diff options
author | Kenneth Graunke <kenneth@whitecape.org> | 2010-08-07 02:03:00 -0700 |
---|---|---|
committer | Kenneth Graunke <kenneth@whitecape.org> | 2010-09-07 17:30:37 -0700 |
commit | 76deef138ee25ab57b4716aef41ce0c94081f20a (patch) | |
tree | 5335cb9adf19d835376d9f618448127d02f240d6 /src | |
parent | c5e74871d9e4b555f3927fd11944c769d466bd12 (diff) |
glsl: Split out types that are in 1.10 but not GLSL ES 1.00.
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/builtin_types.h | 23 | ||||
-rw-r--r-- | src/glsl/glsl_types.cpp | 19 | ||||
-rw-r--r-- | src/glsl/glsl_types.h | 8 |
3 files changed, 35 insertions, 15 deletions
diff --git a/src/glsl/builtin_types.h b/src/glsl/builtin_types.h index 7b94aac666..6dabbf0d32 100644 --- a/src/glsl/builtin_types.h +++ b/src/glsl/builtin_types.h @@ -51,16 +51,8 @@ const glsl_type glsl_type::builtin_core_types[] = { glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"), glsl_type(GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3, "mat3"), glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"), - glsl_type(GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT, - "sampler1D"), - glsl_type(GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT, - "sampler1DShadow"), glsl_type(GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT, "sampler2D"), - glsl_type(GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT, - "sampler2DShadow"), - glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT, - "sampler3D"), glsl_type(GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT, "samplerCube"), }; @@ -178,6 +170,21 @@ const glsl_type glsl_type::builtin_110_deprecated_structure_types[] = { }; /*@}*/ +/** \name Types in GLSL 1.10 (but not GLSL ES 1.00) + */ +/*@{*/ +const glsl_type glsl_type::builtin_110_types[] = { + glsl_type(GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT, + "sampler1D"), + glsl_type(GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT, + "sampler1DShadow"), + glsl_type(GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT, + "sampler2DShadow"), + glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT, + "sampler3D"), +}; +/*@}*/ + /** \name Types added in GLSL 1.20 */ /*@{*/ diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 92ad3efafc..82eb470605 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -111,9 +111,8 @@ add_types_to_symbol_table(glsl_symbol_table *symtab, } } - void -glsl_type::generate_110_types(glsl_symbol_table *symtab) +glsl_type::generate_100ES_types(glsl_symbol_table *symtab) { add_types_to_symbol_table(symtab, builtin_core_types, Elements(builtin_core_types), @@ -121,10 +120,20 @@ glsl_type::generate_110_types(glsl_symbol_table *symtab) add_types_to_symbol_table(symtab, builtin_structure_types, Elements(builtin_structure_types), false); + add_types_to_symbol_table(symtab, &void_type, 1, false); +} + +void +glsl_type::generate_110_types(glsl_symbol_table *symtab) +{ + generate_100ES_types(symtab); + + add_types_to_symbol_table(symtab, builtin_110_types, + Elements(builtin_110_types), + false); add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types, Elements(builtin_110_deprecated_structure_types), false); - add_types_to_symbol_table(symtab, & void_type, 1, false); } @@ -173,6 +182,10 @@ void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) { switch (state->language_version) { + case 100: + assert(state->es_shader); + glsl_type::generate_100ES_types(state->symbols); + break; case 110: glsl_type::generate_110_types(state->symbols); break; diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h index b4e83c9833..4f7d2f74af 100644 --- a/src/glsl/glsl_types.h +++ b/src/glsl/glsl_types.h @@ -430,6 +430,7 @@ private: static const glsl_type builtin_core_types[]; static const glsl_type builtin_structure_types[]; static const glsl_type builtin_110_deprecated_structure_types[]; + static const glsl_type builtin_110_types[]; static const glsl_type builtin_120_types[]; static const glsl_type builtin_130_types[]; static const glsl_type builtin_ARB_texture_rectangle_types[]; @@ -446,13 +447,12 @@ private: * the world in a public header file. */ /*@{*/ + static void generate_100ES_types(glsl_symbol_table *); static void generate_110_types(glsl_symbol_table *); static void generate_120_types(glsl_symbol_table *); static void generate_130_types(glsl_symbol_table *); - static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, - bool); - static void generate_EXT_texture_array_types(glsl_symbol_table *, - bool); + static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool); + static void generate_EXT_texture_array_types(glsl_symbol_table *, bool); /*@}*/ /** |