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authorBrian <brian.paul@tungstengraphics.com>2007-07-12 13:32:31 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-07-12 13:32:31 -0600
commitea470eec86715cd2bc9aa86d36e6ea803d0d4017 (patch)
treea947814c588475299fc4b7f5fc41681d652838d1 /src/mesa
parent86352ff70d8c9a31fe0ebb4d02ce4bb4644fe54a (diff)
Rename prim_stage -> draw_stage
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/pipe/draw/draw_clip.c28
-rw-r--r--src/mesa/pipe/draw/draw_context.c16
-rw-r--r--src/mesa/pipe/draw/draw_context.h4
-rw-r--r--src/mesa/pipe/draw/draw_cull.c18
-rw-r--r--src/mesa/pipe/draw/draw_flatshade.c25
-rw-r--r--src/mesa/pipe/draw/draw_offset.c24
-rw-r--r--src/mesa/pipe/draw/draw_private.h48
-rw-r--r--src/mesa/pipe/draw/draw_twoside.c18
-rw-r--r--src/mesa/pipe/draw/draw_unfilled.c30
-rw-r--r--src/mesa/pipe/draw/draw_vb.c10
-rw-r--r--src/mesa/pipe/softpipe/sp_context.c5
-rw-r--r--src/mesa/pipe/softpipe/sp_context.h2
-rw-r--r--src/mesa/pipe/softpipe/sp_prim_setup.c29
-rw-r--r--src/mesa/pipe/softpipe/sp_prim_setup.h2
-rw-r--r--src/mesa/pipe/softpipe/sp_state_setup.c2
15 files changed, 141 insertions, 120 deletions
diff --git a/src/mesa/pipe/draw/draw_clip.c b/src/mesa/pipe/draw/draw_clip.c
index 619ad7d6d6..7ede51fc6c 100644
--- a/src/mesa/pipe/draw/draw_clip.c
+++ b/src/mesa/pipe/draw/draw_clip.c
@@ -37,7 +37,7 @@
struct clipper {
- struct prim_stage stage; /**< base class */
+ struct draw_stage stage; /**< base class */
GLuint active_user_planes;
GLfloat (*plane)[4];
@@ -46,7 +46,7 @@ struct clipper {
/* This is a bit confusing:
*/
-static INLINE struct clipper *clipper_stage( struct prim_stage *stage )
+static INLINE struct clipper *clipper_stage( struct draw_stage *stage )
{
return (struct clipper *)stage;
}
@@ -139,7 +139,7 @@ static INLINE GLfloat dot4( const GLfloat *a,
#if 0
-static INLINE void do_tri( struct prim_stage *next,
+static INLINE void do_tri( struct draw_stage *next,
struct prim_header *header )
{
GLuint i;
@@ -155,7 +155,7 @@ static INLINE void do_tri( struct prim_stage *next,
#endif
-static void emit_poly( struct prim_stage *stage,
+static void emit_poly( struct draw_stage *stage,
struct vertex_header **inlist,
GLuint n )
{
@@ -184,7 +184,7 @@ static void emit_poly( struct prim_stage *stage,
#if 0
-static void emit_poly( struct prim_stage *stage )
+static void emit_poly( struct draw_stage *stage )
{
GLuint i;
@@ -202,7 +202,7 @@ static void emit_poly( struct prim_stage *stage )
/* Clip a triangle against the viewport and user clip planes.
*/
static void
-do_clip_tri( struct prim_stage *stage,
+do_clip_tri( struct draw_stage *stage,
struct prim_header *header,
GLuint clipmask )
{
@@ -296,7 +296,7 @@ do_clip_tri( struct prim_stage *stage,
/* Clip a line against the viewport and user clip planes.
