diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2001-12-14 02:50:01 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2001-12-14 02:50:01 +0000 |
commit | 86b842790b720cd6b1499ce8edca8a4e9c8dc029 (patch) | |
tree | abb453fefb2beb047768c7077edc449f1d58fcef /src/mesa | |
parent | 680522f74c8b7bf982eab1bc127269521c48a632 (diff) |
vertex program check-in
Diffstat (limited to 'src/mesa')
56 files changed, 6842 insertions, 2823 deletions
diff --git a/src/mesa/Makefile.X11 b/src/mesa/Makefile.X11 index dc7b2c99f2..6a2e5d7ae4 100644 --- a/src/mesa/Makefile.X11 +++ b/src/mesa/Makefile.X11 @@ -1,4 +1,4 @@ -# $Id: Makefile.X11,v 1.59 2001/11/23 20:44:12 brianp Exp $ +# $Id: Makefile.X11,v 1.60 2001/12/14 02:55:08 brianp Exp $ # Mesa 3-D graphics library # Version: 4.1 @@ -21,9 +21,9 @@ LIBDIR = ../lib CORE_SOURCES = \ - swrast_setup/ss_context.c \ - swrast_setup/ss_triangle.c \ - swrast_setup/ss_vb.c \ + vpexec.c \ + vpparse.c \ + vpstate.c \ api_arrayelt.c \ api_loopback.c \ api_noop.c \ @@ -121,6 +121,9 @@ CORE_SOURCES = \ swrast/s_texstore.c \ swrast/s_triangle.c \ swrast/s_zoom.c \ + swrast_setup/ss_context.c \ + swrast_setup/ss_triangle.c \ + swrast_setup/ss_vb.c \ tnl/t_array_api.c \ tnl/t_array_import.c \ tnl/t_context.c \ @@ -138,6 +141,7 @@ CORE_SOURCES = \ tnl/t_vb_light.c \ tnl/t_vb_normals.c \ tnl/t_vb_points.c \ + tnl/t_vb_program.c \ tnl/t_vb_render.c \ tnl/t_vb_texgen.c \ tnl/t_vb_texmat.c \ @@ -337,3 +341,28 @@ dep: $(CORE_SOURCES) $(DRIVER_SOURCES) $(OSMESA_SOURCES) tags: etags `find . -name \*.[ch]` `find ../include` + + + +# XXX temporary for NV_vertex_program +VPFILES = \ + include/GL/glext.h \ + src/Makefile.X11 \ + src/vpparse.[ch] \ + src/vpexec.[ch] \ + src/vpstate.[ch] \ + src/attrib.c \ + src/context.c \ + src/enable.c \ + src/extensions.c \ + src/get.c \ + src/matrix.c \ + src/mtypes.h \ + src/varray.c \ + src/tnl/t_vb_program.c \ + tests/vptest1.c \ + tests/vptest2.c + +vptar: + cd .. ; tar cvf vpfiles.tar $(VPFILES) ; gzip vpfiles.tar + diff --git a/src/mesa/array_cache/ac_context.c b/src/mesa/array_cache/ac_context.c index 569b62b654..f5a9b4623d 100644 --- a/src/mesa/array_cache/ac_context.c +++ b/src/mesa/array_cache/ac_context.c @@ -1,4 +1,4 @@ -/* $Id: ac_context.c,v 1.5 2001/07/19 15:54:35 brianp Exp $ */ +/* $Id: ac_context.c,v 1.6 2001/12/14 02:50:57 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -46,7 +46,7 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->Type = GL_FLOAT; cl->Stride = 0; cl->StrideB = 0; - cl->Ptr = (void *) ctx->Current.Normal; + cl->Ptr = (void *) ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; cl->Enabled = 1; cl->Flags = CA_CLIENT_DATA; /* hack */ @@ -55,7 +55,7 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->Type = GL_FLOAT; cl->Stride = 0; cl->StrideB = 0; - cl->Ptr = (void *) ctx->Current.Color; + cl->Ptr = (void *) ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; cl->Enabled = 1; cl->Flags = CA_CLIENT_DATA; /* hack */ @@ -64,7 +64,7 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->Type = GL_FLOAT; cl->Stride = 0; cl->StrideB = 0; - cl->Ptr = (void *) ctx->Current.SecondaryColor; + cl->Ptr = (void *) ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; cl->Enabled = 1; cl->Flags = CA_CLIENT_DATA; /* hack */ @@ -73,7 +73,7 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->Type = GL_FLOAT; cl->Stride = 0; cl->StrideB = 0; - cl->Ptr = (void *) &ctx->Current.FogCoord; + cl->Ptr = (void *) &ctx->Current.Attrib[VERT_ATTRIB_FOG]; cl->Enabled = 1; cl->Flags = CA_CLIENT_DATA; /* hack */ @@ -92,7 +92,7 @@ static void _ac_fallbacks_init( GLcontext *ctx ) cl->Type = GL_FLOAT; cl->Stride = 0; cl->StrideB = 0; - cl->Ptr = (void *) ctx->Current.Texcoord[i]; + cl->Ptr = (void *) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i]; cl->Enabled = 1; cl->Flags = CA_CLIENT_DATA; /* hack */ } diff --git a/src/mesa/array_cache/ac_import.c b/src/mesa/array_cache/ac_import.c index a2f3ceabad..35538e294c 100644 --- a/src/mesa/array_cache/ac_import.c +++ b/src/mesa/array_cache/ac_import.c @@ -1,4 +1,4 @@ -/* $Id: ac_import.c,v 1.14 2001/04/28 08:39:18 keithw Exp $ */ +/* $Id: ac_import.c,v 1.15 2001/12/14 02:50:57 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -59,9 +59,9 @@ static void reset_texcoord( GLcontext *ctx, GLuint unit ) else { ac->Raw.TexCoord[unit] = ac->Fallback.TexCoord[unit]; - if (ctx->Current.Texcoord[unit][3] != 1.0) + if (ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3] != 1.0) ac->Raw.TexCoord[unit].Size = 4; - else if (ctx->Current.Texcoord[unit][2] != 0.0) + else if (ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2] != 0.0) ac->Raw.TexCoord[unit].Size = 3; else ac->Raw.TexCoord[unit].Size = 2; @@ -104,7 +104,7 @@ static void reset_color( GLcontext *ctx ) ACcontext *ac = AC_CONTEXT(ctx); - if (ctx->Array._Enabled & _NEW_ARRAY_COLOR) { + if (ctx->Array._Enabled & _NEW_ARRAY_COLOR0) { ac->Raw.Color = ctx->Array.Color; STRIDE_ARRAY(ac->Raw.Color, ac->start); } @@ -112,7 +112,7 @@ static void reset_color( GLcontext *ctx ) ac->Raw.Color = ac->Fallback.Color; ac->IsCached.Color = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_COLOR; + ac->NewArrayState &= ~_NEW_ARRAY_COLOR0; } @@ -120,7 +120,7 @@ static void reset_secondarycolor( GLcontext *ctx ) { ACcontext *ac = AC_CONTEXT(ctx); - if (ctx->Array._Enabled & _NEW_ARRAY_SECONDARYCOLOR) { + if (ctx->Array._Enabled & _NEW_ARRAY_COLOR1) { ac->Raw.SecondaryColor = ctx->Array.SecondaryColor; STRIDE_ARRAY(ac->Raw.SecondaryColor, ac->start); } @@ -128,7 +128,7 @@ static void reset_secondarycolor( GLcontext *ctx ) ac->Raw.SecondaryColor = ac->Fallback.SecondaryColor; ac->IsCached.SecondaryColor = GL_FALSE; - ac->NewArrayState &= ~_NEW_ARRAY_SECONDARYCOLOR; + ac->NewArrayState &= ~_NEW_ARRAY_COLOR1; } @@ -533,7 +533,7 @@ struct gl_client_array *_ac_import_color( GLcontext *ctx, /* Can we keep the existing version? */ - if (ac->NewArrayState & _NEW_ARRAY_COLOR) + if (ac->NewArrayState & _NEW_ARRAY_COLOR0) reset_color( ctx ); /* Is the request impossible? @@ -601,7 +601,7 @@ struct gl_client_array *_ac_import_secondarycolor( GLcontext *ctx, /* Can we keep the existing version? */ - if (ac->NewArrayState & _NEW_ARRAY_SECONDARYCOLOR) + if (ac->NewArrayState & _NEW_ARRAY_COLOR1) reset_secondarycolor( ctx ); /* Is the request impossible? diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h index f3a28fc193..34d2a9d516 100644 --- a/src/mesa/glapi/glapioffsets.h +++ b/src/mesa/glapi/glapioffsets.h @@ -596,5 +596,69 @@ #define _gloffset_WindowPos3fvARB 591 #define _gloffset_WindowPos3ivARB 592 #define _gloffset_WindowPos3svARB 593 +#define _gloffset_BindProgramNV 594 +#define _gloffset_DeleteProgramsNV 595 +#define _gloffset_ExecuteProgramNV 596 +#define _gloffset_GenProgramsNV 597 +#define _gloffset_AreProgramsResidentNV 598 +#define _gloffset_RequestResidentProgramsNV 599 +#define _gloffset_GetProgramParameterfvNV 600 +#define _gloffset_GetProgramParameterdvNV 601 +#define _gloffset_GetProgramivNV 602 +#define _gloffset_GetProgramStringNV 603 +#define _gloffset_GetTrackMatrixivNV 604 +#define _gloffset_GetVertexAttribdvNV 605 +#define _gloffset_GetVertexAttribfvNV 606 +#define _gloffset_GetVertexAttribivNV 607 +#define _gloffset_GetVertexAttribPointervNV 608 +#define _gloffset_IsProgramNV 609 +#define _gloffset_LoadProgramNV 610 +#define _gloffset_ProgramParameter4fNV 611 +#define _gloffset_ProgramParameter4dNV 612 +#define _gloffset_ProgramParameter4dvNV 613 +#define _gloffset_ProgramParameter4fvNV 614 +#define _gloffset_ProgramParameters4dvNV 615 +#define _gloffset_ProgramParameters4fvNV 616 +#define _gloffset_TrackMatrixNV 617 +#define _gloffset_VertexAttribPointerNV 618 +#define _gloffset_VertexAttrib1sNV 619 +#define _gloffset_VertexAttrib1fNV 620 +#define _gloffset_VertexAttrib1dNV 621 +#define _gloffset_VertexAttrib2sNV 622 +#define _gloffset_VertexAttrib2fNV 623 +#define _gloffset_VertexAttrib2dNV 624 +#define _gloffset_VertexAttrib3sNV 625 +#define _gloffset_VertexAttrib3fNV 626 +#define _gloffset_VertexAttrib3dNV 627 +#define _gloffset_VertexAttrib4sNV 628 +#define _gloffset_VertexAttrib4fNV 629 +#define _gloffset_VertexAttrib4dNV 630 +#define _gloffset_VertexAttrib4ubNV 631 +#define _gloffset_VertexAttrib1svNV 632 +#define _gloffset_VertexAttrib1fvNV 633 +#define _gloffset_VertexAttrib1dvNV 634 +#define _gloffset_VertexAttrib2svNV 635 +#define _gloffset_VertexAttrib2fvNV 636 +#define _gloffset_VertexAttrib2dvNV 637 +#define _gloffset_VertexAttrib3svNV 638 +#define _gloffset_VertexAttrib3fvNV 639 +#define _gloffset_VertexAttrib3dvNV 640 +#define _gloffset_VertexAttrib4svNV 641 +#define _gloffset_VertexAttrib4fvNV 642 +#define _gloffset_VertexAttrib4dvNV 643 +#define _gloffset_VertexAttrib4ubvNV 644 +#define _gloffset_VertexAttribs1svNV 645 +#define _gloffset_VertexAttribs1fvNV 646 +#define _gloffset_VertexAttribs1dvNV 647 +#define _gloffset_VertexAttribs2svNV 648 +#define _gloffset_VertexAttribs2fvNV 649 +#define _gloffset_VertexAttribs2dvNV 650 +#define _gloffset_VertexAttribs3svNV 651 +#define _gloffset_VertexAttribs3fvNV 652 +#define _gloffset_VertexAttribs3dvNV 653 +#define _gloffset_VertexAttribs4svNV 654 +#define _gloffset_VertexAttribs4fvNV 655 +#define _gloffset_VertexAttribs4dvNV 656 +#define _gloffset_VertexAttribs4ubvNV 657 #endif diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h index c0cde27ab9..8cf465bfb9 100644 --- a/src/mesa/glapi/glapitable.h +++ b/src/mesa/glapi/glapitable.h @@ -600,6 +600,70 @@ struct _glapi_table void (*WindowPos3fvARB)(const GLfloat * p); /* 591 */ void (*WindowPos3ivARB)(const GLint * p); /* 592 */ void (*WindowPos3svARB)(const GLshort * p); /* 593 */ + void (*BindProgramNV)(GLenum target, GLuint id); /* 594 */ + void (*DeleteProgramsNV)(GLsizei n, const GLuint * ids); /* 595 */ + void (*ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 596 */ + void (*GenProgramsNV)(GLsizei n, GLuint * ids); /* 597 */ + GLboolean (*AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 598 */ + void (*RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 599 */ + void (*GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 600 */ + void (*GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 601 */ + void (*GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 602 */ + void (*GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 603 */ + void (*GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 604 */ + void (*GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 605 */ + void (*GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 606 */ + void (*GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 607 */ + void (*GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 608 */ + GLboolean (*IsProgramNV)(GLuint id); /* 609 */ + void (*LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 610 */ + void (*ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 611 */ + void (*ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 612 */ + void (*ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params); /* 613 */ + void (*ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params); /* 614 */ + void (*ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params); /* 615 */ + void (*ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params); /* 616 */ + void (*TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 617 */ + void (*VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 618 */ + void (*VertexAttrib1sNV)(GLuint index, GLshort x); /* 619 */ + void (*VertexAttrib1fNV)(GLuint index, GLfloat x); /* 620 */ + void (*VertexAttrib1dNV)(GLuint index, GLdouble x); /* 621 */ + void (*VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 622 */ + void (*VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 623 */ + void (*VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 624 */ + void (*VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 625 */ + void (*VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 626 */ + void (*VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 627 */ + void (*VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 628 */ + void (*VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 629 */ + void (*VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 630 */ + void (*VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 631 */ + void (*VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 632 */ + void (*VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 633 */ + void (*VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 634 */ + void (*VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 635 */ + void (*VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 636 */ + void (*VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 637 */ + void (*VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 638 */ + void (*VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 639 */ + void (*VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 640 */ + void (*VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 641 */ + void (*VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 642 */ + void (*VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 643 */ + void (*VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 644 */ + void (*VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 645 */ + void (*VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 646 */ + void (*VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 647 */ + void (*VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 648 */ + void (*VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 649 */ + void (*VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 650 */ + void (*VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 651 */ + void (*VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 652 */ + void (*VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 653 */ + void (*VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 654 */ + void (*VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 655 */ + void (*VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 656 */ + void (*VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 657 */ }; #endif diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index dbdab5c827..b244e12e32 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -46,2337 +46,2336 @@ #error RETURN_DISPATCH must be defined #endif -extern void gl__unused413(void); /* silence warning */ KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode) { - DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode)); + DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);", list, mode)); } KEYWORD1 void KEYWORD2 NAME(EndList)(void) { - DISPATCH(EndList, (), (F, "glEndList();\n")); + DISPATCH(EndList, (), (F, "glEndList();")); } KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list) { - DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list)); + DISPATCH(CallList, (list), (F, "glCallList(%d);", list)); } KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists) { - DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%p, 0x%x, %p);\n", (void *) n, type, (void *) lists)); + DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%p, 0x%x, %p);", (void *) n, type, (void *) lists)); } KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range) { - DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %p);\n", list, (void *) range)); + DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %p);", list, (void *) range)); } KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range) { - RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%p);\n", (void *) range)); + RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%p);", (void *) range)); } KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base) { - DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base)); + DISPATCH(ListBase, (base), (F, "glListBase(%d);", base)); } KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode) { - DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode)); + DISPATCH(Begin, (mode), (F, "glBegin(0x%x);", mode)); } KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) { - DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%p, %p, %f, %f, %f, %f, %p);\n", (void *) width, (void *) height, xorig, yorig, xmove, ymove, (void *) bitmap)); + DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%p, %p, %f, %f, %f, %f, %p);", (void *) width, (void *) height, xorig, yorig, xmove, ymove, (void *) bitmap)); } KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue) { - DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue)); + DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v) { - DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (void *) v)); + DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue) { - DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue)); + DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v) { - DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (void *) v)); + DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue) { - DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue)); + DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v) { - DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (void *) v)); + DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue) { - DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue)); + DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v) { - DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (void *) v)); + DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue) { - DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue)); + DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v) { - DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (void *) v)); + DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue) { - DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue)); + DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v) { - DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (void *) v)); + DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue) { - DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue)); + DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v) { - DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (void *) v)); + DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue) { - DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue)); + DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v) { - DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (void *) v)); + DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { - DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha)); + DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v) { - DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (void *) v)); + DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { - DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha)); + DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v) { - DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (void *) v)); + DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha)); + DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v) { - DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (void *) v)); + DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha) { - DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha)); + DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v) { - DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (void *) v)); + DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) { - DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha)); + DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v) { - DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (void *) v)); + DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { - DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha)); + DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v) { - DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (void *) v)); + DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) { - DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha)); + DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v) { - DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (void *) v)); + DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) { - DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha)); + DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v) { - DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (void *) v)); + DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag) { - DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag)); + DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);", flag)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag) { - DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (void *) flag)); + DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);", (void *) flag)); } KEYWORD1 void KEYWORD2 NAME(End)(void) { - DISPATCH(End, (), (F, "glEnd();\n")); + DISPATCH(End, (), (F, "glEnd();")); } KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c) { - DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c)); + DISPATCH(Indexd, (c), (F, "glIndexd(%f);", c)); } KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c) { - DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (void *) c)); + DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);", (void *) c)); } KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c) { - DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c)); + DISPATCH(Indexf, (c), (F, "glIndexf(%f);", c)); } KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c) { - DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (void *) c)); + DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);", (void *) c)); } KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c) { - DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c)); + DISPATCH(Indexi, (c), (F, "glIndexi(%d);", c)); } KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c) { - DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (void *) c)); + DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);", (void *) c)); } KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c) { - DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c)); + DISPATCH(Indexs, (c), (F, "glIndexs(%d);", c)); } KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c) { - DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (void *) c)); + DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);", (void *) c)); } KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) { - DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz)); + DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v) { - DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (void *) v)); + DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) { - DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz)); + DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v) { - DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (void *) v)); + DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) { - DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz)); + DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v) { - DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (void *) v)); + DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz) { - DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz)); + DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v) { - DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (void *) v)); + DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz) { - DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz)); + DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v) { - DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (void *) v)); + DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y) { - DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y)); + DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v) { - DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (void *) v)); + DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y) { - DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y)); + DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v) { - DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (void *) v)); + DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y) { - DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y)); + DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v) { - DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (void *) v)); + DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y) { - DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y)); + DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v) { - DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (void *) v)); + DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z)); + DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v) { - DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (void *) v)); + DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z)); + DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v) { - DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (void *) v)); + DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z) { - DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z)); + DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v) { - DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (void *) v)); + DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z) { - DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z)); + DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v) { - DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (void *) v)); + DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w)); + DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v) { - DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (void *) v)); + DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w)); + DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v) { - DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (void *) v)); + DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w) { - DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w)); + DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v) { - DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (void *) v)); + DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) { - DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w)); + DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v) { - DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (void *) v)); + DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { - DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2)); + DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2) { - DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (void *) v1, (void *) v2)); + DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);", (void *) v1, (void *) v2)); } KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { - DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2)); + DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2) { - DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (void *) v1, (void *) v2)); + DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);", (void *) v1, (void *) v2)); } KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2) { - DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2)); + DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2) { - DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (void *) v1, (void *) v2)); + DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);", (void *) v1, (void *) v2)); } KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { - DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2)); + DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2) { - DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (void *) v1, (void *) v2)); + DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);", (void *) v1, (void *) v2)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s) { - DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s)); + DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v) { - DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (void *) v)); + DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s) { - DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s)); + DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v) { - DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (void *) v)); + DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s) { - DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s)); + DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v) { - DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (void *) v)); + DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s) { - DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s)); + DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v) { - DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (void *) v)); + DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t) { - DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t)); + DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v) { - DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (void *) v)); + DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t) { - DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t)); + DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v) { - DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (void *) v)); + DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t) { - DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t)); + DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v) { - DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (void *) v)); + DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t) { - DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t)); + DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v) { - DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (void *) v)); + DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r) { - DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r)); + DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v) { - DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (void *) v)); + DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r) { - DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r)); + DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v) { - DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (void *) v)); + DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r) { - DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r)); + DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v) { - DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (void *) v)); + DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r) { - DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r)); + DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v) { - DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (void *) v)); + DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { - DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q)); + DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v) { - DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (void *) v)); + DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q)); + DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v) { - DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (void *) v)); + DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q) { - DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q)); + DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v) { - DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (void *) v)); + DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) { - DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q)); + DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v) { - DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (void *) v)); + DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y) { - DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y)); + DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v) { - DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (void *) v)); + DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y) { - DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y)); + DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v) { - DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (void *) v)); + DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y) { - DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y)); + DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v) { - DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (void *) v)); + DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y) { - DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y)); + DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v) { - DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (void *) v)); + DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z)); + DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v) { - DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (void *) v)); + DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z)); + DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v) { - DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (void *) v)); + DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z) { - DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z)); + DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v) { - DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (void *) v)); + DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z) { - DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z)); + DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v) { - DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (void *) v)); + DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w)); + DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v) { - DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (void *) v)); + DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w)); + DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v) { - DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (void *) v)); + DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w) { - DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w)); + DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v) { - DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (void *) v)); + DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) { - DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w)); + DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v) { - DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (void *) v)); + DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation) { - DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (void *) equation)); + DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);", plane, (void *) equation)); } KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode) { - DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode)); + DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);", face, mode)); } KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode) { - DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode)); + DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);", mode)); } KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param) { - DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param)); + DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params) { - DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param) { - DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param)); + DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params) { - DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode) { - DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode)); + DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);", mode)); } KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode) { - DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode)); + DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);", target, mode)); } KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param) { - DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param)); + DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);", light, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params) { - DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param) { - DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param)); + DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);", light, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params) { - DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param) { - DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param)); + DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params) { - DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param) { - DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param)); + DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params) { - DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern) { - DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern)); + DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);", factor, pattern)); } KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width) { - DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width)); + DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);", width)); } KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param) { - DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param)); + DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);", face, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params) { - DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param) { - DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param)); + DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);", face, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params) { - DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size) { - DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size)); + DISPATCH(PointSize, (size), (F, "glPointSize(%f);", size)); } KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode) { - DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode)); + DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);", face, mode)); } KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask) { - DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (void *) mask)); + DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);", (void *) mask)); } KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %p, %p);\n", x, y, (void *) width, (void *) height)); + DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %p, %p);", x, y, (void *) width, (void *) height)); } KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode) { - DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode)); + DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);", mode)); } KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param) { - DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param)); + DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param) { - DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param)); + DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, border, format, type, (void *) pixels)); + DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, border, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, border, format, type, (void *) pixels)); + DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, border, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param) { - DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param)); + DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param) { - DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param)); + DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param) { - DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param)); + DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);", coord, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params) { - DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); + DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param) { - DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param)); + DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);", coord, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params) { - DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); + DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param) { - DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param)); + DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);", coord, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params) { - DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); + DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer) { - DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%p, 0x%x, %p);\n", (void *) size, type, (void *) buffer)); + DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%p, 0x%x, %p);", (void *) size, type, (void *) buffer)); } KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer) { - DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%p, %p);\n", (void *) size, (void *) buffer)); + DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%p, %p);", (void *) size, (void *) buffer)); } KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode) { - RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode)); + RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);", mode)); } KEYWORD1 void KEYWORD2 NAME(InitNames)(void) { - DISPATCH(InitNames, (), (F, "glInitNames();\n")); + DISPATCH(InitNames, (), (F, "glInitNames();")); } KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name) { - DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name)); + DISPATCH(LoadName, (name), (F, "glLoadName(%d);", name)); } KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token) { - DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token)); + DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);", token)); } KEYWORD1 void KEYWORD2 NAME(PopName)(void) { - DISPATCH(PopName, (), (F, "glPopName();\n")); + DISPATCH(PopName, (), (F, "glPopName();")); } KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name) { - DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name)); + DISPATCH(PushName, (name), (F, "glPushName(%d);", name)); } KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode) { - DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode)); + DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);", mode)); } KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask) { - DISPATCH(Clear, (mask), (F, "glClear(%p);\n", (void *) mask)); + DISPATCH(Clear, (mask), (F, "glClear(%p);", (void *) mask)); } KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha)); + DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c) { - DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c)); + DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);", c)); } KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); + DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s) { - DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s)); + DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);", s)); } KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth) { - DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth)); + DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);", depth)); } KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask) { - DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask)); + DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);", mask)); } KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { - DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha)); + DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag) { - DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag)); + DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);", flag)); } KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask) { - DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask)); + DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);", mask)); } KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value) { - DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value)); + DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);", op, value)); } KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap) { - DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap)); + DISPATCH(Disable, (cap), (F, "glDisable(0x%x);", cap)); } KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap) { - DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap)); + DISPATCH(Enable, (cap), (F, "glEnable(0x%x);", cap)); } KEYWORD1 void KEYWORD2 NAME(Finish)(void) { - DISPATCH(Finish, (), (F, "glFinish();\n")); + DISPATCH(Finish, (), (F, "glFinish();")); } KEYWORD1 void KEYWORD2 NAME(Flush)(void) { - DISPATCH(Flush, (), (F, "glFlush();\n")); + DISPATCH(Flush, (), (F, "glFlush();")); } KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void) { - DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n")); + DISPATCH(PopAttrib, (), (F, "glPopAttrib();")); } KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask) { - DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%p);\n", (void *) mask)); + DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%p);", (void *) mask)); } KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) { - DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (void *) points)); + DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);", target, u1, u2, stride, order, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) { - DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (void *) points)); + DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);", target, u1, u2, stride, order, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) { - DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points)); + DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) { - DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points)); + DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2) { - DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2)); + DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);", un, u1, u2)); } KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2) { - DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2)); + DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);", un, u1, u2)); } KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { - DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); + DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);", un, u1, u2, vn, v1, v2)); } KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { - DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); + DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);", un, u1, u2, vn, v1, v2)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u) { - DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u)); + DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);", u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u) { - DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (void *) u)); + DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);", (void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u) { - DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u)); + DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);", u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u) { - DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (void *) u)); + DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);", (void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v) { - DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v)); + DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);", u, v)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u) { - DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (void *) u)); + DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);", (void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v) { - DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v)); + DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);", u, v)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u) { - DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (void *) u)); + DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);", (void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2) { - DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2)); + DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);", mode, i1, i2)); } KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i) { - DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i)); + DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);", i)); } KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { - DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2)); + DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);", mode, i1, i2, j1, j2)); } KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j) { - DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j)); + DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);", i, j)); } KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref) { - DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref)); + DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);", func, ref)); } KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor) { - DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor)); + DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);", sfactor, dfactor)); } KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode) { - DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode)); + DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);", opcode)); } KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask) { - DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask)); + DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);", func, ref, mask)); } KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass) { - DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass)); + DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);", fail, zfail, zpass)); } KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func) { - DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func)); + DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);", func)); } KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor) { - DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor)); + DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);", xfactor, yfactor)); } KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param) { - DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param)); + DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param) { - DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param)); + DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param) { - DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param)); + DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param) { - DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param)); + DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLint mapsize, const GLfloat * values) { - DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (void *) values)); + DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);", map, mapsize, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLint mapsize, const GLuint * values) { - DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (void *) values)); + DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);", map, mapsize, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLint mapsize, const GLushort * values) { - DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (void *) values)); + DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);", map, mapsize, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode) { - DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode)); + DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);", mode)); } KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { - DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %p, %p, 0x%x);\n", x, y, (void *) width, (void *) height, type)); + DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %p, %p, 0x%x);", x, y, (void *) width, (void *) height, type)); } KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) { - DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %p, %p, 0x%x, 0x%x, %p);\n", x, y, (void *) width, (void *) height, format, type, (void *) pixels)); + DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %p, %p, 0x%x, 0x%x, %p);", x, y, (void *) width, (void *) height, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%p, %p, 0x%x, 0x%x, %p);\n", (void *) width, (void *) height, format, type, (void *) pixels)); + DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%p, %p, 0x%x, 0x%x, %p);", (void *) width, (void *) height, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params) { - DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation) { - DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (void *) equation)); + DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);", plane, (void *) equation)); } KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params) { - DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);", pname, (void *) params)); } KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) { - RETURN_DISPATCH(GetError, (), (F, "glGetError();\n")); + RETURN_DISPATCH(GetError, (), (F, "glGetError();")); } KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params) { - DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params) { - DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params) { - DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params) { - DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v) { - DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (void *) v)); + DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);", target, query, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v) { - DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (void *) v)); + DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);", target, query, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v) { - DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (void *) v)); + DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);", target, query, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) { - DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params) { - DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values) { - DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (void *) values)); + DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);", map, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values) { - DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (void *) values)); + DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);", map, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values) { - DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (void *) values)); + DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);", map, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask) { - DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (void *) mask)); + DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);", (void *) mask)); } KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name) { - RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name)); + RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);", name)); } KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params) { - DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); + DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params) { - DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); + DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params) { - DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); + DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) { - DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (void *) pixels)); + DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);", target, level, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) { - DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (void *) params)); + DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);", target, level, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) { - DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (void *) params)); + DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);", target, level, pname, (void *) params)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap) { - RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap)); + RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);", cap)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list) { - RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list)); + RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);", list)); } KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) { - DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); + DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);", zNear, zFar)); } KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { - DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); + DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);", left, right, bottom, top, zNear, zFar)); } KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void) { - DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n")); + DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();")); } KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m) { - DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (void *) m)); + DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m) { - DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (void *) m)); + DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode) { - DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode)); + DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);", mode)); } KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m) { - DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (void *) m)); + DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m) { - DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (void *) m)); + DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { - DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); + DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);", left, right, bottom, top, zNear, zFar)); } KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void) { - DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n")); + DISPATCH(PopMatrix, (), (F, "glPopMatrix();")); } KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void) { - DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n")); + DISPATCH(PushMatrix, (), (F, "glPushMatrix();")); } KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z)); + DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);", angle, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z)); + DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);", angle, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z)); + DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z)); + DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z)); + DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z)); + DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %p, %p);\n", x, y, (void *) width, (void *) height)); + DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %p, %p);", x, y, (void *) width, (void *) height)); } KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i) { - DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i)); + DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);", i)); } KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer)); + DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array) { - DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array)); + DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);", array)); } KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count) { - DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %p);\n", mode, first, (void *) count)); + DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %p);", mode, first, (void *) count)); } KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) { - DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %p, 0x%x, %p);\n", mode, (void *) count, type, (void *) indices)); + DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %p, 0x%x, %p);", mode, (void *) count, type, (void *) indices)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer) { - DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%p, %p);\n", (void *) stride, (void *) pointer)); + DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%p, %p);", (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array) { - DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array)); + DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);", array)); } KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params) { - DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %p, %p);\n", type, (void *) stride, (void *) pointer)); + DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %p, %p);", type, (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer) { - DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %p, %p);\n", format, (void *) stride, (void *) pointer)); + DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %p, %p);", format, (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %p, %p);\n", type, (void *) stride, (void *) pointer)); + DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %p, %p);", type, (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer)); + DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer)); + DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units) { - DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units)); + DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);", factor, units)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { - DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %p, %d);\n", target, level, internalformat, x, y, (void *) width, border)); + DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %p, %d);", target, level, internalformat, x, y, (void *) width, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { - DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);\n", target, level, internalformat, x, y, (void *) width, (void *) height, border)); + DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);", target, level, internalformat, x, y, (void *) width, (void *) height, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %p);\n", target, level, xoffset, x, y, (void *) width)); + DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %p);", target, level, xoffset, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height)); + DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, (void *) width, format, type, (void *) pixels)); + DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);", target, level, xoffset, (void *) width, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels)); + DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels)); } KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) { - RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) residences)); + RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%p, %p, %p);", (void *) n, (void *) textures, (void *) residences)); } KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture) { - DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture)); + DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);", target, texture)); } KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) { - DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%p, %p);\n", (void *) n, (void *) textures)); + DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%p, %p);", (void *) n, (void *) textures)); } KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures) { - DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%p, %p);\n", (void *) n, (void *) textures)); + DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%p, %p);", (void *) n, (void *) textures)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture) { - RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture)); + RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);", texture)); } KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities) { - DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) priorities)); + DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%p, %p, %p);", (void *) n, (void *) textures, (void *) priorities)); } KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c) { - DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c)); + DISPATCH(Indexub, (c), (F, "glIndexub(%d);", c)); } KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c) { - DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (void *) c)); + DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);", (void *) c)); } KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void) { - DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n")); + DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();")); } KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask) { - DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%p);\n", (void *) mask)); + DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%p);", (void *) mask)); } KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); + DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode) { - DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode)); + DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);", mode)); } KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) { - DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %p, 0x%x, %p);\n", mode, start, end, (void *) count, type, (void *) indices)); + DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %p, 0x%x, %p);", mode, start, end, (void *) count, type, (void *) indices)); } KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) { - DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) table)); + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) table)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width)); + DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table) { - DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) table)); + DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) table)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) { - DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, (void *) start, (void *) count, format, type, (void *) data)); + DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %p, %p, 0x%x, 0x%x, %p);", target, (void *) start, (void *) count, format, type, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %p, %d, %d, %p);\n", target, (void *) start, x, y, (void *) width)); + DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %p, %d, %d, %p);", target, (void *) start, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) { - DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) image)); + DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) { - DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) image)); + DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params) { - DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params)); + DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);", target, pname, params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params) { - DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params)); + DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);", target, pname, params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width)); + DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %p, %p);\n", target, internalformat, x, y, (void *) width, (void *) height)); + DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %p, %p);", target, internalformat, x, y, (void *) width, (void *) height)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image) { - DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) image)); + DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) { - DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (void *) row, (void *) column, (void *) span)); + DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);", target, format, type, (void *) row, (void *) column, (void *) span)); } KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) { - DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column)); + DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column)); } KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { - DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); + DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { - DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); + DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { - DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %p, 0x%x, %d);\n", target, (void *) width, internalformat, sink)); + DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %p, 0x%x, %d);", target, (void *) width, internalformat, sink)); } KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink) { - DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink)); + DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);", target, internalformat, sink)); } KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target) { - DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target)); + DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);", target)); } KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target) { - DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target)); + DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);", target)); } KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %p, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels)); + DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %p, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels)); + DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height)); + DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height)); } KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture) { - DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture)); + DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);", texture)); } KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture) { - DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture)); + DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);", texture)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s) { - DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s)); + DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s) { - DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s)); + DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s) { - DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s)); + DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s) { - DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s)); + DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) { - DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t)); + DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) { - DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t)); + DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) { - DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t)); + DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) { - DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t)); + DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) { - DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r)); + DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) { - DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r)); + DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) { - DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r)); + DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r) { - DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r)); + DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { - DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); + DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); + DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) { - DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); + DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { - DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); + DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m) { - DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (void *) m)); + DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m) { - DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (void *) m)); + DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m) { - DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (void *) m)); + DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m) { - DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (void *) m)); + DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert) { - DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert)); + DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);", value, invert)); } KEYWORD1 void KEYWORD2 NAME(__unused413)(void) { - DISPATCH(__unused413, (), (F, "gl__unused413();\n")); + DISPATCH(__unused413, (), (F, "gl__unused413();")); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %p, %d, %p, %p);", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %p, 0x%x, %p, %p);\n", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %p, 0x%x, %p, %p);", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img) { - DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (void *) img)); + DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);", target, level, (void *) img)); } KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) { - DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture)); + DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);", texture)); } KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture) { - DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture)); + DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);", texture)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s) { - DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s)); + DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s) { - DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s)); + DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s) { - DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s)); + DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s) { - DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s)); + DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) { - DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t)); + DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) { - DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t)); + DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t) { - DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t)); + DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) { - DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t)); + DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) { - DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r)); + DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) { - DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r)); + DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) { - DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r)); + DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) { - DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r)); + DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { - DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); + DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); + DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) { - DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); + DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { - DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); + DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m) { - DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (void *) m)); + DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m) { - DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (void *) m)); + DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m) { - DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (void *) m)); + DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m) { - DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (void *) m)); + DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);", (void *) m)); } /* No dispatch for SampleCover() */ KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %p, %d, %p, %p);", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) { - DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %p, 0x%x, %p, %p);\n", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data)); + DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %p, 0x%x, %p, %p);", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img) { - DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (void *) img)); + DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);", target, level, (void *) img)); } /* No dispatch for WeightbvARB() */ @@ -2396,462 +2395,462 @@ KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, G /* No dispatch for MatrixIndexPointerARB() */ KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha)); + DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) { - DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias)); + DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);", factor, bias)); } KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, 0x%x, %p, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels)); + DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, 0x%x, %p, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels)); + DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights) { - DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, "glGetTexFilterFuncSGIS(0x%x, 0x%x, %p);\n", target, filter, (void *) weights)); + DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, "glGetTexFilterFuncSGIS(0x%x, 0x%x, %p);", target, filter, (void *) weights)); } KEYWORD1 void KEYWORD2 NAME(TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) { - DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, "glTexFilterFuncSGIS(0x%x, 0x%x, %p, %p);\n", target, filter, (void *) n, (void *) weights)); + DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, "glTexFilterFuncSGIS(0x%x, 0x%x, %p, %p);", target, filter, (void *) n, (void *) weights)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, (void *) width, format, type, (void *) pixels)); + DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);", target, level, xoffset, (void *) width, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels)); + DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { - DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %p, %d);\n", target, level, internalformat, x, y, (void *) width, border)); + DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %p, %d);", target, level, internalformat, x, y, (void *) width, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { - DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);\n", target, level, internalformat, x, y, (void *) width, (void *) height, border)); + DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);", target, level, internalformat, x, y, (void *) width, (void *) height, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %p);\n", target, level, xoffset, x, y, (void *) width)); + DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %p);", target, level, xoffset, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height)); + DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height)); + DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { - DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); + DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { - DISPATCH(GetMinmaxEXT, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); + DISPATCH(GetMinmaxEXT, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { - DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %p, 0x%x, %d);\n", target, (void *) width, internalformat, sink)); + DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %p, 0x%x, %d);", target, (void *) width, internalformat, sink)); } KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink) { - DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink)); + DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);", target, internalformat, sink)); } KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target) { - DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target)); + DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);", target)); } KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target) { - DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target)); + DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);", target)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) { - DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) image)); + DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) { - DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) image)); + DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params) { - DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params)); + DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);", target, pname, params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params) { - DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params)); + DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);", target, pname, params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width)); + DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %p, %p);\n", target, internalformat, x, y, (void *) width, (void *) height)); + DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %p, %p);", target, internalformat, x, y, (void *) width, (void *) height)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * image) { - DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) image)); + DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) { - DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (void *) row, (void *) column, (void *) span)); + DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);", target, format, type, (void *) row, (void *) column, (void *) span)); } KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) { - DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column)); + DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column)); } KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) { - DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) table)); + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) table)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width)); + DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid * table) { - DISPATCH(GetColorTableSGI, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) table)); + DISPATCH(GetColorTableSGI, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) table)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PixelTexGenSGIX)(GLenum mode) { - DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode)); + DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);", mode)); } KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameteriSGIS)(GLenum pname, GLint param) { - DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param)); + DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params) { - DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param) { - DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param)); + DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params) { - DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params) { - DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params) { - DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexImage4DSGIS, (target, level, internalformat, width, height, depth, size4d, border, format, type, pixels), (F, "glTexImage4DSGIS(0x%x, %d, 0x%x, %p, %p, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, (void *) size4d, border, format, type, (void *) pixels)); + DISPATCH(TexImage4DSGIS, (target, level, internalformat, width, height, depth, size4d, border, format, type, pixels), (F, "glTexImage4DSGIS(0x%x, %d, 0x%x, %p, %p, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, (void *) size4d, border, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels), (F, "glTexSubImage4DSGIS(0x%x, %d, %d, %d, %d, %d, %p, %p, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, woffset, (void *) width, (void *) height, (void *) depth, (void *) size4d, format, type, (void *) pixels)); + DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels), (F, "glTexSubImage4DSGIS(0x%x, %d, %d, %d, %d, %d, %p, %p, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, zoffset, woffset, (void *) width, (void *) height, (void *) depth, (void *) size4d, format, type, (void *) pixels)); } KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) { - RETURN_DISPATCH(AreTexturesResidentEXT, (n, textures, residences), (F, "glAreTexturesResidentEXT(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) residences)); + RETURN_DISPATCH(AreTexturesResidentEXT, (n, textures, residences), (F, "glAreTexturesResidentEXT(%p, %p, %p);", (void *) n, (void *) textures, (void *) residences)); } KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture) { - DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture)); + DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);", target, texture)); } KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) { - DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%p, %p);\n", (void *) n, (void *) textures)); + DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%p, %p);", (void *) n, (void *) textures)); } KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures) { - DISPATCH(GenTexturesEXT, (n, textures), (F, "glGenTexturesEXT(%p, %p);\n", (void *) n, (void *) textures)); + DISPATCH(GenTexturesEXT, (n, textures), (F, "glGenTexturesEXT(%p, %p);", (void *) n, (void *) textures)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture) { - RETURN_DISPATCH(IsTextureEXT, (texture), (F, "glIsTextureEXT(%d);\n", texture)); + RETURN_DISPATCH(IsTextureEXT, (texture), (F, "glIsTextureEXT(%d);", texture)); } KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities) { - DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) priorities)); + DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%p, %p, %p);", (void *) n, (void *) textures, (void *) priorities)); } KEYWORD1 void KEYWORD2 NAME(DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) { - DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, "glDetailTexFuncSGIS(0x%x, %p, %p);\n", target, (void *) n, (void *) points)); + DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, "glDetailTexFuncSGIS(0x%x, %p, %p);", target, (void *) n, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(GetDetailTexFuncSGIS)(GLenum target, GLfloat * points) { - DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, "glGetDetailTexFuncSGIS(0x%x, %p);\n", target, (void *) points)); + DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, "glGetDetailTexFuncSGIS(0x%x, %p);", target, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) { - DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, "glSharpenTexFuncSGIS(0x%x, %p, %p);\n", target, (void *) n, (void *) points)); + DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, "glSharpenTexFuncSGIS(0x%x, %p, %p);", target, (void *) n, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(GetSharpenTexFuncSGIS)(GLenum target, GLfloat * points) { - DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, "glGetSharpenTexFuncSGIS(0x%x, %p);\n", target, (void *) points)); + DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, "glGetSharpenTexFuncSGIS(0x%x, %p);", target, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(SampleMaskSGIS)(GLclampf value, GLboolean invert) { - DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert)); + DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);", value, invert)); } KEYWORD1 void KEYWORD2 NAME(SamplePatternSGIS)(GLenum pattern) { - DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern)); + DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);", pattern)); } KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i) { - DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i)); + DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);", i)); } KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { - DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %p, %p, %p);\n", size, type, (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %p, %p, %p);", size, type, (void *) stride, (void *) count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count) { - DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %p);\n", mode, first, (void *) count)); + DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %p);", mode, first, (void *) count)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer) { - DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%p, %p, %p);\n", (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%p, %p, %p);", (void *) stride, (void *) count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params) { - DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { - DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %p, %p, %p);\n", type, (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %p, %p, %p);", type, (void *) stride, (void *) count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { - DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %p, %p, %p);\n", type, (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %p, %p, %p);", type, (void *) stride, (void *) count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { - DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %p, %p, %p);\n", size, type, (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %p, %p, %p);", size, type, (void *) stride, (void *) count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { - DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %p, %p, %p);\n", size, type, (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %p, %p, %p);", size, type, (void *) stride, (void *) count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode) { - DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode)); + DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);", mode)); } KEYWORD1 void KEYWORD2 NAME(SpriteParameterfSGIX)(GLenum pname, GLfloat param) { - DISPATCH(SpriteParameterfSGIX, (pname, param), (F, "glSpriteParameterfSGIX(0x%x, %f);\n", pname, param)); + DISPATCH(SpriteParameterfSGIX, (pname, param), (F, "glSpriteParameterfSGIX(0x%x, %f);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params) { - DISPATCH(SpriteParameterfvSGIX, (pname, params), (F, "glSpriteParameterfvSGIX(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(SpriteParameterfvSGIX, (pname, params), (F, "glSpriteParameterfvSGIX(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(SpriteParameteriSGIX)(GLenum pname, GLint param) { - DISPATCH(SpriteParameteriSGIX, (pname, param), (F, "glSpriteParameteriSGIX(0x%x, %d);\n", pname, param)); + DISPATCH(SpriteParameteriSGIX, (pname, param), (F, "glSpriteParameteriSGIX(0x%x, %d);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(SpriteParameterivSGIX)(GLenum pname, const GLint * params) { - DISPATCH(SpriteParameterivSGIX, (pname, params), (F, "glSpriteParameterivSGIX(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(SpriteParameterivSGIX, (pname, params), (F, "glSpriteParameterivSGIX(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) { - DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param)); + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params) { - DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param) { - DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param)); + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params) { - DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum pname, GLfloat param) { - DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param)); + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum pname, const GLfloat * params) { - DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);", pname, (void *) params)); } KEYWORD1 GLint KEYWORD2 NAME(GetInstrumentsSGIX)(void) { - RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, "glGetInstrumentsSGIX();\n")); + RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, "glGetInstrumentsSGIX();")); } KEYWORD1 void KEYWORD2 NAME(InstrumentsBufferSGIX)(GLsizei size, GLint * buffer) { - DISPATCH(InstrumentsBufferSGIX, (size, buffer), (F, "glInstrumentsBufferSGIX(%p, %p);\n", (void *) size, (void *) buffer)); + DISPATCH(InstrumentsBufferSGIX, (size, buffer), (F, "glInstrumentsBufferSGIX(%p, %p);", (void *) size, (void *) buffer)); } KEYWORD1 GLint KEYWORD2 NAME(PollInstrumentsSGIX)(GLint * marker_p) { - RETURN_DISPATCH(PollInstrumentsSGIX, (marker_p), (F, "glPollInstrumentsSGIX(%p);\n", (void *) marker_p)); + RETURN_DISPATCH(PollInstrumentsSGIX, (marker_p), (F, "glPollInstrumentsSGIX(%p);", (void *) marker_p)); } KEYWORD1 void KEYWORD2 NAME(ReadInstrumentsSGIX)(GLint marker) { - DISPATCH(ReadInstrumentsSGIX, (marker), (F, "glReadInstrumentsSGIX(%d);\n", marker)); + DISPATCH(ReadInstrumentsSGIX, (marker), (F, "glReadInstrumentsSGIX(%d);", marker)); } KEYWORD1 void KEYWORD2 NAME(StartInstrumentsSGIX)(void) { - DISPATCH(StartInstrumentsSGIX, (), (F, "glStartInstrumentsSGIX();\n")); + DISPATCH(StartInstrumentsSGIX, (), (F, "glStartInstrumentsSGIX();")); } KEYWORD1 void KEYWORD2 NAME(StopInstrumentsSGIX)(GLint marker) { - DISPATCH(StopInstrumentsSGIX, (marker), (F, "glStopInstrumentsSGIX(%d);\n", marker)); + DISPATCH(StopInstrumentsSGIX, (marker), (F, "glStopInstrumentsSGIX(%d);", marker)); } KEYWORD1 void KEYWORD2 NAME(FrameZoomSGIX)(GLint factor) { - DISPATCH(FrameZoomSGIX, (factor), (F, "glFrameZoomSGIX(%d);\n", factor)); + DISPATCH(FrameZoomSGIX, (factor), (F, "glFrameZoomSGIX(%d);", factor)); } KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void) { - DISPATCH(TagSampleBufferSGIX, (), (F, "glTagSampleBufferSGIX();\n")); + DISPATCH(TagSampleBufferSGIX, (), (F, "glTagSampleBufferSGIX();")); } /* No dispatch for DeformationMap3dSGIX() */ @@ -2860,12 +2859,12 @@ KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void) /* No dispatch for LoadIdentityDeformationMapSGIX() */ KEYWORD1 void KEYWORD2 NAME(ReferencePlaneSGIX)(const GLdouble * equation) { - DISPATCH(ReferencePlaneSGIX, (equation), (F, "glReferencePlaneSGIX(%p);\n", (void *) equation)); + DISPATCH(ReferencePlaneSGIX, (equation), (F, "glReferencePlaneSGIX(%p);", (void *) equation)); } KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void) { - DISPATCH(FlushRasterSGIX, (), (F, "glFlushRasterSGIX();\n")); + DISPATCH(FlushRasterSGIX, (), (F, "glFlushRasterSGIX();")); } /* No dispatch for FogFuncSGIS() */ @@ -2878,192 +2877,192 @@ KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void) /* No dispatch for GetImageTransformParameterfvHP() */ KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) { - DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, (void *) start, (void *) count, format, type, (void *) data)); + DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %p, %p, 0x%x, 0x%x, %p);", target, (void *) start, (void *) count, format, type, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %p, %d, %d, %p);\n", target, (void *) start, x, y, (void *) width)); + DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %p, %d, %d, %p);", target, (void *) start, x, y, (void *) width)); } KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode) { - DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);\n", target, mode)); + DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);", target, mode)); } KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) { - DISPATCH(ColorTable, (target, internalFormat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalFormat, (void *) width, format, type, (void *) table)); + DISPATCH(ColorTable, (target, internalFormat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalFormat, (void *) width, format, type, (void *) table)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data) { - DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) data)); + DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetListParameterfvSGIX)(GLuint list, GLenum pname, GLfloat * params) { - DISPATCH(GetListParameterfvSGIX, (list, pname, params), (F, "glGetListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); + DISPATCH(GetListParameterfvSGIX, (list, pname, params), (F, "glGetListParameterfvSGIX(%d, 0x%x, %p);", list, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetListParameterivSGIX)(GLuint list, GLenum pname, GLint * params) { - DISPATCH(GetListParameterivSGIX, (list, pname, params), (F, "glGetListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); + DISPATCH(GetListParameterivSGIX, (list, pname, params), (F, "glGetListParameterivSGIX(%d, 0x%x, %p);", list, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ListParameterfSGIX)(GLuint list, GLenum pname, GLfloat param) { - DISPATCH(ListParameterfSGIX, (list, pname, param), (F, "glListParameterfSGIX(%d, 0x%x, %f);\n", list, pname, param)); + DISPATCH(ListParameterfSGIX, (list, pname, param), (F, "glListParameterfSGIX(%d, 0x%x, %f);", list, pname, param)); } KEYWORD1 void KEYWORD2 NAME(ListParameterfvSGIX)(GLuint list, GLenum pname, const GLfloat * params) { - DISPATCH(ListParameterfvSGIX, (list, pname, params), (F, "glListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); + DISPATCH(ListParameterfvSGIX, (list, pname, params), (F, "glListParameterfvSGIX(%d, 0x%x, %p);", list, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ListParameteriSGIX)(GLuint list, GLenum pname, GLint param) { - DISPATCH(ListParameteriSGIX, (list, pname, param), (F, "glListParameteriSGIX(%d, 0x%x, %d);\n", list, pname, param)); + DISPATCH(ListParameteriSGIX, (list, pname, param), (F, "glListParameteriSGIX(%d, 0x%x, %d);", list, pname, param)); } KEYWORD1 void KEYWORD2 NAME(ListParameterivSGIX)(GLuint list, GLenum pname, const GLint * params) { - DISPATCH(ListParameterivSGIX, (list, pname, params), (F, "glListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); + DISPATCH(ListParameterivSGIX, (list, pname, params), (F, "glListParameterivSGIX(%d, 0x%x, %p);", list, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode) { - DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);\n", face, mode)); + DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);", face, mode)); } KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLclampf ref) { - DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);\n", func, ref)); + DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);", func, ref)); } KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count) { - DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %p);\n", first, (void *) count)); + DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %p);", first, (void *) count)); } KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void) { - DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n")); + DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();")); } KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble * params) { - DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat * params) { - DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentColorMaterialSGIX)(GLenum face, GLenum mode) { - DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, "glFragmentColorMaterialSGIX(0x%x, 0x%x);\n", face, mode)); + DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, "glFragmentColorMaterialSGIX(0x%x, 0x%x);", face, mode)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param) { - DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, "glFragmentLightfSGIX(0x%x, 0x%x, %f);\n", light, pname, param)); + DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, "glFragmentLightfSGIX(0x%x, 0x%x, %f);", light, pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params) { - DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, "glFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, "glFragmentLightfvSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param) { - DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, "glFragmentLightiSGIX(0x%x, 0x%x, %d);\n", light, pname, param)); + DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, "glFragmentLightiSGIX(0x%x, 0x%x, %d);", light, pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params) { - DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, "glFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, "glFragmentLightivSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfSGIX)(GLenum pname, GLfloat param) { - DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, "glFragmentLightModelfSGIX(0x%x, %f);\n", pname, param)); + DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, "glFragmentLightModelfSGIX(0x%x, %f);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params) { - DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, "glFragmentLightModelfvSGIX(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, "glFragmentLightModelfvSGIX(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightModeliSGIX)(GLenum pname, GLint param) { - DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, "glFragmentLightModeliSGIX(0x%x, %d);\n", pname, param)); + DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, "glFragmentLightModeliSGIX(0x%x, %d);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightModelivSGIX)(GLenum pname, const GLint * params) { - DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, "glFragmentLightModelivSGIX(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, "glFragmentLightModelivSGIX(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param) { - DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, "glFragmentMaterialfSGIX(0x%x, 0x%x, %f);\n", face, pname, param)); + DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, "glFragmentMaterialfSGIX(0x%x, 0x%x, %f);", face, pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params) { - DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, "glFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, "glFragmentMaterialfvSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param) { - DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, "glFragmentMaterialiSGIX(0x%x, 0x%x, %d);\n", face, pname, param)); + DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, "glFragmentMaterialiSGIX(0x%x, 0x%x, %d);", face, pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params) { - DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, "glFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, "glFragmentMaterialivSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params) { - DISPATCH(GetFragmentLightfvSGIX, (light, pname, params), (F, "glGetFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + DISPATCH(GetFragmentLightfvSGIX, (light, pname, params), (F, "glGetFragmentLightfvSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params) { - DISPATCH(GetFragmentLightivSGIX, (light, pname, params), (F, "glGetFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + DISPATCH(GetFragmentLightivSGIX, (light, pname, params), (F, "glGetFragmentLightivSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params) { - DISPATCH(GetFragmentMaterialfvSGIX, (face, pname, params), (F, "glGetFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(GetFragmentMaterialfvSGIX, (face, pname, params), (F, "glGetFragmentMaterialfvSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params) { - DISPATCH(GetFragmentMaterialivSGIX, (face, pname, params), (F, "glGetFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(GetFragmentMaterialivSGIX, (face, pname, params), (F, "glGetFragmentMaterialivSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param) { - DISPATCH(LightEnviSGIX, (pname, param), (F, "glLightEnviSGIX(0x%x, %d);\n", pname, param)); + DISPATCH(LightEnviSGIX, (pname, param), (F, "glLightEnviSGIX(0x%x, %d);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) { - DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %p, 0x%x, %p);\n", mode, start, end, (void *) count, type, (void *) indices)); + DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %p, 0x%x, %p);", mode, start, end, (void *) count, type, (void *) indices)); } /* No dispatch for ApplyTextureEXT() */ @@ -3085,87 +3084,87 @@ KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLu /* No dispatch for PixelTransformParameterfvEXT() */ KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue) { - DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue)); + DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v) { - DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (void *) v)); + DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue) { - DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue)); + DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v) { - DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (void *) v)); + DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue) { - DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue)); + DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v) { - DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (void *) v)); + DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue) { - DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue)); + DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v) { - DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (void *) v)); + DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue) { - DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue)); + DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v) { - DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (void *) v)); + DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue) { - DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue)); + DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v) { - DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (void *) v)); + DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue) { - DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue)); + DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v) { - DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (void *) v)); + DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue) { - DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue)); + DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v) { - DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (void *) v)); + DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer)); + DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer)); } /* No dispatch for TextureNormalEXT() */ @@ -3173,27 +3172,27 @@ KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, G /* No dispatch for MultiDrawElementsEXT() */ KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord) { - DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord)); + DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);", coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) { - DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (void *) coord)); + DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);", (void *) coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) { - DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord)); + DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);", coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord) { - DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (void *) coord)); + DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);", (void *) coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %p, %p);\n", type, (void *) stride, (void *) pointer)); + DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %p, %p);", type, (void *) stride, (void *) pointer)); } /* No dispatch for Tangent3bEXT() */ @@ -3276,227 +3275,227 @@ KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, con /* No dispatch for ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN() */ KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { - DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); } KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { - DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); } KEYWORD1 void KEYWORD2 NAME(VertexWeightfEXT)(GLfloat weight) { - DISPATCH(VertexWeightfEXT, (weight), (F, "glVertexWeightfEXT(%f);\n", weight)); + DISPATCH(VertexWeightfEXT, (weight), (F, "glVertexWeightfEXT(%f);", weight)); } KEYWORD1 void KEYWORD2 NAME(VertexWeightfvEXT)(const GLfloat * weight) { - DISPATCH(VertexWeightfvEXT, (weight), (F, "glVertexWeightfvEXT(%p);\n", (void *) weight)); + DISPATCH(VertexWeightfvEXT, (weight), (F, "glVertexWeightfvEXT(%p);", (void *) weight)); } KEYWORD1 void KEYWORD2 NAME(VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, "glVertexWeightPointerEXT(%p, 0x%x, %p, %p);\n", (void *) size, type, (void *) stride, (void *) pointer)); + DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, "glVertexWeightPointerEXT(%p, 0x%x, %p, %p);", (void *) size, type, (void *) stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void) { - DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n")); + DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();")); } KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer) { - DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%p, %p);\n", (void *) length, (void *) pointer)); + DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%p, %p);", (void *) length, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params) { - DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param) { - DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param)); + DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params) { - DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param) { - DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param)); + DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);", pname, param)); } KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) { - DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage)); + DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);", stage, portion, variable, input, mapping, componentUsage)); } KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) { - DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)); + DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)); } KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) { - DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage)); + DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);", variable, input, mapping, componentUsage)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) { - DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (void *) params)); + DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);", stage, portion, variable, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) { - DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (void *) params)); + DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);", stage, portion, variable, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) { - DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (void *) params)); + DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);", stage, portion, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params) { - DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (void *) params)); + DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);", stage, portion, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params) { - DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (void *) params)); + DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);", variable, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params) { - DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (void *) params)); + DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);", variable, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void) { - DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n")); + DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();")); } KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y) { - DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y)); + DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v) { - DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (void *) v)); + DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y) { - DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y)); + DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v) { - DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (void *) v)); + DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y) { - DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y)); + DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v) { - DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (void *) v)); + DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y) { - DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y)); + DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v) { - DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (void *) v)); + DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z)); + DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v) { - DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (void *) v)); + DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z)); + DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v) { - DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (void *) v)); + DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z) { - DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z)); + DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v) { - DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (void *) v)); + DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z) { - DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z)); + DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v) { - DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (void *) v)); + DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w)); + DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v) { - DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (void *) v)); + DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w)); + DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v) { - DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (void *) v)); + DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w) { - DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w)); + DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v) { - DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (void *) v)); + DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w) { - DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w)); + DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) { - DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (void *) v)); + DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);", (void *) v)); } /* No dispatch for MultiModeDrawArraysIBM() */ @@ -3511,17 +3510,17 @@ KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) /* No dispatch for VertexPointerListIBM() */ KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask) { - DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);\n", mask)); + DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);", mask)); } KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert) { - DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);\n", value, invert)); + DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);", value, invert)); } KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern) { - DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);\n", pattern)); + DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);", pattern)); } /* No dispatch for TextureColorMaskSGIS() */ @@ -3544,148 +3543,404 @@ KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern) /* No dispatch for EvalMapsNV() */ /* No dispatch for CombinerStageParameterfvNV() */ /* No dispatch for GetCombinerStageParameterfvNV() */ -/* No dispatch for BindProgramNV() */ -/* No dispatch for DeleteProgramsNV() */ -/* No dispatch for ExecuteProgramNV() */ -/* No dispatch for GenProgramsNV() */ -/* No dispatch for AreProgramsResidentNV() */ -/* No dispatch for RequestResidentProgramsNV() */ -/* No dispatch for GetProgramParameterfvNV() */ -/* No dispatch for GetProgramParameterdvNV() */ -/* No dispatch for GetProgramivNV() */ -/* No dispatch for GetProgramStringNV() */ -/* No dispatch for GetTrackMatrixivNV() */ -/* No dispatch for GetVertexAttribdvNV() */ -/* No dispatch for GetVertexAttribfvNV() */ -/* No dispatch for GetVertexAttribivNV() */ -/* No dispatch for GetVertexAttribPointervNV() */ -/* No dispatch for IsProgramNV() */ -/* No dispatch for LoadProgramNV() */ -/* No dispatch for ProgramParameter4fNV() */ -/* No dispatch for ProgramParameter4dNV() */ -/* No dispatch for ProgramParameter4dvNV() */ -/* No dispatch for ProgramParameter4fvNV() */ -/* No dispatch for ProgramParameters4dvNV() */ -/* No dispatch for ProgramParameters4fvNV() */ -/* No dispatch for TrackMatrixNV() */ -/* No dispatch for VertexAttribPointerNV() */ -/* No dispatch for VertexAttrib1sNV() */ -/* No dispatch for VertexAttrib1fNV() */ -/* No dispatch for VertexAttrib1dNV() */ -/* No dispatch for VertexAttrib2sNV() */ -/* No dispatch for VertexAttrib2fNV() */ -/* No dispatch for VertexAttrib2dNV() */ -/* No dispatch for VertexAttrib3sNV() */ -/* No dispatch for VertexAttrib3fNV() */ -/* No dispatch for VertexAttrib3dNV() */ -/* No dispatch for VertexAttrib4sNV() */ -/* No dispatch for VertexAttrib4fNV() */ -/* No dispatch for VertexAttrib4dNV() */ -/* No dispatch for VertexAttrib4ubNV() */ -/* No dispatch for VertexAttrib1svNV() */ -/* No dispatch for VertexAttrib1fvNV() */ -/* No dispatch for VertexAttrib1dvNV() */ -/* No dispatch for VertexAttrib2svNV() */ -/* No dispatch for VertexAttrib2fvNV() */ -/* No dispatch for VertexAttrib2dvNV() */ -/* No dispatch for VertexAttrib3svNV() */ -/* No dispatch for VertexAttrib3fvNV() */ -/* No dispatch for VertexAttrib3dvNV() */ -/* No dispatch for VertexAttrib4svNV() */ -/* No dispatch for VertexAttrib4fvNV() */ -/* No dispatch for VertexAttrib4dvNV() */ -/* No dispatch for VertexAttrib4ubvNV() */ -/* No dispatch for VertexAttribs1svNV() */ -/* No dispatch for VertexAttribs1fvNV() */ -/* No dispatch for VertexAttribs1dvNV() */ -/* No dispatch for VertexAttribs2svNV() */ -/* No dispatch for VertexAttribs2fvNV() */ -/* No dispatch for VertexAttribs2dvNV() */ -/* No dispatch for VertexAttribs3svNV() */ -/* No dispatch for VertexAttribs3fvNV() */ -/* No dispatch for VertexAttribs3dvNV() */ -/* No dispatch for VertexAttribs4svNV() */ -/* No dispatch for VertexAttribs4fvNV() */ -/* No dispatch for VertexAttribs4dvNV() */ -/* No dispatch for VertexAttribs4ubvNV() */ KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y) { - DISPATCH(WindowPos2dARB, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y)); + DISPATCH(WindowPos2dARB, (x, y), (F, "glWindowPos2dARB(%f, %f);", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y) { - DISPATCH(WindowPos2fARB, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y)); + DISPATCH(WindowPos2fARB, (x, y), (F, "glWindowPos2fARB(%f, %f);", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y) { - DISPATCH(WindowPos2iARB, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y)); + DISPATCH(WindowPos2iARB, (x, y), (F, "glWindowPos2iARB(%d, %d);", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y) { - DISPATCH(WindowPos2sARB, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y)); + DISPATCH(WindowPos2sARB, (x, y), (F, "glWindowPos2sARB(%d, %d);", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * p) { - DISPATCH(WindowPos2dvARB, (p), (F, "glWindowPos2dvARB(%p);\n", (void *) p)); + DISPATCH(WindowPos2dvARB, (p), (F, "glWindowPos2dvARB(%p);", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * p) { - DISPATCH(WindowPos2fvARB, (p), (F, "glWindowPos2fvARB(%p);\n", (void *) p)); + DISPATCH(WindowPos2fvARB, (p), (F, "glWindowPos2fvARB(%p);", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * p) { - DISPATCH(WindowPos2ivARB, (p), (F, "glWindowPos2ivARB(%p);\n", (void *) p)); + DISPATCH(WindowPos2ivARB, (p), (F, "glWindowPos2ivARB(%p);", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * p) { - DISPATCH(WindowPos2svARB, (p), (F, "glWindowPos2svARB(%p);\n", (void *) p)); + DISPATCH(WindowPos2svARB, (p), (F, "glWindowPos2svARB(%p);", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(WindowPos3dARB, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z)); + DISPATCH(WindowPos3dARB, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(WindowPos3fARB, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z)); + DISPATCH(WindowPos3fARB, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z) { - DISPATCH(WindowPos3iARB, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z)); + DISPATCH(WindowPos3iARB, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) { - DISPATCH(WindowPos3sARB, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z)); + DISPATCH(WindowPos3sARB, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * p) { - DISPATCH(WindowPos3dvARB, (p), (F, "glWindowPos3dvARB(%p);\n", (void *) p)); + DISPATCH(WindowPos3dvARB, (p), (F, "glWindowPos3dvARB(%p);", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * p) { - DISPATCH(WindowPos3fvARB, (p), (F, "glWindowPos3fvARB(%p);\n", (void *) p)); + DISPATCH(WindowPos3fvARB, (p), (F, "glWindowPos3fvARB(%p);", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * p) { - DISPATCH(WindowPos3ivARB, (p), (F, "glWindowPos3ivARB(%p);\n", (void *) p)); + DISPATCH(WindowPos3ivARB, (p), (F, "glWindowPos3ivARB(%p);", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * p) { - DISPATCH(WindowPos3svARB, (p), (F, "glWindowPos3svARB(%p);\n", (void *) p)); + DISPATCH(WindowPos3svARB, (p), (F, "glWindowPos3svARB(%p);", (void *) p)); +} + +KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint id) +{ + DISPATCH(BindProgramNV, (target, id), (F, "glBindProgramNV(0x%x, %d);", target, id)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * ids) +{ + DISPATCH(DeleteProgramsNV, (n, ids), (F, "glDeleteProgramsNV(%p, %p);", (void *) n, (void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params) +{ + DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);", target, id, (void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * ids) +{ + DISPATCH(GenProgramsNV, (n, ids), (F, "glGenProgramsNV(%p, %p);", (void *) n, (void *) ids)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences) +{ + RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%p, %p, %p);", (void *) n, (void *) ids, (void *) residences)); +} + +KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids) +{ + DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%p, %p);", (void *) n, (void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params) +{ + DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);", target, index, pname, (void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params) +{ + DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);", target, index, pname, (void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params) +{ + DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);", id, pname, (void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program) +{ + DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);", id, pname, (void *) program)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params) +{ + DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);", target, address, pname, (void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params) +{ + DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);", index, pname, (void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params) +{ + DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);", index, pname, (void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params) +{ + DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);", index, pname, (void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer) +{ + DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);", index, pname, (void *) pointer)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint id) +{ + RETURN_DISPATCH(IsProgramNV, (id), (F, "glIsProgramNV(%d);", id)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program) +{ + DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %p, %p);", target, id, (void *) len, (void *) program)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(ProgramParameter4fNV, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(ProgramParameter4dNV, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params) +{ + DISPATCH(ProgramParameter4dvNV, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);", target, index, (void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params) +{ + DISPATCH(ProgramParameter4fvNV, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);", target, index, (void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params) +{ + DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);", target, index, num, (void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params) +{ + DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);", target, index, num, (void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) +{ + DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);", target, address, matrix, transform)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %p, %p);", index, size, type, (void *) stride, (void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x) +{ + DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x) +{ + DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x) +{ + DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y) +{ + DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) +{ + DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y) +{ + DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z) +{ + DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);", index, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);", index, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);", index, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);", index, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);", index, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);", index, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);", index, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);", index, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);", index, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v) +{ + DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);", index, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);", index, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v) +{ + DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);", index, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v) +{ + DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);", index, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %p, %p);", index, (void *) n, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %p, %p);", index, (void *) n, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %p, %p);", index, (void *) n, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %p, %p);", index, (void *) n, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %p, %p);", index, (void *) n, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %p, %p);", index, (void *) n, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %p, %p);", index, (void *) n, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %p, %p);", index, (void *) n, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %p, %p);", index, (void *) n, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %p, %p);", index, (void *) n, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %p, %p);", index, (void *) n, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %p, %p);", index, (void *) n, (void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v) +{ + DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %p, %p);", index, (void *) n, (void *) v)); } @@ -4295,6 +4550,70 @@ void *DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(WindowPos3fvARB), TABLE_ENTRY(WindowPos3ivARB), TABLE_ENTRY(WindowPos3svARB), + TABLE_ENTRY(BindProgramNV), + TABLE_ENTRY(DeleteProgramsNV), + TABLE_ENTRY(ExecuteProgramNV), + TABLE_ENTRY(GenProgramsNV), + TABLE_ENTRY(AreProgramsResidentNV), + TABLE_ENTRY(RequestResidentProgramsNV), + TABLE_ENTRY(GetProgramParameterfvNV), + TABLE_ENTRY(GetProgramParameterdvNV), + TABLE_ENTRY(GetProgramivNV), + TABLE_ENTRY(GetProgramStringNV), + TABLE_ENTRY(GetTrackMatrixivNV), + TABLE_ENTRY(GetVertexAttribdvNV), + TABLE_ENTRY(GetVertexAttribfvNV), + TABLE_ENTRY(GetVertexAttribivNV), + TABLE_ENTRY(GetVertexAttribPointervNV), + TABLE_ENTRY(IsProgramNV), + TABLE_ENTRY(LoadProgramNV), + TABLE_ENTRY(ProgramParameter4fNV), + TABLE_ENTRY(ProgramParameter4dNV), + TABLE_ENTRY(ProgramParameter4dvNV), + TABLE_ENTRY(ProgramParameter4fvNV), + TABLE_ENTRY(ProgramParameters4dvNV), + TABLE_ENTRY(ProgramParameters4fvNV), + TABLE_ENTRY(TrackMatrixNV), + TABLE_ENTRY(VertexAttribPointerNV), + TABLE_ENTRY(VertexAttrib1sNV), + TABLE_ENTRY(VertexAttrib1fNV), + TABLE_ENTRY(VertexAttrib1dNV), + TABLE_ENTRY(VertexAttrib2sNV), + TABLE_ENTRY(VertexAttrib2fNV), + TABLE_ENTRY(VertexAttrib2dNV), + TABLE_ENTRY(VertexAttrib3sNV), + TABLE_ENTRY(VertexAttrib3fNV), + TABLE_ENTRY(VertexAttrib3dNV), + TABLE_ENTRY(VertexAttrib4sNV), + TABLE_ENTRY(VertexAttrib4fNV), + TABLE_ENTRY(VertexAttrib4dNV), + TABLE_ENTRY(VertexAttrib4ubNV), + TABLE_ENTRY(VertexAttrib1svNV), + TABLE_ENTRY(VertexAttrib1fvNV), + TABLE_ENTRY(VertexAttrib1dvNV), + TABLE_ENTRY(VertexAttrib2svNV), + TABLE_ENTRY(VertexAttrib2fvNV), + TABLE_ENTRY(VertexAttrib2dvNV), + TABLE_ENTRY(VertexAttrib3svNV), + TABLE_ENTRY(VertexAttrib3fvNV), + TABLE_ENTRY(VertexAttrib3dvNV), + TABLE_ENTRY(VertexAttrib4svNV), + TABLE_ENTRY(VertexAttrib4fvNV), + TABLE_ENTRY(VertexAttrib4dvNV), + TABLE_ENTRY(VertexAttrib4ubvNV), + TABLE_ENTRY(VertexAttribs1svNV), + TABLE_ENTRY(VertexAttribs1fvNV), + TABLE_ENTRY(VertexAttribs1dvNV), + TABLE_ENTRY(VertexAttribs2svNV), + TABLE_ENTRY(VertexAttribs2fvNV), + TABLE_ENTRY(VertexAttribs2dvNV), + TABLE_ENTRY(VertexAttribs3svNV), + TABLE_ENTRY(VertexAttribs3fvNV), + TABLE_ENTRY(VertexAttribs3dvNV), + TABLE_ENTRY(VertexAttribs4svNV), + TABLE_ENTRY(VertexAttribs4fvNV), + TABLE_ENTRY(VertexAttribs4dvNV), + TABLE_ENTRY(VertexAttribs4ubvNV), /* A whole bunch of no-op functions. These might be called * when someone tries to call a dynamically-registered * extension function without a current rendering context. diff --git a/src/mesa/main/Makefile.X11 b/src/mesa/main/Makefile.X11 index dc7b2c99f2..6a2e5d7ae4 100644 --- a/src/mesa/main/Makefile.X11 +++ b/src/mesa/main/Makefile.X11 @@ -1,4 +1,4 @@ -# $Id: Makefile.X11,v 1.59 2001/11/23 20:44:12 brianp Exp $ +# $Id: Makefile.X11,v 1.60 2001/12/14 02:55:08 brianp Exp $ # Mesa 3-D graphics library # Version: 4.1 @@ -21,9 +21,9 @@ LIBDIR = ../lib CORE_SOURCES = \ - swrast_setup/ss_context.c \ - swrast_setup/ss_triangle.c \ - swrast_setup/ss_vb.c \ + vpexec.c \ + vpparse.c \ + vpstate.c \ api_arrayelt.c \ api_loopback.c \ api_noop.c \ @@ -121,6 +121,9 @@ CORE_SOURCES = \ swrast/s_texstore.c \ swrast/s_triangle.c \ swrast/s_zoom.c \ + swrast_setup/ss_context.c \ + swrast_setup/ss_triangle.c \ + swrast_setup/ss_vb.c \ tnl/t_array_api.c \ tnl/t_array_import.c \ tnl/t_context.c \ @@ -138,6 +141,7 @@ CORE_SOURCES = \ tnl/t_vb_light.c \ tnl/t_vb_normals.c \ tnl/t_vb_points.c \ + tnl/t_vb_program.c \ tnl/t_vb_render.c \ tnl/t_vb_texgen.c \ tnl/t_vb_texmat.c \ @@ -337,3 +341,28 @@ dep: $(CORE_SOURCES) $(DRIVER_SOURCES) $(OSMESA_SOURCES) tags: etags `find . -name \*.[ch]` `find ../include` + + + +# XXX temporary for NV_vertex_program +VPFILES = \ + include/GL/glext.h \ + src/Makefile.X11 \ + src/vpparse.[ch] \ + src/vpexec.[ch] \ + src/vpstate.[ch] \ + src/attrib.c \ + src/context.c \ + src/enable.c \ + src/extensions.c \ + src/get.c \ + src/matrix.c \ + src/mtypes.h \ + src/varray.c \ + src/tnl/t_vb_program.c \ + tests/vptest1.c \ + tests/vptest2.c + +vptar: + cd .. ; tar cvf vpfiles.tar $(VPFILES) ; gzip vpfiles.tar + diff --git a/src/mesa/main/api_eval.c b/src/mesa/main/api_eval.c index f25ede9bda..f644a98371 100644 --- a/src/mesa/main/api_eval.c +++ b/src/mesa/main/api_eval.c @@ -1,4 +1,4 @@ -/* $Id: api_eval.c,v 1.1 2001/06/04 13:57:35 keithw Exp $ */ +/* $Id: api_eval.c,v 1.2 2001/12/14 02:50:01 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -281,16 +281,16 @@ void _mesa_EvalCoord1f( GLfloat u ) GLfloat normal[3], texcoord[4], color[4]; GLuint index; - COPY_3FV( normal, ctx->Current.Normal ); - COPY_4FV( texcoord, ctx->Current.Texcoord[0] ); - COPY_4FV( color, ctx->Current.Color ); + COPY_3FV( normal, ctx->Current.Attrib[VERT_ATTRIB_NORMAL] ); + COPY_4FV( texcoord, ctx->Current.Attrib[VERT_ATTRIB_TEX0] ); + COPY_4FV( color, ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); index = ctx->Current.Index; do_EvalCoord1f( ctx, u ); - COPY_3FV( ctx->Current.Normal, normal ); - COPY_4FV( ctx->Current.Texcoord[0], texcoord ); - COPY_4FV( ctx->Current.Color, color ); + COPY_3FV( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], normal ); + COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_TEX0], texcoord ); + COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color ); ctx->Current.Index = index; } @@ -300,16 +300,16 @@ void _mesa_EvalCoord2f( GLfloat u, GLfloat v ) GLfloat normal[3], texcoord[4], color[4]; GLuint index; - COPY_3FV( normal, ctx->Current.Normal ); - COPY_4FV( texcoord, ctx->Current.Texcoord[0] ); - COPY_4FV( color, ctx->Current.Color ); + COPY_3FV( normal, ctx->Current.Attrib[VERT_ATTRIB_NORMAL] ); + COPY_4FV( texcoord, ctx->Current.Attrib[VERT_ATTRIB_TEX0] ); + COPY_4FV( color, ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); index = ctx->Current.Index; do_EvalCoord2f( ctx, u, v ); - COPY_3FV( ctx->Current.Normal, normal ); - COPY_4FV( ctx->Current.Texcoord[0], texcoord ); - COPY_4FV( ctx->Current.Color, color ); + COPY_3FV( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], normal ); + COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_TEX0], texcoord ); + COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color ); ctx->Current.Index = index; } diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index 3ec4f30f36..cf38a54901 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -1,4 +1,4 @@ -/* $Id: api_loopback.c,v 1.11 2001/12/04 23:43:31 brianp Exp $ */ +/* $Id: api_loopback.c,v 1.12 2001/12/14 02:50:01 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -66,6 +66,7 @@ #define RECTF(a,b,c,d) DRIVER(Rectf)(a,b,c,d) #define SECONDARYCOLORUB(a,b,c) DRIVER(SecondaryColor3ubEXT)(a,b,c) #define SECONDARYCOLORF(a,b,c) DRIVER(SecondaryColor3fEXT)(a,b,c) +#define ATTRIB(index, x, y, z, w) DRIVER(VertexAttrib4fNV)(index, x, y, z, w) static void @@ -1367,6 +1368,267 @@ loopback_SecondaryColor3usvEXT_f( const GLushort *v ) } +/* + * GL_NV_vertex_program + */ + +static void +loopback_VertexAttrib1sNV(GLuint index, GLshort x) +{ + ATTRIB(index, (GLfloat) x, 0.0F, 0.0F, 1.0F); +} + +static void +loopback_VertexAttrib1fNV(GLuint index, GLfloat x) +{ + ATTRIB(index, x, 0.0F, 0.0F, 1.0F); +} + +static void +loopback_VertexAttrib1dNV(GLuint index, GLdouble x) +{ + ATTRIB(index, (GLfloat) x, 0.0F, 0.0F, 1.0F); +} + +static void +loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y) +{ + ATTRIB(index, (GLfloat) x, y, 0.0F, 1.0F); +} + +static void +loopback_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) +{ + ATTRIB(index, (GLfloat) x, y, 0.0F, 1.0F); +} + +static void +loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) +{ + ATTRIB(index, (GLfloat) x, y, 0.0F, 1.0F); +} + +static void +loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) +{ + ATTRIB(index, (GLfloat) x, y, z, 1.0F); +} + +static void +loopback_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + ATTRIB(index, x, y, z, 1.0F); +} + +static void +loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + ATTRIB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void +loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + ATTRIB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void +loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + ATTRIB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void +loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + ATTRIB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), + UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); +} + +static void +loopback_VertexAttrib1svNV(GLuint index, const GLshort *v) +{ + ATTRIB(index, (GLfloat) v[0], 0.0F, 0.0F, 1.0F); +} + +static void +loopback_VertexAttrib1fvNV(GLuint index, const GLfloat *v) +{ + ATTRIB(index, v[0], 0.0F, 0.0F, 1.0F); +} + +static void +loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v) +{ + ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void +loopback_VertexAttrib2svNV(GLuint index, const GLshort *v) +{ + ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void +loopback_VertexAttrib2fvNV(GLuint index, const GLfloat *v) +{ + ATTRIB(index, v[0], v[1], 0.0F, 1.0F); +} + +static void +loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v) +{ + ATTRIB(index, (GLfloat) v[0], (GLdouble) v[1], 0.0F, 1.0F); +} + +static void +loopback_VertexAttrib3svNV(GLuint index, const GLshort *v) +{ + ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void +loopback_VertexAttrib3fvNV(GLuint index, const GLfloat *v) +{ + ATTRIB(index, v[0], v[1], v[2], 1.0F); +} + +static void +loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v) +{ + ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void +loopback_VertexAttrib4svNV(GLuint index, const GLshort *v) +{ + ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void +loopback_VertexAttrib4fvNV(GLuint index, const GLfloat *v) +{ + ATTRIB(index, v[0], v[1], v[2], v[3]); +} + +static void +loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v) +{ + ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} + +static void +loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v) +{ + ATTRIB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); +} + + +static void +loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib1svNV(index + i, v + i); +} + +static void +loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib1fvNV(index + i, v + i); +} + +static void +loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib1dvNV(index + i, v + i); +} + +static void +loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib2svNV(index + i, v + 2 * i); +} + +static void +loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib2fvNV(index + i, v + 2 * i); +} + +static void +loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib2dvNV(index + i, v + 2 * i); +} + +static void +loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib3svNV(index + i, v + 3 * i); +} + +static void +loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib3fvNV(index + i, v + 3 * i); +} + +static void +loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib3dvNV(index + i, v + 3 * i); +} + +static void +loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib4svNV(index + i, v + 4 * i); +} + +static void +loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib4fvNV(index + i, v + 4 * i); +} + +static void +loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib4dvNV(index + i, v + 4 * i); +} + +static void +loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib4ubvNV(index + i, v + 4 * i); +} + void _mesa_loopback_prefer_float( struct _glapi_table *dest, @@ -1564,4 +1826,45 @@ _mesa_loopback_init_api_table( struct _glapi_table *dest, dest->Rectsv = loopback_Rectsv; dest->FogCoorddEXT = loopback_FogCoorddEXT; dest->FogCoorddvEXT = loopback_FogCoorddvEXT; + + dest->VertexAttrib1sNV = loopback_VertexAttrib1sNV; + dest->VertexAttrib1fNV = loopback_VertexAttrib1fNV; + dest->VertexAttrib1dNV = loopback_VertexAttrib1dNV; + dest->VertexAttrib2sNV = loopback_VertexAttrib2sNV; + dest->VertexAttrib2fNV = loopback_VertexAttrib2fNV; + dest->VertexAttrib2dNV = loopback_VertexAttrib2dNV; + dest->VertexAttrib3sNV = loopback_VertexAttrib3sNV; + dest->VertexAttrib3fNV = loopback_VertexAttrib3fNV; + dest->VertexAttrib3dNV = loopback_VertexAttrib3dNV; + dest->VertexAttrib4sNV = loopback_VertexAttrib4sNV; + dest->VertexAttrib4dNV = loopback_VertexAttrib4dNV; + dest->VertexAttrib4ubNV = loopback_VertexAttrib4ubNV; + + dest->VertexAttrib1svNV = loopback_VertexAttrib1svNV; + dest->VertexAttrib1fvNV = loopback_VertexAttrib1fvNV; + dest->VertexAttrib1dvNV = loopback_VertexAttrib1dvNV; + dest->VertexAttrib2svNV = loopback_VertexAttrib2svNV; + dest->VertexAttrib2fvNV = loopback_VertexAttrib2fvNV; + dest->VertexAttrib2dvNV = loopback_VertexAttrib2dvNV; + dest->VertexAttrib3svNV = loopback_VertexAttrib3svNV; + dest->VertexAttrib3fvNV = loopback_VertexAttrib3fvNV; + dest->VertexAttrib3dvNV = loopback_VertexAttrib3dvNV; + dest->VertexAttrib4svNV = loopback_VertexAttrib4svNV; + dest->VertexAttrib4fvNV = loopback_VertexAttrib4fvNV; + dest->VertexAttrib4dvNV = loopback_VertexAttrib4dvNV; + dest->VertexAttrib4ubvNV = loopback_VertexAttrib4ubvNV; + + dest->VertexAttribs1svNV = loopback_VertexAttribs1svNV; + dest->VertexAttribs1fvNV = loopback_VertexAttribs1fvNV; + dest->VertexAttribs1dvNV = loopback_VertexAttribs1dvNV; + dest->VertexAttribs2svNV = loopback_VertexAttribs2svNV; + dest->VertexAttribs2fvNV = loopback_VertexAttribs2fvNV; + dest->VertexAttribs2dvNV = loopback_VertexAttribs2dvNV; + dest->VertexAttribs3svNV = loopback_VertexAttribs3svNV; + dest->VertexAttribs3fvNV = loopback_VertexAttribs3fvNV; + dest->VertexAttribs3dvNV = loopback_VertexAttribs3dvNV; + dest->VertexAttribs4svNV = loopback_VertexAttribs4svNV; + dest->VertexAttribs4fvNV = loopback_VertexAttribs4fvNV; + dest->VertexAttribs4dvNV = loopback_VertexAttribs4dvNV; + dest->VertexAttribs4ubvNV = loopback_VertexAttribs4ubvNV; } diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index 58a6e7d771..b603b74f5e 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -1,8 +1,8 @@ -/* $Id: api_noop.c,v 1.8 2001/04/28 08:39:17 keithw Exp $ */ +/* $Id: api_noop.c,v 1.9 2001/12/14 02:50:01 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * @@ -58,13 +58,13 @@ void _mesa_noop_EdgeFlagv( const GLboolean *b ) void _mesa_noop_FogCoordfEXT( GLfloat a ) { GET_CURRENT_CONTEXT(ctx); - ctx->Current.FogCoord = a; + ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = a; } void _mesa_noop_FogCoordfvEXT( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - ctx->Current.FogCoord = *v; + ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = *v; } void _mesa_noop_Indexi( GLint i ) @@ -82,7 +82,7 @@ void _mesa_noop_Indexiv( const GLint *v ) void _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *dest = ctx->Current.Normal; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; COPY_FLOAT(dest[0], a); COPY_FLOAT(dest[1], b); COPY_FLOAT(dest[2], c); @@ -91,7 +91,7 @@ void _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c ) void _mesa_noop_Normal3fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *dest = ctx->Current.Normal; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; COPY_FLOAT(dest[0], v[0]); COPY_FLOAT(dest[1], v[1]); COPY_FLOAT(dest[2], v[2]); @@ -155,7 +155,7 @@ void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; color[0] = UBYTE_TO_FLOAT(a); color[1] = UBYTE_TO_FLOAT(b); color[2] = UBYTE_TO_FLOAT(c); @@ -165,7 +165,7 @@ void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d ) void _mesa_noop_Color4ubv( const GLubyte *v ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; color[0] = UBYTE_TO_FLOAT(v[0]); color[1] = UBYTE_TO_FLOAT(v[1]); color[2] = UBYTE_TO_FLOAT(v[2]); @@ -175,7 +175,7 @@ void _mesa_noop_Color4ubv( const GLubyte *v ) void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; color[0] = a; color[1] = b; color[2] = c; @@ -185,7 +185,7 @@ void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) void _mesa_noop_Color4fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; color[0] = v[0]; color[1] = v[1]; color[2] = v[2]; @@ -195,7 +195,7 @@ void _mesa_noop_Color4fv( const GLfloat *v ) void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; color[0] = UBYTE_TO_FLOAT(a); color[1] = UBYTE_TO_FLOAT(b); color[2] = UBYTE_TO_FLOAT(c); @@ -205,7 +205,7 @@ void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c ) void _mesa_noop_Color3ubv( const GLubyte *v ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; color[0] = UBYTE_TO_FLOAT(v[0]); color[1] = UBYTE_TO_FLOAT(v[1]); color[2] = UBYTE_TO_FLOAT(v[2]); @@ -215,7 +215,7 @@ void _mesa_noop_Color3ubv( const GLubyte *v ) void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; color[0] = a; color[1] = b; color[2] = c; @@ -225,7 +225,7 @@ void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c ) void _mesa_noop_Color3fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; color[0] = v[0]; color[1] = v[1]; color[2] = v[2]; @@ -241,7 +241,7 @@ void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a ) */ if (unit < MAX_TEXTURE_UNITS) { - GLfloat *dest = ctx->Current.Texcoord[unit]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; COPY_FLOAT(dest[0], a); dest[1] = 0; dest[2] = 0; @@ -258,7 +258,7 @@ void _mesa_noop_MultiTexCoord1fvARB( GLenum target, GLfloat *v ) */ if (unit < MAX_TEXTURE_UNITS) { - GLfloat *dest = ctx->Current.Texcoord[unit]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; COPY_FLOAT(dest[0], v[0]); dest[1] = 0; dest[2] = 0; @@ -275,7 +275,7 @@ void _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b ) */ if (unit < MAX_TEXTURE_UNITS) { - GLfloat *dest = ctx->Current.Texcoord[unit]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; COPY_FLOAT(dest[0], a); COPY_FLOAT(dest[1], b); dest[2] = 0; @@ -292,7 +292,7 @@ void _mesa_noop_MultiTexCoord2fvARB( GLenum target, GLfloat *v ) */ if (unit < MAX_TEXTURE_UNITS) { - GLfloat *dest = ctx->Current.Texcoord[unit]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; COPY_FLOAT(dest[0], v[0]); COPY_FLOAT(dest[1], v[1]); dest[2] = 0; @@ -309,7 +309,7 @@ void _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat */ if (unit < MAX_TEXTURE_UNITS) { - GLfloat *dest = ctx->Current.Texcoord[unit]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; COPY_FLOAT(dest[0], a); COPY_FLOAT(dest[1], b); COPY_FLOAT(dest[2], c); @@ -326,7 +326,7 @@ void _mesa_noop_MultiTexCoord3fvARB( GLenum target, GLfloat *v ) */ if (unit < MAX_TEXTURE_UNITS) { - GLfloat *dest = ctx->Current.Texcoord[unit]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; COPY_FLOAT(dest[0], v[0]); COPY_FLOAT(dest[1], v[1]); COPY_FLOAT(dest[2], v[2]); @@ -344,7 +344,7 @@ void _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b, */ if (unit < MAX_TEXTURE_UNITS) { - GLfloat *dest = ctx->Current.Texcoord[unit]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; COPY_FLOAT(dest[0], a); COPY_FLOAT(dest[1], b); COPY_FLOAT(dest[2], c); @@ -361,7 +361,7 @@ void _mesa_noop_MultiTexCoord4fvARB( GLenum target, GLfloat *v ) */ if (unit < MAX_TEXTURE_UNITS) { - GLfloat *dest = ctx->Current.Texcoord[unit]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; COPY_FLOAT(dest[0], v[0]); COPY_FLOAT(dest[1], v[1]); COPY_FLOAT(dest[2], v[2]); @@ -372,7 +372,7 @@ void _mesa_noop_MultiTexCoord4fvARB( GLenum target, GLfloat *v ) void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.SecondaryColor; + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; color[0] = UBYTE_TO_FLOAT(a); color[1] = UBYTE_TO_FLOAT(b); color[2] = UBYTE_TO_FLOAT(c); @@ -382,7 +382,7 @@ void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c ) void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.SecondaryColor; + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; color[0] = UBYTE_TO_FLOAT(v[0]); color[1] = UBYTE_TO_FLOAT(v[1]); color[2] = UBYTE_TO_FLOAT(v[2]); @@ -392,7 +392,7 @@ void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v ) void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.SecondaryColor; + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; color[0] = a; color[1] = b; color[2] = c; @@ -402,7 +402,7 @@ void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c ) void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.SecondaryColor; + GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; color[0] = v[0]; color[1] = v[1]; color[2] = v[2]; @@ -412,7 +412,7 @@ void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v ) void _mesa_noop_TexCoord1f( GLfloat a ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *dest = ctx->Current.Texcoord[0]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; COPY_FLOAT(dest[0], a); dest[1] = 0; dest[2] = 0; @@ -422,7 +422,7 @@ void _mesa_noop_TexCoord1f( GLfloat a ) void _mesa_noop_TexCoord1fv( GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *dest = ctx->Current.Texcoord[0]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; COPY_FLOAT(dest[0], v[0]); dest[1] = 0; dest[2] = 0; @@ -432,7 +432,7 @@ void _mesa_noop_TexCoord1fv( GLfloat *v ) void _mesa_noop_TexCoord2f( GLfloat a, GLfloat b ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *dest = ctx->Current.Texcoord[0]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; COPY_FLOAT(dest[0], a); COPY_FLOAT(dest[1], b); dest[2] = 0; @@ -442,7 +442,7 @@ void _mesa_noop_TexCoord2f( GLfloat a, GLfloat b ) void _mesa_noop_TexCoord2fv( GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *dest = ctx->Current.Texcoord[0]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; COPY_FLOAT(dest[0], v[0]); COPY_FLOAT(dest[1], v[1]); dest[2] = 0; @@ -452,7 +452,7 @@ void _mesa_noop_TexCoord2fv( GLfloat *v ) void _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *dest = ctx->Current.Texcoord[0]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; COPY_FLOAT(dest[0], a); COPY_FLOAT(dest[1], b); COPY_FLOAT(dest[2], c); @@ -462,7 +462,7 @@ void _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c ) void _mesa_noop_TexCoord3fv( GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *dest = ctx->Current.Texcoord[0]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; COPY_FLOAT(dest[0], v[0]); COPY_FLOAT(dest[1], v[1]); COPY_FLOAT(dest[2], v[2]); @@ -472,7 +472,7 @@ void _mesa_noop_TexCoord3fv( GLfloat *v ) void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *dest = ctx->Current.Texcoord[0]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; COPY_FLOAT(dest[0], a); COPY_FLOAT(dest[1], b); COPY_FLOAT(dest[2], c); @@ -482,13 +482,32 @@ void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) void _mesa_noop_TexCoord4fv( GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); - GLfloat *dest = ctx->Current.Texcoord[0]; + GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; COPY_FLOAT(dest[0], v[0]); COPY_FLOAT(dest[1], v[1]); COPY_FLOAT(dest[2], v[2]); COPY_FLOAT(dest[3], v[3]); } +void _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x, + GLfloat y, GLfloat z, GLfloat w ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < 16) { + ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w); + } +} + +void _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < 16) { + ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]); + } +} + + + /* Execute a glRectf() function. This is not suitable for GL_COMPILE * modes (as the test for outside begin/end is not compiled), * but may be useful for drivers in circumstances which exclude diff --git a/src/mesa/main/api_noop.h b/src/mesa/main/api_noop.h index c80179d293..14fb9fcc2b 100644 --- a/src/mesa/main/api_noop.h +++ b/src/mesa/main/api_noop.h @@ -1,8 +1,8 @@ -/* $Id: api_noop.h,v 1.3 2001/03/12 00:48:37 gareth Exp $ */ +/* $Id: api_noop.h,v 1.4 2001/12/14 02:50:01 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * @@ -116,6 +116,12 @@ extern void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ); extern void _mesa_noop_TexCoord4fv( GLfloat *v ); +extern void _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x, + GLfloat y, GLfloat z, GLfloat w ); + +extern void _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v ); + + /* Not strictly a noop -- translate Rectf down to Begin/End and * vertices. Closer to the loopback operations, but doesn't meet the diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 01a913955a..8b49cd4e96 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,4 +1,4 @@ -/* $Id: attrib.c,v 1.57 2001/09/18 15:27:18 kschultz Exp $ */ +/* $Id: attrib.c,v 1.58 2001/12/14 02:50:01 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -240,6 +240,10 @@ _mesa_PushAttrib(GLbitfield mask) attr->Texture[i] = ctx->Texture.Unit[i].Enabled; attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; } + /* GL_NV_vertex_program */ + attr->VertexProgram = ctx->VertexProgram.Enabled; + attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled; + attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled; newnode = new_attrib_node( GL_ENABLE_BIT ); newnode->data = attr; newnode->next = head; @@ -537,6 +541,17 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert, enable->SampleCoverageInvert, GL_SAMPLE_COVERAGE_INVERT_ARB); + /* GL_NV_vertex_program */ + TEST_AND_UPDATE(ctx->VertexProgram.Enabled, + enable->VertexProgram, + GL_VERTEX_PROGRAM_NV); + TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled, + enable->VertexProgramPointSize, + GL_VERTEX_PROGRAM_POINT_SIZE_NV); + TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled, + enable->VertexProgramTwoSide, + GL_VERTEX_PROGRAM_TWO_SIDE_NV); + #undef TEST_AND_UPDATE /* texture unit enables */ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 230af9c564..1f87a13fe6 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,8 +1,8 @@ -/* $Id: context.c,v 1.149 2001/11/06 15:53:00 brianp Exp $ */ +/* $Id: context.c,v 1.150 2001/12/14 02:50:01 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * @@ -53,7 +53,6 @@ #include "mtypes.h" #include "varray.h" #include "vtxfmt.h" - #include "math/m_translate.h" #include "math/m_vertices.h" #include "math/m_matrix.h" @@ -89,6 +88,8 @@ int MESA_DEBUG_FLAGS = 0 ; #endif + + /**********************************************************************/ /***** OpenGL SI-style interface (new in Mesa 3.5) *****/ /**********************************************************************/ @@ -477,6 +478,37 @@ one_time_init( void ) } +static void +init_matrix_stack( struct matrix_stack *stack, + GLuint maxDepth, GLuint dirtyFlag ) +{ + GLuint i; + + stack->Depth = 0; + stack->MaxDepth = maxDepth; + stack->DirtyFlag = dirtyFlag; + /* Top matrix */ + _math_matrix_ctr( &stack->Top ); + _math_matrix_alloc_inv( &stack->Top ); + /* The stack */ + stack->Stack = MALLOC(maxDepth * sizeof(GLmatrix)); + for (i = 0; i < maxDepth; i++) { + _math_matrix_ctr(&stack->Stack[i]); + _math_matrix_alloc_inv(&stack->Stack[i]); + } +} + + +static void +free_matrix_stack( struct matrix_stack *stack ) +{ + GLuint i; + _math_matrix_dtr( &stack->Top ); + for (i = 0; i < stack->MaxDepth; i++) { + _math_matrix_dtr(&stack->Stack[i]); + } +} + /* * Allocate and initialize a shared context state structure. @@ -768,6 +800,9 @@ init_attrib_groups( GLcontext *ctx ) _math_matrix_ctr( &ctx->ModelViewStack[i] ); _math_matrix_alloc_inv( &ctx->ModelViewStack[i] ); } +#if 1 + init_matrix_stack(&ctx->ModelviewStack, 32, _NEW_MODELVIEW); +#endif /* Projection matrix - need inv for user clipping in clip space*/ _math_matrix_ctr( &ctx->ProjectionMatrix ); @@ -828,10 +863,16 @@ init_attrib_groups( GLcontext *ctx ) ctx->Color.MultiDrawBuffer = GL_FALSE; /* Current group */ - ASSIGN_4V( ctx->Current.Color, 1.0, 1.0, 1.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 0.