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authorDave Airlie <airlied@redhat.com>2009-03-30 12:02:08 +1000
committerDave Airlie <airlied@redhat.com>2009-03-30 12:28:55 +1000
commit3b09f6544aee880687cd82de33205ae2fa652e10 (patch)
treee62227d9b4b13fe0583d8e5c3ecbbcfb2d1d9317 /src
parent8ed405cd3716a9a578bf2bdd46eabd6c90400074 (diff)
radeon: fix readback problem for piglit tests
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.c17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c
index 0b4eaae02b..961bbaba5b 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.c
+++ b/src/mesa/drivers/dri/radeon/radeon_span.c
@@ -441,13 +441,6 @@ static void radeonSpanRenderStart(GLcontext * ctx)
radeon_firevertices(rmesa);
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Texture.Unit[i]._ReallyEnabled)
- ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[i]._Current);
- }
-
- radeon_map_unmap_buffers(ctx, 1);
-
/* The locking and wait for idle should really only be needed in classic mode.
* In a future memory manager based implementation, this should become
* unnecessary due to the fact that mapping our buffers, textures, etc.
@@ -455,6 +448,16 @@ static void radeonSpanRenderStart(GLcontext * ctx)
* be waited on. */
LOCK_HARDWARE(rmesa);
radeonWaitForIdleLocked(rmesa);
+
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Texture.Unit[i]._ReallyEnabled)
+ ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[i]._Current);
+ }
+
+ radeon_map_unmap_buffers(ctx, 1);
+
+
+
}
static void radeonSpanRenderFinish(GLcontext * ctx)