diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2008-09-18 18:57:46 +0100 |
---|---|---|
committer | Keith Whitwell <keith@tungstengraphics.com> | 2008-09-18 19:03:02 +0100 |
commit | 89ab66448e1bcd78caab6678261c2885dcff741c (patch) | |
tree | be36d7e3eba3f64e54da34ff7ba64b3eb14e56aa /src/mesa | |
parent | 1074e8e4e47bb4af73c7ef730d0fec40e826cc7e (diff) | |
parent | 5e530d8384b0d9bb867d6407315587c84a443902 (diff) |
Merge commit 'origin/master' into gallium-0.2
Conflicts:
progs/trivial/Makefile
src/mesa/glapi/glthread.c
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_debug.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.c | 8 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_fbo.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 7 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_regions.c | 16 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_regions.h | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_screen.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_screen.h | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_image.c | 8 | ||||
-rw-r--r-- | src/mesa/drivers/dri/tdfx/tdfx_screen.c | 77 | ||||
-rw-r--r-- | src/mesa/glapi/glthread.c | 3 | ||||
-rw-r--r-- | src/mesa/main/bufferobj.c | 5 | ||||
-rw-r--r-- | src/mesa/main/dlist.c | 7 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 4 | ||||
-rw-r--r-- | src/mesa/main/state.c | 8 | ||||
-rw-r--r-- | src/mesa/main/texformat_tmp.h | 1 | ||||
-rw-r--r-- | src/mesa/shader/shader_api.c | 62 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 141 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.h | 8 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfilter.c | 2 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 26 |
21 files changed, 218 insertions, 186 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_debug.c b/src/mesa/drivers/dri/i915/i915_debug.c index 8eb1c5b49e..eb1a052b9e 100644 --- a/src/mesa/drivers/dri/i915/i915_debug.c +++ b/src/mesa/drivers/dri/i915/i915_debug.c @@ -177,7 +177,7 @@ static GLboolean debug_variable_length_prim( struct debug_stream *stream ) #define BITS( dw, hi, lo, ... ) \ do { \ - unsigned himask = ~0UL >> (31 - (hi)); \ + unsigned himask = 0xffffffffU >> (31 - (hi)); \ PRINTF("\t\t "); \ PRINTF(__VA_ARGS__); \ PRINTF(": 0x%x\n", ((dw) & himask) >> (lo)); \ diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 7065bb35ee..2ca5732606 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -233,6 +233,9 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) &count, drawable->loaderPrivate); + if (buffers == NULL) + return; + drawable->x = 0; drawable->y = 0; drawable->backX = 0; @@ -298,8 +301,9 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) } else region = intel_region_alloc_for_handle(intel, buffers[i].cpp, - buffers[i].pitch / buffers[i].cpp, + drawable->w, drawable->h, + buffers[i].pitch / buffers[i].cpp, buffers[i].name, region_name); @@ -818,8 +822,6 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv) /* free the Mesa context */ _mesa_free_context_data(&intel->ctx); - - dri_bufmgr_destroy(intel->bufmgr); } } diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 5bd2ebfdcf..6570f6e69b 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -296,7 +296,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch); - irb->region = intel_region_alloc(intel, cpp, pitch, height); + irb->region = intel_region_alloc(intel, cpp, width, height, pitch); if (!irb->region) return GL_FALSE; /* out of memory? */ diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index 9be7e02eff..f28fac8394 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -117,7 +117,10 @@ intel_miptree_create(struct intel_context *intel, return NULL; mt->region = intel_region_alloc(intel, - mt->cpp, mt->pitch, mt->total_height); + mt->cpp, + mt->pitch, + mt->total_height, + mt->pitch); if (!mt->region) { free(mt); @@ -141,7 +144,7 @@ intel_miptree_create_for_region(struct