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authorBrian Paul <brian.paul@tungstengraphics.com>2002-03-19 16:47:04 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-03-19 16:47:04 +0000
commitaeb4434563c4014a662ea334878b60d3031bb3c1 (patch)
treec46189840da3ba9ba94cfcc5a99f4a6deccc582f /src/mesa
parentd0570646bd67eae8152b63ccaf5c73970b1f56ea (diff)
Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/context.c16
-rw-r--r--src/mesa/main/image.c154
-rw-r--r--src/mesa/main/teximage.c24
-rw-r--r--src/mesa/main/texstore.c16
-rw-r--r--src/mesa/swrast/s_accum.c6
-rw-r--r--src/mesa/swrast/s_alphabuf.c18
-rw-r--r--src/mesa/swrast/s_depth.c7
-rw-r--r--src/mesa/swrast/s_stencil.c8
8 files changed, 164 insertions, 85 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 5ed31a18bc..8d0c52a0c3 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.156 2002/03/16 00:53:15 brianp Exp $ */
+/* $Id: context.c,v 1.157 2002/03/19 16:47:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -398,31 +398,31 @@ _mesa_free_framebuffer_data( GLframebuffer *buffer )
return;
if (buffer->DepthBuffer) {
- FREE( buffer->DepthBuffer );
+ MESA_PBUFFER_FREE( buffer->DepthBuffer );
buffer->DepthBuffer = NULL;
}
if (buffer->Accum) {
- FREE( buffer->Accum );
+ MESA_PBUFFER_FREE( buffer->Accum );
buffer->Accum = NULL;
}
if (buffer->Stencil) {
- FREE( buffer->Stencil );
+ MESA_PBUFFER_FREE( buffer->Stencil );
buffer->Stencil = NULL;
}
if (buffer->FrontLeftAlpha) {
- FREE( buffer->FrontLeftAlpha );
+ MESA_PBUFFER_FREE( buffer->FrontLeftAlpha );
buffer->FrontLeftAlpha = NULL;
}
if (buffer->BackLeftAlpha) {
- FREE( buffer->BackLeftAlpha );
+ MESA_PBUFFER_FREE( buffer->BackLeftAlpha );
buffer->BackLeftAlpha = NULL;
}
if (buffer->FrontRightAlpha) {
- FREE( buffer->FrontRightAlpha );
+ MESA_PBUFFER_FREE( buffer->FrontRightAlpha );
buffer->FrontRightAlpha = NULL;
}
if (buffer->BackRightAlpha) {
- FREE( buffer->BackRightAlpha );
+ MESA_PBUFFER_FREE( buffer->BackRightAlpha );
buffer->BackRightAlpha = NULL;
}
}
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index 1d779ea82b..fc77bf8818 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -1,4 +1,4 @@
-/* $Id: image.c,v 1.64 2002/03/13 04:34:32 brianp Exp $ */
+/* $Id: image.c,v 1.65 2002/03/19 16:47:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1787,6 +1787,18 @@ _mesa_pack_rgba_span( GLcontext *ctx,
dest += 3;
}
}
+ else if (transferOps == 0 && dstFormat == GL_RGBA && dstType == GL_UNSIGNED_BYTE) {
+ /* common simple case */
+ GLuint i;
+ GLubyte *dest = (GLubyte *) dstAddr;
+ for (i = 0; i < n; i++) {
+ dest[0] = CHAN_TO_UBYTE(srcRgba[i][RCOMP]);
+ dest[1] = CHAN_TO_UBYTE(srcRgba[i][GCOMP]);
+ dest[2] = CHAN_TO_UBYTE(srcRgba[i][BCOMP]);
+ dest[3] = CHAN_TO_UBYTE(srcRgba[i][ACOMP]);
+ dest += 4;
+ }
+ }
else {
/* general solution */
GLuint i;
@@ -2561,52 +2573,118 @@ _mesa_unpack_chan_color_span( GLcontext *ctx,
srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
/* Try simple cases first */
- if (transferOps == 0 && srcType == CHAN_TYPE) {
- if (dstFormat == GL_RGBA) {
- if (srcFormat == GL_RGBA) {
- MEMCPY( dest, source, n * 4 * sizeof(GLchan) );
- return;
+ if (transferOps == 0 ){
+ if (srcType == CHAN_TYPE) {
+ if (dstFormat == GL_RGBA) {
+ if (srcFormat == GL_RGBA) {
+ MEMCPY( dest, source, n * 4 * sizeof(GLchan) );
+ return;
+ }
+ else if (srcFormat == GL_RGB) {
+ GLuint i;
+ const GLchan *src = (const GLchan *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = CHAN_MAX;
+ src += 3;
+ dst += 4;
+ }
+ return;
+ }
}
- else if (srcFormat == GL_RGB) {