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 ); + for (i = 0; i < MAX_TEXTURE_UNITS; i++) + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i], 0.0, 0.0, 0.0, 1.0 ); ctx->Current.Index = 1; - for (i=0; i<MAX_TEXTURE_UNITS; i++) - ASSIGN_4V( ctx->Current.Texcoord[i], 0.0, 0.0, 0.0, 1.0 ); + ctx->Current.EdgeFlag = GL_TRUE; + ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 ); ctx->Current.RasterDistance = 0.0; ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 ); @@ -840,8 +881,6 @@ init_attrib_groups( GLcontext *ctx ) ASSIGN_4V( ctx->Current.RasterMultiTexCoord[i], 0.0, 0.0, 0.0, 1.0 ); ctx->Current.RasterTexCoord = ctx->Current.RasterMultiTexCoord[0]; ctx->Current.RasterPosValid = GL_TRUE; - ctx->Current.EdgeFlag = GL_TRUE; - ASSIGN_3V( ctx->Current.Normal, 0.0, 0.0, 1.0 ); /* Depth buffer group */ @@ -1279,6 +1318,17 @@ init_attrib_groups( GLcontext *ctx ) _mesa_init_colortable(&ctx->PostColorMatrixColorTable); _mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable); + /* GL_NV_vertex_program */ + ctx->VertexProgram.Binding = 0; + ctx->VertexProgram.HashTable = _mesa_NewHashTable(); + ctx->VertexProgram.Enabled = GL_FALSE; + ctx->VertexProgram.PointSizeEnabled = GL_FALSE; + ctx->VertexProgram.TwoSideEnabled = GL_FALSE; + for (i = 0; i < VP_NUM_PROG_REGS / 4; i++) { + ctx->VertexProgram.TrackMatrix[i] = GL_NONE; + ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV; + } + /* Miscellaneous */ ctx->NewState = _NEW_ALL; ctx->RenderMode = GL_RENDER; @@ -1600,6 +1650,10 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_make_current(NULL, NULL); } +#if 1 + free_matrix_stack(&ctx->ModelviewStack); +#endif + _math_matrix_dtr( &ctx->ModelView ); for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) { _math_matrix_dtr( &ctx->ModelViewStack[i] ); @@ -1690,6 +1744,9 @@ _mesa_free_context_data( GLcontext *ctx ) _mesa_extensions_dtr(ctx); + /* GL_NV_vertex_program */ + _mesa_DeleteHashTable(ctx->VertexProgram.HashTable); + FREE(ctx->Exec); FREE(ctx->Save); } @@ -1971,21 +2028,6 @@ _mesa_warning( const GLcontext *ctx, const char *s ) /* - * Compile an error into current display list. - */ -void -_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s ) -{ - if (ctx->CompileFlag) - _mesa_save_error( ctx, error, s ); - - if (ctx->ExecuteFlag) - _mesa_error( ctx, error, s ); -} - - - -/* * This is Mesa's error handler. Normally, all that's done is the updating * of the current error value. If Mesa is compiled with -DDEBUG or if the * environment variable "MESA_DEBUG" is defined then a real error message diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index 3d56ada053..e0bb2ad09f 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -1,8 +1,8 @@ -/* $Id: context.h,v 1.27 2001/05/03 14:11:18 brianp Exp $ */ +/* $Id: context.h,v 1.28 2001/12/14 02:50:01 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * @@ -204,9 +204,6 @@ _mesa_warning( const GLcontext *ctx, const char *s ); extern void _mesa_error( GLcontext *ctx, GLenum error, const char *s ); -extern void -_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s ); - extern void diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 52707e14f4..f22aa94319 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1,4 +1,4 @@ -/* $Id: dd.h,v 1.64 2001/12/04 23:43:31 brianp Exp $ */ +/* $Id: dd.h,v 1.65 2001/12/14 02:50:01 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -696,6 +696,9 @@ typedef struct { void (*CallList)( GLuint ); /* NOTE */ void (*Begin)( GLenum ); void (*End)( void ); + void (*VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (*VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); + /* Drivers present a reduced set of the functions possible in * begin/end objects. Core mesa provides translation stubs for the * remaining functions to map down to these entrypoints. diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 050373aee7..bb2c68d0d0 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,4 +1,4 @@ -/* $Id: dlist.c,v 1.80 2001/12/13 19:58:20 kschultz Exp $ */ +/* $Id: dlist.c,v 1.81 2001/12/14 02:50:01 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -4049,6 +4049,21 @@ _mesa_save_error( GLcontext *ctx, GLenum error, const char *s ) } +/* + * Compile an error into current display list. + */ +void +_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s ) +{ + if (ctx->CompileFlag) + _mesa_save_error( ctx, error, s ); + + if (ctx->ExecuteFlag) + _mesa_error( ctx, error, s ); +} + + + static GLboolean islist(GLcontext *ctx, GLuint list) { diff --git a/src/mesa/main/dlist.h b/src/mesa/main/dlist.h index 2994cf73d0..6671620d47 100644 --- a/src/mesa/main/dlist.h +++ b/src/mesa/main/dlist.h @@ -1,8 +1,8 @@ -/* $Id: dlist.h,v 1.16 2001/03/24 06:01:27 gareth Exp $ */ +/* $Id: dlist.h,v 1.17 2001/12/14 02:50:01 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * @@ -83,19 +83,20 @@ extern void _mesa_ListBase( GLuint base ); extern void _mesa_NewList( GLuint list, GLenum mode ); -extern void _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ); +extern void _mesa_init_dlist_table( struct _glapi_table *table, + GLuint tableSize ); extern void _mesa_save_error( GLcontext *ctx, GLenum error, const char *s ); +extern void _mesa_compile_error( GLcontext *ctx, GLenum error, const char *s ); -void * -_mesa_alloc_instruction( GLcontext *ctx, int opcode, GLint sz ); -int -_mesa_alloc_opcode( GLcontext *ctx, GLuint sz, - void (*execute)( GLcontext *, void * ), - void (*destroy)( GLcontext *, void * ), - void (*print)( GLcontext *, void * ) ); +extern void *_mesa_alloc_instruction( GLcontext *ctx, int opcode, GLint sz ); + +extern int _mesa_alloc_opcode( GLcontext *ctx, GLuint sz, + void (*execute)( GLcontext *, void * ), + void (*destroy)( GLcontext *, void * ), + void (*print)( GLcontext *, void * ) ); extern void _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index f605ae1624..ac1c68af5e 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -1,4 +1,4 @@ -/* $Id: drawpix.c,v 1.57 2001/12/13 19:12:42 brianp Exp $ */ +/* $Id: drawpix.c,v 1.58 2001/12/14 02:55:08 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -71,13 +71,14 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, &ctx->Unpack, pixels); } else if (ctx->RenderMode==GL_FEEDBACK) { + /* Feedback the current raster pos info */ if (ctx->Current.RasterPosValid) { - FLUSH_CURRENT(ctx, 0); + FLUSH_CURRENT( ctx, 0 ); FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); _mesa_feedback_vertex( ctx, ctx->Current.RasterPos, ctx->Current.RasterColor, - ctx->Current.RasterIndex, + ctx->Current.RasterIndex, ctx->Current.RasterTexCoord ); } } @@ -146,13 +147,13 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, } else if (ctx->RenderMode == GL_FEEDBACK) { if (ctx->Current.RasterPosValid) { - FLUSH_CURRENT(ctx, 0); + FLUSH_CURRENT( ctx, 0 ); FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN ); - _mesa_feedback_vertex( ctx, - ctx->Current.RasterPos, - ctx->Current.RasterColor, - ctx->Current.RasterIndex, - ctx->Current.RasterTexCoord ); + _mesa_feedback_vertex( ctx, + ctx->Current.RasterPos, + ctx->Current.RasterColor, + ctx->Current.RasterIndex, + ctx->Current.RasterTexCoord ); } } else if (ctx->RenderMode == GL_SELECT) { diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index a1adf1de82..758426d0e4 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -1,4 +1,4 @@ -/* $Id: enable.c,v 1.50 2001/06/26 01:32:48 brianp Exp $ */ +/* $Id: enable.c,v 1.51 2001/12/14 02:50:01 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -37,13 +37,20 @@ #include "simple_list.h" #include "mtypes.h" #include "enums.h" - #include "math/m_matrix.h" #include "math/m_xform.h" - #endif +#define CHECK_EXTENSION(EXTNAME) \ + if (!ctx->Extensions.EXTNAME) { \ + _mesa_error(ctx, GL_INVALID_ENUM, \ + state ? "glEnableClientState": "glDisableClientState"); \ + return; \ + } + + + static void client_state( GLcontext *ctx, GLenum cap, GLboolean state ) { @@ -51,41 +58,66 @@ client_state( GLcontext *ctx, GLenum cap, GLboolean state ) GLboolean *var; switch (cap) { - case GL_VERTEX_ARRAY: - var = &ctx->Array.Vertex.Enabled; - flag = _NEW_ARRAY_VERTEX; - break; - case GL_NORMAL_ARRAY: - var = &ctx->Array.Normal.Enabled; - flag = _NEW_ARRAY_NORMAL; - break; - case GL_COLOR_ARRAY: - var = &ctx->Array.Color.Enabled; - flag = _NEW_ARRAY_COLOR; - break; - case GL_INDEX_ARRAY: - var = &ctx->Array.Index.Enabled; - flag = _NEW_ARRAY_INDEX; - break; - case GL_TEXTURE_COORD_ARRAY: - var = &ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled; - flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture); - break; - case GL_EDGE_FLAG_ARRAY: - var = &ctx->Array.EdgeFlag.Enabled; - flag = _NEW_ARRAY_EDGEFLAG; - break; - case GL_FOG_COORDINATE_ARRAY_EXT: - var = &ctx->Array.FogCoord.Enabled; - flag = _NEW_ARRAY_FOGCOORD; - break; - case GL_SECONDARY_COLOR_ARRAY_EXT: - var = &ctx->Array.SecondaryColor.Enabled; - flag = _NEW_ARRAY_SECONDARYCOLOR; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" ); - return; + case GL_VERTEX_ARRAY: + var = &ctx->Array.Vertex.Enabled; + flag = _NEW_ARRAY_VERTEX; + break; + case GL_NORMAL_ARRAY: + var = &ctx->Array.Normal.Enabled; + flag = _NEW_ARRAY_NORMAL; + break; + case GL_COLOR_ARRAY: + var = &ctx->Array.Color.Enabled; + flag = _NEW_ARRAY_COLOR0; + break; + case GL_INDEX_ARRAY: + var = &ctx->Array.Index.Enabled; + flag = _NEW_ARRAY_INDEX; + break; + case GL_TEXTURE_COORD_ARRAY: + var = &ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled; + flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture); + break; + case GL_EDGE_FLAG_ARRAY: + var = &ctx->Array.EdgeFlag.Enabled; + flag = _NEW_ARRAY_EDGEFLAG; + break; + case GL_FOG_COORDINATE_ARRAY_EXT: + var = &ctx->Array.FogCoord.Enabled; + flag = _NEW_ARRAY_FOGCOORD; + break; + case GL_SECONDARY_COLOR_ARRAY_EXT: + var = &ctx->Array.SecondaryColor.Enabled; + flag = _NEW_ARRAY_COLOR1; + break; + + /* GL_NV_vertex_program */ + case GL_VERTEX_ATTRIB_ARRAY0_NV: + case GL_VERTEX_ATTRIB_ARRAY1_NV: + case GL_VERTEX_ATTRIB_ARRAY2_NV: + case GL_VERTEX_ATTRIB_ARRAY3_NV: + case GL_VERTEX_ATTRIB_ARRAY4_NV: + case GL_VERTEX_ATTRIB_ARRAY5_NV: + case GL_VERTEX_ATTRIB_ARRAY6_NV: + case GL_VERTEX_ATTRIB_ARRAY7_NV: + case GL_VERTEX_ATTRIB_ARRAY8_NV: + case GL_VERTEX_ATTRIB_ARRAY9_NV: + case GL_VERTEX_ATTRIB_ARRAY10_NV: + case GL_VERTEX_ATTRIB_ARRAY11_NV: + case GL_VERTEX_ATTRIB_ARRAY12_NV: + case GL_VERTEX_ATTRIB_ARRAY13_NV: + case GL_VERTEX_ATTRIB_ARRAY14_NV: + case GL_VERTEX_ATTRIB_ARRAY15_NV: + CHECK_EXTENSION(NV_vertex_program); + { + GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; + var = &ctx->Array.VertexAttrib[n].Enabled; + flag = _NEW_ARRAY_VERT_ATTRIB0; /* XXX flag OK? */ + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" ); + return; } if (*var == flag) @@ -126,6 +158,15 @@ _mesa_DisableClientState( GLenum cap ) } +#undef CHECK_EXTENSION +#define CHECK_EXTENSION(EXTNAME) \ + if (!ctx->Extensions.EXTNAME) { \ + _mesa_error(ctx, GL_INVALID_ENUM, \ + state ? "glEnable": "glDisable"); \ + return; \ + } + + /* * Perform glEnable and glDisable calls. */ @@ -138,680 +179,686 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) ctx->NewState); switch (cap) { - case GL_ALPHA_TEST: - if (ctx->Color.AlphaEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.AlphaEnabled = state; - break; - case GL_AUTO_NORMAL: - if (ctx->Eval.AutoNormal == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.AutoNormal = state; - break; - case GL_BLEND: - if (ctx->Color.BlendEnabled == state) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.BlendEnabled = state; - /* The following needed to accomodate 1.0 RGB logic op blending */ - ctx->Color.ColorLogicOpEnabled = - (ctx->Color.BlendEquation == GL_LOGIC_OP && state); - break; - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: { - GLuint p = cap-GL_CLIP_PLANE0; - - if (ctx->Transform.ClipEnabled[p] == state) - return; - - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.ClipEnabled[p] = state; - - if (state) { - ctx->Transform._AnyClip++; - - if (ctx->ProjectionMatrix.flags & MAT_DIRTY) { - _math_matrix_analyse( &ctx->ProjectionMatrix ); - } - - /* This derived state also calculated in clip.c and - * from _mesa_update_state() on changes to EyeUserPlane - * and ctx->ProjectionMatrix respectively. - */ - _mesa_transform_vector( ctx->Transform._ClipUserPlane[p], - ctx->Transform.EyeUserPlane[p], - ctx->ProjectionMatrix.inv ); + case GL_ALPHA_TEST: + if (ctx->Color.AlphaEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.AlphaEnabled = state; + break; + case GL_AUTO_NORMAL: + if (ctx->Eval.AutoNormal == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.AutoNormal = state; + break; + case GL_BLEND: + if (ctx->Color.BlendEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.BlendEnabled = state; + /* The following needed to accomodate 1.0 RGB logic op blending */ + ctx->Color.ColorLogicOpEnabled = + (ctx->Color.BlendEquation == GL_LOGIC_OP && state); + break; + case GL_CLIP_PLANE0: + case GL_CLIP_PLANE1: + case GL_CLIP_PLANE2: + case GL_CLIP_PLANE3: + case GL_CLIP_PLANE4: + case GL_CLIP_PLANE5: + { + GLuint p = cap-GL_CLIP_PLANE0; + + if (ctx->Transform.ClipEnabled[p] == state) + return; + + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.ClipEnabled[p] = state; + + if (state) { + ctx->Transform._AnyClip++; + + if (ctx->ProjectionMatrix.flags & MAT_DIRTY) { + _math_matrix_analyse( &ctx->ProjectionMatrix ); + } + + /* This derived state also calculated in clip.c and + * from _mesa_update_state() on changes to EyeUserPlane + * and ctx->ProjectionMatrix respectively. + */ + _mesa_transform_vector( ctx->Transform._ClipUserPlane[p], + ctx->Transform.EyeUserPlane[p], + ctx->ProjectionMatrix.inv ); + } + } + break; + case GL_COLOR_MATERIAL: + if (ctx->Light.ColorMaterialEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.ColorMaterialEnabled = state; + if (state) { + FLUSH_CURRENT(ctx, 0); + _mesa_update_color_material( ctx, + ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); + } + break; + case GL_CULL_FACE: + if (ctx->Polygon.CullFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.CullFlag = state; + break; + case GL_DEPTH_TEST: + if (state && ctx->Visual.depthBits==0) { + _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); + return; + } + if (ctx->Depth.Test==state) + return; + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Test = state; + break; + case GL_DITHER: + if (ctx->NoDither) { + state = GL_FALSE; /* MESA_NO_DITHER env var */ + } + if (ctx->Color.DitherFlag==state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.DitherFlag = state; + break; + case GL_FOG: + if (ctx->Fog.Enabled==state) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.Enabled = state; + break; + case GL_HISTOGRAM: + CHECK_EXTENSION(EXT_histogram); + if (ctx->Pixel.HistogramEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.HistogramEnabled = state; + break; + case GL_LIGHT0: + case GL_LIGHT1: + case GL_LIGHT2: + case GL_LIGHT3: + case GL_LIGHT4: + case GL_LIGHT5: + case GL_LIGHT6: + case GL_LIGHT7: + if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; + if (state) { + insert_at_tail(&ctx->Light.EnabledList, + &ctx->Light.Light[cap-GL_LIGHT0]); + } + else { + remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]); + } + break; + case GL_LIGHTING: + if (ctx->Light.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.Enabled = state; + + if ((ctx->Light.Enabled && + ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) + || ctx->Fog.ColorSumEnabled) + ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; + else + ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; + + break; + case GL_LINE_SMOOTH: + if (ctx->Line.SmoothFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_LINE); + ctx->Line.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_LINE_SMOOTH; + break; + case GL_LINE_STIPPLE: + if (ctx->Line.StippleFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_LINE); + ctx->Line.StippleFlag = state; + ctx->_TriangleCaps ^= DD_LINE_STIPPLE; + break; + case GL_INDEX_LOGIC_OP: + if (ctx->Color.IndexLogicOpEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.IndexLogicOpEnabled = state; + break; + case GL_COLOR_LOGIC_OP: + if (ctx->Color.ColorLogicOpEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.ColorLogicOpEnabled = state; + break; + case GL_MAP1_COLOR_4: + if (ctx->Eval.Map1Color4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Color4 = state; + break; + case GL_MAP1_INDEX: + if (ctx->Eval.Map1Index == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Index = state; + break; + case GL_MAP1_NORMAL: + if (ctx->Eval.Map1Normal == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Normal = state; + break; + case GL_MAP1_TEXTURE_COORD_1: + if (ctx->Eval.Map1TextureCoord1 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord1 = state; + break; + case GL_MAP1_TEXTURE_COORD_2: + if (ctx->Eval.Map1TextureCoord2 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord2 = state; + break; + case GL_MAP1_TEXTURE_COORD_3: + if (ctx->Eval.Map1TextureCoord3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord3 = state; + break; + case GL_MAP1_TEXTURE_COORD_4: + if (ctx->Eval.Map1TextureCoord4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord4 = state; + break; + case GL_MAP1_VERTEX_3: + if (ctx->Eval.Map1Vertex3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Vertex3 = state; + break; + case GL_MAP1_VERTEX_4: + if (ctx->Eval.Map1Vertex4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Vertex4 = state; + break; + case GL_MAP2_COLOR_4: + if (ctx->Eval.Map2Color4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Color4 = state; + break; + case GL_MAP2_INDEX: + if (ctx->Eval.Map2Index == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Index = state; + break; + case GL_MAP2_NORMAL: + if (ctx->Eval.Map2Normal == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Normal = state; + break; + case GL_MAP2_TEXTURE_COORD_1: + if (ctx->Eval.Map2TextureCoord1 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord1 = state; + break; + case GL_MAP2_TEXTURE_COORD_2: + if (ctx->Eval.Map2TextureCoord2 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord2 = state; + break; + case GL_MAP2_TEXTURE_COORD_3: + if (ctx->Eval.Map2TextureCoord3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord3 = state; + break; + case GL_MAP2_TEXTURE_COORD_4: + if (ctx->Eval.Map2TextureCoord4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord4 = state; + break; + case GL_MAP2_VERTEX_3: + if (ctx->Eval.Map2Vertex3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Vertex3 = state; + break; + case GL_MAP2_VERTEX_4: + if (ctx->Eval.Map2Vertex4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Vertex4 = state; + break; + case GL_MINMAX: + if (ctx->Pixel.MinMaxEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.MinMaxEnabled = state; + break; + case GL_NORMALIZE: + if (ctx->Transform.Normalize == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.Normalize = state; + break; + case GL_POINT_SMOOTH: + if (ctx->Point.SmoothFlag==state) + return; + FLUSH_VERTICES(ctx, _NEW_POINT); + ctx->Point.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_POINT_SMOOTH; + break; + case GL_POLYGON_SMOOTH: + if (ctx->Polygon.SmoothFlag==state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_TRI_SMOOTH; + break; + case GL_POLYGON_STIPPLE: + if (ctx->Polygon.StippleFlag==state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.StippleFlag = state; + ctx->_TriangleCaps ^= DD_TRI_STIPPLE; + break; + case GL_POLYGON_OFFSET_POINT: + if (ctx->Polygon.OffsetPoint==state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetPoint = state; + break; + case GL_POLYGON_OFFSET_LINE: + if (ctx->Polygon.OffsetLine==state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetLine = state; + break; + case GL_POLYGON_OFFSET_FILL: + /*case GL_POLYGON_OFFSET_EXT:*/ + if (ctx->Polygon.OffsetFill==state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetFill = state; + break; + case GL_RESCALE_NORMAL_EXT: + if (ctx->Transform.RescaleNormals == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.RescaleNormals = state; + break; + case GL_SCISSOR_TEST: + if (ctx->Scissor.Enabled==state) + return; + FLUSH_VERTICES(ctx, _NEW_SCISSOR); + ctx->Scissor.Enabled = state; + break; + case GL_SHARED_TEXTURE_PALETTE_EXT: + if (ctx->Texture.SharedPalette == state) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + ctx->Texture.SharedPalette = state; + break; + case GL_STENCIL_TEST: + if (state && ctx->Visual.stencilBits==0) { + _mesa_warning(ctx, + "glEnable(GL_STENCIL_TEST) but no stencil buffer"); + return; + } + if (ctx->Stencil.Enabled==state) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Enabled = state; + break; + case GL_TEXTURE_1D: { + const GLuint curr = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + GLuint newenabled = texUnit->Enabled & ~TEXTURE0_1D; + if (state) + newenabled |= TEXTURE0_1D; + if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Enabled = newenabled; + break; } - } - break; - case GL_COLOR_MATERIAL: - if (ctx->Light.ColorMaterialEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_LIGHT); - ctx->Light.ColorMaterialEnabled = state; - if (state) { - FLUSH_CURRENT(ctx, 0); - _mesa_update_color_material( ctx, ctx->Current.Color ); + case GL_TEXTURE_2D: { + const GLuint curr = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + GLuint newenabled = texUnit->Enabled & ~TEXTURE0_2D; + if (state) + newenabled |= TEXTURE0_2D; + if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Enabled = newenabled; + break; } - break; - case GL_CULL_FACE: - if (ctx->Polygon.CullFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.CullFlag = state; - break; - case GL_DEPTH_TEST: - if (state && ctx->Visual.depthBits==0) { - _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); - return; + case GL_TEXTURE_3D: { + const GLuint curr = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + GLuint newenabled = texUnit->Enabled & ~TEXTURE0_3D; + if (state) + newenabled |= TEXTURE0_3D; + if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Enabled = newenabled; + break; } - if (ctx->Depth.Test==state) - return; - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Test = state; - break; - case GL_DITHER: - if (ctx->NoDither) { - state = GL_FALSE; /* MESA_NO_DITHER env var */ + case GL_TEXTURE_GEN_Q: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT; + if (state) + newenabled |= Q_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; } - if (ctx->Color.DitherFlag==state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.DitherFlag = state; - break; - case GL_FOG: - if (ctx->Fog.Enabled==state) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.Enabled = state; - break; - case GL_HISTOGRAM: - if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) { - _mesa_error(ctx, GL_INVALID_ENUM, "glEnable(GL_HISTOGRAM)"); - return; + case GL_TEXTURE_GEN_R: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT; + if (state) + newenabled |= R_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; } - if (ctx->Pixel.HistogramEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.HistogramEnabled = state; break; - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_LIGHT); - ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; - if (state) { - insert_at_tail(&ctx->Light.EnabledList, - &ctx->Light.Light[cap-GL_LIGHT0]); - } - else { - remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]); + case GL_TEXTURE_GEN_S: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT; + if (state) + newenabled |= S_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; } break; - case GL_LIGHTING: - if (ctx->Light.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_LIGHT); - ctx->Light.Enabled = state; - - if ((ctx->Light.Enabled && - ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) - || ctx->Fog.ColorSumEnabled) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - else - ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; - - break; - case GL_LINE_SMOOTH: - if (ctx->Line.SmoothFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_LINE_SMOOTH; - break; - case GL_LINE_STIPPLE: - if (ctx->Line.StippleFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.StippleFlag = state; - ctx->_TriangleCaps ^= DD_LINE_STIPPLE; - break; - case GL_INDEX_LOGIC_OP: - if (ctx->Color.IndexLogicOpEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.IndexLogicOpEnabled = state; - break; - case GL_COLOR_LOGIC_OP: - if (ctx->Color.ColorLogicOpEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.ColorLogicOpEnabled = state; - break; - case GL_MAP1_COLOR_4: - if (ctx->Eval.Map1Color4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Color4 = state; - break; - case GL_MAP1_INDEX: - if (ctx->Eval.Map1Index == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Index = state; - break; - case GL_MAP1_NORMAL: - if (ctx->Eval.Map1Normal == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Normal = state; - break; - case GL_MAP1_TEXTURE_COORD_1: - if (ctx->Eval.Map1TextureCoord1 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord1 = state; - break; - case GL_MAP1_TEXTURE_COORD_2: - if (ctx->Eval.Map1TextureCoord2 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord2 = state; - break; - case GL_MAP1_TEXTURE_COORD_3: - if (ctx->Eval.Map1TextureCoord3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord3 = state; - break; - case GL_MAP1_TEXTURE_COORD_4: - if (ctx->Eval.Map1TextureCoord4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord4 = state; - break; - case GL_MAP1_VERTEX_3: - if (ctx->Eval.Map1Vertex3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Vertex3 = state; - break; - case GL_MAP1_VERTEX_4: - if (ctx->Eval.Map1Vertex4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Vertex4 = state; - break; - case GL_MAP2_COLOR_4: - if (ctx->Eval.Map2Color4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Color4 = state; - break; - case GL_MAP2_INDEX: - if (ctx->Eval.Map2Index == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Index = state; - break; - case GL_MAP2_NORMAL: - if (ctx->Eval.Map2Normal == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Normal = state; - break; - case GL_MAP2_TEXTURE_COORD_1: - if (ctx->Eval.Map2TextureCoord1 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord1 = state; - break; - case GL_MAP2_TEXTURE_COORD_2: - if (ctx->Eval.Map2TextureCoord2 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord2 = state; - break; - case GL_MAP2_TEXTURE_COORD_3: - if (ctx->Eval.Map2TextureCoord3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord3 = state; - break; - case GL_MAP2_TEXTURE_COORD_4: - if (ctx->Eval.Map2TextureCoord4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord4 = state; - break; - case GL_MAP2_VERTEX_3: - if (ctx->Eval.Map2Vertex3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Vertex3 = state; - break; - case GL_MAP2_VERTEX_4: - if (ctx->Eval.Map2Vertex4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Vertex4 = state; - break; - case GL_MINMAX: - if (ctx->Pixel.MinMaxEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.MinMaxEnabled = state; - break; - case GL_NORMALIZE: - if (ctx->Transform.Normalize == state) - return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.Normalize = state; - break; - case GL_POINT_SMOOTH: - if (ctx->Point.SmoothFlag==state) - return; - FLUSH_VERTICES(ctx, _NEW_POINT); - ctx->Point.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_POINT_SMOOTH; - break; - case GL_POLYGON_SMOOTH: - if (ctx->Polygon.SmoothFlag==state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_TRI_SMOOTH; - break; - case GL_POLYGON_STIPPLE: - if (ctx->Polygon.StippleFlag==state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.StippleFlag = state; - ctx->_TriangleCaps ^= DD_TRI_STIPPLE; - break; - case GL_POLYGON_OFFSET_POINT: - if (ctx->Polygon.OffsetPoint==state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.OffsetPoint = state; - break; - case GL_POLYGON_OFFSET_LINE: - if (ctx->Polygon.OffsetLine==state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.OffsetLine = state; - break; - case GL_POLYGON_OFFSET_FILL: - /*case GL_POLYGON_OFFSET_EXT:*/ - if (ctx->Polygon.OffsetFill==state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.OffsetFill = state; - break; - case GL_RESCALE_NORMAL_EXT: - if (ctx->Transform.RescaleNormals == state) - return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.RescaleNormals = state; - break; - case GL_SCISSOR_TEST: - if (ctx->Scissor.Enabled==state) - return; - FLUSH_VERTICES(ctx, _NEW_SCISSOR); - ctx->Scissor.Enabled = state; - break; - case GL_SHARED_TEXTURE_PALETTE_EXT: - if (ctx->Texture.SharedPalette == state) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - ctx->Texture.SharedPalette = state; - break; - case GL_STENCIL_TEST: - if (state && ctx->Visual.stencilBits==0) { - _mesa_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer"); - return; + case GL_TEXTURE_GEN_T: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT; + if (state) + newenabled |= T_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; } - if (ctx->Stencil.Enabled==state) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Enabled = state; break; - case GL_TEXTURE_1D: { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - GLuint newenabled = texUnit->Enabled & ~TEXTURE0_1D; - if (state) - newenabled |= TEXTURE0_1D; - if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Enabled = newenabled; - break; - } - case GL_TEXTURE_2D: { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - GLuint newenabled = texUnit->Enabled & ~TEXTURE0_2D; - if (state) - newenabled |= TEXTURE0_2D; - if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Enabled = newenabled; - break; - } - case GL_TEXTURE_3D: { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - GLuint newenabled = texUnit->Enabled & ~TEXTURE0_3D; - if (state) - newenabled |= TEXTURE0_3D; - if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Enabled = newenabled; - break; - } - case GL_TEXTURE_GEN_Q: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT; - if (state) - newenabled |= Q_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; - break; - } - case GL_TEXTURE_GEN_R: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT; - if (state) - newenabled |= R_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; - break; - } - break; - case GL_TEXTURE_GEN_S: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT; - if (state) - newenabled |= S_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; - break; - } - break; - case GL_TEXTURE_GEN_T: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT; - if (state) - newenabled |= T_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; - break; - } - break; - - /* - * CLIENT STATE!!! - */ - case GL_VERTEX_ARRAY: - case GL_NORMAL_ARRAY: - case GL_COLOR_ARRAY: - case GL_INDEX_ARRAY: - case GL_TEXTURE_COORD_ARRAY: - case GL_EDGE_FLAG_ARRAY: - case GL_FOG_COORDINATE_ARRAY_EXT: - case GL_SECONDARY_COLOR_ARRAY_EXT: - client_state( ctx, cap, state ); - return; + + /* + * CLIENT STATE!!! + */ + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_INDEX_ARRAY: + case GL_TEXTURE_COORD_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_FOG_COORDINATE_ARRAY_EXT: + case GL_SECONDARY_COLOR_ARRAY_EXT: + client_state( ctx, cap, state ); + return; /* GL_HP_occlusion_test */ - case GL_OCCLUSION_TEST_HP: - if (!ctx->Extensions.HP_occlusion_test) { - _mesa_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - if (ctx->Depth.OcclusionTest == state) - return; - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.OcclusionTest = state; - if (state) - ctx->OcclusionResult = ctx->OcclusionResultSaved; - else - ctx->OcclusionResultSaved = ctx->OcclusionResult; - break; + case GL_OCCLUSION_TEST_HP: + CHECK_EXTENSION(HP_occlusion_test); + if (ctx->Depth.OcclusionTest == state) + return; + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.OcclusionTest = state; + if (state) + ctx->OcclusionResult = ctx->OcclusionResultSaved; + else + ctx->OcclusionResultSaved = ctx->OcclusionResult; + break; /* GL_SGIS_pixel_texture */ - case GL_PIXEL_TEXTURE_SGIS: - if (!ctx->Extensions.SGIS_pixel_texture) { - _mesa_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - if (ctx->Pixel.PixelTextureEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.PixelTextureEnabled = state; - break; + case GL_PIXEL_TEXTURE_SGIS: + CHECK_EXTENSION(SGIS_pixel_texture); + if (ctx->Pixel.PixelTextureEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PixelTextureEnabled = state; + break; /* GL_SGIX_pixel_texture */ - case GL_PIXEL_TEX_GEN_SGIX: - if (!ctx->Extensions.SGIX_pixel_texture) { - _mesa_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - if (ctx->Pixel.PixelTextureEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.PixelTextureEnabled = state; - break; + case GL_PIXEL_TEX_GEN_SGIX: + CHECK_EXTENSION(SGIX_pixel_texture); + if (ctx->Pixel.PixelTextureEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PixelTextureEnabled = state; + break; /* GL_SGI_color_table */ - case GL_COLOR_TABLE_SGI: - if (!ctx->Extensions.SGI_color_table && !ctx->Extensions.ARB_imaging) { - _mesa_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - if (ctx->Pixel.ColorTableEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.ColorTableEnabled = state; - break; - case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - if (!ctx->Extensions.SGI_color_table && !ctx->Extensions.ARB_imaging) { - _mesa_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - if (ctx->Pixel.PostConvolutionColorTableEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.PostConvolutionColorTableEnabled = state; - break; - case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - if (!ctx->Extensions.SGI_color_table && !ctx->Extensions.ARB_imaging) { - _mesa_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - if (ctx->Pixel.PostColorMatrixColorTableEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.PostColorMatrixColorTableEnabled = state; - break; + case GL_COLOR_TABLE_SGI: + CHECK_EXTENSION(SGI_color_table); + if (ctx->Pixel.ColorTableEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.ColorTableEnabled = state; + break; + case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: + CHECK_EXTENSION(SGI_color_table); + if (ctx->Pixel.PostConvolutionColorTableEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostConvolutionColorTableEnabled = state; + break; + case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: + CHECK_EXTENSION(SGI_color_table); + if (ctx->Pixel.PostColorMatrixColorTableEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.PostColorMatrixColorTableEnabled = state; + break; /* GL_EXT_convolution */ - case GL_CONVOLUTION_1D: - if (!ctx->Extensions.EXT_convolution && !ctx->Extensions.ARB_imaging) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Pixel.Convolution1DEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.Convolution1DEnabled = state; - break; - case GL_CONVOLUTION_2D: - if (!ctx->Extensions.EXT_convolution && !ctx->Extensions.ARB_imaging) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Pixel.Convolution2DEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.Convolution2DEnabled = state; - break; - case GL_SEPARABLE_2D: - if (!ctx->Extensions.EXT_convolution && !ctx->Extensions.ARB_imaging) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Pixel.Separable2DEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.Separable2DEnabled = state; - break; + case GL_CONVOLUTION_1D: + CHECK_EXTENSION(EXT_convolution); + if (ctx->Pixel.Convolution1DEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.Convolution1DEnabled = state; + break; + case GL_CONVOLUTION_2D: + CHECK_EXTENSION(EXT_convolution); + if (ctx->Pixel.Convolution2DEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.Convolution2DEnabled = state; + break; + case GL_SEPARABLE_2D: + CHECK_EXTENSION(EXT_convolution); + if (ctx->Pixel.Separable2DEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.Separable2DEnabled = state; + break; /* GL_ARB_texture_cube_map */ - case GL_TEXTURE_CUBE_MAP_ARB: { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - GLuint newenabled = texUnit->Enabled & ~TEXTURE0_CUBE; - if (state) - newenabled |= TEXTURE0_CUBE; - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Enabled = newenabled; - break; - } - /* GL_EXT_secondary_color */ - case GL_COLOR_SUM_EXT: - if (!ctx->Extensions.EXT_secondary_color) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Fog.ColorSumEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.ColorSumEnabled = state; - - if ((ctx->Light.Enabled && - ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) - || ctx->Fog.ColorSumEnabled) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - else - ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; + case GL_TEXTURE_CUBE_MAP_ARB: + { + const GLuint curr = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + GLuint newenabled = texUnit->Enabled & ~TEXTURE0_CUBE; + CHECK_EXTENSION(ARB_texture_cube_map); + if (state) + newenabled |= TEXTURE0_CUBE; + if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Enabled = newenabled; + } + break; - break; + /* GL_EXT_secondary_color */ + case GL_COLOR_SUM_EXT: + CHECK_EXTENSION(EXT_secondary_color); + if (ctx->Fog.ColorSumEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.ColorSumEnabled = state; + + if ((ctx->Light.Enabled && + ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) + || ctx->Fog.ColorSumEnabled) + ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; + else + ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; + + break; /* GL_ARB_multisample */ - case GL_MULTISAMPLE_ARB: - if (!ctx->Extensions.ARB_multisample) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Multisample.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.Enabled = state; - break; - case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - if (!ctx->Extensions.ARB_multisample) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Multisample.SampleAlphaToCoverage == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleAlphaToCoverage = state; - break; - case GL_SAMPLE_ALPHA_TO_ONE_ARB: - if (!ctx->Extensions.ARB_multisample) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Multisample.SampleAlphaToOne == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleAlphaToOne = state; - break; - case GL_SAMPLE_COVERAGE_ARB: - if (!ctx->Extensions.ARB_multisample) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Multisample.SampleCoverage == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleCoverage = state; - break; - case GL_SAMPLE_COVERAGE_INVERT_ARB: - if (!ctx->Extensions.ARB_multisample) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Multisample.SampleCoverageInvert == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleCoverageInvert = state; - break; + case GL_MULTISAMPLE_ARB: + CHECK_EXTENSION(ARB_multisample); + if (ctx->Multisample.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.Enabled = state; + break; + case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: + CHECK_EXTENSION(ARB_multisample); + if (ctx->Multisample.SampleAlphaToCoverage == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleAlphaToCoverage = state; + break; + case GL_SAMPLE_ALPHA_TO_ONE_ARB: + CHECK_EXTENSION(ARB_multisample); + if (ctx->Multisample.SampleAlphaToOne == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleAlphaToOne = state; + break; + case GL_SAMPLE_COVERAGE_ARB: + CHECK_EXTENSION(ARB_multisample); + if (ctx->Multisample.SampleCoverage == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleCoverage = state; + break; + case GL_SAMPLE_COVERAGE_INVERT_ARB: + CHECK_EXTENSION(ARB_multisample); + if (ctx->Multisample.SampleCoverageInvert == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleCoverageInvert = state; + break; /* GL_IBM_rasterpos_clip */ - case GL_RASTER_POSITION_UNCLIPPED_IBM: - if (!ctx->Extensions.IBM_rasterpos_clip) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Transform.RasterPositionUnclipped == state) - return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.RasterPositionUnclipped = state; - break; + case GL_RASTER_POSITION_UNCLIPPED_IBM: + CHECK_EXTENSION(IBM_rasterpos_clip); + if (ctx->Transform.RasterPositionUnclipped == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.RasterPositionUnclipped = state; + break; /* GL_MESA_sprite_point */ - case GL_SPRITE_POINT_MESA: - if (!ctx->Extensions.MESA_sprite_point) { - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; - } - if (ctx->Point.SpriteMode == state) - return; - FLUSH_VERTICES(ctx, _NEW_POINT); - ctx->Point.SpriteMode = state; - break; + case GL_SPRITE_POINT_MESA: + CHECK_EXTENSION(MESA_sprite_point); + if (ctx->Point.SpriteMode == state) + return; + FLUSH_VERTICES(ctx, _NEW_POINT); + ctx->Point.SpriteMode = state; + break; + + /* GL_NV_vertex_program */ + case GL_VERTEX_PROGRAM_NV: + CHECK_EXTENSION(NV_vertex_program); + if (ctx->VertexProgram.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); /* XXX OK? */ + ctx->VertexProgram.Enabled = state; + break; + case GL_VERTEX_PROGRAM_POINT_SIZE_NV: + CHECK_EXTENSION(NV_vertex_program); + if (ctx->VertexProgram.PointSizeEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); /* XXX OK? */ + ctx->VertexProgram.PointSizeEnabled = state; + break; + case GL_VERTEX_PROGRAM_TWO_SIDE_NV: + CHECK_EXTENSION(NV_vertex_program); + if (ctx->VertexProgram.TwoSideEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); /* XXX OK? */ + ctx->VertexProgram.TwoSideEnabled = state; + break; + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program); + break; + case GL_MAP2_VERTEX_ATTRIB0_4_NV: + case GL_MAP2_VERTEX_ATTRIB1_4_NV: + case GL_MAP2_VERTEX_ATTRIB2_4_NV: + case GL_MAP2_VERTEX_ATTRIB3_4_NV: + case GL_MAP2_VERTEX_ATTRIB4_4_NV: + case GL_MAP2_VERTEX_ATTRIB5_4_NV: + case GL_MAP2_VERTEX_ATTRIB6_4_NV: + case GL_MAP2_VERTEX_ATTRIB7_4_NV: + case GL_MAP2_VERTEX_ATTRIB8_4_NV: + case GL_MAP2_VERTEX_ATTRIB9_4_NV: + case GL_MAP2_VERTEX_ATTRIB10_4_NV: + case GL_MAP2_VERTEX_ATTRIB11_4_NV: + case GL_MAP2_VERTEX_ATTRIB12_4_NV: + case GL_MAP2_VERTEX_ATTRIB13_4_NV: + case GL_MAP2_VERTEX_ATTRIB14_4_NV: + case GL_MAP2_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program); + break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); - return; + default: + _mesa_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + return; } if (ctx->Driver.Enable) { @@ -843,6 +890,13 @@ _mesa_Disable( GLenum cap ) } +#undef CHECK_EXTENSION +#define CHECK_EXTENSION(EXTNAME) \ + if (!ctx->Extensions.EXTNAME) { \ + _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \ + return GL_FALSE; \ + } + GLboolean _mesa_IsEnabled( GLenum cap ) @@ -872,14 +926,6 @@ _mesa_IsEnabled( GLenum cap ) return ctx->Color.DitherFlag; case GL_FOG: return ctx->Fog.Enabled; - case GL_HISTOGRAM: - if (ctx->Extensions.EXT_histogram || ctx->Extensions.ARB_imaging) { - return ctx->Pixel.HistogramEnabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } case GL_LIGHTING: return ctx->Light.Enabled; case GL_LIGHT0: @@ -935,8 +981,6 @@ _mesa_IsEnabled( GLenum cap ) return ctx->Eval.Map2Vertex3; case GL_MAP2_VERTEX_4: return ctx->Eval.Map2Vertex4; - case GL_MINMAX: - return ctx->Pixel.MinMaxEnabled; case GL_NORMALIZE: return ctx->Transform.Normalize; case GL_POINT_SMOOTH: @@ -962,37 +1006,44 @@ _mesa_IsEnabled( GLenum cap ) return ctx->Stencil.Enabled; case GL_TEXTURE_1D: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->Enabled & TEXTURE0_1D) ? GL_TRUE : GL_FALSE; } case GL_TEXTURE_2D: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE; } case GL_TEXTURE_3D: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->Enabled & TEXTURE0_3D) ? GL_TRUE : GL_FALSE; } case GL_TEXTURE_GEN_Q: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE; } case GL_TEXTURE_GEN_R: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE; } case GL_TEXTURE_GEN_S: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE; } case GL_TEXTURE_GEN_T: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE; } @@ -1012,107 +1063,154 @@ _mesa_IsEnabled( GLenum cap ) case GL_EDGE_FLAG_ARRAY: return ctx->Array.EdgeFlag.Enabled; + /* GL_EXT_histogram */ + case GL_HISTOGRAM: + CHECK_EXTENSION(EXT_histogram); + return ctx->Pixel.HistogramEnabled; + case GL_MINMAX: + CHECK_EXTENSION(EXT_histogram); + return ctx->Pixel.MinMaxEnabled; + /* GL_HP_occlusion_test */ case GL_OCCLUSION_TEST_HP: - if (ctx->Extensions.HP_occlusion_test) { - return ctx->Depth.OcclusionTest; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glIsEnabled" ); - return GL_FALSE; - } + CHECK_EXTENSION(HP_occlusion_test); + return ctx->Depth.OcclusionTest; /* GL_SGIS_pixel_texture */ case GL_PIXEL_TEXTURE_SGIS: + CHECK_EXTENSION(SGIS_pixel_texture); return ctx->Pixel.PixelTextureEnabled; /* GL_SGIX_pixel_texture */ case GL_PIXEL_TEX_GEN_SGIX: + CHECK_EXTENSION(SGIX_pixel_texture); return ctx->Pixel.PixelTextureEnabled; /* GL_SGI_color_table */ case GL_COLOR_TABLE_SGI: + CHECK_EXTENSION(SGI_color_table); return ctx->Pixel.ColorTableEnabled; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: + CHECK_EXTENSION(SGI_color_table); return ctx->Pixel.PostConvolutionColorTableEnabled; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: + CHECK_EXTENSION(SGI_color_table); return ctx->Pixel.PostColorMatrixColorTableEnabled; /* GL_EXT_convolution */ case GL_CONVOLUTION_1D: + CHECK_EXTENSION(EXT_convolution); return ctx->Pixel.Convolution1DEnabled; case GL_CONVOLUTION_2D: + CHECK_EXTENSION(EXT_convolution); return ctx->Pixel.Convolution2DEnabled; case GL_SEPARABLE_2D: + CHECK_EXTENSION(EXT_convolution); return ctx->Pixel.Separable2DEnabled; /* GL_ARB_texture_cube_map */ case GL_TEXTURE_CUBE_MAP_ARB: - if (ctx->Extensions.ARB_texture_cube_map) { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + CHECK_EXTENSION(ARB_texture_cube_map); + { + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->Enabled & TEXTURE0_CUBE) ? GL_TRUE : GL_FALSE; } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } /* GL_ARB_multisample */ case GL_MULTISAMPLE_ARB: - if (ctx->Extensions.ARB_multisample) { - return ctx->Multisample.Enabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } + CHECK_EXTENSION(ARB_multisample); + return ctx->Multisample.Enabled; case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - if (ctx->Extensions.ARB_multisample) { - return ctx->Multisample.SampleAlphaToCoverage; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } + CHECK_EXTENSION(ARB_multisample); + return ctx->Multisample.SampleAlphaToCoverage; case GL_SAMPLE_ALPHA_TO_ONE_ARB: - if (ctx->Extensions.ARB_multisample) { - return ctx->Multisample.SampleAlphaToOne; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } + CHECK_EXTENSION(ARB_multisample); + return ctx->Multisample.SampleAlphaToOne; case GL_SAMPLE_COVERAGE_ARB: - if (ctx->Extensions.ARB_multisample) { - return ctx->Multisample.SampleCoverage; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } + CHECK_EXTENSION(ARB_multisample); + return ctx->Multisample.SampleCoverage; case GL_SAMPLE_COVERAGE_INVERT_ARB: - if (ctx->Extensions.ARB_multisample) { - return ctx->Multisample.SampleCoverageInvert; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } + CHECK_EXTENSION(ARB_multisample); + return ctx->Multisample.SampleCoverageInvert; /* GL_IBM_rasterpos_clip */ case GL_RASTER_POSITION_UNCLIPPED_IBM: - if (ctx->Extensions.IBM_rasterpos_clip) { - return ctx->Transform.RasterPositionUnclipped; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } + CHECK_EXTENSION(IBM_rasterpos_clip); + return ctx->Transform.RasterPositionUnclipped; /* GL_MESA_sprite_point */ case GL_SPRITE_POINT_MESA: return ctx->Point.SpriteMode; + /* GL_NV_vertex_program */ + case GL_VERTEX_PROGRAM_NV: + CHECK_EXTENSION(NV_vertex_program); + return ctx->VertexProgram.Enabled; + case GL_VERTEX_PROGRAM_POINT_SIZE_NV: + CHECK_EXTENSION(NV_vertex_program); + return ctx->VertexProgram.PointSizeEnabled; + case GL_VERTEX_PROGRAM_TWO_SIDE_NV: + CHECK_EXTENSION(NV_vertex_program); + return ctx->VertexProgram.TwoSideEnabled; + case GL_VERTEX_ATTRIB_ARRAY0_NV: + case GL_VERTEX_ATTRIB_ARRAY1_NV: + case GL_VERTEX_ATTRIB_ARRAY2_NV: + case GL_VERTEX_ATTRIB_ARRAY3_NV: + case GL_VERTEX_ATTRIB_ARRAY4_NV: + case GL_VERTEX_ATTRIB_ARRAY5_NV: + case GL_VERTEX_ATTRIB_ARRAY6_NV: + case GL_VERTEX_ATTRIB_ARRAY7_NV: + case GL_VERTEX_ATTRIB_ARRAY8_NV: + case GL_VERTEX_ATTRIB_ARRAY9_NV: + case GL_VERTEX_ATTRIB_ARRAY10_NV: + case GL_VERTEX_ATTRIB_ARRAY11_NV: + case GL_VERTEX_ATTRIB_ARRAY12_NV: + case GL_VERTEX_ATTRIB_ARRAY13_NV: + case GL_VERTEX_ATTRIB_ARRAY14_NV: + case GL_VERTEX_ATTRIB_ARRAY15_NV: + CHECK_EXTENSION(NV_vertex_program); + { + GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; + return ctx->Array.VertexAttrib[n].Enabled; + } + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program); + return GL_FALSE; + case GL_MAP2_VERTEX_ATTRIB0_4_NV: + case GL_MAP2_VERTEX_ATTRIB1_4_NV: + case GL_MAP2_VERTEX_ATTRIB2_4_NV: + case GL_MAP2_VERTEX_ATTRIB3_4_NV: + case GL_MAP2_VERTEX_ATTRIB4_4_NV: + case GL_MAP2_VERTEX_ATTRIB5_4_NV: + case GL_MAP2_VERTEX_ATTRIB6_4_NV: + case GL_MAP2_VERTEX_ATTRIB7_4_NV: + case GL_MAP2_VERTEX_ATTRIB8_4_NV: + case GL_MAP2_VERTEX_ATTRIB9_4_NV: + case GL_MAP2_VERTEX_ATTRIB10_4_NV: + case GL_MAP2_VERTEX_ATTRIB11_4_NV: + case GL_MAP2_VERTEX_ATTRIB12_4_NV: + case GL_MAP2_VERTEX_ATTRIB13_4_NV: + case GL_MAP2_VERTEX_ATTRIB14_4_NV: + case GL_MAP2_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program); + return GL_FALSE; + default: _mesa_error( ctx, GL_INVALID_ENUM, "glIsEnabled" ); return GL_FALSE; diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 75bbb05281..ee8eb4f538 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -1,4 +1,4 @@ -/* $Id: extensions.c,v 1.67 2001/12/04 23:44:55 brianp Exp $ */ +/* $Id: extensions.c,v 1.68 2001/12/14 02:50:01 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -112,6 +112,7 @@ static struct { { ON, "GL_MESA_window_pos", F(MESA_window_pos) }, { OFF, "GL_NV_blend_square", F(NV_blend_square) }, { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) }, + { OFF, "GL_NV_vertex_program", F(NV_vertex_program) }, { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) }, { OFF, "GL_SGI_color_table", F(SGI_color_table) }, { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) }, @@ -170,6 +171,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) "GL_MESA_resize_buffers", "GL_NV_blend_square", "GL_NV_texgen_reflection", + "GL_NV_vertex_program", "GL_SGI_color_matrix", "GL_SGI_color_table", "GL_SGIS_generate_mipmap", diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 2e51305601..a6a4d12d4c 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1,4 +1,4 @@ -/* $Id: get.c,v 1.73 2001/12/04 23:44:56 brianp Exp $ */ +/* $Id: get.c,v 1.74 2001/12/14 02:55:08 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -59,6 +59,34 @@ #endif +/* Check if named extension is enabled, if not generate error and return */ + +#define CHECK_EXTENSION_B(EXTNAME) \ + if (!ctx->Extensions.EXTNAME) { \ + _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanv"); \ + return; \ + } + +#define CHECK_EXTENSION_I(EXTNAME) \ + if (!ctx->Extensions.EXTNAME) { \ + _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerv"); \ + return; \ + } + +#define CHECK_EXTENSION_F(EXTNAME) \ + if (!ctx->Extensions.EXTNAME) { \ + _mesa_error(ctx, GL_INVALID_VALUE, "glGetFloatv"); \ + return; \ + } + +#define CHECK_EXTENSION_D(EXTNAME) \ + if (!ctx->Extensions.EXTNAME) { \ + _mesa_error(ctx, GL_INVALID_VALUE, "glGetDoublev"); \ + return; \ + } + + + static GLenum pixel_texgen_mode(const GLcontext *ctx) @@ -231,10 +259,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_CURRENT_COLOR: FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_BOOL(ctx->Current.Color[0]); - params[1] = FLOAT_TO_BOOL(ctx->Current.Color[1]); - params[2] = FLOAT_TO_BOOL(ctx->Current.Color[2]); - params[3] = FLOAT_TO_BOOL(ctx->Current.Color[3]); + params[0] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]); + params[1] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]); + params[2] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]); + params[3] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]); break; case GL_CURRENT_INDEX: FLUSH_CURRENT(ctx, 0); @@ -242,9 +270,9 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_CURRENT_NORMAL: FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_BOOL(ctx->Current.Normal[0]); - params[1] = FLOAT_TO_BOOL(ctx->Current.Normal[1]); - params[2] = FLOAT_TO_BOOL(ctx->Current.Normal[2]); + params[0] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]); + params[1] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]); + params[2] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]); break; case GL_CURRENT_RASTER_COLOR: params[0] = FLOAT_TO_BOOL(ctx->Current.RasterColor[0]); @@ -275,10 +303,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_CURRENT_TEXTURE_COORDS: FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][0]); - params[1] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][1]); - params[2] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][2]); - params[3] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][3]); + params[0] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]); + params[1] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]); + params[2] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]); + params[3] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]); break; case GL_DEPTH_BIAS: *params = FLOAT_TO_BOOL(ctx->Pixel.DepthBias); @@ -363,15 +391,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) case GL_GREEN_SCALE: *params = FLOAT_TO_BOOL(ctx->Pixel.GreenScale); break; - case GL_HISTOGRAM: - if (ctx->Extensions.EXT_histogram) { - *params = ctx->Pixel.HistogramEnabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); - return; - } - break; case GL_INDEX_BITS: *params = INT_TO_BOOL( ctx->Visual.indexBits ); break; @@ -595,9 +614,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOL(MAX_WIDTH); params[1] = INT_TO_BOOL(MAX_HEIGHT); break; - case GL_MINMAX: - *params = ctx->Pixel.MinMaxEnabled; - break; case GL_MODELVIEW_MATRIX: for (i=0;i<16;i++) { params[i] = FLOAT_TO_BOOL(ctx->ModelView.m[i]); @@ -983,47 +999,34 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) /* GL_ARB_texture_cube_map */ case GL_TEXTURE_CUBE_MAP_ARB: - if (ctx->Extensions.ARB_texture_cube_map) - *params = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); - return; + CHECK_EXTENSION_B(ARB_texture_cube_map); + *params = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); + break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - if (ctx->Extensions.ARB_texture_cube_map) - *params = INT_TO_BOOL(textureUnit->CurrentCubeMap->Name); - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); - return; + CHECK_EXTENSION_B(ARB_texture_cube_map); + *params = INT_TO_BOOL(textureUnit->CurrentCubeMap->Name); + break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - if (ctx->Extensions.ARB_texture_cube_map) - *params = INT_TO_BOOL(1 << (ctx->Const.MaxCubeTextureLevels - 1)); - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); + CHECK_EXTENSION_B(ARB_texture_cube_map); + *params = INT_TO_BOOL(1 << (ctx->Const.MaxCubeTextureLevels - 1)); break; /* GL_ARB_texture_compression */ case GL_TEXTURE_COMPRESSION_HINT_ARB: - if (ctx->Extensions.ARB_texture_compression) { - *params = INT_TO_BOOL(ctx->Hint.TextureCompression); - } - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); + CHECK_EXTENSION_B(ARB_texture_compression); + *params = INT_TO_BOOL(ctx->Hint.TextureCompression); break; case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - if (ctx->Extensions.ARB_texture_compression) { - *params = INT_TO_BOOL(ctx->Const.NumCompressedTextureFormats); - } - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); + CHECK_EXTENSION_B(ARB_texture_compression); + *params = INT_TO_BOOL(ctx->Const.NumCompressedTextureFormats); break; case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - if (ctx->Extensions.ARB_texture_compression) { + CHECK_EXTENSION_B(ARB_texture_compression); + { GLuint i; for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++) params[i] = INT_TO_BOOL(ctx->Const.CompressedTextureFormats[i]); } - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); break; /* GL_EXT_compiled_vertex_array */ @@ -1078,26 +1081,18 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) /* GL_HP_occlusion_test */ case GL_OCCLUSION_TEST_HP: - if (ctx->Extensions.HP_occlusion_test) { - *params = ctx->Depth.OcclusionTest; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" ); - } + CHECK_EXTENSION_B(HP_occlusion_test); + *params = ctx->Depth.OcclusionTest; return; case GL_OCCLUSION_TEST_RESULT_HP: - if (ctx->Extensions.HP_occlusion_test) { - if (ctx->Depth.OcclusionTest) - *params = ctx->OcclusionResult; - else - *params = ctx->OcclusionResultSaved; - /* reset flag now */ - ctx->OcclusionResult = GL_FALSE; - ctx->OcclusionResultSaved = GL_FALSE; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" ); - } + CHECK_EXTENSION_B(HP_occlusion_test); + if (ctx->Depth.OcclusionTest) + *params = ctx->OcclusionResult; + else + *params = ctx->OcclusionResultSaved; + /* reset flag now */ + ctx->OcclusionResult = GL_FALSE; + ctx->OcclusionResultSaved = GL_FALSE; return; /* GL_SGIS_pixel_texture */ @@ -1152,63 +1147,68 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) /* GL_EXT_convolution (also in 1.2 imaging) */ case GL_CONVOLUTION_1D_EXT: - if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) { - *params = ctx->Pixel.Convolution1DEnabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); - return; - } + CHECK_EXTENSION_B(EXT_convolution); + *params = ctx->Pixel.Convolution1DEnabled; break; case GL_CONVOLUTION_2D: - if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) { - *params = ctx->Pixel.Convolution2DEnabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); - return; - } + CHECK_EXTENSION_B(EXT_convolution); + *params = ctx->Pixel.Convolution2DEnabled; break; case GL_SEPARABLE_2D: - if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) { - *params = ctx->Pixel.Separable2DEnabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); - return; - } + CHECK_EXTENSION_B(EXT_convolution); + *params = ctx->Pixel.Separable2DEnabled; break; case GL_MAX_CONVOLUTION_WIDTH: + CHECK_EXTENSION_B(EXT_convolution); *params = INT_TO_BOOL(ctx->Const.MaxConvolutionWidth); break; case GL_MAX_CONVOLUTION_HEIGHT: + CHECK_EXTENSION_B(EXT_convolution); *params = INT_TO_BOOL(ctx->Const.MaxConvolutionHeight); break; case GL_POST_CONVOLUTION_RED_SCALE_EXT: + CHECK_EXTENSION_B(EXT_convolution); *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[0]); break; case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: + CHECK_EXTENSION_B(EXT_convolution); *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[1]); break; case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: + CHECK_EXTENSION_B(EXT_convolution); *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[2]); break; case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: + CHECK_EXTENSION_B(EXT_convolution); *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[3]); break; case GL_POST_CONVOLUTION_RED_BIAS_EXT: + CHECK_EXTENSION_B(EXT_convolution); *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[0]); break; case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: + CHECK_EXTENSION_B(EXT_convolution); *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[1]); break; case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: + CHECK_EXTENSION_B(EXT_convolution); *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[2]); break; case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: + CHECK_EXTENSION_B(EXT_convolution); *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[2]); break; + /* GL_EXT_histogram (also in 1.2 imaging) */ + case GL_HISTOGRAM: + CHECK_EXTENSION_B(EXT_histogram); + *params = ctx->Pixel.HistogramEnabled; + break; + case GL_MINMAX: + CHECK_EXTENSION_B(EXT_histogram); + *params = ctx->Pixel.MinMaxEnabled; + break; + /* GL_SGI_color_table (also in 1.2 imaging */ case GL_COLOR_TABLE_SGI: *params = ctx->Pixel.ColorTableEnabled; @@ -1222,39 +1222,49 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) /* GL_EXT_secondary_color */ case GL_COLOR_SUM_EXT: + CHECK_EXTENSION_B(EXT_secondary_color); *params = ctx->Fog.ColorSumEnabled; break; case GL_CURRENT_SECONDARY_COLOR_EXT: + CHECK_EXTENSION_B(EXT_secondary_color); FLUSH_CURRENT(ctx, 0); - params[0] = INT_TO_BOOL(ctx->Current.SecondaryColor[0]); - params[1] = INT_TO_BOOL(ctx->Current.SecondaryColor[1]); - params[2] = INT_TO_BOOL(ctx->Current.SecondaryColor[2]); + params[0] = INT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]); + params[1] = INT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]); + params[2] = INT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]); break; case GL_SECONDARY_COLOR_ARRAY_EXT: + CHECK_EXTENSION_B(EXT_secondary_color); *params = ctx->Array.SecondaryColor.Enabled; break; case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: + CHECK_EXTENSION_B(EXT_secondary_color); *params = ENUM_TO_BOOL(ctx->Array.SecondaryColor.Type); break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: + CHECK_EXTENSION_B(EXT_secondary_color); *params = INT_TO_BOOL(ctx->Array.SecondaryColor.Stride); break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: + CHECK_EXTENSION_B(EXT_secondary_color); *params = INT_TO_BOOL(ctx->Array.SecondaryColor.Stride); break; /* GL_EXT_fog_coord */ case GL_CURRENT_FOG_COORDINATE_EXT: + CHECK_EXTENSION_B(EXT_fog_coord); FLUSH_CURRENT(ctx, 0); - *params = FLOAT_TO_BOOL(ctx->Current.FogCoord); + *params = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); break; case GL_FOG_COORDINATE_ARRAY_EXT: + CHECK_EXTENSION_B(EXT_fog_coord); *params = ctx->Array.FogCoord.Enabled; break; case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: + CHECK_EXTENSION_B(EXT_fog_coord); *params = ENUM_TO_BOOL(ctx->Array.FogCoord.Type); break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: + CHECK_EXTENSION_B(EXT_fog_coord); *params = INT_TO_BOOL(ctx->Array.FogCoord.Stride); break; @@ -1265,120 +1275,160 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) /* GL_EXT_texture_filter_anisotropic */ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - *params = FLOAT_TO_BOOL(ctx->Const.MaxTextureMaxAnisotropy); - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" ); - return; - } + CHECK_EXTENSION_B(EXT_texture_filter_anisotropic); + *params = FLOAT_TO_BOOL(ctx->Const.MaxTextureMaxAnisotropy); break; /* GL_ARB_multisample */ case GL_MULTISAMPLE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = ctx->Multisample.Enabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); - return; - } + CHECK_EXTENSION_B(ARB_multisample); + *params = ctx->Multisample.Enabled; break; case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = ctx->Multisample.SampleAlphaToCoverage; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); - return; - } + CHECK_EXTENSION_B(ARB_multisample); + *params = ctx->Multisample.SampleAlphaToCoverage; break; case GL_SAMPLE_ALPHA_TO_ONE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = ctx->Multisample.SampleAlphaToOne; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); - return; - } + CHECK_EXTENSION_B(ARB_multisample); + *params = ctx->Multisample.SampleAlphaToOne; break; case GL_SAMPLE_COVERAGE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = ctx->Multisample.SampleCoverage; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); - return; - } + CHECK_EXTENSION_B(ARB_multisample); + *params = ctx->Multisample.SampleCoverage; break; case GL_SAMPLE_COVERAGE_VALUE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = FLOAT_TO_BOOL(ctx->Multisample.SampleCoverageValue); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); - return; - } + CHECK_EXTENSION_B(ARB_multisample); + *params = FLOAT_TO_BOOL(ctx->Multisample.SampleCoverageValue); break; case GL_SAMPLE_COVERAGE_INVERT_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = ctx->Multisample.SampleCoverageInvert; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); - return; - } + CHECK_EXTENSION_B(ARB_multisample); + *params = ctx->Multisample.SampleCoverageInvert; break; case GL_SAMPLE_BUFFERS_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = 0; /* XXX fix someday */ - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); - return; - } + CHECK_EXTENSION_B(ARB_multisample); + *params = 0; /* XXX fix someday */ break; case GL_SAMPLES_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = 0; /* XXX fix someday */ - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); - return; - } + CHECK_EXTENSION_B(ARB_multisample); + *params = 0; /* XXX fix someday */ break; /* GL_IBM_rasterpos_clip */ case GL_RASTER_POSITION_UNCLIPPED_IBM: - if (ctx->Extensions.IBM_rasterpos_clip) { - *params = ctx->Transform.RasterPositionUnclipped; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBoolean"); - return; - } + CHECK_EXTENSION_B(IBM_rasterpos_clip); + *params = ctx->Transform.RasterPositionUnclipped; break; /* GL_MESA_sprite_point */ case GL_SPRITE_POINT_MESA: - if (ctx->Extensions.MESA_sprite_point) { - *params = ctx->Point.SpriteMode; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" ); - return; - } + CHECK_EXTENSION_B(MESA_sprite_point); + *params = ctx->Point.SpriteMode; break; /* GL_SGIS_generate_mipmap */ case GL_GENERATE_MIPMAP_HINT_SGIS: - if (ctx->Extensions.SGIS_generate_mipmap) { - *params = ENUM_TO_BOOL(ctx->Hint.GenerateMipmap); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); - return; - } + CHECK_EXTENSION_B(SGIS_generate_mipmap); + *params = ENUM_TO_BOOL(ctx->Hint.GenerateMipmap); + break; + + /* GL_NV_vertex_program */ + case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: + CHECK_EXTENSION_B(NV_vertex_program); + *params = VP_MAX_MATRIX_DEPTH; + break; + case GL_MAX_TRACK_MATRICES_NV: + CHECK_EXTENSION_B(NV_vertex_program); + *params = VP_MAX_MATRICES; + break; + case GL_VERTEX_PROGRAM_NV: + CHECK_EXTENSION_B(NV_vertex_program); + *params = ctx->VertexProgram.Enabled; + break; + case GL_VERTEX_PROGRAM_POINT_SIZE_NV: + CHECK_EXTENSION_B(NV_vertex_program); + *params = ctx->VertexProgram.PointSizeEnabled; + break; + case GL_VERTEX_PROGRAM_TWO_SIDE_NV: + CHECK_EXTENSION_B(NV_vertex_program); + *params = ctx->VertexProgram.TwoSideEnabled; + break; + case GL_CURRENT_MATRIX_STACK_DEPTH_NV: + CHECK_EXTENSION_B(NV_vertex_program); + *params = 0; + break; + case GL_CURRENT_MATRIX_NV: + CHECK_EXTENSION_B(NV_vertex_program); + *params = 0; + break; + case GL_VERTEX_PROGRAM_BINDING_NV: + CHECK_EXTENSION_B(NV_vertex_program); + *params = 0; + break; + case GL_PROGRAM_ERROR_POSITION_NV: + CHECK_EXTENSION_B(NV_vertex_program); + *params = 0; + break; + case GL_VERTEX_ATTRIB_ARRAY0_NV: + case GL_VERTEX_ATTRIB_ARRAY1_NV: + case GL_VERTEX_ATTRIB_ARRAY2_NV: + case GL_VERTEX_ATTRIB_ARRAY3_NV: + case GL_VERTEX_ATTRIB_ARRAY4_NV: + case GL_VERTEX_ATTRIB_ARRAY5_NV: + case GL_VERTEX_ATTRIB_ARRAY6_NV: + case GL_VERTEX_ATTRIB_ARRAY7_NV: + case GL_VERTEX_ATTRIB_ARRAY8_NV: + case GL_VERTEX_ATTRIB_ARRAY9_NV: + case GL_VERTEX_ATTRIB_ARRAY10_NV: + case GL_VERTEX_ATTRIB_ARRAY11_NV: + case GL_VERTEX_ATTRIB_ARRAY12_NV: + case GL_VERTEX_ATTRIB_ARRAY13_NV: + case GL_VERTEX_ATTRIB_ARRAY14_NV: + case GL_VERTEX_ATTRIB_ARRAY15_NV: + CHECK_EXTENSION_B(NV_vertex_program); + { + GLuint n = (GLint) pname - GL_VERTEX_ATTRIB_ARRAY0_NV; + *params = ctx->Array.VertexAttrib[n].Enabled; + } + break; + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION_B(NV_vertex_program); + _mesa_problem(ctx, "glGetBoolean NV token not implemented"); + *params = 0; + break; + case GL_MAP2_VERTEX_ATTRIB0_4_NV: + case GL_MAP2_VERTEX_ATTRIB1_4_NV: + case GL_MAP2_VERTEX_ATTRIB2_4_NV: + case GL_MAP2_VERTEX_ATTRIB3_4_NV: + case GL_MAP2_VERTEX_ATTRIB4_4_NV: + case GL_MAP2_VERTEX_ATTRIB5_4_NV: + case GL_MAP2_VERTEX_ATTRIB6_4_NV: + case GL_MAP2_VERTEX_ATTRIB7_4_NV: + case GL_MAP2_VERTEX_ATTRIB8_4_NV: + case GL_MAP2_VERTEX_ATTRIB9_4_NV: + case GL_MAP2_VERTEX_ATTRIB10_4_NV: + case GL_MAP2_VERTEX_ATTRIB11_4_NV: + case GL_MAP2_VERTEX_ATTRIB12_4_NV: + case GL_MAP2_VERTEX_ATTRIB13_4_NV: + case GL_MAP2_VERTEX_ATTRIB14_4_NV: + case GL_MAP2_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION_B(NV_vertex_program); + _mesa_problem(ctx, "glGetBoolean NV token not implemented"); + *params = 0; break; default: @@ -1535,10 +1585,10 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) break; case GL_CURRENT_COLOR: FLUSH_CURRENT(ctx, 0); - params[0] = (ctx->Current.Color[0]); - params[1] = (ctx->Current.Color[1]); - params[2] = (ctx->Current.Color[2]); - params[3] = (ctx->Current.Color[3]); + params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; + params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; + params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; + params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; break; case GL_CURRENT_INDEX: FLUSH_CURRENT(ctx, 0); @@ -1546,9 +1596,9 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) break; case GL_CURRENT_NORMAL: FLUSH_CURRENT(ctx, 0); - params[0] = (GLdouble) ctx->Current.Normal[0]; - params[1] = (GLdouble) ctx->Current.Normal[1]; - params[2] = (GLdouble) ctx->Current.Normal[2]; + params[0] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]; + params[1] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]; + params[2] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]; break; case GL_CURRENT_RASTER_COLOR: params[0] = (GLdouble) ctx->Current.RasterColor[0]; @@ -1579,10 +1629,10 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) break; case GL_CURRENT_TEXTURE_COORDS: FLUSH_CURRENT(ctx, 0); - params[0] = (GLdouble) ctx->Current.Texcoord[texUnit][0]; - params[1] = (GLdouble) ctx->Current.Texcoord[texUnit][1]; - params[2] = (GLdouble) ctx->Current.Texcoord[texUnit][2]; - params[3] = (GLdouble) ctx->Current.Texcoord[texUnit][3]; + params[0] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]; + params[1] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]; + params[2] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]; + params[3] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]; break; case GL_DEPTH_BIAS: *params = (GLdouble) ctx->Pixel.DepthBias; @@ -1667,15 +1717,6 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) case GL_GREEN_SCALE: *params = (GLdouble) ctx->Pixel.GreenScale; break; - case GL_HISTOGRAM: - if (ctx->Extensions.EXT_histogram || ctx->Extensions.ARB_imaging) { - *params = (GLdouble) ctx->Pixel.HistogramEnabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; - } - break; case GL_INDEX_BITS: *params = (GLdouble) ctx->Visual.indexBits; break; @@ -1899,9 +1940,6 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) params[0] = (GLdouble) MAX_WIDTH; params[1] = (GLdouble) MAX_HEIGHT; break; - case GL_MINMAX: - *params = (GLdouble) ctx->Pixel.MinMaxEnabled; - break; case GL_MODELVIEW_MATRIX: for (i=0;i<16;i++) { params[i] = (GLdouble) ctx->ModelView.m[i]; @@ -2287,47 +2325,34 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) /* GL_ARB_texture_cube_map */ case GL_TEXTURE_CUBE_MAP_ARB: - if (ctx->Extensions.ARB_texture_cube_map) - *params = (GLdouble) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; + CHECK_EXTENSION_D(ARB_texture_cube_map); + *params = (GLdouble) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); + break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - if (ctx->Extensions.ARB_texture_cube_map) - *params = (GLdouble) textureUnit->CurrentCubeMap->Name; - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; + CHECK_EXTENSION_D(ARB_texture_cube_map); + *params = (GLdouble) textureUnit->CurrentCubeMap->Name; + break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - if (ctx->Extensions.ARB_texture_cube_map) - *params = (GLdouble) (1 << (ctx->Const.MaxCubeTextureLevels - 1)); - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; + CHECK_EXTENSION_D(ARB_texture_cube_map); + *params = (GLdouble) (1 << (ctx->Const.MaxCubeTextureLevels - 1)); + break; /* GL_ARB_texture_compression */ case GL_TEXTURE_COMPRESSION_HINT_ARB: - if (ctx->Extensions.ARB_texture_compression) { - *params = (GLdouble) ctx->Hint.TextureCompression; - } - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); + CHECK_EXTENSION_D(ARB_texture_compression); + *params = (GLdouble) ctx->Hint.TextureCompression; break; case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - if (ctx->Extensions.ARB_texture_compression) { - *params = (GLdouble) ctx->Const.NumCompressedTextureFormats; - } - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); + CHECK_EXTENSION_D(ARB_texture_compression); + *params = (GLdouble) ctx->Const.NumCompressedTextureFormats; break; case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - if (ctx->Extensions.ARB_texture_compression) { + CHECK_EXTENSION_D(ARB_texture_compression); + { GLuint i; for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++) params[i] = (GLdouble) ctx->Const.CompressedTextureFormats[i]; } - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); break; /* GL_EXT_compiled_vertex_array */ @@ -2382,27 +2407,19 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) /* GL_HP_occlusion_test */ case GL_OCCLUSION_TEST_HP: - if (ctx->Extensions.HP_occlusion_test) { - *params = (GLdouble) ctx->Depth.OcclusionTest; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetDoublev" ); - } - return; + CHECK_EXTENSION_D(HP_occlusion_test); + *params = (GLdouble) ctx->Depth.OcclusionTest; + break; case GL_OCCLUSION_TEST_RESULT_HP: - if (ctx->Extensions.HP_occlusion_test) { - if (ctx->Depth.OcclusionTest) - *params = (GLdouble) ctx->OcclusionResult; - else - *params = (GLdouble) ctx->OcclusionResultSaved; - /* reset flag now */ - ctx->OcclusionResult = GL_FALSE; - ctx->OcclusionResultSaved = GL_FALSE; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetDoublev" ); - } - return; + CHECK_EXTENSION_D(HP_occlusion_test); + if (ctx->Depth.OcclusionTest) + *params = (GLdouble) ctx->OcclusionResult; + else + *params = (GLdouble) ctx->OcclusionResultSaved; + /* reset flag now */ + ctx->OcclusionResult = GL_FALSE; + ctx->OcclusionResultSaved = GL_FALSE; + break; /* GL_SGIS_pixel_texture */ case GL_PIXEL_TEXTURE_SGIS: @@ -2456,63 +2473,68 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) /* GL_EXT_convolution (also in 1.2 imaging) */ case GL_CONVOLUTION_1D_EXT: - if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) { - *params = (GLdouble) ctx->Pixel.Convolution1DEnabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; - } + CHECK_EXTENSION_D(EXT_convolution); + *params = (GLdouble) ctx->Pixel.Convolution1DEnabled; break; case GL_CONVOLUTION_2D: - if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) { - *params = (GLdouble) ctx->Pixel.Convolution2DEnabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; - } + CHECK_EXTENSION_D(EXT_convolution); + *params = (GLdouble) ctx->Pixel.Convolution2DEnabled; break; case GL_SEPARABLE_2D: - if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) { - *params = (GLdouble) ctx->Pixel.Separable2DEnabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; - } + CHECK_EXTENSION_D(EXT_convolution); + *params = (GLdouble) ctx->Pixel.Separable2DEnabled; break; case GL_MAX_CONVOLUTION_WIDTH: + CHECK_EXTENSION_D(EXT_convolution); *params = (GLdouble) ctx->Const.MaxConvolutionWidth; break; case GL_MAX_CONVOLUTION_HEIGHT: + CHECK_EXTENSION_D(EXT_convolution); *params = (GLdouble) ctx->Const.MaxConvolutionHeight; break; case GL_POST_CONVOLUTION_RED_SCALE_EXT: + CHECK_EXTENSION_D(EXT_convolution); *params = (GLdouble) ctx->Pixel.PostConvolutionScale[0]; break; case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: + CHECK_EXTENSION_D(EXT_convolution); *params = (GLdouble) ctx->Pixel.PostConvolutionScale[1]; break; case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: + CHECK_EXTENSION_D(EXT_convolution); *params = (GLdouble) ctx->Pixel.PostConvolutionScale[2]; break; case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: + CHECK_EXTENSION_D(EXT_convolution); *params = (GLdouble) ctx->Pixel.PostConvolutionScale[3]; break; case GL_POST_CONVOLUTION_RED_BIAS_EXT: + CHECK_EXTENSION_D(EXT_convolution); *params = (GLdouble) ctx->Pixel.PostConvolutionBias[0]; break; case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: + CHECK_EXTENSION_D(EXT_convolution); *params = (GLdouble) ctx->Pixel.PostConvolutionBias[1]; break; case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: + CHECK_EXTENSION_D(EXT_convolution); *params = (GLdouble) ctx->Pixel.PostConvolutionBias[2]; break; case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: + CHECK_EXTENSION_D(EXT_convolution); *params = (GLdouble) ctx->Pixel.PostConvolutionBias[2]; break; + /* GL_EXT_histogram (also in 1.2 imaging) */ + case GL_HISTOGRAM: + CHECK_EXTENSION_D(EXT_histogram); + *params = (GLdouble) ctx->Pixel.HistogramEnabled; + break; + case GL_MINMAX: + CHECK_EXTENSION_D(EXT_histogram); + *params = (GLdouble) ctx->Pixel.MinMaxEnabled; + break; + /* GL_SGI_color_table (also in 1.2 imaging */ case GL_COLOR_TABLE_SGI: *params = (GLdouble) ctx->Pixel.ColorTableEnabled; @@ -2526,39 +2548,49 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) /* GL_EXT_secondary_color */ case GL_COLOR_SUM_EXT: + CHECK_EXTENSION_D(EXT_secondary_color); *params = (GLdouble) ctx->Fog.ColorSumEnabled; break; case GL_CURRENT_SECONDARY_COLOR_EXT: + CHECK_EXTENSION_D(EXT_secondary_color); FLUSH_CURRENT(ctx, 0); - params[0] = (ctx->Current.SecondaryColor[0]); - params[1] = (ctx->Current.SecondaryColor[1]); - params[2] = (ctx->Current.SecondaryColor[2]); + params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]; + params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]; + params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]; break; case GL_SECONDARY_COLOR_ARRAY_EXT: + CHECK_EXTENSION_D(EXT_secondary_color); *params = (GLdouble) ctx->Array.SecondaryColor.Enabled; break; case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: + CHECK_EXTENSION_D(EXT_secondary_color); *params = (GLdouble) ctx->Array.SecondaryColor.Type; break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: + CHECK_EXTENSION_D(EXT_secondary_color); *params = (GLdouble) ctx->Array.SecondaryColor.Stride; break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: + CHECK_EXTENSION_D(EXT_secondary_color); *params = (GLdouble) ctx->Array.SecondaryColor.Stride; break; /* GL_EXT_fog_coord */ case GL_CURRENT_FOG_COORDINATE_EXT: + CHECK_EXTENSION_D(EXT_fog_coord); FLUSH_CURRENT(ctx, 0); - *params = (GLdouble) ctx->Current.FogCoord; + *params = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; break; case GL_FOG_COORDINATE_ARRAY_EXT: + CHECK_EXTENSION_D(EXT_fog_coord); *params = (GLdouble) ctx->Array.FogCoord.Enabled; break; case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: + CHECK_EXTENSION_D(EXT_fog_coord); *params = (GLdouble) ctx->Array.FogCoord.Type; break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: + CHECK_EXTENSION_D(EXT_fog_coord); *params = (GLdouble) ctx->Array.FogCoord.Stride; break; @@ -2569,122 +2601,65 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) /* GL_EXT_texture_filter_anisotropic */ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - *params = (GLdouble) ctx->Const.MaxTextureMaxAnisotropy; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetDoublev" ); - return; - } + CHECK_EXTENSION_D(EXT_texture_filter_anisotropic); + *params = (GLdouble) ctx->Const.MaxTextureMaxAnisotropy; break; /* GL_ARB_multisample */ case GL_MULTISAMPLE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLdouble) ctx->Multisample.Enabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; - } + CHECK_EXTENSION_D(ARB_multisample); + *params = (GLdouble) ctx->Multisample.Enabled; break; case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLdouble) ctx->Multisample.SampleAlphaToCoverage; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; - } + CHECK_EXTENSION_D(ARB_multisample); + *params = (GLdouble) ctx->Multisample.SampleAlphaToCoverage; break; case GL_SAMPLE_ALPHA_TO_ONE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLdouble) ctx->Multisample.SampleAlphaToOne; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; - } + CHECK_EXTENSION_D(ARB_multisample); + *params = (GLdouble) ctx->Multisample.SampleAlphaToOne; break; case GL_SAMPLE_COVERAGE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLdouble) ctx->Multisample.SampleCoverage; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; - } + CHECK_EXTENSION_D(ARB_multisample); + *params = (GLdouble) ctx->Multisample.SampleCoverage; break; case GL_SAMPLE_COVERAGE_VALUE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = ctx->Multisample.SampleCoverageValue; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; - } + CHECK_EXTENSION_D(ARB_multisample); + *params = ctx->Multisample.SampleCoverageValue; break; case GL_SAMPLE_COVERAGE_INVERT_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLdouble) ctx->Multisample.SampleCoverageInvert; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; - } + CHECK_EXTENSION_D(ARB_multisample); + *params = (GLdouble) ctx->Multisample.SampleCoverageInvert; break; case GL_SAMPLE_BUFFERS_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = 0.0; /* XXX fix someday */ - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; - } + CHECK_EXTENSION_D(ARB_multisample); + *params = 0.0; /* XXX fix someday */ break; case GL_SAMPLES_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = 0.0; /* XXX fix someday */ - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; - } + CHECK_EXTENSION_D(ARB_multisample); + *params = 0.0; /* XXX fix someday */ break; /* GL_IBM_rasterpos_clip */ case GL_RASTER_POSITION_UNCLIPPED_IBM: - if (ctx->Extensions.IBM_rasterpos_clip) { - *params = (GLdouble) ctx->Transform.RasterPositionUnclipped; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; - } + CHECK_EXTENSION_D(IBM_rasterpos_clip); + *params = (GLdouble) ctx->Transform.RasterPositionUnclipped; break; /* GL_MESA_sprite_point */ case GL_SPRITE_POINT_MESA: - if (ctx->Extensions.MESA_sprite_point) { - *params = (GLdouble) ctx->Point.SpriteMode; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetDoublev" ); - return; - } + CHECK_EXTENSION_D(MESA_sprite_point); + *params = (GLdouble) ctx->Point.SpriteMode; break; /* GL_SGIS_generate_mipmap */ case GL_GENERATE_MIPMAP_HINT_SGIS: - if (ctx->Extensions.SGIS_generate_mipmap) { - *params = (GLdouble) ctx->Hint.GenerateMipmap; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev"); - return; - } + CHECK_EXTENSION_D(SGIS_generate_mipmap); + *params = (GLdouble) ctx->Hint.GenerateMipmap; break; + /* GL_NV_vertex_program */ + /* to do */ + default: _mesa_error( ctx, GL_INVALID_ENUM, "glGetDoublev" ); } @@ -2846,10 +2821,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_CURRENT_COLOR: FLUSH_CURRENT(ctx, 0); - params[0] = (ctx->Current.Color[0]); - params[1] = (ctx->Current.Color[1]); - params[2] = (ctx->Current.Color[2]); - params[3] = (ctx->Current.Color[3]); + params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]; + params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]; + params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]; + params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]; break; case GL_CURRENT_INDEX: FLUSH_CURRENT(ctx, 0); @@ -2857,9 +2832,9 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_CURRENT_NORMAL: FLUSH_CURRENT(ctx, 0); - params[0] = ctx->Current.Normal[0]; - params[1] = ctx->Current.Normal[1]; - params[2] = ctx->Current.Normal[2]; + params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]; + params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]; + params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]; break; case GL_CURRENT_RASTER_COLOR: params[0] = ctx->Current.RasterColor[0]; @@ -2890,10 +2865,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_CURRENT_TEXTURE_COORDS: FLUSH_CURRENT(ctx, 0); - params[0] = (GLfloat) ctx->Current.Texcoord[texUnit][0]; - params[1] = (GLfloat) ctx->Current.Texcoord[texUnit][1]; - params[2] = (GLfloat) ctx->Current.Texcoord[texUnit][2]; - params[3] = (GLfloat) ctx->Current.Texcoord[texUnit][3]; + params[0] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]; + params[1] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]; + params[2] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]; + params[3] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]; break; case GL_DEPTH_BIAS: *params = (GLfloat) ctx->Pixel.DepthBias; @@ -2978,15 +2953,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) case GL_GREEN_SCALE: *params = (GLfloat) ctx->Pixel.GreenScale; break; - case GL_HISTOGRAM: - if (ctx->Extensions.EXT_histogram || ctx->Extensions.ARB_imaging) { - *params = (GLfloat) ctx->Pixel.HistogramEnabled; - } - else { - GET_FLOAT_ERROR; - return; - } - break; case GL_INDEX_BITS: *params = (GLfloat) ctx->Visual.indexBits; break; @@ -3210,9 +3176,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat) MAX_WIDTH; params[1] = (GLfloat) MAX_HEIGHT; break; - case GL_MINMAX: - *params = (GLfloat) ctx->Pixel.MinMaxEnabled; - break; case GL_MODELVIEW_MATRIX: for (i=0;i<16;i++) { params[i] = ctx->ModelView.m[i]; @@ -3600,54 +3563,43 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) /* GL_ARB_texture_cube_map */ case GL_TEXTURE_CUBE_MAP_ARB: - if (ctx->Extensions.ARB_texture_cube_map) - *params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); - else - GET_FLOAT_ERROR; - return; + CHECK_EXTENSION_F(ARB_texture_cube_map); + *params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); + break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - if (ctx->Extensions.ARB_texture_cube_map) - *params = (GLfloat) textureUnit->CurrentCubeMap->Name; - else - GET_FLOAT_ERROR; - return; + CHECK_EXTENSION_F(ARB_texture_cube_map); + *params = (GLfloat) textureUnit->CurrentCubeMap->Name; + break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - if (ctx->Extensions.ARB_texture_cube_map) - *params = (GLfloat) (1 << (ctx->Const.MaxCubeTextureLevels - 1)); - else - GET_FLOAT_ERROR; - return; + CHECK_EXTENSION_F(ARB_texture_cube_map); + *params = (GLfloat) (1 << (ctx->Const.MaxCubeTextureLevels - 1)); + break; /* GL_ARB_texture_compression */ case GL_TEXTURE_COMPRESSION_HINT_ARB: - if (ctx->Extensions.ARB_texture_compression) { - *params = (GLfloat) ctx->Hint.TextureCompression; - } - else - GET_FLOAT_ERROR; + CHECK_EXTENSION_F(ARB_texture_compression); + *params = (GLfloat) ctx->Hint.TextureCompression; break; case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - if (ctx->Extensions.ARB_texture_compression) { - *params = (GLfloat) ctx->Const.NumCompressedTextureFormats; - } - else - GET_FLOAT_ERROR; + CHECK_EXTENSION_F(ARB_texture_compression); + *params = (GLfloat) ctx->Const.NumCompressedTextureFormats; break; case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - if (ctx->Extensions.ARB_texture_compression) { + CHECK_EXTENSION_F(ARB_texture_compression); + { GLuint i; for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++) params[i] = (GLfloat) ctx->Const.CompressedTextureFormats[i]; } - else - GET_FLOAT_ERROR; break; /* GL_EXT_compiled_vertex_array */ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: + CHECK_EXTENSION_F(EXT_compiled_vertex_array); *params = (GLfloat) ctx->Array.LockFirst; break; case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: + CHECK_EXTENSION_F(EXT_compiled_vertex_array); *params = (GLfloat) ctx->Array.LockCount; break; @@ -3667,27 +3619,19 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) /* GL_HP_occlusion_test */ case GL_OCCLUSION_TEST_HP: - if (ctx->Extensions.HP_occlusion_test) { - *params = (GLfloat) ctx->Depth.OcclusionTest; - } - else { - GET_FLOAT_ERROR; - } - return; + CHECK_EXTENSION_F(HP_occlusion_test); + *params = (GLfloat) ctx->Depth.OcclusionTest; + break; case GL_OCCLUSION_TEST_RESULT_HP: - if (ctx->Extensions.HP_occlusion_test) { - if (ctx->Depth.OcclusionTest) - *params = (GLfloat) ctx->OcclusionResult; - else - *params = (GLfloat) ctx->OcclusionResultSaved; - /* reset flag now */ - ctx->OcclusionResult = GL_FALSE; - ctx->OcclusionResultSaved = GL_FALSE; - } - else { - GET_FLOAT_ERROR; - } - return; + CHECK_EXTENSION_F(HP_occlusion_test); + if (ctx->Depth.OcclusionTest) + *params = (GLfloat) ctx->OcclusionResult; + else + *params = (GLfloat) ctx->OcclusionResultSaved; + /* reset flag now */ + ctx->OcclusionResult = GL_FALSE; + ctx->OcclusionResultSaved = GL_FALSE; + break; /* GL_SGIS_pixel_texture */ case GL_PIXEL_TEXTURE_SGIS: @@ -3741,63 +3685,68 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) /* GL_EXT_convolution (also in 1.2 imaging) */ case GL_CONVOLUTION_1D_EXT: - if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) { - *params = (GLfloat) ctx->Pixel.Convolution1DEnabled; - } - else { - GET_FLOAT_ERROR; - return; - } + CHECK_EXTENSION_F(EXT_convolution); + *params = (GLfloat) ctx->Pixel.Convolution1DEnabled; break; case GL_CONVOLUTION_2D: - if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) { - *params = (GLfloat) ctx->Pixel.Convolution2DEnabled; - } - else { - GET_FLOAT_ERROR; - return; - } + CHECK_EXTENSION_F(EXT_convolution); + *params = (GLfloat) ctx->Pixel.Convolution2DEnabled; break; case GL_SEPARABLE_2D: - if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) { - *params = (GLfloat) ctx->Pixel.Separable2DEnabled; - } - else { - GET_FLOAT_ERROR; - return; - } + CHECK_EXTENSION_F(EXT_convolution); + *params = (GLfloat) ctx->Pixel.Separable2DEnabled; break; case GL_MAX_CONVOLUTION_WIDTH: + CHECK_EXTENSION_F(EXT_convolution); *params = (GLfloat) ctx->Const.MaxConvolutionWidth; break; case GL_MAX_CONVOLUTION_HEIGHT: + CHECK_EXTENSION_F(EXT_convolution); *params = (GLfloat) ctx->Const.MaxConvolutionHeight; break; case GL_POST_CONVOLUTION_RED_SCALE_EXT: + CHECK_EXTENSION_F(EXT_convolution); *params = ctx->Pixel.PostConvolutionScale[0]; break; case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: + CHECK_EXTENSION_F(EXT_convolution); *params = ctx->Pixel.PostConvolutionScale[1]; break; case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: + CHECK_EXTENSION_F(EXT_convolution); *params = ctx->Pixel.PostConvolutionScale[2]; break; case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: + CHECK_EXTENSION_F(EXT_convolution); *params = ctx->Pixel.PostConvolutionScale[3]; break; case GL_POST_CONVOLUTION_RED_BIAS_EXT: + CHECK_EXTENSION_F(EXT_convolution); *params = ctx->Pixel.PostConvolutionBias[0]; break; case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: + CHECK_EXTENSION_F(EXT_convolution); *params = ctx->Pixel.PostConvolutionBias[1]; break; case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: + CHECK_EXTENSION_F(EXT_convolution); *params = ctx->Pixel.PostConvolutionBias[2]; break; case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: + CHECK_EXTENSION_F(EXT_convolution); *params = ctx->Pixel.PostConvolutionBias[2]; break; + /* GL_EXT_histogram (also in 1.2 imaging) */ + case GL_HISTOGRAM: + CHECK_EXTENSION_F(EXT_histogram); + *params = (GLfloat) ctx->Pixel.HistogramEnabled; + break; + case GL_MINMAX: + CHECK_EXTENSION_F(EXT_histogram); + *params = (GLfloat) ctx->Pixel.MinMaxEnabled; + break; + /* GL_SGI_color_table (also in 1.2 imaging */ case GL_COLOR_TABLE_SGI: *params = (GLfloat) ctx->Pixel.ColorTableEnabled; @@ -3811,39 +3760,49 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) /* GL_EXT_secondary_color */ case GL_COLOR_SUM_EXT: + CHECK_EXTENSION_F(EXT_secondary_color); *params = (GLfloat) ctx->Fog.ColorSumEnabled; break; case GL_CURRENT_SECONDARY_COLOR_EXT: + CHECK_EXTENSION_F(EXT_secondary_color); FLUSH_CURRENT(ctx, 0); - params[0] = (ctx->Current.SecondaryColor[0]); - params[1] = (ctx->Current.SecondaryColor[1]); - params[2] = (ctx->Current.SecondaryColor[2]); + params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]; + params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]; + params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]; break; case GL_SECONDARY_COLOR_ARRAY_EXT: + CHECK_EXTENSION_F(EXT_secondary_color); *params = (GLfloat) ctx->Array.SecondaryColor.Enabled; break; case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: + CHECK_EXTENSION_F(EXT_secondary_color); *params = (GLfloat) ctx->Array.SecondaryColor.Type; break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: + CHECK_EXTENSION_F(EXT_secondary_color); *params = (GLfloat) ctx->Array.SecondaryColor.Stride; break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: + CHECK_EXTENSION_F(EXT_secondary_color); *params = (GLfloat) ctx->Array.SecondaryColor.Stride; break; /* GL_EXT_fog_coord */ case GL_CURRENT_FOG_COORDINATE_EXT: + CHECK_EXTENSION_F(EXT_fog_coord); FLUSH_CURRENT(ctx, 0); - *params = (GLfloat) ctx->Current.FogCoord; + *params = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; break; case GL_FOG_COORDINATE_ARRAY_EXT: + CHECK_EXTENSION_F(EXT_fog_coord); *params = (GLfloat) ctx->Array.FogCoord.Enabled; break; case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: + CHECK_EXTENSION_F(EXT_fog_coord); *params = (GLfloat) ctx->Array.FogCoord.Type; break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: + CHECK_EXTENSION_F(EXT_fog_coord); *params = (GLfloat) ctx->Array.FogCoord.Stride; break; @@ -3854,122 +3813,65 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) /* GL_EXT_texture_filter_anisotropic */ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - *params = ctx->Const.MaxTextureMaxAnisotropy; - } - else { - GET_FLOAT_ERROR; - return; - } + CHECK_EXTENSION_F(EXT_texture_filter_anisotropic); + *params = ctx->Const.MaxTextureMaxAnisotropy; break; /* GL_ARB_multisample */ case GL_MULTISAMPLE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLfloat) ctx->Multisample.Enabled; - } - else { - GET_FLOAT_ERROR; - return; - } + CHECK_EXTENSION_F(ARB_multisample); + *params = (GLfloat) ctx->Multisample.Enabled; break; case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLfloat) ctx->Multisample.SampleAlphaToCoverage; - } - else { - GET_FLOAT_ERROR; - return; - } + CHECK_EXTENSION_F(ARB_multisample); + *params = (GLfloat) ctx->Multisample.SampleAlphaToCoverage; break; case GL_SAMPLE_ALPHA_TO_ONE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLfloat) ctx->Multisample.SampleAlphaToOne; - } - else { - GET_FLOAT_ERROR; - return; - } + CHECK_EXTENSION_F(ARB_multisample); + *params = (GLfloat) ctx->Multisample.SampleAlphaToOne; break; case GL_SAMPLE_COVERAGE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLfloat) ctx->Multisample.SampleCoverage; - } - else { - GET_FLOAT_ERROR; - return; - } + CHECK_EXTENSION_F(ARB_multisample); + *params = (GLfloat) ctx->Multisample.SampleCoverage; break; case GL_SAMPLE_COVERAGE_VALUE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = ctx->Multisample.SampleCoverageValue; - } - else { - GET_FLOAT_ERROR; - return; - } + CHECK_EXTENSION_F(ARB_multisample); + *params = ctx->Multisample.SampleCoverageValue; break; case GL_SAMPLE_COVERAGE_INVERT_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLfloat) ctx->Multisample.SampleCoverageInvert; - } - else { - GET_FLOAT_ERROR; - return; - } + CHECK_EXTENSION_F(ARB_multisample); + *params = (GLfloat) ctx->Multisample.SampleCoverageInvert; break; case GL_SAMPLE_BUFFERS_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = 0.0; /* XXX fix someday */ - } - else { - GET_FLOAT_ERROR; - return; - } + CHECK_EXTENSION_F(ARB_multisample); + *params = 0.0; /* XXX fix someday */ break; case GL_SAMPLES_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = 0.0; /* XXX fix someday */ - } - else { - GET_FLOAT_ERROR; - return; - } + CHECK_EXTENSION_F(ARB_multisample); + *params = 0.0; /* XXX fix someday */ break; /* GL_IBM_rasterpos_clip */ case GL_RASTER_POSITION_UNCLIPPED_IBM: - if (ctx->Extensions.IBM_rasterpos_clip) { - *params = (GLfloat) ctx->Transform.RasterPositionUnclipped; - } - else { - GET_FLOAT_ERROR; - return; - } + CHECK_EXTENSION_F(IBM_rasterpos_clip); + *params = (GLfloat) ctx->Transform.RasterPositionUnclipped; break; /* GL_MESA_sprite_point */ case GL_SPRITE_POINT_MESA: - if (ctx->Extensions.MESA_sprite_point) { - *params = (GLfloat) ctx->Point.SpriteMode; - } - else { - GET_FLOAT_ERROR; - return; - } + CHECK_EXTENSION_F(MESA_sprite_point); + *params = (GLfloat) ctx->Point.SpriteMode; break; /* GL_SGIS_generate_mipmap */ case GL_GENERATE_MIPMAP_HINT_SGIS: - if (ctx->Extensions.SGIS_generate_mipmap) { - *params = (GLfloat) ctx->Hint.GenerateMipmap; - } - else { - GET_FLOAT_ERROR; - return; - } + CHECK_EXTENSION_F(SGIS_generate_mipmap); + *params = (GLfloat) ctx->Hint.GenerateMipmap; break; + /* GL_NV_vertex_program */ + /* to do */ + default: GET_FLOAT_ERROR; } @@ -4126,10 +4028,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_CURRENT_COLOR: FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_INT( ( ctx->Current.Color[0] ) ); - params[1] = FLOAT_TO_INT( ( ctx->Current.Color[1] ) ); - params[2] = FLOAT_TO_INT( ( ctx->Current.Color[2] ) ); - params[3] = FLOAT_TO_INT( ( ctx->Current.Color[3] ) ); + params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]); + params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]); + params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]); + params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]); break; case GL_CURRENT_INDEX: FLUSH_CURRENT(ctx, 0); @@ -4137,9 +4039,9 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_CURRENT_NORMAL: FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_INT( ctx->Current.Normal[0] ); - params[1] = FLOAT_TO_INT( ctx->Current.Normal[1] ); - params[2] = FLOAT_TO_INT( ctx->Current.Normal[2] ); + params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]); + params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]); + params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]); break; case GL_CURRENT_RASTER_COLOR: params[0] = FLOAT_TO_INT( ctx->Current.RasterColor[0] ); @@ -4170,10 +4072,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_CURRENT_TEXTURE_COORDS: FLUSH_CURRENT(ctx, 0); - params[0] = (GLint) ctx->Current.Texcoord[texUnit][0]; - params[1] = (GLint) ctx->Current.Texcoord[texUnit][1]; - params[2] = (GLint) ctx->Current.Texcoord[texUnit][2]; - params[3] = (GLint) ctx->Current.Texcoord[texUnit][3]; + params[0] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]; + params[1] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]; + params[2] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]; + params[3] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]; break; case GL_DEPTH_BIAS: *params = (GLint) ctx->Pixel.DepthBias; @@ -4258,15 +4160,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) case GL_GREEN_SCALE: *params = (GLint) ctx->Pixel.GreenScale; break; - case GL_HISTOGRAM: - if (ctx->Extensions.EXT_histogram || ctx->Extensions.ARB_imaging) { - *params = (GLint) ctx->Pixel.HistogramEnabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv"); - return; - } - break; case GL_INDEX_BITS: *params = (GLint) ctx->Visual.indexBits; break; @@ -4490,9 +4383,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = (GLint) MAX_WIDTH; params[1] = (GLint) MAX_HEIGHT; break; - case GL_MINMAX: - *params = (GLint) ctx->Pixel.MinMaxEnabled; - break; case GL_MODELVIEW_MATRIX: for (i=0;i<16;i++) { params[i] = (GLint) ctx->ModelView.m[i]; @@ -4878,54 +4768,43 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) /* GL_ARB_texture_cube_map */ case GL_TEXTURE_CUBE_MAP_ARB: - if (ctx->Extensions.ARB_texture_cube_map) - *params = (GLint) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; + CHECK_EXTENSION_I(ARB_texture_cube_map); + *params = (GLint) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); + break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - if (ctx->Extensions.ARB_texture_cube_map) - *params = textureUnit->CurrentCubeMap->Name; - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; + CHECK_EXTENSION_I(ARB_texture_cube_map); + *params = textureUnit->CurrentCubeMap->Name; + break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - if (ctx->Extensions.ARB_texture_cube_map) - *params = (1 << (ctx->Const.MaxCubeTextureLevels - 1)); - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; + CHECK_EXTENSION_I(ARB_texture_cube_map); + *params = (1 << (ctx->Const.MaxCubeTextureLevels - 1)); + break; /* GL_ARB_texture_compression */ case GL_TEXTURE_COMPRESSION_HINT_ARB: - if (ctx->Extensions.ARB_texture_compression) { - *params = (GLint) ctx->Hint.TextureCompression; - } - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); + CHECK_EXTENSION_I(ARB_texture_compression); + *params = (GLint) ctx->Hint.TextureCompression; break; case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - if (ctx->Extensions.ARB_texture_compression) { - *params = (GLint) ctx->Const.NumCompressedTextureFormats; - } - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); + CHECK_EXTENSION_I(ARB_texture_compression); + *params = (GLint) ctx->Const.NumCompressedTextureFormats; break; case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - if (ctx->Extensions.ARB_texture_compression) { + CHECK_EXTENSION_I(ARB_texture_compression); + { GLuint i; for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++) params[i] = (GLint) ctx->Const.CompressedTextureFormats[i]; } - else - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); break; /* GL_EXT_compiled_vertex_array */ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: + CHECK_EXTENSION_I(EXT_compiled_vertex_array); *params = ctx->Array.LockFirst; break; case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: + CHECK_EXTENSION_I(EXT_compiled_vertex_array); *params = ctx->Array.LockCount; break; @@ -4973,205 +4852,209 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) /* GL_HP_occlusion_test */ case GL_OCCLUSION_TEST_HP: - if (ctx->Extensions.HP_occlusion_test) { - *params = (GLint) ctx->Depth.OcclusionTest; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" ); - } - return; + CHECK_EXTENSION_I(HP_occlusion_test); + *params = (GLint) ctx->Depth.OcclusionTest; + break; case GL_OCCLUSION_TEST_RESULT_HP: - if (ctx->Extensions.HP_occlusion_test) { - if (ctx->Depth.OcclusionTest) - *params = (GLint) ctx->OcclusionResult; - else - *params = (GLint) ctx->OcclusionResultSaved; - /* reset flag now */ - ctx->OcclusionResult = GL_FALSE; - ctx->OcclusionResultSaved = GL_FALSE; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" ); - } - return; + CHECK_EXTENSION_I(HP_occlusion_test); + if (ctx->Depth.OcclusionTest) + *params = (GLint) ctx->OcclusionResult; + else + *params = (GLint) ctx->OcclusionResultSaved; + /* reset flag now */ + ctx->OcclusionResult = GL_FALSE; + ctx->OcclusionResultSaved = GL_FALSE; + break; /* GL_SGIS_pixel_texture */ case GL_PIXEL_TEXTURE_SGIS: + CHECK_EXTENSION_I(SGIS_pixel_texture); *params = (GLint) ctx->Pixel.PixelTextureEnabled; break; /* GL_SGIX_pixel_texture */ case GL_PIXEL_TEX_GEN_SGIX: + CHECK_EXTENSION_I(SGIX_pixel_texture); *params = (GLint) ctx->Pixel.PixelTextureEnabled; break; case GL_PIXEL_TEX_GEN_MODE_SGIX: + CHECK_EXTENSION_I(SGIX_pixel_texture); *params = (GLint) pixel_texgen_mode(ctx); break; /* GL_SGI_color_matrix (also in 1.2 imaging) */ case GL_COLOR_MATRIX_SGI: + CHECK_EXTENSION_I(SGI_color_matrix); for (i=0;i<16;i++) { params[i] = (GLint) ctx->ColorMatrix.m[i]; } break; case GL_COLOR_MATRIX_STACK_DEPTH_SGI: + CHECK_EXTENSION_I(SGI_color_matrix); *params = ctx->ColorStackDepth + 1; break; case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: + CHECK_EXTENSION_I(SGI_color_matrix); *params = MAX_COLOR_STACK_DEPTH; break; case GL_POST_COLOR_MATRIX_RED_SCALE_SGI: + CHECK_EXTENSION_I(SGI_color_matrix); *params = (GLint) ctx->Pixel.PostColorMatrixScale[0]; break; case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI: + CHECK_EXTENSION_I(SGI_color_matrix); *params = (GLint) ctx->Pixel.PostColorMatrixScale[1]; break; case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI: + CHECK_EXTENSION_I(SGI_color_matrix); *params = (GLint) ctx->Pixel.PostColorMatrixScale[2]; break; case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI: + CHECK_EXTENSION_I(SGI_color_matrix); *params = (GLint) ctx->Pixel.PostColorMatrixScale[3]; break; case GL_POST_COLOR_MATRIX_RED_BIAS_SGI: + CHECK_EXTENSION_I(SGI_color_matrix); *params = (GLint) ctx->Pixel.PostColorMatrixBias[0]; break; case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI: + CHECK_EXTENSION_I(SGI_color_matrix); *params = (GLint) ctx->Pixel.PostColorMatrixBias[1]; break; case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI: + CHECK_EXTENSION_I(SGI_color_matrix); *params = (GLint) ctx->Pixel.PostColorMatrixBias[2]; break; case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI: + CHECK_EXTENSION_I(SGI_color_matrix); *params = (GLint) ctx->Pixel.PostColorMatrixBias[3]; break; /* GL_EXT_convolution (also in 1.2 imaging) */ case GL_CONVOLUTION_1D_EXT: - if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) { - *params = (GLint) ctx->Pixel.Convolution1DEnabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; - } + CHECK_EXTENSION_I(EXT_convolution); + *params = (GLint) ctx->Pixel.Convolution1DEnabled; break; case GL_CONVOLUTION_2D: - if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) { - *params = (GLint) ctx->Pixel.Convolution2DEnabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; - } + CHECK_EXTENSION_I(EXT_convolution); + *params = (GLint) ctx->Pixel.Convolution2DEnabled; break; case GL_SEPARABLE_2D: - if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) { - *params = (GLint) ctx->Pixel.Separable2DEnabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; - } + CHECK_EXTENSION_I(EXT_convolution); + *params = (GLint) ctx->Pixel.Separable2DEnabled; break; case GL_MAX_CONVOLUTION_WIDTH: + CHECK_EXTENSION_I(EXT_convolution); *params = ctx->Const.MaxConvolutionWidth; break; case GL_MAX_CONVOLUTION_HEIGHT: + CHECK_EXTENSION_I(EXT_convolution); *params = ctx->Const.MaxConvolutionHeight; break; case GL_POST_CONVOLUTION_RED_SCALE_EXT: + CHECK_EXTENSION_I(EXT_convolution); *params = (GLint) ctx->Pixel.PostConvolutionScale[0]; break; case GL_POST_CONVOLUTION_GREEN_SCALE_EXT: + CHECK_EXTENSION_I(EXT_convolution); *params = (GLint) ctx->Pixel.PostConvolutionScale[1]; break; case GL_POST_CONVOLUTION_BLUE_SCALE_EXT: + CHECK_EXTENSION_I(EXT_convolution); *params = (GLint) ctx->Pixel.PostConvolutionScale[2]; break; case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: + CHECK_EXTENSION_I(EXT_convolution); *params = (GLint) ctx->Pixel.PostConvolutionScale[3]; break; case GL_POST_CONVOLUTION_RED_BIAS_EXT: + CHECK_EXTENSION_I(EXT_convolution); *params = (GLint) ctx->Pixel.PostConvolutionBias[0]; break; case GL_POST_CONVOLUTION_GREEN_BIAS_EXT: + CHECK_EXTENSION_I(EXT_convolution); *params = (GLint) ctx->Pixel.PostConvolutionBias[1]; break; case GL_POST_CONVOLUTION_BLUE_BIAS_EXT: + CHECK_EXTENSION_I(EXT_convolution); *params = (GLint) ctx->Pixel.PostConvolutionBias[2]; break; case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: + CHECK_EXTENSION_I(EXT_convolution); *params = (GLint) ctx->Pixel.PostConvolutionBias[2]; break; + /* GL_EXT_histogram (also in 1.2 imaging) */ + case GL_HISTOGRAM: + CHECK_EXTENSION_I(EXT_histogram); + *params = (GLint) ctx->Pixel.HistogramEnabled; + break; + case GL_MINMAX: + CHECK_EXTENSION_I(EXT_histogram); + *params = (GLint) ctx->Pixel.MinMaxEnabled; + break; + /* GL_SGI_color_table (also in 1.2 imaging */ case GL_COLOR_TABLE_SGI: + CHECK_EXTENSION_I(SGI_color_table); *params = (GLint) ctx->Pixel.ColorTableEnabled; break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: + CHECK_EXTENSION_I(SGI_color_table); *params = (GLint) ctx->Pixel.PostConvolutionColorTableEnabled; break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: + CHECK_EXTENSION_I(SGI_color_table); *params = (GLint) ctx->Pixel.PostColorMatrixColorTableEnabled; break; /* GL_EXT_secondary_color */ case GL_COLOR_SUM_EXT: + CHECK_EXTENSION_I(EXT_secondary_color); *params = (GLint) ctx->Fog.ColorSumEnabled; break; case GL_CURRENT_SECONDARY_COLOR_EXT: + CHECK_EXTENSION_I(EXT_secondary_color); FLUSH_CURRENT(ctx, 0); - params[0] = FLOAT_TO_INT( (ctx->Current.SecondaryColor[0]) ); - params[1] = FLOAT_TO_INT( (ctx->Current.SecondaryColor[1]) ); - params[2] = FLOAT_TO_INT( (ctx->Current.SecondaryColor[2]) ); + params[0] = FLOAT_TO_INT( (ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]) ); + params[1] = FLOAT_TO_INT( (ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]) ); + params[2] = FLOAT_TO_INT( (ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]) ); break; case GL_SECONDARY_COLOR_ARRAY_EXT: + CHECK_EXTENSION_I(EXT_secondary_color); *params = (GLint) ctx->Array.SecondaryColor.Enabled; break; case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: + CHECK_EXTENSION_I(EXT_secondary_color); *params = (GLint) ctx->Array.SecondaryColor.Type; break; case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: + CHECK_EXTENSION_I(EXT_secondary_color); *params = (GLint) ctx->Array.SecondaryColor.Stride; break; case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: + CHECK_EXTENSION_I(EXT_secondary_color); *params = (GLint) ctx->Array.SecondaryColor.Stride; break; /* GL_EXT_fog_coord */ case GL_CURRENT_FOG_COORDINATE_EXT: - if (ctx->Extensions.EXT_fog_coord) { - FLUSH_CURRENT(ctx, 0); - *params = (GLint) ctx->Current.FogCoord; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" ); - } + CHECK_EXTENSION_I(EXT_fog_coord); + FLUSH_CURRENT(ctx, 0); + *params = (GLint) ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; break; case GL_FOG_COORDINATE_ARRAY_EXT: - if (ctx->Extensions.EXT_fog_coord) { - *params = (GLint) ctx->Array.FogCoord.Enabled; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" ); - } + CHECK_EXTENSION_I(EXT_fog_coord); + *params = (GLint) ctx->Array.FogCoord.Enabled; break; case GL_FOG_COORDINATE_ARRAY_TYPE_EXT: - if (ctx->Extensions.EXT_fog_coord) { - *params = (GLint) ctx->Array.FogCoord.Type; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" ); - } + CHECK_EXTENSION_I(EXT_fog_coord); + *params = (GLint) ctx->Array.FogCoord.Type; break; case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: - if (ctx->Extensions.EXT_fog_coord) { - *params = (GLint) ctx->Array.FogCoord.Stride; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" ); - } + CHECK_EXTENSION_I(EXT_fog_coord); + *params = (GLint) ctx->Array.FogCoord.Stride; break; /* GL_EXT_texture_lod_bias */ @@ -5181,122 +5064,65 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) /* GL_EXT_texture_filter_anisotropic */ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - *params = (GLint) ctx->Const.MaxTextureMaxAnisotropy; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" ); - return; - } + CHECK_EXTENSION_I(EXT_texture_filter_anisotropic); + *params = (GLint) ctx->Const.MaxTextureMaxAnisotropy; break; /* GL_ARB_multisample */ case GL_MULTISAMPLE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLint) ctx->Multisample.Enabled; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; - } + CHECK_EXTENSION_I(ARB_multisample); + *params = (GLint) ctx->Multisample.Enabled; break; case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLint) ctx->Multisample.SampleAlphaToCoverage; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; - } + CHECK_EXTENSION_I(ARB_multisample); + *params = (GLint) ctx->Multisample.SampleAlphaToCoverage; break; case GL_SAMPLE_ALPHA_TO_ONE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLint) ctx->Multisample.SampleAlphaToOne; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; - } + CHECK_EXTENSION_I(ARB_multisample); + *params = (GLint) ctx->Multisample.SampleAlphaToOne; break; case GL_SAMPLE_COVERAGE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLint) ctx->Multisample.SampleCoverage; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; - } + CHECK_EXTENSION_I(ARB_multisample); + *params = (GLint) ctx->Multisample.SampleCoverage; break; case GL_SAMPLE_COVERAGE_VALUE_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLint) ctx->Multisample.SampleCoverageValue; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; - } + CHECK_EXTENSION_I(ARB_multisample); + *params = (GLint) ctx->Multisample.SampleCoverageValue; break; case GL_SAMPLE_COVERAGE_INVERT_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = (GLint) ctx->Multisample.SampleCoverageInvert; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; - } + CHECK_EXTENSION_I(ARB_multisample); + *params = (GLint) ctx->Multisample.SampleCoverageInvert; break; case GL_SAMPLE_BUFFERS_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = 0; /* XXX fix someday */ - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; - } + CHECK_EXTENSION_I(ARB_multisample); + *params = 0; /* XXX fix someday */ break; case GL_SAMPLES_ARB: - if (ctx->Extensions.ARB_multisample) { - *params = 0; /* XXX fix someday */ - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; - } + CHECK_EXTENSION_I(ARB_multisample); + *params = 0; /* XXX fix someday */ break; /* GL_IBM_rasterpos_clip */ case GL_RASTER_POSITION_UNCLIPPED_IBM: - if (ctx->Extensions.IBM_rasterpos_clip) { - *params = (GLint) ctx->Transform.RasterPositionUnclipped; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; - } + CHECK_EXTENSION_I(IBM_rasterpos_clip); + *params = (GLint) ctx->Transform.RasterPositionUnclipped; break; /* GL_MESA_sprite_point */ case GL_SPRITE_POINT_MESA: - if (ctx->Extensions.MESA_sprite_point) { - *params = (GLint) ctx->Point.SpriteMode; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" ); - return; - } + CHECK_EXTENSION_I(MESA_sprite_point); + *params = (GLint) ctx->Point.SpriteMode; break; /* GL_SGIS_generate_mipmap */ case GL_GENERATE_MIPMAP_HINT_SGIS: - if (ctx->Extensions.SGIS_generate_mipmap) { - *params = (GLint) ctx->Hint.GenerateMipmap; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv"); - return; - } + CHECK_EXTENSION_I(SGIS_generate_mipmap); + *params = (GLint) ctx->Hint.GenerateMipmap; break; + /* GL_NV_vertex_program */ + /* to do */ + default: _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" ); } diff --git a/src/mesa/main/glprocs.h b/src/mesa/main/glprocs.h index c91be5a030..bf573adfa0 100644 --- a/src/mesa/main/glprocs.h +++ b/src/mesa/main/glprocs.h @@ -688,5 +688,69 @@ static struct name_address_offset static_functions[] = { { "glWindowPos3fvARB", (GLvoid *) glWindowPos3fvARB, _gloffset_WindowPos3fvARB }, { "glWindowPos3ivARB", (GLvoid *) glWindowPos3ivARB, _gloffset_WindowPos3ivARB }, { "glWindowPos3svARB", (GLvoid *) glWindowPos3svARB, _gloffset_WindowPos3svARB }, + { "glBindProgramNV", (GLvoid *) glBindProgramNV, _gloffset_BindProgramNV }, + { "glDeleteProgramsNV", (GLvoid *) glDeleteProgramsNV, _gloffset_DeleteProgramsNV }, + { "glExecuteProgramNV", (GLvoid *) glExecuteProgramNV, _gloffset_ExecuteProgramNV }, + { "glGenProgramsNV", (GLvoid *) glGenProgramsNV, _gloffset_GenProgramsNV }, + { "glAreProgramsResidentNV", (GLvoid *) glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV }, + { "glRequestResidentProgramsNV", (GLvoid *) glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV }, + { "glGetProgramParameterfvNV", (GLvoid *) glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV }, + { "glGetProgramParameterdvNV", (GLvoid *) glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV }, + { "glGetProgramivNV", (GLvoid *) glGetProgramivNV, _gloffset_GetProgramivNV }, + { "glGetProgramStringNV", (GLvoid *) glGetProgramStringNV, _gloffset_GetProgramStringNV }, + { "glGetTrackMatrixivNV", (GLvoid *) glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV }, + { "glGetVertexAttribdvNV", (GLvoid *) glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV }, + { "glGetVertexAttribfvNV", (GLvoid *) glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV }, + { "glGetVertexAttribivNV", (GLvoid *) glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV }, + { "glGetVertexAttribPointervNV", (GLvoid *) glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV }, + { "glIsProgramNV", (GLvoid *) glIsProgramNV, _gloffset_IsProgramNV }, + { "glLoadProgramNV", (GLvoid *) glLoadProgramNV, _gloffset_LoadProgramNV }, + { "glProgramParameter4fNV", (GLvoid *) glProgramParameter4fNV, _gloffset_ProgramParameter4fNV }, + { "glProgramParameter4dNV", (GLvoid *) glProgramParameter4dNV, _gloffset_ProgramParameter4dNV }, + { "glProgramParameter4dvNV", (GLvoid *) glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV }, + { "glProgramParameter4fvNV", (GLvoid *) glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV }, + { "glProgramParameters4dvNV", (GLvoid *) glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV }, + { "glProgramParameters4fvNV", (GLvoid *) glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV }, + { "glTrackMatrixNV", (GLvoid *) glTrackMatrixNV, _gloffset_TrackMatrixNV }, + { "glVertexAttribPointerNV", (GLvoid *) glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV }, + { "glVertexAttrib1sNV", (GLvoid *) glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV }, + { "glVertexAttrib1fNV", (GLvoid *) glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV }, + { "glVertexAttrib1dNV", (GLvoid *) glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV }, + { "glVertexAttrib2sNV", (GLvoid *) glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV }, + { "glVertexAttrib2fNV", (GLvoid *) glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV }, + { "glVertexAttrib2dNV", (GLvoid *) glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV }, + { "glVertexAttrib3sNV", (GLvoid *) glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV }, + { "glVertexAttrib3fNV", (GLvoid *) glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV }, + { "glVertexAttrib3dNV", (GLvoid *) glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV }, + { "glVertexAttrib4sNV", (GLvoid *) glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV }, + { "glVertexAttrib4fNV", (GLvoid *) glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV }, + { "glVertexAttrib4dNV", (GLvoid *) glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV }, + { "glVertexAttrib4ubNV", (GLvoid *) glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV }, + { "glVertexAttrib1svNV", (GLvoid *) glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV }, + { "glVertexAttrib1fvNV", (GLvoid *) glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV }, + { "glVertexAttrib1dvNV", (GLvoid *) glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV }, + { "glVertexAttrib2svNV", (GLvoid *) glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV }, + { "glVertexAttrib2fvNV", (GLvoid *) glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV }, + { "glVertexAttrib2dvNV", (GLvoid *) glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV }, + { "glVertexAttrib3svNV", (GLvoid *) glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV }, + { "glVertexAttrib3fvNV", (GLvoid *) glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV }, + { "glVertexAttrib3dvNV", (GLvoid *) glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV }, + { "glVertexAttrib4svNV", (GLvoid *) glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV }, + { "glVertexAttrib4fvNV", (GLvoid *) glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV }, + { "glVertexAttrib4dvNV", (GLvoid *) glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV }, + { "glVertexAttrib4ubvNV", (GLvoid *) glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV }, + { "glVertexAttribs1svNV", (GLvoid *) glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV }, + { "glVertexAttribs1fvNV", (GLvoid *) glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV }, + { "glVertexAttribs1dvNV", (GLvoid *) glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV }, + { "glVertexAttribs2svNV", (GLvoid *) glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV }, + { "glVertexAttribs2fvNV", (GLvoid *) glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV }, + { "glVertexAttribs2dvNV", (GLvoid *) glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV }, + { "glVertexAttribs3svNV", (GLvoid *) glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV }, + { "glVertexAttribs3fvNV", (GLvoid *) glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV }, + { "glVertexAttribs3dvNV", (GLvoid *) glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV }, + { "glVertexAttribs4svNV", (GLvoid *) glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV }, + { "glVertexAttribs4fvNV", (GLvoid *) glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV }, + { "glVertexAttribs4dvNV", (GLvoid *) glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV }, + { "glVertexAttribs4ubvNV", (GLvoid *) glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV }, { NULL, NULL } /* end of list marker */ }; diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 8bd545035c..c5f741567d 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1,4 +1,4 @@ -/* $Id: light.c,v 1.46 2001/09/18 16:16:21 kschultz Exp $ */ +/* $Id: light.c,v 1.47 2001/12/14 02:50:02 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -881,7 +881,7 @@ _mesa_ColorMaterial( GLenum face, GLenum mode ) if (ctx->Light.ColorMaterialEnabled) { FLUSH_CURRENT( ctx, 0 ); - _mesa_update_color_material( ctx, ctx->Current.Color ); + _mesa_update_color_material(ctx,ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); } } diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 4b510fefcd..763669e0c6 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -1,4 +1,4 @@ -/* $Id: matrix.c,v 1.36 2001/09/18 16:16:21 kschultz Exp $ */ +/* $Id: matrix.c,v 1.37 2001/12/14 02:50:02 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -57,25 +57,38 @@ /**********************************************************************/ -#define GET_ACTIVE_MATRIX(ctx, mat, flags, where) \ +#define GET_ACTIVE_MATRIX(mat, where) \ do { \ + GLint n; \ if (MESA_VERBOSE&VERBOSE_API) fprintf(stderr, "%s\n", where); \ switch (ctx->Transform.MatrixMode) { \ case GL_MODELVIEW: \ mat = &ctx->ModelView; \ - flags |= _NEW_MODELVIEW; \ + ctx->NewState |= _NEW_MODELVIEW; \ break; \ case GL_PROJECTION: \ mat = &ctx->ProjectionMatrix; \ - flags |= _NEW_PROJECTION; \ + ctx->NewState |= _NEW_PROJECTION; \ break; \ case GL_TEXTURE: \ mat = &ctx->TextureMatrix[ctx->Texture.CurrentUnit]; \ - flags |= _NEW_TEXTURE_MATRIX; \ + ctx->NewState |= _NEW_TEXTURE_MATRIX; \ break; \ case GL_COLOR: \ mat = &ctx->ColorMatrix; \ - flags |= _NEW_COLOR_MATRIX; \ + ctx->NewState |= _NEW_COLOR_MATRIX; \ + break; \ + case GL_MATRIX0_NV: \ + case GL_MATRIX1_NV: \ + case GL_MATRIX2_NV: \ + case GL_MATRIX3_NV: \ + case GL_MATRIX4_NV: \ + case GL_MATRIX5_NV: \ + case GL_MATRIX6_NV: \ + case GL_MATRIX7_NV: \ + n = ctx->Transform.MatrixMode - GL_MATRIX0_NV; \ + mat = &ctx->VertexProgram.Matrix[n]; \ + ctx->NewState |= _NEW_TRACK_MATRIX; \ break; \ default: \ _mesa_problem(ctx, where); \ @@ -92,7 +105,7 @@ _mesa_Frustum( GLdouble left, GLdouble right, GLmatrix *mat = 0; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glFrustrum" ); + GET_ACTIVE_MATRIX(mat, "glFrustrum"); if (nearval <= 0.0 || farval <= 0.0 || @@ -119,7 +132,7 @@ _mesa_Ortho( GLdouble left, GLdouble right, GLmatrix *mat = 0; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glOrtho" ); + GET_ACTIVE_MATRIX(mat, "glOrtho"); if (left == right || bottom == top || @@ -142,6 +155,19 @@ _mesa_MatrixMode( GLenum mode ) ASSERT_OUTSIDE_BEGIN_END(ctx); switch (mode) { + case GL_MATRIX0_NV: + case GL_MATRIX1_NV: + case GL_MATRIX2_NV: + case GL_MATRIX3_NV: + case GL_MATRIX4_NV: + case GL_MATRIX5_NV: + case GL_MATRIX6_NV: + case GL_MATRIX7_NV: + if (!ctx->Extensions.NV_vertex_program) { + _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode" ); + return; + } + /* FALL-THROUGH */ case GL_MODELVIEW: case GL_PROJECTION: case GL_TEXTURE: @@ -275,7 +301,7 @@ _mesa_LoadIdentity( void ) GET_CURRENT_CONTEXT(ctx); GLmatrix *mat = 0; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glLoadIdentity"); + GET_ACTIVE_MATRIX(mat, "glLoadIdentity"); _math_matrix_set_identity( mat ); } @@ -286,7 +312,7 @@ _mesa_LoadMatrixf( const GLfloat *m ) GET_CURRENT_CONTEXT(ctx); GLmatrix *mat = 0; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glLoadMatrix"); + GET_ACTIVE_MATRIX(mat, "glLoadMatrix"); _math_matrix_loadf( mat, m ); } @@ -312,7 +338,7 @@ _mesa_MultMatrixf( const GLfloat *m ) GET_CURRENT_CONTEXT(ctx); GLmatrix *mat = 0; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glMultMatrix" ); + GET_ACTIVE_MATRIX(mat, "glMultMatrix"); _math_matrix_mul_floats( mat, m ); } @@ -343,7 +369,7 @@ _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (angle != 0.0F) { GLmatrix *mat = 0; - GET_ACTIVE_MATRIX( ctx, mat, ctx->NewState, "glRotate" ); + GET_ACTIVE_MATRIX(mat, "glRotate"); _math_matrix_rotate( mat, angle, x, y, z ); } } @@ -364,7 +390,7 @@ _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z ) GET_CURRENT_CONTEXT(ctx); GLmatrix *mat = 0; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glScale"); + GET_ACTIVE_MATRIX(mat, "glScale"); _math_matrix_scale( mat, x, y, z ); } @@ -385,7 +411,7 @@ _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ) GET_CURRENT_CONTEXT(ctx); GLmatrix *mat = 0; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - GET_ACTIVE_MATRIX(ctx, mat, ctx->NewState, "glTranslate"); + GET_ACTIVE_MATRIX(mat, "glTranslate"); _math_matrix_translate( mat, x, y, z ); } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 865978214d..32820178d4 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,4 +1,4 @@ -/* $Id: mtypes.h,v 1.54 2001/12/04 23:44:56 brianp Exp $ */ +/* $Id: mtypes.h,v 1.55 2001/12/14 02:50:02 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -63,7 +63,7 @@ #define CHAN_MAXF 1.0F #define CHAN_TYPE GL_FLOAT #else -#error illegal number of color channel bits +#error "illegal number of color channel bits" #endif @@ -295,28 +295,46 @@ struct gl_colorbuffer_attrib { }; +/* These define the aliases between numbered vertex attributes and + * conventional OpenGL vertex attributes. + */ +#define VERT_ATTRIB_POS 0 +#define VERT_ATTRIB_WEIGHT 1 +#define VERT_ATTRIB_NORMAL 2 +#define VERT_ATTRIB_COLOR0 3 +#define VERT_ATTRIB_COLOR1 4 +#define VERT_ATTRIB_FOG 5 +#define VERT_ATTRIB_SIX 6 +#define VERT_ATTRIB_SEVEN 7 +#define VERT_ATTRIB_TEX0 8 +#define VERT_ATTRIB_TEX1 9 +#define VERT_ATTRIB_TEX2 10 +#define VERT_ATTRIB_TEX3 11 +#define VERT_ATTRIB_TEX4 12 +#define VERT_ATTRIB_TEX5 13 +#define VERT_ATTRIB_TEX6 14 +#define VERT_ATTRIB_TEX7 15 + struct gl_current_attrib { /* These values valid only when FLUSH_VERTICES has been called. */ - GLfloat Normal[3]; /* Current vertex normal */ - GLfloat Color[4]; /* Current RGBA color */ - GLfloat SecondaryColor[4]; /* Current secondary color */ - GLfloat FogCoord; /* Current Fog coord */ + GLfloat Attrib[8 + MAX_TEXTURE_UNITS][4]; /* Current vertex attributes */ + /* indexed by VERT_ATTRIB_* */ GLuint Index; /* Current color index */ GLboolean EdgeFlag; /* Current edge flag */ - GLfloat Texcoord[MAX_TEXTURE_UNITS][4]; /* Current texture coords */ - /* These values are always valid. + /* These values are always valid. BTW, note how similar this set of + * attributes is to the SWvertex datatype in the software rasterizer... */ GLfloat RasterPos[4]; /* Current raster position */ GLfloat RasterDistance; /* Current raster distance */ GLfloat RasterColor[4]; /* Current raster color */ GLfloat RasterSecondaryColor[4]; /* Current rast 2ndary color */ - GLuint RasterIndex; /* Current raster index */ - GLfloat *RasterTexCoord; /* Current raster texcoord*/ + GLuint RasterIndex; /* Current raster index */ + GLfloat *RasterTexCoord; /* Current raster texcoord */ GLfloat RasterMultiTexCoord[MAX_TEXTURE_UNITS][4]; GLfloat RasterFogCoord; - GLboolean RasterPosValid; /* Raster po valid flag */ + GLboolean RasterPosValid; /* Raster pos valid flag */ }; @@ -387,6 +405,10 @@ struct gl_enable_attrib { GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ GLuint Texture[MAX_TEXTURE_UNITS]; GLuint TexGen[MAX_TEXTURE_UNITS]; + /* GL_NV_vertex_program */ + GLboolean VertexProgram; + GLboolean VertexProgramPointSize; + GLboolean VertexProgramTwoSide; }; @@ -475,6 +497,11 @@ struct gl_convolution_attrib { }; +#define LIGHT_SPOT 0x1 +#define LIGHT_LOCAL_VIEWER 0x2 +#define LIGHT_POSITIONAL 0x4 +#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER) + struct gl_light_attrib { struct gl_light Light[MAX_LIGHTS]; /* Array of lights */ struct gl_lightmodel Model; /* Lighting model */ @@ -494,17 +521,11 @@ struct gl_light_attrib { /* Derived for optimizations: */ GLboolean _NeedVertices; /* Use fast shader? */ - GLuint _Flags; /* LIGHT_* flags, see below */ + GLuint _Flags; /* LIGHT_* flags, see above */ GLfloat _BaseColor[2][3]; }; -#define LIGHT_SPOT 0x1 -#define LIGHT_LOCAL_VIEWER 0x2 -#define LIGHT_POSITIONAL 0x4 - -#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER) - struct gl_line_attrib { GLboolean SmoothFlag; /* GL_LINE_SMOOTH enabled? */ GLboolean StippleFlag; /* GL_LINE_STIPPLE enabled? */ @@ -519,6 +540,7 @@ struct gl_list_attrib { GLuint ListBase; }; + struct gl_list_opcode { GLuint size; void (*execute)( GLcontext *ctx, void *data ); @@ -1021,6 +1043,8 @@ struct gl_array_attrib { struct gl_client_array TexCoord[MAX_TEXTURE_UNITS]; struct gl_client_array EdgeFlag; + struct gl_client_array VertexAttrib[16]; /* GL_NV_vertex_program */ + GLint TexCoordInterleaveFactor; GLint ActiveTexture; /* Client Active Texture */ GLuint LockFirst; @@ -1103,6 +1127,158 @@ struct gl_evaluators { /* + * Vertex program tokens and datatypes + */ + +#define VP_MAX_INSTRUCTIONS 128 +#define VP_MAX_MATRICES 8 +#define VP_MAX_MATRIX_DEPTH 4 + +#define VP_NUM_INPUT_REGS 16 +#define VP_NUM_OUTPUT_REGS 15 +#define VP_NUM_TEMP_REGS 12 +#define VP_NUM_PROG_REGS 96 + +#define VP_NUM_TOTAL_REGISTERS (VP_NUM_INPUT_REGS + VP_NUM_OUTPUT_REGS + VP_NUM_TEMP_REGS + VP_NUM_PROG_REGS) + +/* Location of register sets within the whole register file */ +#define VP_INPUT_REG_START 0 +#define VP_INPUT_REG_END (VP_INPUT_REG_START + VP_NUM_INPUT_REGS - 1) +#define VP_OUTPUT_REG_START (VP_INPUT_REG_END + 1) +#define VP_OUTPUT_REG_END (VP_OUTPUT_REG_START + VP_NUM_OUTPUT_REGS - 1) +#define VP_TEMP_REG_START (VP_OUTPUT_REG_END + 1) +#define VP_TEMP_REG_END (VP_TEMP_REG_START + VP_NUM_TEMP_REGS - 1) +#define VP_PROG_REG_START (VP_TEMP_REG_END + 1) +#define VP_PROG_REG_END (VP_PROG_REG_START + VP_NUM_PROG_REGS - 1) + +/* Input register names */ +#define VP_IN_OPOS (VP_INPUT_REG_START + 0) +#define VP_IN_WGHT (VP_INPUT_REG_START + 1) +#define VP_IN_NRML (VP_INPUT_REG_START + 2) +#define VP_IN_COL0 (VP_INPUT_REG_START + 3) +#define VP_IN_COL1 (VP_INPUT_REG_START + 4) +#define VP_IN_FOGC (VP_INPUT_REG_START + 5) +#define VP_IN_TEX0 (VP_INPUT_REG_START + 8) +#define VP_IN_TEX1 (VP_INPUT_REG_START + 9) +#define VP_IN_TEX2 (VP_INPUT_REG_START + 10) +#define VP_IN_TEX3 (VP_INPUT_REG_START + 11) +#define VP_IN_TEX4 (VP_INPUT_REG_START + 12) +#define VP_IN_TEX5 (VP_INPUT_REG_START + 13) +#define VP_IN_TEX6 (VP_INPUT_REG_START + 14) +#define VP_IN_TEX7 (VP_INPUT_REG_START + 15) + +/* Output register names */ +#define VP_OUT_HPOS (VP_OUTPUT_REG_START + 0) +#define VP_OUT_COL0 (VP_OUTPUT_REG_START + 1) +#define VP_OUT_COL1 (VP_OUTPUT_REG_START + 2) +#define VP_OUT_BFC0 (VP_OUTPUT_REG_START + 3) +#define VP_OUT_BFC1 (VP_OUTPUT_REG_START + 4) +#define VP_OUT_FOGC (VP_OUTPUT_REG_START + 5) +#define VP_OUT_PSIZ (VP_OUTPUT_REG_START + 6) +#define VP_OUT_TEX0 (VP_OUTPUT_REG_START + 7) +#define VP_OUT_TEX1 (VP_OUTPUT_REG_START + 8) +#define VP_OUT_TEX2 (VP_OUTPUT_REG_START + 9) +#define VP_OUT_TEX3 (VP_OUTPUT_REG_START + 10) +#define VP_OUT_TEX4 (VP_OUTPUT_REG_START + 11) +#define VP_OUT_TEX5 (VP_OUTPUT_REG_START + 12) +#define VP_OUT_TEX6 (VP_OUTPUT_REG_START + 13) +#define VP_OUT_TEX7 (VP_OUTPUT_REG_START + 14) + + + +/* Machine state (i.e. the register file) */ +struct vp_machine +{ + GLfloat Registers[VP_NUM_TOTAL_REGISTERS][4]; + GLint AddressReg; /* might someday be a 4-vector */ +}; + + +/* Vertex program opcodes */ +enum vp_opcode +{ + MOV, + LIT, + RCP, + RSQ, + EXP, + LOG, + MUL, + ADD, + DP3, + DP4, + DST, + MIN, + MAX, + SLT, + SGE, + MAD, + ARL, + END +}; + + +/* Instruction source register */ +struct vp_src_register +{ + GLint Register; /* or the offset from the address register */ + GLuint Swizzle[4]; + GLboolean Negate; + GLboolean RelAddr; +}; + + +/* Instruction destination register */ +struct vp_dst_register +{ + GLint Register; + GLboolean WriteMask[4]; +}; + + +/* Vertex program instruction */ +struct vp_instruction +{ + enum vp_opcode Opcode; + struct vp_src_register SrcReg[3]; + struct vp_dst_register DstReg; +}; + + +/* The actual vertex program, stored in the hash table */ +struct vp_program +{ + GLubyte *String; /* Original user code */ + struct vp_instruction *Instructions; /* Compiled instructions */ + GLenum Target; /* GL_VERTEX_PROGRAM_NV or GL_VERTEX_STATE_PROGRAM_NV */ + GLint ErrorPos; + GLboolean Resident; +}; + + +/* + * State vars for GL_NV_vertex_program + */ +struct gl_vertex_program +{ + GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */ + GLboolean PointSizeEnabled; /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + GLboolean TwoSideEnabled; /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + GLuint Binding; /* currently bound program */ + struct _mesa_HashTable *HashTable; /* all programs */ + struct vp_machine Machine; /* machine state */ + GLmatrix Matrix[VP_MAX_MATRICES]; /* Tracking matrices */ + GLmatrix MatrixStack[VP_MAX_MATRICES][VP_MAX_MATRIX_DEPTH-1]; /* stacks */ + GLuint MatrixStackDepth[VP_MAX_MATRICES]; + + GLenum TrackMatrix[VP_NUM_PROG_REGS / 4]; + GLenum TrackMatrixTransform[VP_NUM_PROG_REGS / 4]; + +}; + + + +/* * State which can be shared by multiple contexts: */ struct gl_shared_state { @@ -1246,6 +1422,7 @@ struct gl_extensions { GLboolean MESA_sprite_point; GLboolean NV_blend_square; GLboolean NV_texgen_reflection; + GLboolean NV_vertex_program; GLboolean SGI_color_matrix; GLboolean SGI_color_table; GLboolean SGIS_generate_mipmap; @@ -1259,6 +1436,16 @@ struct gl_extensions { }; +/* XXX just an idea */ +struct matrix_stack +{ + GLmatrix Top; + GLmatrix *Stack; + GLuint Depth; + GLuint MaxDepth; + GLuint DirtyFlag; /* _NEW_MODELVIEW or _NEW_PROJECTION, for example */ +}; + /* * Bits for image transfer operations (ctx->ImageTransferState). @@ -1319,28 +1506,32 @@ struct gl_extensions { #define _NEW_RENDERMODE 0x800000 /* RenderMode, Feedback, Select */ #define _NEW_BUFFERS 0x1000000 /* ctx->Visual, ctx->DrawBuffer, */ #define _NEW_MULTISAMPLE 0x2000000 /* ctx->Multisample */ +#define _NEW_TRACK_MATRIX 0x4000000 /* ctx->VertexProgram */ #define _NEW_ALL ~0 /* Bits to track array state changes (also used to summarize array enabled) */ -#define _NEW_ARRAY_VERTEX 0x1 -#define _NEW_ARRAY_COLOR 0x2 -#define _NEW_ARRAY_NORMAL 0x4 -#define _NEW_ARRAY_INDEX 0x8 -#define _NEW_ARRAY_EDGEFLAG 0x10 -#define _NEW_ARRAY_SECONDARYCOLOR 0x20 -#define _NEW_ARRAY_FOGCOORD 0x40 -#define _NEW_ARRAY_TEXCOORD_0 0x80 -#define _NEW_ARRAY_TEXCOORD_1 0x100 -#define _NEW_ARRAY_TEXCOORD_2 0x200 -#define _NEW_ARRAY_TEXCOORD_3 0x400 -#define _NEW_ARRAY_TEXCOORD_4 0x800 -#define _NEW_ARRAY_TEXCOORD_5 0x1000 -#define _NEW_ARRAY_TEXCOORD_6 0x2000 -#define _NEW_ARRAY_TEXCOORD_7 0x4000 -#define _NEW_ARRAY_ALL 0x7fff +#define _NEW_ARRAY_VERTEX (1 << VERT_ATTRIB_POS) +#define _NEW_ARRAY_WEIGHT (1 << VERT_ATTRIB_WEIGHT) +#define _NEW_ARRAY_NORMAL (1 << VERT_ATTRIB_NORMAL) +#define _NEW_ARRAY_COLOR0 (1 << VERT_ATTRIB_COLOR0) +#define _NEW_ARRAY_COLOR1 (1 << VERT_ATTRIB_COLOR1) +#define _NEW_ARRAY_FOGCOORD (1 << VERT_ATTRIB_FOG) +#define _NEW_ARRAY_INDEX (1 << VERT_ATTRIB_SIX) +#define _NEW_ARRAY_EDGEFLAG (1 << VERT_ATTRIB_SEVEN) +#define _NEW_ARRAY_TEXCOORD_0 (1 << VERT_ATTRIB_TEX0) +#define _NEW_ARRAY_TEXCOORD_1 (1 << VERT_ATTRIB_TEX1) +#define _NEW_ARRAY_TEXCOORD_2 (1 << VERT_ATTRIB_TEX2) +#define _NEW_ARRAY_TEXCOORD_3 (1 << VERT_ATTRIB_TEX3) +#define _NEW_ARRAY_TEXCOORD_4 (1 << VERT_ATTRIB_TEX4) +#define _NEW_ARRAY_TEXCOORD_5 (1 << VERT_ATTRIB_TEX5) +#define _NEW_ARRAY_TEXCOORD_6 (1 << VERT_ATTRIB_TEX6) +#define _NEW_ARRAY_TEXCOORD_7 (1 << VERT_ATTRIB_TEX7) +#define _NEW_ARRAY_ALL 0xffff +#define _NEW_ARRAY_VERT_ATTRIB0 0x10000 + #define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i)) @@ -1467,6 +1658,9 @@ struct __GLcontextRec { GLmatrix ModelView; /* current matrix, not stored on stack */ GLuint ModelViewStackDepth; GLmatrix ModelViewStack[MAX_MODELVIEW_STACK_DEPTH - 1]; +#if 1 + struct matrix_stack ModelviewStack; +#endif /* Projection matrix and stack */ GLmatrix ProjectionMatrix; /* current matrix, not stored on stack */ @@ -1551,6 +1745,8 @@ struct __GLcontextRec { struct gl_color_table PostColorMatrixColorTable; struct gl_color_table ProxyPostColorMatrixColorTable; + struct gl_vertex_program VertexProgram; /* GL_NV_vertex_program */ + GLenum ErrorValue; /* Last error code */ GLenum RenderMode; /* either GL_RENDER, GL_SELECT, GL_FEEDBACK */ GLuint NewState; /* bitwise-or of _NEW_* flags */ diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index a7b4e16a41..276c54c6ec 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -1,4 +1,4 @@ -/* $Id: rastpos.c,v 1.32 2001/11/18 23:52:38 brianp Exp $ */ +/* $Id: rastpos.c,v 1.33 2001/12/14 02:50:02 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -291,7 +291,7 @@ raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) /* raster color */ if (ctx->Light.Enabled) { GLfloat *norm, eyenorm[3]; - GLfloat *objnorm = ctx->Current.Normal; + GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; if (ctx->_NeedEyeCoords) { GLfloat *inv = ctx->ModelView.inv; @@ -311,9 +311,10 @@ raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) else { /* use current color or index */ if (ctx->Visual.rgbMode) { - COPY_4FV(ctx->Current.RasterColor, ctx->Current.Color); + COPY_4FV(ctx->Current.RasterColor, + ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); COPY_4FV(ctx->Current.RasterSecondaryColor, - ctx->Current.SecondaryColor); + ctx->Current.Attrib[VERT_ATTRIB_COLOR1]); } else { ctx->Current.RasterIndex = ctx->Current.Index; @@ -362,13 +363,13 @@ raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ctx->Current.RasterPos[3] = clip[3]; ctx->Current.RasterPosValid = GL_TRUE; - ctx->Current.RasterFogCoord = ctx->Current.FogCoord; + ctx->Current.RasterFogCoord = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; { GLuint texSet; for (texSet = 0; texSet < ctx->Const.MaxTextureUnits; texSet++) { COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet], - ctx->Current.Texcoord[texSet] ); + ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); } } @@ -559,10 +560,8 @@ _mesa_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) /* raster color = current color or index */ if (ctx->Visual.rgbMode) { - ctx->Current.RasterColor[0] = (ctx->Current.Color[0]); - ctx->Current.RasterColor[1] = (ctx->Current.Color[1]); - ctx->Current.RasterColor[2] = (ctx->Current.Color[2]); - ctx->Current.RasterColor[3] = (ctx->Current.Color[3]); + COPY_4FV(ctx->Current.RasterColor, + ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); } else { ctx->Current.RasterIndex = ctx->Current.Index; @@ -573,7 +572,7 @@ _mesa_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) GLuint texSet; for (texSet = 0; texSet < ctx->Const.MaxTextureUnits; texSet++) { COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet], - ctx->Current.Texcoord[texSet] ); + ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); } } @@ -834,23 +833,27 @@ void _mesa_WindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) ctx->Current.RasterPosValid = GL_TRUE; /* XXX might have to change this */ - ctx->Current.RasterDistance = ctx->Current.FogCoord; - ctx->Current.RasterFogCoord = ctx->Current.FogCoord; + ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; + ctx->Current.RasterFogCoord = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; /* raster color = current color or index */ if (ctx->Visual.rgbMode) { - ctx->Current.RasterColor[0] = CLAMP(ctx->Current.Color[0], 0.0F, 1.0F); - ctx->Current.RasterColor[1] = CLAMP(ctx->Current.Color[1], 0.0F, 1.0F); - ctx->Current.RasterColor[2] = CLAMP(ctx->Current.Color[2], 0.0F, 1.0F); - ctx->Current.RasterColor[3] = CLAMP(ctx->Current.Color[3], 0.0F, 1.0F); + ctx->Current.RasterColor[0] + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F); + ctx->Current.RasterColor[1] + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F); + ctx->Current.RasterColor[2] + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F); + ctx->Current.RasterColor[3] + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F); ctx->Current.RasterSecondaryColor[0] - = CLAMP(ctx->Current.SecondaryColor[0], 0.0F, 1.0F); + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F); ctx->Current.RasterSecondaryColor[1] - = CLAMP(ctx->Current.SecondaryColor[1], 0.0F, 1.0F); + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F); ctx->Current.RasterSecondaryColor[2] - = CLAMP(ctx->Current.SecondaryColor[2], 0.0F, 1.0F); + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F); ctx->Current.RasterSecondaryColor[3] - = CLAMP(ctx->Current.SecondaryColor[3], 0.0F, 1.0F); + = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F); } else { ctx->Current.RasterIndex = ctx->Current.Index; @@ -861,7 +864,7 @@ void _mesa_WindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) GLuint texSet; for (texSet = 0; texSet < ctx->Const.MaxTextureUnits; texSet++) { COPY_4FV( ctx->Current.RasterMultiTexCoord[texSet], - ctx->Current.Texcoord[texSet] ); + ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); } } diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 4beaa07d5c..d331d434c6 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.72 2001/12/04 23:43:31 brianp Exp $ */ +/* $Id: state.c,v 1.73 2001/12/14 02:50:02 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -69,6 +69,7 @@ #include "texstate.h" #include "mtypes.h" #include "varray.h" +#include "vpstate.h" #include "math/m_matrix.h" #include "math/m_xform.h" @@ -456,6 +457,33 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) exec->WindowPos4sMESA = _mesa_WindowPos4sMESA; exec->WindowPos4svMESA = _mesa_WindowPos4svMESA; + /* ###. GL_NV_vertex_program */ + exec->BindProgramNV = _mesa_BindProgramNV; + exec->DeleteProgramsNV = _mesa_DeleteProgramsNV; + exec->ExecuteProgramNV = _mesa_ExecuteProgramNV; + exec->GenProgramsNV = _mesa_GenProgramsNV; + exec->AreProgramsResidentNV = _mesa_AreProgramsResidentNV; + exec->RequestResidentProgramsNV = _mesa_RequestResidentProgramsNV; + exec->GetProgramParameterfvNV = _mesa_GetProgramParameterfvNV; + exec->GetProgramParameterdvNV = _mesa_GetProgramParameterdvNV; + exec->GetProgramivNV = _mesa_GetProgramivNV; + exec->GetProgramStringNV = _mesa_GetProgramStringNV; + exec->GetTrackMatrixivNV = _mesa_GetTrackMatrixivNV; + exec->GetVertexAttribdvNV = _mesa_GetVertexAttribdvNV; + exec->GetVertexAttribfvNV = _mesa_GetVertexAttribfvNV; + exec->GetVertexAttribivNV = _mesa_GetVertexAttribivNV; + exec->GetVertexAttribPointervNV = _mesa_GetVertexAttribPointervNV; + exec->IsProgramNV = _mesa_IsProgramNV; + exec->LoadProgramNV = _mesa_LoadProgramNV; + exec->ProgramParameter4dNV = _mesa_ProgramParameter4dNV; + exec->ProgramParameter4dvNV = _mesa_ProgramParameter4dvNV; + exec->ProgramParameter4fNV = _mesa_ProgramParameter4fNV; + exec->ProgramParameter4fvNV = _mesa_ProgramParameter4fvNV; + exec->ProgramParameters4dvNV = _mesa_ProgramParameters4dvNV; + exec->ProgramParameters4fvNV = _mesa_ProgramParameters4fvNV; + exec->TrackMatrixNV = _mesa_TrackMatrixNV; + exec->VertexAttribPointerNV = _mesa_VertexAttribPointerNV; + /* ARB 1. GL_ARB_multitexture */ exec->ActiveTextureARB = _mesa_ActiveTextureARB; exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB; diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c index 73f54a0b40..29e57fc8fd 100644 --- a/src/mesa/main/vtxfmt.c +++ b/src/mesa/main/vtxfmt.c @@ -1,4 +1,4 @@ -/* $Id: vtxfmt.c,v 1.8 2001/12/04 23:43:31 brianp Exp $ */ +/* $Id: vtxfmt.c,v 1.9 2001/12/14 02:50:02 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -82,6 +82,7 @@ static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt ) { + printf("%s()\n", __FUNCTION__); tab->ArrayElement = vfmt->ArrayElement; tab->Color3f = vfmt->Color3f; tab->Color3fv = vfmt->Color3fv; @@ -132,18 +133,17 @@ static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt ) tab->Vertex3fv = vfmt->Vertex3fv; tab->Vertex4f = vfmt->Vertex4f; tab->Vertex4fv = vfmt->Vertex4fv; + tab->CallList = vfmt->CallList; tab->Begin = vfmt->Begin; tab->End = vfmt->End; - -/* tab->NewList = vfmt->NewList; */ - tab->CallList = vfmt->CallList; - + tab->VertexAttrib4fNV = vfmt->VertexAttrib4fNV; tab->Rectf = vfmt->Rectf; tab->DrawArrays = vfmt->DrawArrays; tab->DrawElements = vfmt->DrawElements; tab->DrawRangeElements = vfmt->DrawRangeElements; tab->EvalMesh1 = vfmt->EvalMesh1; tab->EvalMesh2 = vfmt->EvalMesh2; + assert(tab->EvalMesh2); } diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h index 59a8b441ac..e946a85987 100644 --- a/src/mesa/main/vtxfmt_tmp.h +++ b/src/mesa/main/vtxfmt_tmp.h @@ -1,4 +1,4 @@ -/* $Id: vtxfmt_tmp.h,v 1.7 2001/12/04 23:43:31 brianp Exp $ */ +/* $Id: vtxfmt_tmp.h,v 1.8 2001/12/14 02:55:08 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -391,6 +391,18 @@ static void TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2, _glapi_Dispatch->EvalMesh2( mode, i1, i2, j1, j2 ); } +static void TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + PRE_LOOPBACK( VertexAttrib4fNV ); + glVertexAttrib4fNV( index, x, y, z, w ); +} + +static void TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v ) +{ + PRE_LOOPBACK( VertexAttrib4fNV ); + glVertexAttrib4fvNV( index, v ); +} + static GLvertexformat TAG(vtxfmt) = { TAG(ArrayElement), @@ -446,12 +458,14 @@ static GLvertexformat TAG(vtxfmt) = { TAG(CallList), TAG(Begin), TAG(End), + TAG(VertexAttrib4fNV), + TAG(VertexAttrib4fvNV), TAG(Rectf), TAG(DrawArrays), TAG(DrawElements), TAG(DrawRangeElements), TAG(EvalMesh1), - TAG(EvalMesh2), + TAG(EvalMesh2) }; #undef TAG diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S index 300d5e8cac..be42dd4923 100644 --- a/src/mesa/sparc/glapi_sparc.S +++ b/src/mesa/sparc/glapi_sparc.S @@ -11542,13 +11542,13 @@ GL_PREFIX(PointParameterfSGIS): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_PointParameterfARB), %g2 - or %g2, %lo(8 * _gloffset_PointParameterfARB), %g2 + sethi %hi(8 * _gloffset_PointParameterfEXT), %g2 + or %g2, %lo(8 * _gloffset_PointParameterfEXT), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_PointParameterfARB)], %g3 + ld [%g1 + (4 * _gloffset_PointParameterfEXT)], %g3 #endif jmpl %g3, %g0 nop @@ -11563,13 +11563,13 @@ GL_PREFIX(PointParameterfvSGIS): or %g1, %lo(0x00000000), %g1 sllx %g2, 32, %g2 ldx [%g1 + %g2], %g1 - sethi %hi(8 * _gloffset_PointParameterfvARB), %g2 - or %g2, %lo(8 * _gloffset_PointParameterfvARB), %g2 + sethi %hi(8 * _gloffset_PointParameterfvEXT), %g2 + or %g2, %lo(8 * _gloffset_PointParameterfvEXT), %g2 ldx [%g1 + %g2], %g3 #else sethi %hi(0x00000000), %g1 ld [%g1 + %lo(0x00000000)], %g1 - ld [%g1 + (4 * _gloffset_PointParameterfvARB)], %g3 + ld [%g1 + (4 * _gloffset_PointParameterfvEXT)], %g3 #endif jmpl %g3, %g0 nop @@ -14387,6 +14387,1350 @@ GL_PREFIX(WindowPos3svARB): #endif jmpl %g3, %g0 nop + +GLOBL_FN(GL_PREFIX(BindProgramNV)) +.type glBindProgramNV,#function +GL_PREFIX(BindProgramNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_BindProgramNV), %g2 + or %g2, %lo(8 * _gloffset_BindProgramNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_BindProgramNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(DeleteProgramsNV)) +.type glDeleteProgramsNV,#function +GL_PREFIX(DeleteProgramsNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_DeleteProgramsNV), %g2 + or %g2, %lo(8 * _gloffset_DeleteProgramsNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_DeleteProgramsNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(ExecuteProgramNV)) +.type glExecuteProgramNV,#function +GL_PREFIX(ExecuteProgramNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_ExecuteProgramNV), %g2 + or %g2, %lo(8 * _gloffset_ExecuteProgramNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_ExecuteProgramNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(GenProgramsNV)) +.type glGenProgramsNV,#function +GL_PREFIX(GenProgramsNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_GenProgramsNV), %g2 + or %g2, %lo(8 * _gloffset_GenProgramsNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_GenProgramsNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(AreProgramsResidentNV)) +.type glAreProgramsResidentNV,#function +GL_PREFIX(AreProgramsResidentNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_AreProgramsResidentNV), %g2 + or %g2, %lo(8 * _gloffset_AreProgramsResidentNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_AreProgramsResidentNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(RequestResidentProgramsNV)) +.type glRequestResidentProgramsNV,#function +GL_PREFIX(RequestResidentProgramsNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_RequestResidentProgramsNV), %g2 + or %g2, %lo(8 * _gloffset_RequestResidentProgramsNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_RequestResidentProgramsNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(GetProgramParameterfvNV)) +.type glGetProgramParameterfvNV,#function +GL_PREFIX(GetProgramParameterfvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_GetProgramParameterfvNV), %g2 + or %g2, %lo(8 * _gloffset_GetProgramParameterfvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_GetProgramParameterfvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(GetProgramParameterdvNV)) +.type glGetProgramParameterdvNV,#function +GL_PREFIX(GetProgramParameterdvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_GetProgramParameterdvNV), %g2 + or %g2, %lo(8 * _gloffset_GetProgramParameterdvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_GetProgramParameterdvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(GetProgramivNV)) +.type glGetProgramivNV,#function +GL_PREFIX(GetProgramivNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_GetProgramivNV), %g2 + or %g2, %lo(8 * _gloffset_GetProgramivNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_GetProgramivNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(GetProgramStringNV)) +.type glGetProgramStringNV,#function +GL_PREFIX(GetProgramStringNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_GetProgramStringNV), %g2 + or %g2, %lo(8 * _gloffset_GetProgramStringNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_GetProgramStringNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(GetTrackMatrixivNV)) +.type glGetTrackMatrixivNV,#function +GL_PREFIX(GetTrackMatrixivNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_GetTrackMatrixivNV), %g2 + or %g2, %lo(8 * _gloffset_GetTrackMatrixivNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_GetTrackMatrixivNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(GetVertexAttribdvNV)) +.type glGetVertexAttribdvNV,#function +GL_PREFIX(GetVertexAttribdvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_GetVertexAttribdvNV), %g2 + or %g2, %lo(8 * _gloffset_GetVertexAttribdvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_GetVertexAttribdvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(GetVertexAttribfvNV)) +.type glGetVertexAttribfvNV,#function +GL_PREFIX(GetVertexAttribfvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_GetVertexAttribfvNV), %g2 + or %g2, %lo(8 * _gloffset_GetVertexAttribfvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_GetVertexAttribfvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(GetVertexAttribivNV)) +.type glGetVertexAttribivNV,#function +GL_PREFIX(GetVertexAttribivNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_GetVertexAttribivNV), %g2 + or %g2, %lo(8 * _gloffset_GetVertexAttribivNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_GetVertexAttribivNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(GetVertexAttribPointervNV)) +.type glGetVertexAttribPointervNV,#function +GL_PREFIX(GetVertexAttribPointervNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_GetVertexAttribPointervNV), %g2 + or %g2, %lo(8 * _gloffset_GetVertexAttribPointervNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_GetVertexAttribPointervNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(IsProgramNV)) +.type glIsProgramNV,#function +GL_PREFIX(IsProgramNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_IsProgramNV), %g2 + or %g2, %lo(8 * _gloffset_IsProgramNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_IsProgramNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(LoadProgramNV)) +.type glLoadProgramNV,#function +GL_PREFIX(LoadProgramNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_LoadProgramNV), %g2 + or %g2, %lo(8 * _gloffset_LoadProgramNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_LoadProgramNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(ProgramParameter4fNV)) +.type glProgramParameter4fNV,#function +GL_PREFIX(ProgramParameter4fNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_ProgramParameter4fNV), %g2 + or %g2, %lo(8 * _gloffset_ProgramParameter4fNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_ProgramParameter4fNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(ProgramParameter4dNV)) +.type glProgramParameter4dNV,#function +GL_PREFIX(ProgramParameter4dNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_ProgramParameter4dNV), %g2 + or %g2, %lo(8 * _gloffset_ProgramParameter4dNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_ProgramParameter4dNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(ProgramParameter4dvNV)) +.type glProgramParameter4dvNV,#function +GL_PREFIX(ProgramParameter4dvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_ProgramParameter4dvNV), %g2 + or %g2, %lo(8 * _gloffset_ProgramParameter4dvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_ProgramParameter4dvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(ProgramParameter4fvNV)) +.type glProgramParameter4fvNV,#function +GL_PREFIX(ProgramParameter4fvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_ProgramParameter4fvNV), %g2 + or %g2, %lo(8 * _gloffset_ProgramParameter4fvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_ProgramParameter4fvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(ProgramParameters4dvNV)) +.type glProgramParameters4dvNV,#function +GL_PREFIX(ProgramParameters4dvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_ProgramParameters4dvNV), %g2 + or %g2, %lo(8 * _gloffset_ProgramParameters4dvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_ProgramParameters4dvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(ProgramParameters4fvNV)) +.type glProgramParameters4fvNV,#function +GL_PREFIX(ProgramParameters4fvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_ProgramParameters4fvNV), %g2 + or %g2, %lo(8 * _gloffset_ProgramParameters4fvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_ProgramParameters4fvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(TrackMatrixNV)) +.type glTrackMatrixNV,#function +GL_PREFIX(TrackMatrixNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_TrackMatrixNV), %g2 + or %g2, %lo(8 * _gloffset_TrackMatrixNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_TrackMatrixNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttribPointerNV)) +.type glVertexAttribPointerNV,#function +GL_PREFIX(VertexAttribPointerNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttribPointerNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttribPointerNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttribPointerNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib1sNV)) +.type glVertexAttrib1sNV,#function +GL_PREFIX(VertexAttrib1sNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib1sNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib1sNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib1sNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib1fNV)) +.type glVertexAttrib1fNV,#function +GL_PREFIX(VertexAttrib1fNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib1fNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib1fNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib1fNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib1dNV)) +.type glVertexAttrib1dNV,#function +GL_PREFIX(VertexAttrib1dNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib1dNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib1dNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib1dNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib2sNV)) +.type glVertexAttrib2sNV,#function +GL_PREFIX(VertexAttrib2sNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib2sNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib2sNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib2sNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib2fNV)) +.type glVertexAttrib2fNV,#function +GL_PREFIX(VertexAttrib2fNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib2fNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib2fNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib2fNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib2dNV)) +.type glVertexAttrib2dNV,#function +GL_PREFIX(VertexAttrib2dNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib2dNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib2dNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib2dNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib3sNV)) +.type glVertexAttrib3sNV,#function +GL_PREFIX(VertexAttrib3sNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib3sNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib3sNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib3sNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib3fNV)) +.type glVertexAttrib3fNV,#function +GL_PREFIX(VertexAttrib3fNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib3fNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib3fNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib3fNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib3dNV)) +.type glVertexAttrib3dNV,#function +GL_PREFIX(VertexAttrib3dNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib3dNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib3dNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib3dNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib4sNV)) +.type glVertexAttrib4sNV,#function +GL_PREFIX(VertexAttrib4sNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib4sNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib4sNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib4sNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib4fNV)) +.type glVertexAttrib4fNV,#function +GL_PREFIX(VertexAttrib4fNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib4fNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib4fNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib4fNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib4dNV)) +.type glVertexAttrib4dNV,#function +GL_PREFIX(VertexAttrib4dNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib4dNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib4dNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib4dNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib4ubNV)) +.type glVertexAttrib4ubNV,#function +GL_PREFIX(VertexAttrib4ubNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib4ubNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib4ubNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib4ubNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib1svNV)) +.type glVertexAttrib1svNV,#function +GL_PREFIX(VertexAttrib1svNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib1svNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib1svNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib1svNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib1fvNV)) +.type glVertexAttrib1fvNV,#function +GL_PREFIX(VertexAttrib1fvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib1fvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib1fvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib1fvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib1dvNV)) +.type glVertexAttrib1dvNV,#function +GL_PREFIX(VertexAttrib1dvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib1dvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib1dvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib1dvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib2svNV)) +.type glVertexAttrib2svNV,#function +GL_PREFIX(VertexAttrib2svNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib2svNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib2svNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib2svNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib2fvNV)) +.type glVertexAttrib2fvNV,#function +GL_PREFIX(VertexAttrib2fvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib2fvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib2fvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib2fvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib2dvNV)) +.type glVertexAttrib2dvNV,#function +GL_PREFIX(VertexAttrib2dvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib2dvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib2dvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib2dvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib3svNV)) +.type glVertexAttrib3svNV,#function +GL_PREFIX(VertexAttrib3svNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib3svNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib3svNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib3svNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib3fvNV)) +.type glVertexAttrib3fvNV,#function +GL_PREFIX(VertexAttrib3fvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib3fvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib3fvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib3fvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib3dvNV)) +.type glVertexAttrib3dvNV,#function +GL_PREFIX(VertexAttrib3dvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib3dvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib3dvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib3dvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib4svNV)) +.type glVertexAttrib4svNV,#function +GL_PREFIX(VertexAttrib4svNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib4svNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib4svNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib4svNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib4fvNV)) +.type glVertexAttrib4fvNV,#function +GL_PREFIX(VertexAttrib4fvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib4fvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib4fvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib4fvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib4dvNV)) +.type glVertexAttrib4dvNV,#function +GL_PREFIX(VertexAttrib4dvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib4dvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib4dvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib4dvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttrib4ubvNV)) +.type glVertexAttrib4ubvNV,#function +GL_PREFIX(VertexAttrib4ubvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttrib4ubvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttrib4ubvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttrib4ubvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttribs1svNV)) +.type glVertexAttribs1svNV,#function +GL_PREFIX(VertexAttribs1svNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttribs1svNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttribs1svNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttribs1svNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttribs1fvNV)) +.type