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authorJosh Vanderhoof <joshv@users.sourceforge.net>2000-01-16 07:26:35 +0000
committerJosh Vanderhoof <joshv@users.sourceforge.net>2000-01-16 07:26:35 +0000
commitefe03ae1afbb828fe9d942accebcee6c098674e4 (patch)
tree75df6c4fca69fdcfd65cd1d261051b431c52fb53 /src/mesa
parentc26d81842a9e074d059a802033d3311ac628aa8e (diff)
x86 assembly dispatch
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/glapi/glapi.c49
-rw-r--r--src/mesa/glapi/glapioffsets.h17
-rw-r--r--src/mesa/x86/glapi_x86.S3985
3 files changed, 4028 insertions, 23 deletions
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
index 4839b4a946..f9c754c7c1 100644
--- a/src/mesa/glapi/glapi.c
+++ b/src/mesa/glapi/glapi.c
@@ -1,4 +1,4 @@
-/* $Id: glapi.c,v 1.23 2000/01/14 16:35:25 brianp Exp $ */
+/* $Id: glapi.c,v 1.24 2000/01/16 07:26:35 joshv Exp $ */
/*
* Mesa 3-D graphics library
@@ -47,7 +47,7 @@
/* This is used when thread safety is disabled */
-static struct _glapi_table *Dispatch = &__glapi_noop_table;
+struct _glapi_table *_mesa_Dispatch = &__glapi_noop_table;
/* Used when thread safety disabled */
void *_glapi_CurrentContext = NULL;
@@ -177,11 +177,11 @@ _glapi_set_dispatch(struct _glapi_table *dispatch)
#if defined(THREADS)
_glthread_SetTSD(&DispatchTSD, (void*) dispatch, dispatch_thread_init);
if (ThreadSafe)
- Dispatch = NULL; /* to help with debugging */
+ _mesa_Dispatch = NULL; /* to help with debugging */
else
- Dispatch = dispatch;
+ _mesa_Dispatch = dispatch;
#else
- Dispatch = dispatch;
+ _mesa_Dispatch = dispatch;
#endif
}
@@ -198,11 +198,11 @@ _glapi_get_dispatch(void)
return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
}
else {
- assert(Dispatch);
- return Dispatch;
+ assert(_mesa_Dispatch);
+ return _mesa_Dispatch;
}
#else
- return Dispatch;
+ return _mesa_Dispatch;
#endif
}
@@ -517,28 +517,28 @@ trace(void)
return trace > 0;
}
-#define DISPATCH(FUNC, ARGS, MESSAGE) \
- const struct _glapi_table *dispatch; \
- dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \
- if (trace()) printf MESSAGE; \
+#define DISPATCH(FUNC, ARGS, MESSAGE) \
+ const struct _glapi_table *dispatch; \
+ dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \
+ if (trace()) printf MESSAGE; \
(dispatch->FUNC) ARGS
-#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
- const struct _glapi_table *dispatch; \
- dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \
- if (trace()) printf MESSAGE; \
+#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
+ const struct _glapi_table *dispatch; \
+ dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \
+ if (trace()) printf MESSAGE; \
return (dispatch->FUNC) ARGS
#else
-#define DISPATCH(FUNC, ARGS, MESSAGE) \
- const struct _glapi_table *dispatch; \
- dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \
+#define DISPATCH(FUNC, ARGS, MESSAGE) \
+ const struct _glapi_table *dispatch; \
+ dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \
(dispatch->FUNC) ARGS
-#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
- const struct _glapi_table *dispatch; \
- dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \
+#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
+ const struct _glapi_table *dispatch; \
+ dispatch = _mesa_Dispatch ? _mesa_Dispatch : _glapi_get_dispatch(); \
return (dispatch->FUNC) ARGS
#endif
@@ -548,6 +548,11 @@ trace(void)
#define GLAPIENTRY
#endif
+#if defined(USE_X86_ASM) && !defined(__WIN32__)
+#undef NAME
+#define NAME(func) _mesa_fallback_##func
+#endif
+
#include "glapitemp.h"
diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h
index e06488e765..2ebf423517 100644
--- a/src/mesa/glapi/glapioffsets.h
+++ b/src/mesa/glapi/glapioffsets.h
@@ -1,4 +1,4 @@
-/* $Id: glapioffsets.h,v 1.1 1999/12/16 12:35:18 brianp Exp $ */
+/* $Id: glapioffsets.h,v 1.2 2000/01/16 07:26:35 joshv Exp $ */
/*
* Mesa 3-D graphics library
@@ -780,6 +780,21 @@
/* 100. GLU_EXT_nurbs_tessellator - GLU functions */
+/* 173. GL_EXT/INGR_blend_func_separate */
+#define _gloffset_BlendFuncSeparateINGR (_EXTBASE + 107)
+
+/* GL_MESA_window_pos */
+#define _gloffset_WindowPos4fMESA (_EXTBASE + 108)
+
+/* GL_MESA_resize_buffers */
+#define _gloffset_ResizeBuffersMESA (_EXTBASE + 109)
+
+/* GL_ARB_transpose_matrix */
+#define _gloffset_LoadTransposeMatrixdARB (_EXTBASE + 110)
+#define _gloffset_LoadTransposeMatrixfARB (_EXTBASE + 111)
+#define _gloffset_MultTransposeMatrixdARB (_EXTBASE + 112)
+#define _gloffset_MultTransposeMatrixfARB (_EXTBASE + 113)
+
#endif
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S
new file mode 100644
index 0000000000..bcc533388c
--- /dev/null
+++ b/src/mesa/x86/glapi_x86.S
@@ -0,0 +1,3985 @@
+#include "assyntax.h"
+
+#include "../glapioffsets.h"
+
+#ifndef __WIN32__
+#define GL_PREFIX(n) GLNAME(gl ## n)
+
+#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX))
+
+#ifdef GNU_ASSEMBLER
+#define GLOBL_FN(x) GLOBL x ; .type x,@function
+#else
+#define GLOBL_FN(x) GLOBL x
+#endif
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Accum))
+GL_PREFIX(Accum):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Accum))
+ JMP(GL_OFFSET(_gloffset_Accum))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(AlphaFunc))
+GL_PREFIX(AlphaFunc):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_AlphaFunc))
+ JMP(GL_OFFSET(_gloffset_AlphaFunc))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Begin))
+GL_PREFIX(Begin):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Begin))
+ JMP(GL_OFFSET(_gloffset_Begin))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Bitmap))
+GL_PREFIX(Bitmap):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Bitmap))
+ JMP(GL_OFFSET(_gloffset_Bitmap))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(BlendFunc))
+GL_PREFIX(BlendFunc):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_BlendFunc))
+ JMP(GL_OFFSET(_gloffset_BlendFunc))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CallList))
+GL_PREFIX(CallList):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CallList))
+ JMP(GL_OFFSET(_gloffset_CallList))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CallLists))
+GL_PREFIX(CallLists):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CallLists))
+ JMP(GL_OFFSET(_gloffset_CallLists))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Clear))
+GL_PREFIX(Clear):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Clear))
+ JMP(GL_OFFSET(_gloffset_Clear))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ClearAccum))
+GL_PREFIX(ClearAccum):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ClearAccum))
+ JMP(GL_OFFSET(_gloffset_ClearAccum))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ClearColor))
+GL_PREFIX(ClearColor):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ClearColor))
+ JMP(GL_OFFSET(_gloffset_ClearColor))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ClearDepth))
+GL_PREFIX(ClearDepth):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ClearDepth))
+ JMP(GL_OFFSET(_gloffset_ClearDepth))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ClearIndex))
+GL_PREFIX(ClearIndex):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ClearIndex))
+ JMP(GL_OFFSET(_gloffset_ClearIndex))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ClearStencil))
+GL_PREFIX(ClearStencil):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ClearStencil))
+ JMP(GL_OFFSET(_gloffset_ClearStencil))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ClipPlane))
+GL_PREFIX(ClipPlane):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ClipPlane))
+ JMP(GL_OFFSET(_gloffset_ClipPlane))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3b))
+GL_PREFIX(Color3b):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3b))
+ JMP(GL_OFFSET(_gloffset_Color3b))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3d))
+GL_PREFIX(Color3d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3d))
+ JMP(GL_OFFSET(_gloffset_Color3d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3f))
+GL_PREFIX(Color3f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3f))
+ JMP(GL_OFFSET(_gloffset_Color3f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3i))
+GL_PREFIX(Color3i):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3i))
+ JMP(GL_OFFSET(_gloffset_Color3i))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3s))
+GL_PREFIX(Color3s):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3s))
+ JMP(GL_OFFSET(_gloffset_Color3s))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3ub))
+GL_PREFIX(Color3ub):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3ub))
+ JMP(GL_OFFSET(_gloffset_Color3ub))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3ui))
+GL_PREFIX(Color3ui):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3ui))
+ JMP(GL_OFFSET(_gloffset_Color3ui))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3us))
+GL_PREFIX(Color3us):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3us))
+ JMP(GL_OFFSET(_gloffset_Color3us))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4b))
+GL_PREFIX(Color4b):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4b))
+ JMP(GL_OFFSET(_gloffset_Color4b))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4d))
+GL_PREFIX(Color4d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4d))
+ JMP(GL_OFFSET(_gloffset_Color4d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4f))
+GL_PREFIX(Color4f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4f))
+ JMP(GL_OFFSET(_gloffset_Color4f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4i))
+GL_PREFIX(Color4i):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4i))
+ JMP(GL_OFFSET(_gloffset_Color4i))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4s))
+GL_PREFIX(Color4s):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4s))
+ JMP(GL_OFFSET(_gloffset_Color4s))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4ub))
+GL_PREFIX(Color4ub):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4ub))
+ JMP(GL_OFFSET(_gloffset_Color4ub))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4ui))
+GL_PREFIX(Color4ui):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4ui))
+ JMP(GL_OFFSET(_gloffset_Color4ui))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4us))
+GL_PREFIX(Color4us):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4us))
+ JMP(GL_OFFSET(_gloffset_Color4us))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3bv))
+GL_PREFIX(Color3bv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3bv))
+ JMP(GL_OFFSET(_gloffset_Color3bv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3dv))
+GL_PREFIX(Color3dv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3dv))
+ JMP(GL_OFFSET(_gloffset_Color3dv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3fv))
+GL_PREFIX(Color3fv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3fv))
+ JMP(GL_OFFSET(_gloffset_Color3fv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3iv))
+GL_PREFIX(Color3iv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3iv))
+ JMP(GL_OFFSET(_gloffset_Color3iv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3sv))
+GL_PREFIX(Color3sv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3sv))
+ JMP(GL_OFFSET(_gloffset_Color3sv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3ubv))
+GL_PREFIX(Color3ubv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3ubv))
+ JMP(GL_OFFSET(_gloffset_Color3ubv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3uiv))
+GL_PREFIX(Color3uiv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3uiv))
+ JMP(GL_OFFSET(_gloffset_Color3uiv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3usv))
+GL_PREFIX(Color3usv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color3usv))
+ JMP(GL_OFFSET(_gloffset_Color3usv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4bv))
+GL_PREFIX(Color4bv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4bv))
+ JMP(GL_OFFSET(_gloffset_Color4bv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4dv))
+GL_PREFIX(Color4dv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4dv))
+ JMP(GL_OFFSET(_gloffset_Color4dv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4fv))
+GL_PREFIX(Color4fv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4fv))
+ JMP(GL_OFFSET(_gloffset_Color4fv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4iv))
+GL_PREFIX(Color4iv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4iv))
+ JMP(GL_OFFSET(_gloffset_Color4iv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4sv))
+GL_PREFIX(Color4sv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4sv))
+ JMP(GL_OFFSET(_gloffset_Color4sv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4ubv))
+GL_PREFIX(Color4ubv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4ubv))
