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authorGareth Hughes <gareth@valinux.com>2001-03-12 02:02:36 +0000
committerGareth Hughes <gareth@valinux.com>2001-03-12 02:02:36 +0000
commit79b2d13ae2280650070d5a0f157afecbfa02f9e6 (patch)
treeea2f01552ed4ebe8e2190d6dc6e82f70a70c1d78 /src/mesa
parentd4eb665c60eff14c31486986703255b836dd1574 (diff)
- Add -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L to linux builds, we've
been using it with the DRI for long enough without any issues and we need it to include the katmai functions. - Make katmai assembly work with the debug tests. - A few general cleanups.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/math/m_copy_tmp.h6
-rw-r--r--src/mesa/math/m_debug_xform.c5
-rw-r--r--src/mesa/math/m_dotprod_tmp.h8
-rw-r--r--src/mesa/math/m_norm_tmp.h14
-rw-r--r--src/mesa/math/m_trans_tmp.h16
-rw-r--r--src/mesa/math/m_xform.h14
-rw-r--r--src/mesa/math/m_xform_tmp.h170
7 files changed, 117 insertions, 116 deletions
diff --git a/src/mesa/math/m_copy_tmp.h b/src/mesa/math/m_copy_tmp.h
index 609f5abdd8..019f3276b9 100644
--- a/src/mesa/math/m_copy_tmp.h
+++ b/src/mesa/math/m_copy_tmp.h
@@ -1,4 +1,4 @@
-/* $Id: m_copy_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */
+/* $Id: m_copy_tmp.h,v 1.5 2001/03/12 02:02:36 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -30,8 +30,8 @@
#define COPY_FUNC( BITS ) \
-static void TAG2(copy, BITS)(GLvector4f *to, const GLvector4f *f, \
- const GLubyte mask[] ) \
+static void TAG2(copy, BITS)( GLvector4f *to, const GLvector4f *f, \
+ const GLubyte mask[] ) \
{ \
GLfloat (*t)[4] = (GLfloat (*)[4])to->start; \
GLfloat *from = f->start; \
diff --git a/src/mesa/math/m_debug_xform.c b/src/mesa/math/m_debug_xform.c
index 9600bec804..9636fc439d 100644
--- a/src/mesa/math/m_debug_xform.c
+++ b/src/mesa/math/m_debug_xform.c
@@ -1,4 +1,4 @@
-/* $Id: m_debug_xform.c,v 1.5 2001/03/12 00:48:41 gareth Exp $ */
+/* $Id: m_debug_xform.c,v 1.6 2001/03/12 02:02:36 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -155,7 +155,7 @@ static void ref_transform( GLvector4f *dst,
* Vertex transformation tests
*/
-static GLfloat s[TEST_COUNT][5] ALIGN16;
+static GLfloat s[TEST_COUNT][4] ALIGN16;
static GLfloat d[TEST_COUNT][4] ALIGN16;
static GLfloat r[TEST_COUNT][4] ALIGN16;
@@ -182,6 +182,7 @@ static int test_transform_function( transform_func func, int psize, int mtype,
mat->type = mtypes[mtype];
m = mat->m;
+ ASSERT( ((GLuint)m & 15) == 0 );
init_matrix( m );
diff --git a/src/mesa/math/m_dotprod_tmp.h b/src/mesa/math/m_dotprod_tmp.h
index 232c5389ca..86b71e6d7e 100644
--- a/src/mesa/math/m_dotprod_tmp.h
+++ b/src/mesa/math/m_dotprod_tmp.h
@@ -1,4 +1,4 @@
-/* $Id: m_dotprod_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */
+/* $Id: m_dotprod_tmp.h,v 1.5 2001/03/12 02:02:36 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -35,7 +35,7 @@ static void TAG(dotprod_vec2)( GLfloat *out,
GLuint outstride,
const GLvector4f *coord_vec,
const GLfloat plane[4],
- const GLubyte mask[])
+ const GLubyte mask[] )
{
GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start;
@@ -60,7 +60,7 @@ static void TAG(dotprod_vec3)( GLfloat *out,
GLuint outstride,
const GLvector4f *coord_vec,
const GLfloat plane[4],
- const GLubyte mask[])
+ const GLubyte mask[] )
{
GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start;
@@ -87,7 +87,7 @@ static void TAG(dotprod_vec4)( GLfloat *out,
GLuint outstride,
const GLvector4f *coord_vec,
const GLfloat plane[4],
- const GLubyte mask[])
+ const GLubyte mask[] )
{
GLuint stride = coord_vec->stride;
GLfloat *coord = coord_vec->start;
diff --git a/src/mesa/math/m_norm_tmp.h b/src/mesa/math/m_norm_tmp.h
index aea3a4b65b..fbaa7e75c9 100644
--- a/src/mesa/math/m_norm_tmp.h
+++ b/src/mesa/math/m_norm_tmp.h
@@ -1,4 +1,4 @@
-/* $Id: m_norm_tmp.h,v 1.5 2001/03/12 00:48:41 gareth Exp $ */
+/* $Id: m_norm_tmp.h,v 1.6 2001/03/12 02:02:36 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -245,12 +245,12 @@ TAG(transform_rescale_normals)( const GLmatrix *mat,
static void _XFORMAPI
-TAG(transform_normals_no_rot)(const GLmatrix *mat,
- GLfloat scale,
- const GLvector3f *in,
- const GLfloat *lengths,
- const GLubyte mask[],
- GLvector3f *dest )
+TAG(transform_normals_no_rot)( const GLmatrix *mat,
+ GLfloat scale,
+ const GLvector3f *in,
+ const GLfloat *lengths,
+ const GLubyte mask[],
+ GLvector3f *dest )
{
GLuint i;
const GLfloat *from = in->start;
diff --git a/src/mesa/math/m_trans_tmp.h b/src/mesa/math/m_trans_tmp.h
index e425d0584d..212499b352 100644
--- a/src/mesa/math/m_trans_tmp.h
+++ b/src/mesa/math/m_trans_tmp.h
@@ -1,4 +1,4 @@
-/* $Id: m_trans_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */
+/* $Id: m_trans_tmp.h,v 1.5 2001/03/12 02:02:36 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -39,7 +39,7 @@
static void DEST_4F( GLfloat (*t)[4],
CONST void *ptr,
GLuint stride,
- ARGS)
+ ARGS )
{
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f;
@@ -64,7 +64,7 @@ static void DEST_4F( GLfloat (*t)[4],
static void DEST_3F( GLfloat (*t)[3],
CONST void *ptr,
GLuint stride,
- ARGS)
+ ARGS )
{
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f;
