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authorYounes Manton <younes.m@gmail.com>2008-08-28 23:25:13 -0400
committerYounes Manton <younes.m@gmail.com>2008-08-28 23:25:13 -0400
commit4d9d192672508eaa9b2a70f84e933f11108bf09f (patch)
tree36fd68969b6bbd6857c190368be532625c6ab0e2 /src
parent7f100d04ddacf9f6517c9aff1e2de5257eb77fb0 (diff)
g3dvl: Buffer the entire frame before rendering.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/state_trackers/g3dvl/Makefile2
-rw-r--r--src/gallium/state_trackers/g3dvl/vl_context.c4
-rw-r--r--src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.c45
-rw-r--r--src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.h4
-rw-r--r--src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.c2341
-rw-r--r--src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.h18
-rw-r--r--src/gallium/state_trackers/g3dvl/vl_render.h5
-rw-r--r--src/gallium/state_trackers/g3dvl/vl_surface.c2
8 files changed, 2400 insertions, 21 deletions
diff --git a/src/gallium/state_trackers/g3dvl/Makefile b/src/gallium/state_trackers/g3dvl/Makefile
index bd77c62bc5..4f7a953484 100644
--- a/src/gallium/state_trackers/g3dvl/Makefile
+++ b/src/gallium/state_trackers/g3dvl/Makefile
@@ -1,6 +1,6 @@
TARGET = libg3dvl.a
OBJECTS = vl_display.o vl_screen.o vl_context.o vl_surface.o vl_shader_build.o vl_util.o vl_basic_csc.o \
- vl_r16snorm_mc.o
+ vl_r16snorm_mc.o vl_r16snorm_mc_buf.o
GALLIUMDIR = ../..
CFLAGS += -g -Wall -fPIC -I${GALLIUMDIR}/include -I${GALLIUMDIR}/auxiliary -I${GALLIUMDIR}/winsys/g3dvl
diff --git a/src/gallium/state_trackers/g3dvl/vl_context.c b/src/gallium/state_trackers/g3dvl/vl_context.c
index 56d360c05b..fe107e406d 100644
--- a/src/gallium/state_trackers/g3dvl/vl_context.c
+++ b/src/gallium/state_trackers/g3dvl/vl_context.c
@@ -6,6 +6,7 @@
#include <pipe/p_state.h>
#include "vl_render.h"
#include "vl_r16snorm_mc.h"
+#include "vl_r16snorm_mc_buf.h"
#include "vl_csc.h"
#include "vl_basic_csc.h"
@@ -126,7 +127,8 @@ int vlCreateContext
vlInitCommon(ctx);
- vlCreateR16SNormMC(pipe, picture_width, picture_height, picture_format, &ctx->render);
+ /*vlCreateR16SNormMC(pipe, picture_width, picture_height, picture_format, &ctx->render);*/
+ vlCreateR16SNormBufferedMC(pipe, picture_width, picture_height, picture_format, &ctx->render);
vlCreateBasicCSC(pipe, &ctx->csc);
*context = ctx;
diff --git a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.c b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.c
index 80b09a6d1d..3272220ef8 100644
--- a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.c
+++ b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.c
@@ -57,7 +57,7 @@ struct vlR16SnormMC
struct pipe_constant_buffer vs_const_buf, fs_const_buf;
};
-int vlBegin
+static int vlBegin
(
struct vlRender *render
)
@@ -312,7 +312,7 @@ static int vlGrabBlocks
return 0;
}
-int vlRenderIMacroBlock
+static int vlRenderIMacroBlock
(
struct vlR16SnormMC *mc,
enum vlPictureType picture_type,
@@ -370,13 +370,13 @@ int vlRenderIMacroBlock
pipe->bind_fs_state(pipe, mc->i_fs);
pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, 24);
-
+
mc->cur_buf++;
return 0;
}
-int vlRenderPMacroBlock
+static int vlRenderPMacroBlock
(
struct vlR16SnormMC *mc,
enum vlPictureType picture_type,
@@ -468,13 +468,13 @@ int vlRenderPMacroBlock
pipe->bind_sampler_states(pipe, 4, (void**)mc->samplers);
pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, 24);
-
+
mc->cur_buf++;
return 0;
}
-int vlRenderBMacroBlock
+static int vlRenderBMacroBlock
(
struct vlR16SnormMC *mc,
enum vlPictureType picture_type,
@@ -580,13 +580,13 @@ int vlRenderBMacroBlock
pipe->bind_sampler_states(pipe, 5, (void**)mc->samplers);
pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, 24);
-
+
mc->cur_buf++;
return 0;
}
-int vlRenderMacroBlocksMpeg2R16Snorm
+static int vlRenderMacroBlocksMpeg2R16Snorm
(
struct vlRender *render,
struct vlMpeg2MacroBlockBatch *batch,
@@ -702,7 +702,17 @@ int vlRenderMacroBlocksMpeg2R16Snorm
return 0;
}
-int vlEnd
+static int vlEnd
+(
+ struct vlRender *render
+)
+{
+ assert(render);
+
+ return 0;
+}
+
+static int vlFlush
(
struct vlRender *render
)
@@ -712,7 +722,7 @@ int vlEnd
return 0;
}
-int vlDestroy
+static int vlDestroy
(
struct vlRender *render
)
@@ -765,7 +775,7 @@ int vlDestroy
* Need to be scaled to cover mbW*mbH macroblock pixels and translated into
* position on target surface.
*/
-const struct vlVertex2f macroblock_verts[24] =
+static const struct vlVertex2f macroblock_verts[24] =
{
{0.0f, 0.0f}, {0.0f, 0.5f}, {0.5f, 0.0f},
{0.5f, 0.0f}, {0.0f, 0.5f}, {0.5f, 0.5f},
@@ -785,7 +795,7 @@ const struct vlVertex2f macroblock_verts[24] =
* in a bW*(bH*4) texture. First luma block located at 0,0->bW,bH; second at
* 0,bH->bW,2bH; third at 0,2bH->bW,3bH; fourth at 0,3bH->bW,4bH.
*/
-const struct vlVertex2f macroblock_luma_texcoords[24] =
+static const struct vlVertex2f macroblock_luma_texcoords[24] =
{
{0.0f, 0.0f}, {0.0f, 0.25f}, {1.0f, 0.0f},
{1.0f, 0.0f}, {0.0f, 0.25f}, {1.0f, 0.25f},
@@ -804,7 +814,7 @@ const struct vlVertex2f macroblock_luma_texcoords[24] =
* Represents texcoords for the above for rendering 1 chroma block.
* Straight forward 0,0->1,1 mapping so we can reuse the MB pos vectors.
*/
-const struct vlVertex2f *macroblock_chroma_420_texcoords = macroblock_verts;
+static const struct vlVertex2f *macroblock_chroma_420_texcoords = macroblock_verts;
/*
* Represents texcoords for the above for rendering 2 chroma blocks arranged
@@ -812,13 +822,13 @@ const struct vlVertex2f *macroblock_chroma_420_texcoords = macroblock_verts;
* 0,bH->bW,2bH. We can render this with 0,0->1,1 mapping.
* Straight forward 0,0->1,1 mapping so we can reuse MB pos vectors.
*/
-const struct vlVertex2f *macroblock_chroma_422_texcoords = macroblock_verts;
+static const struct vlVertex2f *macroblock_chroma_422_texcoords = macroblock_verts;
/*
* Represents texcoords for the above for rendering 4 chroma blocks.
* Same case as 4 luma blocks.
*/
-const struct vlVertex2f *macroblock_chroma_444_texcoords = macroblock_luma_texcoords;
+static const struct vlVertex2f *macroblock_chroma_444_texcoords = macroblock_luma_texcoords;
/*
* Used when rendering P and B macroblocks, multiplier is applied to the A channel,
@@ -826,7 +836,7 @@ const struct vlVertex2f *macroblock_chroma_444_texcoords = macroblock_luma_texco
* get back the differential. The differential is then added to the samples from the
* reference surface(s).