+ JMP(GL_OFFSET(_gloffset_Color4ubv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4uiv))
+GL_PREFIX(Color4uiv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4uiv))
+ JMP(GL_OFFSET(_gloffset_Color4uiv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4usv))
+GL_PREFIX(Color4usv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Color4usv))
+ JMP(GL_OFFSET(_gloffset_Color4usv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorMask))
+GL_PREFIX(ColorMask):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ColorMask))
+ JMP(GL_OFFSET(_gloffset_ColorMask))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorMaterial))
+GL_PREFIX(ColorMaterial):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ColorMaterial))
+ JMP(GL_OFFSET(_gloffset_ColorMaterial))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyPixels))
+GL_PREFIX(CopyPixels):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyPixels))
+ JMP(GL_OFFSET(_gloffset_CopyPixels))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CullFace))
+GL_PREFIX(CullFace):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CullFace))
+ JMP(GL_OFFSET(_gloffset_CullFace))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DepthFunc))
+GL_PREFIX(DepthFunc):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_DepthFunc))
+ JMP(GL_OFFSET(_gloffset_DepthFunc))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DepthMask))
+GL_PREFIX(DepthMask):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_DepthMask))
+ JMP(GL_OFFSET(_gloffset_DepthMask))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DepthRange))
+GL_PREFIX(DepthRange):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_DepthRange))
+ JMP(GL_OFFSET(_gloffset_DepthRange))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DeleteLists))
+GL_PREFIX(DeleteLists):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_DeleteLists))
+ JMP(GL_OFFSET(_gloffset_DeleteLists))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Disable))
+GL_PREFIX(Disable):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Disable))
+ JMP(GL_OFFSET(_gloffset_Disable))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DrawBuffer))
+GL_PREFIX(DrawBuffer):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_DrawBuffer))
+ JMP(GL_OFFSET(_gloffset_DrawBuffer))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DrawElements))
+GL_PREFIX(DrawElements):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_DrawElements))
+ JMP(GL_OFFSET(_gloffset_DrawElements))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DrawPixels))
+GL_PREFIX(DrawPixels):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_DrawPixels))
+ JMP(GL_OFFSET(_gloffset_DrawPixels))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Enable))
+GL_PREFIX(Enable):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Enable))
+ JMP(GL_OFFSET(_gloffset_Enable))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(End))
+GL_PREFIX(End):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_End))
+ JMP(GL_OFFSET(_gloffset_End))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EndList))
+GL_PREFIX(EndList):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EndList))
+ JMP(GL_OFFSET(_gloffset_EndList))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EvalCoord1d))
+GL_PREFIX(EvalCoord1d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EvalCoord1d))
+ JMP(GL_OFFSET(_gloffset_EvalCoord1d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EvalCoord1f))
+GL_PREFIX(EvalCoord1f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EvalCoord1f))
+ JMP(GL_OFFSET(_gloffset_EvalCoord1f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EvalCoord1dv))
+GL_PREFIX(EvalCoord1dv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EvalCoord1dv))
+ JMP(GL_OFFSET(_gloffset_EvalCoord1dv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EvalCoord1fv))
+GL_PREFIX(EvalCoord1fv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EvalCoord1fv))
+ JMP(GL_OFFSET(_gloffset_EvalCoord1fv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EvalCoord2d))
+GL_PREFIX(EvalCoord2d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EvalCoord2d))
+ JMP(GL_OFFSET(_gloffset_EvalCoord2d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EvalCoord2f))
+GL_PREFIX(EvalCoord2f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EvalCoord2f))
+ JMP(GL_OFFSET(_gloffset_EvalCoord2f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EvalCoord2dv))
+GL_PREFIX(EvalCoord2dv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EvalCoord2dv))
+ JMP(GL_OFFSET(_gloffset_EvalCoord2dv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EvalCoord2fv))
+GL_PREFIX(EvalCoord2fv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EvalCoord2fv))
+ JMP(GL_OFFSET(_gloffset_EvalCoord2fv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EvalPoint1))
+GL_PREFIX(EvalPoint1):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EvalPoint1))
+ JMP(GL_OFFSET(_gloffset_EvalPoint1))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EvalPoint2))
+GL_PREFIX(EvalPoint2):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EvalPoint2))
+ JMP(GL_OFFSET(_gloffset_EvalPoint2))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EvalMesh1))
+GL_PREFIX(EvalMesh1):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EvalMesh1))
+ JMP(GL_OFFSET(_gloffset_EvalMesh1))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EdgeFlag))
+GL_PREFIX(EdgeFlag):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EdgeFlag))
+ JMP(GL_OFFSET(_gloffset_EdgeFlag))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EdgeFlagv))
+GL_PREFIX(EdgeFlagv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EdgeFlagv))
+ JMP(GL_OFFSET(_gloffset_EdgeFlagv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EvalMesh2))
+GL_PREFIX(EvalMesh2):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EvalMesh2))
+ JMP(GL_OFFSET(_gloffset_EvalMesh2))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(FeedbackBuffer))
+GL_PREFIX(FeedbackBuffer):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_FeedbackBuffer))
+ JMP(GL_OFFSET(_gloffset_FeedbackBuffer))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Finish))
+GL_PREFIX(Finish):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Finish))
+ JMP(GL_OFFSET(_gloffset_Finish))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Flush))
+GL_PREFIX(Flush):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Flush))
+ JMP(GL_OFFSET(_gloffset_Flush))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Fogf))
+GL_PREFIX(Fogf):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Fogf))
+ JMP(GL_OFFSET(_gloffset_Fogf))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Fogi))
+GL_PREFIX(Fogi):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Fogi))
+ JMP(GL_OFFSET(_gloffset_Fogi))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Fogfv))
+GL_PREFIX(Fogfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Fogfv))
+ JMP(GL_OFFSET(_gloffset_Fogfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Fogiv))
+GL_PREFIX(Fogiv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Fogiv))
+ JMP(GL_OFFSET(_gloffset_Fogiv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(FrontFace))
+GL_PREFIX(FrontFace):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_FrontFace))
+ JMP(GL_OFFSET(_gloffset_FrontFace))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Frustum))
+GL_PREFIX(Frustum):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Frustum))
+ JMP(GL_OFFSET(_gloffset_Frustum))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GenLists))
+GL_PREFIX(GenLists):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GenLists))
+ JMP(GL_OFFSET(_gloffset_GenLists))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetBooleanv))
+GL_PREFIX(GetBooleanv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetBooleanv))
+ JMP(GL_OFFSET(_gloffset_GetBooleanv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetClipPlane))
+GL_PREFIX(GetClipPlane):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetClipPlane))
+ JMP(GL_OFFSET(_gloffset_GetClipPlane))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetDoublev))
+GL_PREFIX(GetDoublev):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetDoublev))
+ JMP(GL_OFFSET(_gloffset_GetDoublev))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetError))
+GL_PREFIX(GetError):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetError))
+ JMP(GL_OFFSET(_gloffset_GetError))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetFloatv))
+GL_PREFIX(GetFloatv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetFloatv))
+ JMP(GL_OFFSET(_gloffset_GetFloatv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetIntegerv))
+GL_PREFIX(GetIntegerv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetIntegerv))
+ JMP(GL_OFFSET(_gloffset_GetIntegerv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetLightfv))
+GL_PREFIX(GetLightfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetLightfv))
+ JMP(GL_OFFSET(_gloffset_GetLightfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetLightiv))
+GL_PREFIX(GetLightiv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetLightiv))
+ JMP(GL_OFFSET(_gloffset_GetLightiv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetMapdv))
+GL_PREFIX(GetMapdv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetMapdv))
+ JMP(GL_OFFSET(_gloffset_GetMapdv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetMapfv))
+GL_PREFIX(GetMapfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetMapfv))
+ JMP(GL_OFFSET(_gloffset_GetMapfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetMapiv))
+GL_PREFIX(GetMapiv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetMapiv))
+ JMP(GL_OFFSET(_gloffset_GetMapiv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetMaterialfv))
+GL_PREFIX(GetMaterialfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetMaterialfv))
+ JMP(GL_OFFSET(_gloffset_GetMaterialfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetMaterialiv))
+GL_PREFIX(GetMaterialiv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetMaterialiv))
+ JMP(GL_OFFSET(_gloffset_GetMaterialiv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetPixelMapfv))
+GL_PREFIX(GetPixelMapfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetPixelMapfv))
+ JMP(GL_OFFSET(_gloffset_GetPixelMapfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetPixelMapuiv))
+GL_PREFIX(GetPixelMapuiv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetPixelMapuiv))
+ JMP(GL_OFFSET(_gloffset_GetPixelMapuiv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetPixelMapusv))
+GL_PREFIX(GetPixelMapusv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetPixelMapusv))
+ JMP(GL_OFFSET(_gloffset_GetPixelMapusv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetPolygonStipple))
+GL_PREFIX(GetPolygonStipple):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetPolygonStipple))
+ JMP(GL_OFFSET(_gloffset_GetPolygonStipple))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetString))
+GL_PREFIX(GetString):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetString))
+ JMP(GL_OFFSET(_gloffset_GetString))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetTexEnvfv))
+GL_PREFIX(GetTexEnvfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetTexEnvfv))
+ JMP(GL_OFFSET(_gloffset_GetTexEnvfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetTexEnviv))
+GL_PREFIX(GetTexEnviv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetTexEnviv))
+ JMP(GL_OFFSET(_gloffset_GetTexEnviv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetTexGeniv))
+GL_PREFIX(GetTexGeniv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetTexGeniv))
+ JMP(GL_OFFSET(_gloffset_GetTexGeniv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetTexGendv))
+GL_PREFIX(GetTexGendv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetTexGendv))
+ JMP(GL_OFFSET(_gloffset_GetTexGendv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetTexGenfv))
+GL_PREFIX(GetTexGenfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetTexGenfv))
+ JMP(GL_OFFSET(_gloffset_GetTexGenfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetTexImage))
+GL_PREFIX(GetTexImage):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetTexImage))
+ JMP(GL_OFFSET(_gloffset_GetTexImage))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetTexLevelParameterfv))
+GL_PREFIX(GetTexLevelParameterfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetTexLevelParameterfv))
+ JMP(GL_OFFSET(_gloffset_GetTexLevelParameterfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetTexLevelParameteriv))
+GL_PREFIX(GetTexLevelParameteriv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetTexLevelParameteriv))
