25790,7 +25835,7 @@ GL_PREFIX(VertexAttrib2dvNV): GL_PREFIX(VertexAttrib2fNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5488(%rax), %r11 + movq 5496(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $24, %rsp @@ -25802,13 +25847,13 @@ GL_PREFIX(VertexAttrib2fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5488(%rax), %r11 + movq 5496(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5488(%rax), %r11 + movq 5496(%rax), %r11 jmp *%r11 1: subq $24, %rsp @@ -25820,7 +25865,7 @@ GL_PREFIX(VertexAttrib2fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $24, %rsp - movq 5488(%rax), %r11 + movq 5496(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib2fNV), .-GL_PREFIX(VertexAttrib2fNV) @@ -25831,7 +25876,7 @@ GL_PREFIX(VertexAttrib2fNV): GL_PREFIX(VertexAttrib2fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5496(%rax), %r11 + movq 5504(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25841,13 +25886,13 @@ GL_PREFIX(VertexAttrib2fvNV): popq %rbp popq %rsi popq %rdi - movq 5496(%rax), %r11 + movq 5504(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5496(%rax), %r11 + movq 5504(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25857,7 +25902,7 @@ GL_PREFIX(VertexAttrib2fvNV): popq %rbp popq %rsi popq %rdi - movq 5496(%rax), %r11 + movq 5504(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib2fvNV), .-GL_PREFIX(VertexAttrib2fvNV) @@ -25868,7 +25913,7 @@ GL_PREFIX(VertexAttrib2fvNV): GL_PREFIX(VertexAttrib2sNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5504(%rax), %r11 + movq 5512(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25878,13 +25923,13 @@ GL_PREFIX(VertexAttrib2sNV): popq %rdx popq %rsi popq %rdi - movq 5504(%rax), %r11 + movq 5512(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5504(%rax), %r11 + movq 5512(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25894,7 +25939,7 @@ GL_PREFIX(VertexAttrib2sNV): popq %rdx popq %rsi popq %rdi - movq 5504(%rax), %r11 + movq 5512(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib2sNV), .-GL_PREFIX(VertexAttrib2sNV) @@ -25905,7 +25950,7 @@ GL_PREFIX(VertexAttrib2sNV): GL_PREFIX(VertexAttrib2svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5512(%rax), %r11 + movq 5520(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25915,13 +25960,13 @@ GL_PREFIX(VertexAttrib2svNV): popq %rbp popq %rsi popq %rdi - movq 5512(%rax), %r11 + movq 5520(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5512(%rax), %r11 + movq 5520(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -25931,7 +25976,7 @@ GL_PREFIX(VertexAttrib2svNV): popq %rbp popq %rsi popq %rdi - movq 5512(%rax), %r11 + movq 5520(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib2svNV), .-GL_PREFIX(VertexAttrib2svNV) @@ -25942,7 +25987,7 @@ GL_PREFIX(VertexAttrib2svNV): GL_PREFIX(VertexAttrib3dNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5520(%rax), %r11 + movq 5528(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $40, %rsp @@ -25956,13 +26001,13 @@ GL_PREFIX(VertexAttrib3dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5520(%rax), %r11 + movq 5528(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5520(%rax), %r11 + movq 5528(%rax), %r11 jmp *%r11 1: subq $40, %rsp @@ -25976,7 +26021,7 @@ GL_PREFIX(VertexAttrib3dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5520(%rax), %r11 + movq 5528(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib3dNV), .-GL_PREFIX(VertexAttrib3dNV) @@ -25987,7 +26032,7 @@ GL_PREFIX(VertexAttrib3dNV): GL_PREFIX(VertexAttrib3dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5528(%rax), %r11 + movq 5536(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -25997,13 +26042,13 @@ GL_PREFIX(VertexAttrib3dvNV): popq %rbp popq %rsi popq %rdi - movq 5528(%rax), %r11 + movq 5536(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5528(%rax), %r11 + movq 5536(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26013,7 +26058,7 @@ GL_PREFIX(VertexAttrib3dvNV): popq %rbp popq %rsi popq %rdi - movq 5528(%rax), %r11 + movq 5536(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib3dvNV), .-GL_PREFIX(VertexAttrib3dvNV) @@ -26024,7 +26069,7 @@ GL_PREFIX(VertexAttrib3dvNV): GL_PREFIX(VertexAttrib3fNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5536(%rax), %r11 + movq 5544(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $40, %rsp @@ -26038,13 +26083,13 @@ GL_PREFIX(VertexAttrib3fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5536(%rax), %r11 + movq 5544(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5536(%rax), %r11 + movq 5544(%rax), %r11 jmp *%r11 1: subq $40, %rsp @@ -26058,7 +26103,7 @@ GL_PREFIX(VertexAttrib3fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5536(%rax), %r11 + movq 5544(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib3fNV), .-GL_PREFIX(VertexAttrib3fNV) @@ -26069,7 +26114,7 @@ GL_PREFIX(VertexAttrib3fNV): GL_PREFIX(VertexAttrib3fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5544(%rax), %r11 + movq 5552(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26079,13 +26124,13 @@ GL_PREFIX(VertexAttrib3fvNV): popq %rbp popq %rsi popq %rdi - movq 5544(%rax), %r11 + movq 5552(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5544(%rax), %r11 + movq 5552(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26095,7 +26140,7 @@ GL_PREFIX(VertexAttrib3fvNV): popq %rbp popq %rsi popq %rdi - movq 5544(%rax), %r11 + movq 5552(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib3fvNV), .-GL_PREFIX(VertexAttrib3fvNV) @@ -26106,7 +26151,7 @@ GL_PREFIX(VertexAttrib3fvNV): GL_PREFIX(VertexAttrib3sNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5552(%rax), %r11 + movq 5560(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26120,13 +26165,13 @@ GL_PREFIX(VertexAttrib3sNV): popq %rdx popq %rsi popq %rdi - movq 5552(%rax), %r11 + movq 5560(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5552(%rax), %r11 + movq 5560(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26140,7 +26185,7 @@ GL_PREFIX(VertexAttrib3sNV): popq %rdx popq %rsi popq %rdi - movq 5552(%rax), %r11 + movq 5560(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib3sNV), .-GL_PREFIX(VertexAttrib3sNV) @@ -26151,7 +26196,7 @@ GL_PREFIX(VertexAttrib3sNV): GL_PREFIX(VertexAttrib3svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5560(%rax), %r11 + movq 5568(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26161,13 +26206,13 @@ GL_PREFIX(VertexAttrib3svNV): popq %rbp popq %rsi popq %rdi - movq 5560(%rax), %r11 + movq 5568(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5560(%rax), %r11 + movq 5568(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26177,7 +26222,7 @@ GL_PREFIX(VertexAttrib3svNV): popq %rbp popq %rsi popq %rdi - movq 5560(%rax), %r11 + movq 5568(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib3svNV), .-GL_PREFIX(VertexAttrib3svNV) @@ -26188,7 +26233,7 @@ GL_PREFIX(VertexAttrib3svNV): GL_PREFIX(VertexAttrib4dNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5568(%rax), %r11 + movq 5576(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $40, %rsp @@ -26204,13 +26249,13 @@ GL_PREFIX(VertexAttrib4dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5568(%rax), %r11 + movq 5576(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5568(%rax), %r11 + movq 5576(%rax), %r11 jmp *%r11 1: subq $40, %rsp @@ -26226,7 +26271,7 @@ GL_PREFIX(VertexAttrib4dNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5568(%rax), %r11 + movq 5576(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4dNV), .-GL_PREFIX(VertexAttrib4dNV) @@ -26237,7 +26282,7 @@ GL_PREFIX(VertexAttrib4dNV): GL_PREFIX(VertexAttrib4dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5576(%rax), %r11 + movq 5584(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26247,13 +26292,13 @@ GL_PREFIX(VertexAttrib4dvNV): popq %rbp popq %rsi popq %rdi - movq 5576(%rax), %r11 + movq 5584(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5576(%rax), %r11 + movq 5584(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26263,7 +26308,7 @@ GL_PREFIX(VertexAttrib4dvNV): popq %rbp popq %rsi popq %rdi - movq 5576(%rax), %r11 + movq 5584(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4dvNV), .-GL_PREFIX(VertexAttrib4dvNV) @@ -26274,7 +26319,7 @@ GL_PREFIX(VertexAttrib4dvNV): GL_PREFIX(VertexAttrib4fNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5584(%rax), %r11 + movq 5592(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $40, %rsp @@ -26290,13 +26335,13 @@ GL_PREFIX(VertexAttrib4fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5584(%rax), %r11 + movq 5592(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5584(%rax), %r11 + movq 5592(%rax), %r11 jmp *%r11 1: subq $40, %rsp @@ -26312,7 +26357,7 @@ GL_PREFIX(VertexAttrib4fNV): movq 8(%rsp), %xmm0 movq (%rsp), %rdi addq $40, %rsp - movq 5584(%rax), %r11 + movq 5592(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4fNV), .-GL_PREFIX(VertexAttrib4fNV) @@ -26323,7 +26368,7 @@ GL_PREFIX(VertexAttrib4fNV): GL_PREFIX(VertexAttrib4fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5592(%rax), %r11 + movq 5600(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26333,13 +26378,13 @@ GL_PREFIX(VertexAttrib4fvNV): popq %rbp popq %rsi popq %rdi - movq 5592(%rax), %r11 + movq 5600(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5592(%rax), %r11 + movq 5600(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26349,7 +26394,7 @@ GL_PREFIX(VertexAttrib4fvNV): popq %rbp popq %rsi popq %rdi - movq 5592(%rax), %r11 + movq 5600(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4fvNV), .