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authorIan Romanick <ian.d.romanick@intel.com>2010-07-01 13:30:50 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-07-01 13:30:50 -0700
commit127308b4be077e5bdf60f76320307550921e86bb (patch)
tree582191198d46cd3161dd35769448afaca868dbaa /src/mesa
parentcd00d5b88caa41ebf4b407126f314832f9fdae54 (diff)
glsl2: Add gl_MaxTextureCoords
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/shader/ir_to_mesa.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index 1e186354c5..14abf602af 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -1710,6 +1710,7 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
state->ARB_texture_rectangle_enable = true;
state->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
+ state->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
const char *source = shader->Source;
state->error = preprocess(state, &source, &state->info_log);