+ JMP(GL_OFFSET(_gloffset_GetTexLevelParameteriv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetTexParameterfv))
+GL_PREFIX(GetTexParameterfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetTexParameterfv))
+ JMP(GL_OFFSET(_gloffset_GetTexParameterfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetTexParameteriv))
+GL_PREFIX(GetTexParameteriv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetTexParameteriv))
+ JMP(GL_OFFSET(_gloffset_GetTexParameteriv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Hint))
+GL_PREFIX(Hint):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Hint))
+ JMP(GL_OFFSET(_gloffset_Hint))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Indexd))
+GL_PREFIX(Indexd):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Indexd))
+ JMP(GL_OFFSET(_gloffset_Indexd))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Indexdv))
+GL_PREFIX(Indexdv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Indexdv))
+ JMP(GL_OFFSET(_gloffset_Indexdv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Indexf))
+GL_PREFIX(Indexf):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Indexf))
+ JMP(GL_OFFSET(_gloffset_Indexf))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Indexfv))
+GL_PREFIX(Indexfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Indexfv))
+ JMP(GL_OFFSET(_gloffset_Indexfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Indexi))
+GL_PREFIX(Indexi):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Indexi))
+ JMP(GL_OFFSET(_gloffset_Indexi))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Indexiv))
+GL_PREFIX(Indexiv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Indexiv))
+ JMP(GL_OFFSET(_gloffset_Indexiv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Indexs))
+GL_PREFIX(Indexs):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Indexs))
+ JMP(GL_OFFSET(_gloffset_Indexs))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Indexsv))
+GL_PREFIX(Indexsv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Indexsv))
+ JMP(GL_OFFSET(_gloffset_Indexsv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(IndexMask))
+GL_PREFIX(IndexMask):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_IndexMask))
+ JMP(GL_OFFSET(_gloffset_IndexMask))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(InitNames))
+GL_PREFIX(InitNames):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_InitNames))
+ JMP(GL_OFFSET(_gloffset_InitNames))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(IsEnabled))
+GL_PREFIX(IsEnabled):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_IsEnabled))
+ JMP(GL_OFFSET(_gloffset_IsEnabled))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(IsList))
+GL_PREFIX(IsList):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_IsList))
+ JMP(GL_OFFSET(_gloffset_IsList))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Lightf))
+GL_PREFIX(Lightf):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Lightf))
+ JMP(GL_OFFSET(_gloffset_Lightf))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Lighti))
+GL_PREFIX(Lighti):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Lighti))
+ JMP(GL_OFFSET(_gloffset_Lighti))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Lightfv))
+GL_PREFIX(Lightfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Lightfv))
+ JMP(GL_OFFSET(_gloffset_Lightfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Lightiv))
+GL_PREFIX(Lightiv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Lightiv))
+ JMP(GL_OFFSET(_gloffset_Lightiv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LightModelf))
+GL_PREFIX(LightModelf):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_LightModelf))
+ JMP(GL_OFFSET(_gloffset_LightModelf))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LightModeli))
+GL_PREFIX(LightModeli):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_LightModeli))
+ JMP(GL_OFFSET(_gloffset_LightModeli))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LightModelfv))
+GL_PREFIX(LightModelfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_LightModelfv))
+ JMP(GL_OFFSET(_gloffset_LightModelfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LightModeliv))
+GL_PREFIX(LightModeliv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_LightModeliv))
+ JMP(GL_OFFSET(_gloffset_LightModeliv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LineWidth))
+GL_PREFIX(LineWidth):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_LineWidth))
+ JMP(GL_OFFSET(_gloffset_LineWidth))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LineStipple))
+GL_PREFIX(LineStipple):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_LineStipple))
+ JMP(GL_OFFSET(_gloffset_LineStipple))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ListBase))
+GL_PREFIX(ListBase):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ListBase))
+ JMP(GL_OFFSET(_gloffset_ListBase))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LoadIdentity))
+GL_PREFIX(LoadIdentity):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_LoadIdentity))
+ JMP(GL_OFFSET(_gloffset_LoadIdentity))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LoadMatrixd))
+GL_PREFIX(LoadMatrixd):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_LoadMatrixd))
+ JMP(GL_OFFSET(_gloffset_LoadMatrixd))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LoadMatrixf))
+GL_PREFIX(LoadMatrixf):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_LoadMatrixf))
+ JMP(GL_OFFSET(_gloffset_LoadMatrixf))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LoadName))
+GL_PREFIX(LoadName):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_LoadName))
+ JMP(GL_OFFSET(_gloffset_LoadName))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LogicOp))
+GL_PREFIX(LogicOp):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_LogicOp))
+ JMP(GL_OFFSET(_gloffset_LogicOp))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Map1d))
+GL_PREFIX(Map1d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Map1d))
+ JMP(GL_OFFSET(_gloffset_Map1d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Map1f))
+GL_PREFIX(Map1f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Map1f))
+ JMP(GL_OFFSET(_gloffset_Map1f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Map2d))
+GL_PREFIX(Map2d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Map2d))
+ JMP(GL_OFFSET(_gloffset_Map2d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Map2f))
+GL_PREFIX(Map2f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Map2f))
+ JMP(GL_OFFSET(_gloffset_Map2f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MapGrid1d))
+GL_PREFIX(MapGrid1d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MapGrid1d))
+ JMP(GL_OFFSET(_gloffset_MapGrid1d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MapGrid1f))
+GL_PREFIX(MapGrid1f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MapGrid1f))
+ JMP(GL_OFFSET(_gloffset_MapGrid1f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MapGrid2d))
+GL_PREFIX(MapGrid2d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MapGrid2d))
+ JMP(GL_OFFSET(_gloffset_MapGrid2d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MapGrid2f))
+GL_PREFIX(MapGrid2f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MapGrid2f))
+ JMP(GL_OFFSET(_gloffset_MapGrid2f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Materialf))
+GL_PREFIX(Materialf):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Materialf))
+ JMP(GL_OFFSET(_gloffset_Materialf))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Materiali))
+GL_PREFIX(Materiali):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Materiali))
+ JMP(GL_OFFSET(_gloffset_Materiali))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Materialfv))
+GL_PREFIX(Materialfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Materialfv))
+ JMP(GL_OFFSET(_gloffset_Materialfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Materialiv))
+GL_PREFIX(Materialiv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Materialiv))
+ JMP(GL_OFFSET(_gloffset_Materialiv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MatrixMode))
+GL_PREFIX(MatrixMode):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MatrixMode))
+ JMP(GL_OFFSET(_gloffset_MatrixMode))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultMatrixd))
+GL_PREFIX(MultMatrixd):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultMatrixd))
+ JMP(GL_OFFSET(_gloffset_MultMatrixd))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultMatrixf))
+GL_PREFIX(MultMatrixf):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultMatrixf))
+ JMP(GL_OFFSET(_gloffset_MultMatrixf))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(NewList))
+GL_PREFIX(NewList):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_NewList))
+ JMP(GL_OFFSET(_gloffset_NewList))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Normal3b))
+GL_PREFIX(Normal3b):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Normal3b))
+ JMP(GL_OFFSET(_gloffset_Normal3b))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Normal3bv))
+GL_PREFIX(Normal3bv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Normal3bv))
+ JMP(GL_OFFSET(_gloffset_Normal3bv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Normal3d))
+GL_PREFIX(Normal3d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Normal3d))
+ JMP(GL_OFFSET(_gloffset_Normal3d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Normal3dv))
+GL_PREFIX(Normal3dv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Normal3dv))
+ JMP(GL_OFFSET(_gloffset_Normal3dv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Normal3f))
+GL_PREFIX(Normal3f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Normal3f))
+ JMP(GL_OFFSET(_gloffset_Normal3f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Normal3fv))
+GL_PREFIX(Normal3fv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Normal3fv))
+ JMP(GL_OFFSET(_gloffset_Normal3fv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Normal3i))
+GL_PREFIX(Normal3i):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Normal3i))
+ JMP(GL_OFFSET(_gloffset_Normal3i))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Normal3iv))
+GL_PREFIX(Normal3iv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Normal3iv))
+ JMP(GL_OFFSET(_gloffset_Normal3iv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Normal3s))
+GL_PREFIX(Normal3s):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Normal3s))
+ JMP(GL_OFFSET(_gloffset_Normal3s))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Normal3sv))
+GL_PREFIX(Normal3sv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Normal3sv))
+ JMP(GL_OFFSET(_gloffset_Normal3sv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Ortho))
+GL_PREFIX(Ortho):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Ortho))
+ JMP(GL_OFFSET(_gloffset_Ortho))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PassThrough))
+GL_PREFIX(PassThrough):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PassThrough))
+ JMP(GL_OFFSET(_gloffset_PassThrough))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PixelMapfv))
+GL_PREFIX(PixelMapfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PixelMapfv))
+ JMP(GL_OFFSET(_gloffset_PixelMapfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PixelMapuiv))
+GL_PREFIX(PixelMapuiv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PixelMapuiv))
+ JMP(GL_OFFSET(_gloffset_PixelMapuiv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PixelMapusv))
+GL_PREFIX(PixelMapusv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PixelMapusv))
+ JMP(GL_OFFSET(_gloffset_PixelMapusv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PixelStoref))
+GL_PREFIX(PixelStoref):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PixelStoref))
+ JMP(GL_OFFSET(_gloffset_PixelStoref))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PixelStorei))
+GL_PREFIX(PixelStorei):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PixelStorei))
+ JMP(GL_OFFSET(_gloffset_PixelStorei))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PixelTransferf))
+GL_PREFIX(PixelTransferf):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PixelTransferf))
+ JMP(GL_OFFSET(_gloffset_PixelTransferf))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PixelTransferi))
+GL_PREFIX(PixelTransferi):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PixelTransferi))
+ JMP(GL_OFFSET(_gloffset_PixelTransferi))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PixelZoom))
+GL_PREFIX(PixelZoom):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PixelZoom))
+ JMP(GL_OFFSET(_gloffset_PixelZoom))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PointSize))