-GL_PREFIX(VertexAttrib4fvNV) @@ -26360,7 +26405,7 @@ GL_PREFIX(VertexAttrib4fvNV): GL_PREFIX(VertexAttrib4sNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5600(%rax), %r11 + movq 5608(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26374,13 +26419,13 @@ GL_PREFIX(VertexAttrib4sNV): popq %rdx popq %rsi popq %rdi - movq 5600(%rax), %r11 + movq 5608(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5600(%rax), %r11 + movq 5608(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26394,7 +26439,7 @@ GL_PREFIX(VertexAttrib4sNV): popq %rdx popq %rsi popq %rdi - movq 5600(%rax), %r11 + movq 5608(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4sNV), .-GL_PREFIX(VertexAttrib4sNV) @@ -26405,7 +26450,7 @@ GL_PREFIX(VertexAttrib4sNV): GL_PREFIX(VertexAttrib4svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5608(%rax), %r11 + movq 5616(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26415,13 +26460,13 @@ GL_PREFIX(VertexAttrib4svNV): popq %rbp popq %rsi popq %rdi - movq 5608(%rax), %r11 + movq 5616(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5608(%rax), %r11 + movq 5616(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26431,7 +26476,7 @@ GL_PREFIX(VertexAttrib4svNV): popq %rbp popq %rsi popq %rdi - movq 5608(%rax), %r11 + movq 5616(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4svNV), .-GL_PREFIX(VertexAttrib4svNV) @@ -26442,7 +26487,7 @@ GL_PREFIX(VertexAttrib4svNV): GL_PREFIX(VertexAttrib4ubNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5616(%rax), %r11 + movq 5624(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26456,13 +26501,13 @@ GL_PREFIX(VertexAttrib4ubNV): popq %rdx popq %rsi popq %rdi - movq 5616(%rax), %r11 + movq 5624(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5616(%rax), %r11 + movq 5624(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26476,7 +26521,7 @@ GL_PREFIX(VertexAttrib4ubNV): popq %rdx popq %rsi popq %rdi - movq 5616(%rax), %r11 + movq 5624(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4ubNV), .-GL_PREFIX(VertexAttrib4ubNV) @@ -26487,7 +26532,7 @@ GL_PREFIX(VertexAttrib4ubNV): GL_PREFIX(VertexAttrib4ubvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5624(%rax), %r11 + movq 5632(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26497,13 +26542,13 @@ GL_PREFIX(VertexAttrib4ubvNV): popq %rbp popq %rsi popq %rdi - movq 5624(%rax), %r11 + movq 5632(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5624(%rax), %r11 + movq 5632(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26513,7 +26558,7 @@ GL_PREFIX(VertexAttrib4ubvNV): popq %rbp popq %rsi popq %rdi - movq 5624(%rax), %r11 + movq 5632(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttrib4ubvNV), .-GL_PREFIX(VertexAttrib4ubvNV) @@ -26524,7 +26569,7 @@ GL_PREFIX(VertexAttrib4ubvNV): GL_PREFIX(VertexAttribPointerNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5632(%rax), %r11 + movq 5640(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26538,13 +26583,13 @@ GL_PREFIX(VertexAttribPointerNV): popq %rdx popq %rsi popq %rdi - movq 5632(%rax), %r11 + movq 5640(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5632(%rax), %r11 + movq 5640(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26558,7 +26603,7 @@ GL_PREFIX(VertexAttribPointerNV): popq %rdx popq %rsi popq %rdi - movq 5632(%rax), %r11 + movq 5640(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribPointerNV), .-GL_PREFIX(VertexAttribPointerNV) @@ -26569,7 +26614,7 @@ GL_PREFIX(VertexAttribPointerNV): GL_PREFIX(VertexAttribs1dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5640(%rax), %r11 + movq 5648(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26579,13 +26624,13 @@ GL_PREFIX(VertexAttribs1dvNV): popq %rdx popq %rsi popq %rdi - movq 5640(%rax), %r11 + movq 5648(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5640(%rax), %r11 + movq 5648(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26595,7 +26640,7 @@ GL_PREFIX(VertexAttribs1dvNV): popq %rdx popq %rsi popq %rdi - movq 5640(%rax), %r11 + movq 5648(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs1dvNV), .-GL_PREFIX(VertexAttribs1dvNV) @@ -26606,7 +26651,7 @@ GL_PREFIX(VertexAttribs1dvNV): GL_PREFIX(VertexAttribs1fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5648(%rax), %r11 + movq 5656(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26616,13 +26661,13 @@ GL_PREFIX(VertexAttribs1fvNV): popq %rdx popq %rsi popq %rdi - movq 5648(%rax), %r11 + movq 5656(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5648(%rax), %r11 + movq 5656(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26632,7 +26677,7 @@ GL_PREFIX(VertexAttribs1fvNV): popq %rdx popq %rsi popq %rdi - movq 5648(%rax), %r11 + movq 5656(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs1fvNV), .-GL_PREFIX(VertexAttribs1fvNV) @@ -26643,7 +26688,7 @@ GL_PREFIX(VertexAttribs1fvNV): GL_PREFIX(VertexAttribs1svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5656(%rax), %r11 + movq 5664(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26653,13 +26698,13 @@ GL_PREFIX(VertexAttribs1svNV): popq %rdx popq %rsi popq %rdi - movq 5656(%rax), %r11 + movq 5664(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5656(%rax), %r11 + movq 5664(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26669,7 +26714,7 @@ GL_PREFIX(VertexAttribs1svNV): popq %rdx popq %rsi popq %rdi - movq 5656(%rax), %r11 + movq 5664(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs1svNV), .-GL_PREFIX(VertexAttribs1svNV) @@ -26680,7 +26725,7 @@ GL_PREFIX(VertexAttribs1svNV): GL_PREFIX(VertexAttribs2dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5664(%rax), %r11 + movq 5672(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26690,13 +26735,13 @@ GL_PREFIX(VertexAttribs2dvNV): popq %rdx popq %rsi popq %rdi - movq 5664(%rax), %r11 + movq 5672(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5664(%rax), %r11 + movq 5672(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26706,7 +26751,7 @@ GL_PREFIX(VertexAttribs2dvNV): popq %rdx popq %rsi popq %rdi - movq 5664(%rax), %r11 + movq 5672(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs2dvNV), .-GL_PREFIX(VertexAttribs2dvNV) @@ -26717,7 +26762,7 @@ GL_PREFIX(VertexAttribs2dvNV): GL_PREFIX(VertexAttribs2fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5672(%rax), %r11 + movq 5680(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26727,13 +26772,13 @@ GL_PREFIX(VertexAttribs2fvNV): popq %rdx popq %rsi popq %rdi - movq 5672(%rax), %r11 + movq 5680(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5672(%rax), %r11 + movq 5680(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26743,7 +26788,7 @@ GL_PREFIX(VertexAttribs2fvNV): popq %rdx popq %rsi popq %rdi - movq 5672(%rax), %r11 + movq 5680(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs2fvNV), .-GL_PREFIX(VertexAttribs2fvNV) @@ -26754,7 +26799,7 @@ GL_PREFIX(VertexAttribs2fvNV): GL_PREFIX(VertexAttribs2svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5680(%rax), %r11 + movq 5688(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26764,13 +26809,13 @@ GL_PREFIX(VertexAttribs2svNV): popq %rdx popq %rsi popq %rdi - movq 5680(%rax), %r11 + movq 5688(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5680(%rax), %r11 + movq 5688(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26780,7 +26825,7 @@ GL_PREFIX(VertexAttribs2svNV): popq %rdx popq %rsi popq %rdi - movq 5680(%rax), %r11 + movq 5688(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs2svNV), .-GL_PREFIX(VertexAttribs2svNV) @@ -26791,7 +26836,7 @@ GL_PREFIX(VertexAttribs2svNV): GL_PREFIX(VertexAttribs3dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5688(%rax), %r11 + movq 5696(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26801,13 +26846,13 @@ GL_PREFIX(VertexAttribs3dvNV): popq %rdx popq %rsi popq %rdi - movq 5688(%rax), %r11 + movq 5696(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5688(%rax), %r11 + movq 5696(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26817,7 +26862,7 @@ GL_PREFIX(VertexAttribs3dvNV): popq %rdx popq %rsi popq %rdi - movq 5688(%rax), %r11 + movq 5696(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs3dvNV), .-GL_PREFIX(VertexAttribs3dvNV) @@ -26828,7 +26873,7 @@ GL_PREFIX(VertexAttribs3dvNV): GL_PREFIX(VertexAttribs3fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5696(%rax), %r11 + movq 5704(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26838,13 +26883,13 @@ GL_PREFIX(VertexAttribs3fvNV): popq %rdx popq %rsi popq %rdi - movq 5696(%rax), %r11 + movq 5704(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5696(%rax), %r11 + movq 5704(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26854,7 +26899,7 @@ GL_PREFIX(VertexAttribs3fvNV): popq %rdx popq %rsi popq %rdi - movq 5696(%rax), %r11 + movq 5704(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs3fvNV), .-GL_PREFIX(VertexAttribs3fvNV) @@ -26865,7 +26910,7 @@ GL_PREFIX(VertexAttribs3fvNV): GL_PREFIX(VertexAttribs3svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5704(%rax), %r11 + movq 5712(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26875,13 +26920,13 @@ GL_PREFIX(VertexAttribs3svNV): popq %rdx popq %rsi popq %rdi - movq 5704(%rax), %r11 + movq 5712(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5704(%rax), %r11 + movq 5712(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26891,7 +26936,7 @@ GL_PREFIX(VertexAttribs3svNV): popq %rdx popq %rsi popq %rdi - movq 5704(%rax), %r11 + movq 5712(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs3svNV), .