diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-04-22 00:27:31 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-04-22 00:27:31 +0000 |
commit | f959f6e1dc27c71fc0ccc56e09b29101b3bf3b97 (patch) | |
tree | 15b4171c2b3396e3a05f2776cc24d90cb37c8f84 /src | |
parent | 05a6f2fd484bab59c6e6a381f58808adc26619f1 (diff) |
New glTexImage code.
The gl_texture_format struct now has a StoreTexImageFunc that's called
by glTex[Sub]Image[123]D to convert the user's texture data into the
specific texture format layout. Now it's much easier to add new texture
formats (like the 16/32-bit floating point formats).
The texutil.[ch] and texutil_tmp.h files are obsolete.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_tex.c | 11 | ||||
-rw-r--r-- | src/mesa/drivers/dri/tdfx/tdfx_tex.c | 40 | ||||
-rw-r--r-- | src/mesa/main/colortab.c | 4 | ||||
-rw-r--r-- | src/mesa/main/convolve.c | 10 | ||||
-rw-r--r-- | src/mesa/main/extensions.c | 4 | ||||
-rw-r--r-- | src/mesa/main/glheader.h | 36 | ||||
-rw-r--r-- | src/mesa/main/histogram.c | 96 | ||||
-rw-r--r-- | src/mesa/main/image.c | 87 | ||||
-rw-r--r-- | src/mesa/main/image.h | 2 | ||||
-rw-r--r-- | src/mesa/main/imports.c | 10 | ||||
-rw-r--r-- | src/mesa/main/imports.h | 21 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 46 | ||||
-rw-r--r-- | src/mesa/main/texformat.c | 749 | ||||
-rw-r--r-- | src/mesa/main/texformat.h | 92 | ||||
-rw-r--r-- | src/mesa/main/texformat_tmp.h | 338 | ||||
-rw-r--r-- | src/mesa/main/teximage.c | 197 | ||||
-rw-r--r-- | src/mesa/main/texstate.c | 66 | ||||
-rw-r--r-- | src/mesa/main/texstore.c | 1912 | ||||
-rw-r--r-- | src/mesa/main/texstore.h | 56 | ||||
-rw-r--r-- | src/mesa/main/texutil.c | 5 | ||||
-rw-r--r-- | src/mesa/swrast/s_drawpix.c | 2 | ||||
-rw-r--r-- | src/mesa/swrast/s_readpix.c | 8 |
22 files changed, 3264 insertions, 528 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c index 2a5603b4d5..6ce143dace 100644 --- a/src/mesa/drivers/dri/r200/r200_tex.c +++ b/src/mesa/drivers/dri/r200/r200_tex.c @@ -445,7 +445,6 @@ r200ValidateClientStorage( GLcontext *ctx, GLenum target, { r200ContextPtr rmesa = R200_CONTEXT(ctx); - int texelBytes; if (0) fprintf(stderr, "intformat %s format %s type %s\n", @@ -468,7 +467,6 @@ r200ValidateClientStorage( GLcontext *ctx, GLenum target, case GL_RGBA: if ( format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV ) { texImage->TexFormat = &_mesa_texformat_argb8888; - texelBytes = 4; } else return 0; @@ -477,7 +475,6 @@ r200ValidateClientStorage( GLcontext *ctx, GLenum target, case GL_RGB: if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) { texImage->TexFormat = &_mesa_texformat_rgb565; - texelBytes = 2; } else return 0; @@ -487,19 +484,16 @@ r200ValidateClientStorage( GLcontext *ctx, GLenum target, if ( format == GL_YCBCR_MESA && type == GL_UNSIGNED_SHORT_8_8_REV_APPLE ) { texImage->TexFormat = &_mesa_texformat_ycbcr_rev; - texelBytes = 2; } else if ( format == GL_YCBCR_MESA && (type == GL_UNSIGNED_SHORT_8_8_APPLE || type == GL_UNSIGNED_BYTE)) { texImage->TexFormat = &_mesa_texformat_ycbcr; - texelBytes = 2; } else return 0; break; - - + default: return 0; } @@ -538,7 +532,8 @@ r200ValidateClientStorage( GLcontext *ctx, GLenum target, */ texImage->Data = (void *)pixels; texImage->IsClientData = GL_TRUE; - texImage->RowStride = srcRowStride / texelBytes; + texImage->RowStride = srcRowStride / texImage->TexFormat->TexelBytes; + return 1; } } diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index 8c4ea2d46d..608111032f 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -963,6 +963,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, return; } /* unpack image, apply transfer ops and store in tempImage */ +#if !NEWTEXSTORE _mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->TexFormat, tempImage, @@ -970,6 +971,15 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, width * texelBytes, 0, /* dstImageStride */ format, type, pixels, packing); +#else + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->Format, tempImage, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * texelBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); +#endif assert(!texImage->Data); texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes); if (!texImage->Data) { @@ -993,6 +1003,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, return; } /* unpack image, apply transfer ops and store in texImage->Data */ +#if !NEWTEXSTORE _mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->TexFormat, texImage->Data, width, height, 1, 0, 0, 0, @@ -1000,6 +1011,15 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, 0, /* dstImageStride */ format, type, pixels, packing); } +#else + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->Format, texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * texelBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); +#endif RevalidateTexture(ctx, texObj); @@ -1050,6 +1070,7 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, return; } +#if !NEWTEXSTORE _mesa_transfer_teximage(ctx, 2, texImage->Format,/* Tex int format */ texImage->TexFormat, /* dest format */ (GLubyte *) tempImage, /* dest */ @@ -1058,6 +1079,15 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, width * texelBytes, /* dest row stride */ 0, /* dst image stride */ format, type, pixels, packing); +#else + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->Format, texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * texelBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); +#endif /* now rescale */ scaledImage = MALLOC(newWidth * newHeight * texelBytes); @@ -1083,6 +1113,7 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, } else { /* no rescaling needed */ +#if !NEWTEXSTORE _mesa_transfer_teximage(ctx, 2, texImage->Format, /* Tex int format */ texImage->TexFormat, /* dest format */ (GLubyte *) texImage->Data,/* dest */ @@ -1091,6 +1122,15 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, mml->width * texelBytes, /* dest row stride */ 0, /* dst image stride */ format, type, pixels, packing); +#else + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->Format, texImage->Data, + xoffset, yoffset, 0, + mml->width * texelBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); +#endif } ti->reloadImages = GL_TRUE; /* signal the image needs to be reloaded */ diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c index 862f210bb9..59cd6ae0c1 100644 --- a/src/mesa/main/colortab.c +++ b/src/mesa/main/colortab.c @@ -414,7 +414,7 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat, assert(table); - if (!_mesa_is_legal_format_and_type(format, type) || + if (!_mesa_is_legal_format_and_type(ctx, format, type) || format == GL_INTENSITY) { _mesa_error(ctx, GL_INVALID_OPERATION, "glColorTable(format or type)"); return; @@ -596,7 +596,7 @@ _mesa_ColorSubTable( GLenum target, GLsizei start, assert(table); - if (!_mesa_is_legal_format_and_type(format, type) || + if (!_mesa_is_legal_format_and_type(ctx, format, type) || format == GL_INTENSITY) { _mesa_error(ctx, GL_INVALID_OPERATION, "glColorSubTable(format or type)"); return; diff --git a/src/mesa/main/convolve.c b/src/mesa/main/convolve.c index c1965c5feb..adc279069b 100644 --- a/src/mesa/main/convolve.c +++ b/src/mesa/main/convolve.c @@ -123,7 +123,7 @@ _mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, G return; } - if (!_mesa_is_legal_format_and_type(format, type)) { + if (!_mesa_is_legal_format_and_type(ctx, format, type)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glConvolutionFilter1D(format or type)"); return; } @@ -201,7 +201,7 @@ _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, G return; } - if (!_mesa_is_legal_format_and_type(format, type)) { + if (!_mesa_is_legal_format_and_type(ctx, format, type)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glConvolutionFilter2D(format or type)"); return; } @@ -532,7 +532,7 @@ _mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *im _mesa_update_state(ctx); } - if (!_mesa_is_legal_format_and_type(format, type)) { + if (!_mesa_is_legal_format_and_type(ctx, format, type)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetConvolutionFilter(format or type)"); return; } @@ -718,7 +718,7 @@ _mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, return; } - if (!_mesa_is_legal_format_and_type(format, type)) { + if (!_mesa_is_legal_format_and_type(ctx, format, type)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetConvolutionFilter(format or type)"); return; } @@ -787,7 +787,7 @@ _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLs return; } - if (!_mesa_is_legal_format_and_type(format, type)) { + if (!_mesa_is_legal_format_and_type(ctx, format, type)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glSeparableFilter2D(format or type)"); return; } diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 2ae48b4edb..67612b671a 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -43,6 +43,7 @@ static const struct { } default_extensions[] = { { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) }, + { OFF, "GL_MESAX_half_float_pixel", F(ARB_half_float_pixel) }, { OFF, "GL_ARB_imaging", F(ARB_imaging) }, { OFF, "GL_ARB_multisample", F(ARB_multisample) }, { OFF, "GL_ARB_multitexture", F(ARB_multitexture) }, @@ -58,6 +59,7 @@ static const struct { { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) }, { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) }, { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) }, + { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) }, { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)}, { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) }, @@ -162,6 +164,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) #if FEATURE_ARB_fragment_program /*ctx->Extensions.ARB_fragment_program = GL_TRUE;*/ #endif + ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_imaging = GL_TRUE; ctx->Extensions.ARB_multitexture = GL_TRUE; #if FEATURE_ARB_occlusion_query @@ -174,6 +177,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.ARB_texture_env_combine = GL_TRUE; ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; + ctx->Extensions.ARB_texture_float = GL_TRUE; ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; #if FEATURE_ARB_vertex_program diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index dd4a404fc8..19eff31841 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -220,6 +220,42 @@ typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESC #endif +/* XXX temporary hack */ +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#define GL_HALF_FLOAT_ARB 0x140B +typedef GLushort GLhalfARB; +#endif + + +/* XXX temporary hack */ +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x9000 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x9001 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x9002 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x9003 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x9004 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x9005 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x9006 +#define GL_UNSIGNED_NORMALIZED_ARB 0x9007 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + + + + /* Disable unreachable code warnings for Watcom C++ */ #ifdef __WATCOMC__ #pragma disable_message(201) diff --git a/src/mesa/main/histogram.c b/src/mesa/main/histogram.c index 6c44ae6e9e..9cfb378fb1 100644 --- a/src/mesa/main/histogram.c +++ b/src/mesa/main/histogram.c @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 6.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -247,6 +246,23 @@ pack_histogram( GLcontext *ctx, } } break; + case GL_HALF_FLOAT_ARB: + { + /* temporarily store as GLuints */ + GLuint temp[4*HISTOGRAM_TABLE_SIZE]; + GLhalfARB *dst = (GLhalfARB *) destination; + GLuint i; + /* get GLuint values */ + PACK_MACRO(GLuint); + /* convert to GLhalf */ + for (i = 0; i < n * comps; i++) { + dst[i] = _mesa_float_to_half((GLfloat) temp[i]); + } + if (packing->SwapBytes) { + _mesa_swap2((GLushort *) dst, n * comps); + } + } + break; case GL_UNSIGNED_BYTE_3_3_2: if (format == GL_RGB) { GLubyte *dst = (GLubyte *) destination; @@ -678,31 +694,22 @@ _mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvo return; } - if (!_mesa_is_legal_format_and_type(format, type)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmax(format or type)"); - return; + if (format != GL_RED && + format != GL_GREEN && + format != GL_BLUE && + format != GL_ALPHA && + format != GL_RGB && + format != GL_BGR && + format != GL_RGBA && + format != GL_BGRA && + format != GL_ABGR_EXT && + format != GL_LUMINANCE && + format != GL_LUMINANCE_ALPHA) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogram(format)"); } - if (type != GL_UNSIGNED_BYTE && - type != GL_BYTE && - type != GL_UNSIGNED_SHORT && - type != GL_SHORT && - type != GL_UNSIGNED_INT && - type != GL_INT && - type != GL_FLOAT && - type != GL_UNSIGNED_BYTE_3_3_2 && - type != GL_UNSIGNED_BYTE_2_3_3_REV && - type != GL_UNSIGNED_SHORT_5_6_5 && - type != GL_UNSIGNED_SHORT_5_6_5_REV && - type != GL_UNSIGNED_SHORT_4_4_4_4 && - type != GL_UNSIGNED_SHORT_4_4_4_4_REV && - type != GL_UNSIGNED_SHORT_5_5_5_1 && - type != GL_UNSIGNED_SHORT_1_5_5_5_REV && - type != GL_UNSIGNED_INT_8_8_8_8 && - type != GL_UNSIGNED_INT_8_8_8_8_REV && - type != GL_UNSIGNED_INT_10_10_10_2 && - type != GL_UNSIGNED_INT_2_10_10_10_REV) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetMinmax(type)"); + if (!_mesa_is_legal_format_and_type(ctx, format, type)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmax(format or type)"); return; } @@ -745,31 +752,22 @@ _mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, G return; } - if (!_mesa_is_legal_format_and_type(format, type)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogram(format or type)"); - return; + if (format != GL_RED && + format != GL_GREEN && + format != GL_BLUE && + format != GL_ALPHA && + format != GL_RGB && + format != GL_BGR && + format != GL_RGBA && + format != GL_BGRA && + format != GL_ABGR_EXT && + format != GL_LUMINANCE && + format != GL_LUMINANCE_ALPHA) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogram(format)"); } - if (type != GL_UNSIGNED_BYTE && - type != GL_BYTE && - type != GL_UNSIGNED_SHORT && - type != GL_SHORT && - type != GL_UNSIGNED_INT && - type != GL_INT && - type != GL_FLOAT && - type != GL_UNSIGNED_BYTE_3_3_2 && - type != GL_UNSIGNED_BYTE_2_3_3_REV && - type != GL_UNSIGNED_SHORT_5_6_5 && - type != GL_UNSIGNED_SHORT_5_6_5_REV && - type != GL_UNSIGNED_SHORT_4_4_4_4 && - type != GL_UNSIGNED_SHORT_4_4_4_4_REV && - type != GL_UNSIGNED_SHORT_5_5_5_1 && - type != GL_UNSIGNED_SHORT_1_5_5_5_REV && - type != GL_UNSIGNED_INT_8_8_8_8 && - type != GL_UNSIGNED_INT_8_8_8_8_REV && - type != GL_UNSIGNED_INT_10_10_10_2 && - type != GL_UNSIGNED_INT_2_10_10_10_REV) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetHistogram(type)"); + if (!_mesa_is_legal_format_and_type(ctx, format, type)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogram(format or type)"); return; } diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index d610865996..4eba8e8415 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -1,8 +1,3 @@ -/** - * \file image.c - * Image handling. - */ - /* * Mesa 3-D graphics library * Version: 6.1 @@ -28,6 +23,12 @@ */ +/** + * \file image.c + * Image handling. + */ + + #include "glheader.h" #include "bufferobj.h" #include "colormac.h" @@ -141,8 +142,8 @@ GLint _mesa_sizeof_type( GLenum type ) return sizeof(GLint); case GL_FLOAT: return sizeof(GLfloat); - case GL_HALF_FLOAT_NV: - return sizeof(GLhalfNV); + case GL_HALF_FLOAT_ARB: + return sizeof(GLhalfARB); default: return -1; } @@ -170,8 +171,8 @@ GLint _mesa_sizeof_packed_type( GLenum type ) return sizeof(GLuint); case GL_INT: return sizeof(GLint); - case GL_HALF_FLOAT_NV: - return sizeof(GLhalfNV); + case GL_HALF_FLOAT_ARB: + return sizeof(GLhalfARB); case GL_FLOAT: return sizeof(GLfloat); case GL_UNSIGNED_BYTE_3_3_2: @@ -281,8 +282,8 @@ GLint _mesa_bytes_per_pixel( GLenum format, GLenum type ) return comps * sizeof(GLint); case GL_FLOAT: return comps * sizeof(GLfloat); - case GL_HALF_FLOAT_NV: - return comps * sizeof(GLhalfNV); + case GL_HALF_FLOAT_ARB: + return comps * sizeof(GLhalfARB); case GL_UNSIGNED_BYTE_3_3_2: case GL_UNSIGNED_BYTE_2_3_3_REV: if (format == GL_RGB || format == GL_BGR) @@ -333,7 +334,7 @@ GLint _mesa_bytes_per_pixel( GLenum format, GLenum type ) * otherwise. */ GLboolean -_mesa_is_legal_format_and_type( GLenum format, GLenum type ) +_mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type ) { switch (format) { case GL_COLOR_INDEX: @@ -347,8 +348,9 @@ _mesa_is_legal_format_and_type( GLenum format, GLenum type ) case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: - case GL_HALF_FLOAT_NV: return GL_TRUE; + case GL_HALF_FLOAT_ARB: + return ctx->Extensions.ARB_half_float_pixel; default: return GL_FALSE; } @@ -368,8 +370,9 @@ _mesa_is_legal_format_and_type( GLenum format, GLenum type ) case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: - case GL_HALF_FLOAT_NV: return GL_TRUE; + case GL_HALF_FLOAT_ARB: + return ctx->Extensions.ARB_half_float_pixel; default: return GL_FALSE; } @@ -383,12 +386,13 @@ _mesa_is_legal_format_and_type( GLenum format, GLenum type ) case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: - case GL_HALF_FLOAT_NV: case GL_UNSIGNED_BYTE_3_3_2: case GL_UNSIGNED_BYTE_2_3_3_REV: case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: return GL_TRUE; + case GL_HALF_FLOAT_ARB: + return ctx->Extensions.ARB_half_float_pixel; default: return GL_FALSE; } @@ -403,7 +407,6 @@ _mesa_is_legal_format_and_type( GLenum format, GLenum type ) case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: - case GL_HALF_FLOAT_NV: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL_UNSIGNED_SHORT_5_5_5_1: @@ -413,6 +416,8 @@ _mesa_is_legal_format_and_type( GLenum format, GLenum type ) case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: return GL_TRUE; + case GL_HALF_FLOAT_ARB: + return ctx->Extensions.ARB_half_float_pixel; default: return GL_FALSE; } @@ -1547,9 +1552,9 @@ _mesa_pack_rgba_span_float( GLcontext *ctx, } } break; - case GL_HALF_FLOAT_NV: + case GL_HALF_FLOAT_ARB: { - GLhalfNV *dst = (GLhalfNV *) dstAddr; + GLhalfARB *dst = (GLhalfARB *) dstAddr; switch (dstFormat) { case GL_RED: for (i=0;i<n;i++) @@ -2010,7 +2015,7 @@ extract_uint_indexes(GLuint n, GLuint indexes[], srcType == GL_SHORT || srcType == GL_UNSIGNED_INT || srcType == GL_INT || - srcType == GL_HALF_FLOAT_NV || + srcType == GL_HALF_FLOAT_ARB || srcType == GL_FLOAT); switch (srcType) { @@ -2148,13 +2153,13 @@ extract_uint_indexes(GLuint n, GLuint indexes[], } } break; - case GL_HALF_FLOAT_NV: + case GL_HALF_FLOAT_ARB: { GLuint i; - const GLhalfNV *s = (const GLhalfNV *) src; + const GLhalfARB *s = (const GLhalfARB *) src; if (unpack->SwapBytes) { for (i = 0; i < n; i++) { - GLhalfNV value = s[i]; + GLhalfARB value = s[i]; SWAP2BYTE(value); indexes[i] = (GLuint) _mesa_half_to_float(value); } @@ -2216,7 +2221,7 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], srcType == GL_SHORT || srcType == GL_UNSIGNED_INT || srcType == GL_INT || - srcType == GL_HALF_FLOAT_NV || + srcType == GL_HALF_FLOAT_ARB || srcType == GL_FLOAT || srcType == GL_UNSIGNED_BYTE_3_3_2 || srcType == GL_UNSIGNED_BYTE_2_3_3_REV || @@ -2395,11 +2400,11 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], PROCESS(blueIndex, BCOMP, 0.0F, GLfloat, (GLfloat)); PROCESS(alphaIndex, ACOMP, 1.0F, GLfloat, (GLfloat)); break; - case GL_HALF_FLOAT_NV: - PROCESS(redIndex, RCOMP, 0.0F, GLhalfNV, _mesa_half_to_float); - PROCESS(greenIndex, GCOMP, 0.0F, GLhalfNV, _mesa_half_to_float); - PROCESS(blueIndex, BCOMP, 0.0F, GLhalfNV, _mesa_half_to_float); - PROCESS(alphaIndex, ACOMP, 1.0F, GLhalfNV, _mesa_half_to_float); + case GL_HALF_FLOAT_ARB: + PROCESS(redIndex, RCOMP, 0.