diff options
author | Chris Wilson <chris@chris-wilson.co.uk> | 2011-02-24 10:12:37 +0000 |
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committer | Chris Wilson <chris@chris-wilson.co.uk> | 2011-02-24 10:12:37 +0000 |
commit | a2029a78c39427f9bd7e24bbe5a5ff124f9d446b (patch) | |
tree | 42e792ad4afba90838fad969845a685f74a3fcce /src/mesa | |
parent | 69d969e8fafd3357a140072f0f4bbf0f28db9769 (diff) |
intel: Protect against waiting on a NULL render target bo
If we fall back to software rendering due to the render target being
absent (GPU hang or other error in creating the named target), then we
do not need to nor should we wait upon the results.
Reported-by: Magnus Kessler <Magnus.Kessler@gmx.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34656
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index d22fa27aaa..c2e2a98af5 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -581,7 +581,7 @@ intelFinish(struct gl_context * ctx) irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]); - if (irb && irb->region) + if (irb && irb->region && irb->region->buffer) drm_intel_bo_wait_rendering(irb->region->buffer); } if (fb->_DepthBuffer) { |