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authorGareth Hughes <gareth@valinux.com>2001-03-28 20:44:43 +0000
committerGareth Hughes <gareth@valinux.com>2001-03-28 20:44:43 +0000
commit0a59ca6cae6ef24990f1c41c8c7857214489443c (patch)
tree209540eb19ac3ad222e060b86ed788d38237a56b /src
parent38f28665bf9fb5b2464738ca5074848ec2777ae1 (diff)
New type system for assembly code. Asm files should now include
matypes.h, which includes assyntax.h and is generated from the core Mesa header files.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/Makefile.X1111
-rw-r--r--src/mesa/main/Makefile.X1111
-rw-r--r--src/mesa/x86/3dnow.c101
-rw-r--r--src/mesa/x86/3dnow.h4
-rw-r--r--src/mesa/x86/clip_args.h20
-rw-r--r--src/mesa/x86/common_x86.c5
-rw-r--r--src/mesa/x86/common_x86_asm.S9
-rw-r--r--src/mesa/x86/common_x86_asm.h4
-rw-r--r--src/mesa/x86/common_x86_features.h9
-rw-r--r--src/mesa/x86/gen_matypes.c286
-rw-r--r--src/mesa/x86/mmx.h4
-rw-r--r--src/mesa/x86/mmx_blend.S2
-rw-r--r--src/mesa/x86/norm_args.h61
-rw-r--r--src/mesa/x86/x86.c81
-rw-r--r--src/mesa/x86/x86.h4
-rw-r--r--src/mesa/x86/x86_cliptest.S33
-rw-r--r--src/mesa/x86/xform_args.h20
17 files changed, 479 insertions, 186 deletions
diff --git a/src/mesa/Makefile.X11 b/src/mesa/Makefile.X11
index fe2e4cece9..beee04ae76 100644
--- a/src/mesa/Makefile.X11
+++ b/src/mesa/Makefile.X11
@@ -1,4 +1,4 @@
-# $Id: Makefile.X11,v 1.48 2001/03/28 17:19:58 brianp Exp $
+# $Id: Makefile.X11,v 1.49 2001/03/28 20:44:43 gareth Exp $
# Mesa 3-D graphics library
# Version: 3.5
@@ -76,7 +76,6 @@ CORE_SOURCES = \
glapi.c \
glthread.c \
hash.c \
- highpc.c \
hint.c \
histogram.c \
image.c \
@@ -84,7 +83,6 @@ CORE_SOURCES = \
light.c \
lines.c \
logic.c \
- lowpc.c \
masking.c \
matrix.c \
mem.c \
@@ -190,7 +188,8 @@ ASM_SOURCES =
ADDITIONAL_OBJ =
-OBJECTS = $(ASM_SOURCES:.S=.o) \
+OBJECTS = $(GEN_SOURCES) \
+ $(ASM_SOURCES:.S=.o) \
$(CORE_SOURCES:.c=.o) \
$(DRIVER_SOURCES:.c=.o) \
$(ADDITIONAL_OBJ)
@@ -283,6 +282,10 @@ X86/3dnow.o: X86/3dnow.c
$(CC) -c -I. -I$(INCDIR) $(CFLAGS) $< -o $@
X86/katmai.o: X86/katmai.c
$(CC) -c -I. -I$(INCDIR) $(CFLAGS) $< -o $@
+X86/matypes.h: mtypes.h tnl/t_context.h X86/gen_matypes.c
+ $(CC) -I. -I$(INCDIR) $(CFLAGS) X86/gen_matypes.c -o X86/gen_matypes
+ ./X86/gen_matypes > X86/matypes.h
+ rm -f X86/gen_matypes
GGI/ggimesa.o: GGI/ggimesa.c
$(CC) -c -I. -I$(INCDIR) $(CFLAGS) $< -o $@
diff --git a/src/mesa/main/Makefile.X11 b/src/mesa/main/Makefile.X11
index fe2e4cece9..beee04ae76 100644
--- a/src/mesa/main/Makefile.X11
+++ b/src/mesa/main/Makefile.X11
@@ -1,4 +1,4 @@
-# $Id: Makefile.X11,v 1.48 2001/03/28 17:19:58 brianp Exp $
+# $Id: Makefile.X11,v 1.49 2001/03/28 20:44:43 gareth Exp $
# Mesa 3-D graphics library
# Version: 3.5
@@ -76,7 +76,6 @@ CORE_SOURCES = \
glapi.c \
glthread.c \
hash.c \
- highpc.c \
hint.c \
histogram.c \
image.c \
@@ -84,7 +83,6 @@ CORE_SOURCES = \
light.c \
lines.c \
logic.c \
- lowpc.c \
masking.c \
matrix.c \
mem.c \
@@ -190,7 +188,8 @@ ASM_SOURCES =
ADDITIONAL_OBJ =
-OBJECTS = $(ASM_SOURCES:.S=.o) \
+OBJECTS = $(GEN_SOURCES) \
+ $(ASM_SOURCES:.S=.o) \
$(CORE_SOURCES:.c=.o) \
$(DRIVER_SOURCES:.c=.o) \
$(ADDITIONAL_OBJ)
@@ -283,6 +282,10 @@ X86/3dnow.o: X86/3dnow.c
$(CC) -c -I. -I$(INCDIR) $(CFLAGS) $< -o $@
X86/katmai.o: X86/katmai.c
$(CC) -c -I. -I$(INCDIR) $(CFLAGS) $< -o $@
+X86/matypes.h: mtypes.h tnl/t_context.h X86/gen_matypes.c
+ $(CC) -I. -I$(INCDIR) $(CFLAGS) X86/gen_matypes.c -o X86/gen_matypes
+ ./X86/gen_matypes > X86/matypes.h
+ rm -f X86/gen_matypes
GGI/ggimesa.o: GGI/ggimesa.c
$(CC) -c -I. -I$(INCDIR) $(CFLAGS) $< -o $@
diff --git a/src/mesa/x86/3dnow.c b/src/mesa/x86/3dnow.c
index 9c00baaa90..b6ef373936 100644
--- a/src/mesa/x86/3dnow.c
+++ b/src/mesa/x86/3dnow.c
@@ -1,10 +1,10 @@