- GLuint i;
- const GLchan *src = (const GLchan *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- dst[3] = CHAN_MAX;
- src += 3;
- dst += 4;
+ else if (dstFormat == GL_RGB) {
+ if (srcFormat == GL_RGB) {
+ MEMCPY( dest, source, n * 3 * sizeof(GLchan) );
+ return;
+ }
+ else if (srcFormat == GL_RGBA) {
+ GLuint i;
+ const GLchan *src = (const GLchan *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ src += 4;
+ dst += 3;
+ }
+ return;
}
+ }
+ else if (dstFormat == srcFormat) {
+ GLint comps = _mesa_components_in_format(srcFormat);
+ assert(comps > 0);
+ MEMCPY( dest, source, n * comps * sizeof(GLchan) );
return;
}
}
- else if (dstFormat == GL_RGB) {
- if (srcFormat == GL_RGB) {
- MEMCPY( dest, source, n * 3 * sizeof(GLchan) );
- return;
+ /*
+ * Common situation, loading 8bit RGBA/RGB source images
+ * into 16/32 bit destination. (OSMesa16/32)
+ */
+ else if (srcType == GL_UNSIGNED_BYTE) {
+ if (dstFormat == GL_RGBA) {
+ if (srcFormat == GL_RGB) {
+ GLuint i;
+ const GLubyte *src = (const GLubyte *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = UBYTE_TO_CHAN(src[0]);
+ dst[1] = UBYTE_TO_CHAN(src[1]);
+ dst[2] = UBYTE_TO_CHAN(src[2]);
+ dst[3] = CHAN_MAX;
+ src += 3;
+ dst += 4;
+ }
+ return;
+ }
+ else if (srcFormat == GL_RGBA) {
+ GLuint i;
+ const GLubyte *src = (const GLubyte *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = UBYTE_TO_CHAN(src[0]);
+ dst[1] = UBYTE_TO_CHAN(src[1]);
+ dst[2] = UBYTE_TO_CHAN(src[2]);
+ dst[3] = UBYTE_TO_CHAN(src[3]);
+ src += 4;
+ dst += 4;
+ }
+ return;
+ }
}
- else if (srcFormat == GL_RGBA) {
- GLuint i;
- const GLchan *src = (const GLchan *) source;
- GLchan *dst = dest;
- for (i = 0; i < n; i++) {
- dst[0] = src[0];
- dst[1] = src[1];
- dst[2] = src[2];
- src += 4;
- dst += 3;
+ else if (dstFormat == GL_RGB) {
+ if (srcFormat == GL_RGB) {
+ GLuint i;
+ const GLubyte *src = (const GLubyte *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = UBYTE_TO_CHAN(src[0]);
+ dst[1] = UBYTE_TO_CHAN(src[1]);
+ dst[2] = UBYTE_TO_CHAN(src[2]);
+ src += 3;
+ dst += 3;
+ }
+ return;
+ }
+ else if (srcFormat == GL_RGBA) {
+ GLuint i;
+ const GLubyte *src = (const GLubyte *) source;
+ GLchan *dst = dest;
+ for (i = 0; i < n; i++) {
+ dst[0] = UBYTE_TO_CHAN(src[0]);
+ dst[1] = UBYTE_TO_CHAN(src[1]);
+ dst[2] = UBYTE_TO_CHAN(src[2]);
+ src += 4;
+ dst += 3;
+ }
+ return;
}
- return;
}
}
- else if (dstFormat == srcFormat) {
- GLint comps = _mesa_components_in_format(srcFormat);
- assert(comps > 0);
- MEMCPY( dest, source, n * comps * sizeof(GLchan) );
- return;
- }
}
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 89cf12c8d0..e383cbdfc9 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,10 +1,10 @@
-/* $Id: teximage.c,v 1.106 2001/11/18 22:48:13 brianp Exp $ */
+/* $Id: teximage.c,v 1.107 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.0.2
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -382,7 +382,7 @@ void
_mesa_free_texture_image( struct gl_texture_image *teximage )
{
if (teximage->Data) {
- FREE( teximage->Data );
+ MESA_PBUFFER_FREE( teximage->Data );
teximage->Data = NULL;
}
FREE( teximage );
@@ -1350,7 +1350,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
}
else if (texImage->Data) {
/* free the old texture data */
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
@@ -1475,7 +1475,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
}
else if (texImage->Data) {
/* free the old texture data */
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
@@ -1596,7 +1596,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
