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authorBrian Paul <brian.paul@tungstengraphics.com>2002-01-05 21:53:20 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-01-05 21:53:20 +0000
commitbc42c19f22c3b719712529d86faea818f34150a2 (patch)
treebeef71902f510529564572ef543ab8b9f56549e4 /src/mesa
parentbd1a9dacf6a45e6aa6954eeb490d55ebcc80ace8 (diff)
infrastructure for vertex program attribute evaluators
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/attrib.c15
-rw-r--r--src/mesa/main/context.c11
-rw-r--r--src/mesa/main/enable.c25
-rw-r--r--src/mesa/main/eval.c1078
-rw-r--r--src/mesa/main/mtypes.h8
5 files changed, 304 insertions, 833 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 8b49cd4e96..81365a6153 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1,4 +1,4 @@
-/* $Id: attrib.c,v 1.58 2001/12/14 02:50:01 brianp Exp $ */
+/* $Id: attrib.c,v 1.59 2002/01/05 21:53:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -210,6 +210,7 @@ _mesa_PushAttrib(GLbitfield mask)
attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
+ MEMCPY(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib));
attr->Map2Color4 = ctx->Eval.Map2Color4;
attr->Map2Index = ctx->Eval.Map2Index;
attr->Map2Normal = ctx->Eval.Map2Normal;
@@ -219,6 +220,7 @@ _mesa_PushAttrib(GLbitfield mask)
attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
+ MEMCPY(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib));
attr->Normalize = ctx->Transform.Normalize;
attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped;
attr->PixelTexture = ctx->Pixel.PixelTextureEnabled;
@@ -474,6 +476,7 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
GL_INDEX_LOGIC_OP);
TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp,
GL_COLOR_LOGIC_OP);
+
TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
@@ -489,6 +492,11 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
GL_MAP1_VERTEX_3);
TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4,
GL_MAP1_VERTEX_4);
+ for (i = 0; i < 16; i++) {
+ TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i],
+ GL_MAP1_VERTEX_ATTRIB0_4_NV + i);
+ }
+
TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
@@ -504,6 +512,11 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
GL_MAP2_VERTEX_3);
TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4,
GL_MAP2_VERTEX_4);
+ for (i = 0; i < 16; i++) {
+ TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i],
+ GL_MAP2_VERTEX_ATTRIB0_4_NV + i);
+ }
+
TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL);
TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals,
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index cb5674c0a7..7ccf4db470 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,10 +1,10 @@
-/* $Id: context.c,v 1.152 2001/12/18 04:06:45 brianp Exp $ */
+/* $Id: context.c,v 1.153 2002/01/05 21:53:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -890,6 +890,7 @@ init_attrib_groups( GLcontext *ctx )
ctx->Eval.Map1TextureCoord4 = GL_FALSE;
ctx->Eval.Map1Vertex3 = GL_FALSE;
ctx->Eval.Map1Vertex4 = GL_FALSE;
+ MEMSET(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
ctx->Eval.Map2Color4 = GL_FALSE;
ctx->Eval.Map2Index = GL_FALSE;
ctx->Eval.Map2Normal = GL_FALSE;
@@ -899,6 +900,7 @@ init_attrib_groups( GLcontext *ctx )
ctx->Eval.Map2TextureCoord4 = GL_FALSE;
ctx->Eval.Map2Vertex3 = GL_FALSE;
ctx->Eval.Map2Vertex4 = GL_FALSE;
+ MEMSET(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
ctx->Eval.AutoNormal = GL_FALSE;
ctx->Eval.MapGrid1un = 1;
ctx->Eval.MapGrid1u1 = 0.0;
@@ -917,6 +919,7 @@ init_attrib_groups( GLcontext *ctx )
static GLfloat index[1] = { 1.0 };
static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
+ static GLfloat attrib[4] = { 0.0, 0.0, 0.0, 1.0 };
init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
@@ -927,6 +930,8 @@ init_attrib_groups( GLcontext *ctx )
init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
+ for (i = 0; i < 16; i++)
+ init_1d_map( ctx->EvalMap.Map1Attrib + i, 4, attrib );
init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
@@ -937,6 +942,8 @@ init_attrib_groups( GLcontext *ctx )
init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
+ for (i = 0; i < 16; i++)
+ init_2d_map( ctx->EvalMap.Map2Attrib + i, 4, attrib );
}
/* Fog group */
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 6f0b1bde00..f82897fa46 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -1,4 +1,4 @@
-/* $Id: enable.c,v 1.52 2001/12/18 04:06:45 brianp Exp $ */
+/* $Id: enable.c,v 1.53 2002/01/05 21:53:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -836,6 +836,11 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_MAP1_VERTEX_ATTRIB14_4_NV:
case GL_MAP1_VERTEX_ATTRIB15_4_NV:
CHECK_EXTENSION(NV_vertex_program);
+ {
+ const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map1Attrib[map] = state;
+ }
break;
case GL_MAP2_VERTEX_ATTRIB0_4_NV:
case GL_MAP2_VERTEX_ATTRIB1_4_NV:
@@ -854,6 +859,11 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_MAP2_VERTEX_ATTRIB14_4_NV:
case GL_MAP2_VERTEX_ATTRIB15_4_NV:
CHECK_EXTENSION(NV_vertex_program);
+ {
+ const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
+ FLUSH_VERTICES(ctx, _NEW_EVAL);
+ ctx->Eval.Map2Attrib[map] = state;
+ }
break;
default:
@@ -867,8 +877,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
}
-
-
void
_mesa_Enable( GLenum cap )
{
@@ -879,7 +887,6 @@ _mesa_Enable( GLenum cap )
}
-
void
_mesa_Disable( GLenum cap )
{
@@ -1191,7 +1198,10 @@ _mesa_IsEnabled( GLenum cap )
case GL_MAP1_VERTEX_ATTRIB14_4_NV:
case GL_MAP1_VERTEX_ATTRIB15_4_NV:
CHECK_EXTENSION(NV_vertex_program);
- return GL_FALSE;
+ {
+ const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
+ return ctx->Eval.Map1Attrib[map];
+ }
case GL_MAP2_VERTEX_ATTRIB0_4_NV:
case GL_MAP2_VERTEX_ATTRIB1_4_NV:
case GL_MAP2_VERTEX_ATTRIB2_4_NV:
@@ -1209,7 +1219,10 @@ _mesa_IsEnabled( GLenum cap )
case GL_MAP2_VERTEX_ATTRIB14_4_NV:
case GL_MAP2_VERTEX_ATTRIB15_4_NV:
CHECK_EXTENSION(NV_vertex_program);
- return GL_FALSE;
+ {
+ const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
+ return ctx->Eval.Map2Attrib[map];
+ }
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );
diff --git a/src/mesa/main/eval.c b/src/mesa/main/eval.c
index 732aec6720..f3b9728392 100644
--- a/src/mesa/main/eval.c
+++ b/src/mesa/main/eval.c
@@ -1,10 +1,10 @@
-/* $Id: eval.c,v 1.21 2001/09/18 16:16:21 kschultz Exp $ */
+/* $Id: eval.c,v 1.22 2002/01/05 21:53:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -78,7 +78,122 @@ GLuint _mesa_evaluator_components( GLenum target )
case GL_MAP2_TEXTURE_COORD_2: return 2;
case GL_MAP2_TEXTURE_COORD_3: return 3;
case GL_MAP2_TEXTURE_COORD_4: return 4;
- default: return 0;
+ default: break;
+ }
+
+ /* XXX need to check for the vertex program extension
+ if (!ctx->Extensions.NV_vertex_program)
+ return 0;
+ */
+
+ if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV &&
+ target <= GL_MAP1_VERTEX_ATTRIB15_4_NV)
+ return 4;
+
+ if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV &&
+ target <= GL_MAP2_VERTEX_ATTRIB15_4_NV)
+ return 4;
+
+ return 0;
+}
+
+
+/*
+ * Return pointer to the gl_1d_map struct for the named target.
