diff options
author | Ben Skeggs <skeggsb@gmail.com> | 2008-09-18 13:14:36 +1000 |
---|---|---|
committer | Ben Skeggs <skeggsb@gmail.com> | 2008-09-18 13:14:36 +1000 |
commit | b1d8b6c4d986a6526f20e1e89982036f0ba85222 (patch) | |
tree | 5ca75a54aff8c5504731fe1e3dead9bbe3b92c44 /src/mesa | |
parent | 6fca18696d0e6a243f6fbb5a30de45100a8e5fa0 (diff) | |
parent | a06d38a74e865a0373a7314aad26b25c27ef8c57 (diff) |
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/bufferobj.c | 5 | ||||
-rw-r--r-- | src/mesa/main/dlist.c | 7 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 9 | ||||
-rw-r--r-- | src/mesa/main/state.c | 8 | ||||
-rw-r--r-- | src/mesa/shader/shader_api.c | 81 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 196 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.h | 8 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_rasterizer.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.c | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 8 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 19 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 6 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_framebuffer.c | 11 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_mesa_to_tgsi.c | 26 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 5 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_context.c | 10 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 26 |
17 files changed, 279 insertions, 149 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index f1e0932b07..ecdb4d219c 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -205,11 +205,14 @@ _mesa_reference_buffer_object(GLcontext *ctx, if (deleteFlag) { /* some sanity checking: don't delete a buffer still in use */ +#if 0 + /* unfortunately, these tests are invalid during context tear-down */ ASSERT(ctx->Array.ArrayBufferObj != bufObj); ASSERT(ctx->Array.ElementArrayBufferObj != bufObj); ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj); - ASSERT(ctx->Driver.DeleteBuffer); +#endif + ASSERT(ctx->Driver.DeleteBuffer); ctx->Driver.DeleteBuffer(ctx, oldObj); } diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index b4ed300b2e..ffe6dbfe08 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -6737,6 +6737,11 @@ _mesa_EndList(void) _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList"); return; } + + /* Call before emitting END_OF_LIST, in case the driver wants to + * emit opcodes itself. + */ + ctx->Driver.EndList(ctx); (void) ALLOC_INSTRUCTION(ctx, OPCODE_END_OF_LIST, 0); @@ -6750,8 +6755,6 @@ _mesa_EndList(void) if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) mesa_print_display_list(ctx->ListState.CurrentListNum); - ctx->Driver.EndList(ctx); - ctx->ListState.CurrentList = NULL; ctx->ListState.CurrentListNum = 0; ctx->ListState.CurrentListPtr = NULL; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 71a4ca55bc..a5e1cf6a27 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1953,7 +1953,10 @@ struct gl_fragment_program { struct gl_program Base; /**< base class */ GLenum FogOption; - GLboolean UsesKill; + GLboolean UsesKill; /**< shader uses KIL instruction */ + GLboolean UsesPointCoord; /**< shader uses gl_PointCoord */ + GLboolean UsesFrontFacing; /**< shader used gl_FrontFacing */ + GLboolean UsesFogFragCoord; /**< shader used gl_FogFragCoord */ }; @@ -2143,12 +2146,14 @@ struct gl_shader_program GLuint NumShaders; /**< number of attached shaders */ struct gl_shader **Shaders; /**< List of attached the shaders */ + /** User-defined attribute bindings (glBindAttribLocation) */ + struct gl_program_parameter_list *Attributes; + /* post-link info: */ struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ struct gl_uniform_list *Uniforms; struct gl_program_parameter_list *Varying; - struct gl_program_parameter_list *Attributes; /**< Vertex attributes */ GLboolean LinkStatus; /**< GL_LINK_STATUS */ GLboolean Validated; GLchar *InfoLog; diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 344af91e17..d355f78a0e 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -295,10 +295,10 @@ static void update_multisample(GLcontext *ctx) { ctx->Multisample._Enabled = GL_FALSE; - if (ctx->DrawBuffer) { - if (ctx->DrawBuffer->Visual.sampleBuffers) - ctx->Multisample._Enabled = GL_TRUE; - } + if (ctx->Multisample.Enabled && + ctx->DrawBuffer && + ctx->DrawBuffer->Visual.sampleBuffers) + ctx->Multisample._Enabled = GL_TRUE; } diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index d8b210be53..decdec53ed 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.2 * * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. * @@ -497,10 +497,14 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program, if (!name) return -1; - if (shProg->Attributes) { - GLint i = _mesa_lookup_parameter_index(shProg->Attributes, -1, name); - if (i >= 0) { - return shProg->Attributes->Parameters[i].StateIndexes[0]; + if (shProg->VertexProgram) { + const struct gl_program_parameter_list *attribs = + shProg->VertexProgram->Base.Attributes; + if (attribs) { + GLint i = _mesa_lookup_parameter_index(attribs, -1, name); + if (i >= 0) { + return attribs->Parameters[i].StateIndexes[0]; + } } } return -1; @@ -513,7 +517,7 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, { struct gl_shader_program *shProg; const GLint size = -1; /* unknown size */ - GLint i, oldIndex; + GLint i; GLenum datatype = GL_FLOAT_VEC4; shProg = _mesa_lookup_shader_program_err(ctx, program, @@ -536,14 +540,6 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, return; } - if (shProg->LinkStatus) { - /* get current index/location for the attribute */ - oldIndex = _mesa_get_attrib_location(ctx, program, name); - } - else { - oldIndex = -1; - } - /* this will replace the current value if it's already in the list */ i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index); if (i < 0) { @@ -551,12 +547,10 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, return; } - if (shProg->VertexProgram && oldIndex >= 0 && oldIndex != index) { - /* If the index changed, need to search/replace references to that attribute - * in the vertex program. - */ - _slang_remap_attribute(&shProg->VertexProgram->Base, oldIndex, index); - } + /* + * Note that this attribute binding won't go into effect until + * glLinkProgram is called again. + */ } @@ -798,24 +792,29 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { + const struct gl_program_parameter_list *attribs = NULL; struct gl_shader_program *shProg; shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); if (!shProg) return; - if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) { + if (shProg->VertexProgram) + attribs = shProg->VertexProgram->Base.Attributes; + + if (!attribs || index >= attribs->NumParameters) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); return; } - copy_string(nameOut, maxLength, length, - shProg->Attributes->Parameters[index].Name); + copy_string(nameOut, maxLength, length, attribs->Parameters[index].Name); + if (size) - *size = shProg->Attributes->Parameters[index].Size - / sizeof_glsl_type(shProg->Attributes->Parameters[index].DataType); + *size = attribs->Parameters[index].Size + / sizeof_glsl_type(attribs->Parameters[index].DataType); + if (type) - *type = shProg->Attributes->Parameters[index].DataType; + *type = attribs->Parameters[index].DataType; } @@ -937,6 +936,7 @@ static void _mesa_get_programiv(GLcontext *ctx, GLuint program, GLenum pname, GLint *params) { + const struct gl_program_parameter_list *attribs; struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); @@ -945,6 +945,11 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, return; } + if (shProg->VertexProgram) + attribs = shProg->VertexProgram->Base.Attributes; + else + attribs = NULL; + switch (pname) { case GL_DELETE_STATUS: *params = shProg->DeletePending; @@ -962,11 +967,10 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, *params = shProg->NumShaders; break; case GL_ACTIVE_ATTRIBUTES: - *params = shProg->Attributes ? shProg->Attributes->NumParameters : 0; + *params = attribs ? attribs->NumParameters : 0; break; case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: - *params = _mesa_longest_parameter_name(shProg->Attributes, - PROGRAM_INPUT) + 1; + *params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1; break; case GL_ACTIVE_UNIFORMS: *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0; @@ -1108,7 +1112,8 @@ get_matrix_dims(GLenum