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authorBrian Paul <brian.paul@tungstengraphics.com>2000-12-08 00:18:39 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-12-08 00:18:39 +0000
commitfb7899bfec447e5840c2c1ea96619084093be424 (patch)
tree51e6bc8cc768713daa04d6419603497ca1bb4da0 /src/mesa
parentc1b97d91c7e38290be85eb1ff56e6c108e1e47ca (diff)
Compute attenuated point size in a new pipeline stage.
Store computed point size in the SWvertex struct.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/swrast/s_points.c72
-rw-r--r--src/mesa/swrast/swrast.h2
-rw-r--r--src/mesa/swrast_setup/ss_vb.c18
-rw-r--r--src/mesa/swrast_setup/ss_vbtmp.h8
-rw-r--r--src/mesa/tnl/t_context.h6
5 files changed, 50 insertions, 56 deletions
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 7a7d66daca..6e7e7010b2 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -1,4 +1,4 @@
-/* $Id: s_points.c,v 1.7 2000/11/19 23:10:26 brianp Exp $ */
+/* $Id: s_points.c,v 1.8 2000/12/08 00:18:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -482,6 +482,7 @@ antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert )
/* Definition of the functions for GL_EXT_point_parameters */
+#if 000
/* Calculates the distance attenuation formula of a vector of points in
* eye space coordinates
*/
@@ -492,9 +493,7 @@ static GLfloat attenuation_distance(const GLcontext *ctx, const GLfloat *pos)
dist * (ctx->Point.Params[1] +
dist * ctx->Point.Params[2]));
}
-
-
-
+#endif
/*
@@ -504,20 +503,17 @@ static void
dist_atten_general_ci_point( GLcontext *ctx, const SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- const GLfloat psize = ctx->Point._Size;
- GLfloat dist = attenuation_distance( ctx, vert->eye );
GLint x0, x1, y0, y1;
GLint ix, iy;
GLint isize, radius;
GLint x = (GLint) vert->win[0];
GLint y = (GLint) vert->win[1];
GLint z = (GLint) (vert->win[2]);
- GLfloat dsize = psize * dist;
GLfixed fog = FloatToFixed( vert->fog );
- if (dsize >= ctx->Point.Threshold) {
- isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F);
+ if (vert->pointSize >= ctx->Point.Threshold) {
+ isize = (GLint) (MIN2(vert->pointSize, ctx->Point.MaxSize) + 0.5F);
}
else {
isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
@@ -556,26 +552,23 @@ static void
dist_atten_general_rgba_point( GLcontext *ctx, const SWvertex *vert )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
- const GLfloat psize = ctx->Point._Size;
- GLfloat dist = attenuation_distance( ctx, vert->eye );
GLint x0, x1, y0, y1;
GLint ix, iy;
GLint isize, radius;
GLint x = (GLint) vert->win[0];
GLint y = (GLint) vert->win[1];
GLint z = (GLint) (vert->win[2]);
- GLfloat dsize=psize*dist;
GLchan alpha;
GLfixed fog = FloatToFixed( vert->fog );
- if (dsize >= ctx->Point.Threshold) {
- isize = (GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
+ if (vert->pointSize >= ctx->Point.Threshold) {
+ isize = (GLint) (MIN2(vert->pointSize, ctx->Point.MaxSize) + 0.5F);
alpha = vert->color[3];
}
else {
- isize = (GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F);
- dsize /= ctx->Point.Threshold;
- alpha = (GLint) (vert->color[3]* (dsize*dsize));
+ GLfloat dsize = vert->pointSize / ctx->Point.Threshold;
+ isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
+ alpha = (GLint) (vert->color[3] * (dsize * dsize));
}
radius = isize >> 1;
@@ -616,9 +609,6 @@ dist_atten_textured_rgba_point( GLcontext *ctx, const SWvertex *vert )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct pixel_buffer *PB = swrast->PB;
- const GLfloat psize = ctx->Point._Size;
- GLfloat dist = attenuation_distance( ctx, vert->eye );
-
const GLint x = (GLint) vert->win[0];
const GLint y = (GLint) vert->win[1];
const GLint z = (GLint) (vert->win[2]);
@@ -629,18 +619,17 @@ dist_atten_textured_rgba_point( GLcontext *ctx, const SWvertex *vert )
GLint x0, x1, y0, y1;
GLint ix, iy, alpha, u;
GLint isize, radius;
- GLfloat dsize = psize*dist;
GLfixed fog = FloatToFixed( vert->fog );
/* compute point size and alpha */
