diff options
author | Eric Anholt <eric@anholt.net> | 2010-07-02 11:37:39 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-07-02 11:38:02 -0700 |
commit | 28faa12dc2413d93c7f4778327a5e7c4c8f57c85 (patch) | |
tree | 1fea763598b8725ad2ece0f0a72b7b6a320b4857 /src | |
parent | 9a0e421983edc31371440c08687fa2bb2207924d (diff) |
ir_to_mesa: Don't forget to run the Mesa IR optimization passes.
With how we generate assignments, the trivial copy propagation in it
is really important, and some drivers will really want the register
allocation, too.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/shader/ir_to_mesa.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index d5664e7b91..11fb7b9f16 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -44,6 +44,7 @@ extern "C" { #include "main/mtypes.h" #include "shader/prog_instruction.h" +#include "shader/prog_optimize.h" #include "shader/prog_print.h" #include "shader/program.h" #include "shader/prog_uniform.h" @@ -1675,6 +1676,10 @@ get_mesa_program(GLcontext *ctx, void *mem_ctx, struct gl_shader *shader) _mesa_reference_program(ctx, &shader->Program, prog); + if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) { + _mesa_optimize_program(ctx, prog); + } + return prog; } |