*/
static void
-do_clip_line( struct prim_stage *stage,
+do_clip_line( struct draw_stage *stage,
struct prim_header *header,
GLuint clipmask )
{
@@ -360,7 +360,7 @@ do_clip_line( struct prim_stage *stage,
}
-static void clip_begin( struct prim_stage *stage )
+static void clip_begin( struct draw_stage *stage )
{
struct clipper *clipper = clipper_stage(stage);
GLuint nr = stage->draw->nr_planes;
@@ -374,7 +374,7 @@ static void clip_begin( struct prim_stage *stage )
static void
-clip_point( struct prim_stage *stage,
+clip_point( struct draw_stage *stage,
struct prim_header *header )
{
if (header->v[0]->clipmask == 0)
@@ -383,7 +383,7 @@ clip_point( struct prim_stage *stage,
static void
-clip_line( struct prim_stage *stage,
+clip_line( struct draw_stage *stage,
struct prim_header *header )
{
GLuint clipmask = (header->v[0]->clipmask |
@@ -401,7 +401,7 @@ clip_line( struct prim_stage *stage,
static void
-clip_tri( struct prim_stage *stage,
+clip_tri( struct draw_stage *stage,
struct prim_header *header )
{
GLuint clipmask = (header->v[0]->clipmask |
@@ -420,7 +420,7 @@ clip_tri( struct prim_stage *stage,
}
-static void clip_end( struct prim_stage *stage )
+static void clip_end( struct draw_stage *stage )
{
stage->next->end( stage->next );
}
@@ -430,11 +430,11 @@ static void clip_end( struct prim_stage *stage )
* Allocate a new clipper stage.
* \return pointer to new stage object
*/
-struct prim_stage *prim_clip( struct draw_context *draw )
+struct draw_stage *draw_clip_stage( struct draw_context *draw )
{
struct clipper *clipper = CALLOC_STRUCT(clipper);
- prim_alloc_tmps( &clipper->stage, MAX_CLIPPED_VERTICES );
+ draw_alloc_tmps( &clipper->stage, MAX_CLIPPED_VERTICES );
clipper->stage.draw = draw;
clipper->stage.begin = clip_begin;
diff --git a/src/mesa/pipe/draw/draw_context.c b/src/mesa/pipe/draw/draw_context.c
index d4654791bb..a97f488387 100644
--- a/src/mesa/pipe/draw/draw_context.c
+++ b/src/mesa/pipe/draw/draw_context.c
@@ -42,12 +42,12 @@ struct draw_context *draw_create( void )
struct draw_context *draw = CALLOC_STRUCT( draw_context );
/* create pipeline stages */
- draw->pipeline.unfilled = prim_unfilled( draw );
- draw->pipeline.twoside = prim_twoside( draw );
- draw->pipeline.offset = prim_offset( draw );
- draw->pipeline.clip = prim_clip( draw );
- draw->pipeline.flatshade = prim_flatshade( draw );
- draw->pipeline.cull = prim_cull( draw );
+ draw->pipeline.unfilled = draw_unfilled_stage( draw );
+ draw->pipeline.twoside = draw_twoside_stage( draw );
+ draw->pipeline.offset = draw_offset_stage( draw );
+ draw->pipeline.clip = draw_clip_stage( draw );
+ draw->pipeline.flatshade = draw_flatshade_stage( draw );
+ draw->pipeline.cull = draw_cull_stage( draw );
ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
@@ -79,7 +79,7 @@ void draw_destroy( struct draw_context *draw )
*/
static void validate_pipeline( struct draw_context *draw )
{
- struct prim_stage *next = draw->pipeline.setup;
+ struct draw_stage *next = draw->pipeline.setup;
/*
* NOTE: we build up the pipeline in end-to-start order.
@@ -150,7 +150,7 @@ void draw_set_setup_state( struct draw_context *draw,
* This is provided by the device driver.
