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authorBrian Paul <brian.paul@tungstengraphics.com>2003-01-14 04:55:45 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-01-14 04:55:45 +0000
commit610d59981a9f43fefe29b34ef19c184d28e2bef5 (patch)
tree6bac42c2fd25b19ed35260538c6d945de8d699d8 /src
parentcf01d97dc3e23af067dd9633a2bfa61a6a794ce6 (diff)
First batch of code for GL_NV_fragment_program.
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/Makefile.X1110
-rw-r--r--src/mesa/array_cache/ac_context.c12
-rw-r--r--src/mesa/array_cache/ac_context.h10
-rw-r--r--src/mesa/array_cache/ac_import.c4
-rw-r--r--src/mesa/main/Makefile.DJ15
-rw-r--r--src/mesa/main/Makefile.OSMesa1610
-rw-r--r--src/mesa/main/Makefile.X1110
-rw-r--r--src/mesa/main/Makefile.win60
-rw-r--r--src/mesa/main/api_arrayelt.c6
-rw-r--r--src/mesa/main/api_noop.c18
-rw-r--r--src/mesa/main/config.h31
-rw-r--r--src/mesa/main/context.c69
-rw-r--r--src/mesa/main/descrip.mms17
-rw-r--r--src/mesa/main/dlist.c4
-rw-r--r--src/mesa/main/enable.c20
-rw-r--r--src/mesa/main/extensions.c6
-rw-r--r--src/mesa/main/get.c144
-rw-r--r--src/mesa/main/mtypes.h163
-rw-r--r--src/mesa/main/nvfragparse.c1619
-rw-r--r--src/mesa/main/nvfragparse.h45
-rw-r--r--src/mesa/main/nvfragprog.h149
-rw-r--r--src/mesa/main/nvprogram.c1182
-rw-r--r--src/mesa/main/nvprogram.h156
-rw-r--r--src/mesa/main/nvvertexec.c699
-rw-r--r--src/mesa/main/nvvertexec.h45
-rw-r--r--src/mesa/main/nvvertparse.c1584
-rw-r--r--src/mesa/main/nvvertparse.h45
-rw-r--r--src/mesa/main/nvvertprog.h107
-rw-r--r--src/mesa/main/state.c21
-rw-r--r--src/mesa/main/texobj.c4
-rw-r--r--src/mesa/swrast/s_aaline.c17
-rw-r--r--src/mesa/swrast/s_aatritemp.h15
-rw-r--r--src/mesa/swrast/s_context.c6
-rw-r--r--src/mesa/swrast/s_context.h8
-rw-r--r--src/mesa/swrast/s_pointtemp.h6
-rw-r--r--src/mesa/swrast/s_span.c25
-rw-r--r--src/mesa/swrast/s_tritemp.h26
-rw-r--r--src/mesa/swrast/swrast.h16
-rw-r--r--src/mesa/swrast_setup/ss_vbtmp.h10
-rw-r--r--src/mesa/tnl/t_context.h8
-rw-r--r--src/mesa/tnl/t_imm_api.c8
-rw-r--r--src/mesa/tnl/t_imm_debug.c8
-rw-r--r--src/mesa/tnl/t_imm_dlist.c6
-rw-r--r--src/mesa/tnl/t_vb_program.c59
-rw-r--r--src/mesa/tnl/t_vb_texgen.c14
-rw-r--r--src/mesa/tnl/t_vb_texmat.c10
46 files changed, 6150 insertions, 357 deletions
diff --git a/src/mesa/Makefile.X11 b/src/mesa/Makefile.X11
index 940135f511..9ccaafc9d8 100644
--- a/src/mesa/Makefile.X11
+++ b/src/mesa/Makefile.X11
@@ -1,4 +1,4 @@
-# $Id: Makefile.X11,v 1.72 2002/10/29 23:09:40 brianp Exp $
+# $Id: Makefile.X11,v 1.73 2003/01/14 04:55:45 brianp Exp $
# Mesa 3-D graphics library
# Version: 5.0
@@ -56,6 +56,10 @@ CORE_SOURCES = \
lines.c \
matrix.c \
mmath.c \
+ nvprogram.c \
+ nvfragparse.c \
+ nvvertexec.c \
+ nvvertparse.c \
pixel.c \
points.c \
polygon.c \
@@ -70,9 +74,6 @@ CORE_SOURCES = \
texstore.c \
texutil.c \
varray.c \
- vpexec.c \
- vpparse.c \
- vpstate.c \
vtxfmt.c \
X86/x86.c \
X86/common_x86.c \
@@ -107,6 +108,7 @@ CORE_SOURCES = \
swrast/s_lines.c \
swrast/s_logic.c \
swrast/s_masking.c \
+ swrast/s_nvfragprog.c \
swrast/s_pixeltex.c \
swrast/s_points.c \
swrast/s_readpix.c \
diff --git a/src/mesa/array_cache/ac_context.c b/src/mesa/array_cache/ac_context.c
index 03532e6260..a09a55cd53 100644
--- a/src/mesa/array_cache/ac_context.c
+++ b/src/mesa/array_cache/ac_context.c
@@ -1,8 +1,8 @@
-/* $Id: ac_context.c,v 1.9 2002/10/29 20:28:58 brianp Exp $ */
+/* $Id: ac_context.c,v 1.10 2003/01/14 04:55:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -91,7 +91,7 @@ static void _ac_fallbacks_init( GLcontext *ctx )
cl->Enabled = 1;
cl->Flags = CA_CLIENT_DATA; /* hack */
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
+ for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) {
cl = &ac->Fallback.TexCoord[i];
cl->Size = 4;
cl->Type = GL_FLOAT;
@@ -188,7 +188,7 @@ static void _ac_cache_init( GLcontext *ctx )
cl->Enabled = 1;
cl->Flags = 0;
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
cl = &ac->Cache.TexCoord[i];
cl->Size = 4;
cl->Type = GL_FLOAT;
@@ -254,7 +254,7 @@ static void _ac_raw_init( GLcontext *ctx )
ac->IsCached.SecondaryColor = GL_FALSE;
ac->IsCached.Vertex = GL_FALSE;
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
+ for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) {
ac->Raw.TexCoord[i] = ac->Fallback.TexCoord[i];
ac->IsCached.TexCoord[i] = GL_FALSE;
}
@@ -291,7 +291,7 @@ void _ac_DestroyContext( GLcontext *ctx )
if (ac->Cache.Index.Ptr) FREE( ac->Cache.Index.Ptr );
if (ac->Cache.FogCoord.Ptr) FREE( ac->Cache.FogCoord.Ptr );
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
if (ac->Cache.TexCoord[i].Ptr)
FREE( ac->Cache.TexCoord[i].Ptr );
}
diff --git a/src/mesa/array_cache/ac_context.h b/src/mesa/array_cache/ac_context.h
index 6b3e1a409c..fbc90743e3 100644
--- a/src/mesa/array_cache/ac_context.h
+++ b/src/mesa/array_cache/ac_context.h
@@ -1,8 +1,8 @@
-/* $Id: ac_context.h,v 1.5 2002/10/29 20:28:58 brianp Exp $ */
+/* $Id: ac_context.h,v 1.6 2003/01/14 04:55:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -45,7 +45,7 @@ struct ac_arrays {
struct gl_client_array SecondaryColor;
struct gl_client_array FogCoord;
struct gl_client_array Index;
- struct gl_client_array TexCoord[MAX_TEXTURE_UNITS];
+ struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
struct gl_client_array EdgeFlag;
struct gl_client_array Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */
};
@@ -57,7 +57,7 @@ struct ac_array_pointers {
struct gl_client_array *SecondaryColor;
struct gl_client_array *FogCoord;
struct gl_client_array *Index;
- struct gl_client_array *TexCoord[MAX_TEXTURE_UNITS];
+ struct gl_client_array *TexCoord[MAX_TEXTURE_COORD_UNITS];
struct gl_client_array *EdgeFlag;
struct gl_client_array *Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */
};
@@ -69,7 +69,7 @@ struct ac_array_flags {
GLboolean SecondaryColor;
GLboolean FogCoord;
GLboolean Index;
- GLboolean TexCoord[MAX_TEXTURE_UNITS];
+ GLboolean TexCoord[MAX_TEXTURE_COORD_UNITS];
GLboolean EdgeFlag;
GLboolean Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */
};
diff --git a/src/mesa/array_cache/ac_import.c b/src/mesa/array_cache/ac_import.c
index 1715e432ae..f8b92a4ee5 100644
--- a/src/mesa/array_cache/ac_import.c
+++ b/src/mesa/array_cache/ac_import.c
@@ -1,4 +1,4 @@
-/* $Id: ac_import.c,v 1.21 2002/10/29 20:28:58 brianp Exp $ */
+/* $Id: ac_import.c,v 1.22 2003/01/14 04:55:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -214,7 +214,7 @@ static void reset_attrib( GLcontext *ctx, GLuint index )
}
else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
GLuint unit = index - VERT_ATTRIB_TEX0;
- ASSERT(unit < MAX_TEXTURE_UNITS);
+ ASSERT(unit < MAX_TEXTURE_COORD_UNITS);
ac->Raw.Attrib[index] = ctx->Array.TexCoord[unit];
}
else {
diff --git a/src/mesa/main/Makefile.DJ b/src/mesa/main/Makefile.DJ
index 5301eea352..9bbbec6bb2 100644
--- a/src/mesa/main/Makefile.DJ
+++ b/src/mesa/main/Makefile.DJ
@@ -1,7 +1,7 @@
# Mesa 3-D graphics library
-# Version: 4.1
+# Version: 5.1
#
-# Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+# Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
@@ -20,7 +20,7 @@
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-# DOS/DJGPP core makefile v1.3 for Mesa 5.0
+# DOS/DJGPP core makefile v1.3 for Mesa 5.1
#
# Copyright (C) 2002 - Borca Daniel
# Email : dborca@yahoo.com
@@ -119,6 +119,10 @@ CORE_SOURCES = \
lines.c \
matrix.c \
mmath.c \
+ nvprogram.c \
+ nvfragparse.c \
+ nvvertexec.c \
+ nvvertparse.c \
pixel.c \
points.c \
polygon.c \
@@ -132,10 +136,6 @@ CORE_SOURCES = \
texstate.c \
texstore.c \
texutil.c \
- varray.c \
- vpexec.c \
- vpparse.c \
- vpstate.c \
vtxfmt.c \
math/m_debug_clip.c \
math/m_debug_norm.c \
@@ -166,6 +166,7 @@ CORE_SOURCES = \
swrast/s_lines.c \
swrast/s_logic.c \
swrast/s_masking.c \
+ swrast/s_nvfragprog.c \
swrast/s_pixeltex.c \
swrast/s_points.c \
swrast/s_readpix.c \
diff --git a/src/mesa/main/Makefile.OSMesa16 b/src/mesa/main/Makefile.OSMesa16
index ce374d4b5b..c1899e70ac 100644
--- a/src/mesa/main/Makefile.OSMesa16
+++ b/src/mesa/main/Makefile.OSMesa16
@@ -1,4 +1,4 @@
-# $Id: Makefile.OSMesa16,v 1.10 2003/01/14 03:00:55 brianp Exp $
+# $Id: Makefile.OSMesa16,v 1.11 2003/01/14 04:55:45 brianp Exp $
# Mesa 3-D graphics library
# Version: 5.0
@@ -57,6 +57,10 @@ CORE_SOURCES = \
lines.c \
matrix.c \
mmath.c \
+ nvprogram.c \
+ nvfragparse.c \
+ nvvertexec.c \
+ nvvertparse.c \
pixel.c \
points.c \
polygon.c \
@@ -71,9 +75,6 @@ CORE_SOURCES = \
texstore.c \
texutil.c \
varray.c \
- vpexec.c \
- vpparse.c \
- vpstate.c \
vtxfmt.c \
X86/x86.c \
X86/common_x86.c \
@@ -108,6 +109,7 @@ CORE_SOURCES = \
swrast/s_lines.c \
swrast/s_logic.c \
swrast/s_masking.c \
+ swrast/s_nvfragprog.c \
swrast/s_pixeltex.c \
swrast/s_points.c \
swrast/s_readpix.c \
diff --git a/src/mesa/main/Makefile.X11 b/src/mesa/main/Makefile.X11
index 940135f511..9ccaafc9d8 100644
--- a/src/mesa/main/Makefile.X11
+++ b/src/mesa/main/Makefile.X11
@@ -1,4 +1,4 @@
-# $Id: Makefile.X11,v 1.72 2002/10/29 23:09:40 brianp Exp $
+# $Id: Makefile.X11,v 1.73 2003/01/14 04:55:45 brianp Exp $
# Mesa 3-D graphics library
# Version: 5.0
@@ -56,6 +56,10 @@ CORE_SOURCES = \
lines.c \
matrix.c \
mmath.c \
+ nvprogram.c \
+ nvfragparse.c \
+ nvvertexec.c \
+ nvvertparse.c \
pixel.c \
points.c \
polygon.c \
@@ -70,9 +74,6 @@ CORE_SOURCES = \
texstore.c \
texutil.c \
varray.c \
- vpexec.c \
- vpparse.c \
- vpstate.c \
vtxfmt.c \
X86/x86.c \
X86/common_x86.c \
@@ -107,6 +108,7 @@ CORE_SOURCES = \
swrast/s_lines.c \
swrast/s_logic.c \
swrast/s_masking.c \
+ swrast/s_nvfragprog.c \
swrast/s_pixeltex.c \
swrast/s_points.c \
swrast/s_readpix.c \
diff --git a/src/mesa/main/Makefile.win b/src/mesa/main/Makefile.win
index 24c41d21a4..ebb59e76cd 100644
--- a/src/mesa/main/Makefile.win
+++ b/src/mesa/main/Makefile.win
@@ -12,31 +12,6 @@ TOP = ..
SUBDIRS = osmesa.dir
CORE_SRCS = \
- tnl\t_array_api.c \
- tnl\t_array_import.c \
- tnl\t_context.c \
- tnl\t_eval_api.c \
- tnl\t_imm_alloc.c \
- tnl\t_imm_api.c \
- tnl\t_imm_debug.c \
- tnl\t_imm_dlist.c \
- tnl\t_imm_elt.c \
- tnl\t_imm_eval.c \
- tnl\t_imm_exec.c \
- tnl\t_imm_fixup.c \
- tnl\t_pipeline.c \
- tnl\t_vb_fog.c \
- tnl\t_vb_light.c \
- tnl\t_vb_normals.c \
- tnl\t_vb_points.c \
- tnl\t_vb_program.c \
- tnl\t_vb_render.c \
- tnl\t_vb_texgen.c \
- tnl\t_vb_texmat.c \
- tnl\t_vb_vertex.c \
- swrast_setup\ss_context.c \
- swrast_setup\ss_triangle.c \
- swrast_setup\ss_vb.c \
api_loopback.c \
api_noop.c \
api_validate.c \
@@ -71,6 +46,10 @@ CORE_SRCS = \
lines.c \
matrix.c \
mmath.c \
+ nvprogram.c \
+ nvfragparse.c \
+ nvvertexec.c \
+ nvvertparse.c \
pixel.c \
points.c \
polygon.c \
@@ -85,9 +64,6 @@ CORE_SRCS = \
texstore.c \
texutil.c \
varray.c \
- vpexec.c \
- vpparse.c \
- vpstate.c \
vtxfmt.c \
# X86\x86.c \
# X86\common_x86.c \
@@ -121,6 +97,7 @@ CORE_SRCS = \
swrast\s_lines.c \
swrast\s_logic.c \
swrast\s_masking.c \
+ swrast\s_nvfragprog.c \
swrast\s_pixeltex.c \
swrast\s_points.c \
swrast\s_readpix.c \
@@ -129,7 +106,32 @@ CORE_SRCS = \
swrast\s_texstore.c \
swrast\s_texture.c \
swrast\s_triangle.c \
- swrast\s_zoom.c
+ swrast\s_zoom.c \
+ swrast_setup\ss_context.c \
+ swrast_setup\ss_triangle.c \
+ swrast_setup\ss_vb.c \
+ tnl\t_array_api.c \
+ tnl\t_array_import.c \
+ tnl\t_context.c \
+ tnl\t_eval_api.c \
+ tnl\t_imm_alloc.c \
+ tnl\t_imm_api.c \
+ tnl\t_imm_debug.c \
+ tnl\t_imm_dlist.c \
+ tnl\t_imm_elt.c \
+ tnl\t_imm_eval.c \
+ tnl\t_imm_exec.c \
+ tnl\t_imm_fixup.c \
+ tnl\t_pipeline.c \
+ tnl\t_vb_fog.c \
+ tnl\t_vb_light.c \
+ tnl\t_vb_normals.c \
+ tnl\t_vb_points.c \
+ tnl\t_vb_program.c \
+ tnl\t_vb_render.c \
+ tnl\t_vb_texgen.c \
+ tnl\t_vb_texmat.c \
+ tnl\t_vb_vertex.c
DRIVER_SRCS = \
Trace\tr_context.c \
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index 154f6e525a..8d64b1edc3 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -1,8 +1,8 @@
-/* $Id: api_arrayelt.c,v 1.11 2002/10/29 20:28:36 brianp Exp $ */
+/* $Id: api_arrayelt.c,v 1.12 2003/01/14 04:55:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -53,7 +53,7 @@ typedef struct {
} AEarray;
typedef struct {
- AEtexarray texarrays[MAX_TEXTURE_UNITS+1];
+ AEtexarray texarrays[MAX_TEXTURE_COORD_UNITS + 1];
AEarray arrays[32];
GLuint NewState;
} AEcontext;
diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c
index a44322749e..6a4226294c 100644
--- a/src/mesa/main/api_noop.c
+++ b/src/mesa/main/api_noop.c
@@ -1,4 +1,4 @@
-/* $Id: api_noop.c,v 1.10 2002/04/09 16:56:50 keithw Exp $ */
+/* $Id: api_noop.c,v 1.11 2003/01/14 04:55:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -239,7 +239,7 @@ void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
COPY_FLOAT(dest[0], a);
@@ -256,7 +256,7 @@ void _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
COPY_FLOAT(dest[0], v[0]);
@@ -273,7 +273,7 @@ void _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
COPY_FLOAT(dest[0], a);
@@ -290,7 +290,7 @@ void _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
COPY_FLOAT(dest[0], v[0]);
@@ -307,7 +307,7 @@ void _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
COPY_FLOAT(dest[0], a);
@@ -324,7 +324,7 @@ void _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
COPY_FLOAT(dest[0], v[0]);
@@ -342,7 +342,7 @@ void _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
COPY_FLOAT(dest[0], a);
@@ -359,7 +359,7 @@ void _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
COPY_FLOAT(dest[0], v[0]);
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 985176f749..b9e58cde10 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -1,10 +1,10 @@
-/* $Id: config.h,v 1.42 2002/10/16 17:57:51 brianp Exp $ */
+/* $Id: config.h,v 1.43 2003/01/14 04:55:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -118,6 +118,14 @@
/* Number of texture units - GL_ARB_multitexture */
#define MAX_TEXTURE_UNITS 8
+/* New: separate numbers of texture coordinates and texture image units.
+ * These values will eventually replace most instances of MAX_TEXTURE_UNITS.
+ * We should always have MAX_TEXTURE_COORD_UNITS <= MAX_TEXTURE_IMAGE_UNITS.
+ * And, GL_MAX_TEXTURE_UNITS <= MAX_TEXTURE_COORD_UNITS.
+ */
+#define MAX_TEXTURE_COORD_UNITS 8
+#define MAX_TEXTURE_IMAGE_UNITS 8
+
/* Maximum viewport/image size: */
#define MAX_WIDTH 2048
#define MAX_HEIGHT 2048
@@ -144,6 +152,21 @@
/* GL_EXT_texture_lod_bias */
#define MAX_TEXTURE_LOD_BIAS 4.0
+/* GL_NV_vertex_program */
+#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128
+#define MAX_NV_VERTEX_PROGRAM_TEMPS 12
+#define MAX_NV_VERTEX_PROGRAM_PARAMS 96
+#define MAX_NV_VERTEX_PROGRAM_INPUTS 16
+#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15
+
+/* GL_NV_fragment_program */
+#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 128
+#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96
+#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64
+#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12
+#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 7
+#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2
+
/*
@@ -203,5 +226,7 @@
*/
#define FEATURE_NV_vertex_program 1
+#define FEATURE_NV_fragment_program 1
+
#endif /* CONFIG_H */
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 2784fa82bd..2d43652c8a 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.190 2002/12/12 13:03:15 keithw Exp $ */
+/* $Id: context.c,v 1.191 2003/01/14 04:55:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -50,7 +50,11 @@
#include "mtypes.h"
#include "varray.h"
#if FEATURE_NV_vertex_program
-#include "vpstate.h"
+#include "nvprogram.h"
+#include "nvvertprog.h"
+#endif
+#if FEATURE_NV_fragment_program
+#include "nvfragprog.h"
#endif
#include "vtxfmt.h"
#include "math/m_translate.h"
@@ -641,7 +645,7 @@ alloc_shared_state( void )
ss->DisplayList = _mesa_NewHashTable();
ss->TexObjects = _mesa_NewHashTable();
#if FEATURE_NV_vertex_program
- ss->VertexPrograms = _mesa_NewHashTable();
+ ss->Programs = _mesa_NewHashTable();
#endif
/* Default Texture objects */
@@ -676,7 +680,7 @@ alloc_shared_state( void )
if (!ss->DisplayList || !ss->TexObjects
#if FEATURE_NV_vertex_program
- || !ss->VertexPrograms
+ || !ss->Programs
#endif
|| outOfMemory) {
/* Ran out of memory at some point. Free everything and return NULL */
@@ -684,8 +688,8 @@ alloc_shared_state( void )
_mesa_DeleteHashTable(ss->DisplayList);
if (ss->TexObjects)
_mesa_DeleteHashTable(ss->TexObjects);
- if (ss->VertexPrograms)
- _mesa_DeleteHashTable(ss->VertexPrograms);
+ if (ss->Programs)
+ _mesa_DeleteHashTable(ss->Programs);
if (ss->Default1D)
_mesa_free_texture_object(ss, ss->Default1D);
if (ss->Default2D)
@@ -735,7 +739,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
#if FEATURE_NV_vertex_program
/* Free vertex programs */
while (1) {
- GLuint prog = _mesa_HashFirstEntry(ss->VertexPrograms);
+ GLuint prog = _mesa_HashFirstEntry(ss->Programs);
if (prog) {
_mesa_delete_program(ctx, prog);
}
@@ -743,7 +747,7 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
break;
}
}
- _mesa_DeleteHashTable(ss->VertexPrograms);
+ _mesa_DeleteHashTable(ss->Programs);
#endif
_glthread_DESTROY_MUTEX(ss->Mutex);
@@ -918,6 +922,8 @@ init_attrib_groups( GLcontext *ctx )
ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
+ ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
+ ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
@@ -946,7 +952,7 @@ init_attrib_groups( GLcontext *ctx )
_NEW_PROJECTION);
init_matrix_stack(&ctx->ColorMatrixStack, MAX_COLOR_STACK_DEPTH,
_NEW_COLOR_MATRIX);
- for (i = 0; i < MAX_TEXTURE_UNITS; i++)
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
_NEW_TEXTURE_MATRIX);
for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
@@ -990,7 +996,7 @@ init_attrib_groups( GLcontext *ctx )
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 0.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 );
- for (i = 0; i < MAX_TEXTURE_UNITS; i++)
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i], 0.0, 0.0, 0.0, 1.0 );
ctx->Current.Index = 1;
ctx->Current.EdgeFlag = GL_TRUE;
@@ -999,7 +1005,7 @@ init_attrib_groups( GLcontext *ctx )
ctx->Current.RasterDistance = 0.0;
ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
ctx->Current.RasterIndex = 1;
- for (i=0; i<MAX_TEXTURE_UNITS; i++)
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 );
ctx->Current.RasterPosValid = GL_TRUE;
@@ -1261,7 +1267,7 @@ init_attrib_groups( GLcontext *ctx )
ctx->Point.Threshold = 1.0;
ctx->Point.PointSprite = GL_FALSE; /* GL_NV_point_sprite */
ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite */
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_NV_point_sprite */
}
@@ -1388,7 +1394,7 @@ init_attrib_groups( GLcontext *ctx )
ctx->Array.Index.Ptr = NULL;
ctx->Array.Index.Enabled = GL_FALSE;
ctx->Array.Index.Flags = CA_CLIENT_DATA;
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
ctx->Array.TexCoord[i].Size = 4;
ctx->Array.TexCoord[i].Type = GL_FLOAT;
ctx->Array.TexCoord[i].Stride = 0;
@@ -1457,17 +1463,23 @@ init_attrib_groups( GLcontext *ctx )
_mesa_init_colortable(&ctx->PostColorMatrixColorTable);
_mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable);
- /* GL_NV_vertex_program */
+ /* Vertex/fragment programs */
+ ctx->Program.ErrorPos = -1;
+ ctx->Program.ErrorString = _mesa_strdup("");
+#if FEATURE_NV_vertex_program
ctx->VertexProgram.Enabled = GL_FALSE;
ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
- ctx->VertexProgram.CurrentID = 0;
- ctx->VertexProgram.ErrorPos = -1;
ctx->VertexProgram.Current = NULL;
for (i = 0; i < VP_NUM_PROG_REGS / 4; i++) {
ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
}
+#endif
+#if FEATURE_NV_fragment_program
+ ctx->FragmentProgram.Enabled = GL_FALSE;
+ ctx->FragmentProgram.Current = NULL;
+#endif
/* Miscellaneous */
ctx->NewState = _NEW_ALL;
@@ -1684,11 +1696,11 @@ _mesa_initialize_context( GLcontext *ctx,
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
/* Effectively bind the default textures to all texture units */
- ctx->Shared->Default1D->RefCount += MAX_TEXTURE_UNITS;
- ctx->Shared->Default2D->RefCount += MAX_TEXTURE_UNITS;
- ctx->Shared->Default3D->RefCount += MAX_TEXTURE_UNITS;
- ctx->Shared->DefaultCubeMap->RefCount += MAX_TEXTURE_UNITS;
- ctx->Shared->DefaultRect->RefCount += MAX_TEXTURE_UNITS;
+ ctx->Shared->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
+ ctx->Shared->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
+ ctx->Shared->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
+ ctx->Shared->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS;
+ ctx->Shared->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS;
init_attrib_groups( ctx );
@@ -1930,7 +1942,7 @@ _mesa_free_context_data( GLcontext *ctx )
free_matrix_stack(&ctx->ModelviewMatrixStack);
free_matrix_stack(&ctx->ProjectionMatrixStack);
free_matrix_stack(&ctx->ColorMatrixStack);
- for (i = 0; i < MAX_TEXTURE_UNITS; i++)
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
free_matrix_stack(&ctx->TextureMatrixStack[i]);
for (i = 0; i < MAX_PROGRAM_MATRICES; i++)
free_matrix_stack(&ctx->ProgramMatrixStack[i]);
@@ -1940,9 +1952,16 @@ _mesa_free_context_data( GLcontext *ctx )
#if FEATURE_NV_vertex_program
if (ctx->VertexProgram.Current) {
- ctx->VertexProgram.Current->RefCount--;
- if (ctx->VertexProgram.Current->RefCount <= 0)
- _mesa_delete_program(ctx, ctx->VertexProgram.CurrentID);
+ ctx->VertexProgram.Current->Base.RefCount--;
+ if (ctx->VertexProgram.Current->Base.RefCount <= 0)
+ _mesa_delete_program(ctx, ctx->VertexProgram.Current->Base.Id);
+ }
+#endif
+#if FEATURE_NV_fragment_program
+ if (ctx->FragmentProgram.Current) {
+ ctx->FragmentProgram.Current->Base.RefCount--;
+ if (ctx->FragmentProgram.Current->Base.RefCount <= 0)
+ _mesa_delete_program(ctx, ctx->FragmentProgram.Current->Base.Id);
}
#endif
diff --git a/src/mesa/main/descrip.mms b/src/mesa/main/descrip.mms
index 215ace488e..27f31caa4b 100644
--- a/src/mesa/main/descrip.mms
+++ b/src/mesa/main/descrip.mms
@@ -49,6 +49,10 @@ CORE_SOURCES =accum.c \
lines.c \
matrix.c \
mmath.c \
+ nvprogram.c \
+ nvfragparse.c \
+ nvvertexec.c \
+ nvvertparse.c \
pixel.c \
points.c \
polygon.c \
@@ -64,8 +68,6 @@ CORE_SOURCES =accum.c \
texutil.c \
varray.c \
vtxfmt.c \
- vpstate.c \
- vpexec.c \
vsnprintf.c \
vtparse.c \
[.x86]x86.c
@@ -101,6 +103,7 @@ RASTER_SOURCES = [.swrast]s_aatriangle.c \
[.swrast]s_lines.c \
[.swrast]s_logic.c \
[.swrast]s_masking.c \
+[.swrast]s_nvfragprog.c \
[.swrast]s_pixeltex.c \
[.swrast]s_points.c \
[.swrast]s_readpix.c \
@@ -189,6 +192,10 @@ lines.obj,\
matrix.obj
OBJECTS3=mmath.obj,\
+nvprogram.obj \
+nvfragparse.obj \
+nvvertexec.obj \
+nvvertparse.obj \
pixel.obj,\
points.obj,\
polygon.obj,\
@@ -204,9 +211,6 @@ texstore.obj,\
texutil.obj,\
varray.obj,\
vtxfmt.obj,\
-vpstate.obj,\
-vpexec.obj,\
-vpparse.obj,\
vsnprintf.obj
OBJECTS4=[.x]glxapi.obj,[.x]fakeglx.obj,[.x]xfonts.obj,\
@@ -241,6 +245,7 @@ OBJECTS8=[.swrast]s_drawpix.obj,\
[.swrast]s_lines.obj,\
[.swrast]s_logic.obj,\
[.swrast]s_masking.obj,\
+[.swrast]s_nvfragprog.obj,\
[.swrast]s_pixeltex.obj,\
[.swrast]s_points.obj
@@ -438,6 +443,8 @@ imports.obj : imports.c
$(CC) $(CFLAGS) /obj=[.swrast]s_logic.obj [.swrast]s_logic.c
[.swrast]s_masking.obj : [.swrast]s_masking.c
$(CC) $(CFLAGS) /obj=[.swrast]s_masking.obj [.swrast]s_masking.c
+[.swrast]s_nvfragprog.obj : [.swrast]s_nvfragprog.c
+ $(CC) $(CFLAGS) /obj=[.swrast]s_nvfragprog.obj [.swrast]s_nvfragprog.c
[.swrast]s_pixeltex.obj : [.swrast]s_pixeltex.c
$(CC) $(CFLAGS) /obj=[.swrast]s_pixeltex.obj [.swrast]s_pixeltex.c
[.swrast]s_points.obj : [.swrast]s_points.c
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 2391d8dcdb..2fcfb4a703 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,4 +1,4 @@
-/* $Id: dlist.c,v 1.100 2002/11/06 15:16:23 brianp Exp $ */
+/* $Id: dlist.c,v 1.101 2003/01/14 04:55:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -62,7 +62,7 @@
#include "mtypes.h"
#include "varray.h"
#if FEATURE_NV_vertex_program
-#include "vpstate.h"
+#include "nvprogram.h"
#endif
#include "math/m_matrix.h"
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 744668fd29..84d0311216 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -1,8 +1,8 @@
-/* $Id: enable.c,v 1.71 2002/10/24 23:57:20 brianp Exp $ */
+/* $Id: enable.c,v 1.72 2003/01/14 04:55:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -873,6 +873,16 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
break;
#endif /* FEATURE_NV_vertex_program */
+#if FEATURE_NV_fragment_program
+ case GL_FRAGMENT_PROGRAM_NV:
+ CHECK_EXTENSION(NV_fragment_program, cap);
+ if (ctx->FragmentProgram.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->FragmentProgram.Enabled = state;
+ break;
+#endif /* FEATURE_NV_fragment_program */
+
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
CHECK_EXTENSION(NV_texture_rectangle, cap);
@@ -1265,6 +1275,12 @@ _mesa_IsEnabled( GLenum cap )
}
#endif /* FEATURE_NV_vertex_program */
+#if FEATURE_NV_fragment_program
+ case GL_FRAGMENT_PROGRAM_NV:
+ CHECK_EXTENSION(NV_fragment_program);