*/
-const struct vlFragmentShaderConsts fs_consts =
+static const struct vlFragmentShaderConsts fs_consts =
{
{32767.0f / 255.0f, 32767.0f / 255.0f, 32767.0f / 255.0f, 0.0f},
{0.5f, 2.0f, 0.0f, 0.0f}
@@ -2093,7 +2103,7 @@ static int vlCreateFragmentShaderFieldBMB
return 0;
}
-int vlCreateDataBufs
+static int vlCreateDataBufs
(
struct vlR16SnormMC *mc
)
@@ -2319,6 +2329,7 @@ int vlCreateR16SNormMC
mc->base.vlBegin = &vlBegin;
mc->base.vlRenderMacroBlocksMpeg2 = &vlRenderMacroBlocksMpeg2R16Snorm;
mc->base.vlEnd = &vlEnd;
+ mc->base.vlFlush = &vlFlush;
mc->base.vlDestroy = &vlDestroy;
mc->pipe = pipe;
mc->video_width = video_width;
diff --git a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.h b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.h
index a6eecf05b6..9842926bf7 100644
--- a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.h
+++ b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.h
@@ -1,5 +1,5 @@
-#ifndef vl_mc_h
-#define vl_mc_h
+#ifndef vl_r16snorm_mc_h
+#define vl_r16snorm_mc_h
#include "vl_types.h"
diff --git a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.c b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.c
new file mode 100644
index 0000000000..fc383cb8f6
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.c
@@ -0,0 +1,2341 @@
+#define VL_INTERNAL
+#include "vl_r16snorm_mc_buf.h"
+#include <assert.h>
+#include <stdlib.h>
+#include <pipe/p_context.h>
+#include <pipe/p_winsys.h>
+#include <pipe/p_screen.h>
+#include <pipe/p_state.h>
+#include <pipe/p_util.h>
+#include <pipe/p_inlines.h>
+#include <tgsi/tgsi_parse.h>
+#include <tgsi/tgsi_build.h>
+#include "vl_render.h"
+#include "vl_shader_build.h"
+#include "vl_surface.h"
+#include "vl_util.h"
+#include "vl_types.h"
+#include "vl_defs.h"
+
+#define NUM_BUF_SETS 4 /* Number of rotating buffer sets to use */
+
+enum vlMacroBlockTypeEx
+{
+ vlMacroBlockExTypeIntra,
+ vlMacroBlockExTypeFwdPredictedFrame,
+ vlMacroBlockExTypeFwdPredictedField,
+ vlMacroBlockExTypeBkwdPredictedFrame,
+ vlMacroBlockExTypeBkwdPredictedField,
+ vlMacroBlockExTypeBiPredictedFrame,
+ vlMacroBlockExTypeBiPredictedField,
+
+ vlNumMacroBlockExTypes
+};
+
+struct vlVertexShaderConsts
+{
+ struct vlVertex4f denorm;
+};
+
+struct vlFragmentShaderConsts
+{
+ struct vlVertex4f multiplier;
+ struct vlVertex4f div;
+};
+
+struct vlR16SnormBufferedMC
+{
+ struct vlRender base;
+
+ unsigned int video_width, video_height;
+ enum vlFormat video_format;
+
+ unsigned int cur_buf;
+ struct vlSurface *buffered_surface;
+ struct vlSurface *past_surface, *future_surface;
+ struct vlVertex2f surface_tex_inv_size;
+ unsigned int num_macroblocks[vlNumMacroBlockExTypes];
+ unsigned int total_num_macroblocks;
+
+ struct pipe_context *pipe;
+ struct pipe_viewport_state viewport;
+ struct pipe_framebuffer_state render_target;
+ struct pipe_sampler_state *samplers[5];
+ struct pipe_texture *textures[NUM_BUF_SETS][5];
+ void *i_vs, *p_vs[2], *b_vs[2];
+ void *i_fs, *p_fs[2], *b_fs[2];
+ struct pipe_vertex_buffer vertex_bufs[NUM_BUF_SETS][vlNumMacroBlockExTypes][3];
+ struct pipe_vertex_element vertex_elems[5];
+ struct pipe_constant_buffer vs_const_buf, fs_const_buf;
+};
+
+static int vlBegin
+(
+ struct vlRender *render
+)
+{
+ assert(render);
+
+ return 0;
+}
+
+static int vlGrabFrameCodedBlock(short *src, short *dst, unsigned int dst_pitch)
+{
+ unsigned int y;
+
+ for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
+ memcpy
+ (
+ dst + y * dst_pitch,
+ src + y * VL_BLOCK_WIDTH,
+ VL_BLOCK_WIDTH * 2
+ );
+
+ return 0;
+}
+
+static int vlGrabFieldCodedBlock(short *src, short *dst, unsigned int dst_pitch)
+{
+ unsigned int y;
+
+ for (y = 0; y < VL_BLOCK_HEIGHT / 2; ++y)
+ memcpy
+ (
+ dst + y * dst_pitch * 2,
+ src + y * VL_BLOCK_WIDTH,
+ VL_BLOCK_WIDTH * 2
+ );
+
+ dst += VL_BLOCK_HEIGHT * dst_pitch;
+
+ for (; y < VL_BLOCK_HEIGHT; ++y)
+ memcpy
+ (
+ dst + y * dst_pitch * 2,
+ src + y * VL_BLOCK_WIDTH,
+ VL_BLOCK_WIDTH * 2
+ );
+
+ return 0;
+}
+
+static int vlGrabNoBlock(short *dst, unsigned int dst_pitch)
+{
+ unsigned int y;
+
+ for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
+ memset
+ (
+ dst + y * dst_pitch,
+ 0,
+ VL_BLOCK_WIDTH * 2
+ );
+
+ return 0;
+}
+
+static int vlGrabBlocks
+(
+ struct vlR16SnormBufferedMC *mc,
+ unsigned int mbx,
+ unsigned int mby,
+ enum vlDCTType dct_type,
+ unsigned int coded_block_pattern,
+ short *blocks
+)
+{
+ struct pipe_surface *tex_surface;
+ short *texels;
+ unsigned int tex_pitch;
+ unsigned int x, y, tb = 0, sb = 0;
+ unsigned int mbpx = mbx * VL_MACROBLOCK_WIDTH, mbpy = mby * VL_MACROBLOCK_HEIGHT;
+
+ assert(mc);
+ assert(blocks);
+
+ tex_surface = mc->pipe->screen->get_tex_surface
+ (
+ mc->pipe->screen,
+ mc->textures[mc->cur_buf % NUM_BUF_SETS][0],
+ 0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE
+ );
+
+ texels = pipe_surface_map(tex_surface, PIPE_BUFFER_USAGE_CPU_WRITE);
+ tex_pitch = tex_surface->stride / tex_surface->block.size;
+
+ texels += mbpy * tex_pitch + mbpx;
+
+ for (y = 0; y < 2; ++y)
+ {
+ for (x = 0; x < 2; ++x, ++tb)
+ {
+ if ((coded_block_pattern >> (5 - tb)) & 1)
+ {
+ short *cur_block = blocks + sb * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
+
+ if (dct_type == vlDCTTypeFrameCoded)
+ {
+ vlGrabFrameCodedBlock
+ (
+ cur_block,
+ texels + y * tex_pitch * VL_BLOCK_HEIGHT + x * VL_BLOCK_WIDTH,
+ tex_pitch
+ );
+ }
+ else
+ {
+ vlGrabFieldCodedBlock
+ (
+ cur_block,
+ texels + y * tex_pitch + x * VL_BLOCK_WIDTH,
+ tex_pitch
+ );
+ }
+
+ ++sb;
+ }
+ else
+ vlGrabNoBlock(texels + y * tex_pitch * VL_BLOCK_HEIGHT + x * VL_BLOCK_WIDTH, tex_pitch);
+ }
+ }
+
+ pipe_surface_unmap(tex_surface);
+
+ /* TODO: Implement 422, 444 */
+ mbpx >>= 1;
+ mbpy >>= 1;
+
+ for (tb = 0; tb < 2; ++tb)
+ {
+ tex_surface = mc->pipe->screen->get_tex_surface
+ (
+ mc->pipe->screen,
+ mc->textures[mc->cur_buf % NUM_BUF_SETS][tb + 1],
+ 0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE
+ );
+
+ texels = pipe_surface_map(tex_surface, PIPE_BUFFER_USAGE_CPU_WRITE);
+ tex_pitch = tex_surface->stride / tex_surface->block.size;
+
+ texels += mbpy * tex_pitch + mbpx;
+
+ if ((coded_block_pattern >> (1 - tb)) & 1)
+ {
+ short *cur_block = blocks + sb * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
+
+ vlGrabFrameCodedBlock
+ (
+ cur_block,
+ texels,
+ tex_pitch
+ );
+
+ ++sb;
+ }
+ else
+ vlGrabNoBlock(texels, tex_pitch);
+
+ pipe_surface_unmap(tex_surface);
+ }
+
+ return 0;
+}
+
+#if 0
+static int vlGrabMacroBlock
+(
+ struct vlR16SnormBufferedMC *mc,
+ struct vlMpeg2MacroBlock *macroblock
+)
+{
+ const struct vlVertex2f unit =
+ {
+ mc->surface_tex_inv_size.x * VL_MACROBLOCK_WIDTH,
+ mc->surface_tex_inv_size.y * VL_MACROBLOCK_HEIGHT
+ };
+ const struct vlVertex2f half =
+ {
+ mc->surface_tex_inv_size.x * (VL_MACROBLOCK_WIDTH / 2),
+ mc->surface_tex_inv_size.y * (VL_MACROBLOCK_HEIGHT / 2)
+ };
+
+ struct vlVertex2f *vb;
+ enum vlMacroBlockTypeEx mb_type_ex;
+ struct vlVertex2f mo_vec[2];
+ unsigned int i;
+
+ assert(mc);
+ assert(macroblock);
+
+ switch (macroblock->mb_type)
+ {
+ case vlMacroBlockTypeIntra:
+ {
+ mb_type_ex = vlMacroBlockExTypeIntra;
+ break;
+ }
+ case vlMacroBlockTypeFwdPredicted:
+ {
+ mb_type_ex = macroblock->mo_type == vlMotionTypeFrame ?
+ vlMacroBlockExTypeFwdPredictedFrame : vlMacroBlockExTypeFwdPredictedField;
+ break;
+ }
+ case vlMacroBlockTypeBkwdPredicted:
+ {
+ mb_type_ex = macroblock->mo_type == vlMotionTypeFrame ?
+ vlMacroBlockExTypeBkwdPredictedFrame : vlMacroBlockExTypeBkwdPredictedField;
+ break;
+ }
+ case vlMacroBlockTypeBiPredicted:
+ {
+ mb_type_ex = macroblock->mo_type == vlMotionTypeFrame ?