*/
void draw_set_setup_stage( struct draw_context *draw,
- struct prim_stage *stage )
+ struct draw_stage *stage )
{
draw->pipeline.setup = stage;
}
diff --git a/src/mesa/pipe/draw/draw_context.h b/src/mesa/pipe/draw/draw_context.h
index 85f2ace75f..c298d4f46d 100644
--- a/src/mesa/pipe/draw/draw_context.h
+++ b/src/mesa/pipe/draw/draw_context.h
@@ -44,7 +44,7 @@
struct vertex_buffer;
struct draw_context;
-struct prim_stage;
+struct draw_stage;
struct draw_context *draw_create( void );
@@ -61,7 +61,7 @@ void draw_set_setup_state( struct draw_context *draw,
const struct pipe_setup_state *setup );
void draw_set_setup_stage( struct draw_context *draw,
- struct prim_stage *stage );
+ struct draw_stage *stage );
void draw_set_vertex_attributes( struct draw_context *draw,
const GLuint *attrs,
diff --git a/src/mesa/pipe/draw/draw_cull.c b/src/mesa/pipe/draw/draw_cull.c
index 1498874fcf..863686f150 100644
--- a/src/mesa/pipe/draw/draw_cull.c
+++ b/src/mesa/pipe/draw/draw_cull.c
@@ -39,18 +39,18 @@
struct cull_stage {
- struct prim_stage stage;
+ struct draw_stage stage;
GLuint mode; /**< one of PIPE_WINDING_x */
};
-static INLINE struct cull_stage *cull_stage( struct prim_stage *stage )
+static INLINE struct cull_stage *cull_stage( struct draw_stage *stage )
{
return (struct cull_stage *)stage;
}
-static void cull_begin( struct prim_stage *stage )
+static void cull_begin( struct draw_stage *stage )
{
struct cull_stage *cull = cull_stage(stage);
@@ -60,7 +60,7 @@ static void cull_begin( struct prim_stage *stage )
}
-static void cull_tri( struct prim_stage *stage,
+static void cull_tri( struct draw_stage *stage,
struct prim_header *header )
{
/* Window coords: */
@@ -89,21 +89,21 @@ static void cull_tri( struct prim_stage *stage,
}
-static void cull_line( struct prim_stage *stage,
+static void cull_line( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->line( stage->next, header );
}
-static void cull_point( struct prim_stage *stage,
+static void cull_point( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->point( stage->next, header );
}
-static void cull_end( struct prim_stage *stage )
+static void cull_end( struct draw_stage *stage )
{
stage->next->end( stage->next );
}
@@ -112,11 +112,11 @@ static void cull_end( struct prim_stage *stage )
/**
* Create a new polygon culling stage.
*/
-struct prim_stage *prim_cull( struct draw_context *draw )
+struct draw_stage *draw_cull_stage( struct draw_context *draw )
{
struct cull_stage *cull = CALLOC_STRUCT(cull_stage);
- prim_alloc_tmps( &cull->stage, 0 );
+ draw_alloc_tmps( &cull->stage, 0 );
cull->stage.draw = draw;
cull->stage.next = NULL;
diff --git a/src/mesa/pipe/draw/draw_flatshade.c b/src/mesa/pipe/draw/draw_flatshade.c
index 004b5bdc96..09547865fa 100644
--- a/src/mesa/pipe/draw/draw_flatshade.c
+++ b/src/mesa/pipe/draw/draw_flatshade.c
@@ -33,20 +33,20 @@
struct flatshade_stage {
- struct prim_stage stage;
+ struct draw_stage stage;
const GLuint *lookup;
};
-static INLINE struct flatshade_stage *flatshade_stage( struct prim_stage *stage )
+static INLINE struct flatshade_stage *flatshade_stage( struct draw_stage *stage )
{
return (struct flatshade_stage *)stage;
}
-static void flatshade_begin( struct prim_stage *stage )
+static void flatshade_begin( struct draw_stage *stage )
{
stage->next->begin( stage->next );
}
@@ -65,7 +65,7 @@ static INLINE void copy_attr( GLuint attr,
}
-static INLINE void copy_colors( struct prim_stage *stage,
+static INLINE void copy_colors( struct draw_stage *stage,
struct vertex_header *dst,
const struct vertex_header *src )
{
@@ -83,7 +83,7 @@ static INLINE void copy_colors( struct prim_stage *stage,
* Flatshade tri. Required for clipping and when unfilled tris are
* active, otherwise handled by hardware.
*/
-static void flatshade_tri( struct prim_stage *stage,
+static void flatshade_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct prim_header tmp;
@@ -103,7 +103,7 @@ static void flatshade_tri( struct prim_stage *stage,
/**
* Flatshade line. Required for clipping.
