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authorRALOVICH, Kristóf <tade60@freemail.hu>2008-10-13 14:29:23 +0200
committerAlan Hourihane <alanh@tungstengraphics.com>2008-10-15 11:17:55 +0100
commit3a2568b375b3f906ab081cfc53038271f8386c28 (patch)
treeb0555b1584d1bea6bcba41e93189ebd27bf9a1b7 /src
parentb5f7c84cdfe0ce9fb56559062875de8303c61856 (diff)
glx: indent -br -i3 -npcs --no-tabs packrender.h
Diffstat (limited to 'src')
-rw-r--r--src/glx/x11/packrender.h242
1 files changed, 121 insertions, 121 deletions
diff --git a/src/glx/x11/packrender.h b/src/glx/x11/packrender.h
index 82f82515a6..6db6ea721f 100644
--- a/src/glx/x11/packrender.h
+++ b/src/glx/x11/packrender.h
@@ -49,23 +49,23 @@
#define __GLX_PAD(a) (((a)+3) & ~3)
/*
- ** Network size parameters
- */
+** Network size parameters
+*/
#define sz_double 8
/* Setup for all commands */
-#define __GLX_DECLARE_VARIABLES() \
- __GLXcontext *gc; \
- GLubyte *pc, *pixelHeaderPC; \
- GLuint compsize, cmdlen
-
-#define __GLX_LOAD_VARIABLES() \
- gc = __glXGetCurrentContext(); \
- pc = gc->pc; \
- /* Muffle compilers */ \
- cmdlen = 0; (void)cmdlen; \
- compsize = 0; (void)compsize; \
- pixelHeaderPC = 0; (void)pixelHeaderPC
+#define __GLX_DECLARE_VARIABLES() \
+ __GLXcontext *gc; \
+ GLubyte *pc, *pixelHeaderPC; \
+ GLuint compsize, cmdlen
+
+#define __GLX_LOAD_VARIABLES() \
+ gc = __glXGetCurrentContext(); \
+ pc = gc->pc; \
+ /* Muffle compilers */ \
+ cmdlen = 0; (void)cmdlen; \
+ compsize = 0; (void)compsize; \
+ pixelHeaderPC = 0; (void)pixelHeaderPC
/*
** Variable sized command support macro. This macro is used by calls
@@ -74,53 +74,53 @@
** If the buffer can't hold the command then it is flushed so that
** the command will fit in the next buffer.
*/
-#define __GLX_BEGIN_VARIABLE(opcode,size) \
- if (pc + (size) > gc->bufEnd) { \
- pc = __glXFlushRenderBuffer(gc, pc); \
- } \
- __GLX_PUT_SHORT(0,size); \
- __GLX_PUT_SHORT(2,opcode)
-
-#define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \
- pc = __glXFlushRenderBuffer(gc, pc); \
- __GLX_PUT_LONG(0,size); \
- __GLX_PUT_LONG(4,opcode)
-
-#define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size) \
- if (pc + (size) > gc->bufEnd) { \
- pc = __glXFlushRenderBuffer(gc, pc); \
- } \
- __GLX_PUT_SHORT(0,size); \
- __GLX_PUT_SHORT(2,opcode); \
- pc += __GLX_RENDER_HDR_SIZE; \
- pixelHeaderPC = pc; \
- pc += __GLX_PIXEL_HDR_SIZE
-
-#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size) \
- pc = __glXFlushRenderBuffer(gc, pc); \