+ return ctx->FragmentProgram.Enabled;
+#endif /* FEATURE_NV_fragment_program */
+
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
CHECK_EXTENSION(NV_texture_rectangle);
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index f387fb2c21..836216436c 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -1,4 +1,4 @@
-/* $Id: extensions.c,v 1.85 2002/10/25 21:06:27 brianp Exp $ */
+/* $Id: extensions.c,v 1.86 2003/01/14 04:55:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -116,6 +116,7 @@ static struct {
{ OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
{ OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
{ ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
+ { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
{ OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
{ OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
{ OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
@@ -191,6 +192,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
"GL_NV_vertex_program",
"GL_NV_vertex_program1_1",
#endif
+#if FEATURE_NV_fragment_program
+ "GL_NV_fragment_program",
+#endif
"GL_SGI_color_matrix",
"GL_SGI_color_table",
"GL_SGIS_generate_mipmap",
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 074972dffc..851f54fb6e 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1,4 +1,4 @@
-/* $Id: get.c,v 1.100 2002/11/14 16:14:55 brianp Exp $ */
+/* $Id: get.c,v 1.101 2003/01/14 04:55:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1375,11 +1375,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
case GL_VERTEX_PROGRAM_BINDING_NV:
CHECK_EXTENSION_B(NV_vertex_program, pname);
- *params = (ctx->VertexProgram.CurrentID != 0) ? GL_TRUE : GL_FALSE;
+ if (ctx->VertexProgram.Current &&
+ ctx->VertexProgram.Current->Base.Id != 0)
+ *params = GL_TRUE;
+ else
+ *params = GL_FALSE;
break;
case GL_PROGRAM_ERROR_POSITION_NV:
CHECK_EXTENSION_B(NV_vertex_program, pname);
- *params = (ctx->VertexProgram.ErrorPos != 0) ? GL_TRUE : GL_FALSE;
+ *params = (ctx->Program.ErrorPos != 0) ? GL_TRUE : GL_FALSE;
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
case GL_VERTEX_ATTRIB_ARRAY1_NV:
@@ -1449,6 +1453,29 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
#endif /* FEATURE_NV_vertex_program */
+#if FEATURE_NV_fragment_program
+ case GL_MAX_TEXTURE_COORDS_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ *params = INT_TO_BOOL(ctx->Const.MaxTextureCoordUnits);
+ break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ *params = INT_TO_BOOL(ctx->Const.MaxTextureImageUnits);
+ break;
+ case GL_FRAGMENT_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ if (ctx->VertexProgram.Current &&
+ ctx->VertexProgram.Current->Base.Id != 0)
+ *params = GL_TRUE;
+ else
+ *params = GL_FALSE;
+ break;
+ case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ *params = MAX_NV_FRAGMENT_PROGRAM_PARAMS ? GL_TRUE : GL_FALSE;
+ break;
+#endif /* FEATURE_NV_fragment_program */
+
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
CHECK_EXTENSION_B(NV_texture_rectangle, pname);
@@ -2740,11 +2767,14 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
break;
case GL_VERTEX_PROGRAM_BINDING_NV:
CHECK_EXTENSION_D(NV_vertex_program, pname);
- *params = (GLdouble) ctx->VertexProgram.CurrentID;
+ if (ctx->VertexProgram.Current)
+ *params = (GLdouble) ctx->VertexProgram.Current->Base.Id;
+ else
+ *params = 0.0;
break;
case GL_PROGRAM_ERROR_POSITION_NV:
CHECK_EXTENSION_D(NV_vertex_program, pname);
- *params = (GLdouble) ctx->VertexProgram.ErrorPos;
+ *params = (GLdouble) ctx->Program.ErrorPos;
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
case GL_VERTEX_ATTRIB_ARRAY1_NV:
@@ -2814,6 +2844,28 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
break;
#endif /* FEATURE_NV_vertex_program */
+#if FEATURE_NV_fragment_program
+ case GL_MAX_TEXTURE_COORDS_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ *params = (GLdouble) ctx->Const.MaxTextureCoordUnits;
+ break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ *params = (GLdouble) ctx->Const.MaxTextureImageUnits;
+ break;
+ case GL_FRAGMENT_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_D(NV_fragment_program, pname);
+ if (ctx->FragmentProgram.Current)
+ *params = (GLdouble) ctx->FragmentProgram.Current->Base.Id;
+ else
+ *params = 0.0;
+ break;
+ case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
+ CHECK_EXTENSION_D(NV_fragment_program, pname);
+ *params = (GLdouble) MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ break;
+#endif /* FEATURE_NV_fragment_program */
+
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
CHECK_EXTENSION_D(NV_texture_rectangle, pname);
@@ -4036,11 +4088,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
/* GL_NV_point_sprite */
case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION_B(NV_point_sprite, pname);
+ CHECK_EXTENSION_F(NV_point_sprite, pname);
*params = (GLfloat) ctx->Point.PointSprite;
break;
case GL_POINT_SPRITE_R_MODE_NV:
- CHECK_EXTENSION_B(NV_point_sprite, pname);
+ CHECK_EXTENSION_F(NV_point_sprite, pname);
*params = (GLfloat) ctx->Point.SpriteRMode;
break;
@@ -4081,11 +4133,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_VERTEX_PROGRAM_BINDING_NV:
CHECK_EXTENSION_F(NV_vertex_program, pname);
- *params = (GLfloat) ctx->VertexProgram.CurrentID;
+ if (ctx->VertexProgram.Current)
+ *params = (GLfloat) ctx->VertexProgram.Current->Base.Id;
+ else
+ *params = 0.0;
break;
case GL_PROGRAM_ERROR_POSITION_NV:
CHECK_EXTENSION_F(NV_vertex_program, pname);
- *params = (GLfloat) ctx->VertexProgram.ErrorPos;
+ *params = (GLfloat) ctx->Program.ErrorPos;
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
case GL_VERTEX_ATTRIB_ARRAY1_NV:
@@ -4125,7 +4180,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_MAP1_VERTEX_ATTRIB13_4_NV:
case GL_MAP1_VERTEX_ATTRIB14_4_NV:
case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
{
GLuint n = (GLuint) pname - GL_MAP1_VERTEX_ATTRIB0_4_NV;
*params = (GLfloat) ctx->Eval.Map1Attrib[n];
@@ -4147,12 +4202,35 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_MAP2_VERTEX_ATTRIB13_4_NV:
case GL_MAP2_VERTEX_ATTRIB14_4_NV:
case GL_MAP2_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
{
GLuint n = (GLuint) pname - GL_MAP2_VERTEX_ATTRIB0_4_NV;
*params = (GLfloat) ctx->Eval.Map2Attrib[n];
}
break;
+#endif /* FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_fragment_program
+ case GL_MAX_TEXTURE_COORDS_NV:
+ CHECK_EXTENSION_F(NV_fragment_program, pname);
+ *params = (GLfloat) ctx->Const.MaxTextureCoordUnits;
+ break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
+ CHECK_EXTENSION_F(NV_fragment_program, pname);
+ *params = (GLfloat) ctx->Const.MaxTextureImageUnits;
+ break;
+ case GL_FRAGMENT_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_F(NV_fragment_program, pname);
+ if (ctx->FragmentProgram.Current)
+ *params = (GLfloat) ctx->FragmentProgram.Current->Base.Id;
+ else
+ *params = 0.0;
+ break;
+ case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
+ CHECK_EXTENSION_F(NV_fragment_program, pname);
+ *params = (GLfloat) MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ break;
+#endif /* FEATURE_NV_fragment_program */
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
@@ -4167,7 +4245,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXTENSION_F(NV_texture_rectangle, pname);
*params = (GLfloat) ctx->Const.MaxTextureRectSize;
break;
-#endif /* FEATURE_NV_vertex_program */
/* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
@@ -5416,11 +5493,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
/* GL_NV_point_sprite */
case GL_POINT_SPRITE_NV:
- CHECK_EXTENSION_B(NV_point_sprite, pname);
+ CHECK_EXTENSION_I(NV_point_sprite, pname);
*params = (GLint) ctx->Point.PointSprite;
break;
case GL_POINT_SPRITE_R_MODE_NV:
- CHECK_EXTENSION_B(NV_point_sprite, pname);
+ CHECK_EXTENSION_I(NV_point_sprite, pname);
*params = (GLint) ctx->Point.SpriteRMode;
break;
@@ -5461,11 +5538,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_VERTEX_PROGRAM_BINDING_NV:
CHECK_EXTENSION_I(NV_vertex_program, pname);
- *params = (GLint) ctx->VertexProgram.CurrentID;
+ if (ctx->VertexProgram.Current)
+ *params = (GLint) ctx->VertexProgram.Current->Base.Id;
+ else
+ *params = 0;
break;
case GL_PROGRAM_ERROR_POSITION_NV:
CHECK_EXTENSION_I(NV_vertex_program, pname);
- *params = (GLint) ctx->VertexProgram.ErrorPos;
+ *params = (GLint) ctx->Program.ErrorPos;
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
case GL_VERTEX_ATTRIB_ARRAY1_NV:
@@ -5505,7 +5585,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_MAP1_VERTEX_ATTRIB13_4_NV:
case GL_MAP1_VERTEX_ATTRIB14_4_NV:
case GL_MAP1_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
{
GLuint n = (GLuint) pname - GL_MAP1_VERTEX_ATTRIB0_4_NV;
*params = (GLint) ctx->Eval.Map1Attrib[n];
@@ -5527,12 +5607,35 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_MAP2_VERTEX_ATTRIB13_4_NV:
case GL_MAP2_VERTEX_ATTRIB14_4_NV:
case GL_MAP2_VERTEX_ATTRIB15_4_NV:
- CHECK_EXTENSION_B(NV_vertex_program, pname);
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
{
GLuint n = (GLuint) pname - GL_MAP2_VERTEX_ATTRIB0_4_NV;
*params = (GLint) ctx->Eval.Map2Attrib[n];
}
break;
+#endif /* FEATURE_NV_vertex_program */
+
+#if FEATURE_NV_fragment_program
+ case GL_MAX_TEXTURE_COORDS_NV:
+ CHECK_EXTENSION_I(NV_fragment_program, pname);
+ *params = (GLint) ctx->Const.MaxTextureCoordUnits;
+ break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
+ CHECK_EXTENSION_I(NV_fragment_program, pname);
+ *params = (GLint) ctx->Const.MaxTextureImageUnits;
+ break;
+ case GL_FRAGMENT_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_I(NV_fragment_program, pname);
+ if (ctx->FragmentProgram.Current)
+ *params = (GLint) ctx->FragmentProgram.Current->Base.Id;
+ else
+ *params = 0;
+ break;
+ case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
+ CHECK_EXTENSION_I(NV_fragment_program, pname);
+ *params = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ break;
+#endif /* FEATURE_NV_fragment_program */
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
@@ -5547,7 +5650,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXTENSION_I(NV_texture_rectangle, pname);
*params = (GLint) ctx->Const.MaxTextureRectSize;
break;
-#endif /* FEATURE_NV_vertex_program */
/* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
@@ -5682,6 +5784,10 @@ _mesa_GetString( GLenum name )
}
case GL_EXTENSIONS:
return (const GLubyte *) _mesa_extensions_get_string(ctx);
+#if FEATURE_NV_fragment_program
+ case GL_PROGRAM_ERROR_STRING_NV:
+ return (const GLubyte *) ctx->Program.ErrorString;
+#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
return (const GLubyte *) 0;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index fde7e3fab2..dfb3f1255e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1,4 +1,4 @@
-/* $Id: mtypes.h,v 1.97 2002/10/21 15:52:34 brianp Exp $ */
+/* $Id: mtypes.h,v 1.98 2003/01/14 04:55:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -361,7 +361,7 @@ struct gl_current_attrib {
GLfloat RasterColor[4]; /* Current raster color */
GLfloat RasterSecondaryColor[4]; /* Current rast 2ndary color */
GLuint RasterIndex; /* Current raster index */
- GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];/* Current raster texcoords */
+ GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
GLboolean RasterPosValid; /* Raster pos valid flag */
};
@@ -433,8 +433,8 @@ struct gl_enable_attrib {
GLboolean SampleCoverage; /* GL_ARB_multisample */
GLboolean SampleCoverageInvert; /* GL_ARB_multisample */
GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */
- GLuint Texture[MAX_TEXTURE_UNITS];
- GLuint TexGen[MAX_TEXTURE_UNITS];
+ GLuint Texture[MAX_TEXTURE_IMAGE_UNITS];
+ GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
GLboolean VertexProgram; /* GL_NV_vertex_program */
GLboolean VertexProgramPointSize; /* GL_NV_vertex_program */
GLboolean VertexProgramTwoSide; /* GL_NV_vertex_program */
@@ -679,7 +679,7 @@ struct gl_point_attrib {
GLfloat Threshold; /* GL_EXT_point_parameters */
GLboolean _Attenuated; /* True if Params != [1, 0, 0] */
GLboolean PointSprite; /* GL_NV_point_sprite */
- GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /* GL_NV_point_sprite */
+ GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /* GL_NV_point_sprite */
GLenum SpriteRMode; /* GL_NV_point_sprite */
};
@@ -1046,7 +1046,7 @@ struct gl_array_attrib {
struct gl_client_array SecondaryColor;
struct gl_client_array FogCoord;
struct gl_client_array Index;
- struct gl_client_array TexCoord[MAX_TEXTURE_UNITS];
+ struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
struct gl_client_array EdgeFlag;
struct gl_client_array VertexAttrib[16]; /* GL_NV_vertex_program */
@@ -1134,125 +1134,103 @@ struct gl_evaluators {
};
-/*
- * Vertex program tokens and datatypes
- */
-
-#define VP_MAX_INSTRUCTIONS 128
-
-#define VP_NUM_INPUT_REGS VERT_ATTRIB_MAX
-#define VP_NUM_OUTPUT_REGS 15
-#define VP_NUM_TEMP_REGS 12
-#define VP_NUM_PROG_REGS 96
-#define VP_NUM_TOTAL_REGISTERS (VP_NUM_INPUT_REGS + VP_NUM_OUTPUT_REGS + VP_NUM_TEMP_REGS + VP_NUM_PROG_REGS)
-
-/* Location of register sets within the whole register file */
-#define VP_INPUT_REG_START 0
-#define VP_INPUT_REG_END (VP_INPUT_REG_START + VP_NUM_INPUT_REGS - 1)
-#define VP_OUTPUT_REG_START (VP_INPUT_REG_END + 1)
-#define VP_OUTPUT_REG_END (VP_OUTPUT_REG_START + VP_NUM_OUTPUT_REGS - 1)
-#define VP_TEMP_REG_START (VP_OUTPUT_REG_END + 1)
-#define VP_TEMP_REG_END (VP_TEMP_REG_START + VP_NUM_TEMP_REGS - 1)
-#define VP_PROG_REG_START (VP_TEMP_REG_END + 1)
-#define VP_PROG_REG_END (VP_PROG_REG_START + VP_NUM_PROG_REGS - 1)
-
-
-/* Machine state (i.e. the register file) */
+/* NV_vertex_program runtime state */
struct vp_machine
{
- GLfloat Registers[VP_NUM_TOTAL_REGISTERS][4];
+ GLfloat Registers[MAX_NV_VERTEX_PROGRAM_TEMPS
+ + MAX_NV_VERTEX_PROGRAM_PARAMS
+ + MAX_NV_VERTEX_PROGRAM_INPUTS
+ + MAX_NV_VERTEX_PROGRAM_OUTPUTS][4];
GLint AddressReg; /* might someday be a 4-vector */
};
-/* Vertex program opcodes */
-enum vp_opcode
+/* NV_fragment_program runtime state */
+struct fp_machine
{
- MOV,
- LIT,
- RCP,
- RSQ,
- EXP,
- LOG,
- MUL,
- ADD,
- DP3,
- DP4,
- DST,
- MIN,
- MAX,
- SLT,
- SGE,
- MAD,
- ARL,
- DPH,
- RCC,
- SUB,
- ABS,
- END
+ GLfloat Registers[MAX_NV_FRAGMENT_PROGRAM_TEMPS
+ + MAX_NV_FRAGMENT_PROGRAM_PARAMS
+ + MAX_NV_FRAGMENT_PROGRAM_INPUTS
+ + MAX_NV_FRAGMENT_PROGRAM_OUTPUTS
+ + MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS][4];
+ GLuint CondCodes[4];
};
-/* Instruction source register */
-struct vp_src_register
-{
- GLint Register; /* or the offset from the address register */
- GLuint Swizzle[4];
- GLboolean Negate;
- GLboolean RelAddr;
-};
+/* Vertex and fragment instructions */
+struct vp_instruction;
+struct fp_instruction;
-/* Instruction destination register */
-struct vp_dst_register
+/* Base class for any kind of program object */
+struct program
{
- GLint Register;
- GLboolean WriteMask[4];
+ GLuint Id;
+ GLubyte *String; /* Null-terminated program text */
+ GLenum Target;
+ GLint RefCount;
+ GLboolean Resident;
};
-/* Vertex program instruction */
-struct vp_instruction
+/* Vertex program object */
+struct vertex_program
{
- enum vp_opcode Opcode;
- struct vp_src_register SrcReg[3];
- struct vp_dst_register DstReg;
+ struct program Base; /* base class */
+ struct vp_instruction *Instructions; /* Compiled instructions */
+ GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
+ GLuint InputsRead; /* Bitmask of which input regs are read */
+ GLuint OutputsWritten; /* Bitmask of which output regs are written to */
};
-/* The actual vertex program, stored in the hash table */
-struct vp_program
+/* Fragment program object */
+struct fragment_program
{
- GLubyte *String; /* Original user code */
- struct vp_instruction *Instructions; /* Compiled instructions */
- GLenum Target; /* GL_VERTEX_PROGRAM_NV or GL_VERTEX_STATE_PROGRAM_NV */
- GLint RefCount; /* Since programs can be shared among contexts */
- GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
- GLboolean Resident;
+ struct program Base; /* base class */
+ struct fp_instruction *Instructions; /* Compiled instructions */
GLuint InputsRead; /* Bitmask of which input regs are read */
GLuint OutputsWritten; /* Bitmask of which output regs are written to */
+ GLfloat LocalParams[MAX_NV_FRAGMENT_PROGRAM_PARAMS][4];
+};
+
+
+/*
+ * State common to vertex and fragment programs.
+ */
+struct program_state {
+ GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_NV */
+ const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_NV */
};
/*
- * State vars for GL_NV_vertex_program
+ * State for GL_NV_vertex_program
*/
struct vertex_program_state
{
GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
GLboolean PointSizeEnabled; /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
GLboolean TwoSideEnabled; /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- GLuint CurrentID; /* currently bound program's ID */
- GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_NV */
- struct vp_program *Current; /* ptr to currently bound program */
+ struct vertex_program *Current; /* ptr to currently bound program */
struct vp_machine Machine; /* machine state */
- GLenum TrackMatrix[VP_NUM_PROG_REGS / 4];
- GLenum TrackMatrixTransform[VP_NUM_PROG_REGS / 4];
+ GLenum TrackMatrix[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
+ GLenum TrackMatrixTransform[MAX_NV_VERTEX_PROGRAM_PARAMS / 4];
};
+/*
+ * State for GL_NV_fragment_program
+ */
+struct fragment_program_state
+{
+ GLboolean Enabled; /* GL_VERTEX_PROGRAM_NV */
+ struct fragment_program *Current; /* ptr to currently bound program */
+ struct fp_machine Machine; /* machine state */
+};
+
/*
* State which can be shared by multiple contexts:
@@ -1271,8 +1249,8 @@ struct gl_shared_state {
struct gl_texture_object *DefaultCubeMap;
struct gl_texture_object *DefaultRect;
- /* GL_NV_vertex_program */
- struct _mesa_HashTable *VertexPrograms;
+ /* GL_NV_vertex/_program */
+ struct _mesa_HashTable *Programs;
void *DriverData; /* Device driver shared state */
};
@@ -1325,6 +1303,8 @@ struct gl_constants {
GLint MaxCubeTextureLevels; /* GL_ARB_texture_cube_map */
GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
GLuint MaxTextureUnits;
+ GLuint MaxTextureCoordUnits;
+ GLuint MaxTextureImageUnits;
GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */
GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */
GLuint MaxArrayLockSize;
@@ -1406,6 +1386,7 @@ struct gl_extensions {
GLboolean MESA_resize_buffers;
GLboolean MESA_ycbcr_texture;
GLboolean NV_blend_square;
+ GLboolean NV_fragment_program;
GLboolean NV_point_sprite;
GLboolean NV_texture_rectangle;
GLboolean NV_texgen_reflection;
@@ -1662,7 +1643,7 @@ struct __GLcontextRec {
struct matrix_stack ModelviewMatrixStack;
struct matrix_stack ProjectionMatrixStack;
struct matrix_stack ColorMatrixStack;
- struct matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS];
+ struct matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS];
struct matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES];
struct matrix_stack *CurrentStack; /* Points to one of the above stacks */
@@ -1734,7 +1715,9 @@ struct __GLcontextRec {
struct gl_color_table PostColorMatrixColorTable;
struct gl_color_table ProxyPostColorMatrixColorTable;
- struct vertex_program_state VertexProgram; /* GL_NV_vertex_program */
+ struct program_state Program; /* for vertex or fragment progs */
+ struct vertex_program_state VertexProgram; /* GL_NV_vertex_program */
+ struct fragment_program_state FragmentProgram; /* GL_NV_fragment_program */
GLenum ErrorValue; /* Last error code */
GLenum RenderMode; /* either GL_RENDER, GL_SELECT, GL_FEEDBACK */
diff --git a/src/mesa/main/nvfragparse.c b/src/mesa/main/nvfragparse.c
new file mode 100644
index 0000000000..c4035f00b1
--- /dev/null
+++ b/src/mesa/main/nvfragparse.c
@@ -0,0 +1,1619 @@
+/* $Id: nvfragparse.c,v 1.1 2003/01/14 04:55:46 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file nvfragparse.c
+ * \brief NVIDIA fragment program parser.
+ * \author Brian Paul
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "hash.h"
+#include "imports.h"
+#include "macros.h"
+#include "mmath.h"
+#include "mtypes.h"
+#include "nvfragprog.h"
+#include "nvfragparse.h"
+#include "nvprogram.h"
+
+
+#define FRAG_ATTRIB_WPOS 0
+#define FRAG_ATTRIB_COL0 1
+#define FRAG_ATTRIB_COL1 2
+#define FRAG_ATTRIB_FOGC 3
+#define FRAG_ATTRIB_TEX0 4
+#define FRAG_ATTRIB_TEX1 5
+#define FRAG_ATTRIB_TEX2 6
+#define FRAG_ATTRIB_TEX3 7
+#define FRAG_ATTRIB_TEX4 8
+#define FRAG_ATTRIB_TEX5 9
+#define FRAG_ATTRIB_TEX6 10
+#define FRAG_ATTRIB_TEX7 11
+
+
+#define INPUT_1V 1
+#define INPUT_2V 2
+#define INPUT_3V 3
+#define INPUT_1S 4
+#define INPUT_2S 5
+#define INPUT_CC 6
+#define INPUT_1V_T 7 /* one source vector, plus textureId */
+#define INPUT_3V_T 8 /* one source vector, plus textureId */
+#define INPUT_NONE 9
+#define OUTPUT_V 20
+#define OUTPUT_S 21
+#define OUTPUT_NONE 22
+
+/* Optional suffixes */
+#define _R 0x01 /* real */
+#define _H 0x02 /* half */
+#define _X 0x04 /* fixed */
+#define _C 0x08 /* set cond codes */
+#define _S 0x10 /* saturate */
+
+#define SINGLE _R
+#define HALF _H
+#define FIXED _X
+
+struct instruction_pattern {
+ const char *name;
+ enum fp_opcode opcode;
+ GLuint inputs;
+ GLuint outputs;
+ GLuint suffixes;
+};
+
+static const struct instruction_pattern Instructions[] = {
+ { "ADD", FP_OPCODE_ADD, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "COS", FP_OPCODE_COS, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
+ { "DDX", FP_OPCODE_DDX, INPUT_1V, OUTPUT_V, _R | _H | _C | _S },
+ { "DDY", FP_OPCODE_DDY, INPUT_1V, OUTPUT_V, _R | _H | _C | _S },
+ { "DP3", FP_OPCODE_DP3, INPUT_2V, OUTPUT_S, _R | _H | _X | _C | _S },
+ { "DP4", FP_OPCODE_DP4, INPUT_2V, OUTPUT_S, _R | _H | _X | _C | _S },
+ { "DST", FP_OPCODE_DP4, INPUT_2V, OUTPUT_V, _R | _H | _C | _S },
+ { "EX2", FP_OPCODE_DP4, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
+ { "FLR", FP_OPCODE_FLR, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "FRC", FP_OPCODE_FRC, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "KIL", FP_OPCODE_KIL, INPUT_CC, OUTPUT_NONE, 0 },
+ { "LG2", FP_OPCODE_LG2, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
+ { "LIT", FP_OPCODE_LIT, INPUT_1V, OUTPUT_V, _R | _H | _C | _S },
+ { "LRP", FP_OPCODE_LRP, INPUT_3V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "MAD", FP_OPCODE_MAD, INPUT_3V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "MAX", FP_OPCODE_MAX, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "MIN", FP_OPCODE_MIN, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "MOV", FP_OPCODE_MOV, INPUT_1V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "MUL", FP_OPCODE_MUL, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "PK2H", FP_OPCODE_PK2H, INPUT_1V, OUTPUT_S, 0 },
+ { "PK2US", FP_OPCODE_PK2US, INPUT_1V, OUTPUT_S, 0 },
+ { "PK4B", FP_OPCODE_PK4B, INPUT_1V, OUTPUT_S, 0 },
+ { "PK2UB", FP_OPCODE_PK4UB, INPUT_1V, OUTPUT_S, 0 },
+ { "POW", FP_OPCODE_POW, INPUT_2S, OUTPUT_S, _R | _H | _C | _S },
+ { "RCP", FP_OPCODE_RCP, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
+ { "RFL", FP_OPCODE_RFL, INPUT_2V, OUTPUT_V, _R | _H | _C | _S },
+ { "RSQ", FP_OPCODE_RSQ, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
+ { "SEQ", FP_OPCODE_SEQ, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "SFL", FP_OPCODE_SFL, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "SGE", FP_OPCODE_SGE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "SGT", FP_OPCODE_SGT, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "SIN", FP_OPCODE_SIN, INPUT_1S, OUTPUT_S, _R | _H | _C | _S },
+ { "SLE", FP_OPCODE_SLE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "SLT", FP_OPCODE_SLT, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "SNE", FP_OPCODE_SNE, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "STR", FP_OPCODE_STR, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "SUB", FP_OPCODE_SUB, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
+ { "TEX", FP_OPCODE_SUB, INPUT_1V_T, OUTPUT_V, _C | _S },
+ { "TXD", FP_OPCODE_SUB, INPUT_3V_T, OUTPUT_V, _C | _S },
+ { "TXP", FP_OPCODE_SUB, INPUT_1V_T, OUTPUT_V, _C | _S },
+ { "UP2H", FP_OPCODE_UP2H, INPUT_1S, OUTPUT_V, _C | _S },
+ { "UP2US", FP_OPCODE_UP2US, INPUT_1S, OUTPUT_V, _C | _S },
+ { "UP4B", FP_OPCODE_UP4B, INPUT_1S, OUTPUT_V, _C | _S },
+ { "UP4UB", FP_OPCODE_UP4UB, INPUT_1S, OUTPUT_V, _C | _S },
+ { "X2D", FP_OPCODE_X2D, INPUT_3V, OUTPUT_V, _R | _H | _C | _S },
+ { NULL, -1, 0, 0, 0 }
+};
+
+
+/**********************************************************************/
+
+
+struct parse_state {
+ const GLubyte *start; /* start of program */
+ const GLubyte *end; /* one char past end of the program */
+ const GLubyte *s; /* current position */
+ GLboolean IsStateProgram;
+ GLboolean IsVersion1_1;
+};
+
+
+
+/*
+ * Search a list of instruction structures for a match.