+ */
+static struct gl_1d_map *
+get_1d_map( GLcontext *ctx, GLenum target )
+{
+ switch (target) {
+ case GL_MAP1_VERTEX_3:
+ return &ctx->EvalMap.Map1Vertex3;
+ case GL_MAP1_VERTEX_4:
+ return &ctx->EvalMap.Map1Vertex4;
+ case GL_MAP1_INDEX:
+ return &ctx->EvalMap.Map1Index;
+ case GL_MAP1_COLOR_4:
+ return &ctx->EvalMap.Map1Color4;
+ case GL_MAP1_NORMAL:
+ return &ctx->EvalMap.Map1Normal;
+ case GL_MAP1_TEXTURE_COORD_1:
+ return &ctx->EvalMap.Map1Texture1;
+ case GL_MAP1_TEXTURE_COORD_2:
+ return &ctx->EvalMap.Map1Texture2;
+ case GL_MAP1_TEXTURE_COORD_3:
+ return &ctx->EvalMap.Map1Texture3;
+ case GL_MAP1_TEXTURE_COORD_4:
+ return &ctx->EvalMap.Map1Texture4;
+ case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ if (!ctx->Extensions.NV_vertex_program)
+ return NULL;
+ return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV];
+ default:
+ return NULL;
+ }
+}
+
+
+/*
+ * Return pointer to the gl_2d_map struct for the named target.
+ */
+static struct gl_2d_map *
+get_2d_map( GLcontext *ctx, GLenum target )
+{
+ switch (target) {
+ case GL_MAP2_VERTEX_3:
+ return &ctx->EvalMap.Map2Vertex3;
+ case GL_MAP2_VERTEX_4:
+ return &ctx->EvalMap.Map2Vertex4;
+ case GL_MAP2_INDEX:
+ return &ctx->EvalMap.Map2Index;
+ case GL_MAP2_COLOR_4:
+ return &ctx->EvalMap.Map2Color4;
+ case GL_MAP2_NORMAL:
+ return &ctx->EvalMap.Map2Normal;
+ case GL_MAP2_TEXTURE_COORD_1:
+ return &ctx->EvalMap.Map2Texture1;
+ case GL_MAP2_TEXTURE_COORD_2:
+ return &ctx->EvalMap.Map2Texture2;
+ case GL_MAP2_TEXTURE_COORD_3:
+ return &ctx->EvalMap.Map2Texture3;
+ case GL_MAP2_TEXTURE_COORD_4:
+ return &ctx->EvalMap.Map2Texture4;
+ case GL_MAP2_VERTEX_ATTRIB0_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB1_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB2_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB3_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB4_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB5_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB6_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB7_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB8_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB9_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB10_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB11_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB12_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB13_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB14_4_NV:
+ case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+ if (!ctx->Extensions.NV_vertex_program)
+ return NULL;
+ return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV];
+ default:
+ return NULL;
}
}
@@ -96,20 +211,19 @@ GLuint _mesa_evaluator_components( GLenum target )
* of memory.
*/
GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
- const GLfloat *points )
+ const GLfloat *points )
{
GLfloat *buffer, *p;
GLint i, k, size = _mesa_evaluator_components(target);
- if (!points || size==0) {
+ if (!points || !size)
return NULL;
- }
buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
- if(buffer)
- for(i=0, p=buffer; i<uorder; i++, points+=ustride)
- for(k=0; k<size; k++)
+ if (buffer)
+ for (i = 0, p = buffer; i < uorder; i++, points += ustride)
+ for (k = 0; k < size; k++)
*p++ = points[k];
return buffer;
@@ -121,20 +235,19 @@ GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
* Same as above but convert doubles to floats.