+ vlMacroBlockExTypeBiPredictedFrame : vlMacroBlockExTypeBiPredictedField;
+ break;
+ }
+ default:
+ assert(0);
+ }
+
+ switch (macroblock->mb_type)
+ {
+ case vlMacroBlockTypeBiPredicted:
+ {
+ vb = (struct vlVertex2f*)mc->pipe->winsys->buffer_map
+ (
+ mc->pipe->winsys,
+ mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][mb_type_ex][2].buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE
+ ) + mc->num_macroblocks[mb_type_ex] * 2 * 24;
+
+ mo_vec[0].x = macroblock->PMV[0][1][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[0].y = macroblock->PMV[0][1][1] * 0.5f * mc->surface_tex_inv_size.y;
+
+ if (macroblock->mo_type == vlMotionTypeFrame)
+ {
+ for (i = 0; i < 24 * 2; i += 2)
+ {
+ vb[i].x = mo_vec[0].x;
+ vb[i].y = mo_vec[0].y;
+ }
+ }
+ else
+ {
+ mo_vec[1].x = macroblock->PMV[1][1][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[1].y = macroblock->PMV[1][1][1] * 0.5f * mc->surface_tex_inv_size.y;
+
+ for (i = 0; i < 24 * 2; i += 2)
+ {
+ vb[i].x = mo_vec[0].x;
+ vb[i].y = mo_vec[0].y;
+ vb[i + 1].x = mo_vec[1].x;
+ vb[i + 1].y = mo_vec[1].y;
+ }
+ }
+
+ mc->pipe->winsys->buffer_unmap(mc->pipe->winsys, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][mb_type_ex][2].buffer);
+
+ /* fall-through */
+ }
+ case vlMacroBlockTypeFwdPredicted:
+ case vlMacroBlockTypeBkwdPredicted:
+ {
+ vb = (struct vlVertex2f*)mc->pipe->winsys->buffer_map
+ (
+ mc->pipe->winsys,
+ mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][mb_type_ex][1].buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE
+ ) + mc->num_macroblocks[mb_type_ex] * 2 * 24;
+
+ if (macroblock->mb_type == vlMacroBlockTypeBkwdPredicted)
+ {
+ mo_vec[0].x = macroblock->PMV[0][1][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[0].y = macroblock->PMV[0][1][1] * 0.5f * mc->surface_tex_inv_size.y;
+
+ if (macroblock->mo_type == vlMotionTypeField)
+ {
+ mo_vec[1].x = macroblock->PMV[1][1][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[1].y = macroblock->PMV[1][1][1] * 0.5f * mc->surface_tex_inv_size.y;
+ }
+ }
+ else
+ {
+ mo_vec[0].x = macroblock->PMV[0][0][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[0].y = macroblock->PMV[0][0][1] * 0.5f * mc->surface_tex_inv_size.y;
+
+ if (macroblock->mo_type == vlMotionTypeField)
+ {
+ mo_vec[1].x = macroblock->PMV[1][0][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[1].y = macroblock->PMV[1][0][1] * 0.5f * mc->surface_tex_inv_size.y;
+ }
+ }
+
+ if (macroblock->mo_type == vlMotionTypeFrame)
+ {
+ for (i = 0; i < 24 * 2; i += 2)
+ {
+ vb[i].x = mo_vec[0].x;
+ vb[i].y = mo_vec[0].y;
+ }
+ }
+ else
+ {
+ for (i = 0; i < 24 * 2; i += 2)
+ {
+ vb[i].x = mo_vec[0].x;
+ vb[i].y = mo_vec[0].y;
+ vb[i + 1].x = mo_vec[1].x;
+ vb[i + 1].y = mo_vec[1].y;
+ }
+ }
+
+ mc->pipe->winsys->buffer_unmap(mc->pipe->winsys, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][mb_type_ex][1].buffer);
+
+ /* fall-through */
+ }
+ case vlMacroBlockTypeIntra:
+ {
+ vb = (struct vlVertex2f*)mc->pipe->winsys->buffer_map
+ (
+ mc->pipe->winsys,
+ mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][mb_type_ex][0].buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE
+ ) + mc->num_macroblocks[mb_type_ex] * 24;
+
+ vb[0].x = macroblock->mbx * unit.x; vb[0].y = macroblock->mby * unit.y;
+ vb[1].x = macroblock->mbx * unit.x; vb[1].y = macroblock->mby * unit.y + half.y;
+ vb[2].x = macroblock->mbx * unit.x + half.x; vb[2].y = macroblock->mby * unit.y;
+
+ vb[3].x = macroblock->mbx * unit.x + half.x; vb[3].y = macroblock->mby * unit.y;
+ vb[4].x = macroblock->mbx * unit.x; vb[4].y = macroblock->mby * unit.y + half.y;
+ vb[5].x = macroblock->mbx * unit.x + half.x; vb[5].y = macroblock->mby * unit.y + half.y;
+
+ vb[6].x = macroblock->mbx * unit.x + half.x; vb[6].y = macroblock->mby * unit.y;
+ vb[7].x = macroblock->mbx * unit.x + half.x; vb[7].y = macroblock->mby * unit.y + half.y;
+ vb[8].x = macroblock->mbx * unit.x + unit.x; vb[8].y = macroblock->mby * unit.y;
+
+ vb[9].x = macroblock->mbx * unit.x + unit.x; vb[9].y = macroblock->mby * unit.y;
+ vb[10].x = macroblock->mbx * unit.x + half.x; vb[10].y = macroblock->mby * unit.y + half.y;
+ vb[11].x = macroblock->mbx * unit.x + unit.x; vb[11].y = macroblock->mby * unit.y + half.y;
+
+ vb[12].x = macroblock->mbx * unit.x; vb[12].y = macroblock->mby * unit.y + half.y;
+ vb[13].x = macroblock->mbx * unit.x; vb[13].y = macroblock->mby * unit.y + unit.y;
+ vb[14].x = macroblock->mbx * unit.x + half.x; vb[14].y = macroblock->mby * unit.y + half.y;
+
+ vb[15].x = macroblock->mbx * unit.x + half.x; vb[15].y = macroblock->mby * unit.y + half.y;
+ vb[16].x = macroblock->mbx * unit.x; vb[16].y = macroblock->mby * unit.y + unit.y;
+ vb[17].x = macroblock->mbx * unit.x + half.x; vb[17].y = macroblock->mby * unit.y + unit.y;
+
+ vb[18].x = macroblock->mbx * unit.x + half.x; vb[18].y = macroblock->mby * unit.y + half.y;
+ vb[19].x = macroblock->mbx * unit.x + half.x; vb[19].y = macroblock->mby * unit.y + unit.y;
+ vb[20].x = macroblock->mbx * unit.x + unit.x; vb[20].y = macroblock->mby * unit.y + half.y;
+
+ vb[21].x = macroblock->mbx * unit.x + unit.x; vb[21].y = macroblock->mby * unit.y + half.y;
+ vb[22].x = macroblock->mbx * unit.x + half.x; vb[22].y = macroblock->mby * unit.y + unit.y;
+ vb[23].x = macroblock->mbx * unit.x + unit.x; vb[23].y = macroblock->mby * unit.y + unit.y;
+
+ mc->pipe->winsys->buffer_unmap(mc->pipe->winsys, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][mb_type_ex][0].buffer);
+
+ break;
+ }
+ default:
+ assert(0);
+ }
+
+ vlGrabBlocks
+ (
+ mc,
+ macroblock->mbx,
+ macroblock->mby,
+ macroblock->dct_type,
+ macroblock->cbp,
+ macroblock->blocks
+ );
+
+ mc->num_macroblocks[mb_type_ex]++;
+ mc->total_num_macroblocks++;
+
+ return 0;
+}
+#else
+static int vlGrabMacroBlock
+(
+ struct vlR16SnormBufferedMC *mc,
+ struct vlMpeg2MacroBlock *macroblock
+)
+{
+ const struct vlVertex2f unit =
+ {
+ mc->surface_tex_inv_size.x * VL_MACROBLOCK_WIDTH,
+ mc->surface_tex_inv_size.y * VL_MACROBLOCK_HEIGHT
+ };
+ const struct vlVertex2f half =
+ {
+ mc->surface_tex_inv_size.x * (VL_MACROBLOCK_WIDTH / 2),
+ mc->surface_tex_inv_size.y * (VL_MACROBLOCK_HEIGHT / 2)
+ };
+
+ struct vlVertex2f *vb;
+ unsigned int mb_buf_id;
+ struct vlVertex2f mo_vec[2];
+ unsigned int i;
+
+ assert(mc);
+ assert(macroblock);
+
+ switch (macroblock->mb_type)
+ {
+ case vlMacroBlockTypeIntra:
+ {
+ mb_buf_id = vlMacroBlockExTypeIntra;
+ break;
+ }
+ case vlMacroBlockTypeFwdPredicted:
+ {
+ mb_buf_id = macroblock->mo_type == vlMotionTypeFrame ?
+ vlMacroBlockExTypeFwdPredictedFrame : vlMacroBlockExTypeFwdPredictedField;
+ break;
+ }
+ case vlMacroBlockTypeBkwdPredicted:
+ {
+ mb_buf_id = macroblock->mo_type == vlMotionTypeFrame ?
