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authorBrian Paul <brian.paul@tungstengraphics.com>2003-05-10 04:37:47 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-05-10 04:37:47 +0000
commite591ad7350c4386f2d61e12f19724ec3e4ce5e95 (patch)
tree89dc00b37573028a8747cadea5420a9f20d12051 /src/mesa
parent0295088118674c87f49b8061c6391be6fe206b3d (diff)
added GL_ARB_vertex_program functions
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/api_loopback.c86
1 files changed, 82 insertions, 4 deletions
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c
index 861d0b4791..335dc32ad2 100644
--- a/src/mesa/main/api_loopback.c
+++ b/src/mesa/main/api_loopback.c
@@ -1,10 +1,8 @@
-/* $Id: api_loopback.c,v 1.18 2003/04/05 07:29:23 keithw Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1634,6 +1632,76 @@ loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
}
+/*
+ * GL_ARB_vertex_program
+ */
+
+static void
+loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
+{
+ ATTRIB(index, v[0], v[1], v[2], v[3]);
+}
+
+static void
+loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
+{
+ ATTRIB(index, v[0], v[1], v[2], v[3]);
+}
+
+static void
+loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
+{
+ ATTRIB(index, v[0], v[1], v[2], v[3]);
+}
+
+static void
+loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
+{
+ ATTRIB(index, v[0], v[1], v[2], v[3]);
+}
+
+static void
+loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
+{
+ ATTRIB(index, v[0], v[1], v[2], v[3]);
+}
+
+static void
+loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
+{
+ ATTRIB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
+}
+
+static void
+loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
+{
+ ATTRIB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
+}
+
+static void
+loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
+{
+ ATTRIB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
+}
+
+static void
+loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
+{
+ ATTRIB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
+}
+
+static void
+loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
+{
+ ATTRIB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
+}
+
+
void
_mesa_loopback_prefer_float( struct _glapi_table *dest,
@@ -1873,4 +1941,14 @@ _mesa_loopback_init_api_table( struct _glapi_table *dest,
dest->VertexAttribs4dvNV = loopback_VertexAttribs4dvNV;
dest->VertexAttribs4ubvNV = loopback_VertexAttribs4ubvNV;
+ dest->VertexAttrib4bvARB = loopback_VertexAttrib4bvARB;
+ dest->VertexAttrib4ivARB = loopback_VertexAttrib4ivARB;
+ dest->VertexAttrib4ubvARB = loopback_VertexAttrib4ubvARB;
+ dest->VertexAttrib4usvARB = loopback_VertexAttrib4usvARB;
+ dest->VertexAttrib4uivARB = loopback_VertexAttrib4uivARB;
+ dest->VertexAttrib4NbvARB = loopback_VertexAttrib4NbvARB;
+ dest->VertexAttrib4NsvARB = loopback_VertexAttrib4NsvARB;
+ dest->VertexAttrib4NivARB = loopback_VertexAttrib4NivARB;
+ dest->VertexAttrib4NusvARB = loopback_VertexAttrib4NusvARB;
+ dest->VertexAttrib4NuivARB = loopback_VertexAttrib4NuivARB;
}