diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-01-11 16:21:13 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-01-11 16:21:13 +0000 |
commit | add9f2168a5d6b15eb9955ee761246c4f4cf8458 (patch) | |
tree | d5486c1ca46b5588b82c3237c39a6dfb6056b1f4 /src | |
parent | 4dd4ac3fc0241910ecc8331659db09bf68399a60 (diff) |
add GL_TEXTURE_CUBE_MAP_ARB to _mesa_max_texture_levels(), reordered some comments
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/teximage.c | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index e4579bdb6f..96b5038111 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,19 +1,8 @@ -/** - * \file teximage.c - * Texture images manipulation functions. - * - * \note Mesa's native texture data type is GLchan. Native formats are - * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA, and - * GL_COLOR_INDEX. - * - * \note Device drivers are free to implement any internal format they want. - */ - /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 6.0 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -34,6 +23,18 @@ */ +/** + * \file teximage.c + * Texture images manipulation functions. + * + * \note Mesa's native texture data type is GLchan. Native formats are + * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA, and + * GL_COLOR_INDEX. + * + * \note Device drivers are free to implement any internal format they want. + */ + + #include "glheader.h" #include "context.h" #include "convolve.h" @@ -804,6 +805,7 @@ _mesa_max_texture_levels(GLcontext *ctx, GLenum target) case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_ARB: case GL_PROXY_TEXTURE_CUBE_MAP_ARB: return ctx->Const.MaxCubeTextureLevels; break; |