type, GLint *rows, GLint *cols) /** * Determine the number of rows and columns occupied by a uniform - * according to its datatype. + * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4), + * the number of rows = 1 and cols = number of elements in the vector. */ static void get_uniform_rows_cols(const struct gl_program_parameter *p, @@ -1117,11 +1122,17 @@ get_uniform_rows_cols(const struct gl_program_parameter *p, get_matrix_dims(p->DataType, rows, cols); if (*rows == 0 && *cols == 0) { /* not a matrix type, probably a float or vector */ - *rows = p->Size / 4 + 1; - if (p->Size % 4 == 0) - *cols = 4; - else - *cols = p->Size % 4; + if (p->Size <= 4) { + *rows = 1; + *cols = p->Size; + } + else { + *rows = p->Size / 4 + 1; + if (p->Size % 4 == 0) + *cols = 4; + else + *cols = p->Size % 4; + } } } diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 57dbfc2388..dd7d5be6d8 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.2 * - * Copyright (C) 2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -42,6 +42,24 @@ #include "slang_link.h" +/** cast wrapper */ +static struct gl_vertex_program * +vertex_program(struct gl_program *prog) +{ + assert(prog->Target == GL_VERTEX_PROGRAM_ARB); + return (struct gl_vertex_program *) prog; +} + + +/** cast wrapper */ +static struct gl_fragment_program * +fragment_program(struct gl_program *prog) +{ + assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); + return (struct gl_fragment_program *) prog; +} + + /** * Record a linking error. */ @@ -215,74 +233,112 @@ link_uniform_vars(struct gl_shader_program *shProg, * For example, if the vertex shader declared "attribute vec4 foobar" we'll * allocate a generic vertex attribute for "foobar" and plug that value into * the vertex program instructions. + * But if the user called glBindAttributeLocation(), those bindings will + * have priority. */ static GLboolean _slang_resolve_attributes(struct gl_shader_program *shProg, - struct gl_program *prog) + const struct gl_program *origProg, + struct gl_program *linkedProg) { + GLint attribMap[MAX_VERTEX_ATTRIBS]; GLuint i, j; GLbitfield usedAttributes; - assert(prog->Target == GL_VERTEX_PROGRAM_ARB); + assert(origProg != linkedProg); + assert(origProg->Target == GL_VERTEX_PROGRAM_ARB); + assert(linkedProg->Target == GL_VERTEX_PROGRAM_ARB); if (!shProg->Attributes) shProg->Attributes = _mesa_new_parameter_list(); + if (linkedProg->Attributes) { + _mesa_free_parameter_list(linkedProg->Attributes); + } + linkedProg->Attributes = _mesa_new_parameter_list(); + + /* Build a bitmask indicating which attribute indexes have been * explicitly bound by the user with glBindAttributeLocation(). */ usedAttributes = 0x0; for (i = 0; i < shProg->Attributes->NumParameters; i++) { GLint attr = shProg->Attributes->Parameters[i].StateIndexes[0]; - usedAttributes |= attr; + usedAttributes |= (1 << attr); + } + + /* initialize the generic attribute map entries to -1 */ + for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) { + attribMap[i] = -1; } /* * Scan program for generic attribute references */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; + for (i = 0; i < linkedProg->NumInstructions; i++) { + struct prog_instruction *inst = linkedProg->Instructions + i; for (j = 0; j < 3; j++) { if (inst->SrcReg[j].File == PROGRAM_INPUT && inst->SrcReg[j].Index >= VERT_ATTRIB_GENERIC0) { - /* this is a generic attrib */ - const GLint k = inst->SrcReg[j].Index - VERT_ATTRIB_GENERIC0; - const char *name = prog->Attributes->Parameters[k].Name; - /* See if this attrib name is in the program's attribute list - * (i.e. was bound by the user). + /* + * OK, we've found a generic vertex attribute reference. */ - GLint index = _mesa_lookup_parameter_index(shProg->Attributes, - -1, name); - GLint attr; - if (index >= 0) { - /* found, user must have specified a binding */ - attr = shProg->Attributes->Parameters[index].StateIndexes[0]; - } - else { - /* Not found, choose our own attribute number. - * Start at 1 since generic attribute 0 always aliases - * glVertex/position. + const GLint k = inst->SrcReg[j].Index - VERT_ATTRIB_GENERIC0; + + GLint attr = attribMap[k]; + + if (attr < 0) { + /* Need to figure out attribute mapping