+GL_PREFIX(PointSize):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PointSize))
+ JMP(GL_OFFSET(_gloffset_PointSize))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PolygonMode))
+GL_PREFIX(PolygonMode):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PolygonMode))
+ JMP(GL_OFFSET(_gloffset_PolygonMode))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PolygonStipple))
+GL_PREFIX(PolygonStipple):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PolygonStipple))
+ JMP(GL_OFFSET(_gloffset_PolygonStipple))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PopAttrib))
+GL_PREFIX(PopAttrib):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PopAttrib))
+ JMP(GL_OFFSET(_gloffset_PopAttrib))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PopMatrix))
+GL_PREFIX(PopMatrix):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PopMatrix))
+ JMP(GL_OFFSET(_gloffset_PopMatrix))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PopName))
+GL_PREFIX(PopName):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PopName))
+ JMP(GL_OFFSET(_gloffset_PopName))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PushAttrib))
+GL_PREFIX(PushAttrib):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PushAttrib))
+ JMP(GL_OFFSET(_gloffset_PushAttrib))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PushMatrix))
+GL_PREFIX(PushMatrix):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PushMatrix))
+ JMP(GL_OFFSET(_gloffset_PushMatrix))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PushName))
+GL_PREFIX(PushName):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PushName))
+ JMP(GL_OFFSET(_gloffset_PushName))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos2d))
+GL_PREFIX(RasterPos2d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos2d))
+ JMP(GL_OFFSET(_gloffset_RasterPos2d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos2f))
+GL_PREFIX(RasterPos2f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos2f))
+ JMP(GL_OFFSET(_gloffset_RasterPos2f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos2i))
+GL_PREFIX(RasterPos2i):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos2i))
+ JMP(GL_OFFSET(_gloffset_RasterPos2i))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos2s))
+GL_PREFIX(RasterPos2s):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos2s))
+ JMP(GL_OFFSET(_gloffset_RasterPos2s))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos3d))
+GL_PREFIX(RasterPos3d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos3d))
+ JMP(GL_OFFSET(_gloffset_RasterPos3d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos3f))
+GL_PREFIX(RasterPos3f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos3f))
+ JMP(GL_OFFSET(_gloffset_RasterPos3f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos3i))
+GL_PREFIX(RasterPos3i):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos3i))
+ JMP(GL_OFFSET(_gloffset_RasterPos3i))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos3s))
+GL_PREFIX(RasterPos3s):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos3s))
+ JMP(GL_OFFSET(_gloffset_RasterPos3s))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos4d))
+GL_PREFIX(RasterPos4d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos4d))
+ JMP(GL_OFFSET(_gloffset_RasterPos4d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos4f))
+GL_PREFIX(RasterPos4f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos4f))
+ JMP(GL_OFFSET(_gloffset_RasterPos4f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos4i))
+GL_PREFIX(RasterPos4i):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos4i))
+ JMP(GL_OFFSET(_gloffset_RasterPos4i))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos4s))
+GL_PREFIX(RasterPos4s):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos4s))
+ JMP(GL_OFFSET(_gloffset_RasterPos4s))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos2dv))
+GL_PREFIX(RasterPos2dv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos2dv))
+ JMP(GL_OFFSET(_gloffset_RasterPos2dv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos2fv))
+GL_PREFIX(RasterPos2fv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos2fv))
+ JMP(GL_OFFSET(_gloffset_RasterPos2fv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos2iv))
+GL_PREFIX(RasterPos2iv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos2iv))
+ JMP(GL_OFFSET(_gloffset_RasterPos2iv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos2sv))
+GL_PREFIX(RasterPos2sv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos2sv))
+ JMP(GL_OFFSET(_gloffset_RasterPos2sv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos3dv))
+GL_PREFIX(RasterPos3dv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos3dv))
+ JMP(GL_OFFSET(_gloffset_RasterPos3dv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos3fv))
+GL_PREFIX(RasterPos3fv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos3fv))
+ JMP(GL_OFFSET(_gloffset_RasterPos3fv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos3iv))
+GL_PREFIX(RasterPos3iv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos3iv))
+ JMP(GL_OFFSET(_gloffset_RasterPos3iv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos3sv))
+GL_PREFIX(RasterPos3sv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos3sv))
+ JMP(GL_OFFSET(_gloffset_RasterPos3sv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos4dv))
+GL_PREFIX(RasterPos4dv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos4dv))
+ JMP(GL_OFFSET(_gloffset_RasterPos4dv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos4fv))
+GL_PREFIX(RasterPos4fv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos4fv))
+ JMP(GL_OFFSET(_gloffset_RasterPos4fv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos4iv))
+GL_PREFIX(RasterPos4iv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos4iv))
+ JMP(GL_OFFSET(_gloffset_RasterPos4iv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RasterPos4sv))
+GL_PREFIX(RasterPos4sv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RasterPos4sv))
+ JMP(GL_OFFSET(_gloffset_RasterPos4sv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ReadBuffer))
+GL_PREFIX(ReadBuffer):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ReadBuffer))
+ JMP(GL_OFFSET(_gloffset_ReadBuffer))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ReadPixels))
+GL_PREFIX(ReadPixels):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ReadPixels))
+ JMP(GL_OFFSET(_gloffset_ReadPixels))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Rectd))
+GL_PREFIX(Rectd):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Rectd))
+ JMP(GL_OFFSET(_gloffset_Rectd))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Rectdv))
+GL_PREFIX(Rectdv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Rectdv))
+ JMP(GL_OFFSET(_gloffset_Rectdv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Rectf))
+GL_PREFIX(Rectf):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Rectf))
+ JMP(GL_OFFSET(_gloffset_Rectf))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Rectfv))
+GL_PREFIX(Rectfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Rectfv))
+ JMP(GL_OFFSET(_gloffset_Rectfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Recti))
+GL_PREFIX(Recti):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Recti))
+ JMP(GL_OFFSET(_gloffset_Recti))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Rectiv))
+GL_PREFIX(Rectiv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Rectiv))
+ JMP(GL_OFFSET(_gloffset_Rectiv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Rects))
+GL_PREFIX(Rects):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Rects))
+ JMP(GL_OFFSET(_gloffset_Rects))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Rectsv))
+GL_PREFIX(Rectsv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Rectsv))
+ JMP(GL_OFFSET(_gloffset_Rectsv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(RenderMode))
+GL_PREFIX(RenderMode):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_RenderMode))
+ JMP(GL_OFFSET(_gloffset_RenderMode))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Rotated))
+GL_PREFIX(Rotated):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Rotated))
+ JMP(GL_OFFSET(_gloffset_Rotated))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Rotatef))
+GL_PREFIX(Rotatef):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Rotatef))
+ JMP(GL_OFFSET(_gloffset_Rotatef))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SelectBuffer))
+GL_PREFIX(SelectBuffer):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_SelectBuffer))
+ JMP(GL_OFFSET(_gloffset_SelectBuffer))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Scaled))
+GL_PREFIX(Scaled):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Scaled))
+ JMP(GL_OFFSET(_gloffset_Scaled))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Scalef))
+GL_PREFIX(Scalef):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Scalef))
+ JMP(GL_OFFSET(_gloffset_Scalef))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Scissor))
+GL_PREFIX(Scissor):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Scissor))
+ JMP(GL_OFFSET(_gloffset_Scissor))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ShadeModel))
+GL_PREFIX(ShadeModel):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ShadeModel))
+ JMP(GL_OFFSET(_gloffset_ShadeModel))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(StencilFunc))
+GL_PREFIX(StencilFunc):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_StencilFunc))
+ JMP(GL_OFFSET(_gloffset_StencilFunc))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(StencilMask))
+GL_PREFIX(StencilMask):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_StencilMask))
+ JMP(GL_OFFSET(_gloffset_StencilMask))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(StencilOp))
+GL_PREFIX(StencilOp):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_StencilOp))
+ JMP(GL_OFFSET(_gloffset_StencilOp))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord1d))
+GL_PREFIX(TexCoord1d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord1d))
+ JMP(GL_OFFSET(_gloffset_TexCoord1d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord1f))
+GL_PREFIX(TexCoord1f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord1f))
+ JMP(GL_OFFSET(_gloffset_TexCoord1f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord1i))
+GL_PREFIX(TexCoord1i):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord1i))
+ JMP(GL_OFFSET(_gloffset_TexCoord1i))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord1s))
+GL_PREFIX(TexCoord1s):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord1s))
+ JMP(GL_OFFSET(_gloffset_TexCoord1s))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord2d))
+GL_PREFIX(TexCoord2d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord2d))
+ JMP(GL_OFFSET(_gloffset_TexCoord2d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord2f))
+GL_PREFIX(TexCoord2f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord2f))
+ JMP(GL_OFFSET(_gloffset_TexCoord2f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord2s))
+GL_PREFIX(TexCoord2s):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord2s))
+ JMP(GL_OFFSET(_gloffset_TexCoord2s))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord2i))
+GL_PREFIX(TexCoord2i):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord2i))
+ JMP(GL_OFFSET(_gloffset_TexCoord2i))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord3d))
+GL_PREFIX(TexCoord3d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord3d))
+ JMP(GL_OFFSET(_gloffset_TexCoord3d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord3f))
+GL_PREFIX(TexCoord3f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord3f))
+ JMP(GL_OFFSET(_gloffset_TexCoord3f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord3i))
+GL_PREFIX(TexCoord3i):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord3i))
+ JMP(GL_OFFSET(_gloffset_TexCoord3i))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord3s))
+GL_PREFIX(TexCoord3s):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord3s))
+ JMP(GL_OFFSET(_gloffset_TexCoord3s))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord4d))
+GL_PREFIX(TexCoord4d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord4d))
+ JMP(GL_OFFSET(_gloffset_TexCoord4d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord4f))
+GL_PREFIX(TexCoord4f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord4f))
+ JMP(GL_OFFSET(_gloffset_TexCoord4f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord4i))
+GL_PREFIX(TexCoord4i):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord4i))
+ JMP(GL_OFFSET(_gloffset_TexCoord4i))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord4s))
+GL_PREFIX(TexCoord4s):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord4s))
+ JMP(GL_OFFSET(_gloffset_TexCoord4s))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord1dv))
+GL_PREFIX(TexCoord1dv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord1dv))
+ JMP(GL_OFFSET(_gloffset_TexCoord1dv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord1fv))
+GL_PREFIX(TexCoord1fv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord1fv))
+ JMP(GL_OFFSET(_gloffset_TexCoord1fv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord1iv))
+GL_PREFIX(TexCoord1iv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord1iv))
+ JMP(GL_OFFSET(_gloffset_TexCoord1iv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord1sv))
+GL_PREFIX(TexCoord1sv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord1sv))
+ JMP(GL_OFFSET(_gloffset_TexCoord1sv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord2dv))
+GL_PREFIX(TexCoord2dv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord2dv))
+ JMP(GL_OFFSET(_gloffset_TexCoord2dv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord2fv))
+GL_PREFIX(TexCoord2fv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord2fv))
+ JMP(GL_OFFSET(_gloffset_TexCoord2fv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord2iv))
+GL_PREFIX(TexCoord2iv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord2iv))
+ JMP(GL_OFFSET(_gloffset_TexCoord2iv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord2sv))
+GL_PREFIX(TexCoord2sv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord2sv))
+ JMP(GL_OFFSET(_gloffset_TexCoord2sv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord3dv))
+GL_PREFIX(TexCoord3dv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord3dv))
+ JMP(GL_OFFSET(_gloffset_TexCoord3dv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord3fv))
+GL_PREFIX(TexCoord3fv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord3fv))
+ JMP(GL_OFFSET(_gloffset_TexCoord3fv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord3iv))
+GL_PREFIX(TexCoord3iv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord3iv))
+ JMP(GL_OFFSET(_gloffset_TexCoord3iv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord3sv))
+GL_PREFIX(TexCoord3sv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord3sv))
+ JMP(GL_OFFSET(_gloffset_TexCoord3sv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord4dv))
+GL_PREFIX(TexCoord4dv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord4dv))
+ JMP(GL_OFFSET(_gloffset_TexCoord4dv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord4fv))
+GL_PREFIX(TexCoord4fv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord4fv))
+ JMP(GL_OFFSET(_gloffset_TexCoord4fv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord4iv))
+GL_PREFIX(TexCoord4iv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord4iv))
+ JMP(GL_OFFSET(_gloffset_TexCoord4iv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoord4sv))
+GL_PREFIX(TexCoord4sv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoord4sv))
+ JMP(GL_OFFSET(_gloffset_TexCoord4sv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexGend))
+GL_PREFIX(TexGend):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexGend))
+ JMP(GL_OFFSET(_gloffset_TexGend))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexGendv))
+GL_PREFIX(TexGendv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexGendv))
+ JMP(GL_OFFSET(_gloffset_TexGendv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexGenf))
+GL_PREFIX(TexGenf):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexGenf))
+ JMP(GL_OFFSET(_gloffset_TexGenf))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexGenfv))
+GL_PREFIX(TexGenfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexGenfv))
+ JMP(GL_OFFSET(_gloffset_TexGenfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexGeni))
+GL_PREFIX(TexGeni):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexGeni))
+ JMP(GL_OFFSET(_gloffset_TexGeni))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexGeniv))
+GL_PREFIX(TexGeniv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexGeniv))
+ JMP(GL_OFFSET(_gloffset_TexGeniv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexEnvf))
+GL_PREFIX(TexEnvf):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexEnvf))
+ JMP(GL_OFFSET(_gloffset_TexEnvf))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexEnvfv))
+GL_PREFIX(TexEnvfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexEnvfv))
+ JMP(GL_OFFSET(_gloffset_TexEnvfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexEnvi))
+GL_PREFIX(TexEnvi):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexEnvi))
+ JMP(GL_OFFSET(_gloffset_TexEnvi))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexEnviv))
+GL_PREFIX(TexEnviv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexEnviv))
+ JMP(GL_OFFSET(_gloffset_TexEnviv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexImage1D))
+GL_PREFIX(TexImage1D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexImage1D))
+ JMP(GL_OFFSET(_gloffset_TexImage1D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexImage2D))
+GL_PREFIX(TexImage2D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexImage2D))
+ JMP(GL_OFFSET(_gloffset_TexImage2D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexParameterf))
+GL_PREFIX(TexParameterf):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexParameterf))
+ JMP(GL_OFFSET(_gloffset_TexParameterf))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexParameterfv))
+GL_PREFIX(TexParameterfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexParameterfv))
+ JMP(GL_OFFSET(_gloffset_TexParameterfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexParameteri))
+GL_PREFIX(TexParameteri):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexParameteri))
+ JMP(GL_OFFSET(_gloffset_TexParameteri))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexParameteriv))
+GL_PREFIX(TexParameteriv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexParameteriv))
+ JMP(GL_OFFSET(_gloffset_TexParameteriv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Translated))
+GL_PREFIX(Translated):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Translated))
+ JMP(GL_OFFSET(_gloffset_Translated))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Translatef))
+GL_PREFIX(Translatef):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Translatef))
+ JMP(GL_OFFSET(_gloffset_Translatef))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex2d))
+GL_PREFIX(Vertex2d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex2d))
+ JMP(GL_OFFSET(_gloffset_Vertex2d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex2dv))
+GL_PREFIX(Vertex2dv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex2dv))
+ JMP(GL_OFFSET(_gloffset_Vertex2dv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex2f))
+GL_PREFIX(Vertex2f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex2f))
+ JMP(GL_OFFSET(_gloffset_Vertex2f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex2fv))
+GL_PREFIX(Vertex2fv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex2fv))
+ JMP(GL_OFFSET(_gloffset_Vertex2fv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex2i))
+GL_PREFIX(Vertex2i):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex2i))
+ JMP(GL_OFFSET(_gloffset_Vertex2i))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex2iv))
+GL_PREFIX(Vertex2iv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex2iv))
+ JMP(GL_OFFSET(_gloffset_Vertex2iv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex2s))
+GL_PREFIX(Vertex2s):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex2s))
+ JMP(GL_OFFSET(_gloffset_Vertex2s))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex2sv))
+GL_PREFIX(Vertex2sv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex2sv))
+ JMP(GL_OFFSET(_gloffset_Vertex2sv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex3d))
+GL_PREFIX(Vertex3d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex3d))
+ JMP(GL_OFFSET(_gloffset_Vertex3d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex3dv))
+GL_PREFIX(Vertex3dv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex3dv))
+ JMP(GL_OFFSET(_gloffset_Vertex3dv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex3f))
+GL_PREFIX(Vertex3f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex3f))
+ JMP(GL_OFFSET(_gloffset_Vertex3f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex3fv))
+GL_PREFIX(Vertex3fv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex3fv))
+ JMP(GL_OFFSET(_gloffset_Vertex3fv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex3i))
+GL_PREFIX(Vertex3i):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex3i))
+ JMP(GL_OFFSET(_gloffset_Vertex3i))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex3iv))
+GL_PREFIX(Vertex3iv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex3iv))
+ JMP(GL_OFFSET(_gloffset_Vertex3iv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex3s))
+GL_PREFIX(Vertex3s):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex3s))
+ JMP(GL_OFFSET(_gloffset_Vertex3s))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex3sv))
+GL_PREFIX(Vertex3sv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex3sv))
+ JMP(GL_OFFSET(_gloffset_Vertex3sv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex4d))
+GL_PREFIX(Vertex4d):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex4d))
+ JMP(GL_OFFSET(_gloffset_Vertex4d))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex4dv))
+GL_PREFIX(Vertex4dv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex4dv))
+ JMP(GL_OFFSET(_gloffset_Vertex4dv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex4f))
+GL_PREFIX(Vertex4f):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex4f))
+ JMP(GL_OFFSET(_gloffset_Vertex4f))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex4fv))
+GL_PREFIX(Vertex4fv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex4fv))
+ JMP(GL_OFFSET(_gloffset_Vertex4fv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex4i))
+GL_PREFIX(Vertex4i):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex4i))
+ JMP(GL_OFFSET(_gloffset_Vertex4i))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex4iv))
+GL_PREFIX(Vertex4iv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex4iv))
+ JMP(GL_OFFSET(_gloffset_Vertex4iv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex4s))
+GL_PREFIX(Vertex4s):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex4s))
+ JMP(GL_OFFSET(_gloffset_Vertex4s))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Vertex4sv))
+GL_PREFIX(Vertex4sv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Vertex4sv))
+ JMP(GL_OFFSET(_gloffset_Vertex4sv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Viewport))
+GL_PREFIX(Viewport):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Viewport))
+ JMP(GL_OFFSET(_gloffset_Viewport))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(AreTexturesResident))
+GL_PREFIX(AreTexturesResident):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_AreTexturesResident))
+ JMP(GL_OFFSET(_gloffset_AreTexturesResident))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ArrayElement))
+GL_PREFIX(ArrayElement):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ArrayElement))
+ JMP(GL_OFFSET(_gloffset_ArrayElement))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(BindTexture))
+GL_PREFIX(BindTexture):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_BindTexture))
+ JMP(GL_OFFSET(_gloffset_BindTexture))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorPointer))
+GL_PREFIX(ColorPointer):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ColorPointer))
+ JMP(GL_OFFSET(_gloffset_ColorPointer))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexImage1D))
+GL_PREFIX(CopyTexImage1D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyTexImage1D))
+ JMP(GL_OFFSET(_gloffset_CopyTexImage1D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexImage2D))
+GL_PREFIX(CopyTexImage2D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyTexImage2D))
+ JMP(GL_OFFSET(_gloffset_CopyTexImage2D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexSubImage1D))
+GL_PREFIX(CopyTexSubImage1D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyTexSubImage1D))
+ JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexSubImage2D))
+GL_PREFIX(CopyTexSubImage2D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyTexSubImage2D))
+ JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DeleteTextures))
+GL_PREFIX(DeleteTextures):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_DeleteTextures))
+ JMP(GL_OFFSET(_gloffset_DeleteTextures))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DisableClientState))
+GL_PREFIX(DisableClientState):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_DisableClientState))