-/* $Id: 3dnow.c,v 1.16 2001/03/03 20:56:59 brianp Exp $ */
+/* $Id: 3dnow.c,v 1.17 2001/03/28 20:44:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -52,24 +52,24 @@
#define DECLARE_XFORM_GROUP( pfx, sz, masked ) \
- extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS );
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS );
#define ASSIGN_XFORM_GROUP( pfx, cma, sz, masked ) \
- _mesa_transform_tab[cma][sz][MATRIX_GENERAL] = \
+ _mesa_transform_tab[cma][sz][MATRIX_GENERAL] = \
_mesa_##pfx##_transform_points##sz##_general_##masked; \
- _mesa_transform_tab[cma][sz][MATRIX_IDENTITY] = \
+ _mesa_transform_tab[cma][sz][MATRIX_IDENTITY] = \
_mesa_##pfx##_transform_points##sz##_identity_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_3D_NO_ROT] = \
_mesa_##pfx##_transform_points##sz##_3d_no_rot_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_PERSPECTIVE] = \
- _mesa_##pfx##_transform_points##sz##_perspective_##masked; \
+ _mesa_##pfx##_transform_points##sz##_perspective_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_2D] = \
_mesa_##pfx##_transform_points##sz##_2d_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_2D_NO_ROT] = \
@@ -88,42 +88,40 @@
#define DECLARE_NORM_GROUP( pfx, masked ) \
- extern void _ASMAPI _mesa_##pfx##_rescale_normals_##masked( NORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_normalize_normals_##masked( NORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_normals_##masked( NORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot_##masked( NORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_##masked( NORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot_##masked( NORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_##masked( NORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot_##masked( NORM_ARGS );
+extern void _ASMAPI _mesa_##pfx##_rescale_normals_##masked( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_normalize_normals_##masked( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normals_##masked( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot_##masked( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_##masked( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot_##masked( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_##masked( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot_##masked( NORM_ARGS );
#define ASSIGN_NORM_GROUP( pfx, cma, masked ) \
- _mesa_normal_tab[NORM_RESCALE][cma] = \
+ _mesa_normal_tab[NORM_RESCALE][cma] = \
_mesa_##pfx##_rescale_normals_##masked; \
- _mesa_normal_tab[NORM_NORMALIZE][cma] = \
+ _mesa_normal_tab[NORM_NORMALIZE][cma] = \
_mesa_##pfx##_normalize_normals_##masked; \
- _mesa_normal_tab[NORM_TRANSFORM][cma] = \
+ _mesa_normal_tab[NORM_TRANSFORM][cma] = \
_mesa_##pfx##_transform_normals_##masked; \
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][cma] = \
_mesa_##pfx##_transform_normals_no_rot_##masked; \
- _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \
+ _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE][cma] = \
_mesa_##pfx##_transform_rescale_normals_##masked; \
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][cma] = \
_mesa_##pfx##_transform_rescale_normals_no_rot_##masked; \
_mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][cma] = \
- _mesa_##pfx##_transform_normalize_normals_##masked; \
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \
+ _mesa_##pfx##_transform_normalize_normals_##masked; \
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][cma] = \
_mesa_##pfx##_transform_normalize_normals_no_rot_##masked;
#ifdef USE_3DNOW_ASM
-DECLARE_XFORM_GROUP( 3dnow, 1, raw )
DECLARE_XFORM_GROUP( 3dnow, 2, raw )
DECLARE_XFORM_GROUP( 3dnow, 3, raw )
DECLARE_XFORM_GROUP( 3dnow, 4, raw )
-DECLARE_XFORM_GROUP( 3dnow, 1, masked )
