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authorBrian Paul <brianp@vmware.com>2011-01-23 09:10:35 -0700
committerBrian Paul <brianp@vmware.com>2011-01-23 09:50:52 -0700
commitf4dc24a0b5290b0bbfb254b3bc76d801371dd790 (patch)
tree45be2c1893d73a674d74ab46058dc8114ca56810 /src
parent91eba2567eab9409d94efc3c1f07a4a3731d0047 (diff)
mesa: smarter glTexParameter state invalidation
Only a few texture object parameters can effect texture completeness: min level, max level, minification filter. Don't mark the texture incomplete for other texture object state changes.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/texparam.c63
1 files changed, 38 insertions, 25 deletions
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index 29e409d0b8..4909b76cb7 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -175,13 +175,26 @@ set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz)
/**
- * This is called just prior to changing any texture object state.
+ * This is called just prior to changing any texture object state which
+ * will not effect texture completeness.
+ */
+static INLINE void
+flush(struct gl_context *ctx)
+{
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+}
+
+
+/**
+ * This is called just prior to changing any texture object state which
+ * can effect texture completeness (texture base level, max level,
+ * minification filter).
* Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE
* state flag and then mark the texture object as 'incomplete' so that any
* per-texture derived state gets recomputed.
*/
static INLINE void
-flush(struct gl_context *ctx, struct gl_texture_object *texObj)
+incomplete(struct gl_context *ctx, struct gl_texture_object *texObj)
{
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->_Complete = GL_FALSE;
@@ -204,7 +217,7 @@ set_tex_parameteri(struct gl_context *ctx,
switch (params[0]) {
case GL_NEAREST:
case GL_LINEAR:
- flush(ctx, texObj);
+ incomplete(ctx, texObj);
texObj->MinFilter = params[0];
return GL_TRUE;
case GL_NEAREST_MIPMAP_NEAREST:
@@ -212,7 +225,7 @@ set_tex_parameteri(struct gl_context *ctx,
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) {
- flush(ctx, texObj);
+ incomplete(ctx, texObj);
texObj->MinFilter = params[0];
return GL_TRUE;
}
@@ -229,7 +242,7 @@ set_tex_parameteri(struct gl_context *ctx,
switch (params[0]) {
case GL_NEAREST:
case GL_LINEAR:
- flush(ctx, texObj);
+ flush(ctx); /* does not effect completeness */
texObj->MagFilter = params[0];
return GL_TRUE;
default:
@@ -242,7 +255,7 @@ set_tex_parameteri(struct gl_context *ctx,
if (texObj->WrapS == params[0])
return GL_FALSE;
if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
- flush(ctx, texObj);
+ flush(ctx);
texObj->WrapS = params[0];
return GL_TRUE;
}
@@ -252,7 +265,7 @@ set_tex_parameteri(struct gl_context *ctx,
if (texObj->WrapT == params[0])
return GL_FALSE;
if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
- flush(ctx, texObj);
+ flush(ctx);
texObj->WrapT = params[0];
return GL_TRUE;
}
@@ -262,7 +275,7 @@ set_tex_parameteri(struct gl_context *ctx,
if (texObj->WrapR == params[0])
return GL_FALSE;
if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) {
- flush(ctx, texObj);
+ flush(ctx);
texObj->WrapR = params[0];
return GL_TRUE;
}
@@ -277,7 +290,7 @@ set_tex_parameteri(struct gl_context *ctx,
"glTexParameter(param=%d)", params[0]);
return GL_FALSE;
}
- flush(ctx, texObj);
+ incomplete(ctx, texObj);
texObj->BaseLevel = params[0];
return GL_TRUE;
@@ -289,13 +302,13 @@ set_tex_parameteri(struct gl_context *ctx,
"glTexParameter(param=%d)", params[0]);
return GL_FALSE;
}
- flush(ctx, texObj);
+ incomplete(ctx, texObj);
texObj->MaxLevel = params[0];