+ */
+static struct instruction_pattern
+MatchInstruction(const char *token)
+{
+ const struct instruction_pattern *inst;
+ struct instruction_pattern result;
+
+ for (inst = Instructions; inst->name; inst++) {
+ if (_mesa_strncmp(token, inst->name, 3) == 0) {
+ /* matched! */
+ int i = 3;
+ result = *inst;
+ result.suffixes = 0;
+ /* look at suffix */
+ if (token[i] == 'R') {
+ result.suffixes |= _R;
+ i++;
+ }
+ else if (token[i] == 'H') {
+ result.suffixes |= _H;
+ i++;
+ }
+ else if (token[i] == 'X') {
+ result.suffixes |= _X;
+ i++;
+ }
+ if (token[i] == 'C') {
+ result.suffixes |= _C;
+ i++;
+ }
+ if (token[i] == '_' && token[i+1] == 'S' &&
+ token[i+2] == 'A' && token[i+3] == 'T') {
+ result.suffixes |= _S;
+ }
+ return result;
+ }
+ }
+ result.opcode = -1;
+ return result;
+}
+
+
+
+
+/**********************************************************************/
+
+
+static GLboolean IsLetter(char b)
+{
+ return (b >= 'a' && b <= 'z') || (b >= 'A' && b <= 'Z') || (b == '_');
+}
+
+
+static GLboolean IsDigit(char b)
+{
+ return b >= '0' && b <= '9';
+}
+
+
+static GLboolean IsWhitespace(char b)
+{
+ return b == ' ' || b == '\t' || b == '\n' || b == '\r';
+}
+
+
+/**
+ * Starting at 'str' find the next token. A token can be an integer,
+ * an identifier or punctuation symbol.
+ * \return <= 0 we found an error, else, return number of characters parsed.
+ */
+static GLint
+GetToken(const char *str, char *token)
+{
+ GLint i = 0, j = 0;
+
+ token[0] = 0;
+
+ /* skip whitespace and comments */
+ while (str[i] && (IsWhitespace(str[i]) || str[i] == '#')) {
+ if (str[i] == '#') {
+ /* skip comment */
+ while (str[i] && (str[i] != '\n' && str[i] != '\r')) {
+ i++;
+ }
+ }
+ else {
+ /* skip whitespace */
+ i++;
+ }
+ }
+
+ if (str[i] == 0)
+ return -i;
+
+ /* try matching an integer */
+ while (str[i] && IsDigit(str[i])) {
+ token[j++] = str[i++];
+ }
+ if (j > 0 || !str[i]) {
+ token[j] = 0;
+ return i;
+ }
+
+ /* try matching an identifier */
+ if (IsLetter(str[i])) {
+ while (str[i] && (IsLetter(str[i]) || IsDigit(str[i]))) {
+ token[j++] = str[i++];
+ }
+ token[j] = 0;
+ return i;
+ }
+
+ /* punctuation */
+ if (str[i]) {
+ token[0] = str[i++];
+ token[1] = 0;
+ return i;
+ }
+
+ /* end of input */
+ token[0] = 0;
+ return i;
+}
+
+
+/**
+ * Get next token from input stream and increment stream pointer past token.
+ */
+static GLboolean
+Parse_Token(const char **s, char *token)
+{
+ GLint i;
+ i = GetToken(*s, token);
+ if (i <= 0) {
+ *s += (-i);
+ return GL_FALSE;
+ }
+ *s += i;
+ return GL_TRUE;
+}
+
+
+/**
+ * Get next token from input stream but don't increment stream pointer.
+ */
+static GLboolean
+Peek_Token(const char **s, char *token)
+{
+ GLint i, len;
+ i = GetToken(*s, token);
+ if (i <= 0) {
+ *s += (-i);
+ return GL_FALSE;
+ }
+ len = _mesa_strlen(token);
+ *s += (i - len);
+ return GL_TRUE;
+}
+
+
+/**
+ * String equality test
+ */
+static GLboolean
+StrEq(const char *a, const char *b)
+{
+ GLint i;
+ for (i = 0; a[i] && b[i] && a[i] == (char) b[i]; i++)
+ ;
+ if (a[i] == 0 && b[i] == 0)
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+}
+
+
+
+/**********************************************************************/
+
+static const char *InputRegisters[] = {
+ "WPOS", "COL0", "COL1", "FOGC",
+ "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
+};
+
+static const char *OutputRegisters[] = {
+ "COLR", "COLH", "TEX0", "TEX1", "TEX2", "TEX3", "DEPR", NULL
+};
+
+
+#ifdef DEBUG
+
+#define PARSE_ERROR \
+do { \
+ _mesa_printf("fpparse.c error at %d: parse error\n", __LINE__); \
+ return GL_FALSE; \
+} while(0)
+
+#define PARSE_ERROR1(msg) \
+do { \
+ _mesa_printf("fpparse.c error at %d: %s\n", __LINE__, msg); \
+ return GL_FALSE; \
+} while(0)
+
+#define PARSE_ERROR2(msg1, msg2) \
+do { \
+ _mesa_printf("fpparse.c error at %d: %s %s\n", __LINE__, msg1, msg2);\
+ return GL_FALSE; \
+} while(0)
+
+#else
+
+#define PARSE_ERROR return GL_FALSE
+#define PARSE_ERROR1(msg1) return GL_FALSE
+#define PARSE_ERROR2(msg1, msg2) return GL_FALSE
+
+#endif
+
+
+static GLint
+TempRegisterNumber(GLuint r)
+{
+ if (r >= FP_TEMP_REG_START && r <= FP_TEMP_REG_END)
+ return r - FP_TEMP_REG_START;
+ else
+ return -1;
+}
+
+static GLint
+HalfTempRegisterNumber(GLuint r)
+{
+ if (r >= FP_TEMP_REG_START + 32 && r <= FP_TEMP_REG_END)
+ return r - FP_TEMP_REG_START - 32;
+ else
+ return -1;
+}
+
+static GLint
+InputRegisterNumber(GLuint r)
+{
+ if (r >= FP_INPUT_REG_START && r <= FP_INPUT_REG_END)
+ return r - FP_INPUT_REG_START;
+ else
+ return -1;
+}
+
+static GLint
+OutputRegisterNumber(GLuint r)
+{
+ if (r >= FP_OUTPUT_REG_START && r <= FP_OUTPUT_REG_END)
+ return r - FP_OUTPUT_REG_START;
+ else
+ return -1;
+}
+
+static GLint
+ProgramRegisterNumber(GLuint r)
+{
+ if (r >= FP_PROG_REG_START && r <= FP_PROG_REG_END)
+ return r - FP_PROG_REG_START;
+ else
+ return -1;
+}
+
+static GLint
+DummyRegisterNumber(GLuint r)
+{
+ if (r >= FP_DUMMY_REG_START && r <= FP_DUMMY_REG_END)
+ return r - FP_DUMMY_REG_START;
+ else
+ return -1;
+}
+
+
+
+/**********************************************************************/
+
+
+/**
+ * Try to match 'pattern' as the next token after any whitespace/comments.
+ */
+static GLboolean
+Parse_String(const char **s, const char *pattern)
+{
+ GLint i;
+
+ /* skip whitespace and comments */
+ while (IsWhitespace(**s) || **s == '#') {
+ if (**s == '#') {
+ while (**s && (**s != '\n' && **s != '\r')) {
+ *s += 1;
+ }
+ }
+ else {
+ /* skip whitespace */
+ *s += 1;
+ }
+ }
+
+ /* Try to match the pattern */
+ for (i = 0; pattern[i]; i++) {
+ if (**s != pattern[i])
+ PARSE_ERROR2("failed to match", pattern); /* failure */
+ *s += 1;
+ }
+
+ return GL_TRUE; /* success */
+}
+
+
+static GLboolean
+Parse_Identifier(const char **s, char *ident)
+{
+ if (!Parse_Token(s, ident))
+ PARSE_ERROR;
+ if (IsLetter(ident[0]))
+ return GL_TRUE;
+ else
+ PARSE_ERROR1("Expected an identfier");
+}
+
+
+/**
+ * Parse a floating point constant.
+ * [+/-]N[.N[eN]]
+ */
+static GLboolean
+Parse_ScalarConstant(const char **s, GLfloat *number)
+{
+ char *end;
+
+ *number = _mesa_strtof(*s, &end);
+
+ if (end && end > *s) {
+ /* got a number */
+ *s = end;
+ return GL_TRUE;
+ }
+ else {
+ /* should be an identifier */
+ char ident[100];
+ if (!Parse_Identifier(s, ident))
+ PARSE_ERROR1("Expected an identifier");
+ /* XXX Look up the value in the symbol table */
+ *number = -999;
+ return GL_TRUE;
+ }
+}
+
+
+
+/**
+ * Parse a vector constant, one of:
+ * { float }
+ * { float, float }
+ * { float, float, float }
+ * { float, float, float, float }
+ */
+static GLboolean
+Parse_VectorConstant(const char **s, GLfloat *vec)
+{
+ char token[100];
+
+ if (!Parse_String(s, "{"))
+ return GL_FALSE;
+
+ if (!Parse_ScalarConstant(s, vec+0)) /* X */
+ return GL_FALSE;
+
+ if (!Parse_Token(s, token)) /* , or } */
+ return GL_FALSE;
+
+ if (token[0] == '}') {
+ vec[1] = vec[2] = vec[3] = vec[0];
+ return GL_TRUE;
+ }
+
+ if (token[0] != ',')
+ PARSE_ERROR1("Expected comma in vector constant");
+
+ if (!Parse_ScalarConstant(s, vec+1)) /* Y */
+ return GL_FALSE;
+
+ if (!Parse_Token(s, token)) /* , or } */
+ return GL_FALSE;
+
+ if (token[0] == '}') {
+ vec[2] = vec[3] = vec[1];
+ return GL_TRUE;
+ }
+
+ if (token[0] != ',')
+ PARSE_ERROR1("Expected comma in vector constant");
+
+ if (!Parse_ScalarConstant(s, vec+2)) /* Z */
+ return GL_FALSE;
+
+ if (!Parse_Token(s, token)) /* , or } */
+ return GL_FALSE;
+
+ if (token[0] == '}') {
+ vec[3] = vec[2];
+ return GL_TRUE;
+ }
+
+ if (token[0] != ',')
+ PARSE_ERROR1("Expected comma in vector constant");
+
+ if (!Parse_ScalarConstant(s, vec+3)) /* W */
+ return GL_FALSE;
+
+ if (!Parse_String(s, "}"))
+ PARSE_ERROR1("Expected closing brace in vector constant");
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_VectorOrScalarConstant(const char **s, GLfloat *vec)
+{
+ char token[100];
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+ if (token[0] == '{') {
+ return Parse_VectorConstant(s, vec);
+ }
+ else {
+ GLboolean b = Parse_ScalarConstant(s, vec);
+ if (b) {
+ vec[1] = vec[2] = vec[3] = vec[0];
+ }
+ return b;
+ }
+}
+
+
+/**
+ * Parse a texture image source:
+ * [TEX0 | TEX1 | .. | TEX15]
+ * [TEX0 | TEX1 | .. | TEX15] . [1D | 2D | 3D | CUBE | RECT]
+ */
+static GLboolean
+Parse_TextureImageId(const char **s, GLuint *unit, GLenum *target)
+{
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse a swizzle suffix like .x or .z or .wxyz or .xxyy etc and return
+ * the swizzle indexes.
+ */
+static GLboolean
+Parse_SwizzleSuffix(const char *token, GLuint swizzle[4])
+{
+ if (token[1] == 0) {
+ /* single letter swizzle (scalar) */
+ if (token[0] == 'x')
+ ASSIGN_4V(swizzle, 0, 0, 0, 0);
+ else if (token[0] == 'y')
+ ASSIGN_4V(swizzle, 1, 1, 1, 1);
+ else if (token[0] == 'z')
+ ASSIGN_4V(swizzle, 2, 2, 2, 2);
+ else if (token[0] == 'w')
+ ASSIGN_4V(swizzle, 3, 3, 3, 3);
+ else
+ return GL_FALSE;
+ }
+ else {
+ /* 4-component swizzle (vector) */
+ GLint k;
+ for (k = 0; token[k] && k < 4; k++) {
+ if (token[k] == 'x')
+ swizzle[k] = 0;
+ else if (token[k] == 'y')
+ swizzle[k] = 1;
+ else if (token[k] == 'z')
+ swizzle[k] = 2;
+ else if (token[k] == 'w')
+ swizzle[k] = 3;
+ else
+ return GL_FALSE;
+ }
+ if (k != 4)
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_CondCodeMask(const char **s, struct fp_dst_register *dstReg)
+{
+ char token[100];
+
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ if (StrEq(token, "EQ"))
+ dstReg->CondMask = COND_EQ;
+ else if (StrEq(token, "GE"))
+ dstReg->CondMask = COND_GE;
+ else if (StrEq(token, "GT"))
+ dstReg->CondMask = COND_GT;
+ else if (StrEq(token, "LE"))
+ dstReg->CondMask = COND_LE;
+ else if (StrEq(token, "LT"))
+ dstReg->CondMask = COND_LT;
+ else if (StrEq(token, "NE"))
+ dstReg->CondMask = COND_NE;
+ else if (StrEq(token, "TR"))
+ dstReg->CondMask = COND_TR;
+ else if (StrEq(token, "FL"))
+ dstReg->CondMask = COND_FL;
+ else
+ PARSE_ERROR1("Invalid condition code mask");
+
+ /* look for optional .xyzw swizzle */
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+
+ if (token[0] == '.') {
+ Parse_String(s, "."); /* consume '.' */
+ if (!Parse_Token(s, token)) /* get xyzw suffix */
+ PARSE_ERROR;
+
+ if (!Parse_SwizzleSuffix(token, dstReg->CondSwizzle))
+ PARSE_ERROR1("Bad swizzle suffix");
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse a temporary register: Rnn or Hnn
+ */
+static GLboolean
+Parse_TempReg(const char **s, GLint *tempRegNum)
+{
+ char token[100];
+
+ /* Should be 'R##' or 'H##' */
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+ if (token[0] != 'R' && token[0] != 'H')
+ PARSE_ERROR1("Expected R## or H##");
+
+ if (IsDigit(token[1])) {
+ GLint reg = _mesa_atoi((token + 1));
+ if (token[0] == 'H')
+ reg += 32;
+ if (reg >= MAX_NV_FRAGMENT_PROGRAM_TEMPS)
+ PARSE_ERROR1("Bad temporary register name");
+ *tempRegNum = FP_TEMP_REG_START + reg;
+ }
+ else {
+ PARSE_ERROR1("Bad temporary register name");
+ }
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_DummyReg(const char **s, GLint *regNum)
+{
+ char token[100];
+
+ /* Should be 'RC' or 'HC' */
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ if (_mesa_strcmp(token, "RC")) {
+ *regNum = FP_DUMMY_REG_START;
+ }
+ else if (_mesa_strcmp(token, "HC")) {
+ *regNum = FP_DUMMY_REG_START + 1;
+ }
+ else {
+ PARSE_ERROR1("Bad write-only register name");
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse a program local parameter register "p[##]"
+ */
+static GLboolean
+Parse_ProgramParamReg(const char **s, GLint *regNum)
+{
+ char token[100];
+
+ if (!Parse_String(s, "p"))
+ PARSE_ERROR;
+
+ if (!Parse_String(s, "["))
+ PARSE_ERROR;
+
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ if (IsDigit(token[0])) {
+ /* a numbered program parameter register */
+ GLint reg = _mesa_atoi(token);
+ if (reg >= MAX_NV_FRAGMENT_PROGRAM_PARAMS)
+ PARSE_ERROR1("Bad constant program number");
+ *regNum = FP_PROG_REG_START + reg;
+ }
+ else {
+ PARSE_ERROR;
+ }
+
+ if (!Parse_String(s, "]"))
+ PARSE_ERROR;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse f[name] - fragment input register
+ */
+static GLboolean
+Parse_AttribReg(const char **s, GLint *tempRegNum)
+{
+ char token[100];
+ GLint j;
+
+ /* Match 'f' */
+ if (!Parse_String(s, "f"))
+ PARSE_ERROR;
+
+ /* Match '[' */
+ if (!Parse_String(s, "["))
+ PARSE_ERROR;
+
+ /* get <name> and look for match */
+ if (!Parse_Token(s, token)) {
+ PARSE_ERROR;
+ }
+ for (j = 0; InputRegisters[j]; j++) {
+ if (StrEq(token, InputRegisters[j])) {
+ *tempRegNum = FP_INPUT_REG_START + j;
+ break;
+ }
+ }
+ if (!InputRegisters[j]) {
+ /* unknown input register label */
+ PARSE_ERROR2("Bad register name", token);
+ }
+
+ /* Match '[' */
+ if (!Parse_String(s, "]"))
+ PARSE_ERROR;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_OutputReg(const char **s, GLint *outputRegNum)
+{
+ char token[100];
+ GLint j;
+
+ /* Match 'o' */
+ if (!Parse_String(s, "o"))
+ PARSE_ERROR;
+
+ /* Match '[' */
+ if (!Parse_String(s, "["))
+ PARSE_ERROR;
+
+ /* Get output reg name */
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ /* try to match an output register name */
+ for (j = 0; OutputRegisters[j]; j++) {
+ if (StrEq(token, OutputRegisters[j])) {
+ *outputRegNum = FP_OUTPUT_REG_START + j;
+ break;
+ }
+ }
+ if (!OutputRegisters[j])
+ PARSE_ERROR1("Unrecognized output register name");
+
+ /* Match ']' */
+ if (!Parse_String(s, "]"))
+ PARSE_ERROR1("Expected ]");
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_MaskedDstReg(const char **s, struct fp_dst_register *dstReg)
+{
+ char token[100];
+
+ /* Dst reg can be R<n>, H<n>, o[n], RC or HC */
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+
+ if (_mesa_strcmp(token, "RC") == 0 ||
+ _mesa_strcmp(token, "HC") == 0) {
+ /* a write-only register */
+ if (!Parse_DummyReg(s, &dstReg->Register))
+ PARSE_ERROR;
+ }
+ else if (token[0] == 'R' || token[0] == 'H') {
+ /* a temporary register */
+ if (!Parse_TempReg(s, &dstReg->Register))
+ PARSE_ERROR;
+ }
+ else if (token[0] == 'o') {
+ /* an output register */
+ if (!Parse_OutputReg(s, &dstReg->Register))
+ PARSE_ERROR;
+ }
+ else {
+ PARSE_ERROR1("Bad destination register name");
+ }
+
+ /* Parse optional write mask */
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+
+ if (token[0] == '.') {
+ /* got a mask */
+ GLint k = 0;
+
+ if (!Parse_String(s, "."))
+ PARSE_ERROR;
+
+ if (!Parse_Token(s, token)) /* get xyzw writemask */
+ PARSE_ERROR;
+
+ dstReg->WriteMask[0] = GL_FALSE;
+ dstReg->WriteMask[1] = GL_FALSE;
+ dstReg->WriteMask[2] = GL_FALSE;
+ dstReg->WriteMask[3] = GL_FALSE;
+
+ if (token[k] == 'x') {
+ dstReg->WriteMask[0] = GL_TRUE;
+ k++;
+ }
+ if (token[k] == 'y') {
+ dstReg->WriteMask[1] = GL_TRUE;
+ k++;
+ }
+ if (token[k] == 'z') {
+ dstReg->WriteMask[2] = GL_TRUE;
+ k++;
+ }
+ if (token[k] == 'w') {
+ dstReg->WriteMask[3] = GL_TRUE;
+ k++;
+ }
+ if (k == 0) {
+ PARSE_ERROR1("Bad writemask character");
+ }
+
+ /* peek optional cc mask */
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+ }
+ else {
+ dstReg->WriteMask[0] = GL_TRUE;
+ dstReg->WriteMask[1] = GL_TRUE;
+ dstReg->WriteMask[2] = GL_TRUE;
+ dstReg->WriteMask[3] = GL_TRUE;
+ }
+
+ /* optional condition code mask */
+ if (token[0] == '(') {
+ /* ("EQ" | "GE" | "GT" | "LE" | "LT" | "NE" | "TR" | "FL".x|y|z|w) */
+ /* ("EQ" | "GE" | "GT" | "LE" | "LT" | "NE" | "TR" | "FL".[xyzw]) */
+ Parse_String(s, "(");
+
+ if (!Parse_CondCodeMask(s, dstReg))
+ PARSE_ERROR;
+
+ if (!Parse_String(s, ")")) /* consume ")" */
+ PARSE_ERROR;
+
+ return GL_TRUE;
+ }
+ else {
+ /* no cond code mask */
+ dstReg->CondMask = COND_TR;
+ dstReg->CondSwizzle[0] = 0;
+ dstReg->CondSwizzle[1] = 1;
+ dstReg->CondSwizzle[2] = 2;
+ dstReg->CondSwizzle[3] = 3;
+ return GL_TRUE;
+ }
+}
+
+
+static GLboolean
+Parse_SwizzleSrcReg(const char **s, struct fp_src_register *srcReg)
+{
+ char token[100];
+
+ /* XXX need to parse absolute value and another negation ***/
+ srcReg->NegateBase = GL_FALSE;
+ srcReg->Abs = GL_FALSE;
+ srcReg->NegateAbs = GL_FALSE;
+
+ /* check for '-' */
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+ if (token[0] == '-') {
+ (void) Parse_String(s, "-");
+ srcReg->NegateBase = GL_TRUE;
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+ }
+ else {
+ srcReg->NegateBase = GL_FALSE;
+ }
+
+ /* Src reg can be R<n>, H<n> or a named fragment attrib */
+ if (token[0] == 'R' || token[0] == 'H') {
+ if (!Parse_TempReg(s, &srcReg->Register))
+ PARSE_ERROR;
+ }
+ else if (token[0] == 'f') {
+ if (!Parse_AttribReg(s, &srcReg->Register))
+ PARSE_ERROR;
+ }
+ else if (token[0] == 'p') {
+ if (!Parse_ProgramParamReg(s, &srcReg->Register))
+ PARSE_ERROR;
+ }
+ else {
+ /* Also parse defined/declared constant or vector literal */
+ PARSE_ERROR2("Bad source register name", token);
+ }
+
+ /* init swizzle fields */
+ srcReg->Swizzle[0] = 0;
+ srcReg->Swizzle[1] = 1;
+ srcReg->Swizzle[2] = 2;
+ srcReg->Swizzle[3] = 3;
+
+ /* Look for optional swizzle suffix */
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+ if (token[0] == '.') {
+ (void) Parse_String(s, "."); /* consume . */
+
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ if (!Parse_SwizzleSuffix(token, srcReg->Swizzle))
+ PARSE_ERROR1("Bad swizzle suffix");
+ }
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_ScalarSrcReg(const char **s, struct fp_src_register *srcReg)
+{
+ char token[100];
+
+ /* check for '-' */
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+ if (token[0] == '-') {
+ srcReg->NegateBase = GL_TRUE;
+ (void) Parse_String(s, "-"); /* consume '-' */
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+ }
+ else {
+ srcReg->NegateBase = GL_FALSE;
+ }
+
+ /* Src reg can be R<n>, H<n> or a named fragment attrib */
+ if (token[0] == 'R' || token[0] == 'H') {
+ if (!Parse_TempReg(s, &srcReg->Register))
+ PARSE_ERROR;
+ }
+ else if (token[0] == 'f') {
+ if (!Parse_AttribReg(s, &srcReg->Register))
+ PARSE_ERROR;
+ }
+ else {
+ PARSE_ERROR2("Bad source register name", token);
+ }
+
+ /* Look for .[xyzw] suffix */
+ if (!Parse_String(s, "."))
+ PARSE_ERROR;
+
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ if (token[0] == 'x' && token[1] == 0) {
+ srcReg->Swizzle[0] = 0;
+ }
+ else if (token[0] == 'y' && token[1] == 0) {
+ srcReg->Swizzle[0] = 1;
+ }
+ else if (token[0] == 'z' && token[1] == 0) {
+ srcReg->Swizzle[0] = 2;
+ }
+ else if (token[0] == 'w' && token[1] == 0) {
+ srcReg->Swizzle[0] = 3;
+ }
+ else {
+ PARSE_ERROR1("Bad scalar source suffix");
+ }
+ srcReg->Swizzle[1] = srcReg->Swizzle[2] = srcReg->Swizzle[3] = 0;
+
+ return GL_TRUE;
+}
+
+
+
+static GLboolean
+Parse_InstructionSequence(const char **s, struct fp_instruction program[])
+{
+ char token[100];
+ GLint count = 0;
+
+ while (1) {
+ struct fp_instruction *inst = program + count;
+ struct instruction_pattern instMatch;
+
+ /* Initialize the instruction */
+ inst->SrcReg[0].Register = -1;
+ inst->SrcReg[1].Register = -1;
+ inst->SrcReg[2].Register = -1;
+ inst->DstReg.Register = -1;
+
+ /* get token */
+ if (!Parse_Token(s, token)) {
+ inst->Opcode = FP_OPCODE_END;
+ printf("END OF PROGRAM %d\n", count);
+ break;
+ }
+
+ /* special instructions */
+ if (StrEq(token, "DEFINE")) {
+ char id[100];
+ GLfloat value[4];
+ if (!Parse_Identifier(s, id))
+ PARSE_ERROR;
+ if (!Parse_String(s, "="))
+ PARSE_ERROR1("Expected = symbol");
+ if (!Parse_VectorOrScalarConstant(s, value))
+ PARSE_ERROR;
+ printf("Parsed DEFINE %s = %f %f %f %f\n", id, value[0], value[1],
+ value[2], value[3]);
+ }
+ else if (StrEq(token, "DECLARE")) {
+ char id[100];
+ GLfloat value[4];
+ if (!Parse_Identifier(s, id))
+ PARSE_ERROR;
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+ if (token[0] == '=') {
+ Parse_String(s, "=");
+ if (!Parse_VectorOrScalarConstant(s, value))
+ PARSE_ERROR;
+ printf("Parsed DECLARE %s = %f %f %f %f\n", id, value[0], value[1],
+ value[2], value[3]);
+ }
+ else {
+ printf("Parsed DECLARE %s\n", id);
+ }
+ }
+
+ /* try to find matching instuction */
+ instMatch = MatchInstruction(token);
+ if (instMatch.opcode < 0) {
+ /* bad instruction name */
+ PARSE_ERROR2("Unexpected token: ", token);
+ }
+
+ inst->Opcode = instMatch.opcode;
+ inst->Precision = instMatch.suffixes & (_R | _H | _X);
+ inst->Saturate = (instMatch.suffixes & (_S)) ? GL_TRUE : GL_FALSE;
+ inst->UpdateCondRegister = (instMatch.suffixes & (_C)) ? GL_TRUE : GL_FALSE;
+
+ /*
+ * parse the input and output operands
+ */
+ if (instMatch.outputs == OUTPUT_S || instMatch.outputs == OUTPUT_V) {
+ if (!Parse_MaskedDstReg(s, &inst->DstReg))
+ PARSE_ERROR;
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+ }
+ else if (instMatch.outputs == OUTPUT_NONE) {
+ ASSERT(instMatch.opcode == FP_OPCODE_KIL);
+ /* This is a little weird, the cond code info is in the dest register */
+ if (!Parse_CondCodeMask(s, &inst->DstReg))
+ PARSE_ERROR;
+ }
+
+ if (instMatch.inputs == INPUT_1V) {
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[0]))
+ PARSE_ERROR;
+ }
+ else if (instMatch.inputs == INPUT_2V) {
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[0]))
+ PARSE_ERROR;
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[1]))
+ PARSE_ERROR;
+ }
+ else if (instMatch.inputs == INPUT_3V) {
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[1]))
+ PARSE_ERROR;
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[1]))
+ PARSE_ERROR;
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[1]))
+ PARSE_ERROR;
+ }
+ else if (instMatch.inputs == INPUT_1S) {
+ if (!Parse_ScalarSrcReg(s, &inst->SrcReg[1]))
+ PARSE_ERROR;
+ }
+ else if (instMatch.inputs == INPUT_2S) {
+ if (!Parse_ScalarSrcReg(s, &inst->SrcReg[0]))
+ PARSE_ERROR;
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+ if (!Parse_ScalarSrcReg(s, &inst->SrcReg[1]))
+ PARSE_ERROR;
+ }
+ else if (instMatch.inputs == INPUT_CC) {
+#if 00
+ if (!ParseCondCodeSrc(s, &inst->srcReg[0]))
+ PARSE_ERROR;
+#endif
+ }
+ else if (instMatch.inputs == INPUT_1V_T) {
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[0]))
+ PARSE_ERROR;
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+ if (!Parse_TextureImageId(s, &inst->TexSrcUnit, &inst->TexSrcTarget))
+ PARSE_ERROR;
+ }
+ else if (instMatch.inputs == INPUT_1V_T) {
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[0]))
+ PARSE_ERROR;
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[1]))
+ PARSE_ERROR;
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[2]))
+ PARSE_ERROR;
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+ if (!Parse_TextureImageId(s, &inst->TexSrcUnit, &inst->TexSrcTarget))
+ PARSE_ERROR;
+ }
+
+ /* end of statement semicolon */
+ if (!Parse_String(s, ";"))
+ PARSE_ERROR;
+
+ count++;
+ if (count >= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS)
+ PARSE_ERROR1("Program too long");
+ }
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_Program(const char **s, struct fp_instruction instBuffer[])
+{
+ return Parse_InstructionSequence(s, instBuffer);
+}
+
+
+/**
+ * Parse/compile the 'str' returning the compiled 'program'.