DECLARE_XFORM_GROUP( 3dnow, 2, masked )
DECLARE_XFORM_GROUP( 3dnow, 3, masked )
DECLARE_XFORM_GROUP( 3dnow, 4, masked )
@@ -132,34 +130,35 @@ DECLARE_NORM_GROUP( 3dnow, raw )
/*DECLARE_NORM_GROUP( 3dnow, masked )*/
-extern void _ASMAPI _mesa_v16_3dnow_general_xform( GLfloat *first_vert,
- const GLfloat *m,
- const GLfloat *src,
- GLuint src_stride,
- GLuint count );
-
-extern void _ASMAPI _mesa_3dnow_project_vertices( GLfloat *first,
- GLfloat *last,
- const GLfloat *m,
- GLuint stride );
-
-extern void _ASMAPI _mesa_3dnow_project_clipped_vertices( GLfloat *first,
- GLfloat *last,
- const GLfloat *m,
- GLuint stride,
- const GLubyte *clipmask );
+extern void _ASMAPI
+_mesa_v16_3dnow_general_xform( GLfloat *first_vert,
+ const GLfloat *m,
+ const GLfloat *src,
+ GLuint src_stride,
+ GLuint count );
+
+extern void _ASMAPI
+_mesa_3dnow_project_vertices( GLfloat *first,
+ GLfloat *last,
+ const GLfloat *m,
+ GLuint stride );
+
+extern void _ASMAPI
+_mesa_3dnow_project_clipped_vertices( GLfloat *first,
+ GLfloat *last,
+ const GLfloat *m,
+ GLuint stride,
+ const GLubyte *clipmask );
#endif
void _mesa_init_3dnow_transform_asm( void )
{
#ifdef USE_3DNOW_ASM
- ASSIGN_XFORM_GROUP( 3dnow, 0, 1, raw );
ASSIGN_XFORM_GROUP( 3dnow, 0, 2, raw );
ASSIGN_XFORM_GROUP( 3dnow, 0, 3, raw );
ASSIGN_XFORM_GROUP( 3dnow, 0, 4, raw );
-/* ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 1, masked ); */
/* ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 2, masked ); */
/* ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 3, masked ); */
/* ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 4, masked ); */
@@ -177,9 +176,9 @@ void _mesa_init_3dnow_transform_asm( void )
void _mesa_init_3dnow_vertex_asm( void )
{
#ifdef USE_3DNOW_ASM
- _mesa_xform_points3_v16_general = _mesa_v16_3dnow_general_xform;
- _mesa_project_v16 = _mesa_3dnow_project_vertices;
- _mesa_project_clipped_v16 = _mesa_3dnow_project_clipped_vertices;
+ _mesa_xform_points3_v16_general = _mesa_v16_3dnow_general_xform;
+ _mesa_project_v16 = _mesa_3dnow_project_vertices;
+ _mesa_project_clipped_v16 = _mesa_3dnow_project_clipped_vertices;
#ifdef DEBUG_NOT
_math_test_all_vertex_functions( "3DNow!" );
diff --git a/src/mesa/x86/3dnow.h b/src/mesa/x86/3dnow.h
index c26005d224..de7c6d8f6b 100644
--- a/src/mesa/x86/3dnow.h
+++ b/src/mesa/x86/3dnow.h
@@ -1,10 +1,10 @@
-/* $Id: 3dnow.h,v 1.4 2001/03/03 20:33:30 brianp Exp $ */
+/* $Id: 3dnow.h,v 1.5 2001/03/28 20:44:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
diff --git a/src/mesa/x86/clip_args.h b/src/mesa/x86/clip_args.h
index 0829ec7fdc..eeb10236b3 100644
--- a/src/mesa/x86/clip_args.h
+++ b/src/mesa/x86/clip_args.h
@@ -1,10 +1,10 @@
-/* $Id: clip_args.h,v 1.2 2000/10/23 00:16:28 gareth Exp $ */
+/* $Id: clip_args.h,v 1.3 2001/03/28 20:44:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -35,22 +35,6 @@
#ifndef __CLIP_ARGS_H__
#define __CLIP_ARGS_H__
-/* Offsets into GLvector4f
- */
-#define V4F_DATA 0
-#define V4F_START 4
-#define V4F_COUNT 8
-#define V4F_STRIDE 12
-#define V4F_SIZE 16
-#define V4F_FLAGS 20
-
-/* GLvector4f flags
- */
-#define VEC_SIZE_1 1
-#define VEC_SIZE_2 3
-#define VEC_SIZE_3 7
-#define VEC_SIZE_4 15
-
/*
* Offsets for clip_func arguments
*
diff --git a/src/mesa/x86/common_x86.c b/src/mesa/x86/common_x86.c
index 58710f1fcd..7d89391718 100644
--- a/src/mesa/x86/common_x86.c
+++ b/src/mesa/x86/common_x86.c
@@ -1,10 +1,10 @@
-/* $Id: common_x86.c,v 1.13 2001/03/12 02:13:40 gareth Exp $ */
+/* $Id: common_x86.c,v 1.14 2001/03/28 20:44:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -24,7 +24,6 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-
/*
* Check CPU capabilities & initialize optimized funtions for this particular
* processor.