now. + */ + const char *name = origProg->Attributes->Parameters[k].Name; + const GLint size = origProg->Attributes->Parameters[k].Size; + const GLenum type =origProg->Attributes->Parameters[k].DataType; + GLint index; + + /* See if there's a user-defined attribute binding for + * this name. */ - GLint size = prog->Attributes->Parameters[k].Size; - GLenum datatype = prog->Attributes->Parameters[k].DataType; - for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) { - if (((1 << attr) & usedAttributes) == 0) - break; + index = _mesa_lookup_parameter_index(shProg->Attributes, + -1, name); + if (index >= 0) { + /* Found a user-defined binding */ + attr = shProg->Attributes->Parameters[index].StateIndexes[0]; } - if (attr == MAX_VERTEX_ATTRIBS) { - /* too many! XXX record error log */ - return GL_FALSE; + else { + /* No user-defined binding, choose our own attribute number. + * Start at 1 since generic attribute 0 always aliases + * glVertex/position. + */ + for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) { + if (((1 << attr) & usedAttributes) == 0) + break; + } + if (attr == MAX_VERTEX_ATTRIBS) { + link_error(shProg, "Too many vertex attributes"); + return GL_FALSE; + } + + /* mark this attribute as used */ + usedAttributes |= (1 << attr); } - _mesa_add_attribute(shProg->Attributes, name, size, datatype,attr); - /* set the attribute as used */ - usedAttributes |= 1<<attr; + attribMap[k] = attr; + + /* Save the final name->attrib binding so it can be queried + * with glGetAttributeLocation(). + */ + _mesa_add_attribute(linkedProg->Attributes, name, + size, type, attr); } + assert(attr >= 0); + + /* update the instruction's src reg */ inst->SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + attr; } } } + return GL_TRUE; } @@ -325,6 +381,7 @@ static void _slang_update_inputs_outputs(struct gl_program *prog) { GLuint i, j; + GLuint maxAddrReg = 0; prog->InputsRead = 0x0; prog->OutputsWritten = 0x0; @@ -335,60 +392,34 @@ _slang_update_inputs_outputs(struct gl_program *prog) for (j = 0; j < numSrc; j++) { if (inst->SrcReg[j].File == PROGRAM_INPUT) { prog->InputsRead |= 1 << inst->SrcReg[j].Index; + if (prog->Target == GL_FRAGMENT_PROGRAM_ARB && + inst->SrcReg[j].Index == FRAG_ATTRIB_FOGC) { + /* The fragment shader FOGC input is used for fog, + * front-facing and sprite/point coord. + */ + struct gl_fragment_program *fp = fragment_program(prog); + const GLint swz = GET_SWZ(inst->SrcReg[j].Swizzle, 0); + if (swz == SWIZZLE_X) + fp->UsesFogFragCoord = GL_TRUE; + else if (swz == SWIZZLE_Y) + fp->UsesFrontFacing = GL_TRUE; + else if (swz == SWIZZLE_Z || swz == SWIZZLE_W) + fp->UsesPointCoord = GL_TRUE; + } + } + else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) { + maxAddrReg = MAX2(maxAddrReg, inst->SrcReg[j].Index + 1); } } if (inst->DstReg.File == PROGRAM_OUTPUT) { prog->OutputsWritten |= 1 << inst->DstReg.Index; } - } -} - - -/** - * Scan a vertex program looking for instances of - * (PROGRAM_INPUT, VERT_ATTRIB_GENERIC0 + oldAttrib) and replace with - * (PROGRAM_INPUT, VERT_ATTRIB_GENERIC0 + newAttrib). - * This is used when the user calls glBindAttribLocation on an already linked - * shader program. - */ -void -_slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib, GLuint newAttrib) -{ - GLuint i, j; - - assert(prog->Target == GL_VERTEX_PROGRAM_ARB); - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - for (j = 0; j < 3; j++) { - if (inst->SrcReg[j].File == PROGRAM_INPUT) { - if (inst->SrcReg[j].Index == VERT_ATTRIB_GENERIC0 + oldAttrib) { - inst->SrcReg[j].Index = VERT_ATTRIB_GENERIC0 + newAttrib; - } - } + else if (inst->DstReg.File == PROGRAM_ADDRESS) { + maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1); } } - _slang_update_inputs_outputs(prog); -} - - - -/** cast wrapper */ -static struct gl_vertex_program * -vertex_program(struct gl_program *prog) -{ - assert(prog->Target == GL_VERTEX_PROGRAM_ARB); - return (struct gl_vertex_program *) prog; -} - - -/** cast wrapper */ -static struct gl_fragment_program * -fragment_program(struct gl_program *prog) -{ - assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); - return (struct gl_fragment_program *) prog; + prog->NumAddressRegs = maxAddrReg; } @@ -492,9 +523,8 @@ _slang_link(GLcontext *ctx, /*_mesa_print_uniforms(shProg->Uniforms);*/ if (shProg->VertexProgram) { - if (!