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authorBrian Paul <brian.paul@tungstengraphics.com>2000-06-15 19:57:14 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-06-15 19:57:14 +0000
commit7dac13272a959654f1010b80c1f1ec6dcae5a4fa (patch)
tree6f1d3b4b82346ea3750e4d4d593ff2b818d37b16 /src
parent4cc11a4fb3b1f8e35ba4deb56a36d876801da02d (diff)
revamped glCopyTexSubImage1/2/3D() to be more like glCopyTexImage1/2/3D()
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/teximage.c149
1 files changed, 74 insertions, 75 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 0d25df6d81..f5a2047b33 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2270,6 +2270,8 @@ read_color_image( GLcontext *ctx, GLint x, GLint y,
(*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
ctx->Pixel.DriverReadBuffer );
+ /* XXX TODO we have to apply pixel transfer ops here! */
+
dst = image;
stride = width * 4 * sizeof(GLubyte);
for (i = 0; i < height; i++) {
@@ -2305,13 +2307,22 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
|| !(*ctx->Driver.CopyTexImage1D)(ctx, target, level,
internalFormat, x, y, width, border))
{
+ struct gl_pixelstore_attrib unpackSave;
+
+ /* get image from framebuffer */
GLubyte *image = read_color_image( ctx, x, y, width, 1 );
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" );
return;
}
+
+ /* call glTexImage1D to redefine the texture */
+ unpackSave = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->TexImage1D)( target, level, internalFormat, width,
border, GL_RGBA, GL_UNSIGNED_BYTE, image );
+ ctx->Unpack = unpackSave;
+
FREE(image);
}
}
@@ -2335,65 +2346,28 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
|| !(*ctx->Driver.CopyTexImage2D)(ctx, target, level,
internalFormat, x, y, width, height, border))
{
+ struct gl_pixelstore_attrib unpackSave;
+
+ /* get image from framebuffer */
GLubyte *image = read_color_image( ctx, x, y, width, height );
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" );
return;
}
+
+ /* call glTexImage2D to redefine the texture */
+ unpackSave = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
(ctx->Exec->TexImage2D)( target, level, internalFormat, width,
height, border, GL_RGBA, GL_UNSIGNED_BYTE, image );
- FREE(image);
- }
-}
+ ctx->Unpack = unpackSave;
-
-
-/*
- * Do the work of glCopyTexSubImage[123]D.
- */
-static void
-copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest,
- GLint width, GLint height,
- GLint srcx, GLint srcy,
- GLint dstx, GLint dsty, GLint dstz )
-{
- GLint i;
- GLint format, components, rectarea;
- GLint texwidth, texheight, zoffset;
-
- /* dst[xyz] may be negative if we have a texture border! */
- dstx += dest->Border;
- dsty += dest->Border;
- dstz += dest->Border;
- texwidth = dest->Width;
- texheight = dest->Height;
- rectarea = texwidth * texheight;
- zoffset = dstz * rectarea;
- format = dest->Format;
- components = components_in_intformat( format );
-
- /* Select buffer to read from */
- (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
- ctx->Pixel.DriverReadBuffer );
-
- for (i = 0;i < height; i++) {
- GLubyte rgba[MAX_WIDTH][4];
- GLubyte *dst;
- gl_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, srcy + i, rgba );
- dst = dest->Data + ( zoffset + (dsty+i) * texwidth + dstx) * components;
- _mesa_unpack_ubyte_color_span(ctx, width, format, dst,
- GL_RGBA, GL_UNSIGNED_BYTE, rgba,
- &_mesa_native_packing, GL_TRUE);
+ FREE(image);
}
-
- /* Read from draw buffer (the default) */
- (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
- ctx->Color.DriverDrawBuffer );
}
-
void
_mesa_CopyTexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width )
@@ -2411,19 +2385,28 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
xoffset, x, y, width)) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
+ struct gl_pixelstore_attrib unpackSave;
+ GLubyte *image;
+
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
teximage = texUnit->CurrentD[1]->Image[level];
assert(teximage);
- if (teximage->Data) {
- copy_tex_sub_image(ctx, teximage, width, 1, x, y, xoffset, 0, 0);
- /* tell driver about the change */
- /* XXX this is obsolete */
- if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D,
- texUnit->CurrentD[1],
- level, teximage->IntFormat, teximage );
- }
+
+ /* get image from frame buffer */
+ image = read_color_image(ctx, x, y, width, 1);
+ if (!image) {
+ gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
+ return;
}
+
+ /* now call glTexSubImage1D to do the real work */
+ unpackSave = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ _mesa_TexSubImage1D(target, level, xoffset, width,
+ GL_RGBA, GL_UNSIGNED_BYTE, image);
+ ctx->Unpack = unpackSave;
+
+ FREE(image);
}
}
@@ -2447,20 +2430,28 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
xoffset, yoffset, x, y, width, height )) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
+ struct gl_pixelstore_attrib unpackSave;
+ GLubyte *image;
+
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
teximage = texUnit->CurrentD[2]->Image[level];
assert(teximage);
- if (teximage->Data) {
- copy_tex_sub_image(ctx, teximage, width, height,
- x, y, xoffset, yoffset, 0);
- /* tell driver about the change */
- /* XXX this is obsolete */
- if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D,
- texUnit->CurrentD[2],
- level, teximage->IntFormat, teximage );
- }
+
+ /* get image from frame buffer */
+ image = read_color_image(ctx, x, y, width, height);
+ if (!image) {
+ gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
+ return;
}
+
+ /* now call glTexSubImage2D to do the real work */
+ unpackSave = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ _mesa_TexSubImage2D(target, level, xoffset, yoffset, width, height,
+ GL_RGBA, GL_UNSIGNED_BYTE, image);
+ ctx->Unpack = unpackSave;
+
+ FREE(image);
}
}
@@ -2484,20 +2475,28 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
xoffset, yoffset, zoffset, x, y, width, height )) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
+ struct gl_pixelstore_attrib unpackSave;
+ GLubyte *image;
+
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
teximage = texUnit->CurrentD[3]->Image[level];
assert(teximage);
- if (teximage->Data) {
- copy_tex_sub_image(ctx, teximage, width, height,
- x, y, xoffset, yoffset, zoffset);
- /* tell driver about the change */
- /* XXX this is obsolete */
- if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D,
- texUnit->CurrentD[3],
- level, teximage->IntFormat, teximage );
- }
+
+ /* get image from frame buffer */
+ image = read_color_image(ctx, x, y, width, height);
+ if (!image) {
+ gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
+ return;
}
+
+ /* now call glTexSubImage2D to do the real work */
+ unpackSave = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ _mesa_TexSubImage3D(target, level, xoffset, yoffset, zoffset,
+ width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE, image);
+ ctx->Unpack = unpackSave;
+
+ FREE(image);
}
}