diff --git a/src/mesa/x86/common_x86_asm.S b/src/mesa/x86/common_x86_asm.S
index 15698cf062..69cc83f6cd 100644
--- a/src/mesa/x86/common_x86_asm.S
+++ b/src/mesa/x86/common_x86_asm.S
@@ -1,10 +1,10 @@
-/* $Id: common_x86_asm.S,v 1.5 2001/03/03 21:11:32 brianp Exp $ */
+/* $Id: common_x86_asm.S,v 1.6 2001/03/28 20:44:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.4
+ * Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -33,9 +33,8 @@
*
* Cleaned up and simplified by Gareth Hughes <gareth@valinux.com>
*/
-/* $XFree86: xc/extras/Mesa/src/X86/common_x86_asm.S,v 1.5 2000/12/12 23:52:37 dawes Exp $ */
-#include "assyntax.h"
+#include "matypes.h"
#include "common_x86_features.h"
diff --git a/src/mesa/x86/common_x86_asm.h b/src/mesa/x86/common_x86_asm.h
index a0f972bb17..312855dc65 100644
--- a/src/mesa/x86/common_x86_asm.h
+++ b/src/mesa/x86/common_x86_asm.h
@@ -1,10 +1,10 @@
-/* $Id: common_x86_asm.h,v 1.6 2001/03/03 21:11:32 brianp Exp $ */
+/* $Id: common_x86_asm.h,v 1.7 2001/03/28 20:44:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
diff --git a/src/mesa/x86/common_x86_features.h b/src/mesa/x86/common_x86_features.h
index f8c7b2ab7b..c70e6e8803 100644
--- a/src/mesa/x86/common_x86_features.h
+++ b/src/mesa/x86/common_x86_features.h
@@ -1,10 +1,10 @@
-/* $Id: common_x86_features.h,v 1.3 2001/03/03 21:11:32 brianp Exp $ */
+/* $Id: common_x86_features.h,v 1.4 2001/03/28 20:44:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -63,7 +63,7 @@
#define X86_FEATURE_MMX 0x00800000
#define X86_FEATURE_FXSR 0x01000000
#define X86_FEATURE_XMM 0x02000000
-#define X86_FEATURE_26 0x04000000
+#define X86_FEATURE_XMM2 0x04000000
#define X86_FEATURE_27 0x08000000
#define X86_FEATURE_28 0x10000000
#define X86_FEATURE_29 0x20000000
@@ -71,7 +71,10 @@
#define X86_FEATURE_3DNOW 0x80000000
#define cpu_has_mmx (_mesa_x86_cpu_features & X86_FEATURE_MMX)
+#define cpu_has_mmxext (_mesa_x86_cpu_features & X86_FEATURE_MMXEXT)
#define cpu_has_xmm (_mesa_x86_cpu_features & X86_FEATURE_XMM)
+#define cpu_has_xmm2 (_mesa_x86_cpu_features & X86_FEATURE_XMM2)
#define cpu_has_3dnow (_mesa_x86_cpu_features & X86_FEATURE_3DNOW)
+#define cpu_has_3dnowext (_mesa_x86_cpu_features & X86_FEATURE_3DNOWEXT)
#endif
diff --git a/src/mesa/x86/gen_matypes.c b/src/mesa/x86/gen_matypes.c
new file mode 100644
index 0000000000..990034fdf6
--- /dev/null
+++ b/src/mesa/x86/gen_matypes.c
@@ -0,0 +1,286 @@
+/* $Id: gen_matypes.c,v 1.1 2001/03/28 20:44:44 gareth Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ */
+
+/*
+ * This generates an asm version of mtypes.h (called matypes.h), so that
+ * Mesa's x86 assembly code can access the internal structures easily.
+ * This will be particularly useful when developing new x86 asm code for
+ * Mesa, including lighting, clipping, texture image conversion etc.
+ */
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include "glheader.h"
+#include "context.h"
+#include "mtypes.h"
+#include "tnl/t_context.h"
+#endif
+
+#undef offsetof
+#define offsetof( type, member ) ((size_t) &((type *)0)->member)
+
+
+#define OFFSET_HEADER( x ) \
+do { \
+ printf( "\n" ); \
+ printf( "\n" ); \
+ printf( "/* =====================================================" \
+ "========\n" ); \
+ printf( " * Offsets for %s\n", x ); \
+ printf( " */\n" ); \
+ printf( "\n" ); \
+} while (0)
+
+#define DEFINE_HEADER( x ) \
+do { \
+ printf( "\n" ); \
+ printf( "/*\n" ); \
+ printf( " * Flags for %s\n", x ); \
+ printf( " */\n" ); \
+ printf( "\n" ); \
+} while (0)
+
+#define OFFSET( s, t, m ) \
+ printf( "#define %s\t%d\n", s, offsetof( t, m ) );
+
+#define SIZEOF( s, t ) \
+ printf( "#define %s\t%d\n", s, sizeof(t) );
+
+#define DEFINE( s, d ) \
+ printf( "#define %s\t0x%x\n", s, d );
+
+
+
+int main( int argc, char **argv )
+{
+ printf( "/*\n" );
+ printf( " * This file is automatically generated from the Mesa internal type\n" );