- if (dsize >= ctx->Point.Threshold) {
- isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F);
+ if (vert->pointSize >= ctx->Point.Threshold) {
+ isize = (GLint) (MIN2(vert->pointSize, ctx->Point.MaxSize) + 0.5F);
alpha = vert->color[3];
}
else {
+ GLfloat dsize = vert->pointSize / ctx->Point.Threshold;
isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
- dsize /= ctx->Point.Threshold;
alpha = (GLint) (vert->color[3] * (dsize * dsize));
}
if (isize < 1) {
@@ -709,28 +698,25 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct pixel_buffer *PB = swrast->PB;
- const GLfloat psize = ctx->Point._Size;
- GLfloat dist = attenuation_distance( ctx, vert->eye );
if (ctx->Texture._ReallyEnabled) {
- GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf;
+ GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaAtten;
GLint xmin, ymin, xmax, ymax;
GLint x, y, z;
GLint red, green, blue, alpha;
GLfloat texcoord[MAX_TEXTURE_UNITS][4];
- GLfloat dsize = psize * dist;
GLint u;
GLfixed fog = FloatToFixed( vert->fog );
- if (dsize >= ctx->Point.Threshold) {
- radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F;
- alphaf = 1.0F;
+ if (vert->pointSize >= ctx->Point.Threshold) {
+ radius = MIN2(vert->pointSize, ctx->Point.MaxSize) * 0.5F;
+ alphaAtten = 1.0F;
}
else {
+ GLfloat dsize = vert->pointSize / ctx->Point.Threshold;
radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F);
- dsize /= ctx->Point.Threshold;
- alphaf = (dsize*dsize);
+ alphaAtten = dsize * dsize;
}
rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
rmax = radius + 0.7071F;
@@ -776,7 +762,7 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert )
/* coverage is in [0,256] */
alpha = (alpha * coverage) >> 8;
}
- alpha = (GLint) (alpha * alphaf);
+ alpha = (GLint) (alpha * alphaAtten);
if (swrast->_MultiTextureEnabled) {
PB_WRITE_MULTITEX_PIXEL( PB, x, y, z, fog,
red, green, blue, alpha,
@@ -796,21 +782,20 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert )
}
else {
/* Not texture mapped */
- GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf;
+ GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaAtten;
GLint xmin, ymin, xmax, ymax;
GLint x, y, z;
GLfixed fog;
GLint red, green, blue, alpha;
- GLfloat dsize = psize * dist;
- if (dsize >= ctx->Point.Threshold) {
- radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F;
- alphaf = 1.0F;
+ if (vert->pointSize >= ctx->Point.Threshold) {
+ radius = MIN2(vert->pointSize, ctx->Point.MaxSize) * 0.5F;
+ alphaAtten = 1.0F;
}
else {
+ GLfloat dsize = vert->pointSize / ctx->Point.Threshold;
radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F);
- dsize /= ctx->Point.Threshold;
- alphaf = dsize * dsize;
+ alphaAtten = dsize * dsize;
}
rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
rmax = radius + 0.7071F;
@@ -842,7 +827,7 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert )
/* coverage is in [0,256] */
alpha = (alpha * coverage) >> 8;
}
- alpha = (GLint) (alpha * alphaf);
+ alpha = (GLint) (alpha * alphaAtten);
PB_WRITE_RGBA_PIXEL(PB, x, y, z, fog,
red, green, blue, alpha);
}
@@ -853,6 +838,7 @@ dist_atten_antialiased_rgba_point( GLcontext *ctx, const SWvertex *vert )
}
+
#ifdef DEBUG
extern void
_mesa_print_point_function(GLcontext *ctx); /* silence compiler warning */
@@ -932,7 +918,7 @@ _swrast_choose_point( GLcontext *ctx )
swrast->Point = general_ci_point;
}
}
- else if(ctx->Point.SmoothFlag && rgbmode) {
+ else if (ctx->Point.SmoothFlag && rgbmode) {
swrast->Point = dist_atten_antialiased_rgba_point;
}
else if (ctx->Texture._ReallyEnabled) {
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h
index d2eefbebd9..f3820a68b8 100644
--- a/src/mesa/swrast/swrast.h
+++ b/src/mesa/swrast/swrast.h
@@ -56,12 +56,12 @@
*/
typedef struct {
GLfloat win[4];
- GLfloat eye[4]; /* for GL_EXT_point_param only */
GLfloat texcoord[MAX_TEXTURE_UNITS][4];
GLchan color[4];
GLchan specular[4];
GLfloat fog;
GLuint index;
+ GLfloat pointSize;
} SWvertex;