}
}
else if (texImage->Data) {
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
clear_teximage_fields(texImage); /* not really needed, but helpful */
@@ -1866,7 +1866,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
}
else if (texImage->Data) {
/* free the old texture data */
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
@@ -1930,7 +1930,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
}
else if (texImage->Data) {
/* free the old texture data */
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
@@ -2115,7 +2115,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
}
}
else if (texImage->Data) {
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
@@ -2214,7 +2214,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
}
}
else if (texImage->Data) {
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
@@ -2312,7 +2312,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
}
}
else if (texImage->Data) {
- FREE(texImage->Data);
+ MESA_PBUFFER_FREE(texImage->Data);
texImage->Data = NULL;
}
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 9798e32390..317e2114f3 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -1,10 +1,10 @@
-/* $Id: texstore.c,v 1.34 2001/09/19 20:30:44 kschultz Exp $ */
+/* $Id: texstore.c,v 1.35 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.0.2
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -645,7 +645,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
}
/* allocate memory */
- texImage->Data = MALLOC(sizeInBytes);
+ texImage->Data = MESA_PBUFFER_ALLOC(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
return;
@@ -718,7 +718,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
}
/* allocate memory */
- texImage->Data = MALLOC(sizeInBytes);
+ texImage->Data = MESA_PBUFFER_ALLOC(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
return;
@@ -784,7 +784,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
}
/* allocate memory */
- texImage->Data = MALLOC(sizeInBytes);
+ texImage->Data = MESA_PBUFFER_ALLOC(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
return;
@@ -1705,7 +1705,7 @@ _mesa_generate_mipmap(GLcontext *ctx,
/* Free old image data */
if (dstImage->Data)
- FREE(dstImage->Data);
+ MESA_PBUFFER_FREE(dstImage->Data);
/* initialize new image */
_mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
@@ -1719,7 +1719,7 @@ _mesa_generate_mipmap(GLcontext *ctx,
ASSERT(dstWidth * dstHeight * dstDepth * bytesPerTexel > 0);
/* alloc new image buffer */
- dstImage->Data = MALLOC(dstWidth * dstHeight * dstDepth
+ dstImage->Data = MESA_PBUFFER_ALLOC(dstWidth * dstHeight * dstDepth
* bytesPerTexel);
if (!dstImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c
index faf8313d4d..be5c4b4a13 100644
--- a/src/mesa/swrast/s_accum.c
+++ b/src/mesa/swrast/s_accum.c
@@ -1,4 +1,4 @@
-/* $Id: s_accum.c,v 1.15 2002/03/16 00:53:15 brianp Exp $ */
+/* $Id: s_accum.c,v 1.16 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -74,13 +74,13 @@ _mesa_alloc_accum_buffer( GLframebuffer *buffer )
GLint n;
if (buffer->Accum) {
- FREE( buffer->Accum );
+ MESA_PBUFFER_FREE( buffer->Accum );
buffer->Accum = NULL;
}
/* allocate accumulation buffer if not already present */
n = buffer->Width * buffer->Height * 4 * sizeof(GLaccum);
- buffer->Accum = (GLaccum *) MALLOC( n );
+ buffer->Accum = (GLaccum *) MESA_PBUFFER_ALLOC( n );
if (!buffer->Accum) {
/* unable to setup accumulation buffer */
_mesa_error( NULL, GL_OUT_OF_MEMORY, "glAccum" );
diff --git a/src/mesa/swrast/s_alphabuf.c b/src/mesa/swrast/s_alphabuf.c
