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author | Brian Paul <brianp@vmware.com> | 2010-12-02 08:20:08 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2010-12-02 10:09:03 -0700 |
commit | 4b08f35487fa439fd9ca4d653d3a146c3dc09c1c (patch) | |
tree | 35fed9d63a68b7ec4c065245d07acc3cfe848796 /src/talloc | |
parent | 23390e2f5cf1050f98c70c8603e374191e7d84e7 (diff) |
mesa: raise max texture sizes to 16K
This allows 16K x 16K 2D textures, for example, but we don't want to
allow that for 3D textures. The new gl_constants::MaxTextureMBytes
field is used to prevent allocating too large of texture image.
This allows a 16K x 32 x 32 3D texture, for example, but prevents 16K^3.
Drivers can override this limit. The default is currently 1GB.
Apps should use the proxy texture mechanism to determine the actual
max texture size.
Diffstat (limited to 'src/talloc')
0 files changed, 0 insertions, 0 deletions