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(greenIndex, GCOMP, 0.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(blueIndex, BCOMP, 0.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(alphaIndex, ACOMP, 1.0F, GLhalfARB, _mesa_half_to_float); break; case GL_UNSIGNED_BYTE_3_3_2: { @@ -2736,7 +2741,7 @@ _mesa_unpack_color_span_chan( GLcontext *ctx, srcType == GL_SHORT || srcType == GL_UNSIGNED_INT || srcType == GL_INT || - srcType == GL_HALF_FLOAT_NV || + srcType == GL_HALF_FLOAT_ARB || srcType == GL_FLOAT || srcType == GL_UNSIGNED_BYTE_3_3_2 || srcType == GL_UNSIGNED_BYTE_2_3_3_REV || @@ -2752,7 +2757,7 @@ _mesa_unpack_color_span_chan( GLcontext *ctx, srcType == GL_UNSIGNED_INT_2_10_10_10_REV); /* Try simple cases first */ - if (transferOps == 0 ){ + if (transferOps == 0) { if (srcType == CHAN_TYPE) { if (dstFormat == GL_RGBA) { if (srcFormat == GL_RGBA) { @@ -3080,7 +3085,7 @@ _mesa_unpack_color_span_float( GLcontext *ctx, srcType == GL_SHORT || srcType == GL_UNSIGNED_INT || srcType == GL_INT || - srcType == GL_HALF_FLOAT_NV || + srcType == GL_HALF_FLOAT_ARB || srcType == GL_FLOAT || srcType == GL_UNSIGNED_BYTE_3_3_2 || srcType == GL_UNSIGNED_BYTE_2_3_3_REV || @@ -3288,7 +3293,7 @@ _mesa_unpack_index_span( const GLcontext *ctx, GLuint n, srcType == GL_SHORT || srcType == GL_UNSIGNED_INT || srcType == GL_INT || - srcType == GL_HALF_FLOAT_NV || + srcType == GL_HALF_FLOAT_ARB || srcType == GL_FLOAT); ASSERT(dstType == GL_UNSIGNED_BYTE || @@ -3461,9 +3466,9 @@ _mesa_pack_index_span( const GLcontext *ctx, GLuint n, } } break; - case GL_HALF_FLOAT_NV: + case GL_HALF_FLOAT_ARB: { - GLhalfNV *dst = (GLhalfNV *) dest; + GLhalfARB *dst = (GLhalfARB *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = _mesa_float_to_half((GLfloat) source[i]); @@ -3507,7 +3512,7 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, srcType == GL_SHORT || srcType == GL_UNSIGNED_INT || srcType == GL_INT || - srcType == GL_HALF_FLOAT_NV || + srcType == GL_HALF_FLOAT_ARB || srcType == GL_FLOAT); ASSERT(dstType == GL_UNSIGNED_BYTE || @@ -3694,9 +3699,9 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, } } break; - case GL_HALF_FLOAT_NV: + case GL_HALF_FLOAT_ARB: { - GLhalfNV *dst = (GLhalfNV *) dest; + GLhalfARB *dst = (GLhalfARB *) dest; GLuint i; for (i=0;i<n;i++) { dst[i] = _mesa_float_to_half( (float) source[i] ); @@ -3807,10 +3812,10 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLfloat *dest, case GL_FLOAT: MEMCPY(dest, source, n * sizeof(GLfloat)); break; - case GL_HALF_FLOAT_NV: + case GL_HALF_FLOAT_ARB: { GLuint i; - const GLhalfNV *src = (const GLhalfNV *) source; + const GLhalfARB *src = (const GLhalfARB *) source; for (i = 0; i < n; i++) { dest[i] = _mesa_half_to_float(src[i]); } @@ -3936,9 +3941,9 @@ _mesa_pack_depth_span( const GLcontext *ctx, GLuint n, GLvoid *dest, } } break; - case GL_HALF_FLOAT_NV: + case GL_HALF_FLOAT_ARB: { - GLhalfNV *dst = (GLhalfNV *) dest; + GLhalfARB *dst = (GLhalfARB *) dest; GLuint i; for (i = 0; i < n; i++) { dst[i] = _mesa_float_to_half(depthSpan[i]); diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h index ffe629e103..c0c65fe5ef 100644 --- a/src/mesa/main/image.h +++ b/src/mesa/main/image.h @@ -54,7 +54,7 @@ extern GLint _mesa_bytes_per_pixel( GLenum format, GLenum type ); extern GLboolean -_mesa_is_legal_format_and_type( GLenum format, GLenum type ); +_mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type ); extern GLvoid * diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index f8fa835394..0afc4ea431 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -32,9 +32,9 @@ /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 6.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -533,7 +533,7 @@ _mesa_bitcount(unsigned int n) * Based on code from: * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html */ -GLhalfNV +GLhalfARB _mesa_float_to_half(float val) { const int flt = *((int *) &val); @@ -541,7 +541,7 @@ _mesa_float_to_half(float val) const int flt_e = (flt >> 23) & 0xff; const int flt_s = (flt >> 31) & 0x1; int s, e, m = 0; - GLhalfNV result; + GLhalfARB result; /* sign bit */ s = flt_s; @@ -620,7 +620,7 @@ _mesa_float_to_half(float val) * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html */ float -_mesa_half_to_float(GLhalfNV val) +_mesa_half_to_float(GLhalfARB val) { /* XXX could also use a 64K-entry lookup table */ const int m = val & 0x3ff; diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index bee7d8aad1..f26907eeb7 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -1,11 +1,3 @@ -/** - * \file imports.h - * Standard C library function wrappers. - * - * This file provides wrappers for all the standard C library functions - * like malloc(), free(), printf(), getenv(), etc. - */ - /* * Mesa 3-D graphics library * Version: 6.1 @@ -31,6 +23,15 @@ */ +/** + * \file imports.h + * Standard C library function wrappers. + * + * This file provides wrappers for all the standard C library functions + * like malloc(), free(), printf(), getenv(), etc. + */ + + #ifndef IMPORTS_H #define IMPORTS_H @@ -705,11 +706,11 @@ _mesa_log2(float x); extern unsigned int _mesa_bitcount(unsigned int n); -extern GLhalfNV +extern GLhalfARB _mesa_float_to_half(float f); extern float -_mesa_half_to_float(GLhalfNV h); +_mesa_half_to_float(GLhalfARB h); extern char * diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index a86b2ce5ac..4d78264bde 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -143,6 +143,8 @@ struct gl_texture_object; typedef struct __GLcontextRec GLcontext; typedef struct __GLcontextModesRec GLvisual; typedef struct gl_frame_buffer GLframebuffer; +struct gl_pixelstore_attrib; +struct gl_texture_format; /*@}*/ @@ -1024,16 +1026,37 @@ typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage, GLint col, GLint row, GLint img, GLfloat *texelOut ); + +/** + * TexImage store function. This is called by the glTex[Sub]Image + * functions and is responsible for converting the user-specified texture + * image into a specific (hardware) image format. + */ +typedef GLboolean (*StoreTexImageFunc)(GLcontext *ctx, GLuint dims, + GLenum baseInternalFormat, + const struct gl_texture_format *dstFormat, + GLvoid *dstAddr, + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, + GLint dstRowStride, GLint dstImageStride, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking); + + + /** * Texture format record */ struct gl_texture_format { GLint MesaFormat; /**< One of the MESA_FORMAT_* values */ - GLenum BaseFormat; /**< Either GL_ALPHA, GL_INTENSITY, GL_LUMINANCE, - * GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, - * GL_COLOR_INDEX or GL_DEPTH_COMPONENT. - */ + GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, + * GL_LUMINANCE, GL_LUMINANCE_ALPHA, + * GL_INTENSITY, GL_COLOR_INDEX or + * GL_DEPTH_COMPONENT. + */ + GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */ GLubyte RedBits; /**< Bits per texel component */ GLubyte GreenBits; /**< These are just rough approximations for */ GLubyte BlueBits; /**< compressed texture formats. */ @@ -1043,7 +1066,9 @@ struct gl_texture_format { GLubyte IndexBits; GLubyte DepthBits; - GLint TexelBytes; /**< Bytes per texel (0 for compressed formats */ + GLint TexelBytes; /**< Bytes per texel, 0 if compressed format */ + + StoreTexImageFunc StoreImage; /** * \name Texel fetch function pointers @@ -1063,10 +1088,11 @@ struct gl_texture_format { * Texture image record */ struct gl_texture_image { - GLenum Format; /**< GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, - * GL_INTENSITY, GL_RGB, GL_RGBA, - * GL_COLOR_INDEX or GL_DEPTH_COMPONENT only. - * Used for choosing TexEnv arithmetic. + GLenum Format; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, + * GL_LUMINANCE, GL_LUMINANCE_ALPHA, + * GL_INTENSITY, GL_COLOR_INDEX or + * GL_DEPTH_COMPONENT only. + * Used for choosing TexEnv arithmetic. */ GLint IntFormat; /**< Internal format as given by the user */ GLuint Border; /**< 0 or 1 */ @@ -1828,6 +1854,7 @@ struct gl_extensions GLboolean dummy; /* don't remove this! */ GLboolean ARB_depth_texture; GLboolean ARB_fragment_program; + GLboolean ARB_half_float_pixel; GLboolean ARB_imaging; GLboolean ARB_multisample; GLboolean ARB_multitexture; @@ -1840,6 +1867,7 @@ struct gl_extensions GLboolean ARB_texture_env_combine; GLboolean ARB_texture_env_crossbar; GLboolean ARB_texture_env_dot3; + GLboolean ARB_texture_float; GLboolean ARB_texture_mirrored_repeat; GLboolean ARB_texture_non_power_of_two; GLboolean ARB_transpose_matrix; diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 7222b77eb5..31a99f5d33 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -1,15 +1,8 @@ -/** - * \file texformat.c - * Texture formats. - * - * \author Gareth Hughes - */ - /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 6.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -30,6 +23,14 @@ */ +/** + * \file texformat.c + * Texture formats. + * + * \author Gareth Hughes + */ + + #include "glheader.h" #include "colormac.h" #include "context.h" @@ -40,6 +41,8 @@ #include "teximage.h" #include "texstate.h" +#include "newstore.h" + /* Texel fetch routines for all supported formats */ @@ -85,6 +88,7 @@ static void fetch_null_texelf( const struct gl_texture_image *texImage, const struct gl_texture_format _mesa_texformat_rgba = { MESA_FORMAT_RGBA, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ CHAN_BITS, /* RedBits */ CHAN_BITS, /* GreenBits */ CHAN_BITS, /* BlueBits */ @@ -94,6 +98,7 @@ const struct gl_texture_format _mesa_texformat_rgba = { 0, /* IndexBits */ 0, /* DepthBits */ 4 * CHAN_BITS / 8, /* TexelBytes */ + _mesa_texstore_rgba, /* StoreTexImageFunc */ fetch_texel_1d_rgba, /* FetchTexel1D */ fetch_texel_2d_rgba, /* FetchTexel2D */ fetch_texel_3d_rgba, /* FetchTexel3D */ @@ -105,6 +110,7 @@ const struct gl_texture_format _mesa_texformat_rgba = { const struct gl_texture_format _mesa_texformat_rgb = { MESA_FORMAT_RGB, /* MesaFormat */ GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ CHAN_BITS, /* RedBits */ CHAN_BITS, /* GreenBits */ CHAN_BITS, /* BlueBits */ @@ -114,6 +120,7 @@ const struct gl_texture_format _mesa_texformat_rgb = { 0, /* IndexBits */ 0, /* DepthBits */ 3 * CHAN_BITS / 8, /* TexelBytes */ + _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ fetch_texel_1d_rgb, /* FetchTexel1D */ fetch_texel_2d_rgb, /* FetchTexel2D */ fetch_texel_3d_rgb, /* FetchTexel3D */ @@ -125,6 +132,7 @@ const struct gl_texture_format _mesa_texformat_rgb = { const struct gl_texture_format _mesa_texformat_alpha = { MESA_FORMAT_ALPHA, /* MesaFormat */ GL_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 0, /* RedBits */ 0, /* GreenBits */ 0, /* BlueBits */ @@ -134,6 +142,7 @@ const struct gl_texture_format _mesa_texformat_alpha = { 0, /* IndexBits */ 0, /* DepthBits */ CHAN_BITS / 8, /* TexelBytes */ + _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ fetch_texel_1d_alpha, /* FetchTexel1D */ fetch_texel_2d_alpha, /* FetchTexel2D */ fetch_texel_3d_alpha, /* FetchTexel3D */ @@ -145,6 +154,7 @@ const struct gl_texture_format _mesa_texformat_alpha = { const struct gl_texture_format _mesa_texformat_luminance = { MESA_FORMAT_LUMINANCE, /* MesaFormat */ GL_LUMINANCE, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 0, /* RedBits */ 0, /* GreenBits */ 0, /* BlueBits */ @@ -154,6 +164,7 @@ const struct gl_texture_format _mesa_texformat_luminance = { 0, /* IndexBits */ 0, /* DepthBits */ CHAN_BITS / 8, /* TexelBytes */ + _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ fetch_texel_1d_luminance, /* FetchTexel1D */ fetch_texel_2d_luminance, /* FetchTexel2D */ fetch_texel_3d_luminance, /* FetchTexel3D */ @@ -165,6 +176,7 @@ const struct gl_texture_format _mesa_texformat_luminance = { const struct gl_texture_format _mesa_texformat_luminance_alpha = { MESA_FORMAT_LUMINANCE_ALPHA, /* MesaFormat */ GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 0, /* RedBits */ 0, /* GreenBits */ 0, /* BlueBits */ @@ -174,6 +186,7 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha = { 0, /* IndexBits */ 0, /* DepthBits */ 2 * CHAN_BITS / 8, /* TexelBytes */ + _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ fetch_texel_1d_luminance_alpha, /* FetchTexel1D */ fetch_texel_2d_luminance_alpha, /* FetchTexel2D */ fetch_texel_3d_luminance_alpha, /* FetchTexel3D */ @@ -185,6 +198,7 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha = { const struct gl_texture_format _mesa_texformat_intensity = { MESA_FORMAT_INTENSITY, /* MesaFormat */ GL_INTENSITY, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 0, /* RedBits */ 0, /* GreenBits */ 0, /* BlueBits */ @@ -194,6 +208,7 @@ const struct gl_texture_format _mesa_texformat_intensity = { 0, /* IndexBits */ 0, /* DepthBits */ CHAN_BITS / 8, /* TexelBytes */ + _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ fetch_texel_1d_intensity, /* FetchTexel1D */ fetch_texel_2d_intensity, /* FetchTexel2D */ fetch_texel_3d_intensity, /* FetchTexel3D */ @@ -205,6 +220,7 @@ const struct gl_texture_format _mesa_texformat_intensity = { const struct gl_texture_format _mesa_texformat_color_index = { MESA_FORMAT_COLOR_INDEX, /* MesaFormat */ GL_COLOR_INDEX, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 0, /* RedBits */ 0, /* GreenBits */ 0, /* BlueBits */ @@ -214,6 +230,7 @@ const struct gl_texture_format _mesa_texformat_color_index = { CHAN_BITS, /* IndexBits */ 0, /* DepthBits */ CHAN_BITS / 8, /* TexelBytes */ + _mesa_texstore_color_index, /* StoreTexImageFunc */ fetch_texel_1d_color_index, /* FetchTexel1D */ fetch_texel_2d_color_index, /* FetchTexel2D */ fetch_texel_3d_color_index, /* FetchTexel3D */ @@ -222,10 +239,10 @@ const struct gl_texture_format _mesa_texformat_color_index = { fetch_texel_3d_f_color_index, /* FetchTexel3Df */ }; -/* XXX someday implement 16, 24 and 32-bit integer depth images */ -const struct gl_texture_format _mesa_texformat_depth_component = { - MESA_FORMAT_DEPTH_COMPONENT, /* MesaFormat */ +const struct gl_texture_format _mesa_texformat_depth_component_float32 = { + MESA_FORMAT_DEPTH_COMPONENT_FLOAT32, /* MesaFormat */ GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 0, /* RedBits */ 0, /* GreenBits */ 0, /* BlueBits */ @@ -235,17 +252,41 @@ const struct gl_texture_format _mesa_texformat_depth_component = { 0, /* IndexBits */ sizeof(GLfloat) * 8, /* DepthBits */ sizeof(GLfloat), /* TexelBytes */ + _mesa_texstore_depth_component_float32,/* StoreTexImageFunc */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_null_texel, /* FetchTexel1D */ + fetch_texel_1d_f_depth_component_f32,/* FetchTexel1Df */ + fetch_texel_2d_f_depth_component_f32,/* FetchTexel2Df */ + fetch_texel_3d_f_depth_component_f32,/* FetchTexel3Df */ +}; + +const struct gl_texture_format _mesa_texformat_depth_component16 = { + MESA_FORMAT_DEPTH_COMPONENT16, /* MesaFormat */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + sizeof(GLushort) * 8, /* DepthBits */ + sizeof(GLushort), /* TexelBytes */ + _mesa_texstore_depth_component16, /* StoreTexImageFunc */ fetch_null_texel, /* FetchTexel1D */ fetch_null_texel, /* FetchTexel1D */ fetch_null_texel, /* FetchTexel1D */ - fetch_texel_1d_f_depth_component, /* FetchTexel1Df */ - fetch_texel_2d_f_depth_component, /* FetchTexel2Df */ - fetch_texel_3d_f_depth_component, /* FetchTexel3Df */ + fetch_texel_1d_f_depth_component16, /* FetchTexel1Df */ + fetch_texel_2d_f_depth_component16, /* FetchTexel2Df */ + fetch_texel_3d_f_depth_component16, /* FetchTexel3Df */ }; const struct gl_texture_format _mesa_texformat_rgba_float32 = { MESA_FORMAT_RGBA_FLOAT32, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_FLOAT, /* DataType */ 8 * sizeof(GLfloat), /* RedBits */ 8 * sizeof(GLfloat), /* GreenBits */ 8 * sizeof(GLfloat), /* BlueBits */ @@ -255,9 +296,10 @@ const struct gl_texture_format _mesa_texformat_rgba_float32 = { 0, /* IndexBits */ 0, /* DepthBits */ 4 * sizeof(GLfloat), /* TexelBytes */ - fetch_null_texel, /* FetchTexel1D */ - fetch_null_texel, /* FetchTexel1D */ - fetch_null_texel, /* FetchTexel1D */ + _mesa_texstore_rgba_float32, /* StoreTexImageFunc */ + fetch_texel_1d_rgba_f32, /* FetchTexel1D */ + fetch_texel_2d_rgba_f32, /* FetchTexel1D */ + fetch_texel_3d_rgba_f32, /* FetchTexel1D */ fetch_texel_1d_f_rgba_f32, /* FetchTexel1Df */ fetch_texel_2d_f_rgba_f32, /* FetchTexel2Df */ fetch_texel_3d_f_rgba_f32, /* FetchTexel3Df */ @@ -266,18 +308,20 @@ const struct gl_texture_format _mesa_texformat_rgba_float32 = { const struct gl_texture_format _mesa_texformat_rgba_float16 = { MESA_FORMAT_RGBA_FLOAT16, /* MesaFormat */ GL_RGBA, /* BaseFormat */ - 8 * sizeof(GLhalfNV), /* RedBits */ - 8 * sizeof(GLhalfNV), /* GreenBits */ - 8 * sizeof(GLhalfNV), /* BlueBits */ - 8 * sizeof(GLhalfNV), /* AlphaBits */ + GL_FLOAT, /* DataType */ + 8 * sizeof(GLhalfARB), /* RedBits */ + 8 * sizeof(GLhalfARB), /* GreenBits */ + 8 * sizeof(GLhalfARB), /* BlueBits */ + 8 * sizeof(GLhalfARB), /* AlphaBits */ 0, /* LuminanceBits */ 0, /* IntensityBits */ 0, /* IndexBits */ 0, /* DepthBits */ - 4 * sizeof(GLhalfNV), /* TexelBytes */ - fetch_null_texel, /* FetchTexel1D */ - fetch_null_texel, /* FetchTexel1D */ - fetch_null_texel, /* FetchTexel1D */ + 4 * sizeof(GLhalfARB), /* TexelBytes */ + _mesa_texstore_rgba_float16, /* StoreTexImageFunc */ + fetch_texel_1d_rgba_f16, /* FetchTexel1D */ + fetch_texel_2d_rgba_f16, /* FetchTexel1D */ + fetch_texel_3d_rgba_f16, /* FetchTexel1D */ fetch_texel_1d_f_rgba_f16, /* FetchTexel1Df */ fetch_texel_2d_f_rgba_f16, /* FetchTexel2Df */ fetch_texel_3d_f_rgba_f16, /* FetchTexel3Df */ @@ -286,6 +330,7 @@ const struct gl_texture_format _mesa_texformat_rgba_float16 = { const struct gl_texture_format _mesa_texformat_rgb_float32 = { MESA_FORMAT_RGB_FLOAT32, /* MesaFormat */ GL_RGB, /* BaseFormat */ + GL_FLOAT, /* DataType */ 8 * sizeof(GLfloat), /* RedBits */ 8 * sizeof(GLfloat), /* GreenBits */ 8 * sizeof(GLfloat), /* BlueBits */ @@ -294,10 +339,11 @@ const struct gl_texture_format _mesa_texformat_rgb_float32 = { 0, /* IntensityBits */ 0, /* IndexBits */ 0, /* DepthBits */ - 4 * sizeof(GLfloat), /* TexelBytes */ - fetch_null_texel, /* FetchTexel1D */ - fetch_null_texel, /* FetchTexel1D */ - fetch_null_texel, /* FetchTexel1D */ + 3 * sizeof(GLfloat), /* TexelBytes */ + _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ + fetch_texel_1d_rgb_f32, /* FetchTexel1D */ + fetch_texel_2d_rgb_f32, /* FetchTexel1D */ + fetch_texel_3d_rgb_f32, /* FetchTexel1D */ fetch_texel_1d_f_rgb_f32, /* FetchTexel1Df */ fetch_texel_2d_f_rgb_f32, /* FetchTexel2Df */ fetch_texel_3d_f_rgb_f32, /* FetchTexel3Df */ @@ -306,21 +352,199 @@ const struct gl_texture_format _mesa_texformat_rgb_float32 = { const struct gl_texture_format _mesa_texformat_rgb_float16 = { MESA_FORMAT_RGB_FLOAT16, /* MesaFormat */ GL_RGB, /* BaseFormat */ - 8 * sizeof(GLhalfNV), /* RedBits */ - 8 * sizeof(GLhalfNV), /* GreenBits */ - 8 * sizeof(GLhalfNV), /* BlueBits */ + GL_FLOAT, /* DataType */ + 8 * sizeof(GLhalfARB), /* RedBits */ + 8 * sizeof(GLhalfARB), /* GreenBits */ + 8 * sizeof(GLhalfARB), /* BlueBits */ 0, /* AlphaBits */ 0, /* LuminanceBits */ 0, /* IntensityBits */ 0, /* IndexBits */ 0, /* DepthBits */ - 4 * sizeof(GLhalfNV), /* TexelBytes */ - fetch_null_texel, /* FetchTexel1D */ - fetch_null_texel, /* FetchTexel1D */ - fetch_null_texel, /* FetchTexel1D */ + 3 * sizeof(GLhalfARB), /* TexelBytes */ + _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ + fetch_texel_1d_rgb_f16, /* FetchTexel1D */ + fetch_texel_2d_rgb_f16, /* FetchTexel1D */ + fetch_texel_3d_rgb_f16, /* FetchTexel1D */ fetch_texel_1d_f_rgb_f16, /* FetchTexel1Df */ fetch_texel_2d_f_rgb_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb_f16, /* FetchTexel3Df */ + fetch_texel_3d_f_rgb_f16 /* FetchTexel3Df */ +}; + +const struct gl_texture_format _mesa_texformat_alpha_float32 = { + MESA_FORMAT_ALPHA_FLOAT32, /* MesaFormat */ + GL_ALPHA, /* BaseFormat */ + GL_FLOAT, /* DataType */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 8 * sizeof(GLfloat), /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 1 * sizeof(GLfloat), /* TexelBytes */ + _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ + fetch_texel_1d_alpha_f32, /* FetchTexel1D */ + fetch_texel_2d_alpha_f32, /* FetchTexel1D */ + fetch_texel_3d_alpha_f32, /* FetchTexel1D */ + fetch_texel_1d_f_alpha_f32, /* FetchTexel1Df */ + fetch_texel_2d_f_alpha_f32, /* FetchTexel2Df */ + fetch_texel_3d_f_alpha_f32 /* FetchTexel3Df */ +}; + +const struct gl_texture_format _mesa_texformat_alpha_float16 = { + MESA_FORMAT_ALPHA_FLOAT16, /* MesaFormat */ + GL_ALPHA, /* BaseFormat */ + GL_FLOAT, /* DataType */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 8 * sizeof(GLhalfARB), /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 1 * sizeof(GLhalfARB), /* TexelBytes */ + _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ + fetch_texel_1d_alpha_f16, /* FetchTexel1D */ + fetch_texel_2d_alpha_f16, /* FetchTexel1D */ + fetch_texel_3d_alpha_f16, /* FetchTexel1D */ + fetch_texel_1d_f_alpha_f16, /* FetchTexel1Df */ + fetch_texel_2d_f_alpha_f16, /* FetchTexel2Df */ + fetch_texel_3d_f_alpha_f16 /* FetchTexel3Df */ +}; + +const struct gl_texture_format _mesa_texformat_luminance_float32 = { + MESA_FORMAT_LUMINANCE_FLOAT32, /* MesaFormat */ + GL_LUMINANCE, /* BaseFormat */ + GL_FLOAT, /* DataType */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 0, /* AlphaBits */ + 8 * sizeof(GLfloat), /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 1 * sizeof(GLfloat), /* TexelBytes */ + _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ + fetch_texel_1d_luminance_f32, /* FetchTexel1D */ + fetch_texel_2d_luminance_f32, /* FetchTexel2D */ + fetch_texel_3d_luminance_f32, /* FetchTexel3D */ + fetch_texel_1d_f_luminance_f32, /* FetchTexel1Df */ + fetch_texel_2d_f_luminance_f32, /* FetchTexel2Df */ + fetch_texel_3d_f_luminance_f32 /* FetchTexel3Df */ +}; + +const struct gl_texture_format _mesa_texformat_luminance_float16 = { + MESA_FORMAT_LUMINANCE_FLOAT16, /* MesaFormat */ + GL_LUMINANCE, /* BaseFormat */ + GL_FLOAT, /* DataType */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 0, /* AlphaBits */ + 8 * sizeof(GLhalfARB), /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 1 * sizeof(GLhalfARB), /* TexelBytes */ + _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ + fetch_texel_1d_luminance_f16, /* FetchTexel1D */ + fetch_texel_2d_luminance_f16, /* FetchTexel2D */ + fetch_texel_3d_luminance_f16, /* FetchTexel3D */ + fetch_texel_1d_f_luminance_f16, /* FetchTexel1Df */ + fetch_texel_2d_f_luminance_f16, /* FetchTexel2Df */ + fetch_texel_3d_f_luminance_f16 /* FetchTexel3Df */ +}; + +const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, /* MesaFormat */ + GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_FLOAT, /* DataType */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 8 * sizeof(GLfloat), /* AlphaBits */ + 8 * sizeof(GLfloat), /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 2 * sizeof(GLfloat), /* TexelBytes */ + _mesa_texstore_rgba_float32, /* StoreTexImageFunc */ + fetch_texel_1d_luminance_alpha_f32, /* FetchTexel1D */ + fetch_texel_2d_luminance_alpha_f32, /* FetchTexel2D */ + fetch_texel_3d_luminance_alpha_f32, /* FetchTexel3D */ + fetch_texel_1d_f_luminance_alpha_f32,/* FetchTexel1Df */ + fetch_texel_2d_f_luminance_alpha_f32,/* FetchTexel2Df */ + fetch_texel_3d_f_luminance_alpha_f32 /* FetchTexel3Df */ +}; + +const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, /* MesaFormat */ + GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_FLOAT, /* DataType */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 8 * sizeof(GLhalfARB), /* AlphaBits */ + 8 * sizeof(GLhalfARB), /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 2 * sizeof(GLhalfARB), /* TexelBytes */ + _mesa_texstore_rgba_float16, /* StoreTexImageFunc */ + fetch_texel_1d_luminance_alpha_f16, /* FetchTexel1D */ + fetch_texel_2d_luminance_alpha_f16, /* FetchTexel2D */ + fetch_texel_3d_luminance_alpha_f16, /* FetchTexel3D */ + fetch_texel_1d_f_luminance_alpha_f16,/* FetchTexel1Df */ + fetch_texel_2d_f_luminance_alpha_f16,/* FetchTexel2Df */ + fetch_texel_3d_f_luminance_alpha_f16 /* FetchTexel3Df */ +}; + +const struct gl_texture_format _mesa_texformat_intensity_float32 = { + MESA_FORMAT_INTENSITY_FLOAT32, /* MesaFormat */ + GL_INTENSITY, /* BaseFormat */ + GL_FLOAT, /* DataType */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 8 * sizeof(GLfloat), /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 1 * sizeof(GLfloat), /* TexelBytes */ + _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ + fetch_texel_1d_intensity_f32, /* FetchTexel1D */ + fetch_texel_2d_intensity_f32, /* FetchTexel2D */ + fetch_texel_3d_intensity_f32, /* FetchTexel3D */ + fetch_texel_1d_f_intensity_f32, /* FetchTexel1Df */ + fetch_texel_2d_f_intensity_f32, /* FetchTexel2Df */ + fetch_texel_3d_f_intensity_f32 /* FetchTexel3Df */ +}; + +const struct gl_texture_format _mesa_texformat_intensity_float16 = { + MESA_FORMAT_INTENSITY_FLOAT16, /* MesaFormat */ + GL_INTENSITY, /* BaseFormat */ + GL_FLOAT, /* DataType */ + 0, /* RedBits */ + 0, /* GreenBits */ + 0, /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 8 * sizeof(GLhalfARB), /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 1 * sizeof(GLhalfARB), /* TexelBytes */ + _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ + fetch_texel_1d_intensity_f16, /* FetchTexel1D */ + fetch_texel_2d_intensity_f16, /* FetchTexel2D */ + fetch_texel_3d_intensity_f16, /* FetchTexel3D */ + fetch_texel_1d_f_intensity_f16, /* FetchTexel1Df */ + fetch_texel_2d_f_intensity_f16, /* FetchTexel2Df */ + fetch_texel_3d_f_intensity_f16 /* FetchTexel3Df */ }; @@ -334,6 +558,7 @@ const struct gl_texture_format _mesa_texformat_rgb_float16 = { const struct gl_texture_format _mesa_texformat_rgba8888 = { MESA_FORMAT_RGBA8888, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 8, /* RedBits */ 8, /* GreenBits */ 8, /* BlueBits */ @@ -343,6 +568,7 @@ const struct gl_texture_format _mesa_texformat_rgba8888 = { 0, /* IndexBits */ 0, /* DepthBits */ 4, /* TexelBytes */ + _mesa_texstore_rgba8888, /* StoreTexImageFunc */ fetch_texel_1d_rgba8888, /* FetchTexel1D */ fetch_texel_2d_rgba8888, /* FetchTexel2D */ fetch_texel_3d_rgba8888, /* FetchTexel3D */ @@ -354,6 +580,7 @@ const struct gl_texture_format _mesa_texformat_rgba8888 = { const struct gl_texture_format _mesa_texformat_argb8888 = { MESA_FORMAT_ARGB8888, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 8, /* RedBits */ 8, /* GreenBits */ 8, /* BlueBits */ @@ -363,6 +590,7 @@ const struct gl_texture_format _mesa_texformat_argb8888 = { 0, /* IndexBits */ 0, /* DepthBits */ 4, /* TexelBytes */ + _mesa_texstore_argb8888, /* StoreTexImageFunc */ fetch_texel_1d_argb8888, /* FetchTexel1D */ fetch_texel_2d_argb8888, /* FetchTexel2D */ fetch_texel_3d_argb8888, /* FetchTexel3D */ @@ -374,6 +602,7 @@ const struct gl_texture_format _mesa_texformat_argb8888 = { const struct gl_texture_format _mesa_texformat_rgb888 = { MESA_FORMAT_RGB888, /* MesaFormat */ GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 8, /* RedBits */ 8, /* GreenBits */ 8, /* BlueBits */ @@ -383,6 +612,7 @@ const struct gl_texture_format _mesa_texformat_rgb888 = { 0, /* IndexBits */ 0, /* DepthBits */ 3, /* TexelBytes */ + _mesa_texstore_rgb888, /* StoreTexImageFunc */ fetch_texel_1d_rgb888, /* FetchTexel1D */ fetch_texel_2d_rgb888, /* FetchTexel2D */ fetch_texel_3d_rgb888, /* FetchTexel3D */ @@ -394,6 +624,7 @@ const struct gl_texture_format _mesa_texformat_rgb888 = { const struct gl_texture_format _mesa_texformat_rgb565 = { MESA_FORMAT_RGB565, /* MesaFormat */ GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 5, /* RedBits */ 6, /* GreenBits */ 5, /* BlueBits */ @@ -403,6 +634,7 @@ const struct gl_texture_format _mesa_texformat_rgb565 = { 0, /* IndexBits */ 0, /* DepthBits */ 2, /* TexelBytes */ + _mesa_texstore_rgb565, /* StoreTexImageFunc */ fetch_texel_1d_rgb565, /* FetchTexel1D */ fetch_texel_2d_rgb565, /* FetchTexel2D */ fetch_texel_3d_rgb565, /* FetchTexel3D */ @@ -414,6 +646,7 @@ const struct gl_texture_format _mesa_texformat_rgb565 = { const struct gl_texture_format _mesa_texformat_argb4444 = { MESA_FORMAT_ARGB4444, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 4, /* RedBits */ 4, /* GreenBits */ 4, /* BlueBits */ @@ -423,6 +656,7 @@ const struct gl_texture_format _mesa_texformat_argb4444 = { 0, /* IndexBits */ 0, /* DepthBits */ 2, /* TexelBytes */ + _mesa_texstore_argb4444, /* StoreTexImageFunc */ fetch_texel_1d_argb4444, /* FetchTexel1D */ fetch_texel_2d_argb4444, /* FetchTexel2D */ fetch_texel_3d_argb4444, /* FetchTexel3D */ @@ -434,6 +668,7 @@ const struct gl_texture_format _mesa_texformat_argb4444 = { const struct gl_texture_format _mesa_texformat_argb1555 = { MESA_FORMAT_ARGB1555, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 5, /* RedBits */ 5, /* GreenBits */ 5, /* BlueBits */ @@ -443,6 +678,7 @@ const struct gl_texture_format _mesa_texformat_argb1555 = { 0, /* IndexBits */ 0, /* DepthBits */ 2, /* TexelBytes */ + _mesa_texstore_argb1555, /* StoreTexImageFunc */ fetch_texel_1d_argb1555, /* FetchTexel1D */ fetch_texel_2d_argb1555, /* FetchTexel2D */ fetch_texel_3d_argb1555, /* FetchTexel3D */ @@ -454,6 +690,7 @@ const struct gl_texture_format _mesa_texformat_argb1555 = { const struct gl_texture_format _mesa_texformat_al88 = { MESA_FORMAT_AL88, /* MesaFormat */ GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 0, /* RedBits */ 0, /* GreenBits */ 0, /* BlueBits */ @@ -463,6 +700,7 @@ const struct gl_texture_format _mesa_texformat_al88 = { 0, /* IndexBits */ 0, /* DepthBits */ 2, /* TexelBytes */ + _mesa_texstore_al88, /* StoreTexImageFunc */ fetch_texel_1d_al88, /* FetchTexel1D */ fetch_texel_2d_al88, /* FetchTexel2D */ fetch_texel_3d_al88, /* FetchTexel3D */ @@ -474,6 +712,7 @@ const struct gl_texture_format _mesa_texformat_al88 = { const struct gl_texture_format _mesa_texformat_rgb332 = { MESA_FORMAT_RGB332, /* MesaFormat */ GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 3, /* RedBits */ 3, /* GreenBits */ 2, /* BlueBits */ @@ -483,6 +722,7 @@ const struct gl_texture_format _mesa_texformat_rgb332 = { 0, /* IndexBits */ 0, /* DepthBits */ 1, /* TexelBytes */ + _mesa_texstore_rgb332, /* StoreTexImageFunc */ fetch_texel_1d_rgb332, /* FetchTexel1D */ fetch_texel_2d_rgb332, /* FetchTexel2D */ fetch_texel_3d_rgb332, /* FetchTexel3D */ @@ -494,6 +734,7 @@ const struct gl_texture_format _mesa_texformat_rgb332 = { const struct gl_texture_format _mesa_texformat_a8 = { MESA_FORMAT_A8, /* MesaFormat */ GL_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 0, /* RedBits */ 0, /* GreenBits */ 0, /* BlueBits */ @@ -503,6 +744,7 @@ const struct gl_texture_format _mesa_texformat_a8 = { 0, /* IndexBits */ 0, /* DepthBits */ 1, /* TexelBytes */ + _mesa_texstore_a8, /* StoreTexImageFunc */ fetch_texel_1d_a8, /* FetchTexel1D */ fetch_texel_2d_a8, /* FetchTexel2D */ fetch_texel_3d_a8, /* FetchTexel3D */ @@ -514,6 +756,7 @@ const struct gl_texture_format _mesa_texformat_a8 = { const struct gl_texture_format _mesa_texformat_l8 = { MESA_FORMAT_L8, /* MesaFormat */ GL_LUMINANCE, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 0, /* RedBits */ 0, /* GreenBits */ 0, /* BlueBits */ @@ -523,6 +766,7 @@ const struct gl_texture_format _mesa_texformat_l8 = { 0, /* IndexBits */ 0, /* DepthBits */ 1, /* TexelBytes */ + _mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */ fetch_texel_1d_l8, /* FetchTexel1D */ fetch_texel_2d_l8, /* FetchTexel2D */ fetch_texel_3d_l8, /* FetchTexel3D */ @@ -534,6 +778,7 @@ const struct gl_texture_format _mesa_texformat_l8 = { const struct gl_texture_format _mesa_texformat_i8 = { MESA_FORMAT_I8, /* MesaFormat */ GL_INTENSITY, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 0, /* RedBits */ 0, /* GreenBits */ 0, /* BlueBits */ @@ -543,6 +788,7 @@ const struct gl_texture_format _mesa_texformat_i8 = { 0, /* IndexBits */ 0, /* DepthBits */ 1, /* TexelBytes */ + _mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */ fetch_texel_1d_i8, /* FetchTexel1D */ fetch_texel_2d_i8, /* FetchTexel2D */ fetch_texel_3d_i8, /* FetchTexel3D */ @@ -554,6 +800,7 @@ const struct gl_texture_format _mesa_texformat_i8 = { const struct gl_texture_format _mesa_texformat_ci8 = { MESA_FORMAT_CI8, /* MesaFormat */ GL_COLOR_INDEX, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 0, /* RedBits */ 0, /* GreenBits */ 0, /* BlueBits */ @@ -563,6 +810,7 @@ const struct gl_texture_format _mesa_texformat_ci8 = { 8, /* IndexBits */ 0, /* DepthBits */ 1, /* TexelBytes */ + _mesa_texstore_ci8, /* StoreTexImageFunc */ fetch_texel_1d_ci8, /* FetchTexel1D */ fetch_texel_2d_ci8, /* FetchTexel2D */ fetch_texel_3d_ci8, /* FetchTexel3D */ @@ -574,6 +822,7 @@ const struct gl_texture_format _mesa_texformat_ci8 = { const struct gl_texture_format _mesa_texformat_ycbcr = { MESA_FORMAT_YCBCR, /* MesaFormat */ GL_YCBCR_MESA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 0, /* RedBits */ 0, /* GreenBits */ 0, /* BlueBits */ @@ -583,6 +832,7 @@ const struct gl_texture_format _mesa_texformat_ycbcr = { 0, /* IndexBits */ 0, /* DepthBits */ 2, /* TexelBytes */ + _mesa_texstore_ycbcr, /* StoreTexImageFunc */ fetch_texel_1d_ycbcr, /* FetchTexel1D */ fetch_texel_2d_ycbcr, /* FetchTexel2D */ fetch_texel_3d_ycbcr, /* FetchTexel3D */ @@ -594,6 +844,7 @@ const struct gl_texture_format _mesa_texformat_ycbcr = { const struct gl_texture_format _mesa_texformat_ycbcr_rev = { MESA_FORMAT_YCBCR_REV, /* MesaFormat */ GL_YCBCR_MESA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 0, /* RedBits */ 0, /* GreenBits */ 0, /* BlueBits */ @@ -603,6 +854,7 @@ const struct gl_texture_format _mesa_texformat_ycbcr_rev = { 0, /* IndexBits */ 0, /* DepthBits */ 2, /* TexelBytes */ + _mesa_texstore_ycbcr, /* StoreTexImageFunc */ fetch_texel_1d_ycbcr_rev, /* FetchTexel1D */ fetch_texel_2d_ycbcr_rev, /* FetchTexel2D */ fetch_texel_3d_ycbcr_rev, /* FetchTexel3D */ @@ -614,6 +866,7 @@ const struct gl_texture_format _mesa_texformat_ycbcr_rev = { const struct gl_texture_format _mesa_texformat_rgb_fxt1 = { MESA_FORMAT_RGB_FXT1, /* MesaFormat */ GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 4, /*approx*/ /* RedBits */ 4, /*approx*/ /* GreenBits */ 4, /*approx*/ /* BlueBits */ @@ -623,6 +876,7 @@ const struct gl_texture_format _mesa_texformat_rgb_fxt1 = { 0, /* IndexBits */ 0, /* DepthBits */ 0, /* TexelBytes */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgb_fxt1, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ @@ -634,6 +888,7 @@ const struct gl_texture_format _mesa_texformat_rgb_fxt1 = { const struct gl_texture_format _mesa_texformat_rgba_fxt1 = { MESA_FORMAT_RGBA_FXT1, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 4, /*approx*/ /* RedBits */ 4, /*approx*/ /* GreenBits */ 4, /*approx*/ /* BlueBits */ @@ -643,6 +898,7 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = { 0, /* IndexBits */ 0, /* DepthBits */ 0, /* TexelBytes */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgba_fxt1, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ @@ -654,6 +910,7 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = { const struct gl_texture_format _mesa_texformat_rgb_dxt1 = { MESA_FORMAT_RGB_DXT1, /* MesaFormat */ GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 4, /*approx*/ /* RedBits */ 4, /*approx*/ /* GreenBits */ 4, /*approx*/ /* BlueBits */ @@ -663,6 +920,7 @@ const struct gl_texture_format _mesa_texformat_rgb_dxt1 = { 0, /* IndexBits */ 0, /* DepthBits */ 0, /* TexelBytes */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ @@ -674,6 +932,7 @@ const struct gl_texture_format _mesa_texformat_rgb_dxt1 = { const struct gl_texture_format _mesa_texformat_rgba_dxt1 = { MESA_FORMAT_RGBA_DXT1, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 4, /*approx*/ /* RedBits */ 4, /*approx*/ /* GreenBits */ 4, /*approx*/ /* BlueBits */ @@ -683,6 +942,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt1 = { 0, /* IndexBits */ 0, /* DepthBits */ 0, /* TexelBytes */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgba_dxt1, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ @@ -694,6 +954,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt1 = { const struct gl_texture_format _mesa_texformat_rgba_dxt3 = { MESA_FORMAT_RGBA_DXT3, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 4, /*approx*/ /* RedBits */ 4, /*approx*/ /* GreenBits */ 4, /*approx*/ /* BlueBits */ @@ -703,6 +964,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt3 = { 0, /* IndexBits */ 0, /* DepthBits */ 0, /* TexelBytes */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgba_dxt3, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ @@ -714,6 +976,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt3 = { const struct gl_texture_format _mesa_texformat_rgba_dxt5 = { MESA_FORMAT_RGBA_DXT5, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 4,/*approx*/ /* RedBits */ 4,/*approx*/ /* GreenBits */ 4,/*approx*/ /* BlueBits */ @@ -723,6 +986,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt5 = { 0, /* IndexBits */ 0, /* DepthBits */ 0, /* TexelBytes */ + NULL, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgba_dxt5, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ @@ -737,7 +1001,7 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt5 = { const struct gl_texture_format _mesa_texformat_abgr8888 = { MESA_FORMAT_ABGR8888, /* MesaFormat */ GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_INT_8_8_8_8, /* Type */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 8, /* RedBits */ 8, /* GreenBits */ 8, /* BlueBits */ @@ -747,6 +1011,7 @@ const struct gl_texture_format _mesa_texformat_abgr8888 = { 0, /* IndexBits */ 0, /* DepthBits */ 4, /* TexelBytes */ + NULL, /* StoreTexImageFunc */ fetch_texel_1d_abgr8888, /* FetchTexel1D */ fetch_texel_2d_abgr8888, /* FetchTexel2D */ fetch_texel_3d_abgr8888, /* FetchTexel3D */ @@ -756,6 +1021,7 @@ const struct gl_texture_format _mesa_texformat_abgr8888 = { const struct gl_texture_format _mesa_texformat_bgra8888 = { MESA_FORMAT_BGRA8888, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ GL_UNSIGNED_INT_8_8_8_8, /* Type */ 8, /* RedBits */ 8, /* GreenBits */ @@ -766,6 +1032,7 @@ const struct gl_texture_format _mesa_texformat_bgra8888 = { 0, /* IndexBits */ 0, /* DepthBits */ 4, /* TexelBytes */ + NULL, /* StoreTexImageFunc */ fetch_texel_1d_bgra8888, /* FetchTexel1D */ fetch_texel_2d_bgra8888, /* FetchTexel2D */ fetch_texel_3d_bgra8888, /* FetchTexel3D */ @@ -775,6 +1042,7 @@ const struct gl_texture_format _mesa_texformat_bgra8888 = { const struct gl_texture_format _mesa_texformat_bgr888 = { MESA_FORMAT_BGR888, /* MesaFormat */ GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ GL_UNSIGNED_BYTE, /* Type */ 8, /* RedBits */ 8, /* GreenBits */ @@ -785,6 +1053,7 @@ const struct gl_texture_format _mesa_texformat_bgr888 = { 0, /* IndexBits */ 0, /* DepthBits */ 3, /* TexelBytes */ + NULL, /* StoreTexImageFunc */ fetch_texel_1d_bgr888, /* FetchTexel1D */ fetch_texel_2d_bgr888, /* FetchTexel2D */ fetch_texel_3d_bgr888, /* FetchTexel3D */ @@ -794,6 +1063,7 @@ const struct gl_texture_format _mesa_texformat_bgr888 = { const struct gl_texture_format _mesa_texformat_bgr565 = { MESA_FORMAT_BGR565, /* MesaFormat */ GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ GL_UNSIGNED_SHORT_5_6_5, /* Type */ 5, /* RedBits */ 6, /* GreenBits */ @@ -804,6 +1074,7 @@ const struct gl_texture_format _mesa_texformat_bgr565 = { 0, /* IndexBits */ 0, /* DepthBits */ 2, /* TexelBytes */ + NULL, /* StoreTexImageFunc */ fetch_texel_1d_bgr565, /* FetchTexel1D */ fetch_texel_2d_bgr565, /* FetchTexel2D */ fetch_texel_3d_bgr565, /* FetchTexel3D */ @@ -813,6 +1084,7 @@ const struct gl_texture_format _mesa_texformat_bgr565 = { const struct gl_texture_format _mesa_texformat_bgra4444 = { MESA_FORMAT_BGRA4444, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ GL_UNSIGNED_SHORT_4_4_4_4_REV, /* Type */ 4, /* RedBits */ 4, /* GreenBits */ @@ -823,6 +1095,7 @@ const struct gl_texture_format _mesa_texformat_bgra4444 = { 0, /* IndexBits */ 0, /* DepthBits */ 2, /* TexelBytes */ + NULL, /* StoreTexImageFunc */ fetch_texel_1d_bgra4444, /* FetchTexel1D */ fetch_texel_2d_bgra4444, /* FetchTexel2D */ fetch_texel_3d_bgra4444, /* FetchTexel3D */ @@ -832,6 +1105,7 @@ const struct gl_texture_format _mesa_texformat_bgra4444 = { const struct gl_texture_format _mesa_texformat_bgra5551 = { MESA_FORMAT_BGRA5551, /* MesaFormat */ GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ GL_UNSIGNED_SHORT_1_5_5_5_REV, /* Type */ 5, /* RedBits */ 5, /* GreenBits */ @@ -842,6 +1116,7 @@ const struct gl_texture_format _mesa_texformat_bgra5551 = { 0, /* IndexBits */ 0, /* DepthBits */ 2, /* TexelBytes */ + NULL, /* StoreTexImageFunc */ fetch_texel_1d_bgra1555, /* FetchTexel1D */ fetch_texel_2d_bgra1555, /* FetchTexel2D */ fetch_texel_3d_bgra1555, /* FetchTexel3D */ @@ -851,6 +1126,7 @@ const struct gl_texture_format _mesa_texformat_bgra5551 = { const struct gl_texture_format _mesa_texformat_la88 = { MESA_FORMAT_LA88, /* MesaFormat */ GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ GL_UNSIGNED_BYTE, /* Type */ 0, /* RedBits */ 0, /* GreenBits */ @@ -861,6 +1137,7 @@ const struct gl_texture_format _mesa_texformat_la88 = { 0, /* IndexBits */ 0, /* DepthBits */ 2, /* TexelBytes */ + NULL, /* StoreTexImageFunc */ fetch_texel_1d_la88, /* FetchTexel1D */ fetch_texel_2d_la88, /* FetchTexel2D */ fetch_texel_3d_la88, /* FetchTexel3D */ @@ -870,6 +1147,7 @@ const struct gl_texture_format _mesa_texformat_la88 = { const struct gl_texture_format _mesa_texformat_bgr233 = { MESA_FORMAT_BGR233, /* MesaFormat */ GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB /* DataType */ GL_UNSIGNED_BYTE_3_3_2, /* Type */ 3, /* RedBits */ 3, /* GreenBits */ @@ -880,6 +1158,7 @@ const struct gl_texture_format _mesa_texformat_bgr233 = { 0, /* IndexBits */ 0, /* DepthBits */ 1, /* TexelBytes */ + NULL, /* StoreTexImageFunc */ fetch_texel_1d_bgr233, /* FetchTexel1D */ fetch_texel_2d_bgr233, /* FetchTexel2D */ fetch_texel_3d_bgr233, /* FetchTexel3D */ @@ -897,6 +1176,7 @@ const struct gl_texture_format _mesa_texformat_bgr233 = { const struct gl_texture_format _mesa_null_texformat = { -1, /* MesaFormat */ 0, /* BaseFormat */ + GL_NONE, /* DataType */ 0, /* RedBits */ 0, /* GreenBits */ 0, /* BlueBits */ @@ -906,6 +1186,7 @@ const struct gl_texture_format _mesa_null_texformat = { 0, /* IndexBits */ 0, /* DepthBits */ 0, /* TexelBytes */ + NULL, /* StoreTexImageFunc */ fetch_null_texel, /* FetchTexel1D */ fetch_null_texel, /* FetchTexel2D */ fetch_null_texel, /* FetchTexel3D */ @@ -917,6 +1198,7 @@ const struct gl_texture_format _mesa_null_texformat = { /*@}*/ +#if !NEWTEXSTORE /** * Determine whether a given texture format is a hardware texture * format. @@ -934,6 +1216,7 @@ _mesa_is_hardware_tex_format( const struct gl_texture_format *format ) { return (format->MesaFormat < MESA_FORMAT_RGBA); } +#endif /** @@ -949,7 +1232,7 @@ _mesa_is_hardware_tex_format( const struct gl_texture_format *format ) * choosen texture format, or NULL on failure. * * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers - * typically override this function with a specialized version. + * will typically override this function with a specialized version. */ const struct gl_texture_format * _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, @@ -958,192 +1241,212 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, (void) format; (void) type; - switch ( internalFormat ) { - /* GH: Bias towards GL_RGB, GL_RGBA texture formats. This has - * got to be better than sticking them way down the end of this - * huge list. - */ - case 4: /* Quake3 uses this... */ - case GL_RGBA: - return &_mesa_texformat_rgba; - - case 3: /* ... and this. */ - case GL_RGB: - return &_mesa_texformat_rgb; - - /* GH: Okay, keep checking as normal. Still test for GL_RGB, - * GL_RGBA formats first. - */ - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return &_mesa_texformat_rgba; - - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return &_mesa_texformat_rgb; - - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return &_mesa_texformat_alpha; - - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return &_mesa_texformat_luminance; - - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return &_mesa_texformat_luminance_alpha; - - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return &_mesa_texformat_intensity; - - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return &_mesa_texformat_color_index; - - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16_SGIX: - case GL_DEPTH_COMPONENT24_SGIX: - case GL_DEPTH_COMPONENT32_SGIX: - if (!ctx->Extensions.SGIX_depth_texture) - _mesa_problem(ctx, "depth format without GL_SGIX_depth_texture"); - return &_mesa_texformat_depth_component; + switch (internalFormat) { + /* RGBA formats */ + case 4: + case GL_RGBA: + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + return &_mesa_texformat_rgba; + case GL_RGB5_A1: + return &_mesa_texformat_argb1555; + case GL_RGBA2: + case GL_RGBA4: + return &_mesa_texformat_argb4444; + + /* RGB formats */ + case 3: + case GL_RGB: + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + return &_mesa_texformat_rgb; + case GL_R3_G3_B2: + return &_mesa_texformat_rgb332; + case GL_RGB4: + case GL_RGB5: + return &_mesa_texformat_rgb565; + + /* Alpha formats */ + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA12: + case GL_ALPHA16: + return &_mesa_texformat_alpha; + + /* Luminance formats */ + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + return &_mesa_texformat_luminance; + case GL_LUMINANCE8: + return &_mesa_texformat_l8; + + /* Luminance/Alpha formats */ + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + return &_mesa_texformat_luminance_alpha; + case GL_LUMINANCE8_ALPHA8: + return &_mesa_texformat_al88; + + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY12: + case GL_INTENSITY16: + return &_mesa_texformat_intensity; + case GL_INTENSITY8: + return &_mesa_texformat_i8; + + case GL_COLOR_INDEX: + case GL_COLOR_INDEX1_EXT: + case GL_COLOR_INDEX2_EXT: + case GL_COLOR_INDEX4_EXT: + case GL_COLOR_INDEX12_EXT: + case GL_COLOR_INDEX16_EXT: + return &_mesa_texformat_color_index; + case GL_COLOR_INDEX8_EXT: + return &_mesa_texformat_ci8; + + default: + ; /* fallthrough */ + } - case GL_COMPRESSED_ALPHA_ARB: - if (!ctx->Extensions.ARB_texture_compression) - _mesa_problem(ctx, "texture compression extension not enabled"); - return &_mesa_texformat_alpha; - case GL_COMPRESSED_LUMINANCE_ARB: - if (!ctx->Extensions.ARB_texture_compression) - _mesa_problem(ctx, "texture compression extension not enabled"); - return &_mesa_texformat_luminance; - case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: - if (!ctx->Extensions.ARB_texture_compression) - _mesa_problem(ctx, "texture compression extension not enabled"); - return &_mesa_texformat_luminance_alpha; - case GL_COMPRESSED_INTENSITY_ARB: - if (!ctx->Extensions.ARB_texture_compression) - _mesa_problem(ctx, "texture compression extension not enabled"); - return &_mesa_texformat_intensity; - case GL_COMPRESSED_RGB_ARB: - if (!ctx->Extensions.ARB_texture_compression) - _mesa_problem(ctx, "texture compression extension not enabled"); - if (ctx->Extensions.TDFX_texture_compression_FXT1) - return &_mesa_texformat_rgb_fxt1; - else if (ctx->Extensions.EXT_texture_compression_s3tc || ctx->Extensions.S3_s3tc) - return &_mesa_texformat_rgb_dxt1; - return &_mesa_texformat_rgb; - case GL_COMPRESSED_RGBA_ARB: - if (!ctx->Extensions.ARB_texture_compression) - _mesa_problem(ctx, "texture compression extension not enabled"); - if (ctx->Extensions.TDFX_texture_compression_FXT1) - return &_mesa_texformat_rgba_fxt1; - else if (ctx->Extensions.EXT_texture_compression_s3tc || ctx->Extensions.S3_s3tc) - return &_mesa_texformat_rgba_dxt3; /* Not rgba_dxt1! See the spec */ - return &_mesa_texformat_rgba; - - /* GL_MESA_ycrcr_texture */ - case GL_YCBCR_MESA: - if (type == GL_UNSIGNED_SHORT_8_8_MESA) - return &_mesa_texformat_ycbcr; - else - return &_mesa_texformat_ycbcr_rev; - - /* GL_3DFX_texture_compression_FXT1 */ - case GL_COMPRESSED_RGB_FXT1_3DFX: - if (ctx->Extensions.TDFX_texture_compression_FXT1) - return &_mesa_texformat_rgb_fxt1; - else - return NULL; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - if (ctx->Extensions.TDFX_texture_compression_FXT1) - return &_mesa_texformat_rgba_fxt1; - else - return NULL; - - /* GL_EXT_texture_compression_s3tc */ - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_rgb_dxt1; - else - return NULL; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_rgba_dxt1; - else - return NULL; - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_rgba_dxt3; - else - return NULL; - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_rgba_dxt5; - else - return NULL; - - /* GL_S3_s3tc */ - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - if (ctx->Extensions.S3_s3tc) - return &_mesa_texformat_rgb_dxt1; - else - return NULL; - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - if (ctx->Extensions.S3_s3tc) - return &_mesa_texformat_rgba_dxt3; - else - return NULL; - - /* XXX prototype/example code */ - /* GL_ATI_texture_float or GL_NV_float_buffer */ - case GL_RGBA_FLOAT32_ATI: - return &_mesa_texformat_rgba_float32; - case GL_RGBA_FLOAT16_ATI: - return &_mesa_texformat_rgba_float16; - case GL_RGB_FLOAT32_ATI: - return &_mesa_texformat_rgb_float32; - case GL_RGB_FLOAT16_ATI: - return &_mesa_texformat_rgb_float16; + if (ctx->Extensions.SGIX_depth_texture) { + switch (internalFormat) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT24_SGIX: + case GL_DEPTH_COMPONENT32_SGIX: + return &_mesa_texformat_depth_component_float32; + case GL_DEPTH_COMPONENT16_SGIX: + return &_mesa_texformat_depth_component16; + default: + ; /* fallthrough */ + } + } - default: - _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); - return NULL; + if (ctx->Extensions.ARB_texture_compression) { + switch (internalFormat) { + case GL_COMPRESSED_ALPHA_ARB: + return &_mesa_texformat_alpha; + case GL_COMPRESSED_LUMINANCE_ARB: + return &_mesa_texformat_luminance; + case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: + return &_mesa_texformat_luminance_alpha; + case GL_COMPRESSED_INTENSITY_ARB: + return &_mesa_texformat_intensity; + case GL_COMPRESSED_RGB_ARB: + if (ctx->Extensions.TDFX_texture_compression_FXT1) + return &_mesa_texformat_rgb_fxt1; + else if (ctx->Extensions.EXT_texture_compression_s3tc || + ctx->Extensions.S3_s3tc) + return &_mesa_texformat_rgb_dxt1; + else + return &_mesa_texformat_rgb; + case GL_COMPRESSED_RGBA_ARB: + if (ctx->Extensions.TDFX_texture_compression_FXT1) + return &_mesa_texformat_rgba_fxt1; + else if (ctx->Extensions.EXT_texture_compression_s3tc || + ctx->Extensions.S3_s3tc) + return &_mesa_texformat_rgba_dxt3; /* Not rgba_dxt1, see spec */ + else + return &_mesa_texformat_rgba; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.MESA_ycbcr_texture) { + if (internalFormat == GL_YCBCR_MESA) { + if (type == GL_UNSIGNED_SHORT_8_8_MESA) + return &_mesa_texformat_ycbcr; + else + return &_mesa_texformat_ycbcr_rev; + } } + + if (ctx->Extensions.TDFX_texture_compression_FXT1) { + switch (internalFormat) { + case GL_COMPRESSED_RGB_FXT1_3DFX: + return &_mesa_texformat_rgb_fxt1; + case GL_COMPRESSED_RGBA_FXT1_3DFX: + return &_mesa_texformat_rgba_fxt1; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_compression_s3tc) { + switch (internalFormat) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + return &_mesa_texformat_rgb_dxt1; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + return &_mesa_texformat_rgba_dxt1; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + return &_mesa_texformat_rgba_dxt3; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + return &_mesa_texformat_rgba_dxt5; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.S3_s3tc) { + switch (internalFormat) { + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + return &_mesa_texformat_rgb_dxt1; + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + return &_mesa_texformat_rgba_dxt3; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ARB_texture_float) { + switch (internalFormat) { + case GL_ALPHA16F_ARB: + return &_mesa_texformat_alpha_float16; + case GL_ALPHA32F_ARB: + return &_mesa_texformat_alpha_float32; + case GL_LUMINANCE16F_ARB: + return &_mesa_texformat_luminance_float16; + case GL_LUMINANCE32F_ARB: + return &_mesa_texformat_luminance_float32; + case GL_LUMINANCE_ALPHA16F_ARB: + return &_mesa_texformat_luminance_alpha_float16; + case GL_LUMINANCE_ALPHA32F_ARB: + return &_mesa_texformat_luminance_alpha_float32; + case GL_INTENSITY16F_ARB: + return &_mesa_texformat_intensity_float16; + case GL_INTENSITY32F_ARB: + return &_mesa_texformat_intensity_float32; + case GL_RGB16F_ARB: + return &_mesa_texformat_rgb_float16; + case GL_RGB32F_ARB: + return &_mesa_texformat_rgb_float32; + case GL_RGBA16F_ARB: + return &_mesa_texformat_rgba_float16; + case GL_RGBA32F_ARB: + return &_mesa_texformat_rgba_float32; + default: + ; /* fallthrough */ + } + } + + _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); + return NULL; } diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index df199c5340..cc26b7928a 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -1,15 +1,8 @@ -/** - * \file texformat.h - * Texture formats definitions. - * - * \author Gareth Hughes - */ - /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 6.