+ JMP(GL_OFFSET(_gloffset_DisableClientState))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DrawArrays))
+GL_PREFIX(DrawArrays):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_DrawArrays))
+ JMP(GL_OFFSET(_gloffset_DrawArrays))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EdgeFlagPointer))
+GL_PREFIX(EdgeFlagPointer):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EdgeFlagPointer))
+ JMP(GL_OFFSET(_gloffset_EdgeFlagPointer))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EnableClientState))
+GL_PREFIX(EnableClientState):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_EnableClientState))
+ JMP(GL_OFFSET(_gloffset_EnableClientState))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GenTextures))
+GL_PREFIX(GenTextures):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GenTextures))
+ JMP(GL_OFFSET(_gloffset_GenTextures))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetPointerv))
+GL_PREFIX(GetPointerv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetPointerv))
+ JMP(GL_OFFSET(_gloffset_GetPointerv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(IndexPointer))
+GL_PREFIX(IndexPointer):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_IndexPointer))
+ JMP(GL_OFFSET(_gloffset_IndexPointer))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Indexub))
+GL_PREFIX(Indexub):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Indexub))
+ JMP(GL_OFFSET(_gloffset_Indexub))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Indexubv))
+GL_PREFIX(Indexubv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Indexubv))
+ JMP(GL_OFFSET(_gloffset_Indexubv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(InterleavedArrays))
+GL_PREFIX(InterleavedArrays):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_InterleavedArrays))
+ JMP(GL_OFFSET(_gloffset_InterleavedArrays))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(IsTexture))
+GL_PREFIX(IsTexture):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_IsTexture))
+ JMP(GL_OFFSET(_gloffset_IsTexture))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(NormalPointer))
+GL_PREFIX(NormalPointer):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_NormalPointer))
+ JMP(GL_OFFSET(_gloffset_NormalPointer))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PolygonOffset))
+GL_PREFIX(PolygonOffset):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PolygonOffset))
+ JMP(GL_OFFSET(_gloffset_PolygonOffset))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PopClientAttrib))
+GL_PREFIX(PopClientAttrib):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PopClientAttrib))
+ JMP(GL_OFFSET(_gloffset_PopClientAttrib))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PrioritizeTextures))
+GL_PREFIX(PrioritizeTextures):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PrioritizeTextures))
+ JMP(GL_OFFSET(_gloffset_PrioritizeTextures))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PushClientAttrib))
+GL_PREFIX(PushClientAttrib):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PushClientAttrib))
+ JMP(GL_OFFSET(_gloffset_PushClientAttrib))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoordPointer))
+GL_PREFIX(TexCoordPointer):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexCoordPointer))
+ JMP(GL_OFFSET(_gloffset_TexCoordPointer))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexSubImage1D))
+GL_PREFIX(TexSubImage1D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexSubImage1D))
+ JMP(GL_OFFSET(_gloffset_TexSubImage1D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexSubImage2D))
+GL_PREFIX(TexSubImage2D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexSubImage2D))
+ JMP(GL_OFFSET(_gloffset_TexSubImage2D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(VertexPointer))
+GL_PREFIX(VertexPointer):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_VertexPointer))
+ JMP(GL_OFFSET(_gloffset_VertexPointer))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexSubImage3D))
+GL_PREFIX(CopyTexSubImage3D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyTexSubImage3D))
+ JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DrawRangeElements))
+GL_PREFIX(DrawRangeElements):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_DrawRangeElements))
+ JMP(GL_OFFSET(_gloffset_DrawRangeElements))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexImage3D))
+GL_PREFIX(TexImage3D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexImage3D))
+ JMP(GL_OFFSET(_gloffset_TexImage3D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexSubImage3D))
+GL_PREFIX(TexSubImage3D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexSubImage3D))
+ JMP(GL_OFFSET(_gloffset_TexSubImage3D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(BlendColor))
+GL_PREFIX(BlendColor):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_BlendColor))
+ JMP(GL_OFFSET(_gloffset_BlendColor))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(BlendEquation))
+GL_PREFIX(BlendEquation):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_BlendEquation))
+ JMP(GL_OFFSET(_gloffset_BlendEquation))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorSubTable))
+GL_PREFIX(ColorSubTable):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ColorSubTable))
+ JMP(GL_OFFSET(_gloffset_ColorSubTable))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorTable))
+GL_PREFIX(ColorTable):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ColorTable))
+ JMP(GL_OFFSET(_gloffset_ColorTable))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorTableParameterfv))
+GL_PREFIX(ColorTableParameterfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ColorTableParameterfv))
+ JMP(GL_OFFSET(_gloffset_ColorTableParameterfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorTableParameteriv))
+GL_PREFIX(ColorTableParameteriv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ColorTableParameteriv))
+ JMP(GL_OFFSET(_gloffset_ColorTableParameteriv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ConvolutionFilter1D))
+GL_PREFIX(ConvolutionFilter1D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ConvolutionFilter1D))
+ JMP(GL_OFFSET(_gloffset_ConvolutionFilter1D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ConvolutionFilter2D))
+GL_PREFIX(ConvolutionFilter2D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ConvolutionFilter2D))
+ JMP(GL_OFFSET(_gloffset_ConvolutionFilter2D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ConvolutionParameterf))
+GL_PREFIX(ConvolutionParameterf):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ConvolutionParameterf))
+ JMP(GL_OFFSET(_gloffset_ConvolutionParameterf))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ConvolutionParameterfv))
+GL_PREFIX(ConvolutionParameterfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ConvolutionParameterfv))
+ JMP(GL_OFFSET(_gloffset_ConvolutionParameterfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ConvolutionParameteri))
+GL_PREFIX(ConvolutionParameteri):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ConvolutionParameteri))
+ JMP(GL_OFFSET(_gloffset_ConvolutionParameteri))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ConvolutionParameteriv))
+GL_PREFIX(ConvolutionParameteriv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ConvolutionParameteriv))
+ JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyColorSubTable))
+GL_PREFIX(CopyColorSubTable):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyColorSubTable))
+ JMP(GL_OFFSET(_gloffset_CopyColorSubTable))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyColorTable))
+GL_PREFIX(CopyColorTable):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyColorTable))
+ JMP(GL_OFFSET(_gloffset_CopyColorTable))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1D))
+GL_PREFIX(CopyConvolutionFilter1D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter1D))
+ JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2D))
+GL_PREFIX(CopyConvolutionFilter2D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter2D))
+ JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetColorTable))
+GL_PREFIX(GetColorTable):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetColorTable))
+ JMP(GL_OFFSET(_gloffset_GetColorTable))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetColorTableParameterfv))
+GL_PREFIX(GetColorTableParameterfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetColorTableParameterfv))
+ JMP(GL_OFFSET(_gloffset_GetColorTableParameterfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetColorTableParameteriv))
+GL_PREFIX(GetColorTableParameteriv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetColorTableParameteriv))
+ JMP(GL_OFFSET(_gloffset_GetColorTableParameteriv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetConvolutionFilter))
+GL_PREFIX(GetConvolutionFilter):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetConvolutionFilter))
+ JMP(GL_OFFSET(_gloffset_GetConvolutionFilter))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetConvolutionParameterfv))
+GL_PREFIX(GetConvolutionParameterfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetConvolutionParameterfv))
+ JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetConvolutionParameteriv))
+GL_PREFIX(GetConvolutionParameteriv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetConvolutionParameteriv))
+ JMP(GL_OFFSET(_gloffset_GetConvolutionParameteriv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetHistogram))
+GL_PREFIX(GetHistogram):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetHistogram))
+ JMP(GL_OFFSET(_gloffset_GetHistogram))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetHistogramParameterfv))
+GL_PREFIX(GetHistogramParameterfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetHistogramParameterfv))
+ JMP(GL_OFFSET(_gloffset_GetHistogramParameterfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetHistogramParameteriv))
+GL_PREFIX(GetHistogramParameteriv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetHistogramParameteriv))
+ JMP(GL_OFFSET(_gloffset_GetHistogramParameteriv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetMinmax))
+GL_PREFIX(GetMinmax):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetMinmax))
+ JMP(GL_OFFSET(_gloffset_GetMinmax))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetMinmaxParameterfv))
+GL_PREFIX(GetMinmaxParameterfv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetMinmaxParameterfv))
+ JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetMinmaxParameteriv))
+GL_PREFIX(GetMinmaxParameteriv):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetMinmaxParameteriv))
+ JMP(GL_OFFSET(_gloffset_GetMinmaxParameteriv))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetSeparableFilter))
+GL_PREFIX(GetSeparableFilter):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetSeparableFilter))
+ JMP(GL_OFFSET(_gloffset_GetSeparableFilter))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Histogram))
+GL_PREFIX(Histogram):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Histogram))
+ JMP(GL_OFFSET(_gloffset_Histogram))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Minmax))
+GL_PREFIX(Minmax):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_Minmax))
+ JMP(GL_OFFSET(_gloffset_Minmax))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ResetMinmax))
+GL_PREFIX(ResetMinmax):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ResetMinmax))
+ JMP(GL_OFFSET(_gloffset_ResetMinmax))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ResetHistogram))
+GL_PREFIX(ResetHistogram):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ResetHistogram))
+ JMP(GL_OFFSET(_gloffset_ResetHistogram))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SeparableFilter2D))
+GL_PREFIX(SeparableFilter2D):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_SeparableFilter2D))
+ JMP(GL_OFFSET(_gloffset_SeparableFilter2D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ActiveTextureARB))
+GL_PREFIX(ActiveTextureARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ActiveTextureARB))
+ JMP(GL_OFFSET(_gloffset_ActiveTextureARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ClientActiveTextureARB))
+GL_PREFIX(ClientActiveTextureARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ClientActiveTextureARB))
+ JMP(GL_OFFSET(_gloffset_ClientActiveTextureARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB))
+GL_PREFIX(MultiTexCoord1dARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord1dARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1dARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB))