+ vlMacroBlockExTypeBkwdPredictedFrame : vlMacroBlockExTypeBkwdPredictedField;
+ break;
+ }
+ case vlMacroBlockTypeBiPredicted:
+ {
+ mb_buf_id = macroblock->mo_type == vlMotionTypeFrame ?
+ vlMacroBlockExTypeBiPredictedFrame : vlMacroBlockExTypeBiPredictedField;
+ break;
+ }
+ default:
+ assert(0);
+ }
+
+ vb = (struct vlVertex2f*)mc->pipe->winsys->buffer_map
+ (
+ mc->pipe->winsys,
+ mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][mb_buf_id][0].buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE
+ ) + mc->num_macroblocks[mb_buf_id] * 24;
+
+ vb[0].x = macroblock->mbx * unit.x; vb[0].y = macroblock->mby * unit.y;
+ vb[1].x = macroblock->mbx * unit.x; vb[1].y = macroblock->mby * unit.y + half.y;
+ vb[2].x = macroblock->mbx * unit.x + half.x; vb[2].y = macroblock->mby * unit.y;
+
+ vb[3].x = macroblock->mbx * unit.x + half.x; vb[3].y = macroblock->mby * unit.y;
+ vb[4].x = macroblock->mbx * unit.x; vb[4].y = macroblock->mby * unit.y + half.y;
+ vb[5].x = macroblock->mbx * unit.x + half.x; vb[5].y = macroblock->mby * unit.y + half.y;
+
+ vb[6].x = macroblock->mbx * unit.x + half.x; vb[6].y = macroblock->mby * unit.y;
+ vb[7].x = macroblock->mbx * unit.x + half.x; vb[7].y = macroblock->mby * unit.y + half.y;
+ vb[8].x = macroblock->mbx * unit.x + unit.x; vb[8].y = macroblock->mby * unit.y;
+
+ vb[9].x = macroblock->mbx * unit.x + unit.x; vb[9].y = macroblock->mby * unit.y;
+ vb[10].x = macroblock->mbx * unit.x + half.x; vb[10].y = macroblock->mby * unit.y + half.y;
+ vb[11].x = macroblock->mbx * unit.x + unit.x; vb[11].y = macroblock->mby * unit.y + half.y;
+
+ vb[12].x = macroblock->mbx * unit.x; vb[12].y = macroblock->mby * unit.y + half.y;
+ vb[13].x = macroblock->mbx * unit.x; vb[13].y = macroblock->mby * unit.y + unit.y;
+ vb[14].x = macroblock->mbx * unit.x + half.x; vb[14].y = macroblock->mby * unit.y + half.y;
+
+ vb[15].x = macroblock->mbx * unit.x + half.x; vb[15].y = macroblock->mby * unit.y + half.y;
+ vb[16].x = macroblock->mbx * unit.x; vb[16].y = macroblock->mby * unit.y + unit.y;
+ vb[17].x = macroblock->mbx * unit.x + half.x; vb[17].y = macroblock->mby * unit.y + unit.y;
+
+ vb[18].x = macroblock->mbx * unit.x + half.x; vb[18].y = macroblock->mby * unit.y + half.y;
+ vb[19].x = macroblock->mbx * unit.x + half.x; vb[19].y = macroblock->mby * unit.y + unit.y;
+ vb[20].x = macroblock->mbx * unit.x + unit.x; vb[20].y = macroblock->mby * unit.y + half.y;
+
+ vb[21].x = macroblock->mbx * unit.x + unit.x; vb[21].y = macroblock->mby * unit.y + half.y;
+ vb[22].x = macroblock->mbx * unit.x + half.x; vb[22].y = macroblock->mby * unit.y + unit.y;
+ vb[23].x = macroblock->mbx * unit.x + unit.x; vb[23].y = macroblock->mby * unit.y + unit.y;
+
+ mc->pipe->winsys->buffer_unmap(mc->pipe->winsys, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][mb_buf_id][0].buffer);
+
+ if (macroblock->mb_type == vlMacroBlockTypeIntra)
+ {
+ vlGrabBlocks
+ (
+ mc,
+ macroblock->mbx,
+ macroblock->mby,
+ macroblock->dct_type,
+ macroblock->cbp,
+ macroblock->blocks
+ );
+
+ mc->num_macroblocks[mb_buf_id]++;
+ mc->total_num_macroblocks++;
+ return 0;
+ }
+
+ vb = (struct vlVertex2f*)mc->pipe->winsys->buffer_map
+ (
+ mc->pipe->winsys,
+ mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][mb_buf_id][1].buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE
+ ) + mc->num_macroblocks[mb_buf_id] * 2 * 24;
+
+ if (macroblock->mb_type == vlMacroBlockTypeFwdPredicted || macroblock->mb_type == vlMacroBlockTypeBiPredicted)
+ {
+ mo_vec[0].x = macroblock->PMV[0][0][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[0].y = macroblock->PMV[0][0][1] * 0.5f * mc->surface_tex_inv_size.y;
+
+ if (macroblock->mo_type == vlMotionTypeField)
+ {
+ mo_vec[1].x = macroblock->PMV[1][0][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[1].y = macroblock->PMV[1][0][1] * 0.5f * mc->surface_tex_inv_size.y;
+ }
+ }
+ else
+ {
+ mo_vec[0].x = macroblock->PMV[0][1][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[0].y = macroblock->PMV[0][1][1] * 0.5f * mc->surface_tex_inv_size.y;
+
+ if (macroblock->mo_type == vlMotionTypeField)
+ {
+ mo_vec[1].x = macroblock->PMV[1][1][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[1].y = macroblock->PMV[1][1][1] * 0.5f * mc->surface_tex_inv_size.y;
+ }
+ }
+
+ if (macroblock->mo_type == vlMotionTypeFrame)
+ {
+ for (i = 0; i < 24 * 2; i += 2)
+ {
+ vb[i].x = mo_vec[0].x;
+ vb[i].y = mo_vec[0].y;
+ }
+ }
+ else
+ {
+ for (i = 0; i < 24 * 2; i += 2)
+ {
+ vb[i].x = mo_vec[0].x;
+ vb[i].y = mo_vec[0].y;
+ vb[i + 1].x = mo_vec[1].x;
+ vb[i + 1].y = mo_vec[1].y;
+ }
+ }
+
+ mc->pipe->winsys->buffer_unmap(mc->pipe->winsys, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][mb_buf_id][1].buffer);
+
+ if (macroblock->mb_type != vlMacroBlockTypeBiPredicted)
+ {
+ vlGrabBlocks
+ (
+ mc,
+ macroblock->mbx,
+ macroblock->mby,
+ macroblock->dct_type,
+ macroblock->cbp,
+ macroblock->blocks
+ );
+
+ mc->num_macroblocks[mb_buf_id]++;
+ mc->total_num_macroblocks++;
+ return 0;
+ }
+
+ vb = (struct vlVertex2f*)mc->pipe->winsys->buffer_map
+ (
+ mc->pipe->winsys,
+ mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][mb_buf_id][2].buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE
+ ) + mc->num_macroblocks[mb_buf_id] * 2 * 24;
+
+ mo_vec[0].x = macroblock->PMV[0][1][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[0].y = macroblock->PMV[0][1][1] * 0.5f * mc->surface_tex_inv_size.y;
+
+ if (macroblock->mo_type == vlMotionTypeFrame)
+ {
+ for (i = 0; i < 24 * 2; i += 2)
+ {
+ vb[i].x = mo_vec[0].x;
+ vb[i].y = mo_vec[0].y;
+ }
+ }
+ else
+ {
+ mo_vec[1].x = macroblock->PMV[1][1][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[1].y = macroblock->PMV[1][1][1] * 0.5f * mc->surface_tex_inv_size.y;
+
+ for (i = 0; i < 24 * 2; i += 2)
+ {
+ vb[i].x = mo_vec[0].x;
+ vb[i].y = mo_vec[0].y;
+ vb[i + 1].x = mo_vec[1].x;
+ vb[i + 1].y = mo_vec[1].y;
+ }
+ }
+
+ mc->pipe->winsys->buffer_unmap(mc->pipe->winsys, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][mb_buf_id][2].buffer);
+
+ vlGrabBlocks
+ (
+ mc,
+ macroblock->mbx,
+ macroblock->mby,
+ macroblock->dct_type,
+ macroblock->cbp,
+ macroblock->blocks
+ );
+
+ mc->num_macroblocks[mb_buf_id]++;
+ mc->total_num_macroblocks++;
+
+ return 0;
+}
+#endif
+
+static int vlFlush
+(
+ struct vlRender *render
+)
+{
+ struct vlR16SnormBufferedMC *mc;
+ struct pipe_context *pipe;
+ struct vlVertexShaderConsts *vs_consts;
+
+ assert(mc);
+
+ mc = (struct vlR16SnormBufferedMC*)render;
+ pipe = mc->pipe;
+
+ mc->render_target.cbufs[0] = pipe->screen->get_tex_surface
+ (
+ pipe->screen,
+ mc->buffered_surface->texture,
+ 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE
+ );
+
+ pipe->set_framebuffer_state(pipe, &mc->render_target);
+ pipe->set_viewport_state(pipe, &mc->viewport);
+ vs_consts = pipe->winsys->buffer_map
+ (
+ pipe->winsys,
+ mc->vs_const_buf.buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE
+ );
+
+ vs_consts->denorm.x = mc->buffered_surface->texture->width[0];
+ vs_consts->denorm.y = mc->buffered_surface->texture->height[0];
+
+ pipe->winsys->buffer_unmap(pipe->winsys, mc->vs_const_buf.buffer);
+ pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &mc->fs_const_buf);
+
+ if (mc->num_macroblocks[vlMacroBlockExTypeIntra] > 0)
+ {