intel_context *intel, mt = intel_miptree_create_internal(intel, target, internal_format, first_level, last_level, - region->pitch, region->height, depth0, + region->width, region->height, 1, region->cpp, compress_byte); if (!mt) return mt; diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c index 1cfc8ddd64..cb0f4ba083 100644 --- a/src/mesa/drivers/dri/intel/intel_regions.c +++ b/src/mesa/drivers/dri/intel/intel_regions.c @@ -105,7 +105,8 @@ intel_set_region_tiling_gem(struct intel_context *intel, static struct intel_region * intel_region_alloc_internal(struct intel_context *intel, - GLuint cpp, GLuint pitch, GLuint height, + GLuint cpp, + GLuint width, GLuint height, GLuint pitch, dri_bo *buffer) { struct intel_region *region; @@ -117,8 +118,9 @@ intel_region_alloc_internal(struct intel_context *intel, region = calloc(sizeof(*region), 1); region->cpp = cpp; + region->width = width; + region->height = height; region->pitch = pitch; - region->height = height; /* needed? */ region->refcount = 1; region->buffer = buffer; @@ -131,19 +133,20 @@ intel_region_alloc_internal(struct intel_context *intel, struct intel_region * intel_region_alloc(struct intel_context *intel, - GLuint cpp, GLuint pitch, GLuint height) + GLuint cpp, GLuint width, GLuint height, GLuint pitch) { dri_bo *buffer; buffer = dri_bo_alloc(intel->bufmgr, "region", pitch * cpp * height, 64); - return intel_region_alloc_internal(intel, cpp, pitch, height, buffer); + return intel_region_alloc_internal(intel, cpp, width, height, pitch, buffer); } struct intel_region * intel_region_alloc_for_handle(struct intel_context *intel, - GLuint cpp, GLuint pitch, GLuint height, + GLuint cpp, + GLuint width, GLuint height, GLuint pitch, GLuint handle, const char *name) { struct intel_region *region; @@ -151,7 +154,8 @@ intel_region_alloc_for_handle(struct intel_context *intel, buffer = intel_bo_gem_create_from_name(intel->bufmgr, name, handle); - region = intel_region_alloc_internal(intel, cpp, pitch, height, buffer); + region = intel_region_alloc_internal(intel, cpp, + width, height, pitch, buffer); if (region == NULL) return region; diff --git a/src/mesa/drivers/dri/intel/intel_regions.h b/src/mesa/drivers/dri/intel/intel_regions.h index a561de485e..62eb049fba 100644 --- a/src/mesa/drivers/dri/intel/intel_regions.h +++ b/src/mesa/drivers/dri/intel/intel_regions.h @@ -55,8 +55,9 @@ struct intel_region dri_bo *buffer; /**< buffer manager's buffer */ GLuint refcount; /**< Reference count for region */ GLuint cpp; /**< bytes per pixel */ - GLuint pitch; /**< in pixels */ + GLuint width; /**< in pixels */ GLuint height; /**< in pixels */ + GLuint pitch; /**< in pixels */ GLubyte *map; /**< only non-NULL when region is actually mapped */ GLuint map_refcount; /**< Reference count for mapping */ @@ -72,12 +73,13 @@ struct intel_region * copied by calling intel_reference_region(). */ struct intel_region *intel_region_alloc(struct intel_context *intel, - GLuint cpp, - GLuint pitch, GLuint height); + GLuint cpp, GLuint width, + GLuint height, GLuint pitch); struct intel_region * intel_region_alloc_for_handle(struct intel_context *intel, - GLuint cpp, GLuint pitch, GLuint height, + GLuint cpp, + GLuint width, GLuint height, GLuint pitch, unsigned int handle, const char *name); void intel_region_reference(struct intel_region **dst, diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 1de1ac49ea..373e0e155e 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -298,11 +298,6 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv) &intelScreen->irq_active)) return GL_FALSE; - /* Determine if batchbuffers are allowed */ - if (!intel_get_param(sPriv, I915_PARAM_ALLOW_BATCHBUFFER, - &intelScreen->allow_batchbuffer)) - return GL_FALSE; - sPriv->extensions = intelScreenExtensions; return GL_TRUE; @@ -314,6 +309,7 @@ intelDestroyScreen(__DRIscreenPrivate * sPriv) { intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; + dri_bufmgr_destroy(intelScreen->bufmgr); intelUnmapScreenRegions(intelScreen); FREE(intelScreen); diff --git a/src/mesa/drivers/dri/intel/intel_screen.h b/src/mesa/drivers/dri/intel/intel_screen.h index daf2ab4c58..fc913da5bf 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.h +++ b/src/mesa/drivers/dri/intel/intel_screen.h @@ -74,7 +74,6 @@ typedef struct int drmMinor; int irq_active; - int allow_batchbuffer; GLboolean no_hw; diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index d1f540b0f1..1820d3dc05 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -733,6 +733,12 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv) intel_update_renderbuffers(pDRICtx, dPriv); rb = intel_fb->color_rb[0]; + /* If the region isn't set, then intel_update_renderbuffers was unable + * to get the buffers for the drawable. + */ + if (rb->region == NULL) + return; + type = GL_BGRA; format = GL_UNSIGNED_BYTE; internalFormat = (rb->region->cpp == 3 ? 3 : 4); @@ -751,7 +757,7 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv) intelObj->mt = mt; texImage = _mesa_get_tex_image(&intel->ctx, texObj, target, level); _mesa_init_teximage_fields(&intel->ctx, target, texImage, - rb->region->pitch, rb->region->height, 1, + rb->region->width, rb->region->height, 1, 0, internalFormat); intelImage = intel_texture_image(texImage); diff --git a/src/mesa/drivers/dri/tdfx/tdfx_screen.c b/src/mesa/drivers/dri/tdfx/tdfx_screen.c index 4e67b5d203..cdfc8a002d 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_screen.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_screen.c @@ -64,6 +64,7 @@ DRI_CONF_END; static const __DRIextension *tdfxExtensions[] = { &driReadDrawableExtension, + NULL }; static const GLuint __driNConfigOptions = 1; @@ -349,12 +350,7 @@ tdfxFillInModes(__DRIscreenPrivate *psp, unsigned stencil_bits, GLboolean have_back_buffer) { - __DRIconfig **configs, **c; - __GLcontextModes *m; - unsigned num_modes; - unsigned vis[2] = { GLX_TRUE_COLOR, GLX_DIRECT_COLOR }; unsigned deep = (depth_bits > 17); - unsigned i, db, depth, accum, stencil; /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy * enough to add support. Basically, if a context is created with an @@ -362,55 +358,32 @@ tdfxFillInModes(__DRIscreenPrivate *psp, * will never be used. */ - num_modes = (depth_bits == 16) ? 32 : 16; - - configs = _mesa_malloc(num_modes * sizeof *configs); - c = configs; - - for (i = 0; i <= 1; i++) { - for (db = 0; db <= 1; db++) { - for (depth = 0; depth <= 1; depth++) { - for (accum = 0; accum <= 1; accum++) { - for (stencil = 0; stencil <= !deep; stencil++) { - *c = _mesa_malloc(sizeof **c); - m = &(*c++)->modes; - if (deep) stencil = depth; - m->redBits = deep ? 8 : 5; - m->greenBits = deep ? 8 : 6; - m->blueBits = deep ? 8 : 5; - m->alphaBits = deep ? 8 : 0; - m->redMask = deep ?0xFF000000 :0x0000F800; - m->greenMask = deep ?0x00FF0000 :0x000007E0; - m->blueMask = deep ?0x0000FF00 :0x0000001F; - m->alphaMask = deep ? 0x000000FF : 0; - m->rgbBits = m->redBits + m->greenBits + - m->blueBits + m->alphaBits; - m->accumRedBits = accum ? 16 : 0; - m->accumGreenBits = accum ? 16 : 0; - m->accumBlueBits = accum ? 16 : 0; - m->accumAlphaBits = (accum && deep) ? 16 : 0; - m->stencilBits = stencil ? 8 : 0; - m->depthBits = deep - ? (depth ? 24 : 0) - : (depth ? 0 : depth_bits); - m->visualType = vis[i]; - m->renderType = GLX_RGBA_BIT; - m->drawableType = GLX_WINDOW_BIT; - m->rgbMode = GL_TRUE; - m->doubleBufferMode = db ? GL_TRUE : GL_FALSE; - if (db) - m->swapMethod = GLX_SWAP_UNDEFINED_OML; - m->visualRating = ((stencil && !deep) || accum) - ? GLX_SLOW_CONFIG - : GLX_NONE; - if (deep) stencil = 0; - } - } - } - } + static const GLenum db_modes[2] = { GLX_NONE, GLX_SWAP_UNDEFINED_OML }; + uint8_t depth_bits_array[4]; + uint8_t stencil_bits_array[4]; + if(deep) { + depth_bits_array[0] = 0; + depth_bits_array[1] = 24; + stencil_bits_array[0] = 0; + stencil_bits_array[1] = 8; + } else { + depth_bits_array[0] = depth_bits; + depth_bits_array[1] = 0; + depth_bits_array[2] = depth_bits; + depth_bits_array[3] = 0; + stencil_bits_array[0] = 0; + stencil_bits_array[1] = 0; + stencil_bits_array[2] = 8; + stencil_bits_array[3] = 8; } - return (const __DRIconfig **) configs; + return driCreateConfigs( + deep ? GL_RGBA : GL_RGB, + deep ? GL_UNSIGNED_INT_8_8_8_8 : GL_UNSIGNED_SHORT_5_6_5, + depth_bits_array, + stencil_bits_array, + deep ? 