+ printf( " * definitions. Do not edit directly.\n" );
+ printf( " */\n" );
+ printf( "\n" );
+ printf( "#ifndef __ASM_TYPES_H__\n" );
+ printf( "#define __ASM_TYPES_H__\n" );
+ printf( "\n" );
+ printf( "#include \"assyntax.h\"\n" );
+
+
+ /* GLcontext offsets:
+ */
+ OFFSET_HEADER( "GLcontext" );
+
+ OFFSET( "CTX_DRIVER_CTX ", GLcontext, DriverCtx );
+ printf( "\n" );
+ OFFSET( "CTX_LIGHT_ENABLED ", GLcontext, Light.Enabled );
+ OFFSET( "CTX_LIGHT_SHADE_MODEL ", GLcontext, Light.ShadeModel );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", GLcontext, Light.ColorMaterialFace );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", GLcontext, Light.ColorMaterialMode );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", GLcontext, Light.ColorMaterialBitmask );
+ OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", GLcontext, Light.ColorMaterialEnabled );
+ OFFSET( "CTX_LIGHT_ENABLED_LIST ", GLcontext, Light.EnabledList );
+ OFFSET( "CTX_LIGHT_NEED_VERTS ", GLcontext, Light._NeedVertices );
+ OFFSET( "CTX_LIGHT_FLAGS ", GLcontext, Light._Flags );
+ OFFSET( "CTX_LIGHT_BASE_COLOR ", GLcontext, Light._BaseColor );
+ OFFSET( "CTX_LIGHT_BASE_ALPHA ", GLcontext, Light._BaseAlpha );
+
+
+ /* struct vertex_buffer offsets:
+ */
+ OFFSET_HEADER( "struct vertex_buffer" );
+
+ OFFSET( "VB_SIZE ", struct vertex_buffer, Size );
+ OFFSET( "VB_COUNT ", struct vertex_buffer, Count );
+ printf( "\n" );
+ OFFSET( "VB_FIRST_CLIPPED ", struct vertex_buffer, FirstClipped );
+ OFFSET( "VB_FIRST_PRIMITIVE ", struct vertex_buffer, FirstPrimitive );
+ printf( "\n" );
+ OFFSET( "VB_ELTS ", struct vertex_buffer, Elts );
+ OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, ObjPtr );
+ OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr );
+ OFFSET( "VB_CLIP_PTR ", struct vertex_buffer, ClipPtr );
+ OFFSET( "VB_PROJ_CLIP_PTR ", struct vertex_buffer, ProjectedClipPtr );
+ OFFSET( "VB_CLIP_OR_MASK ", struct vertex_buffer, ClipOrMask );
+ OFFSET( "VB_CLIP_MASK ", struct vertex_buffer, ClipMask );
+ OFFSET( "VB_NORMAL_PTR ", struct vertex_buffer, NormalPtr );
+ OFFSET( "VB_EDGE_FLAG ", struct vertex_buffer, EdgeFlag );
+ OFFSET( "VB_TEX0_COORD_PTR ", struct vertex_buffer, TexCoordPtr[0] );
+ OFFSET( "VB_TEX1_COORD_PTR ", struct vertex_buffer, TexCoordPtr[1] );
+ OFFSET( "VB_TEX2_COORD_PTR ", struct vertex_buffer, TexCoordPtr[2] );
+ OFFSET( "VB_TEX3_COORD_PTR ", struct vertex_buffer, TexCoordPtr[3] );
+ OFFSET( "VB_INDEX_PTR ", struct vertex_buffer, IndexPtr );
+ OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, ColorPtr );
+ OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, SecondaryColorPtr );
+ OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, FogCoordPtr );
+ OFFSET( "VB_POINT_SIZE_PTR ", struct vertex_buffer, PointSizePtr );
+ OFFSET( "VB_MATERIAL ", struct vertex_buffer, Material );
+ OFFSET( "VB_MATERIAL_MASK ", struct vertex_buffer, MaterialMask );
+ OFFSET( "VB_FLAG ", struct vertex_buffer, Flag );
+ OFFSET( "VB_PRIMITIVE ", struct vertex_buffer, Primitive );
+ OFFSET( "VB_PRIMITIVE_LENGTH ", struct vertex_buffer, PrimitiveLength );
+ printf( "\n" );
+ OFFSET( "VB_IMPORTABLE_DATA ", struct vertex_buffer, importable_data );
+ printf( "\n" );
+ OFFSET( "VB_LAST_CLIPPED ", struct vertex_buffer, LastClipped );
+
+ DEFINE_HEADER( "struct vertex_buffer" );
+
+ DEFINE( "VERT_OBJ ", VERT_OBJ );
+ DEFINE( "VERT_RGBA ", VERT_RGBA );
+ DEFINE( "VERT_NORM ", VERT_NORM );
+ DEFINE( "VERT_INDEX ", VERT_INDEX );
+ DEFINE( "VERT_EDGE ", VERT_EDGE );
+ DEFINE( "VERT_SPEC_RGB ", VERT_SPEC_RGB );
+ DEFINE( "VERT_FOG_COORD ", VERT_FOG_COORD );
+ DEFINE( "VERT_TEX0 ", VERT_TEX0 );
+ DEFINE( "VERT_TEX1 ", VERT_TEX1 );
+ DEFINE( "VERT_TEX2 ", VERT_TEX2 );
+ DEFINE( "VERT_TEX3 ", VERT_TEX3 );
+ DEFINE( "VERT_EVAL_C1 ", VERT_EVAL_C1 );
+ DEFINE( "VERT_EVAL_C2 ", VERT_EVAL_C2 );
