diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-02-08 02:03:41 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-02-08 02:03:41 +0000 |
commit | 0aa8a1062a06616fad18a1901afb5fa67fdcf82a (patch) | |
tree | e1bc0ab9b80811ca873eafa4b4e55b3ce15a6666 /src | |
parent | 08a45d4d4f01100d3c99d1c8fc4b7db1242b78ef (diff) |
Updated to handle generic vertex attributes accessed vi glArrayElement().
In fact, handle all conventional vertex attributes in terms of generic
attributes (execept for edge flags and color indexes).
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/api_arrayelt.c | 600 |
1 files changed, 380 insertions, 220 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 93ba0b7bc3..3c2d43005a 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 6.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -34,118 +34,35 @@ #include "macros.h" #include "mtypes.h" - -typedef void (GLAPIENTRY *texarray_func)( GLenum, const void * ); - -typedef struct { - GLint unit; - struct gl_client_array *array; - texarray_func func; -} AEtexarray; - typedef void (GLAPIENTRY *array_func)( const void * ); typedef struct { - struct gl_client_array *array; + const struct gl_client_array *array; array_func func; } AEarray; +typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data, GLboolean normalized, GLuint size ); + typedef struct { - AEtexarray texarrays[MAX_TEXTURE_COORD_UNITS + 1]; - AEarray arrays[32]; + const struct gl_client_array *array; + attrib_func func; + GLuint index; +} AEattrib; + +typedef struct { + AEarray arrays[3]; /* color index, edge flag, null terminator */ + AEattrib attribs[VERT_ATTRIB_MAX + 1]; GLuint NewState; } AEcontext; #define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) -#define TYPE_IDX(t) ((t) & 0xf) - -static void (GLAPIENTRY *colorfuncs[2][8])( const void * ) = { - { (array_func)glColor3bv, - (array_func)glColor3ubv, - (array_func)glColor3sv, - (array_func)glColor3usv, - (array_func)glColor3iv, - (array_func)glColor3uiv, - (array_func)glColor3fv, - (array_func)glColor3dv }, - - { (array_func)glColor4bv, - (array_func)glColor4ubv, - (array_func)glColor4sv, - (array_func)glColor4usv, - (array_func)glColor4iv, - (array_func)glColor4uiv, - (array_func)glColor4fv, - (array_func)glColor4dv } -}; -static void (GLAPIENTRY *vertexfuncs[3][8])( const void * ) = { - { 0, - 0, - (array_func)glVertex2sv, - 0, - (array_func)glVertex2iv, - 0, - (array_func)glVertex2fv, - (array_func)glVertex2dv }, - - { 0, - 0, - (array_func)glVertex3sv, - 0, - (array_func)glVertex3iv, - 0, - (array_func)glVertex3fv, - (array_func)glVertex3dv }, - - { 0, - 0, - (array_func)glVertex4sv, - 0, - (array_func)glVertex4iv, - 0, - (array_func)glVertex4fv, - (array_func)glVertex4dv } -}; - - -static void (GLAPIENTRY *multitexfuncs[4][8])( GLenum, const void * ) = { - { 0, - 0, - (texarray_func)glMultiTexCoord1svARB, - 0, - (texarray_func)glMultiTexCoord1ivARB, - 0, - (texarray_func)glMultiTexCoord1fvARB, - (texarray_func)glMultiTexCoord1dvARB }, - - { 0, - 0, - (texarray_func)glMultiTexCoord2svARB, - 0, - (texarray_func)glMultiTexCoord2ivARB, - 0, - (texarray_func)glMultiTexCoord2fvARB, - (texarray_func)glMultiTexCoord2dvARB }, - - { 0, - 0, - (texarray_func)glMultiTexCoord3svARB, - 0, - (texarray_func)glMultiTexCoord3ivARB, - 0, - (texarray_func)glMultiTexCoord3fvARB, - (texarray_func)glMultiTexCoord3dvARB }, - - { 0, - 0, - (texarray_func)glMultiTexCoord4svARB, - 0, - (texarray_func)glMultiTexCoord4ivARB, - 0, - (texarray_func)glMultiTexCoord4fvARB, - (texarray_func)glMultiTexCoord4dvARB } -}; +/* + * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer + * in the range [0, 7]. Luckily these type tokens are sequentially + * numbered in gl.h + */ +#define TYPE_IDX(t) ((t) & 0xf) static void (GLAPIENTRY *indexfuncs[8])( const void * ) = { 0, @@ -159,93 +76,316 @@ static void (GLAPIENTRY *indexfuncs[8])( const void * ) = { }; -static void (GLAPIENTRY *normalfuncs[8])( const void * ) = { - (array_func)glNormal3bv, - 0, - (array_func)glNormal3sv, - 0, - (array_func)glNormal3iv, - 0, - (array_func)glNormal3fv, - (array_func)glNormal3dv, -}; - - -/* Wrapper functions in case glSecondaryColor*EXT doesn't exist */ -static void SecondaryColor3bvEXT(const GLbyte *c) -{ - _glapi_Dispatch->SecondaryColor3bvEXT(c); -} +/**********************************************************************/ -static void SecondaryColor3ubvEXT(const GLubyte *c) +/* 1, 2, 3 or 4 GL_BYTE attribute */ +static void VertexAttribbv(GLuint index, const GLbyte *v, + GLboolean normalized, GLuint size) { - _glapi_Dispatch->SecondaryColor3ubvEXT(c); + switch (size) { + case 1: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, BYTE_TO_FLOAT(v[0]), + 0, 0, 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], 0, 0, 1); + return; + case 2: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), 0, 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], 0, 1); + return; + case 3: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]), 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], 1); + return; + case 4: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]), + BYTE_TO_FLOAT(v[3])); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); + return; + default: + _mesa_problem(NULL, "Bad size in VertexAttribbv"); + } } -static void SecondaryColor3svEXT(const GLshort *c) +/* 1, 2, 3 or 4 GL_UNSIGNED_BYTE attribute */ +static void VertexAttribubv(GLuint index, const GLubyte *v, + GLboolean normalized, GLuint size) { - _glapi_Dispatch->SecondaryColor3svEXT(c); + switch (size) { + case 1: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, UBYTE_TO_FLOAT(v[0]), + 0, 0, 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], 0, 0, 1); + return; + case 2: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), 0, 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], 0, 1); + return; + case 3: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], 1); + return; + case 4: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), + UBYTE_TO_FLOAT(v[3])); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); + return; + default: + _mesa_problem(NULL, "Bad size in VertexAttribubv"); + } } -static void SecondaryColor3usvEXT(const GLushort *c) +/* 1, 2, 3 or 4 GL_SHORT attribute */ +static void VertexAttribsv(GLuint index, const GLshort *v, + GLboolean normalized, GLuint size) { - _glapi_Dispatch->SecondaryColor3usvEXT(c); + switch (size) { + case 1: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, SHORT_TO_FLOAT(v[0]), + 0, 0, 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], 0, 0, 1); + return; + case 2: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), 0, 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], 0, 1); + return; + case 3: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]), 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], 1); + return; + case 4: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]), + SHORT_TO_FLOAT(v[3])); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); + return; + default: + _mesa_problem(NULL, "Bad size in VertexAttribsv"); + } } -static void SecondaryColor3ivEXT(const GLint *c) -{ - _glapi_Dispatch->SecondaryColor3ivEXT(c); -} -static void SecondaryColor3uivEXT(const GLuint *c) +/* 1, 2, 3 or 4 GL_UNSIGNED_SHORT attribute */ +static void VertexAttribusv(GLuint index, const GLushort *v, + GLboolean normalized, GLuint size) { - _glapi_Dispatch->SecondaryColor3uivEXT(c); + switch (size) { + case 1: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, USHORT_TO_FLOAT(v[0]), + 0, 0, 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], 0, 0, 1); + return; + case 2: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), 0, 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], 0, 1); + return; + case 3: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]), 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], 1); + return; + case 4: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]), + USHORT_TO_FLOAT(v[3])); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); + return; + default: + _mesa_problem(NULL, "Bad size in VertexAttribusv"); + } } -static void SecondaryColor3fvEXT(const GLfloat *c) +/* 1, 2, 3 or 4 GL_INT attribute */ +static void VertexAttribiv(GLuint index, const GLint *v, + GLboolean normalized, GLuint size) { - _glapi_Dispatch->SecondaryColor3fvEXT(c); + switch (size) { + case 1: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, INT_TO_FLOAT(v[0]), + 0, 0, 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], 0, 0, 