-GL_PREFIX(VertexAttribs3svNV) @@ -26902,7 +26947,7 @@ GL_PREFIX(VertexAttribs3svNV): GL_PREFIX(VertexAttribs4dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5712(%rax), %r11 + movq 5720(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26912,13 +26957,13 @@ GL_PREFIX(VertexAttribs4dvNV): popq %rdx popq %rsi popq %rdi - movq 5712(%rax), %r11 + movq 5720(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5712(%rax), %r11 + movq 5720(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26928,7 +26973,7 @@ GL_PREFIX(VertexAttribs4dvNV): popq %rdx popq %rsi popq %rdi - movq 5712(%rax), %r11 + movq 5720(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs4dvNV), .-GL_PREFIX(VertexAttribs4dvNV) @@ -26939,7 +26984,7 @@ GL_PREFIX(VertexAttribs4dvNV): GL_PREFIX(VertexAttribs4fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5720(%rax), %r11 + movq 5728(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26949,13 +26994,13 @@ GL_PREFIX(VertexAttribs4fvNV): popq %rdx popq %rsi popq %rdi - movq 5720(%rax), %r11 + movq 5728(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5720(%rax), %r11 + movq 5728(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -26965,7 +27010,7 @@ GL_PREFIX(VertexAttribs4fvNV): popq %rdx popq %rsi popq %rdi - movq 5720(%rax), %r11 + movq 5728(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs4fvNV), .-GL_PREFIX(VertexAttribs4fvNV) @@ -26976,7 +27021,7 @@ GL_PREFIX(VertexAttribs4fvNV): GL_PREFIX(VertexAttribs4svNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5728(%rax), %r11 + movq 5736(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -26986,13 +27031,13 @@ GL_PREFIX(VertexAttribs4svNV): popq %rdx popq %rsi popq %rdi - movq 5728(%rax), %r11 + movq 5736(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5728(%rax), %r11 + movq 5736(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27002,7 +27047,7 @@ GL_PREFIX(VertexAttribs4svNV): popq %rdx popq %rsi popq %rdi - movq 5728(%rax), %r11 + movq 5736(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs4svNV), .-GL_PREFIX(VertexAttribs4svNV) @@ -27013,7 +27058,7 @@ GL_PREFIX(VertexAttribs4svNV): GL_PREFIX(VertexAttribs4ubvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5736(%rax), %r11 + movq 5744(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27023,13 +27068,13 @@ GL_PREFIX(VertexAttribs4ubvNV): popq %rdx popq %rsi popq %rdi - movq 5736(%rax), %r11 + movq 5744(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5736(%rax), %r11 + movq 5744(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27039,7 +27084,7 @@ GL_PREFIX(VertexAttribs4ubvNV): popq %rdx popq %rsi popq %rdi - movq 5736(%rax), %r11 + movq 5744(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(VertexAttribs4ubvNV), .-GL_PREFIX(VertexAttribs4ubvNV) @@ -27050,7 +27095,7 @@ GL_PREFIX(VertexAttribs4ubvNV): GL_PREFIX(GetTexBumpParameterfvATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5744(%rax), %r11 + movq 5752(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27060,13 +27105,13 @@ GL_PREFIX(GetTexBumpParameterfvATI): popq %rbp popq %rsi popq %rdi - movq 5744(%rax), %r11 + movq 5752(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5744(%rax), %r11 + movq 5752(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27076,7 +27121,7 @@ GL_PREFIX(GetTexBumpParameterfvATI): popq %rbp popq %rsi popq %rdi - movq 5744(%rax), %r11 + movq 5752(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetTexBumpParameterfvATI), .-GL_PREFIX(GetTexBumpParameterfvATI) @@ -27087,7 +27132,7 @@ GL_PREFIX(GetTexBumpParameterfvATI): GL_PREFIX(GetTexBumpParameterivATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5752(%rax), %r11 + movq 5760(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27097,13 +27142,13 @@ GL_PREFIX(GetTexBumpParameterivATI): popq %rbp popq %rsi popq %rdi - movq 5752(%rax), %r11 + movq 5760(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5752(%rax), %r11 + movq 5760(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27113,7 +27158,7 @@ GL_PREFIX(GetTexBumpParameterivATI): popq %rbp popq %rsi popq %rdi - movq 5752(%rax), %r11 + movq 5760(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetTexBumpParameterivATI), .-GL_PREFIX(GetTexBumpParameterivATI) @@ -27124,7 +27169,7 @@ GL_PREFIX(GetTexBumpParameterivATI): GL_PREFIX(TexBumpParameterfvATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5760(%rax), %r11 + movq 5768(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27134,13 +27179,13 @@ GL_PREFIX(TexBumpParameterfvATI): popq %rbp popq %rsi popq %rdi - movq 5760(%rax), %r11 + movq 5768(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5760(%rax), %r11 + movq 5768(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27150,7 +27195,7 @@ GL_PREFIX(TexBumpParameterfvATI): popq %rbp popq %rsi popq %rdi - movq 5760(%rax), %r11 + movq 5768(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(TexBumpParameterfvATI), .-GL_PREFIX(TexBumpParameterfvATI) @@ -27161,7 +27206,7 @@ GL_PREFIX(TexBumpParameterfvATI): GL_PREFIX(TexBumpParameterivATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5768(%rax), %r11 + movq 5776(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27171,13 +27216,13 @@ GL_PREFIX(TexBumpParameterivATI): popq %rbp popq %rsi popq %rdi - movq 5768(%rax), %r11 + movq 5776(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5768(%rax), %r11 + movq 5776(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27187,7 +27232,7 @@ GL_PREFIX(TexBumpParameterivATI): popq %rbp popq %rsi popq %rdi - movq 5768(%rax), %r11 + movq 5776(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(TexBumpParameterivATI), .-GL_PREFIX(TexBumpParameterivATI) @@ -27198,7 +27243,7 @@ GL_PREFIX(TexBumpParameterivATI): GL_PREFIX(AlphaFragmentOp1ATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5776(%rax), %r11 + movq 5784(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27216,13 +27261,13 @@ GL_PREFIX(AlphaFragmentOp1ATI): popq %rdx popq %rsi popq %rdi - movq 5776(%rax), %r11 + movq 5784(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5776(%rax), %r11 + movq 5784(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27240,7 +27285,7 @@ GL_PREFIX(AlphaFragmentOp1ATI): popq %rdx popq %rsi popq %rdi - movq 5776(%rax), %r11 + movq 5784(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(AlphaFragmentOp1ATI), .-GL_PREFIX(AlphaFragmentOp1ATI) @@ -27251,7 +27296,7 @@ GL_PREFIX(AlphaFragmentOp1ATI): GL_PREFIX(AlphaFragmentOp2ATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5784(%rax), %r11 + movq 5792(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27269,13 +27314,13 @@ GL_PREFIX(AlphaFragmentOp2ATI): popq %rdx popq %rsi popq %rdi - movq 5784(%rax), %r11 + movq 5792(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5784(%rax), %r11 + movq 5792(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27293,7 +27338,7 @@ GL_PREFIX(AlphaFragmentOp2ATI): popq %rdx popq %rsi popq %rdi - movq 5784(%rax), %r11 + movq 5792(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(AlphaFragmentOp2ATI), .-GL_PREFIX(AlphaFragmentOp2ATI) @@ -27304,7 +27349,7 @@ GL_PREFIX(AlphaFragmentOp2ATI): GL_PREFIX(AlphaFragmentOp3ATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5792(%rax), %r11 + movq 5800(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27322,13 +27367,13 @@ GL_PREFIX(AlphaFragmentOp3ATI): popq %rdx popq %rsi popq %rdi - movq 5792(%rax), %r11 + movq 5800(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5792(%rax), %r11 + movq 5800(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27346,7 +27391,7 @@ GL_PREFIX(AlphaFragmentOp3ATI): popq %rdx popq %rsi popq %rdi - movq 5792(%rax), %r11 + movq 5800(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(AlphaFragmentOp3ATI), .-GL_PREFIX(AlphaFragmentOp3ATI) @@ -27357,25 +27402,25 @@ GL_PREFIX(AlphaFragmentOp3ATI): GL_PREFIX(BeginFragmentShaderATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5800(%rax), %r11 + movq 5808(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rbp call _x86_64_get_dispatch@PLT popq %rbp - movq 5800(%rax), %r11 + movq 5808(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5800(%rax), %r11 + movq 5808(%rax), %r11 jmp *%r11 1: pushq %rbp call _glapi_get_dispatch popq %rbp - movq 5800(%rax), %r11 + movq 5808(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BeginFragmentShaderATI), .-GL_PREFIX(BeginFragmentShaderATI) @@ -27386,25 +27431,25 @@ GL_PREFIX(BeginFragmentShaderATI): GL_PREFIX(BindFragmentShaderATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5808(%rax), %r11 + movq 5816(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5808(%rax), %r11 + movq 5816(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5808(%rax), %r11 + movq 5816(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5808(%rax), %r11 + movq 5816(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BindFragmentShaderATI), .-GL_PREFIX(BindFragmentShaderATI) @@ -27415,7 +27460,7 @@ GL_PREFIX(BindFragmentShaderATI): GL_PREFIX(ColorFragmentOp1ATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5816(%rax), %r11 + movq 5824(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27433,13 +27478,13 @@ GL_PREFIX(ColorFragmentOp1ATI): popq %rdx popq %rsi popq %rdi - movq 5816(%rax), %r11 + movq 5824(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5816(%rax), %r11 + movq 5824(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27457,7 +27502,7 @@ GL_PREFIX(ColorFragmentOp1ATI): popq %rdx popq %rsi popq %rdi - movq 5816(%rax), %r11 + movq 5824(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ColorFragmentOp1ATI), .