*/
GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
- const GLdouble *points )
+ const GLdouble *points )
{
GLfloat *buffer, *p;
GLint i, k, size = _mesa_evaluator_components(target);
- if (!points || size==0) {
+ if (!points || !size)
return NULL;
- }
buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
- if(buffer)
- for(i=0, p=buffer; i<uorder; i++, points+=ustride)
- for(k=0; k<size; k++)
+ if (buffer)
+ for (i = 0, p = buffer; i < uorder; i++, points += ustride)
+ for (k = 0; k < size; k++)
*p++ = (GLfloat) points[k];
return buffer;
@@ -252,8 +365,8 @@ map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
GLint k;
GLfloat *pnts;
struct gl_1d_map *map = 0;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
assert(type == GL_FLOAT || type == GL_DOUBLE);
if (u1 == u2) {
@@ -285,37 +398,10 @@ map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
return;
}
- switch (target) {
- case GL_MAP1_VERTEX_3:
- map = &ctx->EvalMap.Map1Vertex3;
- break;
- case GL_MAP1_VERTEX_4:
- map = &ctx->EvalMap.Map1Vertex4;
- break;
- case GL_MAP1_INDEX:
- map = &ctx->EvalMap.Map1Index;
- break;
- case GL_MAP1_COLOR_4:
- map = &ctx->EvalMap.Map1Color4;
- break;
- case GL_MAP1_NORMAL:
- map = &ctx->EvalMap.Map1Normal;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- map = &ctx->EvalMap.Map1Texture1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- map = &ctx->EvalMap.Map1Texture2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- map = &ctx->EvalMap.Map1Texture3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- map = &ctx->EvalMap.Map1Texture4;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
- return;
+ map = get_1d_map(ctx, target);
+ if (!map) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
+ return;
}
/* make copy of the control points */
@@ -404,37 +490,10 @@ map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
return;
}
- switch (target) {
- case GL_MAP2_VERTEX_3:
- map = &ctx->EvalMap.Map2Vertex3;
- break;
- case GL_MAP2_VERTEX_4:
- map = &ctx->EvalMap.Map2Vertex4;
- break;
- case GL_MAP2_INDEX:
- map = &ctx->EvalMap.Map2Index;
- break;
- case GL_MAP2_COLOR_4:
- map = &ctx->EvalMap.Map2Color4;
- break;
- case GL_MAP2_NORMAL:
- map = &ctx->EvalMap.Map2Normal;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- map = &ctx->EvalMap.Map2Texture1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- map = &ctx->EvalMap.Map2Texture2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- map = &ctx->EvalMap.Map2Texture3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- map = &ctx->EvalMap.Map2Texture4;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
- return;
+ map = get_2d_map(ctx, target);
+ if (!map) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
+ return;
}
/* make copy of the control points */
@@ -488,98 +547,34 @@ void
_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
{
GET_CURRENT_CONTEXT(ctx);
+ struct gl_1d_map *map1d;
+ struct gl_2d_map *map2d;
GLint i, n;
GLfloat *data;
+ GLuint comps;
+
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ comps = _mesa_evaluator_components(target);
+ if (!comps) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
+ return;
+ }
+
+ map1d = get_1d_map(ctx, target);
+ map2d = get_2d_map(ctx, target);
+ ASSERT(map1d || map2d);
+
switch (query) {
case GL_COEFF:
- switch (target) {
- case GL_MAP1_COLOR_4:
- data = ctx->EvalMap.Map1Color4.Points;
- n = ctx->EvalMap.Map1Color4.Order * 4;
- break;
- case GL_MAP1_INDEX:
- data = ctx->EvalMap.Map1Index.Points;
- n = ctx->EvalMap.Map1Index.Order;
- break;
- case GL_MAP1_NORMAL:
- data = ctx->EvalMap.Map1Normal.Points;
- n = ctx->EvalMap.Map1Normal.Order * 3;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- data = ctx->EvalMap.Map1Texture1.Points;
- n = ctx->EvalMap.Map1Texture1.Order * 1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- data = ctx->EvalMap.Map1Texture2.Points;
- n = ctx->EvalMap.Map1Texture2.Order * 2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- data = ctx->EvalMap.Map1Texture3.Points;
- n = ctx->EvalMap.Map1Texture3.Order * 3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- data = ctx->EvalMap.Map1Texture4.Points;
- n = ctx->EvalMap.Map1Texture4.Order * 4;
- break;
- case GL_MAP1_VERTEX_3:
- data = ctx->EvalMap.Map1Vertex3.Points;
- n = ctx->EvalMap.Map1Vertex3.Order * 3;
- break;
- case GL_MAP1_VERTEX_4:
- data = ctx->EvalMap.Map1Vertex4.Points;
- n = ctx->EvalMap.Map1Vertex4.Order * 4;
- break;
- case GL_MAP2_COLOR_4:
- data = ctx->EvalMap.Map2Color4.Points;
- n = ctx->EvalMap.Map2Color4.Uorder
- * ctx->EvalMap.Map2Color4.Vorder * 4;
- break;
- case GL_MAP2_INDEX:
- data = ctx->EvalMap.Map2Index.Points;
- n = ctx->EvalMap.Map2Index.Uorder
- * ctx->EvalMap.Map2Index.Vorder;
- break;
- case GL_MAP2_NORMAL:
- data = ctx->EvalMap.Map2Normal.Points;
- n = ctx->EvalMap.Map2Normal.Uorder
- * ctx->EvalMap.Map2Normal.Vorder * 3;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- data = ctx->EvalMap.Map2Texture1.Points;
- n = ctx->EvalMap.Map2Texture1.Uorder
- * ctx->EvalMap.Map2Texture1.Vorder * 1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- data = ctx->EvalMap.Map2Texture2.Points;
- n = ctx->EvalMap.Map2Texture2.Uorder
- * ctx->EvalMap.Map2Texture2.Vorder * 2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- data = ctx->EvalMap.Map2Texture3.Points;