+ DEFINE( "VERT_EVAL_P1 ", VERT_EVAL_P1 );
+ DEFINE( "VERT_EVAL_P2 ", VERT_EVAL_P2 );
+ DEFINE( "VERT_OBJ_3 ", VERT_OBJ_3 );
+ DEFINE( "VERT_OBJ_4 ", VERT_OBJ_4 );
+ DEFINE( "VERT_MATERIAL ", VERT_MATERIAL );
+ DEFINE( "VERT_ELT ", VERT_ELT );
+ DEFINE( "VERT_BEGIN ", VERT_BEGIN );
+ DEFINE( "VERT_END ", VERT_END );
+ DEFINE( "VERT_END_VB ", VERT_END_VB );
+ DEFINE( "VERT_POINT_SIZE ", VERT_POINT_SIZE );
+ DEFINE( "VERT_EYE ", VERT_EYE );
+ DEFINE( "VERT_CLIP ", VERT_CLIP );
+ printf( "\n" );
+ DEFINE( "VERT_OBJ_23 ", VERT_OBJ_3 );
+ DEFINE( "VERT_OBJ_234 ", VERT_OBJ_4 );
+
+
+ /* GLvector3f offsets:
+ */
+ OFFSET_HEADER( "GLvector3f" );
+
+ OFFSET( "V3F_DATA ", GLvector3f, data );
+ OFFSET( "V3F_START ", GLvector3f, start );
+ OFFSET( "V3F_COUNT ", GLvector3f, count );
+ OFFSET( "V3F_STRIDE ", GLvector3f, stride );
+ OFFSET( "V3F_FLAGS ", GLvector3f, flags );
+
+
+ /* GLvector4f offsets:
+ */
+ OFFSET_HEADER( "GLvector4f" );
+
+ OFFSET( "V4F_DATA ", GLvector4f, data );
+ OFFSET( "V4F_START ", GLvector4f, start );
+ OFFSET( "V4F_COUNT ", GLvector4f, count );
+ OFFSET( "V4F_STRIDE ", GLvector4f, stride );
+ OFFSET( "V4F_SIZE ", GLvector4f, size );
+ OFFSET( "V4F_FLAGS ", GLvector4f, flags );
+
+ DEFINE_HEADER( "GLvector4f" );
+
+ DEFINE( "VEC_MALLOC ", VEC_MALLOC );
+ DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE );
+ DEFINE( "VEC_BAD_STRIDE ", VEC_BAD_STRIDE );
+ printf( "\n" );
+ DEFINE( "VEC_SIZE_1 ", VEC_SIZE_1 );
+ DEFINE( "VEC_SIZE_2 ", VEC_SIZE_2 );
+ DEFINE( "VEC_SIZE_3 ", VEC_SIZE_3 );
+ DEFINE( "VEC_SIZE_4 ", VEC_SIZE_4 );
+
+
+ /* GLmatrix offsets:
+ */
+ OFFSET_HEADER( "GLmatrix" );
+
+ OFFSET( "MATRIX_DATA ", GLmatrix, m );
+ OFFSET( "MATRIX_INV ", GLmatrix, inv );
+ OFFSET( "MATRIX_FLAGS ", GLmatrix, flags );
+ OFFSET( "MATRIX_TYPE ", GLmatrix, type );
+
+
+ /* struct gl_light offsets:
+ */
+ OFFSET_HEADER( "struct gl_light" );
+
+ OFFSET( "LIGHT_NEXT ", struct gl_light, next );
+ OFFSET( "LIGHT_PREV ", struct gl_light, prev );
+ printf( "\n" );
+ OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient );
+ OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
+ OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
+ OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition );
+ OFFSET( "LIGHT_EYE_DIRECTION ", struct gl_light, EyeDirection );
+ OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent );
+ OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff );
+ OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff );
+ OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation );
+ OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation );
+ OFFSET( "LIGHT_QUADRATIC_ATTEN ", struct gl_light, QuadraticAttenuation );
+ OFFSET( "LIGHT_ENABLED ", struct gl_light, Enabled );
+ printf( "\n" );
+ OFFSET( "LIGHT_FLAGS ", struct gl_light, _Flags );
+ printf( "\n" );
+ OFFSET( "LIGHT_POSITION ", struct gl_light, _Position );
+ OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm );
+ OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm );
+ OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormDirection );
+ OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
+ printf( "\n" );
+ OFFSET( "LIGHT_SPOT_EXP_TABLE ", struct gl_light, _SpotExpTable );
+ OFFSET( "LIGHT_MAT_AMBIENT ", struct gl_light, _MatAmbient );
+ OFFSET( "LIGHT_MAT_DIFFUSE ", struct gl_light, _MatDiffuse );
+ OFFSET( "LIGHT_MAT_SPECULAR ", struct gl_light, _MatSpecular );
+ printf( "\n" );
+ SIZEOF( "SIZEOF_GL_LIGHT ", struct gl_light );
+
+ DEFINE_HEADER( "struct gl_light" );
+
+ DEFINE( "LIGHT_SPOT ", LIGHT_SPOT );
+ DEFINE( "LIGHT_LOCAL_VIEWER ", LIGHT_LOCAL_VIEWER );
+ DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL );
+ printf( "\n" );
+ DEFINE( "LIGHT_NEED_VERTICES ", LIGHT_NEED_VERTICES );
+
+
+ /* struct gl_lightmodel offsets:
+ */
+ OFFSET_HEADER( "struct gl_lightmodel" );
+
+ OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient );
+ OFFSET( "LIGHT_MODEL_LOCAL_VIEWER ", struct gl_lightmodel, LocalViewer );
+ OFFSET( "LIGHT_MODEL_TWO_SIDE ", struct gl_lightmodel, TwoSide );
+ OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl );
+
+
+ printf( "\n" );
+ printf( "\n" );
+ printf( "#endif /* __ASM_TYPES_H__ */\n" );
+
+ return 0;
+}
diff --git a/src/mesa/x86/mmx.h b/src/mesa/x86/mmx.h
index 4cac6b8d4e..4e35bf415c 100644
--- a/src/mesa/x86/mmx.h
+++ b/src/mesa/x86/mmx.h
@@ -1,4 +1,4 @@
-/* $Id: mmx.h,v 1.5 2001/03/03 21:11:32 brianp Exp $ */
+/* $Id: mmx.h,v 1.6 2001/03/28 20:44:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -28,10 +28,8 @@
#ifndef ASM_MMX_H
#define ASM_MMX_H
-
extern void _ASMAPI
_mesa_mmx_blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], const GLubyte dest[][4] );
-
#endif
diff --git a/src/mesa/x86/mmx_blend.S b/src/mesa/x86/mmx_blend.S
index 2c8e6e08af..154b8ef2ce 100644
--- a/src/mesa/x86/mmx_blend.S
+++ b/src/mesa/x86/mmx_blend.S
@@ -1,4 +1,4 @@
-#include "assyntax.h"
+#include "matypes.h"
SEG_TEXT
diff --git a/src/mesa/x86/norm_args.h b/src/mesa/x86/norm_args.h
new file mode 100644
index 0000000000..b3d592221f
--- /dev/null
+++ b/src/mesa/x86/norm_args.h
@@ -0,0 +1,61 @@
+/* $Id: norm_args.h,v 1.1 2001/03/28 20:44:44 gareth Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Normal transform function interface for assembly code. Simply define
+ * FRAME_OFFSET to the number of bytes pushed onto the stack before
+ * using the ARG_* argument macros.
+ *
+ * Gareth Hughes <gareth@valinux.com>
+ */
+
+#ifndef __NORM_ARGS_H__
+#define __NORM_ARGS_H__
+
+/* Offsets for normal_func arguments
+ *
+ * typedef void (*normal_func)( CONST GLmatrix *mat,
+ * GLfloat scale,
+ * CONST GLvector3f *in,
+ * CONST GLfloat lengths[],
+ * CONST GLubyte mask[],
+ * GLvector3f *dest );
+ */
+#define OFFSET_MAT 4
+#define OFFSET_SCALE 8
+#define OFFSET_IN 12
+#define OFFSET_LENGTHS 16
+#define OFFSET_MASK 20
+#define OFFSET_DEST 24
+
+#define ARG_MAT REGOFF(FRAME_OFFSET+OFFSET_MAT, ESP)
+#define ARG_SCALE REGOFF(FRAME_OFFSET+OFFSET_SCALE, ESP)
+#define ARG_IN REGOFF(FRAME_OFFSET+OFFSET_IN, ESP)
+#define ARG_LENGTHS REGOFF(FRAME_OFFSET+OFFSET_LENGTHS, ESP)
+#define ARG_MASK REGOFF(FRAME_OFFSET+OFFSET_MASK, ESP)
+#define ARG_DEST REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP)
+
+#endif
diff --git a/src/mesa/x86/x86.c b/src/mesa/x86/x86.c
index 80d58946cc..4f35a2ffc5 100644
--- a/src/mesa/x86/x86.c
+++ b/src/mesa/x86/x86.c
@@ -1,10 +1,10 @@
-/* $Id: x86.c,v 1.18 2001/03/03 20:56:59 brianp Exp $ */
+/* $Id: x86.c,v 1.19 2001/03/28 20:44:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -51,24 +51,24 @@
#define DECLARE_XFORM_GROUP( pfx, sz, masked ) \
- extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS ); \
- extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS );
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general_##masked( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity_##masked( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot_##masked( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective_##masked( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_##masked( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot_##masked( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_##masked( XFORM_ARGS );
#define ASSIGN_XFORM_GROUP( pfx, cma, sz, masked ) \
- _mesa_transform_tab[cma][sz][MATRIX_GENERAL] = \
+ _mesa_transform_tab[cma][sz][MATRIX_GENERAL] = \
_mesa_##pfx##_transform_points##sz##_general_##masked; \
- _mesa_transform_tab[cma][sz][MATRIX_IDENTITY] = \
+ _mesa_transform_tab[cma][sz][MATRIX_IDENTITY] = \
_mesa_##pfx##_transform_points##sz##_identity_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_3D_NO_ROT] = \
_mesa_##pfx##_transform_points##sz##_3d_no_rot_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_PERSPECTIVE] = \