+ pipe->set_vertex_buffers(pipe, 1, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][vlMacroBlockExTypeIntra]);
+ pipe->set_vertex_elements(pipe, 1, mc->vertex_elems);
+ pipe->set_sampler_textures(pipe, 3, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
+ pipe->bind_sampler_states(pipe, 3, (void**)mc->samplers);
+ pipe->bind_vs_state(pipe, mc->i_vs);
+ pipe->bind_fs_state(pipe, mc->i_fs);
+
+ pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, mc->num_macroblocks[vlMacroBlockExTypeIntra] * 24);
+ }
+
+ if (mc->num_macroblocks[vlMacroBlockExTypeFwdPredictedFrame] > 0)
+ {
+ pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][vlMacroBlockExTypeFwdPredictedFrame]);
+ pipe->set_vertex_elements(pipe, 3, mc->vertex_elems);
+ mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->past_surface->texture;
+ pipe->set_sampler_textures(pipe, 4, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
+ pipe->bind_sampler_states(pipe, 4, (void**)mc->samplers);
+ pipe->bind_vs_state(pipe, mc->p_vs[0]);
+ pipe->bind_fs_state(pipe, mc->p_fs[0]);
+
+ pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, mc->num_macroblocks[vlMacroBlockExTypeFwdPredictedFrame] * 24);
+ }
+
+ if (mc->num_macroblocks[vlMacroBlockExTypeFwdPredictedField] > 0)
+ {
+ pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][vlMacroBlockExTypeFwdPredictedField]);
+ pipe->set_vertex_elements(pipe, 3, mc->vertex_elems);
+ mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->past_surface->texture;
+ pipe->set_sampler_textures(pipe, 4, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
+ pipe->bind_sampler_states(pipe, 4, (void**)mc->samplers);
+ pipe->bind_vs_state(pipe, mc->p_vs[1]);
+ pipe->bind_fs_state(pipe, mc->p_fs[1]);
+
+ pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, mc->num_macroblocks[vlMacroBlockExTypeFwdPredictedField] * 24);
+ }
+
+ if (mc->num_macroblocks[vlMacroBlockExTypeBkwdPredictedFrame] > 0)
+ {
+ pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][vlMacroBlockExTypeBkwdPredictedFrame]);
+ pipe->set_vertex_elements(pipe, 3, mc->vertex_elems);
+ mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->future_surface->texture;
+ pipe->set_sampler_textures(pipe, 4, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
+ pipe->bind_sampler_states(pipe, 4, (void**)mc->samplers);
+ pipe->bind_vs_state(pipe, mc->p_vs[0]);
+ pipe->bind_fs_state(pipe, mc->p_fs[0]);
+
+ pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, mc->num_macroblocks[vlMacroBlockExTypeBkwdPredictedFrame] * 24);
+ }
+
+ if (mc->num_macroblocks[vlMacroBlockExTypeBkwdPredictedField] > 0)
+ {
+ pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][vlMacroBlockExTypeBkwdPredictedField]);
+ pipe->set_vertex_elements(pipe, 3, mc->vertex_elems);
+ mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->future_surface->texture;
+ pipe->set_sampler_textures(pipe, 4, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
+ pipe->bind_sampler_states(pipe, 4, (void**)mc->samplers);
+ pipe->bind_vs_state(pipe, mc->p_vs[1]);
+ pipe->bind_fs_state(pipe, mc->p_fs[1]);
+
+ pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, mc->num_macroblocks[vlMacroBlockExTypeBkwdPredictedField] * 24);
+ }
+
+ if (mc->num_macroblocks[vlMacroBlockExTypeBiPredictedFrame] > 0)
+ {
+ pipe->set_vertex_buffers(pipe, 3, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][vlMacroBlockExTypeBiPredictedFrame]);
+ pipe->set_vertex_elements(pipe, 5, mc->vertex_elems);
+ mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->past_surface->texture;
+ mc->textures[mc->cur_buf % NUM_BUF_SETS][4] = mc->future_surface->texture;
+ pipe->set_sampler_textures(pipe, 5, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
+ pipe->bind_sampler_states(pipe, 5, (void**)mc->samplers);
+ pipe->bind_vs_state(pipe, mc->b_vs[0]);
+ pipe->bind_fs_state(pipe, mc->b_fs[0]);
+
+ pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, mc->num_macroblocks[vlMacroBlockExTypeBiPredictedFrame] * 24);
+ }
+
+ if (mc->num_macroblocks[vlMacroBlockExTypeBiPredictedField] > 0)
+ {
+ pipe->set_vertex_buffers(pipe, 3, mc->vertex_bufs[mc->cur_buf % NUM_BUF_SETS][vlMacroBlockExTypeBiPredictedField]);
+ pipe->set_vertex_elements(pipe, 5, mc->vertex_elems);
+ mc->textures[mc->cur_buf % NUM_BUF_SETS][3] = mc->past_surface->texture;
+ mc->textures[mc->cur_buf % NUM_BUF_SETS][4] = mc->future_surface->texture;
+ pipe->set_sampler_textures(pipe, 5, mc->textures[mc->cur_buf % NUM_BUF_SETS]);
+ pipe->bind_sampler_states(pipe, 5, (void**)mc->samplers);
+ pipe->bind_vs_state(pipe, mc->b_vs[1]);
+ pipe->bind_fs_state(pipe, mc->b_fs[1]);
+
+ pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, mc->num_macroblocks[vlMacroBlockExTypeBiPredictedField] * 24);
+ }
+
+ memset(mc->num_macroblocks, 0, sizeof(unsigned int) * 7);
+ mc->total_num_macroblocks = 0;
+
+ return 0;
+}
+
+static int vlRenderMacroBlocksMpeg2R16SnormBuffered
+(
+ struct vlRender *render,
+ struct vlMpeg2MacroBlockBatch *batch,
+ struct vlSurface *surface
+)
+{
+ struct vlR16SnormBufferedMC *mc;
+ unsigned int i;
+
+ assert(render);
+
+ mc = (struct vlR16SnormBufferedMC*)render;
+
+ if (mc->buffered_surface)
+ {
+ if
+ (
+ mc->buffered_surface != surface /*||
+ mc->past_surface != batch->past_surface ||
+ mc->future_surface != batch->future_surface*/
+ )
+ {
+ vlFlush(&mc->base);
+ mc->buffered_surface = surface;
+ mc->past_surface = batch->past_surface;
+ mc->future_surface = batch->future_surface;
+ mc->surface_tex_inv_size.x = 1.0f / surface->texture->width[0];
+ mc->surface_tex_inv_size.y = 1.0f / surface->texture->height[0];
+ }
+ }
+ else
+ {
+ mc->buffered_surface = surface;
+ mc->past_surface = batch->past_surface;
+ mc->future_surface = batch->future_surface;
+ mc->surface_tex_inv_size.x = 1.0f / surface->texture->width[0];
+ mc->surface_tex_inv_size.y = 1.0f / surface->texture->height[0];
+ }
+
+ for (i = 0; i < batch->num_macroblocks; ++i)
+ vlGrabMacroBlock(mc, &batch->macroblocks[i]);
+
+ return 0;
+}
+
+static int vlEnd
+(
+ struct vlRender *render
+)
+{
+ assert(render);
+
+ return 0;
+}
+
+static int vlDestroy
+(
+ struct vlRender *render
+)
+{
+ struct vlR16SnormBufferedMC *mc;
+ struct pipe_context *pipe;
+ unsigned int g, h, i;
+
+ assert(render);
+
+ mc = (struct vlR16SnormBufferedMC*)render;
+ pipe = mc->pipe;
+
+ for (i = 0; i < 5; ++i)
+ pipe->delete_sampler_state(pipe, mc->samplers[i]);
+
+ for (g = 0; g < NUM_BUF_SETS; ++g)
+ for (h = 0; h < 7; ++h)
+ for (i = 0; i < 3; ++i)
+ pipe->winsys->buffer_destroy(pipe->winsys, mc->vertex_bufs[g][h][i].buffer);
+
+ /* Textures 3 & 4 are not created directly, no need to release them here */
+ for (i = 0; i < NUM_BUF_SETS; ++i)
+ {
+ pipe_texture_release(&mc->textures[i][0]);
+ pipe_texture_release(&mc->textures[i][1]);
+ pipe_texture_release(&mc->textures[i][2]);
+ }
+
+ pipe->delete_vs_state(pipe, mc->i_vs);
+ pipe->delete_fs_state(pipe, mc->i_fs);
+
+ for (i = 0; i < 2; ++i)
+ {
+ pipe->delete_vs_state(pipe, mc->p_vs[i]);
+ pipe->delete_fs_state(pipe, mc->p_fs[i]);
+ pipe->delete_vs_state(pipe, mc->b_vs[i]);
+ pipe->delete_fs_state(pipe, mc->b_fs[i]);
+ }
+
+ pipe->winsys->buffer_destroy(pipe->winsys, mc->vs_const_buf.buffer);
+ pipe->winsys->buffer_destroy(pipe->winsys, mc->fs_const_buf.buffer);
+
+ free(mc);
+
+ return 0;
+}
+
+/*
+ * Muliplier renormalizes block samples from 16 bits to 12 bits.
+ * Divider is used when calculating Y % 2 for choosing top or bottom
+ * field for P or B macroblocks.
+ * TODO: Use immediates.
+ */
+static const struct vlFragmentShaderConsts fs_consts =
+{
+ {32767.0f / 255.0f, 32767.0f / 255.0f, 32767.0f / 255.0f, 0.0f},
+ {0.5f, 2.0f, 0.0f, 0.0f}
+};
+
+static int vlCreateVertexShaderIMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 50;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state vs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Vertex pos, luma & chroma texcoords
+ */
+ for (i = 0; i < 3; i++)
+ {
+ decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * decl o0 ; Vertex pos
+ * decl o1 ; Luma/chroma texcoords
+ */
+ for (i = 0; i < 2; i++)
+ {
+ decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * mov o0, i0 ; Move input vertex pos to output
+ * mov o1, i0 ; Move input luma/chroma texcoords to output
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ vs.tokens = tokens;
+ mc->i_vs = pipe->create_vs_state(pipe, &vs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateFragmentShaderIMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 100;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state fs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+
+ ti = 3;
+
+ /* decl i0 ; Luma/chroma texcoords */
+ decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, 1, 0, 0, TGSI_INTERPOLATE_LINEAR);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl o0 ; Fragment color */
+ decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl t0, t1 */
+ decl = vl_decl_temps(0, 1);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl s0 ; Sampler for luma texture
+ * decl s1 ; Sampler for chroma Cb texture
+ * decl s2 ; Sampler for chroma Cr texture
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ decl = vl_decl_samplers(i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header,max_tokens - ti);
+ }
+
+ /*
+ * tex2d t1, i0, s0 ; Read texel from luma texture
+ * mov t0.x, t1.x ; Move luma sample into .x component
+ * tex2d t1, i0, s1 ; Read texel from chroma Cb texture
+ * mov t0.y, t1.x ; Move Cb sample into .y component
+ * tex2d t1, i0, s2 ; Read texel from chroma Cr texture
+ * mov t0.z, t1.x ; Move Cr sample into .z component
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ }
+
+ /* mul o0, t0, c0 ; Rescale texel to correct range */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ fs.tokens = tokens;
+ mc->i_fs = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateVertexShaderFramePMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 100;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state vs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Vertex pos, luma/chroma texcoords
+ * decl i1 ; Ref surface top field texcoords
+ * decl i2 ; Ref surface bottom field texcoords (unused, packed in the same stream)
+ */
+ for (i = 0; i < 3; i++)
+ {
+ decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * decl o0 ; Vertex pos
+ * decl o1 ; Luma/chroma texcoords
+ * decl o2 ; Ref macroblock texcoords
+ */
+ for (i = 0; i < 3; i++)
+ {
+ decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * mov o0, i0 ; Move input vertex pos to output
+ * mov o1, i0 ; Move input luma/chroma texcoords to output
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* add o2, i0, i1 ; Translate vertex pos by motion vec to form ref macroblock texcoords */
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, 1);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ vs.tokens = tokens;
+ mc->p_vs[0] = pipe->create_vs_state(pipe, &vs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateVertexShaderFieldPMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 100;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state vs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Vertex pos, luma/chroma texcoords
+ * decl i1 ; Ref surface top field texcoords
+ * decl i2 ; Ref surface bottom field texcoords
+ */
+ for (i = 0; i < 3; i++)
+ {
+ decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* decl c0 ; Texcoord denorm coefficients */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl o0 ; Vertex pos
+ * decl o1 ; Luma/chroma texcoords
+ * decl o2 ; Top field ref macroblock texcoords
+ * decl o3 ; Bottom field ref macroblock texcoords
+ * decl o4 ; Denormalized vertex pos
+ */
+ for (i = 0; i < 5; i++)
+ {
+ decl = vl_decl_output((i == 0 || i == 5) ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * mov o0, i0 ; Move input vertex pos to output
+ * mov o1, i0 ; Move input luma/chroma texcoords to output
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i == 0 ? 0 : i - 1);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * add o2, i0, i1 ; Translate vertex pos by motion vec to form top field macroblock texcoords
+ * add o3, i0, i2 ; Translate vertex pos by motion vec to form bottom field macroblock texcoords
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i + 1);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* mul o4, i0, c0 ; Denorm vertex pos */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 5, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ vs.tokens = tokens;
+ mc->p_vs[1] = pipe->create_vs_state(pipe, &vs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateFragmentShaderFramePMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 100;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state fs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Texcoords for s0, s1, s2
+ * decl i1 ; Texcoords for s3
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl o0 ; Fragment color */
+ decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl t0, t1 */
+ decl = vl_decl_temps(0, 1);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl s0 ; Sampler for luma texture
+ * decl s1 ; Sampler for chroma Cb texture
+ * decl s2 ; Sampler for chroma Cr texture
+ * decl s3 ; Sampler for ref surface texture
+ */
+ for (i = 0; i < 4; ++i)
+ {
+ decl = vl_decl_samplers(i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * tex2d t1, i0, s0 ; Read texel from luma texture
+ * mov t0.x, t1.x ; Move luma sample into .x component
+ * tex2d t1, i0, s1 ; Read texel from chroma Cb texture
+ * mov t0.y, t1.x ; Move Cb sample into .y component
+ * tex2d t1, i0, s2 ; Read texel from chroma Cr texture
+ * mov t0.z, t1.x ; Move Cr sample into .z component
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ }
+
+ /* mul t0, t0, c0 ; Rescale texel to correct range */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* tex2d t1, i1, s3 ; Read texel from ref macroblock */
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 1, TGSI_FILE_SAMPLER, 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* add o0, t0, t1 ; Add ref and differential to form final output */
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ fs.tokens = tokens;
+ mc->p_fs[0] = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateFragmentShaderFieldPMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 200;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state fs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Texcoords for s0, s1, s2
+ * decl i1 ; Texcoords for s3
+ * decl i2 ; Texcoords for s3
+ * decl i3 ; Denormalized vertex pos
+ */
+ for (i = 0; i < 4; ++i)
+ {
+ decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm
+ * decl c1 ; Constants 1/2 & 2 in .x, .y channels for Y-mod-2 top/bottom field selection
+ */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl o0 ; Fragment color */
+ decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl t0-t4 */
+ decl = vl_decl_temps(0, 4);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl s0 ; Sampler for luma texture
+ * decl s1 ; Sampler for chroma Cb texture
+ * decl s2 ; Sampler for chroma Cr texture
+ * decl s3 ; Sampler for ref surface texture
+ */
+ for (i = 0; i < 4; ++i)
+ {
+ decl = vl_decl_samplers(i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * tex2d t1, i0, s0 ; Read texel from luma texture
+ * mov t0.x, t1.x ; Move luma sample into .x component
+ * tex2d t1, i0, s1 ; Read texel from chroma Cb texture
+ * mov t0.y, t1.x ; Move Cb sample into .y component
+ * tex2d t1, i0, s2 ; Read texel from chroma Cr texture
+ * mov t0.z, t1.x ; Move Cr sample into .z component
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ }
+
+ /* mul t0, t0, c0 ; Rescale texel to correct range */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * tex2d t1, i1, s3 ; Read texel from ref macroblock top field
+ * tex2d t2, i2, s3 ; Read texel from ref macroblock bottom field
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 1, TGSI_FILE_SAMPLER, 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* XXX: Pos values off by 0.5? */
+ /* sub t4, i3.y, c1.x ; Sub 0.5 from denormalized pos */
+ inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 3, TGSI_FILE_CONSTANT, 1);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* mul t3, t4, c1.x ; Multiply pos Y-coord by 1/2 */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_CONSTANT, 1);
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* floor t3, t3 ; Get rid of fractional part */
+ inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* mul t3, t3, c1.y ; Multiply by 2 */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_CONSTANT, 1);
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* sub t3, t4, t3 ; Subtract from original Y to get Y % 2 */
+ inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* TODO: Move to conditional tex fetch on t3 instead of lerp */
+ /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */
+ inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* add o0, t0, t1 ; Add ref and differential to form final output */
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ fs.tokens = tokens;
+ mc->p_fs[1] = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateVertexShaderFrameBMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 100;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state vs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Vertex pos, luma/chroma texcoords
+ * decl i1 ; First ref surface top field texcoords
+ * decl i2 ; First ref surface bottom field texcoords (unused, packed in the same stream)
+ * decl i3 ; Second ref surface top field texcoords
+ * decl i4 ; Second ref surface bottom field texcoords (unused, packed in the same stream)
+ */
+ for (i = 0; i < 5; i++)
+ {
+ decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * decl o0 ; Vertex pos
+ * decl o1 ; Luma/chroma texcoords
+ * decl o2 ; First ref macroblock texcoords
+ * decl o3 ; Second ref macroblock texcoords
+ */
+ for (i = 0; i < 4; i++)
+ {
+ decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * mov o0, i0 ; Move input vertex pos to output
+ * mov o1, i0 ; Move input luma/chroma texcoords to output
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * add o2, i0, i1 ; Translate vertex pos by motion vec to form first ref macroblock texcoords
+ * add o3, i0, i3 ; Translate vertex pos by motion vec to form second ref macroblock texcoords
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i * 2 + 1);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ vs.tokens = tokens;
+ mc->b_vs[0] = pipe->create_vs_state(pipe, &vs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateVertexShaderFieldBMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 100;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state vs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Vertex pos, Luma/chroma texcoords
+ * decl i1 ; First ref surface top field texcoords
+ * decl i2 ; First ref surface bottom field texcoords
+ * decl i3 ; Second ref surface top field texcoords
+ * decl i4 ; Second ref surface bottom field texcoords
+ */
+ for (i = 0; i < 5; i++)
+ {
+ decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* decl c0 ; Denorm coefficients */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 6);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl o0 ; Vertex pos
+ * decl o1 ; Luma/chroma texcoords
+ * decl o2 ; Top field past ref macroblock texcoords
+ * decl o3 ; Bottom field past ref macroblock texcoords
+ * decl o4 ; Top field future ref macroblock texcoords
+ * decl o5 ; Bottom field future ref macroblock texcoords
+ * decl o6 ; Denormalized vertex pos
+ */
+ for (i = 0; i < 7; i++)
+ {
+ decl = vl_decl_output((i == 0 || i == 7) ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* decl t0, t1 */
+ decl = vl_decl_temps(0, 1);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * mov o0, i0 ; Move input vertex pos to output
+ * mov o1, i0 ; Move input luma/chroma texcoords to output
+ * mov o2, i1 ; Move past top field texcoords to output
+ * mov o3, i2 ; Move past bottom field texcoords to output
+ * mov o4, i3 ; Move future top field texcoords to output
+ * mov o5, i4 ; Move future bottom field texcoords to output
+ */
+ for (i = 0; i < 6; ++i)
+ {
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * add o2, i0, i1 ; Translate vertex pos by motion vec to form first top field macroblock texcoords
+ * add o3, i0, i2 ; Translate vertex pos by motion vec to form first bottom field macroblock texcoords
+ * add o4, i0, i3 ; Translate vertex pos by motion vec to form second top field macroblock texcoords
+ * add o5, i0, i4 ; Translate vertex pos by motion vec to form second bottom field macroblock texcoords
+ */
+ for (i = 0; i < 4; ++i)
+ {
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 2, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i + 1);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* mul o6, i0, c0 ; Denorm vertex pos */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 6, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ vs.tokens = tokens;
+ mc->b_vs[1] = pipe->create_vs_state(pipe, &vs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateFragmentShaderFrameBMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 100;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state fs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Texcoords for s0, s1, s2
+ * decl i1 ; Texcoords for s3
+ * decl i2 ; Texcoords for s4
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm
+ * decl c1 ; Constant 1/2 in .x channel to use as weight to blend past and future texels
+ */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl o0 ; Fragment color */
+ decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl t0-t2 */
+ decl = vl_decl_temps(0, 2);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl s0 ; Sampler for luma texture
+ * decl s1 ; Sampler for chroma Cb texture
+ * decl s2 ; Sampler for chroma Cr texture
+ * decl s3 ; Sampler for past ref surface texture
+ * decl s4 ; Sampler for future ref surface texture
+ */
+ for (i = 0; i < 5; ++i)
+ {
+ decl = vl_decl_samplers(i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * tex2d t1, i0, s0 ; Read texel from luma texture
+ * mov t0.x, t1.x ; Move luma sample into .x component
+ * tex2d t1, i0, s1 ; Read texel from chroma Cb texture
+ * mov t0.y, t1.x ; Move Cb sample into .y component
+ * tex2d t1, i0, s2 ; Read texel from chroma Cr texture
+ * mov t0.z, t1.x ; Move Cr sample into .z component
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ }
+
+ /* mul t0, t0, c0 ; Rescale texel to correct range */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * tex2d t1, i1, s3 ; Read texel from past ref macroblock
+ * tex2d t2, i2, s4 ; Read texel from future ref macroblock
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 1, TGSI_FILE_SAMPLER, i + 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */
+ inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_X;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* add o0, t0, t1 ; Add past/future ref and differential to form final output */
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ fs.tokens = tokens;
+ mc->b_fs[0] = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateFragmentShaderFieldBMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 200;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state fs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Texcoords for s0, s1, s2
+ * decl i1 ; Texcoords for s3
+ * decl i2 ; Texcoords for s3
+ * decl i3 ; Texcoords for s4
+ * decl i4 ; Texcoords for s4
+ * decl i5 ; Denormalized vertex pos
+ */
+ for (i = 0; i < 6; ++i)
+ {
+ decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm
+ * decl c1 ; Constants 1/2 & 2 in .x, .y channels to use as weight to blend past and future texels
+ * ; and for Y-mod-2 top/bottom field selection
+ */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl o0 ; Fragment color */
+ decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl t0-t5 */
+ decl = vl_decl_temps(0, 5);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl s0 ; Sampler for luma texture
+ * decl s1 ; Sampler for chroma Cb texture
+ * decl s2 ; Sampler for chroma Cr texture
+ * decl s3 ; Sampler for past ref surface texture
+ * decl s4 ; Sampler for future ref surface texture
+ */
+ for (i = 0; i < 5; ++i)
+ {
+ decl = vl_decl_samplers(i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * tex2d t1, i0, s0 ; Read texel from luma texture
+ * mov t0.x, t1.x ; Move luma sample into .x component
+ * tex2d t1, i0, s1 ; Read texel from chroma Cb texture
+ * mov t0.y, t1.x ; Move Cb sample into .y component
+ * tex2d t1, i0, s2 ; Read texel from chroma Cr texture
+ * mov t0.z, t1.x ; Move Cr sample into .z component
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ }
+
+ /* mul t0, t0, c0 ; Rescale texel to correct range */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* XXX: Pos values off by 0.5? */
+ /* sub t4, i5.y, c1.x ; Sub 0.5 from denormalized pos */
+ inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 5, TGSI_FILE_CONSTANT, 1);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* mul t3, t4, c1.x ; Multiply pos Y-coord by 1/2 */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_CONSTANT, 1);
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* floor t3, t3 ; Get rid of fractional part */
+ inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* mul t3, t3, c1.y ; Multiply by 2 */
+ inst = vl_inst3( TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_CONSTANT, 1);
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* sub t3, t4, t3 ; Subtract from original Y to get Y % 2 */
+ inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * tex2d t1, i1, s3 ; Read texel from past ref macroblock top field
+ * tex2d t2, i2, s3 ; Read texel from past ref macroblock bottom field
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 1, TGSI_FILE_SAMPLER, 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* TODO: Move to conditional tex fetch on t3 instead of lerp */
+ /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */
+ inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * tex2d t4, i3, s4 ; Read texel from future ref macroblock top field
+ * tex2d t5, i4, s4 ; Read texel from future ref macroblock bottom field
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 4, TGSI_FILE_INPUT, i + 3, TGSI_FILE_SAMPLER, 4);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* TODO: Move to conditional tex fetch on t3 instead of lerp */
