diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2002-12-18 15:02:19 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2002-12-18 15:02:19 +0000 |
commit | c0fc0d4e5f5c246fc2459348a3d114b232d0c545 (patch) | |
tree | 7a3c86c99b5022af9b8fe31e0417851857eede05 /src | |
parent | 866023da660d25c60ef4646a8273dd42fb23d27d (diff) |
comment changes
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/swrast/s_drawpix.c | 6 | ||||
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 4 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index b7ac3f7ade..479c9cf99f 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -1,4 +1,4 @@ -/* $Id: s_drawpix.c,v 1.41 2002/12/05 04:48:53 brianp Exp $ */ +/* $Id: s_drawpix.c,v 1.42 2002/12/18 15:02:19 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -191,8 +191,8 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, /* setup array of fragment Z value to pass to zoom function */ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF); GLint i; - if (drawWidth < MAX_WIDTH) - return GL_FALSE; /* take the general path solution */ + if (drawWidth > MAX_WIDTH) + return GL_FALSE; /* fall back to general case path */ for (i=0; i<drawWidth; i++) zSpan[i] = z; diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index d1575cb691..324a51582c 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.65 2002/11/13 16:51:01 brianp Exp $ */ +/* $Id: s_triangle.c,v 1.66 2002/12/18 15:02:19 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1065,7 +1065,7 @@ _swrast_choose_triangle( GLcontext *ctx ) magFilter = texObj2D ? texObj2D->MagFilter : (GLenum) 0; envMode = ctx->Texture.Unit[0].EnvMode; - /* First see if we can used an optimized 2-D texture function */ + /* First see if we can use an optimized 2-D texture function */ if (ctx->Texture._EnabledUnits == 1 && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT && texObj2D->WrapS==GL_REPEAT |