diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2005-09-15 03:58:52 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2005-09-15 03:58:52 +0000 |
commit | 0f540f4b0468f581f63fb0b6347fe66251fa545a (patch) | |
tree | 34f44eb140da0e252cf109fdec78bee25f57f927 /src/mesa | |
parent | e64874ac2dc14f68ee93b86aeba1d3c3c78befe0 (diff) |
Code clean-ups, reorg.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/swrast/s_texfilter.c | 337 |
1 files changed, 153 insertions, 184 deletions
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index 7435690db0..832c57ac4e 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -178,6 +178,41 @@ lerp_rgba_2d(GLchan result[4], GLfloat a, GLfloat b, /** + * Do trilinear interpolation of colors. + */ +static INLINE void +lerp_rgba_3d(GLchan result[4], GLfloat a, GLfloat b, GLfloat c, + const GLchan t000[4], const GLchan t100[4], + const GLchan t010[4], const GLchan t110[4], + const GLchan t001[4], const GLchan t101[4], + const GLchan t011[4], const GLchan t111[4]) +{ + GLuint k; + /* compiler should unroll these short loops */ +#if CHAN_TYPE == GL_FLOAT + for (k = 0; k < 4; k++) { + result[k] = lerp_3d(a, b, c, t000[k], t100[k], t010[k], t110[k], + t001[k], t101[k], t011[k], t111[k]); + } +#elif CHAN_TYPE == GL_UNSIGNED_SHORT + for (k = 0; k < 4; k++) { + result[k] = (GLchan)(lerp_3d(a, b, c, + t000[k], t100[k], t010[k], t110[k], + t001[k], t101[k], t011[k], t111[k]) + 0.5F); + } +#else + GLint ia = IROUND_POS(a * ILERP_SCALE); + GLint ib = IROUND_POS(b * ILERP_SCALE); + GLint ic = IROUND_POS(c * ILERP_SCALE); + for (k = 0; k < 4; k++) { + result[k] = ilerp_3d(ia, ib, ic, t000[k], t100[k], t010[k], t110[k], + t001[k], t101[k], t011[k], t111[k]); + } +#endif +} + + +/** * Compute the remainder of a divided by b, but be careful with * negative values so that GL_REPEAT mode works right. */ @@ -613,13 +648,9 @@ sample_1d_nearest(GLcontext *ctx, { const GLint width = img->Width2; /* without border, power of two */ GLint i; - (void) ctx; - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i); - /* skip over the border, if any */ i += img->Border; - if (i < 0 || i >= (GLint) img->Width) { /* Need this test for GL_CLAMP_TO_BORDER mode */ COPY_CHAN4(rgba, tObj->_BorderChan); @@ -630,7 +661,6 @@ sample_1d_nearest(GLcontext *ctx, } - /* * Return the texture sample for coordinate (s) using GL_LINEAR filter. */ @@ -643,12 +673,12 @@ sample_1d_linear(GLcontext *ctx, const GLint width = img->Width2; GLint i0, i1; GLfloat u; - GLuint useBorderColor; - (void) ctx; + GLbitfield useBorderColor = 0x0; + GLfloat a; + GLchan t0[4], t1[4]; /* texels */ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); - useBorderColor = 0; if (img->Border) { i0 += img->Border; i1 += img->Border; @@ -658,26 +688,22 @@ sample_1d_linear(GLcontext *ctx, if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; } - { - const GLfloat a = FRAC(u); - GLchan t0[4], t1[4]; /* texels */ - - /* fetch texel colors */ - if (useBorderColor & I0BIT) { - COPY_CHAN4(t0, tObj->_BorderChan); - } - else { - img->FetchTexelc(img, i0, 0, 0, t0); - } - if (useBorderColor & I1BIT) { - COPY_CHAN4(t1, tObj->_BorderChan); - } - else { - img->FetchTexelc(img, i1, 0, 0, t1); - } - - lerp_rgba(rgba, a, t0, t1); + /* fetch texel colors */ + if (useBorderColor & I0BIT) { + COPY_CHAN4(t0, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i0, 0, 0, t0); } + if (useBorderColor & I1BIT) { + COPY_CHAN4(t1, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i1, 0, 0, t1); + } + + a = FRAC(u); + lerp_rgba(rgba, a, t0, t1); } @@ -928,14 +954,14 @@ sample_2d_linear(GLcontext *ctx, const GLint width = img->Width2; const GLint height = img->Height2; GLint i0, j0, i1, j1; - GLuint useBorderColor; + GLbitfield useBorderColor = 0x0; GLfloat u, v; - (void) ctx; + GLfloat a, b; + GLchan t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoord[1], v, height, j0, j1); - useBorderColor = 0; if (img->Border) { i0 += img->Border; i1 += img->Border; @@ -949,39 +975,35 @@ sample_2d_linear(GLcontext *ctx, if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; } - { - const GLfloat a = FRAC(u); - const GLfloat b = FRAC(v); - GLchan t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ - - /* fetch four texel colors */ - if (useBorderColor & (I0BIT | J0BIT)) { - COPY_CHAN4(t00, tObj->_BorderChan); - } - else { - img->FetchTexelc(img, i0, j0, 0, t00); - } - if (useBorderColor & (I1BIT | J0BIT)) { - COPY_CHAN4(t10, tObj->_BorderChan); - } - else { - img->FetchTexelc(img, i1, j0, 0, t10); - } - if (useBorderColor & (I0BIT | J1BIT)) { - COPY_CHAN4(t01, tObj->_BorderChan); - } - else { - img->FetchTexelc(img, i0, j1, 0, t01); - } - if (useBorderColor & (I1BIT | J1BIT)) { - COPY_CHAN4(t11, tObj->_BorderChan); - } - else { - img->FetchTexelc(img, i1, j1, 0, t11); - } - - lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); + /* fetch four texel colors */ + if (useBorderColor & (I0BIT | J0BIT)) { + COPY_CHAN4(t00, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i0, j0, 0, t00); + } + if (useBorderColor & (I1BIT | J0BIT)) { + COPY_CHAN4(t10, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i1, j0, 0, t10); + } + if (useBorderColor & (I0BIT | J1BIT)) { + COPY_CHAN4(t01, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i0, j1, 0, t01); + } + if (useBorderColor & (I1BIT | J1BIT)) { + COPY_CHAN4(t11, tObj->_BorderChan); } + else { + img->FetchTexelc(img, i1, j1, 0, t11); + } + + a = FRAC(u); + b = FRAC(v); + lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); } @@ -1000,9 +1022,9 @@ sample_2d_linear_repeat(GLcontext *ctx, const GLint height = img->Height2; GLint i0, j0, i1, j1; GLfloat u, v; - (void) ctx; - (void) tObj; - + GLfloat a, b; + GLchan t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ + ASSERT(tObj->WrapS == GL_REPEAT); ASSERT(tObj->WrapT == GL_REPEAT); ASSERT(img->Border == 0); @@ -1012,18 +1034,14 @@ sample_2d_linear_repeat(GLcontext *ctx, COMPUTE_LINEAR_REPEAT_TEXEL_LOCATION(texcoord[0], u, width, i0, i1); COMPUTE_LINEAR_REPEAT_TEXEL_LOCATION(texcoord[1], v, height, j0, j1); - { - const