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authorBrian Paul <brianp@vmware.com>2009-01-21 11:06:11 -0700
committerBrian Paul <brianp@vmware.com>2009-01-22 15:20:36 -0700
commit3059007f0c2e91f4ef207677cdcb6dc42be7ecb2 (patch)
tree9fba08fa963538d17a46c49a6765800bac554bbe /src/mesa
parent722d976283f402b1edeb5ed67ad9747d322a262e (diff)
mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point.
Used to set both the depth and stencil attachment points to one renderbuffer of texture.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/fbobject.c47
1 files changed, 46 insertions, 1 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 7ac580af72..73f891d532 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -128,6 +128,8 @@ _mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
/**
* Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
* gl_renderbuffer_attachment object.
+ * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
+ * the depth buffer attachment point.
*/
struct gl_renderbuffer_attachment *
_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
@@ -157,6 +159,8 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
return NULL;
}
return &fb->Attachment[BUFFER_COLOR0 + i];
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ /* fall-through */
case GL_DEPTH_ATTACHMENT_EXT:
return &fb->Attachment[BUFFER_DEPTH];
case GL_STENCIL_ATTACHMENT_EXT:
@@ -267,6 +271,12 @@ _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
ASSERT(att);
if (rb) {
_mesa_set_renderbuffer_attachment(ctx, att, rb);
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ /* do stencil attachment here (depth already done above) */
+ att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
+ assert(att);
+ _mesa_set_renderbuffer_attachment(ctx, att, rb);
+ }
}
else {
_mesa_remove_attachment(ctx, att);
@@ -1361,7 +1371,6 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
}
}
-
if ((level < 0) ||
(level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
_mesa_error(ctx, GL_INVALID_VALUE,
@@ -1377,6 +1386,18 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
return;
}
+ if (texObj && attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ /* the texture format must be depth+stencil */
+ const struct gl_texture_image *texImg;
+ texImg = texObj->Image[0][texObj->BaseLevel];
+ if (!texImg || texImg->_BaseFormat != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture%sEXT(texture is not"
+ " DEPTH_STENCIL format)", caller);
+ return;
+ }
+ }
+
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
@@ -1535,6 +1556,17 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
rb = NULL;
}
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ /* make sure the renderbuffer is a depth/stencil format */
+ if (rb->_BaseFormat != GL_DEPTH_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferRenderbufferEXT(renderbuffer"
+ " is not DEPTH_STENCIL format)");
+ return;
+ }
+ }
+
+
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
@@ -1603,6 +1635,19 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
return;
}
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+ /* the depth and stencil attachments must point to the same buffer */
+ const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
+ depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
+ stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
+ if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
+ " attachments differ)");
+ return;
+ }
+ }
+
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here: