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authorBrian <brian.paul@tungstengraphics.com>2008-01-31 14:05:04 -0700
committerBen Skeggs <skeggsb@gmail.com>2008-02-15 13:50:28 +1100
commita4c7c8a6ee15d793d08e448f9ca8e2100bbe748c (patch)
tree0cbfa2ad9ee0e0f1d92b1636b4456a42dbb23865 /src
parent26fff001e786d88041d9db4c35949b50849f6a59 (diff)
Fix problem in mapping vertex program outputs (found with "spring" game engine)
If the vertex program writes to an output that's not consumed by the fragment program, map the vp output to an unused slot.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_atom_shader.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index 1ed9333556..9196918509 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -226,9 +226,11 @@ find_translated_vp(struct st_context *st,
GLint fpInAttrib = vp_out_to_fp_in(outAttr);
if (fpInAttrib >= 0) {
GLuint fpInSlot = stfp->input_to_slot[fpInAttrib];
- GLuint vpOutSlot = stfp->fs->state.input_map[fpInSlot];
- xvp->output_to_slot[outAttr] = vpOutSlot;
- numVpOuts++;
+ if (fpInSlot != ~0) {
+ GLuint vpOutSlot = stfp->fs->state.input_map[fpInSlot];
+ xvp->output_to_slot[outAttr] = vpOutSlot;
+ numVpOuts++;
+ }
}
else if (outAttr == VERT_RESULT_PSIZ ||
outAttr == VERT_RESULT_BFC0 ||
@@ -247,7 +249,7 @@ find_translated_vp(struct st_context *st,
* We could use this info to do dead code elimination in the
* vertex program.
*/
- dummySlot = stfp->num_input_slots;
+ dummySlot = numVpOuts;
/* Map vert program outputs that aren't used to the dummy slot */
for (outAttr = 0; outAttr < VERT_RESULT_MAX; outAttr++) {