GLfloat a = FRAC(u); - const GLfloat b = FRAC(v); - GLchan t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ - - img->FetchTexelc(img, i0, j0, 0, t00); - img->FetchTexelc(img, i1, j0, 0, t10); - img->FetchTexelc(img, i0, j1, 0, t01); - img->FetchTexelc(img, i1, j1, 0, t11); + img->FetchTexelc(img, i0, j0, 0, t00); + img->FetchTexelc(img, i1, j0, 0, t10); + img->FetchTexelc(img, i0, j1, 0, t01); + img->FetchTexelc(img, i1, j1, 0, t11); - lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); - } + a = FRAC(u); + b = FRAC(v); + lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); } @@ -1447,15 +1465,16 @@ sample_3d_linear(GLcontext *ctx, const GLint height = img->Height2; const GLint depth = img->Depth2; GLint i0, j0, k0, i1, j1, k1; - GLuint useBorderColor; + GLbitfield useBorderColor = 0x0; GLfloat u, v, w; - (void) ctx; + GLfloat a, b, c; + GLchan t000[4], t010[4], t001[4], t011[4]; + GLchan t100[4], t110[4], t101[4], t111[4]; COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoord[1], v, height, j0, j1); COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapR, texcoord[2], w, depth, k0, k1); - useBorderColor = 0; if (img->Border) { i0 += img->Border; i1 += img->Border; @@ -1474,112 +1493,62 @@ sample_3d_linear(GLcontext *ctx, if (k1 < 0 || k1 >= depth) useBorderColor |= K1BIT; } - { - const GLfloat a = FRAC(u); - const GLfloat b = FRAC(v); - const GLfloat c = FRAC(w); -#if CHAN_TYPE == GL_UNSIGNED_BYTE - const GLint ia = IROUND_POS(a * ILERP_SCALE); - const GLint ib = IROUND_POS(b * ILERP_SCALE); - const GLint ic = IROUND_POS(c * ILERP_SCALE); -#endif - GLchan t000[4], t010[4], t001[4], t011[4]; - GLchan t100[4], t110[4], t101[4], t111[4]; - - /* Fetch texels */ - if (useBorderColor & (I0BIT | J0BIT | K0BIT)) { - COPY_CHAN4(t000, tObj->_BorderChan); - } - else { - img->FetchTexelc(img, i0, j0, k0, t000); - } - if (useBorderColor & (I1BIT | J0BIT | K0BIT)) { - COPY_CHAN4(t100, tObj->_BorderChan); - } - else { - img->FetchTexelc(img, i1, j0, k0, t100); - } - if (useBorderColor & (I0BIT | J1BIT | K0BIT)) { - COPY_CHAN4(t010, tObj->_BorderChan); - } - else { - img->FetchTexelc(img, i0, j1, k0, t010); - } - if (useBorderColor & (I1BIT | J1BIT | K0BIT)) { - COPY_CHAN4(t110, tObj->_BorderChan); - } - else { - img->FetchTexelc(img, i1, j1, k0, t110); - } - - if (useBorderColor & (I0BIT | J0BIT | K1BIT)) { - COPY_CHAN4(t001, tObj->_BorderChan); - } - else { - img->FetchTexelc(img, i0, j0, k1, t001); - } - if (useBorderColor & (I1BIT | J0BIT | K1BIT)) { - COPY_CHAN4(t101, tObj->_BorderChan); - } - else { - img->FetchTexelc(img, i1, j0, k1, t101); - } - if (useBorderColor & (I0BIT | J1BIT | K1BIT)) { - COPY_CHAN4(t011, tObj->_BorderChan); - } - else { - img->FetchTexelc(img, i0, j1, k1, t011); - } - if (useBorderColor & (I1BIT | J1BIT | K1BIT)) { - COPY_CHAN4(t111, tObj->_BorderChan); - } - else { - img->FetchTexelc(img, i1, j1, k1, t111); - } + /* Fetch texels */ + if (useBorderColor & (I0BIT | J0BIT | K0BIT)) { + COPY_CHAN4(t000, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i0, j0, k0, t000); + } + if (useBorderColor & (I1BIT | J0BIT | K0BIT)) { + COPY_CHAN4(t100, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i1, j0, k0, t100); + } + if (useBorderColor & (I0BIT | J1BIT | K0BIT)) { + COPY_CHAN4(t010, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i0, j1, k0, t010); + } + if (useBorderColor & (I1BIT | J1BIT | K0BIT)) { + COPY_CHAN4(t110, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i1, j1, k0, t110); + } - /* trilinear interpolation of samples */ -#if CHAN_TYPE == GL_FLOAT - rgba[0] = lerp_3d(a, b, c, - t000[0], t100[0], t010[0], t110[0], - t001[0], t101[0], t011[0], t111[0]); - rgba[1] = lerp_3d(a, b, c, - t000[1], t100[1], t010[1], t110[1], - t001[1], t101[1], t011[1], t111[1]); - rgba[2] = lerp_3d(a, b, c, - t000[2], t100[2], t010[2], t110[2], - t001[2], t101[2], t011[2], t111[2]); - rgba[3] = lerp_3d(a, b, c, - t000[3], t100[3], t010[3], t110[3], - t001[3], t101[3], t011[3], t111[3]); -#elif CHAN_TYPE == GL_UNSIGNED_SHORT - rgba[0] = (GLchan) (lerp_3d(a, b, c, - t000[0], t100[0], t010[0], t110[0], - t001[0], t101[0], t011[0], t111[0]) + 0.5F); - rgba[1] = (GLchan) (lerp_3d(a, b, c, - t000[1], t100[1], t010[1], t110[1], - t001[1], t101[1], t011[1], t111[1]) + 0.5F); - rgba[2] = (GLchan) (lerp_3d(a, b, c, - t000[2], t100[2], t010[2], t110[2], - t001[2], t101[2], t011[2], t111[2]) + 0.5F); - rgba[3] = (GLchan) (lerp_3d(a, b, c, - t000[3], t100[3], t010[3], t110[3], - t001[3], t101[3], t011[3], t111[3]) + 0.5F); -#else - ASSERT(CHAN_TYPE == GL_UNSIGNED_BYTE); - rgba[0] = ilerp_3d(ia, ib, ic, - t000[0], t100[0], t010[0], t110[0], - t001[0], t101[0], t011[0], t111[0]); - rgba[1] = ilerp_3d(ia, ib, ic, - t000[1], t100[1], t010[1], t110[1], - t001[1], t101[1], t011[1], t111[1]); - rgba[2] = ilerp_3d(ia, ib, ic, - t000[2], t100[2], t010[2], t110[2], - t001[2], t101[2], t011[2], t111[2]); - rgba[3] = ilerp_3d(ia, ib, ic, - t000[3], t100[3], t010[3], t110[3], - t001[3], t101[3], t011[3], t111[3]); -#endif + if (useBorderColor & (I0BIT | J0BIT | K1BIT)) { + COPY_CHAN4(t001, tObj->_BorderChan); } + else { + img->FetchTexelc(img, i0, j0, k1, t001); + } + if (useBorderColor & (I1BIT | J0BIT | K1BIT)) { + COPY_CHAN4(t101, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i1, j0, k1, t101); + } + if (useBorderColor & (I0BIT | J1BIT | K1BIT)) { + COPY_CHAN4(t011, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i0, j1, k1, t011); + } + if (useBorderColor & (I1BIT | J1BIT | K1BIT)) { + COPY_CHAN4(t111, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i1, j1, k1, t111); + } + + /* trilinear interpolation of samples */ + a = FRAC(u); + b = FRAC(v); + c = FRAC(w); + lerp_rgba_3d(rgba, a, b, c, t000, t100, t010, t110, t001, t101, t011, t111); } @@ -2153,7 +2122,7 @@ sample_linear_rect(GLcontext *ctx, GLuint texUnit, GLint i0, j0, i1, j1; GLchan t00[4], t01[4], t10[4], t11[4]; GLfloat a, b; - GLuint useBorderColor = 0; + GLbitfield useBorderColor = 0x0; /* NOTE: we DO NOT use [0, 1] texture coordinates! */ if (tObj->WrapS == GL_CLAMP) { |