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authorBrian Paul <brianp@vmware.com>2009-05-13 10:33:21 -0600
committerBrian Paul <brianp@vmware.com>2009-05-13 10:33:21 -0600
commit3039acfc5db67f3935f9c30a9f17193ab52b20a9 (patch)
tree49c770f360234977c1098e3d0c373da31ac7576c /src
parent10c4a10b979bddd099287dec5b69243c2ade8ade (diff)
parent2e4e34689022ecfcc7dc107427db90cc52a94d63 (diff)
Merge branch 'mesa_7_5_branch'
Conflicts: src/mesa/main/arrayobj.c src/mesa/main/arrayobj.h src/mesa/main/context.c
Diffstat (limited to 'src')
-rw-r--r--src/glx/x11/glxcmds.c33
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c93
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c3
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h8
-rw-r--r--src/mesa/main/arrayobj.h1
5 files changed, 93 insertions, 45 deletions
diff --git a/src/glx/x11/glxcmds.c b/src/glx/x11/glxcmds.c
index b9e0706d31..ec3e69e4fe 100644
--- a/src/glx/x11/glxcmds.c
+++ b/src/glx/x11/glxcmds.c
@@ -1319,30 +1319,31 @@ PUBLIC XVisualInfo *glXChooseVisual(Display *dpy, int screen, int *attribList)
** Eliminate visuals that don't meet minimum requirements
** Compute a score for those that do
** Remember which visual, if any, got the highest score
+ ** If no visual is acceptable, return None
+ ** Otherwise, create an XVisualInfo list with just the selected X visual
+ ** and return this.
*/
for ( modes = psc->visuals ; modes != NULL ; modes = modes->next ) {
if ( fbconfigs_compatible( & test_config, modes )
&& ((best_config == NULL)
|| (fbconfig_compare( (const __GLcontextModes * const * const)&modes, &best_config ) < 0)) ) {
- best_config = modes;
+ XVisualInfo visualTemplate;
+ XVisualInfo *newList;
+ int i;
+
+ visualTemplate.screen = screen;
+ visualTemplate.visualid = modes->visualID;
+ newList = XGetVisualInfo( dpy, VisualScreenMask|VisualIDMask,
+ &visualTemplate, &i );
+
+ if (newList) {
+ Xfree(visualList);
+ visualList = newList;
+ best_config = modes;
+ }
}
}
- /*
- ** If no visual is acceptable, return None
- ** Otherwise, create an XVisualInfo list with just the selected X visual
- ** and return this.
- */
- if (best_config != NULL) {
- XVisualInfo visualTemplate;
- int i;
-
- visualTemplate.screen = screen;
- visualTemplate.visualid = best_config->visualID;
- visualList = XGetVisualInfo( dpy, VisualScreenMask|VisualIDMask,
- &visualTemplate, &i );
- }
-
return visualList;
}
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index aed95c7c56..eb0d890f47 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -30,6 +30,7 @@
#include "main/enums.h"
#include "main/image.h"
#include "main/mtypes.h"
+#include "main/arrayobj.h"
#include "main/attrib.h"
#include "main/blend.h"
#include "main/bufferobj.h"
@@ -66,6 +67,45 @@
BUFFER_BIT_COLOR6 | \
BUFFER_BIT_COLOR7)
+
+/**
+ * Per-context one-time init of things for intl_clear_tris().
+ * Basically set up a private array object for vertex/color arrays.
+ */
+static void
+init_clear(GLcontext *ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct gl_array_object *arraySave = NULL;
+ const GLuint arrayBuffer = ctx->Array.ArrayBufferObj->Name;
+ const GLuint elementBuffer = ctx->Array.ElementArrayBufferObj->Name;
+
+ /* create new array object */
+ intel->clear.arrayObj = _mesa_new_array_object(ctx, ~0);
+
+ /* save current array object, bind new one */
+ _mesa_reference_array_object(ctx, &arraySave, ctx->Array.ArrayObj);
+ _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, intel->clear.arrayObj);
+
+ /* one-time setup of vertex arrays (pos, color) */
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ _mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), intel->clear.color);
+ _mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), intel->clear.vertices);
+ _mesa_Enable(GL_COLOR_ARRAY);
+ _mesa_Enable(GL_VERTEX_ARRAY);
+
+ /* restore original array object */
+ _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, arraySave);
+ _mesa_reference_array_object(ctx, &arraySave, NULL);
+
+ /* restore original buffer objects */
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, arrayBuffer);
+ _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuffer);
+}
+
+
+
/**
* Perform glClear where mask contains only color, depth, and/or stencil.