1); + return; + case 2: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), 0, 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], 0, 1); + return; + case 3: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]), 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], 1); + return; + case 4: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]), + INT_TO_FLOAT(v[3])); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); + return; + default: + _mesa_problem(NULL, "Bad size in VertexAttribiv"); + } } -static void SecondaryColor3dvEXT(const GLdouble *c) +/* 1, 2, 3 or 4 GL_UNSIGNED_INT attribute */ +static void VertexAttribuiv(GLuint index, const GLuint *v, + GLboolean normalized, GLuint size) { - _glapi_Dispatch->SecondaryColor3dvEXT(c); + switch (size) { + case 1: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, UINT_TO_FLOAT(v[0]), + 0, 0, 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], 0, 0, 1); + return; + case 2: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), 0, 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], 0, 1); + return; + case 3: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]), 1); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], 1); + return; + case 4: + if (normalized) + _glapi_Dispatch->VertexAttrib4fNV(index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]), + UINT_TO_FLOAT(v[3])); + else + _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]); + return; + default: + _mesa_problem(NULL, "Bad size in VertexAttribuiv"); + } } -static void (GLAPIENTRY *secondarycolorfuncs[8])( const void * ) = { - (array_func) SecondaryColor3bvEXT, - (array_func) SecondaryColor3ubvEXT, - (array_func) SecondaryColor3svEXT, - (array_func) SecondaryColor3usvEXT, - (array_func) SecondaryColor3ivEXT, - (array_func) SecondaryColor3uivEXT, - (array_func) SecondaryColor3fvEXT, - (array_func) SecondaryColor3dvEXT, -}; - - -/* Again, wrapper functions in case glSecondaryColor*EXT doesn't exist */ -static void FogCoordfvEXT(const GLfloat *f) +/* 1, 2, 3 or 4 GL_FLOAT attribute */ +static void VertexAttribfv(GLuint index, const GLfloat *v, + GLboolean normalized, GLuint size) { - _glapi_Dispatch->FogCoordfvEXT(f); + (void) normalized; + switch (size) { + case 1: + _glapi_Dispatch->VertexAttrib1fvNV(index, v); + return; + case 2: + _glapi_Dispatch->VertexAttrib2fvNV(index, v); + return; + case 3: + _glapi_Dispatch->VertexAttrib3fvNV(index, v); + return; + case 4: + _glapi_Dispatch->VertexAttrib4fvNV(index, v); + return; + default: + _mesa_problem(NULL, "Bad size in VertexAttribfv"); + } } -static void FogCoorddvEXT(const GLdouble *f) +/* 1, 2, 3 or 4 GL_DOUBLE attribute */ +static void VertexAttribdv(GLuint index, const GLdouble *v, + GLboolean normalized, GLuint size) { - _glapi_Dispatch->FogCoorddvEXT(f); + (void) normalized; + switch (size) { + case 1: + _glapi_Dispatch->VertexAttrib1dvNV(index, v); + return; + case 2: + _glapi_Dispatch->VertexAttrib2dvNV(index, v); + return; + case 3: + _glapi_Dispatch->VertexAttrib3dvNV(index, v); + return; + case 4: + _glapi_Dispatch->VertexAttrib4dvNV(index, v); + return; + default: + _mesa_problem(NULL, "Bad size in VertexAttribdv"); + } } -static void (GLAPIENTRY *fogcoordfuncs[8])( const void * ) = { - 0, - 0, - 0, - 0, - 0, - 0, - (array_func) FogCoordfvEXT, - (array_func) FogCoorddvEXT +/* + * Array [size][type] of VertexAttrib functions + */ +static void (GLAPIENTRY *attribfuncs[8])( GLuint, const void *, GLboolean, GLuint ) = { + (attrib_func) VertexAttribbv, + (attrib_func) VertexAttribubv, + (attrib_func) VertexAttribsv, + (attrib_func) VertexAttribusv, + (attrib_func) VertexAttribiv, + (attrib_func) VertexAttribuiv, + (attrib_func) VertexAttribfv, + (attrib_func) VertexAttribdv }; +/**********************************************************************/ GLboolean _ae_create_context( GLcontext *ctx ) @@ -271,68 +411,88 @@ void _ae_destroy_context( GLcontext *ctx ) } +/* + * Return pointer to the conventional vertex array which corresponds + * to the given vertex attribute index. + */ +static struct gl_client_array * +conventional_array(GLcontext *ctx, GLuint index) +{ + ASSERT(index < VERT_ATTRIB_MAX); + switch (index) { + case VERT_ATTRIB_POS: + return &ctx->Array.Vertex; + case VERT_ATTRIB_NORMAL: + return &ctx->Array.Normal; + case VERT_ATTRIB_COLOR0: + return &ctx->Array.Color; + case VERT_ATTRIB_COLOR1: + return &ctx->Array.SecondaryColor; + case VERT_ATTRIB_FOG: + return &ctx->Array.FogCoord; + case VERT_ATTRIB_TEX0: + case VERT_ATTRIB_TEX1: + case VERT_ATTRIB_TEX2: + case VERT_ATTRIB_TEX3: + case VERT_ATTRIB_TEX4: + case VERT_ATTRIB_TEX5: + case VERT_ATTRIB_TEX6: + case VERT_ATTRIB_TEX7: + return &ctx->Array.TexCoord[index - VERT_ATTRIB_TEX0]; + default: + return NULL; + } +} + + +/** + * Make a list of functions to call per glArrayElement call which will + * access the vertex array data. + * Most vertex attributes are handled via glVertexAttrib4fvNV. + */ static void _ae_update_state( GLcontext *ctx ) { AEcontext *actx = AE_CONTEXT(ctx); - AEtexarray *ta = actx->texarrays; AEarray *aa = actx->arrays; + AEattrib *at = actx->attribs; GLuint i; - for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) - if (ctx->Array.TexCoord[i].Enabled) { - ta->unit = i; - ta->array = &ctx->Array.TexCoord[i]; - ta->func = multitexfuncs[ta->array->Size-1][TYPE_IDX(ta->array->Type)]; - ta++; - } - - ta->func = 0; - - if (ctx->Array.Color.Enabled) { - aa->array = &ctx->Array.Color; - aa->func = colorfuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; - aa++; - } - - if (ctx->Array.Normal.Enabled) { - aa->array = &ctx->Array.Normal; - aa->func = normalfuncs[TYPE_IDX(aa->array->Type)]; - aa++; - } - + /* yuck, no generic array to correspond to color index or edge flag */ if (ctx->Array.Index.Enabled) { aa->array = &ctx->Array.Index; aa->func = indexfuncs[TYPE_IDX(aa->array->Type)]; aa++; } - if (ctx->Array.EdgeFlag.Enabled) { aa->array = &ctx->Array.EdgeFlag; - aa->func = (array_func)glEdgeFlagv; - aa++; - } - - if (ctx->Array.FogCoord.Enabled) { - aa->array = &ctx->Array.FogCoord; - aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)]; - aa++; - } - - if (ctx->Array.SecondaryColor.Enabled) { - aa->array = &ctx->Array.SecondaryColor; - aa->func = secondarycolorfuncs[TYPE_IDX(aa->array->Type)]; + aa->func = (array_func) glEdgeFlagv; aa++; } + aa->func = NULL; /* terminate the list */ + + /* all other arrays handled here */ + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + /* Note: we count down to zero so glVertex (attrib 0) is last!!! */ + const GLuint index = VERT_ATTRIB_MAX - i - 1; + struct gl_client_array *array = conventional_array(ctx, index); + + /* check for overriding generic vertex attribute */ + if (ctx->VertexProgram.Enabled + && ctx->Array.VertexAttrib[index].Enabled) { + array = &ctx->Array.VertexAttrib[index]; + } - /* Must be last - */ - if (ctx->Array.Vertex.Enabled) { - aa->array = &ctx->Array.Vertex; - aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; - aa++; + /* if array's enabled, add it to the list */ + if (array && array->Enabled) { + at->array = array; + at->func = attribfuncs[TYPE_IDX(array->Type)]; + at->index = index; + at++; + } } + ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); + at->func = NULL; /* terminate the list */ - aa->func = 0; actx->NewState = 0; } @@ -340,27 +500,27 @@ static void _ae_update_state( GLcontext *ctx ) void GLAPIENTRY _ae_loopback_array_elt( GLint elt ) { GET_CURRENT_CONTEXT(ctx); - AEcontext *actx = AE_CONTEXT(ctx); - AEtexarray *ta; - AEarray *aa; + const AEcontext *actx = AE_CONTEXT(ctx); + const AEarray *aa; + const AEattrib *at; if (actx->NewState) _ae_update_state( ctx ); - for (ta = actx->texarrays ; ta->func ; ta++) { - GLubyte *src = ta->array->BufferObj->Data - + (GLuint) ta->array->Ptr - + elt * ta->array->StrideB; - ta->func( ta->unit + GL_TEXTURE0_ARB, src); + /* color index and edge flags */ + for (aa = actx->arrays; aa->func ; aa++) { + const GLubyte *src = aa->array->BufferObj->Data + + (GLuint) aa->array->Ptr + + elt * aa->array->StrideB; + aa->func( src ); } - /* Must be last - */ - for (aa = actx->arrays ; aa->func ; aa++) { - GLubyte *src = aa->array->BufferObj->Data - + (GLuint) aa->array->Ptr - + elt * aa->array->StrideB; - aa->func( src ); + /* all other attributes */ + for (at = actx->attribs; at->func; at++) { + const GLubyte *src = at->array->BufferObj->Data + + (GLuint) at->array->Ptr + + elt * at->array->StrideB; + at->func( at->index, src, at->array->Normalized, at->array->Size ); } } |