+ /* lerp t2, t3, t4, t5 ; Choose between top and bottom fields based on Y % 2 */
+ inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 2, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 5);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */
+ inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_X;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* add o0, t0, t1 ; Add past/future ref and differential to form final output */
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ fs.tokens = tokens;
+ mc->b_fs[1] = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateDataBufs
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int mbw = align(mc->video_width, VL_MACROBLOCK_WIDTH) / VL_MACROBLOCK_WIDTH;
+ const unsigned int mbh = align(mc->video_height, VL_MACROBLOCK_HEIGHT) / VL_MACROBLOCK_HEIGHT;
+ const unsigned int num_mb_per_frame = mbw * mbh;
+
+ struct pipe_context *pipe;
+ unsigned int g, h, i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+
+ for (g = 0; g < NUM_BUF_SETS; ++g)
+ {
+ for (h = 0; h < 7; ++h)
+ {
+ /* Create our vertex buffer and vertex buffer element */
+ mc->vertex_bufs[g][h][0].pitch = sizeof(struct vlVertex2f);
+ mc->vertex_bufs[g][h][0].max_index = 24 * num_mb_per_frame - 1;
+ mc->vertex_bufs[g][h][0].buffer_offset = 0;
+ mc->vertex_bufs[g][h][0].buffer = pipe->winsys->buffer_create
+ (
+ pipe->winsys,
+ 1,
+ PIPE_BUFFER_USAGE_VERTEX,
+ sizeof(struct vlVertex2f) * 24 * num_mb_per_frame
+ );
+ }
+ }
+
+ /* Position & block luma, block chroma texcoord element */
+ mc->vertex_elems[0].src_offset = 0;
+ mc->vertex_elems[0].vertex_buffer_index = 0;
+ mc->vertex_elems[0].nr_components = 2;
+ mc->vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ for (g = 0; g < NUM_BUF_SETS; ++g)
+ {
+ for (h = 0; h < 7; ++h)
+ {
+ for (i = 1; i < 3; ++i)
+ {
+ mc->vertex_bufs[g][h][i].pitch = sizeof(struct vlVertex2f) * 2;
+ mc->vertex_bufs[g][h][i].max_index = 24 * num_mb_per_frame - 1;
+ mc->vertex_bufs[g][h][i].buffer_offset = 0;
+ mc->vertex_bufs[g][h][i].buffer = pipe->winsys->buffer_create
+ (
+ pipe->winsys,
+ 1,
+ PIPE_BUFFER_USAGE_VERTEX,
+ sizeof(struct vlVertex2f) * 2 * 24 * num_mb_per_frame
+ );
+ }
+ }
+ }
+
+ /* First ref surface top field texcoord element */
+ mc->vertex_elems[1].src_offset = 0;
+ mc->vertex_elems[1].vertex_buffer_index = 1;
+ mc->vertex_elems[1].nr_components = 2;
+ mc->vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* First ref surface bottom field texcoord element */
+ mc->vertex_elems[2].src_offset = sizeof(struct vlVertex2f);
+ mc->vertex_elems[2].vertex_buffer_index = 1;
+ mc->vertex_elems[2].nr_components = 2;
+ mc->vertex_elems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* Second ref surface top field texcoord element */
+ mc->vertex_elems[3].src_offset = 0;
+ mc->vertex_elems[3].vertex_buffer_index = 2;
+ mc->vertex_elems[3].nr_components = 2;
+ mc->vertex_elems[3].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* Second ref surface bottom field texcoord element */
+ mc->vertex_elems[4].src_offset = sizeof(struct vlVertex2f);
+ mc->vertex_elems[4].vertex_buffer_index = 2;
+ mc->vertex_elems[4].nr_components = 2;
+ mc->vertex_elems[4].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* Create our constant buffer */
+ mc->vs_const_buf.size = sizeof(struct vlVertexShaderConsts);
+ mc->vs_const_buf.buffer = pipe->winsys->buffer_create
+ (
+ pipe->winsys,
+ 1,
+ PIPE_BUFFER_USAGE_CONSTANT,
+ mc->vs_const_buf.size
+ );
+
+ mc->fs_const_buf.size = sizeof(struct vlFragmentShaderConsts);
+ mc->fs_const_buf.buffer = pipe->winsys->buffer_create
+ (
+ pipe->winsys,
+ 1,
+ PIPE_BUFFER_USAGE_CONSTANT,
+ mc->fs_const_buf.size
+ );
+
+ memcpy
+ (
+ pipe->winsys->buffer_map(pipe->winsys, mc->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
+ &fs_consts,
+ sizeof(struct vlFragmentShaderConsts)
+ );
+
+ pipe->winsys->buffer_unmap(pipe->winsys, mc->fs_const_buf.buffer);
+
+ return 0;
+}
+
+static int vlInit
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ struct pipe_context *pipe;
+ struct pipe_sampler_state sampler;
+ struct pipe_texture template;
+ unsigned int filters[5];
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+
+ /* For MC we render to textures, which are rounded up to nearest POT */
+ mc->viewport.scale[0] = vlRoundUpPOT(mc->video_width);
+ mc->viewport.scale[1] = vlRoundUpPOT(mc->video_height);
+ mc->viewport.scale[2] = 1;
+ mc->viewport.scale[3] = 1;
+ mc->viewport.translate[0] = 0;
+ mc->viewport.translate[1] = 0;
+ mc->viewport.translate[2] = 0;
+ mc->viewport.translate[3] = 0;
+
+ mc->render_target.width = vlRoundUpPOT(mc->video_width);
+ mc->render_target.height = vlRoundUpPOT(mc->video_height);
+ mc->render_target.num_cbufs = 1;
+ /* FB for MC stage is a vlSurface created by the user, set at render time */
+ mc->render_target.zsbuf = NULL;
+
+ filters[0] = PIPE_TEX_FILTER_NEAREST;
+ filters[1] = mc->video_format == vlFormatYCbCr444 ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR;
+ filters[2] = mc->video_format == vlFormatYCbCr444 ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR;
+ filters[3] = PIPE_TEX_FILTER_LINEAR;
+ filters[4] = PIPE_TEX_FILTER_LINEAR;
+
+ for (i = 0; i < 5; ++i)
+ {
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.min_img_filter = filters[i];
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.mag_img_filter = filters[i];
+ sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
+ sampler.compare_func = PIPE_FUNC_ALWAYS;
+ sampler.normalized_coords = 1;
+ /*sampler.prefilter = ;*/
+ /*sampler.shadow_ambient = ;*/
+ /*sampler.lod_bias = ;*/
+ sampler.min_lod = 0;
+ /*sampler.max_lod = ;*/
+ /*sampler.border_color[i] = ;*/
+ /*sampler.max_anisotropy = ;*/
+ mc->samplers[i] = pipe->create_sampler_state(pipe, &sampler);
+ }
+
+ memset(&template, 0, sizeof(struct pipe_texture));
+ template.target = PIPE_TEXTURE_2D;
+ template.format = PIPE_FORMAT_R16_SNORM;
+ template.last_level = 0;
+ template.width[0] = vlRoundUpPOT(mc->video_width);
+ template.height[0] = vlRoundUpPOT(mc->video_height);
+ template.depth[0] = 1;
+ template.compressed = 0;
+ pf_get_block(template.format, &template.block);
+
+ for (i = 0; i < NUM_BUF_SETS; ++i)
+ mc->textures[i][0] = pipe->screen->texture_create(pipe->screen, &template);
+
+ if (mc->video_format == vlFormatYCbCr420)
+ {
+ template.width[0] = vlRoundUpPOT(mc->video_width / 2);
+ template.height[0] = vlRoundUpPOT(mc->video_height / 2);
+ }
+ else if (mc->video_format == vlFormatYCbCr422)
+ template.height[0] = vlRoundUpPOT(mc->video_height / 2);
+
+ for (i = 0; i < NUM_BUF_SETS; ++i)
+ {
+ mc->textures[i][1] = pipe->screen->texture_create(pipe->screen, &template);
+ mc->textures[i][2] = pipe->screen->texture_create(pipe->screen, &template);
+ }
+
+ /* textures[3] & textures[4] are assigned from vlSurfaces for P and B macroblocks at render time */
+
+ vlCreateVertexShaderIMB(mc);
+ vlCreateFragmentShaderIMB(mc);
+ vlCreateVertexShaderFramePMB(mc);
+ vlCreateVertexShaderFieldPMB(mc);
+ vlCreateFragmentShaderFramePMB(mc);
+ vlCreateFragmentShaderFieldPMB(mc);
+ vlCreateVertexShaderFrameBMB(mc);
+ vlCreateVertexShaderFieldBMB(mc);
+ vlCreateFragmentShaderFrameBMB(mc);
+ vlCreateFragmentShaderFieldBMB(mc);
+ vlCreateDataBufs(mc);
+
+ return 0;
+}
+
+int vlCreateR16SNormBufferedMC
+(
+ struct pipe_context *pipe,
+ unsigned int video_width,
+ unsigned int video_height,
+ enum vlFormat video_format,
+ struct vlRender **render
+)
+{
+ struct vlR16SnormBufferedMC *mc;
+
+ assert(pipe);
+ assert(render);
+
+ mc = calloc(1, sizeof(struct vlR16SnormBufferedMC));
+
+ mc->base.vlBegin = &vlBegin;
+ mc->base.vlRenderMacroBlocksMpeg2 = &vlRenderMacroBlocksMpeg2R16SnormBuffered;
+ mc->base.vlEnd = &vlEnd;
+ mc->base.vlFlush = &vlFlush;
+ mc->base.vlDestroy = &vlDestroy;
+ mc->pipe = pipe;
+ mc->video_width = video_width;
+ mc->video_height = video_height;
+
+ mc->cur_buf = 0;
+ mc->buffered_surface = NULL;
+ mc->past_surface = NULL;
+ mc->future_surface = NULL;
+ memset(mc->num_macroblocks, 0, sizeof(unsigned int) * 7);
+ mc->total_num_macroblocks = 0;
+
+ vlInit(mc);
+
+ *render = &mc->base;
+
+ return 0;
+}
diff --git a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.h b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.h
new file mode 100644
index 0000000000..30f67db3e7
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.h
@@ -0,0 +1,18 @@
+#ifndef vl_r16snorm_mc_buf_h
+#define vl_r16snorm_mc_buf_h
+
+#include "vl_types.h"
+
+struct pipe_context;
+struct vlRender;
+
+int vlCreateR16SNormBufferedMC
+(
+ struct pipe_context *pipe,
+ unsigned int video_width,
+ unsigned int video_height,
+ enum vlFormat video_format,
+ struct vlRender **render
+);
+
+#endif
diff --git a/src/gallium/state_trackers/g3dvl/vl_render.h b/src/gallium/state_trackers/g3dvl/vl_render.h
index 63016b5cbe..166030b498 100644
--- a/src/gallium/state_trackers/g3dvl/vl_render.h
+++ b/src/gallium/state_trackers/g3dvl/vl_render.h
@@ -24,6 +24,11 @@ struct vlRender
struct vlRender *render
);
+ int (*vlFlush)
+ (
+ struct vlRender *render
+ );
+
int (*vlDestroy)
(
struct vlRender *render
diff --git a/src/gallium/state_trackers/g3dvl/vl_surface.c b/src/gallium/state_trackers/g3dvl/vl_surface.c
index ffc8122172..687fd1ec29 100644
--- a/src/gallium/state_trackers/g3dvl/vl_surface.c
+++ b/src/gallium/state_trackers/g3dvl/vl_surface.c
@@ -113,6 +113,8 @@ int vlPutPicture
assert(surface);
assert(surface->context);
+ surface->context->render->vlFlush(surface->context->render);
+
csc = surface->context->csc;
pipe = surface->context->pipe;