*
@@ -78,14 +118,16 @@ void
intel_clear_tris(GLcontext *ctx, GLbitfield mask)
{
struct intel_context *intel = intel_context(ctx);
- GLfloat vertices[4][3];
- GLfloat color[4][4];
GLfloat dst_z;
struct gl_framebuffer *fb = ctx->DrawBuffer;
int i;
GLboolean saved_fp_enable = GL_FALSE, saved_vp_enable = GL_FALSE;
GLuint saved_shader_program = 0;
unsigned int saved_active_texture;
+ struct gl_array_object *arraySave = NULL;
+
+ if (!intel->clear.arrayObj)
+ init_clear(ctx);
assert((mask & ~(TRI_CLEAR_COLOR_BITS | BUFFER_BIT_DEPTH |
BUFFER_BIT_STENCIL)) == 0);
@@ -98,7 +140,6 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
GL_STENCIL_BUFFER_BIT |
GL_TRANSFORM_BIT |
GL_CURRENT_BIT);
- _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
saved_active_texture = ctx->Texture.CurrentUnit;
/* Disable existing GL state we don't want to apply to a clear. */
@@ -149,18 +190,14 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
}
}
-#if FEATURE_ARB_vertex_buffer_object
- _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
-#endif
+ /* save current array object, bind our private one */
+ _mesa_reference_array_object(ctx, &arraySave, ctx->Array.ArrayObj);
+ _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, intel->clear.arrayObj);
intel_meta_set_passthrough_transform(intel);
for (i = 0; i < 4; i++) {
- color[i][0] = ctx->Color.ClearColor[0];
- color[i][1] = ctx->Color.ClearColor[1];
- color[i][2] = ctx->Color.ClearColor[2];
- color[i][3] = ctx->Color.ClearColor[3];
+ COPY_4FV(intel->clear.color[i], ctx->Color.ClearColor);
}
/* convert clear Z from [0,1] to NDC coord in [-1,1] */
@@ -169,23 +206,18 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
/* Prepare the vertices, which are the same regardless of which buffer we're
* drawing to.
*/
- vertices[0][0] = fb->_Xmin;
- vertices[0][1] = fb->_Ymin;
- vertices[0][2] = dst_z;
- vertices[1][0] = fb->_Xmax;
- vertices[1][1] = fb->_Ymin;
- vertices[1][2] = dst_z;
- vertices[2][0] = fb->_Xmax;
- vertices[2][1] = fb->_Ymax;
- vertices[2][2] = dst_z;
- vertices[3][0] = fb->_Xmin;
- vertices[3][1] = fb->_Ymax;
- vertices[3][2] = dst_z;
-
- _mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &color);
- _mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), &vertices);
- _mesa_Enable(GL_COLOR_ARRAY);
- _mesa_Enable(GL_VERTEX_ARRAY);
+ intel->clear.vertices[0][0] = fb->_Xmin;
+ intel->clear.vertices[0][1] = fb->_Ymin;
+ intel->clear.vertices[0][2] = dst_z;
+ intel->clear.vertices[1][0] = fb->_Xmax;
+ intel->clear.vertices[1][1] = fb->_Ymin;
+ intel->clear.vertices[1][2] = dst_z;
+ intel->clear.vertices[2][0] = fb->_Xmax;
+ intel->clear.vertices[2][1] = fb->_Ymax;
+ intel->clear.vertices[2][2] = dst_z;
+ intel->clear.vertices[3][0] = fb->_Xmin;
+ intel->clear.vertices[3][1] = fb->_Ymax;
+ intel->clear.vertices[3][2] = dst_z;
while (mask != 0) {
GLuint this_mask = 0;
@@ -246,8 +278,11 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask)
if (saved_shader_program)
_mesa_UseProgramObjectARB(saved_shader_program);
- _mesa_PopClientAttrib();
_mesa_PopAttrib();
+
+ /* restore current array object */
+ _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, arraySave);
+ _mesa_reference_array_object(ctx, &arraySave, NULL);
}
static const char *buffer_names[] = {
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 7c77a1c819..5d65e521c2 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -28,6 +28,7 @@
#include "main/glheader.h"
#include "main/context.h"
+#include "main/arrayobj.h"
#include "main/extensions.h"
#include "main/framebuffer.h"
#include "main/imports.h"
@@ -755,6 +756,8 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
INTEL_FIREVERTICES(intel);
+ _mesa_delete_array_object(&intel->ctx, intel->clear.arrayObj);
+
intel->vtbl.destroy(intel);
release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index c16732d7b5..e931e401e9 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -225,6 +225,14 @@ struct intel_context
GLuint ClearColor565;
GLuint ClearColor8888;
+ /* info for intel_clear_tris() */
+ struct
+ {
+ struct gl_array_object *arrayObj;
+ GLfloat vertices[4][3];
+ GLfloat color[4][4];
+ } clear;
+
/* Offsets of fields within the current vertex:
*/
GLuint coloroffset;
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
index 9c2f340cfa..90c2aea155 100644
--- a/src/mesa/main/arrayobj.h
+++ b/src/mesa/main/arrayobj.h
@@ -57,6 +57,7 @@ _mesa_initialize_array_object( GLcontext *ctx,
struct gl_array_object *obj, GLuint name );
+
/*
* API functions
*/