+GL_PREFIX(MultiTexCoord1dvARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord1dvARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1dvARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB))
+GL_PREFIX(MultiTexCoord1fARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord1fARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1fARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB))
+GL_PREFIX(MultiTexCoord1fvARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord1fvARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1fvARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB))
+GL_PREFIX(MultiTexCoord1iARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord1iARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1iARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB))
+GL_PREFIX(MultiTexCoord1ivARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord1ivARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1ivARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB))
+GL_PREFIX(MultiTexCoord1sARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord1sARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1sARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB))
+GL_PREFIX(MultiTexCoord1svARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord1svARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1svARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB))
+GL_PREFIX(MultiTexCoord2dARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord2dARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2dARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB))
+GL_PREFIX(MultiTexCoord2dvARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord2dvARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2dvARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB))
+GL_PREFIX(MultiTexCoord2fARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord2fARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2fARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB))
+GL_PREFIX(MultiTexCoord2fvARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord2fvARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2fvARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB))
+GL_PREFIX(MultiTexCoord2iARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord2iARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2iARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB))
+GL_PREFIX(MultiTexCoord2ivARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord2ivARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2ivARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB))
+GL_PREFIX(MultiTexCoord2sARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord2sARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2sARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB))
+GL_PREFIX(MultiTexCoord2svARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord2svARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2svARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB))
+GL_PREFIX(MultiTexCoord3dARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord3dARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3dARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB))
+GL_PREFIX(MultiTexCoord3dvARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord3dvARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3dvARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB))
+GL_PREFIX(MultiTexCoord3fARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord3fARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3fARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB))
+GL_PREFIX(MultiTexCoord3fvARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord3fvARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3fvARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB))
+GL_PREFIX(MultiTexCoord3iARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord3iARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3iARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB))
+GL_PREFIX(MultiTexCoord3ivARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord3ivARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3ivARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB))
+GL_PREFIX(MultiTexCoord3sARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord3sARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3sARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB))
+GL_PREFIX(MultiTexCoord3svARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord3svARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3svARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB))
+GL_PREFIX(MultiTexCoord4dARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord4dARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4dARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB))
+GL_PREFIX(MultiTexCoord4dvARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord4dvARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4dvARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB))
+GL_PREFIX(MultiTexCoord4fARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord4fARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4fARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB))
+GL_PREFIX(MultiTexCoord4fvARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord4fvARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4fvARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB))
+GL_PREFIX(MultiTexCoord4iARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord4iARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4iARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB))
+GL_PREFIX(MultiTexCoord4ivARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord4ivARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4ivARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB))
+GL_PREFIX(MultiTexCoord4sARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord4sARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4sARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB))
+GL_PREFIX(MultiTexCoord4svARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultiTexCoord4svARB))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(BlendColorEXT))
+GL_PREFIX(BlendColorEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_BlendColorEXT))
+ JMP(GL_OFFSET(_gloffset_BlendColorEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PolygonOffsetEXT))
+GL_PREFIX(PolygonOffsetEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PolygonOffsetEXT))
+ JMP(GL_OFFSET(_gloffset_PolygonOffsetEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexImage3DEXT))
+GL_PREFIX(TexImage3DEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexImage3DEXT))
+ JMP(GL_OFFSET(_gloffset_TexImage3DEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexSubImage3DEXT))
+GL_PREFIX(TexSubImage3DEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexSubImage3DEXT))
+ JMP(GL_OFFSET(_gloffset_TexSubImage3DEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexSubImage3DEXT))
+GL_PREFIX(CopyTexSubImage3DEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyTexSubImage3DEXT))
+ JMP(GL_OFFSET(_gloffset_CopyTexSubImage3DEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetTexFilterFuncSGIS))
+GL_PREFIX(GetTexFilterFuncSGIS):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetTexFilterFuncSGIS))
+ JMP(GL_OFFSET(_gloffset_GetTexFilterFuncSGIS))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexFilterFuncSGIS))
+GL_PREFIX(TexFilterFuncSGIS):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexFilterFuncSGIS))
+ JMP(GL_OFFSET(_gloffset_TexFilterFuncSGIS))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexSubImage1DEXT))
+GL_PREFIX(CopyTexSubImage1DEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyTexSubImage1DEXT))
+ JMP(GL_OFFSET(_gloffset_CopyTexSubImage1DEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexSubImage1DEXT))
+GL_PREFIX(TexSubImage1DEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexSubImage1DEXT))
+ JMP(GL_OFFSET(_gloffset_TexSubImage1DEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexSubImage2DEXT))
+GL_PREFIX(TexSubImage2DEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_TexSubImage2DEXT))
+ JMP(GL_OFFSET(_gloffset_TexSubImage2DEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexImage1DEXT))
+GL_PREFIX(CopyTexImage1DEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyTexImage1DEXT))
+ JMP(GL_OFFSET(_gloffset_CopyTexImage1DEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexImage2DEXT))
+GL_PREFIX(CopyTexImage2DEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyTexImage2DEXT))
+ JMP(GL_OFFSET(_gloffset_CopyTexImage2DEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexSubImage2DEXT))
+GL_PREFIX(CopyTexSubImage2DEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyTexSubImage2DEXT))
+ JMP(GL_OFFSET(_gloffset_CopyTexSubImage2DEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetHistogramEXT))
+GL_PREFIX(GetHistogramEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetHistogramEXT))
+ JMP(GL_OFFSET(_gloffset_GetHistogramEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetHistogramParameterfvEXT))
+GL_PREFIX(GetHistogramParameterfvEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetHistogramParameterfvEXT))
+ JMP(GL_OFFSET(_gloffset_GetHistogramParameterfvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetHistogramParameterivEXT))
+GL_PREFIX(GetHistogramParameterivEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetHistogramParameterivEXT))
+ JMP(GL_OFFSET(_gloffset_GetHistogramParameterivEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetMinmaxEXT))
+GL_PREFIX(GetMinmaxEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetMinmaxEXT))
+ JMP(GL_OFFSET(_gloffset_GetMinmaxEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetMinmaxParameterfvEXT))
+GL_PREFIX(GetMinmaxParameterfvEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetMinmaxParameterfvEXT))
+ JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetMinmaxParameterivEXT))
+GL_PREFIX(GetMinmaxParameterivEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetMinmaxParameterivEXT))
+ JMP(GL_OFFSET(_gloffset_GetMinmaxParameterivEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(HistogramEXT))
+GL_PREFIX(HistogramEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_HistogramEXT))
+ JMP(GL_OFFSET(_gloffset_HistogramEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MinmaxEXT))
+GL_PREFIX(MinmaxEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MinmaxEXT))
+ JMP(GL_OFFSET(_gloffset_MinmaxEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ResetHistogramEXT))
+GL_PREFIX(ResetHistogramEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ResetHistogramEXT))
+ JMP(GL_OFFSET(_gloffset_ResetHistogramEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ResetMinmaxEXT))
+GL_PREFIX(ResetMinmaxEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ResetMinmaxEXT))
+ JMP(GL_OFFSET(_gloffset_ResetMinmaxEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ConvolutionFilter1DEXT))
+GL_PREFIX(ConvolutionFilter1DEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ConvolutionFilter1DEXT))
+ JMP(GL_OFFSET(_gloffset_ConvolutionFilter1DEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ConvolutionFilter2DEXT))
+GL_PREFIX(ConvolutionFilter2DEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ConvolutionFilter2DEXT))
+ JMP(GL_OFFSET(_gloffset_ConvolutionFilter2DEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ConvolutionParameterfEXT))
+GL_PREFIX(ConvolutionParameterfEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ConvolutionParameterfEXT))
+ JMP(GL_OFFSET(_gloffset_ConvolutionParameterfEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ConvolutionParameterfvEXT))
+GL_PREFIX(ConvolutionParameterfvEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ConvolutionParameterfvEXT))
+ JMP(GL_OFFSET(_gloffset_ConvolutionParameterfvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ConvolutionParameteriEXT))
+GL_PREFIX(ConvolutionParameteriEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ConvolutionParameteriEXT))
+ JMP(GL_OFFSET(_gloffset_ConvolutionParameteriEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ConvolutionParameterivEXT))
+GL_PREFIX(ConvolutionParameterivEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ConvolutionParameterivEXT))
+ JMP(GL_OFFSET(_gloffset_ConvolutionParameterivEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1DEXT))
+GL_PREFIX(CopyConvolutionFilter1DEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter1DEXT))
+ JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1DEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2DEXT))