@@ -86,7 +86,7 @@ static void DEST_3F( GLfloat (*t)[3],
static void DEST_1F( GLfloat *t,
CONST void *ptr,
GLuint stride,
- ARGS)
+ ARGS )
{
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f;
@@ -106,7 +106,7 @@ static void DEST_1F( GLfloat *t,
static void DEST_4UB( GLubyte (*t)[4],
CONST void *ptr,
GLuint stride,
- ARGS)
+ ARGS )
{
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f;
@@ -130,7 +130,7 @@ static void DEST_4UB( GLubyte (*t)[4],
static void DEST_4US( GLushort (*t)[4],
CONST void *ptr,
GLuint stride,
- ARGS)
+ ARGS )
{
const GLushort *f = (GLushort *) ptr + SRC_START * stride;
const GLushort *first = f;
@@ -154,7 +154,7 @@ static void DEST_4US( GLushort (*t)[4],
static void DEST_1UB( GLubyte *t,
CONST void *ptr,
GLuint stride,
- ARGS)
+ ARGS )
{
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f;
@@ -175,7 +175,7 @@ static void DEST_1UB( GLubyte *t,
static void DEST_1UI( GLuint *t,
CONST void *ptr,
GLuint stride,
- ARGS)
+ ARGS )
{
const GLubyte *f = (GLubyte *) ptr + SRC_START * stride;
const GLubyte *first = f;
diff --git a/src/mesa/math/m_xform.h b/src/mesa/math/m_xform.h
index 3e24ceac4a..d9e12407ee 100644
--- a/src/mesa/math/m_xform.h
+++ b/src/mesa/math/m_xform.h
@@ -1,4 +1,4 @@
-/* $Id: m_xform.h,v 1.8 2001/03/12 00:48:41 gareth Exp $ */
+/* $Id: m_xform.h,v 1.9 2001/03/12 02:02:36 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -186,15 +186,15 @@ typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
extern GLvector4f *_mesa_project_points( GLvector4f *to,
- CONST GLvector4f *from );
+ CONST GLvector4f *from );
extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
- CONST GLfloat m[16],
- CONST GLfloat src[][3] );
+ CONST GLfloat m[16],
+ CONST GLfloat src[][3] );
extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
- CONST GLfloat m[16],
- CONST GLfloat src[][3] );
+ CONST GLfloat m[16],
+ CONST GLfloat src[][3] );
extern dotprod_func _mesa_dotprod_tab[2][5];
@@ -211,7 +211,7 @@ extern transform_func **(_mesa_transform_tab[2]);
extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
- CONST GLfloat P[4], GLuint sz );
+ CONST GLfloat P[4], GLuint sz );
#define TransformRaw( to, mat, from ) \
diff --git a/src/mesa/math/m_xform_tmp.h b/src/mesa/math/m_xform_tmp.h
index dd5a233b5c..8d96e6af71 100644
--- a/src/mesa/math/m_xform_tmp.h
+++ b/src/mesa/math/m_xform_tmp.h
@@ -1,4 +1,4 @@
-/* $Id: m_xform_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */
+/* $Id: m_xform_tmp.h,v 1.5 2001/03/12 02:02:36 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -68,9 +68,9 @@
static void _XFORMAPI
TAG(transform_points1_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -101,9 +101,9 @@ TAG(transform_points1_general)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -127,9 +127,9 @@ TAG(transform_points1_identity)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -155,9 +155,9 @@ TAG(transform_points1_2d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -183,9 +183,9 @@ TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -213,9 +213,9 @@ TAG(transform_points1_3d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -242,9 +242,9 @@ TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -278,9 +278,9 @@ TAG(transform_points1_perspective)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -310,9 +310,9 @@ TAG(transform_points2_general)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -336,9 +336,9 @@ TAG(transform_points2_identity)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -365,9 +365,9 @@ TAG(transform_points2_2d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -393,9 +393,9 @@ TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -426,9 +426,9 @@ TAG(transform_points2_3d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -461,9 +461,9 @@ TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -492,9 +492,9 @@ TAG(transform_points2_perspective)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -524,9 +524,9 @@ TAG(transform_points3_general)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -551,9 +551,9 @@ TAG(transform_points3_identity)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -580,9 +580,9 @@ TAG(transform_points3_2d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -608,9 +608,9 @@ TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -640,9 +640,9 @@ TAG(transform_points3_3d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -669,9 +669,9 @@ TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -701,9 +701,9 @@ TAG(transform_points3_perspective)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -733,9 +733,9 @@ TAG(transform_points4_general)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -761,9 +761,9 @@ TAG(transform_points4_identity)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -791,9 +791,9 @@ TAG(transform_points4_2d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -820,9 +820,9 @@ TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -851,9 +851,9 @@ TAG(transform_points4_3d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -881,9 +881,9 @@ TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;