glVertexAttribs1fvNV,#function +GL_PREFIX(VertexAttribs1fvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttribs1fvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttribs1fvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttribs1fvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttribs1dvNV)) +.type glVertexAttribs1dvNV,#function +GL_PREFIX(VertexAttribs1dvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttribs1dvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttribs1dvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttribs1dvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttribs2svNV)) +.type glVertexAttribs2svNV,#function +GL_PREFIX(VertexAttribs2svNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttribs2svNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttribs2svNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttribs2svNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttribs2fvNV)) +.type glVertexAttribs2fvNV,#function +GL_PREFIX(VertexAttribs2fvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttribs2fvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttribs2fvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttribs2fvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttribs2dvNV)) +.type glVertexAttribs2dvNV,#function +GL_PREFIX(VertexAttribs2dvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttribs2dvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttribs2dvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttribs2dvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttribs3svNV)) +.type glVertexAttribs3svNV,#function +GL_PREFIX(VertexAttribs3svNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttribs3svNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttribs3svNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttribs3svNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttribs3fvNV)) +.type glVertexAttribs3fvNV,#function +GL_PREFIX(VertexAttribs3fvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttribs3fvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttribs3fvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttribs3fvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttribs3dvNV)) +.type glVertexAttribs3dvNV,#function +GL_PREFIX(VertexAttribs3dvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttribs3dvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttribs3dvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttribs3dvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttribs4svNV)) +.type glVertexAttribs4svNV,#function +GL_PREFIX(VertexAttribs4svNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttribs4svNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttribs4svNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttribs4svNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttribs4fvNV)) +.type glVertexAttribs4fvNV,#function +GL_PREFIX(VertexAttribs4fvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttribs4fvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttribs4fvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttribs4fvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttribs4dvNV)) +.type glVertexAttribs4dvNV,#function +GL_PREFIX(VertexAttribs4dvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttribs4dvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttribs4dvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttribs4dvNV)], %g3 +#endif + jmpl %g3, %g0 + nop + +GLOBL_FN(GL_PREFIX(VertexAttribs4ubvNV)) +.type glVertexAttribs4ubvNV,#function +GL_PREFIX(VertexAttribs4ubvNV): +#ifdef __sparc_v9__ + sethi %hi(0x00000000), %g2 + sethi %hi(0x00000000), %g1 + or %g2, %lo(0x00000000), %g2 + or %g1, %lo(0x00000000), %g1 + sllx %g2, 32, %g2 + ldx [%g1 + %g2], %g1 + sethi %hi(8 * _gloffset_VertexAttribs4ubvNV), %g2 + or %g2, %lo(8 * _gloffset_VertexAttribs4ubvNV), %g2 + ldx [%g1 + %g2], %g3 +#else + sethi %hi(0x00000000), %g1 + ld [%g1 + %lo(0x00000000)], %g1 + ld [%g1 + (4 * _gloffset_VertexAttribs4ubvNV)], %g3 +#endif + jmpl %g3, %g0 + nop nop .globl _mesa_sparc_glapi_end diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c index 5f12993314..6252fad771 100644 --- a/src/mesa/swrast/s_bitmap.c +++ b/src/mesa/swrast/s_bitmap.c @@ -1,4 +1,4 @@ -/* $Id: s_bitmap.c,v 1.12 2001/06/26 21:15:36 brianp Exp $ */ +/* $Id: s_bitmap.c,v 1.13 2001/12/14 02:50:57 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -76,7 +76,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, if (ctx->Fog.Enabled) { if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) - fog = _mesa_z_to_fogfactor(ctx, ctx->Current.FogCoord); + fog = _mesa_z_to_fogfactor(ctx, ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); else fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance); } diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 1dd570af05..f4d08f8f85 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -1,4 +1,4 @@ -/* $Id: s_copypix.c,v 1.24 2001/07/23 16:07:39 brianp Exp $ */ +/* $Id: s_copypix.c,v 1.25 2001/12/14 02:50:57 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -748,10 +748,16 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, /* setup colors or indexes */ if (ctx->Visual.rgbMode) { - GLuint *rgba32 = (GLuint *) rgba; - GLuint color = *(GLuint*)( ctx->Current.Color ); + GLchan r, g, b, a; + UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]); + UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]); + UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]); + UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]); for (i = 0; i < width; i++) { - rgba32[i] = color; + rgba[i][RCOMP] = r; + rgba[i][GCOMP] = g; + rgba[i][BCOMP] = b; + rgba[i][ACOMP] = a; } } else { diff --git a/src/mesa/tnl/t_array_import.c b/src/mesa/tnl/t_array_import.c index 513e8931fc..3393ea1a7a 100644 --- a/src/mesa/tnl/t_array_import.c +++ b/src/mesa/tnl/t_array_import.c @@ -1,4 +1,4 @@ -/* $Id: t_array_import.c,v 1.18 2001/08/13 22:15:54 keithw Exp $ */ +/* $Id: t_array_import.c,v 1.19 2001/12/14 02:51:42 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -247,45 +247,45 @@ static void _tnl_upgrade_client_data( GLcontext *ctx, if (writeable || stride) ca_flags |= CA_CLIENT_DATA; if ((required & VERT_CLIP) && VB->ClipPtr == VB->ObjPtr) - required |= VERT_OBJ; + required |= VERT_OBJ_BIT; /* _tnl_print_vert_flags("_tnl_upgrade_client_data", required); */ - if ((required & VERT_OBJ) && (VB->ObjPtr->flags & flags)) { + if ((required & VERT_OBJ_BIT) && (VB->ObjPtr->flags & flags)) { ASSERT(VB->ObjPtr == &inputs->Obj); _tnl_import_vertex( ctx, writeable, stride ); - VB->importable_data &= ~(VERT_OBJ|VERT_CLIP); + VB->importable_data &= ~(VERT_OBJ_BIT|VERT_CLIP); } - if ((required & VERT_NORM) && (VB->NormalPtr->flags & flags)) { + if ((required & VERT_NORMAL_BIT) && (VB->NormalPtr->flags & flags)) { ASSERT(VB->NormalPtr == &inputs->Normal); _tnl_import_normal( ctx, writeable, stride ); - VB->importable_data &= ~VERT_NORM; + VB->importable_data &= ~VERT_NORMAL_BIT; } - if ((required & VERT_RGBA) && (VB->ColorPtr[0]->Flags & ca_flags)) { + if ((required & VERT_COLOR0_BIT) && (VB->ColorPtr[0]->Flags & ca_flags)) { ASSERT(VB->ColorPtr[0] == &inputs->Color); _tnl_import_color( ctx, GL_FLOAT, writeable, stride ); - VB->importable_data &= ~VERT_RGBA; + VB->importable_data &= ~VERT_COLOR0_BIT; } - if ((required & VERT_SPEC_RGB) && + if ((required & VERT_COLOR1_BIT) && (VB->SecondaryColorPtr[0]->Flags & ca_flags)) { ASSERT(VB->SecondaryColorPtr[0] == &inputs->SecondaryColor); _tnl_import_secondarycolor( ctx, GL_FLOAT, writeable, stride ); - VB->importable_data &= ~VERT_SPEC_RGB; + VB->importable_data &= ~VERT_COLOR1_BIT; } - if ((required & VERT_FOG_COORD) && (VB->FogCoordPtr->flags & flags)) { + if ((required & VERT_FOG_BIT) && (VB->FogCoordPtr->flags & flags)) { ASSERT(VB->FogCoordPtr == &inputs->FogCoord); _tnl_import_fogcoord( ctx, writeable, stride ); - VB->importable_data &= ~VERT_FOG_COORD; + VB->importable_data &= ~VERT_FOG_BIT; } - if ((required & VERT_INDEX) && (VB->IndexPtr[0]->flags & flags)) { + if ((required & VERT_INDEX_BIT) && (VB->IndexPtr[0]->flags & flags)) { ASSERT(VB->IndexPtr[0] == &inputs->Index); _tnl_import_index( ctx, writeable, stride ); - VB->importable_data &= ~VERT_INDEX; + VB->importable_data &= ~VERT_INDEX_BIT; } if (required & VERT_TEX_ANY) @@ -332,19 +332,19 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count ) _ac_import_range( ctx, start, count ); - if (inputs & VERT_OBJ) { + if (inputs & VERT_OBJ_BIT) { _tnl_import_vertex( ctx, 0, 0 ); tmp->Obj.count = VB->Count; VB->ObjPtr = &tmp->Obj; } - if (inputs & VERT_NORM) { + if (inputs & VERT_NORMAL_BIT) { _tnl_import_normal( ctx, 0, 0 ); tmp->Normal.count = VB->Count; VB->NormalPtr = &tmp->Normal; } - if (inputs & VERT_RGBA) { + if (inputs & VERT_COLOR0_BIT) { _tnl_import_color( ctx, 0, 0, 0 ); VB->ColorPtr[0] = &tmp->Color; VB->ColorPtr[1] = 0; @@ -360,26 +360,26 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count ) } } - if (inputs & (VERT_INDEX|VERT_FOG_COORD|VERT_EDGE|VERT_SPEC_RGB)) { - if (inputs & VERT_INDEX) { + if (inputs & (VERT_INDEX_BIT|VERT_FOG_BIT|VERT_EDGEFLAG_BIT|VERT_COLOR1_BIT)) { + if (inputs & VERT_INDEX_BIT) { _tnl_import_index( ctx, 0, 0 ); tmp->Index.count = VB->Count; VB->IndexPtr[0] = &tmp->Index; VB->IndexPtr[1] = 0; } - if (inputs & VERT_FOG_COORD) { + if (inputs & VERT_FOG_BIT) { _tnl_import_fogcoord( ctx, 0, 0 ); tmp->FogCoord.count = VB->Count; VB->FogCoordPtr = &tmp->FogCoord; } - if (inputs & VERT_EDGE) { + if (inputs & VERT_EDGEFLAG_BIT) { _tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) ); VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag.data; } - if (inputs & VERT_SPEC_RGB) { + if (inputs & VERT_COLOR1_BIT) { _tnl_import_secondarycolor( ctx, 0, 0, 0 ); VB->SecondaryColorPtr[0] = &tmp->SecondaryColor; VB->SecondaryColorPtr[1] = 0; diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index ed8eafe635..dd0bfad5b6 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -1,4 +1,4 @@ -/* $Id: t_context.h,v 1.32 2001/09/14 21:30:31 brianp Exp $ */ +/* $Id: t_context.h,v 1.33 2001/12/14 02:51:44 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -71,43 +71,45 @@ * 5 spare flags, rearrangement of eval flags can secure at least 3 * more. */ -#define VERT_OBJ _NEW_ARRAY_VERTEX -#define VERT_RGBA _NEW_ARRAY_COLOR -#define VERT_NORM _NEW_ARRAY_NORMAL -#define VERT_INDEX _NEW_ARRAY_INDEX -#define VERT_EDGE _NEW_ARRAY_EDGEFLAG -#define VERT_SPEC_RGB _NEW_ARRAY_SECONDARYCOLOR -#define VERT_FOG_COORD _NEW_ARRAY_FOGCOORD -#define VERT_TEX0 _NEW_ARRAY_TEXCOORD_0 -#define VERT_TEX1 _NEW_ARRAY_TEXCOORD_1 -#define VERT_TEX2 _NEW_ARRAY_TEXCOORD_2 -#define VERT_TEX3 _NEW_ARRAY_TEXCOORD_3 -#define VERT_TEX4 _NEW_ARRAY_TEXCOORD_4 -#define VERT_TEX5 _NEW_ARRAY_TEXCOORD_5 -#define VERT_TEX6 _NEW_ARRAY_TEXCOORD_6 -#define VERT_TEX7 _NEW_ARRAY_TEXCOORD_7 -#define VERT_EVAL_C1 0x8000 /* imm only */ -#define VERT_EVAL_C2 0x10000 /* imm only */ -#define VERT_EVAL_P1 0x20000 /* imm only */ -#define VERT_EVAL_P2 0x40000 /* imm only */ -#define VERT_OBJ_3 0x80000 /* imm only */ -#define VERT_OBJ_4 0x100000 /* imm only */ -#define VERT_MATERIAL 0x200000 /* imm only, but tested in vb code */ -#define VERT_ELT 0x400000 /* imm only */ -#define VERT_BEGIN 0x800000 /* imm only, but tested in vb code */ -#define VERT_END 0x1000000 /* imm only, but tested in vb code */ -#define VERT_END_VB 0x2000000 /* imm only, but tested in vb code */ -#define VERT_POINT_SIZE 0x4000000 /* vb only, could reuse a bit */ +#define VERT_OBJ_BIT _NEW_ARRAY_VERTEX +#define VERT_WEIGHT_BIT _NEW_ARRAY_WEIGHT /* unused */ +#define VERT_NORMAL_BIT _NEW_ARRAY_NORMAL +#define VERT_COLOR0_BIT _NEW_ARRAY_COLOR0 +#define VERT_COLOR1_BIT _NEW_ARRAY_COLOR1 +#define VERT_FOG_BIT _NEW_ARRAY_FOGCOORD +#define VERT_INDEX_BIT _NEW_ARRAY_INDEX +#define VERT_EDGEFLAG_BIT _NEW_ARRAY_EDGEFLAG +#define VERT_TEX0_BIT _NEW_ARRAY_TEXCOORD_0 +#define VERT_TEX1_BIT _NEW_ARRAY_TEXCOORD_1 +#define VERT_TEX2_BIT _NEW_ARRAY_TEXCOORD_2 +#define VERT_TEX3_BIT _NEW_ARRAY_TEXCOORD_3 +#define VERT_TEX4_BIT _NEW_ARRAY_TEXCOORD_4 +#define VERT_TEX5_BIT _NEW_ARRAY_TEXCOORD_5 +#define VERT_TEX6_BIT _NEW_ARRAY_TEXCOORD_6 +#define VERT_TEX7_BIT _NEW_ARRAY_TEXCOORD_7 +#define VERT_EVAL_C1 0x10000 /* imm only */ +#define VERT_EVAL_C2 0x20000 /* imm only */ +#define VERT_EVAL_P1 0x40000 /* imm only */ +#define VERT_EVAL_P2 0x80000 /* imm only */ +#define VERT_OBJ_3 0x100000 /* imm only */ +#define VERT_OBJ_4 0x200000 /* imm only */ +#define VERT_MATERIAL 0x400000 /* imm only, but tested in vb code */ +#define VERT_ELT 0x800000 /* imm only */ +#define VERT_BEGIN 0x1000000 /* imm only, but tested in vb code */ +#define VERT_END 0x2000000 /* imm only, but tested in vb code */ +#define VERT_END_VB 0x4000000 /* imm only, but tested in vb code */ +#define VERT_POINT_SIZE 0x8000000 /* vb only, could reuse a bit */ #define VERT_EYE VERT_BEGIN /* vb only, reuse imm bit */ #define VERT_CLIP VERT_END /* vb only, reuse imm bit*/ + /* Flags for IM->TexCoordSize. Enough flags for 16 units. */ -#define TEX_0_SIZE_3 (GLuint) 0x1 -#define TEX_0_SIZE_4 (GLuint) 0x1001 -#define TEX_SIZE_3(unit) (TEX_0_SIZE_3<<unit) -#define TEX_SIZE_4(unit) (TEX_0_SIZE_4<<unit) +#define TEX_0_SIZE_3 0x1 +#define TEX_0_SIZE_4 0x10001 +#define TEX_SIZE_3(unit) (TEX_0_SIZE_3 << (unit)) +#define TEX_SIZE_4(unit) (TEX_0_SIZE_4 << (unit)) /* Shorthands. @@ -115,41 +117,41 @@ #define VERT_EVAL_ANY (VERT_EVAL_C1|VERT_EVAL_P1| \ VERT_EVAL_C2|VERT_EVAL_P2) -#define VERT_OBJ_23 (VERT_OBJ_3|VERT_OBJ) +#define VERT_OBJ_23 (VERT_OBJ_3|VERT_OBJ_BIT) #define VERT_OBJ_234 (VERT_OBJ_4|VERT_OBJ_23) -#define VERT_TEX0_SHIFT 11 +#define VERT_TEX0_BIT_SHIFT 11 -#define VERT_TEX(i) (VERT_TEX0 << i) +#define VERT_TEX(i) (VERT_TEX0_BIT << (i)) -#define VERT_TEX_ANY (VERT_TEX0 | \ - VERT_TEX1 | \ - VERT_TEX2 | \ - VERT_TEX3 | \ - VERT_TEX4 | \ - VERT_TEX5 | \ - VERT_TEX6 | \ - VERT_TEX7) +#define VERT_TEX_ANY (VERT_TEX0_BIT | \ + VERT_TEX1_BIT | \ + VERT_TEX2_BIT | \ + VERT_TEX3_BIT | \ + VERT_TEX4_BIT | \ + VERT_TEX5_BIT | \ + VERT_TEX6_BIT | \ + VERT_TEX7_BIT) #define VERT_FIXUP (VERT_TEX_ANY | \ - VERT_RGBA | \ - VERT_SPEC_RGB | \ - VERT_FOG_COORD | \ - VERT_INDEX | \ - VERT_EDGE | \ - VERT_NORM) + VERT_COLOR0_BIT | \ + VERT_COLOR1_BIT | \ + VERT_FOG_BIT | \ + VERT_INDEX_BIT | \ + VERT_EDGEFLAG_BIT | \ + VERT_NORMAL_BIT) #define VERT_CURRENT_DATA (VERT_FIXUP | \ VERT_MATERIAL) #define VERT_DATA (VERT_TEX_ANY | \ - VERT_RGBA | \ - VERT_SPEC_RGB | \ - VERT_FOG_COORD | \ - VERT_INDEX | \ - VERT_EDGE | \ - VERT_NORM | \ - VERT_OBJ | \ + VERT_COLOR0_BIT | \ + VERT_COLOR1_BIT | \ + VERT_FOG_BIT | \ + VERT_INDEX_BIT | \ + VERT_EDGEFLAG_BIT | \ + VERT_NORMAL_BIT | \ + VERT_OBJ_BIT | \ VERT_MATERIAL | \ VERT_ELT | \ VERT_EVAL_ANY) @@ -200,21 +202,24 @@ struct immediate GLuint MaterialOrMask; GLuint MaterialAndMask; - GLfloat (*TexCoord[MAX_TEXTURE_UNITS])[4]; - GLuint Primitive[IMM_SIZE]; /* BEGIN/END */ GLuint PrimitiveLength[IMM_SIZE]; /* BEGIN/END */ GLuint Flag[IMM_SIZE]; /* VERT_* flags */ - GLfloat Color[IMM_SIZE][4]; - GLfloat Obj[IMM_SIZE][4]; - GLfloat Normal[IMM_SIZE][3]; + + GLfloat Obj[IMM_SIZE][4]; /* attrib 0 */ + GLfloat Normal[IMM_SIZE][3]; /* attrib 2 */ GLfloat *NormalLengthPtr; - GLfloat TexCoord0[IMM_SIZE][4]; /* just VERT_TEX0 */ + GLfloat Color[IMM_SIZE][4]; /* attrib 3 */ + GLfloat SecondaryColor[IMM_SIZE][4]; /* attrib 4 */ + GLfloat FogCoord[IMM_SIZE]; /* attrib 5 */ + GLfloat TexCoord0[IMM_SIZE][4]; /* just VERT_TEX0_BIT */ + GLfloat (*TexCoord[MAX_TEXTURE_UNITS])[4]; /* attribs 8..15 */ + GLuint Elt[IMM_SIZE]; GLubyte EdgeFlag[IMM_SIZE]; GLuint Index[IMM_SIZE]; - GLfloat SecondaryColor[IMM_SIZE][4]; - GLfloat FogCoord[IMM_SIZE]; + + GLfloat Attrib[16][IMM_SIZE][4]; /* GL_NV_vertex_program */ }; @@ -229,6 +234,7 @@ struct vertex_arrays GLvector4f TexCoord[MAX_TEXTURE_UNITS]; GLvector1ui Elt; GLvector1f FogCoord; + GLvector4f Attribs[16]; }; @@ -244,27 +250,27 @@ typedef struct vertex_buffer /* Constant over the pipeline. */ - GLuint Count; /* for everything except Elts */ - GLuint FirstClipped; /* temp verts for clipping */ - GLuint FirstPrimitive; /* usually zero */ + GLuint Count; /* for everything except Elts */ + GLuint FirstClipped; /* temp verts for clipping */ + GLuint FirstPrimitive; /* usually zero */ /* Pointers to current data. */ GLuint *Elts; /* VERT_ELT */ - GLvector4f *ObjPtr; /* VERT_OBJ */ + GLvector4f *ObjPtr; /* VERT_OBJ_BIT */ GLvector4f *EyePtr; /* VERT_EYE */ GLvector4f *ClipPtr; /* VERT_CLIP */ GLvector4f *ProjectedClipPtr; /* VERT_CLIP (2) */ GLubyte ClipOrMask; /* VERT_CLIP (3) */ GLubyte *ClipMask; /* VERT_CLIP (4) */ - GLvector3f *NormalPtr; /* VERT_NORM */ - GLfloat *NormalLengthPtr; /* VERT_NORM */ - GLboolean *EdgeFlag; /* VERT_EDGE */ + GLvector3f *NormalPtr; /* VERT_NORMAL_BIT */ + GLfloat *NormalLengthPtr; /* VERT_NORMAL_BIT */ + GLboolean *EdgeFlag; /* VERT_EDGEFLAG_BIT */ GLvector4f *TexCoordPtr[MAX_TEXTURE_UNITS]; /* VERT_TEX_0..n */ - GLvector1ui *IndexPtr[2]; /* VERT_INDEX */ - struct gl_client_array *ColorPtr[2]; /* VERT_RGBA */ - struct gl_client_array *SecondaryColorPtr[2]; /* VERT_SPEC_RGB */ - GLvector1f *FogCoordPtr; /* VERT_FOG_COORD */ + GLvector1ui *IndexPtr[2]; /* VERT_INDEX_BIT */ + struct gl_client_array *ColorPtr[2]; /* VERT_COLOR0_BIT */ + struct gl_client_array *SecondaryColorPtr[2];/* VERT_COLOR1_BIT */ + GLvector1f *FogCoordPtr; /* VERT_FOG_BIT */ GLvector1f *PointSizePtr; /* VERT_POINT_SIZE */ GLmaterial (*Material)[2]; /* VERT_MATERIAL, optional */ GLuint *MaterialMask; /* VERT_MATERIAL, optional */ @@ -272,6 +278,7 @@ typedef struct vertex_buffer GLuint *Primitive; /* GL_(mode)|PRIM_* flags */ GLuint *PrimitiveLength; /* integers */ + GLvector4f *AttribPtr[16]; /* GL_NV_vertex_program */ GLuint importable_data; void *import_source; diff --git a/src/mesa/tnl/t_imm_alloc.c b/src/mesa/tnl/t_imm_alloc.c index 302d739c7f..ff9c902171 100644 --- a/src/mesa/tnl/t_imm_alloc.c +++ b/src/mesa/tnl/t_imm_alloc.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_alloc.c,v 1.10 2001/09/07 06:55:59 joukj Exp $ */ +/* $Id: t_imm_alloc.c,v 1.11 2001/12/14 02:51:44 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -62,7 +62,6 @@ static struct immediate *real_alloc_immediate( GLcontext *ctx ) IM->CopyTexSize = 0; IM->CopyStart = IM->Start; - /* TexCoord0 is special. */ IM->TexCoord[0] = IM->TexCoord0; diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c index c4e7cfcb2e..a4cb4845be 100644 --- a/src/mesa/tnl/t_imm_api.c +++ b/src/mesa/tnl/t_imm_api.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_api.c,v 1.19 2001/12/04 23:43:31 brianp Exp $ */ +/* $Id: t_imm_api.c,v 1.20 2001/12/14 02:51:44 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -46,6 +46,9 @@ #include "t_imm_dlist.h" +extern void _tnl_vprog_vtxfmt_init( GLcontext *ctx ); + + /* A cassette is full or flushed on a statechange. */ void _tnl_flush_immediate( struct immediate *IM ) @@ -96,6 +99,13 @@ _tnl_begin( GLcontext *ctx, GLenum p ) if (ctx->NewState) _mesa_update_state(ctx); + /* Either install the normal vertex functions or the vertex program funcs */ + if (ctx->VertexProgram.Enabled) + _tnl_vprog_vtxfmt_init(ctx); + else + _tnl_imm_vtxfmt_init(ctx); + _mesa_init_exec_vtxfmt(ctx); + /* if only a very few slots left, might as well flush now */ if (IM->Count > IMM_MAXDATA-8) { @@ -161,7 +171,8 @@ _tnl_save_Begin( GLenum mode ) ctx->Driver.CurrentSavePrimitive = mode; } -static void + +void _tnl_Begin( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); @@ -313,11 +324,11 @@ _tnl_end( GLcontext *ctx ) /* You can set this flag to get the old 'flush_vb on glEnd()' * behaviour. */ - if (1/*(MESA_DEBUG_FLAGS&DEBUG_ALWAYS_FLUSH)*/) + if (1 /*(MESA_DEBUG_FLAGS&DEBUG_ALWAYS_FLUSH)*/ ) _tnl_flush_immediate( IM ); } -static void +void _tnl_End(void) { GET_CURRENT_CONTEXT(ctx); @@ -335,7 +346,7 @@ _tnl_End(void) #define COLOR( IM, r, g, b, a ) \ { \ GLuint count = IM->Count; \ - IM->Flag[count] |= VERT_RGBA; \ + IM->Flag[count] |= VERT_COLOR0_BIT; \ IM->Color[count][0] = r; \ IM->Color[count][1] = g; \ IM->Color[count][2] = b; \ @@ -420,7 +431,7 @@ _tnl_Color4ubv( const GLubyte *v) #define SECONDARY_COLOR( IM, r, g, b ) \ { \ GLuint count = IM->Count; \ - IM->Flag[count] |= VERT_SPEC_RGB; \ + IM->Flag[count] |= VERT_COLOR1_BIT; \ IM->SecondaryColor[count][0] = r; \ IM->SecondaryColor[count][1] = g; \ IM->SecondaryColor[count][2] = b; \ @@ -470,7 +481,7 @@ _tnl_EdgeFlag( GLboolean flag ) GET_IMMEDIATE; count = IM->Count; IM->EdgeFlag[count] = flag; - IM->Flag[count] |= VERT_EDGE; + IM->Flag[count] |= VERT_EDGEFLAG_BIT; } @@ -481,7 +492,7 @@ _tnl_EdgeFlagv( const GLboolean *flag ) GET_IMMEDIATE; count = IM->Count; IM->EdgeFlag[count] = *flag; - IM->Flag[count] |= VERT_EDGE; + IM->Flag[count] |= VERT_EDGEFLAG_BIT; } @@ -492,7 +503,7 @@ _tnl_FogCoordfEXT( GLfloat f ) GET_IMMEDIATE; count = IM->Count; IM->FogCoord[count] = f; - IM->Flag[count] |= VERT_FOG_COORD; + IM->Flag[count] |= VERT_FOG_BIT; } static void @@ -502,7 +513,7 @@ _tnl_FogCoordfvEXT( const GLfloat *v ) GET_IMMEDIATE; count = IM->Count; IM->FogCoord[count] = v[0]; - IM->Flag[count] |= VERT_FOG_COORD; + IM->Flag[count] |= VERT_FOG_BIT; } @@ -513,7 +524,7 @@ _tnl_Indexi( GLint c ) GET_IMMEDIATE; count = IM->Count; IM->Index[count] = c; - IM->Flag[count] |= VERT_INDEX; + IM->Flag[count] |= VERT_INDEX_BIT; } @@ -524,7 +535,7 @@ _tnl_Indexiv( const GLint *c ) GET_IMMEDIATE; count = IM->Count; IM->Index[count] = *c; - IM->Flag[count] |= VERT_INDEX; + IM->Flag[count] |= VERT_INDEX_BIT; } @@ -534,7 +545,7 @@ _tnl_Indexiv( const GLint *c ) GLfloat *normal; \ GET_IMMEDIATE; \ count = IM->Count; \ - IM->Flag[count] |= VERT_NORM; \ + IM->Flag[count] |= VERT_NORMAL_BIT; \ normal = IM->Normal[count]; \ ASSIGN_3V(normal, x,y,z); \ } @@ -546,7 +557,7 @@ _tnl_Indexiv( const GLint *c ) fi_type *normal; \ GET_IMMEDIATE; \ count = IM->Count; \ - IM->Flag[count] |= VERT_NORM; \ + IM->Flag[count] |= VERT_NORMAL_BIT; \ normal = (fi_type *)IM->Normal[count]; \ normal[0].i = ((fi_type *)&(x))->i; \ normal[1].i = ((fi_type *)&(y))->i; \ @@ -577,7 +588,7 @@ _tnl_Normal3fv( const GLfloat *v ) GLfloat *tc; \ GET_IMMEDIATE; \ count = IM->Count; \ - IM->Flag[count] |= VERT_TEX0; \ + IM->Flag[count] |= VERT_TEX0_BIT; \ tc = IM->TexCoord0[count]; \ ASSIGN_4V(tc,s,0,0,1); \ } @@ -588,7 +599,7 @@ _tnl_Normal3fv( const GLfloat *v ) GLfloat *tc; \ GET_IMMEDIATE; \ count = IM->Count; \ - IM->Flag[count] |= VERT_TEX0; \ + IM->Flag[count] |= VERT_TEX0_BIT; \ tc = IM->TexCoord0[count]; \ ASSIGN_4V(tc, s,t,0,1); \ } @@ -599,7 +610,7 @@ _tnl_Normal3fv( const GLfloat *v ) GLfloat *tc; \ GET_IMMEDIATE; \ count = IM->Count; \ - IM->Flag[count] |= VERT_TEX0; \ + IM->Flag[count] |= VERT_TEX0_BIT; \ IM->TexSize |= TEX_0_SIZE_3; \ tc = IM->TexCoord0[count]; \ ASSIGN_4V(tc, s,t,u,1); \ @@ -611,7 +622,7 @@ _tnl_Normal3fv( const GLfloat *v ) GLfloat *tc; \ GET_IMMEDIATE; \ count = IM->Count; \ - IM->Flag[count] |= VERT_TEX0; \ + IM->Flag[count] |= VERT_TEX0_BIT; \ IM->TexSize |= TEX_0_SIZE_4; \ tc = IM->TexCoord0[count]; \ ASSIGN_4V(tc, s,t,u,v); \ @@ -624,7 +635,7 @@ _tnl_Normal3fv( const GLfloat *v ) fi_type *tc; \ GET_IMMEDIATE; \ count = IM->Count; \ - IM->Flag[count] |= VERT_TEX0; \ + IM->Flag[count] |= VERT_TEX0_BIT; \ tc = (fi_type *)IM->TexCoord0[count]; \ tc[0].i = ((fi_type *)&(s))->i; \ tc[1].i = ((fi_type *)&(t))->i; \ @@ -694,7 +705,7 @@ _tnl_TexCoord4fv( const GLfloat *v ) { \ GLuint count = IM->Count++; \ GLfloat *dest = IM->Obj[count]; \ - IM->Flag[count] |= VERT_OBJ; \ + IM->Flag[count] |= VERT_OBJ_BIT; \ ASSIGN_4V(dest, x, y, 0, 1); \ /* ASSERT(IM->Flag[IM->Count]==0); */\ if (count == IMM_MAXDATA - 1) \ @@ -727,7 +738,7 @@ _tnl_TexCoord4fv( const GLfloat *v ) { \ GLuint count = IM->Count++; \ fi_type *dest = (fi_type *)IM->Obj[count]; \ - IM->Flag[count] |= VERT_OBJ; \ + IM->Flag[count] |= VERT_OBJ_BIT; \ dest[0].i = ((fi_type *)&(x))->i; \ dest[1].i = ((fi_type *)&(y))->i; \ dest[2].i = 0; \ @@ -1100,6 +1111,30 @@ _tnl_vertex2f( GLcontext *ctx, GLfloat x, GLfloat y ) +/* + * NV_vertex_program + */ + +static void +_tnl_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + /* no-op? */ + printf("%s(%d, %f, %f, %f, %f)\n", __FUNCTION__, index, x, y, z, w); + (void) index; + (void) x; + (void) y; + (void) z; + (void) w; +} + +static void +_tnl_VertexAttrib4fvNV(GLuint index, const GLfloat *v) +{ + /* no-op? */ + (void) index; + (void) v; +} + /* Execute a glRectf() function. _tnl_hard_begin() ensures the check @@ -1206,6 +1241,8 @@ void _tnl_imm_vtxfmt_init( GLcontext *ctx ) { GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt); + printf("%s()\n", __FUNCTION__); + /* All begin/end operations are handled by this vertex format: */ vfmt->ArrayElement = _tnl_ArrayElement; @@ -1260,6 +1297,8 @@ void _tnl_imm_vtxfmt_init( GLcontext *ctx ) vfmt->Vertex3fv = _tnl_Vertex3fv; vfmt->Vertex4f = _tnl_Vertex4f; vfmt->Vertex4fv = _tnl_Vertex4fv; + vfmt->VertexAttrib4fNV = _tnl_VertexAttrib4fNV; + vfmt->VertexAttrib4fvNV = _tnl_VertexAttrib4fvNV; /* Outside begin/end functions (from t_varray.c, t_eval.c, ...): */ diff --git a/src/mesa/tnl/t_imm_api.h b/src/mesa/tnl/t_imm_api.h index ad1827f1f8..c13dde77aa 100644 --- a/src/mesa/tnl/t_imm_api.h +++ b/src/mesa/tnl/t_imm_api.h @@ -1,8 +1,8 @@ -/* $Id: t_imm_api.h,v 1.3 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: t_imm_api.h,v 1.4 2001/12/14 02:51:44 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * @@ -34,6 +34,11 @@ extern void _tnl_save_Begin( GLenum mode ); +extern void _tnl_Begin( GLenum mode ); + +extern void _tnl_End(void); + + /* TNL-private internal functions for building higher-level operations: */ extern GLboolean _tnl_hard_begin( GLcontext *ctx, GLenum p ); diff --git a/src/mesa/tnl/t_imm_debug.c b/src/mesa/tnl/t_imm_debug.c index 78121f9e5a..2bd36aa16e 100644 --- a/src/mesa/tnl/t_imm_debug.c +++ b/src/mesa/tnl/t_imm_debug.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_debug.c,v 1.4 2001/08/01 05:10:42 keithw Exp $ */ +/* $Id: t_imm_debug.c,v 1.5 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -35,29 +35,29 @@ void _tnl_print_vert_flags( const char *name, GLuint flags ) name, flags, (flags & VERT_CLIP) ? "clip/proj-clip/glend, " : "", - (flags & VERT_EDGE) ? "edgeflag, " : "", + (flags & VERT_EDGEFLAG_BIT) ? "edgeflag, " : "", (flags & VERT_ELT) ? "array-elt, " : "", (flags & VERT_END_VB) ? "end-vb, " : "", (flags & VERT_EVAL_ANY) ? "eval-coord, " : "", (flags & VERT_EYE) ? "eye/glbegin, " : "", - (flags & VERT_FOG_COORD) ? "fog-coord, " : "", - (flags & VERT_INDEX) ? "index, " : "", + (flags & VERT_FOG_BIT) ? "fog-coord, " : "", + (flags & VERT_INDEX_BIT) ? "index, " : "", (flags & VERT_MATERIAL) ? "material, " : "", - (flags & VERT_NORM) ? "normals, " : "", - (flags & VERT_OBJ) ? "obj, " : "", + (flags & VERT_NORMAL_BIT) ? "normals, " : "", + (flags & VERT_OBJ_BIT) ? "obj, " : "", (flags & VERT_OBJ_3) ? "obj-3, " : "", (flags & VERT_OBJ_4) ? "obj-4, " : "", (flags & VERT_POINT_SIZE) ? "point-size, " : "", - (flags & VERT_RGBA) ? "colors, " : "", - (flags & VERT_SPEC_RGB) ? "specular, " : "", - (flags & VERT_TEX0) ? "texcoord0, " : "", - (flags & VERT_TEX1) ? "texcoord1, " : "", - (flags & VERT_TEX2) ? "texcoord2, " : "", - (flags & VERT_TEX3) ? "texcoord3, " : "", - (flags & VERT_TEX4) ? "texcoord4, " : "", - (flags & VERT_TEX5) ? "texcoord5, " : "", - (flags & VERT_TEX6) ? "texcoord6, " : "", - (flags & VERT_TEX7) ? "texcoord7, " : "" + (flags & VERT_COLOR0_BIT) ? "colors, " : "", + (flags & VERT_COLOR1_BIT) ? "specular, " : "", + (flags & VERT_TEX0_BIT) ? "texcoord0, " : "", + (flags & VERT_TEX1_BIT) ? "texcoord1, " : "", + (flags & VERT_TEX2_BIT) ? "texcoord2, " : "", + (flags & VERT_TEX3_BIT) ? "texcoord3, " : "", + (flags & VERT_TEX4_BIT) ? "texcoord4, " : "", + (flags & VERT_TEX5_BIT) ? "texcoord5, " : "", + (flags & VERT_TEX6_BIT) ? "texcoord6, " : "", + (flags & VERT_TEX7_BIT) ? "texcoord7, " : "" ); } @@ -107,7 +107,7 @@ void _tnl_print_cassette( struct immediate *IM ) if (req & flags[i] & VERT_ELT) fprintf(stderr, " Elt %u\t", IM->Elt[i]); - if (req & flags[i] & VERT_NORM) + if (req & flags[i] & VERT_NORMAL_BIT) fprintf(stderr, " Norm %f %f %f ", IM->Normal[i][0], IM->Normal[i][1], IM->Normal[i][2]); @@ -124,23 +124,23 @@ void _tnl_print_cassette( struct immediate *IM ) } } - if (req & flags[i] & VERT_RGBA) + if (req & flags[i] & VERT_COLOR0_BIT) fprintf(stderr, " Rgba %f %f %f %f ", IM->Color[i][0], IM->Color[i][1], IM->Color[i][2], IM->Color[i][3]); - if (req & flags[i] & VERT_SPEC_RGB) + if (req & flags[i] & VERT_COLOR1_BIT) fprintf(stderr, " Spec %f %f %f ", IM->SecondaryColor[i][0], IM->SecondaryColor[i][1], IM->SecondaryColor[i][2]); - if (req & flags[i] & VERT_FOG_COORD) + if (req & flags[i] & VERT_FOG_BIT) fprintf(stderr, " Fog %f ", IM->FogCoord[i]); - if (req & flags[i] & VERT_INDEX) + if (req & flags[i] & VERT_INDEX_BIT) fprintf(stderr, " Index %u ", IM->Index[i]); - if (req & flags[i] & VERT_EDGE) + if (req & flags[i] & VERT_EDGEFLAG_BIT) fprintf(stderr, " Edgeflag %d ", IM->EdgeFlag[i]); if (req & flags[i] & VERT_MATERIAL) diff --git a/src/mesa/tnl/t_imm_dlist.c b/src/mesa/tnl/t_imm_dlist.c index d89d9292df..04212a6480 100644 --- a/src/mesa/tnl/t_imm_dlist.c +++ b/src/mesa/tnl/t_imm_dlist.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_dlist.c,v 1.32 2001/12/13 10:49:04 keithw Exp $ */ +/* $Id: t_imm_dlist.c,v 1.33 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -86,7 +86,7 @@ static void build_normal_lengths( struct immediate *IM ) for (i = 0 ; i < count ; ) { dest[i] = len; - if (flags[++i] & VERT_NORM) { + if (flags[++i] & VERT_NORMAL_BIT) { len = (GLfloat) LEN_3FV( data[i] ); if (len > 0.0F) len = 1.0F / len; } @@ -108,7 +108,7 @@ static void fixup_normal_lengths( struct immediate *IM ) } if (i < IM->Count) { - while (!(flags[i] & (VERT_NORM|VERT_END_VB))) { + while (!(flags[i] & (VERT_NORMAL_BIT|VERT_END_VB))) { dest[i] = len; i++; } @@ -611,28 +611,28 @@ static void loopback_compiled_cassette( GLcontext *ctx, struct immediate *IM ) } } - if (flags[i] & VERT_NORM) { + if (flags[i] & VERT_NORMAL_BIT) { /* fprintf(stderr, "normal %d: %f %f %f\n", i, */ /* IM->Normal[i][0], IM->Normal[i][1], IM->Normal[i][2]); */ glNormal3fv(IM->Normal[i]); } - if (flags[i] & VERT_RGBA) { + if (flags[i] & VERT_COLOR0_BIT) { /* fprintf(stderr, "color %d: %f %f %f\n", i, */ /* IM->Color[i][0], IM->Color[i][1], IM->Color[i][2]); */ glColor4fv( IM->Color[i] ); } - if (flags[i] & VERT_SPEC_RGB) + if (flags[i] & VERT_COLOR1_BIT) glSecondaryColor3fvEXT( IM->SecondaryColor[i] ); - if (flags[i] & VERT_FOG_COORD) + if (flags[i] & VERT_FOG_BIT) glFogCoordfEXT( IM->FogCoord[i] ); - if (flags[i] & VERT_INDEX) + if (flags[i] & VERT_INDEX_BIT) glIndexi( IM->Index[i] ); - if (flags[i] & VERT_EDGE) + if (flags[i] & VERT_EDGEFLAG_BIT) glEdgeFlag( IM->EdgeFlag[i] ); if (flags[i] & VERT_MATERIAL) diff --git a/src/mesa/tnl/t_imm_elt.c b/src/mesa/tnl/t_imm_elt.c index 0a891733e9..d585f63c47 100644 --- a/src/mesa/tnl/t_imm_elt.c +++ b/src/mesa/tnl/t_imm_elt.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_elt.c,v 1.12 2001/09/14 21:30:31 brianp Exp $ */ +/* $Id: t_imm_elt.c,v 1.13 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -757,10 +757,10 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM, if (MESA_VERBOSE&VERBOSE_IMMEDIATE) fprintf(stderr, "exec_array_elements %d .. %d\n", start, count); - if (translate & VERT_OBJ) { + if (translate & VERT_OBJ_BIT) { _tnl_trans_elt_4f( IM->Obj, &ctx->Array.Vertex, - flags, elts, (VERT_ELT|VERT_OBJ), + flags, elts, (VERT_ELT|VERT_OBJ_BIT), start, count); if (ctx->Array.Vertex.Size == 4) @@ -770,42 +770,42 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM, } - if (translate & VERT_NORM) + if (translate & VERT_NORMAL_BIT) _tnl_trans_elt_3f( IM->Normal, &ctx->Array.Normal, - flags, elts, (VERT_ELT|VERT_NORM), + flags, elts, (VERT_ELT|VERT_NORMAL_BIT), start, count); - if (translate & VERT_EDGE) + if (translate & VERT_EDGEFLAG_BIT) _tnl_trans_elt_1ub( IM->EdgeFlag, &ctx->Array.EdgeFlag, - flags, elts, (VERT_ELT|VERT_EDGE), + flags, elts, (VERT_ELT|VERT_EDGEFLAG_BIT), start, count); - if (translate & VERT_RGBA) { + if (translate & VERT_COLOR0_BIT) { _tnl_trans_elt_4f( IM->Color, &ctx->Array.Color, - flags, elts, (VERT_ELT|VERT_RGBA), + flags, elts, (VERT_ELT|VERT_COLOR0_BIT), start, count); } - if (translate & VERT_SPEC_RGB) { + if (translate & VERT_COLOR1_BIT) { _tnl_trans_elt_4f( IM->SecondaryColor, &ctx->Array.SecondaryColor, - flags, elts, (VERT_ELT|VERT_SPEC_RGB), + flags, elts, (VERT_ELT|VERT_COLOR1_BIT), start, count); } - if (translate & VERT_FOG_COORD) + if (translate & VERT_FOG_BIT) _tnl_trans_elt_1f( IM->FogCoord, &ctx->Array.FogCoord, - flags, elts, (VERT_ELT|VERT_FOG_COORD), + flags, elts, (VERT_ELT|VERT_FOG_BIT), start, count); - if (translate & VERT_INDEX) + if (translate & VERT_INDEX_BIT) _tnl_trans_elt_1ui( IM->Index, &ctx->Array.Index, - flags, elts, (VERT_ELT|VERT_INDEX), + flags, elts, (VERT_ELT|VERT_INDEX_BIT), start, count); if (translate & VERT_TEX_ANY) { diff --git a/src/mesa/tnl/t_imm_eval.c b/src/mesa/tnl/t_imm_eval.c index d90884d942..662cfb936a 100644 --- a/src/mesa/tnl/t_imm_eval.c +++ b/src/mesa/tnl/t_imm_eval.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_eval.c,v 1.18 2001/09/14 21:30:31 brianp Exp $ */ +/* $Id: t_imm_eval.c,v 1.19 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -379,34 +379,34 @@ static void update_eval( GLcontext *ctx ) GLuint eval1 = 0, eval2 = 0; if (ctx->Eval.Map1Index) - eval1 |= VERT_INDEX; + eval1 |= VERT_INDEX_BIT; if (ctx->Eval.Map2Index) - eval2 |= VERT_INDEX; + eval2 |= VERT_INDEX_BIT; if (ctx->Eval.Map1Color4) - eval1 |= VERT_RGBA; + eval1 |= VERT_COLOR0_BIT; if (ctx->Eval.Map2Color4) - eval2 |= VERT_RGBA; + eval2 |= VERT_COLOR0_BIT; if (ctx->Eval.Map1Normal) - eval1 |= VERT_NORM; + eval1 |= VERT_NORMAL_BIT; if (ctx->Eval.Map2Normal) - eval2 |= VERT_NORM; + eval2 |= VERT_NORMAL_BIT; if (ctx->Eval.Map1TextureCoord4 || ctx->Eval.Map1TextureCoord3 || ctx->Eval.Map1TextureCoord2 || ctx->Eval.Map1TextureCoord1) - eval1 |= VERT_TEX0; + eval1 |= VERT_TEX0_BIT; if (ctx->Eval.Map2TextureCoord4 || ctx->Eval.Map2TextureCoord3 || ctx->Eval.Map2TextureCoord2 || ctx->Eval.Map2TextureCoord1) - eval2 |= VERT_TEX0; + eval2 |= VERT_TEX0_BIT; if (ctx->Eval.Map1Vertex4) eval1 |= VERT_OBJ_234; @@ -416,13 +416,13 @@ static void update_eval( GLcontext *ctx ) if (ctx->Eval.Map2Vertex4) { if (ctx->Eval.AutoNormal) - eval2 |= VERT_OBJ_234 | VERT_NORM; + eval2 |= VERT_OBJ_234 | VERT_NORMAL_BIT; else eval2 |= VERT_OBJ_234; } else if (ctx->Eval.Map2Vertex3) { if (ctx->Eval.AutoNormal) - eval2 |= VERT_OBJ_23 | VERT_NORM; + eval2 |= VERT_OBJ_23 | VERT_NORMAL_BIT; else eval2 |= VERT_OBJ_23; } @@ -507,7 +507,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM ) /* Perform the evaluations on active data elements. */ - if (req & VERT_INDEX) + if (req & VERT_INDEX_BIT) { GLuint generated = 0; @@ -528,7 +528,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM ) } } - if (req & VERT_RGBA) + if (req & VERT_COLOR0_BIT) { GLuint generated = 0; @@ -541,7 +541,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM ) tmp->Color.Ptr = store->Color + IM->CopyStart; tmp->Color.StrideB = 4 * sizeof(GLfloat); tmp->Color.Flags = 0; - tnl->vb.importable_data &= ~VERT_RGBA; + tnl->vb.importable_data &= ~VERT_COLOR0_BIT; if (ctx->Eval.Map1Color4 && any_eval1) { eval1_4f_ca( &tmp->Color, coord, flags, 4, &ctx->EvalMap.Map1Color4 ); @@ -616,7 +616,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM ) } - if (req & VERT_NORM) + if (req & VERT_NORMAL_BIT) { GLuint generated = 0; @@ -647,7 +647,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM ) /* In the AutoNormal case, the copy and assignment of tmp->NormalPtr * are done above. */ - if (req & VERT_OBJ) + if (req & VERT_OBJ_BIT) { if (copycount) { /* This copy may already have occurred when eliminating @@ -678,7 +678,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM ) if (any_eval2) { if (ctx->Eval.Map2Vertex4) { - if (ctx->Eval.AutoNormal && (req & VERT_NORM)) + if (ctx->Eval.AutoNormal && (req & VERT_NORMAL_BIT)) eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 4, &ctx->EvalMap.Map2Vertex4 ); else @@ -687,7 +687,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM ) } else if (ctx->Eval.Map2Vertex3) { - if (ctx->Eval.AutoNormal && (req & VERT_NORM)) + if (ctx->Eval.AutoNormal && (req & VERT_NORMAL_BIT)) eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 3, &ctx->EvalMap.Map2Vertex3 ); else @@ -704,7 +704,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM ) * must be ignored. */ if (purge_flags) { - GLuint vertex = VERT_OBJ|(VERT_EVAL_ANY & ~purge_flags); + GLuint vertex = VERT_OBJ_BIT|(VERT_EVAL_ANY & ~purge_flags); GLuint last_new_prim = 0; GLuint new_prim_length = 0; GLuint next_old_prim = 0; diff --git a/src/mesa/tnl/t_imm_exec.c b/src/mesa/tnl/t_imm_exec.c index 5b6d5d3d3c..58c46c4777 100644 --- a/src/mesa/tnl/t_imm_exec.c +++ b/src/mesa/tnl/t_imm_exec.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_exec.c,v 1.30 2001/11/30 15:43:53 alanh Exp $ */ +/* $Id: t_imm_exec.c,v 1.31 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -96,6 +96,7 @@ void _tnl_reset_exec_input( GLcontext *ctx, reset_input( ctx, start, beginstate, savedbeginstate ); IM->CopyStart = start - tnl->ExecCopyCount; + IM->Primitive[IM->CopyStart] = ctx->Driver.CurrentExecPrimitive; if (tnl->ExecParity) IM->Primitive[IM->CopyStart] |= PRIM_PARITY; @@ -117,40 +118,44 @@ void _tnl_reset_compile_input( GLcontext *ctx, } +/* + * Copy the last specified normal, color, texcoord, edge flag, etc + * from the immediate struct into the ctx->Current attribute group. + */ void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM, GLuint flag, GLuint count ) { if (MESA_VERBOSE&VERBOSE_IMMEDIATE) _tnl_print_vert_flags("copy to current", flag); - if (flag & VERT_NORM) - COPY_3FV( ctx->Current.Normal, IM->Normal[count]); + if (flag & VERT_NORMAL_BIT) + COPY_3FV( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], IM->Normal[count]); - if (flag & VERT_INDEX) + if (flag & VERT_INDEX_BIT) ctx->Current.Index = IM->Index[count]; - if (flag & VERT_EDGE) + if (flag & VERT_EDGEFLAG_BIT) ctx->Current.EdgeFlag = IM->EdgeFlag[count]; - if (flag & VERT_RGBA) { - COPY_4FV(ctx->Current.Color, IM->Color[count]); + if (flag & VERT_COLOR0_BIT) { + COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], IM->Color[count]); if (ctx->Light.ColorMaterialEnabled) { - _mesa_update_color_material( ctx, ctx->Current.Color ); + _mesa_update_color_material( ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); _mesa_validate_all_lighting_tables( ctx ); } } - if (flag & VERT_SPEC_RGB) - COPY_4FV(ctx->Current.SecondaryColor, IM->SecondaryColor[count]); + if (flag & VERT_COLOR1_BIT) + COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR1], IM->SecondaryColor[count]); - if (flag & VERT_FOG_COORD) - ctx->Current.FogCoord = IM->FogCoord[count]; + if (flag & VERT_FOG_BIT) + ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = IM->FogCoord[count]; if (flag & VERT_TEX_ANY) { GLuint i; for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { if (flag & VERT_TEX(i)) { - COPY_4FV( ctx->Current.Texcoord[0], IM->TexCoord[0][count]); + COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i], IM->TexCoord[i][count]); } } } @@ -202,13 +207,11 @@ void _tnl_compute_orflag( struct immediate *IM, GLuint start ) } - - - - - - -/* Note: The 'start' member of the GLvector structs is now redundant +/* + * This is where the vertex data is transfered from the 'struct immediate + * into the 'struct vertex_buffer'. + * + * Note: The 'start' member of the GLvector structs is now redundant * because we always re-transform copied vertices, and the vectors * below are set up so that the first copied vertex (if any) appears * at position zero. @@ -263,7 +266,7 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM ) /* Setup the initial values of array pointers in the vb. */ - if (inputs & VERT_OBJ) { + if (inputs & VERT_OBJ_BIT) { tmp->Obj.data = IM->Obj + start; tmp->Obj.start = (GLfloat *)(IM->Obj + start); tmp->Obj.count = count; @@ -276,7 +279,7 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM ) tmp->Obj.size = 2; } - if (inputs & VERT_NORM) { + if (inputs & VERT_NORMAL_BIT) { tmp->Normal.data = IM->Normal + start; tmp->Normal.start = (GLfloat *)(IM->Normal + start); tmp->Normal.count = count; @@ -285,40 +288,41 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM ) VB->NormalLengthPtr = IM->NormalLengthPtr + start; } - if (inputs & VERT_INDEX) { + if (inputs & VERT_INDEX_BIT) { tmp->Index.count = count; tmp->Index.data = IM->Index + start; tmp->Index.start = IM->Index + start; VB->IndexPtr[0] = &tmp->Index; } - if (inputs & VERT_FOG_COORD) { + if (inputs & VERT_FOG_BIT) { tmp->FogCoord.data = IM->FogCoord + start; tmp->FogCoord.start = IM->FogCoord + start; tmp->FogCoord.count = count; VB->FogCoordPtr = &tmp->FogCoord; } - if (inputs & VERT_SPEC_RGB) { + if (inputs & VERT_COLOR1_BIT) { tmp->SecondaryColor.Ptr = IM->SecondaryColor + start; VB->SecondaryColorPtr[0] = &tmp->SecondaryColor; } - if (inputs & VERT_EDGE) { + if (inputs & VERT_EDGEFLAG_BIT) { VB->EdgeFlag = IM->EdgeFlag + start; } - if (inputs & VERT_RGBA) { - if (IM->CopyOrFlag & VERT_RGBA) { + if (inputs & VERT_COLOR0_BIT) { + if (IM->CopyOrFlag & VERT_COLOR0_BIT) { tmp->Color.Ptr = IM->Color + start; tmp->Color.StrideB = 4 * sizeof(GLfloat); tmp->Color.Flags = 0; - } else { - tmp->Color.Ptr = ctx->Current.Color; + } + else { + tmp->Color.Ptr = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; tmp->Color.StrideB = 0; tmp->Color.Flags = CA_CLIENT_DATA; /* hack */ VB->import_source = IM; - VB->importable_data |= VERT_RGBA; + VB->importable_data |= VERT_COLOR0_BIT; VB->import_data = _tnl_upgrade_current_data; } VB->ColorPtr[0] = &tmp->Color; @@ -347,6 +351,18 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM ) VB->MaterialMask = IM->MaterialMask + start; VB->Material = IM->Material + start; } + + /* GL_NV_vertex_program */ + if (ctx->VertexProgram.Enabled) { + GLuint attr; + for (attr = 0; attr < 16; attr++) { + tmp->Attribs[attr].count = count; + tmp->Attribs[attr].data = IM->Attrib[attr] + start; + tmp->Attribs[attr].start = (GLfloat *) (IM->Attrib[attr] + start); + tmp->Attribs[attr].size = 4; + VB->AttribPtr[attr] = &(tmp->Attribs[attr]); + } + } } @@ -359,8 +375,6 @@ void _tnl_run_cassette( GLcontext *ctx, struct immediate *IM ) { TNLcontext *tnl = TNL_CONTEXT(ctx); -/* fprintf(stderr, "%s\n", __FUNCTION__); */ - _tnl_vb_bind_immediate( ctx, IM ); if (IM->OrFlag & VERT_EVAL_ANY) @@ -449,6 +463,7 @@ void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM ) { TNLcontext *tnl = TNL_CONTEXT(ctx); + printf("enter %s()\n", __FUNCTION__); _tnl_compute_orflag( IM, IM->Start ); _tnl_copy_immediate_vertices( ctx, IM ); _tnl_get_exec_copy_verts( ctx, IM ); @@ -456,6 +471,7 @@ void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM ) if (tnl->pipeline.build_state_changes) _tnl_validate_pipeline( ctx ); + printf(" CopyStart %d == Count %d ?\n", IM->CopyStart, IM->Count); if (IM->CopyStart == IM->Count) { exec_empty_cassette( ctx, IM ); } @@ -488,6 +504,7 @@ void _tnl_execute_cassette( GLcontext *ctx, struct immediate *IM ) if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) ctx->Driver.NeedFlush &= ~FLUSH_STORED_VERTICES; + printf("leave %s()\n", __FUNCTION__); } diff --git a/src/mesa/tnl/t_imm_fixup.c b/src/mesa/tnl/t_imm_fixup.c index ce593343a9..8da694a9e3 100644 --- a/src/mesa/tnl/t_imm_fixup.c +++ b/src/mesa/tnl/t_imm_fixup.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_fixup.c,v 1.28 2001/12/03 17:47:04 keithw Exp $ */ +/* $Id: t_imm_fixup.c,v 1.29 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -194,37 +194,41 @@ fixup_first_1ub( GLubyte data[], GLuint flag[], GLuint match, data[i] = dflt; } +/* + * Copy vertex attributes from the ctx->Current group into the immediate + * struct at the given position according to copyMask. + */ static void copy_from_current( GLcontext *ctx, struct immediate *IM, - GLuint start, GLuint copy ) + GLuint pos, GLuint copyMask ) { if (MESA_VERBOSE&VERBOSE_IMMEDIATE) - _tnl_print_vert_flags("copy from current", copy); + _tnl_print_vert_flags("copy from current", copyMask); - if (copy & VERT_NORM) { - COPY_3V( IM->Normal[start], ctx->Current.Normal ); + if (copyMask & VERT_NORMAL_BIT) { + COPY_3V(IM->Normal[pos], ctx->Current.Attrib[VERT_ATTRIB_NORMAL]); } - if (copy & VERT_RGBA) { - COPY_4FV( IM->Color[start], ctx->Current.Color); + if (copyMask & VERT_COLOR0_BIT) { + COPY_4FV( IM->Color[pos], ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); } - if (copy & VERT_SPEC_RGB) - COPY_4FV( IM->SecondaryColor[start], ctx->Current.SecondaryColor); + if (copyMask & VERT_COLOR1_BIT) + COPY_4FV( IM->SecondaryColor[pos], ctx->Current.Attrib[VERT_ATTRIB_COLOR1]); - if (copy & VERT_FOG_COORD) - IM->FogCoord[start] = ctx->Current.FogCoord; + if (copyMask & VERT_FOG_BIT) + IM->FogCoord[pos] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; - if (copy & VERT_INDEX) - IM->Index[start] = ctx->Current.Index; + if (copyMask & VERT_INDEX_BIT) + IM->Index[pos] = ctx->Current.Index; - if (copy & VERT_EDGE) - IM->EdgeFlag[start] = ctx->Current.EdgeFlag; + if (copyMask & VERT_EDGEFLAG_BIT) + IM->EdgeFlag[pos] = ctx->Current.EdgeFlag; - if (copy & VERT_TEX_ANY) { + if (copyMask & VERT_TEX_ANY) { GLuint i; for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { - if (copy & VERT_TEX(i)) - COPY_4FV( IM->TexCoord[i][start], ctx->Current.Texcoord[i] ); + if (copyMask & VERT_TEX(i)) + COPY_4FV(IM->TexCoord[i][pos], ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i]); } } } @@ -254,7 +258,7 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) if (!ctx->ExecuteFlag) fixup &= orflag; - if ((orflag & (VERT_OBJ|VERT_EVAL_ANY)) == 0) + if ((orflag & (VERT_OBJ_BIT|VERT_EVAL_ANY)) == 0) fixup = 0; if (fixup) { @@ -285,50 +289,50 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM ) } - if (fixup & VERT_EDGE) { - if (orflag & VERT_EDGE) - _tnl_fixup_1ub( IM->EdgeFlag, IM->Flag, start, VERT_EDGE ); + if (fixup & VERT_EDGEFLAG_BIT) { + if (orflag & VERT_EDGEFLAG_BIT) + _tnl_fixup_1ub( IM->EdgeFlag, IM->Flag, start, VERT_EDGEFLAG_BIT ); else fixup_first_1ub( IM->EdgeFlag, IM->Flag, VERT_END_VB, start, IM->EdgeFlag[start] ); } - if (fixup & VERT_INDEX) { - if (orflag & VERT_INDEX) - _tnl_fixup_1ui( IM->Index, IM->Flag, start, VERT_INDEX ); + if (fixup & VERT_INDEX_BIT) { + if (orflag & VERT_INDEX_BIT) + _tnl_fixup_1ui( IM->Index, IM->Flag, start, VERT_INDEX_BIT ); else fixup_first_1ui( IM->Index, IM->Flag, VERT_END_VB, start, IM->Index[start] ); } - if (fixup & VERT_RGBA) { - if (orflag & VERT_RGBA) - _tnl_fixup_4f( IM->Color, IM->Flag, start, VERT_RGBA ); + if (fixup & VERT_COLOR0_BIT) { + if (orflag & VERT_COLOR0_BIT) + _tnl_fixup_4f( IM->Color, IM->Flag, start, VERT_COLOR0_BIT ); /* No need for else case as the drivers understand stride * zero here. (TODO - propogate this) */ } - if (fixup & VERT_SPEC_RGB) { - if (orflag & VERT_SPEC_RGB) + if (fixup & VERT_COLOR1_BIT) { + if (orflag & VERT_COLOR1_BIT) _tnl_fixup_4f( IM->SecondaryColor, IM->Flag, start, - VERT_SPEC_RGB ); + VERT_COLOR1_BIT ); else fixup_first_4f( IM->SecondaryColor, IM->Flag, VERT_END_VB, start, IM->SecondaryColor[start] ); } - if (fixup & VERT_FOG_COORD) { - if (orflag & VERT_FOG_COORD) - _tnl_fixup_1f( IM->FogCoord, IM->Flag, start, VERT_FOG_COORD ); + if (fixup & VERT_FOG_BIT) { + if (orflag & VERT_FOG_BIT) + _tnl_fixup_1f( IM->FogCoord, IM->Flag, start, VERT_FOG_BIT ); else fixup_first_1f( IM->FogCoord, IM->Flag, VERT_END_VB, start, IM->FogCoord[start] ); } - if (fixup & VERT_NORM) { - if (orflag & VERT_NORM) - _tnl_fixup_3f( IM->Normal, IM->Flag, start, VERT_NORM ); + if (fixup & VERT_NORMAL_BIT) { + if (orflag & VERT_NORMAL_BIT) + _tnl_fixup_3f( IM->Normal, IM->Flag, start, VERT_NORMAL_BIT ); else fixup_first_3f( IM->Normal, IM->Flag, VERT_END_VB, start, IM->Normal[start] ); @@ -417,6 +421,7 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next ) } next->CopyStart = next->Start - count; + printf("%s() CopyStart = %d\n", __FUNCTION__, next->CopyStart); if ((prev->CopyOrFlag & VERT_DATA) == VERT_ELT && ctx->Array.LockCount && @@ -472,7 +477,7 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next ) */ COPY_4FV( next->Obj[dst], inputs->Obj.data[isrc] ); - if (copy & VERT_NORM) { + if (copy & VERT_NORMAL_BIT) { /* fprintf(stderr, "copy vert norm %d to %d (%p): %f %f %f\n", */ /* isrc, dst, */ /* next->Normal[dst], */ @@ -482,11 +487,11 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next ) COPY_3FV( next->Normal[dst], inputs->Normal.data[isrc] ); } - if (copy & VERT_RGBA) + if (copy & VERT_COLOR0_BIT) COPY_4FV( next->Color[dst], ((GLfloat (*)[4])inputs->Color.Ptr)[isrc] ); - if (copy & VERT_INDEX) + if (copy & VERT_INDEX_BIT) next->Index[dst] = inputs->Index.data[isrc]; if (copy & VERT_TEX_ANY) { @@ -501,7 +506,7 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next ) /* Remaining values should be the same in the 'input' struct and the * original immediate. */ - if (copy & (VERT_ELT|VERT_EDGE|VERT_SPEC_RGB|VERT_FOG_COORD| + if (copy & (VERT_ELT|VERT_EDGEFLAG_BIT|VERT_COLOR1_BIT|VERT_FOG_BIT| VERT_MATERIAL)) { if (prev->Flag[src] & VERT_MATERIAL) @@ -516,7 +521,7 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next ) next->Flag[dst] = flag; next->CopyOrFlag |= prev->Flag[src] & (VERT_FIXUP| VERT_MATERIAL| - VERT_OBJ); + VERT_OBJ_BIT); } } @@ -580,37 +585,37 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM ) for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { if (fixup & VERT_TEX(i)) fixup_first_4f( IM->TexCoord[i], IM->Flag, VERT_TEX(i), start, - ctx->Current.Texcoord[i] ); + ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i] ); } } - if (fixup & VERT_EDGE) - fixup_first_1ub(IM->EdgeFlag, IM->Flag, VERT_EDGE, start, + if (fixup & VERT_EDGEFLAG_BIT) + fixup_first_1ub(IM->EdgeFlag, IM->Flag, VERT_EDGEFLAG_BIT, start, ctx->Current.EdgeFlag ); - if (fixup & VERT_INDEX) - fixup_first_1ui(IM->Index, IM->Flag, VERT_INDEX, start, + if (fixup & VERT_INDEX_BIT) + fixup_first_1ui(IM->Index, IM->Flag, VERT_INDEX_BIT, start, ctx->Current.Index ); - if (fixup & VERT_RGBA) { - if (IM->CopyOrFlag & VERT_RGBA) - fixup_first_4f(IM->Color, IM->Flag, VERT_RGBA, start, - ctx->Current.Color ); + if (fixup & VERT_COLOR0_BIT) { + if (IM->CopyOrFlag & VERT_COLOR0_BIT) + fixup_first_4f(IM->Color, IM->Flag, VERT_COLOR0_BIT, start, + ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); else - fixup &= ~VERT_RGBA; + fixup &= ~VERT_COLOR0_BIT; } - if (fixup & VERT_SPEC_RGB) - fixup_first_4f(IM->SecondaryColor, IM->Flag, VERT_SPEC_RGB, start, - ctx->Current.SecondaryColor ); + if (fixup & VERT_COLOR1_BIT) + fixup_first_4f(IM->SecondaryColor, IM->Flag, VERT_COLOR1_BIT, start, + ctx->Current.Attrib[VERT_ATTRIB_COLOR1] ); - if (fixup & VERT_FOG_COORD) - fixup_first_1f(IM->FogCoord, IM->Flag, VERT_FOG_COORD, start, - ctx->Current.FogCoord ); + if (fixup & VERT_FOG_BIT) + fixup_first_1f(IM->FogCoord, IM->Flag, VERT_FOG_BIT, start, + ctx->Current.Attrib[VERT_ATTRIB_FOG][0] ); - if (fixup & VERT_NORM) { - fixup_first_3f(IM->Normal, IM->Flag, VERT_NORM, start, - ctx->Current.Normal ); + if (fixup & VERT_NORMAL_BIT) { + fixup_first_3f(IM->Normal, IM->Flag, VERT_NORMAL_BIT, start, + ctx->Current.Attrib[VERT_ATTRIB_NORMAL] ); } IM->CopyOrFlag |= fixup; @@ -795,7 +800,7 @@ void _tnl_upgrade_current_data( GLcontext *ctx, /* _tnl_print_vert_flags("_tnl_upgrade_client_data", required); */ - if ((required & VERT_RGBA) && (VB->ColorPtr[0]->Flags & CA_CLIENT_DATA)) { + if ((required & VERT_COLOR0_BIT) && (VB->ColorPtr[0]->Flags & CA_CLIENT_DATA)) { struct gl_client_array *tmp = &tnl->imm_inputs.Color; GLuint start = IM->CopyStart; @@ -803,7 +808,7 @@ void _tnl_upgrade_current_data( GLcontext *ctx, tmp->StrideB = 4 * sizeof(GLfloat); tmp->Flags = 0; - COPY_4FV( IM->Color[start], ctx->Current.Color); + COPY_4FV( IM->Color[start], ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); /* ASSERT(IM->Flag[IM->LastData+1] & VERT_END_VB); @@ -812,7 +817,7 @@ void _tnl_upgrade_current_data( GLcontext *ctx, fixup_first_4f( IM->Color, IM->Flag, VERT_END_VB, start, IM->Color[start] ); - VB->importable_data &= ~VERT_RGBA; + VB->importable_data &= ~VERT_COLOR0_BIT; } } diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c index acca9d85b6..6e39788f9d 100644 --- a/src/mesa/tnl/t_pipeline.c +++ b/src/mesa/tnl/t_pipeline.c @@ -1,4 +1,4 @@ -/* $Id: t_pipeline.c,v 1.19 2001/05/21 16:33:41 gareth Exp $ */ +/* $Id: t_pipeline.c,v 1.20 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -131,6 +131,8 @@ void _tnl_run_pipeline( GLcontext *ctx ) pipe->run_state_changes = 0; pipe->run_input_changes = 0; + printf("%s()\n", __FUNCTION__); + /* Done elsewhere. */ ASSERT(pipe->build_state_changes == 0); @@ -203,6 +205,7 @@ const struct gl_pipeline_stage *_tnl_default_pipeline[] = { &_tnl_texgen_stage, &_tnl_texture_transform_stage, &_tnl_point_attenuation_stage, + &_tnl_vertex_program_stage, &_tnl_render_stage, 0 }; diff --git a/src/mesa/tnl/t_pipeline.h b/src/mesa/tnl/t_pipeline.h index cb057df810..6138df32d5 100644 --- a/src/mesa/tnl/t_pipeline.h +++ b/src/mesa/tnl/t_pipeline.h @@ -1,4 +1,4 @@ -/* $Id: t_pipeline.h,v 1.8 2001/07/12 22:09:22 keithw Exp $ */ +/* $Id: t_pipeline.h,v 1.9 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -54,6 +54,7 @@ extern const struct gl_pipeline_stage _tnl_fog_coordinate_stage; extern const struct gl_pipeline_stage _tnl_texgen_stage; extern const struct gl_pipeline_stage _tnl_texture_transform_stage; extern const struct gl_pipeline_stage _tnl_point_attenuation_stage; +extern const struct gl_pipeline_stage _tnl_vertex_program_stage; extern const struct gl_pipeline_stage _tnl_render_stage; /* Shorthand to plug in the default pipeline: diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c index 6fad9528cd..9e3d440b6a 100644 --- a/src/mesa/tnl/t_vb_fog.c +++ b/src/mesa/tnl/t_vb_fog.