- n = ctx->EvalMap.Map2Texture3.Uorder
- * ctx->EvalMap.Map2Texture3.Vorder * 3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- data = ctx->EvalMap.Map2Texture4.Points;
- n = ctx->EvalMap.Map2Texture4.Uorder
- * ctx->EvalMap.Map2Texture4.Vorder * 4;
- break;
- case GL_MAP2_VERTEX_3:
- data = ctx->EvalMap.Map2Vertex3.Points;
- n = ctx->EvalMap.Map2Vertex3.Uorder
- * ctx->EvalMap.Map2Vertex3.Vorder * 3;
- break;
- case GL_MAP2_VERTEX_4:
- data = ctx->EvalMap.Map2Vertex4.Points;
- n = ctx->EvalMap.Map2Vertex4.Uorder
- * ctx->EvalMap.Map2Vertex4.Vorder * 4;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
- return;
- }
+ if (map1d) {
+ data = map1d->Points;
+ n = map1d->Order * comps;
+ }
+ else {
+ data = map2d->Points;
+ n = map2d->Uorder * map2d->Vorder * comps;
+ }
if (data) {
for (i=0;i<n;i++) {
v[i] = data[i];
@@ -587,170 +582,25 @@ _mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
}
break;
case GL_ORDER:
- switch (target) {
- case GL_MAP1_COLOR_4:
- *v = ctx->EvalMap.Map1Color4.Order;
- break;
- case GL_MAP1_INDEX:
- *v = ctx->EvalMap.Map1Index.Order;
- break;
- case GL_MAP1_NORMAL:
- *v = ctx->EvalMap.Map1Normal.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *v = ctx->EvalMap.Map1Texture1.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *v = ctx->EvalMap.Map1Texture2.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *v = ctx->EvalMap.Map1Texture3.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *v = ctx->EvalMap.Map1Texture4.Order;
- break;
- case GL_MAP1_VERTEX_3:
- *v = ctx->EvalMap.Map1Vertex3.Order;
- break;
- case GL_MAP1_VERTEX_4:
- *v = ctx->EvalMap.Map1Vertex4.Order;
- break;
- case GL_MAP2_COLOR_4:
- v[0] = ctx->EvalMap.Map2Color4.Uorder;
- v[1] = ctx->EvalMap.Map2Color4.Vorder;
- break;
- case GL_MAP2_INDEX:
- v[0] = ctx->EvalMap.Map2Index.Uorder;
- v[1] = ctx->EvalMap.Map2Index.Vorder;
- break;
- case GL_MAP2_NORMAL:
- v[0] = ctx->EvalMap.Map2Normal.Uorder;
- v[1] = ctx->EvalMap.Map2Normal.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- v[0] = ctx->EvalMap.Map2Texture1.Uorder;
- v[1] = ctx->EvalMap.Map2Texture1.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- v[0] = ctx->EvalMap.Map2Texture2.Uorder;
- v[1] = ctx->EvalMap.Map2Texture2.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- v[0] = ctx->EvalMap.Map2Texture3.Uorder;
- v[1] = ctx->EvalMap.Map2Texture3.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- v[0] = ctx->EvalMap.Map2Texture4.Uorder;
- v[1] = ctx->EvalMap.Map2Texture4.Vorder;
- break;
- case GL_MAP2_VERTEX_3:
- v[0] = ctx->EvalMap.Map2Vertex3.Uorder;
- v[1] = ctx->EvalMap.Map2Vertex3.Vorder;
- break;
- case GL_MAP2_VERTEX_4:
- v[0] = ctx->EvalMap.Map2Vertex4.Uorder;
- v[1] = ctx->EvalMap.Map2Vertex4.Vorder;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
- return;
- }
+ if (map1d) {
+ v[0] = (GLdouble) map1d->Order;
+ }
+ else {
+ v[0] = (GLdouble) map2d->Uorder;
+ v[1] = (GLdouble) map2d->Vorder;
+ }
break;
case GL_DOMAIN:
- switch (target) {
- case GL_MAP1_COLOR_4:
- v[0] = ctx->EvalMap.Map1Color4.u1;
- v[1] = ctx->EvalMap.Map1Color4.u2;
- break;
- case GL_MAP1_INDEX:
- v[0] = ctx->EvalMap.Map1Index.u1;
- v[1] = ctx->EvalMap.Map1Index.u2;
- break;
- case GL_MAP1_NORMAL:
- v[0] = ctx->EvalMap.Map1Normal.u1;
- v[1] = ctx->EvalMap.Map1Normal.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- v[0] = ctx->EvalMap.Map1Texture1.u1;
- v[1] = ctx->EvalMap.Map1Texture1.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- v[0] = ctx->EvalMap.Map1Texture2.u1;
- v[1] = ctx->EvalMap.Map1Texture2.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- v[0] = ctx->EvalMap.Map1Texture3.u1;
- v[1] = ctx->EvalMap.Map1Texture3.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- v[0] = ctx->EvalMap.Map1Texture4.u1;
- v[1] = ctx->EvalMap.Map1Texture4.u2;
- break;
- case GL_MAP1_VERTEX_3:
- v[0] = ctx->EvalMap.Map1Vertex3.u1;
- v[1] = ctx->EvalMap.Map1Vertex3.u2;
- break;
- case GL_MAP1_VERTEX_4:
- v[0] = ctx->EvalMap.Map1Vertex4.u1;
- v[1] = ctx->EvalMap.Map1Vertex4.u2;
- break;
- case GL_MAP2_COLOR_4:
- v[0] = ctx->EvalMap.Map2Color4.u1;
- v[1] = ctx->EvalMap.Map2Color4.u2;
- v[2] = ctx->EvalMap.Map2Color4.v1;
- v[3] = ctx->EvalMap.Map2Color4.v2;
- break;
- case GL_MAP2_INDEX:
- v[0] = ctx->EvalMap.Map2Index.u1;
- v[1] = ctx->EvalMap.Map2Index.u2;
- v[2] = ctx->EvalMap.Map2Index.v1;
- v[3] = ctx->EvalMap.Map2Index.v2;
- break;
- case GL_MAP2_NORMAL:
- v[0] = ctx->EvalMap.Map2Normal.u1;
- v[1] = ctx->EvalMap.Map2Normal.u2;
- v[2] = ctx->EvalMap.Map2Normal.v1;
- v[3] = ctx->EvalMap.Map2Normal.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- v[0] = ctx->EvalMap.Map2Texture1.u1;
- v[1] = ctx->EvalMap.Map2Texture1.u2;
- v[2] = ctx->EvalMap.Map2Texture1.v1;
- v[3] = ctx->EvalMap.Map2Texture1.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- v[0] = ctx->EvalMap.Map2Texture2.u1;
- v[1] = ctx->EvalMap.Map2Texture2.u2;
- v[2] = ctx->EvalMap.Map2Texture2.v1;
- v[3] = ctx->EvalMap.Map2Texture2.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- v[0] = ctx->EvalMap.Map2Texture3.u1;
- v[1] = ctx->EvalMap.Map2Texture3.u2;
- v[2] = ctx->EvalMap.Map2Texture3.v1;
- v[3] = ctx->EvalMap.Map2Texture3.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- v[0] = ctx->EvalMap.Map2Texture4.u1;