2 : 4, + db_modes, 2); } /** diff --git a/src/mesa/glapi/glthread.c b/src/mesa/glapi/glthread.c index 09cc8cfcde..56ddf7c25a 100644 --- a/src/mesa/glapi/glthread.c +++ b/src/mesa/glapi/glthread.c @@ -28,6 +28,9 @@ * truly reusable outside of Mesa. First, the glheader.h include must go. */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif #include "main/glheader.h" #include "glthread.h" diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 11e1fd6b2b..68491359e8 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -205,11 +205,14 @@ _mesa_reference_buffer_object(GLcontext *ctx, if (deleteFlag) { /* some sanity checking: don't delete a buffer still in use */ +#if 0 + /* unfortunately, these tests are invalid during context tear-down */ ASSERT(ctx->Array.ArrayBufferObj != bufObj); ASSERT(ctx->Array.ElementArrayBufferObj != bufObj); ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj); - ASSERT(ctx->Driver.DeleteBuffer); +#endif + ASSERT(ctx->Driver.DeleteBuffer); ctx->Driver.DeleteBuffer(ctx, oldObj); } diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index cafe8072ee..f7660930a9 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -6796,6 +6796,11 @@ _mesa_EndList(void) _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList"); return; } + + /* Call before emitting END_OF_LIST, in case the driver wants to + * emit opcodes itself. + */ + ctx->Driver.EndList(ctx); (void) ALLOC_INSTRUCTION(ctx, OPCODE_END_OF_LIST, 0); @@ -6809,8 +6814,6 @@ _mesa_EndList(void) if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) mesa_print_display_list(ctx->ListState.CurrentListNum); - ctx->Driver.EndList(ctx); - ctx->ListState.CurrentList = NULL; ctx->ListState.CurrentListNum = 0; ctx->ListState.CurrentListPtr = NULL; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 300010c373..4cb895e486 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2123,12 +2123,14 @@ struct gl_shader_program GLuint NumShaders; /**< number of attached shaders */ struct gl_shader **Shaders; /**< List of attached the shaders */ + /** User-defined attribute bindings (glBindAttribLocation) */ + struct gl_program_parameter_list *Attributes; + /* post-link info: */ struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ struct gl_uniform_list *Uniforms; struct gl_program_parameter_list *Varying; - struct gl_program_parameter_list *Attributes; /**< Vertex attributes */ GLboolean LinkStatus; /**< GL_LINK_STATUS */ GLboolean Validated; GLchar *InfoLog; diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index e340cd6686..030c43365f 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -317,10 +317,10 @@ static void update_multisample(GLcontext *ctx) { ctx->Multisample._Enabled = GL_FALSE; - if (ctx->DrawBuffer) { - if (ctx->DrawBuffer->Visual.sampleBuffers) - ctx->Multisample._Enabled = GL_TRUE; - } + if (ctx->Multisample.Enabled && + ctx->DrawBuffer && + ctx->DrawBuffer->Visual.sampleBuffers) + ctx->Multisample._Enabled = GL_TRUE; } diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index 63939f4011..7499ba7b36 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -1117,6 +1117,7 @@ static void FETCH(ci8)( const struct gl_texture_image *texImage, break;; default: _mesa_problem(ctx, "Bad palette format in fetch_texel_ci8"); + return; } #if CHAN_TYPE == GL_UNSIGNED_BYTE COPY_4UBV(texel, texelUB); diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index d8b210be53..0d65af9738 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.2 * * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. * @@ -497,10 +497,14 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program, if (!name) return -1; - if (shProg->Attributes) { - GLint i = _mesa_lookup_parameter_index(shProg->Attributes, -1, name); - if (i >= 0) { - return shProg->Attributes->Parameters[i].StateIndexes[0]; + if (shProg->VertexProgram) { + const struct gl_program_parameter_list *attribs = + shProg->VertexProgram->Base.Attributes; + if (attribs) { + GLint i = _mesa_lookup_parameter_index(attribs, -1, name); + if (i >= 0) { + return attribs->Parameters[i].StateIndexes[0]; + } } } return -1; @@ -513,7 +517,7 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, { struct gl_shader_program *shProg; const GLint size = -1; /* unknown size */ - GLint i, oldIndex; + GLint i; GLenum datatype = GL_FLOAT_VEC4; shProg = _mesa_lookup_shader_program_err(ctx, program, @@ -536,14 +540,6 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, return; } - if (shProg->LinkStatus) { - /* get current index/location for the attribute */ - oldIndex = _mesa_get_attrib_location(ctx, program, name); - } - else { - oldIndex = -1; - } - /* this will replace the current value if it's already in the list */ i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index); if (i < 0) { @@ -551,12 +547,10 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, return; } - if (shProg->VertexProgram && oldIndex >= 0 && oldIndex != index) { - /* If the index changed, need to search/replace references to that attribute - * in the vertex program. - */ - _slang_remap_attribute(&shProg->VertexProgram->Base, oldIndex, index); - } + /* + * Note that this attribute binding won't go into effect until + * glLinkProgram is called again. + */ } @@ -798,24 +792,29 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { + const struct gl_program_parameter_list *attribs = NULL; struct gl_shader_program *shProg; shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); if (!shProg) return; - if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) { + if (shProg->VertexProgram) + attribs = shProg->VertexProgram->Base.Attributes; + + if (!attribs || index >= attribs->NumParameters) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); return; } - copy_string(nameOut, maxLength, length, - shProg->Attributes->Parameters[index].Name); + copy_string(nameOut, maxLength, length, attribs->Parameters[index].Name); + if (size) - *size = shProg->Attributes->Parameters[index].Size - / sizeof_glsl_type(shProg->Attributes->Parameters[index].DataType); + *size = attribs->Parameters[index].Size + / sizeof_glsl_type(attribs->Parameters[index].DataType); + if (type) - *type = shProg->Attributes->Parameters[index].DataType; + *type = attribs->Parameters[index].DataType; } @@ -937,6 +936,7 @@ static void _mesa_get_programiv(GLcontext *ctx, GLuint program, GLenum pname, GLint *params) { + const struct gl_program_parameter_list *attribs; struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); @@ -945,6 +945,11 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, return; } + if (shProg->VertexProgram) + attribs = shProg->VertexProgram->Base.Attributes; + else + attribs = NULL; + switch (pname) { case GL_DELETE_STATUS: *params = shProg->DeletePending; @@ -962,11 +967,10 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, *params = shProg->NumShaders; break; case GL_ACTIVE_ATTRIBUTES: - *params = shProg->Attributes ? shProg->Attributes->NumParameters : 0; + *params = attribs ? attribs->NumParameters : 0; break; case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: - *params = _mesa_longest_parameter_name(shProg->Attributes, - PROGRAM_INPUT) + 1; + *params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1; break; case GL_ACTIVE_UNIFORMS: *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0; diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 57dbfc2388..a6390846b2 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.2 * - * Copyright (C) 