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_fog.c,v 1.12 2001/09/14 21:30:31 brianp Exp $ */ +/* $Id: t_vb_fog.c,v 1.13 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -166,8 +166,7 @@ static GLboolean run_fog_stage( GLcontext *ctx, input->count = VB->ObjPtr->count; } - else - { + else { input = &store->input; if (VB->EyePtr->size < 2) @@ -178,7 +177,8 @@ static GLboolean run_fog_stage( GLcontext *ctx, input->stride = VB->EyePtr->stride; input->count = VB->EyePtr->count; } - } else { + } + else { /* use glFogCoord() coordinates */ /* source = VB->FogCoordPtr */ input = VB->FogCoordPtr; @@ -190,14 +190,15 @@ static GLboolean run_fog_stage( GLcontext *ctx, return GL_TRUE; } + static void check_fog_stage( GLcontext *ctx, struct gl_pipeline_stage *stage ) { - stage->active = ctx->Fog.Enabled; + stage->active = ctx->Fog.Enabled && !ctx->VertexProgram.Enabled; if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) stage->inputs = VERT_EYE; else - stage->inputs = VERT_FOG_COORD; + stage->inputs = VERT_FOG_BIT; } @@ -239,11 +240,14 @@ static void free_fog_data( struct gl_pipeline_stage *stage ) const struct gl_pipeline_stage _tnl_fog_coordinate_stage = { - "build fog coordinates", - _NEW_FOG, - _NEW_FOG, - 0, 0, VERT_FOG_COORD, /* active, inputs, outputs */ - 0, 0, /* changed_inputs, private_data */ + "build fog coordinates", /* name */ + _NEW_FOG, /* check_state */ + _NEW_FOG, /* run_state */ + GL_FALSE, /* active? */ + 0, /* inputs */ + VERT_FOG_BIT, /* outputs */ + 0, /* changed_inputs */ + NULL, /* private_data */ free_fog_data, /* dtr */ check_fog_stage, /* check */ alloc_fog_data /* run -- initially set to init. */ diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c index d0f4981cbd..bbf43468c0 100644 --- a/src/mesa/tnl/t_vb_light.c +++ b/src/mesa/tnl/t_vb_light.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_light.c,v 1.15 2001/07/17 19:39:32 keithw Exp $ */ +/* $Id: t_vb_light.c,v 1.16 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -168,12 +168,12 @@ static GLboolean run_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage ) /* Make sure we can talk about elements 0..2 in the vector we are * lighting. */ - if (stage->changed_inputs & (VERT_EYE|VERT_OBJ)) { + if (stage->changed_inputs & (VERT_EYE|VERT_OBJ_BIT)) { if (input->size <= 2) { if (input->flags & VEC_NOT_WRITEABLE) { - ASSERT(VB->importable_data & VERT_OBJ); + ASSERT(VB->importable_data & VERT_OBJ_BIT); - VB->import_data( ctx, VERT_OBJ, VEC_NOT_WRITEABLE ); + VB->import_data( ctx, VERT_OBJ_BIT, VEC_NOT_WRITEABLE ); input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr; ASSERT((input->flags & VEC_NOT_WRITEABLE) == 0); @@ -295,19 +295,19 @@ static GLboolean run_init_lighting( GLcontext *ctx, */ static void check_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage ) { - stage->active = ctx->Light.Enabled; + stage->active = ctx->Light.Enabled && !ctx->VertexProgram.Enabled; if (stage->active) { if (stage->privatePtr) stage->run = run_validate_lighting; - stage->inputs = VERT_NORM|VERT_MATERIAL; + stage->inputs = VERT_NORMAL_BIT|VERT_MATERIAL; if (ctx->Light._NeedVertices) stage->inputs |= VERT_EYE; /* effectively, even when lighting in obj */ if (ctx->Light.ColorMaterialEnabled) - stage->inputs |= VERT_RGBA; + stage->inputs |= VERT_COLOR0_BIT; - stage->outputs = VERT_RGBA; + stage->outputs = VERT_COLOR0_BIT; if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) - stage->outputs |= VERT_SPEC_RGB; + stage->outputs |= VERT_COLOR1_BIT; } } @@ -334,13 +334,16 @@ static void dtr( struct gl_pipeline_stage *stage ) const struct gl_pipeline_stage _tnl_lighting_stage = { - "lighting", + "lighting", /* name */ _NEW_LIGHT, /* recheck */ _NEW_LIGHT|_NEW_MODELVIEW, /* recalc -- modelview dependency * otherwise not captured by inputs - * (which may be VERT_OBJ) */ - 0,0,0, /* active, inputs, outputs */ - 0,0, /* changed_inputs, private_data */ + * (which may be VERT_OBJ_BIT) */ + GL_FALSE, /* active? */ + 0, /* inputs */ + 0, /* outputs */ + 0, /* changed_inputs */ + NULL, /* private_data */ dtr, /* destroy */ check_lighting, /* check */ run_init_lighting /* run -- initially set to ctr */ diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h index 25e29ce606..691d9716ac 100644 --- a/src/mesa/tnl/t_vb_lighttmp.h +++ b/src/mesa/tnl/t_vb_lighttmp.h @@ -1,4 +1,4 @@ -/* $Id: t_vb_lighttmp.h,v 1.19 2001/10/20 00:13:45 keithw Exp $ */ +/* $Id: t_vb_lighttmp.h,v 1.20 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -37,20 +37,20 @@ # define CHECK_END_VB(x) (flags[x] & VERT_END_VB) # if (IDX & LIGHT_COLORMATERIAL) # define CMSTRIDE STRIDE_F(CMcolor, CMstride) -# define CHECK_COLOR_MATERIAL(x) (flags[x] & VERT_RGBA) -# define CHECK_VALIDATE(x) (flags[x] & (VERT_RGBA|VERT_MATERIAL)) +# define CHECK_COLOR_MATERIAL(x) (flags[x] & VERT_COLOR0_BIT) +# define CHECK_VALIDATE(x) (flags[x] & (VERT_COLOR0_BIT|VERT_MATERIAL)) # define DO_ANOTHER_NORMAL(x) \ - ((flags[x] & (VERT_RGBA|VERT_NORM|VERT_END_VB|VERT_MATERIAL)) == VERT_NORM) + ((flags[x] & (VERT_COLOR0_BIT|VERT_NORMAL_BIT|VERT_END_VB|VERT_MATERIAL)) == VERT_NORMAL_BIT) # define REUSE_LIGHT_RESULTS(x) \ - ((flags[x] & (VERT_RGBA|VERT_NORM|VERT_END_VB|VERT_MATERIAL)) == 0) + ((flags[x] & (VERT_COLOR0_BIT|VERT_NORMAL_BIT|VERT_END_VB|VERT_MATERIAL)) == 0) # else # define CMSTRIDE (void)0 # define CHECK_COLOR_MATERIAL(x) 0 # define CHECK_VALIDATE(x) (flags[x] & (VERT_MATERIAL)) # define DO_ANOTHER_NORMAL(x) \ - ((flags[x] & (VERT_NORM|VERT_END_VB|VERT_MATERIAL)) == VERT_NORM) + ((flags[x] & (VERT_NORMAL_BIT|VERT_END_VB|VERT_MATERIAL)) == VERT_NORMAL_BIT) # define REUSE_LIGHT_RESULTS(x) \ - ((flags[x] & (VERT_NORM|VERT_END_VB|VERT_MATERIAL)) == 0) + ((flags[x] & (VERT_NORMAL_BIT|VERT_END_VB|VERT_MATERIAL)) == 0) # endif #else # define VSTRIDE vstride diff --git a/src/mesa/tnl/t_vb_normals.c b/src/mesa/tnl/t_vb_normals.c index 1a71b13be3..aff84b0848 100644 --- a/src/mesa/tnl/t_vb_normals.c +++ b/src/mesa/tnl/t_vb_normals.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_normals.c,v 1.9 2001/06/28 17:34:14 keithw Exp $ */ +/* $Id: t_vb_normals.c,v 1.10 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -128,7 +128,7 @@ static GLboolean run_validate_normal_stage( GLcontext *ctx, static void check_normal_transform( GLcontext *ctx, struct gl_pipeline_stage *stage ) { - stage->active = ctx->_NeedNormals; + stage->active = ctx->_NeedNormals && !ctx->VertexProgram.Enabled; /* Don't clobber the initialize function: */ if (stage->privatePtr) @@ -175,11 +175,14 @@ static void free_normal_data( struct gl_pipeline_stage *stage ) const struct gl_pipeline_stage _tnl_normal_transform_stage = { - "normal transform", + "normal transform", /* name */ _TNL_NEW_NORMAL_TRANSFORM, /* re-check */ _TNL_NEW_NORMAL_TRANSFORM, /* re-run */ - 0,VERT_NORM,VERT_NORM, /* active, inputs, outputs */ - 0, 0, /* changed_inputs, private */ + GL_FALSE, /* active? */ + VERT_NORMAL_BIT, /* inputs */ + VERT_NORMAL_BIT, /* outputs */ + 0, /* changed_inputs */ + NULL, /* private data */ free_normal_data, /* destructor */ check_normal_transform, /* check */ alloc_normal_data /* run -- initially set to alloc */ diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c index 2c35d43610..c60a0f56b1 100644 --- a/src/mesa/tnl/t_vb_points.c +++ b/src/mesa/tnl/t_vb_points.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_points.c,v 1.4 2001/03/12 00:48:44 gareth Exp $ */ +/* $Id: t_vb_points.c,v 1.5 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -113,11 +113,11 @@ const struct gl_pipeline_stage _tnl_point_attenuation_stage = "point size attenuation", /* name */ _NEW_POINT, /* build_state_change */ _NEW_POINT, /* run_state_change */ - 0, /* active */ + GL_FALSE, /* active */ VERT_EYE, /* inputs */ VERT_POINT_SIZE, /* outputs */ 0, /* changed_inputs (temporary value) */ - 0, /* stage private data */ + NULL, /* stage private data */ free_point_data, /* destructor */ check_point_size, /* check */ alloc_point_data /* run -- initially set to alloc data */ diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c new file mode 100644 index 0000000000..29a6ca5e65 --- /dev/null +++ b/src/mesa/tnl/t_vb_program.c @@ -0,0 +1,1028 @@ +/* $Id: t_vb_program.c,v 1.1 2001/12/14 02:51:45 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 4.1 + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * -------- Regarding NV_vertex_program -------- + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * o Redistribution of the source code must contain a copyright notice + * and this list of conditions; + * + * o Redistribution in binary and source code form must contain the + * following Notice in the software and any documentation and/or other + * materials provided with the distribution; and + * + * o The name of Nvidia may not be used to promote or endorse software + * derived from the software. + * + * NOTICE: Nvidia hereby grants to each recipient a non-exclusive worldwide + * royalty free patent license under patent claims that are licensable by + * Nvidia and which are necessarily required and for which no commercially + * viable non infringing alternative exists to make, use, sell, offer to sell, + * import and otherwise transfer the vertex extension for the Mesa 3D Graphics + * Library as distributed in source code and object code form. No hardware or + * hardware implementation (including a semiconductor implementation and chips) + * are licensed hereunder. If a recipient makes a patent claim or institutes + * patent litigation against Nvidia or Nvidia's customers for use or sale of + * Nvidia products, then this license grant as to such recipient shall + * immediately terminate and recipient immediately agrees to cease use and + * distribution of the Mesa Program and derivatives thereof. + * + * THE MESA 3D GRAPHICS LIBRARY IS PROVIDED ON AN "AS IS BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED INCLUDING, + * WITHOUT LIMITATION, ANY WARRANTIES OR CONDITIONS OF TITLE, NON-NFRINGEMENT + * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * NVIDIA SHALL NOT HAVE ANY LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING WITHOUT LIMITATION + * LOST PROFITS), HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OR DISTRIBUTION OF THE MESA 3D GRAPHICS + * LIBRARY OR EVIDENCE OR THE EXERCISE OF ANY RIGHTS GRANTED HEREUNDR, EVEN + * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * If you do not comply with this agreement, then Nvidia may cancel the license + * and rights granted herein. + * --------------------------------------------- + */ + +/* + * Authors: + * Brian Paul + */ + + +#include "glheader.h" +#include "api_noop.h" +#include "colormac.h" +#include "context.h" +#include "dlist.h" +#include "hash.h" +#include "light.h" +#include "macros.h" +#include "mem.h" +#include "mmath.h" +#include "simple_list.h" +#include "mtypes.h" +#include "vpexec.h" + +#include "math/m_translate.h" + +#include "t_context.h" +#include "t_pipeline.h" +#include "t_imm_api.h" +#include "t_imm_exec.h" + + + +static void +_vp_ArrayElement( GLint i ) +{ + /* XXX to do */ +} + +static void +_vp_Color3f( GLfloat r, GLfloat g, GLfloat b ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; + ASSIGN_4V(attrib, r, g, b, 1.0F); + IM->Flag[IM->Count] |= VERT_COLOR0_BIT; +} + +static void +_vp_Color3fv( const GLfloat *color ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; + ASSIGN_4V(attrib, color[0], color[1], color[2], 1.0F); + IM->Flag[IM->Count] |= VERT_COLOR0_BIT; +} + +static void +_vp_Color3ub( GLubyte r, GLubyte g, GLubyte b ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; + attrib[0] = UBYTE_TO_FLOAT(r); + attrib[1] = UBYTE_TO_FLOAT(g); + attrib[2] = UBYTE_TO_FLOAT(b); + attrib[3] = 1.0F; + IM->Flag[IM->Count] |= VERT_COLOR0_BIT; +} + +static void +_vp_Color3ubv( const GLubyte *color ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; + attrib[0] = UBYTE_TO_FLOAT(color[0]); + attrib[1] = UBYTE_TO_FLOAT(color[1]); + attrib[2] = UBYTE_TO_FLOAT(color[2]); + attrib[3] = 1.0F; + IM->Flag[IM->Count] |= VERT_COLOR0_BIT; +} + +static void +_vp_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; + ASSIGN_4V(attrib, r, g, b, a); + IM->Flag[IM->Count] |= VERT_COLOR0_BIT; +} + +static void +_vp_Color4fv( const GLfloat *color ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; + COPY_4V(attrib, color); + IM->Flag[IM->Count] |= VERT_COLOR0_BIT; +} + +static void +_vp_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; + attrib[0] = UBYTE_TO_FLOAT(r); + attrib[1] = UBYTE_TO_FLOAT(g); + attrib[2] = UBYTE_TO_FLOAT(b); + attrib[3] = UBYTE_TO_FLOAT(a); + IM->Flag[IM->Count] |= VERT_COLOR0_BIT; +} + +static void +_vp_Color4ubv( const GLubyte *color ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count]; + attrib[0] = UBYTE_TO_FLOAT(color[0]); + attrib[1] = UBYTE_TO_FLOAT(color[1]); + attrib[2] = UBYTE_TO_FLOAT(color[2]); + attrib[3] = UBYTE_TO_FLOAT(color[3]); + IM->Flag[IM->Count] |= VERT_COLOR0_BIT; +} + +static void +_vp_EdgeFlag( GLboolean flag ) +{ + GET_IMMEDIATE; + IM->EdgeFlag[IM->Count] = flag; + IM->Flag[IM->Count] |= VERT_EDGEFLAG_BIT; +} + +static void +_vp_EdgeFlagv( const GLboolean *flag ) +{ + GET_IMMEDIATE; + IM->EdgeFlag[IM->Count] = *flag; + IM->Flag[IM->Count] |= VERT_EDGEFLAG_BIT; +} + +static void +_vp_EvalCoord1f( GLfloat s ) +{ + (void) s; + /* XXX no-op? */ +} + +static void +_vp_EvalCoord1fv( const GLfloat *v ) +{ + (void) v; + /* XXX no-op? */ +} + +static void +_vp_EvalCoord2f( GLfloat s, GLfloat t ) +{ + (void) s; + (void )t; + /* XXX no-op? */ +} + +static void +_vp_EvalCoord2fv( const GLfloat *v ) +{ + (void) v; + /* XXX no-op? */ +} + +static void +_vp_EvalPoint1( GLint i ) +{ + (void) i; +} + +static void +_vp_EvalPoint2( GLint i, GLint j ) +{ + (void) i; + (void) j; +} + +static void +_vp_FogCoordf( GLfloat f ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_FOG][IM->Count]; + ASSIGN_4V(attrib, f, 0.0F, 0.0F, 1.0F); + IM->Flag[IM->Count] |= VERT_FOG_BIT; +} + +static void +_vp_FogCoordfv( const GLfloat *f ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_FOG][IM->Count]; + ASSIGN_4V(attrib, f[0], 0.0F, 0.0F, 1.0F); + IM->Flag[IM->Count] |= VERT_FOG_BIT; +} + +static void +_vp_Indexi( GLint i ) +{ + (void) i; +} + +static void +_vp_Indexiv( const GLint *i ) +{ + (void) i; +} + +static void +_vp_Materialfv( GLenum face, GLenum pname, const GLfloat *v) +{ + /* XXX no-op? */ +} + +static void +_vp_MultiTexCoord1f( GLenum unit, GLfloat s ) +{ + const GLint u = (GLint) unit - GL_TEXTURE0_ARB; + if (u >=0 && u < 8) { + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; + ASSIGN_4V(attrib, s, 0.0F, 0.0F, 1.0F); + IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); + } +} + +static void +_vp_MultiTexCoord1fv( GLenum unit, const GLfloat *c ) +{ + const GLint u = unit - GL_TEXTURE0_ARB; + if (u >=0 && u < 8) { + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; + ASSIGN_4V(attrib, c[0], 0.0F, 0.0F, 1.0F); + IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); + } +} + +static void +_vp_MultiTexCoord2f( GLenum unit, GLfloat s, GLfloat t ) +{ + const GLint u = unit - GL_TEXTURE0_ARB; + if (u >=0 && u < 8) { + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; + ASSIGN_4V(attrib, s, t, 0.0F, 1.0F); + IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); + } +} + +static void +_vp_MultiTexCoord2fv( GLenum unit, const GLfloat *c ) +{ + const GLint u = unit - GL_TEXTURE0_ARB; + if (u >=0 && u < 8) { + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; + ASSIGN_4V(attrib, c[0], c[1], 0.0F, 1.0F); + IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); + } +} + +static void +_vp_MultiTexCoord3f( GLenum unit, GLfloat s, GLfloat t, GLfloat r ) +{ + const GLint u = unit - GL_TEXTURE0_ARB; + if (u >=0 && u < 8) { + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; + ASSIGN_4V(attrib, s, t, r, 1.0F); + IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); + } +} + +static void +_vp_MultiTexCoord3fv( GLenum unit, const GLfloat *c ) +{ + const GLint u = unit - GL_TEXTURE0_ARB; + if (u >=0 && u < 8) { + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; + ASSIGN_4V(attrib, c[0], c[1], c[2], 1.0F); + IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); + } +} + +static void +_vp_MultiTexCoord4f( GLenum unit, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) +{ + const GLint u = unit - GL_TEXTURE0_ARB; + if (u >=0 && u < 8) { + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; + ASSIGN_4V(attrib, s, t, r, q); + IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); + } +} + +static void +_vp_MultiTexCoord4fv( GLenum unit, const GLfloat *c ) +{ + const GLint u = unit - GL_TEXTURE0_ARB; + if (u >=0 && u < 8) { + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count]; + COPY_4V(attrib, c); + IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u); + } +} + +static void +_vp_Normal3f( GLfloat x, GLfloat y, GLfloat z ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_NORMAL][IM->Count]; + ASSIGN_4V(attrib, x, y, z, 1.0F); + IM->Flag[IM->Count] |= VERT_NORMAL_BIT; +} + +static void +_vp_Normal3fv( const GLfloat *n ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_NORMAL][IM->Count]; + ASSIGN_4V(attrib, n[0], n[1], n[2], 1.0F); + IM->Flag[IM->Count] |= VERT_NORMAL_BIT; +} + +static void +_vp_SecondaryColor3f( GLfloat r, GLfloat g, GLfloat b ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count]; + ASSIGN_4V(attrib, r, g, b, 1.0F); + IM->Flag[IM->Count] |= VERT_COLOR1_BIT; +} + +static void +_vp_SecondaryColor3fv( const GLfloat *color ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count]; + ASSIGN_4V(attrib, color[0], color[1], color[2], 1.0F); + IM->Flag[IM->Count] |= VERT_COLOR1_BIT; +} + +static void +_vp_SecondaryColor3ub( GLubyte r, GLubyte g, GLubyte b ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count]; + attrib[0] = UBYTE_TO_FLOAT(r); + attrib[1] = UBYTE_TO_FLOAT(g); + attrib[2] = UBYTE_TO_FLOAT(b); + attrib[3] = 1.0F; + IM->Flag[IM->Count] |= VERT_COLOR1_BIT; +} + +static void +_vp_SecondaryColor3ubv( const GLubyte *color ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count]; + attrib[0] = UBYTE_TO_FLOAT(color[0]); + attrib[1] = UBYTE_TO_FLOAT(color[1]); + attrib[2] = UBYTE_TO_FLOAT(color[2]); + attrib[3] = 1.0F; + IM->Flag[IM->Count] |= VERT_COLOR1_BIT; +} + +static void +_vp_TexCoord1f( GLfloat s ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; + ASSIGN_4V(attrib, s, 0.0F, 0.0F, 1.0F); + IM->Flag[IM->Count] |= VERT_TEX0_BIT; +} + +static void +_vp_TexCoord1fv( const GLfloat *c ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; + ASSIGN_4V(attrib, c[0], 0.0F, 0.0F, 1.0F); + IM->Flag[IM->Count] |= VERT_TEX0_BIT; +} + +static void +_vp_TexCoord2f( GLfloat s, GLfloat t ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; + ASSIGN_4V(attrib, s, t, 0.0F, 1.0F); + IM->Flag[IM->Count] |= VERT_TEX0_BIT; +} + +static void +_vp_TexCoord2fv( const GLfloat *c ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; + ASSIGN_4V(attrib, c[0], c[1], 0.0F, 1.0F); + IM->Flag[IM->Count] |= VERT_TEX0_BIT; +} + +static void +_vp_TexCoord3f( GLfloat s, GLfloat t, GLfloat r ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; + ASSIGN_4V(attrib, s, t, r, 1.0F); + IM->Flag[IM->Count] |= VERT_TEX0_BIT; +} + +static void +_vp_TexCoord3fv( const GLfloat *c ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; + ASSIGN_4V(attrib, c[0], c[1], c[2], 1.0F); + IM->Flag[IM->Count] |= VERT_TEX0_BIT; +} + +static void +_vp_TexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; + ASSIGN_4V(attrib, s, t, r, 1.0F); + IM->Flag[IM->Count] |= VERT_TEX0_BIT; +} + +static void +_vp_TexCoord4fv( const GLfloat *c ) +{ + GET_IMMEDIATE; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count]; + COPY_4V(attrib, c); + IM->Flag[IM->Count] |= VERT_TEX0_BIT; +} + +static void +_vp_Vertex2f( GLfloat x, GLfloat y ) +{ + GET_IMMEDIATE; + const GLuint count = IM->Count++; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count]; + ASSIGN_4V(attrib, x, y, 0.0F, 1.0F); + IM->Flag[count] |= VERT_OBJ_BIT; + if (count == IMM_MAXDATA - 1) + _tnl_flush_immediate( IM ); +} + +static void +_vp_Vertex2fv( const GLfloat *v ) +{ + GET_IMMEDIATE; + const GLuint count = IM->Count++; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count]; + ASSIGN_4V(attrib, v[0], v[1], 0.0F, 1.0F); + IM->Flag[count] |= VERT_OBJ_BIT; + if (count == IMM_MAXDATA - 1) + _tnl_flush_immediate( IM ); +} + +static void +_vp_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) +{ + GET_IMMEDIATE; + const GLuint count = IM->Count++; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count]; + ASSIGN_4V(attrib, x, y, z, 1.0F); + IM->Flag[count] |= VERT_OBJ_BIT; + if (count == IMM_MAXDATA - 1) + _tnl_flush_immediate( IM ); +} + +static void +_vp_Vertex3fv( const GLfloat *v ) +{ + GET_IMMEDIATE; + const GLuint count = IM->Count++; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count]; + ASSIGN_4V(attrib, v[0], v[1], v[2], 1.0F); + IM->Flag[count] |= VERT_OBJ_BIT; + if (count == IMM_MAXDATA - 1) + _tnl_flush_immediate( IM ); +} + +static void +_vp_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + GET_IMMEDIATE; + const GLuint count = IM->Count++; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count]; + ASSIGN_4V(attrib, x, y, z, w); + IM->Flag[count] |= VERT_OBJ_BIT; + if (count == IMM_MAXDATA - 1) + _tnl_flush_immediate( IM ); +} + +static void +_vp_Vertex4fv( const GLfloat *v ) +{ + GET_IMMEDIATE; + const GLuint count = IM->Count++; + GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count]; + COPY_4V(attrib, v); + IM->Flag[count] |= VERT_OBJ_BIT; + if (count == IMM_MAXDATA - 1) + _tnl_flush_immediate( IM ); +} + +static void +_vp_VertexAttrib4f( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) +{ + if (index < 16) { + GET_IMMEDIATE; + const GLuint count = IM->Count; + GLfloat *attrib = IM->Attrib[index][count]; + ASSIGN_4V(attrib, x, y, z, w); + IM->Flag[count] |= (1 << index); + if (index == 0) { + IM->Count++; + if (count == IMM_MAXDATA - 1) + _tnl_flush_immediate( IM ); + } + } +} + +static void +_vp_VertexAttrib4fv( GLuint index, const GLfloat *v ) +{ + if (index < 16) { + GET_IMMEDIATE; + const GLuint count = IM->Count; + GLfloat *attrib = IM->Attrib[index][count]; + COPY_4V(attrib, v); + IM->Flag[count] |= (1 << index); + if (index == 0) { + IM->Count++; + if (count == IMM_MAXDATA - 1) + _tnl_flush_immediate( IM ); + } + } +} + + +/* + * When vertex program mode is enabled we hook in different per-vertex + * functions. + */ +void _tnl_vprog_vtxfmt_init( GLcontext *ctx ) +{ + GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt); + + printf("%s()\n", __FUNCTION__); + + /* All begin/end operations are handled by this vertex format: + */ + vfmt->ArrayElement = _vp_ArrayElement; + vfmt->Begin = _tnl_Begin; + vfmt->Color3f = _vp_Color3f; + vfmt->Color3fv = _vp_Color3fv; + vfmt->Color3ub = _vp_Color3ub; + vfmt->Color3ubv = _vp_Color3ubv; + vfmt->Color4f = _vp_Color4f; + vfmt->Color4fv = _vp_Color4fv; + vfmt->Color4ub = _vp_Color4ub; + vfmt->Color4ubv = _vp_Color4ubv; + vfmt->EdgeFlag = _vp_EdgeFlag; + vfmt->EdgeFlagv = _vp_EdgeFlagv; + vfmt->End = _tnl_End; + vfmt->EvalCoord1f = _vp_EvalCoord1f; + vfmt->EvalCoord1fv = _vp_EvalCoord1fv; + vfmt->EvalCoord2f = _vp_EvalCoord2f; + vfmt->EvalCoord2fv = _vp_EvalCoord2fv; + vfmt->EvalPoint1 = _vp_EvalPoint1; + vfmt->EvalPoint2 = _vp_EvalPoint2; + vfmt->FogCoordfEXT = _vp_FogCoordf; + vfmt->FogCoordfvEXT = _vp_FogCoordfv; + vfmt->Indexi = _vp_Indexi; + vfmt->Indexiv = _vp_Indexiv; + vfmt->Materialfv = _vp_Materialfv; + vfmt->MultiTexCoord1fARB = _vp_MultiTexCoord1f; + vfmt->MultiTexCoord1fvARB = _vp_MultiTexCoord1fv; + vfmt->MultiTexCoord2fARB = _vp_MultiTexCoord2f; + vfmt->MultiTexCoord2fvARB = _vp_MultiTexCoord2fv; + vfmt->MultiTexCoord3fARB = _vp_MultiTexCoord3f; + vfmt->MultiTexCoord3fvARB = _vp_MultiTexCoord3fv; + vfmt->MultiTexCoord4fARB = _vp_MultiTexCoord4f; + vfmt->MultiTexCoord4fvARB = _vp_MultiTexCoord4fv; + vfmt->Normal3f = _vp_Normal3f; + vfmt->Normal3fv = _vp_Normal3fv; + vfmt->SecondaryColor3fEXT = _vp_SecondaryColor3f; + vfmt->SecondaryColor3fvEXT = _vp_SecondaryColor3fv; + vfmt->SecondaryColor3ubEXT = _vp_SecondaryColor3ub; + vfmt->SecondaryColor3ubvEXT = _vp_SecondaryColor3ubv; + vfmt->TexCoord1f = _vp_TexCoord1f; + vfmt->TexCoord1fv = _vp_TexCoord1fv; + vfmt->TexCoord2f = _vp_TexCoord2f; + vfmt->TexCoord2fv = _vp_TexCoord2fv; + vfmt->TexCoord3f = _vp_TexCoord3f; + vfmt->TexCoord3fv = _vp_TexCoord3fv; + vfmt->TexCoord4f = _vp_TexCoord4f; + vfmt->TexCoord4fv = _vp_TexCoord4fv; + vfmt->Vertex2f = _vp_Vertex2f; + vfmt->Vertex2fv = _vp_Vertex2fv; + vfmt->Vertex3f = _vp_Vertex3f; + vfmt->Vertex3fv = _vp_Vertex3fv; + vfmt->Vertex4f = _vp_Vertex4f; + vfmt->Vertex4fv = _vp_Vertex4fv; + vfmt->VertexAttrib4fNV = _vp_VertexAttrib4f; + vfmt->VertexAttrib4fvNV = _vp_VertexAttrib4fv; + + /* Outside begin/end functions (from t_varray.c, t_eval.c, ...): + */ + vfmt->Rectf = _mesa_noop_Rectf; + + /* Just use the core function: + */ + vfmt->CallList = _mesa_CallList; + + vfmt->prefer_float_colors = GL_TRUE; +} + + + +struct vp_stage_data { + GLvector4f clipCoords; /* resulting vertex positions */ + struct gl_client_array color0[2]; /* front and back */ + struct gl_client_array color1[2]; /* front and back */ + GLvector4f texCoord[MAX_TEXTURE_UNITS]; + GLvector1f fogCoord; + GLvector1f pointSize; +}; + + +#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr)) + + +static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vp_stage_data *store = VP_STAGE_DATA(stage); + struct vertex_buffer *VB = &tnl->vb; + struct vp_machine *machine = &(ctx->VertexProgram.Machine); + struct vp_program *program; + GLfloat (*clip)[4]; + GLfloat (*color0)[4], (*color1)[4]; + GLfloat (*bfcolor0)[4], (*bfcolor1)[4]; + GLfloat *fog, *pointSize; + GLfloat (*texture0)[4]; + GLfloat (*texture1)[4]; + GLfloat (*texture2)[4]; + GLfloat (*texture3)[4]; + GLint i; + + /* convenience pointers */ + store->clipCoords.size = 4; + clip = (GLfloat (*)[4]) store->clipCoords.data; + color0 = (GLfloat (*)[4]) store->color0[0].Ptr; + color1 = (GLfloat (*)[4]) store->color1[0].Ptr; + bfcolor0 = (GLfloat (*)[4]) store->color0[1].Ptr; + bfcolor1 = (GLfloat (*)[4]) store->color1[1].Ptr; + fog = (GLfloat *) store->fogCoord.data; + pointSize = (GLfloat *) store->pointSize.data; + texture0 = (GLfloat (*)[4]) store->texCoord[0].data; + texture1 = (GLfloat (*)[4]) store->texCoord[1].data; + texture2 = (GLfloat (*)[4]) store->texCoord[2].data; + texture3 = (GLfloat (*)[4]) store->texCoord[3].data; + + + printf("In %s()\n", __FUNCTION__); + + program = (struct vp_program *) _mesa_HashLookup(ctx->VertexProgram.HashTable, ctx->VertexProgram.Binding); + assert(program); + + _mesa_init_tracked_matrices(ctx); + _mesa_init_vp_registers(ctx); /* sets temp regs to (0,0,0,1) */ + + for (i = 0; i < VB->Count; i++) { + GLuint attr; + + printf("Input %d: %f, %f, %f, %f\n", i, + VB->AttribPtr[0]->data[i][0], + VB->AttribPtr[0]->data[i][1], + VB->AttribPtr[0]->data[i][2], + VB->AttribPtr[0]->data[i][3]); + printf(" color: %f, %f, %f, %f\n", + VB->AttribPtr[3]->data[i][0], + VB->AttribPtr[3]->data[i][1], + VB->AttribPtr[3]->data[i][2], + VB->AttribPtr[3]->data[i][3]); + + /* load the input attribute registers */ + for (attr = 0; attr < 16; attr++) { + if (VB->Flag[i] & (1 << attr)) { + COPY_4V(machine->Registers[VP_INPUT_REG_START + attr], + VB->AttribPtr[attr]->data[i]); + } + } + + /* execute the program */ + _mesa_exec_program(ctx, program); + + printf("Output %d: %f, %f, %f, %f\n", i, + machine->Registers[VP_OUTPUT_REG_START + 0][0], + machine->Registers[VP_OUTPUT_REG_START + 0][1], + machine->Registers[VP_OUTPUT_REG_START + 0][2], + machine->Registers[VP_OUTPUT_REG_START + 0][3]); + printf(" color: %f, %f, %f, %f\n", + machine->Registers[VP_OUTPUT_REG_START + 1][0], + machine->Registers[VP_OUTPUT_REG_START + 1][1], + machine->Registers[VP_OUTPUT_REG_START + 1][2], + machine->Registers[VP_OUTPUT_REG_START + 1][3]); + + /* store the attribute output registers into the VB arrays */ + COPY_4V(clip[i], machine->Registers[VP_OUT_HPOS]); + COPY_4V(color0[i], machine->Registers[VP_OUT_COL0]); + COPY_4V(color1[i], machine->Registers[VP_OUT_COL1]); + COPY_4V(bfcolor0[i], machine->Registers[VP_OUT_BFC0]); + COPY_4V(bfcolor1[i], machine->Registers[VP_OUT_BFC1]); + fog[i] = machine->Registers[VP_OUT_FOGC][0]; + pointSize[i] = machine->Registers[VP_OUT_PSIZ][0]; + COPY_4V(texture0[i], machine->Registers[VP_OUT_TEX0]); + COPY_4V(texture1[i], machine->Registers[VP_OUT_TEX0]); + COPY_4V(texture2[i], machine->Registers[VP_OUT_TEX0]); + COPY_4V(texture3[i], machine->Registers[VP_OUT_TEX0]); + } + + VB->ColorPtr[0] = &store->color0[0]; + VB->ColorPtr[1] = &store->color0[1]; + VB->SecondaryColorPtr[0] = &store->color1[0]; + VB->SecondaryColorPtr[1] = &store->color1[1]; + VB->ProjectedClipPtr = &store->clipCoords; + VB->FogCoordPtr = &store->fogCoord; + VB->PointSizePtr = &store->pointSize; + VB->TexCoordPtr[0] = &store->texCoord[0]; + VB->TexCoordPtr[1] = &store->texCoord[1]; + VB->TexCoordPtr[2] = &store->texCoord[2]; + VB->TexCoordPtr[3] = &store->texCoord[3]; + +#if 000 + + GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr; + GLuint ind; + +/* _tnl_print_vert_flags( __FUNCTION__, stage->changed_inputs ); */ + + /* Make sure we can talk about elements 0..2 in the vector we are + * lighting. + */ + if (stage->changed_inputs & (VERT_EYE|VERT_OBJ_BIT)) { + if (input->size <= 2) { + if (input->flags & VEC_NOT_WRITEABLE) { + ASSERT(VB->importable_data & VERT_OBJ_BIT); + + VB->import_data( ctx, VERT_OBJ_BIT, VEC_NOT_WRITEABLE ); + input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr; + + ASSERT((input->flags & VEC_NOT_WRITEABLE) == 0); + } + + _mesa_vector4f_clean_elem(input, VB->Count, 2); + } + } + + if (VB->Flag) + ind = LIGHT_FLAGS; + else + ind = 0; + + /* The individual functions know about replaying side-effects + * vs. full re-execution. + */ + store->light_func_tab[ind]( ctx, VB, stage, input ); +#endif + + return GL_TRUE; +} + + +/* Called in place of do_lighting when the light table may have changed. + */ +static GLboolean run_validate_program( GLcontext *ctx, + struct gl_pipeline_stage *stage ) +{ +#if 000 + GLuint ind = 0; + light_func *tab; + + if (ctx->Visual.rgbMode) { + if (ctx->Light._NeedVertices) { + if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) + tab = _tnl_light_spec_tab; + else + tab = _tnl_light_tab; + } + else { + if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev) + tab = _tnl_light_fast_single_tab; + else + tab = _tnl_light_fast_tab; + } + } + else + tab = _tnl_light_ci_tab; + + if (ctx->Light.ColorMaterialEnabled) + ind |= LIGHT_COLORMATERIAL; + + if (ctx->Light.Model.TwoSide) + ind |= LIGHT_TWOSIDE; + + VP_STAGE_DATA(stage)->light_func_tab = &tab[ind]; + + /* This and the above should only be done on _NEW_LIGHT: + */ + _mesa_validate_all_lighting_tables( ctx ); +#endif + + /* Now run the stage... + */ + stage->run = run_vp; + return stage->run( ctx, stage ); +} + + + +#if 0 +static void alloc_4chan( struct gl_client_array *a, GLuint sz ) +{ + a->Ptr = ALIGN_MALLOC( sz * sizeof(GLchan) * 4, 32 ); + a->Size = 4; + a->Type = CHAN_TYPE; + a->Stride = 0; + a->StrideB = sizeof(GLchan) * 4; + a->Enabled = 0; + a->Flags = 0; +} +#endif + +static void alloc_4float( struct gl_client_array *a, GLuint sz ) +{ + a->Ptr = ALIGN_MALLOC( sz * sizeof(GLfloat) * 4, 32 ); + a->Size = 4; + a->Type = GL_FLOAT; + a->Stride = 0; + a->StrideB = sizeof(GLfloat) * 4; + a->Enabled = 0; + a->Flags = 0; +} + + +/* Called the first time stage->run is called. In effect, don't + * allocate data until the first time the stage is run. + */ +static GLboolean run_init_vp( GLcontext *ctx, + struct gl_pipeline_stage *stage ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &(tnl->vb); + struct vp_stage_data *store; + const GLuint size = VB->Size; + GLuint i; + + stage->privatePtr = MALLOC(sizeof(*store)); + store = VP_STAGE_DATA(stage); + if (!store) + return GL_FALSE; + + /* The output of a vertex program is: */ + _mesa_vector4f_alloc( &store->clipCoords, 0, size, 32 ); + alloc_4float( &store->color0[0], size ); + alloc_4float( &store->color0[1], size ); + alloc_4float( &store->color1[0], size ); + alloc_4float( &store->color1[1], size ); + for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) + _mesa_vector4f_alloc( &store->texCoord[i], 0, VB->Size, 32 ); + _mesa_vector1f_alloc( &store->fogCoord, 0, size, 32 ); + _mesa_vector1f_alloc( &store->pointSize, 0, size, 32 ); + + + /* Now validate the stage derived data... + */ + stage->run = run_validate_program; + return stage->run( ctx, stage ); +} + + + +/* + * Check if vertex program mode is enabled. + * If so, configure the pipeline stage's type, inputs, and outputs. + */ +static void check_vp( GLcontext *ctx, struct gl_pipeline_stage *stage ) +{ + stage->active = ctx->VertexProgram.Enabled; + printf("check_vp() active = %d\n", stage->active); + if (stage->active) { +#if 000 + if (stage->privatePtr) + stage->run = run_validate_program; + stage->inputs = VERT_NORMAL_BIT|VERT_MATERIAL; + if (ctx->Light._NeedVertices) + stage->inputs |= VERT_EYE; /* effectively, even when lighting in obj */ + if (ctx->Light.ColorMaterialEnabled) + stage->inputs |= VERT_COLOR0_BIT; + + stage->outputs = VERT_COLOR0_BIT; + if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) + stage->outputs |= VERT_COLOR1_BIT; +#endif + } +} + + +static void dtr( struct gl_pipeline_stage *stage ) +{ + struct vp_stage_data *store = VP_STAGE_DATA(stage); + + if (store) { + GLuint i; + _mesa_vector4f_free( &store->clipCoords ); + ALIGN_FREE( store->color0[0].Ptr ); + ALIGN_FREE( store->color0[1].Ptr ); + ALIGN_FREE( store->color1[0].Ptr ); + ALIGN_FREE( store->color1[1].Ptr ); + for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) + if (store->texCoord[i].data) + _mesa_vector4f_free( &store->texCoord[i] ); + _mesa_vector1f_free( &store->fogCoord ); + _mesa_vector1f_free( &store->pointSize ); + + FREE( store ); + stage->privatePtr = 0; + } +} + +const struct gl_pipeline_stage _tnl_vertex_program_stage = +{ + "vertex-program", + _NEW_ALL, /*XXX FIX */ /* recheck */ + _NEW_ALL, /*XXX FIX */ /* recalc -- modelview dependency + * otherwise not captured by inputs + * (which may be VERT_OBJ_BIT) */ + GL_FALSE, /* active */ + 0, /* inputs */ + VERT_CLIP | VERT_COLOR0_BIT, /* outputs */ + 0, /* changed_inputs */ + NULL, /* private_data */ + dtr, /* destroy */ + check_vp, /* check */ + run_init_vp /* run -- initially set to ctr */ +}; diff --git a/src/mesa/tnl/t_vb_render.c b/src/mesa/tnl/t_vb_render.c index de57eaf202..cc8deff464 100644 --- a/src/mesa/tnl/t_vb_render.c +++ b/src/mesa/tnl/t_vb_render.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_render.c,v 1.24 2001/12/03 17:48:58 keithw Exp $ */ +/* $Id: t_vb_render.c,v 1.25 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -282,7 +282,6 @@ static GLboolean run_render( GLcontext *ctx, render_func *tab; GLint pass = 0; - /* Allow the drivers to lock before projected verts are built so * that window coordinates are guarenteed not to change before * rendering. @@ -354,10 +353,10 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage ) GLuint i; if (ctx->Visual.rgbMode) { - inputs |= VERT_RGBA; + inputs |= VERT_COLOR0_BIT; if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) - inputs |= VERT_SPEC_RGB; + inputs |= VERT_COLOR1_BIT; if (ctx->Texture._ReallyEnabled) { for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { @@ -367,7 +366,7 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage ) } } else { - inputs |= VERT_INDEX; + inputs |= VERT_INDEX_BIT; } if (ctx->Point._Attenuated) @@ -376,10 +375,10 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage ) /* How do drivers turn this off? */ if (ctx->Fog.Enabled) - inputs |= VERT_FOG_COORD; + inputs |= VERT_FOG_BIT; if (ctx->_TriangleCaps & DD_TRI_UNFILLED) - inputs |= VERT_EDGE; + inputs |= VERT_EDGEFLAG_BIT; if (ctx->RenderMode==GL_FEEDBACK) inputs |= VERT_TEX_ANY; @@ -397,7 +396,7 @@ static void dtr( struct gl_pipeline_stage *stage ) const struct gl_pipeline_stage _tnl_render_stage = { - "render", + "render", /* name */ (_NEW_BUFFERS | _DD_NEW_SEPARATE_SPECULAR | _DD_NEW_FLATSHADE | @@ -408,9 +407,11 @@ const struct gl_pipeline_stage _tnl_render_stage = _DD_NEW_TRI_UNFILLED | _NEW_RENDERMODE), /* re-check (new inputs, interp function) */ 0, /* re-run (always runs) */ - GL_TRUE, /* active */ - 0, 0, /* inputs (set in check_render), outputs */ - 0, 0, /* changed_inputs, private */ + GL_TRUE, /* active? */ + 0, /* inputs (set in check_render) */ + 0, /* outputs */ + 0, /* changed_inputs */ + NULL, /* private data */ dtr, /* destructor */ check_render, /* check */ run_render /* run */ diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c index bdf5c63786..90dff30752 100644 --- a/src/mesa/tnl/t_vb_texgen.c +++ b/src/mesa/tnl/t_vb_texgen.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_texgen.c,v 1.9 2001/04/26 14:53:48 keithw Exp $ */ +/* $Id: t_vb_texgen.c,v 1.10 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -529,7 +529,7 @@ static GLboolean run_texgen_stage( GLcontext *ctx, for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i)) { - if (stage->changed_inputs & (VERT_EYE | VERT_NORM | VERT_TEX(i))) + if (stage->changed_inputs & (VERT_EYE | VERT_NORMAL_BIT | VERT_TEX(i))) store->TexgenFunc[i]( ctx, store, i ); VB->TexCoordPtr[i] = &store->texcoord[i]; @@ -591,18 +591,18 @@ static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage ) GLuint i; stage->active = 0; - if (ctx->Texture._TexGenEnabled) { + if (ctx->Texture._TexGenEnabled && !ctx->VertexProgram.Enabled) { GLuint inputs = 0; GLuint outputs = 0; if (ctx->Texture._GenFlags & TEXGEN_OBJ_LINEAR) - inputs |= VERT_OBJ; + inputs |= VERT_OBJ_BIT; if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) inputs |= VERT_EYE; if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) - inputs |= VERT_NORM; + inputs |= VERT_NORMAL_BIT; for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i)) @@ -678,11 +678,14 @@ static void free_texgen_data( struct gl_pipeline_stage *stage ) const struct gl_pipeline_stage _tnl_texgen_stage = { - "texgen", + "texgen", /* name */ _NEW_TEXTURE, /* when to call check() */ _NEW_TEXTURE, /* when to invalidate stored data */ - 0,0,0, /* active, inputs, outputs */ - 0,0, /* changed_inputs, private */ + GL_FALSE, /* active? */ + 0, /* inputs */ + 0, /* outputs */ + 0, /* changed_inputs */ + NULL, /* private data */ free_texgen_data, /* destructor */ check_texgen, /* check */ alloc_texgen_data /* run -- initially set to alloc data */ diff --git a/src/mesa/tnl/t_vb_texmat.c b/src/mesa/tnl/t_vb_texmat.c index 2eb6c943d7..a0ed3e5899 100644 --- a/src/mesa/tnl/t_vb_texmat.c +++ b/src/mesa/tnl/t_vb_texmat.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_texmat.c,v 1.5 2001/03/29 21:16:26 keithw Exp $ */ +/* $Id: t_vb_texmat.c,v 1.6 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -60,7 +60,7 @@ static void check_texmat( GLcontext *ctx, struct gl_pipeline_stage *stage ) GLuint i; stage->active = 0; - if (ctx->Texture._TexMatEnabled) { + if (ctx->Texture._TexMatEnabled && !ctx->VertexProgram.Enabled) { GLuint flags = 0; for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) @@ -137,12 +137,15 @@ static void free_texmat_data( struct gl_pipeline_stage *stage ) const struct gl_pipeline_stage _tnl_texture_transform_stage = { - "texture transform", - _NEW_TEXTURE|_NEW_TEXTURE_MATRIX, - _NEW_TEXTURE|_NEW_TEXTURE_MATRIX, - 0,0,0, /* active, inputs, outputs */ - 0,0, /* changed_inputs, private */ - free_texmat_data, /* destructor */ - check_texmat, /* check */ - alloc_texmat_data, /* run -- initially set to init */ + "texture transform", /* name */ + _NEW_TEXTURE|_NEW_TEXTURE_MATRIX, /* check_state */ + _NEW_TEXTURE|_NEW_TEXTURE_MATRIX, /* run_state */ + GL_FALSE, /* active? */ + 0, /* inputs */ + 0, /* outputs */ + 0, /* changed_inputs */ + NULL, /* private data */ + free_texmat_data, /* destructor */ + check_texmat, /* check */ + alloc_texmat_data, /* run -- initially set to init */ }; diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c index d9baed3b0c..f54d73bd62 100644 --- a/src/mesa/tnl/t_vb_vertex.c +++ b/src/mesa/tnl/t_vb_vertex.c @@ -1,4 +1,4 @@ -/* $Id: t_vb_vertex.c,v 1.9 2001/05/30 10:01:41 keithw Exp $ */ +/* $Id: t_vb_vertex.c,v 1.10 2001/12/14 02:51:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -170,7 +170,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx, if (VB->ClipPtr->size < 4) { if (VB->ClipPtr->flags & VEC_NOT_WRITEABLE) { ASSERT(VB->ClipPtr == VB->ObjPtr); - VB->import_data( ctx, VERT_OBJ, VEC_NOT_WRITEABLE ); + VB->import_data( ctx, VERT_OBJ_BIT, VEC_NOT_WRITEABLE ); VB->ClipPtr = VB->ObjPtr; } if (VB->ClipPtr->size == 2) @@ -222,7 +222,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx, VB->ClipOrMask = store->ormask; VB->ClipMask = store->clipmask; - if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_OBJ)) + if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_OBJ_BIT)) VB->importable_data |= VERT_CLIP; store->save_eyeptr = VB->EyePtr; @@ -237,7 +237,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx, VB->ProjectedClipPtr = store->save_projptr; VB->ClipMask = store->clipmask; VB->ClipOrMask = store->ormask; - if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_OBJ)) + if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_OBJ_BIT)) VB->importable_data |= VERT_CLIP; if (store->andmask) return GL_FALSE; @@ -249,8 +249,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx, static void check_vertex( GLcontext *ctx, struct gl_pipeline_stage *stage ) { - (void) ctx; - (void) stage; + stage->active = !ctx->VertexProgram.Enabled; } static GLboolean init_vertex_stage( GLcontext *ctx, @@ -308,9 +307,10 @@ const struct gl_pipeline_stage _tnl_vertex_transform_stage = _NEW_PROJECTION| _NEW_TRANSFORM, /* re-run */ GL_TRUE, /* active */ - VERT_OBJ, /* inputs */ + VERT_OBJ_BIT, /* inputs */ VERT_EYE|VERT_CLIP, /* outputs */ - 0, 0, /* changed_inputs, private */ + 0, /* changed_inputs */ + NULL, /* private data */ dtr, /* destructor */ check_vertex, /* check */ init_vertex_stage /* run -- initially set to init */ diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 1b43923886..82d72ab835 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -4123,5 +4123,389 @@ GL_PREFIX(WindowPos3svARB): MOV_L(GLNAME(_glapi_Dispatch), EAX) JMP(GL_OFFSET(_gloffset_WindowPos3svARB)) +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(BindProgramNV)) +GL_PREFIX(BindProgramNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_BindProgramNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(DeleteProgramsNV)) +GL_PREFIX(DeleteProgramsNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_DeleteProgramsNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ExecuteProgramNV)) +GL_PREFIX(ExecuteProgramNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_ExecuteProgramNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GenProgramsNV)) +GL_PREFIX(GenProgramsNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_GenProgramsNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(AreProgramsResidentNV)) +GL_PREFIX(AreProgramsResidentNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_AreProgramsResidentNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(RequestResidentProgramsNV)) +GL_PREFIX(RequestResidentProgramsNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_RequestResidentProgramsNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetProgramParameterfvNV)) +GL_PREFIX(GetProgramParameterfvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_GetProgramParameterfvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetProgramParameterdvNV)) +GL_PREFIX(GetProgramParameterdvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_GetProgramParameterdvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetProgramivNV)) +GL_PREFIX(GetProgramivNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_GetProgramivNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetProgramStringNV)) +GL_PREFIX(GetProgramStringNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_GetProgramStringNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetTrackMatrixivNV)) +GL_PREFIX(GetTrackMatrixivNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_GetTrackMatrixivNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetVertexAttribdvNV)) +GL_PREFIX(GetVertexAttribdvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_GetVertexAttribdvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetVertexAttribfvNV)) +GL_PREFIX(GetVertexAttribfvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_GetVertexAttribfvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetVertexAttribivNV)) +GL_PREFIX(GetVertexAttribivNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_GetVertexAttribivNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetVertexAttribPointervNV)) +GL_PREFIX(GetVertexAttribPointervNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_GetVertexAttribPointervNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(IsProgramNV)) +GL_PREFIX(IsProgramNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_IsProgramNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LoadProgramNV)) +GL_PREFIX(LoadProgramNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_LoadProgramNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ProgramParameter4fNV)) +GL_PREFIX(ProgramParameter4fNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_ProgramParameter4fNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ProgramParameter4dNV)) +GL_PREFIX(ProgramParameter4dNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_ProgramParameter4dNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ProgramParameter4dvNV)) +GL_PREFIX(ProgramParameter4dvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_ProgramParameter4dvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ProgramParameter4fvNV)) +GL_PREFIX(ProgramParameter4fvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_ProgramParameter4fvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ProgramParameters4dvNV)) +GL_PREFIX(ProgramParameters4dvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_ProgramParameters4dvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ProgramParameters4fvNV)) +GL_PREFIX(ProgramParameters4fvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_ProgramParameters4fvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TrackMatrixNV)) +GL_PREFIX(TrackMatrixNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_TrackMatrixNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttribPointerNV)) +GL_PREFIX(VertexAttribPointerNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttribPointerNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib1sNV)) +GL_PREFIX(VertexAttrib1sNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib1sNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib1fNV)) +GL_PREFIX(VertexAttrib1fNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib1fNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib1dNV)) +GL_PREFIX(VertexAttrib1dNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib1dNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib2sNV)) +GL_PREFIX(VertexAttrib2sNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib2sNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib2fNV)) +GL_PREFIX(VertexAttrib2fNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib2fNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib2dNV)) +GL_PREFIX(VertexAttrib2dNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib2dNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib3sNV)) +GL_PREFIX(VertexAttrib3sNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib3sNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib3fNV)) +GL_PREFIX(VertexAttrib3fNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib3fNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib3dNV)) +GL_PREFIX(VertexAttrib3dNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib3dNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib4sNV)) +GL_PREFIX(VertexAttrib4sNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib4sNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib4fNV)) +GL_PREFIX(VertexAttrib4fNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib4fNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib4dNV)) +GL_PREFIX(VertexAttrib4dNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib4dNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib4ubNV)) +GL_PREFIX(VertexAttrib4ubNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib4ubNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib1svNV)) +GL_PREFIX(VertexAttrib1svNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib1svNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib1fvNV)) +GL_PREFIX(VertexAttrib1fvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib1fvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib1dvNV)) +GL_PREFIX(VertexAttrib1dvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib1dvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib2svNV)) +GL_PREFIX(VertexAttrib2svNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib2svNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib2fvNV)) +GL_PREFIX(VertexAttrib2fvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib2fvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib2dvNV)) +GL_PREFIX(VertexAttrib2dvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib2dvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib3svNV)) +GL_PREFIX(VertexAttrib3svNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib3svNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib3fvNV)) +GL_PREFIX(VertexAttrib3fvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib3fvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib3dvNV)) +GL_PREFIX(VertexAttrib3dvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib3dvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib4svNV)) +GL_PREFIX(VertexAttrib4svNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib4svNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib4fvNV)) +GL_PREFIX(VertexAttrib4fvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib4fvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib4dvNV)) +GL_PREFIX(VertexAttrib4dvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib4dvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttrib4ubvNV)) +GL_PREFIX(VertexAttrib4ubvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttrib4ubvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttribs1svNV)) +GL_PREFIX(VertexAttribs1svNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttribs1svNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttribs1fvNV)) +GL_PREFIX(VertexAttribs1fvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttribs1fvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttribs1dvNV)) +GL_PREFIX(VertexAttribs1dvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttribs1dvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttribs2svNV)) +GL_PREFIX(VertexAttribs2svNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttribs2svNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttribs2fvNV)) +GL_PREFIX(VertexAttribs2fvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttribs2fvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttribs2dvNV)) +GL_PREFIX(VertexAttribs2dvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttribs2dvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttribs3svNV)) +GL_PREFIX(VertexAttribs3svNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttribs3svNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttribs3fvNV)) +GL_PREFIX(VertexAttribs3fvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttribs3fvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttribs3dvNV)) +GL_PREFIX(VertexAttribs3dvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttribs3dvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttribs4svNV)) +GL_PREFIX(VertexAttribs4svNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttribs4svNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttribs4fvNV)) +GL_PREFIX(VertexAttribs4fvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttribs4fvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttribs4dvNV)) +GL_PREFIX(VertexAttribs4dvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttribs4dvNV)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexAttribs4ubvNV)) +GL_PREFIX(VertexAttribs4ubvNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + JMP(GL_OFFSET(_gloffset_VertexAttribs4ubvNV)) + #endif /* __WIN32__ */ |