-GL_PREFIX(ColorFragmentOp1ATI) @@ -27468,7 +27513,7 @@ GL_PREFIX(ColorFragmentOp1ATI): GL_PREFIX(ColorFragmentOp2ATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5824(%rax), %r11 + movq 5832(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27486,13 +27531,13 @@ GL_PREFIX(ColorFragmentOp2ATI): popq %rdx popq %rsi popq %rdi - movq 5824(%rax), %r11 + movq 5832(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5824(%rax), %r11 + movq 5832(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27510,7 +27555,7 @@ GL_PREFIX(ColorFragmentOp2ATI): popq %rdx popq %rsi popq %rdi - movq 5824(%rax), %r11 + movq 5832(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ColorFragmentOp2ATI), .-GL_PREFIX(ColorFragmentOp2ATI) @@ -27521,7 +27566,7 @@ GL_PREFIX(ColorFragmentOp2ATI): GL_PREFIX(ColorFragmentOp3ATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5832(%rax), %r11 + movq 5840(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27539,13 +27584,13 @@ GL_PREFIX(ColorFragmentOp3ATI): popq %rdx popq %rsi popq %rdi - movq 5832(%rax), %r11 + movq 5840(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5832(%rax), %r11 + movq 5840(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27563,7 +27608,7 @@ GL_PREFIX(ColorFragmentOp3ATI): popq %rdx popq %rsi popq %rdi - movq 5832(%rax), %r11 + movq 5840(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ColorFragmentOp3ATI), .-GL_PREFIX(ColorFragmentOp3ATI) @@ -27574,25 +27619,25 @@ GL_PREFIX(ColorFragmentOp3ATI): GL_PREFIX(DeleteFragmentShaderATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5840(%rax), %r11 + movq 5848(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5840(%rax), %r11 + movq 5848(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5840(%rax), %r11 + movq 5848(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5840(%rax), %r11 + movq 5848(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(DeleteFragmentShaderATI), .-GL_PREFIX(DeleteFragmentShaderATI) @@ -27603,25 +27648,25 @@ GL_PREFIX(DeleteFragmentShaderATI): GL_PREFIX(EndFragmentShaderATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5848(%rax), %r11 + movq 5856(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rbp call _x86_64_get_dispatch@PLT popq %rbp - movq 5848(%rax), %r11 + movq 5856(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5848(%rax), %r11 + movq 5856(%rax), %r11 jmp *%r11 1: pushq %rbp call _glapi_get_dispatch popq %rbp - movq 5848(%rax), %r11 + movq 5856(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(EndFragmentShaderATI), .-GL_PREFIX(EndFragmentShaderATI) @@ -27632,25 +27677,25 @@ GL_PREFIX(EndFragmentShaderATI): GL_PREFIX(GenFragmentShadersATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5856(%rax), %r11 + movq 5864(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 5856(%rax), %r11 + movq 5864(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5856(%rax), %r11 + movq 5864(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 5856(%rax), %r11 + movq 5864(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GenFragmentShadersATI), .-GL_PREFIX(GenFragmentShadersATI) @@ -27661,7 +27706,7 @@ GL_PREFIX(GenFragmentShadersATI): GL_PREFIX(PassTexCoordATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5864(%rax), %r11 + movq 5872(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27671,13 +27716,13 @@ GL_PREFIX(PassTexCoordATI): popq %rdx popq %rsi popq %rdi - movq 5864(%rax), %r11 + movq 5872(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5864(%rax), %r11 + movq 5872(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27687,7 +27732,7 @@ GL_PREFIX(PassTexCoordATI): popq %rdx popq %rsi popq %rdi - movq 5864(%rax), %r11 + movq 5872(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(PassTexCoordATI), .-GL_PREFIX(PassTexCoordATI) @@ -27698,7 +27743,7 @@ GL_PREFIX(PassTexCoordATI): GL_PREFIX(SampleMapATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5872(%rax), %r11 + movq 5880(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27708,13 +27753,13 @@ GL_PREFIX(SampleMapATI): popq %rdx popq %rsi popq %rdi - movq 5872(%rax), %r11 + movq 5880(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5872(%rax), %r11 + movq 5880(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27724,7 +27769,7 @@ GL_PREFIX(SampleMapATI): popq %rdx popq %rsi popq %rdi - movq 5872(%rax), %r11 + movq 5880(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SampleMapATI), .-GL_PREFIX(SampleMapATI) @@ -27735,7 +27780,7 @@ GL_PREFIX(SampleMapATI): GL_PREFIX(SetFragmentShaderConstantATI): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5880(%rax), %r11 + movq 5888(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27745,13 +27790,13 @@ GL_PREFIX(SetFragmentShaderConstantATI): popq %rbp popq %rsi popq %rdi - movq 5880(%rax), %r11 + movq 5888(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5880(%rax), %r11 + movq 5888(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27761,7 +27806,7 @@ GL_PREFIX(SetFragmentShaderConstantATI): popq %rbp popq %rsi popq %rdi - movq 5880(%rax), %r11 + movq 5888(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(SetFragmentShaderConstantATI), .-GL_PREFIX(SetFragmentShaderConstantATI) @@ -27772,7 +27817,7 @@ GL_PREFIX(SetFragmentShaderConstantATI): GL_PREFIX(PointParameteriNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5888(%rax), %r11 + movq 5896(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27782,13 +27827,13 @@ GL_PREFIX(PointParameteriNV): popq %rbp popq %rsi popq %rdi - movq 5888(%rax), %r11 + movq 5896(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5888(%rax), %r11 + movq 5896(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27798,7 +27843,7 @@ GL_PREFIX(PointParameteriNV): popq %rbp popq %rsi popq %rdi - movq 5888(%rax), %r11 + movq 5896(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(PointParameteriNV), .-GL_PREFIX(PointParameteriNV) @@ -27809,7 +27854,7 @@ GL_PREFIX(PointParameteriNV): GL_PREFIX(PointParameterivNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5896(%rax), %r11 + movq 5904(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -27819,13 +27864,13 @@ GL_PREFIX(PointParameterivNV): popq %rbp popq %rsi popq %rdi - movq 5896(%rax), %r11 + movq 5904(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5896(%rax), %r11 + movq 5904(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -27835,40 +27880,10 @@ GL_PREFIX(PointParameterivNV): popq %rbp popq %rsi popq %rdi - movq 5896(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PointParameterivNV), .-GL_PREFIX(PointParameterivNV) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_738) - .type GL_PREFIX(_dispatch_stub_738), @function - HIDDEN(GL_PREFIX(_dispatch_stub_738)) -GL_PREFIX(_dispatch_stub_738): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5904(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5904(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5904(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi movq 5904(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_738), .-GL_PREFIX(_dispatch_stub_738) + .size GL_PREFIX(PointParameterivNV), .-GL_PREFIX(PointParameterivNV) .p2align 4,,15 .globl GL_PREFIX(_dispatch_stub_739) @@ -27911,11 +27926,7 @@ GL_PREFIX(_dispatch_stub_740): jmp *%r11 #elif defined(PTHREADS) pushq %rdi - pushq %rsi - pushq %rbp call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi popq %rdi movq 5920(%rax), %r11 jmp *%r11 @@ -27927,11 +27938,7 @@ GL_PREFIX(_dispatch_stub_740): jmp *%r11 1: pushq %rdi - pushq %rsi - pushq %rbp call _glapi_get_dispatch - popq %rbp - popq %rsi popq %rdi movq 5920(%rax), %r11 jmp *%r11 @@ -27987,7 +27994,11 @@ GL_PREFIX(_dispatch_stub_742): jmp *%r11 #elif defined(PTHREADS) pushq %rdi + pushq %rsi + pushq %rbp call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi popq %rdi movq 5936(%rax), %r11 jmp *%r11 @@ -27999,7 +28010,11 @@ GL_PREFIX(_dispatch_stub_742): jmp *%r11 1: pushq %rdi + pushq %rsi + pushq %rbp call _glapi_get_dispatch + popq %rbp + popq %rsi popq %rdi movq 5936(%rax), %r11 jmp *%r11 @@ -28007,12 +28022,42 @@ GL_PREFIX(_dispatch_stub_742): .size GL_PREFIX(_dispatch_stub_742), .-GL_PREFIX(_dispatch_stub_742) .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_743) + .type GL_PREFIX(_dispatch_stub_743), @function + HIDDEN(GL_PREFIX(_dispatch_stub_743)) +GL_PREFIX(_dispatch_stub_743): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5944(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5944(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5944(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5944(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_743), .-GL_PREFIX(_dispatch_stub_743) + + .p2align 4,,15 .globl GL_PREFIX(GetProgramNamedParameterdvNV) .type GL_PREFIX(GetProgramNamedParameterdvNV), @function GL_PREFIX(GetProgramNamedParameterdvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5944(%rax), %r11 + movq 5952(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28026,13 +28071,13 @@ GL_PREFIX(GetProgramNamedParameterdvNV): popq %rdx popq %rsi popq %rdi - movq 5944(%rax), %r11 + movq 5952(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5944(%rax), %r11 + movq 5952(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28046,7 +28091,7 @@ GL_PREFIX(GetProgramNamedParameterdvNV): popq %rdx popq %rsi popq %rdi - movq 5944(%rax), %r11 + movq 5952(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetProgramNamedParameterdvNV), .-GL_PREFIX(GetProgramNamedParameterdvNV) @@ -28057,7 +28102,7 @@ GL_PREFIX(GetProgramNamedParameterdvNV): GL_PREFIX(GetProgramNamedParameterfvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5952(%rax), %r11 + movq 5960(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28071,13 +28116,13 @@ GL_PREFIX(GetProgramNamedParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 5952(%rax), %r11 + movq 5960(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5952(%rax), %r11 + movq 5960(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28091,7 +28136,7 @@ GL_PREFIX(GetProgramNamedParameterfvNV): popq %rdx popq %rsi popq %rdi - movq 5952(%rax), %r11 + movq 5960(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetProgramNamedParameterfvNV), .-GL_PREFIX(GetProgramNamedParameterfvNV) @@ -28102,7 +28147,7 @@ GL_PREFIX(GetProgramNamedParameterfvNV): GL_PREFIX(ProgramNamedParameter4dNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5960(%rax), %r11 + movq 5968(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $56, %rsp @@ -28122,13 +28167,13 @@ GL_PREFIX(ProgramNamedParameter4dNV): movq 8(%rsp), %rsi movq (%rsp), %rdi addq $56, %rsp - movq 5960(%rax), %r11 + movq 5968(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5960(%rax), %r11 + movq 5968(%rax), %r11 jmp *%r11 1: subq $56, %rsp @@ -28148,7 +28193,7 @@ GL_PREFIX(ProgramNamedParameter4dNV): movq 8(%rsp), %rsi movq (%rsp), %rdi addq $56, %rsp - movq 5960(%rax), %r11 + movq 5968(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ProgramNamedParameter4dNV), .-GL_PREFIX(ProgramNamedParameter4dNV) @@ -28159,7 +28204,7 @@ GL_PREFIX(ProgramNamedParameter4dNV): GL_PREFIX(ProgramNamedParameter4dvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5968(%rax), %r11 + movq 5976(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28173,13 +28218,13 @@ GL_PREFIX(ProgramNamedParameter4dvNV): popq %rdx popq %rsi popq %rdi - movq 5968(%rax), %r11 + movq 5976(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5968(%rax), %r11 + movq 5976(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28193,7 +28238,7 @@ GL_PREFIX(ProgramNamedParameter4dvNV): popq %rdx popq %rsi popq %rdi - movq 5968(%rax), %r11 + movq 5976(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ProgramNamedParameter4dvNV), .-GL_PREFIX(ProgramNamedParameter4dvNV) @@ -28204,7 +28249,7 @@ GL_PREFIX(ProgramNamedParameter4dvNV): GL_PREFIX(ProgramNamedParameter4fNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5976(%rax), %r11 + movq 5984(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) subq $56, %rsp @@ -28224,13 +28269,13 @@ GL_PREFIX(ProgramNamedParameter4fNV): movq 8(%rsp), %rsi movq (%rsp), %rdi addq $56, %rsp - movq 5976(%rax), %r11 + movq 5984(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5976(%rax), %r11 + movq 5984(%rax), %r11 jmp *%r11 1: subq $56, %rsp @@ -28250,7 +28295,7 @@ GL_PREFIX(ProgramNamedParameter4fNV): movq 8(%rsp), %rsi movq (%rsp), %rdi addq $56, %rsp - movq 5976(%rax), %r11 + movq 5984(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ProgramNamedParameter4fNV), .-GL_PREFIX(ProgramNamedParameter4fNV) @@ -28261,7 +28306,7 @@ GL_PREFIX(ProgramNamedParameter4fNV): GL_PREFIX(ProgramNamedParameter4fvNV): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5984(%rax), %r11 + movq 5992(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28275,13 +28320,13 @@ GL_PREFIX(ProgramNamedParameter4fvNV): popq %rdx popq %rsi popq %rdi - movq 5984(%rax), %r11 + movq 5992(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5984(%rax), %r11 + movq 5992(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28295,19 +28340,19 @@ GL_PREFIX(ProgramNamedParameter4fvNV): popq %rdx popq %rsi popq %rdi - movq 5984(%rax), %r11 + movq 5992(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(ProgramNamedParameter4fvNV), .-GL_PREFIX(ProgramNamedParameter4fvNV) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_749) - .type GL_PREFIX(_dispatch_stub_749), @function - HIDDEN(GL_PREFIX(_dispatch_stub_749)) -GL_PREFIX(_dispatch_stub_749): + .globl GL_PREFIX(_dispatch_stub_750) + .type GL_PREFIX(_dispatch_stub_750), @function + HIDDEN(GL_PREFIX(_dispatch_stub_750)) +GL_PREFIX(_dispatch_stub_750): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 5992(%rax), %r11 + movq 6000(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28317,13 +28362,13 @@ GL_PREFIX(_dispatch_stub_749): popq %rbp popq %rsi popq %rdi - movq 5992(%rax), %r11 + movq 6000(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 5992(%rax), %r11 + movq 6000(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28333,19 +28378,19 @@ GL_PREFIX(_dispatch_stub_749): popq %rbp popq %rsi popq %rdi - movq 5992(%rax), %r11 + movq 6000(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_749), .-GL_PREFIX(_dispatch_stub_749) + .size GL_PREFIX(_dispatch_stub_750), .-GL_PREFIX(_dispatch_stub_750) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_750) - .type GL_PREFIX(_dispatch_stub_750), @function - HIDDEN(GL_PREFIX(_dispatch_stub_750)) -GL_PREFIX(_dispatch_stub_750): + .globl GL_PREFIX(_dispatch_stub_751) + .type GL_PREFIX(_dispatch_stub_751), @function + HIDDEN(GL_PREFIX(_dispatch_stub_751)) +GL_PREFIX(_dispatch_stub_751): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6000(%rax), %r11 + movq 6008(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28355,13 +28400,13 @@ GL_PREFIX(_dispatch_stub_750): popq %rbp popq %rsi popq %rdi - movq 6000(%rax), %r11 + movq 6008(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6000(%rax), %r11 + movq 6008(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28371,10 +28416,10 @@ GL_PREFIX(_dispatch_stub_750): popq %rbp popq %rsi popq %rdi - movq 6000(%rax), %r11 + movq 6008(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_750), .-GL_PREFIX(_dispatch_stub_750) + .size GL_PREFIX(_dispatch_stub_751), .-GL_PREFIX(_dispatch_stub_751) .p2align 4,,15 .globl GL_PREFIX(BindFramebufferEXT) @@ -28382,7 +28427,7 @@ GL_PREFIX(_dispatch_stub_750): GL_PREFIX(BindFramebufferEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6008(%rax), %r11 + movq 6016(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28392,13 +28437,13 @@ GL_PREFIX(BindFramebufferEXT): popq %rbp popq %rsi popq %rdi - movq 6008(%rax), %r11 + movq 6016(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6008(%rax), %r11 + movq 6016(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28408,7 +28453,7 @@ GL_PREFIX(BindFramebufferEXT): popq %rbp popq %rsi popq %rdi - movq 6008(%rax), %r11 + movq 6016(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BindFramebufferEXT), .-GL_PREFIX(BindFramebufferEXT) @@ -28419,7 +28464,7 @@ GL_PREFIX(BindFramebufferEXT): GL_PREFIX(BindRenderbufferEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6016(%rax), %r11 + movq 6024(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28429,13 +28474,13 @@ GL_PREFIX(BindRenderbufferEXT): popq %rbp popq %rsi popq %rdi - movq 6016(%rax), %r11 + movq 6024(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6016(%rax), %r11 + movq 6024(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28445,7 +28490,7 @@ GL_PREFIX(BindRenderbufferEXT): popq %rbp popq %rsi popq %rdi - movq 6016(%rax), %r11 + movq 6024(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(BindRenderbufferEXT), .-GL_PREFIX(BindRenderbufferEXT) @@ -28456,25 +28501,25 @@ GL_PREFIX(BindRenderbufferEXT): GL_PREFIX(CheckFramebufferStatusEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6024(%rax), %r11 + movq 6032(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 6024(%rax), %r11 + movq 6032(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6024(%rax), %r11 + movq 6032(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 6024(%rax), %r11 + movq 6032(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(CheckFramebufferStatusEXT), .-GL_PREFIX(CheckFramebufferStatusEXT) @@ -28485,7 +28530,7 @@ GL_PREFIX(CheckFramebufferStatusEXT): GL_PREFIX(DeleteFramebuffersEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6032(%rax), %r11 + movq 6040(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28495,13 +28540,13 @@ GL_PREFIX(DeleteFramebuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6032(%rax), %r11 + movq 6040(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6032(%rax), %r11 + movq 6040(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28511,7 +28556,7 @@ GL_PREFIX(DeleteFramebuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6032(%rax), %r11 + movq 6040(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(DeleteFramebuffersEXT), .-GL_PREFIX(DeleteFramebuffersEXT) @@ -28522,7 +28567,7 @@ GL_PREFIX(DeleteFramebuffersEXT): GL_PREFIX(DeleteRenderbuffersEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6040(%rax), %r11 + movq 6048(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28532,13 +28577,13 @@ GL_PREFIX(DeleteRenderbuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6040(%rax), %r11 + movq 6048(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6040(%rax), %r11 + movq 6048(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28548,7 +28593,7 @@ GL_PREFIX(DeleteRenderbuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6040(%rax), %r11 + movq 6048(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(DeleteRenderbuffersEXT), .