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -30,16 +23,26 @@ */ +/** + * \file texformat.h + * Texture formats definitions. + * + * \author Gareth Hughes + */ + + #ifndef TEXFORMAT_H #define TEXFORMAT_H +#define NEWTEXSTORE 1 + + #include "mtypes.h" /** - * Mesa internal texture image types. - * - * All texture images must be stored in one of these formats. + * Mesa internal texture image formats. + * All texture images are stored in one of these formats. * * NOTE: when you add a new format, be sure to update the do_row() * function in texstore.c used for auto mipmap generation. @@ -111,10 +114,8 @@ enum _format { /** * \name Generic GLchan-based formats. * - * These are the default formats used by the software rasterizer and, unless - * the driver overrides the texture image functions, incoming images will be - * converted to one of these formats. Components are arrays of GLchan - * values, so there will be no big/little endian issues. + * Software-oriented texture formats. Texels are arrays of GLchan + * values so there will be no big/little endian issues. * * \note Because these are based on the GLchan data type, one cannot assume * 8 bits per channel with these formats. If you require GLubyte channels, @@ -131,29 +132,33 @@ enum _format { /*@}*/ /** + * Depth textures + */ + /*@{*/ + MESA_FORMAT_DEPTH_COMPONENT_FLOAT32, + MESA_FORMAT_DEPTH_COMPONENT16, + /*@}*/ + + /** * \name Floating point texture formats. */ /*@{*/ - MESA_FORMAT_DEPTH_COMPONENT, MESA_FORMAT_RGBA_FLOAT32, MESA_FORMAT_RGBA_FLOAT16, MESA_FORMAT_RGB_FLOAT32, - MESA_FORMAT_RGB_FLOAT16 + MESA_FORMAT_RGB_FLOAT16, + MESA_FORMAT_ALPHA_FLOAT32, + MESA_FORMAT_ALPHA_FLOAT16, + MESA_FORMAT_LUMINANCE_FLOAT32, + MESA_FORMAT_LUMINANCE_FLOAT16, + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + MESA_FORMAT_INTENSITY_FLOAT32, + MESA_FORMAT_INTENSITY_FLOAT16 /*@}*/ }; -extern GLboolean -_mesa_is_hardware_tex_format( const struct gl_texture_format *format ); - -extern const struct gl_texture_format * -_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, - GLenum format, GLenum type ); - -extern GLint -_mesa_base_compressed_texformat(GLcontext *ctx, GLint intFormat); - - /** The default formats, GLchan per component */ /*@{*/ extern const struct gl_texture_format _mesa_texformat_rgba; @@ -165,13 +170,26 @@ extern const struct gl_texture_format _mesa_texformat_intensity; extern const struct gl_texture_format _mesa_texformat_color_index; /*@}*/ +/** Depth textures */ +/*@{*/ +extern const struct gl_texture_format _mesa_texformat_depth_component_float32; +extern const struct gl_texture_format _mesa_texformat_depth_component16; +/*@}*/ + /** Floating point texture formats */ /*@{*/ -extern const struct gl_texture_format _mesa_texformat_depth_component; extern const struct gl_texture_format _mesa_texformat_rgba_float32; extern const struct gl_texture_format _mesa_texformat_rgba_float16; extern const struct gl_texture_format _mesa_texformat_rgb_float32; extern const struct gl_texture_format _mesa_texformat_rgb_float16; +extern const struct gl_texture_format _mesa_texformat_alpha_float32; +extern const struct gl_texture_format _mesa_texformat_alpha_float16; +extern const struct gl_texture_format _mesa_texformat_luminance_float32; +extern const struct gl_texture_format _mesa_texformat_luminance_float16; +extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float32; +extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float16; +extern const struct gl_texture_format _mesa_texformat_intensity_float32; +extern const struct gl_texture_format _mesa_texformat_intensity_float16; /*@}*/ /** \name The hardware-friendly formats */ @@ -203,4 +221,18 @@ extern const struct gl_texture_format _mesa_texformat_rgba_dxt5; extern const struct gl_texture_format _mesa_null_texformat; /*@}*/ + +#if !NEWTEXSTORE +extern GLboolean +_mesa_is_hardware_tex_format( const struct gl_texture_format *format ); +#endif + +extern const struct gl_texture_format * +_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, + GLenum format, GLenum type ); + +extern GLint +_mesa_base_compressed_texformat(GLcontext *ctx, GLint intFormat); + + #endif diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index 1ec9bb33b4..ba52a8812a 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -1,20 +1,3 @@ -/** - * \file texformat_tmp.h - * Texel fetch functions template. - * - * This template file is used by texformat.c to generate texel fetch functions - * for 1-D, 2-D and 3-D texture images. - * - * It should be expanded by definining \p DIM as the number texture dimensions - * (1, 2 or 3). According to the value of \p DIM a serie of macros is defined - * for the texel lookup in the gl_texture_image::Data. - * - * \sa texformat.c and FetchTexel. - * - * \author Gareth Hughes - * \author Brian Paul - */ - /* * Mesa 3-D graphics library * Version: 6.1 @@ -40,6 +23,24 @@ */ +/** + * \file texformat_tmp.h + * Texel fetch functions template. + * + * This template file is used by texformat.c to generate texel fetch functions + * for 1-D, 2-D and 3-D texture images. + * + * It should be expanded by defining \p DIM as the number texture dimensions + * (1, 2 or 3). According to the value of \p DIM a series of macros is defined + * for the texel lookup in the gl_texture_image::Data. + * + * \sa texformat.c and FetchTexel. + * + * \author Gareth Hughes + * \author Brian Paul + */ + + #if DIM == 1 #define CHAN_SRC( t, i, j, k, sz ) \ @@ -51,7 +52,7 @@ #define FLOAT_SRC( t, i, j, k, sz ) \ ((GLfloat *)(t)->Data + (i) * (sz)) #define HALF_SRC( t, i, j, k, sz ) \ - ((GLhalfNV *)(t)->Data + (i) * (sz)) + ((GLhalfARB *)(t)->Data + (i) * (sz)) #define FETCH(x) fetch_texel_1d_##x @@ -66,7 +67,7 @@ #define FLOAT_SRC( t, i, j, k, sz ) \ ((GLfloat *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)) #define HALF_SRC( t, i, j, k, sz ) \ - ((GLhalfNV *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)) + ((GLhalfARB *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)) #define FETCH(x) fetch_texel_2d_##x @@ -85,7 +86,7 @@ ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i)) * (sz)) #define HALF_SRC( t, i, j, k, sz ) \ - ((GLhalfNV *)(t)->Data + (((t)->Height * (k) + (j)) * \ + ((GLhalfARB *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i)) * (sz)) #define FETCH(x) fetch_texel_3d_##x @@ -244,9 +245,11 @@ static void FETCH(f_color_index)( const struct gl_texture_image *texImage, } -/* Fetch depth texel from 1D, 2D or 3D DEPTH texture, returning 1 GLfloat */ -/* Note: no GLchan version of this function */ -static void FETCH(f_depth_component)( const struct gl_texture_image *texImage, +/* Fetch depth texel from 1D, 2D or 3D float32 DEPTH texture, + * returning 1 GLfloat. + * Note: no GLchan version of this function. + */ +static void FETCH(f_depth_component_f32)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); @@ -254,6 +257,31 @@ static void FETCH(f_depth_component)( const struct gl_texture_image *texImage, } +/* Fetch depth texel from 1D, 2D or 3D float32 DEPTH texture, + * returning 1 GLfloat. + * Note: no GLchan version of this function. + */ +static void FETCH(f_depth_component16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLushort *src = USHORT_SRC( texImage, i, j, k ); + texel[0] = src[0] * (1.0F / 65535.0F); +} + + +/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT32 texture, + * returning 4 GLchans. + */ +static void FETCH(rgba_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 4 ); + UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]); + UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], src[1]); + UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], src[2]); + UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[3]); +} + /* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT32 texture, * returning 4 GLfloats. */ @@ -268,18 +296,43 @@ static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage, } /* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT16 texture, + * returning 4 GLchans. + */ +static void FETCH(rgba_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 4 ); + UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0])); + UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], _mesa_half_to_float(src[1])); + UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], _mesa_half_to_float(src[2])); + UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[3])); +} + +/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT16 texture, * returning 4 GLfloats. */ static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLhalfNV *src = HALF_SRC( texImage, i, j, k, 4 ); + const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 4 ); texel[RCOMP] = _mesa_half_to_float(src[0]); texel[GCOMP] = _mesa_half_to_float(src[1]); texel[BCOMP] = _mesa_half_to_float(src[2]); texel[ACOMP] = _mesa_half_to_float(src[3]); } +/* Fetch color texel from 1D, 2D or 3D RGB_FLOAT32 texture, + * returning 4 GLchans. + */ +static void FETCH(rgb_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 3 ); + UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]); + UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], src[1]); + UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], src[2]); + texel[ACOMP] = CHAN_MAX; +} /* Fetch color texel from 1D, 2D or 3D RGB_FLOAT32 texture, * returning 4 GLfloats. @@ -294,19 +347,240 @@ static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_MAXF; } +/* Fetch color texel from 1D, 2D or 3D RGBA_FLOAT16 texture, + * returning 4 GLchans. + */ +static void FETCH(rgb_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 3 ); + UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0])); + UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], _mesa_half_to_float(src[1])); + UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], _mesa_half_to_float(src[2])); + texel[ACOMP] = CHAN_MAX; +} + /* Fetch color texel from 1D, 2D or 3D RGB_FLOAT16 texture, * returning 4 GLfloats. */ static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLhalfNV *src = HALF_SRC( texImage, i, j, k, 3 ); + const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 3 ); texel[RCOMP] = _mesa_half_to_float(src[0]); texel[GCOMP] = _mesa_half_to_float(src[1]); texel[BCOMP] = _mesa_half_to_float(src[2]); texel[ACOMP] = CHAN_MAXF; } +/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, + * returning 4 GLchans. + */ +static void FETCH(alpha_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = 0; + UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[0]); +} + +/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = 0.0F; + texel[ACOMP] = src[0]; +} + +/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, + * returning 4 GLchans. + */ +static void FETCH(alpha_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 1 ); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = 0; + UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[0])); +} + +/* Fetch color texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 1 ); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = 0.0F; + texel[ACOMP] = _mesa_half_to_float(src[0]); +} + +/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, + * returning 4 GLchans. + */ +static void FETCH(luminance_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); + UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]); + texel[GCOMP] = + texel[BCOMP] = texel[RCOMP]; + texel[ACOMP] = CHAN_MAX; +} + +/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = src[0]; + texel[ACOMP] = CHAN_MAXF; +} + +/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, + * returning 4 GLchans. + */ +static void FETCH(luminance_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 1 ); + UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0])); + texel[GCOMP] = + texel[BCOMP] = texel[RCOMP]; + texel[ACOMP] = CHAN_MAX; +} + +/* Fetch color texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 1 ); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = _mesa_half_to_float(src[0]); + texel[ACOMP] = CHAN_MAXF; +} + +/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, + * returning 4 GLchans. + */ +static void FETCH(luminance_alpha_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 2 ); + UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]); + texel[GCOMP] = + texel[BCOMP] = texel[RCOMP]; + UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[1]); +} + +/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 2 ); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = src[0]; + texel[ACOMP] = src[1]; +} + +/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(luminance_alpha_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 2 ); + UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0])); + texel[GCOMP] = + texel[BCOMP] = texel[RCOMP]; + UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], _mesa_half_to_float(src[1])); +} + +/* Fetch color texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 2 ); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = _mesa_half_to_float(src[0]); + texel[ACOMP] = _mesa_half_to_float(src[1]); +} + +/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, + * returning 4 GLchans. + */ +static void FETCH(intensity_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); + UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]); + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = texel[RCOMP]; +} + +/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = src[0]; +} + +/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, + * returning 4 GLchans. + */ +static void FETCH(intensity_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 1 ); + UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0])); + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = texel[RCOMP]; +} + +/* Fetch color texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, + * returning 4 GLfloats. + */ +static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 1 ); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = + texel[ACOMP] = _mesa_half_to_float(src[0]); +} + /* @@ -510,8 +784,8 @@ static void FETCH(a8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); - texel[RCOMP] = 0; - texel[GCOMP] = 0; + texel[RCOMP] = + texel[GCOMP] = texel[BCOMP] = 0; texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); } @@ -533,8 +807,8 @@ static void FETCH(l8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); - texel[RCOMP] = UBYTE_TO_CHAN( src[0] ); - texel[GCOMP] = UBYTE_TO_CHAN( src[0] ); + texel[RCOMP] = + texel[GCOMP] = texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); texel[ACOMP] = CHAN_MAX; } @@ -556,9 +830,9 @@ static void FETCH(i8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); - texel[RCOMP] = UBYTE_TO_CHAN( src[0] ); - texel[GCOMP] = UBYTE_TO_CHAN( src[0] ); - texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); + texel[RCOMP] = + texel[GCOMP] = + texel[BCOMP] = texel[ACOMP] = UBYTE_TO_CHAN( src[0] ); } diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 2388ba3a5a..1b889292f8 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -199,103 +199,124 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ) case GL_RGBA12: case GL_RGBA16: return GL_RGBA; - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - if (ctx->Extensions.EXT_paletted_texture) + default: + ; /* fallthrough */ + } + + if (ctx->Extensions.EXT_paletted_texture) { + switch (internalFormat) { + case GL_COLOR_INDEX: + case GL_COLOR_INDEX1_EXT: + case GL_COLOR_INDEX2_EXT: + case GL_COLOR_INDEX4_EXT: + case GL_COLOR_INDEX8_EXT: + case GL_COLOR_INDEX12_EXT: + case GL_COLOR_INDEX16_EXT: return GL_COLOR_INDEX; - else - return -1; - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16_SGIX: - case GL_DEPTH_COMPONENT24_SGIX: - case GL_DEPTH_COMPONENT32_SGIX: - if (ctx->Extensions.SGIX_depth_texture) + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.SGIX_depth_texture) { + switch (internalFormat) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16_SGIX: + case GL_DEPTH_COMPONENT24_SGIX: + case GL_DEPTH_COMPONENT32_SGIX: return GL_DEPTH_COMPONENT; - else - return -1; + default: + ; /* fallthrough */ + } + } - /* GL_ARB_texture_compression */ - case GL_COMPRESSED_ALPHA: - if (ctx->Extensions.ARB_texture_compression) + if (ctx->Extensions.ARB_texture_compression) { + switch (internalFormat) { + case GL_COMPRESSED_ALPHA: return GL_ALPHA; - else - return -1; - case GL_COMPRESSED_LUMINANCE: - if (ctx->Extensions.ARB_texture_compression) + case GL_COMPRESSED_LUMINANCE: return GL_LUMINANCE; - else - return -1; - case GL_COMPRESSED_LUMINANCE_ALPHA: - if (ctx->Extensions.ARB_texture_compression) + case GL_COMPRESSED_LUMINANCE_ALPHA: return GL_LUMINANCE_ALPHA; - else - return -1; - case GL_COMPRESSED_INTENSITY: - if (ctx->Extensions.ARB_texture_compression) + case GL_COMPRESSED_INTENSITY: return GL_INTENSITY; - else - return -1; - case GL_COMPRESSED_RGB: - if (ctx->Extensions.ARB_texture_compression) + case GL_COMPRESSED_RGB: return GL_RGB; - else - return -1; - case GL_COMPRESSED_RGBA: - if (ctx->Extensions.ARB_texture_compression) + case GL_COMPRESSED_RGBA: return GL_RGBA; - else - return -1; - case GL_COMPRESSED_RGB_FXT1_3DFX: - if (ctx->Extensions.TDFX_texture_compression_FXT1) + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.TDFX_texture_compression_FXT1) { + switch (internalFormat) { + case GL_COMPRESSED_RGB_FXT1_3DFX: return GL_RGB; - else - return -1; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - if (ctx->Extensions.TDFX_texture_compression_FXT1) + case GL_COMPRESSED_RGBA_FXT1_3DFX: return GL_RGBA; - else - return -1; - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_RGB; - else - return -1; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - if (ctx->Extensions.EXT_texture_compression_s3tc) + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_compression_s3tc) { + switch (internalFormat) { + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return GL_RGBA; - else - return -1; - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - if (ctx->Extensions.S3_s3tc) + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.S3_s3tc) { + switch (internalFormat) { + case GL_RGB_S3TC: + case GL_RGB4_S3TC: return GL_RGB; - else - return -1; - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - if (ctx->Extensions.S3_s3tc) + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: return GL_RGBA; - else - return -1; - - case GL_YCBCR_MESA: - if (ctx->Extensions.MESA_ycbcr_texture) - return GL_YCBCR_MESA; - else - return -1; + default: + ; /* fallthrough */ + } + } - /* XXX add float texture formats here */ + if (ctx->Extensions.MESA_ycbcr_texture) { + if (internalFormat == GL_YCBCR_MESA) + return GL_YCBCR_MESA; + } - default: - return -1; /* error */ + if (ctx->Extensions.ARB_texture_float) { + switch (internalFormat) { + case GL_ALPHA16F_ARB: + case GL_ALPHA32F_ARB: + return GL_ALPHA; + case GL_RGBA16F_ARB: + case GL_RGBA32F_ARB: + return GL_RGBA; + case GL_RGB16F_ARB: + case GL_RGB32F_ARB: + return GL_RGB; + case GL_INTENSITY16F_ARB: + case GL_INTENSITY32F_ARB: + return GL_INTENSITY; + case GL_LUMINANCE16F_ARB: + case GL_LUMINANCE32F_ARB: + return GL_LUMINANCE; + case GL_LUMINANCE_ALPHA16F_ARB: + case GL_LUMINANCE_ALPHA32F_ARB: + return GL_LUMINANCE_ALPHA; + default: + ; /* nothing */ + } } + + return -1; /* error */ } @@ -351,7 +372,19 @@ is_color_format(GLenum internalFormat) case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - /* XXX add float texture formats here */ + /* float texture formats */ + case GL_ALPHA16F_ARB: + case GL_ALPHA32F_ARB: + case GL_LUMINANCE16F_ARB: + case GL_LUMINANCE32F_ARB: + case GL_LUMINANCE_ALPHA16F_ARB: + case GL_LUMINANCE_ALPHA32F_ARB: + case GL_INTENSITY16F_ARB: + case GL_INTENSITY32F_ARB: + case GL_RGB16F_ARB: + case GL_RGB32F_ARB: + case GL_RGBA16F_ARB: + case GL_RGBA32F_ARB: return GL_TRUE; case GL_YCBCR_MESA: /* not considered to be RGB */ default: @@ -1241,7 +1274,7 @@ texture_error_check( GLcontext *ctx, GLenum target, } /* Check incoming image format and type */ - if (!