diff options
| author | Brian <brian.paul@tungstengraphics.com> | 2007-10-15 15:05:39 -0600 | 
|---|---|---|
| committer | Brian <brian.paul@tungstengraphics.com> | 2007-10-15 15:05:39 -0600 | 
| commit | b4deb73fabf8aa545ba6ac25ca08f5d05ede2178 (patch) | |
| tree | a1bb99697b3b13ce5ff55385e3fb96d7147f0f15 /src | |
| parent | 0585b4e746f35efbc8577311eab6679951217ac3 (diff) | |
remove feedback hack
Diffstat (limited to 'src')
| -rw-r--r-- | src/mesa/tnl/t_vp_build.c | 7 | 
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index a588b0d16b..b28102b1b9 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -134,13 +134,6 @@ static struct state_key *make_state_key( GLcontext *ctx )     assert(fp);     key->fragprog_inputs_read = fp->Base.InputsRead; -   if (ctx->RenderMode == GL_FEEDBACK) { -      /* This is a bit of a hack, but you can imagine feedback mode as using -       * a special no-op fragment shader that just requires particular -       * inputs (inputs which satisfy feedback mode). -       */ -      key->fragprog_inputs_read |= FRAG_BIT_COL0 | FRAG_BIT_TEX0; -   }     key->separate_specular = (ctx->Light.Model.ColorControl ==  			     GL_SEPARATE_SPECULAR_COLOR);  | 
