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authorMichel Dänzer <michel@tungstengraphics.com>2007-10-03 11:25:59 +0200
committerMichel Dänzer <michel@tungstengraphics.com>2007-10-03 11:25:59 +0200
commit58cdd1dc520d211b65f05fd06b5ba472f552853c (patch)
tree90fd6f998f06e478ff522155013db9d97eb32fee /src
parent1bc84102ad4df377df6c8bf5734b886b7683b939 (diff)
i915: Only align texture pitch to 64 bytes when textures can be render targets.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i915/intel_mipmap_tree.c24
1 files changed, 16 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_mipmap_tree.c b/src/mesa/drivers/dri/i915/intel_mipmap_tree.c
index aefb89ac83..2c167a9ab7 100644
--- a/src/mesa/drivers/dri/i915/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i915/intel_mipmap_tree.c
@@ -99,19 +99,27 @@ intel_miptree_create(struct intel_context *intel,
if (ok) {
if (!mt->compressed) {
- /* XXX: Align pitch to multiple of 64 bytes for now to allow
- * render-to-texture to work in all cases. This should probably be
- * replaced at some point by some scheme to only do this when really
- * necessary.
- */
- mt->pitch = (mt->pitch * cpp + 63) & ~63;
+ int align;
+
+ if (intel->intelScreen->ttm) {
+ /* XXX: Align pitch to multiple of 64 bytes for now to allow
+ * render-to-texture to work in all cases. This should probably be
+ * replaced at some point by some scheme to only do this when really
+ * necessary.
+ */
+ align = 63;
+ } else {
+ align = 3;
+ }
+
+ mt->pitch = (mt->pitch * cpp + align) & ~align;
/* XXX: At least the i915 seems very upset when the pitch is a multiple
* of 1024 and sometimes 512 bytes - performance can drop by several
- * times. Go to the next multiple of 64 for now.
+ * times. Go to the next multiple of the required alignment for now.
*/
if (!(mt->pitch & 511))
- mt->pitch += 64;
+ mt->pitch += align + 1;
mt->pitch /= cpp;
}