summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorIan Romanick <idr@us.ibm.com>2007-06-07 13:58:50 -0700
committerIan Romanick <idr@us.ibm.com>2007-06-07 13:58:50 -0700
commit7b559a91028d297b34df9ec939bd4d00fad6027c (patch)
treea683111f2f543390bea13fc9981c29b9ff58f64a /src
parent84d1b24647c0719551e8bcd5fa4601fbd3b1d555 (diff)
Add support for GL_ARB_fragment_program_shadow.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/extensions.c2
-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/main/texstate.c2
-rw-r--r--src/mesa/shader/arbprogparse.c40
-rw-r--r--src/mesa/swrast/s_fragprog.c3
5 files changed, 41 insertions, 8 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index a4a6cdae36..80dce56c0c 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -47,6 +47,7 @@ static const struct {
{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
{ OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
+ { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
@@ -184,6 +185,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.ARB_draw_buffers = GL_TRUE;
#if FEATURE_ARB_fragment_program
ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
#endif
#if FEATURE_ARB_fragment_shader
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 6cbbf145a1..49332501d2 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1903,6 +1903,7 @@ struct gl_program
GLbitfield InputsRead; /**< Bitmask of which input regs are read */
GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
+ GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
/** Named parameters, constants, etc. from program text */
struct gl_program_parameter_list *Parameters;
@@ -2532,6 +2533,7 @@ struct gl_extensions
GLboolean ARB_depth_texture;
GLboolean ARB_draw_buffers;
GLboolean ARB_fragment_program;
+ GLboolean ARB_fragment_program_shadow;
GLboolean ARB_fragment_shader;
GLboolean ARB_half_float_pixel;
GLboolean ARB_imaging;
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index fb02443779..18afaf4edd 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -1527,6 +1527,8 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
"glTexParameter(bad GL_DEPTH_TEXTURE_MODE_ARB)");
return;
}
+
+ _mesa_update_texture_compare_function(texObj, GL_FALSE);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 9af3fd0764..5d8f763741 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -71,6 +71,7 @@ struct arb_program
/* ARB_fragment_program specifics */
GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS];
+ GLbitfield ShadowSamplers;
GLuint NumAluInstructions;
GLuint NumTexInstructions;
GLuint NumTexIndirections;
@@ -2661,6 +2662,7 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst,
GLuint texcoord;
GLubyte instClass, type, code;
GLboolean rel;
+ GLuint shadow_tex = 0;
_mesa_init_instructions(fp, 1);
@@ -2978,35 +2980,54 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst,
/* texTarget */
switch (*(*inst)++) {
+ case TEXTARGET_SHADOW1D:
+ shadow_tex = 1 << texcoord;
+ /* FALLTHROUGH */
case TEXTARGET_1D:
fp->TexSrcTarget = TEXTURE_1D_INDEX;
break;
+ case TEXTARGET_SHADOW2D:
+ shadow_tex = 1 << texcoord;
+ /* FALLTHROUGH */
case TEXTARGET_2D:
fp->TexSrcTarget = TEXTURE_2D_INDEX;
break;
case TEXTARGET_3D:
fp->TexSrcTarget = TEXTURE_3D_INDEX;
break;
+ case TEXTARGET_SHADOWRECT:
+ shadow_tex = 1 << texcoord;
+ /* FALLTHROUGH */
case TEXTARGET_RECT:
fp->TexSrcTarget = TEXTURE_RECT_INDEX;
break;
case TEXTARGET_CUBE:
fp->TexSrcTarget = TEXTURE_CUBE_INDEX;
break;
- case TEXTARGET_SHADOW1D:
- case TEXTARGET_SHADOW2D:
case TEXTARGET_SHADOW1D_ARRAY:
- case TEXTARGET_SHADOW2D_ARRAY:
- case TEXTARGET_SHADOWRECT:
- /* TODO ARB_fragment_program_shadow code */
- break;
+ shadow_tex = 1 << texcoord;
+ /* FALLTHROUGH */
case TEXTARGET_1D_ARRAY:
fp->TexSrcTarget = TEXTURE_1D_ARRAY_INDEX;
break;
+ case TEXTARGET_SHADOW2D_ARRAY:
+ shadow_tex = 1 << texcoord;
+ /* FALLTHROUGH */
case TEXTARGET_2D_ARRAY:
fp->TexSrcTarget = TEXTURE_2D_ARRAY_INDEX;
break;
}
+
+ /* Don't test the first time a particular sampler is seen. Each time
+ * after that, make sure the shadow state is the same.
+ */
+ if ((_mesa_bitcount(Program->TexturesUsed[texcoord]) > 0)
+ && ((Program->ShadowSamplers & (1 << texcoord)) != shadow_tex)) {
+ program_error(ctx, Program->Position,
+ "texture image unit used for shadow sampling and non-shadow sampling");
+ return 1;
+ }
+
Program->TexturesUsed[texcoord] |= (1 << fp->TexSrcTarget);
/* Check that both "2D" and "CUBE" (for example) aren't both used */
if (_mesa_bitcount(Program->TexturesUsed[texcoord]) > 1) {
@@ -3014,6 +3035,9 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst,
"multiple targets used on one texture image unit");
return 1;
}
+
+
+ Program->ShadowSamplers |= shadow_tex;
break;
case OP_TEX_KIL:
@@ -3604,10 +3628,10 @@ enable_parser_extensions(GLcontext *ctx, grammar id)
if (ctx->Extensions.ARB_matrix_palette
&& !enable_ext(ctx, id, "matrix_palette"))
return GL_FALSE;
+#endif
if (ctx->Extensions.ARB_fragment_program_shadow
&& !enable_ext(ctx, id, "fragment_program_shadow"))
return GL_FALSE;
-#endif
if (ctx->Extensions.EXT_point_parameters
&& !enable_ext(ctx, id, "point_parameters"))
return GL_FALSE;
@@ -3804,6 +3828,7 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target,
program->HintPositionInvariant = GL_FALSE;
for (a = 0; a < MAX_TEXTURE_IMAGE_UNITS; a++)
program->TexturesUsed[a] = 0x0;
+ program->ShadowSamplers = 0x0;
program->NumAluInstructions =
program->NumTexInstructions =
program->NumTexIndirections = 0;
@@ -3884,6 +3909,7 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
program->Base.OutputsWritten = ap.Base.OutputsWritten;
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
program->Base.TexturesUsed[i] = ap.TexturesUsed[i];
+ program->Base.ShadowSamplers = ap.ShadowSamplers;
program->FogOption = ap.FogOption;
program->UsesKill = ap.UsesKill;
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index f5ffe41fc1..a36c1ba491 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -211,8 +211,9 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._Current != NULL) {
+ const GLboolean enable_shadow = ((1 << i) & program->Base.ShadowSamplers);
_mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
- GL_TRUE);
+ !enable_shadow);
}
}