+ * ctx->Program.ErrorPos will be -1 if successful. Otherwise, ErrorPos
+ * indicates the position of the error in 'str'.
+ */
+void
+_mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget,
+ const GLubyte *str, GLsizei len,
+ struct fragment_program *program)
+{
+ const char *s;
+ struct fp_instruction instBuffer[MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS];
+ GLubyte *newString;
+ struct fp_instruction *newInst;
+ GLenum target;
+ GLubyte *programString;
+
+ /* Make a null-terminated copy of the program string */
+ programString = (GLubyte *) MALLOC(len + 1);
+ if (!programString) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ MEMCPY(programString, str, len);
+ programString[len] = 0;
+
+
+ /* check the program header */
+ if (_mesa_strncmp((const char *) programString, "!!FP1.0", 7) == 0) {
+ target = GL_FRAGMENT_PROGRAM_NV;
+ s = (const char *) programString + 7;
+ }
+ else {
+ /* invalid header */
+ _mesa_set_program_error(ctx, 0, "Invalid fragment program header");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)");
+ return;
+ }
+
+ /* make sure target and header match */
+ if (target != dstTarget) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glLoadProgramNV(target mismatch 0x%x != 0x%x)",
+ target, dstTarget);
+ return;
+ }
+
+ if (Parse_Program(&s, instBuffer)) {
+ GLuint numInst;
+ GLuint strLen;
+ GLuint inputsRead = 0;
+ GLuint outputsWritten = 0;
+ /**GLuint progRegsWritten = 0;**/
+
+ /* Find length of the program and compute bitmasks to indicate which
+ * vertex input registers are read, which vertex result registers are
+ * written to, and which program registers are written to.
+ * We could actually do this while we parse the program.
+ */
+ for (numInst = 0; instBuffer[numInst].Opcode != FP_OPCODE_END; numInst++) {
+#if 0
+ const GLint srcReg0 = instBuffer[numInst].SrcReg[0].Register;
+ const GLint srcReg1 = instBuffer[numInst].SrcReg[1].Register;
+ const GLint srcReg2 = instBuffer[numInst].SrcReg[2].Register;
+ const GLint dstReg = instBuffer[numInst].DstReg.Register;
+
+ if ((r = OutputRegisterNumber(dstReg)) >= 0)
+ outputsWritten |= (1 << r);
+ else if (IsProgRegister(dstReg))
+ progRegsWritten |= (1 << (dstReg - FP_PROG_REG_START));
+ if ((r = InputRegisterNumber(srcReg0)) >= 0
+ && !instBuffer[numInst].SrcReg[0].RelAddr)
+ inputsRead |= (1 << r);
+ if ((r = InputRegisterNumber(srcReg1) >= 0
+ && !instBuffer[numInst].SrcReg[1].RelAddr)
+ inputsRead |= (1 << r);
+ if ((r = InputRegisterNumber(srcReg2) >= 0
+ && !instBuffer[numInst].SrcReg[2].RelAddr)
+ inputsRead |= (1 << r);
+#endif
+ }
+ numInst++;
+ printf("numInst %d\n", numInst);
+
+ program->InputsRead = inputsRead;
+ program->OutputsWritten = outputsWritten;
+
+ /* make copy of the input program string */
+ strLen = _mesa_strlen((const char *) str);
+ newString = (GLubyte *) MALLOC(strLen + 1);
+ if (!newString) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ MEMCPY(newString, str, strLen);
+ newString[strLen] = 0; /* terminate */
+
+ /* copy the compiled instructions */
+ assert(numInst <= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS);
+ newInst = (struct fp_instruction *) MALLOC(numInst * sizeof(struct fp_instruction));
+ if (!newInst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return; /* out of memory */
+ }
+ MEMCPY(newInst, instBuffer, numInst * sizeof(struct fp_instruction));
+
+ /* install the program */
+ program->Base.Target = target;
+ if (program->Base.String) {
+ FREE(program->Base.String);
+ }
+ program->Base.String = newString;
+ if (program->Instructions) {
+ FREE(program->Instructions);
+ }
+ program->Instructions = newInst;
+
+#ifdef DEBUG
+ _mesa_printf("--- glLoadProgramNV result ---\n");
+ _mesa_print_nv_fragment_program(program);
+ _mesa_printf("------------------------------\n");
+#endif
+ }
+ else {
+ /* Error! */
+#ifdef DEBUG
+ /* print a message showing the program line containing the error */
+ ctx->Program.ErrorPos = (GLubyte *) s - str;
+ {
+ const GLubyte *p = str, *line = str;
+ int lineNum = 1, statementNum = 1, column = 0;
+ char errorLine[1000];
+ int i;
+ while (*p && p < (const GLubyte *) s) { /* s is the error position */
+ if (*p == '\n') {
+ line = p + 1;
+ lineNum++;
+ column = 0;
+ }
+ else if (*p == ';') {
+ statementNum++;
+ }
+ else
+ column++;
+ p++;
+ }
+ if (p) {
+ /* Copy the line with the error into errorLine so we can null-
+ * terminate it.
+ */
+ for (i = 0; line[i] != '\n' && line[i]; i++)
+ errorLine[i] = (char) line[i];
+ errorLine[i] = 0;
+ }
+ /*
+ _mesa_debug("Error pos = %d (%c) col %d\n",
+ ctx->Program.ErrorPos, *s, column);
+ */
+ _mesa_debug(ctx, "Fragment program error on line %2d: %s\n", lineNum, errorLine);
+ _mesa_debug(ctx, " (statement %2d) near column %2d: ", statementNum, column+1);
+ for (i = 0; i < column; i++)
+ _mesa_debug(ctx, " ");
+ _mesa_debug(ctx, "^\n");
+ }
+#endif
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV");
+ }
+}
+
+
+static void
+PrintSrcReg(const struct fp_src_register *src)
+{
+ static const char comps[5] = "xyzw";
+ GLint r;
+
+ if (src->NegateAbs) {
+ _mesa_printf("-");
+ }
+ if (src->Abs) {
+ _mesa_printf("|");
+ }
+ if (src->NegateBase) {
+ _mesa_printf("-");
+ }
+ if ((r = OutputRegisterNumber(src->Register)) >= 0) {
+ _mesa_printf("o[%s]", OutputRegisters[r]);
+ }
+ else if ((r = InputRegisterNumber(src->Register)) >= 0) {
+ _mesa_printf("f[%s]", InputRegisters[r]);
+ }
+ else if ((r = ProgramRegisterNumber(src->Register)) >= 0) {
+ _mesa_printf("p[%d]", r);
+ }
+ else if ((r = HalfTempRegisterNumber(src->Register)) >= 0) {
+ _mesa_printf("H%d", r);
+ }
+ else if ((r = TempRegisterNumber(src->Register)) >= 0) {
+ _mesa_printf("R%d", r);
+ }
+ else if ((r = DummyRegisterNumber(src->Register)) >= 0) {
+ _mesa_printf("%cC", "HR"[r]);
+ }
+ else {
+ _mesa_problem(NULL, "Bad fragment register");
+ return;
+ }
+ if (src->Swizzle[0] == src->Swizzle[1] &&
+ src->Swizzle[0] == src->Swizzle[2] &&
+ src->Swizzle[0] == src->Swizzle[3]) {
+ _mesa_printf(".%c", comps[src->Swizzle[0]]);
+ }
+ else if (src->Swizzle[0] != 0 ||
+ src->Swizzle[1] != 1 ||
+ src->Swizzle[2] != 2 ||
+ src->Swizzle[3] != 3) {
+ _mesa_printf(".%c%c%c%c",
+ comps[src->Swizzle[0]],
+ comps[src->Swizzle[1]],
+ comps[src->Swizzle[2]],
+ comps[src->Swizzle[3]]);
+ }
+ if (src->Abs) {
+ _mesa_printf("|");
+ }
+}
+
+static void
+PrintCondCode(const struct fp_dst_register *dst)
+{
+ static const char *comps = "xyzw";
+ static const char *ccString[] = {
+ "??", "GT", "EQ", "LT", "UN", "GE", "LE", "NE", "TR", "FL", "??"
+ };
+
+ _mesa_printf("%s", ccString[dst->CondMask]);
+ if (dst->CondSwizzle[0] == dst->CondSwizzle[1] &&
+ dst->CondSwizzle[0] == dst->CondSwizzle[2] &&
+ dst->CondSwizzle[0] == dst->CondSwizzle[3]) {
+ _mesa_printf(".%c", comps[dst->CondSwizzle[0]]);
+ }
+ else if (dst->CondSwizzle[0] != 0 ||
+ dst->CondSwizzle[1] != 1 ||
+ dst->CondSwizzle[2] != 2 ||
+ dst->CondSwizzle[3] != 3) {
+ _mesa_printf(".%c%c%c%c",
+ comps[dst->CondSwizzle[0]],
+ comps[dst->CondSwizzle[1]],
+ comps[dst->CondSwizzle[2]],
+ comps[dst->CondSwizzle[3]]);
+ }
+}
+
+
+static void
+PrintDstReg(const struct fp_dst_register *dst)
+{
+ GLint w = dst->WriteMask[0] + dst->WriteMask[1]
+ + dst->WriteMask[2] + dst->WriteMask[3];
+ GLint r;
+
+ if ((r = OutputRegisterNumber(dst->Register)) >= 0) {
+ _mesa_printf("o[%s]", OutputRegisters[r]);
+ }
+ else if ((r = HalfTempRegisterNumber(dst->Register)) >= 0) {
+ _mesa_printf("H[%s]", InputRegisters[r]);
+ }
+ else if ((r = TempRegisterNumber(dst->Register)) >= 0) {
+ _mesa_printf("R[%s]", InputRegisters[r]);
+ }
+ else if ((r = ProgramRegisterNumber(dst->Register)) >= 0) {
+ _mesa_printf("p[%d]", r);
+ }
+ else if ((r = DummyRegisterNumber(dst->Register)) >= 0) {
+ _mesa_printf("%cC", "HR"[r]);
+ }
+ else {
+ _mesa_printf("???");
+ }
+
+ if (w != 0 && w != 4) {
+ _mesa_printf(".");
+ if (dst->WriteMask[0])
+ _mesa_printf("x");
+ if (dst->WriteMask[1])
+ _mesa_printf("y");
+ if (dst->WriteMask[2])
+ _mesa_printf("z");
+ if (dst->WriteMask[3])
+ _mesa_printf("w");
+ }
+
+ if (dst->CondMask != COND_TR ||
+ dst->CondSwizzle[0] != 0 ||
+ dst->CondSwizzle[1] != 1 ||
+ dst->CondSwizzle[2] != 2 ||
+ dst->CondSwizzle[3] != 3) {
+ _mesa_printf(" (");
+ PrintCondCode(dst);
+ _mesa_printf(")");
+ }
+}
+
+
+/**
+ * Print (unparse) the given vertex program. Just for debugging.
+ */
+void
+_mesa_print_nv_fragment_program(const struct fragment_program *program)
+{
+ const struct fp_instruction *inst;
+
+ for (inst = program->Instructions; inst->Opcode != FP_OPCODE_END; inst++) {
+ int i;
+ for (i = 0; Instructions[i].name; i++) {
+ if (inst->Opcode == Instructions[i].opcode) {
+ /* print instruction name */
+ _mesa_printf("%s", Instructions[i].name);
+ if (inst->Precision == HALF)
+ _mesa_printf("H");
+ else if (inst->Precision == FIXED)
+ _mesa_printf("X");
+ if (inst->UpdateCondRegister)
+ _mesa_printf("C");
+ if (inst->Saturate)
+ _mesa_printf("_SAT");
+ _mesa_printf(" ");
+
+ if (Instructions[i].inputs == INPUT_CC) {
+ PrintCondCode(&inst->DstReg);
+ }
+ else if (Instructions[i].outputs == OUTPUT_V ||
+ Instructions[i].outputs == OUTPUT_S) {
+ /* print dest register */
+ PrintDstReg(&inst->DstReg);
+ _mesa_printf(", ");
+ }
+
+ /* print source register(s) */
+ if (Instructions[i].inputs == INPUT_1V ||
+ Instructions[i].inputs == INPUT_1S) {
+ PrintSrcReg(&inst->SrcReg[0]);
+ }
+ else if (Instructions[i].inputs == INPUT_2V ||
+ Instructions[i].inputs == INPUT_2S) {
+ PrintSrcReg(&inst->SrcReg[0]);
+ _mesa_printf(", ");
+ PrintSrcReg(&inst->SrcReg[1]);
+ }
+ else if (Instructions[i].inputs == INPUT_3V) {
+ PrintSrcReg(&inst->SrcReg[0]);
+ _mesa_printf(", ");
+ PrintSrcReg(&inst->SrcReg[1]);
+ _mesa_printf(", ");
+ PrintSrcReg(&inst->SrcReg[2]);
+ }
+
+ _mesa_printf(";\n");
+ break;
+ }
+ }
+ if (!Instructions[i].name) {
+ _mesa_printf("Bad opcode %d\n", inst->Opcode);
+ }
+ }
+}
+
diff --git a/src/mesa/main/nvfragparse.h b/src/mesa/main/nvfragparse.h
new file mode 100644
index 0000000000..dd07be11ef
--- /dev/null
+++ b/src/mesa/main/nvfragparse.h
@@ -0,0 +1,45 @@
+/* $Id: nvfragparse.h,v 1.1 2003/01/14 04:55:46 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+#ifndef NVFRAGPARSE_H
+#define NVFRAGPARSE_H
+
+
+extern void
+_mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum target,
+ const GLubyte *str, GLsizei len,
+ struct fragment_program *program);
+
+
+extern void
+_mesa_print_nv_fragment_program(const struct fragment_program *program);
+
+
+#endif
diff --git a/src/mesa/main/nvfragprog.h b/src/mesa/main/nvfragprog.h
new file mode 100644
index 0000000000..687ebb2a1c
--- /dev/null
+++ b/src/mesa/main/nvfragprog.h
@@ -0,0 +1,149 @@
+/* $Id: nvfragprog.h,v 1.1 2003/01/14 04:55:46 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/* Private vertex program types and constants only used by files
+ * related to vertex programs.
+ */
+
+
+#ifndef NVFRAGPROG_H
+#define NVFRAGPROG_H
+
+#include "config.h"
+
+
+/* Location of register sets within the whole register file */
+#define FP_INPUT_REG_START 0
+#define FP_INPUT_REG_END (FP_INPUT_REG_START + MAX_NV_FRAGMENT_PROGRAM_INPUTS - 1)
+#define FP_OUTPUT_REG_START (FP_INPUT_REG_END + 1)
+#define FP_OUTPUT_REG_END (FP_OUTPUT_REG_START + MAX_NV_FRAGMENT_PROGRAM_OUTPUTS - 1)
+#define FP_TEMP_REG_START (FP_OUTPUT_REG_END + 1)
+#define FP_TEMP_REG_END (FP_TEMP_REG_START + MAX_NV_FRAGMENT_PROGRAM_TEMPS - 1)
+#define FP_PROG_REG_START (FP_TEMP_REG_END + 1)
+#define FP_PROG_REG_END (FP_PROG_REG_START + MAX_NV_FRAGMENT_PROGRAM_PARAMS - 1)
+#define FP_DUMMY_REG_START (FP_PROG_REG_END + 1)
+#define FP_DUMMY_REG_END (FP_DUMMY_REG_START + MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS - 1)
+
+
+
+#define COND_GT 1 /* greater than zero */
+#define COND_EQ 2 /* equal to zero */
+#define COND_LT 3 /* less than zero */
+#define COND_UN 4 /* unordered (NaN) */
+#define COND_GE 5 /* greater then or equal to zero */
+#define COND_LE 6 /* less then or equal to zero */
+#define COND_NE 7 /* not equal to zero */
+#define COND_TR 8 /* always true */
+#define COND_FL 9 /* always false */
+
+
+enum fp_opcode {
+ FP_OPCODE_ADD = 1000,
+ FP_OPCODE_COS,
+ FP_OPCODE_DDX,
+ FP_OPCODE_DDY,
+ FP_OPCODE_DP3,
+ FP_OPCODE_DP4,
+ FP_OPCODE_DST,
+ FP_OPCODE_EX2,
+ FP_OPCODE_FLR,
+ FP_OPCODE_FRC,
+ FP_OPCODE_KIL,
+ FP_OPCODE_LG2,
+ FP_OPCODE_LIT,
+ FP_OPCODE_LRP,
+ FP_OPCODE_MAD,
+ FP_OPCODE_MAX,
+ FP_OPCODE_MIN,
+ FP_OPCODE_MOV,
+ FP_OPCODE_MUL,
+ FP_OPCODE_PK2H,
+ FP_OPCODE_PK2US,
+ FP_OPCODE_PK4B,
+ FP_OPCODE_PK4UB,
+ FP_OPCODE_POW,
+ FP_OPCODE_RCP,
+ FP_OPCODE_RFL,
+ FP_OPCODE_RSQ,
+ FP_OPCODE_SEQ,
+ FP_OPCODE_SFL,
+ FP_OPCODE_SGE,
+ FP_OPCODE_SGT,
+ FP_OPCODE_SIN,
+ FP_OPCODE_SLE,
+ FP_OPCODE_SLT,
+ FP_OPCODE_SNE,
+ FP_OPCODE_STR,
+ FP_OPCODE_SUB,
+ FP_OPCODE_TEX,
+ FP_OPCODE_TXC,
+ FP_OPCODE_TXP,
+ FP_OPCODE_UP2H,
+ FP_OPCODE_UP2US,
+ FP_OPCODE_UP4B,
+ FP_OPCODE_UP4UB,
+ FP_OPCODE_X2D,
+ FP_OPCODE_END /* private opcode */
+};
+
+
+struct fp_src_register
+{
+ GLint RegType; /* constant, param, temp or attribute register */
+ GLint Register; /* or the offset from the address register */
+ GLuint Swizzle[4];
+ GLboolean NegateBase; /* negate before absolute value? */
+ GLboolean Abs; /* take absolute value? */
+ GLboolean NegateAbs; /* negate after absolute value? */
+};
+
+
+/* Instruction destination register */
+struct fp_dst_register
+{
+ GLint Register;
+ GLboolean WriteMask[4];
+ GLuint CondMask;
+ GLuint CondSwizzle[4];
+};
+
+
+struct fp_instruction
+{
+ enum fp_opcode Opcode;
+ struct fp_src_register SrcReg[3];
+ struct fp_dst_register DstReg;
+ GLboolean Saturate;
+ GLboolean UpdateCondRegister;
+ GLuint Precision; /* SINGLE, HALF or FIXED */
+ GLuint TexSrcUnit; /* texture unit for TEX, TXD, TXP instructions */
+ GLenum TexSrcTarget; /* texture target for TEX, TXD, TXP instructions */
+};
+
+
+
+#endif
diff --git a/src/mesa/main/nvprogram.c b/src/mesa/main/nvprogram.c
new file mode 100644
index 0000000000..87a1a17241
--- /dev/null
+++ b/src/mesa/main/nvprogram.c
@@ -0,0 +1,1182 @@
+/* $Id: nvprogram.c,v 1.1 2003/01/14 04:55:46 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file nvprogram.c
+ * \brief NVIDIA vertex/fragment program state management functions.
+ * \author Brian Paul
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "hash.h"
+#include "imports.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "nvfragparse.h"
+#include "nvfragprog.h"
+#include "nvvertexec.h"
+#include "nvvertparse.h"
+#include "nvvertprog.h"
+#include "nvprogram.h"
+
+
+
+/**
+ * Set the vertex/fragment program error state (position and error string).
+ * This is generally called from within the parsers.
+ */
+void
+_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string)
+{
+ ctx->Program.ErrorPos = pos;
+ _mesa_free((void *) ctx->Program.ErrorString);
+ if (!string)
+ string = "";
+ ctx->Program.ErrorString = _mesa_strdup(string);
+}
+
+
+/**
+ * Delete a program and remove it from the hash table, ignoring the
+ * reference count.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_delete_program(GLcontext *ctx, GLuint id)
+{
+ struct program *prog = (struct program *)
+ _mesa_HashLookup(ctx->Shared->Programs, id);
+
+ if (prog) {
+ if (prog->String)
+ FREE(prog->String);
+ if (prog->Target == GL_VERTEX_PROGRAM_NV ||
+ prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
+ struct vertex_program *vprog = (struct vertex_program *) prog;
+ if (vprog->Instructions)
+ FREE(vprog->Instructions);
+ }
+ else if (prog->Target == GL_FRAGMENT_PROGRAM_NV) {
+ struct fragment_program *fprog = (struct fragment_program *) prog;
+ if (fprog->Instructions)
+ FREE(fprog->Instructions);
+ }
+ _mesa_HashRemove(ctx->Shared->Programs, id);
+ FREE(prog);
+ }
+}
+
+
+/**
+ * Bind a program (make it current)
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_BindProgramNV(GLenum target, GLuint id)
+{
+ struct program *prog;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_VERTEX_PROGRAM_NV) {
+ if (ctx->VertexProgram.Current &&
+ ctx->VertexProgram.Current->Base.Id == id)
+ return;
+ /* decrement refcount on previously bound vertex program */
+ if (ctx->VertexProgram.Current) {
+ ctx->VertexProgram.Current->Base.RefCount--;
+ /* and delete if refcount goes below one */
+ if (ctx->VertexProgram.Current->Base.RefCount <= 0)
+ _mesa_delete_program(ctx, ctx->VertexProgram.Current->Base.Id);
+ }
+ }
+ else if (target == GL_FRAGMENT_PROGRAM_NV) {
+ if (ctx->FragmentProgram.Current &&
+ ctx->FragmentProgram.Current->Base.Id == id)
+ return;
+ /* decrement refcount on previously bound fragment program */
+ if (ctx->FragmentProgram.Current) {
+ ctx->FragmentProgram.Current->Base.RefCount--;
+ /* and delete if refcount goes below one */
+ if (ctx->FragmentProgram.Current->Base.RefCount <= 0)
+ _mesa_delete_program(ctx, ctx->FragmentProgram.Current->Base.Id);
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV");
+ return;
+ }
+
+ /* NOTE: binding to a non-existant program is not an error.
+ * That's supposed to be caught in glBegin.
+ */
+ prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
+
+ if (!prog && id > 0){
+ /* allocate new program */
+ if (target == GL_VERTEX_PROGRAM_NV) {
+ struct vertex_program *vprog = CALLOC_STRUCT(vertex_program);
+ if (!vprog) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV");
+ return;
+ }
+ prog = &(vprog->Base);
+ }
+ else if (target == GL_FRAGMENT_PROGRAM_NV) {
+ struct fragment_program *fprog = CALLOC_STRUCT(fragment_program);
+ if (!fprog) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV");
+ return;
+ }
+ prog = &(fprog->Base);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV(target)");
+ return;
+ }
+ prog->Id = id;
+ prog->Target = target;
+ prog->Resident = GL_TRUE;
+ prog->RefCount = 1;
+ _mesa_HashInsert(ctx->Shared->Programs, id, prog);
+ }
+
+ /* bind now */
+ if (target == GL_VERTEX_PROGRAM_NV) {
+ ctx->VertexProgram.Current = (struct vertex_program *) prog;
+ }
+ else if (target == GL_FRAGMENT_PROGRAM_NV) {
+ ctx->FragmentProgram.Current = (struct fragment_program *) prog;
+ }
+
+ if (prog)
+ prog->RefCount++;
+}
+
+
+/**
+ * Delete a list of programs.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_DeleteProgramsNV(GLsizei n, const GLuint *ids)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" );
+ return;
+ }
+
+ for (i = 0; i < n; i++) {
+ if (ids[i] != 0) {
+ struct program *prog = (struct program *)
+ _mesa_HashLookup(ctx->Shared->Programs, ids[i]);
+ if (prog) {
+ if (prog->Target == GL_VERTEX_PROGRAM_NV ||
+ prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
+ if (ctx->VertexProgram.Current &&
+ ctx->VertexProgram.Current->Base.Id == ids[i]) {
+ /* unbind this currently bound program */
+ _mesa_BindProgramNV(prog->Target, 0);
+ }
+ }
+ else if (prog->Target == GL_FRAGMENT_PROGRAM_NV) {
+ if (ctx->FragmentProgram.Current &&
+ ctx->FragmentProgram.Current->Base.Id == ids[i]) {
+ /* unbind this currently bound program */
+ _mesa_BindProgramNV(prog->Target, 0);
+ }
+ }
+ else {
+ _mesa_problem(ctx, "bad target in glDeleteProgramsNV");
+ return;
+ }
+ prog->RefCount--;
+ if (prog->RefCount <= 0) {
+ _mesa_delete_program(ctx, ids[i]);
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Execute a vertex state program.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
+{
+ struct vertex_program *vprog;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target != GL_VERTEX_STATE_PROGRAM_NV) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glExecuteProgramNV");
+ return;
+ }
+
+ vprog = (struct vertex_program *)
+ _mesa_HashLookup(ctx->Shared->Programs, id);
+
+ if (!vprog || vprog->Base.Target != GL_VERTEX_STATE_PROGRAM_NV) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV");
+ return;
+ }
+
+ _mesa_init_vp_registers(ctx);
+ _mesa_init_tracked_matrices(ctx);
+ COPY_4V(ctx->VertexProgram.Machine.Registers[VP_INPUT_REG_START], params);
+ _mesa_exec_vertex_program(ctx, vprog);
+}
+
+
+/**
+ * Generate a list of new program identifiers.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_GenProgramsNV(GLsizei n, GLuint *ids)
+{
+ GLuint first;
+ GLuint i;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenProgramsNV");
+ return;
+ }
+
+ if (!ids)
+ return;
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n);
+
+ for (i = 0; i < (GLuint) n; i++) {
+ const int bytes = MAX2(sizeof(struct vertex_program),
+ sizeof(struct fragment_program));
+ struct program *prog = (struct program *) CALLOC(bytes);
+ if (!prog) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenProgramsNV");
+ return;
+ }
+ prog->RefCount = 1;
+ prog->Id = first + i;
+ _mesa_HashInsert(ctx->Shared->Programs, first + i, prog);
+ }
+
+ /* Return the program names */
+ for (i = 0; i < (GLuint) n; i++) {
+ ids[i] = first + i;
+ }
+}
+
+
+/**
+ * Determine if a set of programs is resident in hardware.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+GLboolean _mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids,
+ GLboolean *residences)
+{
+ GLint i;
+ GLboolean retVal = GL_TRUE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(n)");
+ return GL_FALSE;
+ }
+
+ for (i = 0; i < n; i++) {
+ struct program *prog;
+
+ if (ids[i] == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(id=0)");
+ return GL_FALSE;
+ }
+
+ prog = (struct program *)
+ _mesa_HashLookup(ctx->Shared->Programs, ids[i]);
+ if (!prog) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(id)");
+ return GL_FALSE;
+ }
+
+ if (!prog->Resident) {
+ retVal = GL_FALSE;
+ break;
+ }
+ }
+
+ /* only write to residences if returning false! */
+ if (retVal == GL_FALSE) {
+ for (i = 0; i < n; i++) {
+ const struct program *prog = (const struct program *)
+ _mesa_HashLookup(ctx->Shared->Programs, ids[i]);
+ residences[i] = prog->Resident;
+ }
+ }
+
+ return retVal;
+}
+
+
+/**
+ * Request that a set of programs be resident in hardware.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids)
+{
+ GLint i;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(n)");
+ return;
+ }
+
+ /* just error checking for now */
+ for (i = 0; i < n; i++) {
+ struct program *prog;
+
+ if (ids[i] == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
+ return;
+ }
+
+ prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, ids[i]);
+
+ if (!prog) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
+ return;
+ }
+
+ prog->Resident = GL_TRUE;
+ }
+}
+
+
+/**
+ * Get a program parameter register.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_GetProgramParameterfvNV(GLenum target, GLuint index,
+ GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_VERTEX_PROGRAM_NV) {
+ if (pname == GL_PROGRAM_PARAMETER_NV) {
+ if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {
+ index += VP_PROG_REG_START;
+ COPY_4V(params, ctx->VertexProgram.Machine.Registers[index]);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetProgramParameterfvNV(index)");
+ return;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(pname)");
+ return;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterfvNV(target)");
+ return;
+ }
+}
+
+
+/**
+ * Get a program parameter register.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_GetProgramParameterdvNV(GLenum target, GLuint index,
+ GLenum pname, GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_VERTEX_PROGRAM_NV) {
+ if (pname == GL_PROGRAM_PARAMETER_NV) {
+ if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {
+ index += VP_PROG_REG_START;
+ COPY_4V(params, ctx->VertexProgram.Machine.Registers[index]);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetProgramParameterdvNV(index)");
+ return;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(pname)");
+ return;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramParameterdvNV(target)");
+ return;
+ }
+}
+
+
+/**
+ * Get a program attribute.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params)
+{
+ struct program *prog;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
+ if (!prog) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV");
+ return;
+ }
+
+ switch (pname) {
+ case GL_PROGRAM_TARGET_NV:
+ *params = prog->Target;
+ return;
+ case GL_PROGRAM_LENGTH_NV:
+ *params = prog->String ? _mesa_strlen((char *) prog->String) : 0;
+ return;
+ case GL_PROGRAM_RESIDENT_NV:
+ *params = prog->Resident;
+ return;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)");
+ return;
+ }
+}
+
+
+/**
+ * Get the program source code.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program)
+{
+ struct program *prog;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (pname != GL_PROGRAM_STRING_NV) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)");
+ return;
+ }
+
+ prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
+ if (!prog) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV");
+ return;
+ }
+
+ if (prog->String) {
+ MEMCPY(program, prog->String, _mesa_strlen((char *) prog->String));
+ }
+ else {
+ program[0] = 0;
+ }
+}
+
+
+/**
+ * Get matrix tracking information.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_GetTrackMatrixivNV(GLenum target, GLuint address,
+ GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_VERTEX_PROGRAM_NV) {
+ GLuint i;
+
+ if ((address & 0x3) || address >= MAX_NV_VERTEX_PROGRAM_PARAMS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetTrackMatrixivNV(address)");
+ return;
+ }
+
+ i = address / 4;
+
+ switch (pname) {
+ case GL_TRACK_MATRIX_NV:
+ params[0] = (GLint) ctx->VertexProgram.TrackMatrix[i];
+ return;
+ case GL_TRACK_MATRIX_TRANSFORM_NV:
+ params[0] = (GLint) ctx->VertexProgram.TrackMatrixTransform[i];
+ return;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");
+ return;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTrackMatrixivNV");
+ return;
+ }
+}
+
+
+/**
+ * Get a vertex (or vertex array) attribute.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (index == 0 || index >= VP_NUM_INPUT_REGS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_ATTRIB_ARRAY_SIZE_NV:
+ params[0] = ctx->Array.VertexAttrib[index].Size;
+ break;
+ case GL_ATTRIB_ARRAY_STRIDE_NV:
+ params[0] = ctx->Array.VertexAttrib[index].Stride;
+ break;
+ case GL_ATTRIB_ARRAY_TYPE_NV:
+ params[0] = ctx->Array.VertexAttrib[index].Type;
+ break;
+ case GL_CURRENT_ATTRIB_NV:
+ COPY_4V(params, ctx->Current.Attrib[index]);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
+ return;
+ }
+}
+
+/**
+ * Get a vertex (or vertex array) attribute.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (index == 0 || index >= VP_NUM_INPUT_REGS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_ATTRIB_ARRAY_SIZE_NV:
+ params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Size;
+ break;
+ case GL_ATTRIB_ARRAY_STRIDE_NV:
+ params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Stride;
+ break;
+ case GL_ATTRIB_ARRAY_TYPE_NV:
+ params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Type;
+ break;
+ case GL_CURRENT_ATTRIB_NV:
+ COPY_4V(params, ctx->Current.Attrib[index]);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
+ return;
+ }
+}
+
+/**
+ * Get a vertex (or vertex array) attribute.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (index == 0 || index >= VP_NUM_INPUT_REGS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribdvNV(index)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_ATTRIB_ARRAY_SIZE_NV:
+ params[0] = ctx->Array.VertexAttrib[index].Size;
+ break;
+ case GL_ATTRIB_ARRAY_STRIDE_NV:
+ params[0] = ctx->Array.VertexAttrib[index].Stride;
+ break;
+ case GL_ATTRIB_ARRAY_TYPE_NV:
+ params[0] = ctx->Array.VertexAttrib[index].Type;
+ break;
+ case GL_CURRENT_ATTRIB_NV:
+ COPY_4V_CAST(params, ctx->Current.Attrib[index], GLint);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
+ return;
+ }
+}
+
+
+/**
+ * Get a vertex array attribute pointer.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerNV(index)");
+ return;
+ }
+
+ if (pname != GL_ATTRIB_ARRAY_POINTER_NV) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerNV(pname)");
+ return;
+ }
+
+ *pointer = ctx->Array.VertexAttrib[index].Ptr;;
+}
+
+
+/**
+ * Determine if id names a program.