2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -215,74 +215,112 @@ link_uniform_vars(struct gl_shader_program *shProg, * For example, if the vertex shader declared "attribute vec4 foobar" we'll * allocate a generic vertex attribute for "foobar" and plug that value into * the vertex program instructions. + * But if the user called glBindAttributeLocation(), those bindings will + * have priority. */ static GLboolean _slang_resolve_attributes(struct gl_shader_program *shProg, - struct gl_program *prog) + const struct gl_program *origProg, + struct gl_program *linkedProg) { + GLint attribMap[MAX_VERTEX_ATTRIBS]; GLuint i, j; GLbitfield usedAttributes; - assert(prog->Target == GL_VERTEX_PROGRAM_ARB); + assert(origProg != linkedProg); + assert(origProg->Target == GL_VERTEX_PROGRAM_ARB); + assert(linkedProg->Target == GL_VERTEX_PROGRAM_ARB); if (!shProg->Attributes) shProg->Attributes = _mesa_new_parameter_list(); + if (linkedProg->Attributes) { + _mesa_free_parameter_list(linkedProg->Attributes); + } + linkedProg->Attributes = _mesa_new_parameter_list(); + + /* Build a bitmask indicating which attribute indexes have been * explicitly bound by the user with glBindAttributeLocation(). */ usedAttributes = 0x0; for (i = 0; i < shProg->Attributes->NumParameters; i++) { GLint attr = shProg->Attributes->Parameters[i].StateIndexes[0]; - usedAttributes |= attr; + usedAttributes |= (1 << attr); + } + + /* initialize the generic attribute map entries to -1 */ + for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) { + attribMap[i] = -1; } /* * Scan program for generic attribute references */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; + for (i = 0; i < linkedProg->NumInstructions; i++) { + struct prog_instruction *inst = linkedProg->Instructions + i; for (j = 0; j < 3; j++) { if (inst->SrcReg[j].File == PROGRAM_INPUT && inst->SrcReg[j].Index >= VERT_ATTRIB_GENERIC0) { - /* this is a generic attrib */ - const GLint k = inst->SrcReg[j].Index - VERT_ATTRIB_GENERIC0; - const char *name = prog->Attributes->Parameters[k].Name; - /* See if this attrib name is in the program's attribute list - * (i.e. was bound by the user). + /* + * OK, we've found a generic vertex attribute reference. */ - GLint index = _mesa_lookup_parameter_index(shProg->Attributes, - -1, name); - GLint attr; - if (index >= 0) { - /* found, user must have specified a binding */ - attr = shProg->Attributes->Parameters[index].StateIndexes[0]; - } - else { - /* Not found, choose our own attribute number. - * Start at 1 since generic attribute 0 always aliases - * glVertex/position. + const GLint k = inst->SrcReg[j].Index - VERT_ATTRIB_GENERIC0; + + GLint attr = attribMap[k]; + + if (attr < 0) { + /* Need to figure out attribute mapping now. + */ + const char *name = origProg->Attributes->Parameters[k].Name; + const GLint size = origProg->Attributes->Parameters[k].Size; + const GLenum type =origProg->Attributes->Parameters[k].DataType; + GLint index; + + /* See if there's a user-defined attribute binding for + * this name. */ - GLint size = prog->Attributes->Parameters[k].Size; - GLenum datatype = prog->Attributes->Parameters[k].DataType; - for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) { - if (((1 << attr) & usedAttributes) == 0) - break; + index = _mesa_lookup_parameter_index(shProg->Attributes, + -1, name); + if (index >= 0) { + /* Found a user-defined binding */ + attr = shProg->Attributes->Parameters[index].StateIndexes[0]; } - if (attr == MAX_VERTEX_ATTRIBS) { - /* too many! XXX record error log */ - return GL_FALSE; + else { + /* No user-defined binding, choose our own attribute number. + * Start at 1 since generic attribute 0 always aliases + * glVertex/position. + */ + for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) { + if (((1 << attr) & usedAttributes) == 0) + break; + } + if (attr == MAX_VERTEX_ATTRIBS) { + link_error(shProg, "Too many vertex attributes"); + return GL_FALSE; + } + + /* mark this attribute