- __GLX_PUT_LONG(0,size); \
- __GLX_PUT_LONG(4,opcode); \
- pc += __GLX_RENDER_LARGE_HDR_SIZE; \
- pixelHeaderPC = pc; \
- pc += __GLX_PIXEL_HDR_SIZE
-
-#define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size) \
- if (pc + (size) > gc->bufEnd) { \
- pc = __glXFlushRenderBuffer(gc, pc); \
- } \
- __GLX_PUT_SHORT(0,size); \
- __GLX_PUT_SHORT(2,opcode); \
- pc += __GLX_RENDER_HDR_SIZE; \
- pixelHeaderPC = pc; \
- pc += __GLX_PIXEL_3D_HDR_SIZE
-
-#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size) \
- pc = __glXFlushRenderBuffer(gc, pc); \
- __GLX_PUT_LONG(0,size); \
- __GLX_PUT_LONG(4,opcode); \
- pc += __GLX_RENDER_LARGE_HDR_SIZE; \
- pixelHeaderPC = pc; \
- pc += __GLX_PIXEL_3D_HDR_SIZE
+#define __GLX_BEGIN_VARIABLE(opcode,size) \
+ if (pc + (size) > gc->bufEnd) { \
+ pc = __glXFlushRenderBuffer(gc, pc); \
+ } \
+ __GLX_PUT_SHORT(0,size); \
+ __GLX_PUT_SHORT(2,opcode)
+
+#define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \
+ pc = __glXFlushRenderBuffer(gc, pc); \
+ __GLX_PUT_LONG(0,size); \
+ __GLX_PUT_LONG(4,opcode)
+
+#define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size) \
+ if (pc + (size) > gc->bufEnd) { \
+ pc = __glXFlushRenderBuffer(gc, pc); \
+ } \
+ __GLX_PUT_SHORT(0,size); \
+ __GLX_PUT_SHORT(2,opcode); \
+ pc += __GLX_RENDER_HDR_SIZE; \
+ pixelHeaderPC = pc; \
+ pc += __GLX_PIXEL_HDR_SIZE
+
+#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size) \
+ pc = __glXFlushRenderBuffer(gc, pc); \
+ __GLX_PUT_LONG(0,size); \
+ __GLX_PUT_LONG(4,opcode); \
+ pc += __GLX_RENDER_LARGE_HDR_SIZE; \
+ pixelHeaderPC = pc; \
+ pc += __GLX_PIXEL_HDR_SIZE
+
+#define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size) \
+ if (pc + (size) > gc->bufEnd) { \
+ pc = __glXFlushRenderBuffer(gc, pc); \
+ } \
+ __GLX_PUT_SHORT(0,size); \
+ __GLX_PUT_SHORT(2,opcode); \
+ pc += __GLX_RENDER_HDR_SIZE; \
+ pixelHeaderPC = pc; \
+ pc += __GLX_PIXEL_3D_HDR_SIZE
+
+#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size) \
+ pc = __glXFlushRenderBuffer(gc, pc); \
+ __GLX_PUT_LONG(0,size); \
+ __GLX_PUT_LONG(4,opcode); \
+ pc += __GLX_RENDER_LARGE_HDR_SIZE; \
+ pixelHeaderPC = pc; \
+ pc += __GLX_PIXEL_3D_HDR_SIZE
/*
** Fixed size command support macro. This macro is used by calls that
@@ -130,8 +130,8 @@
** before doing the storage work.
*/
#define __GLX_BEGIN(opcode,size) \
- __GLX_PUT_SHORT(0,size); \
- __GLX_PUT_SHORT(2,opcode)
+ __GLX_PUT_SHORT(0,size); \
+ __GLX_PUT_SHORT(2,opcode)