+ * \note Not compiled into display lists.
+ * \note Called from the GL API dispatcher.
+ * \param id is the program identifier
+ * \return GL_TRUE if id is a program, else GL_FALSE.
+ */
+GLboolean _mesa_IsProgramNV(GLuint id)
+{
+ struct program *prog;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (id == 0)
+ return GL_FALSE;
+
+ prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
+ if (prog && prog->Target)
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+}
+
+
+/**
+ * Load a program.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
+ const GLubyte *program)
+{
+ struct program *prog;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (id == 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(id)");
+ return;
+ }
+
+ prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
+
+ if (prog && prog->Target != 0 && prog->Target != target) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target)");
+ return;
+ }
+
+ /* Reset error pos and string */
+ _mesa_set_program_error(ctx, -1, NULL);
+
+ if (target == GL_VERTEX_PROGRAM_NV ||
+ target == GL_VERTEX_STATE_PROGRAM_NV) {
+ struct vertex_program *vprog = (struct vertex_program *) prog;
+ if (!vprog) {
+ vprog = CALLOC_STRUCT(vertex_program);
+ if (!vprog) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ vprog->Base.RefCount = 1;
+ vprog->Base.Resident = GL_TRUE;
+ _mesa_HashInsert(ctx->Shared->Programs, id, vprog);
+ }
+ _mesa_parse_nv_vertex_program(ctx, target, program, len, vprog);
+ }
+ else if (target == GL_FRAGMENT_PROGRAM_NV) {
+ struct fragment_program *fprog = (struct fragment_program *) prog;
+ if (!fprog) {
+ fprog = CALLOC_STRUCT(fragment_program);
+ if (!fprog) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ fprog->Base.RefCount = 1;
+ fprog->Base.Resident = GL_TRUE;
+ _mesa_HashInsert(ctx->Shared->Programs, id, fprog);
+ }
+ _mesa_parse_nv_fragment_program(ctx, target, program, len, fprog);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "LoadProgramNV(target)");
+ }
+}
+
+
+
+/**
+ * Set a program parameter register.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_ProgramParameter4dNV(GLenum target, GLuint index,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ _mesa_ProgramParameter4fNV(target, index, x, y, z, w);
+}
+
+
+/**
+ * Set a program parameter register.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_ProgramParameter4dvNV(GLenum target, GLuint index,
+ const GLdouble *params)
+{
+ _mesa_ProgramParameter4fNV(target, index,
+ params[0], params[1], params[2], params[3]);
+}
+
+
+/**
+ * Set a program parameter register.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_ProgramParameter4fNV(GLenum target, GLuint index,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_VERTEX_PROGRAM_NV) {
+ if (index < MAX_NV_VERTEX_PROGRAM_PARAMS) {
+ index += VP_PROG_REG_START;
+ ASSIGN_4V(ctx->VertexProgram.Machine.Registers[index], x, y, z, w);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameterrNV(index)");
+ return;
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameterrNV");
+ return;
+ }
+}
+
+
+/**
+ * Set a program parameter register.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_ProgramParameter4fvNV(GLenum target, GLuint index,
+ const GLfloat *params)
+{
+ _mesa_ProgramParameter4fNV(target, index,
+ params[0], params[1], params[2], params[3]);
+}
+
+
+
+/**
+ * Set a sequence of program parameter registers.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_ProgramParameters4dvNV(GLenum target, GLuint index,
+ GLuint num, const GLdouble *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_VERTEX_PROGRAM_NV) {
+ GLuint i;
+ if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4dvNV");
+ return;
+ }
+ index += VP_PROG_REG_START;
+ for (i = 0; i < num; i++) {
+ COPY_4V_CAST(ctx->VertexProgram.Machine.Registers[index + i],
+ params, GLfloat);
+ params += 4;
+ };
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4dvNV");
+ return;
+ }
+}
+
+
+/**
+ * Set a sequence of program parameter registers.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_ProgramParameters4fvNV(GLenum target, GLuint index,
+ GLuint num, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_VERTEX_PROGRAM_NV) {
+ GLuint i;
+ if (index + num > MAX_NV_VERTEX_PROGRAM_PARAMS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glProgramParameters4fvNV");
+ return;
+ }
+ index += VP_PROG_REG_START;
+ for (i = 0; i < num; i++) {
+ COPY_4V(ctx->VertexProgram.Machine.Registers[index + i], params);
+ params += 4;
+ };
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameters4fvNV");
+ return;
+ }
+}
+
+
+
+/**
+ * Setup tracking of matrices into program parameter registers.
+ * \note Called from the GL API dispatcher.
+ */
+void
+_mesa_TrackMatrixNV(GLenum target, GLuint address,
+ GLenum matrix, GLenum transform)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_VERTEX_PROGRAM_NV) {
+ if (address & 0x3) {
+ /* addr must be multiple of four */
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTrackMatrixNV(address)");
+ return;
+ }
+
+ switch (matrix) {
+ case GL_NONE:
+ case GL_MODELVIEW:
+ case GL_PROJECTION:
+ case GL_TEXTURE:
+ case GL_COLOR:
+ case GL_MODELVIEW_PROJECTION_NV:
+ case GL_MATRIX0_NV:
+ case GL_MATRIX1_NV:
+ case GL_MATRIX2_NV:
+ case GL_MATRIX3_NV:
+ case GL_MATRIX4_NV:
+ case GL_MATRIX5_NV:
+ case GL_MATRIX6_NV:
+ case GL_MATRIX7_NV:
+ /* OK, fallthrough */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(matrix)");
+ return;
+ }
+
+ switch (transform) {
+ case GL_IDENTITY_NV:
+ case GL_INVERSE_NV:
+ case GL_TRANSPOSE_NV:
+ case GL_INVERSE_TRANSPOSE_NV:
+ /* OK, fallthrough */
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(transform)");
+ return;
+ }
+
+ ctx->VertexProgram.TrackMatrix[address / 4] = matrix;
+ ctx->VertexProgram.TrackMatrixTransform[address / 4] = transform;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glTrackMatrixNV(target)");
+ return;
+ }
+}
+
+
+static GLfloat *
+lookup_program_parameter(struct fragment_program *fprog,
+ GLsizei len, const GLubyte *name)
+{
+ return NULL;
+}
+
+
+void
+glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ struct program *prog;
+ GLfloat *p;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
+ if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramNamedParameterNV");
+ return;
+ }
+
+ if (len <= 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV");
+ return;
+ }
+
+ p = lookup_program_parameter((struct fragment_program *) prog, len, name);
+ if (!p) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV");
+ return;
+ }
+
+ p[0] = x;
+ p[1] = y;
+ p[2] = z;
+ p[3] = w;
+}
+
+
+void
+glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name,
+ const float v[])
+{
+ glProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
+}
+
+
+void
+glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ glProgramNamedParameter4fNV(id, len, name, x, y, z, w);
+}
+
+
+void
+glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name,
+ const double v[])
+{
+ glProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
+}
+
+
+void
+glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,
+ GLfloat *params)
+{
+ struct program *prog;
+ const GLfloat *p;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
+ if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramNamedParameterNV");
+ return;
+ }
+
+ if (len <= 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV");
+ return;
+ }
+
+ p = lookup_program_parameter((struct fragment_program *) prog, len, name);
+ if (!p) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV");
+ return;
+ }
+
+ params[0] = p[0];
+ params[1] = p[1];
+ params[2] = p[2];
+ params[3] = p[3];
+}
+
+
+void
+glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name,
+ GLdouble *params)
+{
+ GLfloat floatParams[4];
+ glGetProgramNamedParameterfvNV(id, len, name, floatParams);
+ COPY_4V(params, floatParams);
+}
+
+
+void
+glProgramLocalParameter4fARB(GLenum target, GLuint index,
+ GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_FRAGMENT_PROGRAM_NV) {
+ struct fragment_program *fprog = ctx->FragmentProgram.Current;
+ if (!fprog) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProgramLocalParameterARB");
+ return;
+ }
+ if (index >= MAX_NV_FRAGMENT_PROGRAM_PARAMS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameterARB");
+ return;
+ }
+ fprog->LocalParams[index][0] = x;
+ fprog->LocalParams[index][1] = y;
+ fprog->LocalParams[index][2] = z;
+ fprog->LocalParams[index][3] = w;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProgramLocalParameterARB");
+ return;
+ }
+}
+
+
+void
+glProgramLocalParameter4fvARB(GLenum target, GLuint index,
+ const GLfloat *params)
+{
+ glProgramLocalParameter4fARB(target, index, params[0], params[1],
+ params[2], params[3]);
+}
+
+
+void
+glProgramLocalParameter4dARB(GLenum target, GLuint index,
+ GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ glProgramLocalParameter4fARB(target, index, x, y, z, w);
+}
+
+
+void
+glProgramLocalParameter4dvARB(GLenum target, GLuint index,
+ const GLdouble *params)
+{
+ glProgramLocalParameter4fARB(target, index, params[0], params[1],
+ params[2], params[3]);
+}
+
+
+void
+glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (target == GL_FRAGMENT_PROGRAM_NV) {
+ struct fragment_program *fprog = ctx->FragmentProgram.Current;
+ if (!fprog) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramLocalParameterARB");
+ return;
+ }
+ if (index >= MAX_NV_FRAGMENT_PROGRAM_PARAMS) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramLocalParameterARB");
+ return;
+ }
+ params[0] = fprog->LocalParams[index][0];
+ params[1] = fprog->LocalParams[index][1];
+ params[2] = fprog->LocalParams[index][2];
+ params[3] = fprog->LocalParams[index][3];
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramLocalParameterARB");
+ return;
+ }
+}
+
+
+void
+glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params)
+{
+ GLfloat floatParams[4];
+ glGetProgramLocalParameterfvARB(target, index, floatParams);
+ COPY_4V(params, floatParams);
+}
diff --git a/src/mesa/main/nvprogram.h b/src/mesa/main/nvprogram.h
new file mode 100644
index 0000000000..3ede705722
--- /dev/null
+++ b/src/mesa/main/nvprogram.h
@@ -0,0 +1,156 @@
+/* $Id: nvprogram.h,v 1.1 2003/01/14 04:55:46 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+#ifndef NVPROGRAM_H
+#define NVPROGRAM_H
+
+
+extern void
+_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string);
+
+extern void
+_mesa_delete_program(GLcontext *ctx, GLuint id);
+
+
+extern void
+_mesa_BindProgramNV(GLenum target, GLuint id);
+
+extern void
+_mesa_DeleteProgramsNV(GLsizei n, const GLuint *ids);
+
+extern void
+_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params);
+
+extern void
+_mesa_GenProgramsNV(GLsizei n, GLuint *ids);
+
+extern GLboolean
+_mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences);
+
+extern void
+_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids);
+
+
+extern void
+_mesa_GetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params);
+
+extern void
+_mesa_GetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params);
+
+extern void
+_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params);
+
+extern void
+_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program);
+
+extern void
+_mesa_GetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params);
+
+extern void
+_mesa_GetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params);
+
+extern void
+_mesa_GetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params);
+
+extern void
+_mesa_GetVertexAttribivNV(GLuint index, GLenum pname, GLint *params);
+
+extern void
+_mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer);
+
+extern GLboolean
+_mesa_IsProgramNV(GLuint id);
+
+extern void
+_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+
+extern void
+_mesa_ProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+
+extern void
+_mesa_ProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *params);
+
+extern void
+_mesa_ProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
+extern void
+_mesa_ProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params);
+
+extern void
+_mesa_ProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble *params);
+
+extern void
+_mesa_ProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat *params);
+
+extern void
+_mesa_TrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+
+
+extern void
+_mesa_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v);
+
+extern void
+_mesa_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v);
+
+extern void
+_mesa_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v);
+
+extern void
+_mesa_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v);
+
+extern void
+_mesa_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v);
+
+extern void
+_mesa_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v);
+
+extern void
+_mesa_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v);
+
+extern void
+_mesa_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v);
+
+extern void
+_mesa_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v);
+
+extern void
+_mesa_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v);
+
+extern void
+_mesa_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v);
+
+extern void
+_mesa_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v);
+
+extern void
+_mesa_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v);
+
+
+#endif
diff --git a/src/mesa/main/nvvertexec.c b/src/mesa/main/nvvertexec.c
new file mode 100644
index 0000000000..59fc9690d0
--- /dev/null
+++ b/src/mesa/main/nvvertexec.c
@@ -0,0 +1,699 @@
+/* $Id: nvvertexec.c,v 1.1 2003/01/14 04:55:46 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file nvvertexec.c
+ * \brief Code to execute vertex programs.
+ * \author Brian Paul
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "imports.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "nvvertexec.h"
+#include "nvvertprog.h"
+#include "mmath.h"
+#include "math/m_matrix.h"
+
+
+/**
+ * Load/initialize the vertex program registers.
+ * This needs to be done per vertex.
+ */
+void
+_mesa_init_vp_registers(GLcontext *ctx)
+{
+ struct vp_machine *machine = &(ctx->VertexProgram.Machine);
+ GLuint i;
+
+ /* Input registers get initialized from the current vertex attribs */
+ MEMCPY(machine->Registers[VP_INPUT_REG_START],
+ ctx->Current.Attrib,
+ 16 * 4 * sizeof(GLfloat));
+
+ /* Output and temp regs are initialized to [0,0,0,1] */
+ for (i = VP_OUTPUT_REG_START; i <= VP_OUTPUT_REG_END; i++) {
+ machine->Registers[i][0] = 0.0F;
+ machine->Registers[i][1] = 0.0F;
+ machine->Registers[i][2] = 0.0F;
+ machine->Registers[i][3] = 1.0F;
+ }
+ for (i = VP_TEMP_REG_START; i <= VP_TEMP_REG_END; i++) {
+ machine->Registers[i][0] = 0.0F;
+ machine->Registers[i][1] = 0.0F;
+ machine->Registers[i][2] = 0.0F;
+ machine->Registers[i][3] = 1.0F;
+ }
+
+ /* The program regs aren't touched */
+}
+
+
+
+/**
+ * Copy the 16 elements of a matrix into four consecutive program
+ * registers starting at 'pos'.
+ */
+static void
+load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16])
+{
+ GLuint i;
+ pos += VP_PROG_REG_START;
+ for (i = 0; i < 4; i++) {
+ registers[pos + i][0] = mat[0 + i];
+ registers[pos + i][1] = mat[4 + i];
+ registers[pos + i][2] = mat[8 + i];
+ registers[pos + i][3] = mat[12 + i];
+ }
+}
+
+
+/**
+ * As above, but transpose the matrix.
+ */
+static void
+load_transpose_matrix(GLfloat registers[][4], GLuint pos,
+ const GLfloat mat[16])
+{
+ pos += VP_PROG_REG_START;
+ MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat));
+}
+
+
+/**
+ * Load all currently tracked matrices into the program registers.
+ * This needs to be done per glBegin/glEnd.
+ */
+void
+_mesa_init_tracked_matrices(GLcontext *ctx)
+{
+ GLuint i;
+
+ for (i = 0; i < VP_NUM_PROG_REGS / 4; i++) {
+ /* point 'mat' at source matrix */
+ GLmatrix *mat;
+ if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) {
+ mat = ctx->ModelviewMatrixStack.Top;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) {
+ mat = ctx->ProjectionMatrixStack.Top;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
+ mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) {
+ mat = ctx->ColorMatrixStack.Top;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) {
+ /* XXX verify the combined matrix is up to date */
+ mat = &ctx->_ModelProjectMatrix;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
+ ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
+ GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
+ ASSERT(n < MAX_PROGRAM_MATRICES);
+ mat = ctx->ProgramMatrixStack[n].Top;
+ }
+ else {
+ /* no matrix is tracked, but we leave the register values as-is */
+ assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE);
+ continue;
+ }
+
+ /* load the matrix */
+ if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
+ load_matrix(ctx->VertexProgram.Machine.Registers, i*4, mat->m);
+ }
+ else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
+ _math_matrix_analyse(mat); /* update the inverse */
+ assert((mat->flags & MAT_DIRTY_INVERSE) == 0);
+ load_matrix(ctx->VertexProgram.Machine.Registers, i*4, mat->inv);
+ }
+ else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
+ load_transpose_matrix(ctx->VertexProgram.Machine.Registers, i*4, mat->m);
+ }
+ else {
+ assert(ctx->VertexProgram.TrackMatrixTransform[i]
+ == GL_INVERSE_TRANSPOSE_NV);
+ _math_matrix_analyse(mat); /* update the inverse */
+ assert((mat->flags & MAT_DIRTY_INVERSE) == 0);
+ load_transpose_matrix(ctx->VertexProgram.Machine.Registers,
+ i*4, mat->inv);
+ }
+ }
+}
+
+
+
+/**
+ * For debugging. Dump the current vertex program machine registers.
+ */
+void
+_mesa_dump_vp_machine( const struct vp_machine *machine )
+{
+ int i;
+ _mesa_printf("VertexIn:\n");
+ for (i = 0; i < VP_NUM_INPUT_REGS; i++) {
+ _mesa_printf("%d: %f %f %f %f ", i,
+ machine->Registers[i + VP_INPUT_REG_START][0],
+ machine->Registers[i + VP_INPUT_REG_START][1],
+ machine->Registers[i + VP_INPUT_REG_START][2],
+ machine->Registers[i + VP_INPUT_REG_START][3]);
+ }
+ _mesa_printf("\n");
+
+ _mesa_printf("VertexOut:\n");
+ for (i = 0; i < VP_NUM_OUTPUT_REGS; i++) {
+ _mesa_printf("%d: %f %f %f %f ", i,
+ machine->Registers[i + VP_OUTPUT_REG_START][0],
+ machine->Registers[i + VP_OUTPUT_REG_START][1],
+ machine->Registers[i + VP_OUTPUT_REG_START][2],
+ machine->Registers[i + VP_OUTPUT_REG_START][3]);
+ }
+ _mesa_printf("\n");
+
+ _mesa_printf("Registers:\n");
+ for (i = 0; i < VP_NUM_TEMP_REGS; i++) {
+ _mesa_printf("%d: %f %f %f %f ", i,
+ machine->Registers[i + VP_TEMP_REG_START][0],
+ machine->Registers[i + VP_TEMP_REG_START][1],
+ machine->Registers[i + VP_TEMP_REG_START][2],
+ machine->Registers[i + VP_TEMP_REG_START][3]);
+ }
+ _mesa_printf("\n");
+
+ _mesa_printf("Parameters:\n");
+ for (i = 0; i < VP_NUM_PROG_REGS; i++) {
+ _mesa_printf("%d: %f %f %f %f ", i,
+ machine->Registers[i + VP_PROG_REG_START][0],
+ machine->Registers[i + VP_PROG_REG_START][1],
+ machine->Registers[i + VP_PROG_REG_START][2],
+ machine->Registers[i + VP_PROG_REG_START][3]);
+ }
+ _mesa_printf("\n");
+}
+
+
+/**
+ * Fetch a 4-element float vector from the given source register.
+ * Apply swizzling and negating as needed.
+ */
+static void
+fetch_vector4( const struct vp_src_register *source,
+ const struct vp_machine *machine,
+ GLfloat result[4] )
+{
+ static const GLfloat zero[4] = { 0, 0, 0, 0 };
+ const GLfloat *src;
+
+ if (source->RelAddr) {
+ GLint reg = source->Register + machine->AddressReg;
+ if (reg < VP_PROG_REG_START || reg > VP_PROG_REG_END)
+ src = zero;
+ else
+ src = machine->Registers[reg];
+ }
+ else {
+ src = machine->Registers[source->Register];
+ }
+
+ if (source->Negate) {
+ result[0] = -src[source->Swizzle[0]];
+ result[1] = -src[source->Swizzle[1]];
+ result[2] = -src[source->Swizzle[2]];
+ result[3] = -src[source->Swizzle[3]];
+ }
+ else {
+ result[0] = src[source->Swizzle[0]];
+ result[1] = src[source->Swizzle[1]];
+ result[2] = src[source->Swizzle[2]];
+ result[3] = src[source->Swizzle[3]];
+ }
+}
+
+
+/**
+ * As above, but only return result[0] element.
+ */
+static void
+fetch_vector1( const struct vp_src_register *source,
+ const struct vp_machine *machine,
+ GLfloat result[4] )
+{
+ static const GLfloat zero[4] = { 0, 0, 0, 0 };
+ const GLfloat *src;
+
+ if (source->RelAddr) {
+ GLint reg = source->Register + machine->AddressReg;
+ if (reg < VP_PROG_REG_START || reg > VP_PROG_REG_END)
+ src = zero;
+ else
+ src = machine->Registers[reg];
+ }
+ else {
+ src = machine->Registers[source->Register];
+ }
+
+ if (source->Negate) {
+ result[0] = -src[source->Swizzle[0]];
+ }
+ else {
+ result[0] = src[source->Swizzle[0]];
+ }
+}
+
+
+/**
+ * Store 4 floats into a register.
+ */
+static void
+store_vector4( const struct vp_dst_register *dest, struct vp_machine *machine,
+ const GLfloat value[4] )
+{
+ GLfloat *dst = machine->Registers[dest->Register];
+
+ if (dest->WriteMask[0])
+ dst[0] = value[0];
+ if (dest->WriteMask[1])
+ dst[1] = value[1];
+ if (dest->WriteMask[2])
+ dst[2] = value[2];
+ if (dest->WriteMask[3])
+ dst[3] = value[3];
+}
+
+
+/**
+ * Set x to positive or negative infinity.
+ */
+#ifdef USE_IEEE
+#define SET_POS_INFINITY(x) ( *((GLuint *) &x) = 0x7F800000 )
+#define SET_NEG_INFINITY(x) ( *((GLuint *) &x) = 0xFF800000 )
+#elif defined(VMS)
+#define SET_POS_INFINITY(x) x = __MAXFLOAT
+#define SET_NEG_INFINITY(x) x = -__MAXFLOAT
+#else
+#define SET_POS_INFINITY(x) x = (GLfloat) HUGE_VAL
+#define SET_NEG_INFINITY(x) x = (GLfloat) -HUGE_VAL
+#endif
+
+#define SET_FLOAT_BITS(x, bits) ((fi_type *) &(x))->i = bits
+
+
+/**
+ * Execute the given vertex program
+ */
+void
+_mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program)
+{
+ struct vp_machine *machine = &ctx->VertexProgram.Machine;
+ const struct vp_instruction *inst;
+
+ /* XXX load vertex fields into input registers */
+ /* and do other initialization */
+
+
+ for (inst = program->Instructions; inst->Opcode != VP_OPCODE_END; inst++) {
+ switch (inst->Opcode) {
+ case VP_OPCODE_MOV:
+ {
+ GLfloat t[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ store_vector4( &inst->DstReg, machine, t );
+ }
+ break;
+ case VP_OPCODE_LIT:
+ {
+ const GLfloat epsilon = 1.0e-5F; /* XXX fix? */
+ GLfloat t[4], lit[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ if (t[3] < -(128.0F - epsilon))
+ t[3] = - (128.0F - epsilon);
+ else if (t[3] > 128.0F - epsilon)
+ t[3] = 128.0F - epsilon;
+ if (t[0] < 0.0)
+ t[0] = 0.0;
+ if (t[1] < 0.0)
+ t[1] = 0.0;
+ lit[0] = 1.0;
+ lit[1] = t[0];
+ lit[2] = (t[0] > 0.0) ? (GLfloat) exp(t[3] * log(t[1])) : 0.0F;
+ lit[3] = 1.0;
+ store_vector4( &inst->DstReg, machine, lit );
+ }
+ break;
+ case VP_OPCODE_RCP:
+ {
+ GLfloat t[4];
+ fetch_vector1( &inst->SrcReg[0], machine, t );
+ if (t[0] != 1.0F)
+ t[0] = 1.0F / t[0]; /* div by zero is infinity! */
+ t[1] = t[2] = t[3] = t[0];
+ store_vector4( &inst->DstReg, machine, t );
+ }
+ break;
+ case VP_OPCODE_RSQ:
+ {
+ GLfloat t[4];
+ fetch_vector1( &inst->SrcReg[0], machine, t );
+ t[0] = (float) (1.0 / sqrt(fabs(t[0])));
+ t[1] = t[2] = t[3] = t[0];
+ store_vector4( &inst->DstReg, machine, t );
+ }
+ break;
+ case VP_OPCODE_EXP:
+ {
+ GLfloat t[4], q[4], floor_t0;
+ fetch_vector1( &inst->SrcReg[0], machine, t );
+ floor_t0 = (float) floor(t[0]);
+ if (floor_t0 > FLT_MAX_EXP) {
+ SET_POS_INFINITY(q[0]);
+ q[1] = 0.0F;
+ SET_POS_INFINITY(q[2]);
+ q[3] = 1.0F;
+ }
+ else if (floor_t0 < FLT_MIN_EXP) {
+ q[0] = 0.0F;
+ q[1] = 0.0F;
+ q[2] = 0.0F;
+ q[3] = 0.0F;
+ }
+ else {
+#ifdef USE_IEEE
+ GLint ii = (GLint) floor_t0;
+ ii = (ii < 23) + 0x3f800000;
+ SET_FLOAT_BITS(q[0], ii);
+ q[0] = *((GLfloat *) &ii);
+#else
+ q[0] = (GLfloat) pow(2.0, floor_t0);
+#endif
+ q[1] = t[0] - floor_t0;
+ q[2] = (GLfloat) (q[0] * LOG2(q[1]));
+ q[3] = 1.0F;
+ }
+ store_vector4( &inst->DstReg, machine, t );
+ }
+ break;
+ case VP_OPCODE_LOG:
+ {
+ GLfloat t[4], q[4], abs_t0;
+ fetch_vector1( &inst->SrcReg[0], machine, t );
+ abs_t0 = (GLfloat) fabs(t[0]);
+ if (abs_t0 != 0.0F) {
+ /* Since we really can't handle infinite values on VMS
+ * like other OSes we'll use __MAXFLOAT to represent
+ * infinity. This may need some tweaking.
