diff options
author | Karl Schultz <kschultz@freedesktop.org> | 2005-05-24 21:17:42 +0000 |
---|---|---|
committer | Karl Schultz <kschultz@freedesktop.org> | 2005-05-24 21:17:42 +0000 |
commit | f7c0c4f485ca4d661b6f033aaece5e3450d13931 (patch) | |
tree | 50f13056507c48deb2719bf58651ae938bd98689 /src/mesa | |
parent | b4c8b34534b087175d60cd100c8bcde911377818 (diff) |
moved to windows build dir
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/osmesa/osmesa.dsp | 119 | ||||
-rw-r--r-- | src/mesa/drivers/windows/gdi/gdi.dsp | 137 | ||||
-rw-r--r-- | src/mesa/math/math.dsp | 180 | ||||
-rw-r--r-- | src/mesa/shader/shader.dsp | 493 | ||||
-rw-r--r-- | src/mesa/swrast/swrast.dsp | 336 | ||||
-rw-r--r-- | src/mesa/swrast_setup/swrast_setup.dsp | 124 | ||||
-rw-r--r-- | src/mesa/tnl/tnl.dsp | 228 |
7 files changed, 0 insertions, 1617 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.dsp b/src/mesa/drivers/osmesa/osmesa.dsp deleted file mode 100644 index c818185c8e..0000000000 --- a/src/mesa/drivers/osmesa/osmesa.dsp +++ /dev/null @@ -1,119 +0,0 @@ -# Microsoft Developer Studio Project File - Name="osmesa" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-
-CFG=osmesa - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "osmesa.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "osmesa.mak" CFG="osmesa - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "osmesa - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "osmesa - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "osmesa - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OSMESA_EXPORTS" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../include" /I "../../" /I "../../main" /I "../../glapi" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OSMESA_EXPORTS" /YX /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
-# ADD LINK32 msvcrt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /nodefaultlib /out:"Release/OSMESA32.DLL"
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Cmds=copy Release\OSMESA32.LIB ..\..\..\..\lib copy Release\OSMESA32.DLL ..\..\..\..\lib
-# End Special Build Tool
-
-!ELSEIF "$(CFG)" == "osmesa - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OSMESA_EXPORTS" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../" /I "../../../../include" /I "../../main" /I "../../glapi" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OSMESA_EXPORTS" /FR /YX /FD /GZ /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 msvcrtd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /nodefaultlib /out:"Debug/OSMESA32.DLL" /pdbtype:sept
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Cmds=copy Debug\OSMESA32.LIB ..\..\..\..\lib copy Debug\OSMESA32.DLL ..\..\..\..\lib
-# End Special Build Tool
-
-!ENDIF
-
-# Begin Target
-
-# Name "osmesa - Win32 Release"
-# Name "osmesa - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=.\osmesa.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\osmesa.def
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# End Group
-# Begin Group "Resource Files"
-
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
-# End Group
-# End Target
-# End Project
diff --git a/src/mesa/drivers/windows/gdi/gdi.dsp b/src/mesa/drivers/windows/gdi/gdi.dsp deleted file mode 100644 index 886cbd6471..0000000000 --- a/src/mesa/drivers/windows/gdi/gdi.dsp +++ /dev/null @@ -1,137 +0,0 @@ -# Microsoft Developer Studio Project File - Name="gdi" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-
-CFG=gdi - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "gdi.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "gdi.mak" CFG="gdi - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "gdi - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "gdi - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "gdi - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GDI_EXPORTS" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../../src/mesa/main" /I "../../../../../src/mesa/glapi" /I "../../../../../src/mesa/math" /I "../../../../../src/mesa/transform" /I "../../../../../src/mesa/swrast" /I "../../../../../src/mesa/swrast_setup" /I "../../../../../include" /I "../../../../../src/mesa" /I "../../../../../src/mesa/shader" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GDI_EXPORTS" /D "BUILD_GL32" /YX /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
-# ADD LINK32 winmm.lib msvcrt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /nodefaultlib /out:"Release/OPENGL32.DLL"
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Desc=Copy import lib and dll
-PostBuild_Cmds=if not exist ..\..\..\..\..\lib md ..\..\..\..\..\lib copy Release\OPENGL32.LIB ..\..\..\..\..\lib copy Release\OPENGL32.DLL ..\..\..\..\..\lib
-# End Special Build Tool
-
-!ELSEIF "$(CFG)" == "gdi - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GDI_EXPORTS" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../../src/mesa/main" /I "../../../../../src/mesa/glapi" /I "../../../../../src/mesa/math" /I "../../../../../src/mesa/transform" /I "../../../../../src/mesa/swrast" /I "../../../../../src/mesa/swrast_setup" /I "../../../../../include" /I "../../../../../src/mesa" /I "../../../../../src/mesa/shader" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GDI_EXPORTS" /D "BUILD_GL32" /FR /YX /FD /GZ /c
-# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 winmm.lib msvcrtd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /nodefaultlib /out:"Debug/OPENGL32.DLL" /pdbtype:sept
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Desc=Copy import lib and dll
-PostBuild_Cmds=if not exist ..\..\..\..\..\lib md ..\..\..\..\..\lib copy Debug\OPENGL32.LIB ..\..\..\..\..\lib copy Debug\OPENGL32.DLL ..\..\..\..\..\lib
-# End Special Build Tool
-
-!ENDIF
-
-# Begin Target
-
-# Name "gdi - Win32 Release"
-# Name "gdi - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=..\..\common\driverfuncs.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\mesa.def
-# End Source File
-# Begin Source File
-
-SOURCE=.\wgl.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\wmesa.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=..\..\common\driverfuncs.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\wmesadef.h
-# End Source File
-# End Group
-# Begin Group "Resource Files"
-
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
-# End Group
-# End Target
-# End Project
diff --git a/src/mesa/math/math.dsp b/src/mesa/math/math.dsp deleted file mode 100644 index 931dd1ab0a..0000000000 --- a/src/mesa/math/math.dsp +++ /dev/null @@ -1,180 +0,0 @@ -# Microsoft Developer Studio Project File - Name="math" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
-
