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authorBrian Paul <brianp@vmware.com>2009-08-18 09:42:38 -0600
committerBrian Paul <brianp@vmware.com>2009-08-18 17:09:32 -0600
commitb062a119ff5fa06fe7b2e40262829f93cde63a96 (patch)
tree874d38eb73e8e5d76425957cbe87da70d67275a1 /src/mesa
parentf9b8562f32b77a27c872d4c70a86995032541107 (diff)
mesa: call FLUSH_CURRENT() for GL_CURRENT_TEXTURE_COORDS query
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/get.c3
-rw-r--r--src/mesa/main/get_gen.py3
2 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 79f06a3c40..d0c9cea00c 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -276,6 +276,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_CURRENT_TEXTURE_COORDS:
{
const GLuint texUnit = ctx->Texture.CurrentUnit;
+ FLUSH_CURRENT(ctx, 0);
params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
@@ -2102,6 +2103,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_CURRENT_TEXTURE_COORDS:
{
const GLuint texUnit = ctx->Texture.CurrentUnit;
+ FLUSH_CURRENT(ctx, 0);
params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
@@ -3928,6 +3930,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_CURRENT_TEXTURE_COORDS:
{
const GLuint texUnit = ctx->Texture.CurrentUnit;
+ FLUSH_CURRENT(ctx, 0);
params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py
index e9c8226d08..97dc785020 100644
--- a/src/mesa/main/get_gen.py
+++ b/src/mesa/main/get_gen.py
@@ -176,7 +176,8 @@ StateVars = [
"ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
"ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
"ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
- "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
+ """const GLuint texUnit = ctx->Texture.CurrentUnit;
+ FLUSH_CURRENT(ctx, 0);""", None ),
( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
"", None ),