*/
-static void flatshade_line( struct prim_stage *stage,
+static void flatshade_line( struct draw_stage *stage,
struct prim_header *header )
{
struct prim_header tmp;
@@ -117,24 +117,27 @@ static void flatshade_line( struct prim_stage *stage,
}
-static void flatshade_point( struct prim_stage *stage,
- struct prim_header *header )
+static void flatshade_point( struct draw_stage *stage,
+ struct prim_header *header )
{
stage->next->point( stage->next, header );
}
-static void flatshade_end( struct prim_stage *stage )
+static void flatshade_end( struct draw_stage *stage )
{
stage->next->end( stage->next );
}
-struct prim_stage *prim_flatshade( struct draw_context *draw )
+/**
+ * Create flatshading drawing stage.
+ */
+struct draw_stage *draw_flatshade_stage( struct draw_context *draw )
{
struct flatshade_stage *flatshade = CALLOC_STRUCT(flatshade_stage);
- prim_alloc_tmps( &flatshade->stage, 2 );
+ draw_alloc_tmps( &flatshade->stage, 2 );
flatshade->stage.draw = draw;
flatshade->stage.next = NULL;
diff --git a/src/mesa/pipe/draw/draw_offset.c b/src/mesa/pipe/draw/draw_offset.c
index a2705d5cd6..1a7f56d0c5 100644
--- a/src/mesa/pipe/draw/draw_offset.c
+++ b/src/mesa/pipe/draw/draw_offset.c
@@ -39,7 +39,7 @@
struct offset_stage {
- struct prim_stage stage;
+ struct draw_stage stage;
GLfloat scale;
GLfloat units;
@@ -47,13 +47,13 @@ struct offset_stage {
-static INLINE struct offset_stage *offset_stage( struct prim_stage *stage )
+static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
{
return (struct offset_stage *) stage;
}
-static void offset_begin( struct prim_stage *stage )
+static void offset_begin( struct draw_stage *stage )
{
struct offset_stage *offset = offset_stage(stage);
GLfloat mrd = 1.0 / 65535.0; /* XXX this depends on depthbuffer bits! */
@@ -69,7 +69,7 @@ static void offset_begin( struct prim_stage *stage )
* Offset tri Z. Some hardware can handle this, but not usually when
* doing unfilled rendering.
*/
-static void do_offset_tri( struct prim_stage *stage,
+static void do_offset_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct offset_stage *offset = offset_stage(stage);
@@ -110,7 +110,7 @@ static void do_offset_tri( struct prim_stage *stage,
}
-static void offset_tri( struct prim_stage *stage,
+static void offset_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct prim_header tmp;
@@ -125,30 +125,34 @@ static void offset_tri( struct prim_stage *stage,
-static void offset_line( struct prim_stage *stage,
+static void offset_line( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->line( stage->next, header );
}
-static void offset_point( struct prim_stage *stage,
+static void offset_point( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->point( stage->next, header );
}
-static void offset_end( struct prim_stage *stage )
+static void offset_end( struct draw_stage *stage )
{
stage->next->end( stage->next );
}
-struct prim_stage *prim_offset( struct draw_context *draw )
+
+/**
+ * Create polygon offset drawing stage.
+ */
+struct draw_stage *draw_offset_stage( struct draw_context *draw )
{
struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
- prim_alloc_tmps( &offset->stage, 3 );
+ draw_alloc_tmps( &offset->stage, 3 );
offset->stage.draw = draw;
offset->stage.next = NULL;
diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h
index ac25628a08..573b5bf588 100644
--- a/src/mesa/pipe/draw/draw_private.h
+++ b/src/mesa/pipe/draw/draw_private.h
@@ -77,27 +77,27 @@ struct draw_context;
/**
* Base class for all primitive drawing stages.