-GL_PREFIX(DeleteRenderbuffersEXT) @@ -28559,7 +28604,7 @@ GL_PREFIX(DeleteRenderbuffersEXT): GL_PREFIX(FramebufferRenderbufferEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6048(%rax), %r11 + movq 6056(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28573,13 +28618,13 @@ GL_PREFIX(FramebufferRenderbufferEXT): popq %rdx popq %rsi popq %rdi - movq 6048(%rax), %r11 + movq 6056(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6048(%rax), %r11 + movq 6056(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28593,7 +28638,7 @@ GL_PREFIX(FramebufferRenderbufferEXT): popq %rdx popq %rsi popq %rdi - movq 6048(%rax), %r11 + movq 6056(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FramebufferRenderbufferEXT), .-GL_PREFIX(FramebufferRenderbufferEXT) @@ -28604,7 +28649,7 @@ GL_PREFIX(FramebufferRenderbufferEXT): GL_PREFIX(FramebufferTexture1DEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6056(%rax), %r11 + movq 6064(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28618,13 +28663,13 @@ GL_PREFIX(FramebufferTexture1DEXT): popq %rdx popq %rsi popq %rdi - movq 6056(%rax), %r11 + movq 6064(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6056(%rax), %r11 + movq 6064(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28638,7 +28683,7 @@ GL_PREFIX(FramebufferTexture1DEXT): popq %rdx popq %rsi popq %rdi - movq 6056(%rax), %r11 + movq 6064(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FramebufferTexture1DEXT), .-GL_PREFIX(FramebufferTexture1DEXT) @@ -28649,7 +28694,7 @@ GL_PREFIX(FramebufferTexture1DEXT): GL_PREFIX(FramebufferTexture2DEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6064(%rax), %r11 + movq 6072(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28663,13 +28708,13 @@ GL_PREFIX(FramebufferTexture2DEXT): popq %rdx popq %rsi popq %rdi - movq 6064(%rax), %r11 + movq 6072(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6064(%rax), %r11 + movq 6072(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28683,7 +28728,7 @@ GL_PREFIX(FramebufferTexture2DEXT): popq %rdx popq %rsi popq %rdi - movq 6064(%rax), %r11 + movq 6072(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FramebufferTexture2DEXT), .-GL_PREFIX(FramebufferTexture2DEXT) @@ -28694,7 +28739,7 @@ GL_PREFIX(FramebufferTexture2DEXT): GL_PREFIX(FramebufferTexture3DEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6072(%rax), %r11 + movq 6080(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28712,13 +28757,13 @@ GL_PREFIX(FramebufferTexture3DEXT): popq %rdx popq %rsi popq %rdi - movq 6072(%rax), %r11 + movq 6080(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6072(%rax), %r11 + movq 6080(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28736,7 +28781,7 @@ GL_PREFIX(FramebufferTexture3DEXT): popq %rdx popq %rsi popq %rdi - movq 6072(%rax), %r11 + movq 6080(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FramebufferTexture3DEXT), .-GL_PREFIX(FramebufferTexture3DEXT) @@ -28747,7 +28792,7 @@ GL_PREFIX(FramebufferTexture3DEXT): GL_PREFIX(GenFramebuffersEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6080(%rax), %r11 + movq 6088(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28757,13 +28802,13 @@ GL_PREFIX(GenFramebuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6080(%rax), %r11 + movq 6088(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6080(%rax), %r11 + movq 6088(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28773,7 +28818,7 @@ GL_PREFIX(GenFramebuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6080(%rax), %r11 + movq 6088(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GenFramebuffersEXT), .-GL_PREFIX(GenFramebuffersEXT) @@ -28784,7 +28829,7 @@ GL_PREFIX(GenFramebuffersEXT): GL_PREFIX(GenRenderbuffersEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6088(%rax), %r11 + movq 6096(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28794,13 +28839,13 @@ GL_PREFIX(GenRenderbuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6088(%rax), %r11 + movq 6096(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6088(%rax), %r11 + movq 6096(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28810,7 +28855,7 @@ GL_PREFIX(GenRenderbuffersEXT): popq %rbp popq %rsi popq %rdi - movq 6088(%rax), %r11 + movq 6096(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GenRenderbuffersEXT), .-GL_PREFIX(GenRenderbuffersEXT) @@ -28821,25 +28866,25 @@ GL_PREFIX(GenRenderbuffersEXT): GL_PREFIX(GenerateMipmapEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6096(%rax), %r11 + movq 6104(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 6096(%rax), %r11 + movq 6104(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6096(%rax), %r11 + movq 6104(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 6096(%rax), %r11 + movq 6104(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GenerateMipmapEXT), .-GL_PREFIX(GenerateMipmapEXT) @@ -28850,7 +28895,7 @@ GL_PREFIX(GenerateMipmapEXT): GL_PREFIX(GetFramebufferAttachmentParameterivEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6104(%rax), %r11 + movq 6112(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28864,13 +28909,13 @@ GL_PREFIX(GetFramebufferAttachmentParameterivEXT): popq %rdx popq %rsi popq %rdi - movq 6104(%rax), %r11 + movq 6112(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6104(%rax), %r11 + movq 6112(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28884,7 +28929,7 @@ GL_PREFIX(GetFramebufferAttachmentParameterivEXT): popq %rdx popq %rsi popq %rdi - movq 6104(%rax), %r11 + movq 6112(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetFramebufferAttachmentParameterivEXT), .-GL_PREFIX(GetFramebufferAttachmentParameterivEXT) @@ -28895,7 +28940,7 @@ GL_PREFIX(GetFramebufferAttachmentParameterivEXT): GL_PREFIX(GetRenderbufferParameterivEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6112(%rax), %r11 + movq 6120(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -28905,13 +28950,13 @@ GL_PREFIX(GetRenderbufferParameterivEXT): popq %rdx popq %rsi popq %rdi - movq 6112(%rax), %r11 + movq 6120(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6112(%rax), %r11 + movq 6120(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -28921,7 +28966,7 @@ GL_PREFIX(GetRenderbufferParameterivEXT): popq %rdx popq %rsi popq %rdi - movq 6112(%rax), %r11 + movq 6120(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(GetRenderbufferParameterivEXT), .-GL_PREFIX(GetRenderbufferParameterivEXT) @@ -28932,25 +28977,25 @@ GL_PREFIX(GetRenderbufferParameterivEXT): GL_PREFIX(IsFramebufferEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6120(%rax), %r11 + movq 6128(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 6120(%rax), %r11 + movq 6128(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6120(%rax), %r11 + movq 6128(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 6120(%rax), %r11 + movq 6128(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(IsFramebufferEXT), .-GL_PREFIX(IsFramebufferEXT) @@ -28961,25 +29006,25 @@ GL_PREFIX(IsFramebufferEXT): GL_PREFIX(IsRenderbufferEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6128(%rax), %r11 + movq 6136(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi call _x86_64_get_dispatch@PLT popq %rdi - movq 6128(%rax), %r11 + movq 6136(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6128(%rax), %r11 + movq 6136(%rax), %r11 jmp *%r11 1: pushq %rdi call _glapi_get_dispatch popq %rdi - movq 6128(%rax), %r11 + movq 6136(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(IsRenderbufferEXT), .-GL_PREFIX(IsRenderbufferEXT) @@ -28990,7 +29035,7 @@ GL_PREFIX(IsRenderbufferEXT): GL_PREFIX(RenderbufferStorageEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6136(%rax), %r11 + movq 6144(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29004,13 +29049,13 @@ GL_PREFIX(RenderbufferStorageEXT): popq %rdx popq %rsi popq %rdi - movq 6136(%rax), %r11 + movq 6144(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6136(%rax), %r11 + movq 6144(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29024,19 +29069,19 @@ GL_PREFIX(RenderbufferStorageEXT): popq %rdx popq %rsi popq %rdi - movq 6136(%rax), %r11 + movq 6144(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(RenderbufferStorageEXT), .-GL_PREFIX(RenderbufferStorageEXT) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_768) - .type GL_PREFIX(_dispatch_stub_768), @function - HIDDEN(GL_PREFIX(_dispatch_stub_768)) -GL_PREFIX(_dispatch_stub_768): + .globl GL_PREFIX(_dispatch_stub_769) + .type GL_PREFIX(_dispatch_stub_769), @function + HIDDEN(GL_PREFIX(_dispatch_stub_769)) +GL_PREFIX(_dispatch_stub_769): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6144(%rax), %r11 + movq 6152(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29054,13 +29099,13 @@ GL_PREFIX(_dispatch_stub_768): popq %rdx popq %rsi popq %rdi - movq 6144(%rax), %r11 + movq 6152(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6144(%rax), %r11 + movq 6152(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29078,10 +29123,10 @@ GL_PREFIX(_dispatch_stub_768): popq %rdx popq %rsi popq %rdi - movq 6144(%rax), %r11 + movq 6152(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_768), .-GL_PREFIX(_dispatch_stub_768) + .size GL_PREFIX(_dispatch_stub_769), .