- _mesa_##pfx##_transform_points##sz##_perspective_##masked; \
+ _mesa_##pfx##_transform_points##sz##_perspective_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_2D] = \
_mesa_##pfx##_transform_points##sz##_2d_##masked; \
_mesa_transform_tab[cma][sz][MATRIX_2D_NO_ROT] = \
@@ -86,32 +86,33 @@ DECLARE_XFORM_GROUP( x86, 3, masked )
DECLARE_XFORM_GROUP( x86, 4, masked )
-extern GLvector4f * _ASMAPI _mesa_x86_cliptest_points4( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask );
-
-
-extern GLvector4f * _ASMAPI _mesa_x86_cliptest_points4_np( GLvector4f *clip_vec,
- GLvector4f *proj_vec,
- GLubyte clipMask[],
- GLubyte *orMask,
- GLubyte *andMask );
-
-
-extern void _ASMAPI _mesa_v16_x86_cliptest_points4( GLfloat *first_vert,
- GLfloat *last_vert,
- GLubyte *or_mask,
- GLubyte *and_mask,
- GLubyte *clip_mask );
-
-
-extern void _ASMAPI _mesa_v16_x86_general_xform( GLfloat *dest,
- const GLfloat *m,
- const GLfloat *src,
- GLuint src_stride,
- GLuint count );
+extern GLvector4f * _ASMAPI
+_mesa_x86_cliptest_points4( GLvector4f *clip_vec,
+ GLvector4f *proj_vec,
+ GLubyte clipMask[],
+ GLubyte *orMask,
+ GLubyte *andMask );
+
+extern GLvector4f * _ASMAPI
+_mesa_x86_cliptest_points4_np( GLvector4f *clip_vec,
+ GLvector4f *proj_vec,
+ GLubyte clipMask[],
+ GLubyte *orMask,
+ GLubyte *andMask );
+
+extern void _ASMAPI
+_mesa_v16_x86_cliptest_points4( GLfloat *first_vert,
+ GLfloat *last_vert,
+ GLubyte *or_mask,
+ GLubyte *and_mask,
+ GLubyte *clip_mask );
+
+extern void _ASMAPI
+_mesa_v16_x86_general_xform( GLfloat *dest,
+ const GLfloat *m,
+ const GLfloat *src,
+ GLuint src_stride,
+ GLuint count );
#endif
@@ -139,8 +140,8 @@ void _mesa_init_x86_transform_asm( void )
void _mesa_init_x86_vertex_asm( void )
{
#ifdef USE_X86_ASM
- _mesa_xform_points3_v16_general = _mesa_v16_x86_general_xform;
- _mesa_cliptest_points4_v16 = _mesa_v16_x86_cliptest_points4;
+ _mesa_xform_points3_v16_general = _mesa_v16_x86_general_xform;
+ _mesa_cliptest_points4_v16 = _mesa_v16_x86_cliptest_points4;
#ifdef DEBUG
_math_test_all_vertex_functions( "x86" );
diff --git a/src/mesa/x86/x86.h b/src/mesa/x86/x86.h
index 44908a851a..b614780bfc 100644
--- a/src/mesa/x86/x86.h
+++ b/src/mesa/x86/x86.h
@@ -1,10 +1,10 @@
-/* $Id: x86.h,v 1.3 2001/03/03 20:33:30 brianp Exp $ */
+/* $Id: x86.h,v 1.4 2001/03/28 20:44:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
diff --git a/src/mesa/x86/x86_cliptest.S b/src/mesa/x86/x86_cliptest.S
index f406f9d3ca..f228274ded 100644
--- a/src/mesa/x86/x86_cliptest.S
+++ b/src/mesa/x86/x86_cliptest.S
@@ -1,10 +1,10 @@
-/* $Id: x86_cliptest.S,v 1.5 2001/03/03 21:11:32 brianp Exp $ */
+/* $Id: x86_cliptest.S,v 1.6 2001/03/28 20:44:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -24,7 +24,7 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "assyntax.h"
+#include "matypes.h"
#include "clip_args.h"
#define FP_ONE 1065353216
@@ -379,30 +379,3 @@ LLBL( ctp4_np_finish ):
POP_L( ESI )
RET
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- \ No newline at end of file
diff --git a/src/mesa/x86/xform_args.h b/src/mesa/x86/xform_args.h
index b69f0b1b9c..de3ce6855f 100644
--- a/src/mesa/x86/xform_args.h
+++ b/src/mesa/x86/xform_args.h
@@ -1,10 +1,10 @@
-/* $Id: xform_args.h,v 1.2 2000/10/23 00:16:29 gareth Exp $ */
+/* $Id: xform_args.h,v 1.3 2001/03/28 20:44:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -35,22 +35,6 @@
#ifndef __XFORM_ARGS_H__
#define __XFORM_ARGS_H__
-/* Offsets into GLvector4f
- */
-#define V4F_DATA 0
-#define V4F_START 4
-#define V4F_COUNT 8
-#define V4F_STRIDE 12
-#define V4F_SIZE 16
-#define V4F_FLAGS 20
-
-/* GLvector4f flags
- */
-#define VEC_SIZE_1 1
-#define VEC_SIZE_2 3
-#define VEC_SIZE_3 7
-#define VEC_SIZE_4 15
-
/* Offsets for transform_func arguments
*
* typedef void (*transform_func)( GLvector4f *to_vec,