*/
-struct prim_stage
+struct draw_stage
{
struct draw_context *draw; /**< parent context */
- struct prim_stage *next; /**< next stage in pipeline */
+ struct draw_stage *next; /**< next stage in pipeline */
struct vertex_header **tmp;
GLuint nr_tmps;
- void (*begin)( struct prim_stage * );
+ void (*begin)( struct draw_stage * );
- void (*point)( struct prim_stage *,
+ void (*point)( struct draw_stage *,
struct prim_header * );
- void (*line)( struct prim_stage *,
+ void (*line)( struct draw_stage *,
struct prim_header * );
- void (*tri)( struct prim_stage *,
+ void (*tri)( struct draw_stage *,
struct prim_header * );
- void (*end)( struct prim_stage * );
+ void (*end)( struct draw_stage * );
};
@@ -107,16 +107,16 @@ struct prim_stage
struct draw_context
{
struct {
- struct prim_stage *first; /**< one of the following */
+ struct draw_stage *first; /**< one of the following */
/* stages (in logical order) */
- struct prim_stage *flatshade;
- struct prim_stage *clip;
- struct prim_stage *cull;
- struct prim_stage *twoside;
- struct prim_stage *offset;
- struct prim_stage *unfilled;
- struct prim_stage *setup; /* aka render/rasterize */
+ struct draw_stage *flatshade;
+ struct draw_stage *clip;
+ struct draw_stage *cull;
+ struct draw_stage *twoside;
+ struct draw_stage *offset;
+ struct draw_stage *unfilled;
+ struct draw_stage *setup; /* aka render/rasterize */
} pipeline;
/* pipe state that we need: */
@@ -148,16 +148,16 @@ struct draw_context
-extern struct prim_stage *prim_unfilled( struct draw_context *context );
-extern struct prim_stage *prim_twoside( struct draw_context *context );
-extern struct prim_stage *prim_offset( struct draw_context *context );
-extern struct prim_stage *prim_clip( struct draw_context *context );
-extern struct prim_stage *prim_flatshade( struct draw_context *context );
-extern struct prim_stage *prim_cull( struct draw_context *context );
+extern struct draw_stage *draw_unfilled_stage( struct draw_context *context );
+extern struct draw_stage *draw_twoside_stage( struct draw_context *context );
+extern struct draw_stage *draw_offset_stage( struct draw_context *context );
+extern struct draw_stage *draw_clip_stage( struct draw_context *context );
+extern struct draw_stage *draw_flatshade_stage( struct draw_context *context );
+extern struct draw_stage *draw_cull_stage( struct draw_context *context );
-extern void prim_free_tmps( struct prim_stage *stage );
-extern void prim_alloc_tmps( struct prim_stage *stage, GLuint nr );
+extern void draw_free_tmps( struct draw_stage *stage );
+extern void draw_alloc_tmps( struct draw_stage *stage, GLuint nr );
@@ -169,7 +169,7 @@ extern void prim_alloc_tmps( struct prim_stage *stage, GLuint nr );
* \return pointer to the copied vertex
*/
static INLINE struct vertex_header *
-dup_vert( struct prim_stage *stage,
+dup_vert( struct draw_stage *stage,
const struct vertex_header *vert,
GLuint idx )
{
diff --git a/src/mesa/pipe/draw/draw_twoside.c b/src/mesa/pipe/draw/draw_twoside.c
index e8221639bb..e86123e84d 100644
--- a/src/mesa/pipe/draw/draw_twoside.c
+++ b/src/mesa/pipe/draw/draw_twoside.c
@@ -34,20 +34,20 @@
struct twoside_stage {
- struct prim_stage stage;
+ struct draw_stage stage;
GLfloat facing;
const GLuint *lookup;
};
-static INLINE struct twoside_stage *twoside_stage( struct prim_stage *stage )
+static INLINE struct twoside_stage *twoside_stage( struct draw_stage *stage )
{
return (struct twoside_stage *)stage;
}
-static void twoside_begin( struct prim_stage *stage )
+static void twoside_begin( struct draw_stage *stage )
{
struct twoside_stage *twoside = twoside_stage(stage);
@@ -89,7 +89,7 @@ static struct vertex_header *copy_bfc( struct twoside_stage *twoside,
/* Twoside tri:
*/
-static void twoside_tri( struct prim_stage *stage,
+static void twoside_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct twoside_stage *twoside = twoside_stage(stage);
@@ -112,7 +112,7 @@ static void twoside_tri( struct prim_stage *stage,
}
-static void twoside_line( struct prim_stage *stage,
+static void twoside_line( struct draw_stage *stage,
struct prim_header *header )
{
/* pass-through */
@@ -120,7 +120,7 @@ static void twoside_line( struct prim_stage *stage,
}
-static void twoside_point( struct prim_stage *stage,
+static void twoside_point( struct draw_stage *stage,
struct prim_header *header )
{
/* pass-through */
@@ -128,7 +128,7 @@ static void twoside_point( struct prim_stage *stage,
}
-static void twoside_end( struct prim_stage *stage )
+static void twoside_end( struct draw_stage *stage )
{
/* pass-through */
stage->next->end( stage->next );
@@ -138,11 +138,11 @@ static void twoside_end( struct prim_stage *stage )
/**
* Create twoside pipeline stage.
