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authormichal <michal@michal-laptop.(none)>2007-10-27 14:05:13 +0100
committermichal <michal@michal-laptop.(none)>2007-10-27 19:01:12 +0100
commit1ab8f6e69615c4f39110cf9202ae4b52238c0bf2 (patch)
tree4ce628e31954573ce50e2b23d30995d80419b2b3 /src
parent31b4b261083e546998eba37178ac196049e4e501 (diff)
Enable SSE2 for fragment shaders.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/pipe/softpipe/sp_context.h2
-rw-r--r--src/mesa/pipe/softpipe/sp_quad_fs.c21
-rw-r--r--src/mesa/pipe/softpipe/sp_state.h11
-rw-r--r--src/mesa/pipe/softpipe/sp_state_fs.c12
4 files changed, 29 insertions, 17 deletions
diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h
index e51e81c7b8..548151b378 100644
--- a/src/mesa/pipe/softpipe/sp_context.h
+++ b/src/mesa/pipe/softpipe/sp_context.h
@@ -79,7 +79,7 @@ struct softpipe_context {
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
- const struct pipe_shader_state *fs;
+ const struct sp_fragment_shader_state *fs;
const struct sp_vertex_shader_state *vs;
struct pipe_blend_color blend_color;
diff --git a/src/mesa/pipe/softpipe/sp_quad_fs.c b/src/mesa/pipe/softpipe/sp_quad_fs.c
index dc8d6e0e23..f079ab9583 100644
--- a/src/mesa/pipe/softpipe/sp_quad_fs.c
+++ b/src/mesa/pipe/softpipe/sp_quad_fs.c
@@ -37,7 +37,10 @@
#include "pipe/llvm/llvmtgsi.h"
+#include "x86/rtasm/x86sse.h"
+
#include "sp_context.h"
+#include "sp_state.h"
#include "sp_headers.h"
#include "sp_quad.h"
#include "sp_tex_sample.h"
@@ -100,8 +103,8 @@ shade_quad(
/* run shader */
/* XXX: Generated code effectively unusable until it handles quad->mask */
- if( !quad->mask && softpipe->fs->executable != NULL ) {
- codegen_function func = (codegen_function) softpipe->fs->executable;
+ if( !quad->mask ) {
+ codegen_function func = (codegen_function) x86_get_func( &softpipe->fs->sse2_program );
func(
machine->Inputs,
machine->Outputs,
@@ -119,7 +122,7 @@ shade_quad(
/* store result color */
if (qss->colorOutSlot >= 0) {
/* XXX need to handle multiple color outputs someday */
- assert(qss->stage.softpipe->fs->output_semantic_name[qss->colorOutSlot]
+ assert(qss->stage.softpipe->fs->shader.output_semantic_name[qss->colorOutSlot]
== TGSI_SEMANTIC_COLOR);
memcpy(
quad->outputs.color,
@@ -167,15 +170,15 @@ static void shade_begin(struct quad_stage *qs)
/* XXX only do this if the fragment shader changes... */
tgsi_exec_machine_init(&qss->machine,
- softpipe->fs->tokens,
+ softpipe->fs->shader.tokens,
PIPE_MAX_SAMPLERS,
qss->samplers );
/* find output slots for depth, color */
qss->colorOutSlot = -1;
qss->depthOutSlot = -1;
- for (i = 0; i < qss->stage.softpipe->fs->num_outputs; i++) {
- switch (qss->stage.softpipe->fs->output_semantic_name[i]) {
+ for (i = 0; i < qss->stage.softpipe->fs->shader.num_outputs; i++) {
+ switch (qss->stage.softpipe->fs->shader.output_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION:
qss->depthOutSlot = i;
break;
@@ -190,9 +193,9 @@ static void shade_begin(struct quad_stage *qs)
}
-static void shade_destroy(struct quad_stage *qs)
-{
- free( qs );
+static void shade_destroy(struct quad_stage *qs)
+{
+ free( qs );
}
diff --git a/src/mesa/pipe/softpipe/sp_state.h b/src/mesa/pipe/softpipe/sp_state.h
index 61532bcdeb..676ad06bfc 100644
--- a/src/mesa/pipe/softpipe/sp_state.h
+++ b/src/mesa/pipe/softpipe/sp_state.h
@@ -33,6 +33,17 @@
#include "pipe/p_state.h"
+#include "x86/rtasm/x86sse.h"
+
+/**
+ * Softpipe fs state is derived from pipe_shader_state.
+ */
+struct sp_fragment_shader_state {
+ struct pipe_shader_state shader;
+#if defined(__i386__) || defined(__386__)
+ struct x86_function sse2_program;
+#endif
+};
void *
softpipe_create_alpha_test_state(struct pipe_context *,
diff --git a/src/mesa/pipe/softpipe/sp_state_fs.c b/src/mesa/pipe/softpipe/sp_state_fs.c
index 5547c849ac..86aa80c0fc 100644
--- a/src/mesa/pipe/softpipe/sp_state_fs.c
+++ b/src/mesa/pipe/softpipe/sp_state_fs.c
@@ -43,16 +43,14 @@ void * softpipe_create_fs_state(struct pipe_context *pipe,
* that now.
*/
- struct pipe_shader_state *state = malloc(sizeof(struct pipe_shader_state));
- memcpy(state, templ, sizeof(struct pipe_shader_state));
+ struct sp_fragment_shader_state *state = malloc(sizeof(struct sp_fragment_shader_state));
+ state->shader = *templ;
#if defined(__i386__) || defined(__386__)
if (softpipe->use_sse) {
x86_init_func( &state->sse2_program );
- tgsi_emit_sse2_fs( state->tokens, &state->sse2_program );
-
- state->executable = (void *)x86_get_func( &state->sse2_program );
+ tgsi_emit_sse2_fs( state->shader.tokens, &state->sse2_program );
}
#endif
@@ -63,7 +61,7 @@ void softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->fs = (struct pipe_shader_state *)fs;
+ softpipe->fs = (struct sp_fragment_shader_state *) fs;
softpipe->dirty |= SP_NEW_FS;
}
@@ -72,7 +70,7 @@ void softpipe_delete_fs_state(struct pipe_context *pipe,
void *shader)
{
#if defined(__i386__) || defined(__386__)
- struct pipe_shader_state *state = shader;
+ struct sp_fragment_shader_state *state = shader;
x86_release_func( &state->sse2_program );
#endif