+ */
+#ifdef VMS
+ if (abs_t0 == __MAXFLOAT) {
+#else
+ if (IS_INF_OR_NAN(abs_t0)) {
+#endif
+ SET_POS_INFINITY(q[0]);
+ q[1] = 1.0F;
+ SET_POS_INFINITY(q[2]);
+ }
+ else {
+ int exponent;
+ double mantissa = frexp(t[0], &exponent);
+ q[0] = (GLfloat) (exponent - 1);
+ q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */
+ q[2] = (GLfloat) (q[0] + LOG2(q[1]));
+ }
+ }
+ else {
+ SET_NEG_INFINITY(q[0]);
+ q[1] = 1.0F;
+ SET_NEG_INFINITY(q[2]);
+ }
+ q[3] = 1.0;
+ store_vector4( &inst->DstReg, machine, q );
+ }
+ break;
+ case VP_OPCODE_MUL:
+ {
+ GLfloat t[4], u[4], prod[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ fetch_vector4( &inst->SrcReg[1], machine, u );
+ prod[0] = t[0] * u[0];
+ prod[1] = t[1] * u[1];
+ prod[2] = t[2] * u[2];
+ prod[3] = t[3] * u[3];
+ store_vector4( &inst->DstReg, machine, prod );
+ }
+ break;
+ case VP_OPCODE_ADD:
+ {
+ GLfloat t[4], u[4], sum[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ fetch_vector4( &inst->SrcReg[1], machine, u );
+ sum[0] = t[0] + u[0];
+ sum[1] = t[1] + u[1];
+ sum[2] = t[2] + u[2];
+ sum[3] = t[3] + u[3];
+ store_vector4( &inst->DstReg, machine, sum );
+ }
+ break;
+ case VP_OPCODE_DP3:
+ {
+ GLfloat t[4], u[4], dot[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ fetch_vector4( &inst->SrcReg[1], machine, u );
+ dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2];
+ dot[1] = dot[2] = dot[3] = dot[0];
+ store_vector4( &inst->DstReg, machine, dot );
+ }
+ break;
+ case VP_OPCODE_DP4:
+ {
+ GLfloat t[4], u[4], dot[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ fetch_vector4( &inst->SrcReg[1], machine, u );
+ dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + t[3] * u[3];
+ dot[1] = dot[2] = dot[3] = dot[0];
+ store_vector4( &inst->DstReg, machine, dot );
+ }
+ break;
+ case VP_OPCODE_DST:
+ {
+ GLfloat t[4], u[4], dst[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ fetch_vector4( &inst->SrcReg[1], machine, u );
+ dst[0] = 1.0F;
+ dst[1] = t[1] * u[1];
+ dst[2] = t[2];
+ dst[3] = u[3];
+ store_vector4( &inst->DstReg, machine, dst );
+ }
+ break;
+ case VP_OPCODE_MIN:
+ {
+ GLfloat t[4], u[4], min[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ fetch_vector4( &inst->SrcReg[1], machine, u );
+ min[0] = (t[0] < u[0]) ? t[0] : u[0];
+ min[1] = (t[1] < u[1]) ? t[1] : u[1];
+ min[2] = (t[2] < u[2]) ? t[2] : u[2];
+ min[3] = (t[3] < u[3]) ? t[3] : u[3];
+ store_vector4( &inst->DstReg, machine, min );
+ }
+ break;
+ case VP_OPCODE_MAX:
+ {
+ GLfloat t[4], u[4], max[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ fetch_vector4( &inst->SrcReg[1], machine, u );
+ max[0] = (t[0] > u[0]) ? t[0] : u[0];
+ max[1] = (t[1] > u[1]) ? t[1] : u[1];
+ max[2] = (t[2] > u[2]) ? t[2] : u[2];
+ max[3] = (t[3] > u[3]) ? t[3] : u[3];
+ store_vector4( &inst->DstReg, machine, max );
+ }
+ break;
+ case VP_OPCODE_SLT:
+ {
+ GLfloat t[4], u[4], slt[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ fetch_vector4( &inst->SrcReg[1], machine, u );
+ slt[0] = (t[0] < u[0]) ? 1.0F : 0.0F;
+ slt[1] = (t[1] < u[1]) ? 1.0F : 0.0F;
+ slt[2] = (t[2] < u[2]) ? 1.0F : 0.0F;
+ slt[3] = (t[3] < u[3]) ? 1.0F : 0.0F;
+ store_vector4( &inst->DstReg, machine, slt );
+ }
+ break;
+ case VP_OPCODE_SGE:
+ {
+ GLfloat t[4], u[4], sge[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ fetch_vector4( &inst->SrcReg[1], machine, u );
+ sge[0] = (t[0] >= u[0]) ? 1.0F : 0.0F;
+ sge[1] = (t[1] >= u[1]) ? 1.0F : 0.0F;
+ sge[2] = (t[2] >= u[2]) ? 1.0F : 0.0F;
+ sge[3] = (t[3] >= u[3]) ? 1.0F : 0.0F;
+ store_vector4( &inst->DstReg, machine, sge );
+ }
+ break;
+ case VP_OPCODE_MAD:
+ {
+ GLfloat t[4], u[4], v[4], sum[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ fetch_vector4( &inst->SrcReg[1], machine, u );
+ fetch_vector4( &inst->SrcReg[2], machine, v );
+ sum[0] = t[0] * u[0] + v[0];
+ sum[1] = t[1] * u[1] + v[1];
+ sum[2] = t[2] * u[2] + v[2];
+ sum[3] = t[3] * u[3] + v[3];
+ store_vector4( &inst->DstReg, machine, sum );
+ }
+ break;
+ case VP_OPCODE_ARL:
+ {
+ GLfloat t[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ machine->AddressReg = (GLint) floor(t[0]);
+ }
+ break;
+ case VP_OPCODE_DPH:
+ {
+ GLfloat t[4], u[4], dot[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ fetch_vector4( &inst->SrcReg[1], machine, u );
+ dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + u[3];
+ dot[1] = dot[2] = dot[3] = dot[0];
+ store_vector4( &inst->DstReg, machine, dot );
+ }
+ break;
+ case VP_OPCODE_RCC:
+ {
+ GLfloat t[4], u;
+ fetch_vector1( &inst->SrcReg[0], machine, t );
+ if (t[0] == 1.0F)
+ u = 1.0F;
+ else
+ u = 1.0F / t[0];
+ if (u > 0.0F) {
+ if (u > 1.884467e+019F) {
+ u = 1.884467e+019F; /* IEEE 32-bit binary value 0x5F800000 */
+ }
+ else if (u < 5.42101e-020F) {
+ u = 5.42101e-020F; /* IEEE 32-bit binary value 0x1F800000 */
+ }
+ }
+ else {
+ if (u < -1.884467e+019F) {
+ u = -1.884467e+019F; /* IEEE 32-bit binary value 0xDF800000 */
+ }
+ else if (u > -5.42101e-020F) {
+ u = -5.42101e-020F; /* IEEE 32-bit binary value 0x9F800000 */
+ }
+ }
+ t[0] = t[1] = t[2] = t[3] = u;
+ store_vector4( &inst->DstReg, machine, t );
+ }
+ break;
+ case VP_OPCODE_SUB:
+ {
+ GLfloat t[4], u[4], sum[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ fetch_vector4( &inst->SrcReg[1], machine, u );
+ sum[0] = t[0] - u[0];
+ sum[1] = t[1] - u[1];
+ sum[2] = t[2] - u[2];
+ sum[3] = t[3] - u[3];
+ store_vector4( &inst->DstReg, machine, sum );
+ }
+ break;
+ case VP_OPCODE_ABS:
+ {
+ GLfloat t[4];
+ fetch_vector4( &inst->SrcReg[0], machine, t );
+ if (t[0] < 0.0) t[0] = -t[0];
+ if (t[1] < 0.0) t[1] = -t[1];
+ if (t[2] < 0.0) t[2] = -t[2];
+ if (t[3] < 0.0) t[3] = -t[3];
+ store_vector4( &inst->DstReg, machine, t );
+ }
+ break;
+
+ case VP_OPCODE_END:
+ return;
+ default:
+ /* bad instruction opcode */
+ _mesa_problem(ctx, "Bad VP Opcode in _mesa_exec_vertex_program");
+ return;
+ }
+ }
+}
+
+
+
+/**
+Thoughts on vertex program optimization:
+
+The obvious thing to do is to compile the vertex program into X86/SSE/3DNow!
+assembly code. That will probably be a lot of work.
+
+Another approach might be to replace the vp_instruction->Opcode field with
+a pointer to a specialized C function which executes the instruction.
+In particular we can write functions which skip swizzling, negating,
+masking, relative addressing, etc. when they're not needed.
+
+For example:
+
+void simple_add( struct vp_instruction *inst )
+{
+ GLfloat *sum = machine->Registers[inst->DstReg.Register];
+ GLfloat *a = machine->Registers[inst->SrcReg[0].Register];
+ GLfloat *b = machine->Registers[inst->SrcReg[1].Register];
+ sum[0] = a[0] + b[0];
+ sum[1] = a[1] + b[1];
+ sum[2] = a[2] + b[2];
+ sum[3] = a[3] + b[3];
+}
+
+*/
+
+/*
+
+KW:
+
+A first step would be to 'vectorize' the programs in the same way as
+the normal transformation code in the tnl module. Thus each opcode
+takes zero or more input vectors (registers) and produces one or more
+output vectors.
+
+These operations would intially be coded in C, with machine-specific
+assembly following, as is currently the case for matrix
+transformations in the math/ directory. The preprocessing scheme for
+selecting simpler operations Brian describes above would also work
+here.
+
+This should give reasonable performance without excessive effort.
+
+*/
diff --git a/src/mesa/main/nvvertexec.h b/src/mesa/main/nvvertexec.h
new file mode 100644
index 0000000000..76b2b66f0a
--- /dev/null
+++ b/src/mesa/main/nvvertexec.h
@@ -0,0 +1,45 @@
+/* $Id: nvvertexec.h,v 1.1 2003/01/14 04:55:46 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+#ifndef NVVERTEXEC_H
+#define NVVERTEXEC_H
+
+extern void
+_mesa_init_vp_registers(GLcontext *ctx);
+
+extern void
+_mesa_init_tracked_matrices(GLcontext *ctx);
+
+extern void
+_mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program);
+
+extern void
+_mesa_dump_vp_machine( const struct vp_machine *machine );
+
+#endif
diff --git a/src/mesa/main/nvvertparse.c b/src/mesa/main/nvvertparse.c
new file mode 100644
index 0000000000..f0c51e2ddd
--- /dev/null
+++ b/src/mesa/main/nvvertparse.c
@@ -0,0 +1,1584 @@
+/* $Id: nvvertparse.c,v 1.1 2003/01/14 04:55:46 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file nvvertparse.c
+ * \brief NVIDIA vertex program parser.
+ * \author Brian Paul
+ */
+
+
+#include "glheader.h"
+#include "context.h"
+#include "hash.h"
+#include "imports.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "nvprogram.h"
+#include "nvvertparse.h"
+#include "nvvertprog.h"
+
+
+/************************ Symbol Table ******************************/
+
+/* A simple symbol table implementation for ARB_vertex_program
+ * (not used yet)
+ */
+
+#if 000
+struct symbol
+{
+ GLubyte *name;
+ GLint value;
+ struct symbol *next;
+};
+
+static struct symbol *SymbolTable = NULL;
+
+static GLboolean
+IsSymbol(const GLubyte *symbol)
+{
+ struct symbol *s;
+ for (s = SymbolTable; s; s = s->next) {
+ if (strcmp((char *) symbol, (char *)s->name) == 0)
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+static GLint
+GetSymbolValue(const GLubyte *symbol)
+{
+ struct symbol *s;
+ for (s = SymbolTable; s; s = s->next) {
+ if (strcmp((char *) symbol, (char *)s->name) == 0)
+ return s->value;
+ }
+ return 0;
+}
+
+static void
+AddSymbol(const GLubyte *symbol, GLint value)
+{
+ struct symbol *s = MALLOC_STRUCT(symbol);
+ if (s) {
+ s->name = (GLubyte *) strdup((char *) symbol);
+ s->value = value;
+ s->next = SymbolTable;
+ SymbolTable = s;
+ }
+}
+
+static void
+ResetSymbolTable(void)
+{
+ struct symbol *s, *next;
+ for (s = SymbolTable; s; s = next) {
+ next = s->next;
+ FREE(s->name);
+ FREE(s);
+ s = next;
+ }
+ SymbolTable = NULL;
+}
+#endif
+
+/***************************** Parsing ******************************/
+
+
+static GLboolean IsLetter(GLubyte b)
+{
+ return (b >= 'a' && b <= 'z') || (b >= 'A' && b <= 'Z');
+}
+
+
+static GLboolean IsDigit(GLubyte b)
+{
+ return b >= '0' && b <= '9';
+}
+
+
+static GLboolean IsWhitespace(GLubyte b)
+{
+ return b == ' ' || b == '\t' || b == '\n' || b == '\r';
+}
+
+
+/**
+ * Starting at 'str' find the next token. A token can be an integer,
+ * an identifier or punctuation symbol.
+ * \return <= 0 we found an error, else, return number of characters parsed.
+ */
+static GLint
+GetToken(const GLubyte *str, GLubyte *token)
+{
+ GLint i = 0, j = 0;
+
+ token[0] = 0;
+
+ /* skip whitespace and comments */
+ while (str[i] && (IsWhitespace(str[i]) || str[i] == '#')) {
+ if (str[i] == '#') {
+ /* skip comment */
+ while (str[i] && (str[i] != '\n' && str[i] != '\r')) {
+ i++;
+ }
+ }
+ else {
+ /* skip whitespace */
+ i++;
+ }
+ }
+
+ if (str[i] == 0)
+ return -i;
+
+ /* try matching an integer */
+ while (str[i] && IsDigit(str[i])) {
+ token[j++] = str[i++];
+ }
+ if (j > 0 || !str[i]) {
+ token[j] = 0;
+ return i;
+ }
+
+ /* try matching an identifier */
+ if (IsLetter(str[i])) {
+ while (str[i] && (IsLetter(str[i]) || IsDigit(str[i]))) {
+ token[j++] = str[i++];
+ }
+ token[j] = 0;
+ return i;
+ }
+
+ /* punctuation */
+ if (str[i]) {
+ token[0] = str[i++];
+ token[1] = 0;
+ return i;
+ }
+
+ /* end of input */
+ token[0] = 0;
+ return i;
+}
+
+
+/**
+ * Get next token from input stream and increment stream pointer past token.
+ */
+static GLboolean
+Parse_Token(const GLubyte **s, GLubyte *token)
+{
+ GLint i;
+ i = GetToken(*s, token);
+ if (i <= 0) {
+ *s += (-i);
+ return GL_FALSE;
+ }
+ *s += i;
+ return GL_TRUE;
+}
+
+
+/**
+ * Get next token from input stream but don't increment stream pointer.
+ */
+static GLboolean
+Peek_Token(const GLubyte **s, GLubyte *token)
+{
+ GLint i, len;
+ i = GetToken(*s, token);
+ if (i <= 0) {
+ *s += (-i);
+ return GL_FALSE;
+ }
+ len = _mesa_strlen((char *) token);
+ *s += (i - len);
+ return GL_TRUE;
+}
+
+
+/**
+ * String equality test
+ */
+static GLboolean
+StrEq(const GLubyte *a, const GLubyte *b)
+{
+ GLint i;
+ for (i = 0; a[i] && b[i] && a[i] == b[i]; i++)
+ ;
+ if (a[i] == 0 && b[i] == 0)
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+}
+
+
+/**********************************************************************/
+
+static const char *InputRegisters[] = {
+ "OPOS", "WGHT", "NRML", "COL0", "COL1", "FOGC", "6", "7",
+ "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
+};
+
+static const char *OutputRegisters[] = {
+ "HPOS", "COL0", "COL1", "BFC0", "BFC1", "FOGC", "PSIZ",
+ "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
+};
+
+static const char *Opcodes[] = {
+ "MOV", "LIT", "RCP", "RSQ", "EXP", "LOG", "MUL", "ADD", "DP3", "DP4",
+ "DST", "MIN", "MAX", "SLT", "SGE", "MAD", "ARL", "DPH", "RCC", "SUB",
+ "ABS", "END", NULL
+};
+
+
+#ifdef DEBUG
+
+#define PARSE_ERROR \
+do { \
+ _mesa_printf("vpparse.c error at %d: parse error\n", __LINE__); \
+ return GL_FALSE; \
+} while(0)
+
+#define PARSE_ERROR1(msg) \
+do { \
+ _mesa_printf("vpparse.c error at %d: %s\n", __LINE__, msg); \
+ return GL_FALSE; \
+} while(0)
+
+#define PARSE_ERROR2(msg1, msg2) \
+do { \
+ _mesa_printf("vpparse.c error at %d: %s %s\n", __LINE__, msg1, msg2); \
+ return GL_FALSE; \
+} while(0)
+
+#else
+
+#define PARSE_ERROR return GL_FALSE
+#define PARSE_ERROR1(msg1) return GL_FALSE
+#define PARSE_ERROR2(msg1, msg2) return GL_FALSE
+
+#endif
+
+
+static GLuint
+IsProgRegister(GLuint r)
+{
+ return (GLuint) (r >= VP_PROG_REG_START && r <= VP_PROG_REG_END);
+}
+
+static GLuint
+IsInputRegister(GLuint r)
+{
+ return (GLuint) (r >= VP_INPUT_REG_START && r <= VP_INPUT_REG_END);
+}
+
+static GLuint
+IsOutputRegister(GLuint r)
+{
+ return (GLuint) (r >= VP_OUTPUT_REG_START && r <= VP_OUTPUT_REG_END);
+}
+
+
+
+/**********************************************************************/
+
+/* XXX
+ * These shouldn't be globals as that makes the parser non-reentrant.
+ * We should really define a "ParserContext" class which contains these
+ * and the <s> pointer into the program text.
+ */
+static GLboolean IsStateProgram = GL_FALSE;
+static GLboolean IsPositionInvariant = GL_FALSE;
+static GLboolean IsVersion1_1 = GL_FALSE;
+
+/**
+ * Try to match 'pattern' as the next token after any whitespace/comments.
+ */
+static GLboolean
+Parse_String(const GLubyte **s, const char *pattern)
+{
+ GLint i;
+
+ /* skip whitespace and comments */
+ while (IsWhitespace(**s) || **s == '#') {
+ if (**s == '#') {
+ while (**s && (**s != '\n' && **s != '\r')) {
+ *s += 1;
+ }
+ }
+ else {
+ /* skip whitespace */
+ *s += 1;
+ }
+ }
+
+ /* Try to match the pattern */
+ for (i = 0; pattern[i]; i++) {
+ if (**s != pattern[i])
+ PARSE_ERROR2("failed to match", pattern); /* failure */
+ *s += 1;
+ }
+
+ return GL_TRUE; /* success */
+}
+
+
+/**
+ * Parse a temporary register: Rnn
+ */
+static GLboolean
+Parse_TempReg(const GLubyte **s, GLint *tempRegNum)
+{
+ GLubyte token[100];
+
+ /* Should be 'R##' */
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+ if (token[0] != 'R')
+ PARSE_ERROR1("Expected R##");
+
+ if (IsDigit(token[1])) {
+ GLint reg = _mesa_atoi((char *) (token + 1));
+ if (reg >= VP_NUM_TEMP_REGS)
+ PARSE_ERROR1("Bad temporary register name");
+ *tempRegNum = VP_TEMP_REG_START + reg;
+ }
+ else {
+ PARSE_ERROR1("Bad temporary register name");
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse address register "A0.x"
+ */
+static GLboolean
+Parse_AddrReg(const GLubyte **s)
+{
+ /* match 'A0' */
+ if (!Parse_String(s, "A0"))
+ PARSE_ERROR;
+
+ /* match '.' */
+ if (!Parse_String(s, "."))
+ PARSE_ERROR;
+
+ /* match 'x' */
+ if (!Parse_String(s, "x"))
+ PARSE_ERROR;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse absolute program parameter register "c[##]"
+ */
+static GLboolean
+Parse_AbsParamReg(const GLubyte **s, GLint *regNum)
+{
+ GLubyte token[100];
+
+ if (!Parse_String(s, "c"))
+ PARSE_ERROR;
+
+ if (!Parse_String(s, "["))
+ PARSE_ERROR;
+
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ if (IsDigit(token[0])) {
+ /* a numbered program parameter register */
+ GLint reg = _mesa_atoi((char *) token);
+ if (reg >= VP_NUM_PROG_REGS)
+ PARSE_ERROR1("Bad constant program number");
+ *regNum = VP_PROG_REG_START + reg;
+ }
+ else {
+ PARSE_ERROR;
+ }
+
+ if (!Parse_String(s, "]"))
+ PARSE_ERROR;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_ParamReg(const GLubyte **s, struct vp_src_register *srcReg)
+{
+ GLubyte token[100];
+
+ if (!Parse_String(s, "c"))
+ PARSE_ERROR;
+
+ if (!Parse_String(s, "["))
+ PARSE_ERROR;
+
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+
+ if (IsDigit(token[0])) {
+ /* a numbered program parameter register */
+ GLint reg;
+ (void) Parse_Token(s, token);
+ reg = _mesa_atoi((char *) token);
+ if (reg >= VP_NUM_PROG_REGS)
+ PARSE_ERROR1("Bad constant program number");
+ srcReg->Register = VP_PROG_REG_START + reg;
+ }
+ else if (StrEq(token, (GLubyte *) "A0")) {
+ /* address register "A0.x" */
+ if (!Parse_AddrReg(s))
+ PARSE_ERROR;
+
+ srcReg->RelAddr = GL_TRUE;
+ srcReg->Register = 0;
+
+ /* Look for +/-N offset */
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+
+ if (token[0] == '-' || token[0] == '+') {
+ const GLubyte sign = token[0];
+ (void) Parse_Token(s, token); /* consume +/- */
+
+ /* an integer should be next */
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ if (IsDigit(token[0])) {
+ const GLint k = _mesa_atoi((char *) token);
+ if (sign == '-') {
+ if (k > 64)
+ PARSE_ERROR1("Bad address offset");
+ srcReg->Register = -k;
+ }
+ else {
+ if (k > 63)
+ PARSE_ERROR1("Bad address offset");
+ srcReg->Register = k;
+ }
+ }
+ else {
+ PARSE_ERROR;
+ }
+ }
+ else {
+ /* probably got a ']', catch it below */
+ }
+ }
+ else {
+ PARSE_ERROR;
+ }
+
+ /* Match closing ']' */
+ if (!Parse_String(s, "]"))
+ PARSE_ERROR;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Parse v[#] or v[<name>]
+ */
+static GLboolean
+Parse_AttribReg(const GLubyte **s, GLint *tempRegNum)
+{
+ GLubyte token[100];
+ GLint j;
+
+ /* Match 'v' */
+ if (!Parse_String(s, "v"))
+ PARSE_ERROR;
+
+ /* Match '[' */
+ if (!Parse_String(s, "["))
+ PARSE_ERROR;
+
+ /* match number or named register */
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ if (IsStateProgram && token[0] != '0')
+ PARSE_ERROR1("Only v[0] accessible in vertex state programs");
+
+ if (IsDigit(token[0])) {
+ GLint reg = _mesa_atoi((char *) token);
+ if (reg >= VP_NUM_INPUT_REGS)
+ PARSE_ERROR1("Bad vertex attribute register name");
+ *tempRegNum = VP_INPUT_REG_START + reg;
+ }
+ else {
+ for (j = 0; InputRegisters[j]; j++) {
+ if (StrEq(token, (const GLubyte *) InputRegisters[j])) {
+ *tempRegNum = VP_INPUT_REG_START + j;
+ break;
+ }
+ }
+ if (!InputRegisters[j]) {
+ /* unknown input register label */
+ PARSE_ERROR2("Bad register name", token);
+ }
+ }
+
+ /* Match '[' */
+ if (!Parse_String(s, "]"))
+ PARSE_ERROR;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_OutputReg(const GLubyte **s, GLint *outputRegNum)
+{
+ GLubyte token[100];
+ GLint start, j;
+
+ /* Match 'o' */
+ if (!Parse_String(s, "o"))
+ PARSE_ERROR;
+
+ /* Match '[' */
+ if (!Parse_String(s, "["))
+ PARSE_ERROR;
+
+ /* Get output reg name */
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ if (IsPositionInvariant)
+ start = 1; /* skip HPOS register name */
+ else
+ start = 0;
+
+ /* try to match an output register name */
+ for (j = start; OutputRegisters[j]; j++) {
+ if (StrEq(token, (const GLubyte *) OutputRegisters[j])) {
+ *outputRegNum = VP_OUTPUT_REG_START + j;
+ break;
+ }
+ }
+ if (!OutputRegisters[j])
+ PARSE_ERROR1("Unrecognized output register name");
+
+ /* Match ']' */
+ if (!Parse_String(s, "]"))
+ PARSE_ERROR1("Expected ]");
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_MaskedDstReg(const GLubyte **s, struct vp_dst_register *dstReg)
+{
+ GLubyte token[100];
+
+ /* Dst reg can be R<n> or o[n] */
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+
+ if (token[0] == 'R') {
+ /* a temporary register */
+ if (!Parse_TempReg(s, &dstReg->Register))
+ PARSE_ERROR;
+ }
+ else if (!IsStateProgram && token[0] == 'o') {
+ /* an output register */
+ if (!Parse_OutputReg(s, &dstReg->Register))
+ PARSE_ERROR;
+ }
+ else if (IsStateProgram && token[0] == 'c') {
+ /* absolute program parameter register */
+ if (!Parse_AbsParamReg(s, &dstReg->Register))
+ PARSE_ERROR;
+ }
+ else {
+ PARSE_ERROR1("Bad destination register name");
+ }
+
+ /* Parse optional write mask */
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+
+ if (token[0] == '.') {
+ /* got a mask */
+ GLint k = 0;
+
+ if (!Parse_String(s, "."))
+ PARSE_ERROR;
+
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ dstReg->WriteMask[0] = GL_FALSE;
+ dstReg->WriteMask[1] = GL_FALSE;
+ dstReg->WriteMask[2] = GL_FALSE;
+ dstReg->WriteMask[3] = GL_FALSE;
+
+ if (token[k] == 'x') {
+ dstReg->WriteMask[0] = GL_TRUE;
+ k++;
+ }
+ if (token[k] == 'y') {
+ dstReg->WriteMask[1] = GL_TRUE;
+ k++;
+ }
+ if (token[k] == 'z') {
+ dstReg->WriteMask[2] = GL_TRUE;
+ k++;
+ }
+ if (token[k] == 'w') {
+ dstReg->WriteMask[3] = GL_TRUE;
+ k++;
+ }
+ if (k == 0) {
+ PARSE_ERROR1("Bad writemask character");
+ }
+ return GL_TRUE;
+ }
+ else {
+ dstReg->WriteMask[0] = GL_TRUE;
+ dstReg->WriteMask[1] = GL_TRUE;
+ dstReg->WriteMask[2] = GL_TRUE;
+ dstReg->WriteMask[3] = GL_TRUE;
+ return GL_TRUE;
+ }
+}
+
+
+static GLboolean
+Parse_SwizzleSrcReg(const GLubyte **s, struct vp_src_register *srcReg)
+{
+ GLubyte token[100];
+
+ srcReg->RelAddr = GL_FALSE;
+
+ /* check for '-' */
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+ if (token[0] == '-') {
+ (void) Parse_String(s, "-");
+ srcReg->Negate = GL_TRUE;
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+ }
+ else {
+ srcReg->Negate = GL_FALSE;
+ }
+
+ /* Src reg can be R<n>, c[n], c[n +/- offset], or a named vertex attrib */
+ if (token[0] == 'R') {
+ if (!Parse_TempReg(s, &srcReg->Register))
+ PARSE_ERROR;
+ }
+ else if (token[0] == 'c') {
+ if (!Parse_ParamReg(s, srcReg))
+ PARSE_ERROR;
+ }
+ else if (token[0] == 'v') {
+ if (!Parse_AttribReg(s, &srcReg->Register))
+ PARSE_ERROR;
+ }
+ else {
+ PARSE_ERROR2("Bad source register name", token);
+ }
+
+ /* init swizzle fields */
+ srcReg->Swizzle[0] = 0;
+ srcReg->Swizzle[1] = 1;
+ srcReg->Swizzle[2] = 2;
+ srcReg->Swizzle[3] = 3;
+
+ /* Look for optional swizzle suffix */
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+ if (token[0] == '.') {
+ (void) Parse_String(s, "."); /* consume . */
+
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ if (token[1] == 0) {
+ /* single letter swizzle */
+ if (token[0] == 'x')
+ ASSIGN_4V(srcReg->Swizzle, 0, 0, 0, 0);
+ else if (token[0] == 'y')
+ ASSIGN_4V(srcReg->Swizzle, 1, 1, 1, 1);
+ else if (token[0] == 'z')
+ ASSIGN_4V(srcReg->Swizzle, 2, 2, 2, 2);
+ else if (token[0] == 'w')
+ ASSIGN_4V(srcReg->Swizzle, 3, 3, 3, 3);
+ else
+ PARSE_ERROR1("Expected x, y, z, or w");
+ }
+ else {
+ /* 2, 3 or 4-component swizzle */
+ GLint k;
+ for (k = 0; token[k] && k < 5; k++) {
+ if (token[k] == 'x')
+ srcReg->Swizzle[k] = 0;
+ else if (token[k] == 'y')
+ srcReg->Swizzle[k] = 1;
+ else if (token[k] == 'z')
+ srcReg->Swizzle[k] = 2;
+ else if (token[k] == 'w')
+ srcReg->Swizzle[k] = 3;
+ else
+ PARSE_ERROR;
+ }
+ if (k >= 5)
+ PARSE_ERROR;
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_ScalarSrcReg(const GLubyte **s, struct vp_src_register *srcReg)
+{
+ GLubyte token[100];
+
+ srcReg->RelAddr = GL_FALSE;
+
+ /* check for '-' */
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+ if (token[0] == '-') {
+ srcReg->Negate = GL_TRUE;
+ (void) Parse_String(s, "-"); /* consume '-' */
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+ }
+ else {
+ srcReg->Negate = GL_FALSE;
+ }
+
+ /* Src reg can be R<n>, c[n], c[n +/- offset], or a named vertex attrib */
+ if (token[0] == 'R') {
+ if (!Parse_TempReg(s, &srcReg->Register))
+ PARSE_ERROR;
+ }
+ else if (token[0] == 'c') {
+ if (!Parse_ParamReg(s, srcReg))
+ PARSE_ERROR;
+ }
+ else if (token[0] == 'v') {
+ if (!Parse_AttribReg(s, &srcReg->Register))
+ PARSE_ERROR;
+ }
+ else {
+ PARSE_ERROR2("Bad source register name", token);
+ }
+
+ /* Look for .[xyzw] suffix */
+ if (!Parse_String(s, "."))