_slang_resolve_attributes(shProg, &shProg->VertexProgram->Base)) { - /*goto cleanup;*/ - _mesa_problem(ctx, "_slang_resolve_attributes() failed"); + if (!_slang_resolve_attributes(shProg, &vertProg->Base, + &shProg->VertexProgram->Base)) { return; } } diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h index 8ef8a6b4b3..2b44d20787 100644 --- a/src/mesa/shader/slang/slang_link.h +++ b/src/mesa/shader/slang/slang_link.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.2 * - * Copyright (C) 2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -32,10 +32,6 @@ extern void _slang_link(GLcontext *ctx, GLhandleARB h, struct gl_shader_program *shProg); -extern void -_slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib, - GLuint newAttrib); - #endif diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c index e286dc5116..fc47896c24 100644 --- a/src/mesa/state_tracker/st_atom_rasterizer.c +++ b/src/mesa/state_tracker/st_atom_rasterizer.c @@ -254,7 +254,7 @@ static void update_raster_state( struct st_context *st ) raster->line_stipple_factor = ctx->Line.StippleFactor - 1; /* _NEW_MULTISAMPLE */ - if (ctx->Multisample._Enabled) + if (ctx->Multisample._Enabled || st->force_msaa) raster->multisample = 1; /* _NEW_SCISSOR */ diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 8406bf247f..00076f61e0 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -170,6 +170,7 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 0, 0, 0, surface_usage ); + assert(strb->surface->texture); assert(strb->surface->buffer); assert(strb->surface->format); assert(strb->surface->block.size); diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index a3e8fc992d..2e1ad93942 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -455,6 +455,11 @@ st_TexImage(GLcontext * ctx, _mesa_align_free(texImage->Data); } + if (width == 0 || height == 0 || depth == 0) { + /* stop after freeing old image */ + return; + } + /* If this is the only mipmap level in the texture, could call * bmBufferData with NULL data to free the old block and avoid * waiting on any outstanding fences. @@ -1048,7 +1053,8 @@ st_copy_texsubimage(GLcontext *ctx, GLboolean use_fallback = GL_TRUE; GLboolean matching_base_formats; - st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL); + /* any rendering in progress must complete before we grab the fb image */ + st_finish(ctx->st); /* determine if copying depth or color data */ if (texBaseFormat == GL_DEPTH_COMPONENT) { diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 08d4db7f7f..cca808d328 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -88,6 +88,19 @@ void st_invalidate_state(GLcontext * ctx, GLuint new_state) } +/** + * Check for multisample env var override. + */ +int +st_get_msaa(void) +{ + const char *msaa = _mesa_getenv("__GL_FSAA_MODE"); + if (msaa) + return atoi(msaa); + return 0; +} + + static struct st_context * st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) { @@ -141,6 +154,8 @@ st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) st->pixel_xfer.cache = _mesa_new_program_cache(); + st->force_msaa = st_get_msaa(); + /* GL limits and extensions */ st_init_limits(st); st_init_extensions(st); @@ -188,8 +203,6 @@ static void st_destroy_context_priv( struct st_context *st ) st_destroy_drawtex(st); #endif - _vbo_DestroyContext(st->ctx); - for (i = 0; i < Elements(st->state.sampler_texture); i++) { pipe_texture_reference(&st->state.sampler_texture[i], NULL); } @@ -223,6 +236,8 @@ void st_destroy_context( struct st_context *st ) _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); + _vbo_DestroyContext(st->ctx); + _mesa_free_context_data(ctx); st_destroy_context_priv(st); diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 4314d9af5c..1d1aca3111 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -181,6 +181,8 @@ struct st_context struct blit_state *blit; struct cso_context *cso_context; + + int force_msaa; }; @@ -238,4 +240,8 @@ st_fb_orientation(const struct gl_framebuffer *fb) } +extern int +st_get_msaa(void); + + #endif diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index 