+GL_PREFIX(CopyConvolutionFilter2DEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyConvolutionFilter2DEXT))
+ JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2DEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetConvolutionFilterEXT))
+GL_PREFIX(GetConvolutionFilterEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetConvolutionFilterEXT))
+ JMP(GL_OFFSET(_gloffset_GetConvolutionFilterEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetConvolutionParameterfvEXT))
+GL_PREFIX(GetConvolutionParameterfvEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetConvolutionParameterfvEXT))
+ JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetConvolutionParameterivEXT))
+GL_PREFIX(GetConvolutionParameterivEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetConvolutionParameterivEXT))
+ JMP(GL_OFFSET(_gloffset_GetConvolutionParameterivEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetSeparableFilterEXT))
+GL_PREFIX(GetSeparableFilterEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetSeparableFilterEXT))
+ JMP(GL_OFFSET(_gloffset_GetSeparableFilterEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SeparableFilter2DEXT))
+GL_PREFIX(SeparableFilter2DEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_SeparableFilter2DEXT))
+ JMP(GL_OFFSET(_gloffset_SeparableFilter2DEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorTableParameterfvSGI))
+GL_PREFIX(ColorTableParameterfvSGI):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ColorTableParameterfvSGI))
+ JMP(GL_OFFSET(_gloffset_ColorTableParameterfvSGI))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorTableParameterivSGI))
+GL_PREFIX(ColorTableParameterivSGI):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ColorTableParameterivSGI))
+ JMP(GL_OFFSET(_gloffset_ColorTableParameterivSGI))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorTableSGI))
+GL_PREFIX(ColorTableSGI):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ColorTableSGI))
+ JMP(GL_OFFSET(_gloffset_ColorTableSGI))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyColorTableSGI))
+GL_PREFIX(CopyColorTableSGI):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_CopyColorTableSGI))
+ JMP(GL_OFFSET(_gloffset_CopyColorTableSGI))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetColorTableSGI))
+GL_PREFIX(GetColorTableSGI):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetColorTableSGI))
+ JMP(GL_OFFSET(_gloffset_GetColorTableSGI))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetColorTableParameterfvSGI))
+GL_PREFIX(GetColorTableParameterfvSGI):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetColorTableParameterfvSGI))
+ JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvSGI))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetColorTableParameterivSGI))
+GL_PREFIX(GetColorTableParameterivSGI):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetColorTableParameterivSGI))
+ JMP(GL_OFFSET(_gloffset_GetColorTableParameterivSGI))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GenTexturesEXT))
+GL_PREFIX(GenTexturesEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GenTexturesEXT))
+ JMP(GL_OFFSET(_gloffset_GenTexturesEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DeleteTexturesEXT))
+GL_PREFIX(DeleteTexturesEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_DeleteTexturesEXT))
+ JMP(GL_OFFSET(_gloffset_DeleteTexturesEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(BindTextureEXT))
+GL_PREFIX(BindTextureEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_BindTextureEXT))
+ JMP(GL_OFFSET(_gloffset_BindTextureEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PrioritizeTexturesEXT))
+GL_PREFIX(PrioritizeTexturesEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PrioritizeTexturesEXT))
+ JMP(GL_OFFSET(_gloffset_PrioritizeTexturesEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(AreTexturesResidentEXT))
+GL_PREFIX(AreTexturesResidentEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_AreTexturesResidentEXT))
+ JMP(GL_OFFSET(_gloffset_AreTexturesResidentEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(IsTextureEXT))
+GL_PREFIX(IsTextureEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_IsTextureEXT))
+ JMP(GL_OFFSET(_gloffset_IsTextureEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(BlendEquationEXT))
+GL_PREFIX(BlendEquationEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_BlendEquationEXT))
+ JMP(GL_OFFSET(_gloffset_BlendEquationEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(VertexPointerEXT))
+GL_PREFIX(VertexPointerEXT):
+ JMP(GLNAME(_mesa_fallback_VertexPointerEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(NormalPointerEXT))
+GL_PREFIX(NormalPointerEXT):
+ JMP(GLNAME(_mesa_fallback_NormalPointerEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorPointerEXT))
+GL_PREFIX(ColorPointerEXT):
+ JMP(GLNAME(_mesa_fallback_ColorPointerEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(IndexPointerEXT))
+GL_PREFIX(IndexPointerEXT):
+ JMP(GLNAME(_mesa_fallback_IndexPointerEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TexCoordPointerEXT))
+GL_PREFIX(TexCoordPointerEXT):
+ JMP(GLNAME(_mesa_fallback_TexCoordPointerEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(EdgeFlagPointerEXT))
+GL_PREFIX(EdgeFlagPointerEXT):
+ JMP(GLNAME(_mesa_fallback_EdgeFlagPointerEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetPointervEXT))
+GL_PREFIX(GetPointervEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetPointervEXT))
+ JMP(GL_OFFSET(_gloffset_GetPointervEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ArrayElementEXT))
+GL_PREFIX(ArrayElementEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ArrayElementEXT))
+ JMP(GL_OFFSET(_gloffset_ArrayElementEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DrawArraysEXT))
+GL_PREFIX(DrawArraysEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_DrawArraysEXT))
+ JMP(GL_OFFSET(_gloffset_DrawArraysEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PointParameterfEXT))
+GL_PREFIX(PointParameterfEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PointParameterfEXT))
+ JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(PointParameterfvEXT))
+GL_PREFIX(PointParameterfvEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_PointParameterfvEXT))
+ JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(HintPGI))
+GL_PREFIX(HintPGI):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_HintPGI))
+ JMP(GL_OFFSET(_gloffset_HintPGI))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorTableEXT))
+GL_PREFIX(ColorTableEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ColorTableEXT))
+ JMP(GL_OFFSET(_gloffset_ColorTableEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorSubTableEXT))
+GL_PREFIX(ColorSubTableEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ColorSubTableEXT))
+ JMP(GL_OFFSET(_gloffset_ColorSubTableEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetColorTableEXT))
+GL_PREFIX(GetColorTableEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetColorTableEXT))
+ JMP(GL_OFFSET(_gloffset_GetColorTableEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetColorTableParameterfvEXT))
+GL_PREFIX(GetColorTableParameterfvEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetColorTableParameterfvEXT))
+ JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetColorTableParameterivEXT))
+GL_PREFIX(GetColorTableParameterivEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_GetColorTableParameterivEXT))
+ JMP(GL_OFFSET(_gloffset_GetColorTableParameterivEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LockArraysEXT))
+GL_PREFIX(LockArraysEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_LockArraysEXT))
+ JMP(GL_OFFSET(_gloffset_LockArraysEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(UnlockArraysEXT))
+GL_PREFIX(UnlockArraysEXT):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_UnlockArraysEXT))
+ JMP(GL_OFFSET(_gloffset_UnlockArraysEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(BlendFuncSeparateINGR))
+GL_PREFIX(BlendFuncSeparateINGR):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_BlendFuncSeparateINGR))
+ JMP(GL_OFFSET(_gloffset_BlendFuncSeparateINGR))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2iMESA))
+GL_PREFIX(WindowPos2iMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos2iMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2sMESA))
+GL_PREFIX(WindowPos2sMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos2sMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2fMESA))
+GL_PREFIX(WindowPos2fMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos2fMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2dMESA))
+GL_PREFIX(WindowPos2dMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos2dMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2ivMESA))
+GL_PREFIX(WindowPos2ivMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos2ivMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2svMESA))
+GL_PREFIX(WindowPos2svMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos2svMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2fvMESA))
+GL_PREFIX(WindowPos2fvMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos2fvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2dvMESA))
+GL_PREFIX(WindowPos2dvMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos2dvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3iMESA))
+GL_PREFIX(WindowPos3iMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos3iMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3sMESA))
+GL_PREFIX(WindowPos3sMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos3sMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3fMESA))
+GL_PREFIX(WindowPos3fMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos3fMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3dMESA))
+GL_PREFIX(WindowPos3dMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos3dMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3ivMESA))
+GL_PREFIX(WindowPos3ivMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos3ivMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3svMESA))
+GL_PREFIX(WindowPos3svMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos3svMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3fvMESA))
+GL_PREFIX(WindowPos3fvMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos3fvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3dvMESA))
+GL_PREFIX(WindowPos3dvMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos3dvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4iMESA))
+GL_PREFIX(WindowPos4iMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos4iMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4sMESA))
+GL_PREFIX(WindowPos4sMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos4sMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4fMESA))
+GL_PREFIX(WindowPos4fMESA):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_WindowPos4fMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4fMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4dMESA))
+GL_PREFIX(WindowPos4dMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos4dMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4ivMESA))
+GL_PREFIX(WindowPos4ivMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos4ivMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4svMESA))
+GL_PREFIX(WindowPos4svMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos4svMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4fvMESA))
+GL_PREFIX(WindowPos4fvMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos4fvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4dvMESA))
+GL_PREFIX(WindowPos4dvMESA):
+ JMP(GLNAME(_mesa_fallback_WindowPos4dvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ResizeBuffersMESA))
+GL_PREFIX(ResizeBuffersMESA):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_ResizeBuffersMESA))
+ JMP(GL_OFFSET(_gloffset_ResizeBuffersMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB))
+GL_PREFIX(LoadTransposeMatrixdARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_LoadTransposeMatrixdARB))
+ JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB))
+GL_PREFIX(LoadTransposeMatrixfARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_LoadTransposeMatrixfARB))
+ JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB))
+GL_PREFIX(MultTransposeMatrixdARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultTransposeMatrixdARB))
+ JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB))
+GL_PREFIX(MultTransposeMatrixfARB):
+ MOV_L(GLNAME(_mesa_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_mesa_fallback_MultTransposeMatrixfARB))
+ JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB))
+
+#endif