as used */ + usedAttributes |= (1 << attr); } - _mesa_add_attribute(shProg->Attributes, name, size, datatype,attr); - /* set the attribute as used */ - usedAttributes |= 1<<attr; + attribMap[k] = attr; + + /* Save the final name->attrib binding so it can be queried + * with glGetAttributeLocation(). + */ + _mesa_add_attribute(linkedProg->Attributes, name, + size, type, attr); } + assert(attr >= 0); + + /* update the instruction's src reg */ inst->SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + attr; } } } + return GL_TRUE; } @@ -344,36 +382,6 @@ _slang_update_inputs_outputs(struct gl_program *prog) } -/** - * Scan a vertex program looking for instances of - * (PROGRAM_INPUT, VERT_ATTRIB_GENERIC0 + oldAttrib) and replace with - * (PROGRAM_INPUT, VERT_ATTRIB_GENERIC0 + newAttrib). - * This is used when the user calls glBindAttribLocation on an already linked - * shader program. - */ -void -_slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib, GLuint newAttrib) -{ - GLuint i, j; - - assert(prog->Target == GL_VERTEX_PROGRAM_ARB); - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - for (j = 0; j < 3; j++) { - if (inst->SrcReg[j].File == PROGRAM_INPUT) { - if (inst->SrcReg[j].Index == VERT_ATTRIB_GENERIC0 + oldAttrib) { - inst->SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + newAttrib; - } - } - } - } - - _slang_update_inputs_outputs(prog); -} - - - /** cast wrapper */ static struct gl_vertex_program * vertex_program(struct gl_program *prog) @@ -492,9 +500,8 @@ _slang_link(GLcontext *ctx, /*_mesa_print_uniforms(shProg->Uniforms);*/ if (shProg->VertexProgram) { - if (!_slang_resolve_attributes(shProg, &shProg->VertexProgram->Base)) { - /*goto cleanup;*/ - _mesa_problem(ctx, "_slang_resolve_attributes() failed"); + if (!_slang_resolve_attributes(shProg, &vertProg->Base, + &shProg->VertexProgram->Base)) { return; } } diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h index 8ef8a6b4b3..2b44d20787 100644 --- a/src/mesa/shader/slang/slang_link.h +++ b/src/mesa/shader/slang/slang_link.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.2 * - * Copyright (C) 2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -32,10 +32,6 @@ extern void _slang_link(GLcontext *ctx, GLhandleARB h, struct gl_shader_program *shProg); -extern void -_slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib, - GLuint newAttrib); - #endif diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index 1b44fddc41..a9e17d4c01 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -342,6 +342,7 @@ lerp_rgba_3d(GLchan result[4], GLfloat a, GLfloat b, GLfloat c, break; \ default: \ _mesa_problem(ctx, "Bad wrap mode"); \ + return; \ } \ } @@ -462,6 +463,7 @@ lerp_rgba_3d(GLchan result[4], GLfloat a, GLfloat b, GLfloat c, break; \ default: \ _mesa_problem(ctx, "Bad wrap mode"); \ + return; \ } \ } diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 88d573f128..f69a33d817 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -1045,6 +1045,32 @@ void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ) void vbo_save_EndList( GLcontext *ctx ) { struct vbo_save_context *save = &vbo_context(ctx)->save; + + /* EndList called inside a (saved) Begin/End pair? + */ + if (ctx->Driver.CurrentSavePrimitive != PRIM_OUTSIDE_BEGIN_END) { + + if (save->prim_count > 0) { + GLint i = save->prim_count - 1; + ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; + save->prim[i].end = 0; + save->prim[i].count = (save->vert_count - + save->prim[i].start); + } + + /* Make sure this vertex list gets replayed by the "loopback" + * mechanism: + */ + save->dangling_attr_ref = 1; + vbo_save_SaveFlushVertices( ctx ); + + /* Swap out this vertex format while outside begin/end. Any color, + * etc. received between here and the next begin will be compiled + * as opcodes. + */ + _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); + } + unmap_vertex_store( ctx, save->vertex_store ); assert(save->vertex_size == 0); |