index 2b7c4f7de2..56c4d552da 100644
--- a/src/mesa/swrast/s_alphabuf.c
+++ b/src/mesa/swrast/s_alphabuf.c
@@ -1,4 +1,4 @@
-/* $Id: s_alphabuf.c,v 1.9 2002/03/16 00:53:15 brianp Exp $ */
+/* $Id: s_alphabuf.c,v 1.10 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -57,9 +57,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
ASSERT(buffer->UseSoftwareAlphaBuffers);
if (buffer->FrontLeftAlpha) {
- FREE( buffer->FrontLeftAlpha );
+ MESA_PBUFFER_FREE( buffer->FrontLeftAlpha );
}
- buffer->FrontLeftAlpha = (GLchan *) MALLOC( bytes );
+ buffer->FrontLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->FrontLeftAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@@ -68,9 +68,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->Visual.doubleBufferMode) {
if (buffer->BackLeftAlpha) {
- FREE( buffer->BackLeftAlpha );
+ MESA_PBUFFER_FREE( buffer->BackLeftAlpha );
}
- buffer->BackLeftAlpha = (GLchan *) MALLOC( bytes );
+ buffer->BackLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->BackLeftAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@@ -80,9 +80,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->Visual.stereoMode) {
if (buffer->FrontRightAlpha) {
- FREE( buffer->FrontRightAlpha );
+ MESA_PBUFFER_FREE( buffer->FrontRightAlpha );
}
- buffer->FrontRightAlpha = (GLchan *) MALLOC( bytes );
+ buffer->FrontRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->FrontRightAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@@ -91,9 +91,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->Visual.doubleBufferMode) {
if (buffer->BackRightAlpha) {
- FREE( buffer->BackRightAlpha );
+ MESA_PBUFFER_FREE( buffer->BackRightAlpha );
}
- buffer->BackRightAlpha = (GLchan *) MALLOC( bytes );
+ buffer->BackRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->BackRightAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index cadb0ecd10..81647f9fc9 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -1,4 +1,4 @@
-/* $Id: s_depth.c,v 1.18 2002/03/16 00:53:15 brianp Exp $ */
+/* $Id: s_depth.c,v 1.19 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1521,7 +1521,7 @@ _mesa_alloc_depth_buffer( GLframebuffer *buffer )
/* deallocate current depth buffer if present */
if (buffer->DepthBuffer) {
- FREE(buffer->DepthBuffer);
+ MESA_PBUFFER_FREE(buffer->DepthBuffer);
buffer->DepthBuffer = NULL;
}
@@ -1531,7 +1531,8 @@ _mesa_alloc_depth_buffer( GLframebuffer *buffer )
else
bytesPerValue = sizeof(GLuint);
- buffer->DepthBuffer =MALLOC(buffer->Width * buffer->Height * bytesPerValue);
+ buffer->DepthBuffer = MESA_PBUFFER_ALLOC(buffer->Width * buffer->Height
+ * bytesPerValue);
if (!buffer->DepthBuffer) {
/* out of memory */
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index 6d62b65fd5..04e0997177 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -1,4 +1,4 @@
-/* $Id: s_stencil.c,v 1.21 2002/03/16 00:53:15 brianp Exp $ */
+/* $Id: s_stencil.c,v 1.22 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1116,13 +1116,13 @@ _mesa_alloc_stencil_buffer( GLframebuffer *buffer )
{
/* deallocate current stencil buffer if present */
if (buffer->Stencil) {
- FREE(buffer->Stencil);
+ MESA_PBUFFER_FREE(buffer->Stencil);
buffer->Stencil = NULL;
}
/* allocate new stencil buffer */
- buffer->Stencil = (GLstencil *) MALLOC(buffer->Width * buffer->Height
- * sizeof(GLstencil));
+ buffer->Stencil = (GLstencil *)
+ MESA_PBUFFER_ALLOC(buffer->Width * buffer->Height * sizeof(GLstencil));
if (!buffer->Stencil) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY, "_mesa_alloc_stencil_buffer" );