*/
-struct prim_stage *prim_twoside( struct draw_context *draw )
+struct draw_stage *draw_twoside_stage( struct draw_context *draw )
{
struct twoside_stage *twoside = CALLOC_STRUCT(twoside_stage);
- prim_alloc_tmps( &twoside->stage, 3 );
+ draw_alloc_tmps( &twoside->stage, 3 );
twoside->stage.draw = draw;
twoside->stage.next = NULL;
diff --git a/src/mesa/pipe/draw/draw_unfilled.c b/src/mesa/pipe/draw/draw_unfilled.c
index 8ee23d7493..f0aee58333 100644
--- a/src/mesa/pipe/draw/draw_unfilled.c
+++ b/src/mesa/pipe/draw/draw_unfilled.c
@@ -39,7 +39,7 @@
struct unfilled_stage {
- struct prim_stage stage;
+ struct draw_stage stage;
/** [0] = front face, [1] = back face.
* legal values: PIPE_POLYGON_MODE_FILL, PIPE_POLYGON_MODE_LINE,
@@ -49,13 +49,13 @@ struct unfilled_stage {
};
-static INLINE struct unfilled_stage *unfilled_stage( struct prim_stage *stage )
+static INLINE struct unfilled_stage *unfilled_stage( struct draw_stage *stage )
{
return (struct unfilled_stage *)stage;
}
-static void unfilled_begin( struct prim_stage *stage )
+static void unfilled_begin( struct draw_stage *stage )
{
struct unfilled_stage *unfilled = unfilled_stage(stage);
@@ -65,7 +65,7 @@ static void unfilled_begin( struct prim_stage *stage )
stage->next->begin( stage->next );
}
-static void point( struct prim_stage *stage,
+static void point( struct draw_stage *stage,
struct vertex_header *v0 )
{
struct prim_header tmp;
@@ -73,7 +73,7 @@ static void point( struct prim_stage *stage,
stage->next->point( stage->next, &tmp );
}
-static void line( struct prim_stage *stage,
+static void line( struct draw_stage *stage,
struct vertex_header *v0,
struct vertex_header *v1 )
{
@@ -84,7 +84,7 @@ static void line( struct prim_stage *stage,
}
-static void points( struct prim_stage *stage,
+static void points( struct draw_stage *stage,
struct prim_header *header )
{
struct vertex_header *v0 = header->v[0];
@@ -97,7 +97,7 @@ static void points( struct prim_stage *stage,
}
-static void lines( struct prim_stage *stage,
+static void lines( struct draw_stage *stage,
struct prim_header *header )
{
struct vertex_header *v0 = header->v[0];
@@ -115,7 +115,7 @@ static void lines( struct prim_stage *stage,
* Note edgeflags in the vertex struct is not sufficient as we will
* need to manipulate them when decomposing primitives???
*/
-static void unfilled_tri( struct prim_stage *stage,
+static void unfilled_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct unfilled_stage *unfilled = unfilled_stage(stage);
@@ -136,30 +136,34 @@ static void unfilled_tri( struct prim_stage *stage,
}
}
-static void unfilled_line( struct prim_stage *stage,
+static void unfilled_line( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->line( stage->next, header );
}
-static void unfilled_point( struct prim_stage *stage,
+static void unfilled_point( struct draw_stage *stage,
struct prim_header *header )
{
stage->next->point( stage->next, header );
}
-static void unfilled_end( struct prim_stage *stage )
+static void unfilled_end( struct draw_stage *stage )
{
stage->next->end( stage->next );
}
-struct prim_stage *prim_unfilled( struct draw_context *draw )
+
+/**
+ * Create unfilled triangle stage.