-GL_PREFIX(_dispatch_stub_769) .p2align 4,,15 .globl GL_PREFIX(FramebufferTextureLayerEXT) @@ -29089,7 +29134,7 @@ GL_PREFIX(_dispatch_stub_768): GL_PREFIX(FramebufferTextureLayerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6152(%rax), %r11 + movq 6160(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29103,13 +29148,13 @@ GL_PREFIX(FramebufferTextureLayerEXT): popq %rdx popq %rsi popq %rdi - movq 6152(%rax), %r11 + movq 6160(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6152(%rax), %r11 + movq 6160(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29123,19 +29168,19 @@ GL_PREFIX(FramebufferTextureLayerEXT): popq %rdx popq %rsi popq %rdi - movq 6152(%rax), %r11 + movq 6160(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(FramebufferTextureLayerEXT), .-GL_PREFIX(FramebufferTextureLayerEXT) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_770) - .type GL_PREFIX(_dispatch_stub_770), @function - HIDDEN(GL_PREFIX(_dispatch_stub_770)) -GL_PREFIX(_dispatch_stub_770): + .globl GL_PREFIX(_dispatch_stub_771) + .type GL_PREFIX(_dispatch_stub_771), @function + HIDDEN(GL_PREFIX(_dispatch_stub_771)) +GL_PREFIX(_dispatch_stub_771): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6160(%rax), %r11 + movq 6168(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29149,13 +29194,13 @@ GL_PREFIX(_dispatch_stub_770): popq %rdx popq %rsi popq %rdi - movq 6160(%rax), %r11 + movq 6168(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6160(%rax), %r11 + movq 6168(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29169,19 +29214,19 @@ GL_PREFIX(_dispatch_stub_770): popq %rdx popq %rsi popq %rdi - movq 6160(%rax), %r11 + movq 6168(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_770), .-GL_PREFIX(_dispatch_stub_770) + .size GL_PREFIX(_dispatch_stub_771), .-GL_PREFIX(_dispatch_stub_771) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_771) - .type GL_PREFIX(_dispatch_stub_771), @function - HIDDEN(GL_PREFIX(_dispatch_stub_771)) -GL_PREFIX(_dispatch_stub_771): + .globl GL_PREFIX(_dispatch_stub_772) + .type GL_PREFIX(_dispatch_stub_772), @function + HIDDEN(GL_PREFIX(_dispatch_stub_772)) +GL_PREFIX(_dispatch_stub_772): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6168(%rax), %r11 + movq 6176(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29195,13 +29240,13 @@ GL_PREFIX(_dispatch_stub_771): popq %rdx popq %rsi popq %rdi - movq 6168(%rax), %r11 + movq 6176(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6168(%rax), %r11 + movq 6176(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29215,19 +29260,19 @@ GL_PREFIX(_dispatch_stub_771): popq %rdx popq %rsi popq %rdi - movq 6168(%rax), %r11 + movq 6176(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_771), .-GL_PREFIX(_dispatch_stub_771) + .size GL_PREFIX(_dispatch_stub_772), .-GL_PREFIX(_dispatch_stub_772) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_772) - .type GL_PREFIX(_dispatch_stub_772), @function - HIDDEN(GL_PREFIX(_dispatch_stub_772)) -GL_PREFIX(_dispatch_stub_772): + .globl GL_PREFIX(_dispatch_stub_773) + .type GL_PREFIX(_dispatch_stub_773), @function + HIDDEN(GL_PREFIX(_dispatch_stub_773)) +GL_PREFIX(_dispatch_stub_773): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6176(%rax), %r11 + movq 6184(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29241,13 +29286,13 @@ GL_PREFIX(_dispatch_stub_772): popq %rdx popq %rsi popq %rdi - movq 6176(%rax), %r11 + movq 6184(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6176(%rax), %r11 + movq 6184(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29261,19 +29306,19 @@ GL_PREFIX(_dispatch_stub_772): popq %rdx popq %rsi popq %rdi - movq 6176(%rax), %r11 + movq 6184(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_772), .-GL_PREFIX(_dispatch_stub_772) + .size GL_PREFIX(_dispatch_stub_773), .-GL_PREFIX(_dispatch_stub_773) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_773) - .type GL_PREFIX(_dispatch_stub_773), @function - HIDDEN(GL_PREFIX(_dispatch_stub_773)) -GL_PREFIX(_dispatch_stub_773): + .globl GL_PREFIX(_dispatch_stub_774) + .type GL_PREFIX(_dispatch_stub_774), @function + HIDDEN(GL_PREFIX(_dispatch_stub_774)) +GL_PREFIX(_dispatch_stub_774): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6184(%rax), %r11 + movq 6192(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29283,13 +29328,13 @@ GL_PREFIX(_dispatch_stub_773): popq %rdx popq %rsi popq %rdi - movq 6184(%rax), %r11 + movq 6192(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6184(%rax), %r11 + movq 6192(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29299,19 +29344,19 @@ GL_PREFIX(_dispatch_stub_773): popq %rdx popq %rsi popq %rdi - movq 6184(%rax), %r11 + movq 6192(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_773), .-GL_PREFIX(_dispatch_stub_773) + .size GL_PREFIX(_dispatch_stub_774), .-GL_PREFIX(_dispatch_stub_774) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_774) - .type GL_PREFIX(_dispatch_stub_774), @function - HIDDEN(GL_PREFIX(_dispatch_stub_774)) -GL_PREFIX(_dispatch_stub_774): + .globl GL_PREFIX(_dispatch_stub_775) + .type GL_PREFIX(_dispatch_stub_775), @function + HIDDEN(GL_PREFIX(_dispatch_stub_775)) +GL_PREFIX(_dispatch_stub_775): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT - movq 6192(%rax), %r11 + movq 6200(%rax), %r11 jmp *%r11 #elif defined(PTHREADS) pushq %rdi @@ -29321,13 +29366,13 @@ GL_PREFIX(_dispatch_stub_774): popq %rdx popq %rsi popq %rdi - movq 6192(%rax), %r11 + movq 6200(%rax), %r11 jmp *%r11 #else movq _glapi_Dispatch(%rip), %rax testq %rax, %rax je 1f - movq 6192(%rax), %r11 + movq 6200(%rax), %r11 jmp *%r11 1: pushq %rdi @@ -29337,10 +29382,10 @@ GL_PREFIX(_dispatch_stub_774): popq %rdx popq %rsi popq %rdi - movq 6192(%rax), %r11 + movq 6200(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_774), .-GL_PREFIX(_dispatch_stub_774) + .size GL_PREFIX(_dispatch_stub_775), .-GL_PREFIX(_dispatch_stub_775) .globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement) .globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture) @@ -29595,7 +29640,7 @@ GL_PREFIX(_dispatch_stub_774): .globl GL_PREFIX(IsProgramARB) ; .set GL_PREFIX(IsProgramARB), GL_PREFIX(IsProgramNV) .globl GL_PREFIX(PointParameteri) ; .set GL_PREFIX(PointParameteri), GL_PREFIX(PointParameteriNV) .globl GL_PREFIX(PointParameteriv) ; .set GL_PREFIX(PointParameteriv), GL_PREFIX(PointParameterivNV) - .globl GL_PREFIX(BlendEquationSeparate) ; .set GL_PREFIX(BlendEquationSeparate), GL_PREFIX(_dispatch_stub_750) + .globl GL_PREFIX(BlendEquationSeparate) ; .set GL_PREFIX(BlendEquationSeparate), GL_PREFIX(_dispatch_stub_751) .globl GL_PREFIX(BindFramebuffer) ; .set GL_PREFIX(BindFramebuffer), GL_PREFIX(BindFramebufferEXT) .globl GL_PREFIX(BindRenderbuffer) ; .set GL_PREFIX(BindRenderbuffer), GL_PREFIX(BindRenderbufferEXT) .globl GL_PREFIX(CheckFramebufferStatus) ; .set GL_PREFIX(CheckFramebufferStatus), GL_PREFIX(CheckFramebufferStatusEXT) @@ -29613,7 +29658,7 @@ GL_PREFIX(_dispatch_stub_774): .globl GL_PREFIX(IsFramebuffer) ; .set GL_PREFIX(IsFramebuffer), GL_PREFIX(IsFramebufferEXT) .globl GL_PREFIX(IsRenderbuffer) ; .set GL_PREFIX(IsRenderbuffer), GL_PREFIX(IsRenderbufferEXT) .globl GL_PREFIX(RenderbufferStorage) ; .set GL_PREFIX(RenderbufferStorage), GL_PREFIX(RenderbufferStorageEXT) - .globl GL_PREFIX(BlitFramebuffer) ; .set GL_PREFIX(BlitFramebuffer), GL_PREFIX(_dispatch_stub_768) + .globl GL_PREFIX(BlitFramebuffer) ; .set GL_PREFIX(BlitFramebuffer), GL_PREFIX(_dispatch_stub_769) .globl GL_PREFIX(FramebufferTextureLayer) ; .set GL_PREFIX(FramebufferTextureLayer), GL_PREFIX(FramebufferTextureLayerEXT) #if defined(GLX_USE_TLS) && defined(__linux__) diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 7aa344f214..85eb955413 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -713,23 +713,24 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8) GL_STUB(DrawBuffersARB, _gloffset_DrawBuffersARB, DrawBuffersARB@8) GL_STUB(RenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) + GL_STUB(CopyBufferSubData, _gloffset_CopyBufferSubData, CopyBufferSubData@20) GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8) - GL_STUB(_dispatch_stub_563, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_563@8) - HIDDEN(GL_PREFIX(_dispatch_stub_563, _dispatch_stub_563@8)) - GL_STUB(_dispatch_stub_564, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_564@8) + GL_STUB(_dispatch_stub_564, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_564@8) HIDDEN(GL_PREFIX(_dispatch_stub_564, _dispatch_stub_564@8)) - GL_STUB(_dispatch_stub_565, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_565@8) + GL_STUB(_dispatch_stub_565, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_565@8) HIDDEN(GL_PREFIX(_dispatch_stub_565, _dispatch_stub_565@8)) - GL_STUB(_dispatch_stub_566, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_566@8) + GL_STUB(_dispatch_stub_566, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_566@8) HIDDEN(GL_PREFIX(_dispatch_stub_566, _dispatch_stub_566@8)) - GL_STUB(_dispatch_stub_567, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_567@8) + GL_STUB(_dispatch_stub_567, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_567@8) HIDDEN(GL_PREFIX(_dispatch_stub_567, _dispatch_stub_567@8)) - GL_STUB(_dispatch_stub_568, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_568@8) + GL_STUB(_dispatch_stub_568, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_568@8) HIDDEN(GL_PREFIX(_dispatch_stub_568, _dispatch_stub_568@8)) - GL_STUB(_dispatch_stub_569, _gloffset_SampleMaskSGIS, _dispatch_stub_569@8) + GL_STUB(_dispatch_stub_569, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_569@8) HIDDEN(GL_PREFIX(_dispatch_stub_569, _dispatch_stub_569@8)) - GL_STUB(_dispatch_stub_570, _gloffset_SamplePatternSGIS, _dispatch_stub_570@4) - HIDDEN(GL_PREFIX(_dispatch_stub_570, _dispatch_stub_570@4)) + GL_STUB(_dispatch_stub_570, _gloffset_SampleMaskSGIS, _dispatch_stub_570@8) + HIDDEN(GL_PREFIX(_dispatch_stub_570, _dispatch_stub_570@8)) + GL_STUB(_dispatch_stub_571, _gloffset_SamplePatternSGIS, _dispatch_stub_571@4) + HIDDEN(GL_PREFIX(_dispatch_stub_571, _dispatch_stub_571@4)) GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20) GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12) GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16) @@ -740,10 +741,10 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8) GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8) GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0) - GL_STUB(_dispatch_stub_581, _gloffset_CullParameterdvEXT, _dispatch_stub_581@8) - HIDDEN(GL_PREFIX(_dispatch_stub_581, _dispatch_stub_581@8)) - GL_STUB(_dispatch_stub_582, _gloffset_CullParameterfvEXT, _dispatch_stub_582@8) + GL_STUB(_dispatch_stub_582, _gloffset_CullParameterdvEXT, _dispatch_stub_582@8) HIDDEN(GL_PREFIX(_dispatch_stub_582, _dispatch_stub_582@8)) + GL_STUB(_dispatch_stub_583, _gloffset_CullParameterfvEXT, _dispatch_stub_583@8) + HIDDEN(GL_PREFIX(_dispatch_stub_583, _dispatch_stub_583@8)) GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12) GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24) @@ -768,8 +769,8 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4) GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4) GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB(_dispatch_stub_607, _gloffset_PixelTexGenSGIX, _dispatch_stub_607@4) - HIDDEN(GL_PREFIX(_dispatch_stub_607, _dispatch_stub_607@4)) + GL_STUB(_dispatch_stub_608, _gloffset_PixelTexGenSGIX, _dispatch_stub_608@4) + HIDDEN(GL_PREFIX(_dispatch_stub_608, _dispatch_stub_608@4)) GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0) GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8) @@ -811,24 +812,24 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4) GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16) GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_649, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_649@20) - HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@20)) - GL_STUB(_dispatch_stub_650, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_650@24) - HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@24)) - GL_STUB(_dispatch_stub_651, _gloffset_DeleteFencesNV, _dispatch_stub_651@8) - HIDDEN(GL_PREFIX(_dispatch_stub_651, _dispatch_stub_651@8)) - GL_STUB(_dispatch_stub_652, _gloffset_FinishFenceNV, _dispatch_stub_652@4) - HIDDEN(GL_PREFIX(_dispatch_stub_652, _dispatch_stub_652@4)) - GL_STUB(_dispatch_stub_653, _gloffset_GenFencesNV, _dispatch_stub_653@8) - HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@8)) - GL_STUB(_dispatch_stub_654, _gloffset_GetFenceivNV, _dispatch_stub_654@12) - HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@12)) - GL_STUB(_dispatch_stub_655, _gloffset_IsFenceNV, _dispatch_stub_655@4) - HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@4)) - GL_STUB(_dispatch_stub_656, _gloffset_SetFenceNV, _dispatch_stub_656@8) - HIDDEN(GL_PREFIX(_dispatch_stub_656, _dispatch_stub_656@8)) - GL_STUB(_dispatch_stub_657, _gloffset_TestFenceNV, _dispatch_stub_657@4) - HIDDEN(GL_PREFIX(_dispatch_stub_657, _dispatch_stub_657@4)) + GL_STUB(_dispatch_stub_650, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_650@20) + HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@20)) + GL_STUB(_dispatch_stub_651, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_651@24) + HIDDEN(GL_PREFIX(_dispatch_stub_651, _dispatch_stub_651@24)) + GL_STUB(_dispatch_stub_652, _gloffset_DeleteFencesNV, _dispatch_stub_652@8) + HIDDEN(GL_PREFIX(_dispatch_stub_652, _dispatch_stub_652@8)) + GL_STUB(_dispatch_stub_653, _gloffset_FinishFenceNV, _dispatch_stub_653@4) + HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@4)) + GL_STUB(_dispatch_stub_654, _gloffset_GenFencesNV, _dispatch_stub_654@8) + HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@8)) + GL_STUB(_dispatch_stub_655, _gloffset_GetFenceivNV, _dispatch_stub_655@12) + HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@12)) + GL_STUB(_dispatch_stub_656, _gloffset_IsFenceNV, _dispatch_stub_656@4) + HIDDEN(GL_PREFIX(_dispatch_stub_656, _dispatch_stub_656@4)) + GL_STUB(_dispatch_stub_657, _gloffset_SetFenceNV, _dispatch_stub_657@8) + HIDDEN(GL_PREFIX(_dispatch_stub_657, _dispatch_stub_657@8)) + GL_STUB(_dispatch_stub_658, _gloffset_TestFenceNV, _dispatch_stub_658@4) + HIDDEN(GL_PREFIX(_dispatch_stub_658, _dispatch_stub_658@4)) GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12) GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8) GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8) @@ -909,26 +910,26 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8) GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8) GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8) - GL_STUB(_dispatch_stub_738, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_738@4) - HIDDEN(GL_PREFIX(_dispatch_stub_738, _dispatch_stub_738@4)) - GL_STUB(_dispatch_stub_739, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_739@4) + GL_STUB(_dispatch_stub_739, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_739@4) HIDDEN(GL_PREFIX(_dispatch_stub_739, _dispatch_stub_739@4)) - GL_STUB(_dispatch_stub_740, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_740@8) - HIDDEN(GL_PREFIX(_dispatch_stub_740, _dispatch_stub_740@8)) - GL_STUB(_dispatch_stub_741, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_741@8) + GL_STUB(_dispatch_stub_740, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_740@4) + HIDDEN(GL_PREFIX(_dispatch_stub_740, _dispatch_stub_740@4)) + GL_STUB(_dispatch_stub_741, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_741@8) HIDDEN(GL_PREFIX(_dispatch_stub_741, _dispatch_stub_741@8)) - GL_STUB(_dispatch_stub_742, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_742@4) - HIDDEN(GL_PREFIX(_dispatch_stub_742, _dispatch_stub_742@4)) + GL_STUB(_dispatch_stub_742, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_742@8) + HIDDEN(GL_PREFIX(_dispatch_stub_742, _dispatch_stub_742@8)) + GL_STUB(_dispatch_stub_743, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_743@4) + HIDDEN(GL_PREFIX(_dispatch_stub_743, _dispatch_stub_743@4)) GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16) GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16) GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44) GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16) GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28) GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16) - GL_STUB(_dispatch_stub_749, _gloffset_DepthBoundsEXT, _dispatch_stub_749@16) - HIDDEN(GL_PREFIX(_dispatch_stub_749, _dispatch_stub_749@16)) - GL_STUB(_dispatch_stub_750, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_750@8) - HIDDEN(GL_PREFIX(_dispatch_stub_750, _dispatch_stub_750@8)) + GL_STUB(_dispatch_stub_750, _gloffset_DepthBoundsEXT, _dispatch_stub_750@16) + HIDDEN(GL_PREFIX(_dispatch_stub_750, _dispatch_stub_750@16)) + GL_STUB(_dispatch_stub_751, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_751@8) + HIDDEN(GL_PREFIX(_dispatch_stub_751, _dispatch_stub_751@8)) GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8) GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8) GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) @@ -946,19 +947,19 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4) GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4) GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_768, _gloffset_BlitFramebufferEXT, _dispatch_stub_768@40) - HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@40)) + GL_STUB(_dispatch_stub_769, _gloffset_BlitFramebufferEXT, _dispatch_stub_769@40) + HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@40)) GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB(_dispatch_stub_770, _gloffset_StencilFuncSeparateATI, _dispatch_stub_770@16) - HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@16)) - GL_STUB(_dispatch_stub_771, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_771@16) + GL_STUB(_dispatch_stub_771, _gloffset_StencilFuncSeparateATI, _dispatch_stub_771@16) HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@16)) - GL_STUB(_dispatch_stub_772, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_772@16) + GL_STUB(_dispatch_stub_772, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_772@16) HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@16)) - GL_STUB(_dispatch_stub_773, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_773@12) - HIDDEN(GL_PREFIX(_dispatch_stub_773, _dispatch_stub_773@12)) - GL_STUB(_dispatch_stub_774, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_774@12) + GL_STUB(_dispatch_stub_773, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_773@16) + HIDDEN(GL_PREFIX(_dispatch_stub_773, _dispatch_stub_773@16)) + GL_STUB(_dispatch_stub_774, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_774@12) HIDDEN(GL_PREFIX(_dispatch_stub_774, _dispatch_stub_774@12)) + GL_STUB(_dispatch_stub_775, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_775@12) + HIDDEN(GL_PREFIX(_dispatch_stub_775, _dispatch_stub_775@12)) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) |