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authorRoland Scheidegger <sroland@vmware.com>2010-02-09 19:32:21 +0100
committerRoland Scheidegger <sroland@vmware.com>2010-02-09 19:32:21 +0100
commit653a83445f94620673f747a4ace6847a2c7fdb4d (patch)
treee2c6814da8d809813daffce530b37f3d283e96ff /src/mesa
parentb0613d87672ea08bb3b9cd56dee714fe413b670e (diff)
parentdd7be07c9685012b3e9fdfbaa13dc638abf6a9d1 (diff)
Merge branch 'gallium-nopointsizeminmax'
Conflicts: src/gallium/drivers/nv10/nv10_state.c src/gallium/drivers/nv20/nv20_state.c src/gallium/drivers/nv50/nv50_program.c
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/ffvertex_prog.c2
-rw-r--r--src/mesa/shader/prog_statevars.c64
-rw-r--r--src/mesa/shader/prog_statevars.h2
-rw-r--r--src/mesa/state_tracker/st_atom_rasterizer.c29
-rw-r--r--src/mesa/state_tracker/st_extensions.c9
-rw-r--r--src/mesa/state_tracker/st_mesa_to_tgsi.c36
6 files changed, 126 insertions, 16 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 2d1db29cbf..867a55242c 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -1496,7 +1496,7 @@ static void build_texture_transform( struct tnl_program *p )
static void build_atten_pointsize( struct tnl_program *p )
{
struct ureg eye = get_eye_position_z(p);
- struct ureg state_size = register_param1(p, STATE_POINT_SIZE);
+ struct ureg state_size = register_param2(p, STATE_INTERNAL, STATE_POINT_SIZE_CLAMPED);
struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION);
struct ureg out = register_output(p, VERT_RESULT_PSIZ);
struct ureg ut = get_temp(p);
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 20321dd01f..a0be1acfca 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -445,6 +445,61 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2);
return;
+ case STATE_POINT_SIZE_CLAMPED:
+ {
+ /* this includes implementation dependent limits, to avoid
+ * another potentially necessary clamp.
+ * Note: for sprites, point smooth (point AA) is ignored
+ * and we'll clamp to MinPointSizeAA and MaxPointSize, because we
+ * expect drivers will want to say their minimum for AA size is 0.0
+ * but for non-AA it's 1.0 (because normal points with size below 1.0
+ * need to get rounded up to 1.0, hence never disappear). GL does
+ * not specify max clamp size for sprites, other than it needs to be
+ * at least as large as max AA size, hence use non-AA size there.
+ */
+ GLfloat minImplSize;
+ GLfloat maxImplSize;
+ if (ctx->Point.PointSprite) {
+ minImplSize = ctx->Const.MinPointSizeAA;
+ maxImplSize = ctx->Const.MaxPointSize;
+ }
+ else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) {
+ minImplSize = ctx->Const.MinPointSizeAA;
+ maxImplSize = ctx->Const.MaxPointSizeAA;
+ }
+ else {
+ minImplSize = ctx->Const.MinPointSize;
+ maxImplSize = ctx->Const.MaxPointSize;
+ }
+ value[0] = ctx->Point.Size;
+ value[1] = ctx->Point.MinSize >= minImplSize ? ctx->Point.MinSize : minImplSize;
+ value[2] = ctx->Point.MaxSize <= maxImplSize ? ctx->Point.MaxSize : maxImplSize;
+ value[3] = ctx->Point.Threshold;
+ }
+ return;
+ case STATE_POINT_SIZE_IMPL_CLAMP:
+ {
+ /* for implementation clamp only in vs */
+ GLfloat minImplSize;
+ GLfloat maxImplSize;
+ if (ctx->Point.PointSprite) {
+ minImplSize = ctx->Const.MinPointSizeAA;
+ maxImplSize = ctx->Const.MaxPointSize;
+ }
+ else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) {
+ minImplSize = ctx->Const.MinPointSizeAA;
+ maxImplSize = ctx->Const.MaxPointSizeAA;
+ }
+ else {
+ minImplSize = ctx->Const.MinPointSize;
+ maxImplSize = ctx->Const.MaxPointSize;
+ }
+ value[0] = ctx->Point.Size;
+ value[1] = minImplSize;
+ value[2] = maxImplSize;
+ value[3] = ctx->Point.Threshold;
+ }
+ return;
case STATE_LIGHT_SPOT_DIR_NORMALIZED:
{
/* here, state[2] is the light number */
@@ -640,6 +695,9 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
return _NEW_TEXTURE;
case STATE_FOG_PARAMS_OPTIMIZED:
return _NEW_FOG;
+ case STATE_POINT_SIZE_CLAMPED:
+ case STATE_POINT_SIZE_IMPL_CLAMP:
+ return _NEW_POINT | _NEW_MULTISAMPLE;
case STATE_LIGHT_SPOT_DIR_NORMALIZED:
case STATE_LIGHT_POSITION:
case STATE_LIGHT_POSITION_NORMALIZED:
@@ -831,6 +889,12 @@ append_token(char *dst, gl_state_index k)
case STATE_FOG_PARAMS_OPTIMIZED:
append(dst, "fogParamsOptimized");
break;
+ case STATE_POINT_SIZE_CLAMPED:
+ append(dst, "pointSizeClamped");
+ break;
+ case STATE_POINT_SIZE_IMPL_CLAMP:
+ append(dst, "pointSizeImplClamp");
+ break;
case STATE_LIGHT_SPOT_DIR_NORMALIZED:
append(dst, "lightSpotDirNormalized");
break;
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index 1180d9eaa4..1753471ffb 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -108,6 +108,8 @@ typedef enum gl_state_index_ {
STATE_NORMAL_SCALE,
STATE_TEXRECT_SCALE,
STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
+ STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */
+ STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */
STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