_mesa_is_legal_format_and_type(format, type)) { + if (!_mesa_is_legal_format_and_type(ctx, format, type)) { /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4. */ @@ -1449,7 +1482,7 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions, } } - if (!_mesa_is_legal_format_and_type(format, type)) { + if (!_mesa_is_legal_format_and_type(ctx, format, type)) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%dD(format or type)", dimensions); return GL_TRUE; diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index a926ff135b..38dd4442a7 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -2,7 +2,7 @@ * Mesa 3-D graphics library * Version: 6.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -1794,6 +1794,70 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, } return; + /* GL_ARB_texture_float */ + case GL_TEXTURE_RED_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->RedBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + return; + case GL_TEXTURE_GREEN_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->GreenBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + return; + case GL_TEXTURE_BLUE_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->BlueBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + return; + case GL_TEXTURE_ALPHA_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->AlphaBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + return; + case GL_TEXTURE_LUMINANCE_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->LuminanceBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + return; + case GL_TEXTURE_INTENSITY_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->IntensityBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + return; + case GL_TEXTURE_DEPTH_TYPE_ARB: + if (ctx->Extensions.ARB_texture_float) { + *params = img->TexFormat->DepthBits ? img->TexFormat->DataType : GL_NONE; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname)"); + } + return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(pname)"); diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 4ed7d38beb..cd23f3c77d 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -66,6 +66,1578 @@ #include "texutil.h" + +/*** NEWTEXSTORE ***********************************************************/ + +static const GLint ZERO = 1000, ONE = 1001; + +/** + * When promoting texture formats (see below) we need to compute the + * mapping of dest components back to source components. + * This function does that. + * \param logicalBaseFormat the logical format of the texture + * \param textureBaseFormat the final texture format + * \return map[4] the four mapping values + */ +static void +compute_component_mapping(GLenum logicalBaseFormat, GLenum textureBaseFormat, + GLint map[4]) +{ + /* compute mapping from dest components back to src components */ + switch (logicalBaseFormat) { + case GL_LUMINANCE: + map[0] = map[1] = map[2] = 0; + if (textureBaseFormat == GL_RGBA) + map[3] = ONE; + break; + case GL_ALPHA: + ASSERT(textureBaseFormat == GL_RGBA); + map[0] = map[1] = map[2] = ZERO; + map[3] = 0; + break; + case GL_INTENSITY: + map[0] = map[1] = map[2] = 0; + if (textureBaseFormat == GL_RGBA) + map[3] = 0; + break; + case GL_LUMINANCE_ALPHA: + ASSERT(textureBaseFormat == GL_RGBA); + map[0] = map[1] = map[2] = 0; + map[3] = 1; + break; + case GL_RGB: + ASSERT(textureBaseFormat == GL_RGBA); + map[0] = 0; + map[1] = 1; + map[2] = 2; + map[3] = ONE; + break; + default: + _mesa_problem(NULL, "Unexpected logicalBaseFormat"); + map[0] = map[1] = map[2] = map[3] = 0; + } +} + + +/** + * Make a temporary (color) texture image with GLfloat components. + * Apply all needed pixel unpacking and pixel transfer operations. + * Note that there are both logicalBaseFormat and textureBaseFormat parameters. + * Suppose the user specifies GL_LUMINANCE as the internal texture format + * but the graphics hardware doesn't support luminance textures. So, might + * use an RGB hardware format instead. + * If logicalBaseFormat != textureBaseFormat we have some extra work to do. + * + * \param ctx the rendering context + * \param dims image dimensions: 1, 2 or 3 + * \param logicalBaseFormat basic texture derived from the user's + * internal texture format value + * \param textureBaseFormat the actual basic format of the texture + * \param srcWidth source image width + * \param srcHeight source image height + * \param srcDepth source image depth + * \param srcFormat source image format + * \param srcType source image type + * \param srcAddr source image address + * \param srcPacking source image pixel packing + * \return resulting image with format = textureBaseFormat and type = GLfloat. + */ +static GLfloat * +make_temp_float_image(GLcontext *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + GLuint transferOps = ctx->_ImageTransferState; + GLfloat *tempImage; + + ASSERT(dims >= 1 && dims <= 3); + + ASSERT(logicalBaseFormat == GL_RGBA || + logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_LUMINANCE_ALPHA || + logicalBaseFormat == GL_LUMINANCE || + logicalBaseFormat == GL_ALPHA || + logicalBaseFormat == GL_INTENSITY || + logicalBaseFormat == GL_COLOR_INDEX || + logicalBaseFormat == GL_DEPTH_COMPONENT); + + ASSERT(textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_RGB || + textureBaseFormat == GL_LUMINANCE_ALPHA || + textureBaseFormat == GL_LUMINANCE || + textureBaseFormat == GL_ALPHA || + textureBaseFormat == GL_INTENSITY || + textureBaseFormat == GL_COLOR_INDEX || + textureBaseFormat == GL_DEPTH_COMPONENT); + + /* conventional color image */ + + if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) || + (dims >= 2 && ctx->Pixel.Convolution2DEnabled) || + (dims >= 2 && ctx->Pixel.Separable2DEnabled)) { + /* need image convolution */ + const GLuint preConvTransferOps + = (transferOps & IMAGE_PRE_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT; + const GLuint postConvTransferOps + = (transferOps & IMAGE_POST_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT; + GLint img, row; + GLint convWidth, convHeight; + GLfloat *convImage; + + /* pre-convolution image buffer (3D) */ + tempImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth + * 4 * sizeof(GLfloat)); + if (!tempImage) + return NULL; + + /* post-convolution image buffer (2D) */ + convImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight + * 4 * sizeof(GLfloat)); + if (!convImage) { + _mesa_free(tempImage); + return NULL; + } + + /* loop over 3D image slices */ + for (img = 0; img < srcDepth; img++) { + GLfloat *dst = tempImage + img * (srcWidth * srcHeight * 4); + + /* unpack and do transfer ops up to convolution */ + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(srcPacking, + srcAddr, srcWidth, srcHeight, + srcFormat, srcType, img, row, 0); + _mesa_unpack_color_span_float(ctx, srcWidth, GL_RGBA, dst, + srcFormat, srcType, src, + srcPacking, + preConvTransferOps); + dst += srcWidth * 4; + } + + /* do convolution */ + { + GLfloat *src = tempImage + img * (srcWidth * srcHeight * 4); + convWidth = srcWidth; + convHeight = srcHeight; + if (dims == 1) { + ASSERT(ctx->Pixel.Convolution1DEnabled); + _mesa_convolve_1d_image(ctx, &convWidth, src, convImage); + } + else { + if (ctx->Pixel.Convolution2DEnabled) { + _mesa_convolve_2d_image(ctx, &convWidth, &convHeight, + src, convImage); + } + else { + ASSERT(ctx->Pixel.Separable2DEnabled); + _mesa_convolve_sep_image(ctx, &convWidth, &convHeight, + src, convImage); + } + } + } + + /* do post-convolution transfer and pack into tempImage */ + { + const GLfloat *src = convImage; + GLfloat *dst = tempImage + img * (convWidth * convHeight * 4); + for (row = 0; row < convHeight; row++) { + _mesa_pack_rgba_span_float(ctx, convWidth, + (const GLfloat (*)[4]) src, + logicalBaseFormat, GL_FLOAT, + dst, &ctx->DefaultPacking, + postConvTransferOps); + src += convWidth * 4; + dst += convWidth * 4; + } + } + } /* loop over 3D image slices */ + + _mesa_free(convImage); + + /* might need these below */ + srcWidth = convWidth; + srcHeight = convHeight; + } + else { + /* no convolution */ + const GLint components = _mesa_components_in_format(logicalBaseFormat); + const GLint srcStride = _mesa_image_row_stride(srcPacking, + srcWidth, srcFormat, srcType); + GLfloat *dst; + GLint img, row; + + tempImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLfloat)); + if (!tempImage) + return NULL; + + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address(srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, + dst, srcFormat, srcType, src, + srcPacking, transferOps); + dst += srcWidth * components; + src += srcStride; + } + } + } + + if (logicalBaseFormat != textureBaseFormat) { + /* more work */ + GLint texComponents = _mesa_components_in_format(textureBaseFormat); + GLint logComponents = _mesa_components_in_format(logicalBaseFormat); + GLfloat *newImage; + GLint i, n; + GLint map[4]; + + /* we only promote up to RGB and RGBA formats for now */ + ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA); + + /* The actual texture format should have at least as many components + * as the logical texture format. + */ + ASSERT(texComponents >= logComponents); + + newImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLfloat)); + if (!newImage) { + _mesa_free(tempImage); + return NULL; + } + + compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); + + n = srcWidth * srcHeight * srcDepth; + for (i = 0; i < n; i++) { + GLint k; + for (k = 0; k < texComponents; k++) { + GLint j = map[k]; + if (j == ZERO) + newImage[i * texComponents + k] = 0.0F; + else if (j == ONE) + newImage[i * texComponents + k] = 1.0F; + else + newImage[i * texComponents + k] = tempImage[i * logComponents + j]; + } + } + + _mesa_free(tempImage); + tempImage = newImage; + } + + return tempImage; +} + + +/** + * Make a temporary (color) texture image with GLchan components. + * Apply all needed pixel unpacking and pixel transfer operations. + * Note that there are both logicalBaseFormat and textureBaseFormat parameters. + * Suppose the user specifies GL_LUMINANCE as the internal texture format + * but the graphics hardware doesn't support luminance textures. So, might + * use an RGB hardware format instead. + * If logicalBaseFormat != textureBaseFormat we have some extra work to do. + * + * \param ctx the rendering context + * \param dims image dimensions: 1, 2 or 3 + * \param logicalBaseFormat basic texture derived from the user's + * internal texture format value + * \param textureBaseFormat the actual basic format of the texture + * \param srcWidth source image width + * \param srcHeight source image height + * \param srcDepth source image depth + * \param srcFormat source image format + * \param srcType source image type + * \param srcAddr source image address + * \param srcPacking source image pixel packing + * \return resulting image with format = textureBaseFormat and type = GLchan. + */ +static GLchan * +make_temp_chan_image(GLcontext *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + GLuint transferOps = ctx->_ImageTransferState; + const GLint components = _mesa_components_in_format(logicalBaseFormat); + GLboolean freeSrcImage = GL_FALSE; + GLint img, row; + GLchan *tempImage, *dst; + + ASSERT(dims >= 1 && dims <= 3); + + ASSERT(logicalBaseFormat == GL_RGBA || + logicalBaseFormat == GL_RGB || + logicalBaseFormat == GL_LUMINANCE_ALPHA || + logicalBaseFormat == GL_LUMINANCE || + logicalBaseFormat == GL_ALPHA || + logicalBaseFormat == GL_INTENSITY); + + ASSERT(textureBaseFormat == GL_RGBA || + textureBaseFormat == GL_RGB || + textureBaseFormat == GL_LUMINANCE_ALPHA || + textureBaseFormat == GL_LUMINANCE || + textureBaseFormat == GL_ALPHA || + textureBaseFormat == GL_INTENSITY); + + if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) || + (dims >= 2 && ctx->Pixel.Convolution2DEnabled) || + (dims >= 2 && ctx->Pixel.Separable2DEnabled)) { + /* get convolved image */ + GLfloat *convImage = make_temp_float_image(ctx, dims, + logicalBaseFormat, + logicalBaseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, + srcAddr, srcPacking); + if (!convImage) + return NULL; + /* the convolved image is our new source image */ + srcAddr = convImage; + srcFormat = logicalBaseFormat; + srcType = GL_FLOAT; + srcPacking = &ctx->DefaultPacking; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + transferOps = 0; + freeSrcImage = GL_TRUE; + } + + /* unpack and transfer the source image */ + tempImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth + * components * sizeof(GLchan)); + if (!tempImage) + return NULL; + + dst = tempImage; + for (img = 0; img < srcDepth; img++) { + const GLint srcStride = _mesa_image_row_stride(srcPacking, + srcWidth, srcFormat, + srcType); + const GLubyte *src + = (const GLubyte *) _mesa_image_address(srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); + for (row = 0; row < srcHeight; row++) { + _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, + dst, srcFormat, srcType, src, + srcPacking, transferOps); + dst += srcWidth * components; + src += srcStride; + } + } + + /* If we made a temporary image for convolution, free it here */ + if (freeSrcImage) { + _mesa_free((void *) srcAddr); + } + + if (logicalBaseFormat != textureBaseFormat) { + /* one more conversion step */ + GLint texComponents = _mesa_components_in_format(textureBaseFormat); + GLint logComponents = _mesa_components_in_format(logicalBaseFormat); + GLchan *newImage; + GLint i, n; + GLint map[4]; + + /* we only promote up to RGB and RGBA formats for now */ + ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA); + + /* The actual texture format should have at least as many components + * as the logical texture format. + */ + ASSERT(texComponents >= logComponents); + + newImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth + * texComponents * sizeof(GLchan)); + if (!newImage) { + _mesa_free(tempImage); + return NULL; + } + + compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); + + n = srcWidth * srcHeight * srcDepth; + for (i = 0; i < n; i++) { + GLint k; + for (k = 0; k < texComponents; k++) { + GLint j = map[k]; + if (j == ZERO) + newImage[i * texComponents + k] = 0; + else if (j == ONE) + newImage[i * texComponents + k] = CHAN_MAX; + else + newImage[i * texComponents + k] = tempImage[i * logComponents + j]; + } + } + + _mesa_free(tempImage); + tempImage = newImage; + } + + return tempImage; +} + + + +/** + * Teximage storage routine for when a simple memcpy will do. + * No pixel transfer operations or special texel encodings allowed. + * 1D, 2D and 3D images supported. + */ +static void +memcpy_texture(const struct gl_texture_format *dstFormat, + GLvoid *dstAddr, + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, + GLint dstRowStride, GLint dstImageStride, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, srcType); + const GLint srcImageStride = _mesa_image_image_stride(srcPacking, + srcWidth, srcHeight, srcFormat, srcType); + const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); + const GLint bytesPerRow = srcWidth * dstFormat->TexelBytes; + const GLint bytesPerImage = srcHeight * bytesPerRow; + const GLint bytesPerTexture = srcDepth * bytesPerImage; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + + if (dstRowStride == srcRowStride && + dstRowStride == bytesPerRow && + ((dstImageStride == srcImageStride && + dstImageStride == bytesPerImage) || + (srcDepth == 1))) { + /* one big memcpy */ + _mesa_memcpy(dstImage, srcImage, bytesPerTexture); + } + else { + GLint img, row; + for (img = 0; img < srcDepth; img++) { + const GLubyte *srcRow = srcImage; + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + _mesa_memcpy(dstRow, srcRow, bytesPerRow); + dstRow += dstRowStride; + srcRow += srcRowStride; + } + srcImage += srcImageStride; + dstImage += dstImageStride; + } + } +} + + + +/** + * Store an image in any of the formats: + * _mesa_texformat_rgba + * _mesa_texformat_rgb + * _mesa_texformat_alpha + * _mesa_texformat_luminance + * _mesa_texformat_luminance_alpha + * _mesa_texformat_intensity + * + * \param dims either 1 or 2 or 3 + * \param baseInternalFormat user-specified base internal format + * \param dstFormat destination Mesa texture format + * \param dstAddr destination image address + * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels + * \param dstRowStride destination image row stride, in