- v[1] = ctx->EvalMap.Map2Texture4.u2;
- v[2] = ctx->EvalMap.Map2Texture4.v1;
- v[3] = ctx->EvalMap.Map2Texture4.v2;
- break;
- case GL_MAP2_VERTEX_3:
- v[0] = ctx->EvalMap.Map2Vertex3.u1;
- v[1] = ctx->EvalMap.Map2Vertex3.u2;
- v[2] = ctx->EvalMap.Map2Vertex3.v1;
- v[3] = ctx->EvalMap.Map2Vertex3.v2;
- break;
- case GL_MAP2_VERTEX_4:
- v[0] = ctx->EvalMap.Map2Vertex4.u1;
- v[1] = ctx->EvalMap.Map2Vertex4.u2;
- v[2] = ctx->EvalMap.Map2Vertex4.v1;
- v[3] = ctx->EvalMap.Map2Vertex4.v2;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
- }
+ if (map1d) {
+ v[0] = (GLdouble) map1d->u1;
+ v[1] = (GLdouble) map1d->u2;
+ }
+ else {
+ v[0] = (GLdouble) map2d->u1;
+ v[1] = (GLdouble) map2d->u2;
+ v[2] = (GLdouble) map2d->v1;
+ v[3] = (GLdouble) map2d->v2;
+ }
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" );
@@ -762,98 +612,34 @@ void
_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
+ struct gl_1d_map *map1d;
+ struct gl_2d_map *map2d;
GLint i, n;
GLfloat *data;
+ GLuint comps;
+
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ comps = _mesa_evaluator_components(target);
+ if (!comps) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
+ return;
+ }
+
+ map1d = get_1d_map(ctx, target);
+ map2d = get_2d_map(ctx, target);
+ ASSERT(map1d || map2d);
+
switch (query) {
case GL_COEFF:
- switch (target) {
- case GL_MAP1_COLOR_4:
- data = ctx->EvalMap.Map1Color4.Points;
- n = ctx->EvalMap.Map1Color4.Order * 4;
- break;
- case GL_MAP1_INDEX:
- data = ctx->EvalMap.Map1Index.Points;
- n = ctx->EvalMap.Map1Index.Order;
- break;
- case GL_MAP1_NORMAL:
- data = ctx->EvalMap.Map1Normal.Points;
- n = ctx->EvalMap.Map1Normal.Order * 3;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- data = ctx->EvalMap.Map1Texture1.Points;
- n = ctx->EvalMap.Map1Texture1.Order * 1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- data = ctx->EvalMap.Map1Texture2.Points;
- n = ctx->EvalMap.Map1Texture2.Order * 2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- data = ctx->EvalMap.Map1Texture3.Points;
- n = ctx->EvalMap.Map1Texture3.Order * 3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- data = ctx->EvalMap.Map1Texture4.Points;
- n = ctx->EvalMap.Map1Texture4.Order * 4;
- break;
- case GL_MAP1_VERTEX_3:
- data = ctx->EvalMap.Map1Vertex3.Points;
- n = ctx->EvalMap.Map1Vertex3.Order * 3;
- break;
- case GL_MAP1_VERTEX_4:
- data = ctx->EvalMap.Map1Vertex4.Points;
- n = ctx->EvalMap.Map1Vertex4.Order * 4;
- break;
- case GL_MAP2_COLOR_4:
- data = ctx->EvalMap.Map2Color4.Points;
- n = ctx->EvalMap.Map2Color4.Uorder
- * ctx->EvalMap.Map2Color4.Vorder * 4;
- break;
- case GL_MAP2_INDEX:
- data = ctx->EvalMap.Map2Index.Points;
- n = ctx->EvalMap.Map2Index.Uorder
- * ctx->EvalMap.Map2Index.Vorder;
- break;
- case GL_MAP2_NORMAL:
- data = ctx->EvalMap.Map2Normal.Points;
- n = ctx->EvalMap.Map2Normal.Uorder
- * ctx->EvalMap.Map2Normal.Vorder * 3;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- data = ctx->EvalMap.Map2Texture1.Points;
- n = ctx->EvalMap.Map2Texture1.Uorder
- * ctx->EvalMap.Map2Texture1.Vorder * 1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- data = ctx->EvalMap.Map2Texture2.Points;
- n = ctx->EvalMap.Map2Texture2.Uorder
- * ctx->EvalMap.Map2Texture2.Vorder * 2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- data = ctx->EvalMap.Map2Texture3.Points;
- n = ctx->EvalMap.Map2Texture3.Uorder
- * ctx->EvalMap.Map2Texture3.Vorder * 3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- data = ctx->EvalMap.Map2Texture4.Points;
- n = ctx->EvalMap.Map2Texture4.Uorder
- * ctx->EvalMap.Map2Texture4.Vorder * 4;
- break;
- case GL_MAP2_VERTEX_3:
- data = ctx->EvalMap.Map2Vertex3.Points;
- n = ctx->EvalMap.Map2Vertex3.Uorder
- * ctx->EvalMap.Map2Vertex3.Vorder * 3;
- break;
- case GL_MAP2_VERTEX_4:
- data = ctx->EvalMap.Map2Vertex4.Points;
- n = ctx->EvalMap.Map2Vertex4.Uorder
- * ctx->EvalMap.Map2Vertex4.Vorder * 4;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
- return;
- }
+ if (map1d) {
+ data = map1d->Points;
+ n = map1d->Order * comps;
+ }
+ else {
+ data = map2d->Points;
+ n = map2d->Uorder * map2d->Vorder * comps;
+ }
if (data) {
for (i=0;i<n;i++) {
v[i] = data[i];
@@ -861,170 +647,25 @@ _mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
}
break;
case GL_ORDER:
- switch (target) {
- case GL_MAP1_COLOR_4:
- *v = (GLfloat) ctx->EvalMap.Map1Color4.Order;
- break;
- case GL_MAP1_INDEX:
- *v = (GLfloat) ctx->EvalMap.Map1Index.Order;
- break;
- case GL_MAP1_NORMAL:
- *v = (GLfloat) ctx->EvalMap.Map1Normal.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *v = (GLfloat) ctx->EvalMap.Map1Texture1.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *v = (GLfloat) ctx->EvalMap.Map1Texture2.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *v = (GLfloat) ctx->EvalMap.Map1Texture3.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *v = (GLfloat) ctx->EvalMap.Map1Texture4.Order;
- break;
- case GL_MAP1_VERTEX_3:
- *v = (GLfloat) ctx->EvalMap.Map1Vertex3.Order;
- break;
- case GL_MAP1_VERTEX_4:
- *v = (GLfloat) ctx->EvalMap.Map1Vertex4.Order;
- break;
- case GL_MAP2_COLOR_4:
- v[0] = (GLfloat) ctx->EvalMap.Map2Color4.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Color4.Vorder;