return GL_TRUE;
case GL_GENERATE_MIPMAP_SGIS:
if (texObj->GenerateMipmap != params[0]) {
- flush(ctx, texObj);
+ /* no flush() */
texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE;
return GL_TRUE;
}
@@ -306,7 +319,7 @@ set_tex_parameteri(struct gl_context *ctx,
(params[0] == GL_NONE ||
params[0] == GL_COMPARE_R_TO_TEXTURE_ARB)) {
if (texObj->CompareMode != params[0]) {
- flush(ctx, texObj);
+ flush(ctx);
texObj->CompareMode = params[0];
return GL_TRUE;
}
@@ -325,7 +338,7 @@ set_tex_parameteri(struct gl_context *ctx,
switch (params[0]) {
case GL_LEQUAL:
case GL_GEQUAL:
- flush(ctx, texObj);
+ flush(ctx);
texObj->CompareFunc = params[0];
return GL_TRUE;
case GL_EQUAL:
@@ -335,7 +348,7 @@ set_tex_parameteri(struct gl_context *ctx,
case GL_ALWAYS:
case GL_NEVER:
if (ctx->Extensions.EXT_shadow_funcs) {
- flush(ctx, texObj);
+ flush(ctx);
texObj->CompareFunc = params[0];
return GL_TRUE;
}
@@ -357,7 +370,7 @@ set_tex_parameteri(struct gl_context *ctx,
params[0] == GL_ALPHA ||
(ctx->Extensions.ARB_texture_rg && params[0] == GL_RED))) {
if (texObj->DepthMode != params[0]) {
- flush(ctx, texObj);
+ flush(ctx);
texObj->DepthMode = params[0];
return GL_TRUE;
}
@@ -391,7 +404,7 @@ set_tex_parameteri(struct gl_context *ctx,
}
ASSERT(comp < 4);
if (swz >= 0) {
- flush(ctx, texObj);
+ flush(ctx);
texObj->Swizzle[comp] = params[0];
set_swizzle_component(&texObj->_Swizzle, comp, swz);
return GL_TRUE;
@@ -403,7 +416,7 @@ set_tex_parameteri(struct gl_context *ctx,
case GL_TEXTURE_SWIZZLE_RGBA_EXT:
if (ctx->Extensions.EXT_texture_swizzle) {
GLuint comp;
- flush(ctx, texObj);
+ flush(ctx);
for (comp = 0; comp < 4; comp++) {
const GLint swz = comp_to_swizzle(params[comp]);
if (swz >= 0) {
@@ -425,7 +438,7 @@ set_tex_parameteri(struct gl_context *ctx,
GLenum decode = params[0];
if (decode == GL_DECODE_EXT || decode == GL_SKIP_DECODE_EXT) {
if (texObj->sRGBDecode != decode) {
- flush(ctx, texObj);
+ flush(ctx);
texObj->sRGBDecode = decode;
_mesa_update_fetch_functions(texObj);
}
@@ -454,19 +467,19 @@ set_tex_parameterf(struct gl_context *ctx,
case GL_TEXTURE_MIN_LOD:
if (texObj->MinLod == params[0])
return GL_FALSE;
- flush(ctx, texObj);
+ flush(ctx);
texObj->MinLod = params[0];
return GL_TRUE;
case GL_TEXTURE_MAX_LOD:
if (texObj->MaxLod == params[0])
return GL_FALSE;
- flush(ctx, texObj);
+ flush(ctx);
texObj->MaxLod = params[0];
return GL_TRUE;
case GL_TEXTURE_PRIORITY:
- flush(ctx, texObj);
+ flush(ctx);
texObj->Priority = CLAMP(params[0], 0.0F, 1.0F);
return GL_TRUE;
@@ -478,7 +491,7 @@ set_tex_parameterf(struct gl_context *ctx,
_mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
return GL_FALSE;
}
- flush(ctx, texObj);
+ flush(ctx);
/* clamp to max, that's what NVIDIA does */
texObj->MaxAnisotropy = MIN2(params[0],
ctx->Const.MaxTextureMaxAnisotropy);
@@ -495,7 +508,7 @@ set_tex_parameterf(struct gl_context *ctx,
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
if (ctx->Extensions.ARB_shadow_ambient) {
if (texObj->CompareFailValue != params[0]) {
- flush(ctx, texObj);
+ flush(ctx);
texObj->CompareFailValue = CLAMP(params[0], 0.0F, 1.0F);
return GL_TRUE;
}
@@ -510,7 +523,7 @@ set_tex_parameterf(struct gl_context *ctx,
/* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */
if (ctx->Extensions.EXT_texture_lod_bias) {
if (texObj->LodBias != params[0]) {
- flush(ctx, texObj);
+ flush(ctx);
texObj->LodBias = params[0];
return GL_TRUE;
}
@@ -519,7 +532,7 @@ set_tex_parameterf(struct gl_context *ctx,
break;
case GL_TEXTURE_BORDER_COLOR:
- flush(ctx, texObj);
+ flush(ctx);
texObj->BorderColor.f[RCOMP] = params[0];
texObj->BorderColor.f[GCOMP] = params[1];
texObj->BorderColor.f[BCOMP] = params[2];