bytes + * \param dstImageStride destination image layer stride, in bytes + * \param srcWidth/Height/Depth source image size, in pixels + * \param srcFormat incoming image format + * \param srcType incoming image data type + * \param srcAddr source image address + * \param srcPacking source image packing parameters + */ +GLboolean +_mesa_texstore_rgba(GLcontext *ctx, GLuint dims, + GLenum baseInternalFormat, + const struct gl_texture_format *dstFormat, + GLvoid *dstAddr, + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, + GLint dstRowStride, GLint dstImageStride, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking) +{ + const GLint components = _mesa_components_in_format(baseInternalFormat); + + ASSERT(dstFormat == &_mesa_texformat_rgba || + dstFormat == &_mesa_texformat_rgb || + dstFormat == &_mesa_texformat_alpha || + dstFormat == &_mesa_texformat_luminance || + dstFormat == &_mesa_texformat_luminance_alpha || + dstFormat == &_mesa_texformat_intensity); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(dstFormat->TexelBytes == components * sizeof(GLchan)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == CHAN_TYPE) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + dstFormat == &_mesa_texformat_rgb && + srcFormat == GL_RGBA && + srcType == CHAN_TYPE) { + /* extract RGB from RGBA */ + int img, row, col; + GLchan *dstImage = (GLchan *) (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = _mesa_image_row_stride(srcPacking, + srcWidth, srcFormat, srcType); + GLchan *srcRow = _mesa_image_address(srcPacking, srcAddr, srcWidth, + srcHeight, srcFormat, srcType, + img, 0, 0); + GLchan *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + RCOMP] = srcRow[col * 4 + RCOMP]; + dstRow[col * 3 + GCOMP] = srcRow[col * 4 + GCOMP]; + dstRow[col * 3 + BCOMP] = srcRow[col * 4 + BCOMP]; + } + dstRow += dstRowStride; + srcRow = (GLchan *) ((GLubyte *) srcRow + srcRowStride); + } + dstImage += dstImageStride; + } + } + else { + /* general path */ + const GLchan *tempImage = make_temp_chan_image(ctx, dims, + baseInternalFormat, + dstFormat->BaseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + const GLint bytesPerRow = srcWidth * components * sizeof(GLchan); + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + _mesa_memcpy(dstRow, src, bytesPerRow); + dstRow += dstRowStride; + src += srcWidth * components; + } + dstImage += dstImageStride; + } + + _mesa_free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * Store a color index texture image + */ +GLboolean +_mesa_texstore_color_index(STORE_PARAMS) +{ + ASSERT(dstFormat == &_mesa_texformat_color_index); + ASSERT(dstFormat->TexelBytes == 1 * sizeof(GLchan)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_COLOR_INDEX && + srcFormat == GL_COLOR_INDEX && + srcType == CHAN_TYPE) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_index_span(ctx, srcWidth, CHAN_TYPE, dstRow, + srcType, src, srcPacking, + ctx->_ImageTransferState); + dstRow += dstRowStride; + } + dstImage += dstImageStride; + } + } + return GL_TRUE; +} + + +/** + * Store a floating point depth component texture image. + */ +GLboolean +_mesa_texstore_depth_component_float32(STORE_PARAMS) +{ + ASSERT(dstFormat == &_mesa_texformat_depth_component_float32); + ASSERT(dstFormat->TexelBytes == sizeof(GLfloat)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_DEPTH_COMPONENT && + srcFormat == GL_DEPTH_COMPONENT && + srcType == GL_FLOAT) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_depth_span(ctx, srcWidth, (GLfloat *) dstRow, + srcType, src, srcPacking); + dstRow += dstRowStride; + } + dstImage += dstImageStride; + } + } + return GL_TRUE; +} + + +/** + * Store a 16-bit integer depth component texture image. + */ +GLboolean +_mesa_texstore_depth_component16(STORE_PARAMS) +{ + ASSERT(dstFormat == &_mesa_texformat_depth_component16); + ASSERT(dstFormat->TexelBytes == sizeof(GLushort)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_DEPTH_COMPONENT && + srcFormat == GL_DEPTH_COMPONENT && + srcType == GL_UNSIGNED_SHORT) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row, col; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + GLfloat depthTemp[MAX_WIDTH]; + const GLvoid *src = _mesa_image_address(srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + GLushort *dst16 = (GLushort *) dstRow; + _mesa_unpack_depth_span(ctx, srcWidth, depthTemp, + srcType, src, srcPacking); + for (col = 0; col < srcWidth; col++) { + dst16[col] = (GLushort) (depthTemp[col] * 65535.0F); + } + dstRow += dstRowStride; + } + dstImage += dstImageStride; + } + } + return GL_TRUE; +} + + + + +/** + * Store an rgb565 texture image. + */ +GLboolean +_mesa_texstore_rgb565(STORE_PARAMS) +{ + ASSERT(dstFormat == &_mesa_texformat_rgb565); + ASSERT(dstFormat->TexelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && + srcType == GL_UNSIGNED_SHORT_5_6_5) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && + srcType == GL_UNSIGNED_BYTE && + dims == 2) { + /* do optimized tex store */ + const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, srcType); + const GLubyte *src = (const GLubyte *) + _mesa_image_address(srcPacking, srcAddr, srcWidth, srcHeight, + srcFormat, srcType, 0, 0, 0); + GLubyte *dst = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint row, col; + for (row = 0; row < srcHeight; row++) { + const GLubyte *srcUB = (const GLubyte *) src; + GLushort *dstUS = (GLushort *) dst; + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] ); + srcUB += 3; + } + dst += dstRowStride; + src += srcRowStride; + } + } + else { + /* general path */ + const GLchan *tempImage = make_temp_chan_image(ctx, dims, + baseInternalFormat, + dstFormat->BaseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 3; + } + dstRow += dstRowStride; + } + dstImage += dstImageStride; + } + _mesa_free((void *) tempImage); + } + return GL_TRUE; +} + + +GLboolean +_mesa_texstore_rgba8888(STORE_PARAMS) +{ + const GLuint ui = 1; + const GLubyte littleEndian = *((const GLubyte *) &ui); + + ASSERT(dstFormat == &_mesa_texformat_rgba8888); + ASSERT(dstFormat->TexelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGBA && + srcFormat == GL_RGBA && + ((srcType == GL_UNSIGNED_INT_8_8_8_8_REV && littleEndian) || + (srcType == GL_UNSIGNED_INT_8_8_8_8 && !littleEndian))) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = make_temp_chan_image(ctx, dims, + baseInternalFormat, + dstFormat->BaseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]), + CHAN_TO_UBYTE(src[ACOMP]) ); + src += 4; + } + dstRow += dstRowStride; + } + dstImage += dstImageStride; + } + _mesa_free((void *) tempImage); + } + return GL_TRUE; +} + + +GLboolean +_mesa_texstore_argb8888(STORE_PARAMS) +{ + const GLuint ui = 1; + const GLubyte littleEndian = *((const GLubyte *) &ui); + + ASSERT(dstFormat == &_mesa_texformat_argb8888); + ASSERT(dstFormat->TexelBytes == 4); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + ((srcType == GL_UNSIGNED_BYTE && littleEndian) || + (srcType == GL_UNSIGNED_INT_8_8_8_8_REV && littleEndian) || + (srcType == GL_UNSIGNED_INT_8_8_8_8 && !littleEndian))) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = make_temp_chan_image(ctx, dims, + baseInternalFormat, + dstFormat->BaseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + GLuint *dstUI = (GLuint *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + dstRow += dstRowStride; + } + dstImage += dstImageStride; + } + _mesa_free((void *) tempImage); + } + return GL_TRUE; +} + + + +GLboolean +_mesa_texstore_rgb888(STORE_PARAMS) +{ + const GLuint ui = 1; + const GLubyte littleEndian = *((const GLubyte *) &ui); + + ASSERT(dstFormat == &_mesa_texformat_rgb888); + ASSERT(dstFormat->TexelBytes == 3); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_BGR && + srcType == GL_UNSIGNED_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + srcFormat == GL_RGBA && + srcType == GL_UNSIGNED_BYTE) { + /* extract BGR from RGBA */ + int img, row, col; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + for (img = 0; img < srcDepth; img++) { + const GLint srcRowStride = _mesa_image_row_stride(srcPacking, + srcWidth, srcFormat, srcType); + GLubyte *srcRow = _mesa_image_address(srcPacking, srcAddr, srcWidth, + srcHeight, srcFormat, srcType, + img, 0, 0); + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP]; + dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; + dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP]; + } + dstRow += dstRowStride; + srcRow += srcRowStride; + } + dstImage += dstImageStride; + } + } + else { + /* general path */ + const GLchan *tempImage = make_temp_chan_image(ctx, dims, + baseInternalFormat, + dstFormat->BaseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = (const GLubyte *) tempImage; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { +#if 0 + if (littleEndian) { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); + dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); + dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); + srcUB += 3; + } + } + else { + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = srcUB[BCOMP]; + dstRow[col * 3 + 1] = srcUB[GCOMP]; + dstRow[col * 3 + 2] = srcUB[RCOMP]; + srcUB += 3; + } + } +#else + for (col = 0; col < srcWidth; col++) { + dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]); + dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); + dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]); + src += 3; + } +#endif + dstRow += dstRowStride; + } + dstImage += dstImageStride; + } + _mesa_free((void *) tempImage); + } + return GL_TRUE; +} + + +GLboolean +_mesa_texstore_argb4444(STORE_PARAMS) +{ + const GLuint ui = 1; + const GLubyte littleEndian = *((const GLubyte *) &ui); + + ASSERT(dstFormat == &_mesa_texformat_argb4444); + ASSERT(dstFormat->TexelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + ((srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV && littleEndian) || + (srcType == GL_UNSIGNED_SHORT_4_4_4_4 && !littleEndian))) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = make_temp_chan_image(ctx, dims, + baseInternalFormat, + dstFormat->BaseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + dstRow += dstRowStride; + } + dstImage += dstImageStride; + } + _mesa_free((void *) tempImage); + } + return GL_TRUE; +} + + +GLboolean +_mesa_texstore_argb1555(STORE_PARAMS) +{ + const GLuint ui = 1; + const GLubyte littleEndian = *((const GLubyte *) &ui); + + ASSERT(dstFormat == &_mesa_texformat_argb1555); + ASSERT(dstFormat->TexelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGBA && + srcFormat == GL_BGRA && + ((srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV && littleEndian) || + (srcType == GL_UNSIGNED_SHORT_5_5_5_1 && !littleEndian))) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = make_temp_chan_image(ctx, dims, + baseInternalFormat, + dstFormat->BaseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src =tempImage; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + dstRow += dstRowStride; + } + dstImage += dstImageStride; + } + _mesa_free((void *) tempImage); + } + return GL_TRUE; +} + + +GLboolean +_mesa_texstore_al88(STORE_PARAMS) +{ + const GLuint ui = 1; + const GLubyte littleEndian = *((const GLubyte *) &ui); + + ASSERT(dstFormat == &_mesa_texformat_al88); + ASSERT(dstFormat->TexelBytes == 2); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_LUMINANCE_ALPHA && + srcFormat == GL_LUMINANCE_ALPHA && + srcType == GL_UNSIGNED_BYTE && + littleEndian) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = make_temp_chan_image(ctx, dims, + baseInternalFormat, + dstFormat->BaseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + GLushort *dstUS = (GLushort *) dstRow; + for (col = 0; col < srcWidth; col++) { + dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[ACOMP]), + CHAN_TO_UBYTE(src[RCOMP]) ); + src += 2; + } + dstRow += dstRowStride; + } + dstImage += dstImageStride; + } + _mesa_free((void *) tempImage); + } + return GL_TRUE; +} + + +GLboolean +_mesa_texstore_rgb332(STORE_PARAMS) +{ + ASSERT(dstFormat == &_mesa_texformat_rgb332); + ASSERT(dstFormat->TexelBytes == 1); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == GL_RGB && + srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = make_temp_chan_image(ctx, dims, + baseInternalFormat, + dstFormat->BaseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 3; + } + dstRow += dstRowStride; + } + dstImage += dstImageStride; + } + _mesa_free((void *) tempImage); + } + return GL_TRUE; +} + + + +/** + * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8. + */ +GLboolean +_mesa_texstore_a8(STORE_PARAMS) +{ + ASSERT(dstFormat == &_mesa_texformat_a8 || + dstFormat == &_mesa_texformat_l8 || + dstFormat == &_mesa_texformat_i8); + ASSERT(dstFormat->TexelBytes == 1); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLchan *tempImage = make_temp_chan_image(ctx, dims, + baseInternalFormat, + dstFormat->BaseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLchan *src = tempImage; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row, col; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + for (col = 0; col < srcWidth; col++) { + dstRow[col] = CHAN_TO_UBYTE(src[col]); + } + dstRow += dstRowStride; + src += srcWidth; + } + dstImage += dstImageStride; + } + _mesa_free((void *) tempImage); + } + return GL_TRUE; +} + + + +GLboolean +_mesa_texstore_ci8(STORE_PARAMS) +{ + ASSERT(dstFormat == &_mesa_texformat_ci8); + ASSERT(dstFormat->TexelBytes == 1); + ASSERT(baseInternalFormat == GL_COLOR_INDEX); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + srcFormat == GL_COLOR_INDEX && + srcType == GL_UNSIGNED_BYTE) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow, + srcType, src, srcPacking, + ctx->_ImageTransferState); + dstRow += dstRowStride; + } + dstImage += dstImageStride; + } + } + return GL_TRUE; +} + + +/** + * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_rev. + */ +GLboolean +_mesa_texstore_ycbcr(STORE_PARAMS) +{ + const GLuint ui = 1; + const GLubyte littleEndian = *((const GLubyte *) &ui); + + ASSERT((dstFormat == &_mesa_texformat_ycbcr) || + (dstFormat == &_mesa_texformat_ycbcr_rev)); + ASSERT(dstFormat->TexelBytes == 2); + ASSERT(ctx->Extensions.MESA_ycbcr_texture); + ASSERT(srcFormat == GL_YCBCR_MESA); + ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || + (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA)); + ASSERT(baseInternalFormat == GL_YCBCR_MESA); + + /* always just memcpy since no pixel transfer ops apply */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + + /* Check if we need byte swapping */ + /* XXX the logic here _might_ be wrong */ + if (srcPacking->SwapBytes ^ + (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ + (dstFormat == &_mesa_texformat_ycbcr_rev) ^ + !littleEndian) { + GLushort *pImage = (GLushort *) ((GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes); + GLint img, row; + for (img = 0; img < srcDepth; img++) { + GLushort *pRow = pImage; + for (row = 0; row < srcHeight; row++) { + _mesa_swap2(pRow, srcWidth); + pRow += dstRowStride; + } + pImage += dstImageStride; + } + } + return GL_TRUE; +} + + + + +/** + * Store an image in any of the formats: + * _mesa_texformat_rgba_float32 + * _mesa_texformat_rgb_float32 + * _mesa_texformat_alpha_float32 + * _mesa_texformat_luminance_float32 + * _mesa_texformat_luminance_alpha_float32 + * _mesa_texformat_intensity_float32 + */ +GLboolean +_mesa_texstore_rgba_float32(STORE_PARAMS) +{ + const GLint components = _mesa_components_in_format(baseInternalFormat); + + ASSERT(dstFormat == &_mesa_texformat_rgba_float32 || + dstFormat == &_mesa_texformat_rgb_float32 || + dstFormat == &_mesa_texformat_alpha_float32 || + dstFormat == &_mesa_texformat_luminance_float32 || + dstFormat == &_mesa_texformat_luminance_alpha_float32 || + dstFormat == &_mesa_texformat_intensity_float32); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(dstFormat->TexelBytes == components * sizeof(GLfloat)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_FLOAT) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + dstFormat->BaseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLfloat *src = tempImage; + const GLint bytesPerRow = srcWidth * components * sizeof(GLfloat); + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dst = dstImage; + for (row = 0; row < srcHeight; row++) { + _mesa_memcpy(dst, src, bytesPerRow); + dst += dstRowStride; + src += srcWidth * components; + } + dstImage += dstImageStride; + } + + _mesa_free((void *) tempImage); + } + return GL_TRUE; +} + + +/** + * As above, but store 16-bit floats. + */ +GLboolean +_mesa_texstore_rgba_float16(STORE_PARAMS) +{ + const GLint components = _mesa_components_in_format(baseInternalFormat); + + ASSERT(dstFormat == &_mesa_texformat_rgba_float16 || + dstFormat == &_mesa_texformat_rgb_float16 || + dstFormat == &_mesa_texformat_alpha_float16 || + dstFormat == &_mesa_texformat_luminance_float16 || + dstFormat == &_mesa_texformat_luminance_alpha_float16 || + dstFormat == &_mesa_texformat_intensity_float16); + ASSERT(baseInternalFormat == GL_RGBA || + baseInternalFormat == GL_RGB || + baseInternalFormat == GL_ALPHA || + baseInternalFormat == GL_LUMINANCE || + baseInternalFormat == GL_LUMINANCE_ALPHA || + baseInternalFormat == GL_INTENSITY); + ASSERT(dstFormat->TexelBytes == components * sizeof(GLhalfARB)); + + if (!ctx->_ImageTransferState && + !srcPacking->SwapBytes && + baseInternalFormat == srcFormat && + srcType == GL_HALF_FLOAT_ARB) { + /* simple memcpy path */ + memcpy_texture(dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageStride, + srcWidth, srcHeight, srcDepth, srcFormat, srcType, + srcAddr, srcPacking); + } + else { + /* general path */ + const GLfloat *tempImage = make_temp_float_image(ctx, dims, + baseInternalFormat, + dstFormat->BaseFormat, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + const GLfloat *src = tempImage; + GLubyte *dstImage = (GLubyte *) dstAddr + + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * dstFormat->TexelBytes; + GLint img, row; + if (!tempImage) + return GL_FALSE; + _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); + for (img = 0; img < srcDepth; img++) { + GLubyte *dstRow = dstImage; + for (row = 0; row < srcHeight; row++) { + GLhalfARB *dstTexel = (GLhalfARB *) dstRow; + GLint i; + for (i = 0; i < srcWidth * components; i++) { + dstTexel[i] = _mesa_float_to_half(src[i]); + } + dstRow += dstRowStride; + src += srcWidth * components; + } + dstImage += dstImageStride; + } + + _mesa_free((void *) tempImage); + } + return GL_TRUE; +} + + +#if !NEWTEXSTORE /*****************************************************/ + + /* * Given an internal texture format enum or 1, 2, 3, 4 return the * corresponding _base_ internal format: GL_ALPHA, GL_LUMINANCE, @@ -741,6 +2313,11 @@ transfer_compressed_teximage(GLcontext *ctx, GLuint dimensions, } +#endif /************************************************************/ + + + + /** * Validate acces to a PBO for texture data. * @@ -796,10 +2373,7 @@ validate_pbo_compressed_teximage(GLsizei imageSize, const GLvoid *pixels, /* * This is the software fallback for Driver.TexImage1D() - * and Driver.CopyTexImage2D(). - * The texture image type will be GLchan. - * The texture image format will be GL_COLOR_INDEX, GL_INTENSITY, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_RGB or GL_RGBA. + * and Driver.CopyTexImage1D(). */ void _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, @@ -811,7 +2385,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_image *texImage) { GLint postConvWidth = width; - GLint texelBytes, sizeInBytes; + GLint sizeInBytes; if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); @@ -819,19 +2393,17 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, /* choose the texture format */ assert(ctx->Driver.ChooseTextureFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, format, type); + texImage->TexFormat = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + format, type); assert(texImage->TexFormat); texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D; texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df; - texelBytes = texImage->TexFormat->TexelBytes; - /* allocate memory */ if (texImage->IsCompressed) sizeInBytes = texImage->CompressedSize; else - sizeInBytes = postConvWidth * texelBytes; + sizeInBytes = postConvWidth * texImage->TexFormat->TexelBytes; texImage->Data = MESA_PBUFFER_ALLOC(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); @@ -842,6 +2414,24 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, if (!pixels) return; +#if NEWTEXSTORE + { + const GLint dstRowStride = 0, dstImageStride = 0; + GLboolean success; + ASSERT(texImage->TexFormat->StoreImage); + success = texImage->TexFormat->StoreImage(ctx, 1, texImage->Format, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, dstImageStride, + width, 1, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); + return; + } + } +#else /* unpack image, apply transfer ops and store in texImage->Data */ if (texImage->IsCompressed) { GLint dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, @@ -861,6 +2451,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, 0, /* dstImageStride */ format, type, pixels, packing); } +#endif /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { @@ -874,9 +2465,10 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, /* * This is the software fallback for Driver.TexImage2D() * and Driver.CopyTexImage2D(). - * The texture image type will be GLchan. - * The texture image format will be GL_COLOR_INDEX, GL_INTENSITY, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_RGB or GL_RGBA. + * Reasons why a driver might override this function: + * - Special memory allocation needs + * - Unusual row/image strides + * - Special housekeeping */ void _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, @@ -921,6 +2513,30 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, if (!pixels) return; +#if NEWTEXSTORE + { + GLint dstRowStride, dstImageStride = 0; + GLboolean success; + if (texImage->IsCompressed) { + dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat,width); + } + else { + dstRowStride = width * texImage->TexFormat->TexelBytes; + } + ASSERT(texImage->TexFormat->StoreImage); + success = texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, dstImageStride, + width, height, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; + } + } +#else /* unpack image, apply transfer ops and store in texImage->Data */ if (texImage->IsCompressed) { GLint dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, @@ -940,6 +2556,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, 0, /* dstImageStride */ format, type, pixels, packing); } +#endif /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { @@ -954,9 +2571,6 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, /* * This is the software fallback for Driver.TexImage3D() * and Driver.CopyTexImage3D(). - * The texture image type will be GLchan. - * The texture image format will be GL_COLOR_INDEX, GL_INTENSITY, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_RGB or GL_RGBA. */ void _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, @@ -996,6 +2610,32 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, return; /* unpack image, apply transfer ops and store in texImage->Data */ +#if NEWTEXSTORE + { + GLint dstRowStride, dstImageStride; + GLboolean success; + if (texImage->IsCompressed) { + dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat,width); + dstImageStride = 0; + } + else { + dstRowStride = width * texImage->TexFormat->TexelBytes; + dstImageStride = dstRowStride * height; + } + ASSERT(texImage->TexFormat->StoreImage); + success = texImage->TexFormat->StoreImage(ctx, 3, texImage->Format, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, dstImageStride, + width, height, depth, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); + return; + } + } +#else if (texImage->IsCompressed) { GLint dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, width); @@ -1014,6 +2654,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, texImage->Width * texImage->Height * texelBytes, format, type, pixels, packing); } +#endif /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { @@ -1043,6 +2684,24 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, if (!pixels) return; +#if NEWTEXSTORE + { + const GLint dstRowStride = 0, dstImageStride = 0; + GLboolean success; + ASSERT(texImage->TexFormat->StoreImage); + success = texImage->TexFormat->StoreImage(ctx, 1, texImage->Format, + texImage->TexFormat, + texImage->Data, + xoffset, 0, 0, /* offsets */ + dstRowStride, dstImageStride, + width, 1, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); + return; + } + } +#else if (texImage->IsCompressed) { GLint dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, texImage->Width); @@ -1068,6 +2727,7 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, 0, /* dstImageStride */ format, type, pixels, packing); } +#endif /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { @@ -1079,7 +2739,7 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, -/* +/** * This is the software fallback for Driver.TexSubImage2D() * and Driver.CopyTexSubImage2D(). */ @@ -1097,6 +2757,32 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, if (!pixels) return; +#if NEWTEXSTORE + { + GLint dstRowStride = 0, dstImageStride = 0; + GLboolean success; + if (texImage->IsCompressed) { + dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, + texImage->Width); + } + else { + dstRowStride = texImage->Width * texImage->TexFormat->TexelBytes; + } + ASSERT(texImage->TexFormat->StoreImage); + success = texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, 0, + dstRowStride, dstImageStride, + width, height, 1, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); + return; + } + } +#else + if (texImage->IsCompressed) { GLint dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, texImage->Width); @@ -1113,6 +2799,7 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, dest, dstRowStride); } else { + /* old path */ _mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->TexFormat, texImage->Data, @@ -1122,6 +2809,7 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, 0, /* dstImageStride */ format, type, pixels, packing); } +#endif /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { @@ -1145,6 +2833,38 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { + pixels = validate_pbo_teximage(width, height, depth, + format, type, pixels, packing); + if (!pixels) + return; + +#if NEWTEXSTORE + { + GLint dstRowStride, dstImageStride; + GLboolean success; + if (texImage->IsCompressed) { + dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, + texImage->Width); + dstImageStride = 0; /* XXX fix */ + } + else { + dstRowStride = texImage->Width * texImage->TexFormat->TexelBytes; + dstImageStride = dstRowStride * texImage->Height; + } + ASSERT(texImage->TexFormat->StoreImage); + success = texImage->TexFormat->StoreImage(ctx, 3, texImage->Format, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, dstImageStride, + width, height, depth, + format, type, pixels, packing); + if (!success) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); + return; + } + } +#else if (texImage->IsCompressed) { GLint dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, texImage->Width); @@ -1171,7 +2891,7 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, texImage->Width * texImage->Height * texelBytes, format, type, pixels, packing); } - +#endif /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { _mesa_generate_mipmap(ctx, target, @@ -1428,7 +3148,7 @@ do_row(const struct gl_texture_format *format, GLint srcWidth, } } return; - case MESA_FORMAT_DEPTH_COMPONENT: + case MESA_FORMAT_DEPTH_COMPONENT_FLOAT32: { GLuint i, j, k; const GLfloat *rowA = (const GLfloat *) srcRowA; @@ -1440,6 +3160,18 @@ do_row(const struct gl_texture_format *format, GLint srcWidth, } } return; + case MESA_FORMAT_DEPTH_COMPONENT16: + { + GLuint i, j, k; + const GLushort *rowA = (const GLushort *) srcRowA; + const GLushort *rowB = (const GLushort *) srcRowB; + GLushort *dst = (GLushort *) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4; + } + } + return; /* Begin hardware formats */ case MESA_FORMAT_RGBA8888: case MESA_FORMAT_ARGB8888: @@ -1626,6 +3358,148 @@ do_row(const struct gl_texture_format *format, GLint srcWidth, } } return; + case MESA_FORMAT_RGBA_FLOAT32: + { + GLuint i, j, k; + const GLfloat (*rowA)[4] = (const GLfloat (*)[4]) srcRowA; + const GLfloat (*rowB)[4] = (const GLfloat (*)[4]) srcRowB; + GLfloat (*dst)[4] = (GLfloat (*)[4]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i][0] = (rowA[j][0] + rowA[k][0] + + rowB[j][0] + rowB[k][0]) * 0.25F; + dst[i][1] = (rowA[j][1] + rowA[k][1] + + rowB[j][1] + rowB[k][1]) * 0.25F; + dst[i][2] = (rowA[j][2] + rowA[k][2] + + rowB[j][2] + rowB[k][2]) * 0.25F; + dst[i][3] = (rowA[j][3] + rowA[k][3] + + rowB[j][3] + rowB[k][3]) * 0.25F; + } + } + return; + case MESA_FORMAT_RGBA_FLOAT16: + { + GLuint i, j, k, comp; + const GLhalfARB (*rowA)[4] = (const GLhalfARB (*)[4]) srcRowA; + const GLhalfARB (*rowB)[4] = (const GLhalfARB (*)[4]) srcRowB; + GLhalfARB (*dst)[4] = (GLhalfARB (*)[4]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + for (comp = 0; comp < 4; comp++) { + GLfloat aj, ak, bj, bk; + aj = _mesa_half_to_float(rowA[j][comp]); + ak = _mesa_half_to_float(rowA[k][comp]); + bj = _mesa_half_to_float(rowB[j][comp]); + bk = _mesa_half_to_float(rowB[k][comp]); + dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); + } + } + } + return; + case MESA_FORMAT_RGB_FLOAT32: + { + GLuint i, j, k; + const GLfloat (*rowA)[3] = (const GLfloat (*)[3]) srcRowA; + const GLfloat (*rowB)[3] = (const GLfloat (*)[3]) srcRowB; + GLfloat (*dst)[3] = (GLfloat (*)[3]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i][0] = (rowA[j][0] + rowA[k][0] + + rowB[j][0] + rowB[k][0]) * 0.25F; + dst[i][1] = (rowA[j][1] + rowA[k][1] + + rowB[j][1] + rowB[k][1]) * 0.25F; + dst[i][2] = (rowA[j][2] + rowA[k][2] + + rowB[j][2] + rowB[k][2]) * 0.25F; + } + } + return; + case MESA_FORMAT_RGB_FLOAT16: + { + GLuint i, j, k, comp; + const GLhalfARB (*rowA)[3] = (const GLhalfARB (*)[3]) srcRowA; + const GLhalfARB (*rowB)[3] = (const GLhalfARB (*)[3]) srcRowB; + GLhalfARB (*dst)[3] = (GLhalfARB (*)[3]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + for (comp = 0; comp < 3; comp++) { + GLfloat aj, ak, bj, bk; + aj = _mesa_half_to_float(rowA[j][comp]); + ak = _mesa_half_to_float(rowA[k][comp]); + bj = _mesa_half_to_float(rowB[j][comp]); + bk = _mesa_half_to_float(rowB[k][comp]); + dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); + } + } + } + return; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: + { + GLuint i, j, k; + const GLfloat (*rowA)[2] = (const GLfloat (*)[2]) srcRowA; + const GLfloat (*rowB)[2] = (const GLfloat (*)[2]) srcRowB; + GLfloat (*dst)[2] = (GLfloat (*)[2]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i][0] = (rowA[j][0] + rowA[k][0] + + rowB[j][0] + rowB[k][0]) * 0.25F; + dst[i][1] = (rowA[j][1] + rowA[k][1] + + rowB[j][1] + rowB[k][1]) * 0.25F; + } + } + return; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: + { + GLuint i, j, k, comp; + const GLhalfARB (*rowA)[2] = (const GLhalfARB (*)[2]) srcRowA; + const GLhalfARB (*rowB)[2] = (const GLhalfARB (*)[2]) srcRowB; + GLhalfARB (*dst)[2] = (GLhalfARB (*)[2]) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + for (comp = 0; comp < 2; comp++) { + GLfloat aj, ak, bj, bk; + aj = _mesa_half_to_float(rowA[j][comp]); + ak = _mesa_half_to_float(rowA[k][comp]); + bj = _mesa_half_to_float(rowB[j][comp]); + bk = _mesa_half_to_float(rowB[k][comp]); + dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); + } + } + } + return; + case MESA_FORMAT_ALPHA_FLOAT32: + case MESA_FORMAT_LUMINANCE_FLOAT32: + case MESA_FORMAT_INTENSITY_FLOAT32: + { + GLuint i, j, k; + const GLfloat *rowA = (const GLfloat *) srcRowA; + const GLfloat *rowB = (const GLfloat *) srcRowB; + GLfloat *dst = (GLfloat *) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F; + } + } + return; + case MESA_FORMAT_ALPHA_FLOAT16: + case MESA_FORMAT_LUMINANCE_FLOAT16: + case MESA_FORMAT_INTENSITY_FLOAT16: + { + GLuint i, j, k; + const GLhalfARB *rowA = (const GLhalfARB *) srcRowA; + const GLhalfARB *rowB = (const GLhalfARB *) srcRowB; + GLhalfARB *dst = (GLhalfARB *) dstRow; + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + GLfloat aj, ak, bj, bk; + aj = _mesa_half_to_float(rowA[j]); + ak = _mesa_half_to_float(rowA[k]); + bj = _mesa_half_to_float(rowB[j]); + bk = _mesa_half_to_float(rowB[k]); + dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F); + } + } + return; + default: _mesa_problem(NULL, "bad format in do_row()"); } diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index 72da2a08f9..8ba8101c48 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -1,15 +1,8 @@ -/** - * \file texstore.h - * Texture image storage. - * - * \author Brian Paul - */ - /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 6.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -30,12 +23,55 @@ */ +/** + * \file texstore.h + * Texture image storage routines. + * + * \author Brian Paul + */ + + #ifndef TEXSTORE_H #define TEXSTORE_H #include "mtypes.h" +/*** NEWTEXSTORE ***/ + +/* Macro just to save some typing */ +#define STORE_PARAMS \ + GLcontext *ctx, GLuint dims, \ + GLenum baseInternalFormat, \ + const struct gl_texture_format *dstFormat, \ + GLvoid *dstAddr, \ + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \ + GLint dstRowStride, GLint dstImageStride, \ + GLint srcWidth, GLint srcHeight, GLint srcDepth, \ + GLenum srcFormat, GLenum srcType, \ + const GLvoid *srcAddr, \ + const struct gl_pixelstore_attrib *srcPacking + + +extern GLboolean _mesa_texstore_rgba(STORE_PARAMS); +extern GLboolean _mesa_texstore_color_index(STORE_PARAMS); +extern GLboolean _mesa_texstore_depth_component16(STORE_PARAMS); +extern GLboolean _mesa_texstore_depth_component_float32(STORE_PARAMS); +extern GLboolean _mesa_texstore_rgb565(STORE_PARAMS); +extern GLboolean _mesa_texstore_rgba8888(STORE_PARAMS); +extern GLboolean _mesa_texstore_argb8888(STORE_PARAMS); +extern GLboolean _mesa_texstore_rgb888(STORE_PARAMS); +extern GLboolean _mesa_texstore_argb4444(STORE_PARAMS); +extern GLboolean _mesa_texstore_argb1555(STORE_PARAMS); +extern GLboolean _mesa_texstore_al88(STORE_PARAMS); +extern GLboolean _mesa_texstore_rgb332(STORE_PARAMS); +extern GLboolean _mesa_texstore_a8(STORE_PARAMS); +extern GLboolean _mesa_texstore_ci8(STORE_PARAMS); +extern GLboolean _mesa_texstore_ycbcr(STORE_PARAMS); +extern GLboolean _mesa_texstore_rgba_float32(STORE_PARAMS); +extern GLboolean _mesa_texstore_rgba_float16(STORE_PARAMS); + +#if !NEWTEXSTORE extern void _mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions, @@ -49,6 +85,8 @@ _mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions, const GLvoid *srcAddr, const struct gl_pixelstore_attrib *srcPacking); +#endif /* NEWTEXSTORE */ + extern void _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, diff --git a/src/mesa/main/texutil.c b/src/mesa/main/texutil.c index 40309d154c..7bb46481e0 100644 --- a/src/mesa/main/texutil.c +++ b/src/mesa/main/texutil.c @@ -46,6 +46,9 @@ #include "texutil.h" +#if !NEWTEXSTORE + + #define DEBUG_TEXUTIL 0 @@ -1033,3 +1036,5 @@ do { \ _mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d"); } } + +#endif diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index 337b5a5bfd..a93a605a97 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -750,7 +750,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); - if (!_mesa_is_legal_format_and_type(format, type)) { + if (!_mesa_is_legal_format_and_type(ctx, format, type)) { _mesa_error(ctx, GL_INVALID_ENUM, "glDrawPixels(format or type)"); return; } diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index b5ab06e4ba..80f737b052 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -366,12 +366,18 @@ read_rgba_pixels( GLcontext *ctx, case GL_UNSIGNED_INT_2_10_10_10_REV: /* valid pixel type */ break; + case GL_HALF_FLOAT_ARB: + if (!ctx->Extensions.ARB_half_float_pixel) { + _mesa_error( ctx, GL_INVALID_ENUM, "glReadPixels(type)" ); + return; + } + break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glReadPixels(type)" ); return; } - if (!_mesa_is_legal_format_and_type(format, type) || + if (!_mesa_is_legal_format_and_type(ctx, format, type) || format == GL_INTENSITY) { _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(format or type)"); return; |