STATE_LIGHT_POSITION, /* object vs eye space */
STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */
diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c
index 36b28cb4df..9c9a99bcfc 100644
--- a/src/mesa/state_tracker/st_atom_rasterizer.c
+++ b/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -183,27 +183,26 @@ static void update_raster_state( struct st_context *st )
if (ctx->Polygon.StippleFlag)
raster->poly_stipple_enable = 1;
-
+
/* _NEW_POINT
*/
raster->point_size = ctx->Point.Size;
- raster->point_size_min = 0; /* temporary, will go away */
- raster->point_size_max = 1000; /* temporary, will go away */
+ if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag)
+ raster->point_smooth = 1;
- raster->point_smooth = ctx->Point.SmoothFlag;
- raster->point_sprite = ctx->Point.PointSprite;
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- if (ctx->Point.CoordReplace[i]) {
- if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
- (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
- raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT;
- else
- raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT;
- }
- else {
- raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_NONE;
+ if (ctx->Point.PointSprite) {
+ if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
+ (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
+ raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
+ else
+ raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ if (ctx->Point.CoordReplace[i]) {
+ raster->sprite_coord_enable |= 1 << i;
+ }
}
+ raster->point_quad_rasterization = 1;
}
/* ST_NEW_VERTEX_PROGRAM
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index f2a62f9b69..d5f5854661 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -113,6 +113,15 @@ void st_init_limits(struct st_context *st)
= _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
c->MaxPointSizeAA
= _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
+ /* called after _mesa_create_context/_mesa_init_point, fix default user
+ * settable max point size up
+ */
+ st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
+ /* these are not queryable. Note that GL basically mandates a 1.0 minimum
+ * for non-aa sizes, but we can go down to 0.0 for aa points.
+ */
+ c->MinPointSize = 1.0f;
+ c->MinPointSizeAA = 0.0f;
c->MaxTextureMaxAnisotropy
= _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c
index 06cf6d21c6..537a6a8648 100644
--- a/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -62,6 +62,10 @@ struct st_translate {
struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
struct ureg_dst address[1];
struct ureg_src samplers[PIPE_MAX_SAMPLERS];
+ struct ureg_dst psizregreal;
+ struct ureg_src pointSizeConst;
+ GLint psizoutindex;
+ GLboolean prevInstWrotePsiz;
const GLuint *inputMapping;
const GLuint *outputMapping;
@@ -150,6 +154,8 @@ dst_register( struct st_translate *t,
return t->temps[index];
case PROGRAM_OUTPUT:
+ if (index == t->psizoutindex)
+ t->prevInstWrotePsiz = GL_TRUE;
return t->outputs[t->outputMapping[index]];
case PROGRAM_ADDRESS:
@@ -816,6 +822,8 @@ st_translate_mesa_program(
t->inputMapping = inputMapping;
t->outputMapping = outputMapping;
t->ureg = ureg;
+ t->psizoutindex = -1;
+ t->prevInstWrotePsiz = GL_FALSE;
/*_mesa_print_program(program);*/
@@ -928,6 +936,21 @@ st_translate_mesa_program(
t->outputs[i] = ureg_DECL_output( ureg,
outputSemanticName[i],
outputSemanticIndex[i] );
+ if ((outputSemanticName[i] == TGSI_SEMANTIC_PSIZE) && program->Id) {
+ static const gl_state_index pointSizeClampState[STATE_LENGTH]
+ = { STATE_INTERNAL, STATE_POINT_SIZE_IMPL_CLAMP, 0, 0, 0 };
+ /* XXX: note we are modifying the incoming shader here! Need to
+ * do this before emitting the constant decls below, or this
+ * will be missed:
+ */
+ unsigned pointSizeClampConst = _mesa_add_state_reference(program->Parameters,
+ pointSizeClampState);
+ struct ureg_dst psizregtemp = ureg_DECL_temporary( ureg );
+ t->pointSizeConst = ureg_DECL_constant( ureg, pointSizeClampConst );
+ t->psizregreal = t->outputs[i];
+ t->psizoutindex = i;
+ t->outputs[i] = psizregtemp;
+ }
}
if (passthrough_edgeflags)
emit_edgeflags( t, program );
@@ -995,6 +1018,19 @@ st_translate_mesa_program(
for (i = 0; i < program->NumInstructions; i++) {
set_insn_start( t, ureg_get_instruction_number( ureg ));
compile_instruction( t, &program->Instructions[i] );
+
+ /* note can't do that easily at the end of prog due to
+ possible early return */
+ if (t->prevInstWrotePsiz && program->Id) {
+ set_insn_start( t, ureg_get_instruction_number( ureg ));
+ ureg_MAX( t->ureg, ureg_writemask(t->outputs[t->psizoutindex], WRITEMASK_X),
+ ureg_src(t->outputs[t->psizoutindex]),
+ ureg_swizzle(t->pointSizeConst, 1,1,1,1));
+ ureg_MIN( t->ureg, ureg_writemask(t->psizregreal, WRITEMASK_X),
+ ureg_src(t->outputs[t->psizoutindex]),
+ ureg_swizzle(t->pointSizeConst, 2,2,2,2));
+ }
+ t->prevInstWrotePsiz = GL_FALSE;
}
/* Fix up all emitted labels: