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authorBrian Paul <brianp@vmware.com>2009-05-11 09:46:56 -0600
committerBrian Paul <brianp@vmware.com>2009-05-11 09:46:56 -0600
commit2223615e0a897434b41f86d22c41cb5dc9f8d67a (patch)
treee6124d03bd37e97d71a26110ccbfef8a2e0b13a6 /src/mesa
parent31865904d89929364025bfadcde153b4ea9ce7e3 (diff)
mesa: Fixed a texture memory leak
The current texture for any particular texture unit is given an additional reference in update_texture_state(); but if the context is closed before that texture can be released (which is quite frequent in normal use, unless a program unbinds and deletes the texture and renders without it to force a call to update_texture_state(), the memory is lost. This affects general Mesa; but the i965 is particularly affected because it allocates a considerable amount of additional memory for each allocated texture. (cherry picked from master, commit c230767d6956b63a2b101acb48f98823bb5dd31a)
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/texstate.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 73f8a5339e..cef58d7a49 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -780,6 +780,9 @@ _mesa_free_texture_data(GLcontext *ctx)
/* unreference current textures */
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
+ /* The _Current texture could account for another reference */
+ _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL);
+
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
_mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL);
}