/*
** Finish a rendering command by advancing the pc. If the pc is now past
@@ -141,52 +141,52 @@
** rendering buffer is flushed out into the X protocol stream (which may
** or may not do I/O).
*/
-#define __GLX_END(size) \
- pc += size; \
- if (pc > gc->limit) { \
- (void) __glXFlushRenderBuffer(gc, pc); \
- } else { \
- gc->pc = pc; \
- }
+#define __GLX_END(size) \
+ pc += size; \
+ if (pc > gc->limit) { \
+ (void) __glXFlushRenderBuffer(gc, pc); \
+ } else { \
+ gc->pc = pc; \
+ }
/* Array copy macros */
-#define __GLX_MEM_COPY(dest,src,bytes) \
- if (src && dest) \
- memcpy(dest, src, bytes)
+#define __GLX_MEM_COPY(dest,src,bytes) \
+ if (src && dest) \
+ memcpy(dest, src, bytes)
/* Single item copy macros */
-#define __GLX_PUT_CHAR(offset,a) \
- *((INT8 *) (pc + offset)) = a
+#define __GLX_PUT_CHAR(offset,a) \
+ *((INT8 *) (pc + offset)) = a
#ifndef _CRAY
-#define __GLX_PUT_SHORT(offset,a) \
- *((INT16 *) (pc + offset)) = a
+#define __GLX_PUT_SHORT(offset,a) \
+ *((INT16 *) (pc + offset)) = a
-#define __GLX_PUT_LONG(offset,a) \
- *((INT32 *) (pc + offset)) = a
+#define __GLX_PUT_LONG(offset,a) \
+ *((INT32 *) (pc + offset)) = a
-#define __GLX_PUT_FLOAT(offset,a) \
- *((FLOAT32 *) (pc + offset)) = a
+#define __GLX_PUT_FLOAT(offset,a) \
+ *((FLOAT32 *) (pc + offset)) = a
#else
-#define __GLX_PUT_SHORT(offset,a) \
- { GLubyte *cp = (pc+offset); \
- int shift = (64-16) - ((int)(cp) >> (64-6)); \
- *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); }
+#define __GLX_PUT_SHORT(offset,a) \
+ { GLubyte *cp = (pc+offset); \
+ int shift = (64-16) - ((int)(cp) >> (64-6)); \
+ *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); }
-#define __GLX_PUT_LONG(offset,a) \
- { GLubyte *cp = (pc+offset); \
- int shift = (64-32) - ((int)(cp) >> (64-6)); \
- *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); }
+#define __GLX_PUT_LONG(offset,a) \
+ { GLubyte *cp = (pc+offset); \
+ int shift = (64-32) - ((int)(cp) >> (64-6)); \
+ *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); }
-#define __GLX_PUT_FLOAT(offset,a) \
- gl_put_float((pc + offset),a)
+#define __GLX_PUT_FLOAT(offset,a) \
+ gl_put_float((pc + offset),a)
-#define __GLX_PUT_DOUBLE(offset,a) \
- gl_put_double(pc + offset, a)
+#define __GLX_PUT_DOUBLE(offset,a) \
+ gl_put_double(pc + offset, a)
-extern void gl_put_float(/*GLubyte *, struct cray_single*/);
-extern void gl_put_double(/*GLubyte *, struct cray_double*/);
+extern void gl_put_float( /*GLubyte *, struct cray_single */ );
+extern void gl_put_double( /*GLubyte *, struct cray_double */ );
#endif
#ifndef _CRAY
@@ -196,48 +196,48 @@ extern void gl_put_double(/*GLubyte *, struct cray_double*/);
** This can certainly be done better for a particular machine
** architecture!
*/
-#define __GLX_PUT_DOUBLE(offset,a) \
- __GLX_MEM_COPY(pc + offset, &a, 8)
+#define __GLX_PUT_DOUBLE(offset,a) \
+ __GLX_MEM_COPY(pc + offset, &a, 8)
#else
-#define __GLX_PUT_DOUBLE(offset,a) \
- *((FLOAT64 *) (pc + offset)) = a
+#define __GLX_PUT_DOUBLE(offset,a) \
+ *((FLOAT64 *) (pc + offset)) = a
#endif
#endif
-#define __GLX_PUT_CHAR_ARRAY(offset,a,alen) \
- __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8)
+#define __GLX_PUT_CHAR_ARRAY(offset,a,alen) \
+ __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8)
#ifndef _CRAY
-#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \
- __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16)
+#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \
+ __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16)
-#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \
- __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32)
+#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \
+ __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32)
-#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \
- __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32)
+#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \
+ __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32)
-#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \
- __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64)
+#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \
+ __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64)
#else
-#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \
- gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16)
+#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \
+ gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16)
-#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \
- gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32)
+#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \
+ gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32)
-#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \
- gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32)
+#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \
+ gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32)
-#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \
- gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64)
+#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \
+ gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64)
-extern gl_put_short_array (GLubyte *, short *, int);
-extern gl_put_long_array (GLubyte *, long *, int);
-extern gl_put_float_array (GLubyte *, float *, int);
-extern gl_put_double_array (GLubyte *, double *, int);
+extern gl_put_short_array(GLubyte *, short *, int);
+extern gl_put_long_array(GLubyte *, long *, int);
+extern gl_put_float_array(GLubyte *, float *, int);
+extern gl_put_double_array(GLubyte *, double *, int);
#endif /* _CRAY */