diff --git a/src/mesa/swrast_setup/ss_vb.c b/src/mesa/swrast_setup/ss_vb.c
index ff1916174b..25f2299f47 100644
--- a/src/mesa/swrast_setup/ss_vb.c
+++ b/src/mesa/swrast_setup/ss_vb.c
@@ -53,7 +53,7 @@ typedef void (*SetupFunc)( struct vertex_buffer *VB,
#define MULTITEX 0x8
#define SPEC 0x10
#define FOG 0x20
-#define EYE 0x40
+#define POINT 0x40
#define MAX_SETUPFUNC 0x80
static SetupFunc setup_func[MAX_SETUPFUNC];
@@ -87,12 +87,12 @@ static SetupFunc setup_func[MAX_SETUPFUNC];
#define TAG(x) x##_multitex_color_spec_fog
#include "ss_vbtmp.h"
-#define IND (TEX0|COLOR|EYE)
-#define TAG(x) x##_tex0_color_eye
+#define IND (TEX0|COLOR|POINT)
+#define TAG(x) x##_tex0_color_point
#include "ss_vbtmp.h"
-#define IND (MULTITEX|COLOR|SPEC|INDEX|EYE|FOG)
-#define TAG(x) x##_multitex_color_spec_index_eye_fog
+#define IND (MULTITEX|COLOR|SPEC|INDEX|POINT|FOG)
+#define TAG(x) x##_multitex_color_spec_index_point_fog
#include "ss_vbtmp.h"
#define IND (COLOR|INDEX|TEX0)
@@ -108,7 +108,7 @@ _swsetup_vb_init( GLcontext *ctx )
(void) ctx;
for (i = 0 ; i < Elements(setup_func) ; i++)
- setup_func[i] = rs_multitex_color_spec_index_eye_fog;
+ setup_func[i] = rs_multitex_color_spec_index_point_fog;
/* Some specialized cases:
*/
@@ -143,8 +143,8 @@ _swsetup_vb_init( GLcontext *ctx )
setup_func[MULTITEX|SPEC|FOG] = rs_multitex_color_spec_fog;
setup_func[MULTITEX|COLOR|SPEC|FOG] = rs_multitex_color_spec_fog;
- setup_func[TEX0|EYE] = rs_tex0_color_eye;
- setup_func[TEX0|COLOR|EYE] = rs_tex0_color_eye;
+ setup_func[TEX0|POINT] = rs_tex0_color_point;
+ setup_func[TEX0|COLOR|POINT] = rs_tex0_color_point;
setup_func[COLOR|INDEX|TEX0] = rs_selection_feedback;
}
@@ -174,7 +174,7 @@ _swsetup_choose_rastersetup_func(GLcontext *ctx)
}
if (ctx->Point._Attenuated)
- funcindex |= EYE;
+ funcindex |= POINT;
if (ctx->Fog.Enabled)
funcindex |= FOG;
diff --git a/src/mesa/swrast_setup/ss_vbtmp.h b/src/mesa/swrast_setup/ss_vbtmp.h
index 1303883f4f..7ed4d51441 100644
--- a/src/mesa/swrast_setup/ss_vbtmp.h
+++ b/src/mesa/swrast_setup/ss_vbtmp.h
@@ -38,6 +38,7 @@ static void TAG(rs)(struct vertex_buffer *VB, GLuint start, GLuint end)
GLubyte (*spec)[4];
GLuint *index;
GLfloat *fog;
+ GLfloat *pointSize;
GLuint sz[MAX_TEXTURE_UNITS];
GLuint szeye;
int i;
@@ -79,6 +80,7 @@ static void TAG(rs)(struct vertex_buffer *VB, GLuint start, GLuint end)
color = VB->Color[0]->data;
spec = VB->SecondaryColor[0]->data;
index = VB->Index[0]->data;
+ pointSize = VB->PointSize.data;
v = &(SWSETUP_VB(VB)->verts[start]);
@@ -86,9 +88,10 @@ static void TAG(rs)(struct vertex_buffer *VB, GLuint start, GLuint end)
if (VB->ClipMask[i] == 0) {
COPY_4FV( v->win, win[i] );
+#if 0
if (IND & EYE)
COPY_4FV( v->eye, eye[i] );
-
+#endif
if (IND & TEX0)
COPY_CLEAN_4V( v->texcoord[0], sz[0], tc[0][i] );
@@ -110,6 +113,9 @@ static void TAG(rs)(struct vertex_buffer *VB, GLuint start, GLuint end)
if (IND & INDEX)
v->index = index[i];
+
+ if (IND & POINT)
+ v->pointSize = pointSize[i];
}
}
}
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index 720db4b7f9..fb036b9f3d 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -1,5 +1,5 @@
-/* $Id: t_context.h,v 1.5 2000/11/24 15:22:00 keithw Exp $ */
+/* $Id: t_context.h,v 1.6 2000/12/08 00:18:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -109,6 +109,7 @@
#define VERT_EVAL_P2 0x8000000 /* */
#define VERT_SPEC_RGB 0x10000000
#define VERT_FOG_COORD 0x20000000
+#define VERT_POINT_SIZE 0x40000000
#define VERT_EYE VERT_BEGIN /* reuse */
#define VERT_WIN VERT_END /* reuse */
@@ -353,6 +354,7 @@ typedef struct vertex_buffer
GLvector4f Eye;
GLvector4f Clip;
GLvector4f Win;
+ GLvector1f PointSize;
GLvector4ub BColor; /* not used in cva vb's */
GLvector1ui BIndex; /* not used in cva vb's */
GLvector4ub BSecondary; /* not used in cva vb's */
@@ -446,7 +448,7 @@ typedef GLuint (*clip_poly_func)( struct vertex_buffer *VB,
#define PIPE_OP_RAST_SETUP_1 0x200
#define PIPE_OP_RENDER 0x400
#define PIPE_OP_CVA_PREPARE 0x800
-
+#define PIPE_OP_POINT_SIZE 0x1000
struct gl_pipeline_stage {