diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-11-05 09:17:55 -0700 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-11-05 09:17:55 -0700 |
commit | 949e7383b597563b5603ba9b63fcfa4b1f45cf42 (patch) | |
tree | 65aac238d8665137d7da1f9a61a9b56313f968d6 /src | |
parent | aab429c8df228271786890691a43786baf091b37 (diff) |
mesa: add Initialized field to gl_uniform struct, for debugging purposes only
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/shader/prog_uniform.c | 1 | ||||
-rw-r--r-- | src/mesa/shader/prog_uniform.h | 1 | ||||
-rw-r--r-- | src/mesa/shader/shader_api.c | 21 |
3 files changed, 16 insertions, 7 deletions
diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c index f57df3d86d..a0aa615c5f 100644 --- a/src/mesa/shader/prog_uniform.c +++ b/src/mesa/shader/prog_uniform.c @@ -87,6 +87,7 @@ _mesa_append_uniform(struct gl_uniform_list *list, list->Uniforms[oldNum].Name = _mesa_strdup(name); list->Uniforms[oldNum].VertPos = -1; list->Uniforms[oldNum].FragPos = -1; + list->Uniforms[oldNum].Initialized = GL_FALSE; index = oldNum; list->NumUniforms++; } diff --git a/src/mesa/shader/prog_uniform.h b/src/mesa/shader/prog_uniform.h index 735de28705..deea732991 100644 --- a/src/mesa/shader/prog_uniform.h +++ b/src/mesa/shader/prog_uniform.h @@ -50,6 +50,7 @@ struct gl_uniform const char *Name; /**< Null-terminated string */ GLint VertPos; GLint FragPos; + GLboolean Initialized; /**< For debug. Has this uniform been set? */ #if 0 GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ GLuint Size; /**< Number of components (1..4) */ diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 504d769323..4fc9f3daaa 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1505,10 +1505,12 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLenum type, GLsizei count, GLint elems, const void *values) { + struct gl_program_parameter *param = + &program->Parameters->Parameters[index]; + assert(offset >= 0); - if (!compatible_types(type, - program->Parameters->Parameters[index].DataType)) { + if (!compatible_types(type, param->DataType)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)"); return; } @@ -1518,7 +1520,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, return; } - if (program->Parameters->Parameters[index].Type == PROGRAM_SAMPLER) { + if (param->Type == PROGRAM_SAMPLER) { /* This controls which texture unit which is used by a sampler */ GLuint texUnit, sampler; @@ -1549,9 +1551,9 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, else { /* ordinary uniform variable */ GLsizei k, i; - GLint slots = (program->Parameters->Parameters[index].Size + 3) / 4; + GLint slots = (param->Size + 3) / 4; - if (count * elems > (GLint) program->Parameters->Parameters[index].Size) { + if (count * elems > (GLint) param->Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); return; } @@ -1560,7 +1562,8 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, count = slots; for (k = 0; k < count; k++) { - GLfloat *uniformVal = program->Parameters->ParameterValues[index + offset + k]; + GLfloat *uniformVal = + program->Parameters->ParameterValues[index + offset + k]; if (is_integer_type(type)) { const GLint *iValues = ((const GLint *) values) + k * elems; for (i = 0; i < elems; i++) { @@ -1575,7 +1578,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, } /* if the uniform is bool-valued, convert to 1.0 or 0.0 */ - if (is_boolean_type(program->Parameters->Parameters[index].DataType)) { + if (is_boolean_type(param->DataType)) { for (i = 0; i < elems; i++) { uniformVal[i] = uniformVal[i] ? 1.0 : 0.0; } @@ -1659,6 +1662,8 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, index, offset, type, count, elems, values); } } + + shProg->Uniforms->Uniforms[location].Initialized = GL_TRUE; } @@ -1769,6 +1774,8 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, count, rows, cols, transpose, values); } } + + shProg->Uniforms->Uniforms[location].Initialized = GL_TRUE; } |