-CFG=math - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "math.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "math.mak" CFG="math - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "math - Win32 Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "math - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "math - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /I "../" /I "../main" /I "../glapi" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ELSEIF "$(CFG)" == "math - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /I "../" /I "../main" /I "../glapi" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ENDIF
-
-# Begin Target
-
-# Name "math - Win32 Release"
-# Name "math - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=.\m_debug_clip.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_debug_norm.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_debug_xform.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_eval.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_matrix.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_translate.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_vector.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_xform.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=.\m_clip_tmp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_copy_tmp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_debug.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_debug_util.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_dotprod_tmp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_eval.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_matrix.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_norm_tmp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_trans_tmp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_translate.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_vector.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_xform.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\m_xform_tmp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\mathmod.h
-# End Source File
-# End Group
-# End Target
-# End Project
diff --git a/src/mesa/shader/shader.dsp b/src/mesa/shader/shader.dsp deleted file mode 100644 index c08b923d5e..0000000000 --- a/src/mesa/shader/shader.dsp +++ /dev/null @@ -1,493 +0,0 @@ -# Microsoft Developer Studio Project File - Name="shader" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
-
-CFG=shader - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "shader.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "shader.mak" CFG="shader - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "shader - Win32 Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "shader - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "shader - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /I "../" /I "../main" /I "../glapi" /I "slang" /I "slang/OSDependent/Windows" /I "slang/OGLCompilersDLL" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /Zm500 /c
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ELSEIF "$(CFG)" == "shader - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /I "../" /I "../main" /I "../glapi" /I "slang" /I "slang/OSDependent/Windows" /I "slang/OGLCompilersDLL" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /Zm500 /GZ /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ENDIF
-
-# Begin Target
-
-# Name "shader - Win32 Release"
-# Name "shader - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=.\arbfragparse.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\arbprogparse.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\arbprogram.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\arbvertparse.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\atifragshader.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\grammar.c
-# PROP Exclude_From_Build 1
-# End Source File
-# Begin Source File
-
-SOURCE=.\grammar_mesa.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\nvfragparse.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\nvprogram.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\nvvertexec.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\nvvertparse.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\program.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\shaderobjects.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\shaderobjects_3dlabs.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=.\arbfragparse.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\arbprogparse.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\arbprogram.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\arbprogram_syn.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\arbvertparse.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\atifragshader.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\grammar.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\grammar_mesa.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\grammar_syn.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\nvfragparse.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\nvfragprog.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\nvprogram.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\nvvertexec.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\nvvertparse.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\nvvertprog.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\program.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\shaderobjects.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\shaderobjects_3dlabs.h
-# End Source File
-# End Group
-# Begin Group "slang"
-
-# PROP Default_Filter ""
-# Begin Group "Include"
-
-# PROP Default_Filter ""
-# Begin Source File
-
-SOURCE=.\slang\Include\BaseTypes.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\Include\Common.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\Include\ConstantUnion.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\Include\InfoSink.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\Include\InitializeGlobals.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\Include\InitializeParseContext.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\Include\intermediate.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\Include\PoolAlloc.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\Include\ResourceLimits.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\Include\ShHandle.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\Include\Types.h
-# End Source File
-# End Group
-# Begin Group "MachineIndependent"
-
-# PROP Default_Filter ""
-# Begin Group "preprocessor"
-
-# PROP Default_Filter ""
