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authorEric Anholt <eric@anholt.net>2008-03-18 16:20:44 -0700
committerEric Anholt <eric@anholt.net>2008-03-18 20:17:56 -0700
commite5f50f2fa32c50807da3a8f13733f0fbc7868f94 (patch)
tree34567b06425c9ecdd0f214f20672bba31e587ea7 /src/mesa
parent363d8785192e299963df520d53c221f494c8026c (diff)
[intel] Clarify miptree layout by using byte offsets to images.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.c22
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.h19
2 files changed, 29 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index ccb0fd53d0..55503f45ae 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -326,7 +326,7 @@ intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
assert(img < mt->level[level].nr_images);
- mt->level[level].image_offset[img] = (x + y * mt->pitch);
+ mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp;
DBG("%s level %d img %d pos %d,%d image_offset %x\n",
__FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]);
@@ -357,7 +357,7 @@ intel_miptree_image_offset(struct intel_mipmap_tree *mt,
{
if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
return (mt->level[level].level_offset +
- mt->level[level].image_offset[face] * mt->cpp);
+ mt->level[level].image_offset[face]);
else
return mt->level[level].level_offset;
}
@@ -368,6 +368,8 @@ intel_miptree_image_offset(struct intel_mipmap_tree *mt,
* Map a teximage in a mipmap tree.
* \param row_stride returns row stride in bytes
* \param image_stride returns image stride in bytes (for 3D textures).
+ * \param image_offsets pointer to array of pixel offsets from the returned
+ * pointer to each depth image
* \return address of mapping
*/
GLubyte *
@@ -382,12 +384,16 @@ intel_miptree_image_map(struct intel_context * intel,
if (row_stride)
*row_stride = mt->pitch * mt->cpp;
- if (image_offsets) {
- if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
- memset(image_offsets, 0, mt->level[level].depth * sizeof(GLuint));
- else
- memcpy(image_offsets, mt->level[level].image_offset,
- mt->level[level].depth * sizeof(GLuint));
+ if (mt->target == GL_TEXTURE_3D) {
+ int i;
+
+ for (i = 0; i < mt->level[level].depth; i++)
+ image_offsets[i] = mt->level[level].image_offset[i] / mt->cpp;
+ } else {
+ assert(mt->level[level].depth == 1);
+ assert(mt->target == GL_TEXTURE_CUBE_MAP ||
+ mt->level[level].image_offset[0] == 0);
+ image_offsets[0] = 0;
}
return (intel_region_map(intel, mt->region) +
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
index 3c1a6ffa2a..c9537dbb9a 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
@@ -62,18 +62,29 @@
*/
struct intel_mipmap_level
{
+ /**
+ * Byte offset to the base of this level.
+ *
+ * This is used for mipmap levels of 1D/2D/3D textures. However, CUBE
+ * layouts spread images around the whole tree, so the level offset is
+ * always zero in that case.
+ */
GLuint level_offset;
GLuint width;
GLuint height;
+ /** Depth of the mipmap at this level: 1 for 1D/2D/CUBE, n for 3D. */
GLuint depth;
+ /** Number of images at this level: 1 for 1D/2D, 6 for CUBE, depth for 3D */
GLuint nr_images;
- /* Explicitly store the offset of each image for each cube face or
- * depth value. Pretty much have to accept that hardware formats
+ /**
+ * Byte offset from level_offset to the image for each cube face or depth
+ * level.
+ *
+ * Pretty much have to accept that hardware formats
* are going to be so diverse that there is no unified way to
* compute the offsets of depth/cube images within a mipmap level,
- * so have to store them as a lookup table:
- * NOTE level_offset is a byte offset, but the image_offsets are _pixel_ offsets!!!
+ * so have to store them as a lookup table.
*/
GLuint *image_offset;
};