+ */
+struct draw_stage *draw_unfilled_stage( struct draw_context *draw )
{
struct unfilled_stage *unfilled = CALLOC_STRUCT(unfilled_stage);
- prim_alloc_tmps( &unfilled->stage, 0 );
+ draw_alloc_tmps( &unfilled->stage, 0 );
unfilled->stage.draw = draw;
unfilled->stage.next = NULL;
diff --git a/src/mesa/pipe/draw/draw_vb.c b/src/mesa/pipe/draw/draw_vb.c
index 67e196618a..ac721c589d 100644
--- a/src/mesa/pipe/draw/draw_vb.c
+++ b/src/mesa/pipe/draw/draw_vb.c
@@ -88,7 +88,7 @@ static void draw_set_prim( struct draw_context *draw,
-static void do_quad( struct prim_stage *first,
+static void do_quad( struct draw_stage *first,
struct vertex_header *v0,
struct vertex_header *v1,
struct vertex_header *v2,
@@ -128,7 +128,7 @@ static void draw_indexed_prim( struct draw_context *draw,
const GLuint *elts,
GLuint count )
{
- struct prim_stage * const first = draw->pipeline.first;
+ struct draw_stage * const first = draw->pipeline.first;
struct prim_header prim;
GLuint i;
@@ -290,7 +290,7 @@ static void draw_prim( struct draw_context *draw,
GLuint start,
GLuint count )
{
- struct prim_stage * const first = draw->pipeline.first;
+ struct draw_stage * const first = draw->pipeline.first;
struct prim_header prim;
GLuint i;
@@ -698,7 +698,7 @@ void draw_set_vertex_attributes( struct draw_context *draw,
#define MAX_VERTEX_SIZE ((2 + FRAG_ATTRIB_MAX) * 4 * sizeof(GLfloat))
-void prim_alloc_tmps( struct prim_stage *stage, GLuint nr )
+void draw_alloc_tmps( struct draw_stage *stage, GLuint nr )
{
stage->nr_tmps = nr;
@@ -713,7 +713,7 @@ void prim_alloc_tmps( struct prim_stage *stage, GLuint nr )
}
}
-void prim_free_tmps( struct prim_stage *stage )
+void draw_free_tmps( struct draw_stage *stage )
{
if (stage->tmp) {
FREE(stage->tmp[0]);
diff --git a/src/mesa/pipe/softpipe/sp_context.c b/src/mesa/pipe/softpipe/sp_context.c
index 671ef2764b..d3aea3698a 100644
--- a/src/mesa/pipe/softpipe/sp_context.c
+++ b/src/mesa/pipe/softpipe/sp_context.c
@@ -98,5 +98,10 @@ struct pipe_context *softpipe_create( void )
softpipe->draw = draw_create();
draw_set_setup_stage(softpipe->draw, prim_setup(softpipe));
+ /*
+ * XXX we could plug GL selection/feedback into the drawing pipeline
+ * by specifying a different setup/render stage.
+ */
+
return &softpipe->pipe;
}
diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h
index 47ce2f0ad8..3ae1de71cf 100644
--- a/src/mesa/pipe/softpipe/sp_context.h
+++ b/src/mesa/pipe/softpipe/sp_context.h
@@ -41,7 +41,7 @@
struct softpipe_surface;
struct draw_context;
-struct prim_stage;
+struct draw_stage;
enum interp_mode {
diff --git a/src/mesa/pipe/softpipe/sp_prim_setup.c b/src/mesa/pipe/softpipe/sp_prim_setup.c
index b194f14c03..5db05ecccb 100644
--- a/src/mesa/pipe/softpipe/sp_prim_setup.c
+++ b/src/mesa/pipe/softpipe/sp_prim_setup.c
@@ -25,9 +25,14 @@
*
**************************************************************************/
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+/**
+ * \brief Primitive rasterization/rendering (points, lines, triangles)
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ * \author Brian Paul
*/
+
#include "imports.h"
#include "macros.h"
@@ -64,11 +69,11 @@ struct edge {
/**
- * Triangle setup info (derived from prim_stage).
+ * Triangle setup info (derived from draw_stage).
* Also used for line drawing (taking some liberties).