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\atom.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\atom.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\compile.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\cpp.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\cpp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\cppstruct.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\memory.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\memory.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\parser.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\preprocess.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\scanner.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\scanner.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\slglobals.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\symbols.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\symbols.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\tokens.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\preprocessor\tokens.h
-# End Source File
-# End Group
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\Gen_glslang.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\Gen_glslang_tab.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\glslang_tab.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\InfoSink.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\Initialize.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\Initialize.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\Intermediate.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\intermOut.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\IntermTraverse.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\localintermediate.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\MMap.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\parseConst.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\ParseHelper.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\ParseHelper.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\PoolAlloc.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\QualifierAlive.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\QualifierAlive.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\RemoveTree.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\RemoveTree.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\ShaderLang.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\SymbolTable.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\SymbolTable.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\MachineIndependent\unistd.h
-# End Source File
-# End Group
-# Begin Group "OGLCompilersDLL"
-
-# PROP Default_Filter ""
-# Begin Source File
-
-SOURCE=.\slang\OGLCompilersDLL\Initialisation.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\OGLCompilersDLL\Initialisation.h
-# End Source File
-# End Group
-# Begin Group "OSDependent"
-
-# PROP Default_Filter ""
-# Begin Group "Windows"
-
-# PROP Default_Filter ""
-# Begin Source File
-
-SOURCE=.\slang\OSDependent\Windows\osinclude.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\OSDependent\Windows\ossource.cpp
-# End Source File
-# End Group
-# End Group
-# Begin Group "Public"
-
-# PROP Default_Filter ""
-# Begin Source File
-
-SOURCE=.\slang\Public\ShaderLang.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\Public\ShaderLangExt.h
-# End Source File
-# End Group
-# Begin Source File
-
-SOURCE=.\slang\slang_mesa.cpp
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\slang_mesa.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\slang\traverse_wrap.h
-# End Source File
-# End Group
-# End Target
-# End Project
diff --git a/src/mesa/swrast/swrast.dsp b/src/mesa/swrast/swrast.dsp deleted file mode 100644 index ef7cdc5eee..0000000000 --- a/src/mesa/swrast/swrast.dsp +++ /dev/null @@ -1,336 +0,0 @@ -# Microsoft Developer Studio Project File - Name="swrast" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
-
-CFG=swrast - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "swrast.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "swrast.mak" CFG="swrast - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "swrast - Win32 Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "swrast - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "swrast - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /I "../" /I "../main" /I "../glapi" /I "../shader" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ELSEIF "$(CFG)" == "swrast - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /I "../" /I "../main" /I "../glapi" /I "../shader" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ENDIF
-
-# Begin Target
-
-# Name "swrast - Win32 Release"
-# Name "swrast - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=.\s_aaline.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_aatriangle.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_accum.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_alpha.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_alphabuf.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_atifragshader.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_auxbuffer.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_bitmap.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_blend.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_buffers.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_context.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_copypix.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_depth.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_drawpix.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_feedback.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_fog.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_imaging.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_lines.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_logic.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_masking.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_nvfragprog.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_pixeltex.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_points.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_readpix.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_span.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_stencil.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_texstore.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_texture.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_triangle.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_zoom.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=.\s_aaline.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_aalinetemp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_aatriangle.