- break;
- case GL_MAP2_INDEX:
- v[0] = (GLfloat) ctx->EvalMap.Map2Index.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Index.Vorder;
- break;
- case GL_MAP2_NORMAL:
- v[0] = (GLfloat) ctx->EvalMap.Map2Normal.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Normal.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- v[0] = (GLfloat) ctx->EvalMap.Map2Texture1.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Texture1.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- v[0] = (GLfloat) ctx->EvalMap.Map2Texture2.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Texture2.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- v[0] = (GLfloat) ctx->EvalMap.Map2Texture3.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Texture3.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- v[0] = (GLfloat) ctx->EvalMap.Map2Texture4.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Texture4.Vorder;
- break;
- case GL_MAP2_VERTEX_3:
- v[0] = (GLfloat) ctx->EvalMap.Map2Vertex3.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Vertex3.Vorder;
- break;
- case GL_MAP2_VERTEX_4:
- v[0] = (GLfloat) ctx->EvalMap.Map2Vertex4.Uorder;
- v[1] = (GLfloat) ctx->EvalMap.Map2Vertex4.Vorder;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
- return;
- }
+ if (map1d) {
+ v[0] = (GLfloat) map1d->Order;
+ }
+ else {
+ v[0] = (GLfloat) map2d->Uorder;
+ v[1] = (GLfloat) map2d->Vorder;
+ }
break;
case GL_DOMAIN:
- switch (target) {
- case GL_MAP1_COLOR_4:
- v[0] = ctx->EvalMap.Map1Color4.u1;
- v[1] = ctx->EvalMap.Map1Color4.u2;
- break;
- case GL_MAP1_INDEX:
- v[0] = ctx->EvalMap.Map1Index.u1;
- v[1] = ctx->EvalMap.Map1Index.u2;
- break;
- case GL_MAP1_NORMAL:
- v[0] = ctx->EvalMap.Map1Normal.u1;
- v[1] = ctx->EvalMap.Map1Normal.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- v[0] = ctx->EvalMap.Map1Texture1.u1;
- v[1] = ctx->EvalMap.Map1Texture1.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- v[0] = ctx->EvalMap.Map1Texture2.u1;
- v[1] = ctx->EvalMap.Map1Texture2.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- v[0] = ctx->EvalMap.Map1Texture3.u1;
- v[1] = ctx->EvalMap.Map1Texture3.u2;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- v[0] = ctx->EvalMap.Map1Texture4.u1;
- v[1] = ctx->EvalMap.Map1Texture4.u2;
- break;
- case GL_MAP1_VERTEX_3:
- v[0] = ctx->EvalMap.Map1Vertex3.u1;
- v[1] = ctx->EvalMap.Map1Vertex3.u2;
- break;
- case GL_MAP1_VERTEX_4:
- v[0] = ctx->EvalMap.Map1Vertex4.u1;
- v[1] = ctx->EvalMap.Map1Vertex4.u2;
- break;
- case GL_MAP2_COLOR_4:
- v[0] = ctx->EvalMap.Map2Color4.u1;
- v[1] = ctx->EvalMap.Map2Color4.u2;
- v[2] = ctx->EvalMap.Map2Color4.v1;
- v[3] = ctx->EvalMap.Map2Color4.v2;
- break;
- case GL_MAP2_INDEX:
- v[0] = ctx->EvalMap.Map2Index.u1;
- v[1] = ctx->EvalMap.Map2Index.u2;
- v[2] = ctx->EvalMap.Map2Index.v1;
- v[3] = ctx->EvalMap.Map2Index.v2;
- break;
- case GL_MAP2_NORMAL:
- v[0] = ctx->EvalMap.Map2Normal.u1;
- v[1] = ctx->EvalMap.Map2Normal.u2;
- v[2] = ctx->EvalMap.Map2Normal.v1;
- v[3] = ctx->EvalMap.Map2Normal.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- v[0] = ctx->EvalMap.Map2Texture1.u1;
- v[1] = ctx->EvalMap.Map2Texture1.u2;
- v[2] = ctx->EvalMap.Map2Texture1.v1;
- v[3] = ctx->EvalMap.Map2Texture1.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- v[0] = ctx->EvalMap.Map2Texture2.u1;
- v[1] = ctx->EvalMap.Map2Texture2.u2;
- v[2] = ctx->EvalMap.Map2Texture2.v1;
- v[3] = ctx->EvalMap.Map2Texture2.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- v[0] = ctx->EvalMap.Map2Texture3.u1;
- v[1] = ctx->EvalMap.Map2Texture3.u2;
- v[2] = ctx->EvalMap.Map2Texture3.v1;
- v[3] = ctx->EvalMap.Map2Texture3.v2;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- v[0] = ctx->EvalMap.Map2Texture4.u1;
- v[1] = ctx->EvalMap.Map2Texture4.u2;
- v[2] = ctx->EvalMap.Map2Texture4.v1;
- v[3] = ctx->EvalMap.Map2Texture4.v2;
- break;
- case GL_MAP2_VERTEX_3:
- v[0] = ctx->EvalMap.Map2Vertex3.u1;
- v[1] = ctx->EvalMap.Map2Vertex3.u2;
- v[2] = ctx->EvalMap.Map2Vertex3.v1;
- v[3] = ctx->EvalMap.Map2Vertex3.v2;
- break;
- case GL_MAP2_VERTEX_4:
- v[0] = ctx->EvalMap.Map2Vertex4.u1;
- v[1] = ctx->EvalMap.Map2Vertex4.u2;
- v[2] = ctx->EvalMap.Map2Vertex4.v1;
- v[3] = ctx->EvalMap.Map2Vertex4.v2;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
- }
+ if (map1d) {
+ v[0] = map1d->u1;
+ v[1] = map1d->u2;
+ }
+ else {
+ v[0] = map2d->u1;
+ v[1] = map2d->u2;
+ v[2] = map2d->v1;
+ v[3] = map2d->v2;
+ }
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" );
@@ -1036,98 +677,34 @@ void
_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
{
GET_CURRENT_CONTEXT(ctx);
+ struct gl_1d_map *map1d;
+ struct gl_2d_map *map2d;
GLuint i, n;
GLfloat *data;
+ GLuint comps;
+
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ comps = _mesa_evaluator_components(target);
+ if (!comps) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
+ return;
+ }
+
+ map1d = get_1d_map(ctx, target);
+ map2d = get_2d_map(ctx, target);
+ ASSERT(map1d || map2d);
+
switch (query) {
case GL_COEFF:
- switch (target) {
- case GL_MAP1_COLOR_4:
- data = ctx->EvalMap.Map1Color4.Points;
- n = ctx->EvalMap.Map1Color4.Order * 4;
- break;
- case GL_MAP1_INDEX:
- data = ctx->EvalMap.Map1Index.Points;
- n = ctx->EvalMap.Map1Index.Order;
- break;
- case GL_MAP1_NORMAL:
- data = ctx->EvalMap.Map1Normal.Points;
- n = ctx->EvalMap.Map1Normal.Order * 3;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- data = ctx->EvalMap.Map1Texture1.Points;
- n = ctx->EvalMap.Map1Texture1.Order * 1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- data = ctx->EvalMap.Map1Texture2.Points;
- n = ctx->EvalMap.Map1Texture2.Order * 2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- data = ctx->EvalMap.Map1Texture3.Points;
- n = ctx->EvalMap.Map1Texture3.Order * 3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- data = ctx->EvalMap.Map1Texture4.Points;
- n = ctx->EvalMap.Map1Texture4.Order * 4;
- break;
- case GL_MAP1_VERTEX_3:
- data = ctx->EvalMap.Map1Vertex3.Points;
- n = ctx->EvalMap.Map1Vertex3.Order * 3;
- break;
- case GL_MAP1_VERTEX_4:
- data = ctx->EvalMap.Map1Vertex4.Points;
- n = ctx->EvalMap.Map1Vertex4.Order * 4;
- break;
- case GL_MAP2_COLOR_4:
- data = ctx->EvalMap.Map2Color4.Points;
- n = ctx->EvalMap.Map2Color4.Uorder
- * ctx->EvalMap.Map2Color4.Vorder * 4;
- break;
- case GL_MAP2_INDEX:
- data = ctx->EvalMap.Map2Index.Points;
- n = ctx->EvalMap.Map2Index.Uorder
- * ctx->EvalMap.Map2Index.Vorder;
- break;
- case GL_MAP2_NORMAL:
- data = ctx->EvalMap.Map2Normal.Points;
- n = ctx->EvalMap.Map2Normal.Uorder
- * ctx->EvalMap.Map2Normal.Vorder * 3;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- data = ctx->EvalMap.Map2Texture1.Points;
- n = ctx->EvalMap.Map2Texture1.Uorder
- * ctx->EvalMap.Map2Texture1.Vorder * 1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- data = ctx->EvalMap.Map2Texture2.Points;
- n = ctx->EvalMap.Map2Texture2.Uorder
- * ctx->EvalMap.Map2Texture2.Vorder * 2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- data = ctx->EvalMap.Map2Texture3.Points;
- n = ctx->EvalMap.Map2Texture3.Uorder
- * ctx->EvalMap.Map2Texture3.Vorder * 3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- data = ctx->EvalMap.Map2Texture4.Points;
- n = ctx->EvalMap.Map2Texture4.Uorder
- * ctx->EvalMap.Map2Texture4.Vorder * 4;
- break;
- case GL_MAP2_VERTEX_3:
- data = ctx->EvalMap.Map2Vertex3.Points;
- n = ctx->EvalMap.Map2Vertex3.Uorder
- * ctx->EvalMap.Map2Vertex3.Vorder * 3;
- break;
- case GL_MAP2_VERTEX_4:
- data = ctx->EvalMap.Map2Vertex4.Points;
- n = ctx->EvalMap.Map2Vertex4.Uorder
- * ctx->EvalMap.Map2Vertex4.Vorder * 4;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
- return;
- }
+ if (map1d) {
+ data = map1d->Points;
+ n = map1d->Order * comps;
+ }
+ else {
+ data = map2d->Points;
+ n = map2d->Uorder * map2d->Vorder * comps;
+ }
if (data) {
for (i=0;i<n;i++) {
v[i] = ROUNDF(data[i]);
@@ -1135,170 +712,25 @@ _mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
}
break;
case GL_ORDER:
- switch (target) {
- case GL_MAP1_COLOR_4:
- *v = ctx->EvalMap.Map1Color4.Order;
- break;
- case GL_MAP1_INDEX:
- *v = ctx->EvalMap.Map1Index.Order;
- break;
- case GL_MAP1_NORMAL:
- *v = ctx->EvalMap.Map1Normal.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *v = ctx->EvalMap.Map1Texture1.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *v = ctx->EvalMap.Map1Texture2.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *v = ctx->EvalMap.Map1Texture3.Order;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *v = ctx->EvalMap.Map1Texture4.Order;
- break;
- case GL_MAP1_VERTEX_3:
- *v = ctx->EvalMap.Map1Vertex3.Order;
- break;
- case GL_MAP1_VERTEX_4:
- *v = ctx->EvalMap.Map1Vertex4.Order;
- break;
- case GL_MAP2_COLOR_4:
- v[0] = ctx->EvalMap.Map2Color4.Uorder;
- v[1] = ctx->EvalMap.Map2Color4.Vorder;
- break;
- case GL_MAP2_INDEX:
- v[0] = ctx->EvalMap.Map2Index.Uorder;
- v[1] = ctx->EvalMap.Map2Index.Vorder;
- break;
- case GL_MAP2_NORMAL:
- v[0] = ctx->EvalMap.Map2Normal.Uorder;
- v[1] = ctx->EvalMap.Map2Normal.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- v[0] = ctx->EvalMap.Map2Texture1.Uorder;
- v[1] = ctx->EvalMap.Map2Texture1.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- v[0] = ctx->EvalMap.Map2Texture2.Uorder;
- v[1] = ctx->EvalMap.Map2Texture2.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- v[0] = ctx->EvalMap.Map2Texture3.Uorder;
- v[1] = ctx->EvalMap.Map2Texture3.Vorder;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- v[0] = ctx->EvalMap.Map2Texture4.Uorder;
- v[1] = ctx->EvalMap.Map2Texture4.Vorder;
- break;
- case GL_MAP2_VERTEX_3:
- v[0] = ctx->EvalMap.Map2Vertex3.Uorder;
- v[1] = ctx->EvalMap.Map2Vertex3.Vorder;
- break;
- case GL_MAP2_VERTEX_4:
- v[0] = ctx->EvalMap.Map2Vertex4.Uorder;
- v[1] = ctx->EvalMap.Map2Vertex4.Vorder;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
- return;
- }
+ if (map1d) {
+ v[0] = map1d->Order;
+ }
+ else {
+ v[0] = map2d->Uorder;
+ v[1] = map2d->Vorder;
+ }
break;
case GL_DOMAIN:
- switch (target) {
- case GL_MAP1_COLOR_4:
- v[0] = ROUNDF(ctx->EvalMap.Map1Color4.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Color4.u2);
- break;
- case GL_MAP1_INDEX:
- v[0] = ROUNDF(ctx->EvalMap.Map1Index.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Index.u2);
- break;
- case GL_MAP1_NORMAL:
- v[0] = ROUNDF(ctx->EvalMap.Map1Normal.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Normal.u2);
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- v[0] = ROUNDF(ctx->EvalMap.Map1Texture1.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Texture1.u2);
