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authorEric Anholt <eric@anholt.net>2010-08-26 17:04:30 -0700
committerEric Anholt <eric@anholt.net>2010-08-26 17:06:25 -0700
commit3dff682b6595c8771655307ed00bd8844f22238c (patch)
treee8062aa32c1482d0980ab8d8979e62518b7b8ed7 /src
parent1a3de23509b8170ee87223dc63e992e195a04de5 (diff)
i965: Abort on gl_FragDepth in the new FS backend for now.
It hangs the GPU due to FB_WRITE handling being incomplete. There are bigger issues to handle first.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 4a313a2e10..af9754064c 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -530,6 +530,7 @@ fs_visitor::visit(ir_variable *ir)
this->frag_data = ir;
} else if (strcmp(ir->name, "gl_FragDepth") == 0) {
this->frag_depth = ir;
+ assert(!"FINISHME: this hangs currently.");
}
if (ir->mode == ir_var_in) {