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_aatritemp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_accum.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_alpha.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_alphabuf.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_atifragshader.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_blend.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_context.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_depth.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_drawpix.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_feedback.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_fog.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_lines.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_linetemp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_logic.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_masking.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_nvfragprog.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_pixeltex.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_points.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_pointtemp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_span.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_spantemp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_stencil.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_texture.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_triangle.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_trispan.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_tritemp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\s_zoom.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\swrast.h
-# End Source File
-# End Group
-# End Target
-# End Project
diff --git a/src/mesa/swrast_setup/swrast_setup.dsp b/src/mesa/swrast_setup/swrast_setup.dsp deleted file mode 100644 index db9b0eb67b..0000000000 --- a/src/mesa/swrast_setup/swrast_setup.dsp +++ /dev/null @@ -1,124 +0,0 @@ -# Microsoft Developer Studio Project File - Name="swrast_setup" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
-
-CFG=swrast_setup - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "swrast_setup.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "swrast_setup.mak" CFG="swrast_setup - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "swrast_setup - Win32 Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "swrast_setup - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "swrast_setup - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /I "../" /I "../main" /I "../glapi" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ELSEIF "$(CFG)" == "swrast_setup - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /I "../" /I "../main" /I "../glapi" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ENDIF
-
-# Begin Target
-
-# Name "swrast_setup - Win32 Release"
-# Name "swrast_setup - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=.\ss_context.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\ss_triangle.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=.\ss_context.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ss_triangle.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ss_tritmp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ss_vb.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\ss_vbtmp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\swrast_setup.h
-# End Source File
-# End Group
-# End Target
-# End Project
diff --git a/src/mesa/tnl/tnl.dsp b/src/mesa/tnl/tnl.dsp deleted file mode 100644 index 0499d12658..0000000000 --- a/src/mesa/tnl/tnl.dsp +++ /dev/null @@ -1,228 +0,0 @@ -# Microsoft Developer Studio Project File - Name="tnl" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
-
-CFG=tnl - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "tnl.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "tnl.mak" CFG="tnl - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "tnl - Win32 Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "tnl - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "tnl - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /I "../" /I "../main" /I "../glapi" /I "../shader" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ELSEIF "$(CFG)" == "tnl - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /I "../" /I "../main" /I "../glapi" /I "../shader" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
-
-!ENDIF
-
-# Begin Target
-
-# Name "tnl - Win32 Release"
-# Name "tnl - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=.\t_array_api.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_array_import.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_context.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_pipeline.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_save_api.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_save_loopback.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_save_playback.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vb_cull.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vb_fog.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vb_light.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vb_normals.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vb_points.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vb_program.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vb_render.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vb_texgen.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vb_texmat.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vb_vertex.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vertex.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vertex_c.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vertex_codegen.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vtx_api.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vtx_eval.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vtx_exec.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vtx_generic.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# Begin Source File
-
-SOURCE=.\t_array_api.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_array_import.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_context.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_pipeline.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_save_api.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vb_cliptmp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vb_lighttmp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vb_rendertmp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\t_vtx_api.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\tnl.h
-# End Source File
-# End Group
-# End Target
-# End Project
|