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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-05-14 16:04:51 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-05-14 16:04:51 -0600 |
commit | 4f915b0f83861640e5e3f5ea62a70c0d6201a5a2 (patch) | |
tree | 7b3f496cae981681ed3924f4efb83b08867aaecc /src | |
parent | 05cacc06ccbbf088ab3fed0bf648f4f5fc61c154 (diff) |
mesa: updated comment
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index ae581553dc..8213b7772c 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -369,12 +369,9 @@ link_error(struct gl_shader_program *shProg, const char *msg) * 2. Varying vars in the two shaders are combined so their locations * agree between the vertex and fragment stages. They're treated as * vertex program output attribs and as fragment program input attribs. - * 3. Uniform vars (including state references, constants, etc) from the - * vertex and fragment shaders are merged into one group. Recall that - * GLSL uniforms are shared by all linked shaders. - * 4. The vertex and fragment programs are cloned and modified to update - * src/dst register references so they use the new, linked uniform/ - * varying storage locations. + * 3. The vertex and fragment programs are cloned and modified to update + * src/dst register references so they use the new, linked varying + * storage locations. */ void _slang_link(GLcontext *ctx, |