0f4a03fa48..ec8928f200 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -51,13 +51,12 @@ st_create_framebuffer( const __GLcontextModes *visual, { struct st_framebuffer *stfb = CALLOC_STRUCT(st_framebuffer); if (stfb) { - int samples = 0; - const char *msaa_override = _mesa_getenv("__GL_FSAA_MODE"); + int samples = st_get_msaa(); + + if (visual->sampleBuffers) + samples = visual->samples; + _mesa_initialize_framebuffer(&stfb->Base, visual); - if (visual->sampleBuffers) samples = visual->samples; - if (msaa_override) { - samples = _mesa_atoi(msaa_override); - } { /* fake frontbuffer */ diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index 5ec9fddd7f..b9807bb807 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -35,10 +35,13 @@ #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_build.h" #include "tgsi/tgsi_util.h" +#include "tgsi/tgsi_dump.h" +#include "tgsi/tgsi_sanity.h" #include "st_mesa_to_tgsi.h" #include "shader/prog_instruction.h" #include "shader/prog_parameter.h" - +#include "shader/prog_print.h" +#include "pipe/p_debug.h" /* * Map mesa register file to TGSI register file. @@ -239,6 +242,15 @@ compile_instruction( immediateMapping, indirectAccess ); + /** + * This not at all the correct solution. + * FIXME: Roll this up in the above map functions + */ + if (fullsrc->SrcRegister.File == TGSI_FILE_IMMEDIATE && fullsrc->SrcRegister.Index == ~0) { + fullsrc->SrcRegister.File = TGSI_FILE_CONSTANT; + fullsrc->SrcRegister.Index = inst->SrcReg[i].Index; + } + /* swizzle (ext swizzle also depends on negation) */ { GLuint swz[4]; @@ -980,5 +992,17 @@ tgsi_translate_mesa_program( maxTokens - ti ); } +#if DEBUG + if(!tgsi_sanity_check(tokens)) { + debug_printf("Due to sanity check failure(s) above the following shader program is invalid:\n"); + debug_printf("\nOriginal program:\n%s", program->String); + debug_printf("\nMesa program:\n"); + _mesa_print_program(program); + debug_printf("\nTGSI program:\n"); + tgsi_dump(tokens, 0); + assert(0); + } +#endif + return ti; } diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 936a6e32ea..b2abf0286e 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -409,7 +409,10 @@ st_translate_fragment_program(struct st_context *st, interpMode[slot] = TGSI_INTERPOLATE_LINEAR; break; case FRAG_ATTRIB_FOGC: - stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG; + if (stfp->Base.UsesPointCoord) + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + else + stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG; stfp->input_semantic_index[slot] = 0; interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; break; diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index dc7c534251..b452ac8a38 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -246,12 +246,14 @@ void _vbo_DestroyContext( GLcontext *ctx ) ctx->aelt_context = NULL; } - vbo_exec_destroy(ctx); + if (vbo_context(ctx)) { + vbo_exec_destroy(ctx); #if FEATURE_dlist - vbo_save_destroy(ctx); + vbo_save_destroy(ctx); #endif - FREE(vbo_context(ctx)); - ctx->swtnl_im = NULL; + FREE(vbo_context(ctx)); + ctx->swtnl_im = NULL; + } } diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 88d573f128..f69a33d817 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -1045,6 +1045,32 @@ void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode ) void vbo_save_EndList( GLcontext *ctx ) { struct vbo_save_context *save = &vbo_context(ctx)->save; + + /* EndList called inside a (saved) Begin/End pair? + */ + if (ctx->Driver.CurrentSavePrimitive != PRIM_OUTSIDE_BEGIN_END) { + + if (save->prim_count > 0) { + GLint i = save->prim_count - 1; + ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; + save->prim[i].end = 0; + save->prim[i].count = (save->vert_count - + save->prim[i].start); + } + + /* Make sure this vertex list gets replayed by the "loopback" + * mechanism: + */ + save->dangling_attr_ref = 1; + vbo_save_SaveFlushVertices( ctx ); + + /* Swap out this vertex format while outside begin/end. Any color, + * etc. received between here and the next begin will be compiled + * as opcodes. + */ + _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); + } + unmap_vertex_store( ctx, save->vertex_store ); assert(save->vertex_size == 0); |