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authorBrian Paul <brian.paul@tungstengraphics.com>2004-01-14 19:51:19 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-01-14 19:51:19 +0000
commitae7666385d6bb2885fce2590d4f07c6caa8b3260 (patch)
treeed8b3033e39229942f445368815f50424150044e /src
parente6089db8c082da62f85a3510e6bd06f5d8f0405e (diff)
added blurb about NVIDIA extensions
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/get.c8
-rw-r--r--src/mesa/main/nvfragparse.c13
-rw-r--r--src/mesa/main/nvprogram.c12
-rw-r--r--src/mesa/main/nvvertparse.c8
-rw-r--r--src/mesa/swrast/s_blend.c12
-rw-r--r--src/mesa/swrast/s_nvfragprog.c12
-rw-r--r--src/mesa/swrast/s_pointtemp.h14
-rw-r--r--src/mesa/tnl/t_vb_texgen.c12
8 files changed, 78 insertions, 13 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index cec9892106..287eae75be 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -27,6 +27,14 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+/*
+ * Regarding GL_NV_light_max_exponent:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
#include "glheader.h"
#include "colormac.h"
diff --git a/src/mesa/main/nvfragparse.c b/src/mesa/main/nvfragparse.c
index cf631a5e18..b742ff0a32 100644
--- a/src/mesa/main/nvfragparse.c
+++ b/src/mesa/main/nvfragparse.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.0
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -28,6 +28,15 @@
* \author Brian Paul
*/
+/*
+ * Regarding GL_NV_fragment_program:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
+
#include "glheader.h"
#include "context.h"
#include "hash.h"
diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c
index 65ce7ca652..d982d3d261 100644
--- a/src/mesa/main/nvprogram.c
+++ b/src/mesa/main/nvprogram.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.0
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -28,6 +28,14 @@
* \author Brian Paul
*/
+/*
+ * Regarding GL_NV_fragment/vertex_program, GL_NV_vertex_program1_1, etc:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
#include "glheader.h"
#include "context.h"
diff --git a/src/mesa/main/nvvertparse.c b/src/mesa/main/nvvertparse.c
index 50316b3692..15451adc71 100644
--- a/src/mesa/main/nvvertparse.c
+++ b/src/mesa/main/nvvertparse.c
@@ -28,6 +28,14 @@
* \author Brian Paul
*/
+/*
+ * Regarding GL_NV_vertex_program, GL_NV_vertex_program1_1:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
#include "glheader.h"
#include "context.h"
diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c
index 124d389b30..9f550223ee 100644
--- a/src/mesa/swrast/s_blend.c
+++ b/src/mesa/swrast/s_blend.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.0
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -22,6 +22,14 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+/*
+ * Regarding GL_NV_blend_square:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
#include "glheader.h"
diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c
index 22ff7ed889..2b358e9f4a 100644
--- a/src/mesa/swrast/s_nvfragprog.c
+++ b/src/mesa/swrast/s_nvfragprog.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.0
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -22,6 +22,14 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+/*
+ * Regarding GL_NV_fragment_program:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
#include "glheader.h"
#include "colormac.h"
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h
index 1ae1c946ff..0ca137cd02 100644
--- a/src/mesa/swrast/s_pointtemp.h
+++ b/src/mesa/swrast/s_pointtemp.h
@@ -1,9 +1,8 @@
-
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.0
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,6 +22,15 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+/*
+ * Regarding GL_NV_point_sprite:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
+
/*
* Point rendering template code.
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c
index 1a4f411878..68ee089c09 100644
--- a/src/mesa/tnl/t_vb_texgen.c
+++ b/src/mesa/tnl/t_vb_texgen.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.0
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -26,6 +26,14 @@
* Keith Whitwell <keith@tungstengraphics.com>
*/
+/*
+ * Regarding GL_NV_texgen_reflection:
+ *
+ * Portions of this software may use or implement intellectual
+ * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
+ * any and all warranties with respect to such intellectual property,
+ * including any use thereof or modifications thereto.
+ */
#include "glheader.h"
#include "colormac.h"