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- v[0] = ROUNDF(ctx->EvalMap.Map1Texture2.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Texture2.u2);
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- v[0] = ROUNDF(ctx->EvalMap.Map1Texture3.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Texture3.u2);
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- v[0] = ROUNDF(ctx->EvalMap.Map1Texture4.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Texture4.u2);
- break;
- case GL_MAP1_VERTEX_3:
- v[0] = ROUNDF(ctx->EvalMap.Map1Vertex3.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Vertex3.u2);
- break;
- case GL_MAP1_VERTEX_4:
- v[0] = ROUNDF(ctx->EvalMap.Map1Vertex4.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map1Vertex4.u2);
- break;
- case GL_MAP2_COLOR_4:
- v[0] = ROUNDF(ctx->EvalMap.Map2Color4.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Color4.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Color4.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Color4.v2);
- break;
- case GL_MAP2_INDEX:
- v[0] = ROUNDF(ctx->EvalMap.Map2Index.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Index.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Index.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Index.v2);
- break;
- case GL_MAP2_NORMAL:
- v[0] = ROUNDF(ctx->EvalMap.Map2Normal.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Normal.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Normal.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Normal.v2);
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- v[0] = ROUNDF(ctx->EvalMap.Map2Texture1.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Texture1.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Texture1.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Texture1.v2);
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- v[0] = ROUNDF(ctx->EvalMap.Map2Texture2.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Texture2.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Texture2.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Texture2.v2);
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- v[0] = ROUNDF(ctx->EvalMap.Map2Texture3.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Texture3.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Texture3.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Texture3.v2);
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- v[0] = ROUNDF(ctx->EvalMap.Map2Texture4.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Texture4.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Texture4.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Texture4.v2);
- break;
- case GL_MAP2_VERTEX_3:
- v[0] = ROUNDF(ctx->EvalMap.Map2Vertex3.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Vertex3.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Vertex3.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Vertex3.v2);
- break;
- case GL_MAP2_VERTEX_4:
- v[0] = ROUNDF(ctx->EvalMap.Map2Vertex4.u1);
- v[1] = ROUNDF(ctx->EvalMap.Map2Vertex4.u2);
- v[2] = ROUNDF(ctx->EvalMap.Map2Vertex4.v1);
- v[3] = ROUNDF(ctx->EvalMap.Map2Vertex4.v2);
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
- }
+ if (map1d) {
+ v[0] = ROUNDF(map1d->u1);
+ v[1] = ROUNDF(map1d->u2);
+ }
+ else {
+ v[0] = ROUNDF(map2d->u1);
+ v[1] = ROUNDF(map2d->u2);
+ v[2] = ROUNDF(map2d->v1);
+ v[3] = ROUNDF(map2d->v2);
+ }
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" );
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e97ba8c8ce..f6a3391215 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1,4 +1,4 @@
-/* $Id: mtypes.h,v 1.57 2002/01/05 20:51:12 brianp Exp $ */
+/* $Id: mtypes.h,v 1.58 2002/01/05 21:53:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -377,6 +377,7 @@ struct gl_enable_attrib {
GLboolean Map1TextureCoord4;
GLboolean Map1Vertex3;
GLboolean Map1Vertex4;
+ GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
GLboolean Map2Color4;
GLboolean Map2Index;
GLboolean Map2Normal;
@@ -386,6 +387,7 @@ struct gl_enable_attrib {
GLboolean Map2TextureCoord4;
GLboolean Map2Vertex3;
GLboolean Map2Vertex4;
+ GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
GLboolean MinMax;
GLboolean Normalize;
GLboolean PixelTexture;
@@ -424,6 +426,7 @@ struct gl_eval_attrib {
GLboolean Map1TextureCoord4;
GLboolean Map1Vertex3;
GLboolean Map1Vertex4;
+ GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */
GLboolean Map2Color4;
GLboolean Map2Index;
GLboolean Map2Normal;
@@ -433,6 +436,7 @@ struct gl_eval_attrib {
GLboolean Map2TextureCoord4;
GLboolean Map2Vertex3;
GLboolean Map2Vertex4;
+ GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */
GLboolean AutoNormal;
/* Map Grid endpoints and divisions and calculated du values */
GLint MapGrid1un;
@@ -1113,6 +1117,7 @@ struct gl_evaluators {
struct gl_1d_map Map1Texture2;
struct gl_1d_map Map1Texture3;
struct gl_1d_map Map1Texture4;
+ struct gl_1d_map Map1Attrib[16]; /* GL_NV_vertex_program */
/* 2-D maps */
struct gl_2d_map Map2Vertex3;
@@ -1124,6 +1129,7 @@ struct gl_evaluators {
struct gl_2d_map Map2Texture2;
struct gl_2d_map Map2Texture3;
struct gl_2d_map Map2Texture4;
+ struct gl_2d_map Map2Attrib[16]; /* GL_NV_vertex_program */
};