+ PARSE_ERROR;
+
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ if (token[0] == 'x' && token[1] == 0) {
+ srcReg->Swizzle[0] = 0;
+ }
+ else if (token[0] == 'y' && token[1] == 0) {
+ srcReg->Swizzle[0] = 1;
+ }
+ else if (token[0] == 'z' && token[1] == 0) {
+ srcReg->Swizzle[0] = 2;
+ }
+ else if (token[0] == 'w' && token[1] == 0) {
+ srcReg->Swizzle[0] = 3;
+ }
+ else {
+ PARSE_ERROR1("Bad scalar source suffix");
+ }
+ srcReg->Swizzle[1] = srcReg->Swizzle[2] = srcReg->Swizzle[3] = 0;
+
+ return GL_TRUE;
+}
+
+
+static GLint
+Parse_UnaryOpInstruction(const GLubyte **s, struct vp_instruction *inst)
+{
+ GLubyte token[100];
+
+ /* opcode */
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ if (StrEq(token, (GLubyte *) "MOV")) {
+ inst->Opcode = VP_OPCODE_MOV;
+ }
+ else if (StrEq(token, (GLubyte *) "LIT")) {
+ inst->Opcode = VP_OPCODE_LIT;
+ }
+ else if (StrEq(token, (GLubyte *) "ABS") && IsVersion1_1) {
+ inst->Opcode = VP_OPCODE_ABS;
+ }
+ else {
+ PARSE_ERROR;
+ }
+
+ /* dest reg */
+ if (!Parse_MaskedDstReg(s, &inst->DstReg))
+ PARSE_ERROR;
+
+ /* comma */
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+
+ /* src arg */
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[0]))
+ PARSE_ERROR;
+
+ /* semicolon */
+ if (!Parse_String(s, ";"))
+ PARSE_ERROR;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_BiOpInstruction(const GLubyte **s, struct vp_instruction *inst)
+{
+ GLubyte token[100];
+
+ /* opcode */
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ if (StrEq(token, (GLubyte *) "MUL")) {
+ inst->Opcode = VP_OPCODE_MUL;
+ }
+ else if (StrEq(token, (GLubyte *) "ADD")) {
+ inst->Opcode = VP_OPCODE_ADD;
+ }
+ else if (StrEq(token, (GLubyte *) "DP3")) {
+ inst->Opcode = VP_OPCODE_DP3;
+ }
+ else if (StrEq(token, (GLubyte *) "DP4")) {
+ inst->Opcode = VP_OPCODE_DP4;
+ }
+ else if (StrEq(token, (GLubyte *) "DST")) {
+ inst->Opcode = VP_OPCODE_DST;
+ }
+ else if (StrEq(token, (GLubyte *) "MIN")) {
+ inst->Opcode = VP_OPCODE_ADD;
+ }
+ else if (StrEq(token, (GLubyte *) "MAX")) {
+ inst->Opcode = VP_OPCODE_ADD;
+ }
+ else if (StrEq(token, (GLubyte *) "SLT")) {
+ inst->Opcode = VP_OPCODE_SLT;
+ }
+ else if (StrEq(token, (GLubyte *) "SGE")) {
+ inst->Opcode = VP_OPCODE_SGE;
+ }
+ else if (StrEq(token, (GLubyte *) "DPH") && IsVersion1_1) {
+ inst->Opcode = VP_OPCODE_DPH;
+ }
+ else if (StrEq(token, (GLubyte *) "SUB") && IsVersion1_1) {
+ inst->Opcode = VP_OPCODE_SUB;
+ }
+ else {
+ PARSE_ERROR;
+ }
+
+ /* dest reg */
+ if (!Parse_MaskedDstReg(s, &inst->DstReg))
+ PARSE_ERROR;
+
+ /* comma */
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+
+ /* first src arg */
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[0]))
+ PARSE_ERROR;
+
+ /* comma */
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+
+ /* second src arg */
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[1]))
+ PARSE_ERROR;
+
+ /* semicolon */
+ if (!Parse_String(s, ";"))
+ PARSE_ERROR;
+
+ /* make sure we don't reference more than one program parameter register */
+ if (IsProgRegister(inst->SrcReg[0].Register) &&
+ IsProgRegister(inst->SrcReg[1].Register) &&
+ inst->SrcReg[0].Register != inst->SrcReg[1].Register)
+ PARSE_ERROR1("Can't reference two program parameter registers");
+
+ /* make sure we don't reference more than one vertex attribute register */
+ if (IsInputRegister(inst->SrcReg[0].Register) &&
+ IsInputRegister(inst->SrcReg[1].Register) &&
+ inst->SrcReg[0].Register != inst->SrcReg[1].Register)
+ PARSE_ERROR1("Can't reference two vertex attribute registers");
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_TriOpInstruction(const GLubyte **s, struct vp_instruction *inst)
+{
+ GLubyte token[100];
+
+ /* opcode */
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ if (StrEq(token, (GLubyte *) "MAD")) {
+ inst->Opcode = VP_OPCODE_MAD;
+ }
+ else {
+ PARSE_ERROR;
+ }
+
+ /* dest reg */
+ if (!Parse_MaskedDstReg(s, &inst->DstReg))
+ PARSE_ERROR;
+
+ /* comma */
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+
+ /* first src arg */
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[0]))
+ PARSE_ERROR;
+
+ /* comma */
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+
+ /* second src arg */
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[1]))
+ PARSE_ERROR;
+
+ /* comma */
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+
+ /* third src arg */
+ if (!Parse_SwizzleSrcReg(s, &inst->SrcReg[2]))
+ PARSE_ERROR;
+
+ /* semicolon */
+ if (!Parse_String(s, ";"))
+ PARSE_ERROR;
+
+ /* make sure we don't reference more than one program parameter register */
+ if ((IsProgRegister(inst->SrcReg[0].Register) &&
+ IsProgRegister(inst->SrcReg[1].Register) &&
+ inst->SrcReg[0].Register != inst->SrcReg[1].Register) ||
+ (IsProgRegister(inst->SrcReg[0].Register) &&
+ IsProgRegister(inst->SrcReg[2].Register) &&
+ inst->SrcReg[0].Register != inst->SrcReg[2].Register) ||
+ (IsProgRegister(inst->SrcReg[1].Register) &&
+ IsProgRegister(inst->SrcReg[2].Register) &&
+ inst->SrcReg[1].Register != inst->SrcReg[2].Register))
+ PARSE_ERROR1("Can only reference one program register");
+
+ /* make sure we don't reference more than one vertex attribute register */
+ if ((IsInputRegister(inst->SrcReg[0].Register) &&
+ IsInputRegister(inst->SrcReg[1].Register) &&
+ inst->SrcReg[0].Register != inst->SrcReg[1].Register) ||
+ (IsInputRegister(inst->SrcReg[0].Register) &&
+ IsInputRegister(inst->SrcReg[2].Register) &&
+ inst->SrcReg[0].Register != inst->SrcReg[2].Register) ||
+ (IsInputRegister(inst->SrcReg[1].Register) &&
+ IsInputRegister(inst->SrcReg[2].Register) &&
+ inst->SrcReg[1].Register != inst->SrcReg[2].Register))
+ PARSE_ERROR1("Can only reference one input register");
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_ScalarInstruction(const GLubyte **s, struct vp_instruction *inst)
+{
+ GLubyte token[100];
+
+ /* opcode */
+ if (!Parse_Token(s, token))
+ PARSE_ERROR;
+
+ if (StrEq(token, (GLubyte *) "RCP")) {
+ inst->Opcode = VP_OPCODE_RCP;
+ }
+ else if (StrEq(token, (GLubyte *) "RSQ")) {
+ inst->Opcode = VP_OPCODE_RSQ;
+ }
+ else if (StrEq(token, (GLubyte *) "EXP")) {
+ inst->Opcode = VP_OPCODE_EXP;
+ }
+ else if (StrEq(token, (GLubyte *) "LOG")) {
+ inst->Opcode = VP_OPCODE_LOG;
+ }
+ else if (StrEq(token, (GLubyte *) "RCC") && IsVersion1_1) {
+ inst->Opcode = VP_OPCODE_RCC;
+ }
+ else {
+ PARSE_ERROR;
+ }
+
+ /* dest reg */
+ if (!Parse_MaskedDstReg(s, &inst->DstReg))
+ PARSE_ERROR;
+
+ /* comma */
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+
+ /* first src arg */
+ if (!Parse_ScalarSrcReg(s, &inst->SrcReg[0]))
+ PARSE_ERROR;
+
+ /* semicolon */
+ if (!Parse_String(s, ";"))
+ PARSE_ERROR;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_AddressInstruction(const GLubyte **s, struct vp_instruction *inst)
+{
+ inst->Opcode = VP_OPCODE_ARL;
+
+ /* opcode */
+ if (!Parse_String(s, "ARL"))
+ PARSE_ERROR;
+
+ /* dest A0 reg */
+ if (!Parse_AddrReg(s))
+ PARSE_ERROR;
+
+ /* comma */
+ if (!Parse_String(s, ","))
+ PARSE_ERROR;
+
+ /* parse src reg */
+ if (!Parse_ScalarSrcReg(s, &inst->SrcReg[0]))
+ PARSE_ERROR;
+
+ /* semicolon */
+ if (!Parse_String(s, ";"))
+ PARSE_ERROR;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_EndInstruction(const GLubyte **s, struct vp_instruction *inst)
+{
+ GLubyte token[100];
+
+ /* opcode */
+ if (!Parse_String(s, "END"))
+ PARSE_ERROR;
+
+ inst->Opcode = VP_OPCODE_END;
+
+ /* this should fail! */
+ if (Parse_Token(s, token))
+ PARSE_ERROR2("Unexpected token after END:", token);
+ else
+ return GL_TRUE;
+}
+
+
+static GLboolean
+Parse_OptionSequence(const GLubyte **s, struct vp_instruction program[])
+{
+ while (1) {
+ GLubyte token[100];
+ if (!Peek_Token(s, token)) {
+ PARSE_ERROR1("Unexpected end of input");
+ return GL_FALSE; /* end of input */
+ }
+
+ if (!StrEq(token, (GLubyte *) "OPTION"))
+ return GL_TRUE; /* probably an instruction */
+
+ Parse_Token(s, token);
+
+ if (!Parse_String(s, "NV_position_invariant"))
+ return GL_FALSE;
+ if (!Parse_String(s, ";"))
+ return GL_FALSE;
+ IsPositionInvariant = GL_TRUE;
+ }
+}
+
+
+static GLboolean
+Parse_InstructionSequence(const GLubyte **s, struct vp_instruction program[])
+{
+ GLubyte token[100];
+ GLint count = 0;
+
+ while (1) {
+ struct vp_instruction *inst = program + count;
+
+ /* Initialize the instruction */
+ inst->SrcReg[0].Register = -1;
+ inst->SrcReg[1].Register = -1;
+ inst->SrcReg[2].Register = -1;
+ inst->DstReg.Register = -1;
+
+ if (!Peek_Token(s, token))
+ PARSE_ERROR;
+
+ if (StrEq(token, (GLubyte *) "MOV") ||
+ StrEq(token, (GLubyte *) "LIT") ||
+ StrEq(token, (GLubyte *) "ABS")) {
+ if (!Parse_UnaryOpInstruction(s, inst))
+ PARSE_ERROR;
+ }
+ else if (StrEq(token, (GLubyte *) "MUL") ||
+ StrEq(token, (GLubyte *) "ADD") ||
+ StrEq(token, (GLubyte *) "DP3") ||
+ StrEq(token, (GLubyte *) "DP4") ||
+ StrEq(token, (GLubyte *) "DST") ||
+ StrEq(token, (GLubyte *) "MIN") ||
+ StrEq(token, (GLubyte *) "MAX") ||
+ StrEq(token, (GLubyte *) "SLT") ||
+ StrEq(token, (GLubyte *) "SGE") ||
+ StrEq(token, (GLubyte *) "DPH") ||
+ StrEq(token, (GLubyte *) "SUB")) {
+ if (!Parse_BiOpInstruction(s, inst))
+ PARSE_ERROR;
+ }
+ else if (StrEq(token, (GLubyte *) "MAD")) {
+ if (!Parse_TriOpInstruction(s, inst))
+ PARSE_ERROR;
+ }
+ else if (StrEq(token, (GLubyte *) "RCP") ||
+ StrEq(token, (GLubyte *) "RSQ") ||
+ StrEq(token, (GLubyte *) "EXP") ||
+ StrEq(token, (GLubyte *) "LOG") ||
+ StrEq(token, (GLubyte *) "RCC")) {
+ if (!Parse_ScalarInstruction(s, inst))
+ PARSE_ERROR;
+ }
+ else if (StrEq(token, (GLubyte *) "ARL")) {
+ if (!Parse_AddressInstruction(s, inst))
+ PARSE_ERROR;
+ }
+ else if (StrEq(token, (GLubyte *) "END")) {
+ if (!Parse_EndInstruction(s, inst))
+ PARSE_ERROR;
+ else
+ return GL_TRUE; /* all done */
+ }
+ else {
+ /* bad instruction name */
+ PARSE_ERROR2("Unexpected token: ", token);
+ }
+
+ count++;
+ if (count >= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS)
+ PARSE_ERROR1("Program too long");
+ }
+
+ PARSE_ERROR;
+}
+
+
+static GLboolean
+Parse_Program(const GLubyte **s, struct vp_instruction instBuffer[])
+{
+ if (IsVersion1_1) {
+ if (!Parse_OptionSequence(s, instBuffer)) {
+ return GL_FALSE;
+ }
+ }
+ return Parse_InstructionSequence(s, instBuffer);
+}
+
+
+/**
+ * Parse/compile the 'str' returning the compiled 'program'.
+ * ctx->Program.ErrorPos will be -1 if successful. Otherwise, ErrorPos
+ * indicates the position of the error in 'str'.
+ */
+void
+_mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget,
+ const GLubyte *str, GLsizei len,
+ struct vertex_program *program)
+{
+ const GLubyte *s;
+ struct vp_instruction instBuffer[MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS];
+ struct vp_instruction *newInst;
+ GLenum target;
+ GLubyte *programString;
+
+ /* Make a null-terminated copy of the program string */
+ programString = (GLubyte *) MALLOC(len + 1);
+ if (!programString) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ MEMCPY(programString, str, len);
+ programString[len] = 0;
+
+ IsPositionInvariant = GL_FALSE;
+ IsVersion1_1 = GL_FALSE;
+
+ /* check the program header */
+ if (_mesa_strncmp((const char *) programString, "!!VP1.0", 7) == 0) {
+ target = GL_VERTEX_PROGRAM_NV;
+ s = programString + 7;
+ IsStateProgram = GL_FALSE;
+ }
+ else if (_mesa_strncmp((const char *) programString, "!!VP1.1", 7) == 0) {
+ target = GL_VERTEX_PROGRAM_NV;
+ s = programString + 7;
+ IsStateProgram = GL_FALSE;
+ IsVersion1_1 = GL_TRUE;
+ }
+ else if (_mesa_strncmp((const char *) programString, "!!VSP1.0", 8) == 0) {
+ target = GL_VERTEX_STATE_PROGRAM_NV;
+ s = programString + 8;
+ IsStateProgram = GL_TRUE;
+ }
+ else {
+ /* invalid header */
+ ctx->Program.ErrorPos = 0;
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)");
+ return;
+ }
+
+ /* make sure target and header match */
+ if (target != dstTarget) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glLoadProgramNV(target mismatch)");
+ return;
+ }
+
+ if (Parse_Program(&s, instBuffer)) {
+ GLuint numInst;
+ GLuint inputsRead = 0;
+ GLuint outputsWritten = 0;
+ GLuint progRegsWritten = 0;
+
+ /* Find length of the program and compute bitmasks to indicate which
+ * vertex input registers are read, which vertex result registers are
+ * written to, and which program registers are written to.
+ * We could actually do this while we parse the program.
+ */
+ for (numInst = 0; instBuffer[numInst].Opcode != VP_OPCODE_END; numInst++) {
+ const GLint srcReg0 = instBuffer[numInst].SrcReg[0].Register;
+ const GLint srcReg1 = instBuffer[numInst].SrcReg[1].Register;
+ const GLint srcReg2 = instBuffer[numInst].SrcReg[2].Register;
+ const GLint dstReg = instBuffer[numInst].DstReg.Register;
+
+ if (IsOutputRegister(dstReg))
+ outputsWritten |= (1 << (dstReg - VP_OUTPUT_REG_START));
+ else if (IsProgRegister(dstReg))
+ progRegsWritten |= (1 << (dstReg - VP_PROG_REG_START));
+ if (IsInputRegister(srcReg0)
+ && !instBuffer[numInst].SrcReg[0].RelAddr)
+ inputsRead |= (1 << (srcReg0 - VP_INPUT_REG_START));
+ if (IsInputRegister(srcReg1)
+ && !instBuffer[numInst].SrcReg[1].RelAddr)
+ inputsRead |= (1 << (srcReg1 - VP_INPUT_REG_START));
+ if (IsInputRegister(srcReg2)
+ && !instBuffer[numInst].SrcReg[2].RelAddr)
+ inputsRead |= (1 << (srcReg2 - VP_INPUT_REG_START));
+ }
+ numInst++;
+
+ if (IsStateProgram) {
+ if (progRegsWritten == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glLoadProgramNV(c[#] not written)");
+ return;
+ }
+ }
+ else {
+ if (!IsPositionInvariant && !(outputsWritten & 1)) {
+ /* bit 1 = HPOS register */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glLoadProgramNV(HPOS not written)");
+ return;
+ }
+ }
+
+ program->InputsRead = inputsRead;
+ program->OutputsWritten = outputsWritten;
+ program->IsPositionInvariant = IsPositionInvariant;
+
+ /* copy the compiled instructions */
+ assert(numInst <= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS);
+ newInst = (struct vp_instruction *) MALLOC(numInst * sizeof(struct vp_instruction));
+ if (!newInst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ FREE(programString);
+ return; /* out of memory */
+ }
+ MEMCPY(newInst, instBuffer, numInst * sizeof(struct vp_instruction));
+
+ /* install the program */
+ program->Base.Target = target;
+ if (program->Base.String) {
+ FREE(program->Base.String);
+ }
+ program->Base.String = programString;
+ if (program->Instructions) {
+ FREE(program->Instructions);
+ }
+ program->Instructions = newInst;
+
+#ifdef DEBUG_foo
+ _mesa_printf("--- glLoadProgramNV result ---\n");
+ _mesa_print_nv_vertex_program(program);
+ _mesa_printf("------------------------------\n");
+#endif
+ }
+ else {
+ /* Error! */
+#ifdef DEBUG
+ /* print a message showing the program line containing the error */
+ ctx->Program.ErrorPos = s - str;
+ {
+ const GLubyte *p = str, *line = str;
+ int lineNum = 1, statementNum = 1, column = 0;
+ char errorLine[1000];
+ int i;
+ while (*p && p < s) { /* s is the error position */
+ if (*p == '\n') {
+ line = p + 1;
+ lineNum++;
+ column = 0;
+ }
+ else if (*p == ';') {
+ statementNum++;
+ }
+ else
+ column++;
+ p++;
+ }
+ if (p) {
+ /* Copy the line with the error into errorLine so we can null-
+ * terminate it.
+ */
+ for (i = 0; line[i] != '\n' && line[i]; i++)
+ errorLine[i] = (char) line[i];
+ errorLine[i] = 0;
+ }
+ /*
+ _mesa_debug("Error pos = %d (%c) col %d\n",
+ ctx->Program.ErrorPos, *s, column);
+ */
+ _mesa_debug(ctx, "Vertex program error on line %2d: %s\n", lineNum, errorLine);
+ _mesa_debug(ctx, " (statement %2d) near column %2d: ", statementNum, column+1);
+ for (i = 0; i < column; i++)
+ _mesa_debug(ctx, " ");
+ _mesa_debug(ctx, "^\n");
+ }
+#endif
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV");
+ }
+}
+
+
+static void
+PrintSrcReg(const struct vp_src_register *src)
+{
+ static const char comps[5] = "xyzw";
+ if (src->Negate)
+ _mesa_printf("-");
+ if (src->RelAddr) {
+ if (src->Register > 0)
+ _mesa_printf("c[A0.x + %d]", src->Register);
+ else if (src->Register < 0)
+ _mesa_printf("c[A0.x - %d]", -src->Register);
+ else
+ _mesa_printf("c[A0.x]");
+ }
+ else if (src->Register >= VP_OUTPUT_REG_START
+ && src->Register <= VP_OUTPUT_REG_END) {
+ _mesa_printf("o[%s]", OutputRegisters[src->Register - VP_OUTPUT_REG_START]);
+ }
+ else if (src->Register >= VP_INPUT_REG_START
+ && src->Register <= VP_INPUT_REG_END) {
+ _mesa_printf("v[%s]", InputRegisters[src->Register - VP_INPUT_REG_START]);
+ }
+ else if (src->Register >= VP_PROG_REG_START
+ && src->Register <= VP_PROG_REG_END) {
+ _mesa_printf("c[%d]", src->Register - VP_PROG_REG_START);
+ }
+ else {
+ _mesa_printf("R%d", src->Register - VP_TEMP_REG_START);
+ }
+
+ if (src->Swizzle[0] == src->Swizzle[1] &&
+ src->Swizzle[0] == src->Swizzle[2] &&
+ src->Swizzle[0] == src->Swizzle[3]) {
+ _mesa_printf(".%c", comps[src->Swizzle[0]]);
+ }
+ else if (src->Swizzle[0] != 0 ||
+ src->Swizzle[1] != 1 ||
+ src->Swizzle[2] != 2 ||
+ src->Swizzle[3] != 3) {
+ _mesa_printf(".%c%c%c%c",
+ comps[src->Swizzle[0]],
+ comps[src->Swizzle[1]],
+ comps[src->Swizzle[2]],
+ comps[src->Swizzle[3]]);
+ }
+}
+
+
+static void
+PrintDstReg(const struct vp_dst_register *dst)
+{
+ GLint w = dst->WriteMask[0] + dst->WriteMask[1]
+ + dst->WriteMask[2] + dst->WriteMask[3];
+
+ if (dst->Register >= VP_OUTPUT_REG_START
+ && dst->Register <= VP_OUTPUT_REG_END) {
+ _mesa_printf("o[%s]", OutputRegisters[dst->Register - VP_OUTPUT_REG_START]);
+ }
+ else if (dst->Register >= VP_INPUT_REG_START
+ && dst->Register <= VP_INPUT_REG_END) {
+ _mesa_printf("v[%s]", InputRegisters[dst->Register - VP_INPUT_REG_START]);
+ }
+ else if (dst->Register >= VP_PROG_REG_START
+ && dst->Register <= VP_PROG_REG_END) {
+ _mesa_printf("c[%d]", dst->Register - VP_PROG_REG_START);
+ }
+ else {
+ _mesa_printf("R%d", dst->Register - VP_TEMP_REG_START);
+ }
+
+ if (w != 0 && w != 4) {
+ _mesa_printf(".");
+ if (dst->WriteMask[0])
+ _mesa_printf("x");
+ if (dst->WriteMask[1])
+ _mesa_printf("y");
+ if (dst->WriteMask[2])
+ _mesa_printf("z");
+ if (dst->WriteMask[3])
+ _mesa_printf("w");
+ }
+}
+
+
+/**
+ * Print (unparse) the given vertex program. Just for debugging.
+ */
+void
+_mesa_print_nv_vertex_program(const struct vertex_program *program)
+{
+ const struct vp_instruction *inst;
+
+ for (inst = program->Instructions; ; inst++) {
+ switch (inst->Opcode) {
+ case VP_OPCODE_MOV:
+ case VP_OPCODE_LIT:
+ case VP_OPCODE_RCP:
+ case VP_OPCODE_RSQ:
+ case VP_OPCODE_EXP:
+ case VP_OPCODE_LOG:
+ case VP_OPCODE_RCC:
+ case VP_OPCODE_ABS:
+ _mesa_printf("%s ", Opcodes[(int) inst->Opcode]);
+ PrintDstReg(&inst->DstReg);
+ _mesa_printf(", ");
+ PrintSrcReg(&inst->SrcReg[0]);
+ _mesa_printf(";\n");
+ break;
+ case VP_OPCODE_MUL:
+ case VP_OPCODE_ADD:
+ case VP_OPCODE_DP3:
+ case VP_OPCODE_DP4:
+ case VP_OPCODE_DST:
+ case VP_OPCODE_MIN:
+ case VP_OPCODE_MAX:
+ case VP_OPCODE_SLT:
+ case VP_OPCODE_SGE:
+ case VP_OPCODE_DPH:
+ case VP_OPCODE_SUB:
+ _mesa_printf("%s ", Opcodes[(int) inst->Opcode]);
+ PrintDstReg(&inst->DstReg);
+ _mesa_printf(", ");
+ PrintSrcReg(&inst->SrcReg[0]);
+ _mesa_printf(", ");
+ PrintSrcReg(&inst->SrcReg[1]);
+ _mesa_printf(";\n");
+ break;
+ case VP_OPCODE_MAD:
+ _mesa_printf("MAD ");
+ PrintDstReg(&inst->DstReg);
+ _mesa_printf(", ");
+ PrintSrcReg(&inst->SrcReg[0]);
+ _mesa_printf(", ");
+ PrintSrcReg(&inst->SrcReg[1]);
+ _mesa_printf(", ");
+ PrintSrcReg(&inst->SrcReg[2]);
+ _mesa_printf(";\n");
+ break;
+ case VP_OPCODE_ARL:
+ _mesa_printf("ARL A0.x, ");
+ PrintSrcReg(&inst->SrcReg[0]);
+ _mesa_printf(";\n");
+ break;
+ case VP_OPCODE_END:
+ _mesa_printf("END\n");
+ return;
+ default:
+ _mesa_printf("BAD INSTRUCTION\n");
+ }
+ }
+}
+
diff --git a/src/mesa/main/nvvertparse.h b/src/mesa/main/nvvertparse.h
new file mode 100644
index 0000000000..3901014395
--- /dev/null
+++ b/src/mesa/main/nvvertparse.h
@@ -0,0 +1,45 @@
+/* $Id: nvvertparse.h,v 1.1 2003/01/14 04:55:46 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+#ifndef NVVERTPARSE_H
+#define NVVERTPARSE_H
+
+
+extern void
+_mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum target,
+ const GLubyte *str, GLsizei len,
+ struct vertex_program *program);
+
+
+extern void
+_mesa_print_nv_vertex_program(const struct vertex_program *program);
+
+
+#endif
diff --git a/src/mesa/main/nvvertprog.h b/src/mesa/main/nvvertprog.h
new file mode 100644
index 0000000000..331d373c48
--- /dev/null
+++ b/src/mesa/main/nvvertprog.h
@@ -0,0 +1,107 @@
+/* $Id: nvvertprog.h,v 1.1 2003/01/14 04:55:46 brianp Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/* Private vertex program types and constants only used by files
+ * related to vertex programs.