*/
struct setup_stage {
- struct prim_stage stage; /**< This must be first (base class) */
+ struct draw_stage stage; /**< This must be first (base class) */
/*XXX NEW */
struct softpipe_context *softpipe;
@@ -105,7 +110,7 @@ struct setup_stage {
/**
* Basically a cast wrapper.
*/
-static inline struct setup_stage *setup_stage( struct prim_stage *stage )
+static inline struct setup_stage *setup_stage( struct draw_stage *stage )
{
return (struct setup_stage *)stage;
}
@@ -122,7 +127,7 @@ static inline GLint block( GLint x )
-static void setup_begin( struct prim_stage *stage )
+static void setup_begin( struct draw_stage *stage )
{
struct setup_stage *setup = setup_stage(stage);
@@ -559,7 +564,7 @@ static void subtriangle( struct setup_stage *setup,
/**
* Do setup for triangle rasterization, then render the triangle.
*/
-static void setup_tri( struct prim_stage *stage,
+static void setup_tri( struct draw_stage *stage,
struct prim_header *prim )
{
struct setup_stage *setup = setup_stage( stage );
@@ -576,9 +581,9 @@ static void setup_tri( struct prim_stage *stage,
setup->span.y_flags = 0;
setup->span.right[0] = 0;
setup->span.right[1] = 0;
-// setup->span.z_mode = tri_z_mode( setup->ctx );
+ /* setup->span.z_mode = tri_z_mode( setup->ctx ); */
-// init_constant_attribs( setup );
+ /* init_constant_attribs( setup ); */
if (setup->oneoverarea < 0.0) {
/* emaj on left:
@@ -714,7 +719,7 @@ plot(struct setup_stage *setup, GLint x, GLint y)
* XXX no scissoring yet.
*/
static void
-setup_line(struct prim_stage *stage, struct prim_header *prim)
+setup_line(struct draw_stage *stage, struct prim_header *prim)
{
const struct vertex_header *v0 = prim->v[0];
const struct vertex_header *v1 = prim->v[1];
@@ -810,7 +815,7 @@ setup_line(struct prim_stage *stage, struct prim_header *prim)
* XXX could optimize a lot for 1-pixel points.
*/
static void
-setup_point(struct prim_stage *stage, struct prim_header *prim)
+setup_point(struct draw_stage *stage, struct prim_header *prim)
{
struct setup_stage *setup = setup_stage( stage );
/*XXX this should be a vertex attrib! */
@@ -923,7 +928,7 @@ setup_point(struct prim_stage *stage, struct prim_header *prim)
-static void setup_end( struct prim_stage *stage )
+static void setup_end( struct draw_stage *stage )
{
}
@@ -931,7 +936,7 @@ static void setup_end( struct prim_stage *stage )
/**
* Create a new primitive setup/render stage.
*/
-struct prim_stage *prim_setup( struct softpipe_context *softpipe )
+struct draw_stage *prim_setup( struct softpipe_context *softpipe )
{
struct setup_stage *setup = CALLOC_STRUCT(setup_stage);
diff --git a/src/mesa/pipe/softpipe/sp_prim_setup.h b/src/mesa/pipe/softpipe/sp_prim_setup.h
index 4d26c05458..be00b0182b 100644
--- a/src/mesa/pipe/softpipe/sp_prim_setup.h
+++ b/src/mesa/pipe/softpipe/sp_prim_setup.h
@@ -43,7 +43,7 @@
#include "s_context.h"
-extern struct prim_stage *prim_setup( struct softpipe_context *softpipe );
+extern struct draw_stage *prim_setup( struct softpipe_context *softpipe );
#if 0 /* UNUSED? */
diff --git a/src/mesa/pipe/softpipe/sp_state_setup.c b/src/mesa/pipe/softpipe/sp_state_setup.c
index 6dbb87ae79..cef70d42d9 100644
--- a/src/mesa/pipe/softpipe/sp_state_setup.c
+++ b/src/mesa/pipe/softpipe/sp_state_setup.c
@@ -34,7 +34,7 @@
#if 0
static void validate_prim_pipe( struct softpipe_context *softpipe )
{
- struct prim_stage *next = softpipe->prim.setup;
+ struct draw_stage *next = softpipe->prim.setup;
/* TODO: make the current primitive part of the state and build
* shorter pipelines for lines & points.