+ */
+
+#ifndef NVVERTPROG_H
+#define NVVERTPROG_H
+
+
+#define VP_NUM_INPUT_REGS MAX_NV_VERTEX_PROGRAM_INPUTS
+#define VP_NUM_OUTPUT_REGS MAX_NV_VERTEX_PROGRAM_INPUTS
+#define VP_NUM_TEMP_REGS MAX_NV_VERTEX_PROGRAM_TEMPS
+#define VP_NUM_PROG_REGS MAX_NV_VERTEX_PROGRAM_PARAMS
+
+/* Location of register groups within the whole register file */
+#define VP_INPUT_REG_START 0
+#define VP_INPUT_REG_END (VP_INPUT_REG_START + VP_NUM_INPUT_REGS - 1)
+#define VP_OUTPUT_REG_START (VP_INPUT_REG_END + 1)
+#define VP_OUTPUT_REG_END (VP_OUTPUT_REG_START + VP_NUM_OUTPUT_REGS - 1)
+#define VP_TEMP_REG_START (VP_OUTPUT_REG_END + 1)
+#define VP_TEMP_REG_END (VP_TEMP_REG_START + VP_NUM_TEMP_REGS - 1)
+#define VP_PROG_REG_START (VP_TEMP_REG_END + 1)
+#define VP_PROG_REG_END (VP_PROG_REG_START + VP_NUM_PROG_REGS - 1)
+
+
+/* Vertex program opcodes */
+enum vp_opcode
+{
+ VP_OPCODE_MOV,
+ VP_OPCODE_LIT,
+ VP_OPCODE_RCP,
+ VP_OPCODE_RSQ,
+ VP_OPCODE_EXP,
+ VP_OPCODE_LOG,
+ VP_OPCODE_MUL,
+ VP_OPCODE_ADD,
+ VP_OPCODE_DP3,
+ VP_OPCODE_DP4,
+ VP_OPCODE_DST,
+ VP_OPCODE_MIN,
+ VP_OPCODE_MAX,
+ VP_OPCODE_SLT,
+ VP_OPCODE_SGE,
+ VP_OPCODE_MAD,
+ VP_OPCODE_ARL,
+ VP_OPCODE_DPH,
+ VP_OPCODE_RCC,
+ VP_OPCODE_SUB,
+ VP_OPCODE_ABS,
+ VP_OPCODE_END
+};
+
+
+/* Instruction source register */
+struct vp_src_register
+{
+ GLint Register; /* or the offset from the address register */
+ GLuint Swizzle[4];
+ GLboolean Negate;
+ GLboolean RelAddr;
+};
+
+
+/* Instruction destination register */
+struct vp_dst_register
+{
+ GLint Register;
+ GLboolean WriteMask[4];
+};
+
+
+/* Vertex program instruction */
+struct vp_instruction
+{
+ enum vp_opcode Opcode;
+ struct vp_src_register SrcReg[3];
+ struct vp_dst_register DstReg;
+};
+
+
+#endif /* VERTPROG_H */
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 2b11d9b26a..14b62bc434 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.97 2002/11/06 15:16:23 brianp Exp $ */
+/* $Id: state.c,v 1.98 2003/01/14 04:55:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -66,8 +66,8 @@
#include "texstate.h"
#include "mtypes.h"
#include "varray.h"
-#if FEATURE_NV_vertex_program
-#include "vpstate.h"
+#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
+#include "nvprogram.h"
#endif
#include "math/m_matrix.h"
@@ -504,6 +504,21 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
exec->VertexAttribPointerNV = _mesa_VertexAttribPointerNV;
#endif
+#if 0 && FEATURE_NV_fragment_program
+ exec->ProgramNamedParameter4fNV = _mesa_ProgramNamedParameter4fNV;
+ exec->ProgramNamedParameter4dNV = _mesa_ProgramNamedParameter4dNV;
+ exec->ProgramNamedParameter4fvNV = _mesa_ProgramNamedParameter4fvNV;
+ exec->ProgramNamedParameter4dvNV = _mesa_ProgramNamedParameter4dvNV;
+ exec->GetProgramNamedParameterfvNV = _mesa_GetProgramNamedParameterfvNV;
+ exec->GetProgramNamedParameterdvNV = _mesa_GetProgramNamedParameterdvNV;
+ exec->ProgramLocalParameter4dARB = _mesa_ProgramLocalParameter4dARB;
+ exec->ProgramLocalParameter4dvARB = _mesa_ProgramLocalParameter4dvARB;
+ exec->ProgramLocalParameter4fARB = _mesa_ProgramLocalParameter4fARB;
+ exec->ProgramLocalParameter4fvARB = _mesa_ProgramLocalParameter4fvARB;
+ exec->GetProgramLocalParameterdvARB = _mesa_GetProgramLocalParameterdvARB;
+ exec->GetProgramLocalParameterfvARB = _mesa_GetProgramLocalParameterfvARB;
+#endif
+
/* 262. GL_NV_point_sprite */
exec->PointParameteriNV = _mesa_PointParameteriNV;
exec->PointParameterivNV = _mesa_PointParameterivNV;
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 40711cd13e..b5f8b287bf 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1,4 +1,4 @@
-/* $Id: texobj.c,v 1.64 2003/01/08 16:48:04 brianp Exp $ */
+/* $Id: texobj.c,v 1.65 2003/01/14 04:55:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -564,7 +564,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *texName)
* If so, unbind it and decrement the reference count.
*/
GLuint u;
- for (u = 0; u < MAX_TEXTURE_UNITS; u++) {
+ for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
if (delObj == unit->Current1D) {
unit->Current1D = ctx->Shared->Default1D;
diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c
index 663d43ec87..c5994d668f 100644
--- a/src/mesa/swrast/s_aaline.c
+++ b/src/mesa/swrast/s_aaline.c
@@ -1,8 +1,8 @@
-/* $Id: s_aaline.c,v 1.16 2002/08/07 00:45:07 brianp Exp $ */
+/* $Id: s_aaline.c,v 1.17 2003/01/14 04:55:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -69,12 +69,13 @@ struct LineInfo
/* DO_SPEC */
GLfloat srPlane[4], sgPlane[4], sbPlane[4];
/* DO_TEX or DO_MULTITEX */
- GLfloat sPlane[MAX_TEXTURE_UNITS][4];
- GLfloat tPlane[MAX_TEXTURE_UNITS][4];
- GLfloat uPlane[MAX_TEXTURE_UNITS][4];
- GLfloat vPlane[MAX_TEXTURE_UNITS][4];
- GLfloat lambda[MAX_TEXTURE_UNITS];
- GLfloat texWidth[MAX_TEXTURE_UNITS], texHeight[MAX_TEXTURE_UNITS];
+ GLfloat sPlane[MAX_TEXTURE_COORD_UNITS][4];
+ GLfloat tPlane[MAX_TEXTURE_COORD_UNITS][4];
+ GLfloat uPlane[MAX_TEXTURE_COORD_UNITS][4];
+ GLfloat vPlane[MAX_TEXTURE_COORD_UNITS][4];
+ GLfloat lambda[MAX_TEXTURE_COORD_UNITS];
+ GLfloat texWidth[MAX_TEXTURE_COORD_UNITS];
+ GLfloat texHeight[MAX_TEXTURE_COORD_UNITS];
struct sw_span span;
};
diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h
index 0a70cf184f..7a20ba60e5 100644
--- a/src/mesa/swrast/s_aatritemp.h
+++ b/src/mesa/swrast/s_aatritemp.h
@@ -1,8 +1,8 @@
-/* $Id: s_aatritemp.h,v 1.30 2002/08/07 00:45:07 brianp Exp $ */
+/* $Id: s_aatritemp.h,v 1.31 2003/01/14 04:55:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -76,11 +76,12 @@
GLfloat sPlane[4], tPlane[4], uPlane[4], vPlane[4];
GLfloat texWidth, texHeight;
#elif defined(DO_MULTITEX)
- GLfloat sPlane[MAX_TEXTURE_UNITS][4]; /* texture S */
- GLfloat tPlane[MAX_TEXTURE_UNITS][4]; /* texture T */
- GLfloat uPlane[MAX_TEXTURE_UNITS][4]; /* texture R */
- GLfloat vPlane[MAX_TEXTURE_UNITS][4]; /* texture Q */
- GLfloat texWidth[MAX_TEXTURE_UNITS], texHeight[MAX_TEXTURE_UNITS];
+ GLfloat sPlane[MAX_TEXTURE_COORD_UNITS][4]; /* texture S */
+ GLfloat tPlane[MAX_TEXTURE_COORD_UNITS][4]; /* texture T */
+ GLfloat uPlane[MAX_TEXTURE_COORD_UNITS][4]; /* texture R */
+ GLfloat vPlane[MAX_TEXTURE_COORD_UNITS][4]; /* texture Q */
+ GLfloat texWidth[MAX_TEXTURE_COORD_UNITS];
+ GLfloat texHeight[MAX_TEXTURE_COORD_UNITS];
#endif
GLfloat bf = SWRAST_CONTEXT(ctx)->_backface_sign;
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index aa9620a055..c4bc9de9f1 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -1,8 +1,8 @@
-/* $Id: s_context.c,v 1.42 2002/10/29 20:28:59 brianp Exp $ */
+/* $Id: s_context.c,v 1.43 2003/01/14 04:55:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -516,7 +516,7 @@ _swrast_CreateContext( GLcontext *ctx )
swrast->_IntegerAccumMode = GL_TRUE;
swrast->_IntegerAccumScaler = 0.0;
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
+ for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
swrast->TextureSample[i] = _swrast_validate_texture_sample;
swrast->SpanArrays = MALLOC_STRUCT(span_arrays);
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index e1c22977dd..3fd7f3c3a9 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -1,8 +1,8 @@
-/* $Id: s_context.h,v 1.22 2002/10/29 20:29:00 brianp Exp $ */
+/* $Id: s_context.h,v 1.23 2003/01/14 04:55:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -121,7 +121,7 @@ typedef struct
* _swrast_validate_derived():
*/
GLuint _RasterMask;
- GLfloat _MinMagThresh[MAX_TEXTURE_UNITS];
+ GLfloat _MinMagThresh[MAX_TEXTURE_IMAGE_UNITS];
GLfloat _backface_sign;
GLboolean _PreferPixelFog;
GLboolean _AnyTextureCombine;
@@ -188,7 +188,7 @@ typedef struct
/** Internal hooks, kept uptodate by the same mechanism as above.
*/
blend_func BlendFunc;
- TextureSampleFunc TextureSample[MAX_TEXTURE_UNITS];
+ TextureSampleFunc TextureSample[MAX_TEXTURE_IMAGE_UNITS];
/** Buffer for saving the sampled texture colors.
* Needed for GL_ARB_texture_env_crossbar implementation.
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h
index f7bd1240b1..d4c86ab00e 100644
--- a/src/mesa/swrast/s_pointtemp.h
+++ b/src/mesa/swrast/s_pointtemp.h
@@ -1,8 +1,8 @@
-/* $Id: s_pointtemp.h,v 1.21 2002/11/09 21:26:41 brianp Exp $ */
+/* $Id: s_pointtemp.h,v 1.22 2003/01/14 04:55:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 5.0
+ * Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -82,7 +82,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
const GLuint colorIndex = vert->index;
#endif
#if FLAGS & TEXTURE
- GLfloat texcoord[MAX_TEXTURE_UNITS][4];
+ GLfloat texcoord[MAX_TEXTURE_COORD_UNITS][4];
GLuint u;
#endif
SWcontext *swrast = SWRAST_CONTEXT(ctx);
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index a03eec8b2a..4e00c645fa 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1,4 +1,4 @@
-/* $Id: s_span.c,v 1.53 2002/11/26 03:00:04 brianp Exp $ */
+/* $Id: s_span.c,v 1.54 2003/01/14 04:55:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -47,6 +47,7 @@
#include "s_fog.h"
#include "s_logic.h"
#include "s_masking.h"
+#include "s_nvfragprog.h"
#include "s_span.h"
#include "s_stencil.h"
#include "s_texture.h"
@@ -949,6 +950,18 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span)
stipple_polygon_span(ctx, span);
}
+ /* Fragment program */
+ if (ctx->FragmentProgram.Enabled) {
+ /* Now we may need to interpolate the colors */
+ if ((span->interpMask & SPAN_RGBA) &&
+ (span->arrayMask & SPAN_RGBA) == 0) {
+ interpolate_colors(ctx, span);
+ span->interpMask &= ~SPAN_RGBA;
+ }
+ _swrast_exec_nv_fragment_program(ctx, span);
+ monoColor = GL_FALSE;
+ }
+
/* Do the alpha test */
if (ctx->Color.AlphaEnabled) {
if (!_mesa_alpha_test(ctx, span)) {
@@ -1183,7 +1196,10 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span)
/* Texturing without alpha is done after depth-testing which
* gives a potential speed-up.
*/
- _swrast_texture_span( ctx, span );
+ if (ctx->FragmentProgram.Enabled)
+ _swrast_exec_nv_fragment_program( ctx, span );
+ else
+ _swrast_texture_span( ctx, span );
/* Do the alpha test */
if (!_mesa_alpha_test(ctx, span)) {
@@ -1232,7 +1248,10 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span)
if ((span->interpMask & SPAN_RGBA) && (span->arrayMask & SPAN_RGBA) == 0)
interpolate_colors(ctx, span);
- _swrast_texture_span( ctx, span );
+ if (ctx->FragmentProgram.Enabled)
+ _swrast_exec_nv_fragment_program( ctx, span );
+ else
+ _swrast_texture_span( ctx, span );
}
ASSERT(span->arrayMask & SPAN_RGBA);
diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h
index 38762112f0..0dc4f89182 100644
--- a/src/mesa/swrast/s_tritemp.h
+++ b/src/mesa/swrast/s_tritemp.h
@@ -1,4 +1,4 @@
-/* $Id: s_tritemp.h,v 1.41 2002/11/13 16:51:02 brianp Exp $ */
+/* $Id: s_tritemp.h,v 1.42 2003/01/14 04:55:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -325,10 +325,10 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
GLfloat dvdx, dvdy;
#endif
#ifdef INTERP_MULTITEX
- GLfloat dsdx[MAX_TEXTURE_UNITS], dsdy[MAX_TEXTURE_UNITS];
- GLfloat dtdx[MAX_TEXTURE_UNITS], dtdy[MAX_TEXTURE_UNITS];
- GLfloat dudx[MAX_TEXTURE_UNITS], dudy[MAX_TEXTURE_UNITS];
- GLfloat dvdx[MAX_TEXTURE_UNITS], dvdy[MAX_TEXTURE_UNITS];
+ GLfloat dsdx[MAX_TEXTURE_COORD_UNITS], dsdy[MAX_TEXTURE_COORD_UNITS];
+ GLfloat dtdx[MAX_TEXTURE_COORD_UNITS], dtdy[MAX_TEXTURE_COORD_UNITS];
+ GLfloat dudx[MAX_TEXTURE_COORD_UNITS], dudy[MAX_TEXTURE_COORD_UNITS];
+ GLfloat dvdx[MAX_TEXTURE_COORD_UNITS], dvdy[MAX_TEXTURE_COORD_UNITS];
#endif
/*
@@ -766,14 +766,14 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
GLfloat vLeft=0, dvOuter=0, dvInner;
#endif
#ifdef INTERP_MULTITEX
- GLfloat sLeft[MAX_TEXTURE_UNITS];
- GLfloat tLeft[MAX_TEXTURE_UNITS];
- GLfloat uLeft[MAX_TEXTURE_UNITS];
- GLfloat vLeft[MAX_TEXTURE_UNITS];
- GLfloat dsOuter[MAX_TEXTURE_UNITS], dsInner[MAX_TEXTURE_UNITS];
- GLfloat dtOuter[MAX_TEXTURE_UNITS], dtInner[MAX_TEXTURE_UNITS];
- GLfloat duOuter[MAX_TEXTURE_UNITS], duInner[MAX_TEXTURE_UNITS];
- GLfloat dvOuter[MAX_TEXTURE_UNITS], dvInner[MAX_TEXTURE_UNITS];
+ GLfloat sLeft[MAX_TEXTURE_COORD_UNITS];
+ GLfloat tLeft[MAX_TEXTURE_COORD_UNITS];
+ GLfloat uLeft[MAX_TEXTURE_COORD_UNITS];
+ GLfloat vLeft[MAX_TEXTURE_COORD_UNITS];
+ GLfloat dsOuter[MAX_TEXTURE_COORD_UNITS], dsInner[MAX_TEXTURE_COORD_UNITS];
+ GLfloat dtOuter[MAX_TEXTURE_COORD_UNITS], dtInner[MAX_TEXTURE_COORD_UNITS];
+ GLfloat duOuter[MAX_TEXTURE_COORD_UNITS], duInner[MAX_TEXTURE_COORD_UNITS];
+ GLfloat dvOuter[MAX_TEXTURE_COORD_UNITS], dvInner[MAX_TEXTURE_COORD_UNITS];
#endif
for (subTriangle=0; subTriangle<=1; subTriangle++) {
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h
index 55c1593246..6113b86061 100644
--- a/src/mesa/swrast/swrast.h
+++ b/src/mesa/swrast/swrast.h
@@ -1,4 +1,4 @@
-/* $Id: swrast.h,v 1.33 2002/11/13 16:47:18 brianp Exp $ */
+/* $Id: swrast.h,v 1.34 2003/01/14 04:55:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -66,7 +66,7 @@ typedef struct {
/** win[0], win[1] are the screen-coords of SWvertex. win[2] is the
* z-coord. what is win[3]? */
GLfloat win[4];
- GLfloat texcoord[MAX_TEXTURE_UNITS][4];
+ GLfloat texcoord[MAX_TEXTURE_COORD_UNITS][4];
GLchan color[4];
GLchan specular[4];
GLfloat fog;
@@ -138,8 +138,8 @@ struct span_arrays {
GLint y[MAX_WIDTH]; /**< X/Y used for point/line rendering only */
GLdepth z[MAX_WIDTH];
GLfloat fog[MAX_WIDTH];
- GLfloat texcoords[MAX_TEXTURE_UNITS][MAX_WIDTH][4];
- GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH];
+ GLfloat texcoords[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH][4];
+ GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH];
GLfloat coverage[MAX_WIDTH];
/** This mask indicates if fragment is alive or culled */
@@ -189,10 +189,10 @@ struct sw_span {
GLfixed index, indexStep;
GLfixed z, zStep;
GLfloat fog, fogStep;
- GLfloat tex[MAX_TEXTURE_UNITS][4];
- GLfloat texStepX[MAX_TEXTURE_UNITS][4];
- GLfloat texStepY[MAX_TEXTURE_UNITS][4];
- GLfixed intTex[2], intTexStep[2];
+ GLfloat tex[MAX_TEXTURE_COORD_UNITS][4]; /* s, t, r, q */
+ GLfloat texStepX[MAX_TEXTURE_COORD_UNITS][4];
+ GLfloat texStepY[MAX_TEXTURE_COORD_UNITS][4];
+ GLfixed intTex[2], intTexStep[2]; /* s, t only */
/**
* This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
diff --git a/src/mesa/swrast_setup/ss_vbtmp.h b/src/mesa/swrast_setup/ss_vbtmp.h
index 8d2c4db41b..fd0553f2c3 100644
--- a/src/mesa/swrast_setup/ss_vbtmp.h
+++ b/src/mesa/swrast_setup/ss_vbtmp.h
@@ -1,8 +1,8 @@
-/* $Id: ss_vbtmp.h,v 1.22 2002/10/29 20:29:01 brianp Exp $ */
+/* $Id: ss_vbtmp.h,v 1.23 2003/01/14 04:55:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -35,14 +35,14 @@ static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end,
struct vertex_buffer *VB = &tnl->vb;
SWvertex *v;
GLfloat *proj; /* projected clip coordinates */
- GLfloat *tc[MAX_TEXTURE_UNITS];
+ GLfloat *tc[MAX_TEXTURE_COORD_UNITS];
GLchan *color;
GLchan *spec;
GLuint *index;
GLfloat *fog;
GLfloat *pointSize;
- GLuint tsz[MAX_TEXTURE_UNITS];
- GLuint tstride[MAX_TEXTURE_UNITS];
+ GLuint tsz[MAX_TEXTURE_COORD_UNITS];
+ GLuint tstride[MAX_TEXTURE_COORD_UNITS];
GLuint proj_stride, color_stride, spec_stride, index_stride;
GLuint fog_stride, pointSize_stride;
GLuint i;
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index db66479dc6..1647fec128 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -1,8 +1,8 @@
-/* $Id: t_context.h,v 1.43 2002/10/09 19:45:53 brianp Exp $ */
+/* $Id: t_context.h,v 1.44 2003/01/14 04:55:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -216,7 +216,7 @@ struct vertex_arrays
struct gl_client_array SecondaryColor;
GLvector1ui Index;
GLvector1ub EdgeFlag;
- GLvector4f TexCoord[MAX_TEXTURE_UNITS];
+ GLvector4f TexCoord[MAX_TEXTURE_COORD_UNITS];
GLvector1ui Elt;
GLvector4f FogCoord;
GLvector4f Attribs[VERT_ATTRIB_MAX];
@@ -250,7 +250,7 @@ typedef struct vertex_buffer
GLvector4f *NormalPtr; /* VERT_BIT_NORMAL */
GLfloat *NormalLengthPtr; /* VERT_BIT_NORMAL */
GLboolean *EdgeFlag; /* VERT_BIT_EDGEFLAG */
- GLvector4f *TexCoordPtr[MAX_TEXTURE_UNITS]; /* VERT_TEX_0..n */
+ GLvector4f *TexCoordPtr[MAX_TEXTURE_COORD_UNITS]; /* VERT_TEX_0..n */
GLvector1ui *IndexPtr[2]; /* VERT_BIT_INDEX */
struct gl_client_array *ColorPtr[2]; /* VERT_BIT_COLOR0 */
struct gl_client_array *SecondaryColorPtr[2];/* VERT_BIT_COLOR1 */
diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c
index 0cd42d0e48..462d8dbaf6 100644
--- a/src/mesa/tnl/t_imm_api.c
+++ b/src/mesa/tnl/t_imm_api.c
@@ -1,10 +1,10 @@
-/* $Id: t_imm_api.c,v 1.38 2002/12/05 11:49:46 keithw Exp $ */
+/* $Id: t_imm_api.c,v 1.39 2003/01/14 04:55:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -887,7 +887,7 @@ _tnl_Vertex4fv( const GLfloat *v )
* don't crash. We no-op on invalid targets.
*/
-#define MAX_TARGET (GL_TEXTURE0_ARB + MAX_TEXTURE_UNITS)
+#define MAX_TARGET (GL_TEXTURE0_ARB + MAX_TEXTURE_COORD_UNITS)
#define MULTI_TEXCOORD1(target, s) \
{ \
diff --git a/src/mesa/tnl/t_imm_debug.c b/src/mesa/tnl/t_imm_debug.c
index 14b4f7e4d7..c87d97cd9b 100644
--- a/src/mesa/tnl/t_imm_debug.c
+++ b/src/mesa/tnl/t_imm_debug.c
@@ -1,10 +1,10 @@
-/* $Id: t_imm_debug.c,v 1.9 2002/10/24 23:57:25 brianp Exp $ */
+/* $Id: t_imm_debug.c,v 1.10 2003/01/14 04:55:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -127,7 +127,7 @@ void _tnl_print_cassette( struct immediate *IM )
if (req & flags[i] & VERT_BITS_TEX_ANY) {
GLuint j;
- for (j = 0 ; j < MAX_TEXTURE_UNITS ; j++) {
+ for (j = 0 ; j < MAX_TEXTURE_COORD_UNITS ; j++) {
if (req & flags[i] & VERT_BIT_TEX(j)) {
_mesa_debug(NULL, "TC%d %f %f %f %f", j,
IM->Attrib[VERT_ATTRIB_TEX0 + j][i][0],
diff --git a/src/mesa/tnl/t_imm_dlist.c b/src/mesa/tnl/t_imm_dlist.c
index fdd1cfffeb..39cd0d4f16 100644
--- a/src/mesa/tnl/t_imm_dlist.c
+++ b/src/mesa/tnl/t_imm_dlist.c
@@ -1,8 +1,8 @@
-/* $Id: t_imm_dlist.c,v 1.44 2002/10/29 20:29:02 brianp Exp $ */
+/* $Id: t_imm_dlist.c,v 1.45 2003/01/14 04:55:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 5.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@@ -569,7 +569,7 @@ static void loopback_compiled_cassette( GLcontext *ctx, struct immediate *IM )
GLuint orflag = IM->OrFlag;
GLuint j;
void (GLAPIENTRY *vertex)( const GLfloat * );
- void (GLAPIENTRY *texcoordfv[MAX_TEXTURE_UNITS])( GLenum, const GLfloat * );
+ void (GLAPIENTRY *texcoordfv[MAX_TEXTURE_COORD_UNITS])( GLenum, const GLfloat * );
GLuint maxtex = 0;
GLuint p, length, prim = 0;
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 4776bb0c8b..f445953e9f 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -1,8 +1,8 @@
-/* $Id: t_vb_program.c,v 1.16 2002/10/31 17:14:16 brianp Exp $ */
+/* $Id: t_vb_program.c,v 1.17 2003/01/14 04:55:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 5.0
+ * Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -24,55 +24,10 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-/*
- * -------- Regarding NV_vertex_program --------
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * o Redistribution of the source code must contain a copyright notice
- * and this list of conditions;
- *
- * o Redistribution in binary and source code form must contain the
- * following Notice in the software and any documentation and/or other
- * materials provided with the distribution; and
- *
- * o The name of Nvidia may not be used to promote or endorse software
- * derived from the software.
- *
- * NOTICE: Nvidia hereby grants to each recipient a non-exclusive worldwide
- * royalty free patent license under patent claims that are licensable by
- * Nvidia and which are necessarily required and for which no commercially
- * viable non infringing alternative exists to make, use, sell, offer to sell,
- * import and otherwise transfer the vertex extension for the Mesa 3D Graphics
- * Library as distributed in source code and object code form. No hardware or
- * hardware implementation (including a semiconductor implementation and chips)
- * are licensed hereunder. If a recipient makes a patent claim or institutes
- * patent litigation against Nvidia or Nvidia's customers for use or sale of
- * Nvidia products, then this license grant as to such recipient shall
- * immediately terminate and recipient immediately agrees to cease use and
- * distribution of the Mesa Program and derivatives thereof.
- *
- * THE MESA 3D GRAPHICS LIBRARY IS PROVIDED ON AN "AS IS BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED INCLUDING,
- * WITHOUT LIMITATION, ANY WARRANTIES OR CONDITIONS OF TITLE, NON-NFRINGEMENT
- * MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * NVIDIA SHALL NOT HAVE ANY LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING WITHOUT LIMITATION
- * LOST PROFITS), HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OR DISTRIBUTION OF THE MESA 3D GRAPHICS
- * LIBRARY OR EVIDENCE OR THE EXERCISE OF ANY RIGHTS GRANTED HEREUNDR, EVEN
- * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * If you do not comply with this agreement, then Nvidia may cancel the license
- * and rights granted herein.
- * ---------------------------------------------
- */
/**
* \file tnl/t_vb_program.c
- * \brief Pipeline stage for executing vertex programs
+ * \brief Pipeline stage for executing NVIDIA vertex programs.
* \author Brian Paul, Keith Whitwell
*/
@@ -89,7 +44,9 @@
#include "mmath.h"
#include "simple_list.h"
#include "mtypes.h"
-#include "vpexec.h"
+#include "nvvertprog.h"
+#include "nvvertexec.h"
+#include "nvprogram.h"
#include "math/m_translate.h"
@@ -149,7 +106,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
struct vp_stage_data *store = VP_STAGE_DATA(stage);
struct vertex_buffer *VB = &tnl->vb;
struct vp_machine *machine = &(ctx->VertexProgram.Machine);
- struct vp_program *program = ctx->VertexProgram.Current;
+ struct vertex_program *program = ctx->VertexProgram.Current;
GLuint i;
_mesa_init_tracked_matrices(ctx); /* load registers with matrices */
@@ -202,7 +159,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
/* execute the program */
ASSERT(program);
- _mesa_exec_program(ctx, program);
+ _mesa_exec_vertex_program(ctx, program);
#if 0
printf("Output %d: %f, %f, %f, %f\n", i,
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c
index 4cf198bbac..f175970f4d 100644
--- a/src/mesa/tnl/t_vb_texgen.c
+++ b/src/mesa/tnl/t_vb_texgen.c
@@ -1,8 +1,8 @@
-/* $Id: t_vb_texgen.c,v 1.15 2002/10/29 20:29:04 brianp Exp $ */
+/* $Id: t_vb_texgen.c,v 1.16 2003/01/14 04:55:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 5.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@@ -59,9 +59,9 @@ struct texgen_stage_data {
/* Per-texunit derived state.
*/
- GLuint TexgenSize[MAX_TEXTURE_UNITS];
- GLuint TexgenHoles[MAX_TEXTURE_UNITS];
- texgen_func TexgenFunc[MAX_TEXTURE_UNITS];
+ GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];
+ GLuint TexgenHoles[MAX_TEXTURE_COORD_UNITS];
+ texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];
/* Temporary values used in texgen.
*/
@@ -70,7 +70,7 @@ struct texgen_stage_data {
/* Buffered outputs of the stage.
*/
- GLvector4f texcoord[MAX_TEXTURE_UNITS];
+ GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
};
@@ -662,7 +662,7 @@ static void free_texgen_data( struct gl_pipeline_stage *stage )
GLuint i;
if (store) {
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
+ for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++)
if (store->texcoord[i].data)
_mesa_vector4f_free( &store->texcoord[i] );
diff --git a/src/mesa/tnl/t_vb_texmat.c b/src/mesa/tnl/t_vb_texmat.c
index d4c62f443a..06a678a18d 100644
--- a/src/mesa/tnl/t_vb_texmat.c
+++ b/src/mesa/tnl/t_vb_texmat.c
@@ -1,10 +1,10 @@
-/* $Id: t_vb_texmat.c,v 1.10 2002/10/29 20:29:04 brianp Exp $ */
+/* $Id: t_vb_texmat.c,v 1.11 2003/01/14 04:55:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -50,7 +50,7 @@
* is very appealing.
*/
struct texmat_stage_data {
- GLvector4f texcoord[MAX_TEXTURE_UNITS];
+ GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
};
#define TEXMAT_STAGE_DATA(stage) ((struct texmat_stage_data *)stage->privatePtr)
@@ -126,7 +126,7 @@ static void free_texmat_data( struct gl_pipeline_stage *stage )
GLuint i;
if (store) {
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
if (store->texcoord[i].data)
_mesa_vector4f_free( &store->texcoord[i] );
FREE( store );